diff --git a/data/uking_functions.csv b/data/uking_functions.csv index 14cd70fa..eb63eff5 100644 --- a/data/uking_functions.csv +++ b/data/uking_functions.csv @@ -53523,12 +53523,12 @@ 0x00000071008e4098,getFlag_100enemy_Activated,168,_ZN4ksys3gdt26getFlag_100enemy_ActivatedEb 0x00000071008e4140,getBoolFlag,168,_ZN4ksys3gdt18getFlagGenericBoolENS0_10FlagHandleEb 0x00000071008e41e8,getIntFlag,168,_ZN4ksys3gdt17getFlagGenericS32ENS0_10FlagHandleEb -0x00000071008e4290,gdt::resetS32,276, +0x00000071008e4290,gdt::resetS32,276,_ZN4ksys3gdt8resetS32ENS0_10FlagHandleEb? 0x00000071008e43a4,getFlag_100enemy_IsPlayNow_ActivatedDemo,172,_ZN4ksys3gdt40getFlag_100enemy_IsPlayNow_ActivatedDemoEb 0x00000071008e4450,sub_71008E4450,172,_ZN4ksys3gdt45getFlag_100enemy_KillMasterSwordBaseAttentionEb 0x00000071008e44fc,sub_71008E44FC,180,_ZN4ksys3gdt45setFlag_100enemy_KillMasterSwordBaseAttentionEbb 0x00000071008e45b0,getFlag_100enemy_SwordPower_StartTmp,172,_ZN4ksys3gdt36getFlag_100enemy_SwordPower_StartTmpEb -0x00000071008e465c,sub_71008E465C,276, +0x00000071008e465c,sub_71008E465C,276,_ZN4ksys3gdt10resetStr64ENS0_10FlagHandleEb? 0x00000071008e4770,getFlag_ActorName_SeakSensor_Slot0,152,_ZN4ksys3gdt34getFlag_ActorName_SeakSensor_Slot0EPPKcb 0x00000071008e4808,setFlag_ActorName_SeakSensor_Slot0,212,_ZN4ksys3gdt34setFlag_ActorName_SeakSensor_Slot0ERKN4sead14SafeStringBaseIcEEb 0x00000071008e48dc,resetFlagMaybe_ActorName_SeakSensor_Slot0,24, @@ -53536,7 +53536,7 @@ 0x00000071008e4994,setFlag_AlbumPictureActorName,224,_ZN4ksys3gdt29setFlag_AlbumPictureActorNameERKN4sead14SafeStringBaseIcEEib 0x00000071008e4a74,getFlag_AlbumPictureIndex,180,_ZN4ksys3gdt25getFlag_AlbumPictureIndexEib 0x00000071008e4b28,sub_71008E4B28,192,_ZN4ksys3gdt25setFlag_AlbumPictureIndexEiib -0x00000071008e4be8,sub_71008E4BE8,300, +0x00000071008e4be8,sub_71008E4BE8,300,_ZN4ksys3gdt8resetS32ENS0_10FlagHandleEib? 0x00000071008e4d14,sub_71008E4D14,180,_ZN4ksys3gdt24getFlag_AlbumPictureSizeEib 0x00000071008e4dc8,sub_71008E4DC8,192, 0x00000071008e4e88,getFlag_AlbumSaveDistrictName,160,_ZN4ksys3gdt29getFlag_AlbumSaveDistrictNameEPPKcib @@ -53547,7 +53547,7 @@ 0x00000071008e5234,setFlag_AmiiboItemOnOff,180,_ZN4ksys3gdt23setFlag_AmiiboItemOnOffEbb 0x00000071008e52e8,getFlag_AnimalMaster_Appearance,172,_ZN4ksys3gdt31getFlag_AnimalMaster_AppearanceEb 0x00000071008e5394,sub_71008E5394,172,_ZN4ksys3gdt28getFlag_AoC_HardMode_EnabledEb -0x00000071008e5440,sub_71008E5440,276, +0x00000071008e5440,sub_71008E5440,276,_ZN4ksys3gdt8resetF32ENS0_10FlagHandleEb? 0x00000071008e5554,getFlag_App_Map_ForceSetScaleLevelWhenMiniMap,172,_ZN4ksys3gdt45getFlag_App_Map_ForceSetScaleLevelWhenMiniMapEb 0x00000071008e5600,sub_71008E5600,180,_ZN4ksys3gdt45setFlag_App_Map_ForceSetScaleLevelWhenMiniMapEib 0x00000071008e56b4,sub_71008E56B4,212,_ZN4ksys3gdt32setFlag_App_Map_WarpLocationNameERKN4sead14SafeStringBaseIcEEb @@ -53906,7 +53906,8 @@ 0x00000071008f40ac,sub_71008F40AC,28, 0x00000071008f40c8,sub_71008F40C8,160,_ZN4ksys3gdt25getFlag_MapApp_MapIconPosEPN4sead7Vector3IfEEib 0x00000071008f4168,sub_71008F4168,196,_ZN4ksys3gdt25setFlag_MapApp_MapIconPosERKN4sead7Vector3IfEEib -0x00000071008f422c,sub_71008F422C,328, +0x00000071008f422c,sub_71008F422C,0x1c, +0x00000071008f4248,_ZN4ksys3gdt10resetVec3fENS0_10FlagHandleEib,0x12c,_ZN4ksys3gdt10resetVec3fENS0_10FlagHandleEib? 0x00000071008f4374,sub_71008F4374,160,_ZN4ksys3gdt37getFlag_MapApp_PointGuideInvisibleKeyEPPKcib 0x00000071008f4414,sub_71008F4414,160,_ZN4ksys3gdt28getFlag_MapApp_PointGuidePosEPN4sead7Vector3IfEEib 0x00000071008f44b4,sub_71008F44B4,160,_ZN4ksys3gdt35getFlag_MapApp_PointGuideVisibleKeyEPPKcib diff --git a/src/KingSystem/GameData/gdtCommonFlagsUtils.cpp b/src/KingSystem/GameData/gdtCommonFlagsUtils.cpp index ae11e4c2..258a47b8 100644 --- a/src/KingSystem/GameData/gdtCommonFlagsUtils.cpp +++ b/src/KingSystem/GameData/gdtCommonFlagsUtils.cpp @@ -11,7438 +11,11155 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug) { return getS32(handle, deb bool getFlag_100enemy_Activated(bool debug) { return getBool(flag_100enemy_Activated(), debug); } void setFlag_100enemy_Activated(bool value, bool debug) { setBool(value, flag_100enemy_Activated(), debug); } +void resetFlag_100enemy_Activated(bool debug) { resetBool(flag_100enemy_Activated(), debug); } bool getFlag_100enemy_Battle(bool debug) { return getBool(flag_100enemy_Battle(), debug); } void setFlag_100enemy_Battle(bool value, bool debug) { setBool(value, flag_100enemy_Battle(), debug); } +void resetFlag_100enemy_Battle(bool debug) { resetBool(flag_100enemy_Battle(), debug); } bool getFlag_100enemy_Clear_Junior(bool debug) { return getBool(flag_100enemy_Clear_Junior(), debug); } void setFlag_100enemy_Clear_Junior(bool value, bool debug) { setBool(value, flag_100enemy_Clear_Junior(), debug); } +void resetFlag_100enemy_Clear_Junior(bool debug) { resetBool(flag_100enemy_Clear_Junior(), debug); } bool getFlag_100enemy_Clear_Middle(bool debug) { return getBool(flag_100enemy_Clear_Middle(), debug); } void setFlag_100enemy_Clear_Middle(bool value, bool debug) { setBool(value, flag_100enemy_Clear_Middle(), debug); } +void resetFlag_100enemy_Clear_Middle(bool debug) { resetBool(flag_100enemy_Clear_Middle(), debug); } bool getFlag_100enemy_Clear_Senior(bool debug) { return getBool(flag_100enemy_Clear_Senior(), debug); } void setFlag_100enemy_Clear_Senior(bool value, bool debug) { setBool(value, flag_100enemy_Clear_Senior(), debug); } +void resetFlag_100enemy_Clear_Senior(bool debug) { resetBool(flag_100enemy_Clear_Senior(), debug); } bool getFlag_100enemy_ClearDark_1(bool debug) { return getBool(flag_100enemy_ClearDark_1(), debug); } void setFlag_100enemy_ClearDark_1(bool value, bool debug) { setBool(value, flag_100enemy_ClearDark_1(), debug); } +void resetFlag_100enemy_ClearDark_1(bool debug) { resetBool(flag_100enemy_ClearDark_1(), debug); } bool getFlag_100enemy_ClearDark_2(bool debug) { return getBool(flag_100enemy_ClearDark_2(), debug); } void setFlag_100enemy_ClearDark_2(bool value, bool debug) { setBool(value, flag_100enemy_ClearDark_2(), debug); } +void resetFlag_100enemy_ClearDark_2(bool debug) { resetBool(flag_100enemy_ClearDark_2(), debug); } bool getFlag_100enemy_ClearDark_3(bool debug) { return getBool(flag_100enemy_ClearDark_3(), debug); } void setFlag_100enemy_ClearDark_3(bool value, bool debug) { setBool(value, flag_100enemy_ClearDark_3(), debug); } +void resetFlag_100enemy_ClearDark_3(bool debug) { resetBool(flag_100enemy_ClearDark_3(), debug); } bool getFlag_100enemy_ClearDark_4(bool debug) { return getBool(flag_100enemy_ClearDark_4(), debug); } void setFlag_100enemy_ClearDark_4(bool value, bool debug) { setBool(value, flag_100enemy_ClearDark_4(), debug); } +void resetFlag_100enemy_ClearDark_4(bool debug) { resetBool(flag_100enemy_ClearDark_4(), debug); } bool getFlag_100enemy_ClearDark_5(bool debug) { return getBool(flag_100enemy_ClearDark_5(), debug); } void setFlag_100enemy_ClearDark_5(bool value, bool debug) { setBool(value, flag_100enemy_ClearDark_5(), debug); } +void resetFlag_100enemy_ClearDark_5(bool debug) { resetBool(flag_100enemy_ClearDark_5(), debug); } bool getFlag_100enemy_ClearScene_1(bool debug) { return getBool(flag_100enemy_ClearScene_1(), debug); } void setFlag_100enemy_ClearScene_1(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_1(), debug); } +void resetFlag_100enemy_ClearScene_1(bool debug) { resetBool(flag_100enemy_ClearScene_1(), debug); } bool getFlag_100enemy_ClearScene_2(bool debug) { return getBool(flag_100enemy_ClearScene_2(), debug); } void setFlag_100enemy_ClearScene_2(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_2(), debug); } +void resetFlag_100enemy_ClearScene_2(bool debug) { resetBool(flag_100enemy_ClearScene_2(), debug); } bool getFlag_100enemy_ClearScene_3(bool debug) { return getBool(flag_100enemy_ClearScene_3(), debug); } void setFlag_100enemy_ClearScene_3(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_3(), debug); } +void resetFlag_100enemy_ClearScene_3(bool debug) { resetBool(flag_100enemy_ClearScene_3(), debug); } bool getFlag_100enemy_ClearScene_4(bool debug) { return getBool(flag_100enemy_ClearScene_4(), debug); } void setFlag_100enemy_ClearScene_4(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_4(), debug); } +void resetFlag_100enemy_ClearScene_4(bool debug) { resetBool(flag_100enemy_ClearScene_4(), debug); } bool getFlag_100enemy_ClearScene_5(bool debug) { return getBool(flag_100enemy_ClearScene_5(), debug); } void setFlag_100enemy_ClearScene_5(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_5(), debug); } +void resetFlag_100enemy_ClearScene_5(bool debug) { resetBool(flag_100enemy_ClearScene_5(), debug); } bool getFlag_100enemy_ClearScene_6(bool debug) { return getBool(flag_100enemy_ClearScene_6(), debug); } void setFlag_100enemy_ClearScene_6(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_6(), debug); } +void resetFlag_100enemy_ClearScene_6(bool debug) { resetBool(flag_100enemy_ClearScene_6(), debug); } bool getFlag_100enemy_ClearScene_7(bool debug) { return getBool(flag_100enemy_ClearScene_7(), debug); } void setFlag_100enemy_ClearScene_7(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_7(), debug); } +void resetFlag_100enemy_ClearScene_7(bool debug) { resetBool(flag_100enemy_ClearScene_7(), debug); } bool getFlag_100enemy_ClearScene_8(bool debug) { return getBool(flag_100enemy_ClearScene_8(), debug); } void setFlag_100enemy_ClearScene_8(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_8(), debug); } +void resetFlag_100enemy_ClearScene_8(bool debug) { resetBool(flag_100enemy_ClearScene_8(), debug); } bool getFlag_100enemy_ClearScene_9(bool debug) { return getBool(flag_100enemy_ClearScene_9(), debug); } void setFlag_100enemy_ClearScene_9(bool value, bool debug) { setBool(value, flag_100enemy_ClearScene_9(), debug); } +void resetFlag_100enemy_ClearScene_9(bool debug) { resetBool(flag_100enemy_ClearScene_9(), debug); } s32 getFlag_100enemy_CurrentCourse(bool debug) { return getS32(flag_100enemy_CurrentCourse(), debug); } void setFlag_100enemy_CurrentCourse(s32 value, bool debug) { setS32(value, flag_100enemy_CurrentCourse(), debug); } +void resetFlag_100enemy_CurrentCourse(bool debug) { resetS32(flag_100enemy_CurrentCourse(), debug); } bool getFlag_100enemy_CurrentCourse_Junior(bool debug) { return getBool(flag_100enemy_CurrentCourse_Junior(), debug); } void setFlag_100enemy_CurrentCourse_Junior(bool value, bool debug) { setBool(value, flag_100enemy_CurrentCourse_Junior(), debug); } +void resetFlag_100enemy_CurrentCourse_Junior(bool debug) { resetBool(flag_100enemy_CurrentCourse_Junior(), debug); } bool getFlag_100enemy_CurrentCourse_Middle(bool debug) { return getBool(flag_100enemy_CurrentCourse_Middle(), debug); } void setFlag_100enemy_CurrentCourse_Middle(bool value, bool debug) { setBool(value, flag_100enemy_CurrentCourse_Middle(), debug); } +void resetFlag_100enemy_CurrentCourse_Middle(bool debug) { resetBool(flag_100enemy_CurrentCourse_Middle(), debug); } bool getFlag_100enemy_CurrentCourse_Senior(bool debug) { return getBool(flag_100enemy_CurrentCourse_Senior(), debug); } void setFlag_100enemy_CurrentCourse_Senior(bool value, bool debug) { setBool(value, flag_100enemy_CurrentCourse_Senior(), debug); } +void resetFlag_100enemy_CurrentCourse_Senior(bool debug) { resetBool(flag_100enemy_CurrentCourse_Senior(), debug); } bool getFlag_100enemy_Finish(bool debug) { return getBool(flag_100enemy_Finish(), debug); } void setFlag_100enemy_Finish(bool value, bool debug) { setBool(value, flag_100enemy_Finish(), debug); } +void resetFlag_100enemy_Finish(bool debug) { resetBool(flag_100enemy_Finish(), debug); } bool getFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug) { return getBool(flag_100enemy_IsPlayNow_ActivatedDemo(), debug); } void setFlag_100enemy_IsPlayNow_ActivatedDemo(bool value, bool debug) { setBool(value, flag_100enemy_IsPlayNow_ActivatedDemo(), debug); } +void resetFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug) { resetBool(flag_100enemy_IsPlayNow_ActivatedDemo(), debug); } bool getFlag_100enemy_KillMasterSwordBaseAttention(bool debug) { return getBool(flag_100enemy_KillMasterSwordBaseAttention(), debug); } void setFlag_100enemy_KillMasterSwordBaseAttention(bool value, bool debug) { setBool(value, flag_100enemy_KillMasterSwordBaseAttention(), debug); } +void resetFlag_100enemy_KillMasterSwordBaseAttention(bool debug) { resetBool(flag_100enemy_KillMasterSwordBaseAttention(), debug); } s32 getFlag_100enemy_Now_Floor_Number(bool debug) { return getS32(flag_100enemy_Now_Floor_Number(), debug); } void setFlag_100enemy_Now_Floor_Number(s32 value, bool debug) { setS32(value, flag_100enemy_Now_Floor_Number(), debug); } +void resetFlag_100enemy_Now_Floor_Number(bool debug) { resetS32(flag_100enemy_Now_Floor_Number(), debug); } bool getFlag_100enemy_Sheath_BindUpdateSkip(bool debug) { return getBool(flag_100enemy_Sheath_BindUpdateSkip(), debug); } void setFlag_100enemy_Sheath_BindUpdateSkip(bool value, bool debug) { setBool(value, flag_100enemy_Sheath_BindUpdateSkip(), debug); } +void resetFlag_100enemy_Sheath_BindUpdateSkip(bool debug) { resetBool(flag_100enemy_Sheath_BindUpdateSkip(), debug); } s32 getFlag_100enemy_SwordPower_StartTmp(bool debug) { return getS32(flag_100enemy_SwordPower_StartTmp(), debug); } void setFlag_100enemy_SwordPower_StartTmp(s32 value, bool debug) { setS32(value, flag_100enemy_SwordPower_StartTmp(), debug); } +void resetFlag_100enemy_SwordPower_StartTmp(bool debug) { resetS32(flag_100enemy_SwordPower_StartTmp(), debug); } bool getFlag_100enemy_VanishPreist(bool debug) { return getBool(flag_100enemy_VanishPreist(), debug); } void setFlag_100enemy_VanishPreist(bool value, bool debug) { setBool(value, flag_100enemy_VanishPreist(), debug); } +void resetFlag_100enemy_VanishPreist(bool debug) { resetBool(flag_100enemy_VanishPreist(), debug); } bool getFlag_100enemy_VanishShield(bool debug) { return getBool(flag_100enemy_VanishShield(), debug); } void setFlag_100enemy_VanishShield(bool value, bool debug) { setBool(value, flag_100enemy_VanishShield(), debug); } +void resetFlag_100enemy_VanishShield(bool debug) { resetBool(flag_100enemy_VanishShield(), debug); } bool getFlag_Access_AllTerminalElectric(bool debug) { return getBool(flag_Access_AllTerminalElectric(), debug); } void setFlag_Access_AllTerminalElectric(bool value, bool debug) { setBool(value, flag_Access_AllTerminalElectric(), debug); } +void resetFlag_Access_AllTerminalElectric(bool debug) { resetBool(flag_Access_AllTerminalElectric(), debug); } bool getFlag_Access_AllTerminalFinalTrial(bool debug) { return getBool(flag_Access_AllTerminalFinalTrial(), debug); } void setFlag_Access_AllTerminalFinalTrial(bool value, bool debug) { setBool(value, flag_Access_AllTerminalFinalTrial(), debug); } +void resetFlag_Access_AllTerminalFinalTrial(bool debug) { resetBool(flag_Access_AllTerminalFinalTrial(), debug); } bool getFlag_Access_AllTerminalFire(bool debug) { return getBool(flag_Access_AllTerminalFire(), debug); } void setFlag_Access_AllTerminalFire(bool value, bool debug) { setBool(value, flag_Access_AllTerminalFire(), debug); } +void resetFlag_Access_AllTerminalFire(bool debug) { resetBool(flag_Access_AllTerminalFire(), debug); } bool getFlag_Access_AllTerminalWater(bool debug) { return getBool(flag_Access_AllTerminalWater(), debug); } void setFlag_Access_AllTerminalWater(bool value, bool debug) { setBool(value, flag_Access_AllTerminalWater(), debug); } +void resetFlag_Access_AllTerminalWater(bool debug) { resetBool(flag_Access_AllTerminalWater(), debug); } bool getFlag_Access_AllTerminalWind(bool debug) { return getBool(flag_Access_AllTerminalWind(), debug); } void setFlag_Access_AllTerminalWind(bool value, bool debug) { setBool(value, flag_Access_AllTerminalWind(), debug); } +void resetFlag_Access_AllTerminalWind(bool debug) { resetBool(flag_Access_AllTerminalWind(), debug); } void getFlag_AccountMiiName(char const** value, bool debug) { getStr64(flag_AccountMiiName(), value, debug); } void setFlag_AccountMiiName(const sead::SafeString& value, bool debug) { setStr64(value, flag_AccountMiiName(), debug); } +void resetFlag_AccountMiiName(bool debug) { resetStr64(flag_AccountMiiName(), debug); } bool getFlag_Active_RemainsElectric(bool debug) { return getBool(flag_Active_RemainsElectric(), debug); } void setFlag_Active_RemainsElectric(bool value, bool debug) { setBool(value, flag_Active_RemainsElectric(), debug); } +void resetFlag_Active_RemainsElectric(bool debug) { resetBool(flag_Active_RemainsElectric(), debug); } bool getFlag_Active_RemainsFire(bool debug) { return getBool(flag_Active_RemainsFire(), debug); } void setFlag_Active_RemainsFire(bool value, bool debug) { setBool(value, flag_Active_RemainsFire(), debug); } +void resetFlag_Active_RemainsFire(bool debug) { resetBool(flag_Active_RemainsFire(), debug); } bool getFlag_Active_RemainsFireBefore(bool debug) { return getBool(flag_Active_RemainsFireBefore(), debug); } void setFlag_Active_RemainsFireBefore(bool value, bool debug) { setBool(value, flag_Active_RemainsFireBefore(), debug); } +void resetFlag_Active_RemainsFireBefore(bool debug) { resetBool(flag_Active_RemainsFireBefore(), debug); } bool getFlag_Active_RemainsWater(bool debug) { return getBool(flag_Active_RemainsWater(), debug); } void setFlag_Active_RemainsWater(bool value, bool debug) { setBool(value, flag_Active_RemainsWater(), debug); } +void resetFlag_Active_RemainsWater(bool debug) { resetBool(flag_Active_RemainsWater(), debug); } bool getFlag_Active_RemainsWind(bool debug) { return getBool(flag_Active_RemainsWind(), debug); } void setFlag_Active_RemainsWind(bool value, bool debug) { setBool(value, flag_Active_RemainsWind(), debug); } +void resetFlag_Active_RemainsWind(bool debug) { resetBool(flag_Active_RemainsWind(), debug); } void getFlag_ActorName_SeakSensor_Slot0(char const** value, bool debug) { getStr64(flag_ActorName_SeakSensor_Slot0(), value, debug); } void setFlag_ActorName_SeakSensor_Slot0(const sead::SafeString& value, bool debug) { setStr64(value, flag_ActorName_SeakSensor_Slot0(), debug); } +void resetFlag_ActorName_SeakSensor_Slot0(bool debug) { resetStr64(flag_ActorName_SeakSensor_Slot0(), debug); } void getFlag_ActorName_SeakSensor_Slot1(char const** value, bool debug) { getStr64(flag_ActorName_SeakSensor_Slot1(), value, debug); } void setFlag_ActorName_SeakSensor_Slot1(const sead::SafeString& value, bool debug) { setStr64(value, flag_ActorName_SeakSensor_Slot1(), debug); } +void resetFlag_ActorName_SeakSensor_Slot1(bool debug) { resetStr64(flag_ActorName_SeakSensor_Slot1(), debug); } void getFlag_ActorName_SeakSensor_Slot2(char const** value, bool debug) { getStr64(flag_ActorName_SeakSensor_Slot2(), value, debug); } void setFlag_ActorName_SeakSensor_Slot2(const sead::SafeString& value, bool debug) { setStr64(value, flag_ActorName_SeakSensor_Slot2(), debug); } +void resetFlag_ActorName_SeakSensor_Slot2(bool debug) { resetStr64(flag_ActorName_SeakSensor_Slot2(), debug); } void getFlag_AlbumPictureActorName(char const** value, s32 idx, bool debug) { getStr64(flag_AlbumPictureActorName(), value, idx, debug); } void setFlag_AlbumPictureActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AlbumPictureActorName(), idx, debug); } +void resetFlag_AlbumPictureActorName(s32 idx, bool debug) { resetStr64(flag_AlbumPictureActorName(), idx, debug); } s32 getFlag_AlbumPictureIndex(s32 idx, bool debug) { return getS32(flag_AlbumPictureIndex(), idx, debug); } void setFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug) { setS32(value, flag_AlbumPictureIndex(), idx, debug); } +void resetFlag_AlbumPictureIndex(s32 idx, bool debug) { resetS32(flag_AlbumPictureIndex(), idx, debug); } s32 getFlag_AlbumPictureSize(s32 idx, bool debug) { return getS32(flag_AlbumPictureSize(), idx, debug); } void setFlag_AlbumPictureSize(s32 value, s32 idx, bool debug) { setS32(value, flag_AlbumPictureSize(), idx, debug); } +void resetFlag_AlbumPictureSize(s32 idx, bool debug) { resetS32(flag_AlbumPictureSize(), idx, debug); } void getFlag_AlbumSaveDistrictName(char const** value, s32 idx, bool debug) { getStr256(flag_AlbumSaveDistrictName(), value, idx, debug); } void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_AlbumSaveDistrictName(), idx, debug); } +void resetFlag_AlbumSaveDistrictName(s32 idx, bool debug) { resetStr256(flag_AlbumSaveDistrictName(), idx, debug); } void getFlag_AlbumSaveLocationName(char const** value, s32 idx, bool debug) { getStr256(flag_AlbumSaveLocationName(), value, idx, debug); } void setFlag_AlbumSaveLocationName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_AlbumSaveLocationName(), idx, debug); } +void resetFlag_AlbumSaveLocationName(s32 idx, bool debug) { resetStr256(flag_AlbumSaveLocationName(), idx, debug); } s32 getFlag_AllMaterialValue(bool debug) { return getS32(flag_AllMaterialValue(), debug); } void setFlag_AllMaterialValue(s32 value, bool debug) { setS32(value, flag_AllMaterialValue(), debug); } +void resetFlag_AllMaterialValue(bool debug) { resetS32(flag_AllMaterialValue(), debug); } bool getFlag_AmiiboItemOnOff(bool debug) { return getBool(flag_AmiiboItemOnOff(), debug); } void setFlag_AmiiboItemOnOff(bool value, bool debug) { setBool(value, flag_AmiiboItemOnOff(), debug); } +void resetFlag_AmiiboItemOnOff(bool debug) { resetBool(flag_AmiiboItemOnOff(), debug); } s32 getFlag_AmiiboLastTouchDate(bool debug) { return getS32(flag_AmiiboLastTouchDate(), debug); } void setFlag_AmiiboLastTouchDate(s32 value, bool debug) { setS32(value, flag_AmiiboLastTouchDate(), debug); } +void resetFlag_AmiiboLastTouchDate(bool debug) { resetS32(flag_AmiiboLastTouchDate(), debug); } void getFlag_AmiiboTouchHistory(char const** value, s32 idx, bool debug) { getStr64(flag_AmiiboTouchHistory(), value, idx, debug); } void setFlag_AmiiboTouchHistory(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AmiiboTouchHistory(), idx, debug); } +void resetFlag_AmiiboTouchHistory(s32 idx, bool debug) { resetStr64(flag_AmiiboTouchHistory(), idx, debug); } void getFlag_AmiiboTouchHistoryTotal(char const** value, s32 idx, bool debug) { getStr64(flag_AmiiboTouchHistoryTotal(), value, idx, debug); } void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AmiiboTouchHistoryTotal(), idx, debug); } +void resetFlag_AmiiboTouchHistoryTotal(s32 idx, bool debug) { resetStr64(flag_AmiiboTouchHistoryTotal(), idx, debug); } s32 getFlag_AmountRupeeForNextRevivalFountain(bool debug) { return getS32(flag_AmountRupeeForNextRevivalFountain(), debug); } void setFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug) { setS32(value, flag_AmountRupeeForNextRevivalFountain(), debug); } +void resetFlag_AmountRupeeForNextRevivalFountain(bool debug) { resetS32(flag_AmountRupeeForNextRevivalFountain(), debug); } s32 getFlag_AmountRupeeForRevivalFountain1(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain1(), debug); } void setFlag_AmountRupeeForRevivalFountain1(s32 value, bool debug) { setS32(value, flag_AmountRupeeForRevivalFountain1(), debug); } +void resetFlag_AmountRupeeForRevivalFountain1(bool debug) { resetS32(flag_AmountRupeeForRevivalFountain1(), debug); } s32 getFlag_AmountRupeeForRevivalFountain2(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain2(), debug); } void setFlag_AmountRupeeForRevivalFountain2(s32 value, bool debug) { setS32(value, flag_AmountRupeeForRevivalFountain2(), debug); } +void resetFlag_AmountRupeeForRevivalFountain2(bool debug) { resetS32(flag_AmountRupeeForRevivalFountain2(), debug); } s32 getFlag_AmountRupeeForRevivalFountain3(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain3(), debug); } void setFlag_AmountRupeeForRevivalFountain3(s32 value, bool debug) { setS32(value, flag_AmountRupeeForRevivalFountain3(), debug); } +void resetFlag_AmountRupeeForRevivalFountain3(bool debug) { resetS32(flag_AmountRupeeForRevivalFountain3(), debug); } s32 getFlag_AmountRupeeForRevivalFountain4(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain4(), debug); } void setFlag_AmountRupeeForRevivalFountain4(s32 value, bool debug) { setS32(value, flag_AmountRupeeForRevivalFountain4(), debug); } +void resetFlag_AmountRupeeForRevivalFountain4(bool debug) { resetS32(flag_AmountRupeeForRevivalFountain4(), debug); } s32 getFlag_AmountRupeeForRevivalFountain5(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain5(), debug); } void setFlag_AmountRupeeForRevivalFountain5(s32 value, bool debug) { setS32(value, flag_AmountRupeeForRevivalFountain5(), debug); } +void resetFlag_AmountRupeeForRevivalFountain5(bool debug) { resetS32(flag_AmountRupeeForRevivalFountain5(), debug); } bool getFlag_AncientLabo_NPC002_Son(bool debug) { return getBool(flag_AncientLabo_NPC002_Son(), debug); } void setFlag_AncientLabo_NPC002_Son(bool value, bool debug) { setBool(value, flag_AncientLabo_NPC002_Son(), debug); } +void resetFlag_AncientLabo_NPC002_Son(bool debug) { resetBool(flag_AncientLabo_NPC002_Son(), debug); } bool getFlag_AnimalMaster_Appearance(bool debug) { return getBool(flag_AnimalMaster_Appearance(), debug); } void setFlag_AnimalMaster_Appearance(bool value, bool debug) { setBool(value, flag_AnimalMaster_Appearance(), debug); } +void resetFlag_AnimalMaster_Appearance(bool debug) { resetBool(flag_AnimalMaster_Appearance(), debug); } bool getFlag_AnimalMaster_Existence(bool debug) { return getBool(flag_AnimalMaster_Existence(), debug); } void setFlag_AnimalMaster_Existence(bool value, bool debug) { setBool(value, flag_AnimalMaster_Existence(), debug); } +void resetFlag_AnimalMaster_Existence(bool debug) { resetBool(flag_AnimalMaster_Existence(), debug); } bool getFlag_AoC_DragonFireChallengeRing_Advent(bool debug) { return getBool(flag_AoC_DragonFireChallengeRing_Advent(), debug); } void setFlag_AoC_DragonFireChallengeRing_Advent(bool value, bool debug) { setBool(value, flag_AoC_DragonFireChallengeRing_Advent(), debug); } +void resetFlag_AoC_DragonFireChallengeRing_Advent(bool debug) { resetBool(flag_AoC_DragonFireChallengeRing_Advent(), debug); } bool getFlag_AoC_HardMode_Enabled(bool debug) { return getBool(flag_AoC_HardMode_Enabled(), debug); } void setFlag_AoC_HardMode_Enabled(bool value, bool debug) { setBool(value, flag_AoC_HardMode_Enabled(), debug); } +void resetFlag_AoC_HardMode_Enabled(bool debug) { resetBool(flag_AoC_HardMode_Enabled(), debug); } void getFlag_AoC_RandomSpawnTreasure_Contents(char const** value, s32 idx, bool debug) { getStr64(flag_AoC_RandomSpawnTreasure_Contents(), value, idx, debug); } void setFlag_AoC_RandomSpawnTreasure_Contents(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AoC_RandomSpawnTreasure_Contents(), idx, debug); } +void resetFlag_AoC_RandomSpawnTreasure_Contents(s32 idx, bool debug) { resetStr64(flag_AoC_RandomSpawnTreasure_Contents(), idx, debug); } bool getFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug) { return getBool(flag_AoC_RandomSpawnTreasure_IsRandomized(), debug); } void setFlag_AoC_RandomSpawnTreasure_IsRandomized(bool value, bool debug) { setBool(value, flag_AoC_RandomSpawnTreasure_IsRandomized(), debug); } +void resetFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug) { resetBool(flag_AoC_RandomSpawnTreasure_IsRandomized(), debug); } bool getFlag_AoC_TestProg_Imoto_Flag_00(bool debug) { return getBool(flag_AoC_TestProg_Imoto_Flag_00(), debug); } void setFlag_AoC_TestProg_Imoto_Flag_00(bool value, bool debug) { setBool(value, flag_AoC_TestProg_Imoto_Flag_00(), debug); } +void resetFlag_AoC_TestProg_Imoto_Flag_00(bool debug) { resetBool(flag_AoC_TestProg_Imoto_Flag_00(), debug); } s32 getFlag_AoC_TestProg_Imoto_TagCount_00(bool debug) { return getS32(flag_AoC_TestProg_Imoto_TagCount_00(), debug); } void setFlag_AoC_TestProg_Imoto_TagCount_00(s32 value, bool debug) { setS32(value, flag_AoC_TestProg_Imoto_TagCount_00(), debug); } +void resetFlag_AoC_TestProg_Imoto_TagCount_00(bool debug) { resetS32(flag_AoC_TestProg_Imoto_TagCount_00(), debug); } bool getFlag_AocTestEx_Omosako_IsPastWorld(bool debug) { return getBool(flag_AocTestEx_Omosako_IsPastWorld(), debug); } void setFlag_AocTestEx_Omosako_IsPastWorld(bool value, bool debug) { setBool(value, flag_AocTestEx_Omosako_IsPastWorld(), debug); } +void resetFlag_AocTestEx_Omosako_IsPastWorld(bool debug) { resetBool(flag_AocTestEx_Omosako_IsPastWorld(), debug); } void getFlag_AocTestEx_Omosako_ReturnToMainField_Position(sead::Vector3f* value, bool debug) { getVec3f(flag_AocTestEx_Omosako_ReturnToMainField_Position(), value, debug); } void setFlag_AocTestEx_Omosako_ReturnToMainField_Position(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_AocTestEx_Omosako_ReturnToMainField_Position(), debug); } +void resetFlag_AocTestEx_Omosako_ReturnToMainField_Position(bool debug) { resetVec3f(flag_AocTestEx_Omosako_ReturnToMainField_Position(), debug); } f32 getFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug) { return getF32(flag_AocTestEx_Omosako_ReturnToMainField_Rotation(), debug); } void setFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(f32 value, bool debug) { setF32(value, flag_AocTestEx_Omosako_ReturnToMainField_Rotation(), debug); } +void resetFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug) { resetF32(flag_AocTestEx_Omosako_ReturnToMainField_Rotation(), debug); } s32 getFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug) { return getS32(flag_AocTestEx_Omosako_SandOfTime_Num(), debug); } void setFlag_AocTestEx_Omosako_SandOfTime_Num(s32 value, bool debug) { setS32(value, flag_AocTestEx_Omosako_SandOfTime_Num(), debug); } +void resetFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug) { resetS32(flag_AocTestEx_Omosako_SandOfTime_Num(), debug); } f32 getFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug) { return getF32(flag_AocTestEx_Omosako_SandOfTime_Rate(), debug); } void setFlag_AocTestEx_Omosako_SandOfTime_Rate(f32 value, bool debug) { setF32(value, flag_AocTestEx_Omosako_SandOfTime_Rate(), debug); } +void resetFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug) { resetF32(flag_AocTestEx_Omosako_SandOfTime_Rate(), debug); } s32 getFlag_AoCVerAtLastPlay(bool debug) { return getS32(flag_AoCVerAtLastPlay(), debug); } void setFlag_AoCVerAtLastPlay(s32 value, bool debug) { setS32(value, flag_AoCVerAtLastPlay(), debug); } +void resetFlag_AoCVerAtLastPlay(bool debug) { resetS32(flag_AoCVerAtLastPlay(), debug); } bool getFlag_App_ActiveMenu(bool debug) { return getBool(flag_App_ActiveMenu(), debug); } void setFlag_App_ActiveMenu(bool value, bool debug) { setBool(value, flag_App_ActiveMenu(), debug); } +void resetFlag_App_ActiveMenu(bool debug) { resetBool(flag_App_ActiveMenu(), debug); } s32 getFlag_App_Award_StepCountTotal(bool debug) { return getS32(flag_App_Award_StepCountTotal(), debug); } void setFlag_App_Award_StepCountTotal(s32 value, bool debug) { setS32(value, flag_App_Award_StepCountTotal(), debug); } +void resetFlag_App_Award_StepCountTotal(bool debug) { resetS32(flag_App_Award_StepCountTotal(), debug); } void getFlag_App_DungeonRadar_DungeonDistance(char const** value, bool debug) { getStr(flag_App_DungeonRadar_DungeonDistance(), value, debug); } void setFlag_App_DungeonRadar_DungeonDistance(const sead::SafeString& value, bool debug) { setStr(value, flag_App_DungeonRadar_DungeonDistance(), debug); } +void resetFlag_App_DungeonRadar_DungeonDistance(bool debug) { resetStr(flag_App_DungeonRadar_DungeonDistance(), debug); } s32 getFlag_App_ExtendUsePoint(bool debug) { return getS32(flag_App_ExtendUsePoint(), debug); } void setFlag_App_ExtendUsePoint(s32 value, bool debug) { setS32(value, flag_App_ExtendUsePoint(), debug); } +void resetFlag_App_ExtendUsePoint(bool debug) { resetS32(flag_App_ExtendUsePoint(), debug); } s32 getFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug) { return getS32(flag_App_Map_ForceSetScaleLevelWhenMiniMap(), debug); } void setFlag_App_Map_ForceSetScaleLevelWhenMiniMap(s32 value, bool debug) { setS32(value, flag_App_Map_ForceSetScaleLevelWhenMiniMap(), debug); } +void resetFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug) { resetS32(flag_App_Map_ForceSetScaleLevelWhenMiniMap(), debug); } f32 getFlag_App_Map_Scale(bool debug) { return getF32(flag_App_Map_Scale(), debug); } void setFlag_App_Map_Scale(f32 value, bool debug) { setF32(value, flag_App_Map_Scale(), debug); } +void resetFlag_App_Map_Scale(bool debug) { resetF32(flag_App_Map_Scale(), debug); } void getFlag_App_Map_WarpLocationName(char const** value, bool debug) { getStr64(flag_App_Map_WarpLocationName(), value, debug); } void setFlag_App_Map_WarpLocationName(const sead::SafeString& value, bool debug) { setStr64(value, flag_App_Map_WarpLocationName(), debug); } +void resetFlag_App_Map_WarpLocationName(bool debug) { resetStr64(flag_App_Map_WarpLocationName(), debug); } s32 getFlag_App_Menu_ButtonOrder(s32 idx, bool debug) { return getS32(flag_App_Menu_ButtonOrder(), idx, debug); } void setFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug) { setS32(value, flag_App_Menu_ButtonOrder(), idx, debug); } +void resetFlag_App_Menu_ButtonOrder(s32 idx, bool debug) { resetS32(flag_App_Menu_ButtonOrder(), idx, debug); } s32 getFlag_App_Menu_NewFlag(bool debug) { return getS32(flag_App_Menu_NewFlag(), debug); } void setFlag_App_Menu_NewFlag(s32 value, bool debug) { setS32(value, flag_App_Menu_NewFlag(), debug); } +void resetFlag_App_Menu_NewFlag(bool debug) { resetS32(flag_App_Menu_NewFlag(), debug); } s32 getFlag_App_Pedometer_StepCount(bool debug) { return getS32(flag_App_Pedometer_StepCount(), debug); } void setFlag_App_Pedometer_StepCount(s32 value, bool debug) { setS32(value, flag_App_Pedometer_StepCount(), debug); } +void resetFlag_App_Pedometer_StepCount(bool debug) { resetS32(flag_App_Pedometer_StepCount(), debug); } bool getFlag_App_SeakSensor_IsEnabled(bool debug) { return getBool(flag_App_SeakSensor_IsEnabled(), debug); } void setFlag_App_SeakSensor_IsEnabled(bool value, bool debug) { setBool(value, flag_App_SeakSensor_IsEnabled(), debug); } +void resetFlag_App_SeakSensor_IsEnabled(bool debug) { resetBool(flag_App_SeakSensor_IsEnabled(), debug); } s32 getFlag_App_SeakSensor_SearchMode(bool debug) { return getS32(flag_App_SeakSensor_SearchMode(), debug); } void setFlag_App_SeakSensor_SearchMode(s32 value, bool debug) { setS32(value, flag_App_SeakSensor_SearchMode(), debug); } +void resetFlag_App_SeakSensor_SearchMode(bool debug) { resetS32(flag_App_SeakSensor_SearchMode(), debug); } s32 getFlag_App_SeakSensor_SlotIdx(bool debug) { return getS32(flag_App_SeakSensor_SlotIdx(), debug); } void setFlag_App_SeakSensor_SlotIdx(s32 value, bool debug) { setS32(value, flag_App_SeakSensor_SlotIdx(), debug); } +void resetFlag_App_SeakSensor_SlotIdx(bool debug) { resetS32(flag_App_SeakSensor_SlotIdx(), debug); } bool getFlag_App_Slowtimer_OnOff(bool debug) { return getBool(flag_App_Slowtimer_OnOff(), debug); } void setFlag_App_Slowtimer_OnOff(bool value, bool debug) { setBool(value, flag_App_Slowtimer_OnOff(), debug); } +void resetFlag_App_Slowtimer_OnOff(bool debug) { resetBool(flag_App_Slowtimer_OnOff(), debug); } bool getFlag_Appear_Boss_FinalTrial(bool debug) { return getBool(flag_Appear_Boss_FinalTrial(), debug); } void setFlag_Appear_Boss_FinalTrial(bool value, bool debug) { setBool(value, flag_Appear_Boss_FinalTrial(), debug); } +void resetFlag_Appear_Boss_FinalTrial(bool debug) { resetBool(flag_Appear_Boss_FinalTrial(), debug); } bool getFlag_Appear_PGanonElectric(bool debug) { return getBool(flag_Appear_PGanonElectric(), debug); } void setFlag_Appear_PGanonElectric(bool value, bool debug) { setBool(value, flag_Appear_PGanonElectric(), debug); } +void resetFlag_Appear_PGanonElectric(bool debug) { resetBool(flag_Appear_PGanonElectric(), debug); } bool getFlag_Appear_PGanonFire(bool debug) { return getBool(flag_Appear_PGanonFire(), debug); } void setFlag_Appear_PGanonFire(bool value, bool debug) { setBool(value, flag_Appear_PGanonFire(), debug); } +void resetFlag_Appear_PGanonFire(bool debug) { resetBool(flag_Appear_PGanonFire(), debug); } bool getFlag_Appear_PGanonWater(bool debug) { return getBool(flag_Appear_PGanonWater(), debug); } void setFlag_Appear_PGanonWater(bool value, bool debug) { setBool(value, flag_Appear_PGanonWater(), debug); } +void resetFlag_Appear_PGanonWater(bool debug) { resetBool(flag_Appear_PGanonWater(), debug); } bool getFlag_Appear_PGanonWind(bool debug) { return getBool(flag_Appear_PGanonWind(), debug); } void setFlag_Appear_PGanonWind(bool value, bool debug) { setBool(value, flag_Appear_PGanonWind(), debug); } +void resetFlag_Appear_PGanonWind(bool debug) { resetBool(flag_Appear_PGanonWind(), debug); } bool getFlag_AssassinBoss_TreasureBoxCreate(bool debug) { return getBool(flag_AssassinBoss_TreasureBoxCreate(), debug); } void setFlag_AssassinBoss_TreasureBoxCreate(bool value, bool debug) { setBool(value, flag_AssassinBoss_TreasureBoxCreate(), debug); } +void resetFlag_AssassinBoss_TreasureBoxCreate(bool debug) { resetBool(flag_AssassinBoss_TreasureBoxCreate(), debug); } bool getFlag_AssassinHideoutinKilled(bool debug) { return getBool(flag_AssassinHideoutinKilled(), debug); } void setFlag_AssassinHideoutinKilled(bool value, bool debug) { setBool(value, flag_AssassinHideoutinKilled(), debug); } +void resetFlag_AssassinHideoutinKilled(bool debug) { resetBool(flag_AssassinHideoutinKilled(), debug); } bool getFlag_AttackedNPC_Set1_Saved(bool debug) { return getBool(flag_AttackedNPC_Set1_Saved(), debug); } void setFlag_AttackedNPC_Set1_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set1_Saved(), debug); } +void resetFlag_AttackedNPC_Set1_Saved(bool debug) { resetBool(flag_AttackedNPC_Set1_Saved(), debug); } bool getFlag_AttackedNPC_Set2_Saved(bool debug) { return getBool(flag_AttackedNPC_Set2_Saved(), debug); } void setFlag_AttackedNPC_Set2_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set2_Saved(), debug); } +void resetFlag_AttackedNPC_Set2_Saved(bool debug) { resetBool(flag_AttackedNPC_Set2_Saved(), debug); } bool getFlag_AttackedNPC_Set3_Saved(bool debug) { return getBool(flag_AttackedNPC_Set3_Saved(), debug); } void setFlag_AttackedNPC_Set3_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set3_Saved(), debug); } +void resetFlag_AttackedNPC_Set3_Saved(bool debug) { resetBool(flag_AttackedNPC_Set3_Saved(), debug); } bool getFlag_AttackedNPC_Set4_Saved(bool debug) { return getBool(flag_AttackedNPC_Set4_Saved(), debug); } void setFlag_AttackedNPC_Set4_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set4_Saved(), debug); } +void resetFlag_AttackedNPC_Set4_Saved(bool debug) { resetBool(flag_AttackedNPC_Set4_Saved(), debug); } bool getFlag_AttackedNPC_Set5_Saved(bool debug) { return getBool(flag_AttackedNPC_Set5_Saved(), debug); } void setFlag_AttackedNPC_Set5_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set5_Saved(), debug); } +void resetFlag_AttackedNPC_Set5_Saved(bool debug) { resetBool(flag_AttackedNPC_Set5_Saved(), debug); } bool getFlag_AttackedNPC_Set6_Saved(bool debug) { return getBool(flag_AttackedNPC_Set6_Saved(), debug); } void setFlag_AttackedNPC_Set6_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set6_Saved(), debug); } +void resetFlag_AttackedNPC_Set6_Saved(bool debug) { resetBool(flag_AttackedNPC_Set6_Saved(), debug); } bool getFlag_AttackedNPC_Set6_Wander(bool debug) { return getBool(flag_AttackedNPC_Set6_Wander(), debug); } void setFlag_AttackedNPC_Set6_Wander(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set6_Wander(), debug); } +void resetFlag_AttackedNPC_Set6_Wander(bool debug) { resetBool(flag_AttackedNPC_Set6_Wander(), debug); } bool getFlag_AttackedNPC_Set7_Saved(bool debug) { return getBool(flag_AttackedNPC_Set7_Saved(), debug); } void setFlag_AttackedNPC_Set7_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set7_Saved(), debug); } +void resetFlag_AttackedNPC_Set7_Saved(bool debug) { resetBool(flag_AttackedNPC_Set7_Saved(), debug); } bool getFlag_AttackedNPC_Set8_Saved(bool debug) { return getBool(flag_AttackedNPC_Set8_Saved(), debug); } void setFlag_AttackedNPC_Set8_Saved(bool value, bool debug) { setBool(value, flag_AttackedNPC_Set8_Saved(), debug); } +void resetFlag_AttackedNPC_Set8_Saved(bool debug) { resetBool(flag_AttackedNPC_Set8_Saved(), debug); } bool getFlag_AutoSaveOnOff(bool debug) { return getBool(flag_AutoSaveOnOff(), debug); } void setFlag_AutoSaveOnOff(bool value, bool debug) { setBool(value, flag_AutoSaveOnOff(), debug); } +void resetFlag_AutoSaveOnOff(bool debug) { resetBool(flag_AutoSaveOnOff(), debug); } s32 getFlag_BalladOfHero_ChallengClearCount(bool debug) { return getS32(flag_BalladOfHero_ChallengClearCount(), debug); } void setFlag_BalladOfHero_ChallengClearCount(s32 value, bool debug) { setS32(value, flag_BalladOfHero_ChallengClearCount(), debug); } +void resetFlag_BalladOfHero_ChallengClearCount(bool debug) { resetS32(flag_BalladOfHero_ChallengClearCount(), debug); } bool getFlag_BalladOfHeroes_Activated(bool debug) { return getBool(flag_BalladOfHeroes_Activated(), debug); } void setFlag_BalladOfHeroes_Activated(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Activated(), debug); } +void resetFlag_BalladOfHeroes_Activated(bool debug) { resetBool(flag_BalladOfHeroes_Activated(), debug); } s32 getFlag_BalladOfHeroes_ChainRing_Running(bool debug) { return getS32(flag_BalladOfHeroes_ChainRing_Running(), debug); } void setFlag_BalladOfHeroes_ChainRing_Running(s32 value, bool debug) { setS32(value, flag_BalladOfHeroes_ChainRing_Running(), debug); } +void resetFlag_BalladOfHeroes_ChainRing_Running(bool debug) { resetS32(flag_BalladOfHeroes_ChainRing_Running(), debug); } bool getFlag_BalladOfHeroes_FinalShutter_Close(bool debug) { return getBool(flag_BalladOfHeroes_FinalShutter_Close(), debug); } void setFlag_BalladOfHeroes_FinalShutter_Close(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_FinalShutter_Close(), debug); } +void resetFlag_BalladOfHeroes_FinalShutter_Close(bool debug) { resetBool(flag_BalladOfHeroes_FinalShutter_Close(), debug); } bool getFlag_BalladOfHeroes_Finish(bool debug) { return getBool(flag_BalladOfHeroes_Finish(), debug); } void setFlag_BalladOfHeroes_Finish(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Finish(), debug); } +void resetFlag_BalladOfHeroes_Finish(bool debug) { resetBool(flag_BalladOfHeroes_Finish(), debug); } bool getFlag_BalladOfHeroes_Retire(bool debug) { return getBool(flag_BalladOfHeroes_Retire(), debug); } void setFlag_BalladOfHeroes_Retire(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Retire(), debug); } +void resetFlag_BalladOfHeroes_Retire(bool debug) { resetBool(flag_BalladOfHeroes_Retire(), debug); } bool getFlag_BalladOfHeroes_Retire_Dungeon04(bool debug) { return getBool(flag_BalladOfHeroes_Retire_Dungeon04(), debug); } void setFlag_BalladOfHeroes_Retire_Dungeon04(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Retire_Dungeon04(), debug); } +void resetFlag_BalladOfHeroes_Retire_Dungeon04(bool debug) { resetBool(flag_BalladOfHeroes_Retire_Dungeon04(), debug); } bool getFlag_BalladOfHeroes_Step02(bool debug) { return getBool(flag_BalladOfHeroes_Step02(), debug); } void setFlag_BalladOfHeroes_Step02(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step02(), debug); } +void resetFlag_BalladOfHeroes_Step02(bool debug) { resetBool(flag_BalladOfHeroes_Step02(), debug); } bool getFlag_BalladOfHeroes_Step02_Dungeon01(bool debug) { return getBool(flag_BalladOfHeroes_Step02_Dungeon01(), debug); } void setFlag_BalladOfHeroes_Step02_Dungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step02_Dungeon01(), debug); } +void resetFlag_BalladOfHeroes_Step02_Dungeon01(bool debug) { resetBool(flag_BalladOfHeroes_Step02_Dungeon01(), debug); } bool getFlag_BalladOfHeroes_Step02_Dungeon02(bool debug) { return getBool(flag_BalladOfHeroes_Step02_Dungeon02(), debug); } void setFlag_BalladOfHeroes_Step02_Dungeon02(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step02_Dungeon02(), debug); } +void resetFlag_BalladOfHeroes_Step02_Dungeon02(bool debug) { resetBool(flag_BalladOfHeroes_Step02_Dungeon02(), debug); } bool getFlag_BalladOfHeroes_Step02_Dungeon03(bool debug) { return getBool(flag_BalladOfHeroes_Step02_Dungeon03(), debug); } void setFlag_BalladOfHeroes_Step02_Dungeon03(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step02_Dungeon03(), debug); } +void resetFlag_BalladOfHeroes_Step02_Dungeon03(bool debug) { resetBool(flag_BalladOfHeroes_Step02_Dungeon03(), debug); } bool getFlag_BalladOfHeroes_Step03(bool debug) { return getBool(flag_BalladOfHeroes_Step03(), debug); } void setFlag_BalladOfHeroes_Step03(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step03(), debug); } +void resetFlag_BalladOfHeroes_Step03(bool debug) { resetBool(flag_BalladOfHeroes_Step03(), debug); } bool getFlag_BalladOfHeroes_Step2_Dungeon4(bool debug) { return getBool(flag_BalladOfHeroes_Step2_Dungeon4(), debug); } void setFlag_BalladOfHeroes_Step2_Dungeon4(bool value, bool debug) { setBool(value, flag_BalladOfHeroes_Step2_Dungeon4(), debug); } +void resetFlag_BalladOfHeroes_Step2_Dungeon4(bool debug) { resetBool(flag_BalladOfHeroes_Step2_Dungeon4(), debug); } bool getFlag_BalladOfHeroGerudo_Activated(bool debug) { return getBool(flag_BalladOfHeroGerudo_Activated(), debug); } void setFlag_BalladOfHeroGerudo_Activated(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_Activated(), debug); } +void resetFlag_BalladOfHeroGerudo_Activated(bool debug) { resetBool(flag_BalladOfHeroGerudo_Activated(), debug); } bool getFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug) { return getBool(flag_BalladOfHeroGerudo_AppearDungeon01(), debug); } void setFlag_BalladOfHeroGerudo_AppearDungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_AppearDungeon01(), debug); } +void resetFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug) { resetBool(flag_BalladOfHeroGerudo_AppearDungeon01(), debug); } bool getFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug) { return getBool(flag_BalladOfHeroGerudo_AppearDungeon02(), debug); } void setFlag_BalladOfHeroGerudo_AppearDungeon02(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_AppearDungeon02(), debug); } +void resetFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug) { resetBool(flag_BalladOfHeroGerudo_AppearDungeon02(), debug); } bool getFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug) { return getBool(flag_BalladOfHeroGerudo_AppearDungeon03(), debug); } void setFlag_BalladOfHeroGerudo_AppearDungeon03(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_AppearDungeon03(), debug); } +void resetFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug) { resetBool(flag_BalladOfHeroGerudo_AppearDungeon03(), debug); } bool getFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug) { return getBool(flag_BalladOfHeroGerudo_AssasinGrabAncientBall(), debug); } void setFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_AssasinGrabAncientBall(), debug); } +void resetFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug) { resetBool(flag_BalladOfHeroGerudo_AssasinGrabAncientBall(), debug); } bool getFlag_BalladOfHeroGerudo_DieCurse(bool debug) { return getBool(flag_BalladOfHeroGerudo_DieCurse(), debug); } void setFlag_BalladOfHeroGerudo_DieCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_DieCurse(), debug); } +void resetFlag_BalladOfHeroGerudo_DieCurse(bool debug) { resetBool(flag_BalladOfHeroGerudo_DieCurse(), debug); } bool getFlag_BalladOfHeroGerudo_Finish(bool debug) { return getBool(flag_BalladOfHeroGerudo_Finish(), debug); } void setFlag_BalladOfHeroGerudo_Finish(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_Finish(), debug); } +void resetFlag_BalladOfHeroGerudo_Finish(bool debug) { resetBool(flag_BalladOfHeroGerudo_Finish(), debug); } bool getFlag_BalladOfHeroGerudo_GenerateCurse(bool debug) { return getBool(flag_BalladOfHeroGerudo_GenerateCurse(), debug); } void setFlag_BalladOfHeroGerudo_GenerateCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_GenerateCurse(), debug); } +void resetFlag_BalladOfHeroGerudo_GenerateCurse(bool debug) { resetBool(flag_BalladOfHeroGerudo_GenerateCurse(), debug); } bool getFlag_BalladOfHeroGerudo_LostAncientBall(bool debug) { return getBool(flag_BalladOfHeroGerudo_LostAncientBall(), debug); } void setFlag_BalladOfHeroGerudo_LostAncientBall(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_LostAncientBall(), debug); } +void resetFlag_BalladOfHeroGerudo_LostAncientBall(bool debug) { resetBool(flag_BalladOfHeroGerudo_LostAncientBall(), debug); } bool getFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug) { return getBool(flag_BalladOfHeroGerudo_OutsideHideout_Ball02(), debug); } void setFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_OutsideHideout_Ball02(), debug); } +void resetFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug) { resetBool(flag_BalladOfHeroGerudo_OutsideHideout_Ball02(), debug); } bool getFlag_BalladOfHeroGerudo_Ready(bool debug) { return getBool(flag_BalladOfHeroGerudo_Ready(), debug); } void setFlag_BalladOfHeroGerudo_Ready(bool value, bool debug) { setBool(value, flag_BalladOfHeroGerudo_Ready(), debug); } +void resetFlag_BalladOfHeroGerudo_Ready(bool debug) { resetBool(flag_BalladOfHeroGerudo_Ready(), debug); } bool getFlag_BalladOfHeroGoron_Activated(bool debug) { return getBool(flag_BalladOfHeroGoron_Activated(), debug); } void setFlag_BalladOfHeroGoron_Activated(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_Activated(), debug); } +void resetFlag_BalladOfHeroGoron_Activated(bool debug) { resetBool(flag_BalladOfHeroGoron_Activated(), debug); } bool getFlag_BalladOfHeroGoron_AppearDungeon01(bool debug) { return getBool(flag_BalladOfHeroGoron_AppearDungeon01(), debug); } void setFlag_BalladOfHeroGoron_AppearDungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_AppearDungeon01(), debug); } +void resetFlag_BalladOfHeroGoron_AppearDungeon01(bool debug) { resetBool(flag_BalladOfHeroGoron_AppearDungeon01(), debug); } bool getFlag_BalladOfHeroGoron_AppearDungeon02(bool debug) { return getBool(flag_BalladOfHeroGoron_AppearDungeon02(), debug); } void setFlag_BalladOfHeroGoron_AppearDungeon02(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_AppearDungeon02(), debug); } +void resetFlag_BalladOfHeroGoron_AppearDungeon02(bool debug) { resetBool(flag_BalladOfHeroGoron_AppearDungeon02(), debug); } bool getFlag_BalladOfHeroGoron_AppearDungeon03(bool debug) { return getBool(flag_BalladOfHeroGoron_AppearDungeon03(), debug); } void setFlag_BalladOfHeroGoron_AppearDungeon03(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_AppearDungeon03(), debug); } +void resetFlag_BalladOfHeroGoron_AppearDungeon03(bool debug) { resetBool(flag_BalladOfHeroGoron_AppearDungeon03(), debug); } bool getFlag_BalladOfHeroGoron_DieCurse(bool debug) { return getBool(flag_BalladOfHeroGoron_DieCurse(), debug); } void setFlag_BalladOfHeroGoron_DieCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_DieCurse(), debug); } +void resetFlag_BalladOfHeroGoron_DieCurse(bool debug) { resetBool(flag_BalladOfHeroGoron_DieCurse(), debug); } bool getFlag_BalladOfHeroGoron_Finish(bool debug) { return getBool(flag_BalladOfHeroGoron_Finish(), debug); } void setFlag_BalladOfHeroGoron_Finish(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_Finish(), debug); } +void resetFlag_BalladOfHeroGoron_Finish(bool debug) { resetBool(flag_BalladOfHeroGoron_Finish(), debug); } bool getFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug) { return getBool(flag_BalladOfHeroGoron_FirstKillGolemR(), debug); } void setFlag_BalladOfHeroGoron_FirstKillGolemR(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_FirstKillGolemR(), debug); } +void resetFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug) { resetBool(flag_BalladOfHeroGoron_FirstKillGolemR(), debug); } bool getFlag_BalladOfHeroGoron_GenerateCurse(bool debug) { return getBool(flag_BalladOfHeroGoron_GenerateCurse(), debug); } void setFlag_BalladOfHeroGoron_GenerateCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_GenerateCurse(), debug); } +void resetFlag_BalladOfHeroGoron_GenerateCurse(bool debug) { resetBool(flag_BalladOfHeroGoron_GenerateCurse(), debug); } bool getFlag_BalladOfHeroGoron_Ready(bool debug) { return getBool(flag_BalladOfHeroGoron_Ready(), debug); } void setFlag_BalladOfHeroGoron_Ready(bool value, bool debug) { setBool(value, flag_BalladOfHeroGoron_Ready(), debug); } +void resetFlag_BalladOfHeroGoron_Ready(bool debug) { resetBool(flag_BalladOfHeroGoron_Ready(), debug); } bool getFlag_BalladOfHeroRito_Activated(bool debug) { return getBool(flag_BalladOfHeroRito_Activated(), debug); } void setFlag_BalladOfHeroRito_Activated(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_Activated(), debug); } +void resetFlag_BalladOfHeroRito_Activated(bool debug) { resetBool(flag_BalladOfHeroRito_Activated(), debug); } bool getFlag_BalladOfHeroRito_AppearDragonRing(bool debug) { return getBool(flag_BalladOfHeroRito_AppearDragonRing(), debug); } void setFlag_BalladOfHeroRito_AppearDragonRing(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_AppearDragonRing(), debug); } +void resetFlag_BalladOfHeroRito_AppearDragonRing(bool debug) { resetBool(flag_BalladOfHeroRito_AppearDragonRing(), debug); } bool getFlag_BalladOfHeroRito_AppearDungeon01(bool debug) { return getBool(flag_BalladOfHeroRito_AppearDungeon01(), debug); } void setFlag_BalladOfHeroRito_AppearDungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_AppearDungeon01(), debug); } +void resetFlag_BalladOfHeroRito_AppearDungeon01(bool debug) { resetBool(flag_BalladOfHeroRito_AppearDungeon01(), debug); } bool getFlag_BalladOfHeroRito_AppearDungeon02(bool debug) { return getBool(flag_BalladOfHeroRito_AppearDungeon02(), debug); } void setFlag_BalladOfHeroRito_AppearDungeon02(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_AppearDungeon02(), debug); } +void resetFlag_BalladOfHeroRito_AppearDungeon02(bool debug) { resetBool(flag_BalladOfHeroRito_AppearDungeon02(), debug); } bool getFlag_BalladOfHeroRito_AppearDungeon03(bool debug) { return getBool(flag_BalladOfHeroRito_AppearDungeon03(), debug); } void setFlag_BalladOfHeroRito_AppearDungeon03(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_AppearDungeon03(), debug); } +void resetFlag_BalladOfHeroRito_AppearDungeon03(bool debug) { resetBool(flag_BalladOfHeroRito_AppearDungeon03(), debug); } bool getFlag_BalladOfHeroRito_ClearDragonRing(bool debug) { return getBool(flag_BalladOfHeroRito_ClearDragonRing(), debug); } void setFlag_BalladOfHeroRito_ClearDragonRing(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_ClearDragonRing(), debug); } +void resetFlag_BalladOfHeroRito_ClearDragonRing(bool debug) { resetBool(flag_BalladOfHeroRito_ClearDragonRing(), debug); } bool getFlag_BalladOfHeroRito_DieCurse(bool debug) { return getBool(flag_BalladOfHeroRito_DieCurse(), debug); } void setFlag_BalladOfHeroRito_DieCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_DieCurse(), debug); } +void resetFlag_BalladOfHeroRito_DieCurse(bool debug) { resetBool(flag_BalladOfHeroRito_DieCurse(), debug); } bool getFlag_BalladOfHeroRito_Dragon_Passing(bool debug) { return getBool(flag_BalladOfHeroRito_Dragon_Passing(), debug); } void setFlag_BalladOfHeroRito_Dragon_Passing(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_Dragon_Passing(), debug); } +void resetFlag_BalladOfHeroRito_Dragon_Passing(bool debug) { resetBool(flag_BalladOfHeroRito_Dragon_Passing(), debug); } void getFlag_BalladOfHeroRito_DragonDemoCameraPos(sead::Vector3f* value, bool debug) { getVec3f(flag_BalladOfHeroRito_DragonDemoCameraPos(), value, debug); } void setFlag_BalladOfHeroRito_DragonDemoCameraPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_BalladOfHeroRito_DragonDemoCameraPos(), debug); } +void resetFlag_BalladOfHeroRito_DragonDemoCameraPos(bool debug) { resetVec3f(flag_BalladOfHeroRito_DragonDemoCameraPos(), debug); } void getFlag_BalladOfHeroRito_DragonDemoCameraViewPos(sead::Vector3f* value, bool debug) { getVec3f(flag_BalladOfHeroRito_DragonDemoCameraViewPos(), value, debug); } void setFlag_BalladOfHeroRito_DragonDemoCameraViewPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_BalladOfHeroRito_DragonDemoCameraViewPos(), debug); } +void resetFlag_BalladOfHeroRito_DragonDemoCameraViewPos(bool debug) { resetVec3f(flag_BalladOfHeroRito_DragonDemoCameraViewPos(), debug); } bool getFlag_BalladOfHeroRito_DragonEffect(bool debug) { return getBool(flag_BalladOfHeroRito_DragonEffect(), debug); } void setFlag_BalladOfHeroRito_DragonEffect(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_DragonEffect(), debug); } +void resetFlag_BalladOfHeroRito_DragonEffect(bool debug) { resetBool(flag_BalladOfHeroRito_DragonEffect(), debug); } bool getFlag_BalladOfHeroRito_DragonSuccess(bool debug) { return getBool(flag_BalladOfHeroRito_DragonSuccess(), debug); } void setFlag_BalladOfHeroRito_DragonSuccess(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_DragonSuccess(), debug); } +void resetFlag_BalladOfHeroRito_DragonSuccess(bool debug) { resetBool(flag_BalladOfHeroRito_DragonSuccess(), debug); } bool getFlag_BalladOfHeroRito_EventClearDungeon01(bool debug) { return getBool(flag_BalladOfHeroRito_EventClearDungeon01(), debug); } void setFlag_BalladOfHeroRito_EventClearDungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_EventClearDungeon01(), debug); } +void resetFlag_BalladOfHeroRito_EventClearDungeon01(bool debug) { resetBool(flag_BalladOfHeroRito_EventClearDungeon01(), debug); } bool getFlag_BalladOfHeroRito_Finish(bool debug) { return getBool(flag_BalladOfHeroRito_Finish(), debug); } void setFlag_BalladOfHeroRito_Finish(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_Finish(), debug); } +void resetFlag_BalladOfHeroRito_Finish(bool debug) { resetBool(flag_BalladOfHeroRito_Finish(), debug); } bool getFlag_BalladOfHeroRito_GenerateCurse(bool debug) { return getBool(flag_BalladOfHeroRito_GenerateCurse(), debug); } void setFlag_BalladOfHeroRito_GenerateCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_GenerateCurse(), debug); } +void resetFlag_BalladOfHeroRito_GenerateCurse(bool debug) { resetBool(flag_BalladOfHeroRito_GenerateCurse(), debug); } bool getFlag_BalladOfHeroRito_Ready(bool debug) { return getBool(flag_BalladOfHeroRito_Ready(), debug); } void setFlag_BalladOfHeroRito_Ready(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_Ready(), debug); } +void resetFlag_BalladOfHeroRito_Ready(bool debug) { resetBool(flag_BalladOfHeroRito_Ready(), debug); } bool getFlag_BalladOfHeroRito_TargetEffect(bool debug) { return getBool(flag_BalladOfHeroRito_TargetEffect(), debug); } void setFlag_BalladOfHeroRito_TargetEffect(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_TargetEffect(), debug); } +void resetFlag_BalladOfHeroRito_TargetEffect(bool debug) { resetBool(flag_BalladOfHeroRito_TargetEffect(), debug); } bool getFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug) { return getBool(flag_BalladOfHeroRito_TargetHittingSuccess(), debug); } void setFlag_BalladOfHeroRito_TargetHittingSuccess(bool value, bool debug) { setBool(value, flag_BalladOfHeroRito_TargetHittingSuccess(), debug); } +void resetFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug) { resetBool(flag_BalladOfHeroRito_TargetHittingSuccess(), debug); } bool getFlag_BalladOfHeroZora_Activated(bool debug) { return getBool(flag_BalladOfHeroZora_Activated(), debug); } void setFlag_BalladOfHeroZora_Activated(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_Activated(), debug); } +void resetFlag_BalladOfHeroZora_Activated(bool debug) { resetBool(flag_BalladOfHeroZora_Activated(), debug); } bool getFlag_BalladOfHeroZora_AppearDungeon01(bool debug) { return getBool(flag_BalladOfHeroZora_AppearDungeon01(), debug); } void setFlag_BalladOfHeroZora_AppearDungeon01(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_AppearDungeon01(), debug); } +void resetFlag_BalladOfHeroZora_AppearDungeon01(bool debug) { resetBool(flag_BalladOfHeroZora_AppearDungeon01(), debug); } bool getFlag_BalladOfHeroZora_AppearDungeon02(bool debug) { return getBool(flag_BalladOfHeroZora_AppearDungeon02(), debug); } void setFlag_BalladOfHeroZora_AppearDungeon02(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_AppearDungeon02(), debug); } +void resetFlag_BalladOfHeroZora_AppearDungeon02(bool debug) { resetBool(flag_BalladOfHeroZora_AppearDungeon02(), debug); } bool getFlag_BalladOfHeroZora_AppearDungeon03(bool debug) { return getBool(flag_BalladOfHeroZora_AppearDungeon03(), debug); } void setFlag_BalladOfHeroZora_AppearDungeon03(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_AppearDungeon03(), debug); } +void resetFlag_BalladOfHeroZora_AppearDungeon03(bool debug) { resetBool(flag_BalladOfHeroZora_AppearDungeon03(), debug); } bool getFlag_BalladOfHeroZora_DieCurse(bool debug) { return getBool(flag_BalladOfHeroZora_DieCurse(), debug); } void setFlag_BalladOfHeroZora_DieCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_DieCurse(), debug); } +void resetFlag_BalladOfHeroZora_DieCurse(bool debug) { resetBool(flag_BalladOfHeroZora_DieCurse(), debug); } bool getFlag_BalladOfHeroZora_Finish(bool debug) { return getBool(flag_BalladOfHeroZora_Finish(), debug); } void setFlag_BalladOfHeroZora_Finish(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_Finish(), debug); } +void resetFlag_BalladOfHeroZora_Finish(bool debug) { resetBool(flag_BalladOfHeroZora_Finish(), debug); } bool getFlag_BalladOfHeroZora_GenerateCurse(bool debug) { return getBool(flag_BalladOfHeroZora_GenerateCurse(), debug); } void setFlag_BalladOfHeroZora_GenerateCurse(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_GenerateCurse(), debug); } +void resetFlag_BalladOfHeroZora_GenerateCurse(bool debug) { resetBool(flag_BalladOfHeroZora_GenerateCurse(), debug); } bool getFlag_BalladOfHeroZora_Ready(bool debug) { return getBool(flag_BalladOfHeroZora_Ready(), debug); } void setFlag_BalladOfHeroZora_Ready(bool value, bool debug) { setBool(value, flag_BalladOfHeroZora_Ready(), debug); } +void resetFlag_BalladOfHeroZora_Ready(bool debug) { resetBool(flag_BalladOfHeroZora_Ready(), debug); } bool getFlag_BalloonTextOnOff(bool debug) { return getBool(flag_BalloonTextOnOff(), debug); } void setFlag_BalloonTextOnOff(bool value, bool debug) { setBool(value, flag_BalloonTextOnOff(), debug); } +void resetFlag_BalloonTextOnOff(bool debug) { resetBool(flag_BalloonTextOnOff(), debug); } bool getFlag_BarrelErrand_Finish_Finished(bool debug) { return getBool(flag_BarrelErrand_Finish_Finished(), debug); } void setFlag_BarrelErrand_Finish_Finished(bool value, bool debug) { setBool(value, flag_BarrelErrand_Finish_Finished(), debug); } +void resetFlag_BarrelErrand_Finish_Finished(bool debug) { resetBool(flag_BarrelErrand_Finish_Finished(), debug); } bool getFlag_BarrelErrand_Playing_Finished(bool debug) { return getBool(flag_BarrelErrand_Playing_Finished(), debug); } void setFlag_BarrelErrand_Playing_Finished(bool value, bool debug) { setBool(value, flag_BarrelErrand_Playing_Finished(), debug); } +void resetFlag_BarrelErrand_Playing_Finished(bool debug) { resetBool(flag_BarrelErrand_Playing_Finished(), debug); } bool getFlag_BattleArena_Level1(bool debug) { return getBool(flag_BattleArena_Level1(), debug); } void setFlag_BattleArena_Level1(bool value, bool debug) { setBool(value, flag_BattleArena_Level1(), debug); } +void resetFlag_BattleArena_Level1(bool debug) { resetBool(flag_BattleArena_Level1(), debug); } bool getFlag_BattleArena_Level2(bool debug) { return getBool(flag_BattleArena_Level2(), debug); } void setFlag_BattleArena_Level2(bool value, bool debug) { setBool(value, flag_BattleArena_Level2(), debug); } +void resetFlag_BattleArena_Level2(bool debug) { resetBool(flag_BattleArena_Level2(), debug); } bool getFlag_BattleArena_Level3(bool debug) { return getBool(flag_BattleArena_Level3(), debug); } void setFlag_BattleArena_Level3(bool value, bool debug) { setBool(value, flag_BattleArena_Level3(), debug); } +void resetFlag_BattleArena_Level3(bool debug) { resetBool(flag_BattleArena_Level3(), debug); } bool getFlag_BattleArena_Level4(bool debug) { return getBool(flag_BattleArena_Level4(), debug); } void setFlag_BattleArena_Level4(bool value, bool debug) { setBool(value, flag_BattleArena_Level4(), debug); } +void resetFlag_BattleArena_Level4(bool debug) { resetBool(flag_BattleArena_Level4(), debug); } bool getFlag_bf2_collabo_Activated(bool debug) { return getBool(flag_bf2_collabo_Activated(), debug); } void setFlag_bf2_collabo_Activated(bool value, bool debug) { setBool(value, flag_bf2_collabo_Activated(), debug); } +void resetFlag_bf2_collabo_Activated(bool debug) { resetBool(flag_bf2_collabo_Activated(), debug); } bool getFlag_bf2_collabo_open01(bool debug) { return getBool(flag_bf2_collabo_open01(), debug); } void setFlag_bf2_collabo_open01(bool value, bool debug) { setBool(value, flag_bf2_collabo_open01(), debug); } +void resetFlag_bf2_collabo_open01(bool debug) { resetBool(flag_bf2_collabo_open01(), debug); } bool getFlag_bf2_collabo_open02(bool debug) { return getBool(flag_bf2_collabo_open02(), debug); } void setFlag_bf2_collabo_open02(bool value, bool debug) { setBool(value, flag_bf2_collabo_open02(), debug); } +void resetFlag_bf2_collabo_open02(bool debug) { resetBool(flag_bf2_collabo_open02(), debug); } bool getFlag_bf2_collabo_open03(bool debug) { return getBool(flag_bf2_collabo_open03(), debug); } void setFlag_bf2_collabo_open03(bool value, bool debug) { setBool(value, flag_bf2_collabo_open03(), debug); } +void resetFlag_bf2_collabo_open03(bool debug) { resetBool(flag_bf2_collabo_open03(), debug); } s32 getFlag_bf2_collabo_remaining(bool debug) { return getS32(flag_bf2_collabo_remaining(), debug); } void setFlag_bf2_collabo_remaining(s32 value, bool debug) { setS32(value, flag_bf2_collabo_remaining(), debug); } +void resetFlag_bf2_collabo_remaining(bool debug) { resetS32(flag_bf2_collabo_remaining(), debug); } bool getFlag_BloodyMoonProhibition(bool debug) { return getBool(flag_BloodyMoonProhibition(), debug); } void setFlag_BloodyMoonProhibition(bool value, bool debug) { setBool(value, flag_BloodyMoonProhibition(), debug); } +void resetFlag_BloodyMoonProhibition(bool debug) { resetBool(flag_BloodyMoonProhibition(), debug); } bool getFlag_Bokoblin_Complete(bool debug) { return getBool(flag_Bokoblin_Complete(), debug); } void setFlag_Bokoblin_Complete(bool value, bool debug) { setBool(value, flag_Bokoblin_Complete(), debug); } +void resetFlag_Bokoblin_Complete(bool debug) { resetBool(flag_Bokoblin_Complete(), debug); } s32 getFlag_Bokoblin_Red_DeathCount(bool debug) { return getS32(flag_Bokoblin_Red_DeathCount(), debug); } void setFlag_Bokoblin_Red_DeathCount(s32 value, bool debug) { setS32(value, flag_Bokoblin_Red_DeathCount(), debug); } +void resetFlag_Bokoblin_Red_DeathCount(bool debug) { resetS32(flag_Bokoblin_Red_DeathCount(), debug); } s32 getFlag_BokoblinSeries_Counter(bool debug) { return getS32(flag_BokoblinSeries_Counter(), debug); } void setFlag_BokoblinSeries_Counter(s32 value, bool debug) { setS32(value, flag_BokoblinSeries_Counter(), debug); } +void resetFlag_BokoblinSeries_Counter(bool debug) { resetS32(flag_BokoblinSeries_Counter(), debug); } bool getFlag_BottomComebackProhibitation(bool debug) { return getBool(flag_BottomComebackProhibitation(), debug); } void setFlag_BottomComebackProhibitation(bool value, bool debug) { setBool(value, flag_BottomComebackProhibitation(), debug); } +void resetFlag_BottomComebackProhibitation(bool debug) { resetBool(flag_BottomComebackProhibitation(), debug); } s32 getFlag_BowPorchStockNum(bool debug) { return getS32(flag_BowPorchStockNum(), debug); } void setFlag_BowPorchStockNum(s32 value, bool debug) { setS32(value, flag_BowPorchStockNum(), debug); } +void resetFlag_BowPorchStockNum(bool debug) { resetS32(flag_BowPorchStockNum(), debug); } s32 getFlag_BreakHartValue(bool debug) { return getS32(flag_BreakHartValue(), debug); } void setFlag_BreakHartValue(s32 value, bool debug) { setS32(value, flag_BreakHartValue(), debug); } +void resetFlag_BreakHartValue(bool debug) { resetS32(flag_BreakHartValue(), debug); } bool getFlag_CameraRLReverse(bool debug) { return getBool(flag_CameraRLReverse(), debug); } void setFlag_CameraRLReverse(bool value, bool debug) { setBool(value, flag_CameraRLReverse(), debug); } +void resetFlag_CameraRLReverse(bool debug) { resetBool(flag_CameraRLReverse(), debug); } bool getFlag_CameraUpDownReverse(bool debug) { return getBool(flag_CameraUpDownReverse(), debug); } void setFlag_CameraUpDownReverse(bool value, bool debug) { setBool(value, flag_CameraUpDownReverse(), debug); } +void resetFlag_CameraUpDownReverse(bool debug) { resetBool(flag_CameraUpDownReverse(), debug); } f32 getFlag_CameraZoom(bool debug) { return getF32(flag_CameraZoom(), debug); } void setFlag_CameraZoom(f32 value, bool debug) { setF32(value, flag_CameraZoom(), debug); } +void resetFlag_CameraZoom(bool debug) { resetF32(flag_CameraZoom(), debug); } bool getFlag_CantAutoWallDashUp(bool debug) { return getBool(flag_CantAutoWallDashUp(), debug); } void setFlag_CantAutoWallDashUp(bool value, bool debug) { setBool(value, flag_CantAutoWallDashUp(), debug); } +void resetFlag_CantAutoWallDashUp(bool debug) { resetBool(flag_CantAutoWallDashUp(), debug); } s32 getFlag_CaptionPictSize(bool debug) { return getS32(flag_CaptionPictSize(), debug); } void setFlag_CaptionPictSize(s32 value, bool debug) { setS32(value, flag_CaptionPictSize(), debug); } +void resetFlag_CaptionPictSize(bool debug) { resetS32(flag_CaptionPictSize(), debug); } bool getFlag_CarryingBlueFireEXMini_Activated(bool debug) { return getBool(flag_CarryingBlueFireEXMini_Activated(), debug); } void setFlag_CarryingBlueFireEXMini_Activated(bool value, bool debug) { setBool(value, flag_CarryingBlueFireEXMini_Activated(), debug); } +void resetFlag_CarryingBlueFireEXMini_Activated(bool debug) { resetBool(flag_CarryingBlueFireEXMini_Activated(), debug); } bool getFlag_CarryingBlueFireEXMini_Permit(bool debug) { return getBool(flag_CarryingBlueFireEXMini_Permit(), debug); } void setFlag_CarryingBlueFireEXMini_Permit(bool value, bool debug) { setBool(value, flag_CarryingBlueFireEXMini_Permit(), debug); } +void resetFlag_CarryingBlueFireEXMini_Permit(bool debug) { resetBool(flag_CarryingBlueFireEXMini_Permit(), debug); } bool getFlag_CarryProhibition(bool debug) { return getBool(flag_CarryProhibition(), debug); } void setFlag_CarryProhibition(bool value, bool debug) { setBool(value, flag_CarryProhibition(), debug); } +void resetFlag_CarryProhibition(bool debug) { resetBool(flag_CarryProhibition(), debug); } bool getFlag_CastleHarbor_DungeonAppear(bool debug) { return getBool(flag_CastleHarbor_DungeonAppear(), debug); } void setFlag_CastleHarbor_DungeonAppear(bool value, bool debug) { setBool(value, flag_CastleHarbor_DungeonAppear(), debug); } +void resetFlag_CastleHarbor_DungeonAppear(bool debug) { resetBool(flag_CastleHarbor_DungeonAppear(), debug); } bool getFlag_CDungeon059_BalloonBomb(bool debug) { return getBool(flag_CDungeon059_BalloonBomb(), debug); } void setFlag_CDungeon059_BalloonBomb(bool value, bool debug) { setBool(value, flag_CDungeon059_BalloonBomb(), debug); } +void resetFlag_CDungeon059_BalloonBomb(bool debug) { resetBool(flag_CDungeon059_BalloonBomb(), debug); } bool getFlag_CDungeon059_BalloonLift_01(bool debug) { return getBool(flag_CDungeon059_BalloonLift_01(), debug); } void setFlag_CDungeon059_BalloonLift_01(bool value, bool debug) { setBool(value, flag_CDungeon059_BalloonLift_01(), debug); } +void resetFlag_CDungeon059_BalloonLift_01(bool debug) { resetBool(flag_CDungeon059_BalloonLift_01(), debug); } bool getFlag_CDungeon059_BalloonLift_02(bool debug) { return getBool(flag_CDungeon059_BalloonLift_02(), debug); } void setFlag_CDungeon059_BalloonLift_02(bool value, bool debug) { setBool(value, flag_CDungeon059_BalloonLift_02(), debug); } +void resetFlag_CDungeon059_BalloonLift_02(bool debug) { resetBool(flag_CDungeon059_BalloonLift_02(), debug); } bool getFlag_CDungeon059_SwitchWind_01(bool debug) { return getBool(flag_CDungeon059_SwitchWind_01(), debug); } void setFlag_CDungeon059_SwitchWind_01(bool value, bool debug) { setBool(value, flag_CDungeon059_SwitchWind_01(), debug); } +void resetFlag_CDungeon059_SwitchWind_01(bool debug) { resetBool(flag_CDungeon059_SwitchWind_01(), debug); } bool getFlag_CDungeon059_SwitchWind_02(bool debug) { return getBool(flag_CDungeon059_SwitchWind_02(), debug); } void setFlag_CDungeon059_SwitchWind_02(bool value, bool debug) { setBool(value, flag_CDungeon059_SwitchWind_02(), debug); } +void resetFlag_CDungeon059_SwitchWind_02(bool debug) { resetBool(flag_CDungeon059_SwitchWind_02(), debug); } bool getFlag_CDungeon059_SwitchWind_03(bool debug) { return getBool(flag_CDungeon059_SwitchWind_03(), debug); } void setFlag_CDungeon059_SwitchWind_03(bool value, bool debug) { setBool(value, flag_CDungeon059_SwitchWind_03(), debug); } +void resetFlag_CDungeon059_SwitchWind_03(bool debug) { resetBool(flag_CDungeon059_SwitchWind_03(), debug); } bool getFlag_ChangeEquipProhibition(bool debug) { return getBool(flag_ChangeEquipProhibition(), debug); } void setFlag_ChangeEquipProhibition(bool value, bool debug) { setBool(value, flag_ChangeEquipProhibition(), debug); } +void resetFlag_ChangeEquipProhibition(bool debug) { resetBool(flag_ChangeEquipProhibition(), debug); } bool getFlag_ChoiseExcludeSpare1(bool debug) { return getBool(flag_ChoiseExcludeSpare1(), debug); } void setFlag_ChoiseExcludeSpare1(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare1(), debug); } +void resetFlag_ChoiseExcludeSpare1(bool debug) { resetBool(flag_ChoiseExcludeSpare1(), debug); } bool getFlag_ChoiseExcludeSpare2(bool debug) { return getBool(flag_ChoiseExcludeSpare2(), debug); } void setFlag_ChoiseExcludeSpare2(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare2(), debug); } +void resetFlag_ChoiseExcludeSpare2(bool debug) { resetBool(flag_ChoiseExcludeSpare2(), debug); } bool getFlag_ChoiseExcludeSpare3(bool debug) { return getBool(flag_ChoiseExcludeSpare3(), debug); } void setFlag_ChoiseExcludeSpare3(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare3(), debug); } +void resetFlag_ChoiseExcludeSpare3(bool debug) { resetBool(flag_ChoiseExcludeSpare3(), debug); } bool getFlag_ChoiseExcludeSpare4(bool debug) { return getBool(flag_ChoiseExcludeSpare4(), debug); } void setFlag_ChoiseExcludeSpare4(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare4(), debug); } +void resetFlag_ChoiseExcludeSpare4(bool debug) { resetBool(flag_ChoiseExcludeSpare4(), debug); } bool getFlag_ChoiseExcludeSpare5(bool debug) { return getBool(flag_ChoiseExcludeSpare5(), debug); } void setFlag_ChoiseExcludeSpare5(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare5(), debug); } +void resetFlag_ChoiseExcludeSpare5(bool debug) { resetBool(flag_ChoiseExcludeSpare5(), debug); } bool getFlag_ChoiseExcludeSpare6(bool debug) { return getBool(flag_ChoiseExcludeSpare6(), debug); } void setFlag_ChoiseExcludeSpare6(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare6(), debug); } +void resetFlag_ChoiseExcludeSpare6(bool debug) { resetBool(flag_ChoiseExcludeSpare6(), debug); } bool getFlag_ChoiseExcludeSpare7(bool debug) { return getBool(flag_ChoiseExcludeSpare7(), debug); } void setFlag_ChoiseExcludeSpare7(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare7(), debug); } +void resetFlag_ChoiseExcludeSpare7(bool debug) { resetBool(flag_ChoiseExcludeSpare7(), debug); } bool getFlag_ChoiseExcludeSpare8(bool debug) { return getBool(flag_ChoiseExcludeSpare8(), debug); } void setFlag_ChoiseExcludeSpare8(bool value, bool debug) { setBool(value, flag_ChoiseExcludeSpare8(), debug); } +void resetFlag_ChoiseExcludeSpare8(bool debug) { resetBool(flag_ChoiseExcludeSpare8(), debug); } bool getFlag_Clear_FinalTrial(bool debug) { return getBool(flag_Clear_FinalTrial(), debug); } void setFlag_Clear_FinalTrial(bool value, bool debug) { setBool(value, flag_Clear_FinalTrial(), debug); } +void resetFlag_Clear_FinalTrial(bool debug) { resetBool(flag_Clear_FinalTrial(), debug); } bool getFlag_Clear_NishibeTest(bool debug) { return getBool(flag_Clear_NishibeTest(), debug); } void setFlag_Clear_NishibeTest(bool value, bool debug) { setBool(value, flag_Clear_NishibeTest(), debug); } +void resetFlag_Clear_NishibeTest(bool debug) { resetBool(flag_Clear_NishibeTest(), debug); } bool getFlag_Clear_RemainsElectric(bool debug) { return getBool(flag_Clear_RemainsElectric(), debug); } void setFlag_Clear_RemainsElectric(bool value, bool debug) { setBool(value, flag_Clear_RemainsElectric(), debug); } +void resetFlag_Clear_RemainsElectric(bool debug) { resetBool(flag_Clear_RemainsElectric(), debug); } bool getFlag_Clear_RemainsFire(bool debug) { return getBool(flag_Clear_RemainsFire(), debug); } void setFlag_Clear_RemainsFire(bool value, bool debug) { setBool(value, flag_Clear_RemainsFire(), debug); } +void resetFlag_Clear_RemainsFire(bool debug) { resetBool(flag_Clear_RemainsFire(), debug); } bool getFlag_Clear_RemainsWater(bool debug) { return getBool(flag_Clear_RemainsWater(), debug); } void setFlag_Clear_RemainsWater(bool value, bool debug) { setBool(value, flag_Clear_RemainsWater(), debug); } +void resetFlag_Clear_RemainsWater(bool debug) { resetBool(flag_Clear_RemainsWater(), debug); } bool getFlag_Clear_RemainsWind(bool debug) { return getBool(flag_Clear_RemainsWind(), debug); } void setFlag_Clear_RemainsWind(bool value, bool debug) { setBool(value, flag_Clear_RemainsWind(), debug); } +void resetFlag_Clear_RemainsWind(bool debug) { resetBool(flag_Clear_RemainsWind(), debug); } bool getFlag_ClearTutorial_BackStep(bool debug) { return getBool(flag_ClearTutorial_BackStep(), debug); } void setFlag_ClearTutorial_BackStep(bool value, bool debug) { setBool(value, flag_ClearTutorial_BackStep(), debug); } +void resetFlag_ClearTutorial_BackStep(bool debug) { resetBool(flag_ClearTutorial_BackStep(), debug); } bool getFlag_ClearTutorial_DungeonAll(bool debug) { return getBool(flag_ClearTutorial_DungeonAll(), debug); } void setFlag_ClearTutorial_DungeonAll(bool value, bool debug) { setBool(value, flag_ClearTutorial_DungeonAll(), debug); } +void resetFlag_ClearTutorial_DungeonAll(bool debug) { resetBool(flag_ClearTutorial_DungeonAll(), debug); } bool getFlag_ClearTutorial_GuardJust(bool debug) { return getBool(flag_ClearTutorial_GuardJust(), debug); } void setFlag_ClearTutorial_GuardJust(bool value, bool debug) { setBool(value, flag_ClearTutorial_GuardJust(), debug); } +void resetFlag_ClearTutorial_GuardJust(bool debug) { resetBool(flag_ClearTutorial_GuardJust(), debug); } bool getFlag_ClearTutorial_SideStep(bool debug) { return getBool(flag_ClearTutorial_SideStep(), debug); } void setFlag_ClearTutorial_SideStep(bool value, bool debug) { setBool(value, flag_ClearTutorial_SideStep(), debug); } +void resetFlag_ClearTutorial_SideStep(bool debug) { resetBool(flag_ClearTutorial_SideStep(), debug); } bool getFlag_ClearTutorial_SpinAttack(bool debug) { return getBool(flag_ClearTutorial_SpinAttack(), debug); } void setFlag_ClearTutorial_SpinAttack(bool value, bool debug) { setBool(value, flag_ClearTutorial_SpinAttack(), debug); } +void resetFlag_ClearTutorial_SpinAttack(bool debug) { resetBool(flag_ClearTutorial_SpinAttack(), debug); } bool getFlag_climateFirst(bool debug) { return getBool(flag_climateFirst(), debug); } void setFlag_climateFirst(bool value, bool debug) { setBool(value, flag_climateFirst(), debug); } +void resetFlag_climateFirst(bool debug) { resetBool(flag_climateFirst(), debug); } s32 getFlag_climateWeather(s32 idx, bool debug) { return getS32(flag_climateWeather(), idx, debug); } void setFlag_climateWeather(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather(), idx, debug); } +void resetFlag_climateWeather(s32 idx, bool debug) { resetS32(flag_climateWeather(), idx, debug); } s32 getFlag_climateWeather2(s32 idx, bool debug) { return getS32(flag_climateWeather2(), idx, debug); } void setFlag_climateWeather2(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather2(), idx, debug); } +void resetFlag_climateWeather2(s32 idx, bool debug) { resetS32(flag_climateWeather2(), idx, debug); } s32 getFlag_climateWeather3(s32 idx, bool debug) { return getS32(flag_climateWeather3(), idx, debug); } void setFlag_climateWeather3(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather3(), idx, debug); } +void resetFlag_climateWeather3(s32 idx, bool debug) { resetS32(flag_climateWeather3(), idx, debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_1_fallout(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_1_fallout(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_1_fallout(), debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_1_open(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_1_open(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_1_open(), debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_2_fallout(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_2_fallout(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_2_fallout(), debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_2_open(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_2_open(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_2_open(), debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_3_fallout(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_3_fallout(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_3_fallout(), debug); } bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_3_open(), debug); } void setFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_3_open(), debug); } +void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug) { resetBool(flag_CollaborationShootingStar_Xenoblade2_1_3_open(), debug); } bool getFlag_ColorChange_EnablePreview(bool debug) { return getBool(flag_ColorChange_EnablePreview(), debug); } void setFlag_ColorChange_EnablePreview(bool value, bool debug) { setBool(value, flag_ColorChange_EnablePreview(), debug); } +void resetFlag_ColorChange_EnablePreview(bool debug) { resetBool(flag_ColorChange_EnablePreview(), debug); } s32 getFlag_ColorChange_MaterialIndex(bool debug) { return getS32(flag_ColorChange_MaterialIndex(), debug); } void setFlag_ColorChange_MaterialIndex(s32 value, bool debug) { setS32(value, flag_ColorChange_MaterialIndex(), debug); } +void resetFlag_ColorChange_MaterialIndex(bool debug) { resetS32(flag_ColorChange_MaterialIndex(), debug); } bool getFlag_CompleteDungeon_Finish(bool debug) { return getBool(flag_CompleteDungeon_Finish(), debug); } void setFlag_CompleteDungeon_Finish(bool value, bool debug) { setBool(value, flag_CompleteDungeon_Finish(), debug); } +void resetFlag_CompleteDungeon_Finish(bool debug) { resetBool(flag_CompleteDungeon_Finish(), debug); } bool getFlag_CompleteTreasure_Dungeon000(bool debug) { return getBool(flag_CompleteTreasure_Dungeon000(), debug); } void setFlag_CompleteTreasure_Dungeon000(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon000(), debug); } +void resetFlag_CompleteTreasure_Dungeon000(bool debug) { resetBool(flag_CompleteTreasure_Dungeon000(), debug); } bool getFlag_CompleteTreasure_Dungeon001(bool debug) { return getBool(flag_CompleteTreasure_Dungeon001(), debug); } void setFlag_CompleteTreasure_Dungeon001(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon001(), debug); } +void resetFlag_CompleteTreasure_Dungeon001(bool debug) { resetBool(flag_CompleteTreasure_Dungeon001(), debug); } bool getFlag_CompleteTreasure_Dungeon002(bool debug) { return getBool(flag_CompleteTreasure_Dungeon002(), debug); } void setFlag_CompleteTreasure_Dungeon002(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon002(), debug); } +void resetFlag_CompleteTreasure_Dungeon002(bool debug) { resetBool(flag_CompleteTreasure_Dungeon002(), debug); } bool getFlag_CompleteTreasure_Dungeon003(bool debug) { return getBool(flag_CompleteTreasure_Dungeon003(), debug); } void setFlag_CompleteTreasure_Dungeon003(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon003(), debug); } +void resetFlag_CompleteTreasure_Dungeon003(bool debug) { resetBool(flag_CompleteTreasure_Dungeon003(), debug); } bool getFlag_CompleteTreasure_Dungeon004(bool debug) { return getBool(flag_CompleteTreasure_Dungeon004(), debug); } void setFlag_CompleteTreasure_Dungeon004(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon004(), debug); } +void resetFlag_CompleteTreasure_Dungeon004(bool debug) { resetBool(flag_CompleteTreasure_Dungeon004(), debug); } bool getFlag_CompleteTreasure_Dungeon005(bool debug) { return getBool(flag_CompleteTreasure_Dungeon005(), debug); } void setFlag_CompleteTreasure_Dungeon005(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon005(), debug); } +void resetFlag_CompleteTreasure_Dungeon005(bool debug) { resetBool(flag_CompleteTreasure_Dungeon005(), debug); } bool getFlag_CompleteTreasure_Dungeon006(bool debug) { return getBool(flag_CompleteTreasure_Dungeon006(), debug); } void setFlag_CompleteTreasure_Dungeon006(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon006(), debug); } +void resetFlag_CompleteTreasure_Dungeon006(bool debug) { resetBool(flag_CompleteTreasure_Dungeon006(), debug); } bool getFlag_CompleteTreasure_Dungeon007(bool debug) { return getBool(flag_CompleteTreasure_Dungeon007(), debug); } void setFlag_CompleteTreasure_Dungeon007(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon007(), debug); } +void resetFlag_CompleteTreasure_Dungeon007(bool debug) { resetBool(flag_CompleteTreasure_Dungeon007(), debug); } bool getFlag_CompleteTreasure_Dungeon008(bool debug) { return getBool(flag_CompleteTreasure_Dungeon008(), debug); } void setFlag_CompleteTreasure_Dungeon008(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon008(), debug); } +void resetFlag_CompleteTreasure_Dungeon008(bool debug) { resetBool(flag_CompleteTreasure_Dungeon008(), debug); } bool getFlag_CompleteTreasure_Dungeon009(bool debug) { return getBool(flag_CompleteTreasure_Dungeon009(), debug); } void setFlag_CompleteTreasure_Dungeon009(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon009(), debug); } +void resetFlag_CompleteTreasure_Dungeon009(bool debug) { resetBool(flag_CompleteTreasure_Dungeon009(), debug); } bool getFlag_CompleteTreasure_Dungeon010(bool debug) { return getBool(flag_CompleteTreasure_Dungeon010(), debug); } void setFlag_CompleteTreasure_Dungeon010(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon010(), debug); } +void resetFlag_CompleteTreasure_Dungeon010(bool debug) { resetBool(flag_CompleteTreasure_Dungeon010(), debug); } bool getFlag_CompleteTreasure_Dungeon011(bool debug) { return getBool(flag_CompleteTreasure_Dungeon011(), debug); } void setFlag_CompleteTreasure_Dungeon011(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon011(), debug); } +void resetFlag_CompleteTreasure_Dungeon011(bool debug) { resetBool(flag_CompleteTreasure_Dungeon011(), debug); } bool getFlag_CompleteTreasure_Dungeon012(bool debug) { return getBool(flag_CompleteTreasure_Dungeon012(), debug); } void setFlag_CompleteTreasure_Dungeon012(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon012(), debug); } +void resetFlag_CompleteTreasure_Dungeon012(bool debug) { resetBool(flag_CompleteTreasure_Dungeon012(), debug); } bool getFlag_CompleteTreasure_Dungeon013(bool debug) { return getBool(flag_CompleteTreasure_Dungeon013(), debug); } void setFlag_CompleteTreasure_Dungeon013(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon013(), debug); } +void resetFlag_CompleteTreasure_Dungeon013(bool debug) { resetBool(flag_CompleteTreasure_Dungeon013(), debug); } bool getFlag_CompleteTreasure_Dungeon014(bool debug) { return getBool(flag_CompleteTreasure_Dungeon014(), debug); } void setFlag_CompleteTreasure_Dungeon014(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon014(), debug); } +void resetFlag_CompleteTreasure_Dungeon014(bool debug) { resetBool(flag_CompleteTreasure_Dungeon014(), debug); } bool getFlag_CompleteTreasure_Dungeon015(bool debug) { return getBool(flag_CompleteTreasure_Dungeon015(), debug); } void setFlag_CompleteTreasure_Dungeon015(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon015(), debug); } +void resetFlag_CompleteTreasure_Dungeon015(bool debug) { resetBool(flag_CompleteTreasure_Dungeon015(), debug); } bool getFlag_CompleteTreasure_Dungeon016(bool debug) { return getBool(flag_CompleteTreasure_Dungeon016(), debug); } void setFlag_CompleteTreasure_Dungeon016(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon016(), debug); } +void resetFlag_CompleteTreasure_Dungeon016(bool debug) { resetBool(flag_CompleteTreasure_Dungeon016(), debug); } bool getFlag_CompleteTreasure_Dungeon017(bool debug) { return getBool(flag_CompleteTreasure_Dungeon017(), debug); } void setFlag_CompleteTreasure_Dungeon017(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon017(), debug); } +void resetFlag_CompleteTreasure_Dungeon017(bool debug) { resetBool(flag_CompleteTreasure_Dungeon017(), debug); } bool getFlag_CompleteTreasure_Dungeon018(bool debug) { return getBool(flag_CompleteTreasure_Dungeon018(), debug); } void setFlag_CompleteTreasure_Dungeon018(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon018(), debug); } +void resetFlag_CompleteTreasure_Dungeon018(bool debug) { resetBool(flag_CompleteTreasure_Dungeon018(), debug); } bool getFlag_CompleteTreasure_Dungeon019(bool debug) { return getBool(flag_CompleteTreasure_Dungeon019(), debug); } void setFlag_CompleteTreasure_Dungeon019(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon019(), debug); } +void resetFlag_CompleteTreasure_Dungeon019(bool debug) { resetBool(flag_CompleteTreasure_Dungeon019(), debug); } bool getFlag_CompleteTreasure_Dungeon020(bool debug) { return getBool(flag_CompleteTreasure_Dungeon020(), debug); } void setFlag_CompleteTreasure_Dungeon020(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon020(), debug); } +void resetFlag_CompleteTreasure_Dungeon020(bool debug) { resetBool(flag_CompleteTreasure_Dungeon020(), debug); } bool getFlag_CompleteTreasure_Dungeon021(bool debug) { return getBool(flag_CompleteTreasure_Dungeon021(), debug); } void setFlag_CompleteTreasure_Dungeon021(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon021(), debug); } +void resetFlag_CompleteTreasure_Dungeon021(bool debug) { resetBool(flag_CompleteTreasure_Dungeon021(), debug); } bool getFlag_CompleteTreasure_Dungeon022(bool debug) { return getBool(flag_CompleteTreasure_Dungeon022(), debug); } void setFlag_CompleteTreasure_Dungeon022(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon022(), debug); } +void resetFlag_CompleteTreasure_Dungeon022(bool debug) { resetBool(flag_CompleteTreasure_Dungeon022(), debug); } bool getFlag_CompleteTreasure_Dungeon023(bool debug) { return getBool(flag_CompleteTreasure_Dungeon023(), debug); } void setFlag_CompleteTreasure_Dungeon023(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon023(), debug); } +void resetFlag_CompleteTreasure_Dungeon023(bool debug) { resetBool(flag_CompleteTreasure_Dungeon023(), debug); } bool getFlag_CompleteTreasure_Dungeon024(bool debug) { return getBool(flag_CompleteTreasure_Dungeon024(), debug); } void setFlag_CompleteTreasure_Dungeon024(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon024(), debug); } +void resetFlag_CompleteTreasure_Dungeon024(bool debug) { resetBool(flag_CompleteTreasure_Dungeon024(), debug); } bool getFlag_CompleteTreasure_Dungeon025(bool debug) { return getBool(flag_CompleteTreasure_Dungeon025(), debug); } void setFlag_CompleteTreasure_Dungeon025(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon025(), debug); } +void resetFlag_CompleteTreasure_Dungeon025(bool debug) { resetBool(flag_CompleteTreasure_Dungeon025(), debug); } bool getFlag_CompleteTreasure_Dungeon026(bool debug) { return getBool(flag_CompleteTreasure_Dungeon026(), debug); } void setFlag_CompleteTreasure_Dungeon026(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon026(), debug); } +void resetFlag_CompleteTreasure_Dungeon026(bool debug) { resetBool(flag_CompleteTreasure_Dungeon026(), debug); } bool getFlag_CompleteTreasure_Dungeon027(bool debug) { return getBool(flag_CompleteTreasure_Dungeon027(), debug); } void setFlag_CompleteTreasure_Dungeon027(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon027(), debug); } +void resetFlag_CompleteTreasure_Dungeon027(bool debug) { resetBool(flag_CompleteTreasure_Dungeon027(), debug); } bool getFlag_CompleteTreasure_Dungeon028(bool debug) { return getBool(flag_CompleteTreasure_Dungeon028(), debug); } void setFlag_CompleteTreasure_Dungeon028(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon028(), debug); } +void resetFlag_CompleteTreasure_Dungeon028(bool debug) { resetBool(flag_CompleteTreasure_Dungeon028(), debug); } bool getFlag_CompleteTreasure_Dungeon029(bool debug) { return getBool(flag_CompleteTreasure_Dungeon029(), debug); } void setFlag_CompleteTreasure_Dungeon029(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon029(), debug); } +void resetFlag_CompleteTreasure_Dungeon029(bool debug) { resetBool(flag_CompleteTreasure_Dungeon029(), debug); } bool getFlag_CompleteTreasure_Dungeon030(bool debug) { return getBool(flag_CompleteTreasure_Dungeon030(), debug); } void setFlag_CompleteTreasure_Dungeon030(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon030(), debug); } +void resetFlag_CompleteTreasure_Dungeon030(bool debug) { resetBool(flag_CompleteTreasure_Dungeon030(), debug); } bool getFlag_CompleteTreasure_Dungeon031(bool debug) { return getBool(flag_CompleteTreasure_Dungeon031(), debug); } void setFlag_CompleteTreasure_Dungeon031(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon031(), debug); } +void resetFlag_CompleteTreasure_Dungeon031(bool debug) { resetBool(flag_CompleteTreasure_Dungeon031(), debug); } bool getFlag_CompleteTreasure_Dungeon032(bool debug) { return getBool(flag_CompleteTreasure_Dungeon032(), debug); } void setFlag_CompleteTreasure_Dungeon032(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon032(), debug); } +void resetFlag_CompleteTreasure_Dungeon032(bool debug) { resetBool(flag_CompleteTreasure_Dungeon032(), debug); } bool getFlag_CompleteTreasure_Dungeon033(bool debug) { return getBool(flag_CompleteTreasure_Dungeon033(), debug); } void setFlag_CompleteTreasure_Dungeon033(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon033(), debug); } +void resetFlag_CompleteTreasure_Dungeon033(bool debug) { resetBool(flag_CompleteTreasure_Dungeon033(), debug); } bool getFlag_CompleteTreasure_Dungeon034(bool debug) { return getBool(flag_CompleteTreasure_Dungeon034(), debug); } void setFlag_CompleteTreasure_Dungeon034(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon034(), debug); } +void resetFlag_CompleteTreasure_Dungeon034(bool debug) { resetBool(flag_CompleteTreasure_Dungeon034(), debug); } bool getFlag_CompleteTreasure_Dungeon035(bool debug) { return getBool(flag_CompleteTreasure_Dungeon035(), debug); } void setFlag_CompleteTreasure_Dungeon035(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon035(), debug); } +void resetFlag_CompleteTreasure_Dungeon035(bool debug) { resetBool(flag_CompleteTreasure_Dungeon035(), debug); } bool getFlag_CompleteTreasure_Dungeon036(bool debug) { return getBool(flag_CompleteTreasure_Dungeon036(), debug); } void setFlag_CompleteTreasure_Dungeon036(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon036(), debug); } +void resetFlag_CompleteTreasure_Dungeon036(bool debug) { resetBool(flag_CompleteTreasure_Dungeon036(), debug); } bool getFlag_CompleteTreasure_Dungeon037(bool debug) { return getBool(flag_CompleteTreasure_Dungeon037(), debug); } void setFlag_CompleteTreasure_Dungeon037(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon037(), debug); } +void resetFlag_CompleteTreasure_Dungeon037(bool debug) { resetBool(flag_CompleteTreasure_Dungeon037(), debug); } bool getFlag_CompleteTreasure_Dungeon038(bool debug) { return getBool(flag_CompleteTreasure_Dungeon038(), debug); } void setFlag_CompleteTreasure_Dungeon038(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon038(), debug); } +void resetFlag_CompleteTreasure_Dungeon038(bool debug) { resetBool(flag_CompleteTreasure_Dungeon038(), debug); } bool getFlag_CompleteTreasure_Dungeon039(bool debug) { return getBool(flag_CompleteTreasure_Dungeon039(), debug); } void setFlag_CompleteTreasure_Dungeon039(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon039(), debug); } +void resetFlag_CompleteTreasure_Dungeon039(bool debug) { resetBool(flag_CompleteTreasure_Dungeon039(), debug); } bool getFlag_CompleteTreasure_Dungeon040(bool debug) { return getBool(flag_CompleteTreasure_Dungeon040(), debug); } void setFlag_CompleteTreasure_Dungeon040(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon040(), debug); } +void resetFlag_CompleteTreasure_Dungeon040(bool debug) { resetBool(flag_CompleteTreasure_Dungeon040(), debug); } bool getFlag_CompleteTreasure_Dungeon041(bool debug) { return getBool(flag_CompleteTreasure_Dungeon041(), debug); } void setFlag_CompleteTreasure_Dungeon041(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon041(), debug); } +void resetFlag_CompleteTreasure_Dungeon041(bool debug) { resetBool(flag_CompleteTreasure_Dungeon041(), debug); } bool getFlag_CompleteTreasure_Dungeon042(bool debug) { return getBool(flag_CompleteTreasure_Dungeon042(), debug); } void setFlag_CompleteTreasure_Dungeon042(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon042(), debug); } +void resetFlag_CompleteTreasure_Dungeon042(bool debug) { resetBool(flag_CompleteTreasure_Dungeon042(), debug); } bool getFlag_CompleteTreasure_Dungeon043(bool debug) { return getBool(flag_CompleteTreasure_Dungeon043(), debug); } void setFlag_CompleteTreasure_Dungeon043(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon043(), debug); } +void resetFlag_CompleteTreasure_Dungeon043(bool debug) { resetBool(flag_CompleteTreasure_Dungeon043(), debug); } bool getFlag_CompleteTreasure_Dungeon044(bool debug) { return getBool(flag_CompleteTreasure_Dungeon044(), debug); } void setFlag_CompleteTreasure_Dungeon044(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon044(), debug); } +void resetFlag_CompleteTreasure_Dungeon044(bool debug) { resetBool(flag_CompleteTreasure_Dungeon044(), debug); } bool getFlag_CompleteTreasure_Dungeon045(bool debug) { return getBool(flag_CompleteTreasure_Dungeon045(), debug); } void setFlag_CompleteTreasure_Dungeon045(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon045(), debug); } +void resetFlag_CompleteTreasure_Dungeon045(bool debug) { resetBool(flag_CompleteTreasure_Dungeon045(), debug); } bool getFlag_CompleteTreasure_Dungeon046(bool debug) { return getBool(flag_CompleteTreasure_Dungeon046(), debug); } void setFlag_CompleteTreasure_Dungeon046(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon046(), debug); } +void resetFlag_CompleteTreasure_Dungeon046(bool debug) { resetBool(flag_CompleteTreasure_Dungeon046(), debug); } bool getFlag_CompleteTreasure_Dungeon047(bool debug) { return getBool(flag_CompleteTreasure_Dungeon047(), debug); } void setFlag_CompleteTreasure_Dungeon047(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon047(), debug); } +void resetFlag_CompleteTreasure_Dungeon047(bool debug) { resetBool(flag_CompleteTreasure_Dungeon047(), debug); } bool getFlag_CompleteTreasure_Dungeon048(bool debug) { return getBool(flag_CompleteTreasure_Dungeon048(), debug); } void setFlag_CompleteTreasure_Dungeon048(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon048(), debug); } +void resetFlag_CompleteTreasure_Dungeon048(bool debug) { resetBool(flag_CompleteTreasure_Dungeon048(), debug); } bool getFlag_CompleteTreasure_Dungeon049(bool debug) { return getBool(flag_CompleteTreasure_Dungeon049(), debug); } void setFlag_CompleteTreasure_Dungeon049(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon049(), debug); } +void resetFlag_CompleteTreasure_Dungeon049(bool debug) { resetBool(flag_CompleteTreasure_Dungeon049(), debug); } bool getFlag_CompleteTreasure_Dungeon050(bool debug) { return getBool(flag_CompleteTreasure_Dungeon050(), debug); } void setFlag_CompleteTreasure_Dungeon050(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon050(), debug); } +void resetFlag_CompleteTreasure_Dungeon050(bool debug) { resetBool(flag_CompleteTreasure_Dungeon050(), debug); } bool getFlag_CompleteTreasure_Dungeon051(bool debug) { return getBool(flag_CompleteTreasure_Dungeon051(), debug); } void setFlag_CompleteTreasure_Dungeon051(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon051(), debug); } +void resetFlag_CompleteTreasure_Dungeon051(bool debug) { resetBool(flag_CompleteTreasure_Dungeon051(), debug); } bool getFlag_CompleteTreasure_Dungeon052(bool debug) { return getBool(flag_CompleteTreasure_Dungeon052(), debug); } void setFlag_CompleteTreasure_Dungeon052(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon052(), debug); } +void resetFlag_CompleteTreasure_Dungeon052(bool debug) { resetBool(flag_CompleteTreasure_Dungeon052(), debug); } bool getFlag_CompleteTreasure_Dungeon053(bool debug) { return getBool(flag_CompleteTreasure_Dungeon053(), debug); } void setFlag_CompleteTreasure_Dungeon053(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon053(), debug); } +void resetFlag_CompleteTreasure_Dungeon053(bool debug) { resetBool(flag_CompleteTreasure_Dungeon053(), debug); } bool getFlag_CompleteTreasure_Dungeon054(bool debug) { return getBool(flag_CompleteTreasure_Dungeon054(), debug); } void setFlag_CompleteTreasure_Dungeon054(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon054(), debug); } +void resetFlag_CompleteTreasure_Dungeon054(bool debug) { resetBool(flag_CompleteTreasure_Dungeon054(), debug); } bool getFlag_CompleteTreasure_Dungeon055(bool debug) { return getBool(flag_CompleteTreasure_Dungeon055(), debug); } void setFlag_CompleteTreasure_Dungeon055(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon055(), debug); } +void resetFlag_CompleteTreasure_Dungeon055(bool debug) { resetBool(flag_CompleteTreasure_Dungeon055(), debug); } bool getFlag_CompleteTreasure_Dungeon056(bool debug) { return getBool(flag_CompleteTreasure_Dungeon056(), debug); } void setFlag_CompleteTreasure_Dungeon056(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon056(), debug); } +void resetFlag_CompleteTreasure_Dungeon056(bool debug) { resetBool(flag_CompleteTreasure_Dungeon056(), debug); } bool getFlag_CompleteTreasure_Dungeon057(bool debug) { return getBool(flag_CompleteTreasure_Dungeon057(), debug); } void setFlag_CompleteTreasure_Dungeon057(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon057(), debug); } +void resetFlag_CompleteTreasure_Dungeon057(bool debug) { resetBool(flag_CompleteTreasure_Dungeon057(), debug); } bool getFlag_CompleteTreasure_Dungeon058(bool debug) { return getBool(flag_CompleteTreasure_Dungeon058(), debug); } void setFlag_CompleteTreasure_Dungeon058(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon058(), debug); } +void resetFlag_CompleteTreasure_Dungeon058(bool debug) { resetBool(flag_CompleteTreasure_Dungeon058(), debug); } bool getFlag_CompleteTreasure_Dungeon059(bool debug) { return getBool(flag_CompleteTreasure_Dungeon059(), debug); } void setFlag_CompleteTreasure_Dungeon059(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon059(), debug); } +void resetFlag_CompleteTreasure_Dungeon059(bool debug) { resetBool(flag_CompleteTreasure_Dungeon059(), debug); } bool getFlag_CompleteTreasure_Dungeon060(bool debug) { return getBool(flag_CompleteTreasure_Dungeon060(), debug); } void setFlag_CompleteTreasure_Dungeon060(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon060(), debug); } +void resetFlag_CompleteTreasure_Dungeon060(bool debug) { resetBool(flag_CompleteTreasure_Dungeon060(), debug); } bool getFlag_CompleteTreasure_Dungeon061(bool debug) { return getBool(flag_CompleteTreasure_Dungeon061(), debug); } void setFlag_CompleteTreasure_Dungeon061(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon061(), debug); } +void resetFlag_CompleteTreasure_Dungeon061(bool debug) { resetBool(flag_CompleteTreasure_Dungeon061(), debug); } bool getFlag_CompleteTreasure_Dungeon062(bool debug) { return getBool(flag_CompleteTreasure_Dungeon062(), debug); } void setFlag_CompleteTreasure_Dungeon062(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon062(), debug); } +void resetFlag_CompleteTreasure_Dungeon062(bool debug) { resetBool(flag_CompleteTreasure_Dungeon062(), debug); } bool getFlag_CompleteTreasure_Dungeon063(bool debug) { return getBool(flag_CompleteTreasure_Dungeon063(), debug); } void setFlag_CompleteTreasure_Dungeon063(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon063(), debug); } +void resetFlag_CompleteTreasure_Dungeon063(bool debug) { resetBool(flag_CompleteTreasure_Dungeon063(), debug); } bool getFlag_CompleteTreasure_Dungeon064(bool debug) { return getBool(flag_CompleteTreasure_Dungeon064(), debug); } void setFlag_CompleteTreasure_Dungeon064(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon064(), debug); } +void resetFlag_CompleteTreasure_Dungeon064(bool debug) { resetBool(flag_CompleteTreasure_Dungeon064(), debug); } bool getFlag_CompleteTreasure_Dungeon065(bool debug) { return getBool(flag_CompleteTreasure_Dungeon065(), debug); } void setFlag_CompleteTreasure_Dungeon065(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon065(), debug); } +void resetFlag_CompleteTreasure_Dungeon065(bool debug) { resetBool(flag_CompleteTreasure_Dungeon065(), debug); } bool getFlag_CompleteTreasure_Dungeon066(bool debug) { return getBool(flag_CompleteTreasure_Dungeon066(), debug); } void setFlag_CompleteTreasure_Dungeon066(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon066(), debug); } +void resetFlag_CompleteTreasure_Dungeon066(bool debug) { resetBool(flag_CompleteTreasure_Dungeon066(), debug); } bool getFlag_CompleteTreasure_Dungeon067(bool debug) { return getBool(flag_CompleteTreasure_Dungeon067(), debug); } void setFlag_CompleteTreasure_Dungeon067(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon067(), debug); } +void resetFlag_CompleteTreasure_Dungeon067(bool debug) { resetBool(flag_CompleteTreasure_Dungeon067(), debug); } bool