diff --git a/data/status_action.yml b/data/status_action.yml new file mode 100644 index 00000000..152913c7 --- /dev/null +++ b/data/status_action.yml @@ -0,0 +1,3854 @@ +action::ActionEx: + status: pending +action::ActionWithAS: + status: pending +action::ActionWithPosAngReduce: + status: pending +action::ActivateAttackSensor: + status: pending +action::ActorAreaInOutSendMessage: + status: pending +action::ActorInfoToGameDataFloat: + status: pending +action::ActorInfoToGameDataInt: + status: pending +action::ActorInfoToGameDataVec3: + status: pending +action::AddAutoPlacementCreator: + status: pending +action::AddNoUseTerritoryCounter: + status: pending +action::AddRigidBody: + status: pending +action::AdvanceTime: + status: pending +action::AirOctaFloat: + status: pending +action::AirOctaFloatBase: + status: pending +action::AirOctaMgr: + status: pending +action::AirOctaNoticeTurn: + status: pending +action::AirOctaReactionKorog: + status: pending +action::AirOctaWoodBridge: + status: pending +action::AirWallAction: + status: pending +action::AirWallCurseGanon: + status: pending +action::AirWallHorse: + status: pending +action::AlarmLynelTag: + status: pending +action::AlertNearbyEnemies: + status: pending +action::AmbushThrown: + status: pending +action::AnchorSummon: + status: pending +action::Angry: + status: pending +action::AnimalASPlayCheckMoveDir: + status: pending +action::AnimalASPlayWithLegTurn: + status: pending +action::AnimalEatAction: + status: pending +action::AnimalElectricParalysis: + status: pending +action::AnimalFollow: + status: pending +action::AnimalFollowBase: + status: pending +action::AnimalFreeze: + status: pending +action::AnimalLegTurnAutoSpeed: + status: pending +action::AnimalMove: + status: pending +action::AnimalMoveBase: + status: pending +action::AnimalMoveGuidedBase: + status: pending +action::AnimalMoveStraightTimed: + status: pending +action::AnimalNavMeshMove: + status: pending +action::AnimalNoCheckMove: + status: pending +action::AnimalPlayASAndKeepOnGround: + status: pending +action::AnimalStop: + status: pending +action::AnimalTurn: + status: pending +action::AnimeDrivenTurn: + status: pending +action::AnimMatrixDriven: + status: pending +action::AnimTimingAttackMove: + status: pending +action::AnmArmorBindAction: + status: pending +action::AnmBackMove: + status: pending +action::AnmBlownOff: + status: pending +action::AnmBlownOffBackward: + status: pending +action::AnmDamage: + status: pending +action::AnmDirectionMove: + status: pending +action::AnmDrivenHover: + status: pending +action::AnmDrivenHoverBase: + status: pending +action::AnmDrivenHoverTurn: + status: pending +action::AnmDrivenMoveAttack: + status: pending +action::AnmDrivenSpeedBackWalk: + status: pending +action::AnmKnockBackShock: + status: pending +action::AnmTimingBackWalk: + status: pending +action::AnmToRagdollDie: + status: pending +action::AnmUpDownMove: + status: pending +action::Appear: + status: pending +action::AppearDeathCounter: + status: pending +action::AppearFullPouchInfo: + status: pending +action::AppearGameOver: + status: pending +action::AppearMagneForce: + status: pending +action::AppearNumDungeonClearSeal: + status: pending +action::AppearNumHeroSeal: + status: pending +action::AppearNumKorokNuts: + status: pending +action::AppearNumTargets: + status: pending +action::ApplyDamageForPlayer: + status: pending +action::ApplyHorizontalImpulse: + status: pending +action::ApplyMoveImpulse: + status: pending +action::ApplyMoveTrigger: + status: pending +action::AreaActorObserve: + status: pending +action::AreaActorObserveByActorTag: + status: pending +action::AreaActorObserveByGroup: + status: pending +action::AreaBase: + status: pending +action::AreaBottomTag: + status: pending +action::AreaFireObserve: + status: pending +action::AreaFireObserveBase: + status: pending +action::AreaHorseSpeedLimitAction: + status: pending +action::AreaLocation: + status: pending +action::AreaObserveActorAction: + status: pending +action::AreaOutRecreateActorAction: + status: pending +action::AreaRecreateActorAction: + status: pending +action::AreaRoot: + status: pending +action::AreaTagAction: + status: pending +action::ArmorBindAction: + status: pending +action::ArmorBindNodeAction: + status: pending +action::ArmorBindWithAS: + status: pending +action::ArrowShootHoming: + status: pending +action::ArrowShootMove: + status: pending +action::ArrowShootMoveForLargeObject: + status: pending +action::ArrowShootMoveWithStickOffset: + status: pending +action::ArrowSkyShootMove: + status: pending +action::AscendingCurrent: + status: pending +action::AscendingCurrentFixedSize: + status: pending +action::AscendingCurrentShieldable: + status: pending +action::ASPlaySimpleAnmDriven: + status: pending +action::AssassinBossIronBallAppear: + status: pending +action::AssassinBossIronBallAtkWithRot: + status: pending +action::AssassinBossIronBallAttack: + status: pending +action::AssassinBossIronMagicChargeShot: + status: pending +action::AtAndBodyOnWait: + status: pending +action::AtkTackleMove: + status: pending +action::AtOnWait: + status: pending +action::AtOnWaitNoHitRope: + status: pending +action::Attack: + status: pending +action::AttackBase: + status: pending +action::AttackJumpToTarget: + status: pending +action::AttackPartBind: + status: pending +action::AttackPowerExplode: + status: pending +action::AwarenessShareOnePartsASPlay: + status: pending +action::BackFlip: + status: pending +action::BackseatKorokLight: + status: pending +action::BackseatKorokWait: + status: pending +action::BackStep: + status: pending +action::BackStepAttack: + status: pending +action::BackStepBase: + status: pending +action::BackStepToTarget: + status: pending +action::BackStepToTargetPos: + status: pending +action::BackSwim: + status: pending +action::BackToRailFromLava: + status: pending +action::BackWalk: + status: pending +action::BackWalkBase: + status: pending +action::BackWalkEx: + status: pending +action::BackWalkWithAS: + status: pending +action::Balloon: + status: pending +action::BalloonBase: + status: pending +action::BasicSignalBossAwakeSleep: + status: pending +action::BasicSignalChangeDamping: + status: pending +action::BasicSignalEnemy: + status: pending +action::BasicSignalEnemyForceNotice: + status: pending +action::BattleCloseAction: + status: pending +action::BattleCloseActionWithAcc: + status: pending +action::BattleCloseDangerAvoidRun: + status: pending +action::BattleCloseExplosivesAvoidRun: + status: pending +action::BattleCloseExplosivesGuardRun: + status: pending +action::BattleCloseGuardRun: + status: pending +action::BattleCloseGuardWalk: + status: pending +action::BattleCloseLevelFlyMove: + status: pending +action::BattleCloseLevelFlyMoveBase: + status: pending +action::BattleCloseMeanderGuardRun: + status: pending +action::BattleCloseMeanderRun: + status: pending +action::BattleCloseMove: + status: pending +action::BattleCloseMoveAction: + status: pending +action::BattleCloseMoveActionBase: + status: pending +action::BattleCloseSlippedWalk: + status: pending +action::BattleCloseSlippedWalkBase: + status: pending +action::BattleCloseWalk: + status: pending +action::BattleDungeonBGMAction: + status: pending +action::BattleHover: + status: pending +action::BattleLevelFlyMove: + status: pending +action::BattleLevelFlyMoveBase: + status: pending +action::BattleWalk: + status: pending +action::BeamMove: + status: pending +action::BeamosStaticBeam: + status: pending +action::BeamTailDelete: + status: pending +action::BecomePreActor: + status: pending +action::BecomeSpeaker: + status: pending +action::BeeAttack: + status: pending +action::BeeDamaged: + status: pending +action::BeginObservation: + status: pending +action::BeltConveyor: + status: pending +action::BikeWarpEffectValueSetter: + status: pending +action::BindAction: + status: pending +action::BindActionForManyActor: + status: pending +action::BindActionUseParentPickInfo: + status: pending +action::BindOff: + status: pending +action::BindParentAction: + status: pending +action::BirdEscape: + status: pending +action::BlownOff: + status: pending +action::BlowOffAttack: + status: pending +action::Bolt: + status: pending +action::BombExplode: + status: pending +action::BoomerangMove: + status: pending +action::BowArrowHold: + status: pending +action::BowArrowReload: + status: pending +action::BowArrowShoot: + status: pending +action::BowChildArrowRain: + status: pending +action::BowChildCreate: + status: pending +action::BowChildDeviceAppear: + status: pending +action::BowChildDeviceGaleArrow: + status: pending +action::BowChildDeviceNormal: + status: pending +action::BowChildReflectBullet: + status: pending +action::BrightBowSlowFall: + status: pending +action::BulletVertivalRotateOwner: + status: pending +action::BurnDamage: + status: pending +action::CalcVecLengthToGameData: + status: pending +action::CallOvserveActorTag: + status: pending +action::CameraAbyss: + status: pending +action::CameraAction: + status: pending +action::CameraAiming: + status: pending +action::CameraAiming2: + status: pending +action::CameraChase: + status: pending +action::CameraClimbObj: + status: pending +action::CameraEdit: + status: pending +action::CameraEvent: + status: pending +action::CameraEventAnim: + status: pending +action::CameraEventAnimBase: + status: pending +action::CameraEventAnimFlow: + status: pending +action::CameraEventAnimFlowAbs: + status: pending +action::CameraEventAnimFlowBase: + status: pending +action::CameraEventAnimFlowForMapTower: + status: pending +action::CameraEventConnectTypeSpecify: + status: pending +action::CameraEventFocusDistSetting: + status: pending +action::CameraEventGameOver: + status: pending +action::CameraEventIdling: + status: pending +action::CameraEventLook: + status: pending +action::CameraEventLookBase: + status: pending +action::CameraEventLookDirect: + status: pending +action::CameraEventMove: + status: pending +action::CameraEventMovePos: + status: pending +action::CameraEventMovePosBase: + status: pending +action::CameraEventMovePosFlow: + status: pending +action::CameraEventMultiTalk: + status: pending +action::CameraEventOverwriteFar: + status: pending +action::CameraEventOverwriteNear: + status: pending +action::CameraEventPermitGfxNear: + status: pending +action::CameraEventPlayerHideOff: + status: pending +action::CameraEventPlayerHideOn: + status: pending +action::CameraEventPolarCoord: + status: pending +action::CameraEventPolarCoordPlayer: + status: pending +action::CameraEventPolarCoordPlayerRel: + status: pending +action::CameraEventReserveConnectTime: + status: pending +action::CameraEventSavePoint: + status: pending +action::CameraEventTalk: + status: pending +action::CameraEventTalkManualCtrl: + status: pending +action::CameraEventTalkManualCtrlBase: + status: pending +action::CameraEventTalkManualCtrlRet: + status: pending +action::CameraEventTurn: + status: pending +action::CameraFinder: + status: pending +action::CameraHorse: + status: pending +action::CameraHorseLockOnEmpty: + status: pending +action::CameraKeep: + status: pending +action::CameraLockOn: + status: pending +action::CameraLockOnAimingAt: + status: pending +action::CameraLockOnBase: + status: pending +action::CameraMagneCatch: + status: pending +action::CameraMotorcycle: + status: pending +action::CameraMotorcycleLockOnEmpty: + status: pending +action::CameraRevolve: + status: pending +action::CameraRotRumble: + status: pending +action::CameraRumble: + status: pending +action::CameraRumbleLoop: + status: pending +action::CameraRumbleStop: + status: pending +action::CameraRumbleStopWithDamping: + status: pending +action::CameraShieldSurfing: + status: pending +action::CameraTail: + status: pending +action::CameraVibrate: + status: pending +action::CameraWakeboard: + status: pending +action::CameraWaterfallClimb: + status: pending +action::CameraWaterRemainsHowling: + status: pending +action::CapturedActElectricParalyisis: + status: pending +action::CapturedActFreeze: + status: pending +action::CapturedActKnockBack: + status: pending +action::Carried: + status: pending +action::CarriedNoHit: + status: pending +action::Catch: + status: pending +action::ChallengeChainRing: + status: pending +action::ChanegToLog: + status: pending +action::ChangeChoiceNumMsgFor3DShop: + status: pending +action::ChangeEmotion: + status: pending +action::ChangeEnvForEnduranceDungeon: + status: pending +action::ChangeFreeMovingForDemo: + status: pending +action::ChangeMiniMapScale: + status: pending +action::ChangePosture: + status: pending +action::ChangePostureWithAS: + status: pending +action::ChangeScene: + status: pending +action::ChangeSceneBase: + status: pending +action::ChangeScheduleAnchor: + status: pending +action::ChangeWeaponEquipState: + status: pending +action::ChargeAndShoot: + status: pending +action::ChargeChemicalWeaponPower: + status: pending +action::CheckExistenceOfParticipant: + status: pending +action::CheckHorseCustomizeEdit: + status: pending +action::ChemicalAttack: + status: pending +action::ChemicalAttackBall: + status: pending +action::ChemicalElectricWaterBall: + status: pending +action::ChemicalPhysBall: + status: pending +action::ChemicalPhysHitBreakBall: + status: pending +action::ChemicalStayObject: + status: pending +action::Chemicalward: + status: pending +action::ChuchuCommonDownTimer: + status: pending +action::ChuchuDissappearEscape: + status: pending +action::ChuchuDissappearEscapeBase: + status: pending +action::ChuchuPreAttack: + status: pending +action::ChuchuPreAttackBase: + status: pending +action::CloseArmorProcessing: + status: pending +action::CloseClockTime: + status: pending +action::CloseItemMenu: + status: pending +action::ClosePouchAddStockNum: + status: pending +action::CollaborationShootingStarAnchor: + status: pending +action::CollaboShootingStarAreaTag: + status: pending +action::CollaboShootingStarBrightTower: + status: pending +action::CollaboShootingStartFlying: + status: pending +action::ControlBombEffect: + status: pending +action::ControllerRumble: + status: pending +action::CopyMapPinPosition: + status: pending +action::CreateActorInAreaBasic: + status: pending +action::CreateAndReplaceAssassin: + status: pending +action::CreateDragonChallengeXLink: + status: pending +action::CreateEpona: + status: pending +action::CreateGanonChemicalPillar: + status: pending +action::CreateObjectsOfOwnedHorse: + status: pending +action::CurseRRematchCount: + status: pending +action::CustomDuckingEndAction: + status: pending +action::CustomDuckingStartAction: + status: pending +action::DamagedTurn: + status: pending +action::DamageField: + status: pending +action::DamageTurnByWeakPoint: + status: pending +action::DefeatedHugeEnemyCount: + status: pending +action::DefEscapeFreeMoveAction: + status: pending +action::DefRandomMoveAction: + status: pending +action::DefTurnAction: + status: pending +action::Delete: + status: pending +action::DeleteAllIceBlockForDemo: + status: pending +action::DeleteInGround: + status: pending +action::DeletePorchItemIncludeEquip: + status: pending +action::DemoApplyDamageForPlayer: + status: pending +action::DemoBeastGanonGrudgeDrop: + status: pending +action::DemoChangeEntityNoHit: + status: pending +action::DemoCookPotCook: + status: pending +action::DemoDelete: + status: pending +action::DemoEnemyReset: + status: pending +action::DemoFindPlayer: + status: pending +action::DemoForceSetPlayerSavePosAngle: + status: pending +action::DemoGetItem: + status: pending +action::DemoGetItemAnimStop: + status: pending +action::DemoGetWeapon: + status: pending +action::DemoKokkoAngry: + status: pending +action::DemoMotorcyclePutMaterials: + status: pending +action::DemoNoAnimDrivenTurn: + status: pending +action::DemoPlayerZoraRide: + status: pending +action::DemoResetActor: + status: pending +action::DemoResetBoneCtrl: + status: pending +action::DemoSweep: + status: pending +action::DemoTriggerToggleVisible: + status: pending +action::DemoTurnToActor: + status: pending +action::DemoVisibleOff: + status: pending +action::DemoVisibleOn: + status: pending +action::DemoVoiceTrigger: + status: pending +action::DgnObj_DLC_CogWheel_ASPlay: + status: pending +action::DgnObj_DLC_CogWheel_Reject: + status: pending +action::DgnObj_DLC_CogWheel_Rotate: + status: pending +action::DgnObj_DLC_CWRotDirSwitch: + status: pending +action::DgnObj_DLC_CWRotDirSwitchOff: + status: pending +action::DgnObj_DLC_DungeonRotate: + status: pending +action::DgnObjDlcGondolaCreateTag: + status: pending +action::DgnObjDLCSpurGearB01: + status: pending +action::Die: + status: pending +action::DieAnm: + status: pending +action::DieAnmDropWeapon: + status: pending +action::DieAnmKnockBack: + status: pending +action::DieHomeRun: + status: pending +action::DirectToWindDirection: + status: pending +action::DisableAutoSavePausing: + status: pending +action::DisappearDeathCounter: + status: pending +action::DisappearNumDungeonClearSeal: + status: pending +action::DisappearNumHeroSeal: + status: pending +action::DisappearNumKorokNuts: + status: pending +action::DisappearNumTargets: + status: pending +action::DoorOpenAndClose: + status: pending +action::DoubleAttack: + status: pending +action::DownloadAlbum: + status: pending +action::DownloadPictureBook: + status: pending +action::DownloadRemainsMap: + status: pending +action::DownloadShiekSensor: + status: pending +action::DownloadShiekSensorMoveIcon: + status: pending +action::DownSwingAttack: + status: pending +action::DragonChemicalBall: + status: pending +action::DragonFixPlacement: + status: pending +action::DragonFollow: + status: pending +action::DragonItemInCarryBox: + status: pending +action::DragonItemShootUp: + status: pending +action::DragonMoveTo: + status: pending +action::DragonPlayASForDemo: + status: pending +action::DragonReleaseGrudgeForDemo: + status: pending +action::DRCAppNoUseTag: + status: pending +action::DropBreakWeaponUnEquiped: + status: pending +action::DropCreateForReplace: + status: pending +action::DropWeapon: + status: pending +action::DrowningDeath: + status: pending +action::DummyAction: + status: pending +action::DummyDropTable: + status: pending +action::DummyTriggerAction: + status: pending +action::DunegonRotateWait: + status: pending +action::DungeonEntranceASPlay: + status: pending +action::DungeonMove: + status: pending +action::DungeonMoveAlwaysVibrateCam: + status: pending +action::DungeonMoveReset: + status: pending +action::DungeonRotate: + status: pending +action::DungeonRotate2Target: + status: pending +action::DungeonRotateAccel: + status: pending +action::DungeonRotateApp: + status: pending +action::DungeonRotateBase: + status: pending +action::DungeonRotateCont: + status: pending +action::DungeonRotateGyro: + status: pending +action::DungeonRotateInOrder: + status: pending +action::DungeonRotateShuttle: + status: pending +action::DungeonRotateSymmetry: + status: pending +action::DynamicAttackPowerExplode: + status: pending +action::DynamicFireWood: + status: pending +action::Eat: + status: pending +action::EatAndHeal: + status: pending +action::EatForSunazarashiSPC: + status: pending +action::EatWithAS: + status: pending +action::ElectricAttack: + status: pending +action::ElectricBlownOff: + status: pending +action::ElectricCableEnergized: + status: pending +action::ElectricDie: + status: pending +action::ElectricParalysis: + status: pending +action::EmitEffectLoopAction: + status: pending +action::EmitElectricWaterBall: + status: pending +action::EndChangeableASPlay: + status: pending +action::EnemyAreaInOutSendMessage: + status: pending +action::EnemyChangeWeapon: + status: pending +action::EnemyFortressChatCall: + status: pending +action::EnemyFortressChatSpeak: + status: pending +action::EnemyFortressChatTalk: + status: pending +action::EnemyFortressChatTurn: + status: pending +action::EnemyFortressChatTurnBase: + status: pending +action::EnemyFortressSimpleAction: + status: pending +action::EnemyRigidBodyDie: + status: pending +action::EnemyRigidBodyDieBase: + status: pending +action::EnemyRigidBodyFreeFallDie: + status: pending +action::EnemyRigidBodySpinDie: + status: pending +action::EnemyRushAttack: + status: pending +action::EnvSeEmitPointBirdPlayAction: + status: pending +action::EnvSeEmitPointInsectPlayAction: + status: pending +action::EnvSetLensFlare: + status: pending +action::EquipDisplay: + status: pending +action::EquipDisplayCreate: + status: pending +action::EquipDisplayGet: + status: pending +action::EquipedAction: + status: pending +action::EquipedASPlay: + status: pending +action::EquipedChemicalWeapon: + status: pending +action::EquipedDeadlyBlowWeapon: + status: pending +action::EquipedDefaultWindWeapon: + status: pending +action::EquipedOptionalWeaponAction: + status: pending +action::EquipedQuiver: + status: pending +action::EquipedRod: + status: pending +action::EquipedWeaponChild: + status: pending +action::EquipedWithScale: + status: pending +action::Escape: + status: pending +action::EscapeBackTurn: + status: pending +action::EventAddGameDataIntAction: + status: pending +action::EventAddGameDataToRupeeAction: + status: pending +action::EventAppearCheckPointNum: + status: pending +action::EventAppearFlyDistance: + status: pending +action::EventAppearGolfCount: + status: pending +action::EventAppearRaceResult: + status: pending +action::EventAppearRupeeAction: + status: pending +action::EventAutoSaveAction: + status: pending +action::EventAutoSaveAtGameClear: + status: pending +action::EventBgmCtrlAction: + status: pending +action::EventBgmStartAction: + status: pending +action::EventBgmStartAndKeepAction: + status: pending +action::EventBgmStopAction: + status: pending +action::EventBind: + status: pending +action::EventCancelGet: + status: pending +action::EventCancelSleepTargetActor: + status: pending +action::EventChangeFadeColor: + status: pending +action::EventChangeShadowNearAndFar: + status: pending +action::EventCheckAndCreateEquip: + status: pending +action::EventCloseMessageTipsAction: + status: pending +action::EventCloudShadowOnOff: + status: pending +action::EventControlRupeeUI: + status: pending +action::EventCreateParaShawlSetToPlayer: + status: pending +action::EventDisableContactIdle: + status: pending +action::EventDisableContactLayerTrigger: + status: pending +action::EventDisableMiniGameTime: + status: pending +action::EventDisappearCheckPointNum: + status: pending +action::EventDisappearFlyDistance: + status: pending +action::EventDisappearGolfCount: + status: pending +action::EventDisappearRaceResult: + status: pending +action::EventDoorOpenAndClose: + status: pending +action::EventDummyAction: + status: pending +action::EventEnableModelDraw: + status: pending +action::EventEquipLastSetItem: + status: pending +action::EventFade: + status: pending +action::EventFadeIn: + status: pending +action::EventFadeOut: + status: pending +action::EventFireControl: + status: pending +action::EventFlagOFFAction: + status: pending +action::EventFlagONAction: + status: pending +action::EventHoverNullASPlay: + status: pending +action::EventHoverNullASPlayBase: + status: pending +action::EventIncreaseFameAction: + status: pending +action::EventIncreaseGameDataIntAction: + status: pending +action::EventIncreasePorchItemAction: + status: pending +action::EventIncreaseRupeeAction: + status: pending +action::EventInitTalkAction: + status: pending +action::EventLoopEndAction: + status: pending +action::EventMiniGameFinish: + status: pending +action::EventMiniGameRetire: + status: pending +action::EventMiniGameStart: + status: pending +action::EventMiniGameTime: + status: pending +action::EventMiniGameTimeMove: + status: pending +action::EventMiniGameTimerWrite: + status: pending +action::EventOffWaitRevivalAction: + status: pending +action::EventOnWaitRevivalAction: + status: pending +action::EventOpenGetDemo: + status: pending +action::EventOpenGetWeaponDemo: + status: pending +action::EventOpenMessageTips: + status: pending +action::EventPickOutFromPorch: + status: pending +action::EventPlayMovieAction: + status: pending +action::EventPlayUiActorName: + status: pending +action::EventPlayUiBossHpAction: + status: pending +action::EventPlayUiBossHpDamage: + status: pending +action::EventPlayUiOneTimeAnimAction: + status: pending +action::EventPlayUiOPTextAction: + status: pending +action::EventPlayUiScreenAction: + status: pending +action::EventPlayUiStaffRoll: + status: pending +action::EventPlayUiStaffRollImage: + status: pending +action::EventPrizeSuccess: + status: pending +action::EventRecoverPlayerCondition: + status: pending +action::EventRecoverPlayerEnergy: + status: pending +action::EventRecoverPlayerLife: + status: pending +action::EventRegisterToDeathConter: + status: pending +action::EventRegisterToGetCounter: + status: pending +action::EventResetQuestAction: + status: pending +action::EventRollbackQuestAction: + status: pending +action::EventSendCatchWeaponMsgToPlayer: + status: pending +action::EventSetAddFogOff: + status: pending +action::EventSetAttentionForbidSale: + status: pending +action::EventSetCharaMainLightScale: + status: pending +action::EventSetCharAmbientScale: + status: pending +action::EventSetCloudShadowMove: + status: pending +action::EventSetCloudShadowPos: + status: pending +action::EventSetDiffuseAttenuate: + status: pending +action::EventSetDirectionalLight: + status: pending +action::EventSetDirectionalLightYang: + status: pending +action::EventSetDynamic: + status: pending +action::EventSetEnableGrass: + status: pending +action::EventSetFixed: + status: pending +action::EventSetFocusDist: + status: pending +action::EventSetFogDirect: + status: pending +action::EventSetGameDataFloatAction: + status: pending +action::EventSetGameDataIntAction: + status: pending +action::EventSetGameDataStringAction: + status: pending +action::EventSetItemDataToPouch: + status: pending +action::EventSetMoonType: + status: pending +action::EventSetPaletteType: + status: pending +action::EventSetRainSplashRatio: + status: pending +action::EventSetSkyPaletteType: + status: pending +action::EventSetWeather: + status: pending +action::EventSetYfogRatio: + status: pending +action::EventSleepTargetActor: + status: pending +action::EventSuccessGet: + status: pending +action::EventTalkEndAction: + status: pending +action::EventTrigNullASPlay: + status: pending +action::EventUnregisterFromDeathCounter: + status: pending +action::EventUnregisterFromGetCounter: + status: pending +action::EventUpdateMiniGameBestScore: + status: pending +action::EventVariableFade: + status: 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+ai::PriestBossEyeBeam: + status: pending +ai::PriestBossEyeBeamFourth: + status: pending +ai::PriestBossEyeBeamStandAim: + status: pending +ai::PriestBossEyeBeamThird: + status: pending +ai::PriestBossFastWarpAttack: + status: pending +ai::PriestBossFormation: + status: pending +ai::PriestBossGiantDeadSelector: + status: pending +ai::PriestBossGiantDownSeq: + status: pending +ai::PriestBossGiantEnemyRoot: + status: pending +ai::PriestBossGiantReaction: + status: pending +ai::PriestBossGiantStageRotate: + status: pending +ai::PriestBossGiantStageRotRoot: + status: pending +ai::PriestBossIAIAttack: + status: pending +ai::PriestBossIronBall: + status: pending +ai::PriestBossIronBallRoot: + status: pending +ai::PriestBossIronBallStageRotate: + status: pending +ai::PriestBossLineFormationAppear: + status: pending +ai::PriestBossLineFormationFall: + status: pending +ai::PriestBossLineFormationRush: + status: pending +ai::PriestBossMakeClone: + status: pending +ai::PriestBossMeta: + status: pending +ai::PriestBossMetaAIRoot: + status: pending +ai::PriestBossMode: + status: pending +ai::PriestBossNormalMoveSelector: + status: pending +ai::PriestBossNormalQuickRecover: + status: pending +ai::PriestBossNormalReaction: + status: pending +ai::PriestBossPhase: + status: pending +ai::PriestBossPhaseFinish: + status: pending +ai::PriestBossPhaseFirst: + status: pending +ai::PriestBossPhaseFourth: + status: pending +ai::PriestBossPhaseSecond: + status: pending +ai::PriestBossPhaseSelector: + status: pending +ai::PriestBossPhaseThird: + status: pending +ai::PriestBossShadowCloneEnemyRoot: + status: pending +ai::PriestBossShadowClonesReaction: + status: pending +ai::PriestBossShadowCloneThrow: + status: pending +ai::PriestBossSlowWarpMove: + status: pending +ai::PriestBossStageRotationSelector: + status: pending +ai::PriestBossSynchroMode: + status: pending +ai::PriestBossWalkAttack: + status: pending +ai::PriestBossWarpToSafePos: + status: pending +ai::PriestIronBallAttack: + status: pending +ai::PullOutTree: + status: pending +ai::RailMove: + status: pending +ai::RailMoveObject: + status: pending +ai::RailMoveObjectOneWay: + status: pending +ai::RailMoveRandomIgnoreStop: + status: pending +ai::RailMoveRemains: + status: pending +ai::RailMoveRemainsBGCamera: + status: pending +ai::RailMoveRndIgnrStopPlayAS: + status: pending +ai::RailMoveWithClose: + status: pending +ai::RandomSelectThreeAction: + status: pending +ai::RandomSelectThreeActionBase: + status: pending +ai::RandomSelectTwoAction: + status: pending +ai::RandomSelectTwoActionBase: + status: pending +ai::RangeAttackSelect: + status: pending +ai::RangeCheckSeqTwoAction: + status: pending +ai::RangeHeightSelectTwoAction: + status: pending +ai::RangeLineReachSelectTwoAction: + status: pending +ai::RangeObstacleCheck: + status: pending +ai::RangeSelect: + status: pending +ai::RangeSelectAction: + status: pending +ai::RangeSelectThreeAction: + status: pending +ai::RangeSelectTwoAction: + status: pending +ai::RapidAttackAllowSelect: + status: pending +ai::ReduceDistanceToTargetPos: + status: pending +ai::ReferenceNPCViewWithDynAS: + status: pending +ai::ReflectableBulletThrown: + status: pending +ai::ReflectableEscape: + status: pending +ai::ReflectableIgnitedThrown: + status: pending +ai::ReflectableThrown: + status: pending +ai::RegistedActorNumTwoSelect: + status: pending +ai::RegistedActorNumTwoSelectBase: + status: pending +ai::RemainElectricCannonBeamAttack: + status: pending +ai::RemainElectricCannonRoot: + status: pending +ai::RemainElectricCannonRootBase: + status: pending +ai::RemainsElectricBGCamera: + status: pending +ai::RemainsElectricRoot: + status: pending +ai::RemainsFireBattleMove: + status: pending +ai::RemainsFireBattleStepSelector: + status: pending +ai::RemainsFireDroneNormal: + status: pending +ai::RemainsFireRoot: + status: pending +ai::RemainsLithograph: + status: pending +ai::RemainsRoot: + status: pending +ai::RemainsWaterBattleRoot: + status: pending +ai::RemainsWaterBulletController: + status: pending +ai::RemainsWaterChaseBulletRoot: + status: pending +ai::RemainsWaterNormal: + status: pending +ai::RemainsWaterRoot: + status: pending +ai::RemainsWaterWeakPointRoot: + status: pending +ai::RemainsWindBatteryAttack: + status: pending +ai::RemainsWindBatteryRoot: + status: pending +ai::RemainsWindRoot: + status: pending +ai::RememberMesOneActorEnemyRoot: + status: pending +ai::RemoteBomb: + status: pending +ai::RepeatByLargeDamage: + status: pending +ai::RestLifeSelect: + status: pending +ai::RestreintTired: + status: pending +ai::ReturnFromReactionSelect: + status: pending +ai::ReuseBulletPartsRoot: + status: pending +ai::RideHorseAI: + status: pending +ai::RitoHeroSoulGiftRoot: + status: pending +ai::RodEnemyFindPlayer: + status: pending +ai::RodRoot: + status: pending +ai::RopeRoot: + status: pending +ai::RuinGuardianRoot: + status: pending +ai::RupeeRabbitNormal: + status: pending +ai::SafeMoveAroundTarget: + status: pending +ai::SandfallWithSound: + status: pending +ai::SandwormAttackMove: + status: pending +ai::SandwormBattle: + status: pending +ai::SandwormBlownOff: + status: pending +ai::SandwormCircleMoveTarget: + status: pending +ai::SandwormFindTarget: + status: pending +ai::SandwormLost: + status: pending +ai::SandwormNavSearchWait: + status: pending +ai::SandwormNormal: + status: pending +ai::SandwormNormalBase: + status: pending +ai::SandwormNoticeSound: + status: pending +ai::SandwormReaction: + status: pending +ai::SandwormRNormal: + status: pending +ai::SandwormRoam: + status: pending +ai::SandwormRoot: + status: pending +ai::SandwormRRoot: + status: pending +ai::SandwormStun: + status: pending +ai::SelfXRotSelector: + status: pending +ai::SeqAnimalAttack: + status: pending +ai::SeqAtHitAction: + status: pending +ai::SeqCloseDistTwoAction: + status: pending +ai::SeqDynamicTimeredTwoAction: + status: pending +ai::SeqFirstPointTwo: + status: pending +ai::SeqGroundHit: + status: pending +ai::SeqGroundHitAssassinBoss: + status: pending +ai::SeqHiddenOctarockSearch: + status: pending +ai::SeqIfElseAction: + status: pending +ai::SeqIfFailAction: + status: pending +ai::SeqNextMessage: + status: pending +ai::SeqOctarockAttack: + status: pending +ai::SeqOctarockWigReaction: + status: pending +ai::SeqPredictOctarockAttack: + status: pending +ai::SeqPursuit: + status: pending +ai::SeqRandomRepeat: + status: pending +ai::SeqTargetTwoAction: + status: pending +ai::SeqThreeAction: + status: pending +ai::SeqTimeredAction: + status: pending +ai::SeqTimeredPlusRandomTwoAction: + status: pending +ai::SeqTimeredTwoAction: + status: pending +ai::SeqTrgPartsNotice: + status: pending +ai::SeqTwoAction: + status: pending +ai::SeqTwoLineReachableTargetAction: + status: pending +ai::SeqTwoLineReachableTargetActionBase: + status: pending +ai::SeqTwoWeakPointOnFirstDo: + status: pending +ai::SetPartBind: + status: pending +ai::SetTargetPosForAngryKokko: + status: pending +ai::SetTargetPosForFlyThroughMove: + status: pending +ai::SetTargetPosToPlayer: + status: pending +ai::ShootingEnemyBattle: + status: pending +ai::ShootingEnemyFindPlayer: + status: pending +ai::ShootingStarRoot: + status: pending +ai::ShutterFence: + status: pending +ai::SignaledSpotBgmTrigger: + status: pending +ai::SignalFlowchartRootAI: + status: pending +ai::SignalSendingMagneStickAcceptor: + status: pending +ai::SimpleASBridge: + status: pending +ai::SimpleEnemyNormal: + status: pending +ai::SimpleEscapeFromTarget: + status: pending +ai::SimpleKokkoRoot: + status: pending +ai::SimpleLiftable: + status: pending +ai::SimpleLiftableDLC: + status: pending +ai::SimpleLineBeam: + status: pending +ai::SimpleShootingEnemyFindPlayer: + status: pending +ai::SimpleWildlifeRoot: + status: pending +ai::SiteBossApproachRoot: + status: pending +ai::SiteBossArrowRainAttack: + status: pending +ai::SiteBossAttackRoot: + status: pending +ai::SiteBossBigFlameBall: + status: pending +ai::SiteBossBlowOff: + status: pending +ai::SiteBossBowChildDeviceRoot: + status: pending +ai::SiteBossBowRoot: + status: pending +ai::SiteBossChemicalProjectile: + status: pending +ai::SiteBossFlameBall: + status: pending +ai::SiteBossGaleArrowRoot: + status: pending +ai::SiteBossIceSplinterRoot: + status: pending +ai::SiteBossLswordAttackRoot: + status: pending +ai::SiteBossLswordFireBallRoot: + status: pending +ai::SiteBossLswordRoot: + status: pending +ai::SiteBossLswordTornadoRoot: + status: pending +ai::SiteBossNormalRoot: + status: pending +ai::SiteBossPierceBulletAttack: + status: pending +ai::SiteBossReaction: + status: pending +ai::SiteBossRecognizeRoot: + status: pending +ai::SiteBossRecognizeRootBase: + status: pending +ai::SiteBossReflectArrowRoot: + status: pending +ai::SiteBossRoot: + status: pending +ai::SiteBossShootArrowRoot: + status: pending +ai::SiteBossShootNormalArrowRoot: + status: pending +ai::SiteBossSmallDamageRoot: + status: pending +ai::SiteBossSpearAttackRoot: + status: pending +ai::SiteBossSpearLifeSelector: + status: pending +ai::SiteBossSpearRoot: + status: pending +ai::SiteBossSpearThrow: + status: pending +ai::SiteBossSwordApproachRoot: + status: pending +ai::SiteBossSwordAttackRoot: + status: pending +ai::SiteBossSwordIronPileRoot: + status: pending +ai::SiteBossSwordRailApproach: + status: pending +ai::SiteBossSwordRoot: + status: pending +ai::SiteBossSwordSeqThreeAI: + status: pending +ai::SiteBossSwordWeapon: + status: pending +ai::SiteBossThrowIceRoot: + status: pending +ai::SleepBedRoot: + status: pending +ai::SleepSelect: + status: pending +ai::SnowBallNormal: + status: pending +ai::SnowOctarockBattle: + status: pending +ai::SoundTriggerTag: + status: pending +ai::SpearWeaponSelect: + status: pending +ai::SpecialEnemySleep: + status: pending +ai::SpotBgmTrigger: + status: pending +ai::StalEnemyBlownOff: + status: pending +ai::StalEnemyChasePart: + status: pending +ai::StalEnemyDoShootPartSelect: + status: pending +ai::StalEnemyGrabShootOwnPart: + status: pending +ai::StalEnemyNoHeadWait: + status: pending +ai::StalEnemyReaction: + status: pending +ai::StalEnemyRoot: + status: pending +ai::StalEnemySleep: + status: pending +ai::StalGiantEnemyReaction: + status: pending +ai::StalGiantEnemyRoot: + status: pending +ai::StalGiantSleepNormal: + status: pending +ai::StalHeadLifted: + status: pending +ai::StalHeadPartRoot: + status: pending +ai::StalPartCatch: + status: pending +ai::StalPartNormal: + status: pending +ai::StalPartRoot: + status: pending +ai::StalPartsHasSelect: + status: pending +ai::Stole: + status: pending +ai::StoneBall_BRoot: + status: pending +ai::StoneOctarockBattle: + status: pending +ai::StoneOctarockGuardNearTarget: + status: pending +ai::StoneOctarockWait: + status: pending +ai::StoneShootEnemyBattle: + status: pending +ai::StoneStickRoot: + status: pending +ai::StopTimerObserver: + status: pending +ai::StraightMove: + status: pending +ai::StunBossReaction: + status: pending +ai::StunWithDamageReaction: + status: pending +ai::SubsAngleSelect: + status: pending +ai::SunAI: + status: pending +ai::SunazarashiEscapeMove: + status: pending +ai::SunazarashiNormal: + status: pending +ai::SunazarashiReturn: + status: pending +ai::SunazarashiRoot: + status: pending +ai::SunazarashiTowing: + status: pending +ai::SwarmBattle: + status: pending +ai::SwarmEscapeDie: + status: pending +ai::SwarmRangeKeepCircleMove: + status: pending +ai::SwarmReaction: + status: pending +ai::SwarmRoot: + status: pending +ai::SwarmStopTimerEscape: + status: pending +ai::SwimEnemyFindPlayer: + status: pending +ai::SwimEnemyNormal: + status: pending +ai::SwimEnemyRoam: + status: pending +ai::SwitchAI: + status: pending +ai::SwitchDistance: + status: pending +ai::SwitchElectric: + status: pending +ai::SwitchHit: + status: pending +ai::SwitchHitOnce: + status: pending +ai::SwitchLinkTagCheck: + status: pending +ai::SwitchRightAndWrong: + status: pending +ai::SwitchTimeLag: + status: pending +ai::SwitchTimeLimited: + status: pending +ai::SwitchTimer: + status: pending +ai::SwitchTorch: + status: pending +ai::SwitchWheel: + status: pending +ai::SwitchWindHit: + status: pending +ai::TargetAbsolutePos: + status: pending +ai::TargetActorDistanceSelect: + status: pending +ai::TargetActorGrabAdapter: + status: pending +ai::TargetAngerSelect: + status: pending +ai::TargetAttackAttitudeTgtSelect: + status: pending +ai::TargetAttackAttitudeTgtSelectBase: + status: pending +ai::TargetBaitTypeSelect: + status: pending +ai::TargetBeatCheck: + status: pending +ai::TargetBeatGetDrop: + status: pending +ai::TargetClimbSelect: + status: pending +ai::TargetDirLRInHideSelect: + status: pending +ai::TargetDirLRSelect: + status: pending +ai::TargetDistanceSelect: + status: pending +ai::TargetDynamicActorPos: + status: pending +ai::TargetElevationGapSelect: + status: pending +ai::TargetExistSelect: + status: pending +ai::TargetHomeDir: + status: pending +ai::TargetHomePos: + status: pending +ai::TargetHomeRangeSelect: + status: pending +ai::TargetInAreaSelect: + status: pending +ai::TargetInFanAreaSelect: + status: pending +ai::TargetIsEquipItemSelector: + status: pending +ai::TargetKnockBackBasePos: + status: pending +ai::TargetLastAttackedPos: + status: pending +ai::TargetLastAttacker: + status: pending +ai::TargetLastAttackerPos: + status: pending +ai::TargetLastDamagedPos: + status: pending +ai::TargetLostCheck: + status: pending +ai::TargetMyUp: + status: pending +ai::TargetNPCTypeSelector: + status: pending +ai::TargetOnMovableNavmeshSelect: + status: pending +ai::TargetPartsPos: + status: pending +ai::TargetPickedItem: + status: pending +ai::TargetPlayerPos: + status: pending +ai::TargetPosAI: + status: pending +ai::TargetPosAnchorOffsetSelf: + status: pending +ai::TargetPosAnchorOffsetTarget: + status: pending +ai::TargetPosDirLRSelect: + status: pending +ai::TargetPosDynParamRot: + status: pending +ai::TargetPosDynParamRotFromCtrPos: + status: pending +ai::TargetPosLostCheck: + status: pending +ai::TargetPosOffset: + status: pending +ai::TargetPosOffsetFromMyPos: + status: pending +ai::TargetPosOnNavFaceSelect: + status: pending +ai::TargetPosRotFromMyPos: + status: pending +ai::TargetPosTracking: + status: pending +ai::TargetPredictRotSpdTargetPos: + status: pending +ai::TargetRangeSelect: + status: pending +ai::TargetRepeat: + status: pending +ai::TargetStateSelect: + status: pending +ai::TargetTargetPos: + status: