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Havok: Add hkpSphereMotion
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@ -106,6 +106,7 @@ add_library(hkStubs OBJECT
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Havok/Physics2012/Dynamics/Motion/hkpMotion.h
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Havok/Physics2012/Dynamics/Motion/Rigid/hkpBoxMotion.h
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Havok/Physics2012/Dynamics/Motion/Rigid/hkpKeyframedRigidMotion.h
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Havok/Physics2012/Dynamics/Motion/Rigid/hkpSphereMotion.h
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Havok/Physics2012/Dynamics/World/hkpPhysicsSystem.h
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Havok/Physics2012/Dynamics/World/hkpWorld.cpp
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Havok/Physics2012/Dynamics/World/hkpWorld.h
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@ -0,0 +1,36 @@
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#pragma once
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#pragma once
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#include <Havok/Common/Base/hkBase.h>
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#include <Havok/Physics2012/Dynamics/Motion/hkpMotion.h>
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class hkpSphereMotion : public hkpMotion {
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public:
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HK_DECLARE_CLASS_ALLOCATOR(hkpSphereMotion)
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HK_DECLARE_REFLECTION()
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hkpSphereMotion(const hkVector4& position, const hkQuaternion& rotation)
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: hkpMotion(position, rotation) {
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m_type = MOTION_SPHERE_INERTIA;
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}
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explicit hkpSphereMotion(hkFinishLoadedObjectFlag flag) : hkpMotion(flag) {}
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void getInertiaLocal(hkMatrix3& inertia) const override;
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void getInertiaWorld(hkMatrix3& inertia) const override;
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void setInertiaLocal(const hkMatrix3& inertia) override;
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void setInertiaInvLocal(const hkMatrix3& inertiaInv) override;
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void getInertiaInvLocal(hkMatrix3& inertiaInv) const override;
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void getInertiaInvWorld(hkMatrix3& inertiaInv) const override;
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void getProjectedPointVelocity(const hkVector4& p, const hkVector4& normal, hkReal& velOut,
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hkReal& invVirtMassOut) const override;
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void getProjectedPointVelocitySimd(const hkVector4& p, const hkVector4& normal,
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hkSimdReal& velOut,
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hkSimdReal& invVirtMassOut) const override;
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void applyPointImpulse(const hkVector4& imp, const hkVector4& p) override;
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void applyAngularImpulse(const hkVector4& imp) override;
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void applyForce(const hkReal deltaTime, const hkVector4& force) override;
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void applyForce(const hkReal deltaTime, const hkVector4& force, const hkVector4& p) override;
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void applyTorque(const hkReal deltaTime, const hkVector4& torque) override;
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};
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