getFlag_CompleteTreasure_Dungeon068(bool debug) { return getBool(flag_CompleteTreasure_Dungeon068(), debug); } void setFlag_CompleteTreasure_Dungeon068(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon068(), debug); } +void resetFlag_CompleteTreasure_Dungeon068(bool debug) { resetBool(flag_CompleteTreasure_Dungeon068(), debug); } bool getFlag_CompleteTreasure_Dungeon069(bool debug) { return getBool(flag_CompleteTreasure_Dungeon069(), debug); } void setFlag_CompleteTreasure_Dungeon069(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon069(), debug); } +void resetFlag_CompleteTreasure_Dungeon069(bool debug) { resetBool(flag_CompleteTreasure_Dungeon069(), debug); } bool getFlag_CompleteTreasure_Dungeon070(bool debug) { return getBool(flag_CompleteTreasure_Dungeon070(), debug); } void setFlag_CompleteTreasure_Dungeon070(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon070(), debug); } +void resetFlag_CompleteTreasure_Dungeon070(bool debug) { resetBool(flag_CompleteTreasure_Dungeon070(), debug); } bool getFlag_CompleteTreasure_Dungeon071(bool debug) { return getBool(flag_CompleteTreasure_Dungeon071(), debug); } void setFlag_CompleteTreasure_Dungeon071(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon071(), debug); } +void resetFlag_CompleteTreasure_Dungeon071(bool debug) { resetBool(flag_CompleteTreasure_Dungeon071(), debug); } bool getFlag_CompleteTreasure_Dungeon072(bool debug) { return getBool(flag_CompleteTreasure_Dungeon072(), debug); } void setFlag_CompleteTreasure_Dungeon072(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon072(), debug); } +void resetFlag_CompleteTreasure_Dungeon072(bool debug) { resetBool(flag_CompleteTreasure_Dungeon072(), debug); } bool getFlag_CompleteTreasure_Dungeon073(bool debug) { return getBool(flag_CompleteTreasure_Dungeon073(), debug); } void setFlag_CompleteTreasure_Dungeon073(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon073(), debug); } +void resetFlag_CompleteTreasure_Dungeon073(bool debug) { resetBool(flag_CompleteTreasure_Dungeon073(), debug); } bool getFlag_CompleteTreasure_Dungeon074(bool debug) { return getBool(flag_CompleteTreasure_Dungeon074(), debug); } void setFlag_CompleteTreasure_Dungeon074(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon074(), debug); } +void resetFlag_CompleteTreasure_Dungeon074(bool debug) { resetBool(flag_CompleteTreasure_Dungeon074(), debug); } bool getFlag_CompleteTreasure_Dungeon075(bool debug) { return getBool(flag_CompleteTreasure_Dungeon075(), debug); } void setFlag_CompleteTreasure_Dungeon075(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon075(), debug); } +void resetFlag_CompleteTreasure_Dungeon075(bool debug) { resetBool(flag_CompleteTreasure_Dungeon075(), debug); } bool getFlag_CompleteTreasure_Dungeon076(bool debug) { return getBool(flag_CompleteTreasure_Dungeon076(), debug); } void setFlag_CompleteTreasure_Dungeon076(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon076(), debug); } +void resetFlag_CompleteTreasure_Dungeon076(bool debug) { resetBool(flag_CompleteTreasure_Dungeon076(), debug); } bool getFlag_CompleteTreasure_Dungeon077(bool debug) { return getBool(flag_CompleteTreasure_Dungeon077(), debug); } void setFlag_CompleteTreasure_Dungeon077(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon077(), debug); } +void resetFlag_CompleteTreasure_Dungeon077(bool debug) { resetBool(flag_CompleteTreasure_Dungeon077(), debug); } bool getFlag_CompleteTreasure_Dungeon078(bool debug) { return getBool(flag_CompleteTreasure_Dungeon078(), debug); } void setFlag_CompleteTreasure_Dungeon078(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon078(), debug); } +void resetFlag_CompleteTreasure_Dungeon078(bool debug) { resetBool(flag_CompleteTreasure_Dungeon078(), debug); } bool getFlag_CompleteTreasure_Dungeon079(bool debug) { return getBool(flag_CompleteTreasure_Dungeon079(), debug); } void setFlag_CompleteTreasure_Dungeon079(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon079(), debug); } +void resetFlag_CompleteTreasure_Dungeon079(bool debug) { resetBool(flag_CompleteTreasure_Dungeon079(), debug); } bool getFlag_CompleteTreasure_Dungeon080(bool debug) { return getBool(flag_CompleteTreasure_Dungeon080(), debug); } void setFlag_CompleteTreasure_Dungeon080(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon080(), debug); } +void resetFlag_CompleteTreasure_Dungeon080(bool debug) { resetBool(flag_CompleteTreasure_Dungeon080(), debug); } bool getFlag_CompleteTreasure_Dungeon081(bool debug) { return getBool(flag_CompleteTreasure_Dungeon081(), debug); } void setFlag_CompleteTreasure_Dungeon081(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon081(), debug); } +void resetFlag_CompleteTreasure_Dungeon081(bool debug) { resetBool(flag_CompleteTreasure_Dungeon081(), debug); } bool getFlag_CompleteTreasure_Dungeon082(bool debug) { return getBool(flag_CompleteTreasure_Dungeon082(), debug); } void setFlag_CompleteTreasure_Dungeon082(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon082(), debug); } +void resetFlag_CompleteTreasure_Dungeon082(bool debug) { resetBool(flag_CompleteTreasure_Dungeon082(), debug); } bool getFlag_CompleteTreasure_Dungeon083(bool debug) { return getBool(flag_CompleteTreasure_Dungeon083(), debug); } void setFlag_CompleteTreasure_Dungeon083(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon083(), debug); } +void resetFlag_CompleteTreasure_Dungeon083(bool debug) { resetBool(flag_CompleteTreasure_Dungeon083(), debug); } bool getFlag_CompleteTreasure_Dungeon084(bool debug) { return getBool(flag_CompleteTreasure_Dungeon084(), debug); } void setFlag_CompleteTreasure_Dungeon084(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon084(), debug); } +void resetFlag_CompleteTreasure_Dungeon084(bool debug) { resetBool(flag_CompleteTreasure_Dungeon084(), debug); } bool getFlag_CompleteTreasure_Dungeon085(bool debug) { return getBool(flag_CompleteTreasure_Dungeon085(), debug); } void setFlag_CompleteTreasure_Dungeon085(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon085(), debug); } +void resetFlag_CompleteTreasure_Dungeon085(bool debug) { resetBool(flag_CompleteTreasure_Dungeon085(), debug); } bool getFlag_CompleteTreasure_Dungeon086(bool debug) { return getBool(flag_CompleteTreasure_Dungeon086(), debug); } void setFlag_CompleteTreasure_Dungeon086(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon086(), debug); } +void resetFlag_CompleteTreasure_Dungeon086(bool debug) { resetBool(flag_CompleteTreasure_Dungeon086(), debug); } bool getFlag_CompleteTreasure_Dungeon087(bool debug) { return getBool(flag_CompleteTreasure_Dungeon087(), debug); } void setFlag_CompleteTreasure_Dungeon087(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon087(), debug); } +void resetFlag_CompleteTreasure_Dungeon087(bool debug) { resetBool(flag_CompleteTreasure_Dungeon087(), debug); } bool getFlag_CompleteTreasure_Dungeon088(bool debug) { return getBool(flag_CompleteTreasure_Dungeon088(), debug); } void setFlag_CompleteTreasure_Dungeon088(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon088(), debug); } +void resetFlag_CompleteTreasure_Dungeon088(bool debug) { resetBool(flag_CompleteTreasure_Dungeon088(), debug); } bool getFlag_CompleteTreasure_Dungeon089(bool debug) { return getBool(flag_CompleteTreasure_Dungeon089(), debug); } void setFlag_CompleteTreasure_Dungeon089(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon089(), debug); } +void resetFlag_CompleteTreasure_Dungeon089(bool debug) { resetBool(flag_CompleteTreasure_Dungeon089(), debug); } bool getFlag_CompleteTreasure_Dungeon090(bool debug) { return getBool(flag_CompleteTreasure_Dungeon090(), debug); } void setFlag_CompleteTreasure_Dungeon090(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon090(), debug); } +void resetFlag_CompleteTreasure_Dungeon090(bool debug) { resetBool(flag_CompleteTreasure_Dungeon090(), debug); } bool getFlag_CompleteTreasure_Dungeon091(bool debug) { return getBool(flag_CompleteTreasure_Dungeon091(), debug); } void setFlag_CompleteTreasure_Dungeon091(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon091(), debug); } +void resetFlag_CompleteTreasure_Dungeon091(bool debug) { resetBool(flag_CompleteTreasure_Dungeon091(), debug); } bool getFlag_CompleteTreasure_Dungeon092(bool debug) { return getBool(flag_CompleteTreasure_Dungeon092(), debug); } void setFlag_CompleteTreasure_Dungeon092(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon092(), debug); } +void resetFlag_CompleteTreasure_Dungeon092(bool debug) { resetBool(flag_CompleteTreasure_Dungeon092(), debug); } bool getFlag_CompleteTreasure_Dungeon093(bool debug) { return getBool(flag_CompleteTreasure_Dungeon093(), debug); } void setFlag_CompleteTreasure_Dungeon093(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon093(), debug); } +void resetFlag_CompleteTreasure_Dungeon093(bool debug) { resetBool(flag_CompleteTreasure_Dungeon093(), debug); } bool getFlag_CompleteTreasure_Dungeon094(bool debug) { return getBool(flag_CompleteTreasure_Dungeon094(), debug); } void setFlag_CompleteTreasure_Dungeon094(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon094(), debug); } +void resetFlag_CompleteTreasure_Dungeon094(bool debug) { resetBool(flag_CompleteTreasure_Dungeon094(), debug); } bool getFlag_CompleteTreasure_Dungeon095(bool debug) { return getBool(flag_CompleteTreasure_Dungeon095(), debug); } void setFlag_CompleteTreasure_Dungeon095(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon095(), debug); } +void resetFlag_CompleteTreasure_Dungeon095(bool debug) { resetBool(flag_CompleteTreasure_Dungeon095(), debug); } bool getFlag_CompleteTreasure_Dungeon096(bool debug) { return getBool(flag_CompleteTreasure_Dungeon096(), debug); } void setFlag_CompleteTreasure_Dungeon096(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon096(), debug); } +void resetFlag_CompleteTreasure_Dungeon096(bool debug) { resetBool(flag_CompleteTreasure_Dungeon096(), debug); } bool getFlag_CompleteTreasure_Dungeon097(bool debug) { return getBool(flag_CompleteTreasure_Dungeon097(), debug); } void setFlag_CompleteTreasure_Dungeon097(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon097(), debug); } +void resetFlag_CompleteTreasure_Dungeon097(bool debug) { resetBool(flag_CompleteTreasure_Dungeon097(), debug); } bool getFlag_CompleteTreasure_Dungeon098(bool debug) { return getBool(flag_CompleteTreasure_Dungeon098(), debug); } void setFlag_CompleteTreasure_Dungeon098(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon098(), debug); } +void resetFlag_CompleteTreasure_Dungeon098(bool debug) { resetBool(flag_CompleteTreasure_Dungeon098(), debug); } bool getFlag_CompleteTreasure_Dungeon099(bool debug) { return getBool(flag_CompleteTreasure_Dungeon099(), debug); } void setFlag_CompleteTreasure_Dungeon099(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon099(), debug); } +void resetFlag_CompleteTreasure_Dungeon099(bool debug) { resetBool(flag_CompleteTreasure_Dungeon099(), debug); } bool getFlag_CompleteTreasure_Dungeon100(bool debug) { return getBool(flag_CompleteTreasure_Dungeon100(), debug); } void setFlag_CompleteTreasure_Dungeon100(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon100(), debug); } +void resetFlag_CompleteTreasure_Dungeon100(bool debug) { resetBool(flag_CompleteTreasure_Dungeon100(), debug); } bool getFlag_CompleteTreasure_Dungeon101(bool debug) { return getBool(flag_CompleteTreasure_Dungeon101(), debug); } void setFlag_CompleteTreasure_Dungeon101(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon101(), debug); } +void resetFlag_CompleteTreasure_Dungeon101(bool debug) { resetBool(flag_CompleteTreasure_Dungeon101(), debug); } bool getFlag_CompleteTreasure_Dungeon102(bool debug) { return getBool(flag_CompleteTreasure_Dungeon102(), debug); } void setFlag_CompleteTreasure_Dungeon102(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon102(), debug); } +void resetFlag_CompleteTreasure_Dungeon102(bool debug) { resetBool(flag_CompleteTreasure_Dungeon102(), debug); } bool getFlag_CompleteTreasure_Dungeon103(bool debug) { return getBool(flag_CompleteTreasure_Dungeon103(), debug); } void setFlag_CompleteTreasure_Dungeon103(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon103(), debug); } +void resetFlag_CompleteTreasure_Dungeon103(bool debug) { resetBool(flag_CompleteTreasure_Dungeon103(), debug); } bool getFlag_CompleteTreasure_Dungeon104(bool debug) { return getBool(flag_CompleteTreasure_Dungeon104(), debug); } void setFlag_CompleteTreasure_Dungeon104(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon104(), debug); } +void resetFlag_CompleteTreasure_Dungeon104(bool debug) { resetBool(flag_CompleteTreasure_Dungeon104(), debug); } bool getFlag_CompleteTreasure_Dungeon105(bool debug) { return getBool(flag_CompleteTreasure_Dungeon105(), debug); } void setFlag_CompleteTreasure_Dungeon105(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon105(), debug); } +void resetFlag_CompleteTreasure_Dungeon105(bool debug) { resetBool(flag_CompleteTreasure_Dungeon105(), debug); } bool getFlag_CompleteTreasure_Dungeon106(bool debug) { return getBool(flag_CompleteTreasure_Dungeon106(), debug); } void setFlag_CompleteTreasure_Dungeon106(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon106(), debug); } +void resetFlag_CompleteTreasure_Dungeon106(bool debug) { resetBool(flag_CompleteTreasure_Dungeon106(), debug); } bool getFlag_CompleteTreasure_Dungeon107(bool debug) { return getBool(flag_CompleteTreasure_Dungeon107(), debug); } void setFlag_CompleteTreasure_Dungeon107(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon107(), debug); } +void resetFlag_CompleteTreasure_Dungeon107(bool debug) { resetBool(flag_CompleteTreasure_Dungeon107(), debug); } bool getFlag_CompleteTreasure_Dungeon108(bool debug) { return getBool(flag_CompleteTreasure_Dungeon108(), debug); } void setFlag_CompleteTreasure_Dungeon108(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon108(), debug); } +void resetFlag_CompleteTreasure_Dungeon108(bool debug) { resetBool(flag_CompleteTreasure_Dungeon108(), debug); } bool getFlag_CompleteTreasure_Dungeon109(bool debug) { return getBool(flag_CompleteTreasure_Dungeon109(), debug); } void setFlag_CompleteTreasure_Dungeon109(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon109(), debug); } +void resetFlag_CompleteTreasure_Dungeon109(bool debug) { resetBool(flag_CompleteTreasure_Dungeon109(), debug); } bool getFlag_CompleteTreasure_Dungeon110(bool debug) { return getBool(flag_CompleteTreasure_Dungeon110(), debug); } void setFlag_CompleteTreasure_Dungeon110(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon110(), debug); } +void resetFlag_CompleteTreasure_Dungeon110(bool debug) { resetBool(flag_CompleteTreasure_Dungeon110(), debug); } bool getFlag_CompleteTreasure_Dungeon111(bool debug) { return getBool(flag_CompleteTreasure_Dungeon111(), debug); } void setFlag_CompleteTreasure_Dungeon111(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon111(), debug); } +void resetFlag_CompleteTreasure_Dungeon111(bool debug) { resetBool(flag_CompleteTreasure_Dungeon111(), debug); } bool getFlag_CompleteTreasure_Dungeon112(bool debug) { return getBool(flag_CompleteTreasure_Dungeon112(), debug); } void setFlag_CompleteTreasure_Dungeon112(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon112(), debug); } +void resetFlag_CompleteTreasure_Dungeon112(bool debug) { resetBool(flag_CompleteTreasure_Dungeon112(), debug); } bool getFlag_CompleteTreasure_Dungeon113(bool debug) { return getBool(flag_CompleteTreasure_Dungeon113(), debug); } void setFlag_CompleteTreasure_Dungeon113(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon113(), debug); } +void resetFlag_CompleteTreasure_Dungeon113(bool debug) { resetBool(flag_CompleteTreasure_Dungeon113(), debug); } bool getFlag_CompleteTreasure_Dungeon114(bool debug) { return getBool(flag_CompleteTreasure_Dungeon114(), debug); } void setFlag_CompleteTreasure_Dungeon114(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon114(), debug); } +void resetFlag_CompleteTreasure_Dungeon114(bool debug) { resetBool(flag_CompleteTreasure_Dungeon114(), debug); } bool getFlag_CompleteTreasure_Dungeon115(bool debug) { return getBool(flag_CompleteTreasure_Dungeon115(), debug); } void setFlag_CompleteTreasure_Dungeon115(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon115(), debug); } +void resetFlag_CompleteTreasure_Dungeon115(bool debug) { resetBool(flag_CompleteTreasure_Dungeon115(), debug); } bool getFlag_CompleteTreasure_Dungeon116(bool debug) { return getBool(flag_CompleteTreasure_Dungeon116(), debug); } void setFlag_CompleteTreasure_Dungeon116(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon116(), debug); } +void resetFlag_CompleteTreasure_Dungeon116(bool debug) { resetBool(flag_CompleteTreasure_Dungeon116(), debug); } bool getFlag_CompleteTreasure_Dungeon117(bool debug) { return getBool(flag_CompleteTreasure_Dungeon117(), debug); } void setFlag_CompleteTreasure_Dungeon117(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon117(), debug); } +void resetFlag_CompleteTreasure_Dungeon117(bool debug) { resetBool(flag_CompleteTreasure_Dungeon117(), debug); } bool getFlag_CompleteTreasure_Dungeon118(bool debug) { return getBool(flag_CompleteTreasure_Dungeon118(), debug); } void setFlag_CompleteTreasure_Dungeon118(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon118(), debug); } +void resetFlag_CompleteTreasure_Dungeon118(bool debug) { resetBool(flag_CompleteTreasure_Dungeon118(), debug); } bool getFlag_CompleteTreasure_Dungeon119(bool debug) { return getBool(flag_CompleteTreasure_Dungeon119(), debug); } void setFlag_CompleteTreasure_Dungeon119(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon119(), debug); } +void resetFlag_CompleteTreasure_Dungeon119(bool debug) { resetBool(flag_CompleteTreasure_Dungeon119(), debug); } bool getFlag_CompleteTreasure_Dungeon120(bool debug) { return getBool(flag_CompleteTreasure_Dungeon120(), debug); } void setFlag_CompleteTreasure_Dungeon120(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon120(), debug); } +void resetFlag_CompleteTreasure_Dungeon120(bool debug) { resetBool(flag_CompleteTreasure_Dungeon120(), debug); } bool getFlag_CompleteTreasure_Dungeon121(bool debug) { return getBool(flag_CompleteTreasure_Dungeon121(), debug); } void setFlag_CompleteTreasure_Dungeon121(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon121(), debug); } +void resetFlag_CompleteTreasure_Dungeon121(bool debug) { resetBool(flag_CompleteTreasure_Dungeon121(), debug); } bool getFlag_CompleteTreasure_Dungeon122(bool debug) { return getBool(flag_CompleteTreasure_Dungeon122(), debug); } void setFlag_CompleteTreasure_Dungeon122(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon122(), debug); } +void resetFlag_CompleteTreasure_Dungeon122(bool debug) { resetBool(flag_CompleteTreasure_Dungeon122(), debug); } bool getFlag_CompleteTreasure_Dungeon123(bool debug) { return getBool(flag_CompleteTreasure_Dungeon123(), debug); } void setFlag_CompleteTreasure_Dungeon123(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon123(), debug); } +void resetFlag_CompleteTreasure_Dungeon123(bool debug) { resetBool(flag_CompleteTreasure_Dungeon123(), debug); } bool getFlag_CompleteTreasure_Dungeon124(bool debug) { return getBool(flag_CompleteTreasure_Dungeon124(), debug); } void setFlag_CompleteTreasure_Dungeon124(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon124(), debug); } +void resetFlag_CompleteTreasure_Dungeon124(bool debug) { resetBool(flag_CompleteTreasure_Dungeon124(), debug); } bool getFlag_CompleteTreasure_Dungeon125(bool debug) { return getBool(flag_CompleteTreasure_Dungeon125(), debug); } void setFlag_CompleteTreasure_Dungeon125(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon125(), debug); } +void resetFlag_CompleteTreasure_Dungeon125(bool debug) { resetBool(flag_CompleteTreasure_Dungeon125(), debug); } bool getFlag_CompleteTreasure_Dungeon126(bool debug) { return getBool(flag_CompleteTreasure_Dungeon126(), debug); } void setFlag_CompleteTreasure_Dungeon126(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon126(), debug); } +void resetFlag_CompleteTreasure_Dungeon126(bool debug) { resetBool(flag_CompleteTreasure_Dungeon126(), debug); } bool getFlag_CompleteTreasure_Dungeon127(bool debug) { return getBool(flag_CompleteTreasure_Dungeon127(), debug); } void setFlag_CompleteTreasure_Dungeon127(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon127(), debug); } +void resetFlag_CompleteTreasure_Dungeon127(bool debug) { resetBool(flag_CompleteTreasure_Dungeon127(), debug); } bool getFlag_CompleteTreasure_Dungeon128(bool debug) { return getBool(flag_CompleteTreasure_Dungeon128(), debug); } void setFlag_CompleteTreasure_Dungeon128(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon128(), debug); } +void resetFlag_CompleteTreasure_Dungeon128(bool debug) { resetBool(flag_CompleteTreasure_Dungeon128(), debug); } bool getFlag_CompleteTreasure_Dungeon129(bool debug) { return getBool(flag_CompleteTreasure_Dungeon129(), debug); } void setFlag_CompleteTreasure_Dungeon129(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon129(), debug); } +void resetFlag_CompleteTreasure_Dungeon129(bool debug) { resetBool(flag_CompleteTreasure_Dungeon129(), debug); } bool getFlag_CompleteTreasure_Dungeon130(bool debug) { return getBool(flag_CompleteTreasure_Dungeon130(), debug); } void setFlag_CompleteTreasure_Dungeon130(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon130(), debug); } +void resetFlag_CompleteTreasure_Dungeon130(bool debug) { resetBool(flag_CompleteTreasure_Dungeon130(), debug); } bool getFlag_CompleteTreasure_Dungeon131(bool debug) { return getBool(flag_CompleteTreasure_Dungeon131(), debug); } void setFlag_CompleteTreasure_Dungeon131(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon131(), debug); } +void resetFlag_CompleteTreasure_Dungeon131(bool debug) { resetBool(flag_CompleteTreasure_Dungeon131(), debug); } bool getFlag_CompleteTreasure_Dungeon132(bool debug) { return getBool(flag_CompleteTreasure_Dungeon132(), debug); } void setFlag_CompleteTreasure_Dungeon132(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon132(), debug); } +void resetFlag_CompleteTreasure_Dungeon132(bool debug) { resetBool(flag_CompleteTreasure_Dungeon132(), debug); } bool getFlag_CompleteTreasure_Dungeon133(bool debug) { return getBool(flag_CompleteTreasure_Dungeon133(), debug); } void setFlag_CompleteTreasure_Dungeon133(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon133(), debug); } +void resetFlag_CompleteTreasure_Dungeon133(bool debug) { resetBool(flag_CompleteTreasure_Dungeon133(), debug); } bool getFlag_CompleteTreasure_Dungeon134(bool debug) { return getBool(flag_CompleteTreasure_Dungeon134(), debug); } void setFlag_CompleteTreasure_Dungeon134(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon134(), debug); } +void resetFlag_CompleteTreasure_Dungeon134(bool debug) { resetBool(flag_CompleteTreasure_Dungeon134(), debug); } bool getFlag_CompleteTreasure_Dungeon135(bool debug) { return getBool(flag_CompleteTreasure_Dungeon135(), debug); } void setFlag_CompleteTreasure_Dungeon135(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon135(), debug); } +void resetFlag_CompleteTreasure_Dungeon135(bool debug) { resetBool(flag_CompleteTreasure_Dungeon135(), debug); } bool getFlag_CompleteTreasure_Dungeon136(bool debug) { return getBool(flag_CompleteTreasure_Dungeon136(), debug); } void setFlag_CompleteTreasure_Dungeon136(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon136(), debug); } +void resetFlag_CompleteTreasure_Dungeon136(bool debug) { resetBool(flag_CompleteTreasure_Dungeon136(), debug); } void getFlag_CookEffect0(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_CookEffect0(), value, idx, debug); } void setFlag_CookEffect0(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_CookEffect0(), idx, debug); } +void resetFlag_CookEffect0(s32 idx, bool debug) { resetVec2f(flag_CookEffect0(), idx, debug); } void getFlag_CookEffect1(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_CookEffect1(), value, idx, debug); } void setFlag_CookEffect1(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_CookEffect1(), idx, debug); } +void resetFlag_CookEffect1(s32 idx, bool debug) { resetVec2f(flag_CookEffect1(), idx, debug); } void getFlag_CookMaterialName0(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName0(), value, idx, debug); } void setFlag_CookMaterialName0(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName0(), idx, debug); } +void resetFlag_CookMaterialName0(s32 idx, bool debug) { resetStr64(flag_CookMaterialName0(), idx, debug); } void getFlag_CookMaterialName1(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName1(), value, idx, debug); } void setFlag_CookMaterialName1(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName1(), idx, debug); } +void resetFlag_CookMaterialName1(s32 idx, bool debug) { resetStr64(flag_CookMaterialName1(), idx, debug); } void getFlag_CookMaterialName2(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName2(), value, idx, debug); } void setFlag_CookMaterialName2(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName2(), idx, debug); } +void resetFlag_CookMaterialName2(s32 idx, bool debug) { resetStr64(flag_CookMaterialName2(), idx, debug); } void getFlag_CookMaterialName3(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName3(), value, idx, debug); } void setFlag_CookMaterialName3(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName3(), idx, debug); } +void resetFlag_CookMaterialName3(s32 idx, bool debug) { resetStr64(flag_CookMaterialName3(), idx, debug); } void getFlag_CookMaterialName4(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName4(), value, idx, debug); } void setFlag_CookMaterialName4(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName4(), idx, debug); } +void resetFlag_CookMaterialName4(s32 idx, bool debug) { resetStr64(flag_CookMaterialName4(), idx, debug); } s32 getFlag_Counter_TerminalElectric(bool debug) { return getS32(flag_Counter_TerminalElectric(), debug); } void setFlag_Counter_TerminalElectric(s32 value, bool debug) { setS32(value, flag_Counter_TerminalElectric(), debug); } +void resetFlag_Counter_TerminalElectric(bool debug) { resetS32(flag_Counter_TerminalElectric(), debug); } s32 getFlag_Counter_TerminalFinalTrial(bool debug) { return getS32(flag_Counter_TerminalFinalTrial(), debug); } void setFlag_Counter_TerminalFinalTrial(s32 value, bool debug) { setS32(value, flag_Counter_TerminalFinalTrial(), debug); } +void resetFlag_Counter_TerminalFinalTrial(bool debug) { resetS32(flag_Counter_TerminalFinalTrial(), debug); } s32 getFlag_Counter_TerminalFire(bool debug) { return getS32(flag_Counter_TerminalFire(), debug); } void setFlag_Counter_TerminalFire(s32 value, bool debug) { setS32(value, flag_Counter_TerminalFire(), debug); } +void resetFlag_Counter_TerminalFire(bool debug) { resetS32(flag_Counter_TerminalFire(), debug); } s32 getFlag_Counter_TerminalWater(bool debug) { return getS32(flag_Counter_TerminalWater(), debug); } void setFlag_Counter_TerminalWater(s32 value, bool debug) { setS32(value, flag_Counter_TerminalWater(), debug); } +void resetFlag_Counter_TerminalWater(bool debug) { resetS32(flag_Counter_TerminalWater(), debug); } s32 getFlag_Counter_TerminalWind(bool debug) { return getS32(flag_Counter_TerminalWind(), debug); } void setFlag_Counter_TerminalWind(s32 value, bool debug) { setS32(value, flag_Counter_TerminalWind(), debug); } +void resetFlag_Counter_TerminalWind(bool debug) { resetS32(flag_Counter_TerminalWind(), debug); } bool getFlag_CourageFirstDemoKill(bool debug) { return getBool(flag_CourageFirstDemoKill(), debug); } void setFlag_CourageFirstDemoKill(bool value, bool debug) { setBool(value, flag_CourageFirstDemoKill(), debug); } +void resetFlag_CourageFirstDemoKill(bool debug) { resetBool(flag_CourageFirstDemoKill(), debug); } s32 getFlag_CurrentHart(bool debug) { return getS32(flag_CurrentHart(), debug); } void setFlag_CurrentHart(s32 value, bool debug) { setS32(value, flag_CurrentHart(), debug); } +void resetFlag_CurrentHart(bool debug) { resetS32(flag_CurrentHart(), debug); } s32 getFlag_CurrentMamo(bool debug) { return getS32(flag_CurrentMamo(), debug); } void setFlag_CurrentMamo(s32 value, bool debug) { setS32(value, flag_CurrentMamo(), debug); } +void resetFlag_CurrentMamo(bool debug) { resetS32(flag_CurrentMamo(), debug); } s32 getFlag_CurrentRupee(bool debug) { return getS32(flag_CurrentRupee(), debug); } void setFlag_CurrentRupee(s32 value, bool debug) { setS32(value, flag_CurrentRupee(), debug); } +void resetFlag_CurrentRupee(bool debug) { resetS32(flag_CurrentRupee(), debug); } s32 getFlag_CurrentTotalGetRupeeInMiniGame(bool debug) { return getS32(flag_CurrentTotalGetRupeeInMiniGame(), debug); } void setFlag_CurrentTotalGetRupeeInMiniGame(s32 value, bool debug) { setS32(value, flag_CurrentTotalGetRupeeInMiniGame(), debug); } +void resetFlag_CurrentTotalGetRupeeInMiniGame(bool debug) { resetS32(flag_CurrentTotalGetRupeeInMiniGame(), debug); } s32 getFlag_CurseR_Electric_Challenge(bool debug) { return getS32(flag_CurseR_Electric_Challenge(), debug); } void setFlag_CurseR_Electric_Challenge(s32 value, bool debug) { setS32(value, flag_CurseR_Electric_Challenge(), debug); } +void resetFlag_CurseR_Electric_Challenge(bool debug) { resetS32(flag_CurseR_Electric_Challenge(), debug); } s32 getFlag_CurseR_Fire_Challenge(bool debug) { return getS32(flag_CurseR_Fire_Challenge(), debug); } void setFlag_CurseR_Fire_Challenge(s32 value, bool debug) { setS32(value, flag_CurseR_Fire_Challenge(), debug); } +void resetFlag_CurseR_Fire_Challenge(bool debug) { resetS32(flag_CurseR_Fire_Challenge(), debug); } s32 getFlag_CurseR_Water_Challenge(bool debug) { return getS32(flag_CurseR_Water_Challenge(), debug); } void setFlag_CurseR_Water_Challenge(s32 value, bool debug) { setS32(value, flag_CurseR_Water_Challenge(), debug); } +void resetFlag_CurseR_Water_Challenge(bool debug) { resetS32(flag_CurseR_Water_Challenge(), debug); } s32 getFlag_CurseR_Wind_Challenge(bool debug) { return getS32(flag_CurseR_Wind_Challenge(), debug); } void setFlag_CurseR_Wind_Challenge(s32 value, bool debug) { setS32(value, flag_CurseR_Wind_Challenge(), debug); } +void resetFlag_CurseR_Wind_Challenge(bool debug) { resetS32(flag_CurseR_Wind_Challenge(), debug); } bool getFlag_DarkWoods_Finish(bool debug) { return getBool(flag_DarkWoods_Finish(), debug); } void setFlag_DarkWoods_Finish(bool value, bool debug) { setBool(value, flag_DarkWoods_Finish(), debug); } +void resetFlag_DarkWoods_Finish(bool debug) { resetBool(flag_DarkWoods_Finish(), debug); } bool getFlag_DarkWoods_Giant_Clear(bool debug) { return getBool(flag_DarkWoods_Giant_Clear(), debug); } void setFlag_DarkWoods_Giant_Clear(bool value, bool debug) { setBool(value, flag_DarkWoods_Giant_Clear(), debug); } +void resetFlag_DarkWoods_Giant_Clear(bool debug) { resetBool(flag_DarkWoods_Giant_Clear(), debug); } bool getFlag_DarkWoods_Necklace_Active(bool debug) { return getBool(flag_DarkWoods_Necklace_Active(), debug); } void setFlag_DarkWoods_Necklace_Active(bool value, bool debug) { setBool(value, flag_DarkWoods_Necklace_Active(), debug); } +void resetFlag_DarkWoods_Necklace_Active(bool debug) { resetBool(flag_DarkWoods_Necklace_Active(), debug); } void getFlag_DeadHorse_ActorName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ActorName(), value, idx, debug); } void setFlag_DeadHorse_ActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ActorName(), idx, debug); } +void resetFlag_DeadHorse_ActorName(s32 idx, bool debug) { resetStr64(flag_DeadHorse_ActorName(), idx, debug); } void getFlag_DeadHorse_AmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_AmiiboUidHash(), value, idx, debug); } void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_AmiiboUidHash(), idx, debug); } +void resetFlag_DeadHorse_AmiiboUidHash(s32 idx, bool debug) { resetStr64(flag_DeadHorse_AmiiboUidHash(), idx, debug); } s32 getFlag_DeadHorse_CollarType(s32 idx, bool debug) { return getS32(flag_DeadHorse_CollarType(), idx, debug); } void setFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_CollarType(), idx, debug); } +void resetFlag_DeadHorse_CollarType(s32 idx, bool debug) { resetS32(flag_DeadHorse_CollarType(), idx, debug); } s32 getFlag_DeadHorse_DeadCause(s32 idx, bool debug) { return getS32(flag_DeadHorse_DeadCause(), idx, debug); } void setFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_DeadCause(), idx, debug); } +void resetFlag_DeadHorse_DeadCause(s32 idx, bool debug) { resetS32(flag_DeadHorse_DeadCause(), idx, debug); } f32 getFlag_DeadHorse_Familiarity(s32 idx, bool debug) { return getF32(flag_DeadHorse_Familiarity(), idx, debug); } void setFlag_DeadHorse_Familiarity(f32 value, s32 idx, bool debug) { setF32(value, flag_DeadHorse_Familiarity(), idx, debug); } +void resetFlag_DeadHorse_Familiarity(s32 idx, bool debug) { resetF32(flag_DeadHorse_Familiarity(), idx, debug); } s32 getFlag_DeadHorse_FootType(s32 idx, bool debug) { return getS32(flag_DeadHorse_FootType(), idx, debug); } void setFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_FootType(), idx, debug); } +void resetFlag_DeadHorse_FootType(s32 idx, bool debug) { resetS32(flag_DeadHorse_FootType(), idx, debug); } void getFlag_DeadHorse_ManeName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ManeName(), value, idx, debug); } void setFlag_DeadHorse_ManeName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ManeName(), idx, debug); } +void resetFlag_DeadHorse_ManeName(s32 idx, bool debug) { resetStr64(flag_DeadHorse_ManeName(), idx, debug); } void getFlag_DeadHorse_ReinsName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ReinsName(), value, idx, debug); } void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ReinsName(), idx, debug); } +void resetFlag_DeadHorse_ReinsName(s32 idx, bool debug) { resetStr64(flag_DeadHorse_ReinsName(), idx, debug); } s32 getFlag_DeadHorse_RideTimeSec(s32 idx, bool debug) { return getS32(flag_DeadHorse_RideTimeSec(), idx, debug); } void setFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_RideTimeSec(), idx, debug); } +void resetFlag_DeadHorse_RideTimeSec(s32 idx, bool debug) { resetS32(flag_DeadHorse_RideTimeSec(), idx, debug); } void getFlag_DeadHorse_SaddleName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_SaddleName(), value, idx, debug); } void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_SaddleName(), idx, debug); } +void resetFlag_DeadHorse_SaddleName(s32 idx, bool debug) { resetStr64(flag_DeadHorse_SaddleName(), idx, debug); } void getFlag_DeadHorse_UserName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_UserName(), value, idx, debug); } void setFlag_DeadHorse_UserName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_UserName(), idx, debug); } +void resetFlag_DeadHorse_UserName(s32 idx, bool debug) { resetStr64(flag_DeadHorse_UserName(), idx, debug); } f32 getFlag_DebugMoveDistance(bool debug) { return getF32(flag_DebugMoveDistance(), debug); } void setFlag_DebugMoveDistance(f32 value, bool debug) { setF32(value, flag_DebugMoveDistance(), debug); } +void resetFlag_DebugMoveDistance(bool debug) { resetF32(flag_DebugMoveDistance(), debug); } bool getFlag_Defeat_OneHitDungeon001(bool debug) { return getBool(flag_Defeat_OneHitDungeon001(), debug); } void setFlag_Defeat_OneHitDungeon001(bool value, bool debug) { setBool(value, flag_Defeat_OneHitDungeon001(), debug); } +void resetFlag_Defeat_OneHitDungeon001(bool debug) { resetBool(flag_Defeat_OneHitDungeon001(), debug); } bool getFlag_Defeat_OneHitDungeon002(bool debug) { return getBool(flag_Defeat_OneHitDungeon002(), debug); } void setFlag_Defeat_OneHitDungeon002(bool value, bool debug) { setBool(value, flag_Defeat_OneHitDungeon002(), debug); } +void resetFlag_Defeat_OneHitDungeon002(bool debug) { resetBool(flag_Defeat_OneHitDungeon002(), debug); } bool getFlag_Defeat_OneHitDungeon003(bool debug) { return getBool(flag_Defeat_OneHitDungeon003(), debug); } void setFlag_Defeat_OneHitDungeon003(bool value, bool debug) { setBool(value, flag_Defeat_OneHitDungeon003(), debug); } +void resetFlag_Defeat_OneHitDungeon003(bool debug) { resetBool(flag_Defeat_OneHitDungeon003(), debug); } bool getFlag_Defeat_OneHitDungeon004(bool debug) { return getBool(flag_Defeat_OneHitDungeon004(), debug); } void setFlag_Defeat_OneHitDungeon004(bool value, bool debug) { setBool(value, flag_Defeat_OneHitDungeon004(), debug); } +void resetFlag_Defeat_OneHitDungeon004(bool debug) { resetBool(flag_Defeat_OneHitDungeon004(), debug); } s32 getFlag_Defeated_Enemy_AirOctarock_Num(bool debug) { return getS32(flag_Defeated_Enemy_AirOctarock_Num(), debug); } void setFlag_Defeated_Enemy_AirOctarock_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_AirOctarock_Num(), debug); } +void resetFlag_Defeated_Enemy_AirOctarock_Num(bool debug) { resetS32(flag_Defeated_Enemy_AirOctarock_Num(), debug); } s32 getFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Assassin_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Assassin_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Assassin_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Assassin_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Assassin_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Assassin_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Assassin_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Assassin_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Assassin_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Assassin_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Assassin_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Assassin_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Dark_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Dark_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Dark_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Dark_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Gold_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Gold_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Gold_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Gold_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Bokoblin_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Bokoblin_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Bokoblin_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Bokoblin_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Chuchu_Electric_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Chuchu_Electric_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Chuchu_Electric_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Chuchu_Fire_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Chuchu_Fire_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Chuchu_Fire_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Chuchu_Ice_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Chuchu_Ice_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Chuchu_Ice_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Chuchu_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Chuchu_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Chuchu_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Chuchu_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_GanonBeast_Num(bool debug) { return getS32(flag_Defeated_Enemy_GanonBeast_Num(), debug); } void setFlag_Defeated_Enemy_GanonBeast_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_GanonBeast_Num(), debug); } +void resetFlag_Defeated_Enemy_GanonBeast_Num(bool debug) { resetS32(flag_Defeated_Enemy_GanonBeast_Num(), debug); } s32 getFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug) { return getS32(flag_Defeated_Enemy_GanonGrudge_01_Num(), debug); } void setFlag_Defeated_Enemy_GanonGrudge_01_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_GanonGrudge_01_Num(), debug); } +void resetFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug) { resetS32(flag_Defeated_Enemy_GanonGrudge_01_Num(), debug); } s32 getFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug) { return getS32(flag_Defeated_Enemy_GanonGrudge_02_Num(), debug); } void setFlag_Defeated_Enemy_GanonGrudge_02_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_GanonGrudge_02_Num(), debug); } +void resetFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug) { resetS32(flag_Defeated_Enemy_GanonGrudge_02_Num(), debug); } s32 getFlag_Defeated_Enemy_GanonGrudge_Num(bool debug) { return getS32(flag_Defeated_Enemy_GanonGrudge_Num(), debug); } void setFlag_Defeated_Enemy_GanonGrudge_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_GanonGrudge_Num(), debug); } +void resetFlag_Defeated_Enemy_GanonGrudge_Num(bool debug) { resetS32(flag_Defeated_Enemy_GanonGrudge_Num(), debug); } s32 getFlag_Defeated_Enemy_Giant_Bone_Num(bool debug) { return getS32(flag_Defeated_Enemy_Giant_Bone_Num(), debug); } void setFlag_Defeated_Enemy_Giant_Bone_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Giant_Bone_Num(), debug); } +void resetFlag_Defeated_Enemy_Giant_Bone_Num(bool debug) { resetS32(flag_Defeated_Enemy_Giant_Bone_Num(), debug); } s32 getFlag_Defeated_Enemy_Giant_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Giant_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Giant_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Giant_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Giant_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Giant_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Giant_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Giant_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Giant_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Giant_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Giant_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Giant_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Giant_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Giant_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Giant_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Giant_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Giant_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Giant_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Fire_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Fire_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Fire_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Fire_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Fire_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Fire_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Fire_R_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Fire_R_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Fire_R_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Fire_R_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Ice_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Ice_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Ice_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Ice_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Ice_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Ice_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Little_Fire_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Little_Fire_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Little_Fire_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Little_Fire_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Little_Ice_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Little_Ice_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Little_Ice_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Little_Ice_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Little_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Little_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Little_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Little_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Little_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Little_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Golem_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Golem_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Golem_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Golem_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Golem_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Golem_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_A_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_A_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_A_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_A_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_A_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_A_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_B_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_B_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_B_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_B_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_B_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_B_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_C_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_C_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_C_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_C_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_C_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_C_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_Mini_Baby_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_Mini_Baby_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_Mini_Baby_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_Mini_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_Mini_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_Mini_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_Mini_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_Mini_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_Mini_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Guardian_Mini_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Guardian_Mini_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Guardian_Mini_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Keese_Electric_Num(bool debug) { return getS32(flag_Defeated_Enemy_Keese_Electric_Num(), debug); } void setFlag_Defeated_Enemy_Keese_Electric_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Keese_Electric_Num(), debug); } +void resetFlag_Defeated_Enemy_Keese_Electric_Num(bool debug) { resetS32(flag_Defeated_Enemy_Keese_Electric_Num(), debug); } s32 getFlag_Defeated_Enemy_Keese_Fire_Num(bool debug) { return getS32(flag_Defeated_Enemy_Keese_Fire_Num(), debug); } void setFlag_Defeated_Enemy_Keese_Fire_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Keese_Fire_Num(), debug); } +void resetFlag_Defeated_Enemy_Keese_Fire_Num(bool debug) { resetS32(flag_Defeated_Enemy_Keese_Fire_Num(), debug); } s32 getFlag_Defeated_Enemy_Keese_Ice_Num(bool debug) { return getS32(flag_Defeated_Enemy_Keese_Ice_Num(), debug); } void setFlag_Defeated_Enemy_Keese_Ice_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Keese_Ice_Num(), debug); } +void resetFlag_Defeated_Enemy_Keese_Ice_Num(bool debug) { resetS32(flag_Defeated_Enemy_Keese_Ice_Num(), debug); } s32 getFlag_Defeated_Enemy_Keese_Num(bool debug) { return getS32(flag_Defeated_Enemy_Keese_Num(), debug); } void setFlag_Defeated_Enemy_Keese_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Keese_Num(), debug); } +void resetFlag_Defeated_Enemy_Keese_Num(bool debug) { resetS32(flag_Defeated_Enemy_Keese_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Dark_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Dark_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Dark_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Dark_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Electric_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Electric_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Electric_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Electric_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Fire_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Fire_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Fire_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Fire_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Gold_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Gold_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Gold_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Gold_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Ice_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Ice_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Ice_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Ice_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lizalfos_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Lizalfos_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lizalfos_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lizalfos_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lynel_Dark_Num(), debug); } void setFlag_Defeated_Enemy_Lynel_Dark_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lynel_Dark_Num(), debug); } +void resetFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lynel_Dark_Num(), debug); } s32 getFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lynel_Gold_Num(), debug); } void setFlag_Defeated_Enemy_Lynel_Gold_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lynel_Gold_Num(), debug); } +void resetFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lynel_Gold_Num(), debug); } s32 getFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lynel_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Lynel_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lynel_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lynel_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lynel_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Lynel_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lynel_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lynel_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Lynel_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Lynel_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Lynel_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Lynel_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Bone_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Bone_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Bone_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Dark_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Dark_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Dark_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Dark_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Gold_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Gold_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Gold_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Gold_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Junior_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Junior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Junior_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Junior_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Middle_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Middle_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Middle_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Middle_Num(), debug); } s32 getFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Moriblin_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Moriblin_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Moriblin_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Moriblin_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug) { return getS32(flag_Defeated_Enemy_Octarock_Desert_Num(), debug); } void setFlag_Defeated_Enemy_Octarock_Desert_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Octarock_Desert_Num(), debug); } +void resetFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug) { resetS32(flag_Defeated_Enemy_Octarock_Desert_Num(), debug); } s32 getFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug) { return getS32(flag_Defeated_Enemy_Octarock_Forest_Num(), debug); } void setFlag_Defeated_Enemy_Octarock_Forest_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Octarock_Forest_Num(), debug); } +void resetFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug) { resetS32(flag_Defeated_Enemy_Octarock_Forest_Num(), debug); } s32 getFlag_Defeated_Enemy_Octarock_Num(bool debug) { return getS32(flag_Defeated_Enemy_Octarock_Num(), debug); } void setFlag_Defeated_Enemy_Octarock_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Octarock_Num(), debug); } +void resetFlag_Defeated_Enemy_Octarock_Num(bool debug) { resetS32(flag_Defeated_Enemy_Octarock_Num(), debug); } s32 getFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug) { return getS32(flag_Defeated_Enemy_Octarock_Snow_Num(), debug); } void setFlag_Defeated_Enemy_Octarock_Snow_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Octarock_Snow_Num(), debug); } +void resetFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug) { resetS32(flag_Defeated_Enemy_Octarock_Snow_Num(), debug); } s32 getFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug) { return getS32(flag_Defeated_Enemy_Octarock_Stone_Num(), debug); } void setFlag_Defeated_Enemy_Octarock_Stone_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Octarock_Stone_Num(), debug); } +void resetFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug) { resetS32(flag_Defeated_Enemy_Octarock_Stone_Num(), debug); } s32 getFlag_Defeated_Enemy_Sandworm_Num(bool debug) { return getS32(flag_Defeated_Enemy_Sandworm_Num(), debug); } void setFlag_Defeated_Enemy_Sandworm_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Sandworm_Num(), debug); } +void resetFlag_Defeated_Enemy_Sandworm_Num(bool debug) { resetS32(flag_Defeated_Enemy_Sandworm_Num(), debug); } s32 getFlag_Defeated_Enemy_SandwormR_Num(bool debug) { return getS32(flag_Defeated_Enemy_SandwormR_Num(), debug); } void setFlag_Defeated_Enemy_SandwormR_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_SandwormR_Num(), debug); } +void resetFlag_Defeated_Enemy_SandwormR_Num(bool debug) { resetS32(flag_Defeated_Enemy_SandwormR_Num(), debug); } s32 getFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug) { return getS32(flag_Defeated_Enemy_SiteBoss_Bow_Num(), debug); } void setFlag_Defeated_Enemy_SiteBoss_Bow_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_SiteBoss_Bow_Num(), debug); } +void resetFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug) { resetS32(flag_Defeated_Enemy_SiteBoss_Bow_Num(), debug); } s32 getFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug) { return getS32(flag_Defeated_Enemy_SiteBoss_Lsword_Num(), debug); } void setFlag_Defeated_Enemy_SiteBoss_Lsword_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_SiteBoss_Lsword_Num(), debug); } +void resetFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug) { resetS32(flag_Defeated_Enemy_SiteBoss_Lsword_Num(), debug); } s32 getFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug) { return getS32(flag_Defeated_Enemy_SiteBoss_Spear_Num(), debug); } void setFlag_Defeated_Enemy_SiteBoss_Spear_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_SiteBoss_Spear_Num(), debug); } +void resetFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug) { resetS32(flag_Defeated_Enemy_SiteBoss_Spear_Num(), debug); } s32 getFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug) { return getS32(flag_Defeated_Enemy_SiteBoss_Sword_Num(), debug); } void setFlag_Defeated_Enemy_SiteBoss_Sword_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_SiteBoss_Sword_Num(), debug); } +void resetFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug) { resetS32(flag_Defeated_Enemy_SiteBoss_Sword_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Electric_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Electric_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Electric_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Electric_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Fire_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Fire_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Fire_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Fire_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Ice_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Ice_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Ice_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Ice_Num(), debug); } s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug) { return getS32(flag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(), debug); } void setFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(), debug); } +void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug) { resetS32(flag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(), debug); } s32 getFlag_Defeated_Priest_Boss_Normal_Num(bool debug) { return getS32(flag_Defeated_Priest_Boss_Normal_Num(), debug); } void setFlag_Defeated_Priest_Boss_Normal_Num(s32 value, bool debug) { setS32(value, flag_Defeated_Priest_Boss_Normal_Num(), debug); } +void resetFlag_Defeated_Priest_Boss_Normal_Num(bool debug) { resetS32(flag_Defeated_Priest_Boss_Normal_Num(), debug); } s32 getFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug) { return getS32(flag_Defeated_RemainsFire_Drone_A_01_Num(), debug); } void setFlag_Defeated_RemainsFire_Drone_A_01_Num(s32 value, bool debug) { setS32(value, flag_Defeated_RemainsFire_Drone_A_01_Num(), debug); } +void resetFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug) { resetS32(flag_Defeated_RemainsFire_Drone_A_01_Num(), debug); } s32 getFlag_DefeatedForestGiantNum(bool debug) { return getS32(flag_DefeatedForestGiantNum(), debug); } void setFlag_DefeatedForestGiantNum(s32 value, bool debug) { setS32(value, flag_DefeatedForestGiantNum(), debug); } +void resetFlag_DefeatedForestGiantNum(bool debug) { resetS32(flag_DefeatedForestGiantNum(), debug); } s32 getFlag_DefeatedGolemNum(bool debug) { return getS32(flag_DefeatedGolemNum(), debug); } void setFlag_DefeatedGolemNum(s32 value, bool debug) { setS32(value, flag_DefeatedGolemNum(), debug); } +void resetFlag_DefeatedGolemNum(bool debug) { resetS32(flag_DefeatedGolemNum(), debug); } s32 getFlag_DefeatedSandwormNum(bool debug) { return getS32(flag_DefeatedSandwormNum(), debug); } void setFlag_DefeatedSandwormNum(s32 value, bool debug) { setS32(value, flag_DefeatedSandwormNum(), debug); } +void resetFlag_DefeatedSandwormNum(bool debug) { resetS32(flag_DefeatedSandwormNum(), debug); } f32 getFlag_Demo_PlayerAngle(bool debug) { return getF32(flag_Demo_PlayerAngle(), debug); } void setFlag_Demo_PlayerAngle(f32 value, bool debug) { setF32(value, flag_Demo_PlayerAngle(), debug); } +void resetFlag_Demo_PlayerAngle(bool debug) { resetF32(flag_Demo_PlayerAngle(), debug); } void getFlag_Demo_PlayerPosition(sead::Vector3f* value, bool debug) { getVec3f(flag_Demo_PlayerPosition(), value, debug); } void setFlag_Demo_PlayerPosition(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Demo_PlayerPosition(), debug); } +void resetFlag_Demo_PlayerPosition(bool debug) { resetVec3f(flag_Demo_PlayerPosition(), debug); } bool getFlag_Demo010_0(bool debug) { return getBool(flag_Demo010_0(), debug); } void setFlag_Demo010_0(bool value, bool debug) { setBool(value, flag_Demo010_0(), debug); } +void resetFlag_Demo010_0(bool debug) { resetBool(flag_Demo010_0(), debug); } bool getFlag_Demo010_1(bool debug) { return getBool(flag_Demo010_1(), debug); } void setFlag_Demo010_1(bool value, bool debug) { setBool(value, flag_Demo010_1(), debug); } +void resetFlag_Demo010_1(bool debug) { resetBool(flag_Demo010_1(), debug); } bool getFlag_Demo042_0(bool debug) { return getBool(flag_Demo042_0(), debug); } void setFlag_Demo042_0(bool value, bool debug) { setBool(value, flag_Demo042_0(), debug); } +void resetFlag_Demo042_0(bool debug) { resetBool(flag_Demo042_0(), debug); } bool getFlag_Demo042_1(bool debug) { return getBool(flag_Demo042_1(), debug); } void setFlag_Demo042_1(bool value, bool debug) { setBool(value, flag_Demo042_1(), debug); } +void resetFlag_Demo042_1(bool debug) { resetBool(flag_Demo042_1(), debug); } bool getFlag_Demo104_0(bool debug) { return getBool(flag_Demo104_0(), debug); } void setFlag_Demo104_0(bool value, bool debug) { setBool(value, flag_Demo104_0(), debug); } +void resetFlag_Demo104_0(bool debug) { resetBool(flag_Demo104_0(), debug); } bool getFlag_Demo105_0(bool debug) { return getBool(flag_Demo105_0(), debug); } void setFlag_Demo105_0(bool value, bool debug) { setBool(value, flag_Demo105_0(), debug); } +void resetFlag_Demo105_0(bool debug) { resetBool(flag_Demo105_0(), debug); } bool getFlag_Demo109_1(bool debug) { return getBool(flag_Demo109_1(), debug); } void setFlag_Demo109_1(bool value, bool debug) { setBool(value, flag_Demo109_1(), debug); } +void resetFlag_Demo109_1(bool debug) { resetBool(flag_Demo109_1(), debug); } bool getFlag_Demo126_0(bool debug) { return getBool(flag_Demo126_0(), debug); } void setFlag_Demo126_0(bool value, bool debug) { setBool(value, flag_Demo126_0(), debug); } +void resetFlag_Demo126_0(bool debug) { resetBool(flag_Demo126_0(), debug); } bool getFlag_Demo127_0(bool debug) { return getBool(flag_Demo127_0(), debug); } void setFlag_Demo127_0(bool value, bool debug) { setBool(value, flag_Demo127_0(), debug); } +void resetFlag_Demo127_0(bool debug) { resetBool(flag_Demo127_0(), debug); } bool getFlag_Demo128_0(bool debug) { return getBool(flag_Demo128_0(), debug); } void setFlag_Demo128_0(bool value, bool debug) { setBool(value, flag_Demo128_0(), debug); } +void resetFlag_Demo128_0(bool debug) { resetBool(flag_Demo128_0(), debug); } bool getFlag_Demo129_0(bool debug) { return getBool(flag_Demo129_0(), debug); } void setFlag_Demo129_0(bool value, bool debug) { setBool(value, flag_Demo129_0(), debug); } +void resetFlag_Demo129_0(bool debug) { resetBool(flag_Demo129_0(), debug); } bool getFlag_Demo130_0(bool debug) { return getBool(flag_Demo130_0(), debug); } void setFlag_Demo130_0(bool value, bool debug) { setBool(value, flag_Demo130_0(), debug); } +void resetFlag_Demo130_0(bool debug) { resetBool(flag_Demo130_0(), debug); } bool getFlag_Demo131_0(bool debug) { return getBool(flag_Demo131_0(), debug); } void setFlag_Demo131_0(bool value, bool debug) { setBool(value, flag_Demo131_0(), debug); } +void resetFlag_Demo131_0(bool debug) { resetBool(flag_Demo131_0(), debug); } bool getFlag_Demo132_0(bool debug) { return getBool(flag_Demo132_0(), debug); } void setFlag_Demo132_0(bool value, bool debug) { setBool(value, flag_Demo132_0(), debug); } +void resetFlag_Demo132_0(bool debug) { resetBool(flag_Demo132_0(), debug); } bool getFlag_Demo133_0(bool debug) { return getBool(flag_Demo133_0(), debug); } void setFlag_Demo133_0(bool value, bool debug) { setBool(value, flag_Demo133_0(), debug); } +void resetFlag_Demo133_0(bool debug) { resetBool(flag_Demo133_0(), debug); } bool getFlag_Demo134_0(bool debug) { return getBool(flag_Demo134_0(), debug); } void setFlag_Demo134_0(bool value, bool debug) { setBool(value, flag_Demo134_0(), debug); } +void resetFlag_Demo134_0(bool debug) { resetBool(flag_Demo134_0(), debug); } bool getFlag_Demo135_0(bool debug) { return getBool(flag_Demo135_0(), debug); } void setFlag_Demo135_0(bool value, bool debug) { setBool(value, flag_Demo135_0(), debug); } +void resetFlag_Demo135_0(bool debug) { resetBool(flag_Demo135_0(), debug); } bool getFlag_Demo136_0(bool debug) { return getBool(flag_Demo136_0(), debug); } void setFlag_Demo136_0(bool value, bool debug) { setBool(value, flag_Demo136_0(), debug); } +void resetFlag_Demo136_0(bool debug) { resetBool(flag_Demo136_0(), debug); } bool getFlag_Demo137_0(bool debug) { return getBool(flag_Demo137_0(), debug); } void setFlag_Demo137_0(bool value, bool debug) { setBool(value, flag_Demo137_0(), debug); } +void resetFlag_Demo137_0(bool debug) { resetBool(flag_Demo137_0(), debug); } bool getFlag_Demo138_0(bool debug) { return getBool(flag_Demo138_0(), debug); } void setFlag_Demo138_0(bool value, bool debug) { setBool(value, flag_Demo138_0(), debug); } +void resetFlag_Demo138_0(bool debug) { resetBool(flag_Demo138_0(), debug); } bool getFlag_Demo150_0(bool debug) { return getBool(flag_Demo150_0(), debug); } void setFlag_Demo150_0(bool value, bool debug) { setBool(value, flag_Demo150_0(), debug); } +void resetFlag_Demo150_0(bool debug) { resetBool(flag_Demo150_0(), debug); } bool getFlag_Demo151_0(bool debug) { return getBool(flag_Demo151_0(), debug); } void setFlag_Demo151_0(bool value, bool debug) { setBool(value, flag_Demo151_0(), debug); } +void resetFlag_Demo151_0(bool debug) { resetBool(flag_Demo151_0(), debug); } bool getFlag_Demo152_0(bool debug) { return getBool(flag_Demo152_0(), debug); } void setFlag_Demo152_0(bool value, bool debug) { setBool(value, flag_Demo152_0(), debug); } +void resetFlag_Demo152_0(bool debug) { resetBool(flag_Demo152_0(), debug); } bool getFlag_Demo153_0(bool debug) { return getBool(flag_Demo153_0(), debug); } void setFlag_Demo153_0(bool value, bool debug) { setBool(value, flag_Demo153_0(), debug); } +void resetFlag_Demo153_0(bool debug) { resetBool(flag_Demo153_0(), debug); } bool getFlag_Demo154_0(bool debug) { return getBool(flag_Demo154_0(), debug); } void setFlag_Demo154_0(bool value, bool debug) { setBool(value, flag_Demo154_0(), debug); } +void resetFlag_Demo154_0(bool debug) { resetBool(flag_Demo154_0(), debug); } bool getFlag_Demo157_0(bool debug) { return getBool(flag_Demo157_0(), debug); } void setFlag_Demo157_0(bool value, bool debug) { setBool(value, flag_Demo157_0(), debug); } +void resetFlag_Demo157_0(bool debug) { resetBool(flag_Demo157_0(), debug); } bool getFlag_Demo165_0(bool debug) { return getBool(flag_Demo165_0(), debug); } void setFlag_Demo165_0(bool value, bool debug) { setBool(value, flag_Demo165_0(), debug); } +void resetFlag_Demo165_0(bool debug) { resetBool(flag_Demo165_0(), debug); } bool getFlag_Die_Boss_FinalTrial(bool debug) { return getBool(flag_Die_Boss_FinalTrial(), debug); } void setFlag_Die_Boss_FinalTrial(bool value, bool debug) { setBool(value, flag_Die_Boss_FinalTrial(), debug); } +void resetFlag_Die_Boss_FinalTrial(bool debug) { resetBool(flag_Die_Boss_FinalTrial(), debug); } bool getFlag_Die_PGanonElectric(bool debug) { return getBool(flag_Die_PGanonElectric(), debug); } void setFlag_Die_PGanonElectric(bool value, bool debug) { setBool(value, flag_Die_PGanonElectric(), debug); } +void resetFlag_Die_PGanonElectric(bool debug) { resetBool(flag_Die_PGanonElectric(), debug); } bool getFlag_Die_PGanonFire(bool debug) { return getBool(flag_Die_PGanonFire(), debug); } void setFlag_Die_PGanonFire(bool value, bool debug) { setBool(value, flag_Die_PGanonFire(), debug); } +void resetFlag_Die_PGanonFire(bool debug) { resetBool(flag_Die_PGanonFire(), debug); } bool getFlag_Die_PGanonWater(bool debug) { return getBool(flag_Die_PGanonWater(), debug); } void setFlag_Die_PGanonWater(bool value, bool debug) { setBool(value, flag_Die_PGanonWater(), debug); } +void resetFlag_Die_PGanonWater(bool debug) { resetBool(flag_Die_PGanonWater(), debug); } bool getFlag_Die_PGanonWind(bool debug) { return getBool(flag_Die_PGanonWind(), debug); } void setFlag_Die_PGanonWind(bool value, bool debug) { setBool(value, flag_Die_PGanonWind(), debug); } +void resetFlag_Die_PGanonWind(bool debug) { resetBool(flag_Die_PGanonWind(), debug); } bool getFlag_DisableDraw_ChildDevice(bool debug) { return getBool(flag_DisableDraw_ChildDevice(), debug); } void setFlag_DisableDraw_ChildDevice(bool value, bool debug) { setBool(value, flag_DisableDraw_ChildDevice(), debug); } +void resetFlag_DisableDraw_ChildDevice(bool debug) { resetBool(flag_DisableDraw_ChildDevice(), debug); } f32 getFlag_DispBossGaugeRate_Demo(bool debug) { return getF32(flag_DispBossGaugeRate_Demo(), debug); } void setFlag_DispBossGaugeRate_Demo(f32 value, bool debug) { setF32(value, flag_DispBossGaugeRate_Demo(), debug); } +void resetFlag_DispBossGaugeRate_Demo(bool debug) { resetF32(flag_DispBossGaugeRate_Demo(), debug); } bool getFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug) { return getBool(flag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(), debug); } void setFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(), debug); } +void resetFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug) { resetBool(flag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(), debug); } bool getFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug) { return getBool(flag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(), debug); } void setFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(), debug); } +void resetFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug) { resetBool(flag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(), debug); } bool getFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug) { return getBool(flag_Dm_Npc_Handmaid_A_DispNameFlag(), debug); } void setFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm_Npc_Handmaid_A_DispNameFlag(), debug); } +void resetFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug) { resetBool(flag_Dm_Npc_Handmaid_A_DispNameFlag(), debug); } bool getFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug) { return getBool(flag_Dm_Npc_Handmaid_B_DispNameFlag(), debug); } void setFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm_Npc_Handmaid_B_DispNameFlag(), debug); } +void resetFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug) { resetBool(flag_Dm_Npc_Handmaid_B_DispNameFlag(), debug); } bool getFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug) { return getBool(flag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(), debug); } void setFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(), debug); } +void resetFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug) { resetBool(flag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_A_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_A_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_A_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_B_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_B_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_B_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_C_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_C_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_C_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_D_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_D_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_D_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_E_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_E_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_E_DispNameFlag(), debug); } bool getFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug) { return getBool(flag_Dm663_Npc_Gerudo_S_F_DispNameFlag(), debug); } void setFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool value, bool debug) { setBool(value, flag_Dm663_Npc_Gerudo_S_F_DispNameFlag(), debug); } +void resetFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug) { resetBool(flag_Dm663_Npc_Gerudo_S_F_DispNameFlag(), debug); } bool getFlag_Domino_001(bool debug) { return getBool(flag_Domino_001(), debug); } void setFlag_Domino_001(bool value, bool debug) { setBool(value, flag_Domino_001(), debug); } +void resetFlag_Domino_001(bool debug) { resetBool(flag_Domino_001(), debug); } bool getFlag_DoSnatchDisplay(bool debug) { return getBool(flag_DoSnatchDisplay(), debug); } void setFlag_DoSnatchDisplay(bool value, bool debug) { setBool(value, flag_DoSnatchDisplay(), debug); } +void resetFlag_DoSnatchDisplay(bool debug) { resetBool(flag_DoSnatchDisplay(), debug); } f32 getFlag_DRC_AppBatteryValue(bool debug) { return getF32(flag_DRC_AppBatteryValue(), debug); } void setFlag_DRC_AppBatteryValue(f32 value, bool debug) { setF32(value, flag_DRC_AppBatteryValue(), debug); } +void resetFlag_DRC_AppBatteryValue(bool debug) { resetF32(flag_DRC_AppBatteryValue(), debug); } void getFlag_dummy_string256(char const** value, bool debug) { getStr256(flag_dummy_string256(), value, debug); } void setFlag_dummy_string256(const sead::SafeString& value, bool debug) { setStr256(value, flag_dummy_string256(), debug); } +void resetFlag_dummy_string256(bool debug) { resetStr256(flag_dummy_string256(), debug); } void getFlag_dummy_string64_array(char const** value, s32 idx, bool debug) { getStr64(flag_dummy_string64_array(), value, idx, debug); } void setFlag_dummy_string64_array(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_dummy_string64_array(), idx, debug); } +void resetFlag_dummy_string64_array(s32 idx, bool debug) { resetStr64(flag_dummy_string64_array(), idx, debug); } void getFlag_dummy_vec2(sead::Vector2f* value, bool debug) { getVec2f(flag_dummy_vec2(), value, debug); } void setFlag_dummy_vec2(const sead::Vector2f& value, bool debug) { setVec2f(value, flag_dummy_vec2(), debug); } +void resetFlag_dummy_vec2(bool debug) { resetVec2f(flag_dummy_vec2(), debug); } bool getFlag_Dungeon008_BallExist_1(bool debug) { return getBool(flag_Dungeon008_BallExist_1(), debug); } void setFlag_Dungeon008_BallExist_1(bool value, bool debug) { setBool(value, flag_Dungeon008_BallExist_1(), debug); } +void resetFlag_Dungeon008_BallExist_1(bool debug) { resetBool(flag_Dungeon008_BallExist_1(), debug); } bool getFlag_Dungeon008_BallExist_2(bool debug) { return getBool(flag_Dungeon008_BallExist_2(), debug); } void setFlag_Dungeon008_BallExist_2(bool value, bool debug) { setBool(value, flag_Dungeon008_BallExist_2(), debug); } +void resetFlag_Dungeon008_BallExist_2(bool debug) { resetBool(flag_Dungeon008_BallExist_2(), debug); } bool getFlag_Dungeon008_Switch_1(bool debug) { return getBool(flag_Dungeon008_Switch_1(), debug); } void setFlag_Dungeon008_Switch_1(bool value, bool debug) { setBool(value, flag_Dungeon008_Switch_1(), debug); } +void resetFlag_Dungeon008_Switch_1(bool debug) { resetBool(flag_Dungeon008_Switch_1(), debug); } bool getFlag_Dungeon008_Switch_2(bool debug) { return getBool(flag_Dungeon008_Switch_2(), debug); } void setFlag_Dungeon008_Switch_2(bool value, bool debug) { setBool(value, flag_Dungeon008_Switch_2(), debug); } +void resetFlag_Dungeon008_Switch_2(bool debug) { resetBool(flag_Dungeon008_Switch_2(), debug); } bool getFlag_Dungeon010_Shutter_1(bool debug) { return getBool(flag_Dungeon010_Shutter_1(), debug); } void setFlag_Dungeon010_Shutter_1(bool value, bool debug) { setBool(value, flag_Dungeon010_Shutter_1(), debug); } +void resetFlag_Dungeon010_Shutter_1(bool debug) { resetBool(flag_Dungeon010_Shutter_1(), debug); } bool getFlag_Dungeon013_Gyro_1(bool debug) { return getBool(flag_Dungeon013_Gyro_1(), debug); } void setFlag_Dungeon013_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon013_Gyro_1(), debug); } +void resetFlag_Dungeon013_Gyro_1(bool debug) { resetBool(flag_Dungeon013_Gyro_1(), debug); } bool getFlag_Dungeon013_Gyro_1_Open(bool debug) { return getBool(flag_Dungeon013_Gyro_1_Open(), debug); } void setFlag_Dungeon013_Gyro_1_Open(bool value, bool debug) { setBool(value, flag_Dungeon013_Gyro_1_Open(), debug); } +void resetFlag_Dungeon013_Gyro_1_Open(bool debug) { resetBool(flag_Dungeon013_Gyro_1_Open(), debug); } bool getFlag_Dungeon013_Gyro_2(bool debug) { return getBool(flag_Dungeon013_Gyro_2(), debug); } void setFlag_Dungeon013_Gyro_2(bool value, bool debug) { setBool(value, flag_Dungeon013_Gyro_2(), debug); } +void resetFlag_Dungeon013_Gyro_2(bool debug) { resetBool(flag_Dungeon013_Gyro_2(), debug); } bool getFlag_Dungeon013_Gyro_2_open(bool debug) { return getBool(flag_Dungeon013_Gyro_2_open(), debug); } void setFlag_Dungeon013_Gyro_2_open(bool value, bool debug) { setBool(value, flag_Dungeon013_Gyro_2_open(), debug); } +void resetFlag_Dungeon013_Gyro_2_open(bool debug) { resetBool(flag_Dungeon013_Gyro_2_open(), debug); } bool getFlag_Dungeon013_Temp_1(bool debug) { return getBool(flag_Dungeon013_Temp_1(), debug); } void setFlag_Dungeon013_Temp_1(bool value, bool debug) { setBool(value, flag_Dungeon013_Temp_1(), debug); } +void resetFlag_Dungeon013_Temp_1(bool debug) { resetBool(flag_Dungeon013_Temp_1(), debug); } bool getFlag_Dungeon013_Temp_2(bool debug) { return getBool(flag_Dungeon013_Temp_2(), debug); } void setFlag_Dungeon013_Temp_2(bool value, bool debug) { setBool(value, flag_Dungeon013_Temp_2(), debug); } +void resetFlag_Dungeon013_Temp_2(bool debug) { resetBool(flag_Dungeon013_Temp_2(), debug); } bool getFlag_Dungeon022_Shutter1(bool debug) { return getBool(flag_Dungeon022_Shutter1(), debug); } void setFlag_Dungeon022_Shutter1(bool value, bool debug) { setBool(value, flag_Dungeon022_Shutter1(), debug); } +void resetFlag_Dungeon022_Shutter1(bool debug) { resetBool(flag_Dungeon022_Shutter1(), debug); } bool getFlag_Dungeon022_Shutter2(bool debug) { return getBool(flag_Dungeon022_Shutter2(), debug); } void setFlag_Dungeon022_Shutter2(bool value, bool debug) { setBool(value, flag_Dungeon022_Shutter2(), debug); } +void resetFlag_Dungeon022_Shutter2(bool debug) { resetBool(flag_Dungeon022_Shutter2(), debug); } bool getFlag_Dungeon026_Shutter1(bool debug) { return getBool(flag_Dungeon026_Shutter1(), debug); } void setFlag_Dungeon026_Shutter1(bool value, bool debug) { setBool(value, flag_Dungeon026_Shutter1(), debug); } +void resetFlag_Dungeon026_Shutter1(bool debug) { resetBool(flag_Dungeon026_Shutter1(), debug); } bool getFlag_Dungeon026_Shutter2(bool debug) { return getBool(flag_Dungeon026_Shutter2(), debug); } void setFlag_Dungeon026_Shutter2(bool value, bool debug) { setBool(value, flag_Dungeon026_Shutter2(), debug); } +void resetFlag_Dungeon026_Shutter2(bool debug) { resetBool(flag_Dungeon026_Shutter2(), debug); } bool getFlag_Dungeon026_Shutter3(bool debug) { return getBool(flag_Dungeon026_Shutter3(), debug); } void setFlag_Dungeon026_Shutter3(bool value, bool debug) { setBool(value, flag_Dungeon026_Shutter3(), debug); } +void resetFlag_Dungeon026_Shutter3(bool debug) { resetBool(flag_Dungeon026_Shutter3(), debug); } bool getFlag_Dungeon028_1(bool debug) { return getBool(flag_Dungeon028_1(), debug); } void setFlag_Dungeon028_1(bool value, bool debug) { setBool(value, flag_Dungeon028_1(), debug); } +void resetFlag_Dungeon028_1(bool debug) { resetBool(flag_Dungeon028_1(), debug); } bool getFlag_Dungeon028_2(bool debug) { return getBool(flag_Dungeon028_2(), debug); } void setFlag_Dungeon028_2(bool value, bool debug) { setBool(value, flag_Dungeon028_2(), debug); } +void resetFlag_Dungeon028_2(bool debug) { resetBool(flag_Dungeon028_2(), debug); } bool getFlag_Dungeon028_3(bool debug) { return getBool(flag_Dungeon028_3(), debug); } void setFlag_Dungeon028_3(bool value, bool debug) { setBool(value, flag_Dungeon028_3(), debug); } +void resetFlag_Dungeon028_3(bool debug) { resetBool(flag_Dungeon028_3(), debug); } bool getFlag_Dungeon028_4(bool debug) { return getBool(flag_Dungeon028_4(), debug); } void setFlag_Dungeon028_4(bool value, bool debug) { setBool(value, flag_Dungeon028_4(), debug); } +void resetFlag_Dungeon028_4(bool debug) { resetBool(flag_Dungeon028_4(), debug); } bool getFlag_Dungeon028_5(bool debug) { return getBool(flag_Dungeon028_5(), debug); } void setFlag_Dungeon028_5(bool value, bool debug) { setBool(value, flag_Dungeon028_5(), debug); } +void resetFlag_Dungeon028_5(bool debug) { resetBool(flag_Dungeon028_5(), debug); } bool getFlag_Dungeon028_6(bool debug) { return getBool(flag_Dungeon028_6(), debug); } void setFlag_Dungeon028_6(bool value, bool debug) { setBool(value, flag_Dungeon028_6(), debug); } +void resetFlag_Dungeon028_6(bool debug) { resetBool(flag_Dungeon028_6(), debug); } bool getFlag_Dungeon028_7(bool debug) { return getBool(flag_Dungeon028_7(), debug); } void setFlag_Dungeon028_7(bool value, bool debug) { setBool(value, flag_Dungeon028_7(), debug); } +void resetFlag_Dungeon028_7(bool debug) { resetBool(flag_Dungeon028_7(), debug); } bool getFlag_Dungeon030_Gyro_1(bool debug) { return getBool(flag_Dungeon030_Gyro_1(), debug); } void setFlag_Dungeon030_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_1(), debug); } +void resetFlag_Dungeon030_Gyro_1(bool debug) { resetBool(flag_Dungeon030_Gyro_1(), debug); } bool getFlag_Dungeon030_Gyro_1_Open(bool debug) { return getBool(flag_Dungeon030_Gyro_1_Open(), debug); } void setFlag_Dungeon030_Gyro_1_Open(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_1_Open(), debug); } +void resetFlag_Dungeon030_Gyro_1_Open(bool debug) { resetBool(flag_Dungeon030_Gyro_1_Open(), debug); } bool getFlag_Dungeon030_Gyro_2(bool debug) { return getBool(flag_Dungeon030_Gyro_2(), debug); } void setFlag_Dungeon030_Gyro_2(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_2(), debug); } +void resetFlag_Dungeon030_Gyro_2(bool debug) { resetBool(flag_Dungeon030_Gyro_2(), debug); } bool getFlag_Dungeon030_Gyro_2_Open(bool debug) { return getBool(flag_Dungeon030_Gyro_2_Open(), debug); } void setFlag_Dungeon030_Gyro_2_Open(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_2_Open(), debug); } +void resetFlag_Dungeon030_Gyro_2_Open(bool debug) { resetBool(flag_Dungeon030_Gyro_2_Open(), debug); } bool getFlag_Dungeon030_Gyro_3(bool debug) { return getBool(flag_Dungeon030_Gyro_3(), debug); } void setFlag_Dungeon030_Gyro_3(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_3(), debug); } +void resetFlag_Dungeon030_Gyro_3(bool debug) { resetBool(flag_Dungeon030_Gyro_3(), debug); } bool getFlag_Dungeon030_Gyro_3_Open(bool debug) { return getBool(flag_Dungeon030_Gyro_3_Open(), debug); } void setFlag_Dungeon030_Gyro_3_Open(bool value, bool debug) { setBool(value, flag_Dungeon030_Gyro_3_Open(), debug); } +void resetFlag_Dungeon030_Gyro_3_Open(bool debug) { resetBool(flag_Dungeon030_Gyro_3_Open(), debug); } bool getFlag_Dungeon039_Gyro_1(bool debug) { return getBool(flag_Dungeon039_Gyro_1(), debug); } void setFlag_Dungeon039_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon039_Gyro_1(), debug); } +void resetFlag_Dungeon039_Gyro_1(bool debug) { resetBool(flag_Dungeon039_Gyro_1(), debug); } bool getFlag_Dungeon039_Gyro_1_Open(bool debug) { return getBool(flag_Dungeon039_Gyro_1_Open(), debug); } void setFlag_Dungeon039_Gyro_1_Open(bool value, bool debug) { setBool(value, flag_Dungeon039_Gyro_1_Open(), debug); } +void resetFlag_Dungeon039_Gyro_1_Open(bool debug) { resetBool(flag_Dungeon039_Gyro_1_Open(), debug); } bool getFlag_Dungeon040_DoorGyro_SE(bool debug) { return getBool(flag_Dungeon040_DoorGyro_SE(), debug); } void setFlag_Dungeon040_DoorGyro_SE(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorGyro_SE(), debug); } +void resetFlag_Dungeon040_DoorGyro_SE(bool debug) { resetBool(flag_Dungeon040_DoorGyro_SE(), debug); } bool getFlag_Dungeon040_DoorStone_1(bool debug) { return getBool(flag_Dungeon040_DoorStone_1(), debug); } void setFlag_Dungeon040_DoorStone_1(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorStone_1(), debug); } +void resetFlag_Dungeon040_DoorStone_1(bool debug) { resetBool(flag_Dungeon040_DoorStone_1(), debug); } bool getFlag_Dungeon040_DoorStone_2(bool debug) { return getBool(flag_Dungeon040_DoorStone_2(), debug); } void setFlag_Dungeon040_DoorStone_2(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorStone_2(), debug); } +void resetFlag_Dungeon040_DoorStone_2(bool debug) { resetBool(flag_Dungeon040_DoorStone_2(), debug); } bool getFlag_Dungeon040_DoorStone_3(bool debug) { return getBool(flag_Dungeon040_DoorStone_3(), debug); } void setFlag_Dungeon040_DoorStone_3(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorStone_3(), debug); } +void resetFlag_Dungeon040_DoorStone_3(bool debug) { resetBool(flag_Dungeon040_DoorStone_3(), debug); } bool getFlag_Dungeon040_DoorStone_4(bool debug) { return getBool(flag_Dungeon040_DoorStone_4(), debug); } void setFlag_Dungeon040_DoorStone_4(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorStone_4(), debug); } +void resetFlag_Dungeon040_DoorStone_4(bool debug) { resetBool(flag_Dungeon040_DoorStone_4(), debug); } bool getFlag_Dungeon040_DoorStone_5(bool debug) { return getBool(flag_Dungeon040_DoorStone_5(), debug); } void setFlag_Dungeon040_DoorStone_5(bool value, bool debug) { setBool(value, flag_Dungeon040_DoorStone_5(), debug); } +void resetFlag_Dungeon040_DoorStone_5(bool debug) { resetBool(flag_Dungeon040_DoorStone_5(), debug); } bool getFlag_Dungeon040_Gyro_1(bool debug) { return getBool(flag_Dungeon040_Gyro_1(), debug); } void setFlag_Dungeon040_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon040_Gyro_1(), debug); } +void resetFlag_Dungeon040_Gyro_1(bool debug) { resetBool(flag_Dungeon040_Gyro_1(), debug); } bool getFlag_Dungeon040_Gyro_1_Open(bool debug) { return getBool(flag_Dungeon040_Gyro_1_Open(), debug); } void setFlag_Dungeon040_Gyro_1_Open(bool value, bool debug) { setBool(value, flag_Dungeon040_Gyro_1_Open(), debug); } +void resetFlag_Dungeon040_Gyro_1_Open(bool debug) { resetBool(flag_Dungeon040_Gyro_1_Open(), debug); } bool getFlag_Dungeon043_IceCreate(bool debug) { return getBool(flag_Dungeon043_IceCreate(), debug); } void setFlag_Dungeon043_IceCreate(bool value, bool debug) { setBool(value, flag_Dungeon043_IceCreate(), debug); } +void resetFlag_Dungeon043_IceCreate(bool debug) { resetBool(flag_Dungeon043_IceCreate(), debug); } bool getFlag_Dungeon048_Gyro_1(bool debug) { return getBool(flag_Dungeon048_Gyro_1(), debug); } void setFlag_Dungeon048_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon048_Gyro_1(), debug); } +void resetFlag_Dungeon048_Gyro_1(bool debug) { resetBool(flag_Dungeon048_Gyro_1(), debug); } bool getFlag_Dungeon048_Gyro_1_Open(bool debug) { return getBool(flag_Dungeon048_Gyro_1_Open(), debug); } void setFlag_Dungeon048_Gyro_1_Open(bool value, bool debug) { setBool(value, flag_Dungeon048_Gyro_1_Open(), debug); } +void resetFlag_Dungeon048_Gyro_1_Open(bool debug) { resetBool(flag_Dungeon048_Gyro_1_Open(), debug); } bool getFlag_Dungeon109Test1(bool debug) { return getBool(flag_Dungeon109Test1(), debug); } void setFlag_Dungeon109Test1(bool value, bool debug) { setBool(value, flag_Dungeon109Test1(), debug); } +void resetFlag_Dungeon109Test1(bool debug) { resetBool(flag_Dungeon109Test1(), debug); } bool getFlag_Dungeon109Test2(bool debug) { return getBool(flag_Dungeon109Test2(), debug); } void setFlag_Dungeon109Test2(bool value, bool debug) { setBool(value, flag_Dungeon109Test2(), debug); } +void resetFlag_Dungeon109Test2(bool debug) { resetBool(flag_Dungeon109Test2(), debug); } bool getFlag_Dungeon130_Gyro_1(bool debug) { return getBool(flag_Dungeon130_Gyro_1(), debug); } void setFlag_Dungeon130_Gyro_1(bool value, bool debug) { setBool(value, flag_Dungeon130_Gyro_1(), debug); } +void resetFlag_Dungeon130_Gyro_1(bool debug) { resetBool(flag_Dungeon130_Gyro_1(), debug); } bool getFlag_Dungeon130_Gyro_1_open(bool debug) { return getBool(flag_Dungeon130_Gyro_1_open(), debug); } void setFlag_Dungeon130_Gyro_1_open(bool value, bool debug) { setBool(value, flag_Dungeon130_Gyro_1_open(), debug); } +void resetFlag_Dungeon130_Gyro_1_open(bool debug) { resetBool(flag_Dungeon130_Gyro_1_open(), debug); } bool getFlag_Dungeon133_Elec_1(bool debug) { return getBool(flag_Dungeon133_Elec_1(), debug); } void setFlag_Dungeon133_Elec_1(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_1(), debug); } +void resetFlag_Dungeon133_Elec_1(bool debug) { resetBool(flag_Dungeon133_Elec_1(), debug); } bool getFlag_Dungeon133_Elec_12(bool debug) { return getBool(flag_Dungeon133_Elec_12(), debug); } void setFlag_Dungeon133_Elec_12(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_12(), debug); } +void resetFlag_Dungeon133_Elec_12(bool debug) { resetBool(flag_Dungeon133_Elec_12(), debug); } bool getFlag_Dungeon133_Elec_2(bool debug) { return getBool(flag_Dungeon133_Elec_2(), debug); } void setFlag_Dungeon133_Elec_2(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_2(), debug); } +void resetFlag_Dungeon133_Elec_2(bool debug) { resetBool(flag_Dungeon133_Elec_2(), debug); } bool getFlag_Dungeon133_Elec_3(bool debug) { return getBool(flag_Dungeon133_Elec_3(), debug); } void setFlag_Dungeon133_Elec_3(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_3(), debug); } +void resetFlag_Dungeon133_Elec_3(bool debug) { resetBool(flag_Dungeon133_Elec_3(), debug); } bool getFlag_Dungeon133_Elec_34(bool debug) { return getBool(flag_Dungeon133_Elec_34(), debug); } void setFlag_Dungeon133_Elec_34(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_34(), debug); } +void resetFlag_Dungeon133_Elec_34(bool debug) { resetBool(flag_Dungeon133_Elec_34(), debug); } bool getFlag_Dungeon133_Elec_4(bool debug) { return getBool(flag_Dungeon133_Elec_4(), debug); } void setFlag_Dungeon133_Elec_4(bool value, bool debug) { setBool(value, flag_Dungeon133_Elec_4(), debug); } +void resetFlag_Dungeon133_Elec_4(bool debug) { resetBool(flag_Dungeon133_Elec_4(), debug); } s32 getFlag_DungeonClearCounter(bool debug) { return getS32(flag_DungeonClearCounter(), debug); } void setFlag_DungeonClearCounter(s32 value, bool debug) { setS32(value, flag_DungeonClearCounter(), debug); } +void resetFlag_DungeonClearCounter(bool debug) { resetS32(flag_DungeonClearCounter(), debug); } s32 getFlag_DungeonClearSealNum(bool debug) { return getS32(flag_DungeonClearSealNum(), debug); } void setFlag_DungeonClearSealNum(s32 value, bool debug) { setS32(value, flag_DungeonClearSealNum(), debug); } +void resetFlag_DungeonClearSealNum(bool debug) { resetS32(flag_DungeonClearSealNum(), debug); } bool getFlag_EatProhibition(bool debug) { return getBool(flag_EatProhibition(), debug); } void setFlag_EatProhibition(bool value, bool debug) { setBool(value, flag_EatProhibition(), debug); } +void resetFlag_EatProhibition(bool debug) { resetBool(flag_EatProhibition(), debug); } bool getFlag_Electric_Relic_Activated(bool debug) { return getBool(flag_Electric_Relic_Activated(), debug); } void setFlag_Electric_Relic_Activated(bool value, bool debug) { setBool(value, flag_Electric_Relic_Activated(), debug); } +void resetFlag_Electric_Relic_Activated(bool debug) { resetBool(flag_Electric_Relic_Activated(), debug); } bool getFlag_Electric_Relic_AssassinFirst(bool debug) { return getBool(flag_Electric_Relic_AssassinFirst(), debug); } void setFlag_Electric_Relic_AssassinFirst(bool value, bool debug) { setBool(value, flag_Electric_Relic_AssassinFirst(), debug); } +void resetFlag_Electric_Relic_AssassinFirst(bool debug) { resetBool(flag_Electric_Relic_AssassinFirst(), debug); } bool getFlag_Electric_Relic_Battle(bool debug) { return getBool(flag_Electric_Relic_Battle(), debug); } void setFlag_Electric_Relic_Battle(bool value, bool debug) { setBool(value, flag_Electric_Relic_Battle(), debug); } +void resetFlag_Electric_Relic_Battle(bool debug) { resetBool(flag_Electric_Relic_Battle(), debug); } bool getFlag_Electric_Relic_Finished(bool debug) { return getBool(flag_Electric_Relic_Finished(), debug); } void setFlag_Electric_Relic_Finished(bool value, bool debug) { setBool(value, flag_Electric_Relic_Finished(), debug); } +void resetFlag_Electric_Relic_Finished(bool debug) { resetBool(flag_Electric_Relic_Finished(), debug); } bool getFlag_Electric_Relic_GetBack(bool debug) { return getBool(flag_Electric_Relic_GetBack(), debug); } void setFlag_Electric_Relic_GetBack(bool value, bool debug) { setBool(value, flag_Electric_Relic_GetBack(), debug); } +void resetFlag_Electric_Relic_GetBack(bool debug) { resetBool(flag_Electric_Relic_GetBack(), debug); } bool getFlag_Electric_Relic_RunningStop(bool debug) { return getBool(flag_Electric_Relic_RunningStop(), debug); } void setFlag_Electric_Relic_RunningStop(bool value, bool debug) { setBool(value, flag_Electric_Relic_RunningStop(), debug); } +void resetFlag_Electric_Relic_RunningStop(bool debug) { resetBool(flag_Electric_Relic_RunningStop(), debug); } s32 getFlag_Electric_Relic_ThrownOutStepMemory(bool debug) { return getS32(flag_Electric_Relic_ThrownOutStepMemory(), debug); } void setFlag_Electric_Relic_ThrownOutStepMemory(s32 value, bool debug) { setS32(value, flag_Electric_Relic_ThrownOutStepMemory(), debug); } +void resetFlag_Electric_Relic_ThrownOutStepMemory(bool debug) { resetS32(flag_Electric_Relic_ThrownOutStepMemory(), debug); } s32 getFlag_Electric_Relic_WeakPointLife_BL(bool debug) { return getS32(flag_Electric_Relic_WeakPointLife_BL(), debug); } void setFlag_Electric_Relic_WeakPointLife_BL(s32 value, bool debug) { setS32(value, flag_Electric_Relic_WeakPointLife_BL(), debug); } +void resetFlag_Electric_Relic_WeakPointLife_BL(bool debug) { resetS32(flag_Electric_Relic_WeakPointLife_BL(), debug); } s32 getFlag_Electric_Relic_WeakPointLife_BR(bool debug) { return getS32(flag_Electric_Relic_WeakPointLife_BR(), debug); } void setFlag_Electric_Relic_WeakPointLife_BR(s32 value, bool debug) { setS32(value, flag_Electric_Relic_WeakPointLife_BR(), debug); } +void resetFlag_Electric_Relic_WeakPointLife_BR(bool debug) { resetS32(flag_Electric_Relic_WeakPointLife_BR(), debug); } s32 getFlag_Electric_Relic_WeakPointLife_FL(bool debug) { return getS32(flag_Electric_Relic_WeakPointLife_FL(), debug); } void setFlag_Electric_Relic_WeakPointLife_FL(s32 value, bool debug) { setS32(value, flag_Electric_Relic_WeakPointLife_FL(), debug); } +void resetFlag_Electric_Relic_WeakPointLife_FL(bool debug) { resetS32(flag_Electric_Relic_WeakPointLife_FL(), debug); } s32 getFlag_Electric_Relic_WeakPointLife_FR(bool debug) { return getS32(flag_Electric_Relic_WeakPointLife_FR(), debug); } void setFlag_Electric_Relic_WeakPointLife_FR(s32 value, bool debug) { setS32(value, flag_Electric_Relic_WeakPointLife_FR(), debug); } +void resetFlag_Electric_Relic_WeakPointLife_FR(bool debug) { resetS32(flag_Electric_Relic_WeakPointLife_FR(), debug); } f32 getFlag_ElectricSupportReuseTimeInCastle(bool debug) { return getF32(flag_ElectricSupportReuseTimeInCastle(), debug); } void setFlag_ElectricSupportReuseTimeInCastle(f32 value, bool debug) { setF32(value, flag_ElectricSupportReuseTimeInCastle(), debug); } +void resetFlag_ElectricSupportReuseTimeInCastle(bool debug) { resetF32(flag_ElectricSupportReuseTimeInCastle(), debug); } f32 getFlag_ElectricSupportReuseTimeInField(bool debug) { return getF32(flag_ElectricSupportReuseTimeInField(), debug); } void setFlag_ElectricSupportReuseTimeInField(f32 value, bool debug) { setF32(value, flag_ElectricSupportReuseTimeInField(), debug); } +void resetFlag_ElectricSupportReuseTimeInField(bool debug) { resetF32(flag_ElectricSupportReuseTimeInField(), debug); } s32 getFlag_ElectricSupportUseNum(bool debug) { return getS32(flag_ElectricSupportUseNum(), debug); } void setFlag_ElectricSupportUseNum(s32 value, bool debug) { setS32(value, flag_ElectricSupportUseNum(), debug); } +void resetFlag_ElectricSupportUseNum(bool debug) { resetS32(flag_ElectricSupportUseNum(), debug); } bool getFlag_Enable_Surfing(bool debug) { return getBool(flag_Enable_Surfing(), debug); } void setFlag_Enable_Surfing(bool value, bool debug) { setBool(value, flag_Enable_Surfing(), debug); } +void resetFlag_Enable_Surfing(bool debug) { resetBool(flag_Enable_Surfing(), debug); } bool getFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug) { return getBool(flag_Enemy_Dragon_Electric_Appearance_Today(), debug); } void setFlag_Enemy_Dragon_Electric_Appearance_Today(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_Appearance_Today(), debug); } +void resetFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug) { resetBool(flag_Enemy_Dragon_Electric_Appearance_Today(), debug); } bool getFlag_Enemy_Dragon_Electric_DoorOpen(bool debug) { return getBool(flag_Enemy_Dragon_Electric_DoorOpen(), debug); } void setFlag_Enemy_Dragon_Electric_DoorOpen(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_DoorOpen(), debug); } +void resetFlag_Enemy_Dragon_Electric_DoorOpen(bool debug) { resetBool(flag_Enemy_Dragon_Electric_DoorOpen(), debug); } bool getFlag_Enemy_Dragon_Electric_DropItem(bool debug) { return getBool(flag_Enemy_Dragon_Electric_DropItem(), debug); } void setFlag_Enemy_Dragon_Electric_DropItem(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_DropItem(), debug); } +void resetFlag_Enemy_Dragon_Electric_DropItem(bool debug) { resetBool(flag_Enemy_Dragon_Electric_DropItem(), debug); } bool getFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug) { return getBool(flag_Enemy_Dragon_Electric_Esxist_LakeFloria(), debug); } void setFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_Esxist_LakeFloria(), debug); } +void resetFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug) { resetBool(flag_Enemy_Dragon_Electric_Esxist_LakeFloria(), debug); } bool getFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug) { return getBool(flag_Enemy_Dragon_Electric_Exist_LakeHylia(), debug); } void setFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_Exist_LakeHylia(), debug); } +void resetFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug) { resetBool(flag_Enemy_Dragon_Electric_Exist_LakeHylia(), debug); } bool getFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug) { return getBool(flag_Enemy_Dragon_Electric_Item_Splashdown(), debug); } void setFlag_Enemy_Dragon_Electric_Item_Splashdown(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Electric_Item_Splashdown(), debug); } +void resetFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug) { resetBool(flag_Enemy_Dragon_Electric_Item_Splashdown(), debug); } bool getFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug) { return getBool(flag_Enemy_Dragon_Fire_Appearance_Today(), debug); } void setFlag_Enemy_Dragon_Fire_Appearance_Today(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Fire_Appearance_Today(), debug); } +void resetFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug) { resetBool(flag_Enemy_Dragon_Fire_Appearance_Today(), debug); } bool getFlag_Enemy_Dragon_Fire_DoorOpen(bool debug) { return getBool(flag_Enemy_Dragon_Fire_DoorOpen(), debug); } void setFlag_Enemy_Dragon_Fire_DoorOpen(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Fire_DoorOpen(), debug); } +void resetFlag_Enemy_Dragon_Fire_DoorOpen(bool debug) { resetBool(flag_Enemy_Dragon_Fire_DoorOpen(), debug); } bool getFlag_Enemy_Dragon_Fire_DropItem(bool debug) { return getBool(flag_Enemy_Dragon_Fire_DropItem(), debug); } void setFlag_Enemy_Dragon_Fire_DropItem(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Fire_DropItem(), debug); } +void resetFlag_Enemy_Dragon_Fire_DropItem(bool debug) { resetBool(flag_Enemy_Dragon_Fire_DropItem(), debug); } bool getFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug) { return getBool(flag_Enemy_Dragon_Fire_Item_Splashdown(), debug); } void setFlag_Enemy_Dragon_Fire_Item_Splashdown(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Fire_Item_Splashdown(), debug); } +void resetFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug) { resetBool(flag_Enemy_Dragon_Fire_Item_Splashdown(), debug); } bool getFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug) { return getBool(flag_Enemy_Dragon_Ice_Appearance_Today(), debug); } void setFlag_Enemy_Dragon_Ice_Appearance_Today(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_Appearance_Today(), debug); } +void resetFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug) { resetBool(flag_Enemy_Dragon_Ice_Appearance_Today(), debug); } bool getFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug) { return getBool(flag_Enemy_Dragon_Ice_ChallengeClear(), debug); } void setFlag_Enemy_Dragon_Ice_ChallengeClear(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_ChallengeClear(), debug); } +void resetFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug) { resetBool(flag_Enemy_Dragon_Ice_ChallengeClear(), debug); } bool getFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug) { return getBool(flag_Enemy_Dragon_Ice_CreateRunelDragon(), debug); } void setFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_CreateRunelDragon(), debug); } +void resetFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug) { resetBool(flag_Enemy_Dragon_Ice_CreateRunelDragon(), debug); } bool getFlag_Enemy_Dragon_Ice_DoorOpen(bool debug) { return getBool(flag_Enemy_Dragon_Ice_DoorOpen(), debug); } void setFlag_Enemy_Dragon_Ice_DoorOpen(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_DoorOpen(), debug); } +void resetFlag_Enemy_Dragon_Ice_DoorOpen(bool debug) { resetBool(flag_Enemy_Dragon_Ice_DoorOpen(), debug); } bool getFlag_Enemy_Dragon_Ice_DropItem(bool debug) { return getBool(flag_Enemy_Dragon_Ice_DropItem(), debug); } void setFlag_Enemy_Dragon_Ice_DropItem(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_DropItem(), debug); } +void resetFlag_Enemy_Dragon_Ice_DropItem(bool debug) { resetBool(flag_Enemy_Dragon_Ice_DropItem(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeAlive(), idx, debug); } void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, s32 idx, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeAlive(), idx, debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeAlive(), idx, debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeDestroyComplete(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeDestroyComplete(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeDestroyComplete(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeLeft_1(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeLeft_1(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeLeft_1(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeLeft_2(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeLeft_2(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeLeft_2(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeLeft_3(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeLeft_3(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeLeft_3(), debug); } bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeLeft_4(), debug); } void setFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeLeft_4(), debug); } +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug) { resetBool(flag_Enemy_Dragon_Ice_GrudgeLeft_4(), debug); } bool getFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug) { return getBool(flag_Enemy_Dragon_Ice_Item_Splashdown(), debug); } void setFlag_Enemy_Dragon_Ice_Item_Splashdown(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_Item_Splashdown(), debug); } +void resetFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug) { resetBool(flag_Enemy_Dragon_Ice_Item_Splashdown(), debug); } bool getFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug) { return getBool(flag_Enemy_Dragon_Ice_ReturnToSky(), debug); } void setFlag_Enemy_Dragon_Ice_ReturnToSky(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_ReturnToSky(), debug); } +void resetFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug) { resetBool(flag_Enemy_Dragon_Ice_ReturnToSky(), debug); } bool getFlag_Enter_Dungeon000(bool debug) { return getBool(flag_Enter_Dungeon000(), debug); } void setFlag_Enter_Dungeon000(bool value, bool debug) { setBool(value, flag_Enter_Dungeon000(), debug); } +void resetFlag_Enter_Dungeon000(bool debug) { resetBool(flag_Enter_Dungeon000(), debug); } bool getFlag_Enter_Dungeon001(bool debug) { return getBool(flag_Enter_Dungeon001(), debug); } void setFlag_Enter_Dungeon001(bool value, bool debug) { setBool(value, flag_Enter_Dungeon001(), debug); } +void resetFlag_Enter_Dungeon001(bool debug) { resetBool(flag_Enter_Dungeon001(), debug); } bool getFlag_Enter_Dungeon002(bool debug) { return getBool(flag_Enter_Dungeon002(), debug); } void setFlag_Enter_Dungeon002(bool value, bool debug) { setBool(value, flag_Enter_Dungeon002(), debug); } +void resetFlag_Enter_Dungeon002(bool debug) { resetBool(flag_Enter_Dungeon002(), debug); } bool getFlag_Enter_Dungeon003(bool debug) { return getBool(flag_Enter_Dungeon003(), debug); } void setFlag_Enter_Dungeon003(bool value, bool debug) { setBool(value, flag_Enter_Dungeon003(), debug); } +void resetFlag_Enter_Dungeon003(bool debug) { resetBool(flag_Enter_Dungeon003(), debug); } bool getFlag_Enter_Dungeon004(bool debug) { return getBool(flag_Enter_Dungeon004(), debug); } void setFlag_Enter_Dungeon004(bool value, bool debug) { setBool(value, flag_Enter_Dungeon004(), debug); } +void resetFlag_Enter_Dungeon004(bool debug) { resetBool(flag_Enter_Dungeon004(), debug); } bool getFlag_Enter_Dungeon005(bool debug) { return getBool(flag_Enter_Dungeon005(), debug); } void setFlag_Enter_Dungeon005(bool value, bool debug) { setBool(value, flag_Enter_Dungeon005(), debug); } +void resetFlag_Enter_Dungeon005(bool debug) { resetBool(flag_Enter_Dungeon005(), debug); } bool getFlag_Enter_Dungeon006(bool debug) { return getBool(flag_Enter_Dungeon006(), debug); } void setFlag_Enter_Dungeon006(bool value, bool debug) { setBool(value, flag_Enter_Dungeon006(), debug); } +void resetFlag_Enter_Dungeon006(bool debug) { resetBool(flag_Enter_Dungeon006(), debug); } bool getFlag_Enter_Dungeon007(bool debug) { return getBool(flag_Enter_Dungeon007(), debug); } void setFlag_Enter_Dungeon007(bool value, bool debug) { setBool(value, flag_Enter_Dungeon007(), debug); } +void resetFlag_Enter_Dungeon007(bool debug) { resetBool(flag_Enter_Dungeon007(), debug); } bool getFlag_Enter_Dungeon008(bool debug) { return getBool(flag_Enter_Dungeon008(), debug); } void setFlag_Enter_Dungeon008(bool value, bool debug) { setBool(value, flag_Enter_Dungeon008(), debug); } +void resetFlag_Enter_Dungeon008(bool debug) { resetBool(flag_Enter_Dungeon008(), debug); } bool getFlag_Enter_Dungeon009(bool debug) { return getBool(flag_Enter_Dungeon009(), debug); } void setFlag_Enter_Dungeon009(bool value, bool debug) { setBool(value, flag_Enter_Dungeon009(), debug); } +void resetFlag_Enter_Dungeon009(bool debug) { resetBool(flag_Enter_Dungeon009(), debug); } bool getFlag_Enter_Dungeon010(bool debug) { return getBool(flag_Enter_Dungeon010(), debug); } void setFlag_Enter_Dungeon010(bool value, bool debug) { setBool(value, flag_Enter_Dungeon010(), debug); } +void resetFlag_Enter_Dungeon010(bool debug) { resetBool(flag_Enter_Dungeon010(), debug); } bool getFlag_Enter_Dungeon011(bool