pending +ai::TargetTypeSelector: + status: pending +ai::TemperatureRandSelect: + status: pending +ai::TerminalEnduranceWarpRoot: + status: pending +ai::TimeControlTagRoot: + status: pending +ai::TimedGuardNearTarget: + status: pending +ai::TimelineAI: + status: pending +ai::TimeredViewWait: + status: pending +ai::TimidityEnemyDrawback: + status: pending +ai::TiredDistSelect: + status: pending +ai::TornadoRoot: + status: pending +ai::Towing: + status: pending +ai::TowingPlayer: + status: pending +ai::TreasureBox: + status: pending +ai::TreasureBoxRoot: + status: pending +ai::TreasureSpot: + status: pending +ai::TrgTargetChangeToPlayerSelect: + status: pending +ai::TrolleyGrabbedByMagnet: + status: pending +ai::TrolleyOnRail: + status: pending +ai::TrolleyRoot: + status: pending +ai::TurnForLookingAround: + status: pending +ai::TurnPreAction: + status: pending +ai::TwnObjDlcFlightTrainingTarget: + status: pending +ai::UnarmedEnemyNoiseTarget: + status: pending +ai::UnarmedEnemySearch: + status: pending +ai::UnarmedEnemySearchWeapon: + status: pending +ai::UnarmedWeaponEquipableEnemyAct: + status: pending +ai::UnderWaterDepthSelect: + status: pending +ai::UrbosasFuryDamageSelector: + status: pending +ai::VacuumedBombDamageSelect: + status: pending +ai::VehicleSelector: + status: pending +ai::ViewChaseSound: + status: pending +ai::ViewfrustumCheckTagRoot: + status: pending +ai::ViewMove: + status: pending +ai::ViewWait: + status: pending +ai::ViewWaitEndWhenAimed: + status: pending +ai::ViewWaitRiskAvoid: + status: pending +ai::ViewWaitWithFaceView: + status: pending +ai::ViewWaitWithInstDynActor: + status: pending +ai::WaistRotEnemyArrowAttack: + status: pending +ai::WaitAndFaceLeader: + status: pending +ai::WaitForCloseOrWaterSide: + status: pending +ai::WaitForTargetClose: + status: pending +ai::WaitNearTarget: + status: pending +ai::WaitNearTargetAwarenessRange: + status: pending +ai::WaitPartsSleep: + status: pending +ai::WarpActivateTerminal: + status: pending +ai::WarpSafeTagRoot: + status: pending +ai::WarpTagRoot: + status: pending +ai::WaterFallWithSound: + status: pending +ai::WaterSurface: + status: pending +ai::WaterSurface4RemainsLava: + status: pending +ai::WaterSurfaceBase: + status: pending +ai::WeakPointRoot: + status: pending +ai::WeakStateSelecter: + status: pending +ai::WeaponEquipedAI: + status: pending +ai::WeaponEquipEnemyWakeUp: + status: pending +ai::WeaponHoldSelector: + status: pending +ai::WeaponOnetimeUse: + status: pending +ai::WeaponPrepareSelect: + status: pending +ai::WeaponRangeKindSelect: + status: pending +ai::WeaponRootAI: + status: pending +ai::WeaponSelector: + status: pending +ai::WeaponSubTypeSelect: + status: pending +ai::WeaponThrowerSelector: + status: pending +ai::WeaponTrueFormSelect: + status: pending +ai::WeaponUsageSelect: + status: pending +ai::WeatherReactionCheck: + status: pending +ai::WetSelect: + status: pending +ai::WholeDungeonRotateTag: + status: pending +ai::WildHorseDefWanderAI: + status: pending +ai::WillBallAttackLevelSelect: + status: pending +ai::WillBallFollowAttack: + status: pending +ai::WillBallFollowAttackWithDynAng: + status: pending +ai::WillBallOperated: + status: pending +ai::WillBallRoot: + status: pending +ai::WindBoxPlace: + status: pending +ai::WindGenerator: + status: pending +ai::WindGeneratorSignal: + status: pending +ai::WithoutWeaponArrow: + status: pending +ai::WizzrobeBlownOff: + status: pending +ai::WizzrobeCircleMove: + status: pending +ai::WizzrobeCombat: + status: pending +ai::WizzrobeCombatMove: + status: pending +ai::WizzrobeFindPlayer: + status: pending +ai::WizzrobeRoam: + status: pending +ai::WizzrobeRoot: + status: pending +ai::WizzrobeWeatherMagic: + status: pending +ai::WolfLinkAmiibo: + status: pending +ai::WolfLinkBattleRoot: + status: pending +ai::WolfLinkChainAttack: + status: pending +ai::WolfLinkFollowPlayerRoot: + status: pending +ai::WolfLinkFollowWait: + status: pending +ai::WolfLinkGoToTarget: + status: pending +ai::WolfLinkLeadToTarget: + status: pending +ai::WolfLinkNormalRoot: + status: pending +ai::WolfLinkReaction: + status: pending +ai::WolfLinkRoot: + status: pending +ai::WolfLinkRushAttack: + status: pending +ai::WolfLinkSeqAttack: + status: pending +ai::WolfLinkShiekSensorRoot: + status: pending +ai::WolfLinkWarp: + status: pending +ai::YunBoCannon: + status: pending +ai::YunBoCannonBallRoot: + status: pending +ai::ZokuchoSunazarashi: + status: pending +ai::ZoraHeroRelicBattleNormal: + status: pending +ai::ZoraHeroRelicBattleRidePlayer: + status: pending +ai::ZoraHeroRelicBattleRoot: + status: pending +ai::ZoraHeroSoulGiftRoot: + status: pending +ai::ZoraHeroWarp2Player: + status: pending diff --git a/data/status_query.yml b/data/status_query.yml new file mode 100644 index 00000000..b59b5ece --- /dev/null +++ b/data/status_query.yml @@ -0,0 +1,328 @@ +query::BranchByDyeColor: + status: pending +query::BranchByGameOver: + status: pending +query::CanCreateMakeItemList: + status: pending +query::CanMarkMapPin: + status: pending +query::Check100EnemyActiveTiming: + status: pending +query::CheckActorAction: + status: pending +query::CheckActorAction13: + status: pending +query::CheckActorAction14_2: + status: pending +query::CheckAddPorchItem: + status: pending +query::CheckAppPoint: + status: pending +query::CheckAppShopSelect: + status: pending +query::CheckAreaTransition: + status: pending +query::CheckBalladOfHeroActiveTiming: + status: pending +query::CheckContainerItem: + status: pending +query::CheckCookResultStatus: + status: pending +query::CheckCurrentMap: + status: pending +query::CheckCurseRRetryEverOnce: + status: pending +query::CheckDeadHorseResistered: + status: pending +query::CheckDeadlyQuestEscapeTiming: + status: pending +query::CheckDieCnt: + status: pending +query::CheckDistanceForWarp: + status: pending +query::CheckDistanceFromPlayer: + status: pending +query::CheckDownloadItemNum: + status: pending +query::CheckDuringBloodyMoon: + status: pending +query::CheckDyeShopSelect: + status: pending +query::CheckE3Mode: + status: pending +query::CheckEatActor: + status: pending +query::CheckElapsedTimeOfMiniGame: + status: pending +query::CheckEquipArmorSeriesType: + status: pending +query::CheckEquipItemType: + status: pending +query::CheckEquipment: + status: pending +query::CheckEventCancel: + status: pending +query::CheckExistActor: + status: pending +query::CheckExistArrow: + status: pending +query::CheckExtraEnergyOfPlayer: + status: pending +query::CheckExtraLifeOfPlayer: + status: pending +query::CheckFadeState: + status: pending +query::CheckFame: + status: pending +query::CheckFlag: + status: pending +query::CheckGameDataFloat: + status: done +query::CheckGameDataInt: + status: pending +query::CheckGetDemoTypeFromArg: + status: pending +query::CheckGiveReward: + status: pending +query::CheckHasManifactureArmor: + status: pending +query::CheckHorseCustomizeSelect: + status: pending +query::CheckHorseDeadCause: + status: pending +query::CheckHorseRegistered: + status: pending +query::CheckHorseTakenOut: + status: pending +query::CheckIsOpenItemCategory: + status: pending +query::CheckItemShopDecide: + status: pending +query::CheckItemShopPorchVacancy: + status: pending +query::CheckItemShopSelect: + status: pending +query::CheckItemShopSelectBuy: + status: pending +query::CheckJustBeforeEventCancel: + status: pending +query::CheckLastDamageAttacker: + status: pending +query::CheckManufactResult: + status: pending +query::CheckMapArea: + status: pending +query::CheckMasterSwordState: + status: pending +query::CheckMaterialValue: + status: pending +query::CheckMiniGameTime: + status: pending +query::CheckMiniGameTimeOver: + status: pending +query::CheckNumOfBuyPicture: + status: pending +query::CheckOwnedHorseFamiliarity: + status: pending +query::CheckPictureBookVacancy: + status: pending +query::CheckPlacedItemSaled: + status: pending +query::CheckPlayerDeadCause: + status: pending +query::CheckPlayerEquip: + status: pending +query::CheckPlayerFastFadeDead: + status: pending +query::CheckPlayerHellType: + status: pending +query::CheckPlayerPullSwordFailEnd: + status: pending +query::CheckPlayerRideHorse: + status: pending +query::CheckPlayerRideSunazarashi: + status: pending +query::CheckPlayerState: + status: pending +query::CheckPlayerTemperatureCondition: + status: pending +query::CheckPlayerWeaponFired: + status: pending +query::CheckPorchInItem: + status: pending +query::CheckProConUse: + status: pending +query::CheckRainRatio: + status: pending +query::CheckRankOfEnemyAttackedNPC: + status: pending +query::CheckReceiveTerrorLevel: + status: pending +query::CheckResultOfNPCConflict: + status: pending +query::CheckRoad: + status: pending +query::CheckRupee: + status: pending +query::CheckSelectPicture: + status: pending +query::CheckSellResult: + status: pending +query::CheckShopSelectedItemName: + status: pending +query::CheckSiteBossDamageAnm: + status: pending +query::CheckStage: + status: pending +query::CheckStarter: + status: pending +query::CheckTerrorLevel: + status: pending +query::CheckTime: + status: pending +query::CheckTimeType: + status: pending +query::CheckTypeOfOwnedHorseForEvent: + status: pending +query::CheckTypeOfWildHorseAssociated: + status: pending +query::CheckVacancyItem: + status: pending +query::CheckWarpMist: + status: pending +query::CheckWeaponVacancyItem: + status: pending +query::CheckWeather: + status: pending +query::CompareGameDataFloat: + status: pending +query::CompareGameDataInt: + status: pending +query::CompareGameDataTime: + status: pending +query::ComparePlayerFireResistantLevel: + status: pending +query::ComparePlayerHeart: + status: pending +query::ComparePlayerMaxHeart: + status: pending +query::ComparePlayerMaxStamina: + status: pending +query::ComparePlayerOriginalHeart: + status: pending +query::CountFlag4: + status: pending +query::EnemyDieCheck: + status: pending +query::EnemyRestLifeRate: + status: pending +query::GeneralChoice2: + status: pending +query::GeneralChoice3: + status: pending +query::GeneralChoice4: + status: pending +query::GeneralChoice8: + status: pending +query::HasArmorAlreadyDyed: + status: pending +query::HasArmorDye: + status: pending +query::HasCookResultInPorch: + status: pending +query::HasEnoughPayment: + status: pending +query::HasItemDye: + status: pending +query::HasItemDyeSpecifiedColor: + status: pending +query::HasPorchArrow: + status: pending +query::HasPorchItem: + status: pending +query::HasPorchItemByCategory: + status: pending +query::HasPouchItemByPouchCategory: + status: pending +query::HasSetItem: + status: pending +query::HasSpecificArmorSeries: + status: pending +query::IsAppAlreadyExchanged: + status: pending +query::IsArriveAnchorForRain: + status: pending +query::IsAwakened: + status: pending +query::IsBloodyMoonTrig: + status: pending +query::IsCurrentAocFieldStage: + status: pending +query::IsCurrentCDungeonStage: + status: pending +query::IsCurrentMainFieldDungeonStage: + status: pending +query::IsCurrentMainFieldStage: + status: pending +query::IsEquipedDyedArmor: + status: pending +query::IsEquippedEnableDye: + status: pending +query::IsEquippedWithLowerBody: + status: pending +query::IsHorseFamiliarityPassedAlready: + status: pending +query::IsHorseNumMax: + status: pending +query::IsIgnitionByArrowFire: + status: pending +query::IsItemInStock: + status: pending +query::IsNeedEquipWeapon: + status: pending +query::IsNoEquipArmorAnyTarget: + status: pending +query::IsOffLinkTag: + status: pending +query::IsOnEnterDungeonFlag: + status: pending +query::IsOnInstEventFlag: + status: pending +query::IsOwnedHorseAssociated: + status: pending +query::IsPlayerGrounded: + status: pending +query::IsRest: + status: pending +query::IsRideHorse: + status: pending +query::IsSoldOut: + status: pending +query::IsSuccessEndLastDemoAction: + status: pending +query::IsTerrorDisappeared: + status: pending +query::IsWaitRevival: + status: pending +query::IsWeaponDrawn: + status: pending +query::KeyInputCheck: + status: pending +query::RandomChoice2: + status: done +query::RandomChoice3: + status: done +query::RandomChoice4: + status: done +query::RandomChoice8: + status: done +query::RandomChoiceExceptOnFlag: + status: done +query::WhatCurrentItem: + status: pending +query::WhatDayOfTheWeek: + status: pending +query::WhatDungeonType: + status: pending +query::WhatMoonName: + status: pending diff --git a/tools/ai_progress.py b/tools/ai_progress.py new file mode 100755 index 00000000..952db529 --- /dev/null +++ b/tools/ai_progress.py @@ -0,0 +1,43 @@ +#!/usr/bin/env python3 +import argparse +from typing import Dict, Optional + +import yaml +from colorama import Fore + +from util import utils + +# TODO: add behaviors after they have been generated +_TYPES = ("action", "ai", "query") + + +def main() -> None: + parser = argparse.ArgumentParser("Print AI class decompilation progress.") + parser.add_argument("-t", "--type", help="AI class type", choices=_TYPES) + args = parser.parse_args() + + filter_type: Optional[str] = args.type + + data_path = utils.get_repo_root() / "data" + for class_type in _TYPES: + if filter_type is not None and class_type != filter_type: + continue + + with (data_path / f"status_{class_type}.yml").open() as f: + fns: Dict[str, dict] = yaml.load(f, Loader=yaml.CSafeLoader) + + for name, info in fns.items(): + status = info["status"] + if status == "done": + color = Fore.GREEN + elif status == "wip": + color = Fore.YELLOW + elif status == "pending": + color = "" + else: + assert False, f"unexpected status {status}" + print(f"{color}{name:<50} {color}{info['status']}{Fore.RESET}") + + +if __name__ == '__main__': + main()