From 17c7e12a0b9ed453ddcf62a3169bd3f26ef2fb66 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 28 Dec 2020 17:46:58 +0100 Subject: [PATCH] uking: Fix matching issues in actions --- src/Game/AI/Action/actionAnmTimingBackWalk.cpp | 2 +- src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp | 2 +- src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp | 2 +- src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp | 4 ++-- src/Game/AI/Action/actionForkNoSlowTimer.cpp | 4 ++-- src/Game/AI/Action/actionForkTimerForceResetCondition.cpp | 4 ++-- src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp | 6 +++--- 7 files changed, 12 insertions(+), 12 deletions(-) diff --git a/src/Game/AI/Action/actionAnmTimingBackWalk.cpp b/src/Game/AI/Action/actionAnmTimingBackWalk.cpp index 3430c85b..4ab560a7 100644 --- a/src/Game/AI/Action/actionAnmTimingBackWalk.cpp +++ b/src/Game/AI/Action/actionAnmTimingBackWalk.cpp @@ -15,7 +15,7 @@ void AnmTimingBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { } void AnmTimingBackWalk::leave_() { - BackWalkWithAS::leave_(); + BackWalkEx::leave_(); // NOLINT(bugprone-parent-virtual-call) } void AnmTimingBackWalk::loadParams_() { diff --git a/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp b/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp index 6eac4db9..07d63c41 100644 --- a/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp +++ b/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp @@ -7,7 +7,7 @@ EnemyFortressSimpleAction::EnemyFortressSimpleAction(const InitArg& arg) : ForkT EnemyFortressSimpleAction::~EnemyFortressSimpleAction() = default; bool EnemyFortressSimpleAction::init_(sead::Heap* heap) { - return ForkTimer::init_(heap); + return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void EnemyFortressSimpleAction::enter_(ksys::act::ai::InlineParamPack* params) { diff --git a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp b/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp index 42770daf..ee6c0900 100644 --- a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp +++ b/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp @@ -8,7 +8,7 @@ ForceGetUpWaterFloatFreeze::ForceGetUpWaterFloatFreeze(const InitArg& arg) ForceGetUpWaterFloatFreeze::~ForceGetUpWaterFloatFreeze() = default; bool ForceGetUpWaterFloatFreeze::init_(sead::Heap* heap) { - return WaterFloatFreeze::init_(heap); + return WaterFloatImmobile::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void ForceGetUpWaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) { diff --git a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp b/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp index a6809605..06a7fcf7 100644 --- a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp +++ b/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp @@ -8,7 +8,7 @@ ForkNoCountActionReservedTimer::ForkNoCountActionReservedTimer(const InitArg& ar ForkNoCountActionReservedTimer::~ForkNoCountActionReservedTimer() = default; bool ForkNoCountActionReservedTimer::init_(sead::Heap* heap) { - return ForkTimer::init_(heap); + return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void ForkNoCountActionReservedTimer::enter_(ksys::act::ai::InlineParamPack* params) { @@ -16,7 +16,7 @@ void ForkNoCountActionReservedTimer::enter_(ksys::act::ai::InlineParamPack* para } void ForkNoCountActionReservedTimer::leave_() { - ForkTimer::leave_(); + ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call) } void ForkNoCountActionReservedTimer::loadParams_() { diff --git a/src/Game/AI/Action/actionForkNoSlowTimer.cpp b/src/Game/AI/Action/actionForkNoSlowTimer.cpp index 0d8c50e2..49aac0b9 100644 --- a/src/Game/AI/Action/actionForkNoSlowTimer.cpp +++ b/src/Game/AI/Action/actionForkNoSlowTimer.cpp @@ -7,7 +7,7 @@ ForkNoSlowTimer::ForkNoSlowTimer(const InitArg& arg) : ForkTimer(arg) {} ForkNoSlowTimer::~ForkNoSlowTimer() = default; bool ForkNoSlowTimer::init_(sead::Heap* heap) { - return ForkTimer::init_(heap); + return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void ForkNoSlowTimer::enter_(ksys::act::ai::InlineParamPack* params) { @@ -15,7 +15,7 @@ void ForkNoSlowTimer::enter_(ksys::act::ai::InlineParamPack* params) { } void ForkNoSlowTimer::leave_() { - ForkTimer::leave_(); + ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call) } void ForkNoSlowTimer::loadParams_() { diff --git a/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp b/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp index e08656f0..e370d177 100644 --- a/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp +++ b/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp @@ -7,7 +7,7 @@ ForkTimerForceResetCondition::ForkTimerForceResetCondition(const InitArg& arg) : ForkTimerForceResetCondition::~ForkTimerForceResetCondition() = default; bool ForkTimerForceResetCondition::init_(sead::Heap* heap) { - return ForkTimer::init_(heap); + return ForkTimerBase::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params) { @@ -15,7 +15,7 @@ void ForkTimerForceResetCondition::enter_(ksys::act::ai::InlineParamPack* params } void ForkTimerForceResetCondition::leave_() { - ForkTimer::leave_(); + ForkTimerBase::leave_(); // NOLINT(bugprone-parent-virtual-call) } void ForkTimerForceResetCondition::loadParams_() { diff --git a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp b/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp index aeda9e9b..0de2fc15 100644 --- a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp +++ b/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp @@ -8,7 +8,7 @@ PlayerForkDropWeaponWithSpeed::PlayerForkDropWeaponWithSpeed(const InitArg& arg) PlayerForkDropWeaponWithSpeed::~PlayerForkDropWeaponWithSpeed() = default; bool PlayerForkDropWeaponWithSpeed::init_(sead::Heap* heap) { - return ForkDropWeaponWithSpeed::init_(heap); + return ForkDropWeapon::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void PlayerForkDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* params) { @@ -16,11 +16,11 @@ void PlayerForkDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* param } void PlayerForkDropWeaponWithSpeed::leave_() { - ForkDropWeaponWithSpeed::leave_(); + ForkDropWeapon::leave_(); // NOLINT(bugprone-parent-virtual-call) } void PlayerForkDropWeaponWithSpeed::loadParams_() { - ForkDropWeapon::loadParams_(); + ForkDropWeapon::loadParams_(); // NOLINT(bugprone-parent-virtual-call) } void PlayerForkDropWeaponWithSpeed::calc_() {