debug) { return getBool(flag_Enter_Dungeon011(), debug); } void setFlag_Enter_Dungeon011(bool value, bool debug) { setBool(value, flag_Enter_Dungeon011(), debug); } +void resetFlag_Enter_Dungeon011(bool debug) { resetBool(flag_Enter_Dungeon011(), debug); } bool getFlag_Enter_Dungeon012(bool debug) { return getBool(flag_Enter_Dungeon012(), debug); } void setFlag_Enter_Dungeon012(bool value, bool debug) { setBool(value, flag_Enter_Dungeon012(), debug); } +void resetFlag_Enter_Dungeon012(bool debug) { resetBool(flag_Enter_Dungeon012(), debug); } bool getFlag_Enter_Dungeon013(bool debug) { return getBool(flag_Enter_Dungeon013(), debug); } void setFlag_Enter_Dungeon013(bool value, bool debug) { setBool(value, flag_Enter_Dungeon013(), debug); } +void resetFlag_Enter_Dungeon013(bool debug) { resetBool(flag_Enter_Dungeon013(), debug); } bool getFlag_Enter_Dungeon014(bool debug) { return getBool(flag_Enter_Dungeon014(), debug); } void setFlag_Enter_Dungeon014(bool value, bool debug) { setBool(value, flag_Enter_Dungeon014(), debug); } +void resetFlag_Enter_Dungeon014(bool debug) { resetBool(flag_Enter_Dungeon014(), debug); } bool getFlag_Enter_Dungeon015(bool debug) { return getBool(flag_Enter_Dungeon015(), debug); } void setFlag_Enter_Dungeon015(bool value, bool debug) { setBool(value, flag_Enter_Dungeon015(), debug); } +void resetFlag_Enter_Dungeon015(bool debug) { resetBool(flag_Enter_Dungeon015(), debug); } bool getFlag_Enter_Dungeon016(bool debug) { return getBool(flag_Enter_Dungeon016(), debug); } void setFlag_Enter_Dungeon016(bool value, bool debug) { setBool(value, flag_Enter_Dungeon016(), debug); } +void resetFlag_Enter_Dungeon016(bool debug) { resetBool(flag_Enter_Dungeon016(), debug); } bool getFlag_Enter_Dungeon017(bool debug) { return getBool(flag_Enter_Dungeon017(), debug); } void setFlag_Enter_Dungeon017(bool value, bool debug) { setBool(value, flag_Enter_Dungeon017(), debug); } +void resetFlag_Enter_Dungeon017(bool debug) { resetBool(flag_Enter_Dungeon017(), debug); } bool getFlag_Enter_Dungeon018(bool debug) { return getBool(flag_Enter_Dungeon018(), debug); } void setFlag_Enter_Dungeon018(bool value, bool debug) { setBool(value, flag_Enter_Dungeon018(), debug); } +void resetFlag_Enter_Dungeon018(bool debug) { resetBool(flag_Enter_Dungeon018(), debug); } bool getFlag_Enter_Dungeon019(bool debug) { return getBool(flag_Enter_Dungeon019(), debug); } void setFlag_Enter_Dungeon019(bool value, bool debug) { setBool(value, flag_Enter_Dungeon019(), debug); } +void resetFlag_Enter_Dungeon019(bool debug) { resetBool(flag_Enter_Dungeon019(), debug); } bool getFlag_Enter_Dungeon020(bool debug) { return getBool(flag_Enter_Dungeon020(), debug); } void setFlag_Enter_Dungeon020(bool value, bool debug) { setBool(value, flag_Enter_Dungeon020(), debug); } +void resetFlag_Enter_Dungeon020(bool debug) { resetBool(flag_Enter_Dungeon020(), debug); } bool getFlag_Enter_Dungeon021(bool debug) { return getBool(flag_Enter_Dungeon021(), debug); } void setFlag_Enter_Dungeon021(bool value, bool debug) { setBool(value, flag_Enter_Dungeon021(), debug); } +void resetFlag_Enter_Dungeon021(bool debug) { resetBool(flag_Enter_Dungeon021(), debug); } bool getFlag_Enter_Dungeon022(bool debug) { return getBool(flag_Enter_Dungeon022(), debug); } void setFlag_Enter_Dungeon022(bool value, bool debug) { setBool(value, flag_Enter_Dungeon022(), debug); } +void resetFlag_Enter_Dungeon022(bool debug) { resetBool(flag_Enter_Dungeon022(), debug); } bool getFlag_Enter_Dungeon023(bool debug) { return getBool(flag_Enter_Dungeon023(), debug); } void setFlag_Enter_Dungeon023(bool value, bool debug) { setBool(value, flag_Enter_Dungeon023(), debug); } +void resetFlag_Enter_Dungeon023(bool debug) { resetBool(flag_Enter_Dungeon023(), debug); } bool getFlag_Enter_Dungeon024(bool debug) { return getBool(flag_Enter_Dungeon024(), debug); } void setFlag_Enter_Dungeon024(bool value, bool debug) { setBool(value, flag_Enter_Dungeon024(), debug); } +void resetFlag_Enter_Dungeon024(bool debug) { resetBool(flag_Enter_Dungeon024(), debug); } bool getFlag_Enter_Dungeon025(bool debug) { return getBool(flag_Enter_Dungeon025(), debug); } void setFlag_Enter_Dungeon025(bool value, bool debug) { setBool(value, flag_Enter_Dungeon025(), debug); } +void resetFlag_Enter_Dungeon025(bool debug) { resetBool(flag_Enter_Dungeon025(), debug); } bool getFlag_Enter_Dungeon026(bool debug) { return getBool(flag_Enter_Dungeon026(), debug); } void setFlag_Enter_Dungeon026(bool value, bool debug) { setBool(value, flag_Enter_Dungeon026(), debug); } +void resetFlag_Enter_Dungeon026(bool debug) { resetBool(flag_Enter_Dungeon026(), debug); } bool getFlag_Enter_Dungeon027(bool debug) { return getBool(flag_Enter_Dungeon027(), debug); } void setFlag_Enter_Dungeon027(bool value, bool debug) { setBool(value, flag_Enter_Dungeon027(), debug); } +void resetFlag_Enter_Dungeon027(bool debug) { resetBool(flag_Enter_Dungeon027(), debug); } bool getFlag_Enter_Dungeon028(bool debug) { return getBool(flag_Enter_Dungeon028(), debug); } void setFlag_Enter_Dungeon028(bool value, bool debug) { setBool(value, flag_Enter_Dungeon028(), debug); } +void resetFlag_Enter_Dungeon028(bool debug) { resetBool(flag_Enter_Dungeon028(), debug); } bool getFlag_Enter_Dungeon029(bool debug) { return getBool(flag_Enter_Dungeon029(), debug); } void setFlag_Enter_Dungeon029(bool value, bool debug) { setBool(value, flag_Enter_Dungeon029(), debug); } +void resetFlag_Enter_Dungeon029(bool debug) { resetBool(flag_Enter_Dungeon029(), debug); } bool getFlag_Enter_Dungeon030(bool debug) { return getBool(flag_Enter_Dungeon030(), debug); } void setFlag_Enter_Dungeon030(bool value, bool debug) { setBool(value, flag_Enter_Dungeon030(), debug); } +void resetFlag_Enter_Dungeon030(bool debug) { resetBool(flag_Enter_Dungeon030(), debug); } bool getFlag_Enter_Dungeon031(bool debug) { return getBool(flag_Enter_Dungeon031(), debug); } void setFlag_Enter_Dungeon031(bool value, bool debug) { setBool(value, flag_Enter_Dungeon031(), debug); } +void resetFlag_Enter_Dungeon031(bool debug) { resetBool(flag_Enter_Dungeon031(), debug); } bool getFlag_Enter_Dungeon032(bool debug) { return getBool(flag_Enter_Dungeon032(), debug); } void setFlag_Enter_Dungeon032(bool value, bool debug) { setBool(value, flag_Enter_Dungeon032(), debug); } +void resetFlag_Enter_Dungeon032(bool debug) { resetBool(flag_Enter_Dungeon032(), debug); } bool getFlag_Enter_Dungeon033(bool debug) { return getBool(flag_Enter_Dungeon033(), debug); } void setFlag_Enter_Dungeon033(bool value, bool debug) { setBool(value, flag_Enter_Dungeon033(), debug); } +void resetFlag_Enter_Dungeon033(bool debug) { resetBool(flag_Enter_Dungeon033(), debug); } bool getFlag_Enter_Dungeon034(bool debug) { return getBool(flag_Enter_Dungeon034(), debug); } void setFlag_Enter_Dungeon034(bool value, bool debug) { setBool(value, flag_Enter_Dungeon034(), debug); } +void resetFlag_Enter_Dungeon034(bool debug) { resetBool(flag_Enter_Dungeon034(), debug); } bool getFlag_Enter_Dungeon035(bool debug) { return getBool(flag_Enter_Dungeon035(), debug); } void setFlag_Enter_Dungeon035(bool value, bool debug) { setBool(value, flag_Enter_Dungeon035(), debug); } +void resetFlag_Enter_Dungeon035(bool debug) { resetBool(flag_Enter_Dungeon035(), debug); } bool getFlag_Enter_Dungeon036(bool debug) { return getBool(flag_Enter_Dungeon036(), debug); } void setFlag_Enter_Dungeon036(bool value, bool debug) { setBool(value, flag_Enter_Dungeon036(), debug); } +void resetFlag_Enter_Dungeon036(bool debug) { resetBool(flag_Enter_Dungeon036(), debug); } bool getFlag_Enter_Dungeon037(bool debug) { return getBool(flag_Enter_Dungeon037(), debug); } void setFlag_Enter_Dungeon037(bool value, bool debug) { setBool(value, flag_Enter_Dungeon037(), debug); } +void resetFlag_Enter_Dungeon037(bool debug) { resetBool(flag_Enter_Dungeon037(), debug); } bool getFlag_Enter_Dungeon038(bool debug) { return getBool(flag_Enter_Dungeon038(), debug); } void setFlag_Enter_Dungeon038(bool value, bool debug) { setBool(value, flag_Enter_Dungeon038(), debug); } +void resetFlag_Enter_Dungeon038(bool debug) { resetBool(flag_Enter_Dungeon038(), debug); } bool getFlag_Enter_Dungeon039(bool debug) { return getBool(flag_Enter_Dungeon039(), debug); } void setFlag_Enter_Dungeon039(bool value, bool debug) { setBool(value, flag_Enter_Dungeon039(), debug); } +void resetFlag_Enter_Dungeon039(bool debug) { resetBool(flag_Enter_Dungeon039(), debug); } bool getFlag_Enter_Dungeon040(bool debug) { return getBool(flag_Enter_Dungeon040(), debug); } void setFlag_Enter_Dungeon040(bool value, bool debug) { setBool(value, flag_Enter_Dungeon040(), debug); } +void resetFlag_Enter_Dungeon040(bool debug) { resetBool(flag_Enter_Dungeon040(), debug); } bool getFlag_Enter_Dungeon041(bool debug) { return getBool(flag_Enter_Dungeon041(), debug); } void setFlag_Enter_Dungeon041(bool value, bool debug) { setBool(value, flag_Enter_Dungeon041(), debug); } +void resetFlag_Enter_Dungeon041(bool debug) { resetBool(flag_Enter_Dungeon041(), debug); } bool getFlag_Enter_Dungeon042(bool debug) { return getBool(flag_Enter_Dungeon042(), debug); } void setFlag_Enter_Dungeon042(bool value, bool debug) { setBool(value, flag_Enter_Dungeon042(), debug); } +void resetFlag_Enter_Dungeon042(bool debug) { resetBool(flag_Enter_Dungeon042(), debug); } bool getFlag_Enter_Dungeon043(bool debug) { return getBool(flag_Enter_Dungeon043(), debug); } void setFlag_Enter_Dungeon043(bool value, bool debug) { setBool(value, flag_Enter_Dungeon043(), debug); } +void resetFlag_Enter_Dungeon043(bool debug) { resetBool(flag_Enter_Dungeon043(), debug); } bool getFlag_Enter_Dungeon044(bool debug) { return getBool(flag_Enter_Dungeon044(), debug); } void setFlag_Enter_Dungeon044(bool value, bool debug) { setBool(value, flag_Enter_Dungeon044(), debug); } +void resetFlag_Enter_Dungeon044(bool debug) { resetBool(flag_Enter_Dungeon044(), debug); } bool getFlag_Enter_Dungeon045(bool debug) { return getBool(flag_Enter_Dungeon045(), debug); } void setFlag_Enter_Dungeon045(bool value, bool debug) { setBool(value, flag_Enter_Dungeon045(), debug); } +void resetFlag_Enter_Dungeon045(bool debug) { resetBool(flag_Enter_Dungeon045(), debug); } bool getFlag_Enter_Dungeon046(bool debug) { return getBool(flag_Enter_Dungeon046(), debug); } void setFlag_Enter_Dungeon046(bool value, bool debug) { setBool(value, flag_Enter_Dungeon046(), debug); } +void resetFlag_Enter_Dungeon046(bool debug) { resetBool(flag_Enter_Dungeon046(), debug); } bool getFlag_Enter_Dungeon047(bool debug) { return getBool(flag_Enter_Dungeon047(), debug); } void setFlag_Enter_Dungeon047(bool value, bool debug) { setBool(value, flag_Enter_Dungeon047(), debug); } +void resetFlag_Enter_Dungeon047(bool debug) { resetBool(flag_Enter_Dungeon047(), debug); } bool getFlag_Enter_Dungeon048(bool debug) { return getBool(flag_Enter_Dungeon048(), debug); } void setFlag_Enter_Dungeon048(bool value, bool debug) { setBool(value, flag_Enter_Dungeon048(), debug); } +void resetFlag_Enter_Dungeon048(bool debug) { resetBool(flag_Enter_Dungeon048(), debug); } bool getFlag_Enter_Dungeon049(bool debug) { return getBool(flag_Enter_Dungeon049(), debug); } void setFlag_Enter_Dungeon049(bool value, bool debug) { setBool(value, flag_Enter_Dungeon049(), debug); } +void resetFlag_Enter_Dungeon049(bool debug) { resetBool(flag_Enter_Dungeon049(), debug); } bool getFlag_Enter_Dungeon050(bool debug) { return getBool(flag_Enter_Dungeon050(), debug); } void setFlag_Enter_Dungeon050(bool value, bool debug) { setBool(value, flag_Enter_Dungeon050(), debug); } +void resetFlag_Enter_Dungeon050(bool debug) { resetBool(flag_Enter_Dungeon050(), debug); } bool getFlag_Enter_Dungeon051(bool debug) { return getBool(flag_Enter_Dungeon051(), debug); } void setFlag_Enter_Dungeon051(bool value, bool debug) { setBool(value, flag_Enter_Dungeon051(), debug); } +void resetFlag_Enter_Dungeon051(bool debug) { resetBool(flag_Enter_Dungeon051(), debug); } bool getFlag_Enter_Dungeon052(bool debug) { return getBool(flag_Enter_Dungeon052(), debug); } void setFlag_Enter_Dungeon052(bool value, bool debug) { setBool(value, flag_Enter_Dungeon052(), debug); } +void resetFlag_Enter_Dungeon052(bool debug) { resetBool(flag_Enter_Dungeon052(), debug); } bool getFlag_Enter_Dungeon053(bool debug) { return getBool(flag_Enter_Dungeon053(), debug); } void setFlag_Enter_Dungeon053(bool value, bool debug) { setBool(value, flag_Enter_Dungeon053(), debug); } +void resetFlag_Enter_Dungeon053(bool debug) { resetBool(flag_Enter_Dungeon053(), debug); } bool getFlag_Enter_Dungeon054(bool debug) { return getBool(flag_Enter_Dungeon054(), debug); } void setFlag_Enter_Dungeon054(bool value, bool debug) { setBool(value, flag_Enter_Dungeon054(), debug); } +void resetFlag_Enter_Dungeon054(bool debug) { resetBool(flag_Enter_Dungeon054(), debug); } bool getFlag_Enter_Dungeon055(bool debug) { return getBool(flag_Enter_Dungeon055(), debug); } void setFlag_Enter_Dungeon055(bool value, bool debug) { setBool(value, flag_Enter_Dungeon055(), debug); } +void resetFlag_Enter_Dungeon055(bool debug) { resetBool(flag_Enter_Dungeon055(), debug); } bool getFlag_Enter_Dungeon056(bool debug) { return getBool(flag_Enter_Dungeon056(), debug); } void setFlag_Enter_Dungeon056(bool value, bool debug) { setBool(value, flag_Enter_Dungeon056(), debug); } +void resetFlag_Enter_Dungeon056(bool debug) { resetBool(flag_Enter_Dungeon056(), debug); } bool getFlag_Enter_Dungeon057(bool debug) { return getBool(flag_Enter_Dungeon057(), debug); } void setFlag_Enter_Dungeon057(bool value, bool debug) { setBool(value, flag_Enter_Dungeon057(), debug); } +void resetFlag_Enter_Dungeon057(bool debug) { resetBool(flag_Enter_Dungeon057(), debug); } bool getFlag_Enter_Dungeon058(bool debug) { return getBool(flag_Enter_Dungeon058(), debug); } void setFlag_Enter_Dungeon058(bool value, bool debug) { setBool(value, flag_Enter_Dungeon058(), debug); } +void resetFlag_Enter_Dungeon058(bool debug) { resetBool(flag_Enter_Dungeon058(), debug); } bool getFlag_Enter_Dungeon059(bool debug) { return getBool(flag_Enter_Dungeon059(), debug); } void setFlag_Enter_Dungeon059(bool value, bool debug) { setBool(value, flag_Enter_Dungeon059(), debug); } +void resetFlag_Enter_Dungeon059(bool debug) { resetBool(flag_Enter_Dungeon059(), debug); } bool getFlag_Enter_Dungeon060(bool debug) { return getBool(flag_Enter_Dungeon060(), debug); } void setFlag_Enter_Dungeon060(bool value, bool debug) { setBool(value, flag_Enter_Dungeon060(), debug); } +void resetFlag_Enter_Dungeon060(bool debug) { resetBool(flag_Enter_Dungeon060(), debug); } bool getFlag_Enter_Dungeon061(bool debug) { return getBool(flag_Enter_Dungeon061(), debug); } void setFlag_Enter_Dungeon061(bool value, bool debug) { setBool(value, flag_Enter_Dungeon061(), debug); } +void resetFlag_Enter_Dungeon061(bool debug) { resetBool(flag_Enter_Dungeon061(), debug); } bool getFlag_Enter_Dungeon062(bool debug) { return getBool(flag_Enter_Dungeon062(), debug); } void setFlag_Enter_Dungeon062(bool value, bool debug) { setBool(value, flag_Enter_Dungeon062(), debug); } +void resetFlag_Enter_Dungeon062(bool debug) { resetBool(flag_Enter_Dungeon062(), debug); } bool getFlag_Enter_Dungeon063(bool debug) { return getBool(flag_Enter_Dungeon063(), debug); } void setFlag_Enter_Dungeon063(bool value, bool debug) { setBool(value, flag_Enter_Dungeon063(), debug); } +void resetFlag_Enter_Dungeon063(bool debug) { resetBool(flag_Enter_Dungeon063(), debug); } bool getFlag_Enter_Dungeon064(bool debug) { return getBool(flag_Enter_Dungeon064(), debug); } void setFlag_Enter_Dungeon064(bool value, bool debug) { setBool(value, flag_Enter_Dungeon064(), debug); } +void resetFlag_Enter_Dungeon064(bool debug) { resetBool(flag_Enter_Dungeon064(), debug); } bool getFlag_Enter_Dungeon065(bool debug) { return getBool(flag_Enter_Dungeon065(), debug); } void setFlag_Enter_Dungeon065(bool value, bool debug) { setBool(value, flag_Enter_Dungeon065(), debug); } +void resetFlag_Enter_Dungeon065(bool debug) { resetBool(flag_Enter_Dungeon065(), debug); } bool getFlag_Enter_Dungeon066(bool debug) { return getBool(flag_Enter_Dungeon066(), debug); } void setFlag_Enter_Dungeon066(bool value, bool debug) { setBool(value, flag_Enter_Dungeon066(), debug); } +void resetFlag_Enter_Dungeon066(bool debug) { resetBool(flag_Enter_Dungeon066(), debug); } bool getFlag_Enter_Dungeon067(bool debug) { return getBool(flag_Enter_Dungeon067(), debug); } void setFlag_Enter_Dungeon067(bool value, bool debug) { setBool(value, flag_Enter_Dungeon067(), debug); } +void resetFlag_Enter_Dungeon067(bool debug) { resetBool(flag_Enter_Dungeon067(), debug); } bool getFlag_Enter_Dungeon068(bool debug) { return getBool(flag_Enter_Dungeon068(), debug); } void setFlag_Enter_Dungeon068(bool value, bool debug) { setBool(value, flag_Enter_Dungeon068(), debug); } +void resetFlag_Enter_Dungeon068(bool debug) { resetBool(flag_Enter_Dungeon068(), debug); } bool getFlag_Enter_Dungeon069(bool debug) { return getBool(flag_Enter_Dungeon069(), debug); } void setFlag_Enter_Dungeon069(bool value, bool debug) { setBool(value, flag_Enter_Dungeon069(), debug); } +void resetFlag_Enter_Dungeon069(bool debug) { resetBool(flag_Enter_Dungeon069(), debug); } bool getFlag_Enter_Dungeon070(bool debug) { return getBool(flag_Enter_Dungeon070(), debug); } void setFlag_Enter_Dungeon070(bool value, bool debug) { setBool(value, flag_Enter_Dungeon070(), debug); } +void resetFlag_Enter_Dungeon070(bool debug) { resetBool(flag_Enter_Dungeon070(), debug); } bool getFlag_Enter_Dungeon071(bool debug) { return getBool(flag_Enter_Dungeon071(), debug); } void setFlag_Enter_Dungeon071(bool value, bool debug) { setBool(value, flag_Enter_Dungeon071(), debug); } +void resetFlag_Enter_Dungeon071(bool debug) { resetBool(flag_Enter_Dungeon071(), debug); } bool getFlag_Enter_Dungeon072(bool debug) { return getBool(flag_Enter_Dungeon072(), debug); } void setFlag_Enter_Dungeon072(bool value, bool debug) { setBool(value, flag_Enter_Dungeon072(), debug); } +void resetFlag_Enter_Dungeon072(bool debug) { resetBool(flag_Enter_Dungeon072(), debug); } bool getFlag_Enter_Dungeon073(bool debug) { return getBool(flag_Enter_Dungeon073(), debug); } void setFlag_Enter_Dungeon073(bool value, bool debug) { setBool(value, flag_Enter_Dungeon073(), debug); } +void resetFlag_Enter_Dungeon073(bool debug) { resetBool(flag_Enter_Dungeon073(), debug); } bool getFlag_Enter_Dungeon074(bool debug) { return getBool(flag_Enter_Dungeon074(), debug); } void setFlag_Enter_Dungeon074(bool value, bool debug) { setBool(value, flag_Enter_Dungeon074(), debug); } +void resetFlag_Enter_Dungeon074(bool debug) { resetBool(flag_Enter_Dungeon074(), debug); } bool getFlag_Enter_Dungeon075(bool debug) { return getBool(flag_Enter_Dungeon075(), debug); } void setFlag_Enter_Dungeon075(bool value, bool debug) { setBool(value, flag_Enter_Dungeon075(), debug); } +void resetFlag_Enter_Dungeon075(bool debug) { resetBool(flag_Enter_Dungeon075(), debug); } bool getFlag_Enter_Dungeon076(bool debug) { return getBool(flag_Enter_Dungeon076(), debug); } void setFlag_Enter_Dungeon076(bool value, bool debug) { setBool(value, flag_Enter_Dungeon076(), debug); } +void resetFlag_Enter_Dungeon076(bool debug) { resetBool(flag_Enter_Dungeon076(), debug); } bool getFlag_Enter_Dungeon077(bool debug) { return getBool(flag_Enter_Dungeon077(), debug); } void setFlag_Enter_Dungeon077(bool value, bool debug) { setBool(value, flag_Enter_Dungeon077(), debug); } +void resetFlag_Enter_Dungeon077(bool debug) { resetBool(flag_Enter_Dungeon077(), debug); } bool getFlag_Enter_Dungeon078(bool debug) { return getBool(flag_Enter_Dungeon078(), debug); } void setFlag_Enter_Dungeon078(bool value, bool debug) { setBool(value, flag_Enter_Dungeon078(), debug); } +void resetFlag_Enter_Dungeon078(bool debug) { resetBool(flag_Enter_Dungeon078(), debug); } bool getFlag_Enter_Dungeon079(bool debug) { return getBool(flag_Enter_Dungeon079(), debug); } void setFlag_Enter_Dungeon079(bool value, bool debug) { setBool(value, flag_Enter_Dungeon079(), debug); } +void resetFlag_Enter_Dungeon079(bool debug) { resetBool(flag_Enter_Dungeon079(), debug); } bool getFlag_Enter_Dungeon080(bool debug) { return getBool(flag_Enter_Dungeon080(), debug); } void setFlag_Enter_Dungeon080(bool value, bool debug) { setBool(value, flag_Enter_Dungeon080(), debug); } +void resetFlag_Enter_Dungeon080(bool debug) { resetBool(flag_Enter_Dungeon080(), debug); } bool getFlag_Enter_Dungeon081(bool debug) { return getBool(flag_Enter_Dungeon081(), debug); } void setFlag_Enter_Dungeon081(bool value, bool debug) { setBool(value, flag_Enter_Dungeon081(), debug); } +void resetFlag_Enter_Dungeon081(bool debug) { resetBool(flag_Enter_Dungeon081(), debug); } bool getFlag_Enter_Dungeon082(bool debug) { return getBool(flag_Enter_Dungeon082(), debug); } void setFlag_Enter_Dungeon082(bool value, bool debug) { setBool(value, flag_Enter_Dungeon082(), debug); } +void resetFlag_Enter_Dungeon082(bool debug) { resetBool(flag_Enter_Dungeon082(), debug); } bool getFlag_Enter_Dungeon083(bool debug) { return getBool(flag_Enter_Dungeon083(), debug); } void setFlag_Enter_Dungeon083(bool value, bool debug) { setBool(value, flag_Enter_Dungeon083(), debug); } +void resetFlag_Enter_Dungeon083(bool debug) { resetBool(flag_Enter_Dungeon083(), debug); } bool getFlag_Enter_Dungeon084(bool debug) { return getBool(flag_Enter_Dungeon084(), debug); } void setFlag_Enter_Dungeon084(bool value, bool debug) { setBool(value, flag_Enter_Dungeon084(), debug); } +void resetFlag_Enter_Dungeon084(bool debug) { resetBool(flag_Enter_Dungeon084(), debug); } bool getFlag_Enter_Dungeon085(bool debug) { return getBool(flag_Enter_Dungeon085(), debug); } void setFlag_Enter_Dungeon085(bool value, bool debug) { setBool(value, flag_Enter_Dungeon085(), debug); } +void resetFlag_Enter_Dungeon085(bool debug) { resetBool(flag_Enter_Dungeon085(), debug); } bool getFlag_Enter_Dungeon086(bool debug) { return getBool(flag_Enter_Dungeon086(), debug); } void setFlag_Enter_Dungeon086(bool value, bool debug) { setBool(value, flag_Enter_Dungeon086(), debug); } +void resetFlag_Enter_Dungeon086(bool debug) { resetBool(flag_Enter_Dungeon086(), debug); } bool getFlag_Enter_Dungeon087(bool debug) { return getBool(flag_Enter_Dungeon087(), debug); } void setFlag_Enter_Dungeon087(bool value, bool debug) { setBool(value, flag_Enter_Dungeon087(), debug); } +void resetFlag_Enter_Dungeon087(bool debug) { resetBool(flag_Enter_Dungeon087(), debug); } bool getFlag_Enter_Dungeon088(bool debug) { return getBool(flag_Enter_Dungeon088(), debug); } void setFlag_Enter_Dungeon088(bool value, bool debug) { setBool(value, flag_Enter_Dungeon088(), debug); } +void resetFlag_Enter_Dungeon088(bool debug) { resetBool(flag_Enter_Dungeon088(), debug); } bool getFlag_Enter_Dungeon089(bool debug) { return getBool(flag_Enter_Dungeon089(), debug); } void setFlag_Enter_Dungeon089(bool value, bool debug) { setBool(value, flag_Enter_Dungeon089(), debug); } +void resetFlag_Enter_Dungeon089(bool debug) { resetBool(flag_Enter_Dungeon089(), debug); } bool getFlag_Enter_Dungeon090(bool debug) { return getBool(flag_Enter_Dungeon090(), debug); } void setFlag_Enter_Dungeon090(bool value, bool debug) { setBool(value, flag_Enter_Dungeon090(), debug); } +void resetFlag_Enter_Dungeon090(bool debug) { resetBool(flag_Enter_Dungeon090(), debug); } bool getFlag_Enter_Dungeon091(bool debug) { return getBool(flag_Enter_Dungeon091(), debug); } void setFlag_Enter_Dungeon091(bool value, bool debug) { setBool(value, flag_Enter_Dungeon091(), debug); } +void resetFlag_Enter_Dungeon091(bool debug) { resetBool(flag_Enter_Dungeon091(), debug); } bool getFlag_Enter_Dungeon092(bool debug) { return getBool(flag_Enter_Dungeon092(), debug); } void setFlag_Enter_Dungeon092(bool value, bool debug) { setBool(value, flag_Enter_Dungeon092(), debug); } +void resetFlag_Enter_Dungeon092(bool debug) { resetBool(flag_Enter_Dungeon092(), debug); } bool getFlag_Enter_Dungeon093(bool debug) { return getBool(flag_Enter_Dungeon093(), debug); } void setFlag_Enter_Dungeon093(bool value, bool debug) { setBool(value, flag_Enter_Dungeon093(), debug); } +void resetFlag_Enter_Dungeon093(bool debug) { resetBool(flag_Enter_Dungeon093(), debug); } bool getFlag_Enter_Dungeon094(bool debug) { return getBool(flag_Enter_Dungeon094(), debug); } void setFlag_Enter_Dungeon094(bool value, bool debug) { setBool(value, flag_Enter_Dungeon094(), debug); } +void resetFlag_Enter_Dungeon094(bool debug) { resetBool(flag_Enter_Dungeon094(), debug); } bool getFlag_Enter_Dungeon095(bool debug) { return getBool(flag_Enter_Dungeon095(), debug); } void setFlag_Enter_Dungeon095(bool value, bool debug) { setBool(value, flag_Enter_Dungeon095(), debug); } +void resetFlag_Enter_Dungeon095(bool debug) { resetBool(flag_Enter_Dungeon095(), debug); } bool getFlag_Enter_Dungeon096(bool debug) { return getBool(flag_Enter_Dungeon096(), debug); } void setFlag_Enter_Dungeon096(bool value, bool debug) { setBool(value, flag_Enter_Dungeon096(), debug); } +void resetFlag_Enter_Dungeon096(bool debug) { resetBool(flag_Enter_Dungeon096(), debug); } bool getFlag_Enter_Dungeon097(bool debug) { return getBool(flag_Enter_Dungeon097(), debug); } void setFlag_Enter_Dungeon097(bool value, bool debug) { setBool(value, flag_Enter_Dungeon097(), debug); } +void resetFlag_Enter_Dungeon097(bool debug) { resetBool(flag_Enter_Dungeon097(), debug); } bool getFlag_Enter_Dungeon098(bool debug) { return getBool(flag_Enter_Dungeon098(), debug); } void setFlag_Enter_Dungeon098(bool value, bool debug) { setBool(value, flag_Enter_Dungeon098(), debug); } +void resetFlag_Enter_Dungeon098(bool debug) { resetBool(flag_Enter_Dungeon098(), debug); } bool getFlag_Enter_Dungeon099(bool debug) { return getBool(flag_Enter_Dungeon099(), debug); } void setFlag_Enter_Dungeon099(bool value, bool debug) { setBool(value, flag_Enter_Dungeon099(), debug); } +void resetFlag_Enter_Dungeon099(bool debug) { resetBool(flag_Enter_Dungeon099(), debug); } bool getFlag_Enter_Dungeon100(bool debug) { return getBool(flag_Enter_Dungeon100(), debug); } void setFlag_Enter_Dungeon100(bool value, bool debug) { setBool(value, flag_Enter_Dungeon100(), debug); } +void resetFlag_Enter_Dungeon100(bool debug) { resetBool(flag_Enter_Dungeon100(), debug); } bool getFlag_Enter_Dungeon101(bool debug) { return getBool(flag_Enter_Dungeon101(), debug); } void setFlag_Enter_Dungeon101(bool value, bool debug) { setBool(value, flag_Enter_Dungeon101(), debug); } +void resetFlag_Enter_Dungeon101(bool debug) { resetBool(flag_Enter_Dungeon101(), debug); } bool getFlag_Enter_Dungeon102(bool debug) { return getBool(flag_Enter_Dungeon102(), debug); } void setFlag_Enter_Dungeon102(bool value, bool debug) { setBool(value, flag_Enter_Dungeon102(), debug); } +void resetFlag_Enter_Dungeon102(bool debug) { resetBool(flag_Enter_Dungeon102(), debug); } bool getFlag_Enter_Dungeon103(bool debug) { return getBool(flag_Enter_Dungeon103(), debug); } void setFlag_Enter_Dungeon103(bool value, bool debug) { setBool(value, flag_Enter_Dungeon103(), debug); } +void resetFlag_Enter_Dungeon103(bool debug) { resetBool(flag_Enter_Dungeon103(), debug); } bool getFlag_Enter_Dungeon104(bool debug) { return getBool(flag_Enter_Dungeon104(), debug); } void setFlag_Enter_Dungeon104(bool value, bool debug) { setBool(value, flag_Enter_Dungeon104(), debug); } +void resetFlag_Enter_Dungeon104(bool debug) { resetBool(flag_Enter_Dungeon104(), debug); } bool getFlag_Enter_Dungeon105(bool debug) { return getBool(flag_Enter_Dungeon105(), debug); } void setFlag_Enter_Dungeon105(bool value, bool debug) { setBool(value, flag_Enter_Dungeon105(), debug); } +void resetFlag_Enter_Dungeon105(bool debug) { resetBool(flag_Enter_Dungeon105(), debug); } bool getFlag_Enter_Dungeon106(bool debug) { return getBool(flag_Enter_Dungeon106(), debug); } void setFlag_Enter_Dungeon106(bool value, bool debug) { setBool(value, flag_Enter_Dungeon106(), debug); } +void resetFlag_Enter_Dungeon106(bool debug) { resetBool(flag_Enter_Dungeon106(), debug); } bool getFlag_Enter_Dungeon107(bool debug) { return getBool(flag_Enter_Dungeon107(), debug); } void setFlag_Enter_Dungeon107(bool value, bool debug) { setBool(value, flag_Enter_Dungeon107(), debug); } +void resetFlag_Enter_Dungeon107(bool debug) { resetBool(flag_Enter_Dungeon107(), debug); } bool getFlag_Enter_Dungeon108(bool debug) { return getBool(flag_Enter_Dungeon108(), debug); } void setFlag_Enter_Dungeon108(bool value, bool debug) { setBool(value, flag_Enter_Dungeon108(), debug); } +void resetFlag_Enter_Dungeon108(bool debug) { resetBool(flag_Enter_Dungeon108(), debug); } bool getFlag_Enter_Dungeon109(bool debug) { return getBool(flag_Enter_Dungeon109(), debug); } void setFlag_Enter_Dungeon109(bool value, bool debug) { setBool(value, flag_Enter_Dungeon109(), debug); } +void resetFlag_Enter_Dungeon109(bool debug) { resetBool(flag_Enter_Dungeon109(), debug); } bool getFlag_Enter_Dungeon110(bool debug) { return getBool(flag_Enter_Dungeon110(), debug); } void setFlag_Enter_Dungeon110(bool value, bool debug) { setBool(value, flag_Enter_Dungeon110(), debug); } +void resetFlag_Enter_Dungeon110(bool debug) { resetBool(flag_Enter_Dungeon110(), debug); } bool getFlag_Enter_Dungeon111(bool debug) { return getBool(flag_Enter_Dungeon111(), debug); } void setFlag_Enter_Dungeon111(bool value, bool debug) { setBool(value, flag_Enter_Dungeon111(), debug); } +void resetFlag_Enter_Dungeon111(bool debug) { resetBool(flag_Enter_Dungeon111(), debug); } bool getFlag_Enter_Dungeon112(bool debug) { return getBool(flag_Enter_Dungeon112(), debug); } void setFlag_Enter_Dungeon112(bool value, bool debug) { setBool(value, flag_Enter_Dungeon112(), debug); } +void resetFlag_Enter_Dungeon112(bool debug) { resetBool(flag_Enter_Dungeon112(), debug); } bool getFlag_Enter_Dungeon113(bool debug) { return getBool(flag_Enter_Dungeon113(), debug); } void setFlag_Enter_Dungeon113(bool value, bool debug) { setBool(value, flag_Enter_Dungeon113(), debug); } +void resetFlag_Enter_Dungeon113(bool debug) { resetBool(flag_Enter_Dungeon113(), debug); } bool getFlag_Enter_Dungeon114(bool debug) { return getBool(flag_Enter_Dungeon114(), debug); } void setFlag_Enter_Dungeon114(bool value, bool debug) { setBool(value, flag_Enter_Dungeon114(), debug); } +void resetFlag_Enter_Dungeon114(bool debug) { resetBool(flag_Enter_Dungeon114(), debug); } bool getFlag_Enter_Dungeon115(bool debug) { return getBool(flag_Enter_Dungeon115(), debug); } void setFlag_Enter_Dungeon115(bool value, bool debug) { setBool(value, flag_Enter_Dungeon115(), debug); } +void resetFlag_Enter_Dungeon115(bool debug) { resetBool(flag_Enter_Dungeon115(), debug); } bool getFlag_Enter_Dungeon116(bool debug) { return getBool(flag_Enter_Dungeon116(), debug); } void setFlag_Enter_Dungeon116(bool value, bool debug) { setBool(value, flag_Enter_Dungeon116(), debug); } +void resetFlag_Enter_Dungeon116(bool debug) { resetBool(flag_Enter_Dungeon116(), debug); } bool getFlag_Enter_Dungeon117(bool debug) { return getBool(flag_Enter_Dungeon117(), debug); } void setFlag_Enter_Dungeon117(bool value, bool debug) { setBool(value, flag_Enter_Dungeon117(), debug); } +void resetFlag_Enter_Dungeon117(bool debug) { resetBool(flag_Enter_Dungeon117(), debug); } bool getFlag_Enter_Dungeon118(bool debug) { return getBool(flag_Enter_Dungeon118(), debug); } void setFlag_Enter_Dungeon118(bool value, bool debug) { setBool(value, flag_Enter_Dungeon118(), debug); } +void resetFlag_Enter_Dungeon118(bool debug) { resetBool(flag_Enter_Dungeon118(), debug); } bool getFlag_Enter_Dungeon119(bool debug) { return getBool(flag_Enter_Dungeon119(), debug); } void setFlag_Enter_Dungeon119(bool value, bool debug) { setBool(value, flag_Enter_Dungeon119(), debug); } +void resetFlag_Enter_Dungeon119(bool debug) { resetBool(flag_Enter_Dungeon119(), debug); } bool getFlag_Enter_Dungeon120(bool debug) { return getBool(flag_Enter_Dungeon120(), debug); } void setFlag_Enter_Dungeon120(bool value, bool debug) { setBool(value, flag_Enter_Dungeon120(), debug); } +void resetFlag_Enter_Dungeon120(bool debug) { resetBool(flag_Enter_Dungeon120(), debug); } bool getFlag_Enter_Dungeon121(bool debug) { return getBool(flag_Enter_Dungeon121(), debug); } void setFlag_Enter_Dungeon121(bool value, bool debug) { setBool(value, flag_Enter_Dungeon121(), debug); } +void resetFlag_Enter_Dungeon121(bool debug) { resetBool(flag_Enter_Dungeon121(), debug); } bool getFlag_Enter_Dungeon122(bool debug) { return getBool(flag_Enter_Dungeon122(), debug); } void setFlag_Enter_Dungeon122(bool value, bool debug) { setBool(value, flag_Enter_Dungeon122(), debug); } +void resetFlag_Enter_Dungeon122(bool debug) { resetBool(flag_Enter_Dungeon122(), debug); } bool getFlag_Enter_Dungeon123(bool debug) { return getBool(flag_Enter_Dungeon123(), debug); } void setFlag_Enter_Dungeon123(bool value, bool debug) { setBool(value, flag_Enter_Dungeon123(), debug); } +void resetFlag_Enter_Dungeon123(bool debug) { resetBool(flag_Enter_Dungeon123(), debug); } bool getFlag_Enter_Dungeon124(bool debug) { return getBool(flag_Enter_Dungeon124(), debug); } void setFlag_Enter_Dungeon124(bool value, bool debug) { setBool(value, flag_Enter_Dungeon124(), debug); } +void resetFlag_Enter_Dungeon124(bool debug) { resetBool(flag_Enter_Dungeon124(), debug); } bool getFlag_Enter_Dungeon125(bool debug) { return getBool(flag_Enter_Dungeon125(), debug); } void setFlag_Enter_Dungeon125(bool value, bool debug) { setBool(value, flag_Enter_Dungeon125(), debug); } +void resetFlag_Enter_Dungeon125(bool debug) { resetBool(flag_Enter_Dungeon125(), debug); } bool getFlag_Enter_Dungeon126(bool debug) { return getBool(flag_Enter_Dungeon126(), debug); } void setFlag_Enter_Dungeon126(bool value, bool debug) { setBool(value, flag_Enter_Dungeon126(), debug); } +void resetFlag_Enter_Dungeon126(bool debug) { resetBool(flag_Enter_Dungeon126(), debug); } bool getFlag_Enter_Dungeon127(bool debug) { return getBool(flag_Enter_Dungeon127(), debug); } void setFlag_Enter_Dungeon127(bool value, bool debug) { setBool(value, flag_Enter_Dungeon127(), debug); } +void resetFlag_Enter_Dungeon127(bool debug) { resetBool(flag_Enter_Dungeon127(), debug); } bool getFlag_Enter_Dungeon128(bool debug) { return getBool(flag_Enter_Dungeon128(), debug); } void setFlag_Enter_Dungeon128(bool value, bool debug) { setBool(value, flag_Enter_Dungeon128(), debug); } +void resetFlag_Enter_Dungeon128(bool debug) { resetBool(flag_Enter_Dungeon128(), debug); } bool getFlag_Enter_Dungeon129(bool debug) { return getBool(flag_Enter_Dungeon129(), debug); } void setFlag_Enter_Dungeon129(bool value, bool debug) { setBool(value, flag_Enter_Dungeon129(), debug); } +void resetFlag_Enter_Dungeon129(bool debug) { resetBool(flag_Enter_Dungeon129(), debug); } bool getFlag_Enter_Dungeon130(bool debug) { return getBool(flag_Enter_Dungeon130(), debug); } void setFlag_Enter_Dungeon130(bool value, bool debug) { setBool(value, flag_Enter_Dungeon130(), debug); } +void resetFlag_Enter_Dungeon130(bool debug) { resetBool(flag_Enter_Dungeon130(), debug); } bool getFlag_Enter_Dungeon131(bool debug) { return getBool(flag_Enter_Dungeon131(), debug); } void setFlag_Enter_Dungeon131(bool value, bool debug) { setBool(value, flag_Enter_Dungeon131(), debug); } +void resetFlag_Enter_Dungeon131(bool debug) { resetBool(flag_Enter_Dungeon131(), debug); } bool getFlag_Enter_Dungeon132(bool debug) { return getBool(flag_Enter_Dungeon132(), debug); } void setFlag_Enter_Dungeon132(bool value, bool debug) { setBool(value, flag_Enter_Dungeon132(), debug); } +void resetFlag_Enter_Dungeon132(bool debug) { resetBool(flag_Enter_Dungeon132(), debug); } bool getFlag_Enter_Dungeon133(bool debug) { return getBool(flag_Enter_Dungeon133(), debug); } void setFlag_Enter_Dungeon133(bool value, bool debug) { setBool(value, flag_Enter_Dungeon133(), debug); } +void resetFlag_Enter_Dungeon133(bool debug) { resetBool(flag_Enter_Dungeon133(), debug); } bool getFlag_Enter_Dungeon134(bool debug) { return getBool(flag_Enter_Dungeon134(), debug); } void setFlag_Enter_Dungeon134(bool value, bool debug) { setBool(value, flag_Enter_Dungeon134(), debug); } +void resetFlag_Enter_Dungeon134(bool debug) { resetBool(flag_Enter_Dungeon134(), debug); } bool getFlag_Enter_Dungeon135(bool debug) { return getBool(flag_Enter_Dungeon135(), debug); } void setFlag_Enter_Dungeon135(bool value, bool debug) { setBool(value, flag_Enter_Dungeon135(), debug); } +void resetFlag_Enter_Dungeon135(bool debug) { resetBool(flag_Enter_Dungeon135(), debug); } bool getFlag_Enter_Dungeon136(bool debug) { return getBool(flag_Enter_Dungeon136(), debug); } void setFlag_Enter_Dungeon136(bool value, bool debug) { setBool(value, flag_Enter_Dungeon136(), debug); } +void resetFlag_Enter_Dungeon136(bool debug) { resetBool(flag_Enter_Dungeon136(), debug); } bool getFlag_Enter_FinalTrial(bool debug) { return getBool(flag_Enter_FinalTrial(), debug); } void setFlag_Enter_FinalTrial(bool value, bool debug) { setBool(value, flag_Enter_FinalTrial(), debug); } +void resetFlag_Enter_FinalTrial(bool debug) { resetBool(flag_Enter_FinalTrial(), debug); } bool getFlag_Enter_RemainsElectric(bool debug) { return getBool(flag_Enter_RemainsElectric(), debug); } void setFlag_Enter_RemainsElectric(bool value, bool debug) { setBool(value, flag_Enter_RemainsElectric(), debug); } +void resetFlag_Enter_RemainsElectric(bool debug) { resetBool(flag_Enter_RemainsElectric(), debug); } bool getFlag_Enter_RemainsFire(bool debug) { return getBool(flag_Enter_RemainsFire(), debug); } void setFlag_Enter_RemainsFire(bool value, bool debug) { setBool(value, flag_Enter_RemainsFire(), debug); } +void resetFlag_Enter_RemainsFire(bool debug) { resetBool(flag_Enter_RemainsFire(), debug); } bool getFlag_Enter_RemainsWater(bool debug) { return getBool(flag_Enter_RemainsWater(), debug); } void setFlag_Enter_RemainsWater(bool value, bool debug) { setBool(value, flag_Enter_RemainsWater(), debug); } +void resetFlag_Enter_RemainsWater(bool debug) { resetBool(flag_Enter_RemainsWater(), debug); } bool getFlag_Enter_RemainsWind(bool debug) { return getBool(flag_Enter_RemainsWind(), debug); } void setFlag_Enter_RemainsWind(bool value, bool debug) { setBool(value, flag_Enter_RemainsWind(), debug); } +void resetFlag_Enter_RemainsWind(bool debug) { resetBool(flag_Enter_RemainsWind(), debug); } bool getFlag_EnterDungeonProhibition(bool debug) { return getBool(flag_EnterDungeonProhibition(), debug); } void setFlag_EnterDungeonProhibition(bool value, bool debug) { setBool(value, flag_EnterDungeonProhibition(), debug); } +void resetFlag_EnterDungeonProhibition(bool debug) { resetBool(flag_EnterDungeonProhibition(), debug); } s32 getFlag_EquipStandBow_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandBow_FlagSp(), idx, debug); } void setFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_FlagSp(), idx, debug); } +void resetFlag_EquipStandBow_FlagSp(s32 idx, bool debug) { resetS32(flag_EquipStandBow_FlagSp(), idx, debug); } s32 getFlag_EquipStandBow_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandBow_Life_Slot(), idx, debug); } void setFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_Life_Slot(), idx, debug); } +void resetFlag_EquipStandBow_Life_Slot(s32 idx, bool debug) { resetS32(flag_EquipStandBow_Life_Slot(), idx, debug); } void getFlag_EquipStandBow_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandBow_Slot(), value, idx, debug); } void setFlag_EquipStandBow_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandBow_Slot(), idx, debug); } +void resetFlag_EquipStandBow_Slot(s32 idx, bool debug) { resetStr64(flag_EquipStandBow_Slot(), idx, debug); } s32 getFlag_EquipStandBow_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandBow_ValueSp(), idx, debug); } void setFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_ValueSp(), idx, debug); } +void resetFlag_EquipStandBow_ValueSp(s32 idx, bool debug) { resetS32(flag_EquipStandBow_ValueSp(), idx, debug); } s32 getFlag_EquipStandShield_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandShield_FlagSp(), idx, debug); } void setFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_FlagSp(), idx, debug); } +void resetFlag_EquipStandShield_FlagSp(s32 idx, bool debug) { resetS32(flag_EquipStandShield_FlagSp(), idx, debug); } s32 getFlag_EquipStandShield_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandShield_Life_Slot(), idx, debug); } void setFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_Life_Slot(), idx, debug); } +void resetFlag_EquipStandShield_Life_Slot(s32 idx, bool debug) { resetS32(flag_EquipStandShield_Life_Slot(), idx, debug); } void getFlag_EquipStandShield_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandShield_Slot(), value, idx, debug); } void setFlag_EquipStandShield_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandShield_Slot(), idx, debug); } +void resetFlag_EquipStandShield_Slot(s32 idx, bool debug) { resetStr64(flag_EquipStandShield_Slot(), idx, debug); } s32 getFlag_EquipStandShield_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandShield_ValueSp(), idx, debug); } void setFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_ValueSp(), idx, debug); } +void resetFlag_EquipStandShield_ValueSp(s32 idx, bool debug) { resetS32(flag_EquipStandShield_ValueSp(), idx, debug); } s32 getFlag_EquipStandSword_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandSword_FlagSp(), idx, debug); } void setFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_FlagSp(), idx, debug); } +void resetFlag_EquipStandSword_FlagSp(s32 idx, bool debug) { resetS32(flag_EquipStandSword_FlagSp(), idx, debug); } s32 getFlag_EquipStandSword_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandSword_Life_Slot(), idx, debug); } void setFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_Life_Slot(), idx, debug); } +void resetFlag_EquipStandSword_Life_Slot(s32 idx, bool debug) { resetS32(flag_EquipStandSword_Life_Slot(), idx, debug); } void getFlag_EquipStandSword_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandSword_Slot(), value, idx, debug); } void setFlag_EquipStandSword_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandSword_Slot(), idx, debug); } +void resetFlag_EquipStandSword_Slot(s32 idx, bool debug) { resetStr64(flag_EquipStandSword_Slot(), idx, debug); } s32 getFlag_EquipStandSword_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandSword_ValueSp(), idx, debug); } void setFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_ValueSp(), idx, debug); } +void resetFlag_EquipStandSword_ValueSp(s32 idx, bool debug) { resetS32(flag_EquipStandSword_ValueSp(), idx, debug); } bool getFlag_FairyCountCheck(bool debug) { return getBool(flag_FairyCountCheck(), debug); } void setFlag_FairyCountCheck(bool value, bool debug) { setBool(value, flag_FairyCountCheck(), debug); } +void resetFlag_FairyCountCheck(bool debug) { resetBool(flag_FairyCountCheck(), debug); } s32 getFlag_FairyRevivalNum(bool debug) { return getS32(flag_FairyRevivalNum(), debug); } void setFlag_FairyRevivalNum(s32 value, bool debug) { setS32(value, flag_FairyRevivalNum(), debug); } +void resetFlag_FairyRevivalNum(bool debug) { resetS32(flag_FairyRevivalNum(), debug); } s32 getFlag_FamouseValue(bool debug) { return getS32(flag_FamouseValue(), debug); } void setFlag_FamouseValue(s32 value, bool debug) { setS32(value, flag_FamouseValue(), debug); } +void resetFlag_FamouseValue(bool debug) { resetS32(flag_FamouseValue(), debug); } bool getFlag_FinalTrial_BossField_Demo(bool debug) { return getBool(flag_FinalTrial_BossField_Demo(), debug); } void setFlag_FinalTrial_BossField_Demo(bool value, bool debug) { setBool(value, flag_FinalTrial_BossField_Demo(), debug); } +void resetFlag_FinalTrial_BossField_Demo(bool debug) { resetBool(flag_FinalTrial_BossField_Demo(), debug); } bool getFlag_FinalTrial_BossField_Demo2(bool debug) { return getBool(flag_FinalTrial_BossField_Demo2(), debug); } void setFlag_FinalTrial_BossField_Demo2(bool value, bool debug) { setBool(value, flag_FinalTrial_BossField_Demo2(), debug); } +void resetFlag_FinalTrial_BossField_Demo2(bool debug) { resetBool(flag_FinalTrial_BossField_Demo2(), debug); } bool getFlag_FinalTrial_BossField_Rotate(bool debug) { return getBool(flag_FinalTrial_BossField_Rotate(), debug); } void setFlag_FinalTrial_BossField_Rotate(bool value, bool debug) { setBool(value, flag_FinalTrial_BossField_Rotate(), debug); } +void resetFlag_FinalTrial_BossField_Rotate(bool debug) { resetBool(flag_FinalTrial_BossField_Rotate(), debug); } bool getFlag_FinalTrial_CogWheelStop(bool debug) { return getBool(flag_FinalTrial_CogWheelStop(), debug); } void setFlag_FinalTrial_CogWheelStop(bool value, bool debug) { setBool(value, flag_FinalTrial_CogWheelStop(), debug); } +void resetFlag_FinalTrial_CogWheelStop(bool debug) { resetBool(flag_FinalTrial_CogWheelStop(), debug); } bool getFlag_FinalTrial_Electric_MagnePole(bool debug) { return getBool(flag_FinalTrial_Electric_MagnePole(), debug); } void setFlag_FinalTrial_Electric_MagnePole(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_MagnePole(), debug); } +void resetFlag_FinalTrial_Electric_MagnePole(bool debug) { resetBool(flag_FinalTrial_Electric_MagnePole(), debug); } bool getFlag_FinalTrial_Electric_Trick1(bool debug) { return getBool(flag_FinalTrial_Electric_Trick1(), debug); } void setFlag_FinalTrial_Electric_Trick1(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick1(), debug); } +void resetFlag_FinalTrial_Electric_Trick1(bool debug) { resetBool(flag_FinalTrial_Electric_Trick1(), debug); } bool getFlag_FinalTrial_Electric_Trick1_Temp(bool debug) { return getBool(flag_FinalTrial_Electric_Trick1_Temp(), debug); } void setFlag_FinalTrial_Electric_Trick1_Temp(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick1_Temp(), debug); } +void resetFlag_FinalTrial_Electric_Trick1_Temp(bool debug) { resetBool(flag_FinalTrial_Electric_Trick1_Temp(), debug); } bool getFlag_FinalTrial_Electric_Trick2(bool debug) { return getBool(flag_FinalTrial_Electric_Trick2(), debug); } void setFlag_FinalTrial_Electric_Trick2(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick2(), debug); } +void resetFlag_FinalTrial_Electric_Trick2(bool debug) { resetBool(flag_FinalTrial_Electric_Trick2(), debug); } bool getFlag_FinalTrial_Electric_Trick2_Temp(bool debug) { return getBool(flag_FinalTrial_Electric_Trick2_Temp(), debug); } void setFlag_FinalTrial_Electric_Trick2_Temp(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick2_Temp(), debug); } +void resetFlag_FinalTrial_Electric_Trick2_Temp(bool debug) { resetBool(flag_FinalTrial_Electric_Trick2_Temp(), debug); } bool getFlag_FinalTrial_Electric_Trick3(bool debug) { return getBool(flag_FinalTrial_Electric_Trick3(), debug); } void setFlag_FinalTrial_Electric_Trick3(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick3(), debug); } +void resetFlag_FinalTrial_Electric_Trick3(bool debug) { resetBool(flag_FinalTrial_Electric_Trick3(), debug); } bool getFlag_FinalTrial_Electric_Trick4(bool debug) { return getBool(flag_FinalTrial_Electric_Trick4(), debug); } void setFlag_FinalTrial_Electric_Trick4(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick4(), debug); } +void resetFlag_FinalTrial_Electric_Trick4(bool debug) { resetBool(flag_FinalTrial_Electric_Trick4(), debug); } bool getFlag_FinalTrial_Electric_Trick5(bool debug) { return getBool(flag_FinalTrial_Electric_Trick5(), debug); } void setFlag_FinalTrial_Electric_Trick5(bool value, bool debug) { setBool(value, flag_FinalTrial_Electric_Trick5(), debug); } +void resetFlag_FinalTrial_Electric_Trick5(bool debug) { resetBool(flag_FinalTrial_Electric_Trick5(), debug); } bool getFlag_FinalTrial_EleMagPole_Wind1(bool debug) { return getBool(flag_FinalTrial_EleMagPole_Wind1(), debug); } void setFlag_FinalTrial_EleMagPole_Wind1(bool value, bool debug) { setBool(value, flag_FinalTrial_EleMagPole_Wind1(), debug); } +void resetFlag_FinalTrial_EleMagPole_Wind1(bool debug) { resetBool(flag_FinalTrial_EleMagPole_Wind1(), debug); } bool getFlag_FinalTrial_EleMagPole_Wind3(bool debug) { return getBool(flag_FinalTrial_EleMagPole_Wind3(), debug); } void setFlag_FinalTrial_EleMagPole_Wind3(bool value, bool debug) { setBool(value, flag_FinalTrial_EleMagPole_Wind3(), debug); } +void resetFlag_FinalTrial_EleMagPole_Wind3(bool debug) { resetBool(flag_FinalTrial_EleMagPole_Wind3(), debug); } bool getFlag_FinalTrial_EnemyAppear_1(bool debug) { return getBool(flag_FinalTrial_EnemyAppear_1(), debug); } void setFlag_FinalTrial_EnemyAppear_1(bool value, bool debug) { setBool(value, flag_FinalTrial_EnemyAppear_1(), debug); } +void resetFlag_FinalTrial_EnemyAppear_1(bool debug) { resetBool(flag_FinalTrial_EnemyAppear_1(), debug); } bool getFlag_FinalTrial_EnemyAppear_2(bool debug) { return getBool(flag_FinalTrial_EnemyAppear_2(), debug); } void setFlag_FinalTrial_EnemyAppear_2(bool value, bool debug) { setBool(value, flag_FinalTrial_EnemyAppear_2(), debug); } +void resetFlag_FinalTrial_EnemyAppear_2(bool debug) { resetBool(flag_FinalTrial_EnemyAppear_2(), debug); } bool getFlag_FinalTrial_EnemyAppear_3(bool debug) { return getBool(flag_FinalTrial_EnemyAppear_3(), debug); } void setFlag_FinalTrial_EnemyAppear_3(bool value, bool debug) { setBool(value, flag_FinalTrial_EnemyAppear_3(), debug); } +void resetFlag_FinalTrial_EnemyAppear_3(bool debug) { resetBool(flag_FinalTrial_EnemyAppear_3(), debug); } bool getFlag_FinalTrial_Fire_Trick1(bool debug) { return getBool(flag_FinalTrial_Fire_Trick1(), debug); } void setFlag_FinalTrial_Fire_Trick1(bool value, bool debug) { setBool(value, flag_FinalTrial_Fire_Trick1(), debug); } +void resetFlag_FinalTrial_Fire_Trick1(bool debug) { resetBool(flag_FinalTrial_Fire_Trick1(), debug); } bool getFlag_FinalTrial_Fire_Trick2(bool debug) { return getBool(flag_FinalTrial_Fire_Trick2(), debug); } void setFlag_FinalTrial_Fire_Trick2(bool value, bool debug) { setBool(value, flag_FinalTrial_Fire_Trick2(), debug); } +void resetFlag_FinalTrial_Fire_Trick2(bool debug) { resetBool(flag_FinalTrial_Fire_Trick2(), debug); } bool getFlag_FinalTrial_FireByDemo(bool debug) { return getBool(flag_FinalTrial_FireByDemo(), debug); } void setFlag_FinalTrial_FireByDemo(bool value, bool debug) { setBool(value, flag_FinalTrial_FireByDemo(), debug); } +void resetFlag_FinalTrial_FireByDemo(bool debug) { resetBool(flag_FinalTrial_FireByDemo(), debug); } bool getFlag_FinalTrial_FirstMessage(bool debug) { return getBool(flag_FinalTrial_FirstMessage(), debug); } void setFlag_FinalTrial_FirstMessage(bool value, bool debug) { setBool(value, flag_FinalTrial_FirstMessage(), debug); } +void resetFlag_FinalTrial_FirstMessage(bool debug) { resetBool(flag_FinalTrial_FirstMessage(), debug); } bool getFlag_FinalTrial_InBossBattleArea(bool debug) { return getBool(flag_FinalTrial_InBossBattleArea(), debug); } void setFlag_FinalTrial_InBossBattleArea(bool value, bool debug) { setBool(value, flag_FinalTrial_InBossBattleArea(), debug); } +void resetFlag_FinalTrial_InBossBattleArea(bool debug) { resetBool(flag_FinalTrial_InBossBattleArea(), debug); } bool getFlag_FinalTrial_Insert_DoorBoss(bool debug) { return getBool(flag_FinalTrial_Insert_DoorBoss(), debug); } void setFlag_FinalTrial_Insert_DoorBoss(bool value, bool debug) { setBool(value, flag_FinalTrial_Insert_DoorBoss(), debug); } +void resetFlag_FinalTrial_Insert_DoorBoss(bool debug) { resetBool(flag_FinalTrial_Insert_DoorBoss(), debug); } bool getFlag_FinalTrial_InterceptLineOfSight(bool debug) { return getBool(flag_FinalTrial_InterceptLineOfSight(), debug); } void setFlag_FinalTrial_InterceptLineOfSight(bool value, bool debug) { setBool(value, flag_FinalTrial_InterceptLineOfSight(), debug); } +void resetFlag_FinalTrial_InterceptLineOfSight(bool debug) { resetBool(flag_FinalTrial_InterceptLineOfSight(), debug); } bool getFlag_FinalTrial_KillByDemo(bool debug) { return getBool(flag_FinalTrial_KillByDemo(), debug); } void setFlag_FinalTrial_KillByDemo(bool value, bool debug) { setBool(value, flag_FinalTrial_KillByDemo(), debug); } +void resetFlag_FinalTrial_KillByDemo(bool debug) { resetBool(flag_FinalTrial_KillByDemo(), debug); } bool getFlag_FinalTrial_Lift_Complete(bool debug) { return getBool(flag_FinalTrial_Lift_Complete(), debug); } void setFlag_FinalTrial_Lift_Complete(bool value, bool debug) { setBool(value, flag_FinalTrial_Lift_Complete(), debug); } +void resetFlag_FinalTrial_Lift_Complete(bool debug) { resetBool(flag_FinalTrial_Lift_Complete(), debug); } bool getFlag_FinalTrial_Lift_MoveDown(bool debug) { return getBool(flag_FinalTrial_Lift_MoveDown(), debug); } void setFlag_FinalTrial_Lift_MoveDown(bool value, bool debug) { setBool(value, flag_FinalTrial_Lift_MoveDown(), debug); } +void resetFlag_FinalTrial_Lift_MoveDown(bool debug) { resetBool(flag_FinalTrial_Lift_MoveDown(), debug); } bool getFlag_FinalTrial_LiftShutter_Open(bool debug) { return getBool(flag_FinalTrial_LiftShutter_Open(), debug); } void setFlag_FinalTrial_LiftShutter_Open(bool value, bool debug) { setBool(value, flag_FinalTrial_LiftShutter_Open(), debug); } +void resetFlag_FinalTrial_LiftShutter_Open(bool debug) { resetBool(flag_FinalTrial_LiftShutter_Open(), debug); } bool getFlag_FinalTrial_Open_DoorBoss(bool debug) { return getBool(flag_FinalTrial_Open_DoorBoss(), debug); } void setFlag_FinalTrial_Open_DoorBoss(bool value, bool debug) { setBool(value, flag_FinalTrial_Open_DoorBoss(), debug); } +void resetFlag_FinalTrial_Open_DoorBoss(bool debug) { resetBool(flag_FinalTrial_Open_DoorBoss(), debug); } bool getFlag_FinalTrial_OpenAnim_DoorBoss(bool debug) { return getBool(flag_FinalTrial_OpenAnim_DoorBoss(), debug); } void setFlag_FinalTrial_OpenAnim_DoorBoss(bool value, bool debug) { setBool(value, flag_FinalTrial_OpenAnim_DoorBoss(), debug); } +void resetFlag_FinalTrial_OpenAnim_DoorBoss(bool debug) { resetBool(flag_FinalTrial_OpenAnim_DoorBoss(), debug); } bool getFlag_FinalTrial_Relock_DoorBoss(bool debug) { return getBool(flag_FinalTrial_Relock_DoorBoss(), debug); } void setFlag_FinalTrial_Relock_DoorBoss(bool value, bool debug) { setBool(value, flag_FinalTrial_Relock_DoorBoss(), debug); } +void resetFlag_FinalTrial_Relock_DoorBoss(bool debug) { resetBool(flag_FinalTrial_Relock_DoorBoss(), debug); } bool getFlag_FinalTrial_SandwichDetection(bool debug) { return getBool(flag_FinalTrial_SandwichDetection(), debug); } void setFlag_FinalTrial_SandwichDetection(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection(), debug); } +void resetFlag_FinalTrial_SandwichDetection(bool debug) { resetBool(flag_FinalTrial_SandwichDetection(), debug); } bool getFlag_FinalTrial_SandwichDetection_Electric01(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Electric01(), debug); } void setFlag_FinalTrial_SandwichDetection_Electric01(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Electric01(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Electric01(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Electric01(), debug); } bool getFlag_FinalTrial_SandwichDetection_Electric02(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Electric02(), debug); } void setFlag_FinalTrial_SandwichDetection_Electric02(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Electric02(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Electric02(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Electric02(), debug); } bool getFlag_FinalTrial_SandwichDetection_Fire01(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Fire01(), debug); } void setFlag_FinalTrial_SandwichDetection_Fire01(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Fire01(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Fire01(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Fire01(), debug); } bool getFlag_FinalTrial_SandwichDetection_Fire02(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Fire02(), debug); } void setFlag_FinalTrial_SandwichDetection_Fire02(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Fire02(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Fire02(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Fire02(), debug); } bool getFlag_FinalTrial_SandwichDetection_Water01(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Water01(), debug); } void setFlag_FinalTrial_SandwichDetection_Water01(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Water01(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Water01(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Water01(), debug); } bool getFlag_FinalTrial_SandwichDetection_Water02(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Water02(), debug); } void setFlag_FinalTrial_SandwichDetection_Water02(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Water02(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Water02(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Water02(), debug); } bool getFlag_FinalTrial_SandwichDetection_Wind01(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Wind01(), debug); } void setFlag_FinalTrial_SandwichDetection_Wind01(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Wind01(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Wind01(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Wind01(), debug); } bool getFlag_FinalTrial_SandwichDetection_Wind02(bool debug) { return getBool(flag_FinalTrial_SandwichDetection_Wind02(), debug); } void setFlag_FinalTrial_SandwichDetection_Wind02(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection_Wind02(), debug); } +void resetFlag_FinalTrial_SandwichDetection_Wind02(bool debug) { resetBool(flag_FinalTrial_SandwichDetection_Wind02(), debug); } bool getFlag_FinalTrial_SandwichDetection02(bool debug) { return getBool(flag_FinalTrial_SandwichDetection02(), debug); } void setFlag_FinalTrial_SandwichDetection02(bool value, bool debug) { setBool(value, flag_FinalTrial_SandwichDetection02(), debug); } +void resetFlag_FinalTrial_SandwichDetection02(bool debug) { resetBool(flag_FinalTrial_SandwichDetection02(), debug); } bool getFlag_FinalTrial_Terminal_Electric(bool debug) { return getBool(flag_FinalTrial_Terminal_Electric(), debug); } void setFlag_FinalTrial_Terminal_Electric(bool value, bool debug) { setBool(value, flag_FinalTrial_Terminal_Electric(), debug); } +void resetFlag_FinalTrial_Terminal_Electric(bool debug) { resetBool(flag_FinalTrial_Terminal_Electric(), debug); } bool getFlag_FinalTrial_Terminal_Fire(bool debug) { return getBool(flag_FinalTrial_Terminal_Fire(), debug); } void setFlag_FinalTrial_Terminal_Fire(bool value, bool debug) { setBool(value, flag_FinalTrial_Terminal_Fire(), debug); } +void resetFlag_FinalTrial_Terminal_Fire(bool debug) { resetBool(flag_FinalTrial_Terminal_Fire(), debug); } bool getFlag_FinalTrial_Terminal_Water(bool debug) { return getBool(flag_FinalTrial_Terminal_Water(), debug); } void setFlag_FinalTrial_Terminal_Water(bool value, bool debug) { setBool(value, flag_FinalTrial_Terminal_Water(), debug); } +void resetFlag_FinalTrial_Terminal_Water(bool debug) { resetBool(flag_FinalTrial_Terminal_Water(), debug); } bool getFlag_FinalTrial_Terminal_Wind(bool debug) { return getBool(flag_FinalTrial_Terminal_Wind(), debug); } void setFlag_FinalTrial_Terminal_Wind(bool value, bool debug) { setBool(value, flag_FinalTrial_Terminal_Wind(), debug); } +void resetFlag_FinalTrial_Terminal_Wind(bool debug) { resetBool(flag_FinalTrial_Terminal_Wind(), debug); } bool getFlag_FinalTrial_Test_MoveField(bool debug) { return getBool(flag_FinalTrial_Test_MoveField(), debug); } void setFlag_FinalTrial_Test_MoveField(bool value, bool debug) { setBool(value, flag_FinalTrial_Test_MoveField(), debug); } +void resetFlag_FinalTrial_Test_MoveField(bool debug) { resetBool(flag_FinalTrial_Test_MoveField(), debug); } bool getFlag_FinalTrial_Water_Trick1(bool debug) { return getBool(flag_FinalTrial_Water_Trick1(), debug); } void setFlag_FinalTrial_Water_Trick1(bool value, bool debug) { setBool(value, flag_FinalTrial_Water_Trick1(), debug); } +void resetFlag_FinalTrial_Water_Trick1(bool debug) { resetBool(flag_FinalTrial_Water_Trick1(), debug); } bool getFlag_FinalTrial_Water_Trick2(bool debug) { return getBool(flag_FinalTrial_Water_Trick2(), debug); } void setFlag_FinalTrial_Water_Trick2(bool value, bool debug) { setBool(value, flag_FinalTrial_Water_Trick2(), debug); } +void resetFlag_FinalTrial_Water_Trick2(bool debug) { resetBool(flag_FinalTrial_Water_Trick2(), debug); } bool getFlag_FinalTrial_Wind_MagnePole(bool debug) { return getBool(flag_FinalTrial_Wind_MagnePole(), debug); } void setFlag_FinalTrial_Wind_MagnePole(bool value, bool debug) { setBool(value, flag_FinalTrial_Wind_MagnePole(), debug); } +void resetFlag_FinalTrial_Wind_MagnePole(bool debug) { resetBool(flag_FinalTrial_Wind_MagnePole(), debug); } bool getFlag_FinalTrial_Wind_Trick1(bool debug) { return getBool(flag_FinalTrial_Wind_Trick1(), debug); } void setFlag_FinalTrial_Wind_Trick1(bool value, bool debug) { setBool(value, flag_FinalTrial_Wind_Trick1(), debug); } +void resetFlag_FinalTrial_Wind_Trick1(bool debug) { resetBool(flag_FinalTrial_Wind_Trick1(), debug); } bool getFlag_FinalTrial_Wind_Trick2(bool debug) { return getBool(flag_FinalTrial_Wind_Trick2(), debug); } void setFlag_FinalTrial_Wind_Trick2(bool value, bool debug) { setBool(value, flag_FinalTrial_Wind_Trick2(), debug); } +void resetFlag_FinalTrial_Wind_Trick2(bool debug) { resetBool(flag_FinalTrial_Wind_Trick2(), debug); } bool getFlag_FinalTrial_Wind_Trick2_Temp(bool debug) { return getBool(flag_FinalTrial_Wind_Trick2_Temp(), debug); } void setFlag_FinalTrial_Wind_Trick2_Temp(bool value, bool debug) { setBool(value, flag_FinalTrial_Wind_Trick2_Temp(), debug); } +void resetFlag_FinalTrial_Wind_Trick2_Temp(bool debug) { resetBool(flag_FinalTrial_Wind_Trick2_Temp(), debug); } bool getFlag_FinalTrial_Wind_Trick3(bool debug) { return getBool(flag_FinalTrial_Wind_Trick3(), debug); } void setFlag_FinalTrial_Wind_Trick3(bool value, bool debug) { setBool(value, flag_FinalTrial_Wind_Trick3(), debug); } +void resetFlag_FinalTrial_Wind_Trick3(bool debug) { resetBool(flag_FinalTrial_Wind_Trick3(), debug); } bool getFlag_FinalTrial_WindMagnePole_Ele3(bool debug) { return getBool(flag_FinalTrial_WindMagnePole_Ele3(), debug); } void setFlag_FinalTrial_WindMagnePole_Ele3(bool value, bool debug) { setBool(value, flag_FinalTrial_WindMagnePole_Ele3(), debug); } +void resetFlag_FinalTrial_WindMagnePole_Ele3(bool debug) { resetBool(flag_FinalTrial_WindMagnePole_Ele3(), debug); } bool getFlag_FinalTrial_WindMagnePole_Ele4(bool debug) { return getBool(flag_FinalTrial_WindMagnePole_Ele4(), debug); } void setFlag_FinalTrial_WindMagnePole_Ele4(bool value, bool debug) { setBool(value, flag_FinalTrial_WindMagnePole_Ele4(), debug); } +void resetFlag_FinalTrial_WindMagnePole_Ele4(bool debug) { resetBool(flag_FinalTrial_WindMagnePole_Ele4(), debug); } bool getFlag_Find_4Relic_1stClear(bool debug) { return getBool(flag_Find_4Relic_1stClear(), debug); } void setFlag_Find_4Relic_1stClear(bool value, bool debug) { setBool(value, flag_Find_4Relic_1stClear(), debug); } +void resetFlag_Find_4Relic_1stClear(bool debug) { resetBool(flag_Find_4Relic_1stClear(), debug); } bool getFlag_Find_4Relic_2ndClear(bool debug) { return getBool(flag_Find_4Relic_2ndClear(), debug); } void setFlag_Find_4Relic_2ndClear(bool value, bool debug) { setBool(value, flag_Find_4Relic_2ndClear(), debug); } +void resetFlag_Find_4Relic_2ndClear(bool debug) { resetBool(flag_Find_4Relic_2ndClear(), debug); } bool getFlag_Find_4Relic_3rdClear(bool debug) { return getBool(flag_Find_4Relic_3rdClear(), debug); } void setFlag_Find_4Relic_3rdClear(bool value, bool debug) { setBool(value, flag_Find_4Relic_3rdClear(), debug); } +void resetFlag_Find_4Relic_3rdClear(bool debug) { resetBool(flag_Find_4Relic_3rdClear(), debug); } bool getFlag_Find_4Relic_4thClear(bool debug) { return getBool(flag_Find_4Relic_4thClear(), debug); } void setFlag_Find_4Relic_4thClear(bool value, bool debug) { setBool(value, flag_Find_4Relic_4thClear(), debug); } +void resetFlag_Find_4Relic_4thClear(bool debug) { resetBool(flag_Find_4Relic_4thClear(), debug); } bool getFlag_Find_4Relic_Activated(bool debug) { return getBool(flag_Find_4Relic_Activated(), debug); } void setFlag_Find_4Relic_Activated(bool value, bool debug) { setBool(value, flag_Find_4Relic_Activated(), debug); } +void resetFlag_Find_4Relic_Activated(bool debug) { resetBool(flag_Find_4Relic_Activated(), debug); } bool getFlag_FindDungeon_1stClear(bool debug) { return getBool(flag_FindDungeon_1stClear(), debug); } void setFlag_FindDungeon_1stClear(bool value, bool debug) { setBool(value, flag_FindDungeon_1stClear(), debug); } +void resetFlag_FindDungeon_1stClear(bool debug) { resetBool(flag_FindDungeon_1stClear(), debug); } bool getFlag_FindDungeon_Activated(bool debug) { return getBool(flag_FindDungeon_Activated(), debug); } void setFlag_FindDungeon_Activated(bool value, bool debug) { setBool(value, flag_FindDungeon_Activated(), debug); } +void resetFlag_FindDungeon_Activated(bool debug) { resetBool(flag_FindDungeon_Activated(), debug); } bool getFlag_Fire_Relic_Activated(bool debug) { return getBool(flag_Fire_Relic_Activated(), debug); } void setFlag_Fire_Relic_Activated(bool value, bool debug) { setBool(value, flag_Fire_Relic_Activated(), debug); } +void resetFlag_Fire_Relic_Activated(bool debug) { resetBool(flag_Fire_Relic_Activated(), debug); } bool getFlag_Fire_Relic_Battle(bool debug) { return getBool(flag_Fire_Relic_Battle(), debug); } void setFlag_Fire_Relic_Battle(bool value, bool debug) { setBool(value, flag_Fire_Relic_Battle(), debug); } +void resetFlag_Fire_Relic_Battle(bool debug) { resetBool(flag_Fire_Relic_Battle(), debug); } bool getFlag_Fire_Relic_Battle1stAttack(bool debug) { return getBool(flag_Fire_Relic_Battle1stAttack(), debug); } void setFlag_Fire_Relic_Battle1stAttack(bool value, bool debug) { setBool(value, flag_Fire_Relic_Battle1stAttack(), debug); } +void resetFlag_Fire_Relic_Battle1stAttack(bool debug) { resetBool(flag_Fire_Relic_Battle1stAttack(), debug); } bool getFlag_Fire_Relic_Battle2ndAttack(bool debug) { return getBool(flag_Fire_Relic_Battle2ndAttack(), debug); } void setFlag_Fire_Relic_Battle2ndAttack(bool value, bool debug) { setBool(value, flag_Fire_Relic_Battle2ndAttack(), debug); } +void resetFlag_Fire_Relic_Battle2ndAttack(bool debug) { resetBool(flag_Fire_Relic_Battle2ndAttack(), debug); } bool getFlag_Fire_Relic_Battle3rdAttack(bool debug) { return getBool(flag_Fire_Relic_Battle3rdAttack(), debug); } void setFlag_Fire_Relic_Battle3rdAttack(bool value, bool debug) { setBool(value, flag_Fire_Relic_Battle3rdAttack(), debug); } +void resetFlag_Fire_Relic_Battle3rdAttack(bool debug) { resetBool(flag_Fire_Relic_Battle3rdAttack(), debug); } bool getFlag_Fire_Relic_BattlePlaying(bool debug) { return getBool(flag_Fire_Relic_BattlePlaying(), debug); } void setFlag_Fire_Relic_BattlePlaying(bool value, bool debug) { setBool(value, flag_Fire_Relic_BattlePlaying(), debug); } +void resetFlag_Fire_Relic_BattlePlaying(bool debug) { resetBool(flag_Fire_Relic_BattlePlaying(), debug); } bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug) { return getBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(), debug); } void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool value, bool debug) { setBool(value, flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(), debug); } +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug) { resetBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(), debug); } bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug) { return getBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(), debug); } void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool value, bool debug) { setBool(value, flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(), debug); } +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug) { resetBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(), debug); } bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug) { return getBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(), debug); } void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool value, bool debug) { setBool(value, flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(), debug); } +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug) { resetBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(), debug); } bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug) { return getBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(), debug); } void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool value, bool debug) { setBool(value, flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(), debug); } +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug) { resetBool(flag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(), debug); } bool getFlag_Fire_Relic_Bridge(bool debug) { return getBool(flag_Fire_Relic_Bridge(), debug); } void setFlag_Fire_Relic_Bridge(bool value, bool debug) { setBool(value, flag_Fire_Relic_Bridge(), debug); } +void resetFlag_Fire_Relic_Bridge(bool debug) { resetBool(flag_Fire_Relic_Bridge(), debug); } bool getFlag_Fire_Relic_CannonReset_For_Bridge(bool debug) { return getBool(flag_Fire_Relic_CannonReset_For_Bridge(), debug); } void setFlag_Fire_Relic_CannonReset_For_Bridge(bool value, bool debug) { setBool(value, flag_Fire_Relic_CannonReset_For_Bridge(), debug); } +void resetFlag_Fire_Relic_CannonReset_For_Bridge(bool debug) { resetBool(flag_Fire_Relic_CannonReset_For_Bridge(), debug); } bool getFlag_Fire_Relic_DeathBridgeONOFF(bool debug) { return getBool(flag_Fire_Relic_DeathBridgeONOFF(), debug); } void setFlag_Fire_Relic_DeathBridgeONOFF(bool value, bool debug) { setBool(value, flag_Fire_Relic_DeathBridgeONOFF(), debug); } +void resetFlag_Fire_Relic_DeathBridgeONOFF(bool debug) { resetBool(flag_Fire_Relic_DeathBridgeONOFF(), debug); } bool getFlag_Fire_Relic_DeathMT_Cannon2(bool debug) { return getBool(flag_Fire_Relic_DeathMT_Cannon2(), debug); } void setFlag_Fire_Relic_DeathMT_Cannon2(bool value, bool debug) { setBool(value, flag_Fire_Relic_DeathMT_Cannon2(), debug); } +void resetFlag_Fire_Relic_DeathMT_Cannon2(bool debug) { resetBool(flag_Fire_Relic_DeathMT_Cannon2(), debug); } bool getFlag_Fire_Relic_Dungeon(bool debug) { return getBool(flag_Fire_Relic_Dungeon(), debug); } void setFlag_Fire_Relic_Dungeon(bool value, bool debug) { setBool(value, flag_Fire_Relic_Dungeon(), debug); } +void resetFlag_Fire_Relic_Dungeon(bool debug) { resetBool(flag_Fire_Relic_Dungeon(), debug); } bool getFlag_Fire_Relic_Finished(bool debug) { return getBool(flag_Fire_Relic_Finished(), debug); } void setFlag_Fire_Relic_Finished(bool value, bool debug) { setBool(value, flag_Fire_Relic_Finished(), debug); } +void resetFlag_Fire_Relic_Finished(bool debug) { resetBool(flag_Fire_Relic_Finished(), debug); } bool getFlag_Fire_Relic_GoDeathMt(bool debug) { return getBool(flag_Fire_Relic_GoDeathMt(), debug); } void setFlag_Fire_Relic_GoDeathMt(bool value, bool debug) { setBool(value, flag_Fire_Relic_GoDeathMt(), debug); } +void resetFlag_Fire_Relic_GoDeathMt(bool debug) { resetBool(flag_Fire_Relic_GoDeathMt(), debug); } bool getFlag_Fire_Relic_NPC020_Follow(bool debug) { return getBool(flag_Fire_Relic_NPC020_Follow(), debug); } void setFlag_Fire_Relic_NPC020_Follow(bool value, bool debug) { setBool(value, flag_Fire_Relic_NPC020_Follow(), debug); } +void resetFlag_Fire_Relic_NPC020_Follow(bool debug) { resetBool(flag_Fire_Relic_NPC020_Follow(), debug); } bool getFlag_Fire_Relic_PlayerWhistle(bool debug) { return getBool(flag_Fire_Relic_PlayerWhistle(), debug); } void setFlag_Fire_Relic_PlayerWhistle(bool value, bool debug) { setBool(value, flag_Fire_Relic_PlayerWhistle(), debug); } +void resetFlag_Fire_Relic_PlayerWhistle(bool debug) { resetBool(flag_Fire_Relic_PlayerWhistle(), debug); } bool getFlag_Fire_Relic_Ready(bool debug) { return getBool(flag_Fire_Relic_Ready(), debug); } void setFlag_Fire_Relic_Ready(bool value, bool debug) { setBool(value, flag_Fire_Relic_Ready(), debug); } +void resetFlag_Fire_Relic_Ready(bool debug) { resetBool(flag_Fire_Relic_Ready(), debug); } bool getFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug) { return getBool(flag_Fire_Relic_Rready_NPC020_GranPa(), debug); } void setFlag_Fire_Relic_Rready_NPC020_GranPa(bool value, bool debug) { setBool(value, flag_Fire_Relic_Rready_NPC020_GranPa(), debug); } +void resetFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug) { resetBool(flag_Fire_Relic_Rready_NPC020_GranPa(), debug); } bool getFlag_Fire_Relic_Storage(bool debug) { return getBool(flag_Fire_Relic_Storage(), debug); } void setFlag_Fire_Relic_Storage(bool value, bool debug) { setBool(value, flag_Fire_Relic_Storage(), debug); } +void resetFlag_Fire_Relic_Storage(bool debug) { resetBool(flag_Fire_Relic_Storage(), debug); } bool getFlag_Fire_Relic_YunboStopGo(bool debug) { return getBool(flag_Fire_Relic_YunboStopGo(), debug); } void setFlag_Fire_Relic_YunboStopGo(bool value, bool debug) { setBool(value, flag_Fire_Relic_YunboStopGo(), debug); } +void resetFlag_Fire_Relic_YunboStopGo(bool debug) { resetBool(flag_Fire_Relic_YunboStopGo(), debug); } f32 getFlag_FireSupportReuseTimeInCastle(bool debug) { return getF32(flag_FireSupportReuseTimeInCastle(), debug); } void setFlag_FireSupportReuseTimeInCastle(f32 value, bool debug) { setF32(value, flag_FireSupportReuseTimeInCastle(), debug); } +void resetFlag_FireSupportReuseTimeInCastle(bool debug) { resetF32(flag_FireSupportReuseTimeInCastle(), debug); } f32 getFlag_FireSupportReuseTimeInField(bool debug) { return getF32(flag_FireSupportReuseTimeInField(), debug); } void setFlag_FireSupportReuseTimeInField(f32 value, bool debug) { setF32(value, flag_FireSupportReuseTimeInField(), debug); } +void resetFlag_FireSupportReuseTimeInField(bool debug) { resetF32(flag_FireSupportReuseTimeInField(), debug); } s32 getFlag_FireSupportUseNum(bool debug) { return getS32(flag_FireSupportUseNum(), debug); } void setFlag_FireSupportUseNum(s32 value, bool debug) { setS32(value, flag_FireSupportUseNum(), debug); } +void resetFlag_FireSupportUseNum(bool debug) { resetS32(flag_FireSupportUseNum(), debug); } bool getFlag_FironeMini_HorseEnemy_Indoor(bool debug) { return getBool(flag_FironeMini_HorseEnemy_Indoor(), debug); } void setFlag_FironeMini_HorseEnemy_Indoor(bool value, bool debug) { setBool(value, flag_FironeMini_HorseEnemy_Indoor(), debug); } +void resetFlag_FironeMini_HorseEnemy_Indoor(bool debug) { resetBool(flag_FironeMini_HorseEnemy_Indoor(), debug); } bool getFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug) { return getBool(flag_FironeMini_HorseEnemy_TalkGiantHorse(), debug); } void setFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool value, bool debug) { setBool(value, flag_FironeMini_HorseEnemy_TalkGiantHorse(), debug); } +void resetFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug) { resetBool(flag_FironeMini_HorseEnemy_TalkGiantHorse(), debug); } bool getFlag_FironeMini_HorseEnemy_TalkMaron(bool debug) { return getBool(flag_FironeMini_HorseEnemy_TalkMaron(), debug); } void setFlag_FironeMini_HorseEnemy_TalkMaron(bool value, bool debug) { setBool(value, flag_FironeMini_HorseEnemy_TalkMaron(), debug); } +void resetFlag_FironeMini_HorseEnemy_TalkMaron(bool debug) { resetBool(flag_FironeMini_HorseEnemy_TalkMaron(), debug); } bool getFlag_FironeMini_TerribleThunder_Ono(bool debug) { return getBool(flag_FironeMini_TerribleThunder_Ono(), debug); } void setFlag_FironeMini_TerribleThunder_Ono(bool value, bool debug) { setBool(value, flag_FironeMini_TerribleThunder_Ono(), debug); } +void resetFlag_FironeMini_TerribleThunder_Ono(bool debug) { resetBool(flag_FironeMini_TerribleThunder_Ono(), debug); } bool getFlag_First_CDungeon(bool debug) { return getBool(flag_First_CDungeon(), debug); } void setFlag_First_CDungeon(bool value, bool debug) { setBool(value, flag_First_CDungeon(), debug); } +void resetFlag_First_CDungeon(bool debug) { resetBool(flag_First_CDungeon(), debug); } bool getFlag_First_CDungeon_Enemy(bool debug) { return getBool(flag_First_CDungeon_Enemy(), debug); } void setFlag_First_CDungeon_Enemy(bool value, bool debug) { setBool(value, flag_First_CDungeon_Enemy(), debug); } +void resetFlag_First_CDungeon_Enemy(bool debug) { resetBool(flag_First_CDungeon_Enemy(), debug); } bool getFlag_First_CDungeon_Prize(bool debug) { return getBool(flag_First_CDungeon_Prize(), debug); } void setFlag_First_CDungeon_Prize(bool value, bool debug) { setBool(value, flag_First_CDungeon_Prize(), debug); } +void resetFlag_First_CDungeon_Prize(bool debug) { resetBool(flag_First_CDungeon_Prize(), debug); } bool getFlag_First_CDungeon_Riddle(bool debug) { return getBool(flag_First_CDungeon_Riddle(), debug); } void setFlag_First_CDungeon_Riddle(bool value, bool debug) { setBool(value, flag_First_CDungeon_Riddle(), debug); } +void resetFlag_First_CDungeon_Riddle(bool debug) { resetBool(flag_First_CDungeon_Riddle(), debug); } bool getFlag_FirstInHyruleCastleBossRoom(bool debug) { return getBool(flag_FirstInHyruleCastleBossRoom(), debug); } void setFlag_FirstInHyruleCastleBossRoom(bool value, bool debug) { setBool(value, flag_FirstInHyruleCastleBossRoom(), debug); } +void resetFlag_FirstInHyruleCastleBossRoom(bool debug) { resetBool(flag_FirstInHyruleCastleBossRoom(), debug); } bool getFlag_FirstMessage_RemainsElectric(bool debug) { return getBool(flag_FirstMessage_RemainsElectric(), debug); } void setFlag_FirstMessage_RemainsElectric(bool value, bool debug) { setBool(value, flag_FirstMessage_RemainsElectric(), debug); } +void resetFlag_FirstMessage_RemainsElectric(bool debug) { resetBool(flag_FirstMessage_RemainsElectric(), debug); } bool getFlag_FirstMessage_RemainsFire(bool debug) { return getBool(flag_FirstMessage_RemainsFire(), debug); } void setFlag_FirstMessage_RemainsFire(bool value, bool debug) { setBool(value, flag_FirstMessage_RemainsFire(), debug); } +void resetFlag_FirstMessage_RemainsFire(bool debug) { resetBool(flag_FirstMessage_RemainsFire(), debug); } bool getFlag_FirstMessage_RemainsWater(bool debug) { return getBool(flag_FirstMessage_RemainsWater(), debug); } void setFlag_FirstMessage_RemainsWater(bool value, bool debug) { setBool(value, flag_FirstMessage_RemainsWater(), debug); } +void resetFlag_FirstMessage_RemainsWater(bool debug) { resetBool(flag_FirstMessage_RemainsWater(), debug); } bool getFlag_FirstMessage_RemainsWind(bool debug) { return getBool(flag_FirstMessage_RemainsWind(), debug); } void setFlag_FirstMessage_RemainsWind(bool value, bool debug) { setBool(value, flag_FirstMessage_RemainsWind(), debug); } +void resetFlag_FirstMessage_RemainsWind(bool debug) { resetBool(flag_FirstMessage_RemainsWind(), debug); } bool getFlag_FirstOhenro_Finish(bool debug) { return getBool(flag_FirstOhenro_Finish(), debug); } void setFlag_FirstOhenro_Finish(bool value, bool debug) { setBool(value, flag_FirstOhenro_Finish(), debug); } +void resetFlag_FirstOhenro_Finish(bool debug) { resetBool(flag_FirstOhenro_Finish(), debug); } bool getFlag_FirstOhenro_Start(bool debug) { return getBool(flag_FirstOhenro_Start(), debug); } void setFlag_FirstOhenro_Start(bool value, bool debug) { setBool(value, flag_FirstOhenro_Start(), debug); } +void resetFlag_FirstOhenro_Start(bool debug) { resetBool(flag_FirstOhenro_Start(), debug); } bool getFlag_FirstRetireAccess_100enemy(bool debug) { return getBool(flag_FirstRetireAccess_100enemy(), debug); } void setFlag_FirstRetireAccess_100enemy(bool value, bool debug) { setBool(value, flag_FirstRetireAccess_100enemy(), debug); } +void resetFlag_FirstRetireAccess_100enemy(bool debug) { resetBool(flag_FirstRetireAccess_100enemy(), debug); } bool getFlag_FirstRetireMessage_100enemy(bool debug) { return getBool(flag_FirstRetireMessage_100enemy(), debug); } void setFlag_FirstRetireMessage_100enemy(bool value, bool debug) { setBool(value, flag_FirstRetireMessage_100enemy(), debug); } +void resetFlag_FirstRetireMessage_100enemy(bool debug) { resetBool(flag_FirstRetireMessage_100enemy(), debug); } bool getFlag_FirstTips(bool debug) { return getBool(flag_FirstTips(), debug); } void setFlag_FirstTips(bool value, bool debug) { setBool(value, flag_FirstTips(), debug); } +void resetFlag_FirstTips(bool debug) { resetBool(flag_FirstTips(), debug); } bool getFlag_FirstTouchdown(bool debug) { return getBool(flag_FirstTouchdown(), debug); } void setFlag_FirstTouchdown(bool value, bool debug) { setBool(value, flag_FirstTouchdown(), debug); } +void resetFlag_FirstTouchdown(bool debug) { resetBool(flag_FirstTouchdown(), debug); } bool getFlag_FirstTry_100enemy(bool debug) { return getBool(flag_FirstTry_100enemy(), debug); } void setFlag_FirstTry_100enemy(bool value, bool debug) { setBool(value, flag_FirstTry_100enemy(), debug); } +void resetFlag_FirstTry_100enemy(bool debug) { resetBool(flag_FirstTry_100enemy(), debug); } bool getFlag_FirstTry_100enemy_Middle(bool debug) { return getBool(flag_FirstTry_100enemy_Middle(), debug); } void setFlag_FirstTry_100enemy_Middle(bool value, bool debug) { setBool(value, flag_FirstTry_100enemy_Middle(), debug); } +void resetFlag_FirstTry_100enemy_Middle(bool debug) { resetBool(flag_FirstTry_100enemy_Middle(), debug); } bool getFlag_FirstTry_100enemy_Senior(bool debug) { return getBool(flag_FirstTry_100enemy_Senior(), debug); } void setFlag_FirstTry_100enemy_Senior(bool value, bool debug) { setBool(value, flag_FirstTry_100enemy_Senior(), debug); } +void resetFlag_FirstTry_100enemy_Senior(bool debug) { resetBool(flag_FirstTry_100enemy_Senior(), debug); } bool getFlag_FirstWarpHole_100enemy(bool debug) { return getBool(flag_FirstWarpHole_100enemy(), debug); } void setFlag_FirstWarpHole_100enemy(bool value, bool debug) { setBool(value, flag_FirstWarpHole_100enemy(), debug); } +void resetFlag_FirstWarpHole_100enemy(bool debug) { resetBool(flag_FirstWarpHole_100enemy(), debug); } bool getFlag_FldObj_Mound_Off(bool debug) { return getBool(flag_FldObj_Mound_Off(), debug); } void setFlag_FldObj_Mound_Off(bool value, bool debug) { setBool(value, flag_FldObj_Mound_Off(), debug); } +void resetFlag_FldObj_Mound_Off(bool debug) { resetBool(flag_FldObj_Mound_Off(), debug); } s32 getFlag_FreezeHartValue(bool debug) { return getS32(flag_FreezeHartValue(), debug); } void setFlag_FreezeHartValue(s32 value, bool debug) { setS32(value, flag_FreezeHartValue(), debug); } +void resetFlag_FreezeHartValue(bool debug) { resetS32(flag_FreezeHartValue(), debug); } bool getFlag_GameClear(bool debug) { return getBool(flag_GameClear(), debug); } void setFlag_GameClear(bool value, bool debug) { setBool(value, flag_GameClear(), debug); } +void resetFlag_GameClear(bool debug) { resetBool(flag_GameClear(), debug); } s32 getFlag_Gerudo_CarryIce_Angry(bool debug) { return getS32(flag_Gerudo_CarryIce_Angry(), debug); } void setFlag_Gerudo_CarryIce_Angry(s32 value, bool debug) { setS32(value, flag_Gerudo_CarryIce_Angry(), debug); } +void resetFlag_Gerudo_CarryIce_Angry(bool debug) { resetS32(flag_Gerudo_CarryIce_Angry(), debug); } s32 getFlag_Gerudo_CarryIce_m(bool debug) { return getS32(flag_Gerudo_CarryIce_m(), debug); } void setFlag_Gerudo_CarryIce_m(s32 value, bool debug) { setS32(value, flag_Gerudo_CarryIce_m(), debug); } +void resetFlag_Gerudo_CarryIce_m(bool debug) { resetS32(flag_Gerudo_CarryIce_m(), debug); } s32 getFlag_Gerudo_CarryIce_minute(bool debug) { return getS32(flag_Gerudo_CarryIce_minute(), debug); } void setFlag_Gerudo_CarryIce_minute(s32 value, bool debug) { setS32(value, flag_Gerudo_CarryIce_minute(), debug); } +void resetFlag_Gerudo_CarryIce_minute(bool debug) { resetS32(flag_Gerudo_CarryIce_minute(), debug); } s32 getFlag_Gerudo_CarryIce_s(bool debug) { return getS32(flag_Gerudo_CarryIce_s(), debug); } void setFlag_Gerudo_CarryIce_s(s32 value, bool debug) { setS32(value, flag_Gerudo_CarryIce_s(), debug); } +void resetFlag_Gerudo_CarryIce_s(bool debug) { resetS32(flag_Gerudo_CarryIce_s(), debug); } bool getFlag_Gerudo_Ch_Helmet_Finish(bool debug) { return getBool(flag_Gerudo_Ch_Helmet_Finish(), debug); } void setFlag_Gerudo_Ch_Helmet_Finish(bool value, bool debug) { setBool(value, flag_Gerudo_Ch_Helmet_Finish(), debug); } +void resetFlag_Gerudo_Ch_Helmet_Finish(bool debug) { resetBool(flag_Gerudo_Ch_Helmet_Finish(), debug); } bool getFlag_Get_HeartUtuwa_Electric(bool debug) { return getBool(flag_Get_HeartUtuwa_Electric(), debug); } void setFlag_Get_HeartUtuwa_Electric(bool value, bool debug) { setBool(value, flag_Get_HeartUtuwa_Electric(), debug); } +void resetFlag_Get_HeartUtuwa_Electric(bool debug) { resetBool(flag_Get_HeartUtuwa_Electric(), debug); } bool getFlag_Get_HeartUtuwa_Fire(bool debug) { return getBool(flag_Get_HeartUtuwa_Fire(), debug); } void setFlag_Get_HeartUtuwa_Fire(bool value, bool debug) { setBool(value, flag_Get_HeartUtuwa_Fire(), debug); } +void resetFlag_Get_HeartUtuwa_Fire(bool debug) { resetBool(flag_Get_HeartUtuwa_Fire(), debug); } bool getFlag_Get_HeartUtuwa_Water(bool debug) { return getBool(flag_Get_HeartUtuwa_Water(), debug); } void setFlag_Get_HeartUtuwa_Water(bool value, bool debug) { setBool(value, flag_Get_HeartUtuwa_Water(), debug); } +void resetFlag_Get_HeartUtuwa_Water(bool debug) { resetBool(flag_Get_HeartUtuwa_Water(), debug); } bool getFlag_Get_HeartUtuwa_Wind(bool debug) { return getBool(flag_Get_HeartUtuwa_Wind(), debug); } void setFlag_Get_HeartUtuwa_Wind(bool value, bool debug) { setBool(value, flag_Get_HeartUtuwa_Wind(), debug); } +void resetFlag_Get_HeartUtuwa_Wind(bool debug) { resetBool(flag_Get_HeartUtuwa_Wind(), debug); } bool getFlag_Get_MasterSword_Activated(bool debug) { return getBool(flag_Get_MasterSword_Activated(), debug); } void setFlag_Get_MasterSword_Activated(bool value, bool debug) { setBool(value, flag_Get_MasterSword_Activated(), debug); } +void resetFlag_Get_MasterSword_Activated(bool debug) { resetBool(flag_Get_MasterSword_Activated(), debug); } bool getFlag_Get_MasterSword_Deku(bool debug) { return getBool(flag_Get_MasterSword_Deku(), debug); } void setFlag_Get_MasterSword_Deku(bool value, bool debug) { setBool(value, flag_Get_MasterSword_Deku(), debug); } +void resetFlag_Get_MasterSword_Deku(bool debug) { resetBool(flag_Get_MasterSword_Deku(), debug); } bool getFlag_Get_MasterSword_FirstFailure(bool debug) { return getBool(flag_Get_MasterSword_FirstFailure(), debug); } void setFlag_Get_MasterSword_FirstFailure(bool value, bool debug) { setBool(value, flag_Get_MasterSword_FirstFailure(), debug); } +void resetFlag_Get_MasterSword_FirstFailure(bool debug) { resetBool(flag_Get_MasterSword_FirstFailure(), debug); } bool getFlag_giant_ball_necklaceA(bool debug) { return getBool(flag_giant_ball_necklaceA(), debug); } void setFlag_giant_ball_necklaceA(bool value, bool debug) { setBool(value, flag_giant_ball_necklaceA(), debug); } +void resetFlag_giant_ball_necklaceA(bool debug) { resetBool(flag_giant_ball_necklaceA(), debug); } bool getFlag_giant_ball_necklaceB(bool debug) { return getBool(flag_giant_ball_necklaceB(), debug); } void setFlag_giant_ball_necklaceB(bool value, bool debug) { setBool(value, flag_giant_ball_necklaceB(), debug); } +void resetFlag_giant_ball_necklaceB(bool debug) { resetBool(flag_giant_ball_necklaceB(), debug); } bool getFlag_giant_ball_necklaceC(bool debug) { return getBool(flag_giant_ball_necklaceC(), debug); } void setFlag_giant_ball_necklaceC(bool value, bool debug) { setBool(value, flag_giant_ball_necklaceC(), debug); } +void resetFlag_giant_ball_necklaceC(bool debug) { resetBool(flag_giant_ball_necklaceC(), debug); } bool getFlag_giant_ball1(bool debug) { return getBool(flag_giant_ball1(), debug); } void setFlag_giant_ball1(bool value, bool debug) { setBool(value, flag_giant_ball1(), debug); } +void resetFlag_giant_ball1(bool debug) { resetBool(flag_giant_ball1(), debug); } bool getFlag_giant_ball2(bool debug) { return getBool(flag_giant_ball2(), debug); } void setFlag_giant_ball2(bool value, bool debug) { setBool(value, flag_giant_ball2(), debug); } +void resetFlag_giant_ball2(bool debug) { resetBool(flag_giant_ball2(), debug); } bool getFlag_giant_ball3(bool debug) { return getBool(flag_giant_ball3(), debug); } void setFlag_giant_ball3(bool value, bool debug) { setBool(value, flag_giant_ball3(), debug); } +void resetFlag_giant_ball3(bool debug) { resetBool(flag_giant_ball3(), debug); } bool getFlag_giant_dungeon(bool debug) { return getBool(flag_giant_dungeon(), debug); } void setFlag_giant_dungeon(bool value, bool debug) { setBool(value, flag_giant_dungeon(), debug); } +void resetFlag_giant_dungeon(bool debug) { resetBool(flag_giant_dungeon(), debug); } s32 getFlag_GiveItemNumber(bool debug) { return getS32(flag_GiveItemNumber(), debug); } void setFlag_GiveItemNumber(s32 value, bool debug) { setS32(value, flag_GiveItemNumber(), debug); } +void resetFlag_GiveItemNumber(bool debug) { resetS32(flag_GiveItemNumber(), debug); } f32 getFlag_GodBless_LastUseTime(s32 idx, bool debug) { return getF32(flag_GodBless_LastUseTime(), idx, debug); } void setFlag_GodBless_LastUseTime(f32 value, s32 idx, bool debug) { setF32(value, flag_GodBless_LastUseTime(), idx, debug); } +void resetFlag_GodBless_LastUseTime(s32 idx, bool debug) { resetF32(flag_GodBless_LastUseTime(), idx, debug); } s32 getFlag_GodBless_LastUseWeek(s32 idx, bool debug) { return getS32(flag_GodBless_LastUseWeek(), idx, debug); } void setFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug) { setS32(value, flag_GodBless_LastUseWeek(), idx, debug); } +void resetFlag_GodBless_LastUseWeek(s32 idx, bool debug) { resetS32(flag_GodBless_LastUseWeek(), idx, debug); } bool getFlag_GodTree_Finish(bool debug) { return getBool(flag_GodTree_Finish(), debug); } void setFlag_GodTree_Finish(bool value, bool debug) { setBool(value, flag_GodTree_Finish(), debug); } +void resetFlag_GodTree_Finish(bool debug) { resetBool(flag_GodTree_Finish(), debug); } s32 getFlag_GoronCamp_BestScore(bool debug) { return getS32(flag_GoronCamp_BestScore(), debug); } void setFlag_GoronCamp_BestScore(s32 value, bool debug) { setS32(value, flag_GoronCamp_BestScore(), debug); } +void resetFlag_GoronCamp_BestScore(bool debug) { resetS32(flag_GoronCamp_BestScore(), debug); } bool getFlag_GoronCamp_HardCourseGenerateFlag(bool debug) { return getBool(flag_GoronCamp_HardCourseGenerateFlag(), debug); } void setFlag_GoronCamp_HardCourseGenerateFlag(bool value, bool debug) { setBool(value, flag_GoronCamp_HardCourseGenerateFlag(), debug); } +void resetFlag_GoronCamp_HardCourseGenerateFlag(bool debug) { resetBool(flag_GoronCamp_HardCourseGenerateFlag(), debug); } bool getFlag_GoronCamp_mini_ChoiceExclude(bool debug) { return getBool(flag_GoronCamp_mini_ChoiceExclude(), debug); } void setFlag_GoronCamp_mini_ChoiceExclude(bool value, bool debug) { setBool(value, flag_GoronCamp_mini_ChoiceExclude(), debug); } +void resetFlag_GoronCamp_mini_ChoiceExclude(bool debug) { resetBool(flag_GoronCamp_mini_ChoiceExclude(), debug); } bool getFlag_GoronCamp_NormalCourseGenerateFlag(bool debug) { return getBool(flag_GoronCamp_NormalCourseGenerateFlag(), debug); } void setFlag_GoronCamp_NormalCourseGenerateFlag(bool value, bool debug) { setBool(value, flag_GoronCamp_NormalCourseGenerateFlag(), debug); } +void resetFlag_GoronCamp_NormalCourseGenerateFlag(bool debug) { resetBool(flag_GoronCamp_NormalCourseGenerateFlag(), debug); } s32 getFlag_GreatFairy_ArmorRank(bool debug) { return getS32(flag_GreatFairy_ArmorRank(), debug); } void setFlag_GreatFairy_ArmorRank(s32 value, bool debug) { setS32(value, flag_GreatFairy_ArmorRank(), debug); } +void resetFlag_GreatFairy_ArmorRank(bool debug) { resetS32(flag_GreatFairy_ArmorRank(), debug); } bool getFlag_GreatFairy1_ChoiceExclude1(bool debug) { return getBool(flag_GreatFairy1_ChoiceExclude1(), debug); } void setFlag_GreatFairy1_ChoiceExclude1(bool value, bool debug) { setBool(value, flag_GreatFairy1_ChoiceExclude1(), debug); } +void resetFlag_GreatFairy1_ChoiceExclude1(bool debug) { resetBool(flag_GreatFairy1_ChoiceExclude1(), debug); } bool getFlag_GreatFairy1_ChoiceExclude2(bool debug) { return getBool(flag_GreatFairy1_ChoiceExclude2(), debug); } void setFlag_GreatFairy1_ChoiceExclude2(bool value, bool debug) { setBool(value, flag_GreatFairy1_ChoiceExclude2(), debug); } +void resetFlag_GreatFairy1_ChoiceExclude2(bool debug) { resetBool(flag_GreatFairy1_ChoiceExclude2(), debug); } bool getFlag_GreatFairy1_Talk(bool debug) { return getBool(flag_GreatFairy1_Talk(), debug); } void setFlag_GreatFairy1_Talk(bool value, bool debug) { setBool(value, flag_GreatFairy1_Talk(), debug); } +void resetFlag_GreatFairy1_Talk(bool debug) { resetBool(flag_GreatFairy1_Talk(), debug); } bool getFlag_GreatFairy2_ChoiceExclude1(bool debug) { return getBool(flag_GreatFairy2_ChoiceExclude1(), debug); } void setFlag_GreatFairy2_ChoiceExclude1(bool value, bool debug) { setBool(value, flag_GreatFairy2_ChoiceExclude1(), debug); } +void resetFlag_GreatFairy2_ChoiceExclude1(bool debug) { resetBool(flag_GreatFairy2_ChoiceExclude1(), debug); } bool getFlag_GreatFairy2_ChoiceExclude2(bool debug) { return getBool(flag_GreatFairy2_ChoiceExclude2(), debug); } void setFlag_GreatFairy2_ChoiceExclude2(bool value, bool debug) { setBool(value, flag_GreatFairy2_ChoiceExclude2(), debug); } +void resetFlag_GreatFairy2_ChoiceExclude2(bool debug) { resetBool(flag_GreatFairy2_ChoiceExclude2(), debug); } bool getFlag_GreatFairy2_Talk(bool debug) { return getBool(flag_GreatFairy2_Talk(), debug); } void setFlag_GreatFairy2_Talk(bool value, bool debug) { setBool(value, flag_GreatFairy2_Talk(), debug); } +void resetFlag_GreatFairy2_Talk(bool debug) { resetBool(flag_GreatFairy2_Talk(), debug); } bool getFlag_GreatFairy3_ChoiceExclude1(bool debug) { return getBool(flag_GreatFairy3_ChoiceExclude1(), debug); } void setFlag_GreatFairy3_ChoiceExclude1(bool value, bool debug) { setBool(value, flag_GreatFairy3_ChoiceExclude1(), debug); } +void resetFlag_GreatFairy3_ChoiceExclude1(bool debug) { resetBool(flag_GreatFairy3_ChoiceExclude1(), debug); } bool getFlag_GreatFairy3_ChoiceExclude2(bool debug) { return getBool(flag_GreatFairy3_ChoiceExclude2(), debug); } void setFlag_GreatFairy3_ChoiceExclude2(bool value, bool debug) { setBool(value, flag_GreatFairy3_ChoiceExclude2(), debug); } +void resetFlag_GreatFairy3_ChoiceExclude2(bool debug) { resetBool(flag_GreatFairy3_ChoiceExclude2(), debug); } bool getFlag_GreatFairy3_Talk(bool debug) { return getBool(flag_GreatFairy3_Talk(), debug); } void setFlag_GreatFairy3_Talk(bool value, bool debug) { setBool(value, flag_GreatFairy3_Talk(), debug); } +void resetFlag_GreatFairy3_Talk(bool debug) { resetBool(flag_GreatFairy3_Talk(), debug); } bool getFlag_GreatFairy4_ChoiceExclude1(bool debug) { return getBool(flag_GreatFairy4_ChoiceExclude1(), debug); } void setFlag_GreatFairy4_ChoiceExclude1(bool value, bool debug) { setBool(value, flag_GreatFairy4_ChoiceExclude1(), debug); } +void resetFlag_GreatFairy4_ChoiceExclude1(bool debug) { resetBool(flag_GreatFairy4_ChoiceExclude1(), debug); } bool getFlag_GreatFairy4_ChoiceExclude2(bool debug) { return getBool(flag_GreatFairy4_ChoiceExclude2(), debug); } void setFlag_GreatFairy4_ChoiceExclude2(bool value, bool debug) { setBool(value, flag_GreatFairy4_ChoiceExclude2(), debug); } +void resetFlag_GreatFairy4_ChoiceExclude2(bool debug) { resetBool(flag_GreatFairy4_ChoiceExclude2(), debug); } bool getFlag_GreatFairy4_Talk(bool debug) { return getBool(flag_GreatFairy4_Talk(), debug); } void setFlag_GreatFairy4_Talk(bool value, bool debug) { setBool(value, flag_GreatFairy4_Talk(), debug); } +void resetFlag_GreatFairy4_Talk(bool debug) { resetBool(flag_GreatFairy4_Talk(), debug); } bool getFlag_GreatFairy5_ChoiceExclude1(bool debug) { return getBool(flag_GreatFairy5_ChoiceExclude1(), debug); } void setFlag_GreatFairy5_ChoiceExclude1(bool value, bool debug) { setBool(value, flag_GreatFairy5_ChoiceExclude1(), debug); } +void resetFlag_GreatFairy5_ChoiceExclude1(bool debug) { resetBool(flag_GreatFairy5_ChoiceExclude1(), debug); } bool getFlag_GreatFairy5_ChoiceExclude2(bool debug) { return getBool(flag_GreatFairy5_ChoiceExclude2(), debug); } void setFlag_GreatFairy5_ChoiceExclude2(bool value, bool debug) { setBool(value, flag_GreatFairy5_ChoiceExclude2(), debug); } +void resetFlag_GreatFairy5_ChoiceExclude2(bool debug) { resetBool(flag_GreatFairy5_ChoiceExclude2(), debug); } bool getFlag_GreatFairy5_Talk(bool debug) { return getBool(flag_GreatFairy5_Talk(), debug); } void setFlag_GreatFairy5_Talk(bool value, bool debug) { setBool(value, flag_GreatFairy5_Talk(), debug); } +void resetFlag_GreatFairy5_Talk(bool debug) { resetBool(flag_GreatFairy5_Talk(), debug); } bool getFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug) { return getBool(flag_GreatFairyBeforeRevival_DispNameFlag(), debug); } void setFlag_GreatFairyBeforeRevival_DispNameFlag(bool value, bool debug) { setBool(value, flag_GreatFairyBeforeRevival_DispNameFlag(), debug); } +void resetFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug) { resetBool(flag_GreatFairyBeforeRevival_DispNameFlag(), debug); } bool getFlag_Guide_amiibo(bool debug) { return getBool(flag_Guide_amiibo(), debug); } void setFlag_Guide_amiibo(bool value, bool debug) { setBool(value, flag_Guide_amiibo(), debug); } +void resetFlag_Guide_amiibo(bool debug) { resetBool(flag_Guide_amiibo(), debug); } bool getFlag_Guide_amiibo_f(bool debug) { return getBool(flag_Guide_amiibo_f(), debug); } void setFlag_Guide_amiibo_f(bool value, bool debug) { setBool(value, flag_Guide_amiibo_f(), debug); } +void resetFlag_Guide_amiibo_f(bool debug) { resetBool(flag_Guide_amiibo_f(), debug); } bool getFlag_Guide_Attack(bool debug) { return getBool(flag_Guide_Attack(), debug); } void setFlag_Guide_Attack(bool value, bool debug) { setBool(value, flag_Guide_Attack(), debug); } +void resetFlag_Guide_Attack(bool debug) { resetBool(flag_Guide_Attack(), debug); } bool getFlag_Guide_Attention(bool debug) { return getBool(flag_Guide_Attention(), debug); } void setFlag_Guide_Attention(bool value, bool debug) { setBool(value, flag_Guide_Attention(), debug); } +void resetFlag_Guide_Attention(bool debug) { resetBool(flag_Guide_Attention(), debug); } bool getFlag_Guide_BackStep(bool debug) { return getBool(flag_Guide_BackStep(), debug); } void setFlag_Guide_BackStep(bool value, bool debug) { setBool(value, flag_Guide_BackStep(), debug); } +void resetFlag_Guide_BackStep(bool debug) { resetBool(flag_Guide_BackStep(), debug); } bool getFlag_Guide_Bow(bool debug) { return getBool(flag_Guide_Bow(), debug); } void setFlag_Guide_Bow(bool value, bool debug) { setBool(value, flag_Guide_Bow(), debug); } +void resetFlag_Guide_Bow(bool debug) { resetBool(flag_Guide_Bow(), debug); } bool getFlag_Guide_GurdJust(bool debug) { return getBool(flag_Guide_GurdJust(), debug); } void setFlag_Guide_GurdJust(bool value, bool debug) { setBool(value, flag_Guide_GurdJust(), debug); } +void resetFlag_Guide_GurdJust(bool debug) { resetBool(flag_Guide_GurdJust(), debug); } bool getFlag_Guide_ItemBomb(bool debug) { return getBool(flag_Guide_ItemBomb(), debug); } void setFlag_Guide_ItemBomb(bool value, bool debug) { setBool(value, flag_Guide_ItemBomb(), debug); } +void resetFlag_Guide_ItemBomb(bool debug) { resetBool(flag_Guide_ItemBomb(), debug); } bool getFlag_Guide_ItemIceMaker(bool debug) { return getBool(flag_Guide_ItemIceMaker(), debug); } void setFlag_Guide_ItemIceMaker(bool value, bool debug) { setBool(value, flag_Guide_ItemIceMaker(), debug); } +void resetFlag_Guide_ItemIceMaker(bool debug) { resetBool(flag_Guide_ItemIceMaker(), debug); } bool getFlag_Guide_ItemMagnetglove(bool debug) { return getBool(flag_Guide_ItemMagnetglove(), debug); } void setFlag_Guide_ItemMagnetglove(bool value, bool debug) { setBool(value, flag_Guide_ItemMagnetglove(), debug); } +void resetFlag_Guide_ItemMagnetglove(bool debug) { resetBool(flag_Guide_ItemMagnetglove(), debug); } bool getFlag_Guide_ItemStopTimer(bool debug) { return getBool(flag_Guide_ItemStopTimer(), debug); } void setFlag_Guide_ItemStopTimer(bool value, bool debug) { setBool(value, flag_Guide_ItemStopTimer(), debug); } +void resetFlag_Guide_ItemStopTimer(bool debug) { resetBool(flag_Guide_ItemStopTimer(), debug); } bool getFlag_Guide_ItemUse(bool debug) { return getBool(flag_Guide_ItemUse(), debug); } void setFlag_Guide_ItemUse(bool value, bool debug) { setBool(value, flag_Guide_ItemUse(), debug); } +void resetFlag_Guide_ItemUse(bool debug) { resetBool(flag_Guide_ItemUse(), debug); } bool getFlag_Guide_Jump(bool debug) { return getBool(flag_Guide_Jump(), debug); } void setFlag_Guide_Jump(bool value, bool debug) { setBool(value, flag_Guide_Jump(), debug); } +void resetFlag_Guide_Jump(bool debug) { resetBool(flag_Guide_Jump(), debug); } bool getFlag_Guide_JumpAtack(bool debug) { return getBool(flag_Guide_JumpAtack(), debug); } void setFlag_Guide_JumpAtack(bool value, bool debug) { setBool(value, flag_Guide_JumpAtack(), debug); } +void resetFlag_Guide_JumpAtack(bool debug) { resetBool(flag_Guide_JumpAtack(), debug); } bool getFlag_Guide_PadMenu(bool debug) { return getBool(flag_Guide_PadMenu(), debug); } void setFlag_Guide_PadMenu(bool value, bool debug) { setBool(value, flag_Guide_PadMenu(), debug); } +void resetFlag_Guide_PadMenu(bool debug) { resetBool(flag_Guide_PadMenu(), debug); } bool getFlag_Guide_Parashawl(bool debug) { return getBool(flag_Guide_Parashawl(), debug); } void setFlag_Guide_Parashawl(bool value, bool debug) { setBool(value, flag_Guide_Parashawl(), debug); } +void resetFlag_Guide_Parashawl(bool debug) { resetBool(flag_Guide_Parashawl(), debug); } bool getFlag_Guide_Pause(bool debug) { return getBool(flag_Guide_Pause(), debug); } void setFlag_Guide_Pause(bool value, bool debug) { setBool(value, flag_Guide_Pause(), debug); } +void resetFlag_Guide_Pause(bool debug) { resetBool(flag_Guide_Pause(), debug); } bool getFlag_Guide_PouchCarringMode(bool debug) { return getBool(flag_Guide_PouchCarringMode(), debug); } void setFlag_Guide_PouchCarringMode(bool value, bool debug) { setBool(value, flag_Guide_PouchCarringMode(), debug); } +void resetFlag_Guide_PouchCarringMode(bool debug) { resetBool(flag_Guide_PouchCarringMode(), debug); } bool getFlag_Guide_Quest(bool debug) { return getBool(flag_Guide_Quest(), debug); } void setFlag_Guide_Quest(bool value, bool debug) { setBool(value, flag_Guide_Quest(), debug); } +void resetFlag_Guide_Quest(bool debug) { resetBool(flag_Guide_Quest(), debug); } bool getFlag_Guide_SandSeal(bool debug) { return getBool(flag_Guide_SandSeal(), debug); } void setFlag_Guide_SandSeal(bool value, bool debug) { setBool(value, flag_Guide_SandSeal(), debug); } +void resetFlag_Guide_SandSeal(bool debug) { resetBool(flag_Guide_SandSeal(), debug); } bool getFlag_Guide_Scope(bool debug) { return getBool(flag_Guide_Scope(), debug); } void setFlag_Guide_Scope(bool value, bool debug) { setBool(value, flag_Guide_Scope(), debug); } +void resetFlag_Guide_Scope(bool debug) { resetBool(flag_Guide_Scope(), debug); } bool getFlag_Guide_Shield(bool debug) { return getBool(flag_Guide_Shield(), debug); } void setFlag_Guide_Shield(bool value, bool debug) { setBool(value, flag_Guide_Shield(), debug); } +void resetFlag_Guide_Shield(bool debug) { resetBool(flag_Guide_Shield(), debug); } bool getFlag_Guide_ShortCutArrow(bool debug) { return getBool(flag_Guide_ShortCutArrow(), debug); } void setFlag_Guide_ShortCutArrow(bool value, bool debug) { setBool(value, flag_Guide_ShortCutArrow(), debug); } +void resetFlag_Guide_ShortCutArrow(bool debug) { resetBool(flag_Guide_ShortCutArrow(), debug); } bool getFlag_Guide_ShortCutBow(bool debug) { return getBool(flag_Guide_ShortCutBow(), debug); } void setFlag_Guide_ShortCutBow(bool value, bool debug) { setBool(value, flag_Guide_ShortCutBow(), debug); } +void resetFlag_Guide_ShortCutBow(bool debug) { resetBool(flag_Guide_ShortCutBow(), debug); } bool getFlag_Guide_ShortCutItem(bool debug) { return getBool(flag_Guide_ShortCutItem(), debug); } void setFlag_Guide_ShortCutItem(bool value, bool debug) { setBool(value, flag_Guide_ShortCutItem(), debug); } +void resetFlag_Guide_ShortCutItem(bool debug) { resetBool(flag_Guide_ShortCutItem(), debug); } bool getFlag_Guide_ShortCutShield(bool debug) { return getBool(flag_Guide_ShortCutShield(), debug); } void setFlag_Guide_ShortCutShield(bool value, bool debug) { setBool(value, flag_Guide_ShortCutShield(), debug); } +void resetFlag_Guide_ShortCutShield(bool debug) { resetBool(flag_Guide_ShortCutShield(), debug); } bool getFlag_Guide_ShortCutSword(bool debug) { return getBool(flag_Guide_ShortCutSword(), debug); } void setFlag_Guide_ShortCutSword(bool value, bool debug) { setBool(value, flag_Guide_ShortCutSword(), debug); } +void resetFlag_Guide_ShortCutSword(bool debug) { resetBool(flag_Guide_ShortCutSword(), debug); } bool getFlag_Guide_SideStep(bool debug) { return getBool(flag_Guide_SideStep(), debug); } void setFlag_Guide_SideStep(bool value, bool debug) { setBool(value, flag_Guide_SideStep(), debug); } +void resetFlag_Guide_SideStep(bool debug) { resetBool(flag_Guide_SideStep(), debug); } bool getFlag_Guide_SpinAtack(bool debug) { return getBool(flag_Guide_SpinAtack(), debug); } void setFlag_Guide_SpinAtack(bool value, bool debug) { setBool(value, flag_Guide_SpinAtack(), debug); } +void resetFlag_Guide_SpinAtack(bool debug) { resetBool(flag_Guide_SpinAtack(), debug); } bool getFlag_Guide_Squat(bool debug) { return getBool(flag_Guide_Squat(), debug); } void setFlag_Guide_Squat(bool value, bool debug) { setBool(value, flag_Guide_Squat(), debug); } +void resetFlag_Guide_Squat(bool debug) { resetBool(flag_Guide_Squat(), debug); } bool getFlag_Guide_Surfing(bool debug) { return getBool(flag_Guide_Surfing(), debug); } void setFlag_Guide_Surfing(bool value, bool debug) { setBool(value, flag_Guide_Surfing(), debug); } +void resetFlag_Guide_Surfing(bool debug) { resetBool(flag_Guide_Surfing(), debug); } bool getFlag_Guide_SystemMenu(bool debug) { return getBool(flag_Guide_SystemMenu(), debug); } void setFlag_Guide_SystemMenu(bool value, bool debug) { setBool(value, flag_Guide_SystemMenu(), debug); } +void resetFlag_Guide_SystemMenu(bool debug) { resetBool(flag_Guide_SystemMenu(), debug); } bool getFlag_Guide_Throw(bool debug) { return getBool(flag_Guide_Throw(), debug); } void setFlag_Guide_Throw(bool value, bool debug) { setBool(value, flag_Guide_Throw(), debug); } +void resetFlag_Guide_Throw(bool debug) { resetBool(flag_Guide_Throw(), debug); } bool getFlag_Guide_Whistle(bool debug) { return getBool(flag_Guide_Whistle(), debug); } void setFlag_Guide_Whistle(bool value, bool debug) { setBool(value, flag_Guide_Whistle(), debug); } +void resetFlag_Guide_Whistle(bool debug) { resetBool(flag_Guide_Whistle(), debug); } bool getFlag_GuideP_ChallengePoint(bool debug) { return getBool(flag_GuideP_ChallengePoint(), debug); } void setFlag_GuideP_ChallengePoint(bool value, bool debug) { setBool(value, flag_GuideP_ChallengePoint(), debug); } +void resetFlag_GuideP_ChallengePoint(bool debug) { resetBool(flag_GuideP_ChallengePoint(), debug); } bool getFlag_GuideP_VisitMark(bool debug) { return getBool(flag_GuideP_VisitMark(), debug); } void setFlag_GuideP_VisitMark(bool value, bool debug) { setBool(value, flag_GuideP_VisitMark(), debug); } +void resetFlag_GuideP_VisitMark(bool debug) { resetBool(flag_GuideP_VisitMark(), debug); } bool getFlag_GuideS_ClimbSlip(bool debug) { return getBool(flag_GuideS_ClimbSlip(), debug); } void setFlag_GuideS_ClimbSlip(bool value, bool debug) { setBool(value, flag_GuideS_ClimbSlip(), debug); } +void resetFlag_GuideS_ClimbSlip(bool debug) { resetBool(flag_GuideS_ClimbSlip(), debug); } bool getFlag_GuideS_ElectricDamage(bool debug) { return getBool(flag_GuideS_ElectricDamage(), debug); } void setFlag_GuideS_ElectricDamage(bool value, bool debug) { setBool(value, flag_GuideS_ElectricDamage(), debug); } +void resetFlag_GuideS_ElectricDamage(bool debug) { resetBool(flag_GuideS_ElectricDamage(), debug); } bool getFlag_GuideS_HeadShoot(bool debug) { return getBool(flag_GuideS_HeadShoot(), debug); } void setFlag_GuideS_HeadShoot(bool value, bool debug) { setBool(value, flag_GuideS_HeadShoot(), debug); } +void resetFlag_GuideS_HeadShoot(bool debug) { resetBool(flag_GuideS_HeadShoot(), debug); } bool getFlag_GuideS_MotorcycleGasOff(bool debug) { return getBool(flag_GuideS_MotorcycleGasOff(), debug); } void setFlag_GuideS_MotorcycleGasOff(bool value, bool debug) { setBool(value, flag_GuideS_MotorcycleGasOff(), debug); } +void resetFlag_GuideS_MotorcycleGasOff(bool debug) { resetBool(flag_GuideS_MotorcycleGasOff(), debug); } bool getFlag_GuideS_Recipe(bool debug) { return getBool(flag_GuideS_Recipe(), debug); } void setFlag_GuideS_Recipe(bool value, bool debug) { setBool(value, flag_GuideS_Recipe(), debug); } +void resetFlag_GuideS_Recipe(bool debug) { resetBool(flag_GuideS_Recipe(), debug); } bool getFlag_GuideS_RelicControl(bool debug) { return getBool(flag_GuideS_RelicControl(), debug); } void setFlag_GuideS_RelicControl(bool value, bool debug) { setBool(value, flag_GuideS_RelicControl(), debug); } +void resetFlag_GuideS_RelicControl(bool debug) { resetBool(flag_GuideS_RelicControl(), debug); } bool getFlag_GuideS_SandSealError(bool debug) { return getBool(flag_GuideS_SandSealError(), debug); } void setFlag_GuideS_SandSealError(bool value, bool debug) { setBool(value, flag_GuideS_SandSealError(), debug); } +void resetFlag_GuideS_SandSealError(bool debug) { resetBool(flag_GuideS_SandSealError(), debug); } bool getFlag_GuideS_StealthAttack(bool debug) { return getBool(flag_GuideS_StealthAttack(), debug); } void setFlag_GuideS_StealthAttack(bool value, bool debug) { setBool(value, flag_GuideS_StealthAttack(), debug); } +void resetFlag_GuideS_StealthAttack(bool debug) { resetBool(flag_GuideS_StealthAttack(), debug); } bool getFlag_GuideS_WarningBurn(bool debug) { return getBool(flag_GuideS_WarningBurn(), debug); } void setFlag_GuideS_WarningBurn(bool value, bool debug) { setBool(value, flag_GuideS_WarningBurn(), debug); } +void resetFlag_GuideS_WarningBurn(bool debug) { resetBool(flag_GuideS_WarningBurn(), debug); } bool getFlag_GuideS_WarningBurnLv2(bool debug) { return getBool(flag_GuideS_WarningBurnLv2(), debug); } void setFlag_GuideS_WarningBurnLv2(bool value, bool debug) { setBool(value, flag_GuideS_WarningBurnLv2(), debug); } +void resetFlag_GuideS_WarningBurnLv2(bool debug) { resetBool(flag_GuideS_WarningBurnLv2(), debug); } bool getFlag_GuideS_WarningCold(bool debug) { return getBool(flag_GuideS_WarningCold(), debug); } void setFlag_GuideS_WarningCold(bool value, bool debug) { setBool(value, flag_GuideS_WarningCold(), debug); } +void resetFlag_GuideS_WarningCold(bool debug) { resetBool(flag_GuideS_WarningCold(), debug); } bool getFlag_GuideS_WarningColdLv2(bool debug) { return getBool(flag_GuideS_WarningColdLv2(), debug); } void setFlag_GuideS_WarningColdLv2(bool value, bool debug) { setBool(value, flag_GuideS_WarningColdLv2(), debug); } +void resetFlag_GuideS_WarningColdLv2(bool debug) { resetBool(flag_GuideS_WarningColdLv2(), debug); } bool getFlag_GuideS_WarningGanbari(bool debug) { return getBool(flag_GuideS_WarningGanbari(), debug); } void setFlag_GuideS_WarningGanbari(bool value, bool debug) { setBool(value, flag_GuideS_WarningGanbari(), debug); } +void resetFlag_GuideS_WarningGanbari(bool debug) { resetBool(flag_GuideS_WarningGanbari(), debug); } bool getFlag_GuideS_WarningHot(bool debug) { return getBool(flag_GuideS_WarningHot(), debug); } void setFlag_GuideS_WarningHot(bool value, bool debug) { setBool(value, flag_GuideS_WarningHot(), debug); } +void resetFlag_GuideS_WarningHot(bool debug) { resetBool(flag_GuideS_WarningHot(), debug); } bool getFlag_GuideS_WarningHotLv2(bool debug) { return getBool(flag_GuideS_WarningHotLv2(), debug); } void setFlag_GuideS_WarningHotLv2(bool value, bool debug) { setBool(value, flag_GuideS_WarningHotLv2(), debug); } +void resetFlag_GuideS_WarningHotLv2(bool debug) { resetBool(flag_GuideS_WarningHotLv2(), debug); } bool getFlag_GuideS_WeaponBurning(bool debug) { return getBool(flag_GuideS_WeaponBurning(), debug); } void setFlag_GuideS_WeaponBurning(bool value, bool debug) { setBool(value, flag_GuideS_WeaponBurning(), debug); } +void resetFlag_GuideS_WeaponBurning(bool debug) { resetBool(flag_GuideS_WeaponBurning(), debug); } bool getFlag_GuideS_WeaponDestruction(bool debug) { return getBool(flag_GuideS_WeaponDestruction(), debug); } void setFlag_GuideS_WeaponDestruction(bool value, bool debug) { setBool(value, flag_GuideS_WeaponDestruction(), debug); } +void resetFlag_GuideS_WeaponDestruction(bool debug) { resetBool(flag_GuideS_WeaponDestruction(), debug); } bool getFlag_GuideS_WeaponThrowAttack(bool debug) { return getBool(flag_GuideS_WeaponThrowAttack(), debug); } void setFlag_GuideS_WeaponThrowAttack(bool value, bool debug) { setBool(value, flag_GuideS_WeaponThrowAttack(), debug); } +void resetFlag_GuideS_WeaponThrowAttack(bool debug) { resetBool(flag_GuideS_WeaponThrowAttack(), debug); } bool getFlag_GuideS_WolfLead(bool debug) { return getBool(flag_GuideS_WolfLead(), debug); } void setFlag_GuideS_WolfLead(bool value, bool debug) { setBool(value, flag_GuideS_WolfLead(), debug); } +void resetFlag_GuideS_WolfLead(bool debug) { resetBool(flag_GuideS_WolfLead(), debug); } bool getFlag_GuideSPlus_GurdJust(bool debug) { return getBool(flag_GuideSPlus_GurdJust(), debug); } void setFlag_GuideSPlus_GurdJust(bool value, bool debug) { setBool(value, flag_GuideSPlus_GurdJust(), debug); } +void resetFlag_GuideSPlus_GurdJust(bool debug) { resetBool(flag_GuideSPlus_GurdJust(), debug); } bool getFlag_GuideSPlus_ItemShortCut(bool debug) { return getBool(flag_GuideSPlus_ItemShortCut(), debug); } void setFlag_GuideSPlus_ItemShortCut(bool value, bool debug) { setBool(value, flag_GuideSPlus_ItemShortCut(), debug); } +void resetFlag_GuideSPlus_ItemShortCut(bool debug) { resetBool(flag_GuideSPlus_ItemShortCut(), debug); } bool getFlag_GuideSPlus_KaihiJust(bool debug) { return getBool(flag_GuideSPlus_KaihiJust(), debug); } void setFlag_GuideSPlus_KaihiJust(bool value, bool debug) { setBool(value, flag_GuideSPlus_KaihiJust(), debug); } +void resetFlag_GuideSPlus_KaihiJust(bool debug) { resetBool(flag_GuideSPlus_KaihiJust(), debug); } bool getFlag_GuideSPlus_Squat(bool debug) { return getBool(flag_GuideSPlus_Squat(), debug); } void setFlag_GuideSPlus_Squat(bool value, bool debug) { setBool(value, flag_GuideSPlus_Squat(), debug); } +void resetFlag_GuideSPlus_Squat(bool debug) { resetBool(flag_GuideSPlus_Squat(), debug); } bool getFlag_GuideSPlus_Surfing(bool debug) { return getBool(flag_GuideSPlus_Surfing(), debug); } void setFlag_GuideSPlus_Surfing(bool value, bool debug) { setBool(value, flag_GuideSPlus_Surfing(), debug); } +void resetFlag_GuideSPlus_Surfing(bool debug) { resetBool(flag_GuideSPlus_Surfing(), debug); } bool getFlag_GuideSPlus_WeaponsShortCut(bool debug) { return getBool(flag_GuideSPlus_WeaponsShortCut(), debug); } void setFlag_GuideSPlus_WeaponsShortCut(bool value, bool debug) { setBool(value, flag_GuideSPlus_WeaponsShortCut(), debug); } +void resetFlag_GuideSPlus_WeaponsShortCut(bool debug) { resetBool(flag_GuideSPlus_WeaponsShortCut(), debug); } bool getFlag_GyroOnOff(bool debug) { return getBool(flag_GyroOnOff(), debug); } void setFlag_GyroOnOff(bool value, bool debug) { setBool(value, flag_GyroOnOff(), debug); } +void resetFlag_GyroOnOff(bool debug) { resetBool(flag_GyroOnOff(), debug); } bool getFlag_GyroTiltControlGuide(bool debug) { return getBool(flag_GyroTiltControlGuide(), debug); } void setFlag_GyroTiltControlGuide(bool value, bool debug) { setBool(value, flag_GyroTiltControlGuide(), debug); } +void resetFlag_GyroTiltControlGuide(bool debug) { resetBool(flag_GyroTiltControlGuide(), debug); } s32 getFlag_HardMode_HighScore(bool debug) { return getS32(flag_HardMode_HighScore(), debug); } void setFlag_HardMode_HighScore(s32 value, bool debug) { setS32(value, flag_HardMode_HighScore(), debug); } +void resetFlag_HardMode_HighScore(bool debug) { resetS32(flag_HardMode_HighScore(), debug); } bool getFlag_HasAoCVer1(bool debug) { return getBool(flag_HasAoCVer1(), debug); } void setFlag_HasAoCVer1(bool value, bool debug) { setBool(value, flag_HasAoCVer1(), debug); } +void resetFlag_HasAoCVer1(bool debug) { resetBool(flag_HasAoCVer1(), debug); } bool getFlag_HasAoCVer2(bool debug) { return getBool(flag_HasAoCVer2(), debug); } void setFlag_HasAoCVer2(bool value, bool debug) { setBool(value, flag_HasAoCVer2(), debug); } +void resetFlag_HasAoCVer2(bool debug) { resetBool(flag_HasAoCVer2(), debug); } bool getFlag_HasAoCVer3(bool debug) { return getBool(flag_HasAoCVer3(), debug); } void setFlag_HasAoCVer3(bool value, bool debug) { setBool(value, flag_HasAoCVer3(), debug); } +void resetFlag_HasAoCVer3(bool debug) { resetBool(flag_HasAoCVer3(), debug); } bool getFlag_HatagoMasterInside(bool debug) { return getBool(flag_HatagoMasterInside(), debug); } void setFlag_HatagoMasterInside(bool value, bool debug) { setBool(value, flag_HatagoMasterInside(), debug); } +void resetFlag_HatagoMasterInside(bool debug) { resetBool(flag_HatagoMasterInside(), debug); } bool getFlag_Hateno013_Horse01(bool debug) { return getBool(flag_Hateno013_Horse01(), debug); } void setFlag_Hateno013_Horse01(bool value, bool debug) { setBool(value, flag_Hateno013_Horse01(), debug); } +void resetFlag_Hateno013_Horse01(bool debug) { resetBool(flag_Hateno013_Horse01(), debug); } bool getFlag_HatenoDye_Start(bool debug) { return getBool(flag_HatenoDye_Start(), debug); } void setFlag_HatenoDye_Start(bool value, bool debug) { setBool(value, flag_HatenoDye_Start(), debug); } +void resetFlag_HatenoDye_Start(bool debug) { resetBool(flag_HatenoDye_Start(), debug); } bool getFlag_HatenoMini_BlueFire_Finish(bool debug) { return getBool(flag_HatenoMini_BlueFire_Finish(), debug); } void setFlag_HatenoMini_BlueFire_Finish(bool value, bool debug) { setBool(value, flag_HatenoMini_BlueFire_Finish(), debug); } +void resetFlag_HatenoMini_BlueFire_Finish(bool debug) { resetBool(flag_HatenoMini_BlueFire_Finish(), debug); } bool getFlag_HatenoMini_CameraBoy_BuyPicture(bool debug) { return getBool(flag_HatenoMini_CameraBoy_BuyPicture(), debug); } void setFlag_HatenoMini_CameraBoy_BuyPicture(bool value, bool debug) { setBool(value, flag_HatenoMini_CameraBoy_BuyPicture(), debug); } +void resetFlag_HatenoMini_CameraBoy_BuyPicture(bool debug) { resetBool(flag_HatenoMini_CameraBoy_BuyPicture(), debug); } bool getFlag_HatenoMini_CameraBoy_Chat(bool debug) { return getBool(flag_HatenoMini_CameraBoy_Chat(), debug); } void setFlag_HatenoMini_CameraBoy_Chat(bool value, bool debug) { setBool(value, flag_HatenoMini_CameraBoy_Chat(), debug); } +void resetFlag_HatenoMini_CameraBoy_Chat(bool debug) { resetBool(flag_HatenoMini_CameraBoy_Chat(), debug); } bool getFlag_HatenoNPC000_Labo(bool debug) { return getBool(flag_HatenoNPC000_Labo(), debug); } void setFlag_HatenoNPC000_Labo(bool value, bool debug) { setBool(value, flag_HatenoNPC000_Labo(), debug); } +void resetFlag_HatenoNPC000_Labo(bool debug) { resetBool(flag_HatenoNPC000_Labo(), debug); } bool getFlag_HatenoNPC013_GanonTalk(bool debug) { return getBool(flag_HatenoNPC013_GanonTalk(), debug); } void setFlag_HatenoNPC013_GanonTalk(bool value, bool debug) { setBool(value, flag_HatenoNPC013_GanonTalk(), debug); } +void resetFlag_HatenoNPC013_GanonTalk(bool debug) { resetBool(flag_HatenoNPC013_GanonTalk(), debug); } bool getFlag_HatenoNPC014_Favorite(bool debug) { return getBool(flag_HatenoNPC014_Favorite(), debug); } void setFlag_HatenoNPC014_Favorite(bool value, bool debug) { setBool(value, flag_HatenoNPC014_Favorite(), debug); } +void resetFlag_HatenoNPC014_Favorite(bool debug) { resetBool(flag_HatenoNPC014_Favorite(), debug); } bool getFlag_HatenoNPC014_Ride_Favorite(bool debug) { return getBool(flag_HatenoNPC014_Ride_Favorite(), debug); } void setFlag_HatenoNPC014_Ride_Favorite(bool value, bool debug) { setBool(value, flag_HatenoNPC014_Ride_Favorite(), debug); } +void resetFlag_HatenoNPC014_Ride_Favorite(bool debug) { resetBool(flag_HatenoNPC014_Ride_Favorite(), debug); } bool getFlag_HatenoNPC022_Ganon(bool debug) { return getBool(flag_HatenoNPC022_Ganon(), debug); } void setFlag_HatenoNPC022_Ganon(bool value, bool debug) { setBool(value, flag_HatenoNPC022_Ganon(), debug); } +void resetFlag_HatenoNPC022_Ganon(bool debug) { resetBool(flag_HatenoNPC022_Ganon(), debug); } bool getFlag_HatenoNPC022_Heard(bool debug) { return getBool(flag_HatenoNPC022_Heard(), debug); } void setFlag_HatenoNPC022_Heard(bool value, bool debug) { setBool(value, flag_HatenoNPC022_Heard(), debug); } +void resetFlag_HatenoNPC022_Heard(bool debug) { resetBool(flag_HatenoNPC022_Heard(), debug); } bool getFlag_HatenoNPC022_Here(bool debug) { return getBool(flag_HatenoNPC022_Here(), debug); } void setFlag_HatenoNPC022_Here(bool value, bool debug) { setBool(value, flag_HatenoNPC022_Here(), debug); } +void resetFlag_HatenoNPC022_Here(bool debug) { resetBool(flag_HatenoNPC022_Here(), debug); } bool getFlag_HatenoNPC022_Zelda(bool debug) { return getBool(flag_HatenoNPC022_Zelda(), debug); } void setFlag_HatenoNPC022_Zelda(bool value, bool debug) { setBool(value, flag_HatenoNPC022_Zelda(), debug); } +void resetFlag_HatenoNPC022_Zelda(bool debug) { resetBool(flag_HatenoNPC022_Zelda(), debug); } bool getFlag_HatenoNPC032_ArrowStand1(bool debug) { return getBool(flag_HatenoNPC032_ArrowStand1(), debug); } void setFlag_HatenoNPC032_ArrowStand1(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ArrowStand1(), debug); } +void resetFlag_HatenoNPC032_ArrowStand1(bool debug) { resetBool(flag_HatenoNPC032_ArrowStand1(), debug); } bool getFlag_HatenoNPC032_ArrowStand2(bool debug) { return getBool(flag_HatenoNPC032_ArrowStand2(), debug); } void setFlag_HatenoNPC032_ArrowStand2(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ArrowStand2(), debug); } +void resetFlag_HatenoNPC032_ArrowStand2(bool debug) { resetBool(flag_HatenoNPC032_ArrowStand2(), debug); } bool getFlag_HatenoNPC032_ArrowStand3(bool debug) { return getBool(flag_HatenoNPC032_ArrowStand3(), debug); } void setFlag_HatenoNPC032_ArrowStand3(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ArrowStand3(), debug); } +void resetFlag_HatenoNPC032_ArrowStand3(bool debug) { resetBool(flag_HatenoNPC032_ArrowStand3(), debug); } bool getFlag_HatenoNPC032_Bed(bool debug) { return getBool(flag_HatenoNPC032_Bed(), debug); } void setFlag_HatenoNPC032_Bed(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Bed(), debug); } +void resetFlag_HatenoNPC032_Bed(bool debug) { resetBool(flag_HatenoNPC032_Bed(), debug); } bool getFlag_HatenoNPC032_CompInDoor(bool debug) { return getBool(flag_HatenoNPC032_CompInDoor(), debug); } void setFlag_HatenoNPC032_CompInDoor(bool value, bool debug) { setBool(value, flag_HatenoNPC032_CompInDoor(), debug); } +void resetFlag_HatenoNPC032_CompInDoor(bool debug) { resetBool(flag_HatenoNPC032_CompInDoor(), debug); } bool getFlag_HatenoNPC032_CompOutDoor(bool debug) { return getBool(flag_HatenoNPC032_CompOutDoor(), debug); } void setFlag_HatenoNPC032_CompOutDoor(bool value, bool debug) { setBool(value, flag_HatenoNPC032_CompOutDoor(), debug); } +void resetFlag_HatenoNPC032_CompOutDoor(bool debug) { resetBool(flag_HatenoNPC032_CompOutDoor(), debug); } bool getFlag_HatenoNPC032_CompStand(bool debug) { return getBool(flag_HatenoNPC032_CompStand(), debug); } void setFlag_HatenoNPC032_CompStand(bool value, bool debug) { setBool(value, flag_HatenoNPC032_CompStand(), debug); } +void resetFlag_HatenoNPC032_CompStand(bool debug) { resetBool(flag_HatenoNPC032_CompStand(), debug); } bool getFlag_HatenoNPC032_Door(bool debug) { return getBool(flag_HatenoNPC032_Door(), debug); } void setFlag_HatenoNPC032_Door(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Door(), debug); } +void resetFlag_HatenoNPC032_Door(bool debug) { resetBool(flag_HatenoNPC032_Door(), debug); } bool getFlag_HatenoNPC032_Farm(bool debug) { return getBool(flag_HatenoNPC032_Farm(), debug); } void setFlag_HatenoNPC032_Farm(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Farm(), debug); } +void resetFlag_HatenoNPC032_Farm(bool debug) { resetBool(flag_HatenoNPC032_Farm(), debug); } bool getFlag_HatenoNPC032_Light(bool debug) { return getBool(flag_HatenoNPC032_Light(), debug); } void setFlag_HatenoNPC032_Light(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Light(), debug); } +void resetFlag_HatenoNPC032_Light(bool debug) { resetBool(flag_HatenoNPC032_Light(), debug); } bool getFlag_HatenoNPC032_Nameplate(bool debug) { return getBool(flag_HatenoNPC032_Nameplate(), debug); } void setFlag_HatenoNPC032_Nameplate(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Nameplate(), debug); } +void resetFlag_HatenoNPC032_Nameplate(bool debug) { resetBool(flag_HatenoNPC032_Nameplate(), debug); } bool getFlag_HatenoNPC032_ShieldStand1(bool debug) { return getBool(flag_HatenoNPC032_ShieldStand1(), debug); } void setFlag_HatenoNPC032_ShieldStand1(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ShieldStand1(), debug); } +void resetFlag_HatenoNPC032_ShieldStand1(bool debug) { resetBool(flag_HatenoNPC032_ShieldStand1(), debug); } bool getFlag_HatenoNPC032_ShieldStand2(bool debug) { return getBool(flag_HatenoNPC032_ShieldStand2(), debug); } void setFlag_HatenoNPC032_ShieldStand2(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ShieldStand2(), debug); } +void resetFlag_HatenoNPC032_ShieldStand2(bool debug) { resetBool(flag_HatenoNPC032_ShieldStand2(), debug); } bool getFlag_HatenoNPC032_ShieldStand3(bool debug) { return getBool(flag_HatenoNPC032_ShieldStand3(), debug); } void setFlag_HatenoNPC032_ShieldStand3(bool value, bool debug) { setBool(value, flag_HatenoNPC032_ShieldStand3(), debug); } +void resetFlag_HatenoNPC032_ShieldStand3(bool debug) { resetBool(flag_HatenoNPC032_ShieldStand3(), debug); } bool getFlag_HatenoNPC032_Tree(bool debug) { return getBool(flag_HatenoNPC032_Tree(), debug); } void setFlag_HatenoNPC032_Tree(bool value, bool debug) { setBool(value, flag_HatenoNPC032_Tree(), debug); } +void resetFlag_HatenoNPC032_Tree(bool debug) { resetBool(flag_HatenoNPC032_Tree(), debug); } bool getFlag_HatenoNPC032_WeaponStand1(bool debug) { return getBool(flag_HatenoNPC032_WeaponStand1(), debug); } void setFlag_HatenoNPC032_WeaponStand1(bool value, bool debug) { setBool(value, flag_HatenoNPC032_WeaponStand1(), debug); } +void resetFlag_HatenoNPC032_WeaponStand1(bool debug) { resetBool(flag_HatenoNPC032_WeaponStand1(), debug); } bool getFlag_HatenoNPC032_WeaponStand2(bool debug) { return getBool(flag_HatenoNPC032_WeaponStand2(), debug); } void setFlag_HatenoNPC032_WeaponStand2(bool value, bool debug) { setBool(value, flag_HatenoNPC032_WeaponStand2(), debug); } +void resetFlag_HatenoNPC032_WeaponStand2(bool debug) { resetBool(flag_HatenoNPC032_WeaponStand2(), debug); } bool getFlag_HatenoNPC032_WeaponStand3(bool debug) { return getBool(flag_HatenoNPC032_WeaponStand3(), debug); } void setFlag_HatenoNPC032_WeaponStand3(bool value, bool debug) { setBool(value, flag_HatenoNPC032_WeaponStand3(), debug); } +void resetFlag_HatenoNPC032_WeaponStand3(bool debug) { resetBool(flag_HatenoNPC032_WeaponStand3(), debug); } bool getFlag_HeroSoulProhibition(bool debug) { return getBool(flag_HeroSoulProhibition(), debug); } void setFlag_HeroSoulProhibition(bool value, bool debug) { setBool(value, flag_HeroSoulProhibition(), debug); } +void resetFlag_HeroSoulProhibition(bool debug) { resetBool(flag_HeroSoulProhibition(), debug); } s32 getFlag_HiddenKorok_Number(bool debug) { return getS32(flag_HiddenKorok_Number(), debug); } void setFlag_HiddenKorok_Number(s32 value, bool debug) { setS32(value, flag_HiddenKorok_Number(), debug); } +void resetFlag_HiddenKorok_Number(bool debug) { resetS32(flag_HiddenKorok_Number(), debug); } bool getFlag_HigakkareMini_RedDragon_Activated(bool debug) { return getBool(flag_HigakkareMini_RedDragon_Activated(), debug); } void setFlag_HigakkareMini_RedDragon_Activated(bool value, bool debug) { setBool(value, flag_HigakkareMini_RedDragon_Activated(), debug); } +void resetFlag_HigakkareMini_RedDragon_Activated(bool debug) { resetBool(flag_HigakkareMini_RedDragon_Activated(), debug); } s32 getFlag_Horse_ActiveIndex(bool debug) { return getS32(flag_Horse_ActiveIndex(), debug); } void setFlag_Horse_ActiveIndex(s32 value, bool debug) { setS32(value, flag_Horse_ActiveIndex(), debug); } +void resetFlag_Horse_ActiveIndex(bool debug) { resetS32(flag_Horse_ActiveIndex(), debug); } void getFlag_Horse_ActorName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ActorName(), value, idx, debug); } void setFlag_Horse_ActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ActorName(), idx, debug); } +void resetFlag_Horse_ActorName(s32 idx, bool debug) { resetStr64(flag_Horse_ActorName(), idx, debug); } void getFlag_Horse_AmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_AmiiboUidHash(), value, idx, debug); } void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_AmiiboUidHash(), idx, debug); } +void resetFlag_Horse_AmiiboUidHash(s32 idx, bool debug) { resetStr64(flag_Horse_AmiiboUidHash(), idx, debug); } s32 getFlag_Horse_CollarType(s32 idx, bool debug) { return getS32(flag_Horse_CollarType(), idx, debug); } void setFlag_Horse_CollarType(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_CollarType(), idx, debug); } +void resetFlag_Horse_CollarType(s32 idx, bool debug) { resetS32(flag_Horse_CollarType(), idx, debug); } s32 getFlag_Horse_CurrentChargeNum(bool debug) { return getS32(flag_Horse_CurrentChargeNum(), debug); } void setFlag_Horse_CurrentChargeNum(s32 value, bool debug) { setS32(value, flag_Horse_CurrentChargeNum(), debug); } +void resetFlag_Horse_CurrentChargeNum(bool debug) { resetS32(flag_Horse_CurrentChargeNum(), debug); } s32 getFlag_Horse_CurrentExtraChargeNum(bool debug) { return getS32(flag_Horse_CurrentExtraChargeNum(), debug); } void setFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug) { setS32(value, flag_Horse_CurrentExtraChargeNum(), debug); } +void resetFlag_Horse_CurrentExtraChargeNum(bool debug) { resetS32(flag_Horse_CurrentExtraChargeNum(), debug); } s32 getFlag_Horse_Extra_Charge_Num(bool debug) { return getS32(flag_Horse_Extra_Charge_Num(), debug); } void setFlag_Horse_Extra_Charge_Num(s32 value, bool debug) { setS32(value, flag_Horse_Extra_Charge_Num(), debug); } +void resetFlag_Horse_Extra_Charge_Num(bool debug) { resetS32(flag_Horse_Extra_Charge_Num(), debug); } f32 getFlag_Horse_Familiarity(s32 idx, bool debug) { return getF32(flag_Horse_Familiarity(), idx, debug); } void setFlag_Horse_Familiarity(f32 value, s32 idx, bool debug) { setF32(value, flag_Horse_Familiarity(), idx, debug); } +void resetFlag_Horse_Familiarity(s32 idx, bool debug) { resetF32(flag_Horse_Familiarity(), idx, debug); } s32 getFlag_Horse_FootType(s32 idx, bool debug) { return getS32(flag_Horse_FootType(), idx, debug); } void setFlag_Horse_FootType(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_FootType(), idx, debug); } +void resetFlag_Horse_FootType(s32 idx, bool debug) { resetS32(flag_Horse_FootType(), idx, debug); } bool getFlag_Horse_Is_LastRidden_Owned(bool debug) { return getBool(flag_Horse_Is_LastRidden_Owned(), debug); } void setFlag_Horse_Is_LastRidden_Owned(bool value, bool debug) { setBool(value, flag_Horse_Is_LastRidden_Owned(), debug); } +void resetFlag_Horse_Is_LastRidden_Owned(bool debug) { resetBool(flag_Horse_Is_LastRidden_Owned(), debug); } bool getFlag_Horse_Is_Registration(bool debug) { return getBool(flag_Horse_Is_Registration(), debug); } void setFlag_Horse_Is_Registration(bool value, bool debug) { setBool(value, flag_Horse_Is_Registration(), debug); } +void resetFlag_Horse_Is_Registration(bool debug) { resetBool(flag_Horse_Is_Registration(), debug); } bool getFlag_Horse_IsAssociated(bool debug) { return getBool(flag_Horse_IsAssociated(), debug); } void setFlag_Horse_IsAssociated(bool value, bool debug) { setBool(value, flag_Horse_IsAssociated(), debug); } +void resetFlag_Horse_IsAssociated(bool debug) { resetBool(flag_Horse_IsAssociated(), debug); } bool getFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug) { return getBool(flag_Horse_IsFamiliarityChecked(), idx, debug); } void setFlag_Horse_IsFamiliarityChecked(bool value, s32 idx, bool debug) { setBool(value, flag_Horse_IsFamiliarityChecked(), idx, debug); } +void resetFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug) { resetBool(flag_Horse_IsFamiliarityChecked(), idx, debug); } bool getFlag_Horse_IsInHyruleCastleArea(bool debug) { return getBool(flag_Horse_IsInHyruleCastleArea(), debug); } void setFlag_Horse_IsInHyruleCastleArea(bool value, bool debug) { setBool(value, flag_Horse_IsInHyruleCastleArea(), debug); } +void resetFlag_Horse_IsInHyruleCastleArea(bool debug) { resetBool(flag_Horse_IsInHyruleCastleArea(), debug); } bool getFlag_Horse_IsNewNameEntered(bool debug) { return getBool(flag_Horse_IsNewNameEntered(), debug); } void setFlag_Horse_IsNewNameEntered(bool value, bool debug) { setBool(value, flag_Horse_IsNewNameEntered(), debug); } +void resetFlag_Horse_IsNewNameEntered(bool debug) { resetBool(flag_Horse_IsNewNameEntered(), debug); } bool getFlag_Horse_IsOnChargePenalty(bool debug) { return getBool(flag_Horse_IsOnChargePenalty(), debug); } void setFlag_Horse_IsOnChargePenalty(bool value, bool debug) { setBool(value, flag_Horse_IsOnChargePenalty(), debug); } +void resetFlag_Horse_IsOnChargePenalty(bool debug) { resetBool(flag_Horse_IsOnChargePenalty(), debug); } bool getFlag_Horse_IsRide(bool debug) { return getBool(flag_Horse_IsRide(), debug); } void setFlag_Horse_IsRide(bool value, bool debug) { setBool(value, flag_Horse_IsRide(), debug); } +void resetFlag_Horse_IsRide(bool debug) { resetBool(flag_Horse_IsRide(), debug); } bool getFlag_Horse_IsSelected(bool debug) { return getBool(flag_Horse_IsSelected(), debug); } void setFlag_Horse_IsSelected(bool value, bool debug) { setBool(value, flag_Horse_IsSelected(), debug); } +void resetFlag_Horse_IsSelected(bool debug) { resetBool(flag_Horse_IsSelected(), debug); } bool getFlag_Horse_Large_Exists(bool debug) { return getBool(flag_Horse_Large_Exists(), debug); } void setFlag_Horse_Large_Exists(bool value, bool debug) { setBool(value, flag_Horse_Large_Exists(), debug); } +void resetFlag_Horse_Large_Exists(bool debug) { resetBool(flag_Horse_Large_Exists(), debug); } s32 getFlag_Horse_LastActiveIndex(bool debug) { return getS32(flag_Horse_LastActiveIndex(), debug); } void setFlag_Horse_LastActiveIndex(s32 value, bool debug) { setS32(value, flag_Horse_LastActiveIndex(), debug); } +void resetFlag_Horse_LastActiveIndex(bool debug) { resetS32(flag_Horse_LastActiveIndex(), debug); } void getFlag_Horse_ManeName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ManeName(), value, idx, debug); } void setFlag_Horse_ManeName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ManeName(), idx, debug); } +void resetFlag_Horse_ManeName(s32 idx, bool debug) { resetStr64(flag_Horse_ManeName(), idx, debug); } void getFlag_Horse_NewName(char const** value, bool debug) { getStr64(flag_Horse_NewName(), value, debug); } void setFlag_Horse_NewName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_NewName(), debug); } +void resetFlag_Horse_NewName(bool debug) { resetStr64(flag_Horse_NewName(), debug); } void getFlag_Horse_Pos(sead::Vector3f* value, bool debug) { getVec3f(flag_Horse_Pos(), value, debug); } void setFlag_Horse_Pos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Horse_Pos(), debug); } +void resetFlag_Horse_Pos(bool debug) { resetVec3f(flag_Horse_Pos(), debug); } void getFlag_Horse_Pos_For_Map(sead::Vector3f* value, bool debug) { getVec3f(flag_Horse_Pos_For_Map(), value, debug); } void setFlag_Horse_Pos_For_Map(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Horse_Pos_For_Map(), debug); } +void resetFlag_Horse_Pos_For_Map(bool debug) { resetVec3f(flag_Horse_Pos_For_Map(), debug); } void getFlag_Horse_ReinsName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ReinsName(), value, idx, debug); } void setFlag_Horse_ReinsName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ReinsName(), idx, debug); } +void resetFlag_Horse_ReinsName(s32 idx, bool debug) { resetStr64(flag_Horse_ReinsName(), idx, debug); } s32 getFlag_Horse_RideTimeSec(s32 idx, bool debug) { return getS32(flag_Horse_RideTimeSec(), idx, debug); } void setFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_RideTimeSec(), idx, debug); } +void resetFlag_Horse_RideTimeSec(s32 idx, bool debug) { resetS32(flag_Horse_RideTimeSec(), idx, debug); } f32 getFlag_Horse_RotY(bool debug) { return getF32(flag_Horse_RotY(), debug); } void setFlag_Horse_RotY(f32 value, bool debug) { setF32(value, flag_Horse_RotY(), debug); } +void resetFlag_Horse_RotY(bool debug) { resetF32(flag_Horse_RotY(), debug); } void getFlag_Horse_SaddleName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_SaddleName(), value, idx, debug); } void setFlag_Horse_SaddleName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_SaddleName(), idx, debug); } +void resetFlag_Horse_SaddleName(s32 idx, bool debug) { resetStr64(flag_Horse_SaddleName(), idx, debug); } s32 getFlag_Horse_SelectedIndex(bool debug) { return getS32(flag_Horse_SelectedIndex(), debug); } void setFlag_Horse_SelectedIndex(s32 value, bool debug) { setS32(value, flag_Horse_SelectedIndex(), debug); } +void resetFlag_Horse_SelectedIndex(bool debug) { resetS32(flag_Horse_SelectedIndex(), debug); } s32 getFlag_Horse_UnreachableCause(bool debug) { return getS32(flag_Horse_UnreachableCause(), debug); } void setFlag_Horse_UnreachableCause(s32 value, bool debug) { setS32(value, flag_Horse_UnreachableCause(), debug); } +void resetFlag_Horse_UnreachableCause(bool debug) { resetS32(flag_Horse_UnreachableCause(), debug); } void getFlag_Horse_UsedAmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_UsedAmiiboUidHash(), value, idx, debug); } void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_UsedAmiiboUidHash(), idx, debug); } +void resetFlag_Horse_UsedAmiiboUidHash(s32 idx, bool debug) { resetStr64(flag_Horse_UsedAmiiboUidHash(), idx, debug); } void getFlag_Horse_UserName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_UserName(), value, idx, debug); } void setFlag_Horse_UserName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_UserName(), idx, debug); } +void resetFlag_Horse_UserName(s32 idx, bool debug) { resetStr64(flag_Horse_UserName(), idx, debug); } bool getFlag_Horse_Zelda_Exists(bool debug) { return getBool(flag_Horse_Zelda_Exists(), debug); } void setFlag_Horse_Zelda_Exists(bool value, bool debug) { setBool(value, flag_Horse_Zelda_Exists(), debug); } +void resetFlag_Horse_Zelda_Exists(bool debug) { resetBool(flag_Horse_Zelda_Exists(), debug); } bool getFlag_HorseAssociationCustum001_DispNameFlag(bool debug) { return getBool(flag_HorseAssociationCustum001_DispNameFlag(), debug); } void setFlag_HorseAssociationCustum001_DispNameFlag(bool value, bool debug) { setBool(value, flag_HorseAssociationCustum001_DispNameFlag(), debug); } +void resetFlag_HorseAssociationCustum001_DispNameFlag(bool debug) { resetBool(flag_HorseAssociationCustum001_DispNameFlag(), debug); } bool getFlag_HorseAssociationCustum002_DispNameFlag(bool debug) { return getBool(flag_HorseAssociationCustum002_DispNameFlag(), debug); } void setFlag_HorseAssociationCustum002_DispNameFlag(bool value, bool debug) { setBool(value, flag_HorseAssociationCustum002_DispNameFlag(), debug); } +void resetFlag_HorseAssociationCustum002_DispNameFlag(bool debug) { resetBool(flag_HorseAssociationCustum002_DispNameFlag(), debug); } bool getFlag_HorseAssociationCustum003_DispNameFlag(bool debug) { return getBool(flag_HorseAssociationCustum003_DispNameFlag(), debug); } void setFlag_HorseAssociationCustum003_DispNameFlag(bool value, bool debug) { setBool(value, flag_HorseAssociationCustum003_DispNameFlag(), debug); } +void resetFlag_HorseAssociationCustum003_DispNameFlag(bool debug) { resetBool(flag_HorseAssociationCustum003_DispNameFlag(), debug); } bool getFlag_HorseAssociationCustum004_DispNameFlag(bool debug) { return getBool(flag_HorseAssociationCustum004_DispNameFlag(), debug); } void setFlag_HorseAssociationCustum004_DispNameFlag(bool value, bool debug) { setBool(value, flag_HorseAssociationCustum004_DispNameFlag(), debug); } +void resetFlag_HorseAssociationCustum004_DispNameFlag(bool debug) { resetBool(flag_HorseAssociationCustum004_DispNameFlag(), debug); } void getFlag_HorseCustom_ShopManeName(char const** value, bool debug) { getStr64(flag_HorseCustom_ShopManeName(), value, debug); } void setFlag_HorseCustom_ShopManeName(const sead::SafeString& value, bool debug) { setStr64(value, flag_HorseCustom_ShopManeName(), debug); } +void resetFlag_HorseCustom_ShopManeName(bool debug) { resetStr64(flag_HorseCustom_ShopManeName(), debug); } void getFlag_HorseCustom_ShopReinsName(char const** value, bool debug) { getStr64(flag_HorseCustom_ShopReinsName(), value, debug); } void setFlag_HorseCustom_ShopReinsName(const sead::SafeString& value, bool debug) { setStr64(value, flag_HorseCustom_ShopReinsName(), debug); } +void resetFlag_HorseCustom_ShopReinsName(bool debug) { resetStr64(flag_HorseCustom_ShopReinsName(), debug); } void getFlag_HorseCustom_ShopSaddleName(char const** value, bool debug) { getStr64(flag_HorseCustom_ShopSaddleName(), value, debug); } void setFlag_HorseCustom_ShopSaddleName(const sead::SafeString& value, bool debug) { setStr64(value, flag_HorseCustom_ShopSaddleName(), debug); } +void resetFlag_HorseCustom_ShopSaddleName(bool debug) { resetStr64(flag_HorseCustom_ShopSaddleName(), debug); } s32 getFlag_HorseCustom_ShopState(bool debug) { return getS32(flag_HorseCustom_ShopState(), debug); } void setFlag_HorseCustom_ShopState(s32 value, bool debug) { setS32(value, flag_HorseCustom_ShopState(), debug); } +void resetFlag_HorseCustom_ShopState(bool debug) { resetS32(flag_HorseCustom_ShopState(), debug); } bool getFlag_HorseGod001_DispNameFlag(bool debug) { return getBool(flag_HorseGod001_DispNameFlag(), debug); } void setFlag_HorseGod001_DispNameFlag(bool value, bool debug) { setBool(value, flag_HorseGod001_DispNameFlag(), debug); } +void resetFlag_HorseGod001_DispNameFlag(bool debug) { resetBool(flag_HorseGod001_DispNameFlag(), debug); } bool getFlag_HutagoHatago_Ch_001_Failed(bool debug) { return getBool(flag_HutagoHatago_Ch_001_Failed(), debug); } void setFlag_HutagoHatago_Ch_001_Failed(bool value, bool debug) { setBool(value, flag_HutagoHatago_Ch_001_Failed(), debug); } +void resetFlag_HutagoHatago_Ch_001_Failed(bool debug) { resetBool(flag_HutagoHatago_Ch_001_Failed(), debug); } bool getFlag_Ichigeki_Sword_Appear(bool debug) { return getBool(flag_Ichigeki_Sword_Appear(), debug); } void setFlag_Ichigeki_Sword_Appear(bool value, bool debug) { setBool(value, flag_Ichigeki_Sword_Appear(), debug); } +void resetFlag_Ichigeki_Sword_Appear(bool debug) { resetBool(flag_Ichigeki_Sword_Appear(), debug); } bool getFlag_InSnatchArea(bool debug) { return getBool(flag_InSnatchArea(), debug); } void setFlag_InSnatchArea(bool value, bool debug) { setBool(value, flag_InSnatchArea(), debug); } +void resetFlag_InSnatchArea(bool debug) { resetBool(flag_InSnatchArea(), debug); } bool getFlag_InterchangeGetItemFullPouch(bool debug) { return getBool(flag_InterchangeGetItemFullPouch(), debug); } void setFlag_InterchangeGetItemFullPouch(bool value, bool debug) { setBool(value, flag_InterchangeGetItemFullPouch(), debug); } +void resetFlag_InterchangeGetItemFullPouch(bool debug) { resetBool(flag_InterchangeGetItemFullPouch(), debug); } bool getFlag_IsAmiiboDrop_GameRomHorseItem(bool debug) { return getBool(flag_IsAmiiboDrop_GameRomHorseItem(), debug); } void setFlag_IsAmiiboDrop_GameRomHorseItem(bool value, bool debug) { setBool(value, flag_IsAmiiboDrop_GameRomHorseItem(), debug); } +void resetFlag_IsAmiiboDrop_GameRomHorseItem(bool debug) { resetBool(flag_IsAmiiboDrop_GameRomHorseItem(), debug); } bool getFlag_IsBattle_CurseR(bool debug) { return getBool(flag_IsBattle_CurseR(), debug); } void setFlag_IsBattle_CurseR(bool value, bool debug) { setBool(value, flag_IsBattle_CurseR(), debug); } +void resetFlag_IsBattle_CurseR(bool debug) { resetBool(flag_IsBattle_CurseR(), debug); } bool getFlag_IsBuyPlacedItem(bool debug) { return getBool(flag_IsBuyPlacedItem(), debug); } void setFlag_IsBuyPlacedItem(bool value, bool debug) { setBool(value, flag_IsBuyPlacedItem(), debug); } +void resetFlag_IsBuyPlacedItem(bool debug) { resetBool(flag_IsBuyPlacedItem(), debug); } bool getFlag_IsCenterHeartGauge_Demo(bool debug) { return getBool(flag_IsCenterHeartGauge_Demo(), debug); } void setFlag_IsCenterHeartGauge_Demo(bool value, bool debug) { setBool(value, flag_IsCenterHeartGauge_Demo(), debug); } +void resetFlag_IsCenterHeartGauge_Demo(bool debug) { resetBool(flag_IsCenterHeartGauge_Demo(), debug); } bool getFlag_IsChangedByDebug(bool debug) { return getBool(flag_IsChangedByDebug(), debug); } void setFlag_IsChangedByDebug(bool value, bool debug) { setBool(value, flag_IsChangedByDebug(), debug); } +void resetFlag_IsChangedByDebug(bool debug) { resetBool(flag_IsChangedByDebug(), debug); } bool getFlag_IsDownloadDemo(bool debug) { return getBool(flag_IsDownloadDemo(), debug); } void setFlag_IsDownloadDemo(bool value, bool debug) { setBool(value, flag_IsDownloadDemo(), debug); } +void resetFlag_IsDownloadDemo(bool debug) { resetBool(flag_IsDownloadDemo(), debug); } bool getFlag_IsEnable_SeakSensor_Daichi(bool debug) { return getBool(flag_IsEnable_SeakSensor_Daichi(), debug); } void setFlag_IsEnable_SeakSensor_Daichi(bool value, bool debug) { setBool(value, flag_IsEnable_SeakSensor_Daichi(), debug); } +void resetFlag_IsEnable_SeakSensor_Daichi(bool debug) { resetBool(flag_IsEnable_SeakSensor_Daichi(), debug); } bool getFlag_IsEnable_SeakSensor_Slot0(bool debug) { return getBool(flag_IsEnable_SeakSensor_Slot0(), debug); } void setFlag_IsEnable_SeakSensor_Slot0(bool value, bool debug) { setBool(value, flag_IsEnable_SeakSensor_Slot0(), debug); } +void resetFlag_IsEnable_SeakSensor_Slot0(bool debug) { resetBool(flag_IsEnable_SeakSensor_Slot0(), debug); } bool getFlag_IsEnable_SeakSensor_Slot1(bool debug) { return getBool(flag_IsEnable_SeakSensor_Slot1(), debug); } void setFlag_IsEnable_SeakSensor_Slot1(bool value, bool debug) { setBool(value, flag_IsEnable_SeakSensor_Slot1(), debug); } +void resetFlag_IsEnable_SeakSensor_Slot1(bool debug) { resetBool(flag_IsEnable_SeakSensor_Slot1(), debug); } bool getFlag_IsEnable_SeakSensor_Slot2(bool debug) { return getBool(flag_IsEnable_SeakSensor_Slot2(), debug); } void setFlag_IsEnable_SeakSensor_Slot2(bool value, bool debug) { setBool(value, flag_IsEnable_SeakSensor_Slot2(), debug); } +void resetFlag_IsEnable_SeakSensor_Slot2(bool debug) { resetBool(flag_IsEnable_SeakSensor_Slot2(), debug); } bool getFlag_IsGanonLiving(bool debug) { return getBool(flag_IsGanonLiving(), debug); } void setFlag_IsGanonLiving(bool value, bool debug) { setBool(value, flag_IsGanonLiving(), debug); } +void resetFlag_IsGanonLiving(bool debug) { resetBool(flag_IsGanonLiving(), debug); } bool getFlag_IsGet_AncientArrow(bool debug) { return getBool(flag_IsGet_AncientArrow(), debug); } void setFlag_IsGet_AncientArrow(bool value, bool debug) { setBool(value, flag_IsGet_AncientArrow(), debug); } +void resetFlag_IsGet_AncientArrow(bool debug) { resetBool(flag_IsGet_AncientArrow(), debug); } bool getFlag_IsGet_Animal_Insect_A(bool debug) { return getBool(flag_IsGet_Animal_Insect_A(), debug); } void setFlag_IsGet_Animal_Insect_A(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_A(), debug); } +void resetFlag_IsGet_Animal_Insect_A(bool debug) { resetBool(flag_IsGet_Animal_Insect_A(), debug); } bool getFlag_IsGet_Animal_Insect_AA(bool debug) { return getBool(flag_IsGet_Animal_Insect_AA(), debug); } void setFlag_IsGet_Animal_Insect_AA(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_AA(), debug); } +void resetFlag_IsGet_Animal_Insect_AA(bool debug) { resetBool(flag_IsGet_Animal_Insect_AA(), debug); } bool getFlag_IsGet_Animal_Insect_AB(bool debug) { return getBool(flag_IsGet_Animal_Insect_AB(), debug); } void setFlag_IsGet_Animal_Insect_AB(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_AB(), debug); } +void resetFlag_IsGet_Animal_Insect_AB(bool debug) { resetBool(flag_IsGet_Animal_Insect_AB(), debug); } bool getFlag_IsGet_Animal_Insect_B(bool debug) { return getBool(flag_IsGet_Animal_Insect_B(), debug); } void setFlag_IsGet_Animal_Insect_B(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_B(), debug); } +void resetFlag_IsGet_Animal_Insect_B(bool debug) { resetBool(flag_IsGet_Animal_Insect_B(), debug); } bool getFlag_IsGet_Animal_Insect_C(bool debug) { return getBool(flag_IsGet_Animal_Insect_C(), debug); } void setFlag_IsGet_Animal_Insect_C(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_C(), debug); } +void resetFlag_IsGet_Animal_Insect_C(bool debug) { resetBool(flag_IsGet_Animal_Insect_C(), debug); } bool getFlag_IsGet_Animal_Insect_E(bool debug) { return getBool(flag_IsGet_Animal_Insect_E(), debug); } void setFlag_IsGet_Animal_Insect_E(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_E(), debug); } +void resetFlag_IsGet_Animal_Insect_E(bool debug) { resetBool(flag_IsGet_Animal_Insect_E(), debug); } bool getFlag_IsGet_Animal_Insect_F(bool debug) { return getBool(flag_IsGet_Animal_Insect_F(), debug); } void setFlag_IsGet_Animal_Insect_F(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_F(), debug); } +void resetFlag_IsGet_Animal_Insect_F(bool debug) { resetBool(flag_IsGet_Animal_Insect_F(), debug); } bool getFlag_IsGet_Animal_Insect_G(bool debug) { return getBool(flag_IsGet_Animal_Insect_G(), debug); } void setFlag_IsGet_Animal_Insect_G(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_G(), debug); } +void resetFlag_IsGet_Animal_Insect_G(bool debug) { resetBool(flag_IsGet_Animal_Insect_G(), debug); } bool getFlag_IsGet_Animal_Insect_H(bool debug) { return getBool(flag_IsGet_Animal_Insect_H(), debug); } void setFlag_IsGet_Animal_Insect_H(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_H(), debug); } +void resetFlag_IsGet_Animal_Insect_H(bool debug) { resetBool(flag_IsGet_Animal_Insect_H(), debug); } bool getFlag_IsGet_Animal_Insect_I(bool debug) { return getBool(flag_IsGet_Animal_Insect_I(), debug); } void setFlag_IsGet_Animal_Insect_I(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_I(), debug); } +void resetFlag_IsGet_Animal_Insect_I(bool debug) { resetBool(flag_IsGet_Animal_Insect_I(), debug); } bool getFlag_IsGet_Animal_Insect_M(bool debug) { return getBool(flag_IsGet_Animal_Insect_M(), debug); } void setFlag_IsGet_Animal_Insect_M(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_M(), debug); } +void resetFlag_IsGet_Animal_Insect_M(bool debug) { resetBool(flag_IsGet_Animal_Insect_M(), debug); } bool getFlag_IsGet_Animal_Insect_N(bool debug) { return getBool(flag_IsGet_Animal_Insect_N(), debug); } void setFlag_IsGet_Animal_Insect_N(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_N(), debug); } +void resetFlag_IsGet_Animal_Insect_N(bool debug) { resetBool(flag_IsGet_Animal_Insect_N(), debug); } bool getFlag_IsGet_Animal_Insect_P(bool debug) { return getBool(flag_IsGet_Animal_Insect_P(), debug); } void setFlag_IsGet_Animal_Insect_P(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_P(), debug); } +void resetFlag_IsGet_Animal_Insect_P(bool debug) { resetBool(flag_IsGet_Animal_Insect_P(), debug); } bool getFlag_IsGet_Animal_Insect_Q(bool debug) { return getBool(flag_IsGet_Animal_Insect_Q(), debug); } void setFlag_IsGet_Animal_Insect_Q(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_Q(), debug); } +void resetFlag_IsGet_Animal_Insect_Q(bool debug) { resetBool(flag_IsGet_Animal_Insect_Q(), debug); } bool getFlag_IsGet_Animal_Insect_R(bool debug) { return getBool(flag_IsGet_Animal_Insect_R(), debug); } void setFlag_IsGet_Animal_Insect_R(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_R(), debug); } +void resetFlag_IsGet_Animal_Insect_R(bool debug) { resetBool(flag_IsGet_Animal_Insect_R(), debug); } bool getFlag_IsGet_Animal_Insect_S(bool debug) { return getBool(flag_IsGet_Animal_Insect_S(), debug); } void setFlag_IsGet_Animal_Insect_S(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_S(), debug); } +void resetFlag_IsGet_Animal_Insect_S(bool debug) { resetBool(flag_IsGet_Animal_Insect_S(), debug); } bool getFlag_IsGet_Animal_Insect_T(bool debug) { return getBool(flag_IsGet_Animal_Insect_T(), debug); } void setFlag_IsGet_Animal_Insect_T(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_T(), debug); } +void resetFlag_IsGet_Animal_Insect_T(bool debug) { resetBool(flag_IsGet_Animal_Insect_T(), debug); } bool getFlag_IsGet_Animal_Insect_X(bool debug) { return getBool(flag_IsGet_Animal_Insect_X(), debug); } void setFlag_IsGet_Animal_Insect_X(bool value, bool debug) { setBool(value, flag_IsGet_Animal_Insect_X(), debug); } +void resetFlag_IsGet_Animal_Insect_X(bool debug) { resetBool(flag_IsGet_Animal_Insect_X(), debug); } bool getFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug) { return getBool(flag_IsGet_Aoc_Test_Omosako_SandOfTime(), debug); } void setFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool value, bool debug) { setBool(value, flag_IsGet_Aoc_Test_Omosako_SandOfTime(), debug); } +void resetFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug) { resetBool(flag_IsGet_Aoc_Test_Omosako_SandOfTime(), debug); } bool getFlag_IsGet_App_ElectricRelic(bool debug) { return getBool(flag_IsGet_App_ElectricRelic(), debug); } void setFlag_IsGet_App_ElectricRelic(bool value, bool debug) { setBool(value, flag_IsGet_App_ElectricRelic(), debug); } +void resetFlag_IsGet_App_ElectricRelic(bool debug) { resetBool(flag_IsGet_App_ElectricRelic(), debug); } bool getFlag_IsGet_App_FinalTrial(bool debug) { return getBool(flag_IsGet_App_FinalTrial(), debug); } void setFlag_IsGet_App_FinalTrial(bool value, bool debug) { setBool(value, flag_IsGet_App_FinalTrial(), debug); } +void resetFlag_IsGet_App_FinalTrial(bool debug) { resetBool(flag_IsGet_App_FinalTrial(), debug); } bool getFlag_IsGet_App_FireRelic(bool debug) { return getBool(flag_IsGet_App_FireRelic(), debug); } void setFlag_IsGet_App_FireRelic(bool value, bool debug) { setBool(value, flag_IsGet_App_FireRelic(), debug); } +void resetFlag_IsGet_App_FireRelic(bool debug) { resetBool(flag_IsGet_App_FireRelic(), debug); } bool getFlag_IsGet_App_WaterRelic(bool debug) { return getBool(flag_IsGet_App_WaterRelic(), debug); } void setFlag_IsGet_App_WaterRelic(bool value, bool debug) { setBool(value, flag_IsGet_App_WaterRelic(), debug); } +void resetFlag_IsGet_App_WaterRelic(bool debug) { resetBool(flag_IsGet_App_WaterRelic(), debug); } bool getFlag_IsGet_App_WindRelic(bool debug) { return getBool(flag_IsGet_App_WindRelic(), debug); } void setFlag_IsGet_App_WindRelic(bool value, bool debug) { setBool(value, flag_IsGet_App_WindRelic(), debug); } +void resetFlag_IsGet_App_WindRelic(bool debug) { resetBool(flag_IsGet_App_WindRelic(), debug); } bool getFlag_IsGet_Armor_001_Head(bool debug) { return getBool(flag_IsGet_Armor_001_Head(), debug); } void setFlag_IsGet_Armor_001_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_001_Head(), debug); } +void resetFlag_IsGet_Armor_001_Head(bool debug) { resetBool(flag_IsGet_Armor_001_Head(), debug); } bool getFlag_IsGet_Armor_001_Lower(bool debug) { return getBool(flag_IsGet_Armor_001_Lower(), debug); } void setFlag_IsGet_Armor_001_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_001_Lower(), debug); } +void resetFlag_IsGet_Armor_001_Lower(bool debug) { resetBool(flag_IsGet_Armor_001_Lower(), debug); } bool getFlag_IsGet_Armor_001_Upper(bool debug) { return getBool(flag_IsGet_Armor_001_Upper(), debug); } void setFlag_IsGet_Armor_001_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_001_Upper(), debug); } +void resetFlag_IsGet_Armor_001_Upper(bool debug) { resetBool(flag_IsGet_Armor_001_Upper(), debug); } bool getFlag_IsGet_Armor_002_Head(bool debug) { return getBool(flag_IsGet_Armor_002_Head(), debug); } void setFlag_IsGet_Armor_002_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_002_Head(), debug); } +void resetFlag_IsGet_Armor_002_Head(bool debug) { resetBool(flag_IsGet_Armor_002_Head(), debug); } bool getFlag_IsGet_Armor_002_Lower(bool debug) { return getBool(flag_IsGet_Armor_002_Lower(), debug); } void setFlag_IsGet_Armor_002_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_002_Lower(), debug); } +void resetFlag_IsGet_Armor_002_Lower(bool debug) { resetBool(flag_IsGet_Armor_002_Lower(), debug); } bool getFlag_IsGet_Armor_002_Upper(bool debug) { return getBool(flag_IsGet_Armor_002_Upper(), debug); } void setFlag_IsGet_Armor_002_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_002_Upper(), debug); } +void resetFlag_IsGet_Armor_002_Upper(bool debug) { resetBool(flag_IsGet_Armor_002_Upper(), debug); } bool getFlag_IsGet_Armor_003_Head(bool debug) { return getBool(flag_IsGet_Armor_003_Head(), debug); } void setFlag_IsGet_Armor_003_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_003_Head(), debug); } +void resetFlag_IsGet_Armor_003_Head(bool debug) { resetBool(flag_IsGet_Armor_003_Head(), debug); } bool getFlag_IsGet_Armor_003_Lower(bool debug) { return getBool(flag_IsGet_Armor_003_Lower(), debug); } void setFlag_IsGet_Armor_003_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_003_Lower(), debug); } +void resetFlag_IsGet_Armor_003_Lower(bool debug) { resetBool(flag_IsGet_Armor_003_Lower(), debug); } bool getFlag_IsGet_Armor_003_Upper(bool debug) { return getBool(flag_IsGet_Armor_003_Upper(), debug); } void setFlag_IsGet_Armor_003_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_003_Upper(), debug); } +void resetFlag_IsGet_Armor_003_Upper(bool debug) { resetBool(flag_IsGet_Armor_003_Upper(), debug); } bool getFlag_IsGet_Armor_004_Head(bool debug) { return getBool(flag_IsGet_Armor_004_Head(), debug); } void setFlag_IsGet_Armor_004_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_004_Head(), debug); } +void resetFlag_IsGet_Armor_004_Head(bool debug) { resetBool(flag_IsGet_Armor_004_Head(), debug); } bool getFlag_IsGet_Armor_004_Lower(bool debug) { return getBool(flag_IsGet_Armor_004_Lower(), debug); } void setFlag_IsGet_Armor_004_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_004_Lower(), debug); } +void resetFlag_IsGet_Armor_004_Lower(bool debug) { resetBool(flag_IsGet_Armor_004_Lower(), debug); } bool getFlag_IsGet_Armor_004_Upper(bool debug) { return getBool(flag_IsGet_Armor_004_Upper(), debug); } void setFlag_IsGet_Armor_004_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_004_Upper(), debug); } +void resetFlag_IsGet_Armor_004_Upper(bool debug) { resetBool(flag_IsGet_Armor_004_Upper(), debug); } bool getFlag_IsGet_Armor_005_Head(bool debug) { return getBool(flag_IsGet_Armor_005_Head(), debug); } void setFlag_IsGet_Armor_005_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_005_Head(), debug); } +void resetFlag_IsGet_Armor_005_Head(bool debug) { resetBool(flag_IsGet_Armor_005_Head(), debug); } bool getFlag_IsGet_Armor_005_Lower(bool debug) { return getBool(flag_IsGet_Armor_005_Lower(), debug); } void setFlag_IsGet_Armor_005_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_005_Lower(), debug); } +void resetFlag_IsGet_Armor_005_Lower(bool debug) { resetBool(flag_IsGet_Armor_005_Lower(), debug); } bool getFlag_IsGet_Armor_005_Upper(bool debug) { return getBool(flag_IsGet_Armor_005_Upper(), debug); } void setFlag_IsGet_Armor_005_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_005_Upper(), debug); } +void resetFlag_IsGet_Armor_005_Upper(bool debug) { resetBool(flag_IsGet_Armor_005_Upper(), debug); } bool getFlag_IsGet_Armor_006_Head(bool debug) { return getBool(flag_IsGet_Armor_006_Head(), debug); } void setFlag_IsGet_Armor_006_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_006_Head(), debug); } +void resetFlag_IsGet_Armor_006_Head(bool debug) { resetBool(flag_IsGet_Armor_006_Head(), debug); } bool getFlag_IsGet_Armor_006_Lower(bool debug) { return getBool(flag_IsGet_Armor_006_Lower(), debug); } void setFlag_IsGet_Armor_006_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_006_Lower(), debug); } +void resetFlag_IsGet_Armor_006_Lower(bool debug) { resetBool(flag_IsGet_Armor_006_Lower(), debug); } bool getFlag_IsGet_Armor_006_Upper(bool debug) { return getBool(flag_IsGet_Armor_006_Upper(), debug); } void setFlag_IsGet_Armor_006_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_006_Upper(), debug); } +void resetFlag_IsGet_Armor_006_Upper(bool debug) { resetBool(flag_IsGet_Armor_006_Upper(), debug); } bool getFlag_IsGet_Armor_007_Head(bool debug) { return getBool(flag_IsGet_Armor_007_Head(), debug); } void setFlag_IsGet_Armor_007_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_007_Head(), debug); } +void resetFlag_IsGet_Armor_007_Head(bool debug) { resetBool(flag_IsGet_Armor_007_Head(), debug); } bool getFlag_IsGet_Armor_007_Lower(bool debug) { return getBool(flag_IsGet_Armor_007_Lower(), debug); } void setFlag_IsGet_Armor_007_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_007_Lower(), debug); } +void resetFlag_IsGet_Armor_007_Lower(bool debug) { resetBool(flag_IsGet_Armor_007_Lower(), debug); } bool getFlag_IsGet_Armor_007_Upper(bool debug) { return getBool(flag_IsGet_Armor_007_Upper(), debug); } void setFlag_IsGet_Armor_007_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_007_Upper(), debug); } +void resetFlag_IsGet_Armor_007_Upper(bool debug) { resetBool(flag_IsGet_Armor_007_Upper(), debug); } bool getFlag_IsGet_Armor_008_Head(bool debug) { return getBool(flag_IsGet_Armor_008_Head(), debug); } void setFlag_IsGet_Armor_008_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_008_Head(), debug); } +void resetFlag_IsGet_Armor_008_Head(bool debug) { resetBool(flag_IsGet_Armor_008_Head(), debug); } bool getFlag_IsGet_Armor_008_Lower(bool debug) { return getBool(flag_IsGet_Armor_008_Lower(), debug); } void setFlag_IsGet_Armor_008_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_008_Lower(), debug); } +void resetFlag_IsGet_Armor_008_Lower(bool debug) { resetBool(flag_IsGet_Armor_008_Lower(), debug); } bool getFlag_IsGet_Armor_008_Upper(bool debug) { return getBool(flag_IsGet_Armor_008_Upper(), debug); } void setFlag_IsGet_Armor_008_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_008_Upper(), debug); } +void resetFlag_IsGet_Armor_008_Upper(bool debug) { resetBool(flag_IsGet_Armor_008_Upper(), debug); } bool getFlag_IsGet_Armor_009_Head(bool debug) { return getBool(flag_IsGet_Armor_009_Head(), debug); } void setFlag_IsGet_Armor_009_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_009_Head(), debug); } +void resetFlag_IsGet_Armor_009_Head(bool debug) { resetBool(flag_IsGet_Armor_009_Head(), debug); } bool getFlag_IsGet_Armor_009_Lower(bool debug) { return getBool(flag_IsGet_Armor_009_Lower(), debug); } void setFlag_IsGet_Armor_009_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_009_Lower(), debug); } +void resetFlag_IsGet_Armor_009_Lower(bool debug) { resetBool(flag_IsGet_Armor_009_Lower(), debug); } bool getFlag_IsGet_Armor_009_Upper(bool debug) { return getBool(flag_IsGet_Armor_009_Upper(), debug); } void setFlag_IsGet_Armor_009_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_009_Upper(), debug); } +void resetFlag_IsGet_Armor_009_Upper(bool debug) { resetBool(flag_IsGet_Armor_009_Upper(), debug); } bool getFlag_IsGet_Armor_011_Head(bool debug) { return getBool(flag_IsGet_Armor_011_Head(), debug); } void setFlag_IsGet_Armor_011_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_011_Head(), debug); } +void resetFlag_IsGet_Armor_011_Head(bool debug) { resetBool(flag_IsGet_Armor_011_Head(), debug); } bool getFlag_IsGet_Armor_011_Lower(bool debug) { return getBool(flag_IsGet_Armor_011_Lower(), debug); } void setFlag_IsGet_Armor_011_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_011_Lower(), debug); } +void resetFlag_IsGet_Armor_011_Lower(bool debug) { resetBool(flag_IsGet_Armor_011_Lower(), debug); } bool getFlag_IsGet_Armor_011_Upper(bool debug) { return getBool(flag_IsGet_Armor_011_Upper(), debug); } void setFlag_IsGet_Armor_011_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_011_Upper(), debug); } +void resetFlag_IsGet_Armor_011_Upper(bool debug) { resetBool(flag_IsGet_Armor_011_Upper(), debug); } bool getFlag_IsGet_Armor_012_Head(bool debug) { return getBool(flag_IsGet_Armor_012_Head(), debug); } void setFlag_IsGet_Armor_012_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_012_Head(), debug); } +void resetFlag_IsGet_Armor_012_Head(bool debug) { resetBool(flag_IsGet_Armor_012_Head(), debug); } bool getFlag_IsGet_Armor_012_Lower(bool debug) { return getBool(flag_IsGet_Armor_012_Lower(), debug); } void setFlag_IsGet_Armor_012_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_012_Lower(), debug); } +void resetFlag_IsGet_Armor_012_Lower(bool debug) { resetBool(flag_IsGet_Armor_012_Lower(), debug); } bool getFlag_IsGet_Armor_012_Upper(bool debug) { return getBool(flag_IsGet_Armor_012_Upper(), debug); } void setFlag_IsGet_Armor_012_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_012_Upper(), debug); } +void resetFlag_IsGet_Armor_012_Upper(bool debug) { resetBool(flag_IsGet_Armor_012_Upper(), debug); } bool getFlag_IsGet_Armor_014_Head(bool debug) { return getBool(flag_IsGet_Armor_014_Head(), debug); } void setFlag_IsGet_Armor_014_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_014_Head(), debug); } +void resetFlag_IsGet_Armor_014_Head(bool debug) { resetBool(flag_IsGet_Armor_014_Head(), debug); } bool getFlag_IsGet_Armor_014_Lower(bool debug) { return getBool(flag_IsGet_Armor_014_Lower(), debug); } void setFlag_IsGet_Armor_014_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_014_Lower(), debug); } +void resetFlag_IsGet_Armor_014_Lower(bool debug) { resetBool(flag_IsGet_Armor_014_Lower(), debug); } bool getFlag_IsGet_Armor_014_Upper(bool debug) { return getBool(flag_IsGet_Armor_014_Upper(), debug); } void setFlag_IsGet_Armor_014_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_014_Upper(), debug); } +void resetFlag_IsGet_Armor_014_Upper(bool debug) { resetBool(flag_IsGet_Armor_014_Upper(), debug); } bool getFlag_IsGet_Armor_015_Head(bool debug) { return getBool(flag_IsGet_Armor_015_Head(), debug); } void setFlag_IsGet_Armor_015_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_015_Head(), debug); } +void resetFlag_IsGet_Armor_015_Head(bool debug) { resetBool(flag_IsGet_Armor_015_Head(), debug); } bool getFlag_IsGet_Armor_015_Lower(bool debug) { return getBool(flag_IsGet_Armor_015_Lower(), debug); } void setFlag_IsGet_Armor_015_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_015_Lower(), debug); } +void resetFlag_IsGet_Armor_015_Lower(bool debug) { resetBool(flag_IsGet_Armor_015_Lower(), debug); } bool getFlag_IsGet_Armor_015_Upper(bool debug) { return getBool(flag_IsGet_Armor_015_Upper(), debug); } void setFlag_IsGet_Armor_015_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_015_Upper(), debug); } +void resetFlag_IsGet_Armor_015_Upper(bool debug) { resetBool(flag_IsGet_Armor_015_Upper(), debug); } bool getFlag_IsGet_Armor_017_Head(bool debug) { return getBool(flag_IsGet_Armor_017_Head(), debug); } void setFlag_IsGet_Armor_017_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_017_Head(), debug); } +void resetFlag_IsGet_Armor_017_Head(bool debug) { resetBool(flag_IsGet_Armor_017_Head(), debug); } bool getFlag_IsGet_Armor_017_Lower(bool debug) { return getBool(flag_IsGet_Armor_017_Lower(), debug); } void setFlag_IsGet_Armor_017_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_017_Lower(), debug); } +void resetFlag_IsGet_Armor_017_Lower(bool debug) { resetBool(flag_IsGet_Armor_017_Lower(), debug); } bool getFlag_IsGet_Armor_017_Upper(bool debug) { return getBool(flag_IsGet_Armor_017_Upper(), debug); } void setFlag_IsGet_Armor_017_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_017_Upper(), debug); } +void resetFlag_IsGet_Armor_017_Upper(bool debug) { resetBool(flag_IsGet_Armor_017_Upper(), debug); } bool getFlag_IsGet_Armor_020_Head(bool debug) { return getBool(flag_IsGet_Armor_020_Head(), debug); } void setFlag_IsGet_Armor_020_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_020_Head(), debug); } +void resetFlag_IsGet_Armor_020_Head(bool debug) { resetBool(flag_IsGet_Armor_020_Head(), debug); } bool getFlag_IsGet_Armor_020_Lower(bool debug) { return getBool(flag_IsGet_Armor_020_Lower(), debug); } void setFlag_IsGet_Armor_020_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_020_Lower(), debug); } +void resetFlag_IsGet_Armor_020_Lower(bool debug) { resetBool(flag_IsGet_Armor_020_Lower(), debug); } bool getFlag_IsGet_Armor_020_Upper(bool debug) { return getBool(flag_IsGet_Armor_020_Upper(), debug); } void setFlag_IsGet_Armor_020_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_020_Upper(), debug); } +void resetFlag_IsGet_Armor_020_Upper(bool debug) { resetBool(flag_IsGet_Armor_020_Upper(), debug); } bool getFlag_IsGet_Armor_021_Head(bool debug) { return getBool(flag_IsGet_Armor_021_Head(), debug); } void setFlag_IsGet_Armor_021_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_021_Head(), debug); } +void resetFlag_IsGet_Armor_021_Head(bool debug) { resetBool(flag_IsGet_Armor_021_Head(), debug); } bool getFlag_IsGet_Armor_021_Lower(bool debug) { return getBool(flag_IsGet_Armor_021_Lower(), debug); } void setFlag_IsGet_Armor_021_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_021_Lower(), debug); } +void resetFlag_IsGet_Armor_021_Lower(bool debug) { resetBool(flag_IsGet_Armor_021_Lower(), debug); } bool getFlag_IsGet_Armor_021_Upper(bool debug) { return getBool(flag_IsGet_Armor_021_Upper(), debug); } void setFlag_IsGet_Armor_021_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_021_Upper(), debug); } +void resetFlag_IsGet_Armor_021_Upper(bool debug) { resetBool(flag_IsGet_Armor_021_Upper(), debug); } bool getFlag_IsGet_Armor_022_Head(bool debug) { return getBool(flag_IsGet_Armor_022_Head(), debug); } void setFlag_IsGet_Armor_022_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_022_Head(), debug); } +void resetFlag_IsGet_Armor_022_Head(bool debug) { resetBool(flag_IsGet_Armor_022_Head(), debug); } bool getFlag_IsGet_Armor_024_Head(bool debug) { return getBool(flag_IsGet_Armor_024_Head(), debug); } void setFlag_IsGet_Armor_024_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_024_Head(), debug); } +void resetFlag_IsGet_Armor_024_Head(bool debug) { resetBool(flag_IsGet_Armor_024_Head(), debug); } bool getFlag_IsGet_Armor_025_Head(bool debug) { return getBool(flag_IsGet_Armor_025_Head(), debug); } void setFlag_IsGet_Armor_025_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_025_Head(), debug); } +void resetFlag_IsGet_Armor_025_Head(bool debug) { resetBool(flag_IsGet_Armor_025_Head(), debug); } bool getFlag_IsGet_Armor_026_Head(bool debug) { return getBool(flag_IsGet_Armor_026_Head(), debug); } void setFlag_IsGet_Armor_026_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_026_Head(), debug); } +void resetFlag_IsGet_Armor_026_Head(bool debug) { resetBool(flag_IsGet_Armor_026_Head(), debug); } bool getFlag_IsGet_Armor_027_Head(bool debug) { return getBool(flag_IsGet_Armor_027_Head(), debug); } void setFlag_IsGet_Armor_027_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_027_Head(), debug); } +void resetFlag_IsGet_Armor_027_Head(bool debug) { resetBool(flag_IsGet_Armor_027_Head(), debug); } bool getFlag_IsGet_Armor_028_Head(bool debug) { return getBool(flag_IsGet_Armor_028_Head(), debug); } void setFlag_IsGet_Armor_028_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_028_Head(), debug); } +void resetFlag_IsGet_Armor_028_Head(bool debug) { resetBool(flag_IsGet_Armor_028_Head(), debug); } bool getFlag_IsGet_Armor_029_Head(bool debug) { return getBool(flag_IsGet_Armor_029_Head(), debug); } void setFlag_IsGet_Armor_029_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_029_Head(), debug); } +void resetFlag_IsGet_Armor_029_Head(bool debug) { resetBool(flag_IsGet_Armor_029_Head(), debug); } bool getFlag_IsGet_Armor_035_Head(bool debug) { return getBool(flag_IsGet_Armor_035_Head(), debug); } void setFlag_IsGet_Armor_035_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_035_Head(), debug); } +void resetFlag_IsGet_Armor_035_Head(bool debug) { resetBool(flag_IsGet_Armor_035_Head(), debug); } bool getFlag_IsGet_Armor_035_Lower(bool debug) { return getBool(flag_IsGet_Armor_035_Lower(), debug); } void setFlag_IsGet_Armor_035_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_035_Lower(), debug); } +void resetFlag_IsGet_Armor_035_Lower(bool debug) { resetBool(flag_IsGet_Armor_035_Lower(), debug); } bool getFlag_IsGet_Armor_035_Upper(bool debug) { return getBool(flag_IsGet_Armor_035_Upper(), debug); } void setFlag_IsGet_Armor_035_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_035_Upper(), debug); } +void resetFlag_IsGet_Armor_035_Upper(bool debug) { resetBool(flag_IsGet_Armor_035_Upper(), debug); } bool getFlag_IsGet_Armor_036_Head(bool debug) { return getBool(flag_IsGet_Armor_036_Head(), debug); } void setFlag_IsGet_Armor_036_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_036_Head(), debug); } +void resetFlag_IsGet_Armor_036_Head(bool debug) { resetBool(flag_IsGet_Armor_036_Head(), debug); } bool getFlag_IsGet_Armor_036_Lower(bool debug) { return getBool(flag_IsGet_Armor_036_Lower(), debug); } void setFlag_IsGet_Armor_036_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_036_Lower(), debug); } +void resetFlag_IsGet_Armor_036_Lower(bool debug) { resetBool(flag_IsGet_Armor_036_Lower(), debug); } bool getFlag_IsGet_Armor_036_Upper(bool debug) { return getBool(flag_IsGet_Armor_036_Upper(), debug); } void setFlag_IsGet_Armor_036_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_036_Upper(), debug); } +void resetFlag_IsGet_Armor_036_Upper(bool debug) { resetBool(flag_IsGet_Armor_036_Upper(), debug); } bool getFlag_IsGet_Armor_037_Head(bool debug) { return getBool(flag_IsGet_Armor_037_Head(), debug); } void setFlag_IsGet_Armor_037_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_037_Head(), debug); } +void resetFlag_IsGet_Armor_037_Head(bool debug) { resetBool(flag_IsGet_Armor_037_Head(), debug); } bool getFlag_IsGet_Armor_037_Lower(bool debug) { return getBool(flag_IsGet_Armor_037_Lower(), debug); } void setFlag_IsGet_Armor_037_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_037_Lower(), debug); } +void resetFlag_IsGet_Armor_037_Lower(bool debug) { resetBool(flag_IsGet_Armor_037_Lower(), debug); } bool getFlag_IsGet_Armor_037_Upper(bool debug) { return getBool(flag_IsGet_Armor_037_Upper(), debug); } void setFlag_IsGet_Armor_037_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_037_Upper(), debug); } +void resetFlag_IsGet_Armor_037_Upper(bool debug) { resetBool(flag_IsGet_Armor_037_Upper(), debug); } bool getFlag_IsGet_Armor_039_Head(bool debug) { return getBool(flag_IsGet_Armor_039_Head(), debug); } void setFlag_IsGet_Armor_039_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_039_Head(), debug); } +void resetFlag_IsGet_Armor_039_Head(bool debug) { resetBool(flag_IsGet_Armor_039_Head(), debug); } bool getFlag_IsGet_Armor_039_Lower(bool debug) { return getBool(flag_IsGet_Armor_039_Lower(), debug); } void setFlag_IsGet_Armor_039_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_039_Lower(), debug); } +void resetFlag_IsGet_Armor_039_Lower(bool debug) { resetBool(flag_IsGet_Armor_039_Lower(), debug); } bool getFlag_IsGet_Armor_039_Upper(bool debug) { return getBool(flag_IsGet_Armor_039_Upper(), debug); } void setFlag_IsGet_Armor_039_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_039_Upper(), debug); } +void resetFlag_IsGet_Armor_039_Upper(bool debug) { resetBool(flag_IsGet_Armor_039_Upper(), debug); } bool getFlag_IsGet_Armor_040_Head(bool debug) { return getBool(flag_IsGet_Armor_040_Head(), debug); } void setFlag_IsGet_Armor_040_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_040_Head(), debug); } +void resetFlag_IsGet_Armor_040_Head(bool debug) { resetBool(flag_IsGet_Armor_040_Head(), debug); } bool getFlag_IsGet_Armor_040_Lower(bool debug) { return getBool(flag_IsGet_Armor_040_Lower(), debug); } void setFlag_IsGet_Armor_040_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_040_Lower(), debug); } +void resetFlag_IsGet_Armor_040_Lower(bool debug) { resetBool(flag_IsGet_Armor_040_Lower(), debug); } bool getFlag_IsGet_Armor_040_Upper(bool debug) { return getBool(flag_IsGet_Armor_040_Upper(), debug); } void setFlag_IsGet_Armor_040_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_040_Upper(), debug); } +void resetFlag_IsGet_Armor_040_Upper(bool debug) { resetBool(flag_IsGet_Armor_040_Upper(), debug); } bool getFlag_IsGet_Armor_042_Head(bool debug) { return getBool(flag_IsGet_Armor_042_Head(), debug); } void setFlag_IsGet_Armor_042_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_042_Head(), debug); } +void resetFlag_IsGet_Armor_042_Head(bool debug) { resetBool(flag_IsGet_Armor_042_Head(), debug); } bool getFlag_IsGet_Armor_042_Lower(bool debug) { return getBool(flag_IsGet_Armor_042_Lower(), debug); } void setFlag_IsGet_Armor_042_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_042_Lower(), debug); } +void resetFlag_IsGet_Armor_042_Lower(bool debug) { resetBool(flag_IsGet_Armor_042_Lower(), debug); } bool getFlag_IsGet_Armor_042_Upper(bool debug) { return getBool(flag_IsGet_Armor_042_Upper(), debug); } void setFlag_IsGet_Armor_042_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_042_Upper(), debug); } +void resetFlag_IsGet_Armor_042_Upper(bool debug) { resetBool(flag_IsGet_Armor_042_Upper(), debug); } bool getFlag_IsGet_Armor_043_Lower(bool debug) { return getBool(flag_IsGet_Armor_043_Lower(), debug); } void setFlag_IsGet_Armor_043_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_043_Lower(), debug); } +void resetFlag_IsGet_Armor_043_Lower(bool debug) { resetBool(flag_IsGet_Armor_043_Lower(), debug); } bool getFlag_IsGet_Armor_043_Upper(bool debug) { return getBool(flag_IsGet_Armor_043_Upper(), debug); } void setFlag_IsGet_Armor_043_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_043_Upper(), debug); } +void resetFlag_IsGet_Armor_043_Upper(bool debug) { resetBool(flag_IsGet_Armor_043_Upper(), debug); } bool getFlag_IsGet_Armor_044_Upper(bool debug) { return getBool(flag_IsGet_Armor_044_Upper(), debug); } void setFlag_IsGet_Armor_044_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_044_Upper(), debug); } +void resetFlag_IsGet_Armor_044_Upper(bool debug) { resetBool(flag_IsGet_Armor_044_Upper(), debug); } bool getFlag_IsGet_Armor_045_Head(bool debug) { return getBool(flag_IsGet_Armor_045_Head(), debug); } void setFlag_IsGet_Armor_045_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_045_Head(), debug); } +void resetFlag_IsGet_Armor_045_Head(bool debug) { resetBool(flag_IsGet_Armor_045_Head(), debug); } bool getFlag_IsGet_Armor_046_Head(bool debug) { return getBool(flag_IsGet_Armor_046_Head(), debug); } void setFlag_IsGet_Armor_046_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_046_Head(), debug); } +void resetFlag_IsGet_Armor_046_Head(bool debug) { resetBool(flag_IsGet_Armor_046_Head(), debug); } bool getFlag_IsGet_Armor_046_Lower(bool debug) { return getBool(flag_IsGet_Armor_046_Lower(), debug); } void setFlag_IsGet_Armor_046_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_046_Lower(), debug); } +void resetFlag_IsGet_Armor_046_Lower(bool debug) { resetBool(flag_IsGet_Armor_046_Lower(), debug); } bool getFlag_IsGet_Armor_046_Upper(bool debug) { return getBool(flag_IsGet_Armor_046_Upper(), debug); } void setFlag_IsGet_Armor_046_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_046_Upper(), debug); } +void resetFlag_IsGet_Armor_046_Upper(bool debug) { resetBool(flag_IsGet_Armor_046_Upper(), debug); } bool getFlag_IsGet_Armor_048_Head(bool debug) { return getBool(flag_IsGet_Armor_048_Head(), debug); } void setFlag_IsGet_Armor_048_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_048_Head(), debug); } +void resetFlag_IsGet_Armor_048_Head(bool debug) { resetBool(flag_IsGet_Armor_048_Head(), debug); } bool getFlag_IsGet_Armor_048_Lower(bool debug) { return getBool(flag_IsGet_Armor_048_Lower(), debug); } void setFlag_IsGet_Armor_048_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_048_Lower(), debug); } +void resetFlag_IsGet_Armor_048_Lower(bool debug) { resetBool(flag_IsGet_Armor_048_Lower(), debug); } bool getFlag_IsGet_Armor_048_Upper(bool debug) { return getBool(flag_IsGet_Armor_048_Upper(), debug); } void setFlag_IsGet_Armor_048_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_048_Upper(), debug); } +void resetFlag_IsGet_Armor_048_Upper(bool debug) { resetBool(flag_IsGet_Armor_048_Upper(), debug); } bool getFlag_IsGet_Armor_049_Lower(bool debug) { return getBool(flag_IsGet_Armor_049_Lower(), debug); } void setFlag_IsGet_Armor_049_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_049_Lower(), debug); } +void resetFlag_IsGet_Armor_049_Lower(bool debug) { resetBool(flag_IsGet_Armor_049_Lower(), debug); } bool getFlag_IsGet_Armor_053_Head(bool debug) { return getBool(flag_IsGet_Armor_053_Head(), debug); } void setFlag_IsGet_Armor_053_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_053_Head(), debug); } +void resetFlag_IsGet_Armor_053_Head(bool debug) { resetBool(flag_IsGet_Armor_053_Head(), debug); } bool getFlag_IsGet_Armor_053_Lower(bool debug) { return getBool(flag_IsGet_Armor_053_Lower(), debug); } void setFlag_IsGet_Armor_053_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_053_Lower(), debug); } +void resetFlag_IsGet_Armor_053_Lower(bool debug) { resetBool(flag_IsGet_Armor_053_Lower(), debug); } bool getFlag_IsGet_Armor_053_Upper(bool debug) { return getBool(flag_IsGet_Armor_053_Upper(), debug); } void setFlag_IsGet_Armor_053_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_053_Upper(), debug); } +void resetFlag_IsGet_Armor_053_Upper(bool debug) { resetBool(flag_IsGet_Armor_053_Upper(), debug); } bool getFlag_IsGet_Armor_055_Head(bool debug) { return getBool(flag_IsGet_Armor_055_Head(), debug); } void setFlag_IsGet_Armor_055_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_055_Head(), debug); } +void resetFlag_IsGet_Armor_055_Head(bool debug) { resetBool(flag_IsGet_Armor_055_Head(), debug); } bool getFlag_IsGet_Armor_056_Head(bool debug) { return getBool(flag_IsGet_Armor_056_Head(), debug); } void setFlag_IsGet_Armor_056_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_056_Head(), debug); } +void resetFlag_IsGet_Armor_056_Head(bool debug) { resetBool(flag_IsGet_Armor_056_Head(), debug); } bool getFlag_IsGet_Armor_060_Head(bool debug) { return getBool(flag_IsGet_Armor_060_Head(), debug); } void setFlag_IsGet_Armor_060_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_060_Head(), debug); } +void resetFlag_IsGet_Armor_060_Head(bool debug) { resetBool(flag_IsGet_Armor_060_Head(), debug); } bool getFlag_IsGet_Armor_060_Lower(bool debug) { return getBool(flag_IsGet_Armor_060_Lower(), debug); } void setFlag_IsGet_Armor_060_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_060_Lower(), debug); } +void resetFlag_IsGet_Armor_060_Lower(bool debug) { resetBool(flag_IsGet_Armor_060_Lower(), debug); } bool getFlag_IsGet_Armor_060_Upper(bool debug) { return getBool(flag_IsGet_Armor_060_Upper(), debug); } void setFlag_IsGet_Armor_060_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_060_Upper(), debug); } +void resetFlag_IsGet_Armor_060_Upper(bool debug) { resetBool(flag_IsGet_Armor_060_Upper(), debug); } bool getFlag_IsGet_Armor_061_Head(bool debug) { return getBool(flag_IsGet_Armor_061_Head(), debug); } void setFlag_IsGet_Armor_061_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_061_Head(), debug); } +void resetFlag_IsGet_Armor_061_Head(bool debug) { resetBool(flag_IsGet_Armor_061_Head(), debug); } bool getFlag_IsGet_Armor_061_Lower(bool debug) { return getBool(flag_IsGet_Armor_061_Lower(), debug); } void setFlag_IsGet_Armor_061_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_061_Lower(), debug); } +void resetFlag_IsGet_Armor_061_Lower(bool debug) { resetBool(flag_IsGet_Armor_061_Lower(), debug); } bool getFlag_IsGet_Armor_061_Upper(bool debug) { return getBool(flag_IsGet_Armor_061_Upper(), debug); } void setFlag_IsGet_Armor_061_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_061_Upper(), debug); } +void resetFlag_IsGet_Armor_061_Upper(bool debug) { resetBool(flag_IsGet_Armor_061_Upper(), debug); } bool getFlag_IsGet_Armor_062_Head(bool debug) { return getBool(flag_IsGet_Armor_062_Head(), debug); } void setFlag_IsGet_Armor_062_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_062_Head(), debug); } +void resetFlag_IsGet_Armor_062_Head(bool debug) { resetBool(flag_IsGet_Armor_062_Head(), debug); } bool getFlag_IsGet_Armor_062_Lower(bool debug) { return getBool(flag_IsGet_Armor_062_Lower(), debug); } void setFlag_IsGet_Armor_062_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_062_Lower(), debug); } +void resetFlag_IsGet_Armor_062_Lower(bool debug) { resetBool(flag_IsGet_Armor_062_Lower(), debug); } bool getFlag_IsGet_Armor_062_Upper(bool debug) { return getBool(flag_IsGet_Armor_062_Upper(), debug); } void setFlag_IsGet_Armor_062_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_062_Upper(), debug); } +void resetFlag_IsGet_Armor_062_Upper(bool debug) { resetBool(flag_IsGet_Armor_062_Upper(), debug); } bool getFlag_IsGet_Armor_063_Head(bool debug) { return getBool(flag_IsGet_Armor_063_Head(), debug); } void setFlag_IsGet_Armor_063_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_063_Head(), debug); } +void resetFlag_IsGet_Armor_063_Head(bool debug) { resetBool(flag_IsGet_Armor_063_Head(), debug); } bool getFlag_IsGet_Armor_063_Lower(bool debug) { return getBool(flag_IsGet_Armor_063_Lower(), debug); } void setFlag_IsGet_Armor_063_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_063_Lower(), debug); } +void resetFlag_IsGet_Armor_063_Lower(bool debug) { resetBool(flag_IsGet_Armor_063_Lower(), debug); } bool getFlag_IsGet_Armor_063_Upper(bool debug) { return getBool(flag_IsGet_Armor_063_Upper(), debug); } void setFlag_IsGet_Armor_063_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_063_Upper(), debug); } +void resetFlag_IsGet_Armor_063_Upper(bool debug) { resetBool(flag_IsGet_Armor_063_Upper(), debug); } bool getFlag_IsGet_Armor_064_Head(bool debug) { return getBool(flag_IsGet_Armor_064_Head(), debug); } void setFlag_IsGet_Armor_064_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_064_Head(), debug); } +void resetFlag_IsGet_Armor_064_Head(bool debug) { resetBool(flag_IsGet_Armor_064_Head(), debug); } bool getFlag_IsGet_Armor_064_Lower(bool debug) { return getBool(flag_IsGet_Armor_064_Lower(), debug); } void setFlag_IsGet_Armor_064_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_064_Lower(), debug); } +void resetFlag_IsGet_Armor_064_Lower(bool debug) { resetBool(flag_IsGet_Armor_064_Lower(), debug); } bool getFlag_IsGet_Armor_064_Upper(bool debug) { return getBool(flag_IsGet_Armor_064_Upper(), debug); } void setFlag_IsGet_Armor_064_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_064_Upper(), debug); } +void resetFlag_IsGet_Armor_064_Upper(bool debug) { resetBool(flag_IsGet_Armor_064_Upper(), debug); } bool getFlag_IsGet_Armor_065_Head(bool debug) { return getBool(flag_IsGet_Armor_065_Head(), debug); } void setFlag_IsGet_Armor_065_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_065_Head(), debug); } +void resetFlag_IsGet_Armor_065_Head(bool debug) { resetBool(flag_IsGet_Armor_065_Head(), debug); } bool getFlag_IsGet_Armor_065_Lower(bool debug) { return getBool(flag_IsGet_Armor_065_Lower(), debug); } void setFlag_IsGet_Armor_065_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_065_Lower(), debug); } +void resetFlag_IsGet_Armor_065_Lower(bool debug) { resetBool(flag_IsGet_Armor_065_Lower(), debug); } bool getFlag_IsGet_Armor_065_Upper(bool debug) { return getBool(flag_IsGet_Armor_065_Upper(), debug); } void setFlag_IsGet_Armor_065_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_065_Upper(), debug); } +void resetFlag_IsGet_Armor_065_Upper(bool debug) { resetBool(flag_IsGet_Armor_065_Upper(), debug); } bool getFlag_IsGet_Armor_066_Head(bool debug) { return getBool(flag_IsGet_Armor_066_Head(), debug); } void setFlag_IsGet_Armor_066_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_066_Head(), debug); } +void resetFlag_IsGet_Armor_066_Head(bool debug) { resetBool(flag_IsGet_Armor_066_Head(), debug); } bool getFlag_IsGet_Armor_066_Lower(bool debug) { return getBool(flag_IsGet_Armor_066_Lower(), debug); } void setFlag_IsGet_Armor_066_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_066_Lower(), debug); } +void resetFlag_IsGet_Armor_066_Lower(bool debug) { resetBool(flag_IsGet_Armor_066_Lower(), debug); } bool getFlag_IsGet_Armor_066_Upper(bool debug) { return getBool(flag_IsGet_Armor_066_Upper(), debug); } void setFlag_IsGet_Armor_066_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_066_Upper(), debug); } +void resetFlag_IsGet_Armor_066_Upper(bool debug) { resetBool(flag_IsGet_Armor_066_Upper(), debug); } bool getFlag_IsGet_Armor_067_Head(bool debug) { return getBool(flag_IsGet_Armor_067_Head(), debug); } void setFlag_IsGet_Armor_067_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_067_Head(), debug); } +void resetFlag_IsGet_Armor_067_Head(bool debug) { resetBool(flag_IsGet_Armor_067_Head(), debug); } bool getFlag_IsGet_Armor_067_Lower(bool debug) { return getBool(flag_IsGet_Armor_067_Lower(), debug); } void setFlag_IsGet_Armor_067_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_067_Lower(), debug); } +void resetFlag_IsGet_Armor_067_Lower(bool debug) { resetBool(flag_IsGet_Armor_067_Lower(), debug); } bool getFlag_IsGet_Armor_067_Upper(bool debug) { return getBool(flag_IsGet_Armor_067_Upper(), debug); } void setFlag_IsGet_Armor_067_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_067_Upper(), debug); } +void resetFlag_IsGet_Armor_067_Upper(bool debug) { resetBool(flag_IsGet_Armor_067_Upper(), debug); } bool getFlag_IsGet_Armor_071_Head(bool debug) { return getBool(flag_IsGet_Armor_071_Head(), debug); } void setFlag_IsGet_Armor_071_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_071_Head(), debug); } +void resetFlag_IsGet_Armor_071_Head(bool debug) { resetBool(flag_IsGet_Armor_071_Head(), debug); } bool getFlag_IsGet_Armor_071_Lower(bool debug) { return getBool(flag_IsGet_Armor_071_Lower(), debug); } void setFlag_IsGet_Armor_071_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_071_Lower(), debug); } +void resetFlag_IsGet_Armor_071_Lower(bool debug) { resetBool(flag_IsGet_Armor_071_Lower(), debug); } bool getFlag_IsGet_Armor_071_Upper(bool debug) { return getBool(flag_IsGet_Armor_071_Upper(), debug); } void setFlag_IsGet_Armor_071_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_071_Upper(), debug); } +void resetFlag_IsGet_Armor_071_Upper(bool debug) { resetBool(flag_IsGet_Armor_071_Upper(), debug); } bool getFlag_IsGet_Armor_072_Head(bool debug) { return getBool(flag_IsGet_Armor_072_Head(), debug); } void setFlag_IsGet_Armor_072_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_072_Head(), debug); } +void resetFlag_IsGet_Armor_072_Head(bool debug) { resetBool(flag_IsGet_Armor_072_Head(), debug); } bool getFlag_IsGet_Armor_072_Lower(bool debug) { return getBool(flag_IsGet_Armor_072_Lower(), debug); } void setFlag_IsGet_Armor_072_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_072_Lower(), debug); } +void resetFlag_IsGet_Armor_072_Lower(bool debug) { resetBool(flag_IsGet_Armor_072_Lower(), debug); } bool getFlag_IsGet_Armor_072_Upper(bool debug) { return getBool(flag_IsGet_Armor_072_Upper(), debug); } void setFlag_IsGet_Armor_072_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_072_Upper(), debug); } +void resetFlag_IsGet_Armor_072_Upper(bool debug) { resetBool(flag_IsGet_Armor_072_Upper(), debug); } bool getFlag_IsGet_Armor_073_Head(bool debug) { return getBool(flag_IsGet_Armor_073_Head(), debug); } void setFlag_IsGet_Armor_073_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_073_Head(), debug); } +void resetFlag_IsGet_Armor_073_Head(bool debug) { resetBool(flag_IsGet_Armor_073_Head(), debug); } bool getFlag_IsGet_Armor_073_Lower(bool debug) { return getBool(flag_IsGet_Armor_073_Lower(), debug); } void setFlag_IsGet_Armor_073_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_073_Lower(), debug); } +void resetFlag_IsGet_Armor_073_Lower(bool debug) { resetBool(flag_IsGet_Armor_073_Lower(), debug); } bool getFlag_IsGet_Armor_073_Upper(bool debug) { return getBool(flag_IsGet_Armor_073_Upper(), debug); } void setFlag_IsGet_Armor_073_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_073_Upper(), debug); } +void resetFlag_IsGet_Armor_073_Upper(bool debug) { resetBool(flag_IsGet_Armor_073_Upper(), debug); } bool getFlag_IsGet_Armor_074_Head(bool debug) { return getBool(flag_IsGet_Armor_074_Head(), debug); } void setFlag_IsGet_Armor_074_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_074_Head(), debug); } +void resetFlag_IsGet_Armor_074_Head(bool debug) { resetBool(flag_IsGet_Armor_074_Head(), debug); } bool getFlag_IsGet_Armor_074_Lower(bool debug) { return getBool(flag_IsGet_Armor_074_Lower(), debug); } void setFlag_IsGet_Armor_074_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_074_Lower(), debug); } +void resetFlag_IsGet_Armor_074_Lower(bool debug) { resetBool(flag_IsGet_Armor_074_Lower(), debug); } bool getFlag_IsGet_Armor_074_Upper(bool debug) { return getBool(flag_IsGet_Armor_074_Upper(), debug); } void setFlag_IsGet_Armor_074_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_074_Upper(), debug); } +void resetFlag_IsGet_Armor_074_Upper(bool debug) { resetBool(flag_IsGet_Armor_074_Upper(), debug); } bool getFlag_IsGet_Armor_075_Head(bool debug) { return getBool(flag_IsGet_Armor_075_Head(), debug); } void setFlag_IsGet_Armor_075_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_075_Head(), debug); } +void resetFlag_IsGet_Armor_075_Head(bool debug) { resetBool(flag_IsGet_Armor_075_Head(), debug); } bool getFlag_IsGet_Armor_075_Lower(bool debug) { return getBool(flag_IsGet_Armor_075_Lower(), debug); } void setFlag_IsGet_Armor_075_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_075_Lower(), debug); } +void resetFlag_IsGet_Armor_075_Lower(bool debug) { resetBool(flag_IsGet_Armor_075_Lower(), debug); } bool getFlag_IsGet_Armor_075_Upper(bool debug) { return getBool(flag_IsGet_Armor_075_Upper(), debug); } void setFlag_IsGet_Armor_075_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_075_Upper(), debug); } +void resetFlag_IsGet_Armor_075_Upper(bool debug) { resetBool(flag_IsGet_Armor_075_Upper(), debug); } bool getFlag_IsGet_Armor_076_Head(bool debug) { return getBool(flag_IsGet_Armor_076_Head(), debug); } void setFlag_IsGet_Armor_076_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_076_Head(), debug); } +void resetFlag_IsGet_Armor_076_Head(bool debug) { resetBool(flag_IsGet_Armor_076_Head(), debug); } bool getFlag_IsGet_Armor_076_Lower(bool debug) { return getBool(flag_IsGet_Armor_076_Lower(), debug); } void setFlag_IsGet_Armor_076_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_076_Lower(), debug); } +void resetFlag_IsGet_Armor_076_Lower(bool debug) { resetBool(flag_IsGet_Armor_076_Lower(), debug); } bool getFlag_IsGet_Armor_076_Upper(bool debug) { return getBool(flag_IsGet_Armor_076_Upper(), debug); } void setFlag_IsGet_Armor_076_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_076_Upper(), debug); } +void resetFlag_IsGet_Armor_076_Upper(bool debug) { resetBool(flag_IsGet_Armor_076_Upper(), debug); } bool getFlag_IsGet_Armor_077_Head(bool debug) { return getBool(flag_IsGet_Armor_077_Head(), debug); } void setFlag_IsGet_Armor_077_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_077_Head(), debug); } +void resetFlag_IsGet_Armor_077_Head(bool debug) { resetBool(flag_IsGet_Armor_077_Head(), debug); } bool getFlag_IsGet_Armor_077_Lower(bool debug) { return getBool(flag_IsGet_Armor_077_Lower(), debug); } void setFlag_IsGet_Armor_077_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_077_Lower(), debug); } +void resetFlag_IsGet_Armor_077_Lower(bool debug) { resetBool(flag_IsGet_Armor_077_Lower(), debug); } bool getFlag_IsGet_Armor_077_Upper(bool debug) { return getBool(flag_IsGet_Armor_077_Upper(), debug); } void setFlag_IsGet_Armor_077_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_077_Upper(), debug); } +void resetFlag_IsGet_Armor_077_Upper(bool debug) { resetBool(flag_IsGet_Armor_077_Upper(), debug); } bool getFlag_IsGet_Armor_078_Head(bool debug) { return getBool(flag_IsGet_Armor_078_Head(), debug); } void setFlag_IsGet_Armor_078_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_078_Head(), debug); } +void resetFlag_IsGet_Armor_078_Head(bool debug) { resetBool(flag_IsGet_Armor_078_Head(), debug); } bool getFlag_IsGet_Armor_078_Lower(bool debug) { return getBool(flag_IsGet_Armor_078_Lower(), debug); } void setFlag_IsGet_Armor_078_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_078_Lower(), debug); } +void resetFlag_IsGet_Armor_078_Lower(bool debug) { resetBool(flag_IsGet_Armor_078_Lower(), debug); } bool getFlag_IsGet_Armor_078_Upper(bool debug) { return getBool(flag_IsGet_Armor_078_Upper(), debug); } void setFlag_IsGet_Armor_078_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_078_Upper(), debug); } +void resetFlag_IsGet_Armor_078_Upper(bool debug) { resetBool(flag_IsGet_Armor_078_Upper(), debug); } bool getFlag_IsGet_Armor_079_Head(bool debug) { return getBool(flag_IsGet_Armor_079_Head(), debug); } void setFlag_IsGet_Armor_079_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_079_Head(), debug); } +void resetFlag_IsGet_Armor_079_Head(bool debug) { resetBool(flag_IsGet_Armor_079_Head(), debug); } bool getFlag_IsGet_Armor_079_Lower(bool debug) { return getBool(flag_IsGet_Armor_079_Lower(), debug); } void setFlag_IsGet_Armor_079_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_079_Lower(), debug); } +void resetFlag_IsGet_Armor_079_Lower(bool debug) { resetBool(flag_IsGet_Armor_079_Lower(), debug); } bool getFlag_IsGet_Armor_079_Upper(bool debug) { return getBool(flag_IsGet_Armor_079_Upper(), debug); } void setFlag_IsGet_Armor_079_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_079_Upper(), debug); } +void resetFlag_IsGet_Armor_079_Upper(bool debug) { resetBool(flag_IsGet_Armor_079_Upper(), debug); } bool getFlag_IsGet_Armor_083_Head(bool debug) { return getBool(flag_IsGet_Armor_083_Head(), debug); } void setFlag_IsGet_Armor_083_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_083_Head(), debug); } +void resetFlag_IsGet_Armor_083_Head(bool debug) { resetBool(flag_IsGet_Armor_083_Head(), debug); } bool getFlag_IsGet_Armor_083_Lower(bool debug) { return getBool(flag_IsGet_Armor_083_Lower(), debug); } void setFlag_IsGet_Armor_083_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_083_Lower(), debug); } +void resetFlag_IsGet_Armor_083_Lower(bool debug) { resetBool(flag_IsGet_Armor_083_Lower(), debug); } bool getFlag_IsGet_Armor_083_Upper(bool debug) { return getBool(flag_IsGet_Armor_083_Upper(), debug); } void setFlag_IsGet_Armor_083_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_083_Upper(), debug); } +void resetFlag_IsGet_Armor_083_Upper(bool debug) { resetBool(flag_IsGet_Armor_083_Upper(), debug); } bool getFlag_IsGet_Armor_084_Head(bool debug) { return getBool(flag_IsGet_Armor_084_Head(), debug); } void setFlag_IsGet_Armor_084_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_084_Head(), debug); } +void resetFlag_IsGet_Armor_084_Head(bool debug) { resetBool(flag_IsGet_Armor_084_Head(), debug); } bool getFlag_IsGet_Armor_084_Lower(bool debug) { return getBool(flag_IsGet_Armor_084_Lower(), debug); } void setFlag_IsGet_Armor_084_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_084_Lower(), debug); } +void resetFlag_IsGet_Armor_084_Lower(bool debug) { resetBool(flag_IsGet_Armor_084_Lower(), debug); } bool getFlag_IsGet_Armor_084_Upper(bool debug) { return getBool(flag_IsGet_Armor_084_Upper(), debug); } void setFlag_IsGet_Armor_084_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_084_Upper(), debug); } +void resetFlag_IsGet_Armor_084_Upper(bool debug) { resetBool(flag_IsGet_Armor_084_Upper(), debug); } bool getFlag_IsGet_Armor_085_Head(bool debug) { return getBool(flag_IsGet_Armor_085_Head(), debug); } void setFlag_IsGet_Armor_085_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_085_Head(), debug); } +void resetFlag_IsGet_Armor_085_Head(bool debug) { resetBool(flag_IsGet_Armor_085_Head(), debug); } bool getFlag_IsGet_Armor_085_Lower(bool debug) { return getBool(flag_IsGet_Armor_085_Lower(), debug); } void setFlag_IsGet_Armor_085_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_085_Lower(), debug); } +void resetFlag_IsGet_Armor_085_Lower(bool debug) { resetBool(flag_IsGet_Armor_085_Lower(), debug); } bool getFlag_IsGet_Armor_085_Upper(bool debug) { return getBool(flag_IsGet_Armor_085_Upper(), debug); } void setFlag_IsGet_Armor_085_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_085_Upper(), debug); } +void resetFlag_IsGet_Armor_085_Upper(bool debug) { resetBool(flag_IsGet_Armor_085_Upper(), debug); } bool getFlag_IsGet_Armor_086_Head(bool debug) { return getBool(flag_IsGet_Armor_086_Head(), debug); } void setFlag_IsGet_Armor_086_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_086_Head(), debug); } +void resetFlag_IsGet_Armor_086_Head(bool debug) { resetBool(flag_IsGet_Armor_086_Head(), debug); } bool getFlag_IsGet_Armor_086_Lower(bool debug) { return getBool(flag_IsGet_Armor_086_Lower(), debug); } void setFlag_IsGet_Armor_086_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_086_Lower(), debug); } +void resetFlag_IsGet_Armor_086_Lower(bool debug) { resetBool(flag_IsGet_Armor_086_Lower(), debug); } bool getFlag_IsGet_Armor_086_Upper(bool debug) { return getBool(flag_IsGet_Armor_086_Upper(), debug); } void setFlag_IsGet_Armor_086_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_086_Upper(), debug); } +void resetFlag_IsGet_Armor_086_Upper(bool debug) { resetBool(flag_IsGet_Armor_086_Upper(), debug); } bool getFlag_IsGet_Armor_087_Head(bool debug) { return getBool(flag_IsGet_Armor_087_Head(), debug); } void setFlag_IsGet_Armor_087_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_087_Head(), debug); } +void resetFlag_IsGet_Armor_087_Head(bool debug) { resetBool(flag_IsGet_Armor_087_Head(), debug); } bool getFlag_IsGet_Armor_087_Lower(bool debug) { return getBool(flag_IsGet_Armor_087_Lower(), debug); } void setFlag_IsGet_Armor_087_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_087_Lower(), debug); } +void resetFlag_IsGet_Armor_087_Lower(bool debug) { resetBool(flag_IsGet_Armor_087_Lower(), debug); } bool getFlag_IsGet_Armor_087_Upper(bool debug) { return getBool(flag_IsGet_Armor_087_Upper(), debug); } void setFlag_IsGet_Armor_087_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_087_Upper(), debug); } +void resetFlag_IsGet_Armor_087_Upper(bool debug) { resetBool(flag_IsGet_Armor_087_Upper(), debug); } bool getFlag_IsGet_Armor_088_Head(bool debug) { return getBool(flag_IsGet_Armor_088_Head(), debug); } void setFlag_IsGet_Armor_088_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_088_Head(), debug); } +void resetFlag_IsGet_Armor_088_Head(bool debug) { resetBool(flag_IsGet_Armor_088_Head(), debug); } bool getFlag_IsGet_Armor_088_Lower(bool debug) { return getBool(flag_IsGet_Armor_088_Lower(), debug); } void setFlag_IsGet_Armor_088_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_088_Lower(), debug); } +void resetFlag_IsGet_Armor_088_Lower(bool debug) { resetBool(flag_IsGet_Armor_088_Lower(), debug); } bool getFlag_IsGet_Armor_088_Upper(bool debug) { return getBool(flag_IsGet_Armor_088_Upper(), debug); } void setFlag_IsGet_Armor_088_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_088_Upper(), debug); } +void resetFlag_IsGet_Armor_088_Upper(bool debug) { resetBool(flag_IsGet_Armor_088_Upper(), debug); } bool getFlag_IsGet_Armor_089_Head(bool debug) { return getBool(flag_IsGet_Armor_089_Head(), debug); } void setFlag_IsGet_Armor_089_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_089_Head(), debug); } +void resetFlag_IsGet_Armor_089_Head(bool debug) { resetBool(flag_IsGet_Armor_089_Head(), debug); } bool getFlag_IsGet_Armor_089_Lower(bool debug) { return getBool(flag_IsGet_Armor_089_Lower(), debug); } void setFlag_IsGet_Armor_089_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_089_Lower(), debug); } +void resetFlag_IsGet_Armor_089_Lower(bool debug) { resetBool(flag_IsGet_Armor_089_Lower(), debug); } bool getFlag_IsGet_Armor_089_Upper(bool debug) { return getBool(flag_IsGet_Armor_089_Upper(), debug); } void setFlag_IsGet_Armor_089_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_089_Upper(), debug); } +void resetFlag_IsGet_Armor_089_Upper(bool debug) { resetBool(flag_IsGet_Armor_089_Upper(), debug); } bool getFlag_IsGet_Armor_090_Head(bool debug) { return getBool(flag_IsGet_Armor_090_Head(), debug); } void setFlag_IsGet_Armor_090_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_090_Head(), debug); } +void resetFlag_IsGet_Armor_090_Head(bool debug) { resetBool(flag_IsGet_Armor_090_Head(), debug); } bool getFlag_IsGet_Armor_090_Lower(bool debug) { return getBool(flag_IsGet_Armor_090_Lower(), debug); } void setFlag_IsGet_Armor_090_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_090_Lower(), debug); } +void resetFlag_IsGet_Armor_090_Lower(bool debug) { resetBool(flag_IsGet_Armor_090_Lower(), debug); } bool getFlag_IsGet_Armor_090_Upper(bool debug) { return getBool(flag_IsGet_Armor_090_Upper(), debug); } void setFlag_IsGet_Armor_090_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_090_Upper(), debug); } +void resetFlag_IsGet_Armor_090_Upper(bool debug) { resetBool(flag_IsGet_Armor_090_Upper(), debug); } bool getFlag_IsGet_Armor_095_Head(bool debug) { return getBool(flag_IsGet_Armor_095_Head(), debug); } void setFlag_IsGet_Armor_095_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_095_Head(), debug); } +void resetFlag_IsGet_Armor_095_Head(bool debug) { resetBool(flag_IsGet_Armor_095_Head(), debug); } bool getFlag_IsGet_Armor_095_Lower(bool debug) { return getBool(flag_IsGet_Armor_095_Lower(), debug); } void setFlag_IsGet_Armor_095_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_095_Lower(), debug); } +void resetFlag_IsGet_Armor_095_Lower(bool debug) { resetBool(flag_IsGet_Armor_095_Lower(), debug); } bool getFlag_IsGet_Armor_095_Upper(bool debug) { return getBool(flag_IsGet_Armor_095_Upper(), debug); } void setFlag_IsGet_Armor_095_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_095_Upper(), debug); } +void resetFlag_IsGet_Armor_095_Upper(bool debug) { resetBool(flag_IsGet_Armor_095_Upper(), debug); } bool getFlag_IsGet_Armor_096_Head(bool debug) { return getBool(flag_IsGet_Armor_096_Head(), debug); } void setFlag_IsGet_Armor_096_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_096_Head(), debug); } +void resetFlag_IsGet_Armor_096_Head(bool debug) { resetBool(flag_IsGet_Armor_096_Head(), debug); } bool getFlag_IsGet_Armor_096_Lower(bool debug) { return getBool(flag_IsGet_Armor_096_Lower(), debug); } void setFlag_IsGet_Armor_096_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_096_Lower(), debug); } +void resetFlag_IsGet_Armor_096_Lower(bool debug) { resetBool(flag_IsGet_Armor_096_Lower(), debug); } bool getFlag_IsGet_Armor_096_Upper(bool debug) { return getBool(flag_IsGet_Armor_096_Upper(), debug); } void setFlag_IsGet_Armor_096_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_096_Upper(), debug); } +void resetFlag_IsGet_Armor_096_Upper(bool debug) { resetBool(flag_IsGet_Armor_096_Upper(), debug); } bool getFlag_IsGet_Armor_097_Head(bool debug) { return getBool(flag_IsGet_Armor_097_Head(), debug); } void setFlag_IsGet_Armor_097_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_097_Head(), debug); } +void resetFlag_IsGet_Armor_097_Head(bool debug) { resetBool(flag_IsGet_Armor_097_Head(), debug); } bool getFlag_IsGet_Armor_097_Lower(bool debug) { return getBool(flag_IsGet_Armor_097_Lower(), debug); } void setFlag_IsGet_Armor_097_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_097_Lower(), debug); } +void resetFlag_IsGet_Armor_097_Lower(bool debug) { resetBool(flag_IsGet_Armor_097_Lower(), debug); } bool getFlag_IsGet_Armor_097_Upper(bool debug) { return getBool(flag_IsGet_Armor_097_Upper(), debug); } void setFlag_IsGet_Armor_097_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_097_Upper(), debug); } +void resetFlag_IsGet_Armor_097_Upper(bool debug) { resetBool(flag_IsGet_Armor_097_Upper(), debug); } bool getFlag_IsGet_Armor_098_Head(bool debug) { return getBool(flag_IsGet_Armor_098_Head(), debug); } void setFlag_IsGet_Armor_098_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_098_Head(), debug); } +void resetFlag_IsGet_Armor_098_Head(bool debug) { resetBool(flag_IsGet_Armor_098_Head(), debug); } bool getFlag_IsGet_Armor_098_Lower(bool debug) { return getBool(flag_IsGet_Armor_098_Lower(), debug); } void setFlag_IsGet_Armor_098_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_098_Lower(), debug); } +void resetFlag_IsGet_Armor_098_Lower(bool debug) { resetBool(flag_IsGet_Armor_098_Lower(), debug); } bool getFlag_IsGet_Armor_098_Upper(bool debug) { return getBool(flag_IsGet_Armor_098_Upper(), debug); } void setFlag_IsGet_Armor_098_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_098_Upper(), debug); } +void resetFlag_IsGet_Armor_098_Upper(bool debug) { resetBool(flag_IsGet_Armor_098_Upper(), debug); } bool getFlag_IsGet_Armor_099_Head(bool debug) { return getBool(flag_IsGet_Armor_099_Head(), debug); } void setFlag_IsGet_Armor_099_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_099_Head(), debug); } +void resetFlag_IsGet_Armor_099_Head(bool debug) { resetBool(flag_IsGet_Armor_099_Head(), debug); } bool getFlag_IsGet_Armor_099_Lower(bool debug) { return getBool(flag_IsGet_Armor_099_Lower(), debug); } void setFlag_IsGet_Armor_099_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_099_Lower(), debug); } +void resetFlag_IsGet_Armor_099_Lower(bool debug) { resetBool(flag_IsGet_Armor_099_Lower(), debug); } bool getFlag_IsGet_Armor_099_Upper(bool debug) { return getBool(flag_IsGet_Armor_099_Upper(), debug); } void setFlag_IsGet_Armor_099_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_099_Upper(), debug); } +void resetFlag_IsGet_Armor_099_Upper(bool debug) { resetBool(flag_IsGet_Armor_099_Upper(), debug); } bool getFlag_IsGet_Armor_100_Head(bool debug) { return getBool(flag_IsGet_Armor_100_Head(), debug); } void setFlag_IsGet_Armor_100_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_100_Head(), debug); } +void resetFlag_IsGet_Armor_100_Head(bool debug) { resetBool(flag_IsGet_Armor_100_Head(), debug); } bool getFlag_IsGet_Armor_100_Lower(bool debug) { return getBool(flag_IsGet_Armor_100_Lower(), debug); } void setFlag_IsGet_Armor_100_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_100_Lower(), debug); } +void resetFlag_IsGet_Armor_100_Lower(bool debug) { resetBool(flag_IsGet_Armor_100_Lower(), debug); } bool getFlag_IsGet_Armor_100_Upper(bool debug) { return getBool(flag_IsGet_Armor_100_Upper(), debug); } void setFlag_IsGet_Armor_100_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_100_Upper(), debug); } +void resetFlag_IsGet_Armor_100_Upper(bool debug) { resetBool(flag_IsGet_Armor_100_Upper(), debug); } bool getFlag_IsGet_Armor_101_Head(bool debug) { return getBool(flag_IsGet_Armor_101_Head(), debug); } void setFlag_IsGet_Armor_101_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_101_Head(), debug); } +void resetFlag_IsGet_Armor_101_Head(bool debug) { resetBool(flag_IsGet_Armor_101_Head(), debug); } bool getFlag_IsGet_Armor_101_Lower(bool debug) { return getBool(flag_IsGet_Armor_101_Lower(), debug); } void setFlag_IsGet_Armor_101_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_101_Lower(), debug); } +void resetFlag_IsGet_Armor_101_Lower(bool debug) { resetBool(flag_IsGet_Armor_101_Lower(), debug); } bool getFlag_IsGet_Armor_101_Upper(bool debug) { return getBool(flag_IsGet_Armor_101_Upper(), debug); } void setFlag_IsGet_Armor_101_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_101_Upper(), debug); } +void resetFlag_IsGet_Armor_101_Upper(bool debug) { resetBool(flag_IsGet_Armor_101_Upper(), debug); } bool getFlag_IsGet_Armor_102_Head(bool debug) { return getBool(flag_IsGet_Armor_102_Head(), debug); } void setFlag_IsGet_Armor_102_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_102_Head(), debug); } +void resetFlag_IsGet_Armor_102_Head(bool debug) { resetBool(flag_IsGet_Armor_102_Head(), debug); } bool getFlag_IsGet_Armor_102_Lower(bool debug) { return getBool(flag_IsGet_Armor_102_Lower(), debug); } void setFlag_IsGet_Armor_102_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_102_Lower(), debug); } +void resetFlag_IsGet_Armor_102_Lower(bool debug) { resetBool(flag_IsGet_Armor_102_Lower(), debug); } bool getFlag_IsGet_Armor_102_Upper(bool debug) { return getBool(flag_IsGet_Armor_102_Upper(), debug); } void setFlag_IsGet_Armor_102_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_102_Upper(), debug); } +void resetFlag_IsGet_Armor_102_Upper(bool debug) { resetBool(flag_IsGet_Armor_102_Upper(), debug); } bool getFlag_IsGet_Armor_103_Head(bool debug) { return getBool(flag_IsGet_Armor_103_Head(), debug); } void setFlag_IsGet_Armor_103_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_103_Head(), debug); } +void resetFlag_IsGet_Armor_103_Head(bool debug) { resetBool(flag_IsGet_Armor_103_Head(), debug); } bool getFlag_IsGet_Armor_103_Lower(bool debug) { return getBool(flag_IsGet_Armor_103_Lower(), debug); } void setFlag_IsGet_Armor_103_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_103_Lower(), debug); } +void resetFlag_IsGet_Armor_103_Lower(bool debug) { resetBool(flag_IsGet_Armor_103_Lower(), debug); } bool getFlag_IsGet_Armor_103_Upper(bool debug) { return getBool(flag_IsGet_Armor_103_Upper(), debug); } void setFlag_IsGet_Armor_103_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_103_Upper(), debug); } +void resetFlag_IsGet_Armor_103_Upper(bool debug) { resetBool(flag_IsGet_Armor_103_Upper(), debug); } bool getFlag_IsGet_Armor_104_Head(bool debug) { return getBool(flag_IsGet_Armor_104_Head(), debug); } void setFlag_IsGet_Armor_104_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_104_Head(), debug); } +void resetFlag_IsGet_Armor_104_Head(bool debug) { resetBool(flag_IsGet_Armor_104_Head(), debug); } bool getFlag_IsGet_Armor_104_Lower(bool debug) { return getBool(flag_IsGet_Armor_104_Lower(), debug); } void setFlag_IsGet_Armor_104_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_104_Lower(), debug); } +void resetFlag_IsGet_Armor_104_Lower(bool debug) { resetBool(flag_IsGet_Armor_104_Lower(), debug); } bool getFlag_IsGet_Armor_104_Upper(bool debug) { return getBool(flag_IsGet_Armor_104_Upper(), debug); } void setFlag_IsGet_Armor_104_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_104_Upper(), debug); } +void resetFlag_IsGet_Armor_104_Upper(bool debug) { resetBool(flag_IsGet_Armor_104_Upper(), debug); } bool getFlag_IsGet_Armor_105_Head(bool debug) { return getBool(flag_IsGet_Armor_105_Head(), debug); } void setFlag_IsGet_Armor_105_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_105_Head(), debug); } +void resetFlag_IsGet_Armor_105_Head(bool debug) { resetBool(flag_IsGet_Armor_105_Head(), debug); } bool getFlag_IsGet_Armor_105_Lower(bool debug) { return getBool(flag_IsGet_Armor_105_Lower(), debug); } void setFlag_IsGet_Armor_105_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_105_Lower(), debug); } +void resetFlag_IsGet_Armor_105_Lower(bool debug) { resetBool(flag_IsGet_Armor_105_Lower(), debug); } bool getFlag_IsGet_Armor_105_Upper(bool debug) { return getBool(flag_IsGet_Armor_105_Upper(), debug); } void setFlag_IsGet_Armor_105_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_105_Upper(), debug); } +void resetFlag_IsGet_Armor_105_Upper(bool debug) { resetBool(flag_IsGet_Armor_105_Upper(), debug); } bool getFlag_IsGet_Armor_106_Head(bool debug) { return getBool(flag_IsGet_Armor_106_Head(), debug); } void setFlag_IsGet_Armor_106_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_106_Head(), debug); } +void resetFlag_IsGet_Armor_106_Head(bool debug) { resetBool(flag_IsGet_Armor_106_Head(), debug); } bool getFlag_IsGet_Armor_106_Lower(bool debug) { return getBool(flag_IsGet_Armor_106_Lower(), debug); } void setFlag_IsGet_Armor_106_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_106_Lower(), debug); } +void resetFlag_IsGet_Armor_106_Lower(bool debug) { resetBool(flag_IsGet_Armor_106_Lower(), debug); } bool getFlag_IsGet_Armor_106_Upper(bool debug) { return getBool(flag_IsGet_Armor_106_Upper(), debug); } void setFlag_IsGet_Armor_106_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_106_Upper(), debug); } +void resetFlag_IsGet_Armor_106_Upper(bool debug) { resetBool(flag_IsGet_Armor_106_Upper(), debug); } bool getFlag_IsGet_Armor_111_Head(bool debug) { return getBool(flag_IsGet_Armor_111_Head(), debug); } void setFlag_IsGet_Armor_111_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_111_Head(), debug); } +void resetFlag_IsGet_Armor_111_Head(bool debug) { resetBool(flag_IsGet_Armor_111_Head(), debug); } bool getFlag_IsGet_Armor_111_Lower(bool debug) { return getBool(flag_IsGet_Armor_111_Lower(), debug); } void setFlag_IsGet_Armor_111_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_111_Lower(), debug); } +void resetFlag_IsGet_Armor_111_Lower(bool debug) { resetBool(flag_IsGet_Armor_111_Lower(), debug); } bool getFlag_IsGet_Armor_111_Upper(bool debug) { return getBool(flag_IsGet_Armor_111_Upper(), debug); } void setFlag_IsGet_Armor_111_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_111_Upper(), debug); } +void resetFlag_IsGet_Armor_111_Upper(bool debug) { resetBool(flag_IsGet_Armor_111_Upper(), debug); } bool getFlag_IsGet_Armor_112_Head(bool debug) { return getBool(flag_IsGet_Armor_112_Head(), debug); } void setFlag_IsGet_Armor_112_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_112_Head(), debug); } +void resetFlag_IsGet_Armor_112_Head(bool debug) { resetBool(flag_IsGet_Armor_112_Head(), debug); } bool getFlag_IsGet_Armor_112_Lower(bool debug) { return getBool(flag_IsGet_Armor_112_Lower(), debug); } void setFlag_IsGet_Armor_112_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_112_Lower(), debug); } +void resetFlag_IsGet_Armor_112_Lower(bool debug) { resetBool(flag_IsGet_Armor_112_Lower(), debug); } bool getFlag_IsGet_Armor_112_Upper(bool debug) { return getBool(flag_IsGet_Armor_112_Upper(), debug); } void setFlag_IsGet_Armor_112_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_112_Upper(), debug); } +void resetFlag_IsGet_Armor_112_Upper(bool debug) { resetBool(flag_IsGet_Armor_112_Upper(), debug); } bool getFlag_IsGet_Armor_113_Head(bool debug) { return getBool(flag_IsGet_Armor_113_Head(), debug); } void setFlag_IsGet_Armor_113_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_113_Head(), debug); } +void resetFlag_IsGet_Armor_113_Head(bool debug) { resetBool(flag_IsGet_Armor_113_Head(), debug); } bool getFlag_IsGet_Armor_113_Lower(bool debug) { return getBool(flag_IsGet_Armor_113_Lower(), debug); } void setFlag_IsGet_Armor_113_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_113_Lower(), debug); } +void resetFlag_IsGet_Armor_113_Lower(bool debug) { resetBool(flag_IsGet_Armor_113_Lower(), debug); } bool getFlag_IsGet_Armor_113_Upper(bool debug) { return getBool(flag_IsGet_Armor_113_Upper(), debug); } void setFlag_IsGet_Armor_113_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_113_Upper(), debug); } +void resetFlag_IsGet_Armor_113_Upper(bool debug) { resetBool(flag_IsGet_Armor_113_Upper(), debug); } bool getFlag_IsGet_Armor_114_Head(bool debug) { return getBool(flag_IsGet_Armor_114_Head(), debug); } void setFlag_IsGet_Armor_114_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_114_Head(), debug); } +void resetFlag_IsGet_Armor_114_Head(bool debug) { resetBool(flag_IsGet_Armor_114_Head(), debug); } bool getFlag_IsGet_Armor_114_Lower(bool debug) { return getBool(flag_IsGet_Armor_114_Lower(), debug); } void setFlag_IsGet_Armor_114_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_114_Lower(), debug); } +void resetFlag_IsGet_Armor_114_Lower(bool debug) { resetBool(flag_IsGet_Armor_114_Lower(), debug); } bool getFlag_IsGet_Armor_114_Upper(bool debug) { return getBool(flag_IsGet_Armor_114_Upper(), debug); } void setFlag_IsGet_Armor_114_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_114_Upper(), debug); } +void resetFlag_IsGet_Armor_114_Upper(bool debug) { resetBool(flag_IsGet_Armor_114_Upper(), debug); } bool getFlag_IsGet_Armor_115_Head(bool debug) { return getBool(flag_IsGet_Armor_115_Head(), debug); } void setFlag_IsGet_Armor_115_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_115_Head(), debug); } +void resetFlag_IsGet_Armor_115_Head(bool debug) { resetBool(flag_IsGet_Armor_115_Head(), debug); } bool getFlag_IsGet_Armor_116_Upper(bool debug) { return getBool(flag_IsGet_Armor_116_Upper(), debug); } void setFlag_IsGet_Armor_116_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_116_Upper(), debug); } +void resetFlag_IsGet_Armor_116_Upper(bool debug) { resetBool(flag_IsGet_Armor_116_Upper(), debug); } bool getFlag_IsGet_Armor_117_Head(bool debug) { return getBool(flag_IsGet_Armor_117_Head(), debug); } void setFlag_IsGet_Armor_117_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_117_Head(), debug); } +void resetFlag_IsGet_Armor_117_Head(bool debug) { resetBool(flag_IsGet_Armor_117_Head(), debug); } bool getFlag_IsGet_Armor_118_Head(bool debug) { return getBool(flag_IsGet_Armor_118_Head(), debug); } void setFlag_IsGet_Armor_118_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_118_Head(), debug); } +void resetFlag_IsGet_Armor_118_Head(bool debug) { resetBool(flag_IsGet_Armor_118_Head(), debug); } bool getFlag_IsGet_Armor_119_Head(bool debug) { return getBool(flag_IsGet_Armor_119_Head(), debug); } void setFlag_IsGet_Armor_119_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_119_Head(), debug); } +void resetFlag_IsGet_Armor_119_Head(bool debug) { resetBool(flag_IsGet_Armor_119_Head(), debug); } bool getFlag_IsGet_Armor_120_Head(bool debug) { return getBool(flag_IsGet_Armor_120_Head(), debug); } void setFlag_IsGet_Armor_120_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_120_Head(), debug); } +void resetFlag_IsGet_Armor_120_Head(bool debug) { resetBool(flag_IsGet_Armor_120_Head(), debug); } bool getFlag_IsGet_Armor_121_Head(bool debug) { return getBool(flag_IsGet_Armor_121_Head(), debug); } void setFlag_IsGet_Armor_121_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_121_Head(), debug); } +void resetFlag_IsGet_Armor_121_Head(bool debug) { resetBool(flag_IsGet_Armor_121_Head(), debug); } bool getFlag_IsGet_Armor_122_Head(bool debug) { return getBool(flag_IsGet_Armor_122_Head(), debug); } void setFlag_IsGet_Armor_122_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_122_Head(), debug); } +void resetFlag_IsGet_Armor_122_Head(bool debug) { resetBool(flag_IsGet_Armor_122_Head(), debug); } bool getFlag_IsGet_Armor_123_Head(bool debug) { return getBool(flag_IsGet_Armor_123_Head(), debug); } void setFlag_IsGet_Armor_123_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_123_Head(), debug); } +void resetFlag_IsGet_Armor_123_Head(bool debug) { resetBool(flag_IsGet_Armor_123_Head(), debug); } bool getFlag_IsGet_Armor_124_Head(bool debug) { return getBool(flag_IsGet_Armor_124_Head(), debug); } void setFlag_IsGet_Armor_124_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_124_Head(), debug); } +void resetFlag_IsGet_Armor_124_Head(bool debug) { resetBool(flag_IsGet_Armor_124_Head(), debug); } bool getFlag_IsGet_Armor_125_Head(bool debug) { return getBool(flag_IsGet_Armor_125_Head(), debug); } void setFlag_IsGet_Armor_125_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_125_Head(), debug); } +void resetFlag_IsGet_Armor_125_Head(bool debug) { resetBool(flag_IsGet_Armor_125_Head(), debug); } bool getFlag_IsGet_Armor_126_Head(bool debug) { return getBool(flag_IsGet_Armor_126_Head(), debug); } void setFlag_IsGet_Armor_126_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_126_Head(), debug); } +void resetFlag_IsGet_Armor_126_Head(bool debug) { resetBool(flag_IsGet_Armor_126_Head(), debug); } bool getFlag_IsGet_Armor_127_Head(bool debug) { return getBool(flag_IsGet_Armor_127_Head(), debug); } void setFlag_IsGet_Armor_127_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_127_Head(), debug); } +void resetFlag_IsGet_Armor_127_Head(bool debug) { resetBool(flag_IsGet_Armor_127_Head(), debug); } bool getFlag_IsGet_Armor_128_Head(bool debug) { return getBool(flag_IsGet_Armor_128_Head(), debug); } void setFlag_IsGet_Armor_128_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_128_Head(), debug); } +void resetFlag_IsGet_Armor_128_Head(bool debug) { resetBool(flag_IsGet_Armor_128_Head(), debug); } bool getFlag_IsGet_Armor_129_Head(bool debug) { return getBool(flag_IsGet_Armor_129_Head(), debug); } void setFlag_IsGet_Armor_129_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_129_Head(), debug); } +void resetFlag_IsGet_Armor_129_Head(bool debug) { resetBool(flag_IsGet_Armor_129_Head(), debug); } bool getFlag_IsGet_Armor_130_Head(bool debug) { return getBool(flag_IsGet_Armor_130_Head(), debug); } void setFlag_IsGet_Armor_130_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_130_Head(), debug); } +void resetFlag_IsGet_Armor_130_Head(bool debug) { resetBool(flag_IsGet_Armor_130_Head(), debug); } bool getFlag_IsGet_Armor_131_Head(bool debug) { return getBool(flag_IsGet_Armor_131_Head(), debug); } void setFlag_IsGet_Armor_131_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_131_Head(), debug); } +void resetFlag_IsGet_Armor_131_Head(bool debug) { resetBool(flag_IsGet_Armor_131_Head(), debug); } bool getFlag_IsGet_Armor_132_Head(bool debug) { return getBool(flag_IsGet_Armor_132_Head(), debug); } void setFlag_IsGet_Armor_132_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_132_Head(), debug); } +void resetFlag_IsGet_Armor_132_Head(bool debug) { resetBool(flag_IsGet_Armor_132_Head(), debug); } bool getFlag_IsGet_Armor_133_Head(bool debug) { return getBool(flag_IsGet_Armor_133_Head(), debug); } void setFlag_IsGet_Armor_133_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_133_Head(), debug); } +void resetFlag_IsGet_Armor_133_Head(bool debug) { resetBool(flag_IsGet_Armor_133_Head(), debug); } bool getFlag_IsGet_Armor_134_Head(bool debug) { return getBool(flag_IsGet_Armor_134_Head(), debug); } void setFlag_IsGet_Armor_134_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_134_Head(), debug); } +void resetFlag_IsGet_Armor_134_Head(bool debug) { resetBool(flag_IsGet_Armor_134_Head(), debug); } bool getFlag_IsGet_Armor_135_Head(bool debug) { return getBool(flag_IsGet_Armor_135_Head(), debug); } void setFlag_IsGet_Armor_135_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_135_Head(), debug); } +void resetFlag_IsGet_Armor_135_Head(bool debug) { resetBool(flag_IsGet_Armor_135_Head(), debug); } bool getFlag_IsGet_Armor_136_Head(bool debug) { return getBool(flag_IsGet_Armor_136_Head(), debug); } void setFlag_IsGet_Armor_136_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_136_Head(), debug); } +void resetFlag_IsGet_Armor_136_Head(bool debug) { resetBool(flag_IsGet_Armor_136_Head(), debug); } bool getFlag_IsGet_Armor_137_Head(bool debug) { return getBool(flag_IsGet_Armor_137_Head(), debug); } void setFlag_IsGet_Armor_137_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_137_Head(), debug); } +void resetFlag_IsGet_Armor_137_Head(bool debug) { resetBool(flag_IsGet_Armor_137_Head(), debug); } bool getFlag_IsGet_Armor_138_Head(bool debug) { return getBool(flag_IsGet_Armor_138_Head(), debug); } void setFlag_IsGet_Armor_138_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_138_Head(), debug); } +void resetFlag_IsGet_Armor_138_Head(bool debug) { resetBool(flag_IsGet_Armor_138_Head(), debug); } bool getFlag_IsGet_Armor_139_Head(bool debug) { return getBool(flag_IsGet_Armor_139_Head(), debug); } void setFlag_IsGet_Armor_139_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_139_Head(), debug); } +void resetFlag_IsGet_Armor_139_Head(bool debug) { resetBool(flag_IsGet_Armor_139_Head(), debug); } bool getFlag_IsGet_Armor_140_Head(bool debug) { return getBool(flag_IsGet_Armor_140_Head(), debug); } void setFlag_IsGet_Armor_140_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_140_Head(), debug); } +void resetFlag_IsGet_Armor_140_Head(bool debug) { resetBool(flag_IsGet_Armor_140_Head(), debug); } bool getFlag_IsGet_Armor_140_Lower(bool debug) { return getBool(flag_IsGet_Armor_140_Lower(), debug); } void setFlag_IsGet_Armor_140_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_140_Lower(), debug); } +void resetFlag_IsGet_Armor_140_Lower(bool debug) { resetBool(flag_IsGet_Armor_140_Lower(), debug); } bool getFlag_IsGet_Armor_141_Lower(bool debug) { return getBool(flag_IsGet_Armor_141_Lower(), debug); } void setFlag_IsGet_Armor_141_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_141_Lower(), debug); } +void resetFlag_IsGet_Armor_141_Lower(bool debug) { resetBool(flag_IsGet_Armor_141_Lower(), debug); } bool getFlag_IsGet_Armor_148_Upper(bool debug) { return getBool(flag_IsGet_Armor_148_Upper(), debug); } void setFlag_IsGet_Armor_148_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_148_Upper(), debug); } +void resetFlag_IsGet_Armor_148_Upper(bool debug) { resetBool(flag_IsGet_Armor_148_Upper(), debug); } bool getFlag_IsGet_Armor_149_Upper(bool debug) { return getBool(flag_IsGet_Armor_149_Upper(), debug); } void setFlag_IsGet_Armor_149_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_149_Upper(), debug); } +void resetFlag_IsGet_Armor_149_Upper(bool debug) { resetBool(flag_IsGet_Armor_149_Upper(), debug); } bool getFlag_IsGet_Armor_150_Upper(bool debug) { return getBool(flag_IsGet_Armor_150_Upper(), debug); } void setFlag_IsGet_Armor_150_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_150_Upper(), debug); } +void resetFlag_IsGet_Armor_150_Upper(bool debug) { resetBool(flag_IsGet_Armor_150_Upper(), debug); } bool getFlag_IsGet_Armor_151_Upper(bool debug) { return getBool(flag_IsGet_Armor_151_Upper(), debug); } void setFlag_IsGet_Armor_151_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_151_Upper(), debug); } +void resetFlag_IsGet_Armor_151_Upper(bool debug) { resetBool(flag_IsGet_Armor_151_Upper(), debug); } bool getFlag_IsGet_Armor_152_Lower(bool debug) { return getBool(flag_IsGet_Armor_152_Lower(), debug); } void setFlag_IsGet_Armor_152_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_152_Lower(), debug); } +void resetFlag_IsGet_Armor_152_Lower(bool debug) { resetBool(flag_IsGet_Armor_152_Lower(), debug); } bool getFlag_IsGet_Armor_153_Lower(bool debug) { return getBool(flag_IsGet_Armor_153_Lower(), debug); } void setFlag_IsGet_Armor_153_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_153_Lower(), debug); } +void resetFlag_IsGet_Armor_153_Lower(bool debug) { resetBool(flag_IsGet_Armor_153_Lower(), debug); } bool getFlag_IsGet_Armor_154_Lower(bool debug) { return getBool(flag_IsGet_Armor_154_Lower(), debug); } void setFlag_IsGet_Armor_154_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_154_Lower(), debug); } +void resetFlag_IsGet_Armor_154_Lower(bool debug) { resetBool(flag_IsGet_Armor_154_Lower(), debug); } bool getFlag_IsGet_Armor_155_Lower(bool debug) { return getBool(flag_IsGet_Armor_155_Lower(), debug); } void setFlag_IsGet_Armor_155_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_155_Lower(), debug); } +void resetFlag_IsGet_Armor_155_Lower(bool debug) { resetBool(flag_IsGet_Armor_155_Lower(), debug); } bool getFlag_IsGet_Armor_156_Lower(bool debug) { return getBool(flag_IsGet_Armor_156_Lower(), debug); } void setFlag_IsGet_Armor_156_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_156_Lower(), debug); } +void resetFlag_IsGet_Armor_156_Lower(bool debug) { resetBool(flag_IsGet_Armor_156_Lower(), debug); } bool getFlag_IsGet_Armor_157_Lower(bool debug) { return getBool(flag_IsGet_Armor_157_Lower(), debug); } void setFlag_IsGet_Armor_157_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_157_Lower(), debug); } +void resetFlag_IsGet_Armor_157_Lower(bool debug) { resetBool(flag_IsGet_Armor_157_Lower(), debug); } bool getFlag_IsGet_Armor_158_Lower(bool debug) { return getBool(flag_IsGet_Armor_158_Lower(), debug); } void setFlag_IsGet_Armor_158_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_158_Lower(), debug); } +void resetFlag_IsGet_Armor_158_Lower(bool debug) { resetBool(flag_IsGet_Armor_158_Lower(), debug); } bool getFlag_IsGet_Armor_159_Lower(bool debug) { return getBool(flag_IsGet_Armor_159_Lower(), debug); } void setFlag_IsGet_Armor_159_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_159_Lower(), debug); } +void resetFlag_IsGet_Armor_159_Lower(bool debug) { resetBool(flag_IsGet_Armor_159_Lower(), debug); } bool getFlag_IsGet_Armor_160_Head(bool debug) { return getBool(flag_IsGet_Armor_160_Head(), debug); } void setFlag_IsGet_Armor_160_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_160_Head(), debug); } +void resetFlag_IsGet_Armor_160_Head(bool debug) { resetBool(flag_IsGet_Armor_160_Head(), debug); } bool getFlag_IsGet_Armor_160_Lower(bool debug) { return getBool(flag_IsGet_Armor_160_Lower(), debug); } void setFlag_IsGet_Armor_160_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_160_Lower(), debug); } +void resetFlag_IsGet_Armor_160_Lower(bool debug) { resetBool(flag_IsGet_Armor_160_Lower(), debug); } bool getFlag_IsGet_Armor_160_Upper(bool debug) { return getBool(flag_IsGet_Armor_160_Upper(), debug); } void setFlag_IsGet_Armor_160_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_160_Upper(), debug); } +void resetFlag_IsGet_Armor_160_Upper(bool debug) { resetBool(flag_IsGet_Armor_160_Upper(), debug); } bool getFlag_IsGet_Armor_168_Head(bool debug) { return getBool(flag_IsGet_Armor_168_Head(), debug); } void setFlag_IsGet_Armor_168_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_168_Head(), debug); } +void resetFlag_IsGet_Armor_168_Head(bool debug) { resetBool(flag_IsGet_Armor_168_Head(), debug); } bool getFlag_IsGet_Armor_169_Head(bool debug) { return getBool(flag_IsGet_Armor_169_Head(), debug); } void setFlag_IsGet_Armor_169_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_169_Head(), debug); } +void resetFlag_IsGet_Armor_169_Head(bool debug) { resetBool(flag_IsGet_Armor_169_Head(), debug); } bool getFlag_IsGet_Armor_170_Upper(bool debug) { return getBool(flag_IsGet_Armor_170_Upper(), debug); } void setFlag_IsGet_Armor_170_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_170_Upper(), debug); } +void resetFlag_IsGet_Armor_170_Upper(bool debug) { resetBool(flag_IsGet_Armor_170_Upper(), debug); } bool getFlag_IsGet_Armor_171_Head(bool debug) { return getBool(flag_IsGet_Armor_171_Head(), debug); } void setFlag_IsGet_Armor_171_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_171_Head(), debug); } +void resetFlag_IsGet_Armor_171_Head(bool debug) { resetBool(flag_IsGet_Armor_171_Head(), debug); } bool getFlag_IsGet_Armor_171_Lower(bool debug) { return getBool(flag_IsGet_Armor_171_Lower(), debug); } void setFlag_IsGet_Armor_171_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_171_Lower(), debug); } +void resetFlag_IsGet_Armor_171_Lower(bool debug) { resetBool(flag_IsGet_Armor_171_Lower(), debug); } bool getFlag_IsGet_Armor_171_Upper(bool debug) { return getBool(flag_IsGet_Armor_171_Upper(), debug); } void setFlag_IsGet_Armor_171_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_171_Upper(), debug); } +void resetFlag_IsGet_Armor_171_Upper(bool debug) { resetBool(flag_IsGet_Armor_171_Upper(), debug); } bool getFlag_IsGet_Armor_172_Head(bool debug) { return getBool(flag_IsGet_Armor_172_Head(), debug); } void setFlag_IsGet_Armor_172_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_172_Head(), debug); } +void resetFlag_IsGet_Armor_172_Head(bool debug) { resetBool(flag_IsGet_Armor_172_Head(), debug); } bool getFlag_IsGet_Armor_173_Head(bool debug) { return getBool(flag_IsGet_Armor_173_Head(), debug); } void setFlag_IsGet_Armor_173_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_173_Head(), debug); } +void resetFlag_IsGet_Armor_173_Head(bool debug) { resetBool(flag_IsGet_Armor_173_Head(), debug); } bool getFlag_IsGet_Armor_174_Head(bool debug) { return getBool(flag_IsGet_Armor_174_Head(), debug); } void setFlag_IsGet_Armor_174_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_174_Head(), debug); } +void resetFlag_IsGet_Armor_174_Head(bool debug) { resetBool(flag_IsGet_Armor_174_Head(), debug); } bool getFlag_IsGet_Armor_174_Lower(bool debug) { return getBool(flag_IsGet_Armor_174_Lower(), debug); } void setFlag_IsGet_Armor_174_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_174_Lower(), debug); } +void resetFlag_IsGet_Armor_174_Lower(bool debug) { resetBool(flag_IsGet_Armor_174_Lower(), debug); } bool getFlag_IsGet_Armor_174_Upper(bool debug) { return getBool(flag_IsGet_Armor_174_Upper(), debug); } void setFlag_IsGet_Armor_174_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_174_Upper(), debug); } +void resetFlag_IsGet_Armor_174_Upper(bool debug) { resetBool(flag_IsGet_Armor_174_Upper(), debug); } bool getFlag_IsGet_Armor_175_Upper(bool debug) { return getBool(flag_IsGet_Armor_175_Upper(), debug); } void setFlag_IsGet_Armor_175_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_175_Upper(), debug); } +void resetFlag_IsGet_Armor_175_Upper(bool debug) { resetBool(flag_IsGet_Armor_175_Upper(), debug); } bool getFlag_IsGet_Armor_176_Head(bool debug) { return getBool(flag_IsGet_Armor_176_Head(), debug); } void setFlag_IsGet_Armor_176_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_176_Head(), debug); } +void resetFlag_IsGet_Armor_176_Head(bool debug) { resetBool(flag_IsGet_Armor_176_Head(), debug); } bool getFlag_IsGet_Armor_177_Head(bool debug) { return getBool(flag_IsGet_Armor_177_Head(), debug); } void setFlag_IsGet_Armor_177_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_177_Head(), debug); } +void resetFlag_IsGet_Armor_177_Head(bool debug) { resetBool(flag_IsGet_Armor_177_Head(), debug); } bool getFlag_IsGet_Armor_178_Head(bool debug) { return getBool(flag_IsGet_Armor_178_Head(), debug); } void setFlag_IsGet_Armor_178_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_178_Head(), debug); } +void resetFlag_IsGet_Armor_178_Head(bool debug) { resetBool(flag_IsGet_Armor_178_Head(), debug); } bool getFlag_IsGet_Armor_179_Head(bool debug) { return getBool(flag_IsGet_Armor_179_Head(), debug); } void setFlag_IsGet_Armor_179_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_179_Head(), debug); } +void resetFlag_IsGet_Armor_179_Head(bool debug) { resetBool(flag_IsGet_Armor_179_Head(), debug); } bool getFlag_IsGet_Armor_179_Lower(bool debug) { return getBool(flag_IsGet_Armor_179_Lower(), debug); } void setFlag_IsGet_Armor_179_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_179_Lower(), debug); } +void resetFlag_IsGet_Armor_179_Lower(bool debug) { resetBool(flag_IsGet_Armor_179_Lower(), debug); } bool getFlag_IsGet_Armor_179_Upper(bool debug) { return getBool(flag_IsGet_Armor_179_Upper(), debug); } void setFlag_IsGet_Armor_179_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_179_Upper(), debug); } +void resetFlag_IsGet_Armor_179_Upper(bool debug) { resetBool(flag_IsGet_Armor_179_Upper(), debug); } bool getFlag_IsGet_Armor_180_Head(bool debug) { return getBool(flag_IsGet_Armor_180_Head(), debug); } void setFlag_IsGet_Armor_180_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_180_Head(), debug); } +void resetFlag_IsGet_Armor_180_Head(bool debug) { resetBool(flag_IsGet_Armor_180_Head(), debug); } bool getFlag_IsGet_Armor_180_Lower(bool debug) { return getBool(flag_IsGet_Armor_180_Lower(), debug); } void setFlag_IsGet_Armor_180_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_180_Lower(), debug); } +void resetFlag_IsGet_Armor_180_Lower(bool debug) { resetBool(flag_IsGet_Armor_180_Lower(), debug); } bool getFlag_IsGet_Armor_180_Upper(bool debug) { return getBool(flag_IsGet_Armor_180_Upper(), debug); } void setFlag_IsGet_Armor_180_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_180_Upper(), debug); } +void resetFlag_IsGet_Armor_180_Upper(bool debug) { resetBool(flag_IsGet_Armor_180_Upper(), debug); } bool getFlag_IsGet_Armor_181_Head(bool debug) { return getBool(flag_IsGet_Armor_181_Head(), debug); } void setFlag_IsGet_Armor_181_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_181_Head(), debug); } +void resetFlag_IsGet_Armor_181_Head(bool debug) { resetBool(flag_IsGet_Armor_181_Head(), debug); } bool getFlag_IsGet_Armor_182_Head(bool debug) { return getBool(flag_IsGet_Armor_182_Head(), debug); } void setFlag_IsGet_Armor_182_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_182_Head(), debug); } +void resetFlag_IsGet_Armor_182_Head(bool debug) { resetBool(flag_IsGet_Armor_182_Head(), debug); } bool getFlag_IsGet_Armor_183_Head(bool debug) { return getBool(flag_IsGet_Armor_183_Head(), debug); } void setFlag_IsGet_Armor_183_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_183_Head(), debug); } +void resetFlag_IsGet_Armor_183_Head(bool debug) { resetBool(flag_IsGet_Armor_183_Head(), debug); } bool getFlag_IsGet_Armor_184_Head(bool debug) { return getBool(flag_IsGet_Armor_184_Head(), debug); } void setFlag_IsGet_Armor_184_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_184_Head(), debug); } +void resetFlag_IsGet_Armor_184_Head(bool debug) { resetBool(flag_IsGet_Armor_184_Head(), debug); } bool getFlag_IsGet_Armor_185_Head(bool debug) { return getBool(flag_IsGet_Armor_185_Head(), debug); } void setFlag_IsGet_Armor_185_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_185_Head(), debug); } +void resetFlag_IsGet_Armor_185_Head(bool debug) { resetBool(flag_IsGet_Armor_185_Head(), debug); } bool getFlag_IsGet_Armor_185_Lower(bool debug) { return getBool(flag_IsGet_Armor_185_Lower(), debug); } void setFlag_IsGet_Armor_185_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_185_Lower(), debug); } +void resetFlag_IsGet_Armor_185_Lower(bool debug) { resetBool(flag_IsGet_Armor_185_Lower(), debug); } bool getFlag_IsGet_Armor_185_Upper(bool debug) { return getBool(flag_IsGet_Armor_185_Upper(), debug); } void setFlag_IsGet_Armor_185_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_185_Upper(), debug); } +void resetFlag_IsGet_Armor_185_Upper(bool debug) { resetBool(flag_IsGet_Armor_185_Upper(), debug); } bool getFlag_IsGet_Armor_186_Head(bool debug) { return getBool(flag_IsGet_Armor_186_Head(), debug); } void setFlag_IsGet_Armor_186_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_186_Head(), debug); } +void resetFlag_IsGet_Armor_186_Head(bool debug) { resetBool(flag_IsGet_Armor_186_Head(), debug); } bool getFlag_IsGet_Armor_187_Head(bool debug) { return getBool(flag_IsGet_Armor_187_Head(), debug); } void setFlag_IsGet_Armor_187_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_187_Head(), debug); } +void resetFlag_IsGet_Armor_187_Head(bool debug) { resetBool(flag_IsGet_Armor_187_Head(), debug); } bool getFlag_IsGet_Armor_188_Head(bool debug) { return getBool(flag_IsGet_Armor_188_Head(), debug); } void setFlag_IsGet_Armor_188_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_188_Head(), debug); } +void resetFlag_IsGet_Armor_188_Head(bool debug) { resetBool(flag_IsGet_Armor_188_Head(), debug); } bool getFlag_IsGet_Armor_189_Head(bool debug) { return getBool(flag_IsGet_Armor_189_Head(), debug); } void setFlag_IsGet_Armor_189_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_189_Head(), debug); } +void resetFlag_IsGet_Armor_189_Head(bool debug) { resetBool(flag_IsGet_Armor_189_Head(), debug); } bool getFlag_IsGet_Armor_190_Head(bool debug) { return getBool(flag_IsGet_Armor_190_Head(), debug); } void setFlag_IsGet_Armor_190_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_190_Head(), debug); } +void resetFlag_IsGet_Armor_190_Head(bool debug) { resetBool(flag_IsGet_Armor_190_Head(), debug); } bool getFlag_IsGet_Armor_191_Head(bool debug) { return getBool(flag_IsGet_Armor_191_Head(), debug); } void setFlag_IsGet_Armor_191_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_191_Head(), debug); } +void resetFlag_IsGet_Armor_191_Head(bool debug) { resetBool(flag_IsGet_Armor_191_Head(), debug); } bool getFlag_IsGet_Armor_192_Head(bool debug) { return getBool(flag_IsGet_Armor_192_Head(), debug); } void setFlag_IsGet_Armor_192_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_192_Head(), debug); } +void resetFlag_IsGet_Armor_192_Head(bool debug) { resetBool(flag_IsGet_Armor_192_Head(), debug); } bool getFlag_IsGet_Armor_193_Head(bool debug) { return getBool(flag_IsGet_Armor_193_Head(), debug); } void setFlag_IsGet_Armor_193_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_193_Head(), debug); } +void resetFlag_IsGet_Armor_193_Head(bool debug) { resetBool(flag_IsGet_Armor_193_Head(), debug); } bool getFlag_IsGet_Armor_194_Head(bool debug) { return getBool(flag_IsGet_Armor_194_Head(), debug); } void setFlag_IsGet_Armor_194_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_194_Head(), debug); } +void resetFlag_IsGet_Armor_194_Head(bool debug) { resetBool(flag_IsGet_Armor_194_Head(), debug); } bool getFlag_IsGet_Armor_195_Head(bool debug) { return getBool(flag_IsGet_Armor_195_Head(), debug); } void setFlag_IsGet_Armor_195_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_195_Head(), debug); } +void resetFlag_IsGet_Armor_195_Head(bool debug) { resetBool(flag_IsGet_Armor_195_Head(), debug); } bool getFlag_IsGet_Armor_196_Head(bool debug) { return getBool(flag_IsGet_Armor_196_Head(), debug); } void setFlag_IsGet_Armor_196_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_196_Head(), debug); } +void resetFlag_IsGet_Armor_196_Head(bool debug) { resetBool(flag_IsGet_Armor_196_Head(), debug); } bool getFlag_IsGet_Armor_197_Head(bool debug) { return getBool(flag_IsGet_Armor_197_Head(), debug); } void setFlag_IsGet_Armor_197_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_197_Head(), debug); } +void resetFlag_IsGet_Armor_197_Head(bool debug) { resetBool(flag_IsGet_Armor_197_Head(), debug); } bool getFlag_IsGet_Armor_198_Head(bool debug) { return getBool(flag_IsGet_Armor_198_Head(), debug); } void setFlag_IsGet_Armor_198_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_198_Head(), debug); } +void resetFlag_IsGet_Armor_198_Head(bool debug) { resetBool(flag_IsGet_Armor_198_Head(), debug); } bool getFlag_IsGet_Armor_199_Head(bool debug) { return getBool(flag_IsGet_Armor_199_Head(), debug); } void setFlag_IsGet_Armor_199_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_199_Head(), debug); } +void resetFlag_IsGet_Armor_199_Head(bool debug) { resetBool(flag_IsGet_Armor_199_Head(), debug); } bool getFlag_IsGet_Armor_200_Head(bool debug) { return getBool(flag_IsGet_Armor_200_Head(), debug); } void setFlag_IsGet_Armor_200_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_200_Head(), debug); } +void resetFlag_IsGet_Armor_200_Head(bool debug) { resetBool(flag_IsGet_Armor_200_Head(), debug); } bool getFlag_IsGet_Armor_200_Lower(bool debug) { return getBool(flag_IsGet_Armor_200_Lower(), debug); } void setFlag_IsGet_Armor_200_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_200_Lower(), debug); } +void resetFlag_IsGet_Armor_200_Lower(bool debug) { resetBool(flag_IsGet_Armor_200_Lower(), debug); } bool getFlag_IsGet_Armor_200_Upper(bool debug) { return getBool(flag_IsGet_Armor_200_Upper(), debug); } void setFlag_IsGet_Armor_200_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_200_Upper(), debug); } +void resetFlag_IsGet_Armor_200_Upper(bool debug) { resetBool(flag_IsGet_Armor_200_Upper(), debug); } bool getFlag_IsGet_Armor_201_Head(bool debug) { return getBool(flag_IsGet_Armor_201_Head(), debug); } void setFlag_IsGet_Armor_201_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_201_Head(), debug); } +void resetFlag_IsGet_Armor_201_Head(bool debug) { resetBool(flag_IsGet_Armor_201_Head(), debug); } bool getFlag_IsGet_Armor_201_Lower(bool debug) { return getBool(flag_IsGet_Armor_201_Lower(), debug); } void setFlag_IsGet_Armor_201_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_201_Lower(), debug); } +void resetFlag_IsGet_Armor_201_Lower(bool debug) { resetBool(flag_IsGet_Armor_201_Lower(), debug); } bool getFlag_IsGet_Armor_201_Upper(bool debug) { return getBool(flag_IsGet_Armor_201_Upper(), debug); } void setFlag_IsGet_Armor_201_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_201_Upper(), debug); } +void resetFlag_IsGet_Armor_201_Upper(bool debug) { resetBool(flag_IsGet_Armor_201_Upper(), debug); } bool getFlag_IsGet_Armor_202_Head(bool debug) { return getBool(flag_IsGet_Armor_202_Head(), debug); } void setFlag_IsGet_Armor_202_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_202_Head(), debug); } +void resetFlag_IsGet_Armor_202_Head(bool debug) { resetBool(flag_IsGet_Armor_202_Head(), debug); } bool getFlag_IsGet_Armor_202_Lower(bool debug) { return getBool(flag_IsGet_Armor_202_Lower(), debug); } void setFlag_IsGet_Armor_202_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_202_Lower(), debug); } +void resetFlag_IsGet_Armor_202_Lower(bool debug) { resetBool(flag_IsGet_Armor_202_Lower(), debug); } bool getFlag_IsGet_Armor_202_Upper(bool debug) { return getBool(flag_IsGet_Armor_202_Upper(), debug); } void setFlag_IsGet_Armor_202_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_202_Upper(), debug); } +void resetFlag_IsGet_Armor_202_Upper(bool debug) { resetBool(flag_IsGet_Armor_202_Upper(), debug); } bool getFlag_IsGet_Armor_203_Head(bool debug) { return getBool(flag_IsGet_Armor_203_Head(), debug); } void setFlag_IsGet_Armor_203_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_203_Head(), debug); } +void resetFlag_IsGet_Armor_203_Head(bool debug) { resetBool(flag_IsGet_Armor_203_Head(), debug); } bool getFlag_IsGet_Armor_203_Lower(bool debug) { return getBool(flag_IsGet_Armor_203_Lower(), debug); } void setFlag_IsGet_Armor_203_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_203_Lower(), debug); } +void resetFlag_IsGet_Armor_203_Lower(bool debug) { resetBool(flag_IsGet_Armor_203_Lower(), debug); } bool getFlag_IsGet_Armor_203_Upper(bool debug) { return getBool(flag_IsGet_Armor_203_Upper(), debug); } void setFlag_IsGet_Armor_203_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_203_Upper(), debug); } +void resetFlag_IsGet_Armor_203_Upper(bool debug) { resetBool(flag_IsGet_Armor_203_Upper(), debug); } bool getFlag_IsGet_Armor_204_Head(bool debug) { return getBool(flag_IsGet_Armor_204_Head(), debug); } void setFlag_IsGet_Armor_204_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_204_Head(), debug); } +void resetFlag_IsGet_Armor_204_Head(bool debug) { resetBool(flag_IsGet_Armor_204_Head(), debug); } bool getFlag_IsGet_Armor_204_Lower(bool debug) { return getBool(flag_IsGet_Armor_204_Lower(), debug); } void setFlag_IsGet_Armor_204_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_204_Lower(), debug); } +void resetFlag_IsGet_Armor_204_Lower(bool debug) { resetBool(flag_IsGet_Armor_204_Lower(), debug); } bool getFlag_IsGet_Armor_204_Upper(bool debug) { return getBool(flag_IsGet_Armor_204_Upper(), debug); } void setFlag_IsGet_Armor_204_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_204_Upper(), debug); } +void resetFlag_IsGet_Armor_204_Upper(bool debug) { resetBool(flag_IsGet_Armor_204_Upper(), debug); } bool getFlag_IsGet_Armor_205_Head(bool debug) { return getBool(flag_IsGet_Armor_205_Head(), debug); } void setFlag_IsGet_Armor_205_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_205_Head(), debug); } +void resetFlag_IsGet_Armor_205_Head(bool debug) { resetBool(flag_IsGet_Armor_205_Head(), debug); } bool getFlag_IsGet_Armor_205_Lower(bool debug) { return getBool(flag_IsGet_Armor_205_Lower(), debug); } void setFlag_IsGet_Armor_205_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_205_Lower(), debug); } +void resetFlag_IsGet_Armor_205_Lower(bool debug) { resetBool(flag_IsGet_Armor_205_Lower(), debug); } bool getFlag_IsGet_Armor_205_Upper(bool debug) { return getBool(flag_IsGet_Armor_205_Upper(), debug); } void setFlag_IsGet_Armor_205_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_205_Upper(), debug); } +void resetFlag_IsGet_Armor_205_Upper(bool debug) { resetBool(flag_IsGet_Armor_205_Upper(), debug); } bool getFlag_IsGet_Armor_206_Head(bool debug) { return getBool(flag_IsGet_Armor_206_Head(), debug); } void setFlag_IsGet_Armor_206_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_206_Head(), debug); } +void resetFlag_IsGet_Armor_206_Head(bool debug) { resetBool(flag_IsGet_Armor_206_Head(), debug); } bool getFlag_IsGet_Armor_206_Lower(bool debug) { return getBool(flag_IsGet_Armor_206_Lower(), debug); } void setFlag_IsGet_Armor_206_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_206_Lower(), debug); } +void resetFlag_IsGet_Armor_206_Lower(bool debug) { resetBool(flag_IsGet_Armor_206_Lower(), debug); } bool getFlag_IsGet_Armor_206_Upper(bool debug) { return getBool(flag_IsGet_Armor_206_Upper(), debug); } void setFlag_IsGet_Armor_206_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_206_Upper(), debug); } +void resetFlag_IsGet_Armor_206_Upper(bool debug) { resetBool(flag_IsGet_Armor_206_Upper(), debug); } bool getFlag_IsGet_Armor_207_Head(bool debug) { return getBool(flag_IsGet_Armor_207_Head(), debug); } void setFlag_IsGet_Armor_207_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_207_Head(), debug); } +void resetFlag_IsGet_Armor_207_Head(bool debug) { resetBool(flag_IsGet_Armor_207_Head(), debug); } bool getFlag_IsGet_Armor_207_Lower(bool debug) { return getBool(flag_IsGet_Armor_207_Lower(), debug); } void setFlag_IsGet_Armor_207_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_207_Lower(), debug); } +void resetFlag_IsGet_Armor_207_Lower(bool debug) { resetBool(flag_IsGet_Armor_207_Lower(), debug); } bool getFlag_IsGet_Armor_207_Upper(bool debug) { return getBool(flag_IsGet_Armor_207_Upper(), debug); } void setFlag_IsGet_Armor_207_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_207_Upper(), debug); } +void resetFlag_IsGet_Armor_207_Upper(bool debug) { resetBool(flag_IsGet_Armor_207_Upper(), debug); } bool getFlag_IsGet_Armor_208_Head(bool debug) { return getBool(flag_IsGet_Armor_208_Head(), debug); } void setFlag_IsGet_Armor_208_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_208_Head(), debug); } +void resetFlag_IsGet_Armor_208_Head(bool debug) { resetBool(flag_IsGet_Armor_208_Head(), debug); } bool getFlag_IsGet_Armor_208_Lower(bool debug) { return getBool(flag_IsGet_Armor_208_Lower(), debug); } void setFlag_IsGet_Armor_208_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_208_Lower(), debug); } +void resetFlag_IsGet_Armor_208_Lower(bool debug) { resetBool(flag_IsGet_Armor_208_Lower(), debug); } bool getFlag_IsGet_Armor_208_Upper(bool debug) { return getBool(flag_IsGet_Armor_208_Upper(), debug); } void setFlag_IsGet_Armor_208_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_208_Upper(), debug); } +void resetFlag_IsGet_Armor_208_Upper(bool debug) { resetBool(flag_IsGet_Armor_208_Upper(), debug); } bool getFlag_IsGet_Armor_209_Head(bool debug) { return getBool(flag_IsGet_Armor_209_Head(), debug); } void setFlag_IsGet_Armor_209_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_209_Head(), debug); } +void resetFlag_IsGet_Armor_209_Head(bool debug) { resetBool(flag_IsGet_Armor_209_Head(), debug); } bool getFlag_IsGet_Armor_209_Lower(bool debug) { return getBool(flag_IsGet_Armor_209_Lower(), debug); } void setFlag_IsGet_Armor_209_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_209_Lower(), debug); } +void resetFlag_IsGet_Armor_209_Lower(bool debug) { resetBool(flag_IsGet_Armor_209_Lower(), debug); } bool getFlag_IsGet_Armor_209_Upper(bool debug) { return getBool(flag_IsGet_Armor_209_Upper(), debug); } void setFlag_IsGet_Armor_209_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_209_Upper(), debug); } +void resetFlag_IsGet_Armor_209_Upper(bool debug) { resetBool(flag_IsGet_Armor_209_Upper(), debug); } bool getFlag_IsGet_Armor_210_Head(bool debug) { return getBool(flag_IsGet_Armor_210_Head(), debug); } void setFlag_IsGet_Armor_210_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_210_Head(), debug); } +void resetFlag_IsGet_Armor_210_Head(bool debug) { resetBool(flag_IsGet_Armor_210_Head(), debug); } bool getFlag_IsGet_Armor_210_Lower(bool debug) { return getBool(flag_IsGet_Armor_210_Lower(), debug); } void setFlag_IsGet_Armor_210_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_210_Lower(), debug); } +void resetFlag_IsGet_Armor_210_Lower(bool debug) { resetBool(flag_IsGet_Armor_210_Lower(), debug); } bool getFlag_IsGet_Armor_210_Upper(bool debug) { return getBool(flag_IsGet_Armor_210_Upper(), debug); } void setFlag_IsGet_Armor_210_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_210_Upper(), debug); } +void resetFlag_IsGet_Armor_210_Upper(bool debug) { resetBool(flag_IsGet_Armor_210_Upper(), debug); } bool getFlag_IsGet_Armor_211_Head(bool debug) { return getBool(flag_IsGet_Armor_211_Head(), debug); } void setFlag_IsGet_Armor_211_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_211_Head(), debug); } +void resetFlag_IsGet_Armor_211_Head(bool debug) { resetBool(flag_IsGet_Armor_211_Head(), debug); } bool getFlag_IsGet_Armor_211_Lower(bool debug) { return getBool(flag_IsGet_Armor_211_Lower(), debug); } void setFlag_IsGet_Armor_211_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_211_Lower(), debug); } +void resetFlag_IsGet_Armor_211_Lower(bool debug) { resetBool(flag_IsGet_Armor_211_Lower(), debug); } bool getFlag_IsGet_Armor_211_Upper(bool debug) { return getBool(flag_IsGet_Armor_211_Upper(), debug); } void setFlag_IsGet_Armor_211_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_211_Upper(), debug); } +void resetFlag_IsGet_Armor_211_Upper(bool debug) { resetBool(flag_IsGet_Armor_211_Upper(), debug); } bool getFlag_IsGet_Armor_212_Head(bool debug) { return getBool(flag_IsGet_Armor_212_Head(), debug); } void setFlag_IsGet_Armor_212_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_212_Head(), debug); } +void resetFlag_IsGet_Armor_212_Head(bool debug) { resetBool(flag_IsGet_Armor_212_Head(), debug); } bool getFlag_IsGet_Armor_212_Lower(bool debug) { return getBool(flag_IsGet_Armor_212_Lower(), debug); } void setFlag_IsGet_Armor_212_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_212_Lower(), debug); } +void resetFlag_IsGet_Armor_212_Lower(bool debug) { resetBool(flag_IsGet_Armor_212_Lower(), debug); } bool getFlag_IsGet_Armor_212_Upper(bool debug) { return getBool(flag_IsGet_Armor_212_Upper(), debug); } void setFlag_IsGet_Armor_212_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_212_Upper(), debug); } +void resetFlag_IsGet_Armor_212_Upper(bool debug) { resetBool(flag_IsGet_Armor_212_Upper(), debug); } bool getFlag_IsGet_Armor_213_Head(bool debug) { return getBool(flag_IsGet_Armor_213_Head(), debug); } void setFlag_IsGet_Armor_213_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_213_Head(), debug); } +void resetFlag_IsGet_Armor_213_Head(bool debug) { resetBool(flag_IsGet_Armor_213_Head(), debug); } bool getFlag_IsGet_Armor_213_Lower(bool debug) { return getBool(flag_IsGet_Armor_213_Lower(), debug); } void setFlag_IsGet_Armor_213_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_213_Lower(), debug); } +void resetFlag_IsGet_Armor_213_Lower(bool debug) { resetBool(flag_IsGet_Armor_213_Lower(), debug); } bool getFlag_IsGet_Armor_213_Upper(bool debug) { return getBool(flag_IsGet_Armor_213_Upper(), debug); } void setFlag_IsGet_Armor_213_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_213_Upper(), debug); } +void resetFlag_IsGet_Armor_213_Upper(bool debug) { resetBool(flag_IsGet_Armor_213_Upper(), debug); } bool getFlag_IsGet_Armor_214_Head(bool debug) { return getBool(flag_IsGet_Armor_214_Head(), debug); } void setFlag_IsGet_Armor_214_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_214_Head(), debug); } +void resetFlag_IsGet_Armor_214_Head(bool debug) { resetBool(flag_IsGet_Armor_214_Head(), debug); } bool getFlag_IsGet_Armor_214_Lower(bool debug) { return getBool(flag_IsGet_Armor_214_Lower(), debug); } void setFlag_IsGet_Armor_214_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_214_Lower(), debug); } +void resetFlag_IsGet_Armor_214_Lower(bool debug) { resetBool(flag_IsGet_Armor_214_Lower(), debug); } bool getFlag_IsGet_Armor_214_Upper(bool debug) { return getBool(flag_IsGet_Armor_214_Upper(), debug); } void setFlag_IsGet_Armor_214_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_214_Upper(), debug); } +void resetFlag_IsGet_Armor_214_Upper(bool debug) { resetBool(flag_IsGet_Armor_214_Upper(), debug); } bool getFlag_IsGet_Armor_215_Head(bool debug) { return getBool(flag_IsGet_Armor_215_Head(), debug); } void setFlag_IsGet_Armor_215_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_215_Head(), debug); } +void resetFlag_IsGet_Armor_215_Head(bool debug) { resetBool(flag_IsGet_Armor_215_Head(), debug); } bool getFlag_IsGet_Armor_215_Lower(bool debug) { return getBool(flag_IsGet_Armor_215_Lower(), debug); } void setFlag_IsGet_Armor_215_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_215_Lower(), debug); } +void resetFlag_IsGet_Armor_215_Lower(bool debug) { resetBool(flag_IsGet_Armor_215_Lower(), debug); } bool getFlag_IsGet_Armor_215_Upper(bool debug) { return getBool(flag_IsGet_Armor_215_Upper(), debug); } void setFlag_IsGet_Armor_215_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_215_Upper(), debug); } +void resetFlag_IsGet_Armor_215_Upper(bool debug) { resetBool(flag_IsGet_Armor_215_Upper(), debug); } bool getFlag_IsGet_Armor_216_Head(bool debug) { return getBool(flag_IsGet_Armor_216_Head(), debug); } void setFlag_IsGet_Armor_216_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_216_Head(), debug); } +void resetFlag_IsGet_Armor_216_Head(bool debug) { resetBool(flag_IsGet_Armor_216_Head(), debug); } bool getFlag_IsGet_Armor_216_Lower(bool debug) { return getBool(flag_IsGet_Armor_216_Lower(), debug); } void setFlag_IsGet_Armor_216_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_216_Lower(), debug); } +void resetFlag_IsGet_Armor_216_Lower(bool debug) { resetBool(flag_IsGet_Armor_216_Lower(), debug); } bool getFlag_IsGet_Armor_216_Upper(bool debug) { return getBool(flag_IsGet_Armor_216_Upper(), debug); } void setFlag_IsGet_Armor_216_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_216_Upper(), debug); } +void resetFlag_IsGet_Armor_216_Upper(bool debug) { resetBool(flag_IsGet_Armor_216_Upper(), debug); } bool getFlag_IsGet_Armor_217_Head(bool debug) { return getBool(flag_IsGet_Armor_217_Head(), debug); } void setFlag_IsGet_Armor_217_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_217_Head(), debug); } +void resetFlag_IsGet_Armor_217_Head(bool debug) { resetBool(flag_IsGet_Armor_217_Head(), debug); } bool getFlag_IsGet_Armor_217_Lower(bool debug) { return getBool(flag_IsGet_Armor_217_Lower(), debug); } void setFlag_IsGet_Armor_217_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_217_Lower(), debug); } +void resetFlag_IsGet_Armor_217_Lower(bool debug) { resetBool(flag_IsGet_Armor_217_Lower(), debug); } bool getFlag_IsGet_Armor_217_Upper(bool debug) { return getBool(flag_IsGet_Armor_217_Upper(), debug); } void setFlag_IsGet_Armor_217_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_217_Upper(), debug); } +void resetFlag_IsGet_Armor_217_Upper(bool debug) { resetBool(flag_IsGet_Armor_217_Upper(), debug); } bool getFlag_IsGet_Armor_218_Head(bool debug) { return getBool(flag_IsGet_Armor_218_Head(), debug); } void setFlag_IsGet_Armor_218_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_218_Head(), debug); } +void resetFlag_IsGet_Armor_218_Head(bool debug) { resetBool(flag_IsGet_Armor_218_Head(), debug); } bool getFlag_IsGet_Armor_218_Lower(bool debug) { return getBool(flag_IsGet_Armor_218_Lower(), debug); } void setFlag_IsGet_Armor_218_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_218_Lower(), debug); } +void resetFlag_IsGet_Armor_218_Lower(bool debug) { resetBool(flag_IsGet_Armor_218_Lower(), debug); } bool getFlag_IsGet_Armor_218_Upper(bool debug) { return getBool(flag_IsGet_Armor_218_Upper(), debug); } void setFlag_IsGet_Armor_218_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_218_Upper(), debug); } +void resetFlag_IsGet_Armor_218_Upper(bool debug) { resetBool(flag_IsGet_Armor_218_Upper(), debug); } bool getFlag_IsGet_Armor_219_Head(bool debug) { return getBool(flag_IsGet_Armor_219_Head(), debug); } void setFlag_IsGet_Armor_219_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_219_Head(), debug); } +void resetFlag_IsGet_Armor_219_Head(bool debug) { resetBool(flag_IsGet_Armor_219_Head(), debug); } bool getFlag_IsGet_Armor_219_Lower(bool debug) { return getBool(flag_IsGet_Armor_219_Lower(), debug); } void setFlag_IsGet_Armor_219_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_219_Lower(), debug); } +void resetFlag_IsGet_Armor_219_Lower(bool debug) { resetBool(flag_IsGet_Armor_219_Lower(), debug); } bool getFlag_IsGet_Armor_219_Upper(bool debug) { return getBool(flag_IsGet_Armor_219_Upper(), debug); } void setFlag_IsGet_Armor_219_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_219_Upper(), debug); } +void resetFlag_IsGet_Armor_219_Upper(bool debug) { resetBool(flag_IsGet_Armor_219_Upper(), debug); } bool getFlag_IsGet_Armor_220_Head(bool debug) { return getBool(flag_IsGet_Armor_220_Head(), debug); } void setFlag_IsGet_Armor_220_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_220_Head(), debug); } +void resetFlag_IsGet_Armor_220_Head(bool debug) { resetBool(flag_IsGet_Armor_220_Head(), debug); } bool getFlag_IsGet_Armor_221_Head(bool debug) { return getBool(flag_IsGet_Armor_221_Head(), debug); } void setFlag_IsGet_Armor_221_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_221_Head(), debug); } +void resetFlag_IsGet_Armor_221_Head(bool debug) { resetBool(flag_IsGet_Armor_221_Head(), debug); } bool getFlag_IsGet_Armor_222_Head(bool debug) { return getBool(flag_IsGet_Armor_222_Head(), debug); } void setFlag_IsGet_Armor_222_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_222_Head(), debug); } +void resetFlag_IsGet_Armor_222_Head(bool debug) { resetBool(flag_IsGet_Armor_222_Head(), debug); } bool getFlag_IsGet_Armor_223_Head(bool debug) { return getBool(flag_IsGet_Armor_223_Head(), debug); } void setFlag_IsGet_Armor_223_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_223_Head(), debug); } +void resetFlag_IsGet_Armor_223_Head(bool debug) { resetBool(flag_IsGet_Armor_223_Head(), debug); } bool getFlag_IsGet_Armor_224_Head(bool debug) { return getBool(flag_IsGet_Armor_224_Head(), debug); } void setFlag_IsGet_Armor_224_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_224_Head(), debug); } +void resetFlag_IsGet_Armor_224_Head(bool debug) { resetBool(flag_IsGet_Armor_224_Head(), debug); } bool getFlag_IsGet_Armor_225_Head(bool debug) { return getBool(flag_IsGet_Armor_225_Head(), debug); } void setFlag_IsGet_Armor_225_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_225_Head(), debug); } +void resetFlag_IsGet_Armor_225_Head(bool debug) { resetBool(flag_IsGet_Armor_225_Head(), debug); } bool getFlag_IsGet_Armor_225_Lower(bool debug) { return getBool(flag_IsGet_Armor_225_Lower(), debug); } void setFlag_IsGet_Armor_225_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_225_Lower(), debug); } +void resetFlag_IsGet_Armor_225_Lower(bool debug) { resetBool(flag_IsGet_Armor_225_Lower(), debug); } bool getFlag_IsGet_Armor_225_Upper(bool debug) { return getBool(flag_IsGet_Armor_225_Upper(), debug); } void setFlag_IsGet_Armor_225_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_225_Upper(), debug); } +void resetFlag_IsGet_Armor_225_Upper(bool debug) { resetBool(flag_IsGet_Armor_225_Upper(), debug); } bool getFlag_IsGet_Armor_226_Head(bool debug) { return getBool(flag_IsGet_Armor_226_Head(), debug); } void setFlag_IsGet_Armor_226_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_226_Head(), debug); } +void resetFlag_IsGet_Armor_226_Head(bool debug) { resetBool(flag_IsGet_Armor_226_Head(), debug); } bool getFlag_IsGet_Armor_226_Lower(bool debug) { return getBool(flag_IsGet_Armor_226_Lower(), debug); } void setFlag_IsGet_Armor_226_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_226_Lower(), debug); } +void resetFlag_IsGet_Armor_226_Lower(bool debug) { resetBool(flag_IsGet_Armor_226_Lower(), debug); } bool getFlag_IsGet_Armor_226_Upper(bool debug) { return getBool(flag_IsGet_Armor_226_Upper(), debug); } void setFlag_IsGet_Armor_226_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_226_Upper(), debug); } +void resetFlag_IsGet_Armor_226_Upper(bool debug) { resetBool(flag_IsGet_Armor_226_Upper(), debug); } bool getFlag_IsGet_Armor_227_Head(bool debug) { return getBool(flag_IsGet_Armor_227_Head(), debug); } void setFlag_IsGet_Armor_227_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_227_Head(), debug); } +void resetFlag_IsGet_Armor_227_Head(bool debug) { resetBool(flag_IsGet_Armor_227_Head(), debug); } bool getFlag_IsGet_Armor_227_Lower(bool debug) { return getBool(flag_IsGet_Armor_227_Lower(), debug); } void setFlag_IsGet_Armor_227_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_227_Lower(), debug); } +void resetFlag_IsGet_Armor_227_Lower(bool debug) { resetBool(flag_IsGet_Armor_227_Lower(), debug); } bool getFlag_IsGet_Armor_227_Upper(bool debug) { return getBool(flag_IsGet_Armor_227_Upper(), debug); } void setFlag_IsGet_Armor_227_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_227_Upper(), debug); } +void resetFlag_IsGet_Armor_227_Upper(bool debug) { resetBool(flag_IsGet_Armor_227_Upper(), debug); } bool getFlag_IsGet_Armor_228_Head(bool debug) { return getBool(flag_IsGet_Armor_228_Head(), debug); } void setFlag_IsGet_Armor_228_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_228_Head(), debug); } +void resetFlag_IsGet_Armor_228_Head(bool debug) { resetBool(flag_IsGet_Armor_228_Head(), debug); } bool getFlag_IsGet_Armor_228_Lower(bool debug) { return getBool(flag_IsGet_Armor_228_Lower(), debug); } void setFlag_IsGet_Armor_228_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_228_Lower(), debug); } +void resetFlag_IsGet_Armor_228_Lower(bool debug) { resetBool(flag_IsGet_Armor_228_Lower(), debug); } bool getFlag_IsGet_Armor_228_Upper(bool debug) { return getBool(flag_IsGet_Armor_228_Upper(), debug); } void setFlag_IsGet_Armor_228_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_228_Upper(), debug); } +void resetFlag_IsGet_Armor_228_Upper(bool debug) { resetBool(flag_IsGet_Armor_228_Upper(), debug); } bool getFlag_IsGet_Armor_229_Head(bool debug) { return getBool(flag_IsGet_Armor_229_Head(), debug); } void setFlag_IsGet_Armor_229_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_229_Head(), debug); } +void resetFlag_IsGet_Armor_229_Head(bool debug) { resetBool(flag_IsGet_Armor_229_Head(), debug); } bool getFlag_IsGet_Armor_229_Lower(bool debug) { return getBool(flag_IsGet_Armor_229_Lower(), debug); } void setFlag_IsGet_Armor_229_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_229_Lower(), debug); } +void resetFlag_IsGet_Armor_229_Lower(bool debug) { resetBool(flag_IsGet_Armor_229_Lower(), debug); } bool getFlag_IsGet_Armor_229_Upper(bool debug) { return getBool(flag_IsGet_Armor_229_Upper(), debug); } void setFlag_IsGet_Armor_229_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_229_Upper(), debug); } +void resetFlag_IsGet_Armor_229_Upper(bool debug) { resetBool(flag_IsGet_Armor_229_Upper(), debug); } bool getFlag_IsGet_Armor_230_Head(bool debug) { return getBool(flag_IsGet_Armor_230_Head(), debug); } void setFlag_IsGet_Armor_230_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_230_Head(), debug); } +void resetFlag_IsGet_Armor_230_Head(bool debug) { resetBool(flag_IsGet_Armor_230_Head(), debug); } bool getFlag_IsGet_Armor_230_Lower(bool debug) { return getBool(flag_IsGet_Armor_230_Lower(), debug); } void setFlag_IsGet_Armor_230_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_230_Lower(), debug); } +void resetFlag_IsGet_Armor_230_Lower(bool debug) { resetBool(flag_IsGet_Armor_230_Lower(), debug); } bool getFlag_IsGet_Armor_230_Upper(bool debug) { return getBool(flag_IsGet_Armor_230_Upper(), debug); } void setFlag_IsGet_Armor_230_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_230_Upper(), debug); } +void resetFlag_IsGet_Armor_230_Upper(bool debug) { resetBool(flag_IsGet_Armor_230_Upper(), debug); } bool getFlag_IsGet_Armor_231_Head(bool debug) { return getBool(flag_IsGet_Armor_231_Head(), debug); } void setFlag_IsGet_Armor_231_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_231_Head(), debug); } +void resetFlag_IsGet_Armor_231_Head(bool debug) { resetBool(flag_IsGet_Armor_231_Head(), debug); } bool getFlag_IsGet_Armor_231_Lower(bool debug) { return getBool(flag_IsGet_Armor_231_Lower(), debug); } void setFlag_IsGet_Armor_231_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_231_Lower(), debug); } +void resetFlag_IsGet_Armor_231_Lower(bool debug) { resetBool(flag_IsGet_Armor_231_Lower(), debug); } bool getFlag_IsGet_Armor_231_Upper(bool debug) { return getBool(flag_IsGet_Armor_231_Upper(), debug); } void setFlag_IsGet_Armor_231_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_231_Upper(), debug); } +void resetFlag_IsGet_Armor_231_Upper(bool debug) { resetBool(flag_IsGet_Armor_231_Upper(), debug); } bool getFlag_IsGet_Armor_232_Head(bool debug) { return getBool(flag_IsGet_Armor_232_Head(), debug); } void setFlag_IsGet_Armor_232_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_232_Head(), debug); } +void resetFlag_IsGet_Armor_232_Head(bool debug) { resetBool(flag_IsGet_Armor_232_Head(), debug); } bool getFlag_IsGet_Armor_232_Lower(bool debug) { return getBool(flag_IsGet_Armor_232_Lower(), debug); } void setFlag_IsGet_Armor_232_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_232_Lower(), debug); } +void resetFlag_IsGet_Armor_232_Lower(bool debug) { resetBool(flag_IsGet_Armor_232_Lower(), debug); } bool getFlag_IsGet_Armor_232_Upper(bool debug) { return getBool(flag_IsGet_Armor_232_Upper(), debug); } void setFlag_IsGet_Armor_232_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_232_Upper(), debug); } +void resetFlag_IsGet_Armor_232_Upper(bool debug) { resetBool(flag_IsGet_Armor_232_Upper(), debug); } bool getFlag_IsGet_Armor_233_Head(bool debug) { return getBool(flag_IsGet_Armor_233_Head(), debug); } void setFlag_IsGet_Armor_233_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_233_Head(), debug); } +void resetFlag_IsGet_Armor_233_Head(bool debug) { resetBool(flag_IsGet_Armor_233_Head(), debug); } bool getFlag_IsGet_Armor_233_Lower(bool debug) { return getBool(flag_IsGet_Armor_233_Lower(), debug); } void setFlag_IsGet_Armor_233_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_233_Lower(), debug); } +void resetFlag_IsGet_Armor_233_Lower(bool debug) { resetBool(flag_IsGet_Armor_233_Lower(), debug); } bool getFlag_IsGet_Armor_233_Upper(bool debug) { return getBool(flag_IsGet_Armor_233_Upper(), debug); } void setFlag_IsGet_Armor_233_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_233_Upper(), debug); } +void resetFlag_IsGet_Armor_233_Upper(bool debug) { resetBool(flag_IsGet_Armor_233_Upper(), debug); } bool getFlag_IsGet_Armor_234_Head(bool debug) { return getBool(flag_IsGet_Armor_234_Head(), debug); } void setFlag_IsGet_Armor_234_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_234_Head(), debug); } +void resetFlag_IsGet_Armor_234_Head(bool debug) { resetBool(flag_IsGet_Armor_234_Head(), debug); } bool getFlag_IsGet_Armor_234_Lower(bool debug) { return getBool(flag_IsGet_Armor_234_Lower(), debug); } void setFlag_IsGet_Armor_234_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_234_Lower(), debug); } +void resetFlag_IsGet_Armor_234_Lower(bool debug) { resetBool(flag_IsGet_Armor_234_Lower(), debug); } bool getFlag_IsGet_Armor_234_Upper(bool debug) { return getBool(flag_IsGet_Armor_234_Upper(), debug); } void setFlag_IsGet_Armor_234_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_234_Upper(), debug); } +void resetFlag_IsGet_Armor_234_Upper(bool debug) { resetBool(flag_IsGet_Armor_234_Upper(), debug); } bool getFlag_IsGet_Armor_500_Head(bool debug) { return getBool(flag_IsGet_Armor_500_Head(), debug); } void setFlag_IsGet_Armor_500_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_500_Head(), debug); } +void resetFlag_IsGet_Armor_500_Head(bool debug) { resetBool(flag_IsGet_Armor_500_Head(), debug); } bool getFlag_IsGet_Armor_500_Lower(bool debug) { return getBool(flag_IsGet_Armor_500_Lower(), debug); } void setFlag_IsGet_Armor_500_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_500_Lower(), debug); } +void resetFlag_IsGet_Armor_500_Lower(bool debug) { resetBool(flag_IsGet_Armor_500_Lower(), debug); } bool getFlag_IsGet_Armor_500_Upper(bool debug) { return getBool(flag_IsGet_Armor_500_Upper(), debug); } void setFlag_IsGet_Armor_500_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_500_Upper(), debug); } +void resetFlag_IsGet_Armor_500_Upper(bool debug) { resetBool(flag_IsGet_Armor_500_Upper(), debug); } bool getFlag_IsGet_Armor_501_Head(bool debug) { return getBool(flag_IsGet_Armor_501_Head(), debug); } void setFlag_IsGet_Armor_501_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_501_Head(), debug); } +void resetFlag_IsGet_Armor_501_Head(bool debug) { resetBool(flag_IsGet_Armor_501_Head(), debug); } bool getFlag_IsGet_Armor_501_Lower(bool debug) { return getBool(flag_IsGet_Armor_501_Lower(), debug); } void setFlag_IsGet_Armor_501_Lower(bool value, bool debug) { setBool(value, flag_IsGet_Armor_501_Lower(), debug); } +void resetFlag_IsGet_Armor_501_Lower(bool debug) { resetBool(flag_IsGet_Armor_501_Lower(), debug); } bool getFlag_IsGet_Armor_501_Upper(bool debug) { return getBool(flag_IsGet_Armor_501_Upper(), debug); } void setFlag_IsGet_Armor_501_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_501_Upper(), debug); } +void resetFlag_IsGet_Armor_501_Upper(bool debug) { resetBool(flag_IsGet_Armor_501_Upper(), debug); } bool getFlag_IsGet_Armor_502_Upper(bool debug) { return getBool(flag_IsGet_Armor_502_Upper(), debug); } void setFlag_IsGet_Armor_502_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_502_Upper(), debug); } +void resetFlag_IsGet_Armor_502_Upper(bool debug) { resetBool(flag_IsGet_Armor_502_Upper(), debug); } bool getFlag_IsGet_Armor_503_Head(bool debug) { return getBool(flag_IsGet_Armor_503_Head(), debug); } void setFlag_IsGet_Armor_503_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_503_Head(), debug); } +void resetFlag_IsGet_Armor_503_Head(bool debug) { resetBool(flag_IsGet_Armor_503_Head(), debug); } bool getFlag_IsGet_Armor_Default_Head(bool debug) { return getBool(flag_IsGet_Armor_Default_Head(), debug); } void setFlag_IsGet_Armor_Default_Head(bool value, bool debug) { setBool(value, flag_IsGet_Armor_Default_Head(), debug); } +void resetFlag_IsGet_Armor_Default_Head(bool debug) { resetBool(flag_IsGet_Armor_Default_Head(), debug); } bool getFlag_IsGet_Armor_Default_Upper(bool debug) { return getBool(flag_IsGet_Armor_Default_Upper(), debug); } void setFlag_IsGet_Armor_Default_Upper(bool value, bool debug) { setBool(value, flag_IsGet_Armor_Default_Upper(), debug); } +void resetFlag_IsGet_Armor_Default_Upper(bool debug) { resetBool(flag_IsGet_Armor_Default_Upper(), debug); } bool getFlag_IsGet_BeeHome(bool debug) { return getBool(flag_IsGet_BeeHome(), debug); } void setFlag_IsGet_BeeHome(bool value, bool debug) { setBool(value, flag_IsGet_BeeHome(), debug); } +void resetFlag_IsGet_BeeHome(bool debug) { resetBool(flag_IsGet_BeeHome(), debug); } bool getFlag_IsGet_BombArrow_A(bool debug) { return getBool(flag_IsGet_BombArrow_A(), debug); } void setFlag_IsGet_BombArrow_A(bool value, bool debug) { setBool(value, flag_IsGet_BombArrow_A(), debug); } +void resetFlag_IsGet_BombArrow_A(bool debug) { resetBool(flag_IsGet_BombArrow_A(), debug); } bool getFlag_IsGet_ElectricArrow(bool debug) { return getBool(flag_IsGet_ElectricArrow(), debug); } void setFlag_IsGet_ElectricArrow(bool value, bool debug) { setBool(value, flag_IsGet_ElectricArrow(), debug); } +void resetFlag_IsGet_ElectricArrow(bool debug) { resetBool(flag_IsGet_ElectricArrow(), debug); } bool getFlag_IsGet_FireArrow(bool debug) { return getBool(flag_IsGet_FireArrow(), debug); } void setFlag_IsGet_FireArrow(bool value, bool debug) { setBool(value, flag_IsGet_FireArrow(), debug); } +void resetFlag_IsGet_FireArrow(bool debug) { resetBool(flag_IsGet_FireArrow(), debug); } bool getFlag_IsGet_GameRomHorseReins_01(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_01(), debug); } void setFlag_IsGet_GameRomHorseReins_01(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_01(), debug); } +void resetFlag_IsGet_GameRomHorseReins_01(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_01(), debug); } bool getFlag_IsGet_GameRomHorseReins_02(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_02(), debug); } void setFlag_IsGet_GameRomHorseReins_02(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_02(), debug); } +void resetFlag_IsGet_GameRomHorseReins_02(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_02(), debug); } bool getFlag_IsGet_GameRomHorseReins_03(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_03(), debug); } void setFlag_IsGet_GameRomHorseReins_03(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_03(), debug); } +void resetFlag_IsGet_GameRomHorseReins_03(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_03(), debug); } bool getFlag_IsGet_GameRomHorseReins_04(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_04(), debug); } void setFlag_IsGet_GameRomHorseReins_04(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_04(), debug); } +void resetFlag_IsGet_GameRomHorseReins_04(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_04(), debug); } bool getFlag_IsGet_GameRomHorseReins_05(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_05(), debug); } void setFlag_IsGet_GameRomHorseReins_05(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_05(), debug); } +void resetFlag_IsGet_GameRomHorseReins_05(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_05(), debug); } bool getFlag_IsGet_GameRomHorseReins_10(bool debug) { return getBool(flag_IsGet_GameRomHorseReins_10(), debug); } void setFlag_IsGet_GameRomHorseReins_10(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseReins_10(), debug); } +void resetFlag_IsGet_GameRomHorseReins_10(bool debug) { resetBool(flag_IsGet_GameRomHorseReins_10(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_01(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_01(), debug); } void setFlag_IsGet_GameRomHorseSaddle_01(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_01(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_01(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_01(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_02(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_02(), debug); } void setFlag_IsGet_GameRomHorseSaddle_02(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_02(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_02(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_02(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_03(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_03(), debug); } void setFlag_IsGet_GameRomHorseSaddle_03(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_03(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_03(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_03(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_04(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_04(), debug); } void setFlag_IsGet_GameRomHorseSaddle_04(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_04(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_04(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_04(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_05(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_05(), debug); } void setFlag_IsGet_GameRomHorseSaddle_05(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_05(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_05(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_05(), debug); } bool getFlag_IsGet_GameRomHorseSaddle_10(bool debug) { return getBool(flag_IsGet_GameRomHorseSaddle_10(), debug); } void setFlag_IsGet_GameRomHorseSaddle_10(bool value, bool debug) { setBool(value, flag_IsGet_GameRomHorseSaddle_10(), debug); } +void resetFlag_IsGet_GameRomHorseSaddle_10(bool debug) { resetBool(flag_IsGet_GameRomHorseSaddle_10(), debug); } bool getFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug) { return getBool(flag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(), debug); } void setFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool value, bool debug) { setBool(value, flag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(), debug); } +void resetFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug) { resetBool(flag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(), debug); } bool getFlag_IsGet_IceArrow(bool debug) { return getBool(flag_IsGet_IceArrow(), debug); } void setFlag_IsGet_IceArrow(bool value, bool debug) { setBool(value, flag_IsGet_IceArrow(), debug); } +void resetFlag_IsGet_IceArrow(bool debug) { resetBool(flag_IsGet_IceArrow(), debug); } bool getFlag_IsGet_Item_Boiled_01(bool debug) { return getBool(flag_IsGet_Item_Boiled_01(), debug); } void setFlag_IsGet_Item_Boiled_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Boiled_01(), debug); } +void resetFlag_IsGet_Item_Boiled_01(bool debug) { resetBool(flag_IsGet_Item_Boiled_01(), debug); } bool getFlag_IsGet_Item_Chilled_01(bool debug) { return getBool(flag_IsGet_Item_Chilled_01(), debug); } void setFlag_IsGet_Item_Chilled_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_01(), debug); } +void resetFlag_IsGet_Item_Chilled_01(bool debug) { resetBool(flag_IsGet_Item_Chilled_01(), debug); } bool getFlag_IsGet_Item_Chilled_02(bool debug) { return getBool(flag_IsGet_Item_Chilled_02(), debug); } void setFlag_IsGet_Item_Chilled_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_02(), debug); } +void resetFlag_IsGet_Item_Chilled_02(bool debug) { resetBool(flag_IsGet_Item_Chilled_02(), debug); } bool getFlag_IsGet_Item_Chilled_03(bool debug) { return getBool(flag_IsGet_Item_Chilled_03(), debug); } void setFlag_IsGet_Item_Chilled_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_03(), debug); } +void resetFlag_IsGet_Item_Chilled_03(bool debug) { resetBool(flag_IsGet_Item_Chilled_03(), debug); } bool getFlag_IsGet_Item_Chilled_04(bool debug) { return getBool(flag_IsGet_Item_Chilled_04(), debug); } void setFlag_IsGet_Item_Chilled_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_04(), debug); } +void resetFlag_IsGet_Item_Chilled_04(bool debug) { resetBool(flag_IsGet_Item_Chilled_04(), debug); } bool getFlag_IsGet_Item_Chilled_05(bool debug) { return getBool(flag_IsGet_Item_Chilled_05(), debug); } void setFlag_IsGet_Item_Chilled_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_05(), debug); } +void resetFlag_IsGet_Item_Chilled_05(bool debug) { resetBool(flag_IsGet_Item_Chilled_05(), debug); } bool getFlag_IsGet_Item_Chilled_06(bool debug) { return getBool(flag_IsGet_Item_Chilled_06(), debug); } void setFlag_IsGet_Item_Chilled_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Chilled_06(), debug); } +void resetFlag_IsGet_Item_Chilled_06(bool debug) { resetBool(flag_IsGet_Item_Chilled_06(), debug); } bool getFlag_IsGet_Item_ChilledFish_01(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_01(), debug); } void setFlag_IsGet_Item_ChilledFish_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_01(), debug); } +void resetFlag_IsGet_Item_ChilledFish_01(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_01(), debug); } bool getFlag_IsGet_Item_ChilledFish_02(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_02(), debug); } void setFlag_IsGet_Item_ChilledFish_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_02(), debug); } +void resetFlag_IsGet_Item_ChilledFish_02(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_02(), debug); } bool getFlag_IsGet_Item_ChilledFish_03(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_03(), debug); } void setFlag_IsGet_Item_ChilledFish_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_03(), debug); } +void resetFlag_IsGet_Item_ChilledFish_03(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_03(), debug); } bool getFlag_IsGet_Item_ChilledFish_04(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_04(), debug); } void setFlag_IsGet_Item_ChilledFish_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_04(), debug); } +void resetFlag_IsGet_Item_ChilledFish_04(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_04(), debug); } bool getFlag_IsGet_Item_ChilledFish_05(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_05(), debug); } void setFlag_IsGet_Item_ChilledFish_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_05(), debug); } +void resetFlag_IsGet_Item_ChilledFish_05(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_05(), debug); } bool getFlag_IsGet_Item_ChilledFish_06(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_06(), debug); } void setFlag_IsGet_Item_ChilledFish_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_06(), debug); } +void resetFlag_IsGet_Item_ChilledFish_06(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_06(), debug); } bool getFlag_IsGet_Item_ChilledFish_07(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_07(), debug); } void setFlag_IsGet_Item_ChilledFish_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_07(), debug); } +void resetFlag_IsGet_Item_ChilledFish_07(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_07(), debug); } bool getFlag_IsGet_Item_ChilledFish_08(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_08(), debug); } void setFlag_IsGet_Item_ChilledFish_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_08(), debug); } +void resetFlag_IsGet_Item_ChilledFish_08(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_08(), debug); } bool getFlag_IsGet_Item_ChilledFish_09(bool debug) { return getBool(flag_IsGet_Item_ChilledFish_09(), debug); } void setFlag_IsGet_Item_ChilledFish_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_ChilledFish_09(), debug); } +void resetFlag_IsGet_Item_ChilledFish_09(bool debug) { resetBool(flag_IsGet_Item_ChilledFish_09(), debug); } bool getFlag_IsGet_Item_Cook_A_01(bool debug) { return getBool(flag_IsGet_Item_Cook_A_01(), debug); } void setFlag_IsGet_Item_Cook_A_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_01(), debug); } +void resetFlag_IsGet_Item_Cook_A_01(bool debug) { resetBool(flag_IsGet_Item_Cook_A_01(), debug); } bool getFlag_IsGet_Item_Cook_A_02(bool debug) { return getBool(flag_IsGet_Item_Cook_A_02(), debug); } void setFlag_IsGet_Item_Cook_A_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_02(), debug); } +void resetFlag_IsGet_Item_Cook_A_02(bool debug) { resetBool(flag_IsGet_Item_Cook_A_02(), debug); } bool getFlag_IsGet_Item_Cook_A_03(bool debug) { return getBool(flag_IsGet_Item_Cook_A_03(), debug); } void setFlag_IsGet_Item_Cook_A_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_03(), debug); } +void resetFlag_IsGet_Item_Cook_A_03(bool debug) { resetBool(flag_IsGet_Item_Cook_A_03(), debug); } bool getFlag_IsGet_Item_Cook_A_04(bool debug) { return getBool(flag_IsGet_Item_Cook_A_04(), debug); } void setFlag_IsGet_Item_Cook_A_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_04(), debug); } +void resetFlag_IsGet_Item_Cook_A_04(bool debug) { resetBool(flag_IsGet_Item_Cook_A_04(), debug); } bool getFlag_IsGet_Item_Cook_A_05(bool debug) { return getBool(flag_IsGet_Item_Cook_A_05(), debug); } void setFlag_IsGet_Item_Cook_A_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_05(), debug); } +void resetFlag_IsGet_Item_Cook_A_05(bool debug) { resetBool(flag_IsGet_Item_Cook_A_05(), debug); } bool getFlag_IsGet_Item_Cook_A_07(bool debug) { return getBool(flag_IsGet_Item_Cook_A_07(), debug); } void setFlag_IsGet_Item_Cook_A_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_07(), debug); } +void resetFlag_IsGet_Item_Cook_A_07(bool debug) { resetBool(flag_IsGet_Item_Cook_A_07(), debug); } bool getFlag_IsGet_Item_Cook_A_08(bool debug) { return getBool(flag_IsGet_Item_Cook_A_08(), debug); } void setFlag_IsGet_Item_Cook_A_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_08(), debug); } +void resetFlag_IsGet_Item_Cook_A_08(bool debug) { resetBool(flag_IsGet_Item_Cook_A_08(), debug); } bool getFlag_IsGet_Item_Cook_A_09(bool debug) { return getBool(flag_IsGet_Item_Cook_A_09(), debug); } void setFlag_IsGet_Item_Cook_A_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_09(), debug); } +void resetFlag_IsGet_Item_Cook_A_09(bool debug) { resetBool(flag_IsGet_Item_Cook_A_09(), debug); } bool getFlag_IsGet_Item_Cook_A_10(bool debug) { return getBool(flag_IsGet_Item_Cook_A_10(), debug); } void setFlag_IsGet_Item_Cook_A_10(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_10(), debug); } +void resetFlag_IsGet_Item_Cook_A_10(bool debug) { resetBool(flag_IsGet_Item_Cook_A_10(), debug); } bool getFlag_IsGet_Item_Cook_A_11(bool debug) { return getBool(flag_IsGet_Item_Cook_A_11(), debug); } void setFlag_IsGet_Item_Cook_A_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_11(), debug); } +void resetFlag_IsGet_Item_Cook_A_11(bool debug) { resetBool(flag_IsGet_Item_Cook_A_11(), debug); } bool getFlag_IsGet_Item_Cook_A_12(bool debug) { return getBool(flag_IsGet_Item_Cook_A_12(), debug); } void setFlag_IsGet_Item_Cook_A_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_12(), debug); } +void resetFlag_IsGet_Item_Cook_A_12(bool debug) { resetBool(flag_IsGet_Item_Cook_A_12(), debug); } bool getFlag_IsGet_Item_Cook_A_13(bool debug) { return getBool(flag_IsGet_Item_Cook_A_13(), debug); } void setFlag_IsGet_Item_Cook_A_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_13(), debug); } +void resetFlag_IsGet_Item_Cook_A_13(bool debug) { resetBool(flag_IsGet_Item_Cook_A_13(), debug); } bool getFlag_IsGet_Item_Cook_A_14(bool debug) { return getBool(flag_IsGet_Item_Cook_A_14(), debug); } void setFlag_IsGet_Item_Cook_A_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_A_14(), debug); } +void resetFlag_IsGet_Item_Cook_A_14(bool debug) { resetBool(flag_IsGet_Item_Cook_A_14(), debug); } bool getFlag_IsGet_Item_Cook_B_01(bool debug) { return getBool(flag_IsGet_Item_Cook_B_01(), debug); } void setFlag_IsGet_Item_Cook_B_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_01(), debug); } +void resetFlag_IsGet_Item_Cook_B_01(bool debug) { resetBool(flag_IsGet_Item_Cook_B_01(), debug); } bool getFlag_IsGet_Item_Cook_B_02(bool debug) { return getBool(flag_IsGet_Item_Cook_B_02(), debug); } void setFlag_IsGet_Item_Cook_B_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_02(), debug); } +void resetFlag_IsGet_Item_Cook_B_02(bool debug) { resetBool(flag_IsGet_Item_Cook_B_02(), debug); } bool getFlag_IsGet_Item_Cook_B_03(bool debug) { return getBool(flag_IsGet_Item_Cook_B_03(), debug); } void setFlag_IsGet_Item_Cook_B_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_03(), debug); } +void resetFlag_IsGet_Item_Cook_B_03(bool debug) { resetBool(flag_IsGet_Item_Cook_B_03(), debug); } bool getFlag_IsGet_Item_Cook_B_04(bool debug) { return getBool(flag_IsGet_Item_Cook_B_04(), debug); } void setFlag_IsGet_Item_Cook_B_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_04(), debug); } +void resetFlag_IsGet_Item_Cook_B_04(bool debug) { resetBool(flag_IsGet_Item_Cook_B_04(), debug); } bool getFlag_IsGet_Item_Cook_B_05(bool debug) { return getBool(flag_IsGet_Item_Cook_B_05(), debug); } void setFlag_IsGet_Item_Cook_B_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_05(), debug); } +void resetFlag_IsGet_Item_Cook_B_05(bool debug) { resetBool(flag_IsGet_Item_Cook_B_05(), debug); } bool getFlag_IsGet_Item_Cook_B_06(bool debug) { return getBool(flag_IsGet_Item_Cook_B_06(), debug); } void setFlag_IsGet_Item_Cook_B_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_06(), debug); } +void resetFlag_IsGet_Item_Cook_B_06(bool debug) { resetBool(flag_IsGet_Item_Cook_B_06(), debug); } bool getFlag_IsGet_Item_Cook_B_11(bool debug) { return getBool(flag_IsGet_Item_Cook_B_11(), debug); } void setFlag_IsGet_Item_Cook_B_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_11(), debug); } +void resetFlag_IsGet_Item_Cook_B_11(bool debug) { resetBool(flag_IsGet_Item_Cook_B_11(), debug); } bool getFlag_IsGet_Item_Cook_B_12(bool debug) { return getBool(flag_IsGet_Item_Cook_B_12(), debug); } void setFlag_IsGet_Item_Cook_B_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_12(), debug); } +void resetFlag_IsGet_Item_Cook_B_12(bool debug) { resetBool(flag_IsGet_Item_Cook_B_12(), debug); } bool getFlag_IsGet_Item_Cook_B_13(bool debug) { return getBool(flag_IsGet_Item_Cook_B_13(), debug); } void setFlag_IsGet_Item_Cook_B_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_13(), debug); } +void resetFlag_IsGet_Item_Cook_B_13(bool debug) { resetBool(flag_IsGet_Item_Cook_B_13(), debug); } bool getFlag_IsGet_Item_Cook_B_14(bool debug) { return getBool(flag_IsGet_Item_Cook_B_14(), debug); } void setFlag_IsGet_Item_Cook_B_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_14(), debug); } +void resetFlag_IsGet_Item_Cook_B_14(bool debug) { resetBool(flag_IsGet_Item_Cook_B_14(), debug); } bool getFlag_IsGet_Item_Cook_B_15(bool debug) { return getBool(flag_IsGet_Item_Cook_B_15(), debug); } void setFlag_IsGet_Item_Cook_B_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_15(), debug); } +void resetFlag_IsGet_Item_Cook_B_15(bool debug) { resetBool(flag_IsGet_Item_Cook_B_15(), debug); } bool getFlag_IsGet_Item_Cook_B_16(bool debug) { return getBool(flag_IsGet_Item_Cook_B_16(), debug); } void setFlag_IsGet_Item_Cook_B_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_16(), debug); } +void resetFlag_IsGet_Item_Cook_B_16(bool debug) { resetBool(flag_IsGet_Item_Cook_B_16(), debug); } bool getFlag_IsGet_Item_Cook_B_17(bool debug) { return getBool(flag_IsGet_Item_Cook_B_17(), debug); } void setFlag_IsGet_Item_Cook_B_17(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_17(), debug); } +void resetFlag_IsGet_Item_Cook_B_17(bool debug) { resetBool(flag_IsGet_Item_Cook_B_17(), debug); } bool getFlag_IsGet_Item_Cook_B_18(bool debug) { return getBool(flag_IsGet_Item_Cook_B_18(), debug); } void setFlag_IsGet_Item_Cook_B_18(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_18(), debug); } +void resetFlag_IsGet_Item_Cook_B_18(bool debug) { resetBool(flag_IsGet_Item_Cook_B_18(), debug); } bool getFlag_IsGet_Item_Cook_B_19(bool debug) { return getBool(flag_IsGet_Item_Cook_B_19(), debug); } void setFlag_IsGet_Item_Cook_B_19(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_19(), debug); } +void resetFlag_IsGet_Item_Cook_B_19(bool debug) { resetBool(flag_IsGet_Item_Cook_B_19(), debug); } bool getFlag_IsGet_Item_Cook_B_20(bool debug) { return getBool(flag_IsGet_Item_Cook_B_20(), debug); } void setFlag_IsGet_Item_Cook_B_20(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_20(), debug); } +void resetFlag_IsGet_Item_Cook_B_20(bool debug) { resetBool(flag_IsGet_Item_Cook_B_20(), debug); } bool getFlag_IsGet_Item_Cook_B_21(bool debug) { return getBool(flag_IsGet_Item_Cook_B_21(), debug); } void setFlag_IsGet_Item_Cook_B_21(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_21(), debug); } +void resetFlag_IsGet_Item_Cook_B_21(bool debug) { resetBool(flag_IsGet_Item_Cook_B_21(), debug); } bool getFlag_IsGet_Item_Cook_B_22(bool debug) { return getBool(flag_IsGet_Item_Cook_B_22(), debug); } void setFlag_IsGet_Item_Cook_B_22(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_22(), debug); } +void resetFlag_IsGet_Item_Cook_B_22(bool debug) { resetBool(flag_IsGet_Item_Cook_B_22(), debug); } bool getFlag_IsGet_Item_Cook_B_23(bool debug) { return getBool(flag_IsGet_Item_Cook_B_23(), debug); } void setFlag_IsGet_Item_Cook_B_23(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_B_23(), debug); } +void resetFlag_IsGet_Item_Cook_B_23(bool debug) { resetBool(flag_IsGet_Item_Cook_B_23(), debug); } bool getFlag_IsGet_Item_Cook_C_01(bool debug) { return getBool(flag_IsGet_Item_Cook_C_01(), debug); } void setFlag_IsGet_Item_Cook_C_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_01(), debug); } +void resetFlag_IsGet_Item_Cook_C_01(bool debug) { resetBool(flag_IsGet_Item_Cook_C_01(), debug); } bool getFlag_IsGet_Item_Cook_C_02(bool debug) { return getBool(flag_IsGet_Item_Cook_C_02(), debug); } void setFlag_IsGet_Item_Cook_C_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_02(), debug); } +void resetFlag_IsGet_Item_Cook_C_02(bool debug) { resetBool(flag_IsGet_Item_Cook_C_02(), debug); } bool getFlag_IsGet_Item_Cook_C_05(bool debug) { return getBool(flag_IsGet_Item_Cook_C_05(), debug); } void setFlag_IsGet_Item_Cook_C_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_05(), debug); } +void resetFlag_IsGet_Item_Cook_C_05(bool debug) { resetBool(flag_IsGet_Item_Cook_C_05(), debug); } bool getFlag_IsGet_Item_Cook_C_06(bool debug) { return getBool(flag_IsGet_Item_Cook_C_06(), debug); } void setFlag_IsGet_Item_Cook_C_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_06(), debug); } +void resetFlag_IsGet_Item_Cook_C_06(bool debug) { resetBool(flag_IsGet_Item_Cook_C_06(), debug); } bool getFlag_IsGet_Item_Cook_C_07(bool debug) { return getBool(flag_IsGet_Item_Cook_C_07(), debug); } void setFlag_IsGet_Item_Cook_C_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_07(), debug); } +void resetFlag_IsGet_Item_Cook_C_07(bool debug) { resetBool(flag_IsGet_Item_Cook_C_07(), debug); } bool getFlag_IsGet_Item_Cook_C_08(bool debug) { return getBool(flag_IsGet_Item_Cook_C_08(), debug); } void setFlag_IsGet_Item_Cook_C_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_08(), debug); } +void resetFlag_IsGet_Item_Cook_C_08(bool debug) { resetBool(flag_IsGet_Item_Cook_C_08(), debug); } bool getFlag_IsGet_Item_Cook_C_11(bool debug) { return getBool(flag_IsGet_Item_Cook_C_11(), debug); } void setFlag_IsGet_Item_Cook_C_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_11(), debug); } +void resetFlag_IsGet_Item_Cook_C_11(bool debug) { resetBool(flag_IsGet_Item_Cook_C_11(), debug); } bool getFlag_IsGet_Item_Cook_C_12(bool debug) { return getBool(flag_IsGet_Item_Cook_C_12(), debug); } void setFlag_IsGet_Item_Cook_C_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_12(), debug); } +void resetFlag_IsGet_Item_Cook_C_12(bool debug) { resetBool(flag_IsGet_Item_Cook_C_12(), debug); } bool getFlag_IsGet_Item_Cook_C_13(bool debug) { return getBool(flag_IsGet_Item_Cook_C_13(), debug); } void setFlag_IsGet_Item_Cook_C_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_13(), debug); } +void resetFlag_IsGet_Item_Cook_C_13(bool debug) { resetBool(flag_IsGet_Item_Cook_C_13(), debug); } bool getFlag_IsGet_Item_Cook_C_14(bool debug) { return getBool(flag_IsGet_Item_Cook_C_14(), debug); } void setFlag_IsGet_Item_Cook_C_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_14(), debug); } +void resetFlag_IsGet_Item_Cook_C_14(bool debug) { resetBool(flag_IsGet_Item_Cook_C_14(), debug); } bool getFlag_IsGet_Item_Cook_C_15(bool debug) { return getBool(flag_IsGet_Item_Cook_C_15(), debug); } void setFlag_IsGet_Item_Cook_C_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_15(), debug); } +void resetFlag_IsGet_Item_Cook_C_15(bool debug) { resetBool(flag_IsGet_Item_Cook_C_15(), debug); } bool getFlag_IsGet_Item_Cook_C_16(bool debug) { return getBool(flag_IsGet_Item_Cook_C_16(), debug); } void setFlag_IsGet_Item_Cook_C_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_16(), debug); } +void resetFlag_IsGet_Item_Cook_C_16(bool debug) { resetBool(flag_IsGet_Item_Cook_C_16(), debug); } bool getFlag_IsGet_Item_Cook_C_17(bool debug) { return getBool(flag_IsGet_Item_Cook_C_17(), debug); } void setFlag_IsGet_Item_Cook_C_17(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_17(), debug); } +void resetFlag_IsGet_Item_Cook_C_17(bool debug) { resetBool(flag_IsGet_Item_Cook_C_17(), debug); } bool getFlag_IsGet_Item_Cook_C_17_00(bool debug) { return getBool(flag_IsGet_Item_Cook_C_17_00(), debug); } void setFlag_IsGet_Item_Cook_C_17_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_C_17_00(), debug); } +void resetFlag_IsGet_Item_Cook_C_17_00(bool debug) { resetBool(flag_IsGet_Item_Cook_C_17_00(), debug); } bool getFlag_IsGet_Item_Cook_D_01(bool debug) { return getBool(flag_IsGet_Item_Cook_D_01(), debug); } void setFlag_IsGet_Item_Cook_D_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_01(), debug); } +void resetFlag_IsGet_Item_Cook_D_01(bool debug) { resetBool(flag_IsGet_Item_Cook_D_01(), debug); } bool getFlag_IsGet_Item_Cook_D_02(bool debug) { return getBool(flag_IsGet_Item_Cook_D_02(), debug); } void setFlag_IsGet_Item_Cook_D_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_02(), debug); } +void resetFlag_IsGet_Item_Cook_D_02(bool debug) { resetBool(flag_IsGet_Item_Cook_D_02(), debug); } bool getFlag_IsGet_Item_Cook_D_03(bool debug) { return getBool(flag_IsGet_Item_Cook_D_03(), debug); } void setFlag_IsGet_Item_Cook_D_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_03(), debug); } +void resetFlag_IsGet_Item_Cook_D_03(bool debug) { resetBool(flag_IsGet_Item_Cook_D_03(), debug); } bool getFlag_IsGet_Item_Cook_D_04(bool debug) { return getBool(flag_IsGet_Item_Cook_D_04(), debug); } void setFlag_IsGet_Item_Cook_D_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_04(), debug); } +void resetFlag_IsGet_Item_Cook_D_04(bool debug) { resetBool(flag_IsGet_Item_Cook_D_04(), debug); } bool getFlag_IsGet_Item_Cook_D_05(bool debug) { return getBool(flag_IsGet_Item_Cook_D_05(), debug); } void setFlag_IsGet_Item_Cook_D_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_05(), debug); } +void resetFlag_IsGet_Item_Cook_D_05(bool debug) { resetBool(flag_IsGet_Item_Cook_D_05(), debug); } bool getFlag_IsGet_Item_Cook_D_06(bool debug) { return getBool(flag_IsGet_Item_Cook_D_06(), debug); } void setFlag_IsGet_Item_Cook_D_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_06(), debug); } +void resetFlag_IsGet_Item_Cook_D_06(bool debug) { resetBool(flag_IsGet_Item_Cook_D_06(), debug); } bool getFlag_IsGet_Item_Cook_D_07(bool debug) { return getBool(flag_IsGet_Item_Cook_D_07(), debug); } void setFlag_IsGet_Item_Cook_D_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_07(), debug); } +void resetFlag_IsGet_Item_Cook_D_07(bool debug) { resetBool(flag_IsGet_Item_Cook_D_07(), debug); } bool getFlag_IsGet_Item_Cook_D_08(bool debug) { return getBool(flag_IsGet_Item_Cook_D_08(), debug); } void setFlag_IsGet_Item_Cook_D_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_08(), debug); } +void resetFlag_IsGet_Item_Cook_D_08(bool debug) { resetBool(flag_IsGet_Item_Cook_D_08(), debug); } bool getFlag_IsGet_Item_Cook_D_09(bool debug) { return getBool(flag_IsGet_Item_Cook_D_09(), debug); } void setFlag_IsGet_Item_Cook_D_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_09(), debug); } +void resetFlag_IsGet_Item_Cook_D_09(bool debug) { resetBool(flag_IsGet_Item_Cook_D_09(), debug); } bool getFlag_IsGet_Item_Cook_D_10(bool debug) { return getBool(flag_IsGet_Item_Cook_D_10(), debug); } void setFlag_IsGet_Item_Cook_D_10(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_D_10(), debug); } +void resetFlag_IsGet_Item_Cook_D_10(bool debug) { resetBool(flag_IsGet_Item_Cook_D_10(), debug); } bool getFlag_IsGet_Item_Cook_E_01(bool debug) { return getBool(flag_IsGet_Item_Cook_E_01(), debug); } void setFlag_IsGet_Item_Cook_E_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_E_01(), debug); } +void resetFlag_IsGet_Item_Cook_E_01(bool debug) { resetBool(flag_IsGet_Item_Cook_E_01(), debug); } bool getFlag_IsGet_Item_Cook_E_02(bool debug) { return getBool(flag_IsGet_Item_Cook_E_02(), debug); } void setFlag_IsGet_Item_Cook_E_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_E_02(), debug); } +void resetFlag_IsGet_Item_Cook_E_02(bool debug) { resetBool(flag_IsGet_Item_Cook_E_02(), debug); } bool getFlag_IsGet_Item_Cook_E_03(bool debug) { return getBool(flag_IsGet_Item_Cook_E_03(), debug); } void setFlag_IsGet_Item_Cook_E_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_E_03(), debug); } +void resetFlag_IsGet_Item_Cook_E_03(bool debug) { resetBool(flag_IsGet_Item_Cook_E_03(), debug); } bool getFlag_IsGet_Item_Cook_E_04(bool debug) { return getBool(flag_IsGet_Item_Cook_E_04(), debug); } void setFlag_IsGet_Item_Cook_E_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_E_04(), debug); } +void resetFlag_IsGet_Item_Cook_E_04(bool debug) { resetBool(flag_IsGet_Item_Cook_E_04(), debug); } bool getFlag_IsGet_Item_Cook_F_01(bool debug) { return getBool(flag_IsGet_Item_Cook_F_01(), debug); } void setFlag_IsGet_Item_Cook_F_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_F_01(), debug); } +void resetFlag_IsGet_Item_Cook_F_01(bool debug) { resetBool(flag_IsGet_Item_Cook_F_01(), debug); } bool getFlag_IsGet_Item_Cook_F_02(bool debug) { return getBool(flag_IsGet_Item_Cook_F_02(), debug); } void setFlag_IsGet_Item_Cook_F_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_F_02(), debug); } +void resetFlag_IsGet_Item_Cook_F_02(bool debug) { resetBool(flag_IsGet_Item_Cook_F_02(), debug); } bool getFlag_IsGet_Item_Cook_F_03(bool debug) { return getBool(flag_IsGet_Item_Cook_F_03(), debug); } void setFlag_IsGet_Item_Cook_F_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_F_03(), debug); } +void resetFlag_IsGet_Item_Cook_F_03(bool debug) { resetBool(flag_IsGet_Item_Cook_F_03(), debug); } bool getFlag_IsGet_Item_Cook_F_04(bool debug) { return getBool(flag_IsGet_Item_Cook_F_04(), debug); } void setFlag_IsGet_Item_Cook_F_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_F_04(), debug); } +void resetFlag_IsGet_Item_Cook_F_04(bool debug) { resetBool(flag_IsGet_Item_Cook_F_04(), debug); } bool getFlag_IsGet_Item_Cook_G_02(bool debug) { return getBool(flag_IsGet_Item_Cook_G_02(), debug); } void setFlag_IsGet_Item_Cook_G_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_02(), debug); } +void resetFlag_IsGet_Item_Cook_G_02(bool debug) { resetBool(flag_IsGet_Item_Cook_G_02(), debug); } bool getFlag_IsGet_Item_Cook_G_03(bool debug) { return getBool(flag_IsGet_Item_Cook_G_03(), debug); } void setFlag_IsGet_Item_Cook_G_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_03(), debug); } +void resetFlag_IsGet_Item_Cook_G_03(bool debug) { resetBool(flag_IsGet_Item_Cook_G_03(), debug); } bool getFlag_IsGet_Item_Cook_G_04(bool debug) { return getBool(flag_IsGet_Item_Cook_G_04(), debug); } void setFlag_IsGet_Item_Cook_G_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_04(), debug); } +void resetFlag_IsGet_Item_Cook_G_04(bool debug) { resetBool(flag_IsGet_Item_Cook_G_04(), debug); } bool getFlag_IsGet_Item_Cook_G_05(bool debug) { return getBool(flag_IsGet_Item_Cook_G_05(), debug); } void setFlag_IsGet_Item_Cook_G_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_05(), debug); } +void resetFlag_IsGet_Item_Cook_G_05(bool debug) { resetBool(flag_IsGet_Item_Cook_G_05(), debug); } bool getFlag_IsGet_Item_Cook_G_06(bool debug) { return getBool(flag_IsGet_Item_Cook_G_06(), debug); } void setFlag_IsGet_Item_Cook_G_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_06(), debug); } +void resetFlag_IsGet_Item_Cook_G_06(bool debug) { resetBool(flag_IsGet_Item_Cook_G_06(), debug); } bool getFlag_IsGet_Item_Cook_G_07(bool debug) { return getBool(flag_IsGet_Item_Cook_G_07(), debug); } void setFlag_IsGet_Item_Cook_G_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_07(), debug); } +void resetFlag_IsGet_Item_Cook_G_07(bool debug) { resetBool(flag_IsGet_Item_Cook_G_07(), debug); } bool getFlag_IsGet_Item_Cook_G_08(bool debug) { return getBool(flag_IsGet_Item_Cook_G_08(), debug); } void setFlag_IsGet_Item_Cook_G_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_08(), debug); } +void resetFlag_IsGet_Item_Cook_G_08(bool debug) { resetBool(flag_IsGet_Item_Cook_G_08(), debug); } bool getFlag_IsGet_Item_Cook_G_09(bool debug) { return getBool(flag_IsGet_Item_Cook_G_09(), debug); } void setFlag_IsGet_Item_Cook_G_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_09(), debug); } +void resetFlag_IsGet_Item_Cook_G_09(bool debug) { resetBool(flag_IsGet_Item_Cook_G_09(), debug); } bool getFlag_IsGet_Item_Cook_G_10(bool debug) { return getBool(flag_IsGet_Item_Cook_G_10(), debug); } void setFlag_IsGet_Item_Cook_G_10(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_10(), debug); } +void resetFlag_IsGet_Item_Cook_G_10(bool debug) { resetBool(flag_IsGet_Item_Cook_G_10(), debug); } bool getFlag_IsGet_Item_Cook_G_11(bool debug) { return getBool(flag_IsGet_Item_Cook_G_11(), debug); } void setFlag_IsGet_Item_Cook_G_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_11(), debug); } +void resetFlag_IsGet_Item_Cook_G_11(bool debug) { resetBool(flag_IsGet_Item_Cook_G_11(), debug); } bool getFlag_IsGet_Item_Cook_G_12(bool debug) { return getBool(flag_IsGet_Item_Cook_G_12(), debug); } void setFlag_IsGet_Item_Cook_G_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_12(), debug); } +void resetFlag_IsGet_Item_Cook_G_12(bool debug) { resetBool(flag_IsGet_Item_Cook_G_12(), debug); } bool getFlag_IsGet_Item_Cook_G_13(bool debug) { return getBool(flag_IsGet_Item_Cook_G_13(), debug); } void setFlag_IsGet_Item_Cook_G_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_13(), debug); } +void resetFlag_IsGet_Item_Cook_G_13(bool debug) { resetBool(flag_IsGet_Item_Cook_G_13(), debug); } bool getFlag_IsGet_Item_Cook_G_14(bool debug) { return getBool(flag_IsGet_Item_Cook_G_14(), debug); } void setFlag_IsGet_Item_Cook_G_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_14(), debug); } +void resetFlag_IsGet_Item_Cook_G_14(bool debug) { resetBool(flag_IsGet_Item_Cook_G_14(), debug); } bool getFlag_IsGet_Item_Cook_G_15(bool debug) { return getBool(flag_IsGet_Item_Cook_G_15(), debug); } void setFlag_IsGet_Item_Cook_G_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_15(), debug); } +void resetFlag_IsGet_Item_Cook_G_15(bool debug) { resetBool(flag_IsGet_Item_Cook_G_15(), debug); } bool getFlag_IsGet_Item_Cook_G_16(bool debug) { return getBool(flag_IsGet_Item_Cook_G_16(), debug); } void setFlag_IsGet_Item_Cook_G_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_16(), debug); } +void resetFlag_IsGet_Item_Cook_G_16(bool debug) { resetBool(flag_IsGet_Item_Cook_G_16(), debug); } bool getFlag_IsGet_Item_Cook_G_17(bool debug) { return getBool(flag_IsGet_Item_Cook_G_17(), debug); } void setFlag_IsGet_Item_Cook_G_17(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_G_17(), debug); } +void resetFlag_IsGet_Item_Cook_G_17(bool debug) { resetBool(flag_IsGet_Item_Cook_G_17(), debug); } bool getFlag_IsGet_Item_Cook_H_01(bool debug) { return getBool(flag_IsGet_Item_Cook_H_01(), debug); } void setFlag_IsGet_Item_Cook_H_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_H_01(), debug); } +void resetFlag_IsGet_Item_Cook_H_01(bool debug) { resetBool(flag_IsGet_Item_Cook_H_01(), debug); } bool getFlag_IsGet_Item_Cook_H_02(bool debug) { return getBool(flag_IsGet_Item_Cook_H_02(), debug); } void setFlag_IsGet_Item_Cook_H_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_H_02(), debug); } +void resetFlag_IsGet_Item_Cook_H_02(bool debug) { resetBool(flag_IsGet_Item_Cook_H_02(), debug); } bool getFlag_IsGet_Item_Cook_H_03(bool debug) { return getBool(flag_IsGet_Item_Cook_H_03(), debug); } void setFlag_IsGet_Item_Cook_H_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_H_03(), debug); } +void resetFlag_IsGet_Item_Cook_H_03(bool debug) { resetBool(flag_IsGet_Item_Cook_H_03(), debug); } bool getFlag_IsGet_Item_Cook_I_01(bool debug) { return getBool(flag_IsGet_Item_Cook_I_01(), debug); } void setFlag_IsGet_Item_Cook_I_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_01(), debug); } +void resetFlag_IsGet_Item_Cook_I_01(bool debug) { resetBool(flag_IsGet_Item_Cook_I_01(), debug); } bool getFlag_IsGet_Item_Cook_I_02(bool debug) { return getBool(flag_IsGet_Item_Cook_I_02(), debug); } void setFlag_IsGet_Item_Cook_I_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_02(), debug); } +void resetFlag_IsGet_Item_Cook_I_02(bool debug) { resetBool(flag_IsGet_Item_Cook_I_02(), debug); } bool getFlag_IsGet_Item_Cook_I_03(bool debug) { return getBool(flag_IsGet_Item_Cook_I_03(), debug); } void setFlag_IsGet_Item_Cook_I_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_03(), debug); } +void resetFlag_IsGet_Item_Cook_I_03(bool debug) { resetBool(flag_IsGet_Item_Cook_I_03(), debug); } bool getFlag_IsGet_Item_Cook_I_04(bool debug) { return getBool(flag_IsGet_Item_Cook_I_04(), debug); } void setFlag_IsGet_Item_Cook_I_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_04(), debug); } +void resetFlag_IsGet_Item_Cook_I_04(bool debug) { resetBool(flag_IsGet_Item_Cook_I_04(), debug); } bool getFlag_IsGet_Item_Cook_I_05(bool debug) { return getBool(flag_IsGet_Item_Cook_I_05(), debug); } void setFlag_IsGet_Item_Cook_I_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_05(), debug); } +void resetFlag_IsGet_Item_Cook_I_05(bool debug) { resetBool(flag_IsGet_Item_Cook_I_05(), debug); } bool getFlag_IsGet_Item_Cook_I_06(bool debug) { return getBool(flag_IsGet_Item_Cook_I_06(), debug); } void setFlag_IsGet_Item_Cook_I_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_06(), debug); } +void resetFlag_IsGet_Item_Cook_I_06(bool debug) { resetBool(flag_IsGet_Item_Cook_I_06(), debug); } bool getFlag_IsGet_Item_Cook_I_07(bool debug) { return getBool(flag_IsGet_Item_Cook_I_07(), debug); } void setFlag_IsGet_Item_Cook_I_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_07(), debug); } +void resetFlag_IsGet_Item_Cook_I_07(bool debug) { resetBool(flag_IsGet_Item_Cook_I_07(), debug); } bool getFlag_IsGet_Item_Cook_I_08(bool debug) { return getBool(flag_IsGet_Item_Cook_I_08(), debug); } void setFlag_IsGet_Item_Cook_I_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_08(), debug); } +void resetFlag_IsGet_Item_Cook_I_08(bool debug) { resetBool(flag_IsGet_Item_Cook_I_08(), debug); } bool getFlag_IsGet_Item_Cook_I_09(bool debug) { return getBool(flag_IsGet_Item_Cook_I_09(), debug); } void setFlag_IsGet_Item_Cook_I_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_09(), debug); } +void resetFlag_IsGet_Item_Cook_I_09(bool debug) { resetBool(flag_IsGet_Item_Cook_I_09(), debug); } bool getFlag_IsGet_Item_Cook_I_10(bool debug) { return getBool(flag_IsGet_Item_Cook_I_10(), debug); } void setFlag_IsGet_Item_Cook_I_10(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_10(), debug); } +void resetFlag_IsGet_Item_Cook_I_10(bool debug) { resetBool(flag_IsGet_Item_Cook_I_10(), debug); } bool getFlag_IsGet_Item_Cook_I_11(bool debug) { return getBool(flag_IsGet_Item_Cook_I_11(), debug); } void setFlag_IsGet_Item_Cook_I_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_11(), debug); } +void resetFlag_IsGet_Item_Cook_I_11(bool debug) { resetBool(flag_IsGet_Item_Cook_I_11(), debug); } bool getFlag_IsGet_Item_Cook_I_12(bool debug) { return getBool(flag_IsGet_Item_Cook_I_12(), debug); } void setFlag_IsGet_Item_Cook_I_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_12(), debug); } +void resetFlag_IsGet_Item_Cook_I_12(bool debug) { resetBool(flag_IsGet_Item_Cook_I_12(), debug); } bool getFlag_IsGet_Item_Cook_I_13(bool debug) { return getBool(flag_IsGet_Item_Cook_I_13(), debug); } void setFlag_IsGet_Item_Cook_I_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_13(), debug); } +void resetFlag_IsGet_Item_Cook_I_13(bool debug) { resetBool(flag_IsGet_Item_Cook_I_13(), debug); } bool getFlag_IsGet_Item_Cook_I_14(bool debug) { return getBool(flag_IsGet_Item_Cook_I_14(), debug); } void setFlag_IsGet_Item_Cook_I_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_14(), debug); } +void resetFlag_IsGet_Item_Cook_I_14(bool debug) { resetBool(flag_IsGet_Item_Cook_I_14(), debug); } bool getFlag_IsGet_Item_Cook_I_15(bool debug) { return getBool(flag_IsGet_Item_Cook_I_15(), debug); } void setFlag_IsGet_Item_Cook_I_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_15(), debug); } +void resetFlag_IsGet_Item_Cook_I_15(bool debug) { resetBool(flag_IsGet_Item_Cook_I_15(), debug); } bool getFlag_IsGet_Item_Cook_I_16(bool debug) { return getBool(flag_IsGet_Item_Cook_I_16(), debug); } void setFlag_IsGet_Item_Cook_I_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_16(), debug); } +void resetFlag_IsGet_Item_Cook_I_16(bool debug) { resetBool(flag_IsGet_Item_Cook_I_16(), debug); } bool getFlag_IsGet_Item_Cook_I_17(bool debug) { return getBool(flag_IsGet_Item_Cook_I_17(), debug); } void setFlag_IsGet_Item_Cook_I_17(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_I_17(), debug); } +void resetFlag_IsGet_Item_Cook_I_17(bool debug) { resetBool(flag_IsGet_Item_Cook_I_17(), debug); } bool getFlag_IsGet_Item_Cook_J_01(bool debug) { return getBool(flag_IsGet_Item_Cook_J_01(), debug); } void setFlag_IsGet_Item_Cook_J_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_01(), debug); } +void resetFlag_IsGet_Item_Cook_J_01(bool debug) { resetBool(flag_IsGet_Item_Cook_J_01(), debug); } bool getFlag_IsGet_Item_Cook_J_02(bool debug) { return getBool(flag_IsGet_Item_Cook_J_02(), debug); } void setFlag_IsGet_Item_Cook_J_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_02(), debug); } +void resetFlag_IsGet_Item_Cook_J_02(bool debug) { resetBool(flag_IsGet_Item_Cook_J_02(), debug); } bool getFlag_IsGet_Item_Cook_J_03(bool debug) { return getBool(flag_IsGet_Item_Cook_J_03(), debug); } void setFlag_IsGet_Item_Cook_J_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_03(), debug); } +void resetFlag_IsGet_Item_Cook_J_03(bool debug) { resetBool(flag_IsGet_Item_Cook_J_03(), debug); } bool getFlag_IsGet_Item_Cook_J_04(bool debug) { return getBool(flag_IsGet_Item_Cook_J_04(), debug); } void setFlag_IsGet_Item_Cook_J_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_04(), debug); } +void resetFlag_IsGet_Item_Cook_J_04(bool debug) { resetBool(flag_IsGet_Item_Cook_J_04(), debug); } bool getFlag_IsGet_Item_Cook_J_05(bool debug) { return getBool(flag_IsGet_Item_Cook_J_05(), debug); } void setFlag_IsGet_Item_Cook_J_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_05(), debug); } +void resetFlag_IsGet_Item_Cook_J_05(bool debug) { resetBool(flag_IsGet_Item_Cook_J_05(), debug); } bool getFlag_IsGet_Item_Cook_J_06(bool debug) { return getBool(flag_IsGet_Item_Cook_J_06(), debug); } void setFlag_IsGet_Item_Cook_J_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_06(), debug); } +void resetFlag_IsGet_Item_Cook_J_06(bool debug) { resetBool(flag_IsGet_Item_Cook_J_06(), debug); } bool getFlag_IsGet_Item_Cook_J_07(bool debug) { return getBool(flag_IsGet_Item_Cook_J_07(), debug); } void setFlag_IsGet_Item_Cook_J_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_07(), debug); } +void resetFlag_IsGet_Item_Cook_J_07(bool debug) { resetBool(flag_IsGet_Item_Cook_J_07(), debug); } bool getFlag_IsGet_Item_Cook_J_08(bool debug) { return getBool(flag_IsGet_Item_Cook_J_08(), debug); } void setFlag_IsGet_Item_Cook_J_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_08(), debug); } +void resetFlag_IsGet_Item_Cook_J_08(bool debug) { resetBool(flag_IsGet_Item_Cook_J_08(), debug); } bool getFlag_IsGet_Item_Cook_J_09(bool debug) { return getBool(flag_IsGet_Item_Cook_J_09(), debug); } void setFlag_IsGet_Item_Cook_J_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_J_09(), debug); } +void resetFlag_IsGet_Item_Cook_J_09(bool debug) { resetBool(flag_IsGet_Item_Cook_J_09(), debug); } bool getFlag_IsGet_Item_Cook_K_01(bool debug) { return getBool(flag_IsGet_Item_Cook_K_01(), debug); } void setFlag_IsGet_Item_Cook_K_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_01(), debug); } +void resetFlag_IsGet_Item_Cook_K_01(bool debug) { resetBool(flag_IsGet_Item_Cook_K_01(), debug); } bool getFlag_IsGet_Item_Cook_K_02(bool debug) { return getBool(flag_IsGet_Item_Cook_K_02(), debug); } void setFlag_IsGet_Item_Cook_K_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_02(), debug); } +void resetFlag_IsGet_Item_Cook_K_02(bool debug) { resetBool(flag_IsGet_Item_Cook_K_02(), debug); } bool getFlag_IsGet_Item_Cook_K_03(bool debug) { return getBool(flag_IsGet_Item_Cook_K_03(), debug); } void setFlag_IsGet_Item_Cook_K_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_03(), debug); } +void resetFlag_IsGet_Item_Cook_K_03(bool debug) { resetBool(flag_IsGet_Item_Cook_K_03(), debug); } bool getFlag_IsGet_Item_Cook_K_04(bool debug) { return getBool(flag_IsGet_Item_Cook_K_04(), debug); } void setFlag_IsGet_Item_Cook_K_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_04(), debug); } +void resetFlag_IsGet_Item_Cook_K_04(bool debug) { resetBool(flag_IsGet_Item_Cook_K_04(), debug); } bool getFlag_IsGet_Item_Cook_K_05(bool debug) { return getBool(flag_IsGet_Item_Cook_K_05(), debug); } void setFlag_IsGet_Item_Cook_K_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_05(), debug); } +void resetFlag_IsGet_Item_Cook_K_05(bool debug) { resetBool(flag_IsGet_Item_Cook_K_05(), debug); } bool getFlag_IsGet_Item_Cook_K_06(bool debug) { return getBool(flag_IsGet_Item_Cook_K_06(), debug); } void setFlag_IsGet_Item_Cook_K_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_06(), debug); } +void resetFlag_IsGet_Item_Cook_K_06(bool debug) { resetBool(flag_IsGet_Item_Cook_K_06(), debug); } bool getFlag_IsGet_Item_Cook_K_07(bool debug) { return getBool(flag_IsGet_Item_Cook_K_07(), debug); } void setFlag_IsGet_Item_Cook_K_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_07(), debug); } +void resetFlag_IsGet_Item_Cook_K_07(bool debug) { resetBool(flag_IsGet_Item_Cook_K_07(), debug); } bool getFlag_IsGet_Item_Cook_K_08(bool debug) { return getBool(flag_IsGet_Item_Cook_K_08(), debug); } void setFlag_IsGet_Item_Cook_K_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_08(), debug); } +void resetFlag_IsGet_Item_Cook_K_08(bool debug) { resetBool(flag_IsGet_Item_Cook_K_08(), debug); } bool getFlag_IsGet_Item_Cook_K_09(bool debug) { return getBool(flag_IsGet_Item_Cook_K_09(), debug); } void setFlag_IsGet_Item_Cook_K_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_K_09(), debug); } +void resetFlag_IsGet_Item_Cook_K_09(bool debug) { resetBool(flag_IsGet_Item_Cook_K_09(), debug); } bool getFlag_IsGet_Item_Cook_L_01(bool debug) { return getBool(flag_IsGet_Item_Cook_L_01(), debug); } void setFlag_IsGet_Item_Cook_L_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_L_01(), debug); } +void resetFlag_IsGet_Item_Cook_L_01(bool debug) { resetBool(flag_IsGet_Item_Cook_L_01(), debug); } bool getFlag_IsGet_Item_Cook_L_02(bool debug) { return getBool(flag_IsGet_Item_Cook_L_02(), debug); } void setFlag_IsGet_Item_Cook_L_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_L_02(), debug); } +void resetFlag_IsGet_Item_Cook_L_02(bool debug) { resetBool(flag_IsGet_Item_Cook_L_02(), debug); } bool getFlag_IsGet_Item_Cook_L_03(bool debug) { return getBool(flag_IsGet_Item_Cook_L_03(), debug); } void setFlag_IsGet_Item_Cook_L_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_L_03(), debug); } +void resetFlag_IsGet_Item_Cook_L_03(bool debug) { resetBool(flag_IsGet_Item_Cook_L_03(), debug); } bool getFlag_IsGet_Item_Cook_L_04(bool debug) { return getBool(flag_IsGet_Item_Cook_L_04(), debug); } void setFlag_IsGet_Item_Cook_L_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_L_04(), debug); } +void resetFlag_IsGet_Item_Cook_L_04(bool debug) { resetBool(flag_IsGet_Item_Cook_L_04(), debug); } bool getFlag_IsGet_Item_Cook_L_05(bool debug) { return getBool(flag_IsGet_Item_Cook_L_05(), debug); } void setFlag_IsGet_Item_Cook_L_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_L_05(), debug); } +void resetFlag_IsGet_Item_Cook_L_05(bool debug) { resetBool(flag_IsGet_Item_Cook_L_05(), debug); } bool getFlag_IsGet_Item_Cook_M_01(bool debug) { return getBool(flag_IsGet_Item_Cook_M_01(), debug); } void setFlag_IsGet_Item_Cook_M_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_M_01(), debug); } +void resetFlag_IsGet_Item_Cook_M_01(bool debug) { resetBool(flag_IsGet_Item_Cook_M_01(), debug); } bool getFlag_IsGet_Item_Cook_N_01(bool debug) { return getBool(flag_IsGet_Item_Cook_N_01(), debug); } void setFlag_IsGet_Item_Cook_N_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_N_01(), debug); } +void resetFlag_IsGet_Item_Cook_N_01(bool debug) { resetBool(flag_IsGet_Item_Cook_N_01(), debug); } bool getFlag_IsGet_Item_Cook_N_02(bool debug) { return getBool(flag_IsGet_Item_Cook_N_02(), debug); } void setFlag_IsGet_Item_Cook_N_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_N_02(), debug); } +void resetFlag_IsGet_Item_Cook_N_02(bool debug) { resetBool(flag_IsGet_Item_Cook_N_02(), debug); } bool getFlag_IsGet_Item_Cook_N_03(bool debug) { return getBool(flag_IsGet_Item_Cook_N_03(), debug); } void setFlag_IsGet_Item_Cook_N_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_N_03(), debug); } +void resetFlag_IsGet_Item_Cook_N_03(bool debug) { resetBool(flag_IsGet_Item_Cook_N_03(), debug); } bool getFlag_IsGet_Item_Cook_N_04(bool debug) { return getBool(flag_IsGet_Item_Cook_N_04(), debug); } void setFlag_IsGet_Item_Cook_N_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_N_04(), debug); } +void resetFlag_IsGet_Item_Cook_N_04(bool debug) { resetBool(flag_IsGet_Item_Cook_N_04(), debug); } bool getFlag_IsGet_Item_Cook_O_01(bool debug) { return getBool(flag_IsGet_Item_Cook_O_01(), debug); } void setFlag_IsGet_Item_Cook_O_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_O_01(), debug); } +void resetFlag_IsGet_Item_Cook_O_01(bool debug) { resetBool(flag_IsGet_Item_Cook_O_01(), debug); } bool getFlag_IsGet_Item_Cook_O_02(bool debug) { return getBool(flag_IsGet_Item_Cook_O_02(), debug); } void setFlag_IsGet_Item_Cook_O_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_O_02(), debug); } +void resetFlag_IsGet_Item_Cook_O_02(bool debug) { resetBool(flag_IsGet_Item_Cook_O_02(), debug); } bool getFlag_IsGet_Item_Cook_P_01(bool debug) { return getBool(flag_IsGet_Item_Cook_P_01(), debug); } void setFlag_IsGet_Item_Cook_P_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_P_01(), debug); } +void resetFlag_IsGet_Item_Cook_P_01(bool debug) { resetBool(flag_IsGet_Item_Cook_P_01(), debug); } bool getFlag_IsGet_Item_Cook_P_02(bool debug) { return getBool(flag_IsGet_Item_Cook_P_02(), debug); } void setFlag_IsGet_Item_Cook_P_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_P_02(), debug); } +void resetFlag_IsGet_Item_Cook_P_02(bool debug) { resetBool(flag_IsGet_Item_Cook_P_02(), debug); } bool getFlag_IsGet_Item_Cook_P_03(bool debug) { return getBool(flag_IsGet_Item_Cook_P_03(), debug); } void setFlag_IsGet_Item_Cook_P_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_P_03(), debug); } +void resetFlag_IsGet_Item_Cook_P_03(bool debug) { resetBool(flag_IsGet_Item_Cook_P_03(), debug); } bool getFlag_IsGet_Item_Cook_P_04(bool debug) { return getBool(flag_IsGet_Item_Cook_P_04(), debug); } void setFlag_IsGet_Item_Cook_P_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_P_04(), debug); } +void resetFlag_IsGet_Item_Cook_P_04(bool debug) { resetBool(flag_IsGet_Item_Cook_P_04(), debug); } bool getFlag_IsGet_Item_Cook_P_05(bool debug) { return getBool(flag_IsGet_Item_Cook_P_05(), debug); } void setFlag_IsGet_Item_Cook_P_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Cook_P_05(), debug); } +void resetFlag_IsGet_Item_Cook_P_05(bool debug) { resetBool(flag_IsGet_Item_Cook_P_05(), debug); } bool getFlag_IsGet_Item_Enemy_00(bool debug) { return getBool(flag_IsGet_Item_Enemy_00(), debug); } void setFlag_IsGet_Item_Enemy_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_00(), debug); } +void resetFlag_IsGet_Item_Enemy_00(bool debug) { resetBool(flag_IsGet_Item_Enemy_00(), debug); } bool getFlag_IsGet_Item_Enemy_01(bool debug) { return getBool(flag_IsGet_Item_Enemy_01(), debug); } void setFlag_IsGet_Item_Enemy_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_01(), debug); } +void resetFlag_IsGet_Item_Enemy_01(bool debug) { resetBool(flag_IsGet_Item_Enemy_01(), debug); } bool getFlag_IsGet_Item_Enemy_02(bool debug) { return getBool(flag_IsGet_Item_Enemy_02(), debug); } void setFlag_IsGet_Item_Enemy_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_02(), debug); } +void resetFlag_IsGet_Item_Enemy_02(bool debug) { resetBool(flag_IsGet_Item_Enemy_02(), debug); } bool getFlag_IsGet_Item_Enemy_03(bool debug) { return getBool(flag_IsGet_Item_Enemy_03(), debug); } void setFlag_IsGet_Item_Enemy_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_03(), debug); } +void resetFlag_IsGet_Item_Enemy_03(bool debug) { resetBool(flag_IsGet_Item_Enemy_03(), debug); } bool getFlag_IsGet_Item_Enemy_04(bool debug) { return getBool(flag_IsGet_Item_Enemy_04(), debug); } void setFlag_IsGet_Item_Enemy_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_04(), debug); } +void resetFlag_IsGet_Item_Enemy_04(bool debug) { resetBool(flag_IsGet_Item_Enemy_04(), debug); } bool getFlag_IsGet_Item_Enemy_05(bool debug) { return getBool(flag_IsGet_Item_Enemy_05(), debug); } void setFlag_IsGet_Item_Enemy_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_05(), debug); } +void resetFlag_IsGet_Item_Enemy_05(bool debug) { resetBool(flag_IsGet_Item_Enemy_05(), debug); } bool getFlag_IsGet_Item_Enemy_06(bool debug) { return getBool(flag_IsGet_Item_Enemy_06(), debug); } void setFlag_IsGet_Item_Enemy_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_06(), debug); } +void resetFlag_IsGet_Item_Enemy_06(bool debug) { resetBool(flag_IsGet_Item_Enemy_06(), debug); } bool getFlag_IsGet_Item_Enemy_07(bool debug) { return getBool(flag_IsGet_Item_Enemy_07(), debug); } void setFlag_IsGet_Item_Enemy_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_07(), debug); } +void resetFlag_IsGet_Item_Enemy_07(bool debug) { resetBool(flag_IsGet_Item_Enemy_07(), debug); } bool getFlag_IsGet_Item_Enemy_08(bool debug) { return getBool(flag_IsGet_Item_Enemy_08(), debug); } void setFlag_IsGet_Item_Enemy_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_08(), debug); } +void resetFlag_IsGet_Item_Enemy_08(bool debug) { resetBool(flag_IsGet_Item_Enemy_08(), debug); } bool getFlag_IsGet_Item_Enemy_12(bool debug) { return getBool(flag_IsGet_Item_Enemy_12(), debug); } void setFlag_IsGet_Item_Enemy_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_12(), debug); } +void resetFlag_IsGet_Item_Enemy_12(bool debug) { resetBool(flag_IsGet_Item_Enemy_12(), debug); } bool getFlag_IsGet_Item_Enemy_13(bool debug) { return getBool(flag_IsGet_Item_Enemy_13(), debug); } void setFlag_IsGet_Item_Enemy_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_13(), debug); } +void resetFlag_IsGet_Item_Enemy_13(bool debug) { resetBool(flag_IsGet_Item_Enemy_13(), debug); } bool getFlag_IsGet_Item_Enemy_14(bool debug) { return getBool(flag_IsGet_Item_Enemy_14(), debug); } void setFlag_IsGet_Item_Enemy_14(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_14(), debug); } +void resetFlag_IsGet_Item_Enemy_14(bool debug) { resetBool(flag_IsGet_Item_Enemy_14(), debug); } bool getFlag_IsGet_Item_Enemy_15(bool debug) { return getBool(flag_IsGet_Item_Enemy_15(), debug); } void setFlag_IsGet_Item_Enemy_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_15(), debug); } +void resetFlag_IsGet_Item_Enemy_15(bool debug) { resetBool(flag_IsGet_Item_Enemy_15(), debug); } bool getFlag_IsGet_Item_Enemy_16(bool debug) { return getBool(flag_IsGet_Item_Enemy_16(), debug); } void setFlag_IsGet_Item_Enemy_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_16(), debug); } +void resetFlag_IsGet_Item_Enemy_16(bool debug) { resetBool(flag_IsGet_Item_Enemy_16(), debug); } bool getFlag_IsGet_Item_Enemy_17(bool debug) { return getBool(flag_IsGet_Item_Enemy_17(), debug); } void setFlag_IsGet_Item_Enemy_17(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_17(), debug); } +void resetFlag_IsGet_Item_Enemy_17(bool debug) { resetBool(flag_IsGet_Item_Enemy_17(), debug); } bool getFlag_IsGet_Item_Enemy_18(bool debug) { return getBool(flag_IsGet_Item_Enemy_18(), debug); } void setFlag_IsGet_Item_Enemy_18(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_18(), debug); } +void resetFlag_IsGet_Item_Enemy_18(bool debug) { resetBool(flag_IsGet_Item_Enemy_18(), debug); } bool getFlag_IsGet_Item_Enemy_19(bool debug) { return getBool(flag_IsGet_Item_Enemy_19(), debug); } void setFlag_IsGet_Item_Enemy_19(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_19(), debug); } +void resetFlag_IsGet_Item_Enemy_19(bool debug) { resetBool(flag_IsGet_Item_Enemy_19(), debug); } bool getFlag_IsGet_Item_Enemy_20(bool debug) { return getBool(flag_IsGet_Item_Enemy_20(), debug); } void setFlag_IsGet_Item_Enemy_20(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_20(), debug); } +void resetFlag_IsGet_Item_Enemy_20(bool debug) { resetBool(flag_IsGet_Item_Enemy_20(), debug); } bool getFlag_IsGet_Item_Enemy_21(bool debug) { return getBool(flag_IsGet_Item_Enemy_21(), debug); } void setFlag_IsGet_Item_Enemy_21(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_21(), debug); } +void resetFlag_IsGet_Item_Enemy_21(bool debug) { resetBool(flag_IsGet_Item_Enemy_21(), debug); } bool getFlag_IsGet_Item_Enemy_24(bool debug) { return getBool(flag_IsGet_Item_Enemy_24(), debug); } void setFlag_IsGet_Item_Enemy_24(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_24(), debug); } +void resetFlag_IsGet_Item_Enemy_24(bool debug) { resetBool(flag_IsGet_Item_Enemy_24(), debug); } bool getFlag_IsGet_Item_Enemy_25(bool debug) { return getBool(flag_IsGet_Item_Enemy_25(), debug); } void setFlag_IsGet_Item_Enemy_25(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_25(), debug); } +void resetFlag_IsGet_Item_Enemy_25(bool debug) { resetBool(flag_IsGet_Item_Enemy_25(), debug); } bool getFlag_IsGet_Item_Enemy_26(bool debug) { return getBool(flag_IsGet_Item_Enemy_26(), debug); } void setFlag_IsGet_Item_Enemy_26(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_26(), debug); } +void resetFlag_IsGet_Item_Enemy_26(bool debug) { resetBool(flag_IsGet_Item_Enemy_26(), debug); } bool getFlag_IsGet_Item_Enemy_27(bool debug) { return getBool(flag_IsGet_Item_Enemy_27(), debug); } void setFlag_IsGet_Item_Enemy_27(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_27(), debug); } +void resetFlag_IsGet_Item_Enemy_27(bool debug) { resetBool(flag_IsGet_Item_Enemy_27(), debug); } bool getFlag_IsGet_Item_Enemy_28(bool debug) { return getBool(flag_IsGet_Item_Enemy_28(), debug); } void setFlag_IsGet_Item_Enemy_28(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_28(), debug); } +void resetFlag_IsGet_Item_Enemy_28(bool debug) { resetBool(flag_IsGet_Item_Enemy_28(), debug); } bool getFlag_IsGet_Item_Enemy_29(bool debug) { return getBool(flag_IsGet_Item_Enemy_29(), debug); } void setFlag_IsGet_Item_Enemy_29(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_29(), debug); } +void resetFlag_IsGet_Item_Enemy_29(bool debug) { resetBool(flag_IsGet_Item_Enemy_29(), debug); } bool getFlag_IsGet_Item_Enemy_30(bool debug) { return getBool(flag_IsGet_Item_Enemy_30(), debug); } void setFlag_IsGet_Item_Enemy_30(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_30(), debug); } +void resetFlag_IsGet_Item_Enemy_30(bool debug) { resetBool(flag_IsGet_Item_Enemy_30(), debug); } bool getFlag_IsGet_Item_Enemy_31(bool debug) { return getBool(flag_IsGet_Item_Enemy_31(), debug); } void setFlag_IsGet_Item_Enemy_31(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_31(), debug); } +void resetFlag_IsGet_Item_Enemy_31(bool debug) { resetBool(flag_IsGet_Item_Enemy_31(), debug); } bool getFlag_IsGet_Item_Enemy_32(bool debug) { return getBool(flag_IsGet_Item_Enemy_32(), debug); } void setFlag_IsGet_Item_Enemy_32(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_32(), debug); } +void resetFlag_IsGet_Item_Enemy_32(bool debug) { resetBool(flag_IsGet_Item_Enemy_32(), debug); } bool getFlag_IsGet_Item_Enemy_33(bool debug) { return getBool(flag_IsGet_Item_Enemy_33(), debug); } void setFlag_IsGet_Item_Enemy_33(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_33(), debug); } +void resetFlag_IsGet_Item_Enemy_33(bool debug) { resetBool(flag_IsGet_Item_Enemy_33(), debug); } bool getFlag_IsGet_Item_Enemy_34(bool debug) { return getBool(flag_IsGet_Item_Enemy_34(), debug); } void setFlag_IsGet_Item_Enemy_34(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_34(), debug); } +void resetFlag_IsGet_Item_Enemy_34(bool debug) { resetBool(flag_IsGet_Item_Enemy_34(), debug); } bool getFlag_IsGet_Item_Enemy_38(bool debug) { return getBool(flag_IsGet_Item_Enemy_38(), debug); } void setFlag_IsGet_Item_Enemy_38(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_38(), debug); } +void resetFlag_IsGet_Item_Enemy_38(bool debug) { resetBool(flag_IsGet_Item_Enemy_38(), debug); } bool getFlag_IsGet_Item_Enemy_39(bool debug) { return getBool(flag_IsGet_Item_Enemy_39(), debug); } void setFlag_IsGet_Item_Enemy_39(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_39(), debug); } +void resetFlag_IsGet_Item_Enemy_39(bool debug) { resetBool(flag_IsGet_Item_Enemy_39(), debug); } bool getFlag_IsGet_Item_Enemy_40(bool debug) { return getBool(flag_IsGet_Item_Enemy_40(), debug); } void setFlag_IsGet_Item_Enemy_40(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_40(), debug); } +void resetFlag_IsGet_Item_Enemy_40(bool debug) { resetBool(flag_IsGet_Item_Enemy_40(), debug); } bool getFlag_IsGet_Item_Enemy_41(bool debug) { return getBool(flag_IsGet_Item_Enemy_41(), debug); } void setFlag_IsGet_Item_Enemy_41(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_41(), debug); } +void resetFlag_IsGet_Item_Enemy_41(bool debug) { resetBool(flag_IsGet_Item_Enemy_41(), debug); } bool getFlag_IsGet_Item_Enemy_42(bool debug) { return getBool(flag_IsGet_Item_Enemy_42(), debug); } void setFlag_IsGet_Item_Enemy_42(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_42(), debug); } +void resetFlag_IsGet_Item_Enemy_42(bool debug) { resetBool(flag_IsGet_Item_Enemy_42(), debug); } bool getFlag_IsGet_Item_Enemy_43(bool debug) { return getBool(flag_IsGet_Item_Enemy_43(), debug); } void setFlag_IsGet_Item_Enemy_43(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_43(), debug); } +void resetFlag_IsGet_Item_Enemy_43(bool debug) { resetBool(flag_IsGet_Item_Enemy_43(), debug); } bool getFlag_IsGet_Item_Enemy_44(bool debug) { return getBool(flag_IsGet_Item_Enemy_44(), debug); } void setFlag_IsGet_Item_Enemy_44(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_44(), debug); } +void resetFlag_IsGet_Item_Enemy_44(bool debug) { resetBool(flag_IsGet_Item_Enemy_44(), debug); } bool getFlag_IsGet_Item_Enemy_45(bool debug) { return getBool(flag_IsGet_Item_Enemy_45(), debug); } void setFlag_IsGet_Item_Enemy_45(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_45(), debug); } +void resetFlag_IsGet_Item_Enemy_45(bool debug) { resetBool(flag_IsGet_Item_Enemy_45(), debug); } bool getFlag_IsGet_Item_Enemy_46(bool debug) { return getBool(flag_IsGet_Item_Enemy_46(), debug); } void setFlag_IsGet_Item_Enemy_46(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_46(), debug); } +void resetFlag_IsGet_Item_Enemy_46(bool debug) { resetBool(flag_IsGet_Item_Enemy_46(), debug); } bool getFlag_IsGet_Item_Enemy_47(bool debug) { return getBool(flag_IsGet_Item_Enemy_47(), debug); } void setFlag_IsGet_Item_Enemy_47(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_47(), debug); } +void resetFlag_IsGet_Item_Enemy_47(bool debug) { resetBool(flag_IsGet_Item_Enemy_47(), debug); } bool getFlag_IsGet_Item_Enemy_48(bool debug) { return getBool(flag_IsGet_Item_Enemy_48(), debug); } void setFlag_IsGet_Item_Enemy_48(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_48(), debug); } +void resetFlag_IsGet_Item_Enemy_48(bool debug) { resetBool(flag_IsGet_Item_Enemy_48(), debug); } bool getFlag_IsGet_Item_Enemy_49(bool debug) { return getBool(flag_IsGet_Item_Enemy_49(), debug); } void setFlag_IsGet_Item_Enemy_49(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_49(), debug); } +void resetFlag_IsGet_Item_Enemy_49(bool debug) { resetBool(flag_IsGet_Item_Enemy_49(), debug); } bool getFlag_IsGet_Item_Enemy_50(bool debug) { return getBool(flag_IsGet_Item_Enemy_50(), debug); } void setFlag_IsGet_Item_Enemy_50(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_50(), debug); } +void resetFlag_IsGet_Item_Enemy_50(bool debug) { resetBool(flag_IsGet_Item_Enemy_50(), debug); } bool getFlag_IsGet_Item_Enemy_51(bool debug) { return getBool(flag_IsGet_Item_Enemy_51(), debug); } void setFlag_IsGet_Item_Enemy_51(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_51(), debug); } +void resetFlag_IsGet_Item_Enemy_51(bool debug) { resetBool(flag_IsGet_Item_Enemy_51(), debug); } bool getFlag_IsGet_Item_Enemy_52(bool debug) { return getBool(flag_IsGet_Item_Enemy_52(), debug); } void setFlag_IsGet_Item_Enemy_52(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_52(), debug); } +void resetFlag_IsGet_Item_Enemy_52(bool debug) { resetBool(flag_IsGet_Item_Enemy_52(), debug); } bool getFlag_IsGet_Item_Enemy_53(bool debug) { return getBool(flag_IsGet_Item_Enemy_53(), debug); } void setFlag_IsGet_Item_Enemy_53(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_53(), debug); } +void resetFlag_IsGet_Item_Enemy_53(bool debug) { resetBool(flag_IsGet_Item_Enemy_53(), debug); } bool getFlag_IsGet_Item_Enemy_54(bool debug) { return getBool(flag_IsGet_Item_Enemy_54(), debug); } void setFlag_IsGet_Item_Enemy_54(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_54(), debug); } +void resetFlag_IsGet_Item_Enemy_54(bool debug) { resetBool(flag_IsGet_Item_Enemy_54(), debug); } bool getFlag_IsGet_Item_Enemy_55(bool debug) { return getBool(flag_IsGet_Item_Enemy_55(), debug); } void setFlag_IsGet_Item_Enemy_55(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_55(), debug); } +void resetFlag_IsGet_Item_Enemy_55(bool debug) { resetBool(flag_IsGet_Item_Enemy_55(), debug); } bool getFlag_IsGet_Item_Enemy_56(bool debug) { return getBool(flag_IsGet_Item_Enemy_56(), debug); } void setFlag_IsGet_Item_Enemy_56(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_56(), debug); } +void resetFlag_IsGet_Item_Enemy_56(bool debug) { resetBool(flag_IsGet_Item_Enemy_56(), debug); } bool getFlag_IsGet_Item_Enemy_57(bool debug) { return getBool(flag_IsGet_Item_Enemy_57(), debug); } void setFlag_IsGet_Item_Enemy_57(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_57(), debug); } +void resetFlag_IsGet_Item_Enemy_57(bool debug) { resetBool(flag_IsGet_Item_Enemy_57(), debug); } bool getFlag_IsGet_Item_Enemy_Living_Template(bool debug) { return getBool(flag_IsGet_Item_Enemy_Living_Template(), debug); } void setFlag_IsGet_Item_Enemy_Living_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_Living_Template(), debug); } +void resetFlag_IsGet_Item_Enemy_Living_Template(bool debug) { resetBool(flag_IsGet_Item_Enemy_Living_Template(), debug); } bool getFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug) { return getBool(flag_IsGet_Item_Enemy_Nonburnable_Template(), debug); } void setFlag_IsGet_Item_Enemy_Nonburnable_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_Nonburnable_Template(), debug); } +void resetFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug) { resetBool(flag_IsGet_Item_Enemy_Nonburnable_Template(), debug); } bool getFlag_IsGet_Item_Enemy_Normal_Template(bool debug) { return getBool(flag_IsGet_Item_Enemy_Normal_Template(), debug); } void setFlag_IsGet_Item_Enemy_Normal_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Enemy_Normal_Template(), debug); } +void resetFlag_IsGet_Item_Enemy_Normal_Template(bool debug) { resetBool(flag_IsGet_Item_Enemy_Normal_Template(), debug); } bool getFlag_IsGet_Item_FishGet_A(bool debug) { return getBool(flag_IsGet_Item_FishGet_A(), debug); } void setFlag_IsGet_Item_FishGet_A(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_A(), debug); } +void resetFlag_IsGet_Item_FishGet_A(bool debug) { resetBool(flag_IsGet_Item_FishGet_A(), debug); } bool getFlag_IsGet_Item_FishGet_B(bool debug) { return getBool(flag_IsGet_Item_FishGet_B(), debug); } void setFlag_IsGet_Item_FishGet_B(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_B(), debug); } +void resetFlag_IsGet_Item_FishGet_B(bool debug) { resetBool(flag_IsGet_Item_FishGet_B(), debug); } bool getFlag_IsGet_Item_FishGet_C(bool debug) { return getBool(flag_IsGet_Item_FishGet_C(), debug); } void setFlag_IsGet_Item_FishGet_C(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_C(), debug); } +void resetFlag_IsGet_Item_FishGet_C(bool debug) { resetBool(flag_IsGet_Item_FishGet_C(), debug); } bool getFlag_IsGet_Item_FishGet_D(bool debug) { return getBool(flag_IsGet_Item_FishGet_D(), debug); } void setFlag_IsGet_Item_FishGet_D(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_D(), debug); } +void resetFlag_IsGet_Item_FishGet_D(bool debug) { resetBool(flag_IsGet_Item_FishGet_D(), debug); } bool getFlag_IsGet_Item_FishGet_E(bool debug) { return getBool(flag_IsGet_Item_FishGet_E(), debug); } void setFlag_IsGet_Item_FishGet_E(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_E(), debug); } +void resetFlag_IsGet_Item_FishGet_E(bool debug) { resetBool(flag_IsGet_Item_FishGet_E(), debug); } bool getFlag_IsGet_Item_FishGet_F(bool debug) { return getBool(flag_IsGet_Item_FishGet_F(), debug); } void setFlag_IsGet_Item_FishGet_F(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_F(), debug); } +void resetFlag_IsGet_Item_FishGet_F(bool debug) { resetBool(flag_IsGet_Item_FishGet_F(), debug); } bool getFlag_IsGet_Item_FishGet_G(bool debug) { return getBool(flag_IsGet_Item_FishGet_G(), debug); } void setFlag_IsGet_Item_FishGet_G(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_G(), debug); } +void resetFlag_IsGet_Item_FishGet_G(bool debug) { resetBool(flag_IsGet_Item_FishGet_G(), debug); } bool getFlag_IsGet_Item_FishGet_H(bool debug) { return getBool(flag_IsGet_Item_FishGet_H(), debug); } void setFlag_IsGet_Item_FishGet_H(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_H(), debug); } +void resetFlag_IsGet_Item_FishGet_H(bool debug) { resetBool(flag_IsGet_Item_FishGet_H(), debug); } bool getFlag_IsGet_Item_FishGet_I(bool debug) { return getBool(flag_IsGet_Item_FishGet_I(), debug); } void setFlag_IsGet_Item_FishGet_I(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_I(), debug); } +void resetFlag_IsGet_Item_FishGet_I(bool debug) { resetBool(flag_IsGet_Item_FishGet_I(), debug); } bool getFlag_IsGet_Item_FishGet_J(bool debug) { return getBool(flag_IsGet_Item_FishGet_J(), debug); } void setFlag_IsGet_Item_FishGet_J(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_J(), debug); } +void resetFlag_IsGet_Item_FishGet_J(bool debug) { resetBool(flag_IsGet_Item_FishGet_J(), debug); } bool getFlag_IsGet_Item_FishGet_K(bool debug) { return getBool(flag_IsGet_Item_FishGet_K(), debug); } void setFlag_IsGet_Item_FishGet_K(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_K(), debug); } +void resetFlag_IsGet_Item_FishGet_K(bool debug) { resetBool(flag_IsGet_Item_FishGet_K(), debug); } bool getFlag_IsGet_Item_FishGet_L(bool debug) { return getBool(flag_IsGet_Item_FishGet_L(), debug); } void setFlag_IsGet_Item_FishGet_L(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_L(), debug); } +void resetFlag_IsGet_Item_FishGet_L(bool debug) { resetBool(flag_IsGet_Item_FishGet_L(), debug); } bool getFlag_IsGet_Item_FishGet_L_00(bool debug) { return getBool(flag_IsGet_Item_FishGet_L_00(), debug); } void setFlag_IsGet_Item_FishGet_L_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_L_00(), debug); } +void resetFlag_IsGet_Item_FishGet_L_00(bool debug) { resetBool(flag_IsGet_Item_FishGet_L_00(), debug); } bool getFlag_IsGet_Item_FishGet_M(bool debug) { return getBool(flag_IsGet_Item_FishGet_M(), debug); } void setFlag_IsGet_Item_FishGet_M(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_M(), debug); } +void resetFlag_IsGet_Item_FishGet_M(bool debug) { resetBool(flag_IsGet_Item_FishGet_M(), debug); } bool getFlag_IsGet_Item_FishGet_X(bool debug) { return getBool(flag_IsGet_Item_FishGet_X(), debug); } void setFlag_IsGet_Item_FishGet_X(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_X(), debug); } +void resetFlag_IsGet_Item_FishGet_X(bool debug) { resetBool(flag_IsGet_Item_FishGet_X(), debug); } bool getFlag_IsGet_Item_FishGet_Z(bool debug) { return getBool(flag_IsGet_Item_FishGet_Z(), debug); } void setFlag_IsGet_Item_FishGet_Z(bool value, bool debug) { setBool(value, flag_IsGet_Item_FishGet_Z(), debug); } +void resetFlag_IsGet_Item_FishGet_Z(bool debug) { resetBool(flag_IsGet_Item_FishGet_Z(), debug); } bool getFlag_IsGet_Item_Fruit_A(bool debug) { return getBool(flag_IsGet_Item_Fruit_A(), debug); } void setFlag_IsGet_Item_Fruit_A(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_A(), debug); } +void resetFlag_IsGet_Item_Fruit_A(bool debug) { resetBool(flag_IsGet_Item_Fruit_A(), debug); } bool getFlag_IsGet_Item_Fruit_B(bool debug) { return getBool(flag_IsGet_Item_Fruit_B(), debug); } void setFlag_IsGet_Item_Fruit_B(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_B(), debug); } +void resetFlag_IsGet_Item_Fruit_B(bool debug) { resetBool(flag_IsGet_Item_Fruit_B(), debug); } bool getFlag_IsGet_Item_Fruit_C(bool debug) { return getBool(flag_IsGet_Item_Fruit_C(), debug); } void setFlag_IsGet_Item_Fruit_C(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_C(), debug); } +void resetFlag_IsGet_Item_Fruit_C(bool debug) { resetBool(flag_IsGet_Item_Fruit_C(), debug); } bool getFlag_IsGet_Item_Fruit_D(bool debug) { return getBool(flag_IsGet_Item_Fruit_D(), debug); } void setFlag_IsGet_Item_Fruit_D(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_D(), debug); } +void resetFlag_IsGet_Item_Fruit_D(bool debug) { resetBool(flag_IsGet_Item_Fruit_D(), debug); } bool getFlag_IsGet_Item_Fruit_E(bool debug) { return getBool(flag_IsGet_Item_Fruit_E(), debug); } void setFlag_IsGet_Item_Fruit_E(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_E(), debug); } +void resetFlag_IsGet_Item_Fruit_E(bool debug) { resetBool(flag_IsGet_Item_Fruit_E(), debug); } bool getFlag_IsGet_Item_Fruit_E_00(bool debug) { return getBool(flag_IsGet_Item_Fruit_E_00(), debug); } void setFlag_IsGet_Item_Fruit_E_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_E_00(), debug); } +void resetFlag_IsGet_Item_Fruit_E_00(bool debug) { resetBool(flag_IsGet_Item_Fruit_E_00(), debug); } bool getFlag_IsGet_Item_Fruit_F(bool debug) { return getBool(flag_IsGet_Item_Fruit_F(), debug); } void setFlag_IsGet_Item_Fruit_F(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_F(), debug); } +void resetFlag_IsGet_Item_Fruit_F(bool debug) { resetBool(flag_IsGet_Item_Fruit_F(), debug); } bool getFlag_IsGet_Item_Fruit_G(bool debug) { return getBool(flag_IsGet_Item_Fruit_G(), debug); } void setFlag_IsGet_Item_Fruit_G(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_G(), debug); } +void resetFlag_IsGet_Item_Fruit_G(bool debug) { resetBool(flag_IsGet_Item_Fruit_G(), debug); } bool getFlag_IsGet_Item_Fruit_H(bool debug) { return getBool(flag_IsGet_Item_Fruit_H(), debug); } void setFlag_IsGet_Item_Fruit_H(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_H(), debug); } +void resetFlag_IsGet_Item_Fruit_H(bool debug) { resetBool(flag_IsGet_Item_Fruit_H(), debug); } bool getFlag_IsGet_Item_Fruit_I(bool debug) { return getBool(flag_IsGet_Item_Fruit_I(), debug); } void setFlag_IsGet_Item_Fruit_I(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_I(), debug); } +void resetFlag_IsGet_Item_Fruit_I(bool debug) { resetBool(flag_IsGet_Item_Fruit_I(), debug); } bool getFlag_IsGet_Item_Fruit_J(bool debug) { return getBool(flag_IsGet_Item_Fruit_J(), debug); } void setFlag_IsGet_Item_Fruit_J(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_J(), debug); } +void resetFlag_IsGet_Item_Fruit_J(bool debug) { resetBool(flag_IsGet_Item_Fruit_J(), debug); } bool getFlag_IsGet_Item_Fruit_K(bool debug) { return getBool(flag_IsGet_Item_Fruit_K(), debug); } void setFlag_IsGet_Item_Fruit_K(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_K(), debug); } +void resetFlag_IsGet_Item_Fruit_K(bool debug) { resetBool(flag_IsGet_Item_Fruit_K(), debug); } bool getFlag_IsGet_Item_Fruit_L(bool debug) { return getBool(flag_IsGet_Item_Fruit_L(), debug); } void setFlag_IsGet_Item_Fruit_L(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_L(), debug); } +void resetFlag_IsGet_Item_Fruit_L(bool debug) { resetBool(flag_IsGet_Item_Fruit_L(), debug); } bool getFlag_IsGet_Item_Fruit_Template(bool debug) { return getBool(flag_IsGet_Item_Fruit_Template(), debug); } void setFlag_IsGet_Item_Fruit_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Fruit_Template(), debug); } +void resetFlag_IsGet_Item_Fruit_Template(bool debug) { resetBool(flag_IsGet_Item_Fruit_Template(), debug); } bool getFlag_IsGet_Item_InsectGet_K(bool debug) { return getBool(flag_IsGet_Item_InsectGet_K(), debug); } void setFlag_IsGet_Item_InsectGet_K(bool value, bool debug) { setBool(value, flag_IsGet_Item_InsectGet_K(), debug); } +void resetFlag_IsGet_Item_InsectGet_K(bool debug) { resetBool(flag_IsGet_Item_InsectGet_K(), debug); } bool getFlag_IsGet_Item_InsectGet_O(bool debug) { return getBool(flag_IsGet_Item_InsectGet_O(), debug); } void setFlag_IsGet_Item_InsectGet_O(bool value, bool debug) { setBool(value, flag_IsGet_Item_InsectGet_O(), debug); } +void resetFlag_IsGet_Item_InsectGet_O(bool debug) { resetBool(flag_IsGet_Item_InsectGet_O(), debug); } bool getFlag_IsGet_Item_InsectGet_Z(bool debug) { return getBool(flag_IsGet_Item_InsectGet_Z(), debug); } void setFlag_IsGet_Item_InsectGet_Z(bool value, bool debug) { setBool(value, flag_IsGet_Item_InsectGet_Z(), debug); } +void resetFlag_IsGet_Item_InsectGet_Z(bool debug) { resetBool(flag_IsGet_Item_InsectGet_Z(), debug); } bool getFlag_IsGet_Item_Material_01(bool debug) { return getBool(flag_IsGet_Item_Material_01(), debug); } void setFlag_IsGet_Item_Material_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_01(), debug); } +void resetFlag_IsGet_Item_Material_01(bool debug) { resetBool(flag_IsGet_Item_Material_01(), debug); } bool getFlag_IsGet_Item_Material_02(bool debug) { return getBool(flag_IsGet_Item_Material_02(), debug); } void setFlag_IsGet_Item_Material_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_02(), debug); } +void resetFlag_IsGet_Item_Material_02(bool debug) { resetBool(flag_IsGet_Item_Material_02(), debug); } bool getFlag_IsGet_Item_Material_03(bool debug) { return getBool(flag_IsGet_Item_Material_03(), debug); } void setFlag_IsGet_Item_Material_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_03(), debug); } +void resetFlag_IsGet_Item_Material_03(bool debug) { resetBool(flag_IsGet_Item_Material_03(), debug); } bool getFlag_IsGet_Item_Material_04(bool debug) { return getBool(flag_IsGet_Item_Material_04(), debug); } void setFlag_IsGet_Item_Material_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_04(), debug); } +void resetFlag_IsGet_Item_Material_04(bool debug) { resetBool(flag_IsGet_Item_Material_04(), debug); } bool getFlag_IsGet_Item_Material_05(bool debug) { return getBool(flag_IsGet_Item_Material_05(), debug); } void setFlag_IsGet_Item_Material_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_05(), debug); } +void resetFlag_IsGet_Item_Material_05(bool debug) { resetBool(flag_IsGet_Item_Material_05(), debug); } bool getFlag_IsGet_Item_Material_05_00(bool debug) { return getBool(flag_IsGet_Item_Material_05_00(), debug); } void setFlag_IsGet_Item_Material_05_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_05_00(), debug); } +void resetFlag_IsGet_Item_Material_05_00(bool debug) { resetBool(flag_IsGet_Item_Material_05_00(), debug); } bool getFlag_IsGet_Item_Material_06(bool debug) { return getBool(flag_IsGet_Item_Material_06(), debug); } void setFlag_IsGet_Item_Material_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_06(), debug); } +void resetFlag_IsGet_Item_Material_06(bool debug) { resetBool(flag_IsGet_Item_Material_06(), debug); } bool getFlag_IsGet_Item_Material_07(bool debug) { return getBool(flag_IsGet_Item_Material_07(), debug); } void setFlag_IsGet_Item_Material_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_07(), debug); } +void resetFlag_IsGet_Item_Material_07(bool debug) { resetBool(flag_IsGet_Item_Material_07(), debug); } bool getFlag_IsGet_Item_Material_08(bool debug) { return getBool(flag_IsGet_Item_Material_08(), debug); } void setFlag_IsGet_Item_Material_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_08(), debug); } +void resetFlag_IsGet_Item_Material_08(bool debug) { resetBool(flag_IsGet_Item_Material_08(), debug); } bool getFlag_IsGet_Item_Material_Template(bool debug) { return getBool(flag_IsGet_Item_Material_Template(), debug); } void setFlag_IsGet_Item_Material_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Material_Template(), debug); } +void resetFlag_IsGet_Item_Material_Template(bool debug) { resetBool(flag_IsGet_Item_Material_Template(), debug); } bool getFlag_IsGet_Item_Meat_01(bool debug) { return getBool(flag_IsGet_Item_Meat_01(), debug); } void setFlag_IsGet_Item_Meat_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_01(), debug); } +void resetFlag_IsGet_Item_Meat_01(bool debug) { resetBool(flag_IsGet_Item_Meat_01(), debug); } bool getFlag_IsGet_Item_Meat_02(bool debug) { return getBool(flag_IsGet_Item_Meat_02(), debug); } void setFlag_IsGet_Item_Meat_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_02(), debug); } +void resetFlag_IsGet_Item_Meat_02(bool debug) { resetBool(flag_IsGet_Item_Meat_02(), debug); } bool getFlag_IsGet_Item_Meat_06(bool debug) { return getBool(flag_IsGet_Item_Meat_06(), debug); } void setFlag_IsGet_Item_Meat_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_06(), debug); } +void resetFlag_IsGet_Item_Meat_06(bool debug) { resetBool(flag_IsGet_Item_Meat_06(), debug); } bool getFlag_IsGet_Item_Meat_07(bool debug) { return getBool(flag_IsGet_Item_Meat_07(), debug); } void setFlag_IsGet_Item_Meat_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_07(), debug); } +void resetFlag_IsGet_Item_Meat_07(bool debug) { resetBool(flag_IsGet_Item_Meat_07(), debug); } bool getFlag_IsGet_Item_Meat_11(bool debug) { return getBool(flag_IsGet_Item_Meat_11(), debug); } void setFlag_IsGet_Item_Meat_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_11(), debug); } +void resetFlag_IsGet_Item_Meat_11(bool debug) { resetBool(flag_IsGet_Item_Meat_11(), debug); } bool getFlag_IsGet_Item_Meat_12(bool debug) { return getBool(flag_IsGet_Item_Meat_12(), debug); } void setFlag_IsGet_Item_Meat_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_12(), debug); } +void resetFlag_IsGet_Item_Meat_12(bool debug) { resetBool(flag_IsGet_Item_Meat_12(), debug); } bool getFlag_IsGet_Item_Meat_Template(bool debug) { return getBool(flag_IsGet_Item_Meat_Template(), debug); } void setFlag_IsGet_Item_Meat_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Meat_Template(), debug); } +void resetFlag_IsGet_Item_Meat_Template(bool debug) { resetBool(flag_IsGet_Item_Meat_Template(), debug); } bool getFlag_IsGet_Item_Mushroom_A(bool debug) { return getBool(flag_IsGet_Item_Mushroom_A(), debug); } void setFlag_IsGet_Item_Mushroom_A(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_A(), debug); } +void resetFlag_IsGet_Item_Mushroom_A(bool debug) { resetBool(flag_IsGet_Item_Mushroom_A(), debug); } bool getFlag_IsGet_Item_Mushroom_B(bool debug) { return getBool(flag_IsGet_Item_Mushroom_B(), debug); } void setFlag_IsGet_Item_Mushroom_B(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_B(), debug); } +void resetFlag_IsGet_Item_Mushroom_B(bool debug) { resetBool(flag_IsGet_Item_Mushroom_B(), debug); } bool getFlag_IsGet_Item_Mushroom_C(bool debug) { return getBool(flag_IsGet_Item_Mushroom_C(), debug); } void setFlag_IsGet_Item_Mushroom_C(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_C(), debug); } +void resetFlag_IsGet_Item_Mushroom_C(bool debug) { resetBool(flag_IsGet_Item_Mushroom_C(), debug); } bool getFlag_IsGet_Item_Mushroom_E(bool debug) { return getBool(flag_IsGet_Item_Mushroom_E(), debug); } void setFlag_IsGet_Item_Mushroom_E(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_E(), debug); } +void resetFlag_IsGet_Item_Mushroom_E(bool debug) { resetBool(flag_IsGet_Item_Mushroom_E(), debug); } bool getFlag_IsGet_Item_Mushroom_F(bool debug) { return getBool(flag_IsGet_Item_Mushroom_F(), debug); } void setFlag_IsGet_Item_Mushroom_F(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_F(), debug); } +void resetFlag_IsGet_Item_Mushroom_F(bool debug) { resetBool(flag_IsGet_Item_Mushroom_F(), debug); } bool getFlag_IsGet_Item_Mushroom_F_00(bool debug) { return getBool(flag_IsGet_Item_Mushroom_F_00(), debug); } void setFlag_IsGet_Item_Mushroom_F_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_F_00(), debug); } +void resetFlag_IsGet_Item_Mushroom_F_00(bool debug) { resetBool(flag_IsGet_Item_Mushroom_F_00(), debug); } bool getFlag_IsGet_Item_Mushroom_H(bool debug) { return getBool(flag_IsGet_Item_Mushroom_H(), debug); } void setFlag_IsGet_Item_Mushroom_H(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_H(), debug); } +void resetFlag_IsGet_Item_Mushroom_H(bool debug) { resetBool(flag_IsGet_Item_Mushroom_H(), debug); } bool getFlag_IsGet_Item_Mushroom_J(bool debug) { return getBool(flag_IsGet_Item_Mushroom_J(), debug); } void setFlag_IsGet_Item_Mushroom_J(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_J(), debug); } +void resetFlag_IsGet_Item_Mushroom_J(bool debug) { resetBool(flag_IsGet_Item_Mushroom_J(), debug); } bool getFlag_IsGet_Item_Mushroom_L(bool debug) { return getBool(flag_IsGet_Item_Mushroom_L(), debug); } void setFlag_IsGet_Item_Mushroom_L(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_L(), debug); } +void resetFlag_IsGet_Item_Mushroom_L(bool debug) { resetBool(flag_IsGet_Item_Mushroom_L(), debug); } bool getFlag_IsGet_Item_Mushroom_M(bool debug) { return getBool(flag_IsGet_Item_Mushroom_M(), debug); } void setFlag_IsGet_Item_Mushroom_M(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_M(), debug); } +void resetFlag_IsGet_Item_Mushroom_M(bool debug) { resetBool(flag_IsGet_Item_Mushroom_M(), debug); } bool getFlag_IsGet_Item_Mushroom_N(bool debug) { return getBool(flag_IsGet_Item_Mushroom_N(), debug); } void setFlag_IsGet_Item_Mushroom_N(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_N(), debug); } +void resetFlag_IsGet_Item_Mushroom_N(bool debug) { resetBool(flag_IsGet_Item_Mushroom_N(), debug); } bool getFlag_IsGet_Item_Mushroom_N_00(bool debug) { return getBool(flag_IsGet_Item_Mushroom_N_00(), debug); } void setFlag_IsGet_Item_Mushroom_N_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_N_00(), debug); } +void resetFlag_IsGet_Item_Mushroom_N_00(bool debug) { resetBool(flag_IsGet_Item_Mushroom_N_00(), debug); } bool getFlag_IsGet_Item_Mushroom_O(bool debug) { return getBool(flag_IsGet_Item_Mushroom_O(), debug); } void setFlag_IsGet_Item_Mushroom_O(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_O(), debug); } +void resetFlag_IsGet_Item_Mushroom_O(bool debug) { resetBool(flag_IsGet_Item_Mushroom_O(), debug); } bool getFlag_IsGet_Item_Mushroom_Template(bool debug) { return getBool(flag_IsGet_Item_Mushroom_Template(), debug); } void setFlag_IsGet_Item_Mushroom_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Mushroom_Template(), debug); } +void resetFlag_IsGet_Item_Mushroom_Template(bool debug) { resetBool(flag_IsGet_Item_Mushroom_Template(), debug); } bool getFlag_IsGet_Item_MushroomGet_D(bool debug) { return getBool(flag_IsGet_Item_MushroomGet_D(), debug); } void setFlag_IsGet_Item_MushroomGet_D(bool value, bool debug) { setBool(value, flag_IsGet_Item_MushroomGet_D(), debug); } +void resetFlag_IsGet_Item_MushroomGet_D(bool debug) { resetBool(flag_IsGet_Item_MushroomGet_D(), debug); } bool getFlag_IsGet_Item_Ore_A(bool debug) { return getBool(flag_IsGet_Item_Ore_A(), debug); } void setFlag_IsGet_Item_Ore_A(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_A(), debug); } +void resetFlag_IsGet_Item_Ore_A(bool debug) { resetBool(flag_IsGet_Item_Ore_A(), debug); } bool getFlag_IsGet_Item_Ore_A_00(bool debug) { return getBool(flag_IsGet_Item_Ore_A_00(), debug); } void setFlag_IsGet_Item_Ore_A_00(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_A_00(), debug); } +void resetFlag_IsGet_Item_Ore_A_00(bool debug) { resetBool(flag_IsGet_Item_Ore_A_00(), debug); } bool getFlag_IsGet_Item_Ore_B(bool debug) { return getBool(flag_IsGet_Item_Ore_B(), debug); } void setFlag_IsGet_Item_Ore_B(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_B(), debug); } +void resetFlag_IsGet_Item_Ore_B(bool debug) { resetBool(flag_IsGet_Item_Ore_B(), debug); } bool getFlag_IsGet_Item_Ore_C(bool debug) { return getBool(flag_IsGet_Item_Ore_C(), debug); } void setFlag_IsGet_Item_Ore_C(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_C(), debug); } +void resetFlag_IsGet_Item_Ore_C(bool debug) { resetBool(flag_IsGet_Item_Ore_C(), debug); } bool getFlag_IsGet_Item_Ore_D(bool debug) { return getBool(flag_IsGet_Item_Ore_D(), debug); } void setFlag_IsGet_Item_Ore_D(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_D(), debug); } +void resetFlag_IsGet_Item_Ore_D(bool debug) { resetBool(flag_IsGet_Item_Ore_D(), debug); } bool getFlag_IsGet_Item_Ore_E(bool debug) { return getBool(flag_IsGet_Item_Ore_E(), debug); } void setFlag_IsGet_Item_Ore_E(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_E(), debug); } +void resetFlag_IsGet_Item_Ore_E(bool debug) { resetBool(flag_IsGet_Item_Ore_E(), debug); } bool getFlag_IsGet_Item_Ore_F(bool debug) { return getBool(flag_IsGet_Item_Ore_F(), debug); } void setFlag_IsGet_Item_Ore_F(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_F(), debug); } +void resetFlag_IsGet_Item_Ore_F(bool debug) { resetBool(flag_IsGet_Item_Ore_F(), debug); } bool getFlag_IsGet_Item_Ore_G(bool debug) { return getBool(flag_IsGet_Item_Ore_G(), debug); } void setFlag_IsGet_Item_Ore_G(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_G(), debug); } +void resetFlag_IsGet_Item_Ore_G(bool debug) { resetBool(flag_IsGet_Item_Ore_G(), debug); } bool getFlag_IsGet_Item_Ore_H(bool debug) { return getBool(flag_IsGet_Item_Ore_H(), debug); } void setFlag_IsGet_Item_Ore_H(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_H(), debug); } +void resetFlag_IsGet_Item_Ore_H(bool debug) { resetBool(flag_IsGet_Item_Ore_H(), debug); } bool getFlag_IsGet_Item_Ore_I(bool debug) { return getBool(flag_IsGet_Item_Ore_I(), debug); } void setFlag_IsGet_Item_Ore_I(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_I(), debug); } +void resetFlag_IsGet_Item_Ore_I(bool debug) { resetBool(flag_IsGet_Item_Ore_I(), debug); } bool getFlag_IsGet_Item_Ore_J(bool debug) { return getBool(flag_IsGet_Item_Ore_J(), debug); } void setFlag_IsGet_Item_Ore_J(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_J(), debug); } +void resetFlag_IsGet_Item_Ore_J(bool debug) { resetBool(flag_IsGet_Item_Ore_J(), debug); } bool getFlag_IsGet_Item_Ore_Template(bool debug) { return getBool(flag_IsGet_Item_Ore_Template(), debug); } void setFlag_IsGet_Item_Ore_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Ore_Template(), debug); } +void resetFlag_IsGet_Item_Ore_Template(bool debug) { resetBool(flag_IsGet_Item_Ore_Template(), debug); } bool getFlag_IsGet_Item_Plant_Get_Template(bool debug) { return getBool(flag_IsGet_Item_Plant_Get_Template(), debug); } void setFlag_IsGet_Item_Plant_Get_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Plant_Get_Template(), debug); } +void resetFlag_IsGet_Item_Plant_Get_Template(bool debug) { resetBool(flag_IsGet_Item_Plant_Get_Template(), debug); } bool getFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug) { return getBool(flag_IsGet_Item_Plant_RootVegetable_Template(), debug); } void setFlag_IsGet_Item_Plant_RootVegetable_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Plant_RootVegetable_Template(), debug); } +void resetFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug) { resetBool(flag_IsGet_Item_Plant_RootVegetable_Template(), debug); } bool getFlag_IsGet_Item_Plant_Template(bool debug) { return getBool(flag_IsGet_Item_Plant_Template(), debug); } void setFlag_IsGet_Item_Plant_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_Plant_Template(), debug); } +void resetFlag_IsGet_Item_Plant_Template(bool debug) { resetBool(flag_IsGet_Item_Plant_Template(), debug); } bool getFlag_IsGet_Item_PlantGet_A(bool debug) { return getBool(flag_IsGet_Item_PlantGet_A(), debug); } void setFlag_IsGet_Item_PlantGet_A(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_A(), debug); } +void resetFlag_IsGet_Item_PlantGet_A(bool debug) { resetBool(flag_IsGet_Item_PlantGet_A(), debug); } bool getFlag_IsGet_Item_PlantGet_B(bool debug) { return getBool(flag_IsGet_Item_PlantGet_B(), debug); } void setFlag_IsGet_Item_PlantGet_B(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_B(), debug); } +void resetFlag_IsGet_Item_PlantGet_B(bool debug) { resetBool(flag_IsGet_Item_PlantGet_B(), debug); } bool getFlag_IsGet_Item_PlantGet_C(bool debug) { return getBool(flag_IsGet_Item_PlantGet_C(), debug); } void setFlag_IsGet_Item_PlantGet_C(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_C(), debug); } +void resetFlag_IsGet_Item_PlantGet_C(bool debug) { resetBool(flag_IsGet_Item_PlantGet_C(), debug); } bool getFlag_IsGet_Item_PlantGet_E(bool debug) { return getBool(flag_IsGet_Item_PlantGet_E(), debug); } void setFlag_IsGet_Item_PlantGet_E(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_E(), debug); } +void resetFlag_IsGet_Item_PlantGet_E(bool debug) { resetBool(flag_IsGet_Item_PlantGet_E(), debug); } bool getFlag_IsGet_Item_PlantGet_F(bool debug) { return getBool(flag_IsGet_Item_PlantGet_F(), debug); } void setFlag_IsGet_Item_PlantGet_F(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_F(), debug); } +void resetFlag_IsGet_Item_PlantGet_F(bool debug) { resetBool(flag_IsGet_Item_PlantGet_F(), debug); } bool getFlag_IsGet_Item_PlantGet_G(bool debug) { return getBool(flag_IsGet_Item_PlantGet_G(), debug); } void setFlag_IsGet_Item_PlantGet_G(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_G(), debug); } +void resetFlag_IsGet_Item_PlantGet_G(bool debug) { resetBool(flag_IsGet_Item_PlantGet_G(), debug); } bool getFlag_IsGet_Item_PlantGet_H(bool debug) { return getBool(flag_IsGet_Item_PlantGet_H(), debug); } void setFlag_IsGet_Item_PlantGet_H(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_H(), debug); } +void resetFlag_IsGet_Item_PlantGet_H(bool debug) { resetBool(flag_IsGet_Item_PlantGet_H(), debug); } bool getFlag_IsGet_Item_PlantGet_I(bool debug) { return getBool(flag_IsGet_Item_PlantGet_I(), debug); } void setFlag_IsGet_Item_PlantGet_I(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_I(), debug); } +void resetFlag_IsGet_Item_PlantGet_I(bool debug) { resetBool(flag_IsGet_Item_PlantGet_I(), debug); } bool getFlag_IsGet_Item_PlantGet_J(bool debug) { return getBool(flag_IsGet_Item_PlantGet_J(), debug); } void setFlag_IsGet_Item_PlantGet_J(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_J(), debug); } +void resetFlag_IsGet_Item_PlantGet_J(bool debug) { resetBool(flag_IsGet_Item_PlantGet_J(), debug); } bool getFlag_IsGet_Item_PlantGet_L(bool debug) { return getBool(flag_IsGet_Item_PlantGet_L(), debug); } void setFlag_IsGet_Item_PlantGet_L(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_L(), debug); } +void resetFlag_IsGet_Item_PlantGet_L(bool debug) { resetBool(flag_IsGet_Item_PlantGet_L(), debug); } bool getFlag_IsGet_Item_PlantGet_M(bool debug) { return getBool(flag_IsGet_Item_PlantGet_M(), debug); } void setFlag_IsGet_Item_PlantGet_M(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_M(), debug); } +void resetFlag_IsGet_Item_PlantGet_M(bool debug) { resetBool(flag_IsGet_Item_PlantGet_M(), debug); } bool getFlag_IsGet_Item_PlantGet_O(bool debug) { return getBool(flag_IsGet_Item_PlantGet_O(), debug); } void setFlag_IsGet_Item_PlantGet_O(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_O(), debug); } +void resetFlag_IsGet_Item_PlantGet_O(bool debug) { resetBool(flag_IsGet_Item_PlantGet_O(), debug); } bool getFlag_IsGet_Item_PlantGet_Q(bool debug) { return getBool(flag_IsGet_Item_PlantGet_Q(), debug); } void setFlag_IsGet_Item_PlantGet_Q(bool value, bool debug) { setBool(value, flag_IsGet_Item_PlantGet_Q(), debug); } +void resetFlag_IsGet_Item_PlantGet_Q(bool debug) { resetBool(flag_IsGet_Item_PlantGet_Q(), debug); } bool getFlag_IsGet_Item_Roast_01(bool debug) { return getBool(flag_IsGet_Item_Roast_01(), debug); } void setFlag_IsGet_Item_Roast_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_01(), debug); } +void resetFlag_IsGet_Item_Roast_01(bool debug) { resetBool(flag_IsGet_Item_Roast_01(), debug); } bool getFlag_IsGet_Item_Roast_02(bool debug) { return getBool(flag_IsGet_Item_Roast_02(), debug); } void setFlag_IsGet_Item_Roast_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_02(), debug); } +void resetFlag_IsGet_Item_Roast_02(bool debug) { resetBool(flag_IsGet_Item_Roast_02(), debug); } bool getFlag_IsGet_Item_Roast_03(bool debug) { return getBool(flag_IsGet_Item_Roast_03(), debug); } void setFlag_IsGet_Item_Roast_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_03(), debug); } +void resetFlag_IsGet_Item_Roast_03(bool debug) { resetBool(flag_IsGet_Item_Roast_03(), debug); } bool getFlag_IsGet_Item_Roast_04(bool debug) { return getBool(flag_IsGet_Item_Roast_04(), debug); } void setFlag_IsGet_Item_Roast_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_04(), debug); } +void resetFlag_IsGet_Item_Roast_04(bool debug) { resetBool(flag_IsGet_Item_Roast_04(), debug); } bool getFlag_IsGet_Item_Roast_05(bool debug) { return getBool(flag_IsGet_Item_Roast_05(), debug); } void setFlag_IsGet_Item_Roast_05(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_05(), debug); } +void resetFlag_IsGet_Item_Roast_05(bool debug) { resetBool(flag_IsGet_Item_Roast_05(), debug); } bool getFlag_IsGet_Item_Roast_06(bool debug) { return getBool(flag_IsGet_Item_Roast_06(), debug); } void setFlag_IsGet_Item_Roast_06(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_06(), debug); } +void resetFlag_IsGet_Item_Roast_06(bool debug) { resetBool(flag_IsGet_Item_Roast_06(), debug); } bool getFlag_IsGet_Item_Roast_07(bool debug) { return getBool(flag_IsGet_Item_Roast_07(), debug); } void setFlag_IsGet_Item_Roast_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_07(), debug); } +void resetFlag_IsGet_Item_Roast_07(bool debug) { resetBool(flag_IsGet_Item_Roast_07(), debug); } bool getFlag_IsGet_Item_Roast_08(bool debug) { return getBool(flag_IsGet_Item_Roast_08(), debug); } void setFlag_IsGet_Item_Roast_08(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_08(), debug); } +void resetFlag_IsGet_Item_Roast_08(bool debug) { resetBool(flag_IsGet_Item_Roast_08(), debug); } bool getFlag_IsGet_Item_Roast_09(bool debug) { return getBool(flag_IsGet_Item_Roast_09(), debug); } void setFlag_IsGet_Item_Roast_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_09(), debug); } +void resetFlag_IsGet_Item_Roast_09(bool debug) { resetBool(flag_IsGet_Item_Roast_09(), debug); } bool getFlag_IsGet_Item_Roast_10(bool debug) { return getBool(flag_IsGet_Item_Roast_10(), debug); } void setFlag_IsGet_Item_Roast_10(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_10(), debug); } +void resetFlag_IsGet_Item_Roast_10(bool debug) { resetBool(flag_IsGet_Item_Roast_10(), debug); } bool getFlag_IsGet_Item_Roast_11(bool debug) { return getBool(flag_IsGet_Item_Roast_11(), debug); } void setFlag_IsGet_Item_Roast_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_11(), debug); } +void resetFlag_IsGet_Item_Roast_11(bool debug) { resetBool(flag_IsGet_Item_Roast_11(), debug); } bool getFlag_IsGet_Item_Roast_12(bool debug) { return getBool(flag_IsGet_Item_Roast_12(), debug); } void setFlag_IsGet_Item_Roast_12(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_12(), debug); } +void resetFlag_IsGet_Item_Roast_12(bool debug) { resetBool(flag_IsGet_Item_Roast_12(), debug); } bool getFlag_IsGet_Item_Roast_13(bool debug) { return getBool(flag_IsGet_Item_Roast_13(), debug); } void setFlag_IsGet_Item_Roast_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_13(), debug); } +void resetFlag_IsGet_Item_Roast_13(bool debug) { resetBool(flag_IsGet_Item_Roast_13(), debug); } bool getFlag_IsGet_Item_Roast_15(bool debug) { return getBool(flag_IsGet_Item_Roast_15(), debug); } void setFlag_IsGet_Item_Roast_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_15(), debug); } +void resetFlag_IsGet_Item_Roast_15(bool debug) { resetBool(flag_IsGet_Item_Roast_15(), debug); } bool getFlag_IsGet_Item_Roast_16(bool debug) { return getBool(flag_IsGet_Item_Roast_16(), debug); } void setFlag_IsGet_Item_Roast_16(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_16(), debug); } +void resetFlag_IsGet_Item_Roast_16(bool debug) { resetBool(flag_IsGet_Item_Roast_16(), debug); } bool getFlag_IsGet_Item_Roast_18(bool debug) { return getBool(flag_IsGet_Item_Roast_18(), debug); } void setFlag_IsGet_Item_Roast_18(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_18(), debug); } +void resetFlag_IsGet_Item_Roast_18(bool debug) { resetBool(flag_IsGet_Item_Roast_18(), debug); } bool getFlag_IsGet_Item_Roast_19(bool debug) { return getBool(flag_IsGet_Item_Roast_19(), debug); } void setFlag_IsGet_Item_Roast_19(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_19(), debug); } +void resetFlag_IsGet_Item_Roast_19(bool debug) { resetBool(flag_IsGet_Item_Roast_19(), debug); } bool getFlag_IsGet_Item_Roast_24(bool debug) { return getBool(flag_IsGet_Item_Roast_24(), debug); } void setFlag_IsGet_Item_Roast_24(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_24(), debug); } +void resetFlag_IsGet_Item_Roast_24(bool debug) { resetBool(flag_IsGet_Item_Roast_24(), debug); } bool getFlag_IsGet_Item_Roast_27(bool debug) { return getBool(flag_IsGet_Item_Roast_27(), debug); } void setFlag_IsGet_Item_Roast_27(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_27(), debug); } +void resetFlag_IsGet_Item_Roast_27(bool debug) { resetBool(flag_IsGet_Item_Roast_27(), debug); } bool getFlag_IsGet_Item_Roast_28(bool debug) { return getBool(flag_IsGet_Item_Roast_28(), debug); } void setFlag_IsGet_Item_Roast_28(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_28(), debug); } +void resetFlag_IsGet_Item_Roast_28(bool debug) { resetBool(flag_IsGet_Item_Roast_28(), debug); } bool getFlag_IsGet_Item_Roast_31(bool debug) { return getBool(flag_IsGet_Item_Roast_31(), debug); } void setFlag_IsGet_Item_Roast_31(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_31(), debug); } +void resetFlag_IsGet_Item_Roast_31(bool debug) { resetBool(flag_IsGet_Item_Roast_31(), debug); } bool getFlag_IsGet_Item_Roast_32(bool debug) { return getBool(flag_IsGet_Item_Roast_32(), debug); } void setFlag_IsGet_Item_Roast_32(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_32(), debug); } +void resetFlag_IsGet_Item_Roast_32(bool debug) { resetBool(flag_IsGet_Item_Roast_32(), debug); } bool getFlag_IsGet_Item_Roast_33(bool debug) { return getBool(flag_IsGet_Item_Roast_33(), debug); } void setFlag_IsGet_Item_Roast_33(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_33(), debug); } +void resetFlag_IsGet_Item_Roast_33(bool debug) { resetBool(flag_IsGet_Item_Roast_33(), debug); } bool getFlag_IsGet_Item_Roast_36(bool debug) { return getBool(flag_IsGet_Item_Roast_36(), debug); } void setFlag_IsGet_Item_Roast_36(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_36(), debug); } +void resetFlag_IsGet_Item_Roast_36(bool debug) { resetBool(flag_IsGet_Item_Roast_36(), debug); } bool getFlag_IsGet_Item_Roast_37(bool debug) { return getBool(flag_IsGet_Item_Roast_37(), debug); } void setFlag_IsGet_Item_Roast_37(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_37(), debug); } +void resetFlag_IsGet_Item_Roast_37(bool debug) { resetBool(flag_IsGet_Item_Roast_37(), debug); } bool getFlag_IsGet_Item_Roast_38(bool debug) { return getBool(flag_IsGet_Item_Roast_38(), debug); } void setFlag_IsGet_Item_Roast_38(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_38(), debug); } +void resetFlag_IsGet_Item_Roast_38(bool debug) { resetBool(flag_IsGet_Item_Roast_38(), debug); } bool getFlag_IsGet_Item_Roast_39(bool debug) { return getBool(flag_IsGet_Item_Roast_39(), debug); } void setFlag_IsGet_Item_Roast_39(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_39(), debug); } +void resetFlag_IsGet_Item_Roast_39(bool debug) { resetBool(flag_IsGet_Item_Roast_39(), debug); } bool getFlag_IsGet_Item_Roast_40(bool debug) { return getBool(flag_IsGet_Item_Roast_40(), debug); } void setFlag_IsGet_Item_Roast_40(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_40(), debug); } +void resetFlag_IsGet_Item_Roast_40(bool debug) { resetBool(flag_IsGet_Item_Roast_40(), debug); } bool getFlag_IsGet_Item_Roast_41(bool debug) { return getBool(flag_IsGet_Item_Roast_41(), debug); } void setFlag_IsGet_Item_Roast_41(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_41(), debug); } +void resetFlag_IsGet_Item_Roast_41(bool debug) { resetBool(flag_IsGet_Item_Roast_41(), debug); } bool getFlag_IsGet_Item_Roast_45(bool debug) { return getBool(flag_IsGet_Item_Roast_45(), debug); } void setFlag_IsGet_Item_Roast_45(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_45(), debug); } +void resetFlag_IsGet_Item_Roast_45(bool debug) { resetBool(flag_IsGet_Item_Roast_45(), debug); } bool getFlag_IsGet_Item_Roast_46(bool debug) { return getBool(flag_IsGet_Item_Roast_46(), debug); } void setFlag_IsGet_Item_Roast_46(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_46(), debug); } +void resetFlag_IsGet_Item_Roast_46(bool debug) { resetBool(flag_IsGet_Item_Roast_46(), debug); } bool getFlag_IsGet_Item_Roast_48(bool debug) { return getBool(flag_IsGet_Item_Roast_48(), debug); } void setFlag_IsGet_Item_Roast_48(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_48(), debug); } +void resetFlag_IsGet_Item_Roast_48(bool debug) { resetBool(flag_IsGet_Item_Roast_48(), debug); } bool getFlag_IsGet_Item_Roast_49(bool debug) { return getBool(flag_IsGet_Item_Roast_49(), debug); } void setFlag_IsGet_Item_Roast_49(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_49(), debug); } +void resetFlag_IsGet_Item_Roast_49(bool debug) { resetBool(flag_IsGet_Item_Roast_49(), debug); } bool getFlag_IsGet_Item_Roast_50(bool debug) { return getBool(flag_IsGet_Item_Roast_50(), debug); } void setFlag_IsGet_Item_Roast_50(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_50(), debug); } +void resetFlag_IsGet_Item_Roast_50(bool debug) { resetBool(flag_IsGet_Item_Roast_50(), debug); } bool getFlag_IsGet_Item_Roast_51(bool debug) { return getBool(flag_IsGet_Item_Roast_51(), debug); } void setFlag_IsGet_Item_Roast_51(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_51(), debug); } +void resetFlag_IsGet_Item_Roast_51(bool debug) { resetBool(flag_IsGet_Item_Roast_51(), debug); } bool getFlag_IsGet_Item_Roast_52(bool debug) { return getBool(flag_IsGet_Item_Roast_52(), debug); } void setFlag_IsGet_Item_Roast_52(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_52(), debug); } +void resetFlag_IsGet_Item_Roast_52(bool debug) { resetBool(flag_IsGet_Item_Roast_52(), debug); } bool getFlag_IsGet_Item_Roast_53(bool debug) { return getBool(flag_IsGet_Item_Roast_53(), debug); } void setFlag_IsGet_Item_Roast_53(bool value, bool debug) { setBool(value, flag_IsGet_Item_Roast_53(), debug); } +void resetFlag_IsGet_Item_Roast_53(bool debug) { resetBool(flag_IsGet_Item_Roast_53(), debug); } bool getFlag_IsGet_Item_RoastFish_01(bool debug) { return getBool(flag_IsGet_Item_RoastFish_01(), debug); } void setFlag_IsGet_Item_RoastFish_01(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_01(), debug); } +void resetFlag_IsGet_Item_RoastFish_01(bool debug) { resetBool(flag_IsGet_Item_RoastFish_01(), debug); } bool getFlag_IsGet_Item_RoastFish_02(bool debug) { return getBool(flag_IsGet_Item_RoastFish_02(), debug); } void setFlag_IsGet_Item_RoastFish_02(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_02(), debug); } +void resetFlag_IsGet_Item_RoastFish_02(bool debug) { resetBool(flag_IsGet_Item_RoastFish_02(), debug); } bool getFlag_IsGet_Item_RoastFish_03(bool debug) { return getBool(flag_IsGet_Item_RoastFish_03(), debug); } void setFlag_IsGet_Item_RoastFish_03(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_03(), debug); } +void resetFlag_IsGet_Item_RoastFish_03(bool debug) { resetBool(flag_IsGet_Item_RoastFish_03(), debug); } bool getFlag_IsGet_Item_RoastFish_04(bool debug) { return getBool(flag_IsGet_Item_RoastFish_04(), debug); } void setFlag_IsGet_Item_RoastFish_04(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_04(), debug); } +void resetFlag_IsGet_Item_RoastFish_04(bool debug) { resetBool(flag_IsGet_Item_RoastFish_04(), debug); } bool getFlag_IsGet_Item_RoastFish_07(bool debug) { return getBool(flag_IsGet_Item_RoastFish_07(), debug); } void setFlag_IsGet_Item_RoastFish_07(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_07(), debug); } +void resetFlag_IsGet_Item_RoastFish_07(bool debug) { resetBool(flag_IsGet_Item_RoastFish_07(), debug); } bool getFlag_IsGet_Item_RoastFish_09(bool debug) { return getBool(flag_IsGet_Item_RoastFish_09(), debug); } void setFlag_IsGet_Item_RoastFish_09(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_09(), debug); } +void resetFlag_IsGet_Item_RoastFish_09(bool debug) { resetBool(flag_IsGet_Item_RoastFish_09(), debug); } bool getFlag_IsGet_Item_RoastFish_11(bool debug) { return getBool(flag_IsGet_Item_RoastFish_11(), debug); } void setFlag_IsGet_Item_RoastFish_11(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_11(), debug); } +void resetFlag_IsGet_Item_RoastFish_11(bool debug) { resetBool(flag_IsGet_Item_RoastFish_11(), debug); } bool getFlag_IsGet_Item_RoastFish_13(bool debug) { return getBool(flag_IsGet_Item_RoastFish_13(), debug); } void setFlag_IsGet_Item_RoastFish_13(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_13(), debug); } +void resetFlag_IsGet_Item_RoastFish_13(bool debug) { resetBool(flag_IsGet_Item_RoastFish_13(), debug); } bool getFlag_IsGet_Item_RoastFish_15(bool debug) { return getBool(flag_IsGet_Item_RoastFish_15(), debug); } void setFlag_IsGet_Item_RoastFish_15(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_15(), debug); } +void resetFlag_IsGet_Item_RoastFish_15(bool debug) { resetBool(flag_IsGet_Item_RoastFish_15(), debug); } bool getFlag_IsGet_Item_RoastFish_Template(bool debug) { return getBool(flag_IsGet_Item_RoastFish_Template(), debug); } void setFlag_IsGet_Item_RoastFish_Template(bool value, bool debug) { setBool(value, flag_IsGet_Item_RoastFish_Template(), debug); } +void resetFlag_IsGet_Item_RoastFish_Template(bool debug) { resetBool(flag_IsGet_Item_RoastFish_Template(), debug); } bool getFlag_IsGet_KeySmall(bool debug) { return getBool(flag_IsGet_KeySmall(), debug); } void setFlag_IsGet_KeySmall(bool value, bool debug) { setBool(value, flag_IsGet_KeySmall(), debug); } +void resetFlag_IsGet_KeySmall(bool debug) { resetBool(flag_IsGet_KeySmall(), debug); } bool getFlag_IsGet_MemoryPhoto_000(bool debug) { return getBool(flag_IsGet_MemoryPhoto_000(), debug); } void setFlag_IsGet_MemoryPhoto_000(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_000(), debug); } +void resetFlag_IsGet_MemoryPhoto_000(bool debug) { resetBool(flag_IsGet_MemoryPhoto_000(), debug); } bool getFlag_IsGet_MemoryPhoto_001(bool debug) { return getBool(flag_IsGet_MemoryPhoto_001(), debug); } void setFlag_IsGet_MemoryPhoto_001(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_001(), debug); } +void resetFlag_IsGet_MemoryPhoto_001(bool debug) { resetBool(flag_IsGet_MemoryPhoto_001(), debug); } bool getFlag_IsGet_MemoryPhoto_002(bool debug) { return getBool(flag_IsGet_MemoryPhoto_002(), debug); } void setFlag_IsGet_MemoryPhoto_002(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_002(), debug); } +void resetFlag_IsGet_MemoryPhoto_002(bool debug) { resetBool(flag_IsGet_MemoryPhoto_002(), debug); } bool getFlag_IsGet_MemoryPhoto_003(bool debug) { return getBool(flag_IsGet_MemoryPhoto_003(), debug); } void setFlag_IsGet_MemoryPhoto_003(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_003(), debug); } +void resetFlag_IsGet_MemoryPhoto_003(bool debug) { resetBool(flag_IsGet_MemoryPhoto_003(), debug); } bool getFlag_IsGet_MemoryPhoto_004(bool debug) { return getBool(flag_IsGet_MemoryPhoto_004(), debug); } void setFlag_IsGet_MemoryPhoto_004(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_004(), debug); } +void resetFlag_IsGet_MemoryPhoto_004(bool debug) { resetBool(flag_IsGet_MemoryPhoto_004(), debug); } bool getFlag_IsGet_MemoryPhoto_005(bool debug) { return getBool(flag_IsGet_MemoryPhoto_005(), debug); } void setFlag_IsGet_MemoryPhoto_005(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_005(), debug); } +void resetFlag_IsGet_MemoryPhoto_005(bool debug) { resetBool(flag_IsGet_MemoryPhoto_005(), debug); } bool getFlag_IsGet_MemoryPhoto_006(bool debug) { return getBool(flag_IsGet_MemoryPhoto_006(), debug); } void setFlag_IsGet_MemoryPhoto_006(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_006(), debug); } +void resetFlag_IsGet_MemoryPhoto_006(bool debug) { resetBool(flag_IsGet_MemoryPhoto_006(), debug); } bool getFlag_IsGet_MemoryPhoto_007(bool debug) { return getBool(flag_IsGet_MemoryPhoto_007(), debug); } void setFlag_IsGet_MemoryPhoto_007(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_007(), debug); } +void resetFlag_IsGet_MemoryPhoto_007(bool debug) { resetBool(flag_IsGet_MemoryPhoto_007(), debug); } bool getFlag_IsGet_MemoryPhoto_008(bool debug) { return getBool(flag_IsGet_MemoryPhoto_008(), debug); } void setFlag_IsGet_MemoryPhoto_008(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_008(), debug); } +void resetFlag_IsGet_MemoryPhoto_008(bool debug) { resetBool(flag_IsGet_MemoryPhoto_008(), debug); } bool getFlag_IsGet_MemoryPhoto_009(bool debug) { return getBool(flag_IsGet_MemoryPhoto_009(), debug); } void setFlag_IsGet_MemoryPhoto_009(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_009(), debug); } +void resetFlag_IsGet_MemoryPhoto_009(bool debug) { resetBool(flag_IsGet_MemoryPhoto_009(), debug); } bool getFlag_IsGet_MemoryPhoto_010(bool debug) { return getBool(flag_IsGet_MemoryPhoto_010(), debug); } void setFlag_IsGet_MemoryPhoto_010(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_010(), debug); } +void resetFlag_IsGet_MemoryPhoto_010(bool debug) { resetBool(flag_IsGet_MemoryPhoto_010(), debug); } bool getFlag_IsGet_MemoryPhoto_011(bool debug) { return getBool(flag_IsGet_MemoryPhoto_011(), debug); } void setFlag_IsGet_MemoryPhoto_011(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_011(), debug); } +void resetFlag_IsGet_MemoryPhoto_011(bool debug) { resetBool(flag_IsGet_MemoryPhoto_011(), debug); } bool getFlag_IsGet_MemoryPhoto_012(bool debug) { return getBool(flag_IsGet_MemoryPhoto_012(), debug); } void setFlag_IsGet_MemoryPhoto_012(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_012(), debug); } +void resetFlag_IsGet_MemoryPhoto_012(bool debug) { resetBool(flag_IsGet_MemoryPhoto_012(), debug); } bool getFlag_IsGet_MemoryPhoto_013(bool debug) { return getBool(flag_IsGet_MemoryPhoto_013(), debug); } void setFlag_IsGet_MemoryPhoto_013(bool value, bool debug) { setBool(value, flag_IsGet_MemoryPhoto_013(), debug); } +void resetFlag_IsGet_MemoryPhoto_013(bool debug) { resetBool(flag_IsGet_MemoryPhoto_013(), debug); } bool getFlag_IsGet_NormalArrow(bool debug) { return getBool(flag_IsGet_NormalArrow(), debug); } void setFlag_IsGet_NormalArrow(bool value, bool debug) { setBool(value, flag_IsGet_NormalArrow(), debug); } +void resetFlag_IsGet_NormalArrow(bool debug) { resetBool(flag_IsGet_NormalArrow(), debug); } bool getFlag_IsGet_Obj_Album(bool debug) { return getBool(flag_IsGet_Obj_Album(), debug); } void setFlag_IsGet_Obj_Album(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Album(), debug); } +void resetFlag_IsGet_Obj_Album(bool debug) { resetBool(flag_IsGet_Obj_Album(), debug); } bool getFlag_IsGet_Obj_AmiiboItem(bool debug) { return getBool(flag_IsGet_Obj_AmiiboItem(), debug); } void setFlag_IsGet_Obj_AmiiboItem(bool value, bool debug) { setBool(value, flag_IsGet_Obj_AmiiboItem(), debug); } +void resetFlag_IsGet_Obj_AmiiboItem(bool debug) { resetBool(flag_IsGet_Obj_AmiiboItem(), debug); } bool getFlag_IsGet_Obj_Armor_115_Head(bool debug) { return getBool(flag_IsGet_Obj_Armor_115_Head(), debug); } void setFlag_IsGet_Obj_Armor_115_Head(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Armor_115_Head(), debug); } +void resetFlag_IsGet_Obj_Armor_115_Head(bool debug) { resetBool(flag_IsGet_Obj_Armor_115_Head(), debug); } bool getFlag_IsGet_Obj_BombArrow_A_10(bool debug) { return getBool(flag_IsGet_Obj_BombArrow_A_10(), debug); } void setFlag_IsGet_Obj_BombArrow_A_10(bool value, bool debug) { setBool(value, flag_IsGet_Obj_BombArrow_A_10(), debug); } +void resetFlag_IsGet_Obj_BombArrow_A_10(bool debug) { resetBool(flag_IsGet_Obj_BombArrow_A_10(), debug); } bool getFlag_IsGet_Obj_Camera(bool debug) { return getBool(flag_IsGet_Obj_Camera(), debug); } void setFlag_IsGet_Obj_Camera(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Camera(), debug); } +void resetFlag_IsGet_Obj_Camera(bool debug) { resetBool(flag_IsGet_Obj_Camera(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSeal_Gerudo(), debug); } void setFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSeal_Gerudo(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSeal_Gerudo(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSeal_Goron(), debug); } void setFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSeal_Goron(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSeal_Goron(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSeal_Rito(), debug); } void setFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSeal_Rito(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSeal_Rito(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSeal_Zora(), debug); } void setFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSeal_Zora(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSeal_Zora(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSoul_Gerudo(), debug); } void setFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSoul_Gerudo(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSoul_Gerudo(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSoul_Goron(), debug); } void setFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSoul_Goron(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSoul_Goron(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSoul_Rito(), debug); } void setFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSoul_Rito(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSoul_Rito(), debug); } bool getFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug) { return getBool(flag_IsGet_Obj_DLC_HeroSoul_Zora(), debug); } void setFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DLC_HeroSoul_Zora(), debug); } +void resetFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug) { resetBool(flag_IsGet_Obj_DLC_HeroSoul_Zora(), debug); } bool getFlag_IsGet_Obj_DRStone_A_01(bool debug) { return getBool(flag_IsGet_Obj_DRStone_A_01(), debug); } void setFlag_IsGet_Obj_DRStone_A_01(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DRStone_A_01(), debug); } +void resetFlag_IsGet_Obj_DRStone_A_01(bool debug) { resetBool(flag_IsGet_Obj_DRStone_A_01(), debug); } bool getFlag_IsGet_Obj_DRStone_Get(bool debug) { return getBool(flag_IsGet_Obj_DRStone_Get(), debug); } void setFlag_IsGet_Obj_DRStone_Get(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DRStone_Get(), debug); } +void resetFlag_IsGet_Obj_DRStone_Get(bool debug) { resetBool(flag_IsGet_Obj_DRStone_Get(), debug); } bool getFlag_IsGet_Obj_DungeonClearSeal(bool debug) { return getBool(flag_IsGet_Obj_DungeonClearSeal(), debug); } void setFlag_IsGet_Obj_DungeonClearSeal(bool value, bool debug) { setBool(value, flag_IsGet_Obj_DungeonClearSeal(), debug); } +void resetFlag_IsGet_Obj_DungeonClearSeal(bool debug) { resetBool(flag_IsGet_Obj_DungeonClearSeal(), debug); } bool getFlag_IsGet_Obj_FireWoodBundle(bool debug) { return getBool(flag_IsGet_Obj_FireWoodBundle(), debug); } void setFlag_IsGet_Obj_FireWoodBundle(bool value, bool debug) { setBool(value, flag_IsGet_Obj_FireWoodBundle(), debug); } +void resetFlag_IsGet_Obj_FireWoodBundle(bool debug) { resetBool(flag_IsGet_Obj_FireWoodBundle(), debug); } bool getFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug) { return getBool(flag_IsGet_Obj_HeartUtuwa_A_01(), debug); } void setFlag_IsGet_Obj_HeartUtuwa_A_01(bool value, bool debug) { setBool(value, flag_IsGet_Obj_HeartUtuwa_A_01(), debug); } +void resetFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug) { resetBool(flag_IsGet_Obj_HeartUtuwa_A_01(), debug); } bool getFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug) { return getBool(flag_IsGet_Obj_HeroSoul_Gerudo(), debug); } void setFlag_IsGet_Obj_HeroSoul_Gerudo(bool value, bool debug) { setBool(value, flag_IsGet_Obj_HeroSoul_Gerudo(), debug); } +void resetFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug) { resetBool(flag_IsGet_Obj_HeroSoul_Gerudo(), debug); } bool getFlag_IsGet_Obj_HeroSoul_Goron(bool debug) { return getBool(flag_IsGet_Obj_HeroSoul_Goron(), debug); } void setFlag_IsGet_Obj_HeroSoul_Goron(bool value, bool debug) { setBool(value, flag_IsGet_Obj_HeroSoul_Goron(), debug); } +void resetFlag_IsGet_Obj_HeroSoul_Goron(bool debug) { resetBool(flag_IsGet_Obj_HeroSoul_Goron(), debug); } bool getFlag_IsGet_Obj_HeroSoul_Rito(bool debug) { return getBool(flag_IsGet_Obj_HeroSoul_Rito(), debug); } void setFlag_IsGet_Obj_HeroSoul_Rito(bool value, bool debug) { setBool(value, flag_IsGet_Obj_HeroSoul_Rito(), debug); } +void resetFlag_IsGet_Obj_HeroSoul_Rito(bool debug) { resetBool(flag_IsGet_Obj_HeroSoul_Rito(), debug); } bool getFlag_IsGet_Obj_HeroSoul_Zora(bool debug) { return getBool(flag_IsGet_Obj_HeroSoul_Zora(), debug); } void setFlag_IsGet_Obj_HeroSoul_Zora(bool value, bool debug) { setBool(value, flag_IsGet_Obj_HeroSoul_Zora(), debug); } +void resetFlag_IsGet_Obj_HeroSoul_Zora(bool debug) { resetBool(flag_IsGet_Obj_HeroSoul_Zora(), debug); } bool getFlag_IsGet_Obj_IceMaker(bool debug) { return getBool(flag_IsGet_Obj_IceMaker(), debug); } void setFlag_IsGet_Obj_IceMaker(bool value, bool debug) { setBool(value, flag_IsGet_Obj_IceMaker(), debug); } +void resetFlag_IsGet_Obj_IceMaker(bool debug) { resetBool(flag_IsGet_Obj_IceMaker(), debug); } bool getFlag_IsGet_Obj_KorokNuts(bool debug) { return getBool(flag_IsGet_Obj_KorokNuts(), debug); } void setFlag_IsGet_Obj_KorokNuts(bool value, bool debug) { setBool(value, flag_IsGet_Obj_KorokNuts(), debug); } +void resetFlag_IsGet_Obj_KorokNuts(bool debug) { resetBool(flag_IsGet_Obj_KorokNuts(), debug); } bool getFlag_IsGet_Obj_Magnetglove(bool debug) { return getBool(flag_IsGet_Obj_Magnetglove(), debug); } void setFlag_IsGet_Obj_Magnetglove(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Magnetglove(), debug); } +void resetFlag_IsGet_Obj_Magnetglove(bool debug) { resetBool(flag_IsGet_Obj_Magnetglove(), debug); } bool getFlag_IsGet_Obj_Maracas(bool debug) { return getBool(flag_IsGet_Obj_Maracas(), debug); } void setFlag_IsGet_Obj_Maracas(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Maracas(), debug); } +void resetFlag_IsGet_Obj_Maracas(bool debug) { resetBool(flag_IsGet_Obj_Maracas(), debug); } bool getFlag_IsGet_Obj_Motorcycle(bool debug) { return getBool(flag_IsGet_Obj_Motorcycle(), debug); } void setFlag_IsGet_Obj_Motorcycle(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Motorcycle(), debug); } +void resetFlag_IsGet_Obj_Motorcycle(bool debug) { resetBool(flag_IsGet_Obj_Motorcycle(), debug); } bool getFlag_IsGet_Obj_Photo_Animal(bool debug) { return getBool(flag_IsGet_Obj_Photo_Animal(), debug); } void setFlag_IsGet_Obj_Photo_Animal(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_Animal(), debug); } +void resetFlag_IsGet_Obj_Photo_Animal(bool debug) { resetBool(flag_IsGet_Obj_Photo_Animal(), debug); } bool getFlag_IsGet_Obj_Photo_BossEnemy(bool debug) { return getBool(flag_IsGet_Obj_Photo_BossEnemy(), debug); } void setFlag_IsGet_Obj_Photo_BossEnemy(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_BossEnemy(), debug); } +void resetFlag_IsGet_Obj_Photo_BossEnemy(bool debug) { resetBool(flag_IsGet_Obj_Photo_BossEnemy(), debug); } bool getFlag_IsGet_Obj_Photo_Enemy(bool debug) { return getBool(flag_IsGet_Obj_Photo_Enemy(), debug); } void setFlag_IsGet_Obj_Photo_Enemy(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_Enemy(), debug); } +void resetFlag_IsGet_Obj_Photo_Enemy(bool debug) { resetBool(flag_IsGet_Obj_Photo_Enemy(), debug); } bool getFlag_IsGet_Obj_Photo_Material(bool debug) { return getBool(flag_IsGet_Obj_Photo_Material(), debug); } void setFlag_IsGet_Obj_Photo_Material(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_Material(), debug); } +void resetFlag_IsGet_Obj_Photo_Material(bool debug) { resetBool(flag_IsGet_Obj_Photo_Material(), debug); } bool getFlag_IsGet_Obj_Photo_Other(bool debug) { return getBool(flag_IsGet_Obj_Photo_Other(), debug); } void setFlag_IsGet_Obj_Photo_Other(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_Other(), debug); } +void resetFlag_IsGet_Obj_Photo_Other(bool debug) { resetBool(flag_IsGet_Obj_Photo_Other(), debug); } bool getFlag_IsGet_Obj_Photo_Weapon(bool debug) { return getBool(flag_IsGet_Obj_Photo_Weapon(), debug); } void setFlag_IsGet_Obj_Photo_Weapon(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Photo_Weapon(), debug); } +void resetFlag_IsGet_Obj_Photo_Weapon(bool debug) { resetBool(flag_IsGet_Obj_Photo_Weapon(), debug); } bool getFlag_IsGet_Obj_PictureBook(bool debug) { return getBool(flag_IsGet_Obj_PictureBook(), debug); } void setFlag_IsGet_Obj_PictureBook(bool value, bool debug) { setBool(value, flag_IsGet_Obj_PictureBook(), debug); } +void resetFlag_IsGet_Obj_PictureBook(bool debug) { resetBool(flag_IsGet_Obj_PictureBook(), debug); } bool getFlag_IsGet_Obj_Porch_Bow(bool debug) { return getBool(flag_IsGet_Obj_Porch_Bow(), debug); } void setFlag_IsGet_Obj_Porch_Bow(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Porch_Bow(), debug); } +void resetFlag_IsGet_Obj_Porch_Bow(bool debug) { resetBool(flag_IsGet_Obj_Porch_Bow(), debug); } bool getFlag_IsGet_Obj_Porch_Shield(bool debug) { return getBool(flag_IsGet_Obj_Porch_Shield(), debug); } void setFlag_IsGet_Obj_Porch_Shield(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Porch_Shield(), debug); } +void resetFlag_IsGet_Obj_Porch_Shield(bool debug) { resetBool(flag_IsGet_Obj_Porch_Shield(), debug); } bool getFlag_IsGet_Obj_Porch_Weapon(bool debug) { return getBool(flag_IsGet_Obj_Porch_Weapon(), debug); } void setFlag_IsGet_Obj_Porch_Weapon(bool value, bool debug) { setBool(value, flag_IsGet_Obj_Porch_Weapon(), debug); } +void resetFlag_IsGet_Obj_Porch_Weapon(bool debug) { resetBool(flag_IsGet_Obj_Porch_Weapon(), debug); } bool getFlag_IsGet_Obj_ProofBook(bool debug) { return getBool(flag_IsGet_Obj_ProofBook(), debug); } void setFlag_IsGet_Obj_ProofBook(bool value, bool debug) { setBool(value, flag_IsGet_Obj_ProofBook(), debug); } +void resetFlag_IsGet_Obj_ProofBook(bool debug) { resetBool(flag_IsGet_Obj_ProofBook(), debug); } bool getFlag_IsGet_Obj_ProofGiantKiller(bool debug) { return getBool(flag_IsGet_Obj_ProofGiantKiller(), debug); } void setFlag_IsGet_Obj_ProofGiantKiller(bool value, bool debug) { setBool(value, flag_IsGet_Obj_ProofGiantKiller(), debug); } +void resetFlag_IsGet_Obj_ProofGiantKiller(bool debug) { resetBool(flag_IsGet_Obj_ProofGiantKiller(), debug); } bool getFlag_IsGet_Obj_ProofGolemKiller(bool debug) { return getBool(flag_IsGet_Obj_ProofGolemKiller(), debug); } void setFlag_IsGet_Obj_ProofGolemKiller(bool value, bool debug) { setBool(value, flag_IsGet_Obj_ProofGolemKiller(), debug); } +void resetFlag_IsGet_Obj_ProofGolemKiller(bool debug) { resetBool(flag_IsGet_Obj_ProofGolemKiller(), debug); } bool getFlag_IsGet_Obj_ProofKorok(bool debug) { return getBool(flag_IsGet_Obj_ProofKorok(), debug); } void setFlag_IsGet_Obj_ProofKorok(bool value, bool debug) { setBool(value, flag_IsGet_Obj_ProofKorok(), debug); } +void resetFlag_IsGet_Obj_ProofKorok(bool debug) { resetBool(flag_IsGet_Obj_ProofKorok(), debug); } bool getFlag_IsGet_Obj_ProofSandwormKiller(bool debug) { return getBool(flag_IsGet_Obj_ProofSandwormKiller(), debug); } void setFlag_IsGet_Obj_ProofSandwormKiller(bool value, bool debug) { setBool(value, flag_IsGet_Obj_ProofSandwormKiller(), debug); } +void resetFlag_IsGet_Obj_ProofSandwormKiller(bool debug) { resetBool(flag_IsGet_Obj_ProofSandwormKiller(), debug); } bool getFlag_IsGet_Obj_RemainInsideMap(bool debug) { return getBool(flag_IsGet_Obj_RemainInsideMap(), debug); } void setFlag_IsGet_Obj_RemainInsideMap(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemainInsideMap(), debug); } +void resetFlag_IsGet_Obj_RemainInsideMap(bool debug) { resetBool(flag_IsGet_Obj_RemainInsideMap(), debug); } bool getFlag_IsGet_Obj_RemoteBomb(bool debug) { return getBool(flag_IsGet_Obj_RemoteBomb(), debug); } void setFlag_IsGet_Obj_RemoteBomb(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBomb(), debug); } +void resetFlag_IsGet_Obj_RemoteBomb(bool debug) { resetBool(flag_IsGet_Obj_RemoteBomb(), debug); } bool getFlag_IsGet_Obj_RemoteBombBall(bool debug) { return getBool(flag_IsGet_Obj_RemoteBombBall(), debug); } void setFlag_IsGet_Obj_RemoteBombBall(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBombBall(), debug); } +void resetFlag_IsGet_Obj_RemoteBombBall(bool debug) { resetBool(flag_IsGet_Obj_RemoteBombBall(), debug); } bool getFlag_IsGet_Obj_RemoteBombBall2(bool debug) { return getBool(flag_IsGet_Obj_RemoteBombBall2(), debug); } void setFlag_IsGet_Obj_RemoteBombBall2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBombBall2(), debug); } +void resetFlag_IsGet_Obj_RemoteBombBall2(bool debug) { resetBool(flag_IsGet_Obj_RemoteBombBall2(), debug); } bool getFlag_IsGet_Obj_RemoteBombCube(bool debug) { return getBool(flag_IsGet_Obj_RemoteBombCube(), debug); } void setFlag_IsGet_Obj_RemoteBombCube(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBombCube(), debug); } +void resetFlag_IsGet_Obj_RemoteBombCube(bool debug) { resetBool(flag_IsGet_Obj_RemoteBombCube(), debug); } bool getFlag_IsGet_Obj_RemoteBombCube2(bool debug) { return getBool(flag_IsGet_Obj_RemoteBombCube2(), debug); } void setFlag_IsGet_Obj_RemoteBombCube2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBombCube2(), debug); } +void resetFlag_IsGet_Obj_RemoteBombCube2(bool debug) { resetBool(flag_IsGet_Obj_RemoteBombCube2(), debug); } bool getFlag_IsGet_Obj_RemoteBombLv2(bool debug) { return getBool(flag_IsGet_Obj_RemoteBombLv2(), debug); } void setFlag_IsGet_Obj_RemoteBombLv2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_RemoteBombLv2(), debug); } +void resetFlag_IsGet_Obj_RemoteBombLv2(bool debug) { resetBool(flag_IsGet_Obj_RemoteBombLv2(), debug); } bool getFlag_IsGet_Obj_SheikPadLv2(bool debug) { return getBool(flag_IsGet_Obj_SheikPadLv2(), debug); } void setFlag_IsGet_Obj_SheikPadLv2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_SheikPadLv2(), debug); } +void resetFlag_IsGet_Obj_SheikPadLv2(bool debug) { resetBool(flag_IsGet_Obj_SheikPadLv2(), debug); } bool getFlag_IsGet_Obj_SheikSensor(bool debug) { return getBool(flag_IsGet_Obj_SheikSensor(), debug); } void setFlag_IsGet_Obj_SheikSensor(bool value, bool debug) { setBool(value, flag_IsGet_Obj_SheikSensor(), debug); } +void resetFlag_IsGet_Obj_SheikSensor(bool debug) { resetBool(flag_IsGet_Obj_SheikSensor(), debug); } bool getFlag_IsGet_Obj_SheikSensorLv2(bool debug) { return getBool(flag_IsGet_Obj_SheikSensorLv2(), debug); } void setFlag_IsGet_Obj_SheikSensorLv2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_SheikSensorLv2(), debug); } +void resetFlag_IsGet_Obj_SheikSensorLv2(bool debug) { resetBool(flag_IsGet_Obj_SheikSensorLv2(), debug); } bool getFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug) { return getBool(flag_IsGet_Obj_StaminaUtuwa_A_01(), debug); } void setFlag_IsGet_Obj_StaminaUtuwa_A_01(bool value, bool debug) { setBool(value, flag_IsGet_Obj_StaminaUtuwa_A_01(), debug); } +void resetFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug) { resetBool(flag_IsGet_Obj_StaminaUtuwa_A_01(), debug); } bool getFlag_IsGet_Obj_StopTimer(bool debug) { return getBool(flag_IsGet_Obj_StopTimer(), debug); } void setFlag_IsGet_Obj_StopTimer(bool value, bool debug) { setBool(value, flag_IsGet_Obj_StopTimer(), debug); } +void resetFlag_IsGet_Obj_StopTimer(bool debug) { resetBool(flag_IsGet_Obj_StopTimer(), debug); } bool getFlag_IsGet_Obj_StopTimerLv2(bool debug) { return getBool(flag_IsGet_Obj_StopTimerLv2(), debug); } void setFlag_IsGet_Obj_StopTimerLv2(bool value, bool debug) { setBool(value, flag_IsGet_Obj_StopTimerLv2(), debug); } +void resetFlag_IsGet_Obj_StopTimerLv2(bool debug) { resetBool(flag_IsGet_Obj_StopTimerLv2(), debug); } bool getFlag_IsGet_Obj_WarpDLC(bool debug) { return getBool(flag_IsGet_Obj_WarpDLC(), debug); } void setFlag_IsGet_Obj_WarpDLC(bool value, bool debug) { setBool(value, flag_IsGet_Obj_WarpDLC(), debug); } +void resetFlag_IsGet_Obj_WarpDLC(bool debug) { resetBool(flag_IsGet_Obj_WarpDLC(), debug); } bool getFlag_IsGet_PlayerStole2(bool debug) { return getBool(flag_IsGet_PlayerStole2(), debug); } void setFlag_IsGet_PlayerStole2(bool value, bool debug) { setBool(value, flag_IsGet_PlayerStole2(), debug); } +void resetFlag_IsGet_PlayerStole2(bool debug) { resetBool(flag_IsGet_PlayerStole2(), debug); } bool getFlag_IsGet_PlayerStole2_Vagrant(bool debug) { return getBool(flag_IsGet_PlayerStole2_Vagrant(), debug); } void setFlag_IsGet_PlayerStole2_Vagrant(bool value, bool debug) { setBool(value, flag_IsGet_PlayerStole2_Vagrant(), debug); } +void resetFlag_IsGet_PlayerStole2_Vagrant(bool debug) { resetBool(flag_IsGet_PlayerStole2_Vagrant(), debug); } bool getFlag_IsGet_PortableUnit(bool debug) { return getBool(flag_IsGet_PortableUnit(), debug); } void setFlag_IsGet_PortableUnit(bool value, bool debug) { setBool(value, flag_IsGet_PortableUnit(), debug); } +void resetFlag_IsGet_PortableUnit(bool debug) { resetBool(flag_IsGet_PortableUnit(), debug); } bool getFlag_IsGet_PutRupee(bool debug) { return getBool(flag_IsGet_PutRupee(), debug); } void setFlag_IsGet_PutRupee(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee(), debug); } +void resetFlag_IsGet_PutRupee(bool debug) { resetBool(flag_IsGet_PutRupee(), debug); } bool getFlag_IsGet_PutRupee_Blue(bool debug) { return getBool(flag_IsGet_PutRupee_Blue(), debug); } void setFlag_IsGet_PutRupee_Blue(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee_Blue(), debug); } +void resetFlag_IsGet_PutRupee_Blue(bool debug) { resetBool(flag_IsGet_PutRupee_Blue(), debug); } bool getFlag_IsGet_PutRupee_Gold(bool debug) { return getBool(flag_IsGet_PutRupee_Gold(), debug); } void setFlag_IsGet_PutRupee_Gold(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee_Gold(), debug); } +void resetFlag_IsGet_PutRupee_Gold(bool debug) { resetBool(flag_IsGet_PutRupee_Gold(), debug); } bool getFlag_IsGet_PutRupee_Purple(bool debug) { return getBool(flag_IsGet_PutRupee_Purple(), debug); } void setFlag_IsGet_PutRupee_Purple(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee_Purple(), debug); } +void resetFlag_IsGet_PutRupee_Purple(bool debug) { resetBool(flag_IsGet_PutRupee_Purple(), debug); } bool getFlag_IsGet_PutRupee_Red(bool debug) { return getBool(flag_IsGet_PutRupee_Red(), debug); } void setFlag_IsGet_PutRupee_Red(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee_Red(), debug); } +void resetFlag_IsGet_PutRupee_Red(bool debug) { resetBool(flag_IsGet_PutRupee_Red(), debug); } bool getFlag_IsGet_PutRupee_Silver(bool debug) { return getBool(flag_IsGet_PutRupee_Silver(), debug); } void setFlag_IsGet_PutRupee_Silver(bool value, bool debug) { setBool(value, flag_IsGet_PutRupee_Silver(), debug); } +void resetFlag_IsGet_PutRupee_Silver(bool debug) { resetBool(flag_IsGet_PutRupee_Silver(), debug); } bool getFlag_IsGet_Rupee(bool debug) { return getBool(flag_IsGet_Rupee(), debug); } void setFlag_IsGet_Rupee(bool value, bool debug) { setBool(value, flag_IsGet_Rupee(), debug); } +void resetFlag_IsGet_Rupee(bool debug) { resetBool(flag_IsGet_Rupee(), debug); } bool getFlag_IsGet_Test_Sakooka_Shield(bool debug) { return getBool(flag_IsGet_Test_Sakooka_Shield(), debug); } void setFlag_IsGet_Test_Sakooka_Shield(bool value, bool debug) { setBool(value, flag_IsGet_Test_Sakooka_Shield(), debug); } +void resetFlag_IsGet_Test_Sakooka_Shield(bool debug) { resetBool(flag_IsGet_Test_Sakooka_Shield(), debug); } bool getFlag_IsGet_Test_Zero_Shield(bool debug) { return getBool(flag_IsGet_Test_Zero_Shield(), debug); } void setFlag_IsGet_Test_Zero_Shield(bool value, bool debug) { setBool(value, flag_IsGet_Test_Zero_Shield(), debug); } +void resetFlag_IsGet_Test_Zero_Shield(bool debug) { resetBool(flag_IsGet_Test_Zero_Shield(), debug); } bool getFlag_IsGet_TestSakooka_Head(bool debug) { return getBool(flag_IsGet_TestSakooka_Head(), debug); } void setFlag_IsGet_TestSakooka_Head(bool value, bool debug) { setBool(value, flag_IsGet_TestSakooka_Head(), debug); } +void resetFlag_IsGet_TestSakooka_Head(bool debug) { resetBool(flag_IsGet_TestSakooka_Head(), debug); } bool getFlag_IsGet_TestSakookaBow(bool debug) { return getBool(flag_IsGet_TestSakookaBow(), debug); } void setFlag_IsGet_TestSakookaBow(bool value, bool debug) { setBool(value, flag_IsGet_TestSakookaBow(), debug); } +void resetFlag_IsGet_TestSakookaBow(bool debug) { resetBool(flag_IsGet_TestSakookaBow(), debug); } bool getFlag_IsGet_TestSakookaWeapon(bool debug) { return getBool(flag_IsGet_TestSakookaWeapon(), debug); } void setFlag_IsGet_TestSakookaWeapon(bool value, bool debug) { setBool(value, flag_IsGet_TestSakookaWeapon(), debug); } +void resetFlag_IsGet_TestSakookaWeapon(bool debug) { resetBool(flag_IsGet_TestSakookaWeapon(), debug); } bool getFlag_IsGet_Weapon_Bow_001(bool debug) { return getBool(flag_IsGet_Weapon_Bow_001(), debug); } void setFlag_IsGet_Weapon_Bow_001(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_001(), debug); } +void resetFlag_IsGet_Weapon_Bow_001(bool debug) { resetBool(flag_IsGet_Weapon_Bow_001(), debug); } bool getFlag_IsGet_Weapon_Bow_002(bool debug) { return getBool(flag_IsGet_Weapon_Bow_002(), debug); } void setFlag_IsGet_Weapon_Bow_002(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_002(), debug); } +void resetFlag_IsGet_Weapon_Bow_002(bool debug) { resetBool(flag_IsGet_Weapon_Bow_002(), debug); } bool getFlag_IsGet_Weapon_Bow_003(bool debug) { return getBool(flag_IsGet_Weapon_Bow_003(), debug); } void setFlag_IsGet_Weapon_Bow_003(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_003(), debug); } +void resetFlag_IsGet_Weapon_Bow_003(bool debug) { resetBool(flag_IsGet_Weapon_Bow_003(), debug); } bool getFlag_IsGet_Weapon_Bow_004(bool debug) { return getBool(flag_IsGet_Weapon_Bow_004(), debug); } void setFlag_IsGet_Weapon_Bow_004(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_004(), debug); } +void resetFlag_IsGet_Weapon_Bow_004(bool debug) { resetBool(flag_IsGet_Weapon_Bow_004(), debug); } bool getFlag_IsGet_Weapon_Bow_006(bool debug) { return getBool(flag_IsGet_Weapon_Bow_006(), debug); } void setFlag_IsGet_Weapon_Bow_006(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_006(), debug); } +void resetFlag_IsGet_Weapon_Bow_006(bool debug) { resetBool(flag_IsGet_Weapon_Bow_006(), debug); } bool getFlag_IsGet_Weapon_Bow_009(bool debug) { return getBool(flag_IsGet_Weapon_Bow_009(), debug); } void setFlag_IsGet_Weapon_Bow_009(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_009(), debug); } +void resetFlag_IsGet_Weapon_Bow_009(bool debug) { resetBool(flag_IsGet_Weapon_Bow_009(), debug); } bool getFlag_IsGet_Weapon_Bow_011(bool debug) { return getBool(flag_IsGet_Weapon_Bow_011(), debug); } void setFlag_IsGet_Weapon_Bow_011(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_011(), debug); } +void resetFlag_IsGet_Weapon_Bow_011(bool debug) { resetBool(flag_IsGet_Weapon_Bow_011(), debug); } bool getFlag_IsGet_Weapon_Bow_013(bool debug) { return getBool(flag_IsGet_Weapon_Bow_013(), debug); } void setFlag_IsGet_Weapon_Bow_013(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_013(), debug); } +void resetFlag_IsGet_Weapon_Bow_013(bool debug) { resetBool(flag_IsGet_Weapon_Bow_013(), debug); } bool getFlag_IsGet_Weapon_Bow_014(bool debug) { return getBool(flag_IsGet_Weapon_Bow_014(), debug); } void setFlag_IsGet_Weapon_Bow_014(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_014(), debug); } +void resetFlag_IsGet_Weapon_Bow_014(bool debug) { resetBool(flag_IsGet_Weapon_Bow_014(), debug); } bool getFlag_IsGet_Weapon_Bow_015(bool debug) { return getBool(flag_IsGet_Weapon_Bow_015(), debug); } void setFlag_IsGet_Weapon_Bow_015(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_015(), debug); } +void resetFlag_IsGet_Weapon_Bow_015(bool debug) { resetBool(flag_IsGet_Weapon_Bow_015(), debug); } bool getFlag_IsGet_Weapon_Bow_016(bool debug) { return getBool(flag_IsGet_Weapon_Bow_016(), debug); } void setFlag_IsGet_Weapon_Bow_016(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_016(), debug); } +void resetFlag_IsGet_Weapon_Bow_016(bool debug) { resetBool(flag_IsGet_Weapon_Bow_016(), debug); } bool getFlag_IsGet_Weapon_Bow_017(bool debug) { return getBool(flag_IsGet_Weapon_Bow_017(), debug); } void setFlag_IsGet_Weapon_Bow_017(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_017(), debug); } +void resetFlag_IsGet_Weapon_Bow_017(bool debug) { resetBool(flag_IsGet_Weapon_Bow_017(), debug); } bool getFlag_IsGet_Weapon_Bow_023(bool debug) { return getBool(flag_IsGet_Weapon_Bow_023(), debug); } void setFlag_IsGet_Weapon_Bow_023(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_023(), debug); } +void resetFlag_IsGet_Weapon_Bow_023(bool debug) { resetBool(flag_IsGet_Weapon_Bow_023(), debug); } bool getFlag_IsGet_Weapon_Bow_026(bool debug) { return getBool(flag_IsGet_Weapon_Bow_026(), debug); } void setFlag_IsGet_Weapon_Bow_026(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_026(), debug); } +void resetFlag_IsGet_Weapon_Bow_026(bool debug) { resetBool(flag_IsGet_Weapon_Bow_026(), debug); } bool getFlag_IsGet_Weapon_Bow_027(bool debug) { return getBool(flag_IsGet_Weapon_Bow_027(), debug); } void setFlag_IsGet_Weapon_Bow_027(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_027(), debug); } +void resetFlag_IsGet_Weapon_Bow_027(bool debug) { resetBool(flag_IsGet_Weapon_Bow_027(), debug); } bool getFlag_IsGet_Weapon_Bow_028(bool debug) { return getBool(flag_IsGet_Weapon_Bow_028(), debug); } void setFlag_IsGet_Weapon_Bow_028(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_028(), debug); } +void resetFlag_IsGet_Weapon_Bow_028(bool debug) { resetBool(flag_IsGet_Weapon_Bow_028(), debug); } bool getFlag_IsGet_Weapon_Bow_029(bool debug) { return getBool(flag_IsGet_Weapon_Bow_029(), debug); } void setFlag_IsGet_Weapon_Bow_029(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_029(), debug); } +void resetFlag_IsGet_Weapon_Bow_029(bool debug) { resetBool(flag_IsGet_Weapon_Bow_029(), debug); } bool getFlag_IsGet_Weapon_Bow_030(bool debug) { return getBool(flag_IsGet_Weapon_Bow_030(), debug); } void setFlag_IsGet_Weapon_Bow_030(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_030(), debug); } +void resetFlag_IsGet_Weapon_Bow_030(bool debug) { resetBool(flag_IsGet_Weapon_Bow_030(), debug); } bool getFlag_IsGet_Weapon_Bow_032(bool debug) { return getBool(flag_IsGet_Weapon_Bow_032(), debug); } void setFlag_IsGet_Weapon_Bow_032(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_032(), debug); } +void resetFlag_IsGet_Weapon_Bow_032(bool debug) { resetBool(flag_IsGet_Weapon_Bow_032(), debug); } bool getFlag_IsGet_Weapon_Bow_033(bool debug) { return getBool(flag_IsGet_Weapon_Bow_033(), debug); } void setFlag_IsGet_Weapon_Bow_033(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_033(), debug); } +void resetFlag_IsGet_Weapon_Bow_033(bool debug) { resetBool(flag_IsGet_Weapon_Bow_033(), debug); } bool getFlag_IsGet_Weapon_Bow_035(bool debug) { return getBool(flag_IsGet_Weapon_Bow_035(), debug); } void setFlag_IsGet_Weapon_Bow_035(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_035(), debug); } +void resetFlag_IsGet_Weapon_Bow_035(bool debug) { resetBool(flag_IsGet_Weapon_Bow_035(), debug); } bool getFlag_IsGet_Weapon_Bow_036(bool debug) { return getBool(flag_IsGet_Weapon_Bow_036(), debug); } void setFlag_IsGet_Weapon_Bow_036(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_036(), debug); } +void resetFlag_IsGet_Weapon_Bow_036(bool debug) { resetBool(flag_IsGet_Weapon_Bow_036(), debug); } bool getFlag_IsGet_Weapon_Bow_038(bool debug) { return getBool(flag_IsGet_Weapon_Bow_038(), debug); } void setFlag_IsGet_Weapon_Bow_038(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_038(), debug); } +void resetFlag_IsGet_Weapon_Bow_038(bool debug) { resetBool(flag_IsGet_Weapon_Bow_038(), debug); } bool getFlag_IsGet_Weapon_Bow_040(bool debug) { return getBool(flag_IsGet_Weapon_Bow_040(), debug); } void setFlag_IsGet_Weapon_Bow_040(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_040(), debug); } +void resetFlag_IsGet_Weapon_Bow_040(bool debug) { resetBool(flag_IsGet_Weapon_Bow_040(), debug); } bool getFlag_IsGet_Weapon_Bow_071(bool debug) { return getBool(flag_IsGet_Weapon_Bow_071(), debug); } void setFlag_IsGet_Weapon_Bow_071(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_071(), debug); } +void resetFlag_IsGet_Weapon_Bow_071(bool debug) { resetBool(flag_IsGet_Weapon_Bow_071(), debug); } bool getFlag_IsGet_Weapon_Bow_072(bool debug) { return getBool(flag_IsGet_Weapon_Bow_072(), debug); } void setFlag_IsGet_Weapon_Bow_072(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Bow_072(), debug); } +void resetFlag_IsGet_Weapon_Bow_072(bool debug) { resetBool(flag_IsGet_Weapon_Bow_072(), debug); } bool getFlag_IsGet_Weapon_Lsword_001(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_001(), debug); } void setFlag_IsGet_Weapon_Lsword_001(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_001(), debug); } +void resetFlag_IsGet_Weapon_Lsword_001(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_001(), debug); } bool getFlag_IsGet_Weapon_Lsword_002(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_002(), debug); } void setFlag_IsGet_Weapon_Lsword_002(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_002(), debug); } +void resetFlag_IsGet_Weapon_Lsword_002(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_002(), debug); } bool getFlag_IsGet_Weapon_Lsword_003(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_003(), debug); } void setFlag_IsGet_Weapon_Lsword_003(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_003(), debug); } +void resetFlag_IsGet_Weapon_Lsword_003(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_003(), debug); } bool getFlag_IsGet_Weapon_Lsword_004(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_004(), debug); } void setFlag_IsGet_Weapon_Lsword_004(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_004(), debug); } +void resetFlag_IsGet_Weapon_Lsword_004(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_004(), debug); } bool getFlag_IsGet_Weapon_Lsword_005(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_005(), debug); } void setFlag_IsGet_Weapon_Lsword_005(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_005(), debug); } +void resetFlag_IsGet_Weapon_Lsword_005(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_005(), debug); } bool getFlag_IsGet_Weapon_Lsword_006(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_006(), debug); } void setFlag_IsGet_Weapon_Lsword_006(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_006(), debug); } +void resetFlag_IsGet_Weapon_Lsword_006(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_006(), debug); } bool getFlag_IsGet_Weapon_Lsword_010(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_010(), debug); } void setFlag_IsGet_Weapon_Lsword_010(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_010(), debug); } +void resetFlag_IsGet_Weapon_Lsword_010(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_010(), debug); } bool getFlag_IsGet_Weapon_Lsword_011(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_011(), debug); } void setFlag_IsGet_Weapon_Lsword_011(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_011(), debug); } +void resetFlag_IsGet_Weapon_Lsword_011(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_011(), debug); } bool getFlag_IsGet_Weapon_Lsword_012(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_012(), debug); } void setFlag_IsGet_Weapon_Lsword_012(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_012(), debug); } +void resetFlag_IsGet_Weapon_Lsword_012(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_012(), debug); } bool getFlag_IsGet_Weapon_Lsword_013(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_013(), debug); } void setFlag_IsGet_Weapon_Lsword_013(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_013(), debug); } +void resetFlag_IsGet_Weapon_Lsword_013(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_013(), debug); } bool getFlag_IsGet_Weapon_Lsword_014(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_014(), debug); } void setFlag_IsGet_Weapon_Lsword_014(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_014(), debug); } +void resetFlag_IsGet_Weapon_Lsword_014(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_014(), debug); } bool getFlag_IsGet_Weapon_Lsword_015(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_015(), debug); } void setFlag_IsGet_Weapon_Lsword_015(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_015(), debug); } +void resetFlag_IsGet_Weapon_Lsword_015(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_015(), debug); } bool getFlag_IsGet_Weapon_Lsword_016(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_016(), debug); } void setFlag_IsGet_Weapon_Lsword_016(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_016(), debug); } +void resetFlag_IsGet_Weapon_Lsword_016(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_016(), debug); } bool getFlag_IsGet_Weapon_Lsword_017(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_017(), debug); } void setFlag_IsGet_Weapon_Lsword_017(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_017(), debug); } +void resetFlag_IsGet_Weapon_Lsword_017(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_017(), debug); } bool getFlag_IsGet_Weapon_Lsword_018(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_018(), debug); } void setFlag_IsGet_Weapon_Lsword_018(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_018(), debug); } +void resetFlag_IsGet_Weapon_Lsword_018(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_018(), debug); } bool getFlag_IsGet_Weapon_Lsword_019(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_019(), debug); } void setFlag_IsGet_Weapon_Lsword_019(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_019(), debug); } +void resetFlag_IsGet_Weapon_Lsword_019(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_019(), debug); } bool getFlag_IsGet_Weapon_Lsword_020(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_020(), debug); } void setFlag_IsGet_Weapon_Lsword_020(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_020(), debug); } +void resetFlag_IsGet_Weapon_Lsword_020(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_020(), debug); } bool getFlag_IsGet_Weapon_Lsword_023(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_023(), debug); } void setFlag_IsGet_Weapon_Lsword_023(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_023(), debug); } +void resetFlag_IsGet_Weapon_Lsword_023(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_023(), debug); } bool getFlag_IsGet_Weapon_Lsword_024(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_024(), debug); } void setFlag_IsGet_Weapon_Lsword_024(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_024(), debug); } +void resetFlag_IsGet_Weapon_Lsword_024(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_024(), debug); } bool getFlag_IsGet_Weapon_Lsword_027(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_027(), debug); } void setFlag_IsGet_Weapon_Lsword_027(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_027(), debug); } +void resetFlag_IsGet_Weapon_Lsword_027(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_027(), debug); } bool getFlag_IsGet_Weapon_Lsword_029(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_029(), debug); } void setFlag_IsGet_Weapon_Lsword_029(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_029(), debug); } +void resetFlag_IsGet_Weapon_Lsword_029(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_029(), debug); } bool getFlag_IsGet_Weapon_Lsword_030(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_030(), debug); } void setFlag_IsGet_Weapon_Lsword_030(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_030(), debug); } +void resetFlag_IsGet_Weapon_Lsword_030(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_030(), debug); } bool getFlag_IsGet_Weapon_Lsword_031(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_031(), debug); } void setFlag_IsGet_Weapon_Lsword_031(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_031(), debug); } +void resetFlag_IsGet_Weapon_Lsword_031(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_031(), debug); } bool getFlag_IsGet_Weapon_Lsword_032(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_032(), debug); } void setFlag_IsGet_Weapon_Lsword_032(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_032(), debug); } +void resetFlag_IsGet_Weapon_Lsword_032(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_032(), debug); } bool getFlag_IsGet_Weapon_Lsword_033(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_033(), debug); } void setFlag_IsGet_Weapon_Lsword_033(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_033(), debug); } +void resetFlag_IsGet_Weapon_Lsword_033(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_033(), debug); } bool getFlag_IsGet_Weapon_Lsword_034(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_034(), debug); } void setFlag_IsGet_Weapon_Lsword_034(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_034(), debug); } +void resetFlag_IsGet_Weapon_Lsword_034(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_034(), debug); } bool getFlag_IsGet_Weapon_Lsword_035(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_035(), debug); } void setFlag_IsGet_Weapon_Lsword_035(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_035(), debug); } +void resetFlag_IsGet_Weapon_Lsword_035(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_035(), debug); } bool getFlag_IsGet_Weapon_Lsword_036(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_036(), debug); } void setFlag_IsGet_Weapon_Lsword_036(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_036(), debug); } +void resetFlag_IsGet_Weapon_Lsword_036(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_036(), debug); } bool getFlag_IsGet_Weapon_Lsword_037(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_037(), debug); } void setFlag_IsGet_Weapon_Lsword_037(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_037(), debug); } +void resetFlag_IsGet_Weapon_Lsword_037(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_037(), debug); } bool getFlag_IsGet_Weapon_Lsword_038(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_038(), debug); } void setFlag_IsGet_Weapon_Lsword_038(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_038(), debug); } +void resetFlag_IsGet_Weapon_Lsword_038(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_038(), debug); } bool getFlag_IsGet_Weapon_Lsword_041(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_041(), debug); } void setFlag_IsGet_Weapon_Lsword_041(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_041(), debug); } +void resetFlag_IsGet_Weapon_Lsword_041(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_041(), debug); } bool getFlag_IsGet_Weapon_Lsword_045(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_045(), debug); } void setFlag_IsGet_Weapon_Lsword_045(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_045(), debug); } +void resetFlag_IsGet_Weapon_Lsword_045(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_045(), debug); } bool getFlag_IsGet_Weapon_Lsword_047(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_047(), debug); } void setFlag_IsGet_Weapon_Lsword_047(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_047(), debug); } +void resetFlag_IsGet_Weapon_Lsword_047(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_047(), debug); } bool getFlag_IsGet_Weapon_Lsword_051(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_051(), debug); } void setFlag_IsGet_Weapon_Lsword_051(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_051(), debug); } +void resetFlag_IsGet_Weapon_Lsword_051(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_051(), debug); } bool getFlag_IsGet_Weapon_Lsword_054(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_054(), debug); } void setFlag_IsGet_Weapon_Lsword_054(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_054(), debug); } +void resetFlag_IsGet_Weapon_Lsword_054(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_054(), debug); } bool getFlag_IsGet_Weapon_Lsword_055(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_055(), debug); } void setFlag_IsGet_Weapon_Lsword_055(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_055(), debug); } +void resetFlag_IsGet_Weapon_Lsword_055(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_055(), debug); } bool getFlag_IsGet_Weapon_Lsword_056(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_056(), debug); } void setFlag_IsGet_Weapon_Lsword_056(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_056(), debug); } +void resetFlag_IsGet_Weapon_Lsword_056(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_056(), debug); } bool getFlag_IsGet_Weapon_Lsword_057(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_057(), debug); } void setFlag_IsGet_Weapon_Lsword_057(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_057(), debug); } +void resetFlag_IsGet_Weapon_Lsword_057(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_057(), debug); } bool getFlag_IsGet_Weapon_Lsword_059(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_059(), debug); } void setFlag_IsGet_Weapon_Lsword_059(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_059(), debug); } +void resetFlag_IsGet_Weapon_Lsword_059(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_059(), debug); } bool getFlag_IsGet_Weapon_Lsword_060(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_060(), debug); } void setFlag_IsGet_Weapon_Lsword_060(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_060(), debug); } +void resetFlag_IsGet_Weapon_Lsword_060(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_060(), debug); } bool getFlag_IsGet_Weapon_Lsword_074(bool debug) { return getBool(flag_IsGet_Weapon_Lsword_074(), debug); } void setFlag_IsGet_Weapon_Lsword_074(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Lsword_074(), debug); } +void resetFlag_IsGet_Weapon_Lsword_074(bool debug) { resetBool(flag_IsGet_Weapon_Lsword_074(), debug); } bool getFlag_IsGet_Weapon_Shield_001(bool debug) { return getBool(flag_IsGet_Weapon_Shield_001(), debug); } void setFlag_IsGet_Weapon_Shield_001(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_001(), debug); } +void resetFlag_IsGet_Weapon_Shield_001(bool debug) { resetBool(flag_IsGet_Weapon_Shield_001(), debug); } bool getFlag_IsGet_Weapon_Shield_002(bool debug) { return getBool(flag_IsGet_Weapon_Shield_002(), debug); } void setFlag_IsGet_Weapon_Shield_002(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_002(), debug); } +void resetFlag_IsGet_Weapon_Shield_002(bool debug) { resetBool(flag_IsGet_Weapon_Shield_002(), debug); } bool getFlag_IsGet_Weapon_Shield_003(bool debug) { return getBool(flag_IsGet_Weapon_Shield_003(), debug); } void setFlag_IsGet_Weapon_Shield_003(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_003(), debug); } +void resetFlag_IsGet_Weapon_Shield_003(bool debug) { resetBool(flag_IsGet_Weapon_Shield_003(), debug); } bool getFlag_IsGet_Weapon_Shield_004(bool debug) { return getBool(flag_IsGet_Weapon_Shield_004(), debug); } void setFlag_IsGet_Weapon_Shield_004(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_004(), debug); } +void resetFlag_IsGet_Weapon_Shield_004(bool debug) { resetBool(flag_IsGet_Weapon_Shield_004(), debug); } bool getFlag_IsGet_Weapon_Shield_005(bool debug) { return getBool(flag_IsGet_Weapon_Shield_005(), debug); } void setFlag_IsGet_Weapon_Shield_005(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_005(), debug); } +void resetFlag_IsGet_Weapon_Shield_005(bool debug) { resetBool(flag_IsGet_Weapon_Shield_005(), debug); } bool getFlag_IsGet_Weapon_Shield_006(bool debug) { return getBool(flag_IsGet_Weapon_Shield_006(), debug); } void setFlag_IsGet_Weapon_Shield_006(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_006(), debug); } +void resetFlag_IsGet_Weapon_Shield_006(bool debug) { resetBool(flag_IsGet_Weapon_Shield_006(), debug); } bool getFlag_IsGet_Weapon_Shield_007(bool debug) { return getBool(flag_IsGet_Weapon_Shield_007(), debug); } void setFlag_IsGet_Weapon_Shield_007(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_007(), debug); } +void resetFlag_IsGet_Weapon_Shield_007(bool debug) { resetBool(flag_IsGet_Weapon_Shield_007(), debug); } bool getFlag_IsGet_Weapon_Shield_008(bool debug) { return getBool(flag_IsGet_Weapon_Shield_008(), debug); } void setFlag_IsGet_Weapon_Shield_008(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_008(), debug); } +void resetFlag_IsGet_Weapon_Shield_008(bool debug) { resetBool(flag_IsGet_Weapon_Shield_008(), debug); } bool getFlag_IsGet_Weapon_Shield_009(bool debug) { return getBool(flag_IsGet_Weapon_Shield_009(), debug); } void setFlag_IsGet_Weapon_Shield_009(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_009(), debug); } +void resetFlag_IsGet_Weapon_Shield_009(bool debug) { resetBool(flag_IsGet_Weapon_Shield_009(), debug); } bool getFlag_IsGet_Weapon_Shield_013(bool debug) { return getBool(flag_IsGet_Weapon_Shield_013(), debug); } void setFlag_IsGet_Weapon_Shield_013(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_013(), debug); } +void resetFlag_IsGet_Weapon_Shield_013(bool debug) { resetBool(flag_IsGet_Weapon_Shield_013(), debug); } bool getFlag_IsGet_Weapon_Shield_014(bool debug) { return getBool(flag_IsGet_Weapon_Shield_014(), debug); } void setFlag_IsGet_Weapon_Shield_014(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_014(), debug); } +void resetFlag_IsGet_Weapon_Shield_014(bool debug) { resetBool(flag_IsGet_Weapon_Shield_014(), debug); } bool getFlag_IsGet_Weapon_Shield_015(bool debug) { return getBool(flag_IsGet_Weapon_Shield_015(), debug); } void setFlag_IsGet_Weapon_Shield_015(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_015(), debug); } +void resetFlag_IsGet_Weapon_Shield_015(bool debug) { resetBool(flag_IsGet_Weapon_Shield_015(), debug); } bool getFlag_IsGet_Weapon_Shield_016(bool debug) { return getBool(flag_IsGet_Weapon_Shield_016(), debug); } void setFlag_IsGet_Weapon_Shield_016(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_016(), debug); } +void resetFlag_IsGet_Weapon_Shield_016(bool debug) { resetBool(flag_IsGet_Weapon_Shield_016(), debug); } bool getFlag_IsGet_Weapon_Shield_017(bool debug) { return getBool(flag_IsGet_Weapon_Shield_017(), debug); } void setFlag_IsGet_Weapon_Shield_017(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_017(), debug); } +void resetFlag_IsGet_Weapon_Shield_017(bool debug) { resetBool(flag_IsGet_Weapon_Shield_017(), debug); } bool getFlag_IsGet_Weapon_Shield_018(bool debug) { return getBool(flag_IsGet_Weapon_Shield_018(), debug); } void setFlag_IsGet_Weapon_Shield_018(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_018(), debug); } +void resetFlag_IsGet_Weapon_Shield_018(bool debug) { resetBool(flag_IsGet_Weapon_Shield_018(), debug); } bool getFlag_IsGet_Weapon_Shield_021(bool debug) { return getBool(flag_IsGet_Weapon_Shield_021(), debug); } void setFlag_IsGet_Weapon_Shield_021(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_021(), debug); } +void resetFlag_IsGet_Weapon_Shield_021(bool debug) { resetBool(flag_IsGet_Weapon_Shield_021(), debug); } bool getFlag_IsGet_Weapon_Shield_022(bool debug) { return getBool(flag_IsGet_Weapon_Shield_022(), debug); } void setFlag_IsGet_Weapon_Shield_022(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_022(), debug); } +void resetFlag_IsGet_Weapon_Shield_022(bool debug) { resetBool(flag_IsGet_Weapon_Shield_022(), debug); } bool getFlag_IsGet_Weapon_Shield_023(bool debug) { return getBool(flag_IsGet_Weapon_Shield_023(), debug); } void setFlag_IsGet_Weapon_Shield_023(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_023(), debug); } +void resetFlag_IsGet_Weapon_Shield_023(bool debug) { resetBool(flag_IsGet_Weapon_Shield_023(), debug); } bool getFlag_IsGet_Weapon_Shield_025(bool debug) { return getBool(flag_IsGet_Weapon_Shield_025(), debug); } void setFlag_IsGet_Weapon_Shield_025(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_025(), debug); } +void resetFlag_IsGet_Weapon_Shield_025(bool debug) { resetBool(flag_IsGet_Weapon_Shield_025(), debug); } bool getFlag_IsGet_Weapon_Shield_026(bool debug) { return getBool(flag_IsGet_Weapon_Shield_026(), debug); } void setFlag_IsGet_Weapon_Shield_026(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_026(), debug); } +void resetFlag_IsGet_Weapon_Shield_026(bool debug) { resetBool(flag_IsGet_Weapon_Shield_026(), debug); } bool getFlag_IsGet_Weapon_Shield_030(bool debug) { return getBool(flag_IsGet_Weapon_Shield_030(), debug); } void setFlag_IsGet_Weapon_Shield_030(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_030(), debug); } +void resetFlag_IsGet_Weapon_Shield_030(bool debug) { resetBool(flag_IsGet_Weapon_Shield_030(), debug); } bool getFlag_IsGet_Weapon_Shield_031(bool debug) { return getBool(flag_IsGet_Weapon_Shield_031(), debug); } void setFlag_IsGet_Weapon_Shield_031(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_031(), debug); } +void resetFlag_IsGet_Weapon_Shield_031(bool debug) { resetBool(flag_IsGet_Weapon_Shield_031(), debug); } bool getFlag_IsGet_Weapon_Shield_032(bool debug) { return getBool(flag_IsGet_Weapon_Shield_032(), debug); } void setFlag_IsGet_Weapon_Shield_032(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_032(), debug); } +void resetFlag_IsGet_Weapon_Shield_032(bool debug) { resetBool(flag_IsGet_Weapon_Shield_032(), debug); } bool getFlag_IsGet_Weapon_Shield_033(bool debug) { return getBool(flag_IsGet_Weapon_Shield_033(), debug); } void setFlag_IsGet_Weapon_Shield_033(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_033(), debug); } +void resetFlag_IsGet_Weapon_Shield_033(bool debug) { resetBool(flag_IsGet_Weapon_Shield_033(), debug); } bool getFlag_IsGet_Weapon_Shield_034(bool debug) { return getBool(flag_IsGet_Weapon_Shield_034(), debug); } void setFlag_IsGet_Weapon_Shield_034(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_034(), debug); } +void resetFlag_IsGet_Weapon_Shield_034(bool debug) { resetBool(flag_IsGet_Weapon_Shield_034(), debug); } bool getFlag_IsGet_Weapon_Shield_035(bool debug) { return getBool(flag_IsGet_Weapon_Shield_035(), debug); } void setFlag_IsGet_Weapon_Shield_035(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_035(), debug); } +void resetFlag_IsGet_Weapon_Shield_035(bool debug) { resetBool(flag_IsGet_Weapon_Shield_035(), debug); } bool getFlag_IsGet_Weapon_Shield_036(bool debug) { return getBool(flag_IsGet_Weapon_Shield_036(), debug); } void setFlag_IsGet_Weapon_Shield_036(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_036(), debug); } +void resetFlag_IsGet_Weapon_Shield_036(bool debug) { resetBool(flag_IsGet_Weapon_Shield_036(), debug); } bool getFlag_IsGet_Weapon_Shield_037(bool debug) { return getBool(flag_IsGet_Weapon_Shield_037(), debug); } void setFlag_IsGet_Weapon_Shield_037(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_037(), debug); } +void resetFlag_IsGet_Weapon_Shield_037(bool debug) { resetBool(flag_IsGet_Weapon_Shield_037(), debug); } bool getFlag_IsGet_Weapon_Shield_038(bool debug) { return getBool(flag_IsGet_Weapon_Shield_038(), debug); } void setFlag_IsGet_Weapon_Shield_038(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_038(), debug); } +void resetFlag_IsGet_Weapon_Shield_038(bool debug) { resetBool(flag_IsGet_Weapon_Shield_038(), debug); } bool getFlag_IsGet_Weapon_Shield_040(bool debug) { return getBool(flag_IsGet_Weapon_Shield_040(), debug); } void setFlag_IsGet_Weapon_Shield_040(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_040(), debug); } +void resetFlag_IsGet_Weapon_Shield_040(bool debug) { resetBool(flag_IsGet_Weapon_Shield_040(), debug); } bool getFlag_IsGet_Weapon_Shield_041(bool debug) { return getBool(flag_IsGet_Weapon_Shield_041(), debug); } void setFlag_IsGet_Weapon_Shield_041(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_041(), debug); } +void resetFlag_IsGet_Weapon_Shield_041(bool debug) { resetBool(flag_IsGet_Weapon_Shield_041(), debug); } bool getFlag_IsGet_Weapon_Shield_042(bool debug) { return getBool(flag_IsGet_Weapon_Shield_042(), debug); } void setFlag_IsGet_Weapon_Shield_042(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_042(), debug); } +void resetFlag_IsGet_Weapon_Shield_042(bool debug) { resetBool(flag_IsGet_Weapon_Shield_042(), debug); } bool getFlag_IsGet_Weapon_Shield_057(bool debug) { return getBool(flag_IsGet_Weapon_Shield_057(), debug); } void setFlag_IsGet_Weapon_Shield_057(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Shield_057(), debug); } +void resetFlag_IsGet_Weapon_Shield_057(bool debug) { resetBool(flag_IsGet_Weapon_Shield_057(), debug); } bool getFlag_IsGet_Weapon_Spear_001(bool debug) { return getBool(flag_IsGet_Weapon_Spear_001(), debug); } void setFlag_IsGet_Weapon_Spear_001(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_001(), debug); } +void resetFlag_IsGet_Weapon_Spear_001(bool debug) { resetBool(flag_IsGet_Weapon_Spear_001(), debug); } bool getFlag_IsGet_Weapon_Spear_002(bool debug) { return getBool(flag_IsGet_Weapon_Spear_002(), debug); } void setFlag_IsGet_Weapon_Spear_002(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_002(), debug); } +void resetFlag_IsGet_Weapon_Spear_002(bool debug) { resetBool(flag_IsGet_Weapon_Spear_002(), debug); } bool getFlag_IsGet_Weapon_Spear_003(bool debug) { return getBool(flag_IsGet_Weapon_Spear_003(), debug); } void setFlag_IsGet_Weapon_Spear_003(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_003(), debug); } +void resetFlag_IsGet_Weapon_Spear_003(bool debug) { resetBool(flag_IsGet_Weapon_Spear_003(), debug); } bool getFlag_IsGet_Weapon_Spear_004(bool debug) { return getBool(flag_IsGet_Weapon_Spear_004(), debug); } void setFlag_IsGet_Weapon_Spear_004(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_004(), debug); } +void resetFlag_IsGet_Weapon_Spear_004(bool debug) { resetBool(flag_IsGet_Weapon_Spear_004(), debug); } bool getFlag_IsGet_Weapon_Spear_005(bool debug) { return getBool(flag_IsGet_Weapon_Spear_005(), debug); } void setFlag_IsGet_Weapon_Spear_005(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_005(), debug); } +void resetFlag_IsGet_Weapon_Spear_005(bool debug) { resetBool(flag_IsGet_Weapon_Spear_005(), debug); } bool getFlag_IsGet_Weapon_Spear_006(bool debug) { return getBool(flag_IsGet_Weapon_Spear_006(), debug); } void setFlag_IsGet_Weapon_Spear_006(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_006(), debug); } +void resetFlag_IsGet_Weapon_Spear_006(bool debug) { resetBool(flag_IsGet_Weapon_Spear_006(), debug); } bool getFlag_IsGet_Weapon_Spear_007(bool debug) { return getBool(flag_IsGet_Weapon_Spear_007(), debug); } void setFlag_IsGet_Weapon_Spear_007(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_007(), debug); } +void resetFlag_IsGet_Weapon_Spear_007(bool debug) { resetBool(flag_IsGet_Weapon_Spear_007(), debug); } bool getFlag_IsGet_Weapon_Spear_008(bool debug) { return getBool(flag_IsGet_Weapon_Spear_008(), debug); } void setFlag_IsGet_Weapon_Spear_008(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_008(), debug); } +void resetFlag_IsGet_Weapon_Spear_008(bool debug) { resetBool(flag_IsGet_Weapon_Spear_008(), debug); } bool getFlag_IsGet_Weapon_Spear_009(bool debug) { return getBool(flag_IsGet_Weapon_Spear_009(), debug); } void setFlag_IsGet_Weapon_Spear_009(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_009(), debug); } +void resetFlag_IsGet_Weapon_Spear_009(bool debug) { resetBool(flag_IsGet_Weapon_Spear_009(), debug); } bool getFlag_IsGet_Weapon_Spear_010(bool debug) { return getBool(flag_IsGet_Weapon_Spear_010(), debug); } void setFlag_IsGet_Weapon_Spear_010(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_010(), debug); } +void resetFlag_IsGet_Weapon_Spear_010(bool debug) { resetBool(flag_IsGet_Weapon_Spear_010(), debug); } bool getFlag_IsGet_Weapon_Spear_011(bool debug) { return getBool(flag_IsGet_Weapon_Spear_011(), debug); } void setFlag_IsGet_Weapon_Spear_011(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_011(), debug); } +void resetFlag_IsGet_Weapon_Spear_011(bool debug) { resetBool(flag_IsGet_Weapon_Spear_011(), debug); } bool getFlag_IsGet_Weapon_Spear_012(bool debug) { return getBool(flag_IsGet_Weapon_Spear_012(), debug); } void setFlag_IsGet_Weapon_Spear_012(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_012(), debug); } +void resetFlag_IsGet_Weapon_Spear_012(bool debug) { resetBool(flag_IsGet_Weapon_Spear_012(), debug); } bool getFlag_IsGet_Weapon_Spear_013(bool debug) { return getBool(flag_IsGet_Weapon_Spear_013(), debug); } void setFlag_IsGet_Weapon_Spear_013(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_013(), debug); } +void resetFlag_IsGet_Weapon_Spear_013(bool debug) { resetBool(flag_IsGet_Weapon_Spear_013(), debug); } bool getFlag_IsGet_Weapon_Spear_014(bool debug) { return getBool(flag_IsGet_Weapon_Spear_014(), debug); } void setFlag_IsGet_Weapon_Spear_014(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_014(), debug); } +void resetFlag_IsGet_Weapon_Spear_014(bool debug) { resetBool(flag_IsGet_Weapon_Spear_014(), debug); } bool getFlag_IsGet_Weapon_Spear_015(bool debug) { return getBool(flag_IsGet_Weapon_Spear_015(), debug); } void setFlag_IsGet_Weapon_Spear_015(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_015(), debug); } +void resetFlag_IsGet_Weapon_Spear_015(bool debug) { resetBool(flag_IsGet_Weapon_Spear_015(), debug); } bool getFlag_IsGet_Weapon_Spear_016(bool debug) { return getBool(flag_IsGet_Weapon_Spear_016(), debug); } void setFlag_IsGet_Weapon_Spear_016(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_016(), debug); } +void resetFlag_IsGet_Weapon_Spear_016(bool debug) { resetBool(flag_IsGet_Weapon_Spear_016(), debug); } bool getFlag_IsGet_Weapon_Spear_017(bool debug) { return getBool(flag_IsGet_Weapon_Spear_017(), debug); } void setFlag_IsGet_Weapon_Spear_017(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_017(), debug); } +void resetFlag_IsGet_Weapon_Spear_017(bool debug) { resetBool(flag_IsGet_Weapon_Spear_017(), debug); } bool getFlag_IsGet_Weapon_Spear_018(bool debug) { return getBool(flag_IsGet_Weapon_Spear_018(), debug); } void setFlag_IsGet_Weapon_Spear_018(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_018(), debug); } +void resetFlag_IsGet_Weapon_Spear_018(bool debug) { resetBool(flag_IsGet_Weapon_Spear_018(), debug); } bool getFlag_IsGet_Weapon_Spear_021(bool debug) { return getBool(flag_IsGet_Weapon_Spear_021(), debug); } void setFlag_IsGet_Weapon_Spear_021(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_021(), debug); } +void resetFlag_IsGet_Weapon_Spear_021(bool debug) { resetBool(flag_IsGet_Weapon_Spear_021(), debug); } bool getFlag_IsGet_Weapon_Spear_022(bool debug) { return getBool(flag_IsGet_Weapon_Spear_022(), debug); } void setFlag_IsGet_Weapon_Spear_022(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_022(), debug); } +void resetFlag_IsGet_Weapon_Spear_022(bool debug) { resetBool(flag_IsGet_Weapon_Spear_022(), debug); } bool getFlag_IsGet_Weapon_Spear_023(bool debug) { return getBool(flag_IsGet_Weapon_Spear_023(), debug); } void setFlag_IsGet_Weapon_Spear_023(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_023(), debug); } +void resetFlag_IsGet_Weapon_Spear_023(bool debug) { resetBool(flag_IsGet_Weapon_Spear_023(), debug); } bool getFlag_IsGet_Weapon_Spear_024(bool debug) { return getBool(flag_IsGet_Weapon_Spear_024(), debug); } void setFlag_IsGet_Weapon_Spear_024(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_024(), debug); } +void resetFlag_IsGet_Weapon_Spear_024(bool debug) { resetBool(flag_IsGet_Weapon_Spear_024(), debug); } bool getFlag_IsGet_Weapon_Spear_025(bool debug) { return getBool(flag_IsGet_Weapon_Spear_025(), debug); } void setFlag_IsGet_Weapon_Spear_025(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_025(), debug); } +void resetFlag_IsGet_Weapon_Spear_025(bool debug) { resetBool(flag_IsGet_Weapon_Spear_025(), debug); } bool getFlag_IsGet_Weapon_Spear_027(bool debug) { return getBool(flag_IsGet_Weapon_Spear_027(), debug); } void setFlag_IsGet_Weapon_Spear_027(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_027(), debug); } +void resetFlag_IsGet_Weapon_Spear_027(bool debug) { resetBool(flag_IsGet_Weapon_Spear_027(), debug); } bool getFlag_IsGet_Weapon_Spear_028(bool debug) { return getBool(flag_IsGet_Weapon_Spear_028(), debug); } void setFlag_IsGet_Weapon_Spear_028(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_028(), debug); } +void resetFlag_IsGet_Weapon_Spear_028(bool debug) { resetBool(flag_IsGet_Weapon_Spear_028(), debug); } bool getFlag_IsGet_Weapon_Spear_029(bool debug) { return getBool(flag_IsGet_Weapon_Spear_029(), debug); } void setFlag_IsGet_Weapon_Spear_029(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_029(), debug); } +void resetFlag_IsGet_Weapon_Spear_029(bool debug) { resetBool(flag_IsGet_Weapon_Spear_029(), debug); } bool getFlag_IsGet_Weapon_Spear_030(bool debug) { return getBool(flag_IsGet_Weapon_Spear_030(), debug); } void setFlag_IsGet_Weapon_Spear_030(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_030(), debug); } +void resetFlag_IsGet_Weapon_Spear_030(bool debug) { resetBool(flag_IsGet_Weapon_Spear_030(), debug); } bool getFlag_IsGet_Weapon_Spear_031(bool debug) { return getBool(flag_IsGet_Weapon_Spear_031(), debug); } void setFlag_IsGet_Weapon_Spear_031(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_031(), debug); } +void resetFlag_IsGet_Weapon_Spear_031(bool debug) { resetBool(flag_IsGet_Weapon_Spear_031(), debug); } bool getFlag_IsGet_Weapon_Spear_032(bool debug) { return getBool(flag_IsGet_Weapon_Spear_032(), debug); } void setFlag_IsGet_Weapon_Spear_032(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_032(), debug); } +void resetFlag_IsGet_Weapon_Spear_032(bool debug) { resetBool(flag_IsGet_Weapon_Spear_032(), debug); } bool getFlag_IsGet_Weapon_Spear_033(bool debug) { return getBool(flag_IsGet_Weapon_Spear_033(), debug); } void setFlag_IsGet_Weapon_Spear_033(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_033(), debug); } +void resetFlag_IsGet_Weapon_Spear_033(bool debug) { resetBool(flag_IsGet_Weapon_Spear_033(), debug); } bool getFlag_IsGet_Weapon_Spear_034(bool debug) { return getBool(flag_IsGet_Weapon_Spear_034(), debug); } void setFlag_IsGet_Weapon_Spear_034(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_034(), debug); } +void resetFlag_IsGet_Weapon_Spear_034(bool debug) { resetBool(flag_IsGet_Weapon_Spear_034(), debug); } bool getFlag_IsGet_Weapon_Spear_035(bool debug) { return getBool(flag_IsGet_Weapon_Spear_035(), debug); } void setFlag_IsGet_Weapon_Spear_035(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_035(), debug); } +void resetFlag_IsGet_Weapon_Spear_035(bool debug) { resetBool(flag_IsGet_Weapon_Spear_035(), debug); } bool getFlag_IsGet_Weapon_Spear_036(bool debug) { return getBool(flag_IsGet_Weapon_Spear_036(), debug); } void setFlag_IsGet_Weapon_Spear_036(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_036(), debug); } +void resetFlag_IsGet_Weapon_Spear_036(bool debug) { resetBool(flag_IsGet_Weapon_Spear_036(), debug); } bool getFlag_IsGet_Weapon_Spear_037(bool debug) { return getBool(flag_IsGet_Weapon_Spear_037(), debug); } void setFlag_IsGet_Weapon_Spear_037(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_037(), debug); } +void resetFlag_IsGet_Weapon_Spear_037(bool debug) { resetBool(flag_IsGet_Weapon_Spear_037(), debug); } bool getFlag_IsGet_Weapon_Spear_038(bool debug) { return getBool(flag_IsGet_Weapon_Spear_038(), debug); } void setFlag_IsGet_Weapon_Spear_038(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_038(), debug); } +void resetFlag_IsGet_Weapon_Spear_038(bool debug) { resetBool(flag_IsGet_Weapon_Spear_038(), debug); } bool getFlag_IsGet_Weapon_Spear_047(bool debug) { return getBool(flag_IsGet_Weapon_Spear_047(), debug); } void setFlag_IsGet_Weapon_Spear_047(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_047(), debug); } +void resetFlag_IsGet_Weapon_Spear_047(bool debug) { resetBool(flag_IsGet_Weapon_Spear_047(), debug); } bool getFlag_IsGet_Weapon_Spear_049(bool debug) { return getBool(flag_IsGet_Weapon_Spear_049(), debug); } void setFlag_IsGet_Weapon_Spear_049(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_049(), debug); } +void resetFlag_IsGet_Weapon_Spear_049(bool debug) { resetBool(flag_IsGet_Weapon_Spear_049(), debug); } bool getFlag_IsGet_Weapon_Spear_050(bool debug) { return getBool(flag_IsGet_Weapon_Spear_050(), debug); } void setFlag_IsGet_Weapon_Spear_050(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Spear_050(), debug); } +void resetFlag_IsGet_Weapon_Spear_050(bool debug) { resetBool(flag_IsGet_Weapon_Spear_050(), debug); } bool getFlag_IsGet_Weapon_Sword_001(bool debug) { return getBool(flag_IsGet_Weapon_Sword_001(), debug); } void setFlag_IsGet_Weapon_Sword_001(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_001(), debug); } +void resetFlag_IsGet_Weapon_Sword_001(bool debug) { resetBool(flag_IsGet_Weapon_Sword_001(), debug); } bool getFlag_IsGet_Weapon_Sword_002(bool debug) { return getBool(flag_IsGet_Weapon_Sword_002(), debug); } void setFlag_IsGet_Weapon_Sword_002(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_002(), debug); } +void resetFlag_IsGet_Weapon_Sword_002(bool debug) { resetBool(flag_IsGet_Weapon_Sword_002(), debug); } bool getFlag_IsGet_Weapon_Sword_003(bool debug) { return getBool(flag_IsGet_Weapon_Sword_003(), debug); } void setFlag_IsGet_Weapon_Sword_003(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_003(), debug); } +void resetFlag_IsGet_Weapon_Sword_003(bool debug) { resetBool(flag_IsGet_Weapon_Sword_003(), debug); } bool getFlag_IsGet_Weapon_Sword_004(bool debug) { return getBool(flag_IsGet_Weapon_Sword_004(), debug); } void setFlag_IsGet_Weapon_Sword_004(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_004(), debug); } +void resetFlag_IsGet_Weapon_Sword_004(bool debug) { resetBool(flag_IsGet_Weapon_Sword_004(), debug); } bool getFlag_IsGet_Weapon_Sword_005(bool debug) { return getBool(flag_IsGet_Weapon_Sword_005(), debug); } void setFlag_IsGet_Weapon_Sword_005(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_005(), debug); } +void resetFlag_IsGet_Weapon_Sword_005(bool debug) { resetBool(flag_IsGet_Weapon_Sword_005(), debug); } bool getFlag_IsGet_Weapon_Sword_006(bool debug) { return getBool(flag_IsGet_Weapon_Sword_006(), debug); } void setFlag_IsGet_Weapon_Sword_006(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_006(), debug); } +void resetFlag_IsGet_Weapon_Sword_006(bool debug) { resetBool(flag_IsGet_Weapon_Sword_006(), debug); } bool getFlag_IsGet_Weapon_Sword_007(bool debug) { return getBool(flag_IsGet_Weapon_Sword_007(), debug); } void setFlag_IsGet_Weapon_Sword_007(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_007(), debug); } +void resetFlag_IsGet_Weapon_Sword_007(bool debug) { resetBool(flag_IsGet_Weapon_Sword_007(), debug); } bool getFlag_IsGet_Weapon_Sword_008(bool debug) { return getBool(flag_IsGet_Weapon_Sword_008(), debug); } void setFlag_IsGet_Weapon_Sword_008(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_008(), debug); } +void resetFlag_IsGet_Weapon_Sword_008(bool debug) { resetBool(flag_IsGet_Weapon_Sword_008(), debug); } bool getFlag_IsGet_Weapon_Sword_009(bool debug) { return getBool(flag_IsGet_Weapon_Sword_009(), debug); } void setFlag_IsGet_Weapon_Sword_009(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_009(), debug); } +void resetFlag_IsGet_Weapon_Sword_009(bool debug) { resetBool(flag_IsGet_Weapon_Sword_009(), debug); } bool getFlag_IsGet_Weapon_Sword_013(bool debug) { return getBool(flag_IsGet_Weapon_Sword_013(), debug); } void setFlag_IsGet_Weapon_Sword_013(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_013(), debug); } +void resetFlag_IsGet_Weapon_Sword_013(bool debug) { resetBool(flag_IsGet_Weapon_Sword_013(), debug); } bool getFlag_IsGet_Weapon_Sword_014(bool debug) { return getBool(flag_IsGet_Weapon_Sword_014(), debug); } void setFlag_IsGet_Weapon_Sword_014(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_014(), debug); } +void resetFlag_IsGet_Weapon_Sword_014(bool debug) { resetBool(flag_IsGet_Weapon_Sword_014(), debug); } bool getFlag_IsGet_Weapon_Sword_015(bool debug) { return getBool(flag_IsGet_Weapon_Sword_015(), debug); } void setFlag_IsGet_Weapon_Sword_015(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_015(), debug); } +void resetFlag_IsGet_Weapon_Sword_015(bool debug) { resetBool(flag_IsGet_Weapon_Sword_015(), debug); } bool getFlag_IsGet_Weapon_Sword_016(bool debug) { return getBool(flag_IsGet_Weapon_Sword_016(), debug); } void setFlag_IsGet_Weapon_Sword_016(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_016(), debug); } +void resetFlag_IsGet_Weapon_Sword_016(bool debug) { resetBool(flag_IsGet_Weapon_Sword_016(), debug); } bool getFlag_IsGet_Weapon_Sword_017(bool debug) { return getBool(flag_IsGet_Weapon_Sword_017(), debug); } void setFlag_IsGet_Weapon_Sword_017(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_017(), debug); } +void resetFlag_IsGet_Weapon_Sword_017(bool debug) { resetBool(flag_IsGet_Weapon_Sword_017(), debug); } bool getFlag_IsGet_Weapon_Sword_018(bool debug) { return getBool(flag_IsGet_Weapon_Sword_018(), debug); } void setFlag_IsGet_Weapon_Sword_018(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_018(), debug); } +void resetFlag_IsGet_Weapon_Sword_018(bool debug) { resetBool(flag_IsGet_Weapon_Sword_018(), debug); } bool getFlag_IsGet_Weapon_Sword_019(bool debug) { return getBool(flag_IsGet_Weapon_Sword_019(), debug); } void setFlag_IsGet_Weapon_Sword_019(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_019(), debug); } +void resetFlag_IsGet_Weapon_Sword_019(bool debug) { resetBool(flag_IsGet_Weapon_Sword_019(), debug); } bool getFlag_IsGet_Weapon_Sword_020(bool debug) { return getBool(flag_IsGet_Weapon_Sword_020(), debug); } void setFlag_IsGet_Weapon_Sword_020(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_020(), debug); } +void resetFlag_IsGet_Weapon_Sword_020(bool debug) { resetBool(flag_IsGet_Weapon_Sword_020(), debug); } bool getFlag_IsGet_Weapon_Sword_021(bool debug) { return getBool(flag_IsGet_Weapon_Sword_021(), debug); } void setFlag_IsGet_Weapon_Sword_021(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_021(), debug); } +void resetFlag_IsGet_Weapon_Sword_021(bool debug) { resetBool(flag_IsGet_Weapon_Sword_021(), debug); } bool getFlag_IsGet_Weapon_Sword_022(bool debug) { return getBool(flag_IsGet_Weapon_Sword_022(), debug); } void setFlag_IsGet_Weapon_Sword_022(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_022(), debug); } +void resetFlag_IsGet_Weapon_Sword_022(bool debug) { resetBool(flag_IsGet_Weapon_Sword_022(), debug); } bool getFlag_IsGet_Weapon_Sword_023(bool debug) { return getBool(flag_IsGet_Weapon_Sword_023(), debug); } void setFlag_IsGet_Weapon_Sword_023(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_023(), debug); } +void resetFlag_IsGet_Weapon_Sword_023(bool debug) { resetBool(flag_IsGet_Weapon_Sword_023(), debug); } bool getFlag_IsGet_Weapon_Sword_024(bool debug) { return getBool(flag_IsGet_Weapon_Sword_024(), debug); } void setFlag_IsGet_Weapon_Sword_024(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_024(), debug); } +void resetFlag_IsGet_Weapon_Sword_024(bool debug) { resetBool(flag_IsGet_Weapon_Sword_024(), debug); } bool getFlag_IsGet_Weapon_Sword_025(bool debug) { return getBool(flag_IsGet_Weapon_Sword_025(), debug); } void setFlag_IsGet_Weapon_Sword_025(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_025(), debug); } +void resetFlag_IsGet_Weapon_Sword_025(bool debug) { resetBool(flag_IsGet_Weapon_Sword_025(), debug); } bool getFlag_IsGet_Weapon_Sword_027(bool debug) { return getBool(flag_IsGet_Weapon_Sword_027(), debug); } void setFlag_IsGet_Weapon_Sword_027(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_027(), debug); } +void resetFlag_IsGet_Weapon_Sword_027(bool debug) { resetBool(flag_IsGet_Weapon_Sword_027(), debug); } bool getFlag_IsGet_Weapon_Sword_029(bool debug) { return getBool(flag_IsGet_Weapon_Sword_029(), debug); } void setFlag_IsGet_Weapon_Sword_029(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_029(), debug); } +void resetFlag_IsGet_Weapon_Sword_029(bool debug) { resetBool(flag_IsGet_Weapon_Sword_029(), debug); } bool getFlag_IsGet_Weapon_Sword_030(bool debug) { return getBool(flag_IsGet_Weapon_Sword_030(), debug); } void setFlag_IsGet_Weapon_Sword_030(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_030(), debug); } +void resetFlag_IsGet_Weapon_Sword_030(bool debug) { resetBool(flag_IsGet_Weapon_Sword_030(), debug); } bool getFlag_IsGet_Weapon_Sword_031(bool debug) { return getBool(flag_IsGet_Weapon_Sword_031(), debug); } void setFlag_IsGet_Weapon_Sword_031(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_031(), debug); } +void resetFlag_IsGet_Weapon_Sword_031(bool debug) { resetBool(flag_IsGet_Weapon_Sword_031(), debug); } bool getFlag_IsGet_Weapon_Sword_033(bool debug) { return getBool(flag_IsGet_Weapon_Sword_033(), debug); } void setFlag_IsGet_Weapon_Sword_033(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_033(), debug); } +void resetFlag_IsGet_Weapon_Sword_033(bool debug) { resetBool(flag_IsGet_Weapon_Sword_033(), debug); } bool getFlag_IsGet_Weapon_Sword_034(bool debug) { return getBool(flag_IsGet_Weapon_Sword_034(), debug); } void setFlag_IsGet_Weapon_Sword_034(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_034(), debug); } +void resetFlag_IsGet_Weapon_Sword_034(bool debug) { resetBool(flag_IsGet_Weapon_Sword_034(), debug); } bool getFlag_IsGet_Weapon_Sword_035(bool debug) { return getBool(flag_IsGet_Weapon_Sword_035(), debug); } void setFlag_IsGet_Weapon_Sword_035(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_035(), debug); } +void resetFlag_IsGet_Weapon_Sword_035(bool debug) { resetBool(flag_IsGet_Weapon_Sword_035(), debug); } bool getFlag_IsGet_Weapon_Sword_040(bool debug) { return getBool(flag_IsGet_Weapon_Sword_040(), debug); } void setFlag_IsGet_Weapon_Sword_040(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_040(), debug); } +void resetFlag_IsGet_Weapon_Sword_040(bool debug) { resetBool(flag_IsGet_Weapon_Sword_040(), debug); } bool getFlag_IsGet_Weapon_Sword_041(bool debug) { return getBool(flag_IsGet_Weapon_Sword_041(), debug); } void setFlag_IsGet_Weapon_Sword_041(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_041(), debug); } +void resetFlag_IsGet_Weapon_Sword_041(bool debug) { resetBool(flag_IsGet_Weapon_Sword_041(), debug); } bool getFlag_IsGet_Weapon_Sword_043(bool debug) { return getBool(flag_IsGet_Weapon_Sword_043(), debug); } void setFlag_IsGet_Weapon_Sword_043(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_043(), debug); } +void resetFlag_IsGet_Weapon_Sword_043(bool debug) { resetBool(flag_IsGet_Weapon_Sword_043(), debug); } bool getFlag_IsGet_Weapon_Sword_044(bool debug) { return getBool(flag_IsGet_Weapon_Sword_044(), debug); } void setFlag_IsGet_Weapon_Sword_044(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_044(), debug); } +void resetFlag_IsGet_Weapon_Sword_044(bool debug) { resetBool(flag_IsGet_Weapon_Sword_044(), debug); } bool getFlag_IsGet_Weapon_Sword_047(bool debug) { return getBool(flag_IsGet_Weapon_Sword_047(), debug); } void setFlag_IsGet_Weapon_Sword_047(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_047(), debug); } +void resetFlag_IsGet_Weapon_Sword_047(bool debug) { resetBool(flag_IsGet_Weapon_Sword_047(), debug); } bool getFlag_IsGet_Weapon_Sword_048(bool debug) { return getBool(flag_IsGet_Weapon_Sword_048(), debug); } void setFlag_IsGet_Weapon_Sword_048(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_048(), debug); } +void resetFlag_IsGet_Weapon_Sword_048(bool debug) { resetBool(flag_IsGet_Weapon_Sword_048(), debug); } bool getFlag_IsGet_Weapon_Sword_049(bool debug) { return getBool(flag_IsGet_Weapon_Sword_049(), debug); } void setFlag_IsGet_Weapon_Sword_049(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_049(), debug); } +void resetFlag_IsGet_Weapon_Sword_049(bool debug) { resetBool(flag_IsGet_Weapon_Sword_049(), debug); } bool getFlag_IsGet_Weapon_Sword_050(bool debug) { return getBool(flag_IsGet_Weapon_Sword_050(), debug); } void setFlag_IsGet_Weapon_Sword_050(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_050(), debug); } +void resetFlag_IsGet_Weapon_Sword_050(bool debug) { resetBool(flag_IsGet_Weapon_Sword_050(), debug); } bool getFlag_IsGet_Weapon_Sword_051(bool debug) { return getBool(flag_IsGet_Weapon_Sword_051(), debug); } void setFlag_IsGet_Weapon_Sword_051(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_051(), debug); } +void resetFlag_IsGet_Weapon_Sword_051(bool debug) { resetBool(flag_IsGet_Weapon_Sword_051(), debug); } bool getFlag_IsGet_Weapon_Sword_052(bool debug) { return getBool(flag_IsGet_Weapon_Sword_052(), debug); } void setFlag_IsGet_Weapon_Sword_052(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_052(), debug); } +void resetFlag_IsGet_Weapon_Sword_052(bool debug) { resetBool(flag_IsGet_Weapon_Sword_052(), debug); } bool getFlag_IsGet_Weapon_Sword_053(bool debug) { return getBool(flag_IsGet_Weapon_Sword_053(), debug); } void setFlag_IsGet_Weapon_Sword_053(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_053(), debug); } +void resetFlag_IsGet_Weapon_Sword_053(bool debug) { resetBool(flag_IsGet_Weapon_Sword_053(), debug); } bool getFlag_IsGet_Weapon_Sword_057(bool debug) { return getBool(flag_IsGet_Weapon_Sword_057(), debug); } void setFlag_IsGet_Weapon_Sword_057(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_057(), debug); } +void resetFlag_IsGet_Weapon_Sword_057(bool debug) { resetBool(flag_IsGet_Weapon_Sword_057(), debug); } bool getFlag_IsGet_Weapon_Sword_058(bool debug) { return getBool(flag_IsGet_Weapon_Sword_058(), debug); } void setFlag_IsGet_Weapon_Sword_058(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_058(), debug); } +void resetFlag_IsGet_Weapon_Sword_058(bool debug) { resetBool(flag_IsGet_Weapon_Sword_058(), debug); } bool getFlag_IsGet_Weapon_Sword_059(bool debug) { return getBool(flag_IsGet_Weapon_Sword_059(), debug); } void setFlag_IsGet_Weapon_Sword_059(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_059(), debug); } +void resetFlag_IsGet_Weapon_Sword_059(bool debug) { resetBool(flag_IsGet_Weapon_Sword_059(), debug); } bool getFlag_IsGet_Weapon_Sword_060(bool debug) { return getBool(flag_IsGet_Weapon_Sword_060(), debug); } void setFlag_IsGet_Weapon_Sword_060(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_060(), debug); } +void resetFlag_IsGet_Weapon_Sword_060(bool debug) { resetBool(flag_IsGet_Weapon_Sword_060(), debug); } bool getFlag_IsGet_Weapon_Sword_061(bool debug) { return getBool(flag_IsGet_Weapon_Sword_061(), debug); } void setFlag_IsGet_Weapon_Sword_061(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_061(), debug); } +void resetFlag_IsGet_Weapon_Sword_061(bool debug) { resetBool(flag_IsGet_Weapon_Sword_061(), debug); } bool getFlag_IsGet_Weapon_Sword_062(bool debug) { return getBool(flag_IsGet_Weapon_Sword_062(), debug); } void setFlag_IsGet_Weapon_Sword_062(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_062(), debug); } +void resetFlag_IsGet_Weapon_Sword_062(bool debug) { resetBool(flag_IsGet_Weapon_Sword_062(), debug); } bool getFlag_IsGet_Weapon_Sword_070(bool debug) { return getBool(flag_IsGet_Weapon_Sword_070(), debug); } void setFlag_IsGet_Weapon_Sword_070(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_070(), debug); } +void resetFlag_IsGet_Weapon_Sword_070(bool debug) { resetBool(flag_IsGet_Weapon_Sword_070(), debug); } bool getFlag_IsGet_Weapon_Sword_073(bool debug) { return getBool(flag_IsGet_Weapon_Sword_073(), debug); } void setFlag_IsGet_Weapon_Sword_073(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_073(), debug); } +void resetFlag_IsGet_Weapon_Sword_073(bool debug) { resetBool(flag_IsGet_Weapon_Sword_073(), debug); } bool getFlag_IsGet_Weapon_Sword_080(bool debug) { return getBool(flag_IsGet_Weapon_Sword_080(), debug); } void setFlag_IsGet_Weapon_Sword_080(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_080(), debug); } +void resetFlag_IsGet_Weapon_Sword_080(bool debug) { resetBool(flag_IsGet_Weapon_Sword_080(), debug); } bool getFlag_IsGet_Weapon_Sword_081(bool debug) { return getBool(flag_IsGet_Weapon_Sword_081(), debug); } void setFlag_IsGet_Weapon_Sword_081(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_081(), debug); } +void resetFlag_IsGet_Weapon_Sword_081(bool debug) { resetBool(flag_IsGet_Weapon_Sword_081(), debug); } bool getFlag_IsGet_Weapon_Sword_502(bool debug) { return getBool(flag_IsGet_Weapon_Sword_502(), debug); } void setFlag_IsGet_Weapon_Sword_502(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_502(), debug); } +void resetFlag_IsGet_Weapon_Sword_502(bool debug) { resetBool(flag_IsGet_Weapon_Sword_502(), debug); } bool getFlag_IsGet_Weapon_Sword_503(bool debug) { return getBool(flag_IsGet_Weapon_Sword_503(), debug); } void setFlag_IsGet_Weapon_Sword_503(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_503(), debug); } +void resetFlag_IsGet_Weapon_Sword_503(bool debug) { resetBool(flag_IsGet_Weapon_Sword_503(), debug); } bool getFlag_IsGet_Weapon_Sword_DemoCheck(bool debug) { return getBool(flag_IsGet_Weapon_Sword_DemoCheck(), debug); } void setFlag_IsGet_Weapon_Sword_DemoCheck(bool value, bool debug) { setBool(value, flag_IsGet_Weapon_Sword_DemoCheck(), debug); } +void resetFlag_IsGet_Weapon_Sword_DemoCheck(bool debug) { resetBool(flag_IsGet_Weapon_Sword_DemoCheck(), debug); } bool getFlag_IsHelp_App_Album(bool debug) { return getBool(flag_IsHelp_App_Album(), debug); } void setFlag_IsHelp_App_Album(bool value, bool debug) { setBool(value, flag_IsHelp_App_Album(), debug); } +void resetFlag_IsHelp_App_Album(bool debug) { resetBool(flag_IsHelp_App_Album(), debug); } bool getFlag_IsHelp_App_AllRadar(bool debug) { return getBool(flag_IsHelp_App_AllRadar(), debug); } void setFlag_IsHelp_App_AllRadar(bool value, bool debug) { setBool(value, flag_IsHelp_App_AllRadar(), debug); } +void resetFlag_IsHelp_App_AllRadar(bool debug) { resetBool(flag_IsHelp_App_AllRadar(), debug); } bool getFlag_IsHelp_App_Camera(bool debug) { return getBool(flag_IsHelp_App_Camera(), debug); } void setFlag_IsHelp_App_Camera(bool value, bool debug) { setBool(value, flag_IsHelp_App_Camera(), debug); } +void resetFlag_IsHelp_App_Camera(bool debug) { resetBool(flag_IsHelp_App_Camera(), debug); } bool getFlag_IsHelp_App_ElectricRelic(bool debug) { return getBool(flag_IsHelp_App_ElectricRelic(), debug); } void setFlag_IsHelp_App_ElectricRelic(bool value, bool debug) { setBool(value, flag_IsHelp_App_ElectricRelic(), debug); } +void resetFlag_IsHelp_App_ElectricRelic(bool debug) { resetBool(flag_IsHelp_App_ElectricRelic(), debug); } bool getFlag_IsHelp_App_FireRelic(bool debug) { return getBool(flag_IsHelp_App_FireRelic(), debug); } void setFlag_IsHelp_App_FireRelic(bool value, bool debug) { setBool(value, flag_IsHelp_App_FireRelic(), debug); } +void resetFlag_IsHelp_App_FireRelic(bool debug) { resetBool(flag_IsHelp_App_FireRelic(), debug); } bool getFlag_IsHelp_App_IceMaker(bool debug) { return getBool(flag_IsHelp_App_IceMaker(), debug); } void setFlag_IsHelp_App_IceMaker(bool value, bool debug) { setBool(value, flag_IsHelp_App_IceMaker(), debug); } +void resetFlag_IsHelp_App_IceMaker(bool debug) { resetBool(flag_IsHelp_App_IceMaker(), debug); } bool getFlag_IsHelp_App_Magnetglove(bool debug) { return getBool(flag_IsHelp_App_Magnetglove(), debug); } void setFlag_IsHelp_App_Magnetglove(bool value, bool debug) { setBool(value, flag_IsHelp_App_Magnetglove(), debug); } +void resetFlag_IsHelp_App_Magnetglove(bool debug) { resetBool(flag_IsHelp_App_Magnetglove(), debug); } bool getFlag_IsHelp_App_ReferenceBook(bool debug) { return getBool(flag_IsHelp_App_ReferenceBook(), debug); } void setFlag_IsHelp_App_ReferenceBook(bool value, bool debug) { setBool(value, flag_IsHelp_App_ReferenceBook(), debug); } +void resetFlag_IsHelp_App_ReferenceBook(bool debug) { resetBool(flag_IsHelp_App_ReferenceBook(), debug); } bool getFlag_IsHelp_App_RemoteBomb(bool debug) { return getBool(flag_IsHelp_App_RemoteBomb(), debug); } void setFlag_IsHelp_App_RemoteBomb(bool value, bool debug) { setBool(value, flag_IsHelp_App_RemoteBomb(), debug); } +void resetFlag_IsHelp_App_RemoteBomb(bool debug) { resetBool(flag_IsHelp_App_RemoteBomb(), debug); } bool getFlag_IsHelp_App_Stoptimer(bool debug) { return getBool(flag_IsHelp_App_Stoptimer(), debug); } void setFlag_IsHelp_App_Stoptimer(bool value, bool debug) { setBool(value, flag_IsHelp_App_Stoptimer(), debug); } +void resetFlag_IsHelp_App_Stoptimer(bool debug) { resetBool(flag_IsHelp_App_Stoptimer(), debug); } bool getFlag_IsHelp_App_WaterRelic(bool debug) { return getBool(flag_IsHelp_App_WaterRelic(), debug); } void setFlag_IsHelp_App_WaterRelic(bool value, bool debug) { setBool(value, flag_IsHelp_App_WaterRelic(), debug); } +void resetFlag_IsHelp_App_WaterRelic(bool debug) { resetBool(flag_IsHelp_App_WaterRelic(), debug); } bool getFlag_IsHelp_App_WindRelic(bool debug) { return getBool(flag_IsHelp_App_WindRelic(), debug); } void setFlag_IsHelp_App_WindRelic(bool value, bool debug) { setBool(value, flag_IsHelp_App_WindRelic(), debug); } +void resetFlag_IsHelp_App_WindRelic(bool debug) { resetBool(flag_IsHelp_App_WindRelic(), debug); } bool getFlag_IsHyruleCastlePGanonElectricDead(bool debug) { return getBool(flag_IsHyruleCastlePGanonElectricDead(), debug); } void setFlag_IsHyruleCastlePGanonElectricDead(bool value, bool debug) { setBool(value, flag_IsHyruleCastlePGanonElectricDead(), debug); } +void resetFlag_IsHyruleCastlePGanonElectricDead(bool debug) { resetBool(flag_IsHyruleCastlePGanonElectricDead(), debug); } bool getFlag_IsHyruleCastlePGanonFireDead(bool debug) { return getBool(flag_IsHyruleCastlePGanonFireDead(), debug); } void setFlag_IsHyruleCastlePGanonFireDead(bool value, bool debug) { setBool(value, flag_IsHyruleCastlePGanonFireDead(), debug); } +void resetFlag_IsHyruleCastlePGanonFireDead(bool debug) { resetBool(flag_IsHyruleCastlePGanonFireDead(), debug); } bool getFlag_IsHyruleCastlePGanonWaterDead(bool debug) { return getBool(flag_IsHyruleCastlePGanonWaterDead(), debug); } void setFlag_IsHyruleCastlePGanonWaterDead(bool value, bool debug) { setBool(value, flag_IsHyruleCastlePGanonWaterDead(), debug); } +void resetFlag_IsHyruleCastlePGanonWaterDead(bool debug) { resetBool(flag_IsHyruleCastlePGanonWaterDead(), debug); } bool getFlag_IsHyruleCastlePGanonWindDead(bool debug) { return getBool(flag_IsHyruleCastlePGanonWindDead(), debug); } void setFlag_IsHyruleCastlePGanonWindDead(bool value, bool debug) { setBool(value, flag_IsHyruleCastlePGanonWindDead(), debug); } +void resetFlag_IsHyruleCastlePGanonWindDead(bool debug) { resetBool(flag_IsHyruleCastlePGanonWindDead(), debug); } bool getFlag_IsInHyruleCastleArea(bool debug) { return getBool(flag_IsInHyruleCastleArea(), debug); } void setFlag_IsInHyruleCastleArea(bool value, bool debug) { setBool(value, flag_IsInHyruleCastleArea(), debug); } +void resetFlag_IsInHyruleCastleArea(bool debug) { resetBool(flag_IsInHyruleCastleArea(), debug); } bool getFlag_IsInside_Dungeon(bool debug) { return getBool(flag_IsInside_Dungeon(), debug); } void setFlag_IsInside_Dungeon(bool value, bool debug) { setBool(value, flag_IsInside_Dungeon(), debug); } +void resetFlag_IsInside_Dungeon(bool debug) { resetBool(flag_IsInside_Dungeon(), debug); } bool getFlag_IsLastPlayHardMode(bool debug) { return getBool(flag_IsLastPlayHardMode(), debug); } void setFlag_IsLastPlayHardMode(bool value, bool debug) { setBool(value, flag_IsLastPlayHardMode(), debug); } +void resetFlag_IsLastPlayHardMode(bool debug) { resetBool(flag_IsLastPlayHardMode(), debug); } bool getFlag_IsLogicalDelete(bool debug) { return getBool(flag_IsLogicalDelete(), debug); } void setFlag_IsLogicalDelete(bool value, bool debug) { setBool(value, flag_IsLogicalDelete(), debug); } +void resetFlag_IsLogicalDelete(bool debug) { resetBool(flag_IsLogicalDelete(), debug); } bool getFlag_IsOpenAppCamera(bool debug) { return getBool(flag_IsOpenAppCamera(), debug); } void setFlag_IsOpenAppCamera(bool value, bool debug) { setBool(value, flag_IsOpenAppCamera(), debug); } +void resetFlag_IsOpenAppCamera(bool debug) { resetBool(flag_IsOpenAppCamera(), debug); } bool getFlag_IsOpenItemCategory(s32 idx, bool debug) { return getBool(flag_IsOpenItemCategory(), idx, debug); } void setFlag_IsOpenItemCategory(bool value, s32 idx, bool debug) { setBool(value, flag_IsOpenItemCategory(), idx, debug); } +void resetFlag_IsOpenItemCategory(s32 idx, bool debug) { resetBool(flag_IsOpenItemCategory(), idx, debug); } bool getFlag_IsOpenShopInfo_Demo(bool debug) { return getBool(flag_IsOpenShopInfo_Demo(), debug); } void setFlag_IsOpenShopInfo_Demo(bool value, bool debug) { setBool(value, flag_IsOpenShopInfo_Demo(), debug); } +void resetFlag_IsOpenShopInfo_Demo(bool debug) { resetBool(flag_IsOpenShopInfo_Demo(), debug); } bool getFlag_IsOtherFairyRevivalForGreatFairy1(bool debug) { return getBool(flag_IsOtherFairyRevivalForGreatFairy1(), debug); } void setFlag_IsOtherFairyRevivalForGreatFairy1(bool value, bool debug) { setBool(value, flag_IsOtherFairyRevivalForGreatFairy1(), debug); } +void resetFlag_IsOtherFairyRevivalForGreatFairy1(bool debug) { resetBool(flag_IsOtherFairyRevivalForGreatFairy1(), debug); } bool getFlag_IsOtherFairyRevivalForGreatFairy2(bool debug) { return getBool(flag_IsOtherFairyRevivalForGreatFairy2(), debug); } void setFlag_IsOtherFairyRevivalForGreatFairy2(bool value, bool debug) { setBool(value, flag_IsOtherFairyRevivalForGreatFairy2(), debug); } +void resetFlag_IsOtherFairyRevivalForGreatFairy2(bool debug) { resetBool(flag_IsOtherFairyRevivalForGreatFairy2(), debug); } bool getFlag_IsOtherFairyRevivalForGreatFairy3(bool debug) { return getBool(flag_IsOtherFairyRevivalForGreatFairy3(), debug); } void setFlag_IsOtherFairyRevivalForGreatFairy3(bool value, bool debug) { setBool(value, flag_IsOtherFairyRevivalForGreatFairy3(), debug); } +void resetFlag_IsOtherFairyRevivalForGreatFairy3(bool debug) { resetBool(flag_IsOtherFairyRevivalForGreatFairy3(), debug); } bool getFlag_IsOtherFairyRevivalForGreatFairy4(bool debug) { return getBool(flag_IsOtherFairyRevivalForGreatFairy4(), debug); } void setFlag_IsOtherFairyRevivalForGreatFairy4(bool value, bool debug) { setBool(value, flag_IsOtherFairyRevivalForGreatFairy4(), debug); } +void resetFlag_IsOtherFairyRevivalForGreatFairy4(bool debug) { resetBool(flag_IsOtherFairyRevivalForGreatFairy4(), debug); } bool getFlag_IsPlayed_Demo010_0(bool debug) { return getBool(flag_IsPlayed_Demo010_0(), debug); } void setFlag_IsPlayed_Demo010_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo010_0(), debug); } +void resetFlag_IsPlayed_Demo010_0(bool debug) { resetBool(flag_IsPlayed_Demo010_0(), debug); } bool getFlag_IsPlayed_Demo010_1(bool debug) { return getBool(flag_IsPlayed_Demo010_1(), debug); } void setFlag_IsPlayed_Demo010_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo010_1(), debug); } +void resetFlag_IsPlayed_Demo010_1(bool debug) { resetBool(flag_IsPlayed_Demo010_1(), debug); } bool getFlag_IsPlayed_Demo042_0(bool debug) { return getBool(flag_IsPlayed_Demo042_0(), debug); } void setFlag_IsPlayed_Demo042_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo042_0(), debug); } +void resetFlag_IsPlayed_Demo042_0(bool debug) { resetBool(flag_IsPlayed_Demo042_0(), debug); } bool getFlag_IsPlayed_Demo042_1(bool debug) { return getBool(flag_IsPlayed_Demo042_1(), debug); } void setFlag_IsPlayed_Demo042_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo042_1(), debug); } +void resetFlag_IsPlayed_Demo042_1(bool debug) { resetBool(flag_IsPlayed_Demo042_1(), debug); } bool getFlag_IsPlayed_Demo102_0(bool debug) { return getBool(flag_IsPlayed_Demo102_0(), debug); } void setFlag_IsPlayed_Demo102_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo102_0(), debug); } +void resetFlag_IsPlayed_Demo102_0(bool debug) { resetBool(flag_IsPlayed_Demo102_0(), debug); } bool getFlag_IsPlayed_Demo109_1(bool debug) { return getBool(flag_IsPlayed_Demo109_1(), debug); } void setFlag_IsPlayed_Demo109_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo109_1(), debug); } +void resetFlag_IsPlayed_Demo109_1(bool debug) { resetBool(flag_IsPlayed_Demo109_1(), debug); } bool getFlag_IsPlayed_Demo112_0(bool debug) { return getBool(flag_IsPlayed_Demo112_0(), debug); } void setFlag_IsPlayed_Demo112_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo112_0(), debug); } +void resetFlag_IsPlayed_Demo112_0(bool debug) { resetBool(flag_IsPlayed_Demo112_0(), debug); } bool getFlag_IsPlayed_Demo116_0(bool debug) { return getBool(flag_IsPlayed_Demo116_0(), debug); } void setFlag_IsPlayed_Demo116_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo116_0(), debug); } +void resetFlag_IsPlayed_Demo116_0(bool debug) { resetBool(flag_IsPlayed_Demo116_0(), debug); } bool getFlag_IsPlayed_Demo119_0(bool debug) { return getBool(flag_IsPlayed_Demo119_0(), debug); } void setFlag_IsPlayed_Demo119_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo119_0(), debug); } +void resetFlag_IsPlayed_Demo119_0(bool debug) { resetBool(flag_IsPlayed_Demo119_0(), debug); } bool getFlag_IsPlayed_Demo122_0(bool debug) { return getBool(flag_IsPlayed_Demo122_0(), debug); } void setFlag_IsPlayed_Demo122_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo122_0(), debug); } +void resetFlag_IsPlayed_Demo122_0(bool debug) { resetBool(flag_IsPlayed_Demo122_0(), debug); } bool getFlag_IsPlayed_Demo125_0(bool debug) { return getBool(flag_IsPlayed_Demo125_0(), debug); } void setFlag_IsPlayed_Demo125_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo125_0(), debug); } +void resetFlag_IsPlayed_Demo125_0(bool debug) { resetBool(flag_IsPlayed_Demo125_0(), debug); } bool getFlag_IsPlayed_Demo126_0(bool debug) { return getBool(flag_IsPlayed_Demo126_0(), debug); } void setFlag_IsPlayed_Demo126_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo126_0(), debug); } +void resetFlag_IsPlayed_Demo126_0(bool debug) { resetBool(flag_IsPlayed_Demo126_0(), debug); } bool getFlag_IsPlayed_Demo127_0(bool debug) { return getBool(flag_IsPlayed_Demo127_0(), debug); } void setFlag_IsPlayed_Demo127_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo127_0(), debug); } +void resetFlag_IsPlayed_Demo127_0(bool debug) { resetBool(flag_IsPlayed_Demo127_0(), debug); } bool getFlag_IsPlayed_Demo128_0(bool debug) { return getBool(flag_IsPlayed_Demo128_0(), debug); } void setFlag_IsPlayed_Demo128_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo128_0(), debug); } +void resetFlag_IsPlayed_Demo128_0(bool debug) { resetBool(flag_IsPlayed_Demo128_0(), debug); } bool getFlag_IsPlayed_Demo129_0(bool debug) { return getBool(flag_IsPlayed_Demo129_0(), debug); } void setFlag_IsPlayed_Demo129_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo129_0(), debug); } +void resetFlag_IsPlayed_Demo129_0(bool debug) { resetBool(flag_IsPlayed_Demo129_0(), debug); } bool getFlag_IsPlayed_Demo130_0(bool debug) { return getBool(flag_IsPlayed_Demo130_0(), debug); } void setFlag_IsPlayed_Demo130_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo130_0(), debug); } +void resetFlag_IsPlayed_Demo130_0(bool debug) { resetBool(flag_IsPlayed_Demo130_0(), debug); } bool getFlag_IsPlayed_Demo131_0(bool debug) { return getBool(flag_IsPlayed_Demo131_0(), debug); } void setFlag_IsPlayed_Demo131_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo131_0(), debug); } +void resetFlag_IsPlayed_Demo131_0(bool debug) { resetBool(flag_IsPlayed_Demo131_0(), debug); } bool getFlag_IsPlayed_Demo132_0(bool debug) { return getBool(flag_IsPlayed_Demo132_0(), debug); } void setFlag_IsPlayed_Demo132_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo132_0(), debug); } +void resetFlag_IsPlayed_Demo132_0(bool debug) { resetBool(flag_IsPlayed_Demo132_0(), debug); } bool getFlag_IsPlayed_Demo133_0(bool debug) { return getBool(flag_IsPlayed_Demo133_0(), debug); } void setFlag_IsPlayed_Demo133_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo133_0(), debug); } +void resetFlag_IsPlayed_Demo133_0(bool debug) { resetBool(flag_IsPlayed_Demo133_0(), debug); } bool getFlag_IsPlayed_Demo134_0(bool debug) { return getBool(flag_IsPlayed_Demo134_0(), debug); } void setFlag_IsPlayed_Demo134_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo134_0(), debug); } +void resetFlag_IsPlayed_Demo134_0(bool debug) { resetBool(flag_IsPlayed_Demo134_0(), debug); } bool getFlag_IsPlayed_Demo135_0(bool debug) { return getBool(flag_IsPlayed_Demo135_0(), debug); } void setFlag_IsPlayed_Demo135_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo135_0(), debug); } +void resetFlag_IsPlayed_Demo135_0(bool debug) { resetBool(flag_IsPlayed_Demo135_0(), debug); } bool getFlag_IsPlayed_Demo136_0(bool debug) { return getBool(flag_IsPlayed_Demo136_0(), debug); } void setFlag_IsPlayed_Demo136_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo136_0(), debug); } +void resetFlag_IsPlayed_Demo136_0(bool debug) { resetBool(flag_IsPlayed_Demo136_0(), debug); } bool getFlag_IsPlayed_Demo137_0(bool debug) { return getBool(flag_IsPlayed_Demo137_0(), debug); } void setFlag_IsPlayed_Demo137_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo137_0(), debug); } +void resetFlag_IsPlayed_Demo137_0(bool debug) { resetBool(flag_IsPlayed_Demo137_0(), debug); } bool getFlag_IsPlayed_Demo138_0(bool debug) { return getBool(flag_IsPlayed_Demo138_0(), debug); } void setFlag_IsPlayed_Demo138_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo138_0(), debug); } +void resetFlag_IsPlayed_Demo138_0(bool debug) { resetBool(flag_IsPlayed_Demo138_0(), debug); } bool getFlag_IsPlayed_Demo139_0(bool debug) { return getBool(flag_IsPlayed_Demo139_0(), debug); } void setFlag_IsPlayed_Demo139_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo139_0(), debug); } +void resetFlag_IsPlayed_Demo139_0(bool debug) { resetBool(flag_IsPlayed_Demo139_0(), debug); } bool getFlag_IsPlayed_Demo141_0(bool debug) { return getBool(flag_IsPlayed_Demo141_0(), debug); } void setFlag_IsPlayed_Demo141_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo141_0(), debug); } +void resetFlag_IsPlayed_Demo141_0(bool debug) { resetBool(flag_IsPlayed_Demo141_0(), debug); } bool getFlag_IsPlayed_Demo141_1(bool debug) { return getBool(flag_IsPlayed_Demo141_1(), debug); } void setFlag_IsPlayed_Demo141_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo141_1(), debug); } +void resetFlag_IsPlayed_Demo141_1(bool debug) { resetBool(flag_IsPlayed_Demo141_1(), debug); } bool getFlag_IsPlayed_Demo141_2(bool debug) { return getBool(flag_IsPlayed_Demo141_2(), debug); } void setFlag_IsPlayed_Demo141_2(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo141_2(), debug); } +void resetFlag_IsPlayed_Demo141_2(bool debug) { resetBool(flag_IsPlayed_Demo141_2(), debug); } bool getFlag_IsPlayed_Demo141_3(bool debug) { return getBool(flag_IsPlayed_Demo141_3(), debug); } void setFlag_IsPlayed_Demo141_3(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo141_3(), debug); } +void resetFlag_IsPlayed_Demo141_3(bool debug) { resetBool(flag_IsPlayed_Demo141_3(), debug); } bool getFlag_IsPlayed_Demo142_0(bool debug) { return getBool(flag_IsPlayed_Demo142_0(), debug); } void setFlag_IsPlayed_Demo142_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo142_0(), debug); } +void resetFlag_IsPlayed_Demo142_0(bool debug) { resetBool(flag_IsPlayed_Demo142_0(), debug); } bool getFlag_IsPlayed_Demo143_0(bool debug) { return getBool(flag_IsPlayed_Demo143_0(), debug); } void setFlag_IsPlayed_Demo143_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo143_0(), debug); } +void resetFlag_IsPlayed_Demo143_0(bool debug) { resetBool(flag_IsPlayed_Demo143_0(), debug); } bool getFlag_IsPlayed_Demo143_1(bool debug) { return getBool(flag_IsPlayed_Demo143_1(), debug); } void setFlag_IsPlayed_Demo143_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo143_1(), debug); } +void resetFlag_IsPlayed_Demo143_1(bool debug) { resetBool(flag_IsPlayed_Demo143_1(), debug); } bool getFlag_IsPlayed_Demo143_2(bool debug) { return getBool(flag_IsPlayed_Demo143_2(), debug); } void setFlag_IsPlayed_Demo143_2(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo143_2(), debug); } +void resetFlag_IsPlayed_Demo143_2(bool debug) { resetBool(flag_IsPlayed_Demo143_2(), debug); } bool getFlag_IsPlayed_Demo143_3(bool debug) { return getBool(flag_IsPlayed_Demo143_3(), debug); } void setFlag_IsPlayed_Demo143_3(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo143_3(), debug); } +void resetFlag_IsPlayed_Demo143_3(bool debug) { resetBool(flag_IsPlayed_Demo143_3(), debug); } bool getFlag_IsPlayed_Demo143_4(bool debug) { return getBool(flag_IsPlayed_Demo143_4(), debug); } void setFlag_IsPlayed_Demo143_4(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo143_4(), debug); } +void resetFlag_IsPlayed_Demo143_4(bool debug) { resetBool(flag_IsPlayed_Demo143_4(), debug); } bool getFlag_IsPlayed_Demo145_0(bool debug) { return getBool(flag_IsPlayed_Demo145_0(), debug); } void setFlag_IsPlayed_Demo145_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo145_0(), debug); } +void resetFlag_IsPlayed_Demo145_0(bool debug) { resetBool(flag_IsPlayed_Demo145_0(), debug); } bool getFlag_IsPlayed_Demo146_0(bool debug) { return getBool(flag_IsPlayed_Demo146_0(), debug); } void setFlag_IsPlayed_Demo146_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo146_0(), debug); } +void resetFlag_IsPlayed_Demo146_0(bool debug) { resetBool(flag_IsPlayed_Demo146_0(), debug); } bool getFlag_IsPlayed_Demo147_0(bool debug) { return getBool(flag_IsPlayed_Demo147_0(), debug); } void setFlag_IsPlayed_Demo147_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo147_0(), debug); } +void resetFlag_IsPlayed_Demo147_0(bool debug) { resetBool(flag_IsPlayed_Demo147_0(), debug); } bool getFlag_IsPlayed_Demo148_0(bool debug) { return getBool(flag_IsPlayed_Demo148_0(), debug); } void setFlag_IsPlayed_Demo148_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo148_0(), debug); } +void resetFlag_IsPlayed_Demo148_0(bool debug) { resetBool(flag_IsPlayed_Demo148_0(), debug); } bool getFlag_IsPlayed_Demo150_0(bool debug) { return getBool(flag_IsPlayed_Demo150_0(), debug); } void setFlag_IsPlayed_Demo150_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo150_0(), debug); } +void resetFlag_IsPlayed_Demo150_0(bool debug) { resetBool(flag_IsPlayed_Demo150_0(), debug); } bool getFlag_IsPlayed_Demo151_0(bool debug) { return getBool(flag_IsPlayed_Demo151_0(), debug); } void setFlag_IsPlayed_Demo151_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo151_0(), debug); } +void resetFlag_IsPlayed_Demo151_0(bool debug) { resetBool(flag_IsPlayed_Demo151_0(), debug); } bool getFlag_IsPlayed_Demo152_0(bool debug) { return getBool(flag_IsPlayed_Demo152_0(), debug); } void setFlag_IsPlayed_Demo152_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo152_0(), debug); } +void resetFlag_IsPlayed_Demo152_0(bool debug) { resetBool(flag_IsPlayed_Demo152_0(), debug); } bool getFlag_IsPlayed_Demo153_0(bool debug) { return getBool(flag_IsPlayed_Demo153_0(), debug); } void setFlag_IsPlayed_Demo153_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo153_0(), debug); } +void resetFlag_IsPlayed_Demo153_0(bool debug) { resetBool(flag_IsPlayed_Demo153_0(), debug); } bool getFlag_IsPlayed_Demo155_0(bool debug) { return getBool(flag_IsPlayed_Demo155_0(), debug); } void setFlag_IsPlayed_Demo155_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo155_0(), debug); } +void resetFlag_IsPlayed_Demo155_0(bool debug) { resetBool(flag_IsPlayed_Demo155_0(), debug); } bool getFlag_IsPlayed_Demo158_0(bool debug) { return getBool(flag_IsPlayed_Demo158_0(), debug); } void setFlag_IsPlayed_Demo158_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo158_0(), debug); } +void resetFlag_IsPlayed_Demo158_0(bool debug) { resetBool(flag_IsPlayed_Demo158_0(), debug); } bool getFlag_IsPlayed_Demo160_0(bool debug) { return getBool(flag_IsPlayed_Demo160_0(), debug); } void setFlag_IsPlayed_Demo160_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo160_0(), debug); } +void resetFlag_IsPlayed_Demo160_0(bool debug) { resetBool(flag_IsPlayed_Demo160_0(), debug); } bool getFlag_IsPlayed_Demo162_0(bool debug) { return getBool(flag_IsPlayed_Demo162_0(), debug); } void setFlag_IsPlayed_Demo162_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo162_0(), debug); } +void resetFlag_IsPlayed_Demo162_0(bool debug) { resetBool(flag_IsPlayed_Demo162_0(), debug); } bool getFlag_IsPlayed_Demo380_0(bool debug) { return getBool(flag_IsPlayed_Demo380_0(), debug); } void setFlag_IsPlayed_Demo380_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo380_0(), debug); } +void resetFlag_IsPlayed_Demo380_0(bool debug) { resetBool(flag_IsPlayed_Demo380_0(), debug); } bool getFlag_IsPlayed_Demo480_1(bool debug) { return getBool(flag_IsPlayed_Demo480_1(), debug); } void setFlag_IsPlayed_Demo480_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo480_1(), debug); } +void resetFlag_IsPlayed_Demo480_1(bool debug) { resetBool(flag_IsPlayed_Demo480_1(), debug); } bool getFlag_IsPlayed_Demo480_3(bool debug) { return getBool(flag_IsPlayed_Demo480_3(), debug); } void setFlag_IsPlayed_Demo480_3(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo480_3(), debug); } +void resetFlag_IsPlayed_Demo480_3(bool debug) { resetBool(flag_IsPlayed_Demo480_3(), debug); } bool getFlag_IsPlayed_Demo610_0(bool debug) { return getBool(flag_IsPlayed_Demo610_0(), debug); } void setFlag_IsPlayed_Demo610_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo610_0(), debug); } +void resetFlag_IsPlayed_Demo610_0(bool debug) { resetBool(flag_IsPlayed_Demo610_0(), debug); } bool getFlag_IsPlayed_Demo610_1(bool debug) { return getBool(flag_IsPlayed_Demo610_1(), debug); } void setFlag_IsPlayed_Demo610_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo610_1(), debug); } +void resetFlag_IsPlayed_Demo610_1(bool debug) { resetBool(flag_IsPlayed_Demo610_1(), debug); } bool getFlag_IsPlayed_Demo610_2(bool debug) { return getBool(flag_IsPlayed_Demo610_2(), debug); } void setFlag_IsPlayed_Demo610_2(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo610_2(), debug); } +void resetFlag_IsPlayed_Demo610_2(bool debug) { resetBool(flag_IsPlayed_Demo610_2(), debug); } bool getFlag_IsPlayed_Demo610_3(bool debug) { return getBool(flag_IsPlayed_Demo610_3(), debug); } void setFlag_IsPlayed_Demo610_3(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo610_3(), debug); } +void resetFlag_IsPlayed_Demo610_3(bool debug) { resetBool(flag_IsPlayed_Demo610_3(), debug); } bool getFlag_IsPlayed_Demo660_0(bool debug) { return getBool(flag_IsPlayed_Demo660_0(), debug); } void setFlag_IsPlayed_Demo660_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo660_0(), debug); } +void resetFlag_IsPlayed_Demo660_0(bool debug) { resetBool(flag_IsPlayed_Demo660_0(), debug); } bool getFlag_IsPlayed_Demo661_0(bool debug) { return getBool(flag_IsPlayed_Demo661_0(), debug); } void setFlag_IsPlayed_Demo661_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo661_0(), debug); } +void resetFlag_IsPlayed_Demo661_0(bool debug) { resetBool(flag_IsPlayed_Demo661_0(), debug); } bool getFlag_IsPlayed_Demo662_0(bool debug) { return getBool(flag_IsPlayed_Demo662_0(), debug); } void setFlag_IsPlayed_Demo662_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo662_0(), debug); } +void resetFlag_IsPlayed_Demo662_0(bool debug) { resetBool(flag_IsPlayed_Demo662_0(), debug); } bool getFlag_IsPlayed_Demo663_0(bool debug) { return getBool(flag_IsPlayed_Demo663_0(), debug); } void setFlag_IsPlayed_Demo663_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo663_0(), debug); } +void resetFlag_IsPlayed_Demo663_0(bool debug) { resetBool(flag_IsPlayed_Demo663_0(), debug); } bool getFlag_IsPlayed_Demo664_0(bool debug) { return getBool(flag_IsPlayed_Demo664_0(), debug); } void setFlag_IsPlayed_Demo664_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo664_0(), debug); } +void resetFlag_IsPlayed_Demo664_0(bool debug) { resetBool(flag_IsPlayed_Demo664_0(), debug); } bool getFlag_IsPlayed_Demo670_1(bool debug) { return getBool(flag_IsPlayed_Demo670_1(), debug); } void setFlag_IsPlayed_Demo670_1(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo670_1(), debug); } +void resetFlag_IsPlayed_Demo670_1(bool debug) { resetBool(flag_IsPlayed_Demo670_1(), debug); } bool getFlag_IsPlayed_Demo704_0(bool debug) { return getBool(flag_IsPlayed_Demo704_0(), debug); } void setFlag_IsPlayed_Demo704_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo704_0(), debug); } +void resetFlag_IsPlayed_Demo704_0(bool debug) { resetBool(flag_IsPlayed_Demo704_0(), debug); } bool getFlag_IsPlayed_Demo705_0(bool debug) { return getBool(flag_IsPlayed_Demo705_0(), debug); } void setFlag_IsPlayed_Demo705_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo705_0(), debug); } +void resetFlag_IsPlayed_Demo705_0(bool debug) { resetBool(flag_IsPlayed_Demo705_0(), debug); } bool getFlag_IsPlayed_Demo706_0(bool debug) { return getBool(flag_IsPlayed_Demo706_0(), debug); } void setFlag_IsPlayed_Demo706_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo706_0(), debug); } +void resetFlag_IsPlayed_Demo706_0(bool debug) { resetBool(flag_IsPlayed_Demo706_0(), debug); } bool getFlag_IsPlayed_Demo708_0(bool debug) { return getBool(flag_IsPlayed_Demo708_0(), debug); } void setFlag_IsPlayed_Demo708_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo708_0(), debug); } +void resetFlag_IsPlayed_Demo708_0(bool debug) { resetBool(flag_IsPlayed_Demo708_0(), debug); } bool getFlag_IsPlayed_Demo717_0(bool debug) { return getBool(flag_IsPlayed_Demo717_0(), debug); } void setFlag_IsPlayed_Demo717_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo717_0(), debug); } +void resetFlag_IsPlayed_Demo717_0(bool debug) { resetBool(flag_IsPlayed_Demo717_0(), debug); } bool getFlag_IsPlayed_Demo718_0(bool debug) { return getBool(flag_IsPlayed_Demo718_0(), debug); } void setFlag_IsPlayed_Demo718_0(bool value, bool debug) { setBool(value, flag_IsPlayed_Demo718_0(), debug); } +void resetFlag_IsPlayed_Demo718_0(bool debug) { resetBool(flag_IsPlayed_Demo718_0(), debug); } bool getFlag_IsPrizonStalHinoxDead(bool debug) { return getBool(flag_IsPrizonStalHinoxDead(), debug); } void setFlag_IsPrizonStalHinoxDead(bool value, bool debug) { setBool(value, flag_IsPrizonStalHinoxDead(), debug); } +void resetFlag_IsPrizonStalHinoxDead(bool debug) { resetBool(flag_IsPrizonStalHinoxDead(), debug); } bool getFlag_IsRepair_MemoryPhoto_013(bool debug) { return getBool(flag_IsRepair_MemoryPhoto_013(), debug); } void setFlag_IsRepair_MemoryPhoto_013(bool value, bool debug) { setBool(value, flag_IsRepair_MemoryPhoto_013(), debug); } +void resetFlag_IsRepair_MemoryPhoto_013(bool debug) { resetBool(flag_IsRepair_MemoryPhoto_013(), debug); } bool getFlag_IsRotateRemainsDungeon(bool debug) { return getBool(flag_IsRotateRemainsDungeon(), debug); } void setFlag_IsRotateRemainsDungeon(bool value, bool debug) { setBool(value, flag_IsRotateRemainsDungeon(), debug); } +void resetFlag_IsRotateRemainsDungeon(bool debug) { resetBool(flag_IsRotateRemainsDungeon(), debug); } bool getFlag_IsRunFirstTelescopeDemo(bool debug) { return getBool(flag_IsRunFirstTelescopeDemo(), debug); } void setFlag_IsRunFirstTelescopeDemo(bool value, bool debug) { setBool(value, flag_IsRunFirstTelescopeDemo(), debug); } +void resetFlag_IsRunFirstTelescopeDemo(bool debug) { resetBool(flag_IsRunFirstTelescopeDemo(), debug); } bool getFlag_IsRunSceneStartDemo(bool debug) { return getBool(flag_IsRunSceneStartDemo(), debug); } void setFlag_IsRunSceneStartDemo(bool value, bool debug) { setBool(value, flag_IsRunSceneStartDemo(), debug); } +void resetFlag_IsRunSceneStartDemo(bool debug) { resetBool(flag_IsRunSceneStartDemo(), debug); } bool getFlag_IsRunSheikPadMenuDemo(bool debug) { return getBool(flag_IsRunSheikPadMenuDemo(), debug); } void setFlag_IsRunSheikPadMenuDemo(bool value, bool debug) { setBool(value, flag_IsRunSheikPadMenuDemo(), debug); } +void resetFlag_IsRunSheikPadMenuDemo(bool debug) { resetBool(flag_IsRunSheikPadMenuDemo(), debug); } bool getFlag_IsSaveByAuto(bool debug) { return getBool(flag_IsSaveByAuto(), debug); } void setFlag_IsSaveByAuto(bool value, bool debug) { setBool(value, flag_IsSaveByAuto(), debug); } +void resetFlag_IsSaveByAuto(bool debug) { resetBool(flag_IsSaveByAuto(), debug); } bool getFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug) { return getBool(flag_IsTalkAboutRupeeWithGreatFairy1(), debug); } void setFlag_IsTalkAboutRupeeWithGreatFairy1(bool value, bool debug) { setBool(value, flag_IsTalkAboutRupeeWithGreatFairy1(), debug); } +void resetFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug) { resetBool(flag_IsTalkAboutRupeeWithGreatFairy1(), debug); } bool getFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug) { return getBool(flag_IsTalkAboutRupeeWithGreatFairy2(), debug); } void setFlag_IsTalkAboutRupeeWithGreatFairy2(bool value, bool debug) { setBool(value, flag_IsTalkAboutRupeeWithGreatFairy2(), debug); } +void resetFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug) { resetBool(flag_IsTalkAboutRupeeWithGreatFairy2(), debug); } bool getFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug) { return getBool(flag_IsTalkAboutRupeeWithGreatFairy3(), debug); } void setFlag_IsTalkAboutRupeeWithGreatFairy3(bool value, bool debug) { setBool(value, flag_IsTalkAboutRupeeWithGreatFairy3(), debug); } +void resetFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug) { resetBool(flag_IsTalkAboutRupeeWithGreatFairy3(), debug); } bool getFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug) { return getBool(flag_IsTalkAboutRupeeWithGreatFairy4(), debug); } void setFlag_IsTalkAboutRupeeWithGreatFairy4(bool value, bool debug) { setBool(value, flag_IsTalkAboutRupeeWithGreatFairy4(), debug); } +void resetFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug) { resetBool(flag_IsTalkAboutRupeeWithGreatFairy4(), debug); } bool getFlag_IsTempAddBowPouch(bool debug) { return getBool(flag_IsTempAddBowPouch(), debug); } void setFlag_IsTempAddBowPouch(bool value, bool debug) { setBool(value, flag_IsTempAddBowPouch(), debug); } +void resetFlag_IsTempAddBowPouch(bool debug) { resetBool(flag_IsTempAddBowPouch(), debug); } s32 getFlag_Item_AttackRate(bool debug) { return getS32(flag_Item_AttackRate(), debug); } void setFlag_Item_AttackRate(s32 value, bool debug) { setS32(value, flag_Item_AttackRate(), debug); } +void resetFlag_Item_AttackRate(bool debug) { resetS32(flag_Item_AttackRate(), debug); } f32 getFlag_Item_AttackTime(bool debug) { return getF32(flag_Item_AttackTime(), debug); } void setFlag_Item_AttackTime(f32 value, bool debug) { setF32(value, flag_Item_AttackTime(), debug); } +void resetFlag_Item_AttackTime(bool debug) { resetF32(flag_Item_AttackTime(), debug); } s32 getFlag_Item_BurnLevelAdd(bool debug) { return getS32(flag_Item_BurnLevelAdd(), debug); } void setFlag_Item_BurnLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_BurnLevelAdd(), debug); } +void resetFlag_Item_BurnLevelAdd(bool debug) { resetS32(flag_Item_BurnLevelAdd(), debug); } f32 getFlag_Item_BurnLevelAddTime(bool debug) { return getF32(flag_Item_BurnLevelAddTime(), debug); } void setFlag_Item_BurnLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_BurnLevelAddTime(), debug); } +void resetFlag_Item_BurnLevelAddTime(bool debug) { resetF32(flag_Item_BurnLevelAddTime(), debug); } s32 getFlag_Item_ClimbVelRate(bool debug) { return getS32(flag_Item_ClimbVelRate(), debug); } void setFlag_Item_ClimbVelRate(s32 value, bool debug) { setS32(value, flag_Item_ClimbVelRate(), debug); } +void resetFlag_Item_ClimbVelRate(bool debug) { resetS32(flag_Item_ClimbVelRate(), debug); } f32 getFlag_Item_ClimbVelTime(bool debug) { return getF32(flag_Item_ClimbVelTime(), debug); } void setFlag_Item_ClimbVelTime(f32 value, bool debug) { setF32(value, flag_Item_ClimbVelTime(), debug); } +void resetFlag_Item_ClimbVelTime(bool debug) { resetF32(flag_Item_ClimbVelTime(), debug); } f32 getFlag_Item_ColdLevelAddTime(bool debug) { return getF32(flag_Item_ColdLevelAddTime(), debug); } void setFlag_Item_ColdLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_ColdLevelAddTime(), debug); } +void resetFlag_Item_ColdLevelAddTime(bool debug) { resetF32(flag_Item_ColdLevelAddTime(), debug); } s32 getFlag_Item_ColdResistLevelAdd(bool debug) { return getS32(flag_Item_ColdResistLevelAdd(), debug); } void setFlag_Item_ColdResistLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_ColdResistLevelAdd(), debug); } +void resetFlag_Item_ColdResistLevelAdd(bool debug) { resetS32(flag_Item_ColdResistLevelAdd(), debug); } s32 getFlag_Item_DefenceRate(bool debug) { return getS32(flag_Item_DefenceRate(), debug); } void setFlag_Item_DefenceRate(s32 value, bool debug) { setS32(value, flag_Item_DefenceRate(), debug); } +void resetFlag_Item_DefenceRate(bool debug) { resetS32(flag_Item_DefenceRate(), debug); } f32 getFlag_Item_DefenceTime(bool debug) { return getF32(flag_Item_DefenceTime(), debug); } void setFlag_Item_DefenceTime(f32 value, bool debug) { setF32(value, flag_Item_DefenceTime(), debug); } +void resetFlag_Item_DefenceTime(bool debug) { resetF32(flag_Item_DefenceTime(), debug); } s32 getFlag_Item_ElectricLevelAdd(bool debug) { return getS32(flag_Item_ElectricLevelAdd(), debug); } void setFlag_Item_ElectricLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_ElectricLevelAdd(), debug); } +void resetFlag_Item_ElectricLevelAdd(bool debug) { resetS32(flag_Item_ElectricLevelAdd(), debug); } f32 getFlag_Item_ElectricLevelAddTime(bool debug) { return getF32(flag_Item_ElectricLevelAddTime(), debug); } void setFlag_Item_ElectricLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_ElectricLevelAddTime(), debug); } +void resetFlag_Item_ElectricLevelAddTime(bool debug) { resetF32(flag_Item_ElectricLevelAddTime(), debug); } f32 getFlag_Item_EnergyMaxAdd(bool debug) { return getF32(flag_Item_EnergyMaxAdd(), debug); } void setFlag_Item_EnergyMaxAdd(f32 value, bool debug) { setF32(value, flag_Item_EnergyMaxAdd(), debug); } +void resetFlag_Item_EnergyMaxAdd(bool debug) { resetF32(flag_Item_EnergyMaxAdd(), debug); } f32 getFlag_Item_EnergyMaxAddTime(bool debug) { return getF32(flag_Item_EnergyMaxAddTime(), debug); } void setFlag_Item_EnergyMaxAddTime(f32 value, bool debug) { setF32(value, flag_Item_EnergyMaxAddTime(), debug); } +void resetFlag_Item_EnergyMaxAddTime(bool debug) { resetF32(flag_Item_EnergyMaxAddTime(), debug); } s32 getFlag_Item_FreezeLevelAdd(bool debug) { return getS32(flag_Item_FreezeLevelAdd(), debug); } void setFlag_Item_FreezeLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_FreezeLevelAdd(), debug); } +void resetFlag_Item_FreezeLevelAdd(bool debug) { resetS32(flag_Item_FreezeLevelAdd(), debug); } f32 getFlag_Item_FreezeLevelAddTime(bool debug) { return getF32(flag_Item_FreezeLevelAddTime(), debug); } void setFlag_Item_FreezeLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_FreezeLevelAddTime(), debug); } +void resetFlag_Item_FreezeLevelAddTime(bool debug) { resetF32(flag_Item_FreezeLevelAddTime(), debug); } s32 getFlag_Item_Fruit_A_GetCount(bool debug) { return getS32(flag_Item_Fruit_A_GetCount(), debug); } void setFlag_Item_Fruit_A_GetCount(s32 value, bool debug) { setS32(value, flag_Item_Fruit_A_GetCount(), debug); } +void resetFlag_Item_Fruit_A_GetCount(bool debug) { resetS32(flag_Item_Fruit_A_GetCount(), debug); } s32 getFlag_Item_HotLevelAdd(bool debug) { return getS32(flag_Item_HotLevelAdd(), debug); } void setFlag_Item_HotLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_HotLevelAdd(), debug); } +void resetFlag_Item_HotLevelAdd(bool debug) { resetS32(flag_Item_HotLevelAdd(), debug); } f32 getFlag_Item_HotLevelAddTime(bool debug) { return getF32(flag_Item_HotLevelAddTime(), debug); } void setFlag_Item_HotLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_HotLevelAddTime(), debug); } +void resetFlag_Item_HotLevelAddTime(bool debug) { resetF32(flag_Item_HotLevelAddTime(), debug); } s32 getFlag_Item_LifeMaxAdd(bool debug) { return getS32(flag_Item_LifeMaxAdd(), debug); } void setFlag_Item_LifeMaxAdd(s32 value, bool debug) { setS32(value, flag_Item_LifeMaxAdd(), debug); } +void resetFlag_Item_LifeMaxAdd(bool debug) { resetS32(flag_Item_LifeMaxAdd(), debug); } f32 getFlag_Item_LifeMaxAddTime(bool debug) { return getF32(flag_Item_LifeMaxAddTime(), debug); } void setFlag_Item_LifeMaxAddTime(f32 value, bool debug) { setF32(value, flag_Item_LifeMaxAddTime(), debug); } +void resetFlag_Item_LifeMaxAddTime(bool debug) { resetF32(flag_Item_LifeMaxAddTime(), debug); } s32 getFlag_Item_LightningLevelAdd(bool debug) { return getS32(flag_Item_LightningLevelAdd(), debug); } void setFlag_Item_LightningLevelAdd(s32 value, bool debug) { setS32(value, flag_Item_LightningLevelAdd(), debug); } +void resetFlag_Item_LightningLevelAdd(bool debug) { resetS32(flag_Item_LightningLevelAdd(), debug); } f32 getFlag_Item_LightningLevelAddTime(bool debug) { return getF32(flag_Item_LightningLevelAddTime(), debug); } void setFlag_Item_LightningLevelAddTime(f32 value, bool debug) { setF32(value, flag_Item_LightningLevelAddTime(), debug); } +void resetFlag_Item_LightningLevelAddTime(bool debug) { resetF32(flag_Item_LightningLevelAddTime(), debug); } s32 getFlag_Item_NoiseRate(bool debug) { return getS32(flag_Item_NoiseRate(), debug); } void setFlag_Item_NoiseRate(s32 value, bool debug) { setS32(value, flag_Item_NoiseRate(), debug); } +void resetFlag_Item_NoiseRate(bool debug) { resetS32(flag_Item_NoiseRate(), debug); } f32 getFlag_Item_NoiseTime(bool debug) { return getF32(flag_Item_NoiseTime(), debug); } void setFlag_Item_NoiseTime(f32 value, bool debug) { setF32(value, flag_Item_NoiseTime(), debug); } +void resetFlag_Item_NoiseTime(bool debug) { resetF32(flag_Item_NoiseTime(), debug); } s32 getFlag_Item_SwimVelRate(bool debug) { return getS32(flag_Item_SwimVelRate(), debug); } void setFlag_Item_SwimVelRate(s32 value, bool debug) { setS32(value, flag_Item_SwimVelRate(), debug); } +void resetFlag_Item_SwimVelRate(bool debug) { resetS32(flag_Item_SwimVelRate(), debug); } f32 getFlag_Item_SwimVelTime(bool debug) { return getF32(flag_Item_SwimVelTime(), debug); } void setFlag_Item_SwimVelTime(f32 value, bool debug) { setF32(value, flag_Item_SwimVelTime(), debug); } +void resetFlag_Item_SwimVelTime(bool debug) { resetF32(flag_Item_SwimVelTime(), debug); } s32 getFlag_Item_VelRate(bool debug) { return getS32(flag_Item_VelRate(), debug); } void setFlag_Item_VelRate(s32 value, bool debug) { setS32(value, flag_Item_VelRate(), debug); } +void resetFlag_Item_VelRate(bool debug) { resetS32(flag_Item_VelRate(), debug); } f32 getFlag_Item_VelTime(bool debug) { return getF32(flag_Item_VelTime(), debug); } void setFlag_Item_VelTime(f32 value, bool debug) { setF32(value, flag_Item_VelTime(), debug); } +void resetFlag_Item_VelTime(bool debug) { resetF32(flag_Item_VelTime(), debug); } bool getFlag_ItemLockStartUp_Demo(bool debug) { return getBool(flag_ItemLockStartUp_Demo(), debug); } void setFlag_ItemLockStartUp_Demo(bool value, bool debug) { setBool(value, flag_ItemLockStartUp_Demo(), debug); } +void resetFlag_ItemLockStartUp_Demo(bool debug) { resetBool(flag_ItemLockStartUp_Demo(), debug); } s32 getFlag_JoyConWirelessStyleWarningCount(bool debug) { return getS32(flag_JoyConWirelessStyleWarningCount(), debug); } void setFlag_JoyConWirelessStyleWarningCount(s32 value, bool debug) { setS32(value, flag_JoyConWirelessStyleWarningCount(), debug); } +void resetFlag_JoyConWirelessStyleWarningCount(bool debug) { resetS32(flag_JoyConWirelessStyleWarningCount(), debug); } bool getFlag_JumpButtonChange(bool debug) { return getBool(flag_JumpButtonChange(), debug); } void setFlag_JumpButtonChange(bool value, bool debug) { setBool(value, flag_JumpButtonChange(), debug); } +void resetFlag_JumpButtonChange(bool debug) { resetBool(flag_JumpButtonChange(), debug); } bool getFlag_JumpControlGuide(bool debug) { return getBool(flag_JumpControlGuide(), debug); } void setFlag_JumpControlGuide(bool value, bool debug) { setBool(value, flag_JumpControlGuide(), debug); } +void resetFlag_JumpControlGuide(bool debug) { resetBool(flag_JumpControlGuide(), debug); } bool getFlag_Kaka_Kokko_01(bool debug) { return getBool(flag_Kaka_Kokko_01(), debug); } void setFlag_Kaka_Kokko_01(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_01(), debug); } +void resetFlag_Kaka_Kokko_01(bool debug) { resetBool(flag_Kaka_Kokko_01(), debug); } bool getFlag_Kaka_Kokko_02(bool debug) { return getBool(flag_Kaka_Kokko_02(), debug); } void setFlag_Kaka_Kokko_02(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_02(), debug); } +void resetFlag_Kaka_Kokko_02(bool debug) { resetBool(flag_Kaka_Kokko_02(), debug); } bool getFlag_Kaka_Kokko_03(bool debug) { return getBool(flag_Kaka_Kokko_03(), debug); } void setFlag_Kaka_Kokko_03(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_03(), debug); } +void resetFlag_Kaka_Kokko_03(bool debug) { resetBool(flag_Kaka_Kokko_03(), debug); } bool getFlag_Kaka_Kokko_04(bool debug) { return getBool(flag_Kaka_Kokko_04(), debug); } void setFlag_Kaka_Kokko_04(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_04(), debug); } +void resetFlag_Kaka_Kokko_04(bool debug) { resetBool(flag_Kaka_Kokko_04(), debug); } bool getFlag_Kaka_Kokko_05(bool debug) { return getBool(flag_Kaka_Kokko_05(), debug); } void setFlag_Kaka_Kokko_05(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_05(), debug); } +void resetFlag_Kaka_Kokko_05(bool debug) { resetBool(flag_Kaka_Kokko_05(), debug); } bool getFlag_Kaka_Kokko_06(bool debug) { return getBool(flag_Kaka_Kokko_06(), debug); } void setFlag_Kaka_Kokko_06(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_06(), debug); } +void resetFlag_Kaka_Kokko_06(bool debug) { resetBool(flag_Kaka_Kokko_06(), debug); } bool getFlag_Kaka_Kokko_07(bool debug) { return getBool(flag_Kaka_Kokko_07(), debug); } void setFlag_Kaka_Kokko_07(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_07(), debug); } +void resetFlag_Kaka_Kokko_07(bool debug) { resetBool(flag_Kaka_Kokko_07(), debug); } bool getFlag_Kaka_Kokko_08(bool debug) { return getBool(flag_Kaka_Kokko_08(), debug); } void setFlag_Kaka_Kokko_08(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_08(), debug); } +void resetFlag_Kaka_Kokko_08(bool debug) { resetBool(flag_Kaka_Kokko_08(), debug); } bool getFlag_Kaka_Kokko_09(bool debug) { return getBool(flag_Kaka_Kokko_09(), debug); } void setFlag_Kaka_Kokko_09(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_09(), debug); } +void resetFlag_Kaka_Kokko_09(bool debug) { resetBool(flag_Kaka_Kokko_09(), debug); } bool getFlag_Kaka_Kokko_10(bool debug) { return getBool(flag_Kaka_Kokko_10(), debug); } void setFlag_Kaka_Kokko_10(bool value, bool debug) { setBool(value, flag_Kaka_Kokko_10(), debug); } +void resetFlag_Kaka_Kokko_10(bool debug) { resetBool(flag_Kaka_Kokko_10(), debug); } bool getFlag_Kakariko_Cha_003_10kokko(bool debug) { return getBool(flag_Kakariko_Cha_003_10kokko(), debug); } void setFlag_Kakariko_Cha_003_10kokko(bool value, bool debug) { setBool(value, flag_Kakariko_Cha_003_10kokko(), debug); } +void resetFlag_Kakariko_Cha_003_10kokko(bool debug) { resetBool(flag_Kakariko_Cha_003_10kokko(), debug); } bool getFlag_Kakariko_Cha_003_Activated(bool debug) { return getBool(flag_Kakariko_Cha_003_Activated(), debug); } void setFlag_Kakariko_Cha_003_Activated(bool value, bool debug) { setBool(value, flag_Kakariko_Cha_003_Activated(), debug); } +void resetFlag_Kakariko_Cha_003_Activated(bool debug) { resetBool(flag_Kakariko_Cha_003_Activated(), debug); } bool getFlag_Kakariko_Cha_003_Finish(bool debug) { return getBool(flag_Kakariko_Cha_003_Finish(), debug); } void setFlag_Kakariko_Cha_003_Finish(bool value, bool debug) { setBool(value, flag_Kakariko_Cha_003_Finish(), debug); } +void resetFlag_Kakariko_Cha_003_Finish(bool debug) { resetBool(flag_Kakariko_Cha_003_Finish(), debug); } s32 getFlag_Kakariko_Kokko_Counter(bool debug) { return getS32(flag_Kakariko_Kokko_Counter(), debug); } void setFlag_Kakariko_Kokko_Counter(s32 value, bool debug) { setS32(value, flag_Kakariko_Kokko_Counter(), debug); } +void resetFlag_Kakariko_Kokko_Counter(bool debug) { resetS32(flag_Kakariko_Kokko_Counter(), debug); } s32 getFlag_Kakariko_Plum_Count(bool debug) { return getS32(flag_Kakariko_Plum_Count(), debug); } void setFlag_Kakariko_Plum_Count(s32 value, bool debug) { setS32(value, flag_Kakariko_Plum_Count(), debug); } +void resetFlag_Kakariko_Plum_Count(bool debug) { resetS32(flag_Kakariko_Plum_Count(), debug); } bool getFlag_KillTimeProhibition(bool debug) { return getBool(flag_KillTimeProhibition(), debug); } void setFlag_KillTimeProhibition(bool value, bool debug) { setBool(value, flag_KillTimeProhibition(), debug); } +void resetFlag_KillTimeProhibition(bool debug) { resetBool(flag_KillTimeProhibition(), debug); } bool getFlag_KillTimeProhibitionArea(bool debug) { return getBool(flag_KillTimeProhibitionArea(), debug); } void setFlag_KillTimeProhibitionArea(bool value, bool debug) { setBool(value, flag_KillTimeProhibitionArea(), debug); } +void resetFlag_KillTimeProhibitionArea(bool debug) { resetBool(flag_KillTimeProhibitionArea(), debug); } bool getFlag_KillTimeProhibitionArea_Fire_Relic(bool debug) { return getBool(flag_KillTimeProhibitionArea_Fire_Relic(), debug); } void setFlag_KillTimeProhibitionArea_Fire_Relic(bool value, bool debug) { setBool(value, flag_KillTimeProhibitionArea_Fire_Relic(), debug); } +void resetFlag_KillTimeProhibitionArea_Fire_Relic(bool debug) { resetBool(flag_KillTimeProhibitionArea_Fire_Relic(), debug); } bool getFlag_KirutonDokuro_Picture(bool debug) { return getBool(flag_KirutonDokuro_Picture(), debug); } void setFlag_KirutonDokuro_Picture(bool value, bool debug) { setBool(value, flag_KirutonDokuro_Picture(), debug); } +void resetFlag_KirutonDokuro_Picture(bool debug) { resetBool(flag_KirutonDokuro_Picture(), debug); } bool getFlag_Kokko_Event_Running(bool debug) { return getBool(flag_Kokko_Event_Running(), debug); } void setFlag_Kokko_Event_Running(bool value, bool debug) { setBool(value, flag_Kokko_Event_Running(), debug); } +void resetFlag_Kokko_Event_Running(bool debug) { resetBool(flag_Kokko_Event_Running(), debug); } s32 getFlag_KorokNutsNum(bool debug) { return getS32(flag_KorokNutsNum(), debug); } void setFlag_KorokNutsNum(s32 value, bool debug) { setS32(value, flag_KorokNutsNum(), debug); } +void resetFlag_KorokNutsNum(bool debug) { resetS32(flag_KorokNutsNum(), debug); } s32 getFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug) { return getS32(flag_Last_Ridden_Horse_Extra_Charge_Num(), debug); } void setFlag_Last_Ridden_Horse_Extra_Charge_Num(s32 value, bool debug) { setS32(value, flag_Last_Ridden_Horse_Extra_Charge_Num(), debug); } +void resetFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug) { resetS32(flag_Last_Ridden_Horse_Extra_Charge_Num(), debug); } void getFlag_Last_Ridden_Horse_Pos(sead::Vector3f* value, bool debug) { getVec3f(flag_Last_Ridden_Horse_Pos(), value, debug); } void setFlag_Last_Ridden_Horse_Pos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Last_Ridden_Horse_Pos(), debug); } +void resetFlag_Last_Ridden_Horse_Pos(bool debug) { resetVec3f(flag_Last_Ridden_Horse_Pos(), debug); } f32 getFlag_Last_Ridden_Horse_RotY(bool debug) { return getF32(flag_Last_Ridden_Horse_RotY(), debug); } void setFlag_Last_Ridden_Horse_RotY(f32 value, bool debug) { setF32(value, flag_Last_Ridden_Horse_RotY(), debug); } +void resetFlag_Last_Ridden_Horse_RotY(bool debug) { resetF32(flag_Last_Ridden_Horse_RotY(), debug); } bool getFlag_LastBossCurseGanonElectricGenerateFlag(bool debug) { return getBool(flag_LastBossCurseGanonElectricGenerateFlag(), debug); } void setFlag_LastBossCurseGanonElectricGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossCurseGanonElectricGenerateFlag(), debug); } +void resetFlag_LastBossCurseGanonElectricGenerateFlag(bool debug) { resetBool(flag_LastBossCurseGanonElectricGenerateFlag(), debug); } bool getFlag_LastBossCurseGanonFireGenerateFlag(bool debug) { return getBool(flag_LastBossCurseGanonFireGenerateFlag(), debug); } void setFlag_LastBossCurseGanonFireGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossCurseGanonFireGenerateFlag(), debug); } +void resetFlag_LastBossCurseGanonFireGenerateFlag(bool debug) { resetBool(flag_LastBossCurseGanonFireGenerateFlag(), debug); } bool getFlag_LastBossCurseGanonWaterGenerateFlag(bool debug) { return getBool(flag_LastBossCurseGanonWaterGenerateFlag(), debug); } void setFlag_LastBossCurseGanonWaterGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossCurseGanonWaterGenerateFlag(), debug); } +void resetFlag_LastBossCurseGanonWaterGenerateFlag(bool debug) { resetBool(flag_LastBossCurseGanonWaterGenerateFlag(), debug); } bool getFlag_LastBossCurseGanonWindGenerateFlag(bool debug) { return getBool(flag_LastBossCurseGanonWindGenerateFlag(), debug); } void setFlag_LastBossCurseGanonWindGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossCurseGanonWindGenerateFlag(), debug); } +void resetFlag_LastBossCurseGanonWindGenerateFlag(bool debug) { resetBool(flag_LastBossCurseGanonWindGenerateFlag(), debug); } bool getFlag_LastBossGanonBeastGenerateFlag(bool debug) { return getBool(flag_LastBossGanonBeastGenerateFlag(), debug); } void setFlag_LastBossGanonBeastGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossGanonBeastGenerateFlag(), debug); } +void resetFlag_LastBossGanonBeastGenerateFlag(bool debug) { resetBool(flag_LastBossGanonBeastGenerateFlag(), debug); } bool getFlag_LastBossIncompleteGanonGenerateFlag(bool debug) { return getBool(flag_LastBossIncompleteGanonGenerateFlag(), debug); } void setFlag_LastBossIncompleteGanonGenerateFlag(bool value, bool debug) { setBool(value, flag_LastBossIncompleteGanonGenerateFlag(), debug); } +void resetFlag_LastBossIncompleteGanonGenerateFlag(bool debug) { resetBool(flag_LastBossIncompleteGanonGenerateFlag(), debug); } s32 getFlag_LastSaveTime_Lower(bool debug) { return getS32(flag_LastSaveTime_Lower(), debug); } void setFlag_LastSaveTime_Lower(s32 value, bool debug) { setS32(value, flag_LastSaveTime_Lower(), debug); } +void resetFlag_LastSaveTime_Lower(bool debug) { resetS32(flag_LastSaveTime_Lower(), debug); } s32 getFlag_LastSaveTime_Upper(bool debug) { return getS32(flag_LastSaveTime_Upper(), debug); } void setFlag_LastSaveTime_Upper(s32 value, bool debug) { setS32(value, flag_LastSaveTime_Upper(), debug); } +void resetFlag_LastSaveTime_Upper(bool debug) { resetS32(flag_LastSaveTime_Upper(), debug); } s32 getFlag_LatestAoCVerPlayed(bool debug) { return getS32(flag_LatestAoCVerPlayed(), debug); } void setFlag_LatestAoCVerPlayed(s32 value, bool debug) { setS32(value, flag_LatestAoCVerPlayed(), debug); } +void resetFlag_LatestAoCVerPlayed(bool debug) { resetS32(flag_LatestAoCVerPlayed(), debug); } bool getFlag_LetterErrand_Activated(bool debug) { return getBool(flag_LetterErrand_Activated(), debug); } void setFlag_LetterErrand_Activated(bool value, bool debug) { setBool(value, flag_LetterErrand_Activated(), debug); } +void resetFlag_LetterErrand_Activated(bool debug) { resetBool(flag_LetterErrand_Activated(), debug); } bool getFlag_LetterErrand_Finished(bool debug) { return getBool(flag_LetterErrand_Finished(), debug); } void setFlag_LetterErrand_Finished(bool value, bool debug) { setBool(value, flag_LetterErrand_Finished(), debug); } +void resetFlag_LetterErrand_Finished(bool debug) { resetBool(flag_LetterErrand_Finished(), debug); } bool getFlag_LetterErrand_Ready(bool debug) { return getBool(flag_LetterErrand_Ready(), debug); } void setFlag_LetterErrand_Ready(bool value, bool debug) { setBool(value, flag_LetterErrand_Ready(), debug); } +void resetFlag_LetterErrand_Ready(bool debug) { resetBool(flag_LetterErrand_Ready(), debug); } bool getFlag_Lizarfos_Complete(bool debug) { return getBool(flag_Lizarfos_Complete(), debug); } void setFlag_Lizarfos_Complete(bool value, bool debug) { setBool(value, flag_Lizarfos_Complete(), debug); } +void resetFlag_Lizarfos_Complete(bool debug) { resetBool(flag_Lizarfos_Complete(), debug); } s32 getFlag_LizarfosSeries_Counter(bool debug) { return getS32(flag_LizarfosSeries_Counter(), debug); } void setFlag_LizarfosSeries_Counter(s32 value, bool debug) { setS32(value, flag_LizarfosSeries_Counter(), debug); } +void resetFlag_LizarfosSeries_Counter(bool debug) { resetS32(flag_LizarfosSeries_Counter(), debug); } bool getFlag_LoadProhibition(bool debug) { return getBool(flag_LoadProhibition(), debug); } void setFlag_LoadProhibition(bool value, bool debug) { setBool(value, flag_LoadProhibition(), debug); } +void resetFlag_LoadProhibition(bool debug) { resetBool(flag_LoadProhibition(), debug); } s32 getFlag_Location_AdeyaVillage(bool debug) { return getS32(flag_Location_AdeyaVillage(), debug); } void setFlag_Location_AdeyaVillage(s32 value, bool debug) { setS32(value, flag_Location_AdeyaVillage(), debug); } +void resetFlag_Location_AdeyaVillage(bool debug) { resetS32(flag_Location_AdeyaVillage(), debug); } s32 getFlag_Location_AkkareBigBridge(bool debug) { return getS32(flag_Location_AkkareBigBridge(), debug); } void setFlag_Location_AkkareBigBridge(s32 value, bool debug) { setS32(value, flag_Location_AkkareBigBridge(), debug); } +void resetFlag_Location_AkkareBigBridge(bool debug) { resetS32(flag_Location_AkkareBigBridge(), debug); } s32 getFlag_Location_AkkareGarrison(bool debug) { return getS32(flag_Location_AkkareGarrison(), debug); } void setFlag_Location_AkkareGarrison(s32 value, bool debug) { setS32(value, flag_Location_AkkareGarrison(), debug); } +void resetFlag_Location_AkkareGarrison(bool debug) { resetS32(flag_Location_AkkareGarrison(), debug); } s32 getFlag_Location_AkkareZhai(bool debug) { return getS32(flag_Location_AkkareZhai(), debug); } void setFlag_Location_AkkareZhai(s32 value, bool debug) { setS32(value, flag_Location_AkkareZhai(), debug); } +void resetFlag_Location_AkkareZhai(bool debug) { resetS32(flag_Location_AkkareZhai(), debug); } s32 getFlag_Location_AkkareZhaiBridge(bool debug) { return getS32(flag_Location_AkkareZhaiBridge(), debug); } void setFlag_Location_AkkareZhaiBridge(s32 value, bool debug) { setS32(value, flag_Location_AkkareZhaiBridge(), debug); } +void resetFlag_Location_AkkareZhaiBridge(bool debug) { resetS32(flag_Location_AkkareZhaiBridge(), debug); } s32 getFlag_Location_AncientLabo(bool debug) { return getS32(flag_Location_AncientLabo(), debug); } void setFlag_Location_AncientLabo(s32 value, bool debug) { setS32(value, flag_Location_AncientLabo(), debug); } +void resetFlag_Location_AncientLabo(bool debug) { resetS32(flag_Location_AncientLabo(), debug); } s32 getFlag_Location_AnoleTunnel(bool debug) { return getS32(flag_Location_AnoleTunnel(), debug); } void setFlag_Location_AnoleTunnel(s32 value, bool debug) { setS32(value, flag_Location_AnoleTunnel(), debug); } +void resetFlag_Location_AnoleTunnel(bool debug) { resetS32(flag_Location_AnoleTunnel(), debug); } s32 getFlag_Location_Assassin(bool debug) { return getS32(flag_Location_Assassin(), debug); } void setFlag_Location_Assassin(s32 value, bool debug) { setS32(value, flag_Location_Assassin(), debug); } +void resetFlag_Location_Assassin(bool debug) { resetS32(flag_Location_Assassin(), debug); } s32 getFlag_Location_BigBrotherBridge(bool debug) { return getS32(flag_Location_BigBrotherBridge(), debug); } void setFlag_Location_BigBrotherBridge(s32 value, bool debug) { setS32(value, flag_Location_BigBrotherBridge(), debug); } +void resetFlag_Location_BigBrotherBridge(bool debug) { resetS32(flag_Location_BigBrotherBridge(), debug); } s32 getFlag_Location_BigTree(bool debug) { return getS32(flag_Location_BigTree(), debug); } void setFlag_Location_BigTree(s32 value, bool debug) { setS32(value, flag_Location_BigTree(), debug); } +void resetFlag_Location_BigTree(bool debug) { resetS32(flag_Location_BigTree(), debug); } s32 getFlag_Location_BlindForest(bool debug) { return getS32(flag_Location_BlindForest(), debug); } void setFlag_Location_BlindForest(s32 value, bool debug) { setS32(value, flag_Location_BlindForest(), debug); } +void resetFlag_Location_BlindForest(bool debug) { resetS32(flag_Location_BlindForest(), debug); } s32 getFlag_Location_BraveFountain(bool debug) { return getS32(flag_Location_BraveFountain(), debug); } void setFlag_Location_BraveFountain(s32 value, bool debug) { setS32(value, flag_Location_BraveFountain(), debug); } +void resetFlag_Location_BraveFountain(bool debug) { resetS32(flag_Location_BraveFountain(), debug); } s32 getFlag_Location_BrosRock(bool debug) { return getS32(flag_Location_BrosRock(), debug); } void setFlag_Location_BrosRock(s32 value, bool debug) { setS32(value, flag_Location_BrosRock(), debug); } +void resetFlag_Location_BrosRock(bool debug) { resetS32(flag_Location_BrosRock(), debug); } s32 getFlag_Location_CelebrationPark(bool debug) { return getS32(flag_Location_CelebrationPark(), debug); } void setFlag_Location_CelebrationPark(s32 value, bool debug) { setS32(value, flag_Location_CelebrationPark(), debug); } +void resetFlag_Location_CelebrationPark(bool debug) { resetS32(flag_Location_CelebrationPark(), debug); } s32 getFlag_Location_CentralExchange(bool debug) { return getS32(flag_Location_CentralExchange(), debug); } void setFlag_Location_CentralExchange(s32 value, bool debug) { setS32(value, flag_Location_CentralExchange(), debug); } +void resetFlag_Location_CentralExchange(bool debug) { resetS32(flag_Location_CentralExchange(), debug); } s32 getFlag_Location_ChirakaVillage(bool debug) { return getS32(flag_Location_ChirakaVillage(), debug); } void setFlag_Location_ChirakaVillage(s32 value, bool debug) { setS32(value, flag_Location_ChirakaVillage(), debug); } +void resetFlag_Location_ChirakaVillage(bool debug) { resetS32(flag_Location_ChirakaVillage(), debug); } s32 getFlag_Location_Cohorint(bool debug) { return getS32(flag_Location_Cohorint(), debug); } void setFlag_Location_Cohorint(s32 value, bool debug) { setS32(value, flag_Location_Cohorint(), debug); } +void resetFlag_Location_Cohorint(bool debug) { resetS32(flag_Location_Cohorint(), debug); } s32 getFlag_Location_Cokiri(bool debug) { return getS32(flag_Location_Cokiri(), debug); } void setFlag_Location_Cokiri(s32 value, bool debug) { setS32(value, flag_Location_Cokiri(), debug); } +void resetFlag_Location_Cokiri(bool debug) { resetS32(flag_Location_Cokiri(), debug); } s32 getFlag_Location_Corosseo(bool debug) { return getS32(flag_Location_Corosseo(), debug); } void setFlag_Location_Corosseo(s32 value, bool debug) { setS32(value, flag_Location_Corosseo(), debug); } +void resetFlag_Location_Corosseo(bool debug) { resetS32(flag_Location_Corosseo(), debug); } s32 getFlag_Location_DarkDungeon01(bool debug) { return getS32(flag_Location_DarkDungeon01(), debug); } void setFlag_Location_DarkDungeon01(s32 value, bool debug) { setS32(value, flag_Location_DarkDungeon01(), debug); } +void resetFlag_Location_DarkDungeon01(bool debug) { resetS32(flag_Location_DarkDungeon01(), debug); } s32 getFlag_Location_DarkDungeon02(bool debug) { return getS32(flag_Location_DarkDungeon02(), debug); } void setFlag_Location_DarkDungeon02(s32 value, bool debug) { setS32(value, flag_Location_DarkDungeon02(), debug); } +void resetFlag_Location_DarkDungeon02(bool debug) { resetS32(flag_Location_DarkDungeon02(), debug); } s32 getFlag_Location_DarkDungeon03(bool debug) { return getS32(flag_Location_DarkDungeon03(), debug); } void setFlag_Location_DarkDungeon03(s32 value, bool debug) { setS32(value, flag_Location_DarkDungeon03(), debug); } +void resetFlag_Location_DarkDungeon03(bool debug) { resetS32(flag_Location_DarkDungeon03(), debug); } s32 getFlag_Location_DarkDungeon04(bool debug) { return getS32(flag_Location_DarkDungeon04(), debug); } void setFlag_Location_DarkDungeon04(s32 value, bool debug) { setS32(value, flag_Location_DarkDungeon04(), debug); } +void resetFlag_Location_DarkDungeon04(bool debug) { resetS32(flag_Location_DarkDungeon04(), debug); } s32 getFlag_Location_DeathMountain_Entrance(bool debug) { return getS32(flag_Location_DeathMountain_Entrance(), debug); } void setFlag_Location_DeathMountain_Entrance(s32 value, bool debug) { setS32(value, flag_Location_DeathMountain_Entrance(), debug); } +void resetFlag_Location_DeathMountain_Entrance(bool debug) { resetS32(flag_Location_DeathMountain_Entrance(), debug); } s32 getFlag_Location_DeathMountainHatago(bool debug) { return getS32(flag_Location_DeathMountainHatago(), debug); } void setFlag_Location_DeathMountainHatago(s32 value, bool debug) { setS32(value, flag_Location_DeathMountainHatago(), debug); } +void resetFlag_Location_DeathMountainHatago(bool debug) { resetS32(flag_Location_DeathMountainHatago(), debug); } s32 getFlag_Location_DodoraBridge(bool debug) { return getS32(flag_Location_DodoraBridge(), debug); } void setFlag_Location_DodoraBridge(s32 value, bool debug) { setS32(value, flag_Location_DodoraBridge(), debug); } +void resetFlag_Location_DodoraBridge(bool debug) { resetS32(flag_Location_DodoraBridge(), debug); } s32 getFlag_Location_DragonAltar(bool debug) { return getS32(flag_Location_DragonAltar(), debug); } void setFlag_Location_DragonAltar(s32 value, bool debug) { setS32(value, flag_Location_DragonAltar(), debug); } +void resetFlag_Location_DragonAltar(bool debug) { resetS32(flag_Location_DragonAltar(), debug); } s32 getFlag_Location_DragonMarsh(bool debug) { return getS32(flag_Location_DragonMarsh(), debug); } void setFlag_Location_DragonMarsh(s32 value, bool debug) { setS32(value, flag_Location_DragonMarsh(), debug); } +void resetFlag_Location_DragonMarsh(bool debug) { resetS32(flag_Location_DragonMarsh(), debug); } s32 getFlag_Location_EastDam(bool debug) { return getS32(flag_Location_EastDam(), debug); } void setFlag_Location_EastDam(s32 value, bool debug) { setS32(value, flag_Location_EastDam(), debug); } +void resetFlag_Location_EastDam(bool debug) { resetS32(flag_Location_EastDam(), debug); } s32 getFlag_Location_EastGerudoRuins(bool debug) { return getS32(flag_Location_EastGerudoRuins(), debug); } void setFlag_Location_EastGerudoRuins(s32 value, bool debug) { setS32(value, flag_Location_EastGerudoRuins(), debug); } +void resetFlag_Location_EastGerudoRuins(bool debug) { resetS32(flag_Location_EastGerudoRuins(), debug); } s32 getFlag_Location_EastPostTownRuin(bool debug) { return getS32(flag_Location_EastPostTownRuin(), debug); } void setFlag_Location_EastPostTownRuin(s32 value, bool debug) { setS32(value, flag_Location_EastPostTownRuin(), debug); } +void resetFlag_Location_EastPostTownRuin(bool debug) { resetS32(flag_Location_EastPostTownRuin(), debug); } s32 getFlag_Location_Execution(bool debug) { return getS32(flag_Location_Execution(), debug); } void setFlag_Location_Execution(s32 value, bool debug) { setS32(value, flag_Location_Execution(), debug); } +void resetFlag_Location_Execution(bool debug) { resetS32(flag_Location_Execution(), debug); } s32 getFlag_Location_EzzuBridge(bool debug) { return getS32(flag_Location_EzzuBridge(), debug); } void setFlag_Location_EzzuBridge(s32 value, bool debug) { setS32(value, flag_Location_EzzuBridge(), debug); } +void resetFlag_Location_EzzuBridge(bool debug) { resetS32(flag_Location_EzzuBridge(), debug); } s32 getFlag_Location_FaronHatago000(bool debug) { return getS32(flag_Location_FaronHatago000(), debug); } void setFlag_Location_FaronHatago000(s32 value, bool debug) { setS32(value, flag_Location_FaronHatago000(), debug); } +void resetFlag_Location_FaronHatago000(bool debug) { resetS32(flag_Location_FaronHatago000(), debug); } s32 getFlag_Location_FaronHatago001(bool debug) { return getS32(flag_Location_FaronHatago001(), debug); } void setFlag_Location_FaronHatago001(s32 value, bool debug) { setS32(value, flag_Location_FaronHatago001(), debug); } +void resetFlag_Location_FaronHatago001(bool debug) { resetS32(flag_Location_FaronHatago001(), debug); } s32 getFlag_Location_FaronHatago002(bool debug) { return getS32(flag_Location_FaronHatago002(), debug); } void setFlag_Location_FaronHatago002(s32 value, bool debug) { setS32(value, flag_Location_FaronHatago002(), debug); } +void resetFlag_Location_FaronHatago002(bool debug) { resetS32(flag_Location_FaronHatago002(), debug); } s32 getFlag_Location_FironeForestEntrance(bool debug) { return getS32(flag_Location_FironeForestEntrance(), debug); } void setFlag_Location_FironeForestEntrance(s32 value, bool debug) { setS32(value, flag_Location_FironeForestEntrance(), debug); } +void resetFlag_Location_FironeForestEntrance(bool debug) { resetS32(flag_Location_FironeForestEntrance(), debug); } s32 getFlag_Location_FirstColony(bool debug) { return getS32(flag_Location_FirstColony(), debug); } void setFlag_Location_FirstColony(s32 value, bool debug) { setS32(value, flag_Location_FirstColony(), debug); } +void resetFlag_Location_FirstColony(bool debug) { resetS32(flag_Location_FirstColony(), debug); } s32 getFlag_Location_FlamingoSpa(bool debug) { return getS32(flag_Location_FlamingoSpa(), debug); } void setFlag_Location_FlamingoSpa(s32 value, bool debug) { setS32(value, flag_Location_FlamingoSpa(), debug); } +void resetFlag_Location_FlamingoSpa(bool debug) { resetS32(flag_Location_FlamingoSpa(), debug); } s32 getFlag_Location_FloriaBridge(bool debug) { return getS32(flag_Location_FloriaBridge(), debug); } void setFlag_Location_FloriaBridge(s32 value, bool debug) { setS32(value, flag_Location_FloriaBridge(), debug); } +void resetFlag_Location_FloriaBridge(bool debug) { resetS32(flag_Location_FloriaBridge(), debug); } s32 getFlag_Location_FlowerSandbank(bool debug) { return getS32(flag_Location_FlowerSandbank(), debug); } void setFlag_Location_FlowerSandbank(s32 value, bool debug) { setS32(value, flag_Location_FlowerSandbank(), debug); } +void resetFlag_Location_FlowerSandbank(bool debug) { resetS32(flag_Location_FlowerSandbank(), debug); } s32 getFlag_Location_ForestHatago(bool debug) { return getS32(flag_Location_ForestHatago(), debug); } void setFlag_Location_ForestHatago(s32 value, bool debug) { setS32(value, flag_Location_ForestHatago(), debug); } +void resetFlag_Location_ForestHatago(bool debug) { resetS32(flag_Location_ForestHatago(), debug); } s32 getFlag_Location_FrontGatePosttown(bool debug) { return getS32(flag_Location_FrontGatePosttown(), debug); } void setFlag_Location_FrontGatePosttown(s32 value, bool debug) { setS32(value, flag_Location_FrontGatePosttown(), debug); } +void resetFlag_Location_FrontGatePosttown(bool debug) { resetS32(flag_Location_FrontGatePosttown(), debug); } s32 getFlag_Location_FrozenCave(bool debug) { return getS32(flag_Location_FrozenCave(), debug); } void setFlag_Location_FrozenCave(s32 value, bool debug) { setS32(value, flag_Location_FrozenCave(), debug); } +void resetFlag_Location_FrozenCave(bool debug) { resetS32(flag_Location_FrozenCave(), debug); } s32 getFlag_Location_GameBalling(bool debug) { return getS32(flag_Location_GameBalling(), debug); } void setFlag_Location_GameBalling(s32 value, bool debug) { setS32(value, flag_Location_GameBalling(), debug); } +void resetFlag_Location_GameBalling(bool debug) { resetS32(flag_Location_GameBalling(), debug); } s32 getFlag_Location_GameBitalockGolf(bool debug) { return getS32(flag_Location_GameBitalockGolf(), debug); } void setFlag_Location_GameBitalockGolf(s32 value, bool debug) { setS32(value, flag_Location_GameBitalockGolf(), debug); } +void resetFlag_Location_GameBitalockGolf(bool debug) { resetS32(flag_Location_GameBitalockGolf(), debug); } s32 getFlag_Location_GameGutsCriff(bool debug) { return getS32(flag_Location_GameGutsCriff(), debug); } void setFlag_Location_GameGutsCriff(s32 value, bool debug) { setS32(value, flag_Location_GameGutsCriff(), debug); } +void resetFlag_Location_GameGutsCriff(bool debug) { resetS32(flag_Location_GameGutsCriff(), debug); } s32 getFlag_Location_GameMarathon(bool debug) { return getS32(flag_Location_GameMarathon(), debug); } void setFlag_Location_GameMarathon(s32 value, bool debug) { setS32(value, flag_Location_GameMarathon(), debug); } +void resetFlag_Location_GameMarathon(bool debug) { resetS32(flag_Location_GameMarathon(), debug); } s32 getFlag_Location_GameShiledSurf(bool debug) { return getS32(flag_Location_GameShiledSurf(), debug); } void setFlag_Location_GameShiledSurf(s32 value, bool debug) { setS32(value, flag_Location_GameShiledSurf(), debug); } +void resetFlag_Location_GameShiledSurf(bool debug) { resetS32(flag_Location_GameShiledSurf(), debug); } s32 getFlag_Location_GameYabusame(bool debug) { return getS32(flag_Location_GameYabusame(), debug); } void setFlag_Location_GameYabusame(s32 value, bool debug) { setS32(value, flag_Location_GameYabusame(), debug); } +void resetFlag_Location_GameYabusame(bool debug) { resetS32(flag_Location_GameYabusame(), debug); } s32 getFlag_Location_GameZarashiRace(bool debug) { return getS32(flag_Location_GameZarashiRace(), debug); } void setFlag_Location_GameZarashiRace(s32 value, bool debug) { setS32(value, flag_Location_GameZarashiRace(), debug); } +void resetFlag_Location_GameZarashiRace(bool debug) { resetS32(flag_Location_GameZarashiRace(), debug); } s32 getFlag_Location_GarakishiVillage(bool debug) { return getS32(flag_Location_GarakishiVillage(), debug); } void setFlag_Location_GarakishiVillage(s32 value, bool debug) { setS32(value, flag_Location_GarakishiVillage(), debug); } +void resetFlag_Location_GarakishiVillage(bool debug) { resetS32(flag_Location_GarakishiVillage(), debug); } s32 getFlag_Location_GatakaraGarrison(bool debug) { return getS32(flag_Location_GatakaraGarrison(), debug); } void setFlag_Location_GatakaraGarrison(s32 value, bool debug) { setS32(value, flag_Location_GatakaraGarrison(), debug); } +void resetFlag_Location_GatakaraGarrison(bool debug) { resetS32(flag_Location_GatakaraGarrison(), debug); } s32 getFlag_Location_Gerudo(bool debug) { return getS32(flag_Location_Gerudo(), debug); } void setFlag_Location_Gerudo(s32 value, bool debug) { setS32(value, flag_Location_Gerudo(), debug); } +void resetFlag_Location_Gerudo(bool debug) { resetS32(flag_Location_Gerudo(), debug); } s32 getFlag_Location_GerudoCanyon_Entrance(bool debug) { return getS32(flag_Location_GerudoCanyon_Entrance(), debug); } void setFlag_Location_GerudoCanyon_Entrance(s32 value, bool debug) { setS32(value, flag_Location_GerudoCanyon_Entrance(), debug); } +void resetFlag_Location_GerudoCanyon_Entrance(bool debug) { resetS32(flag_Location_GerudoCanyon_Entrance(), debug); } s32 getFlag_Location_GerudoDesert_Entrance(bool debug) { return getS32(flag_Location_GerudoDesert_Entrance(), debug); } void setFlag_Location_GerudoDesert_Entrance(s32 value, bool debug) { setS32(value, flag_Location_GerudoDesert_Entrance(), debug); } +void resetFlag_Location_GerudoDesert_Entrance(bool debug) { resetS32(flag_Location_GerudoDesert_Entrance(), debug); } s32 getFlag_Location_GerudoFossil(bool debug) { return getS32(flag_Location_GerudoFossil(), debug); } void setFlag_Location_GerudoFossil(s32 value, bool debug) { setS32(value, flag_Location_GerudoFossil(), debug); } +void resetFlag_Location_GerudoFossil(bool debug) { resetS32(flag_Location_GerudoFossil(), debug); } s32 getFlag_Location_GerudoHatago(bool debug) { return getS32(flag_Location_GerudoHatago(), debug); } void setFlag_Location_GerudoHatago(s32 value, bool debug) { setS32(value, flag_Location_GerudoHatago(), debug); } +void resetFlag_Location_GerudoHatago(bool debug) { resetS32(flag_Location_GerudoHatago(), debug); } s32 getFlag_Location_Goron(bool debug) { return getS32(flag_Location_Goron(), debug); } void setFlag_Location_Goron(s32 value, bool debug) { setS32(value, flag_Location_Goron(), debug); } +void resetFlag_Location_Goron(bool debug) { resetS32(flag_Location_Goron(), debug); } s32 getFlag_Location_GoronBridge(bool debug) { return getS32(flag_Location_GoronBridge(), debug); } void setFlag_Location_GoronBridge(s32 value, bool debug) { setS32(value, flag_Location_GoronBridge(), debug); } +void resetFlag_Location_GoronBridge(bool debug) { resetS32(flag_Location_GoronBridge(), debug); } s32 getFlag_Location_GutinizaPlainTomb(bool debug) { return getS32(flag_Location_GutinizaPlainTomb(), debug); } void setFlag_Location_GutinizaPlainTomb(s32 value, bool debug) { setS32(value, flag_Location_GutinizaPlainTomb(), debug); } +void resetFlag_Location_GutinizaPlainTomb(bool debug) { resetS32(flag_Location_GutinizaPlainTomb(), debug); } s32 getFlag_Location_HachijoBridge(bool debug) { return getS32(flag_Location_HachijoBridge(), debug); } void setFlag_Location_HachijoBridge(s32 value, bool debug) { setS32(value, flag_Location_HachijoBridge(), debug); } +void resetFlag_Location_HachijoBridge(bool debug) { resetS32(flag_Location_HachijoBridge(), debug); } s32 getFlag_Location_Hatago001(bool debug) { return getS32(flag_Location_Hatago001(), debug); } void setFlag_Location_Hatago001(s32 value, bool debug) { setS32(value, flag_Location_Hatago001(), debug); } +void resetFlag_Location_Hatago001(bool debug) { resetS32(flag_Location_Hatago001(), debug); } s32 getFlag_Location_Hateno(bool debug) { return getS32(flag_Location_Hateno(), debug); } void setFlag_Location_Hateno(s32 value, bool debug) { setS32(value, flag_Location_Hateno(), debug); } +void resetFlag_Location_Hateno(bool debug) { resetS32(flag_Location_Hateno(), debug); } s32 getFlag_Location_HatenoGate(bool debug) { return getS32(flag_Location_HatenoGate(), debug); } void setFlag_Location_HatenoGate(s32 value, bool debug) { setS32(value, flag_Location_HatenoGate(), debug); } +void resetFlag_Location_HatenoGate(bool debug) { resetS32(flag_Location_HatenoGate(), debug); } s32 getFlag_Location_HatenoLabo(bool debug) { return getS32(flag_Location_HatenoLabo(), debug); } void setFlag_Location_HatenoLabo(s32 value, bool debug) { setS32(value, flag_Location_HatenoLabo(), debug); } +void resetFlag_Location_HatenoLabo(bool debug) { resetS32(flag_Location_HatenoLabo(), debug); } s32 getFlag_Location_HebraBottomRemains(bool debug) { return getS32(flag_Location_HebraBottomRemains(), debug); } void setFlag_Location_HebraBottomRemains(s32 value, bool debug) { setS32(value, flag_Location_HebraBottomRemains(), debug); } +void resetFlag_Location_HebraBottomRemains(bool debug) { resetS32(flag_Location_HebraBottomRemains(), debug); } s32 getFlag_Location_HebraRemains(bool debug) { return getS32(flag_Location_HebraRemains(), debug); } void setFlag_Location_HebraRemains(s32 value, bool debug) { setS32(value, flag_Location_HebraRemains(), debug); } +void resetFlag_Location_HebraRemains(bool debug) { resetS32(flag_Location_HebraRemains(), debug); } s32 getFlag_Location_HeburaFossil(bool debug) { return getS32(flag_Location_HeburaFossil(), debug); } void setFlag_Location_HeburaFossil(s32 value, bool debug) { setS32(value, flag_Location_HeburaFossil(), debug); } +void resetFlag_Location_HeburaFossil(bool debug) { resetS32(flag_Location_HeburaFossil(), debug); } s32 getFlag_Location_HeburaLodge(bool debug) { return getS32(flag_Location_HeburaLodge(), debug); } void setFlag_Location_HeburaLodge(s32 value, bool debug) { setS32(value, flag_Location_HeburaLodge(), debug); } +void resetFlag_Location_HeburaLodge(bool debug) { resetS32(flag_Location_HeburaLodge(), debug); } s32 getFlag_Location_HopesPlateau(bool debug) { return getS32(flag_Location_HopesPlateau(), debug); } void setFlag_Location_HopesPlateau(s32 value, bool debug) { setS32(value, flag_Location_HopesPlateau(), debug); } +void resetFlag_Location_HopesPlateau(bool debug) { resetS32(flag_Location_HopesPlateau(), debug); } s32 getFlag_Location_HyralBridge(bool debug) { return getS32(flag_Location_HyralBridge(), debug); } void setFlag_Location_HyralBridge(s32 value, bool debug) { setS32(value, flag_Location_HyralBridge(), debug); } +void resetFlag_Location_HyralBridge(bool debug) { resetS32(flag_Location_HyralBridge(), debug); } s32 getFlag_Location_HyruleCastle(bool debug) { return getS32(flag_Location_HyruleCastle(), debug); } void setFlag_Location_HyruleCastle(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle(), debug); } +void resetFlag_Location_HyruleCastle(bool debug) { resetS32(flag_Location_HyruleCastle(), debug); } s32 getFlag_Location_HyruleCastle_Hall_0(bool debug) { return getS32(flag_Location_HyruleCastle_Hall_0(), debug); } void setFlag_Location_HyruleCastle_Hall_0(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Hall_0(), debug); } +void resetFlag_Location_HyruleCastle_Hall_0(bool debug) { resetS32(flag_Location_HyruleCastle_Hall_0(), debug); } s32 getFlag_Location_HyruleCastle_Hall_1(bool debug) { return getS32(flag_Location_HyruleCastle_Hall_1(), debug); } void setFlag_Location_HyruleCastle_Hall_1(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Hall_1(), debug); } +void resetFlag_Location_HyruleCastle_Hall_1(bool debug) { resetS32(flag_Location_HyruleCastle_Hall_1(), debug); } s32 getFlag_Location_HyruleCastle_Hall_2(bool debug) { return getS32(flag_Location_HyruleCastle_Hall_2(), debug); } void setFlag_Location_HyruleCastle_Hall_2(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Hall_2(), debug); } +void resetFlag_Location_HyruleCastle_Hall_2(bool debug) { resetS32(flag_Location_HyruleCastle_Hall_2(), debug); } s32 getFlag_Location_HyruleCastle_Room_0(bool debug) { return getS32(flag_Location_HyruleCastle_Room_0(), debug); } void setFlag_Location_HyruleCastle_Room_0(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_0(), debug); } +void resetFlag_Location_HyruleCastle_Room_0(bool debug) { resetS32(flag_Location_HyruleCastle_Room_0(), debug); } s32 getFlag_Location_HyruleCastle_Room_1(bool debug) { return getS32(flag_Location_HyruleCastle_Room_1(), debug); } void setFlag_Location_HyruleCastle_Room_1(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_1(), debug); } +void resetFlag_Location_HyruleCastle_Room_1(bool debug) { resetS32(flag_Location_HyruleCastle_Room_1(), debug); } s32 getFlag_Location_HyruleCastle_Room_10(bool debug) { return getS32(flag_Location_HyruleCastle_Room_10(), debug); } void setFlag_Location_HyruleCastle_Room_10(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_10(), debug); } +void resetFlag_Location_HyruleCastle_Room_10(bool debug) { resetS32(flag_Location_HyruleCastle_Room_10(), debug); } s32 getFlag_Location_HyruleCastle_Room_11(bool debug) { return getS32(flag_Location_HyruleCastle_Room_11(), debug); } void setFlag_Location_HyruleCastle_Room_11(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_11(), debug); } +void resetFlag_Location_HyruleCastle_Room_11(bool debug) { resetS32(flag_Location_HyruleCastle_Room_11(), debug); } s32 getFlag_Location_HyruleCastle_Room_2(bool debug) { return getS32(flag_Location_HyruleCastle_Room_2(), debug); } void setFlag_Location_HyruleCastle_Room_2(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_2(), debug); } +void resetFlag_Location_HyruleCastle_Room_2(bool debug) { resetS32(flag_Location_HyruleCastle_Room_2(), debug); } s32 getFlag_Location_HyruleCastle_Room_3(bool debug) { return getS32(flag_Location_HyruleCastle_Room_3(), debug); } void setFlag_Location_HyruleCastle_Room_3(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_3(), debug); } +void resetFlag_Location_HyruleCastle_Room_3(bool debug) { resetS32(flag_Location_HyruleCastle_Room_3(), debug); } s32 getFlag_Location_HyruleCastle_Room_4(bool debug) { return getS32(flag_Location_HyruleCastle_Room_4(), debug); } void setFlag_Location_HyruleCastle_Room_4(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_4(), debug); } +void resetFlag_Location_HyruleCastle_Room_4(bool debug) { resetS32(flag_Location_HyruleCastle_Room_4(), debug); } s32 getFlag_Location_HyruleCastle_Room_5(bool debug) { return getS32(flag_Location_HyruleCastle_Room_5(), debug); } void setFlag_Location_HyruleCastle_Room_5(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_5(), debug); } +void resetFlag_Location_HyruleCastle_Room_5(bool debug) { resetS32(flag_Location_HyruleCastle_Room_5(), debug); } s32 getFlag_Location_HyruleCastle_Room_6(bool debug) { return getS32(flag_Location_HyruleCastle_Room_6(), debug); } void setFlag_Location_HyruleCastle_Room_6(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_6(), debug); } +void resetFlag_Location_HyruleCastle_Room_6(bool debug) { resetS32(flag_Location_HyruleCastle_Room_6(), debug); } s32 getFlag_Location_HyruleCastle_Room_7(bool debug) { return getS32(flag_Location_HyruleCastle_Room_7(), debug); } void setFlag_Location_HyruleCastle_Room_7(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_7(), debug); } +void resetFlag_Location_HyruleCastle_Room_7(bool debug) { resetS32(flag_Location_HyruleCastle_Room_7(), debug); } s32 getFlag_Location_HyruleCastle_Room_8(bool debug) { return getS32(flag_Location_HyruleCastle_Room_8(), debug); } void setFlag_Location_HyruleCastle_Room_8(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_8(), debug); } +void resetFlag_Location_HyruleCastle_Room_8(bool debug) { resetS32(flag_Location_HyruleCastle_Room_8(), debug); } s32 getFlag_Location_HyruleCastle_Room_9(bool debug) { return getS32(flag_Location_HyruleCastle_Room_9(), debug); } void setFlag_Location_HyruleCastle_Room_9(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastle_Room_9(), debug); } +void resetFlag_Location_HyruleCastle_Room_9(bool debug) { resetS32(flag_Location_HyruleCastle_Room_9(), debug); } s32 getFlag_Location_HyruleCastleTown(bool debug) { return getS32(flag_Location_HyruleCastleTown(), debug); } void setFlag_Location_HyruleCastleTown(s32 value, bool debug) { setS32(value, flag_Location_HyruleCastleTown(), debug); } +void resetFlag_Location_HyruleCastleTown(bool debug) { resetS32(flag_Location_HyruleCastleTown(), debug); } s32 getFlag_Location_HyruleCentralPlace(bool debug) { return getS32(flag_Location_HyruleCentralPlace(), debug); } void setFlag_Location_HyruleCentralPlace(s32 value, bool debug) { setS32(value, flag_Location_HyruleCentralPlace(), debug); } +void resetFlag_Location_HyruleCentralPlace(bool debug) { resetS32(flag_Location_HyruleCentralPlace(), debug); } s32 getFlag_Location_HyruleDepthHatago(bool debug) { return getS32(flag_Location_HyruleDepthHatago(), debug); } void setFlag_Location_HyruleDepthHatago(s32 value, bool debug) { setS32(value, flag_Location_HyruleDepthHatago(), debug); } +void resetFlag_Location_HyruleDepthHatago(bool debug) { resetS32(flag_Location_HyruleDepthHatago(), debug); } s32 getFlag_Location_HyruleGarrison(bool debug) { return getS32(flag_Location_HyruleGarrison(), debug); } void setFlag_Location_HyruleGarrison(s32 value, bool debug) { setS32(value, flag_Location_HyruleGarrison(), debug); } +void resetFlag_Location_HyruleGarrison(bool debug) { resetS32(flag_Location_HyruleGarrison(), debug); } s32 getFlag_Location_HyruleGround(bool debug) { return getS32(flag_Location_HyruleGround(), debug); } void setFlag_Location_HyruleGround(s32 value, bool debug) { setS32(value, flag_Location_HyruleGround(), debug); } +void resetFlag_Location_HyruleGround(bool debug) { resetS32(flag_Location_HyruleGround(), debug); } s32 getFlag_Location_HyruleLabo(bool debug) { return getS32(flag_Location_HyruleLabo(), debug); } void setFlag_Location_HyruleLabo(s32 value, bool debug) { setS32(value, flag_Location_HyruleLabo(), debug); } +void resetFlag_Location_HyruleLabo(bool debug) { resetS32(flag_Location_HyruleLabo(), debug); } s32 getFlag_Location_HyrulePark(bool debug) { return getS32(flag_Location_HyrulePark(), debug); } void setFlag_Location_HyrulePark(s32 value, bool debug) { setS32(value, flag_Location_HyrulePark(), debug); } +void resetFlag_Location_HyrulePark(bool debug) { resetS32(flag_Location_HyrulePark(), debug); } s32 getFlag_Location_HyrulePlace(bool debug) { return getS32(flag_Location_HyrulePlace(), debug); } void setFlag_Location_HyrulePlace(s32 value, bool debug) { setS32(value, flag_Location_HyrulePlace(), debug); } +void resetFlag_Location_HyrulePlace(bool debug) { resetS32(flag_Location_HyrulePlace(), debug); } s32 getFlag_Location_HyruleTemple(bool debug) { return getS32(flag_Location_HyruleTemple(), debug); } void setFlag_Location_HyruleTemple(s32 value, bool debug) { setS32(value, flag_Location_HyruleTemple(), debug); } +void resetFlag_Location_HyruleTemple(bool debug) { resetS32(flag_Location_HyruleTemple(), debug); } s32 getFlag_Location_HyruleTower(bool debug) { return getS32(flag_Location_HyruleTower(), debug); } void setFlag_Location_HyruleTower(s32 value, bool debug) { setS32(value, flag_Location_HyruleTower(), debug); } +void resetFlag_Location_HyruleTower(bool debug) { resetS32(flag_Location_HyruleTower(), debug); } s32 getFlag_Location_HyruleWater(bool debug) { return getS32(flag_Location_HyruleWater(), debug); } void setFlag_Location_HyruleWater(s32 value, bool debug) { setS32(value, flag_Location_HyruleWater(), debug); } +void resetFlag_Location_HyruleWater(bool debug) { resetS32(flag_Location_HyruleWater(), debug); } s32 getFlag_Location_HyruleWestHatago(bool debug) { return getS32(flag_Location_HyruleWestHatago(), debug); } void setFlag_Location_HyruleWestHatago(s32 value, bool debug) { setS32(value, flag_Location_HyruleWestHatago(), debug); } +void resetFlag_Location_HyruleWestHatago(bool debug) { resetS32(flag_Location_HyruleWestHatago(), debug); } s32 getFlag_Location_IceHouse(bool debug) { return getS32(flag_Location_IceHouse(), debug); } void setFlag_Location_IceHouse(s32 value, bool debug) { setS32(value, flag_Location_IceHouse(), debug); } +void resetFlag_Location_IceHouse(bool debug) { resetS32(flag_Location_IceHouse(), debug); } s32 getFlag_Location_IceLake(bool debug) { return getS32(flag_Location_IceLake(), debug); } void setFlag_Location_IceLake(s32 value, bool debug) { setS32(value, flag_Location_IceLake(), debug); } +void resetFlag_Location_IceLake(bool debug) { resetS32(flag_Location_IceLake(), debug); } s32 getFlag_Location_JogoBridge(bool debug) { return getS32(flag_Location_JogoBridge(), debug); } void setFlag_Location_JogoBridge(s32 value, bool debug) { setS32(value, flag_Location_JogoBridge(), debug); } +void resetFlag_Location_JogoBridge(bool debug) { resetS32(flag_Location_JogoBridge(), debug); } s32 getFlag_Location_JokuBridge(bool debug) { return getS32(flag_Location_JokuBridge(), debug); } void setFlag_Location_JokuBridge(s32 value, bool debug) { setS32(value, flag_Location_JokuBridge(), debug); } +void resetFlag_Location_JokuBridge(bool debug) { resetS32(flag_Location_JokuBridge(), debug); } s32 getFlag_Location_Kakariko(bool debug) { return getS32(flag_Location_Kakariko(), debug); } void setFlag_Location_Kakariko(s32 value, bool debug) { setS32(value, flag_Location_Kakariko(), debug); } +void resetFlag_Location_Kakariko(bool debug) { resetS32(flag_Location_Kakariko(), debug); } s32 getFlag_Location_KaturaCastle(bool debug) { return getS32(flag_Location_KaturaCastle(), debug); } void setFlag_Location_KaturaCastle(s32 value, bool debug) { setS32(value, flag_Location_KaturaCastle(), debug); } +void resetFlag_Location_KaturaCastle(bool debug) { resetS32(flag_Location_KaturaCastle(), debug); } s32 getFlag_Location_KingfisherSpa(bool debug) { return getS32(flag_Location_KingfisherSpa(), debug); } void setFlag_Location_KingfisherSpa(s32 value, bool debug) { setS32(value, flag_Location_KingfisherSpa(), debug); } +void resetFlag_Location_KingfisherSpa(bool debug) { resetS32(flag_Location_KingfisherSpa(), debug); } s32 getFlag_Location_KingValley(bool debug) { return getS32(flag_Location_KingValley(), debug); } void setFlag_Location_KingValley(s32 value, bool debug) { setS32(value, flag_Location_KingValley(), debug); } +void resetFlag_Location_KingValley(bool debug) { resetS32(flag_Location_KingValley(), debug); } s32 getFlag_Location_KochuBridge(bool debug) { return getS32(flag_Location_KochuBridge(), debug); } void setFlag_Location_KochuBridge(s32 value, bool debug) { setS32(value, flag_Location_KochuBridge(), debug); } +void resetFlag_Location_KochuBridge(bool debug) { resetS32(flag_Location_KochuBridge(), debug); } s32 getFlag_Location_KumSpa(bool debug) { return getS32(flag_Location_KumSpa(), debug); } void setFlag_Location_KumSpa(s32 value, bool debug) { setS32(value, flag_Location_KumSpa(), debug); } +void resetFlag_Location_KumSpa(bool debug) { resetS32(flag_Location_KumSpa(), debug); } s32 getFlag_Location_KunaiBridge(bool debug) { return getS32(flag_Location_KunaiBridge(), debug); } void setFlag_Location_KunaiBridge(s32 value, bool debug) { setS32(value, flag_Location_KunaiBridge(), debug); } +void resetFlag_Location_KunaiBridge(bool debug) { resetS32(flag_Location_KunaiBridge(), debug); } s32 getFlag_Location_LakeFloria(bool debug) { return getS32(flag_Location_LakeFloria(), debug); } void setFlag_Location_LakeFloria(s32 value, bool debug) { setS32(value, flag_Location_LakeFloria(), debug); } +void resetFlag_Location_LakeFloria(bool debug) { resetS32(flag_Location_LakeFloria(), debug); } s32 getFlag_Location_LakeHylia(bool debug) { return getS32(flag_Location_LakeHylia(), debug); } void setFlag_Location_LakeHylia(s32 value, bool debug) { setS32(value, flag_Location_LakeHylia(), debug); } +void resetFlag_Location_LakeHylia(bool debug) { resetS32(flag_Location_LakeHylia(), debug); } s32 getFlag_Location_LanayruEastEntrance(bool debug) { return getS32(flag_Location_LanayruEastEntrance(), debug); } void setFlag_Location_LanayruEastEntrance(s32 value, bool debug) { setS32(value, flag_Location_LanayruEastEntrance(), debug); } +void resetFlag_Location_LanayruEastEntrance(bool debug) { resetS32(flag_Location_LanayruEastEntrance(), debug); } s32 getFlag_Location_LanayruWestEntrance(bool debug) { return getS32(flag_Location_LanayruWestEntrance(), debug); } void setFlag_Location_LanayruWestEntrance(s32 value, bool debug) { setS32(value, flag_Location_LanayruWestEntrance(), debug); } +void resetFlag_Location_LanayruWestEntrance(bool debug) { resetS32(flag_Location_LanayruWestEntrance(), debug); } s32 getFlag_Location_LeMarbeBridge(bool debug) { return getS32(flag_Location_LeMarbeBridge(), debug); } void setFlag_Location_LeMarbeBridge(s32 value, bool debug) { setS32(value, flag_Location_LeMarbeBridge(), debug); } +void resetFlag_Location_LeMarbeBridge(bool debug) { resetS32(flag_Location_LeMarbeBridge(), debug); } s32 getFlag_Location_LightningPlateau(bool debug) { return getS32(flag_Location_LightningPlateau(), debug); } void setFlag_Location_LightningPlateau(s32 value, bool debug) { setS32(value, flag_Location_LightningPlateau(), debug); } +void resetFlag_Location_LightningPlateau(bool debug) { resetS32(flag_Location_LightningPlateau(), debug); } s32 getFlag_Location_LittleBrotherBridge(bool debug) { return getS32(flag_Location_LittleBrotherBridge(), debug); } void setFlag_Location_LittleBrotherBridge(s32 value, bool debug) { setS32(value, flag_Location_LittleBrotherBridge(), debug); } +void resetFlag_Location_LittleBrotherBridge(bool debug) { resetS32(flag_Location_LittleBrotherBridge(), debug); } s32 getFlag_Location_LomeiIslands(bool debug) { return getS32(flag_Location_LomeiIslands(), debug); } void setFlag_Location_LomeiIslands(s32 value, bool debug) { setS32(value, flag_Location_LomeiIslands(), debug); } +void resetFlag_Location_LomeiIslands(bool debug) { resetS32(flag_Location_LomeiIslands(), debug); } s32 getFlag_Location_LostForest(bool debug) { return getS32(flag_Location_LostForest(), debug); } void setFlag_Location_LostForest(s32 value, bool debug) { setS32(value, flag_Location_LostForest(), debug); } +void resetFlag_Location_LostForest(bool debug) { resetS32(flag_Location_LostForest(), debug); } s32 getFlag_Location_MapTower01(bool debug) { return getS32(flag_Location_MapTower01(), debug); } void setFlag_Location_MapTower01(s32 value, bool debug) { setS32(value, flag_Location_MapTower01(), debug); } +void resetFlag_Location_MapTower01(bool debug) { resetS32(flag_Location_MapTower01(), debug); } s32 getFlag_Location_MapTower02(bool debug) { return getS32(flag_Location_MapTower02(), debug); } void setFlag_Location_MapTower02(s32 value, bool debug) { setS32(value, flag_Location_MapTower02(), debug); } +void resetFlag_Location_MapTower02(bool debug) { resetS32(flag_Location_MapTower02(), debug); } s32 getFlag_Location_MapTower03(bool debug) { return getS32(flag_Location_MapTower03(), debug); } void setFlag_Location_MapTower03(s32 value, bool debug) { setS32(value, flag_Location_MapTower03(), debug); } +void resetFlag_Location_MapTower03(bool debug) { resetS32(flag_Location_MapTower03(), debug); } s32 getFlag_Location_MapTower04(bool debug) { return getS32(flag_Location_MapTower04(), debug); } void setFlag_Location_MapTower04(s32 value, bool debug) { setS32(value, flag_Location_MapTower04(), debug); } +void resetFlag_Location_MapTower04(bool debug) { resetS32(flag_Location_MapTower04(), debug); } s32 getFlag_Location_MapTower05(bool debug) { return getS32(flag_Location_MapTower05(), debug); } void setFlag_Location_MapTower05(s32 value, bool debug) { setS32(value, flag_Location_MapTower05(), debug); } +void resetFlag_Location_MapTower05(bool debug) { resetS32(flag_Location_MapTower05(), debug); } s32 getFlag_Location_MapTower06(bool debug) { return getS32(flag_Location_MapTower06(), debug); } void setFlag_Location_MapTower06(s32 value, bool debug) { setS32(value, flag_Location_MapTower06(), debug); } +void resetFlag_Location_MapTower06(bool debug) { resetS32(flag_Location_MapTower06(), debug); } s32 getFlag_Location_MapTower07(bool debug) { return getS32(flag_Location_MapTower07(), debug); } void setFlag_Location_MapTower07(s32 value, bool debug) { setS32(value, flag_Location_MapTower07(), debug); } +void resetFlag_Location_MapTower07(bool debug) { resetS32(flag_Location_MapTower07(), debug); } s32 getFlag_Location_MapTower08(bool debug) { return getS32(flag_Location_MapTower08(), debug); } void setFlag_Location_MapTower08(s32 value, bool debug) { setS32(value, flag_Location_MapTower08(), debug); } +void resetFlag_Location_MapTower08(bool debug) { resetS32(flag_Location_MapTower08(), debug); } s32 getFlag_Location_MapTower09(bool debug) { return getS32(flag_Location_MapTower09(), debug); } void setFlag_Location_MapTower09(s32 value, bool debug) { setS32(value, flag_Location_MapTower09(), debug); } +void resetFlag_Location_MapTower09(bool debug) { resetS32(flag_Location_MapTower09(), debug); } s32 getFlag_Location_MapTower10(bool debug) { return getS32(flag_Location_MapTower10(), debug); } void setFlag_Location_MapTower10(s32 value, bool debug) { setS32(value, flag_Location_MapTower10(), debug); } +void resetFlag_Location_MapTower10(bool debug) { resetS32(flag_Location_MapTower10(), debug); } s32 getFlag_Location_MapTower11(bool debug) { return getS32(flag_Location_MapTower11(), debug); } void setFlag_Location_MapTower11(s32 value, bool debug) { setS32(value, flag_Location_MapTower11(), debug); } +void resetFlag_Location_MapTower11(bool debug) { resetS32(flag_Location_MapTower11(), debug); } s32 getFlag_Location_MapTower12(bool debug) { return getS32(flag_Location_MapTower12(), debug); } void setFlag_Location_MapTower12(s32 value, bool debug) { setS32(value, flag_Location_MapTower12(), debug); } +void resetFlag_Location_MapTower12(bool debug) { resetS32(flag_Location_MapTower12(), debug); } s32 getFlag_Location_MapTower13(bool debug) { return getS32(flag_Location_MapTower13(), debug); } void setFlag_Location_MapTower13(s32 value, bool debug) { setS32(value, flag_Location_MapTower13(), debug); } +void resetFlag_Location_MapTower13(bool debug) { resetS32(flag_Location_MapTower13(), debug); } s32 getFlag_Location_MapTower14(bool debug) { return getS32(flag_Location_MapTower14(), debug); } void setFlag_Location_MapTower14(s32 value, bool debug) { setS32(value, flag_Location_MapTower14(), debug); } +void resetFlag_Location_MapTower14(bool debug) { resetS32(flag_Location_MapTower14(), debug); } s32 getFlag_Location_MapTower15(bool debug) { return getS32(flag_Location_MapTower15(), debug); } void setFlag_Location_MapTower15(s32 value, bool debug) { setS32(value, flag_Location_MapTower15(), debug); } +void resetFlag_Location_MapTower15(bool debug) { resetS32(flag_Location_MapTower15(), debug); } s32 getFlag_Location_MaronSpring(bool debug) { return getS32(flag_Location_MaronSpring(), debug); } void setFlag_Location_MaronSpring(s32 value, bool debug) { setS32(value, flag_Location_MaronSpring(), debug); } +void resetFlag_Location_MaronSpring(bool debug) { resetS32(flag_Location_MaronSpring(), debug); } s32 getFlag_Location_MarritaExchange(bool debug) { return getS32(flag_Location_MarritaExchange(), debug); } void setFlag_Location_MarritaExchange(s32 value, bool debug) { setS32(value, flag_Location_MarritaExchange(), debug); } +void resetFlag_Location_MarritaExchange(bool debug) { resetS32(flag_Location_MarritaExchange(), debug); } s32 getFlag_Location_MasazuBridge(bool debug) { return getS32(flag_Location_MasazuBridge(), debug); } void setFlag_Location_MasazuBridge(s32 value, bool debug) { setS32(value, flag_Location_MasazuBridge(), debug); } +void resetFlag_Location_MasazuBridge(bool debug) { resetS32(flag_Location_MasazuBridge(), debug); } s32 getFlag_Location_MinakkareBridge(bool debug) { return getS32(flag_Location_MinakkareBridge(), debug); } void setFlag_Location_MinakkareBridge(s32 value, bool debug) { setS32(value, flag_Location_MinakkareBridge(), debug); } +void resetFlag_Location_MinakkareBridge(bool debug) { resetS32(flag_Location_MinakkareBridge(), debug); } s32 getFlag_Location_MinakkareBridgeEast(bool debug) { return getS32(flag_Location_MinakkareBridgeEast(), debug); } void setFlag_Location_MinakkareBridgeEast(s32 value, bool debug) { setS32(value, flag_Location_MinakkareBridgeEast(), debug); } +void resetFlag_Location_MinakkareBridgeEast(bool debug) { resetS32(flag_Location_MinakkareBridgeEast(), debug); } s32 getFlag_Location_MinakkareBridgeWest(bool debug) { return getS32(flag_Location_MinakkareBridgeWest(), debug); } void setFlag_Location_MinakkareBridgeWest(s32 value, bool debug) { setS32(value, flag_Location_MinakkareBridgeWest(), debug); } +void resetFlag_Location_MinakkareBridgeWest(bool debug) { resetS32(flag_Location_MinakkareBridgeWest(), debug); } s32 getFlag_Location_Mine(bool debug) { return getS32(flag_Location_Mine(), debug); } void setFlag_Location_Mine(s32 value, bool debug) { setS32(value, flag_Location_Mine(), debug); } +void resetFlag_Location_Mine(bool debug) { resetS32(flag_Location_Mine(), debug); } s32 getFlag_Location_NantanCastle(bool debug) { return getS32(flag_Location_NantanCastle(), debug); } void setFlag_Location_NantanCastle(s32 value, bool debug) { setS32(value, flag_Location_NantanCastle(), debug); } +void resetFlag_Location_NantanCastle(bool debug) { resetS32(flag_Location_NantanCastle(), debug); } s32 getFlag_Location_NishojiBridge(bool debug) { return getS32(flag_Location_NishojiBridge(), debug); } void setFlag_Location_NishojiBridge(s32 value, bool debug) { setS32(value, flag_Location_NishojiBridge(), debug); } +void resetFlag_Location_NishojiBridge(bool debug) { resetS32(flag_Location_NishojiBridge(), debug); } s32 getFlag_Location_NorthHatelHatago(bool debug) { return getS32(flag_Location_NorthHatelHatago(), debug); } void setFlag_Location_NorthHatelHatago(s32 value, bool debug) { setS32(value, flag_Location_NorthHatelHatago(), debug); } +void resetFlag_Location_NorthHatelHatago(bool debug) { resetS32(flag_Location_NorthHatelHatago(), debug); } s32 getFlag_Location_Oasis(bool debug) { return getS32(flag_Location_Oasis(), debug); } void setFlag_Location_Oasis(s32 value, bool debug) { setS32(value, flag_Location_Oasis(), debug); } +void resetFlag_Location_Oasis(bool debug) { resetS32(flag_Location_Oasis(), debug); } s32 getFlag_Location_OrdinBridge(bool debug) { return getS32(flag_Location_OrdinBridge(), debug); } void setFlag_Location_OrdinBridge(s32 value, bool debug) { setS32(value, flag_Location_OrdinBridge(), debug); } +void resetFlag_Location_OrdinBridge(bool debug) { resetS32(flag_Location_OrdinBridge(), debug); } s32 getFlag_Location_OrdinFossil(bool debug) { return getS32(flag_Location_OrdinFossil(), debug); } void setFlag_Location_OrdinFossil(s32 value, bool debug) { setS32(value, flag_Location_OrdinFossil(), debug); } +void resetFlag_Location_OrdinFossil(bool debug) { resetS32(flag_Location_OrdinFossil(), debug); } s32 getFlag_Location_OsanjoBridge(bool debug) { return getS32(flag_Location_OsanjoBridge(), debug); } void setFlag_Location_OsanjoBridge(s32 value, bool debug) { setS32(value, flag_Location_OsanjoBridge(), debug); } +void resetFlag_Location_OsanjoBridge(bool debug) { resetS32(flag_Location_OsanjoBridge(), debug); } s32 getFlag_Location_PostTownRuin(bool debug) { return getS32(flag_Location_PostTownRuin(), debug); } void setFlag_Location_PostTownRuin(s32 value, bool debug) { setS32(value, flag_Location_PostTownRuin(), debug); } +void resetFlag_Location_PostTownRuin(bool debug) { resetS32(flag_Location_PostTownRuin(), debug); } s32 getFlag_Location_PowerFountain(bool debug) { return getS32(flag_Location_PowerFountain(), debug); } void setFlag_Location_PowerFountain(s32 value, bool debug) { setS32(value, flag_Location_PowerFountain(), debug); } +void resetFlag_Location_PowerFountain(bool debug) { resetS32(flag_Location_PowerFountain(), debug); } s32 getFlag_Location_RemainsElectric(bool debug) { return getS32(flag_Location_RemainsElectric(), debug); } void setFlag_Location_RemainsElectric(s32 value, bool debug) { setS32(value, flag_Location_RemainsElectric(), debug); } +void resetFlag_Location_RemainsElectric(bool debug) { resetS32(flag_Location_RemainsElectric(), debug); } s32 getFlag_Location_RemainsFire(bool debug) { return getS32(flag_Location_RemainsFire(), debug); } void setFlag_Location_RemainsFire(s32 value, bool debug) { setS32(value, flag_Location_RemainsFire(), debug); } +void resetFlag_Location_RemainsFire(bool debug) { resetS32(flag_Location_RemainsFire(), debug); } s32 getFlag_Location_RemainsWater(bool debug) { return getS32(flag_Location_RemainsWater(), debug); } void setFlag_Location_RemainsWater(s32 value, bool debug) { setS32(value, flag_Location_RemainsWater(), debug); } +void resetFlag_Location_RemainsWater(bool debug) { resetS32(flag_Location_RemainsWater(), debug); } s32 getFlag_Location_RemainsWind(bool debug) { return getS32(flag_Location_RemainsWind(), debug); } void setFlag_Location_RemainsWind(s32 value, bool debug) { setS32(value, flag_Location_RemainsWind(), debug); } +void resetFlag_Location_RemainsWind(bool debug) { resetS32(flag_Location_RemainsWind(), debug); } s32 getFlag_Location_RirikendoBridge(bool debug) { return getS32(flag_Location_RirikendoBridge(), debug); } void setFlag_Location_RirikendoBridge(s32 value, bool debug) { setS32(value, flag_Location_RirikendoBridge(), debug); } +void resetFlag_Location_RirikendoBridge(bool debug) { resetS32(flag_Location_RirikendoBridge(), debug); } s32 getFlag_Location_Rito(bool debug) { return getS32(flag_Location_Rito(), debug); } void setFlag_Location_Rito(s32 value, bool debug) { setS32(value, flag_Location_Rito(), debug); } +void resetFlag_Location_Rito(bool debug) { resetS32(flag_Location_Rito(), debug); } s32 getFlag_Location_RitoHatago(bool debug) { return getS32(flag_Location_RitoHatago(), debug); } void setFlag_Location_RitoHatago(s32 value, bool debug) { setS32(value, flag_Location_RitoHatago(), debug); } +void resetFlag_Location_RitoHatago(bool debug) { resetS32(flag_Location_RitoHatago(), debug); } s32 getFlag_Location_RiverSideHatago(bool debug) { return getS32(flag_Location_RiverSideHatago(), debug); } void setFlag_Location_RiverSideHatago(s32 value, bool debug) { setS32(value, flag_Location_RiverSideHatago(), debug); } +void resetFlag_Location_RiverSideHatago(bool debug) { resetS32(flag_Location_RiverSideHatago(), debug); } s32 getFlag_Location_RonronCity(bool debug) { return getS32(flag_Location_RonronCity(), debug); } void setFlag_Location_RonronCity(s32 value, bool debug) { setS32(value, flag_Location_RonronCity(), debug); } +void resetFlag_Location_RonronCity(bool debug) { resetS32(flag_Location_RonronCity(), debug); } s32 getFlag_Location_SaihokuCastle(bool debug) { return getS32(flag_Location_SaihokuCastle(), debug); } void setFlag_Location_SaihokuCastle(s32 value, bool debug) { setS32(value, flag_Location_SaihokuCastle(), debug); } +void resetFlag_Location_SaihokuCastle(bool debug) { resetS32(flag_Location_SaihokuCastle(), debug); } s32 getFlag_Location_SarjonBridge(bool debug) { return getS32(flag_Location_SarjonBridge(), debug); } void setFlag_Location_SarjonBridge(s32 value, bool debug) { setS32(value, flag_Location_SarjonBridge(), debug); } +void resetFlag_Location_SarjonBridge(bool debug) { resetS32(flag_Location_SarjonBridge(), debug); } s32 getFlag_Location_ShichijoBridge(bool debug) { return getS32(flag_Location_ShichijoBridge(), debug); } void setFlag_Location_ShichijoBridge(s32 value, bool debug) { setS32(value, flag_Location_ShichijoBridge(), debug); } +void resetFlag_Location_ShichijoBridge(bool debug) { resetS32(flag_Location_ShichijoBridge(), debug); } s32 getFlag_Location_ShigonDam(bool debug) { return getS32(flag_Location_ShigonDam(), debug); } void setFlag_Location_ShigonDam(s32 value, bool debug) { setS32(value, flag_Location_ShigonDam(), debug); } +void resetFlag_Location_ShigonDam(bool debug) { resetS32(flag_Location_ShigonDam(), debug); } s32 getFlag_Location_ShijoBridge(bool debug) { return getS32(flag_Location_ShijoBridge(), debug); } void setFlag_Location_ShijoBridge(s32 value, bool debug) { setS32(value, flag_Location_ShijoBridge(), debug); } +void resetFlag_Location_ShijoBridge(bool debug) { resetS32(flag_Location_ShijoBridge(), debug); } s32 getFlag_Location_ShinyarkiVillage(bool debug) { return getS32(flag_Location_ShinyarkiVillage(), debug); } void setFlag_Location_ShinyarkiVillage(s32 value, bool debug) { setS32(value, flag_Location_ShinyarkiVillage(), debug); } +void resetFlag_Location_ShinyarkiVillage(bool debug) { resetS32(flag_Location_ShinyarkiVillage(), debug); } s32 getFlag_Location_SnowStatue(bool debug) { return getS32(flag_Location_SnowStatue(), debug); } void setFlag_Location_SnowStatue(s32 value, bool debug) { setS32(value, flag_Location_SnowStatue(), debug); } +void resetFlag_Location_SnowStatue(bool debug) { resetS32(flag_Location_SnowStatue(), debug); } s32 getFlag_Location_SojijiPark(bool debug) { return getS32(flag_Location_SojijiPark(), debug); } void setFlag_Location_SojijiPark(s32 value, bool debug) { setS32(value, flag_Location_SojijiPark(), debug); } +void resetFlag_Location_SojijiPark(bool debug) { resetS32(flag_Location_SojijiPark(), debug); } s32 getFlag_Location_SotonkaBridge(bool debug) { return getS32(flag_Location_SotonkaBridge(), debug); } void setFlag_Location_SotonkaBridge(s32 value, bool debug) { setS32(value, flag_Location_SotonkaBridge(), debug); } +void resetFlag_Location_SotonkaBridge(bool debug) { resetS32(flag_Location_SotonkaBridge(), debug); } s32 getFlag_Location_SouthGerudoLegacy(bool debug) { return getS32(flag_Location_SouthGerudoLegacy(), debug); } void setFlag_Location_SouthGerudoLegacy(s32 value, bool debug) { setS32(value, flag_Location_SouthGerudoLegacy(), debug); } +void resetFlag_Location_SouthGerudoLegacy(bool debug) { resetS32(flag_Location_SouthGerudoLegacy(), debug); } s32 getFlag_Location_SouthMine(bool debug) { return getS32(flag_Location_SouthMine(), debug); } void setFlag_Location_SouthMine(s32 value, bool debug) { setS32(value, flag_Location_SouthMine(), debug); } +void resetFlag_Location_SouthMine(bool debug) { resetS32(flag_Location_SouthMine(), debug); } s32 getFlag_Location_StartPoint(bool debug) { return getS32(flag_Location_StartPoint(), debug); } void setFlag_Location_StartPoint(s32 value, bool debug) { setS32(value, flag_Location_StartPoint(), debug); } +void resetFlag_Location_StartPoint(bool debug) { resetS32(flag_Location_StartPoint(), debug); } s32 getFlag_Location_StonePillers(bool debug) { return getS32(flag_Location_StonePillers(), debug); } void setFlag_Location_StonePillers(s32 value, bool debug) { setS32(value, flag_Location_StonePillers(), debug); } +void resetFlag_Location_StonePillers(bool debug) { resetS32(flag_Location_StonePillers(), debug); } s32 getFlag_Location_SusukadiBridge(bool debug) { return getS32(flag_Location_SusukadiBridge(), debug); } void setFlag_Location_SusukadiBridge(s32 value, bool debug) { setS32(value, flag_Location_SusukadiBridge(), debug); } +void resetFlag_Location_SusukadiBridge(bool debug) { resetS32(flag_Location_SusukadiBridge(), debug); } s32 getFlag_Location_TabantaBridge(bool debug) { return getS32(flag_Location_TabantaBridge(), debug); } void setFlag_Location_TabantaBridge(s32 value, bool debug) { setS32(value, flag_Location_TabantaBridge(), debug); } +void resetFlag_Location_TabantaBridge(bool debug) { resetS32(flag_Location_TabantaBridge(), debug); } s32 getFlag_Location_TabantaBridgeHatago(bool debug) { return getS32(flag_Location_TabantaBridgeHatago(), debug); } void setFlag_Location_TabantaBridgeHatago(s32 value, bool debug) { setS32(value, flag_Location_TabantaBridgeHatago(), debug); } +void resetFlag_Location_TabantaBridgeHatago(bool debug) { resetS32(flag_Location_TabantaBridgeHatago(), debug); } s32 getFlag_Location_TabantaCrater(bool debug) { return getS32(flag_Location_TabantaCrater(), debug); } void setFlag_Location_TabantaCrater(s32 value, bool debug) { setS32(value, flag_Location_TabantaCrater(), debug); } +void resetFlag_Location_TabantaCrater(bool debug) { resetS32(flag_Location_TabantaCrater(), debug); } s32 getFlag_Location_TabantaHatago(bool debug) { return getS32(flag_Location_TabantaHatago(), debug); } void setFlag_Location_TabantaHatago(s32 value, bool debug) { setS32(value, flag_Location_TabantaHatago(), debug); } +void resetFlag_Location_TabantaHatago(bool debug) { resetS32(flag_Location_TabantaHatago(), debug); } s32 getFlag_Location_TabantaVillage(bool debug) { return getS32(flag_Location_TabantaVillage(), debug); } void setFlag_Location_TabantaVillage(s32 value, bool debug) { setS32(value, flag_Location_TabantaVillage(), debug); } +void resetFlag_Location_TabantaVillage(bool debug) { resetS32(flag_Location_TabantaVillage(), debug); } s32 getFlag_Location_TamourHatago(bool debug) { return getS32(flag_Location_TamourHatago(), debug); } void setFlag_Location_TamourHatago(s32 value, bool debug) { setS32(value, flag_Location_TamourHatago(), debug); } +void resetFlag_Location_TamourHatago(bool debug) { resetS32(flag_Location_TamourHatago(), debug); } s32 getFlag_Location_TamourHatago2(bool debug) { return getS32(flag_Location_TamourHatago2(), debug); } void setFlag_Location_TamourHatago2(s32 value, bool debug) { setS32(value, flag_Location_TamourHatago2(), debug); } +void resetFlag_Location_TamourHatago2(bool debug) { resetS32(flag_Location_TamourHatago2(), debug); } s32 getFlag_Location_TaserakaBridge(bool debug) { return getS32(flag_Location_TaserakaBridge(), debug); } void setFlag_Location_TaserakaBridge(s32 value, bool debug) { setS32(value, flag_Location_TaserakaBridge(), debug); } +void resetFlag_Location_TaserakaBridge(bool debug) { resetS32(flag_Location_TaserakaBridge(), debug); } s32 getFlag_Location_Taura(bool debug) { return getS32(flag_Location_Taura(), debug); } void setFlag_Location_Taura(s32 value, bool debug) { setS32(value, flag_Location_Taura(), debug); } +void resetFlag_Location_Taura(bool debug) { resetS32(flag_Location_Taura(), debug); } s32 getFlag_Location_TimesShrine(bool debug) { return getS32(flag_Location_TimesShrine(), debug); } void setFlag_Location_TimesShrine(s32 value, bool debug) { setS32(value, flag_Location_TimesShrine(), debug); } +void resetFlag_Location_TimesShrine(bool debug) { resetS32(flag_Location_TimesShrine(), debug); } s32 getFlag_Location_ToriaBridge(bool debug) { return getS32(flag_Location_ToriaBridge(), debug); } void setFlag_Location_ToriaBridge(s32 value, bool debug) { setS32(value, flag_Location_ToriaBridge(), debug); } +void resetFlag_Location_ToriaBridge(bool debug) { resetS32(flag_Location_ToriaBridge(), debug); } s32 getFlag_Location_TotsugeBridge(bool debug) { return getS32(flag_Location_TotsugeBridge(), debug); } void setFlag_Location_TotsugeBridge(s32 value, bool debug) { setS32(value, flag_Location_TotsugeBridge(), debug); } +void resetFlag_Location_TotsugeBridge(bool debug) { resetS32(flag_Location_TotsugeBridge(), debug); } s32 getFlag_Location_TurasuBridge(bool debug) { return getS32(flag_Location_TurasuBridge(), debug); } void setFlag_Location_TurasuBridge(s32 value, bool debug) { setS32(value, flag_Location_TurasuBridge(), debug); } +void resetFlag_Location_TurasuBridge(bool debug) { resetS32(flag_Location_TurasuBridge(), debug); } s32 getFlag_Location_UMiiVillage(bool debug) { return getS32(flag_Location_UMiiVillage(), debug); } void setFlag_Location_UMiiVillage(s32 value, bool debug) { setS32(value, flag_Location_UMiiVillage(), debug); } +void resetFlag_Location_UMiiVillage(bool debug) { resetS32(flag_Location_UMiiVillage(), debug); } s32 getFlag_Location_UMiiVillageShopBougu(bool debug) { return getS32(flag_Location_UMiiVillageShopBougu(), debug); } void setFlag_Location_UMiiVillageShopBougu(s32 value, bool debug) { setS32(value, flag_Location_UMiiVillageShopBougu(), debug); } +void resetFlag_Location_UMiiVillageShopBougu(bool debug) { resetS32(flag_Location_UMiiVillageShopBougu(), debug); } s32 getFlag_Location_UMiiVillageShopJewel(bool debug) { return getS32(flag_Location_UMiiVillageShopJewel(), debug); } void setFlag_Location_UMiiVillageShopJewel(s32 value, bool debug) { setS32(value, flag_Location_UMiiVillageShopJewel(), debug); } +void resetFlag_Location_UMiiVillageShopJewel(bool debug) { resetS32(flag_Location_UMiiVillageShopJewel(), debug); } s32 getFlag_Location_UMiiVillageShopYadoya(bool debug) { return getS32(flag_Location_UMiiVillageShopYadoya(), debug); } void setFlag_Location_UMiiVillageShopYadoya(s32 value, bool debug) { setS32(value, flag_Location_UMiiVillageShopYadoya(), debug); } +void resetFlag_Location_UMiiVillageShopYadoya(bool debug) { resetS32(flag_Location_UMiiVillageShopYadoya(), debug); } s32 getFlag_Location_UMiiVillageShopYorozu(bool debug) { return getS32(flag_Location_UMiiVillageShopYorozu(), debug); } void setFlag_Location_UMiiVillageShopYorozu(s32 value, bool debug) { setS32(value, flag_Location_UMiiVillageShopYorozu(), debug); } +void resetFlag_Location_UMiiVillageShopYorozu(bool debug) { resetS32(flag_Location_UMiiVillageShopYorozu(), debug); } s32 getFlag_Location_ValleyVillage(bool debug) { return getS32(flag_Location_ValleyVillage(), debug); } void setFlag_Location_ValleyVillage(s32 value, bool debug) { setS32(value, flag_Location_ValleyVillage(), debug); } +void resetFlag_Location_ValleyVillage(bool debug) { resetS32(flag_Location_ValleyVillage(), debug); } s32 getFlag_Location_WeaponCureSpring(bool debug) { return getS32(flag_Location_WeaponCureSpring(), debug); } void setFlag_Location_WeaponCureSpring(s32 value, bool debug) { setS32(value, flag_Location_WeaponCureSpring(), debug); } +void resetFlag_Location_WeaponCureSpring(bool debug) { resetS32(flag_Location_WeaponCureSpring(), debug); } s32 getFlag_Location_WeaponCureSpring_02(bool debug) { return getS32(flag_Location_WeaponCureSpring_02(), debug); } void setFlag_Location_WeaponCureSpring_02(s32 value, bool debug) { setS32(value, flag_Location_WeaponCureSpring_02(), debug); } +void resetFlag_Location_WeaponCureSpring_02(bool debug) { resetS32(flag_Location_WeaponCureSpring_02(), debug); } s32 getFlag_Location_WeaponCureSpring_03(bool debug) { return getS32(flag_Location_WeaponCureSpring_03(), debug); } void setFlag_Location_WeaponCureSpring_03(s32 value, bool debug) { setS32(value, flag_Location_WeaponCureSpring_03(), debug); } +void resetFlag_Location_WeaponCureSpring_03(bool debug) { resetS32(flag_Location_WeaponCureSpring_03(), debug); } s32 getFlag_Location_WeaponCureSpring_04(bool debug) { return getS32(flag_Location_WeaponCureSpring_04(), debug); } void setFlag_Location_WeaponCureSpring_04(s32 value, bool debug) { setS32(value, flag_Location_WeaponCureSpring_04(), debug); } +void resetFlag_Location_WeaponCureSpring_04(bool debug) { resetS32(flag_Location_WeaponCureSpring_04(), debug); } s32 getFlag_Location_WetGarrison(bool debug) { return getS32(flag_Location_WetGarrison(), debug); } void setFlag_Location_WetGarrison(s32 value, bool debug) { setS32(value, flag_Location_WetGarrison(), debug); } +void resetFlag_Location_WetGarrison(bool debug) { resetS32(flag_Location_WetGarrison(), debug); } s32 getFlag_Location_WhiteZora(bool debug) { return getS32(flag_Location_WhiteZora(), debug); } void setFlag_Location_WhiteZora(s32 value, bool debug) { setS32(value, flag_Location_WhiteZora(), debug); } +void resetFlag_Location_WhiteZora(bool debug) { resetS32(flag_Location_WhiteZora(), debug); } s32 getFlag_Location_WisdomFountain(bool debug) { return getS32(flag_Location_WisdomFountain(), debug); } void setFlag_Location_WisdomFountain(s32 value, bool debug) { setS32(value, flag_Location_WisdomFountain(), debug); } +void resetFlag_Location_WisdomFountain(bool debug) { resetS32(flag_Location_WisdomFountain(), debug); } s32 getFlag_Location_XekuBridge(bool debug) { return getS32(flag_Location_XekuBridge(), debug); } void setFlag_Location_XekuBridge(s32 value, bool debug) { setS32(value, flag_Location_XekuBridge(), debug); } +void resetFlag_Location_XekuBridge(bool debug) { resetS32(flag_Location_XekuBridge(), debug); } s32 getFlag_Location_YashinoLegacy(bool debug) { return getS32(flag_Location_YashinoLegacy(), debug); } void setFlag_Location_YashinoLegacy(s32 value, bool debug) { setS32(value, flag_Location_YashinoLegacy(), debug); } +void resetFlag_Location_YashinoLegacy(bool debug) { resetS32(flag_Location_YashinoLegacy(), debug); } s32 getFlag_Location_ZonauLegacy(bool debug) { return getS32(flag_Location_ZonauLegacy(), debug); } void setFlag_Location_ZonauLegacy(s32 value, bool debug) { setS32(value, flag_Location_ZonauLegacy(), debug); } +void resetFlag_Location_ZonauLegacy(bool debug) { resetS32(flag_Location_ZonauLegacy(), debug); } bool getFlag_Lock_OneHitDungeon000(bool debug) { return getBool(flag_Lock_OneHitDungeon000(), debug); } void setFlag_Lock_OneHitDungeon000(bool value, bool debug) { setBool(value, flag_Lock_OneHitDungeon000(), debug); } +void resetFlag_Lock_OneHitDungeon000(bool debug) { resetBool(flag_Lock_OneHitDungeon000(), debug); } bool getFlag_Lock_OneHitDungeon001(bool debug) { return getBool(flag_Lock_OneHitDungeon001(), debug); } void setFlag_Lock_OneHitDungeon001(bool value, bool debug) { setBool(value, flag_Lock_OneHitDungeon001(), debug); } +void resetFlag_Lock_OneHitDungeon001(bool debug) { resetBool(flag_Lock_OneHitDungeon001(), debug); } bool getFlag_Lock_OneHitDungeon002(bool debug) { return getBool(flag_Lock_OneHitDungeon002(), debug); } void setFlag_Lock_OneHitDungeon002(bool value, bool debug) { setBool(value, flag_Lock_OneHitDungeon002(), debug); } +void resetFlag_Lock_OneHitDungeon002(bool debug) { resetBool(flag_Lock_OneHitDungeon002(), debug); } bool getFlag_Lock_OneHitDungeon003(bool debug) { return getBool(flag_Lock_OneHitDungeon003(), debug); } void setFlag_Lock_OneHitDungeon003(bool value, bool debug) { setBool(value, flag_Lock_OneHitDungeon003(), debug); } +void resetFlag_Lock_OneHitDungeon003(bool debug) { resetBool(flag_Lock_OneHitDungeon003(), debug); } bool getFlag_Lock_OneHitDungeon004(bool debug) { return getBool(flag_Lock_OneHitDungeon004(), debug); } void setFlag_Lock_OneHitDungeon004(bool value, bool debug) { setBool(value, flag_Lock_OneHitDungeon004(), debug); } +void resetFlag_Lock_OneHitDungeon004(bool debug) { resetBool(flag_Lock_OneHitDungeon004(), debug); } bool getFlag_MainScreenOnOff(bool debug) { return getBool(flag_MainScreenOnOff(), debug); } void setFlag_MainScreenOnOff(bool value, bool debug) { setBool(value, flag_MainScreenOnOff(), debug); } +void resetFlag_MainScreenOnOff(bool debug) { resetBool(flag_MainScreenOnOff(), debug); } bool getFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug) { return getBool(flag_MamonoShop_BigEnemy_Giant_Activated(), debug); } void setFlag_MamonoShop_BigEnemy_Giant_Activated(bool value, bool debug) { setBool(value, flag_MamonoShop_BigEnemy_Giant_Activated(), debug); } +void resetFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug) { resetBool(flag_MamonoShop_BigEnemy_Giant_Activated(), debug); } bool getFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug) { return getBool(flag_MamonoShop_BigEnemy_Golem_Activated(), debug); } void setFlag_MamonoShop_BigEnemy_Golem_Activated(bool value, bool debug) { setBool(value, flag_MamonoShop_BigEnemy_Golem_Activated(), debug); } +void resetFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug) { resetBool(flag_MamonoShop_BigEnemy_Golem_Activated(), debug); } bool getFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug) { return getBool(flag_MamonoShop_BigEnemy_Sandworm_Activated(), debug); } void setFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool value, bool debug) { setBool(value, flag_MamonoShop_BigEnemy_Sandworm_Activated(), debug); } +void resetFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug) { resetBool(flag_MamonoShop_BigEnemy_Sandworm_Activated(), debug); } bool getFlag_MamonoShop_Forward(bool debug) { return getBool(flag_MamonoShop_Forward(), debug); } void setFlag_MamonoShop_Forward(bool value, bool debug) { setBool(value, flag_MamonoShop_Forward(), debug); } +void resetFlag_MamonoShop_Forward(bool debug) { resetBool(flag_MamonoShop_Forward(), debug); } bool getFlag_MamonoShop_OpenStop(bool debug) { return getBool(flag_MamonoShop_OpenStop(), debug); } void setFlag_MamonoShop_OpenStop(bool value, bool debug) { setBool(value, flag_MamonoShop_OpenStop(), debug); } +void resetFlag_MamonoShop_OpenStop(bool debug) { resetBool(flag_MamonoShop_OpenStop(), debug); } bool getFlag_MamonoShop_Start(bool debug) { return getBool(flag_MamonoShop_Start(), debug); } void setFlag_MamonoShop_Start(bool value, bool debug) { setBool(value, flag_MamonoShop_Start(), debug); } +void resetFlag_MamonoShop_Start(bool debug) { resetBool(flag_MamonoShop_Start(), debug); } bool getFlag_MamonoShop_Start_A(bool debug) { return getBool(flag_MamonoShop_Start_A(), debug); } void setFlag_MamonoShop_Start_A(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_A(), debug); } +void resetFlag_MamonoShop_Start_A(bool debug) { resetBool(flag_MamonoShop_Start_A(), debug); } bool getFlag_MamonoShop_Start_B(bool debug) { return getBool(flag_MamonoShop_Start_B(), debug); } void setFlag_MamonoShop_Start_B(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_B(), debug); } +void resetFlag_MamonoShop_Start_B(bool debug) { resetBool(flag_MamonoShop_Start_B(), debug); } bool getFlag_MamonoShop_Start_C(bool debug) { return getBool(flag_MamonoShop_Start_C(), debug); } void setFlag_MamonoShop_Start_C(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_C(), debug); } +void resetFlag_MamonoShop_Start_C(bool debug) { resetBool(flag_MamonoShop_Start_C(), debug); } bool getFlag_MamonoShop_Start_D(bool debug) { return getBool(flag_MamonoShop_Start_D(), debug); } void setFlag_MamonoShop_Start_D(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_D(), debug); } +void resetFlag_MamonoShop_Start_D(bool debug) { resetBool(flag_MamonoShop_Start_D(), debug); } bool getFlag_MamonoShop_Start_First(bool debug) { return getBool(flag_MamonoShop_Start_First(), debug); } void setFlag_MamonoShop_Start_First(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_First(), debug); } +void resetFlag_MamonoShop_Start_First(bool debug) { resetBool(flag_MamonoShop_Start_First(), debug); } s32 getFlag_MapApp_MapIconNo(s32 idx, bool debug) { return getS32(flag_MapApp_MapIconNo(), idx, debug); } void setFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug) { setS32(value, flag_MapApp_MapIconNo(), idx, debug); } +void resetFlag_MapApp_MapIconNo(s32 idx, bool debug) { resetS32(flag_MapApp_MapIconNo(), idx, debug); } void getFlag_MapApp_MapIconPos(sead::Vector3f* value, s32 idx, bool debug) { getVec3f(flag_MapApp_MapIconPos(), value, idx, debug); } void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, s32 idx, bool debug) { setVec3f(value, flag_MapApp_MapIconPos(), idx, debug); } +void resetFlag_MapApp_MapIconPos(s32 idx, bool debug) { resetVec3f(flag_MapApp_MapIconPos(), idx, debug); } void getFlag_MapApp_PointGuideInvisibleKey(char const** value, s32 idx, bool debug) { getStr64(flag_MapApp_PointGuideInvisibleKey(), value, idx, debug); } void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_MapApp_PointGuideInvisibleKey(), idx, debug); } +void resetFlag_MapApp_PointGuideInvisibleKey(s32 idx, bool debug) { resetStr64(flag_MapApp_PointGuideInvisibleKey(), idx, debug); } void getFlag_MapApp_PointGuidePoint(sead::Vector3f* value, bool debug) { getVec3f(flag_MapApp_PointGuidePoint(), value, debug); } void setFlag_MapApp_PointGuidePoint(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapApp_PointGuidePoint(), debug); } +void resetFlag_MapApp_PointGuidePoint(bool debug) { resetVec3f(flag_MapApp_PointGuidePoint(), debug); } void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, s32 idx, bool debug) { getVec3f(flag_MapApp_PointGuidePos(), value, idx, debug); } void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, s32 idx, bool debug) { setVec3f(value, flag_MapApp_PointGuidePos(), idx, debug); } +void resetFlag_MapApp_PointGuidePos(s32 idx, bool debug) { resetVec3f(flag_MapApp_PointGuidePos(), idx, debug); } void getFlag_MapApp_PointGuideVisibleKey(char const** value, s32 idx, bool debug) { getStr64(flag_MapApp_PointGuideVisibleKey(), value, idx, debug); } void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_MapApp_PointGuideVisibleKey(), idx, debug); } +void resetFlag_MapApp_PointGuideVisibleKey(s32 idx, bool debug) { resetStr64(flag_MapApp_PointGuideVisibleKey(), idx, debug); } bool getFlag_MapTower_01(bool debug) { return getBool(flag_MapTower_01(), debug); } void setFlag_MapTower_01(bool value, bool debug) { setBool(value, flag_MapTower_01(), debug); } +void resetFlag_MapTower_01(bool debug) { resetBool(flag_MapTower_01(), debug); } void getFlag_MapTower_01_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_01_OpenCenterPos(), value, debug); } void setFlag_MapTower_01_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_01_OpenCenterPos(), debug); } +void resetFlag_MapTower_01_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_01_OpenCenterPos(), debug); } s32 getFlag_MapTower_01_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_01_OpenScaleLevel(), debug); } void setFlag_MapTower_01_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_01_OpenScaleLevel(), debug); } +void resetFlag_MapTower_01_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_01_OpenScaleLevel(), debug); } bool getFlag_MapTower_02(bool debug) { return getBool(flag_MapTower_02(), debug); } void setFlag_MapTower_02(bool value, bool debug) { setBool(value, flag_MapTower_02(), debug); } +void resetFlag_MapTower_02(bool debug) { resetBool(flag_MapTower_02(), debug); } void getFlag_MapTower_02_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_02_OpenCenterPos(), value, debug); } void setFlag_MapTower_02_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_02_OpenCenterPos(), debug); } +void resetFlag_MapTower_02_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_02_OpenCenterPos(), debug); } s32 getFlag_MapTower_02_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_02_OpenScaleLevel(), debug); } void setFlag_MapTower_02_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_02_OpenScaleLevel(), debug); } +void resetFlag_MapTower_02_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_02_OpenScaleLevel(), debug); } bool getFlag_MapTower_03(bool debug) { return getBool(flag_MapTower_03(), debug); } void setFlag_MapTower_03(bool value, bool debug) { setBool(value, flag_MapTower_03(), debug); } +void resetFlag_MapTower_03(bool debug) { resetBool(flag_MapTower_03(), debug); } void getFlag_MapTower_03_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_03_OpenCenterPos(), value, debug); } void setFlag_MapTower_03_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_03_OpenCenterPos(), debug); } +void resetFlag_MapTower_03_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_03_OpenCenterPos(), debug); } s32 getFlag_MapTower_03_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_03_OpenScaleLevel(), debug); } void setFlag_MapTower_03_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_03_OpenScaleLevel(), debug); } +void resetFlag_MapTower_03_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_03_OpenScaleLevel(), debug); } bool getFlag_MapTower_04(bool debug) { return getBool(flag_MapTower_04(), debug); } void setFlag_MapTower_04(bool value, bool debug) { setBool(value, flag_MapTower_04(), debug); } +void resetFlag_MapTower_04(bool debug) { resetBool(flag_MapTower_04(), debug); } void getFlag_MapTower_04_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_04_OpenCenterPos(), value, debug); } void setFlag_MapTower_04_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_04_OpenCenterPos(), debug); } +void resetFlag_MapTower_04_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_04_OpenCenterPos(), debug); } s32 getFlag_MapTower_04_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_04_OpenScaleLevel(), debug); } void setFlag_MapTower_04_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_04_OpenScaleLevel(), debug); } +void resetFlag_MapTower_04_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_04_OpenScaleLevel(), debug); } bool getFlag_MapTower_05(bool debug) { return getBool(flag_MapTower_05(), debug); } void setFlag_MapTower_05(bool value, bool debug) { setBool(value, flag_MapTower_05(), debug); } +void resetFlag_MapTower_05(bool debug) { resetBool(flag_MapTower_05(), debug); } void getFlag_MapTower_05_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_05_OpenCenterPos(), value, debug); } void setFlag_MapTower_05_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_05_OpenCenterPos(), debug); } +void resetFlag_MapTower_05_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_05_OpenCenterPos(), debug); } s32 getFlag_MapTower_05_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_05_OpenScaleLevel(), debug); } void setFlag_MapTower_05_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_05_OpenScaleLevel(), debug); } +void resetFlag_MapTower_05_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_05_OpenScaleLevel(), debug); } bool getFlag_MapTower_06(bool debug) { return getBool(flag_MapTower_06(), debug); } void setFlag_MapTower_06(bool value, bool debug) { setBool(value, flag_MapTower_06(), debug); } +void resetFlag_MapTower_06(bool debug) { resetBool(flag_MapTower_06(), debug); } void getFlag_MapTower_06_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_06_OpenCenterPos(), value, debug); } void setFlag_MapTower_06_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_06_OpenCenterPos(), debug); } +void resetFlag_MapTower_06_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_06_OpenCenterPos(), debug); } s32 getFlag_MapTower_06_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_06_OpenScaleLevel(), debug); } void setFlag_MapTower_06_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_06_OpenScaleLevel(), debug); } +void resetFlag_MapTower_06_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_06_OpenScaleLevel(), debug); } bool getFlag_MapTower_07(bool debug) { return getBool(flag_MapTower_07(), debug); } void setFlag_MapTower_07(bool value, bool debug) { setBool(value, flag_MapTower_07(), debug); } +void resetFlag_MapTower_07(bool debug) { resetBool(flag_MapTower_07(), debug); } bool getFlag_MapTower_07_Demo(bool debug) { return getBool(flag_MapTower_07_Demo(), debug); } void setFlag_MapTower_07_Demo(bool value, bool debug) { setBool(value, flag_MapTower_07_Demo(), debug); } +void resetFlag_MapTower_07_Demo(bool debug) { resetBool(flag_MapTower_07_Demo(), debug); } void getFlag_MapTower_07_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_07_OpenCenterPos(), value, debug); } void setFlag_MapTower_07_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_07_OpenCenterPos(), debug); } +void resetFlag_MapTower_07_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_07_OpenCenterPos(), debug); } s32 getFlag_MapTower_07_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_07_OpenScaleLevel(), debug); } void setFlag_MapTower_07_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_07_OpenScaleLevel(), debug); } +void resetFlag_MapTower_07_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_07_OpenScaleLevel(), debug); } bool getFlag_MapTower_08(bool debug) { return getBool(flag_MapTower_08(), debug); } void setFlag_MapTower_08(bool value, bool debug) { setBool(value, flag_MapTower_08(), debug); } +void resetFlag_MapTower_08(bool debug) { resetBool(flag_MapTower_08(), debug); } void getFlag_MapTower_08_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_08_OpenCenterPos(), value, debug); } void setFlag_MapTower_08_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_08_OpenCenterPos(), debug); } +void resetFlag_MapTower_08_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_08_OpenCenterPos(), debug); } s32 getFlag_MapTower_08_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_08_OpenScaleLevel(), debug); } void setFlag_MapTower_08_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_08_OpenScaleLevel(), debug); } +void resetFlag_MapTower_08_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_08_OpenScaleLevel(), debug); } bool getFlag_MapTower_09(bool debug) { return getBool(flag_MapTower_09(), debug); } void setFlag_MapTower_09(bool value, bool debug) { setBool(value, flag_MapTower_09(), debug); } +void resetFlag_MapTower_09(bool debug) { resetBool(flag_MapTower_09(), debug); } void getFlag_MapTower_09_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_09_OpenCenterPos(), value, debug); } void setFlag_MapTower_09_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_09_OpenCenterPos(), debug); } +void resetFlag_MapTower_09_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_09_OpenCenterPos(), debug); } s32 getFlag_MapTower_09_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_09_OpenScaleLevel(), debug); } void setFlag_MapTower_09_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_09_OpenScaleLevel(), debug); } +void resetFlag_MapTower_09_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_09_OpenScaleLevel(), debug); } bool getFlag_MapTower_10(bool debug) { return getBool(flag_MapTower_10(), debug); } void setFlag_MapTower_10(bool value, bool debug) { setBool(value, flag_MapTower_10(), debug); } +void resetFlag_MapTower_10(bool debug) { resetBool(flag_MapTower_10(), debug); } void getFlag_MapTower_10_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_10_OpenCenterPos(), value, debug); } void setFlag_MapTower_10_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_10_OpenCenterPos(), debug); } +void resetFlag_MapTower_10_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_10_OpenCenterPos(), debug); } s32 getFlag_MapTower_10_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_10_OpenScaleLevel(), debug); } void setFlag_MapTower_10_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_10_OpenScaleLevel(), debug); } +void resetFlag_MapTower_10_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_10_OpenScaleLevel(), debug); } bool getFlag_MapTower_11(bool debug) { return getBool(flag_MapTower_11(), debug); } void setFlag_MapTower_11(bool value, bool debug) { setBool(value, flag_MapTower_11(), debug); } +void resetFlag_MapTower_11(bool debug) { resetBool(flag_MapTower_11(), debug); } void getFlag_MapTower_11_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_11_OpenCenterPos(), value, debug); } void setFlag_MapTower_11_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_11_OpenCenterPos(), debug); } +void resetFlag_MapTower_11_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_11_OpenCenterPos(), debug); } s32 getFlag_MapTower_11_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_11_OpenScaleLevel(), debug); } void setFlag_MapTower_11_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_11_OpenScaleLevel(), debug); } +void resetFlag_MapTower_11_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_11_OpenScaleLevel(), debug); } bool getFlag_MapTower_12(bool debug) { return getBool(flag_MapTower_12(), debug); } void setFlag_MapTower_12(bool value, bool debug) { setBool(value, flag_MapTower_12(), debug); } +void resetFlag_MapTower_12(bool debug) { resetBool(flag_MapTower_12(), debug); } void getFlag_MapTower_12_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_12_OpenCenterPos(), value, debug); } void setFlag_MapTower_12_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_12_OpenCenterPos(), debug); } +void resetFlag_MapTower_12_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_12_OpenCenterPos(), debug); } s32 getFlag_MapTower_12_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_12_OpenScaleLevel(), debug); } void setFlag_MapTower_12_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_12_OpenScaleLevel(), debug); } +void resetFlag_MapTower_12_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_12_OpenScaleLevel(), debug); } bool getFlag_MapTower_13(bool debug) { return getBool(flag_MapTower_13(), debug); } void setFlag_MapTower_13(bool value, bool debug) { setBool(value, flag_MapTower_13(), debug); } +void resetFlag_MapTower_13(bool debug) { resetBool(flag_MapTower_13(), debug); } void getFlag_MapTower_13_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_13_OpenCenterPos(), value, debug); } void setFlag_MapTower_13_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_13_OpenCenterPos(), debug); } +void resetFlag_MapTower_13_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_13_OpenCenterPos(), debug); } s32 getFlag_MapTower_13_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_13_OpenScaleLevel(), debug); } void setFlag_MapTower_13_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_13_OpenScaleLevel(), debug); } +void resetFlag_MapTower_13_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_13_OpenScaleLevel(), debug); } bool getFlag_MapTower_14(bool debug) { return getBool(flag_MapTower_14(), debug); } void setFlag_MapTower_14(bool value, bool debug) { setBool(value, flag_MapTower_14(), debug); } +void resetFlag_MapTower_14(bool debug) { resetBool(flag_MapTower_14(), debug); } void getFlag_MapTower_14_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_14_OpenCenterPos(), value, debug); } void setFlag_MapTower_14_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_14_OpenCenterPos(), debug); } +void resetFlag_MapTower_14_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_14_OpenCenterPos(), debug); } s32 getFlag_MapTower_14_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_14_OpenScaleLevel(), debug); } void setFlag_MapTower_14_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_14_OpenScaleLevel(), debug); } +void resetFlag_MapTower_14_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_14_OpenScaleLevel(), debug); } bool getFlag_MapTower_15(bool debug) { return getBool(flag_MapTower_15(), debug); } void setFlag_MapTower_15(bool value, bool debug) { setBool(value, flag_MapTower_15(), debug); } +void resetFlag_MapTower_15(bool debug) { resetBool(flag_MapTower_15(), debug); } void getFlag_MapTower_15_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_15_OpenCenterPos(), value, debug); } void setFlag_MapTower_15_OpenCenterPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapTower_15_OpenCenterPos(), debug); } +void resetFlag_MapTower_15_OpenCenterPos(bool debug) { resetVec3f(flag_MapTower_15_OpenCenterPos(), debug); } s32 getFlag_MapTower_15_OpenScaleLevel(bool debug) { return getS32(flag_MapTower_15_OpenScaleLevel(), debug); } void setFlag_MapTower_15_OpenScaleLevel(s32 value, bool debug) { setS32(value, flag_MapTower_15_OpenScaleLevel(), debug); } +void resetFlag_MapTower_15_OpenScaleLevel(bool debug) { resetS32(flag_MapTower_15_OpenScaleLevel(), debug); } s32 getFlag_MasterSword_Add_BeamPower(bool debug) { return getS32(flag_MasterSword_Add_BeamPower(), debug); } void setFlag_MasterSword_Add_BeamPower(s32 value, bool debug) { setS32(value, flag_MasterSword_Add_BeamPower(), debug); } +void resetFlag_MasterSword_Add_BeamPower(bool debug) { resetS32(flag_MasterSword_Add_BeamPower(), debug); } s32 getFlag_MasterSword_Add_Power(bool debug) { return getS32(flag_MasterSword_Add_Power(), debug); } void setFlag_MasterSword_Add_Power(s32 value, bool debug) { setS32(value, flag_MasterSword_Add_Power(), debug); } +void resetFlag_MasterSword_Add_Power(bool debug) { resetS32(flag_MasterSword_Add_Power(), debug); } f32 getFlag_MasterSwordRecoverTime(bool debug) { return getF32(flag_MasterSwordRecoverTime(), debug); } void setFlag_MasterSwordRecoverTime(f32 value, bool debug) { setF32(value, flag_MasterSwordRecoverTime(), debug); } +void resetFlag_MasterSwordRecoverTime(bool debug) { resetF32(flag_MasterSwordRecoverTime(), debug); } s32 getFlag_MaxHartValue(bool debug) { return getS32(flag_MaxHartValue(), debug); } void setFlag_MaxHartValue(s32 value, bool debug) { setS32(value, flag_MaxHartValue(), debug); } +void resetFlag_MaxHartValue(bool debug) { resetS32(flag_MaxHartValue(), debug); } void getFlag_MemoryPhotoSaveDistrictName(char const** value, s32 idx, bool debug) { getStr256(flag_MemoryPhotoSaveDistrictName(), value, idx, debug); } void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_MemoryPhotoSaveDistrictName(), idx, debug); } +void resetFlag_MemoryPhotoSaveDistrictName(s32 idx, bool debug) { resetStr256(flag_MemoryPhotoSaveDistrictName(), idx, debug); } void getFlag_MemoryPhotoSaveLocationName(char const** value, s32 idx, bool debug) { getStr256(flag_MemoryPhotoSaveLocationName(), value, idx, debug); } void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_MemoryPhotoSaveLocationName(), idx, debug); } +void resetFlag_MemoryPhotoSaveLocationName(s32 idx, bool debug) { resetStr256(flag_MemoryPhotoSaveLocationName(), idx, debug); } bool getFlag_MinakkareHatago_NPC002_Ichikara(bool debug) { return getBool(flag_MinakkareHatago_NPC002_Ichikara(), debug); } void setFlag_MinakkareHatago_NPC002_Ichikara(bool value, bool debug) { setBool(value, flag_MinakkareHatago_NPC002_Ichikara(), debug); } +void resetFlag_MinakkareHatago_NPC002_Ichikara(bool debug) { resetBool(flag_MinakkareHatago_NPC002_Ichikara(), debug); } f32 getFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug) { return getF32(flag_MiniGame_BirdMan_HillTower_CurrentDistance(), debug); } void setFlag_MiniGame_BirdMan_HillTower_CurrentDistance(f32 value, bool debug) { setF32(value, flag_MiniGame_BirdMan_HillTower_CurrentDistance(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug) { resetF32(flag_MiniGame_BirdMan_HillTower_CurrentDistance(), debug); } void getFlag_MiniGame_BirdMan_HillTower_CurrentPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_BirdMan_HillTower_CurrentPos(), value, debug); } void setFlag_MiniGame_BirdMan_HillTower_CurrentPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_BirdMan_HillTower_CurrentPos(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_CurrentPos(bool debug) { resetVec3f(flag_MiniGame_BirdMan_HillTower_CurrentPos(), debug); } s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug) { return getS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(), debug); } void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(s32 value, bool debug) { setS32(value, flag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug) { resetS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(), debug); } s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug) { return getS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(), debug); } void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(s32 value, bool debug) { setS32(value, flag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug) { resetS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(), debug); } s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug) { return getS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(), debug); } void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(s32 value, bool debug) { setS32(value, flag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug) { resetS32(flag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(), debug); } f32 getFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug) { return getF32(flag_MiniGame_BirdMan_HillTower_RecordDistance(), debug); } void setFlag_MiniGame_BirdMan_HillTower_RecordDistance(f32 value, bool debug) { setF32(value, flag_MiniGame_BirdMan_HillTower_RecordDistance(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug) { resetF32(flag_MiniGame_BirdMan_HillTower_RecordDistance(), debug); } void getFlag_MiniGame_BirdMan_HillTower_StartPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_BirdMan_HillTower_StartPos(), value, debug); } void setFlag_MiniGame_BirdMan_HillTower_StartPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_BirdMan_HillTower_StartPos(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_StartPos(bool debug) { resetVec3f(flag_MiniGame_BirdMan_HillTower_StartPos(), debug); } void getFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(), value, debug); } void setFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(), debug); } +void resetFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(bool debug) { resetVec3f(flag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(), debug); } s32 getFlag_MiniGame_Bowling_BreakPinNum(bool debug) { return getS32(flag_MiniGame_Bowling_BreakPinNum(), debug); } void setFlag_MiniGame_Bowling_BreakPinNum(s32 value, bool debug) { setS32(value, flag_MiniGame_Bowling_BreakPinNum(), debug); } +void resetFlag_MiniGame_Bowling_BreakPinNum(bool debug) { resetS32(flag_MiniGame_Bowling_BreakPinNum(), debug); } s32 getFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug) { return getS32(flag_MiniGame_Bowling_BreakPinNumFirst(), debug); } void setFlag_MiniGame_Bowling_BreakPinNumFirst(s32 value, bool debug) { setS32(value, flag_MiniGame_Bowling_BreakPinNumFirst(), debug); } +void resetFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug) { resetS32(flag_MiniGame_Bowling_BreakPinNumFirst(), debug); } s32 getFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug) { return getS32(flag_MiniGame_Bowling_BreakPinNumSecond(), debug); } void setFlag_MiniGame_Bowling_BreakPinNumSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_Bowling_BreakPinNumSecond(), debug); } +void resetFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug) { resetS32(flag_MiniGame_Bowling_BreakPinNumSecond(), debug); } bool getFlag_MiniGame_Bowling_GetPrizeRod(bool debug) { return getBool(flag_MiniGame_Bowling_GetPrizeRod(), debug); } void setFlag_MiniGame_Bowling_GetPrizeRod(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_GetPrizeRod(), debug); } +void resetFlag_MiniGame_Bowling_GetPrizeRod(bool debug) { resetBool(flag_MiniGame_Bowling_GetPrizeRod(), debug); } bool getFlag_MiniGame_Bowling_isBombIsInArea(bool debug) { return getBool(flag_MiniGame_Bowling_isBombIsInArea(), debug); } void setFlag_MiniGame_Bowling_isBombIsInArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isBombIsInArea(), debug); } +void resetFlag_MiniGame_Bowling_isBombIsInArea(bool debug) { resetBool(flag_MiniGame_Bowling_isBombIsInArea(), debug); } bool getFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug) { return getBool(flag_MiniGame_Bowling_isBombIsInResultArea(), debug); } void setFlag_MiniGame_Bowling_isBombIsInResultArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isBombIsInResultArea(), debug); } +void resetFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug) { resetBool(flag_MiniGame_Bowling_isBombIsInResultArea(), debug); } bool getFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug) { return getBool(flag_MiniGame_Bowling_isBombIsInRollingArea(), debug); } void setFlag_MiniGame_Bowling_isBombIsInRollingArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isBombIsInRollingArea(), debug); } +void resetFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug) { resetBool(flag_MiniGame_Bowling_isBombIsInRollingArea(), debug); } bool getFlag_MiniGame_Bowling_isBombUsed(bool debug) { return getBool(flag_MiniGame_Bowling_isBombUsed(), debug); } void setFlag_MiniGame_Bowling_isBombUsed(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isBombUsed(), debug); } +void resetFlag_MiniGame_Bowling_isBombUsed(bool debug) { resetBool(flag_MiniGame_Bowling_isBombUsed(), debug); } bool getFlag_MiniGame_Bowling_isInBowlingArea(bool debug) { return getBool(flag_MiniGame_Bowling_isInBowlingArea(), debug); } void setFlag_MiniGame_Bowling_isInBowlingArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isInBowlingArea(), debug); } +void resetFlag_MiniGame_Bowling_isInBowlingArea(bool debug) { resetBool(flag_MiniGame_Bowling_isInBowlingArea(), debug); } bool getFlag_MiniGame_Bowling_isInExplanationArea(bool debug) { return getBool(flag_MiniGame_Bowling_isInExplanationArea(), debug); } void setFlag_MiniGame_Bowling_isInExplanationArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isInExplanationArea(), debug); } +void resetFlag_MiniGame_Bowling_isInExplanationArea(bool debug) { resetBool(flag_MiniGame_Bowling_isInExplanationArea(), debug); } bool getFlag_MiniGame_Bowling_isPinStable(bool debug) { return getBool(flag_MiniGame_Bowling_isPinStable(), debug); } void setFlag_MiniGame_Bowling_isPinStable(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isPinStable(), debug); } +void resetFlag_MiniGame_Bowling_isPinStable(bool debug) { resetBool(flag_MiniGame_Bowling_isPinStable(), debug); } bool getFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug) { return getBool(flag_MiniGame_Bowling_isSnowBallIsInArea(), debug); } void setFlag_MiniGame_Bowling_isSnowBallIsInArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isSnowBallIsInArea(), debug); } +void resetFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug) { resetBool(flag_MiniGame_Bowling_isSnowBallIsInArea(), debug); } bool getFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug) { return getBool(flag_MiniGame_Bowling_isSnowBallIsInResultArea(), debug); } void setFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isSnowBallIsInResultArea(), debug); } +void resetFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug) { resetBool(flag_MiniGame_Bowling_isSnowBallIsInResultArea(), debug); } bool getFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug) { return getBool(flag_MiniGame_Bowling_isSnowBallIsInRollingArea(), debug); } void setFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_isSnowBallIsInRollingArea(), debug); } +void resetFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug) { resetBool(flag_MiniGame_Bowling_isSnowBallIsInRollingArea(), debug); } bool getFlag_MiniGame_Bowling_IsTalked(bool debug) { return getBool(flag_MiniGame_Bowling_IsTalked(), debug); } void setFlag_MiniGame_Bowling_IsTalked(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_IsTalked(), debug); } +void resetFlag_MiniGame_Bowling_IsTalked(bool debug) { resetBool(flag_MiniGame_Bowling_IsTalked(), debug); } bool getFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug) { return getBool(flag_MiniGame_Bowling_SnowBallMakeFlag(), debug); } void setFlag_MiniGame_Bowling_SnowBallMakeFlag(bool value, bool debug) { setBool(value, flag_MiniGame_Bowling_SnowBallMakeFlag(), debug); } +void resetFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug) { resetBool(flag_MiniGame_Bowling_SnowBallMakeFlag(), debug); } bool getFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug) { return getBool(flag_MiniGame_Crosscountry_ActorGenerateFlag(), debug); } void setFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool value, bool debug) { setBool(value, flag_MiniGame_Crosscountry_ActorGenerateFlag(), debug); } +void resetFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug) { resetBool(flag_MiniGame_Crosscountry_ActorGenerateFlag(), debug); } s32 getFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug) { return getS32(flag_MiniGame_Crosscountry_Current_MilliSeconds(), debug); } void setFlag_MiniGame_Crosscountry_Current_MilliSeconds(s32 value, bool debug) { setS32(value, flag_MiniGame_Crosscountry_Current_MilliSeconds(), debug); } +void resetFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug) { resetS32(flag_MiniGame_Crosscountry_Current_MilliSeconds(), debug); } s32 getFlag_MiniGame_Crosscountry_Current_Minutes(bool debug) { return getS32(flag_MiniGame_Crosscountry_Current_Minutes(), debug); } void setFlag_MiniGame_Crosscountry_Current_Minutes(s32 value, bool debug) { setS32(value, flag_MiniGame_Crosscountry_Current_Minutes(), debug); } +void resetFlag_MiniGame_Crosscountry_Current_Minutes(bool debug) { resetS32(flag_MiniGame_Crosscountry_Current_Minutes(), debug); } s32 getFlag_MiniGame_Crosscountry_Current_Seconds(bool debug) { return getS32(flag_MiniGame_Crosscountry_Current_Seconds(), debug); } void setFlag_MiniGame_Crosscountry_Current_Seconds(s32 value, bool debug) { setS32(value, flag_MiniGame_Crosscountry_Current_Seconds(), debug); } +void resetFlag_MiniGame_Crosscountry_Current_Seconds(bool debug) { resetS32(flag_MiniGame_Crosscountry_Current_Seconds(), debug); } bool getFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug) { return getBool(flag_MiniGame_Crosscountry_IsInGoalArea(), debug); } void setFlag_MiniGame_Crosscountry_IsInGoalArea(bool value, bool debug) { setBool(value, flag_MiniGame_Crosscountry_IsInGoalArea(), debug); } +void resetFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug) { resetBool(flag_MiniGame_Crosscountry_IsInGoalArea(), debug); } bool getFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug) { return getBool(flag_MiniGame_Crosscountry_IsWinTheGame(), debug); } void setFlag_MiniGame_Crosscountry_IsWinTheGame(bool value, bool debug) { setBool(value, flag_MiniGame_Crosscountry_IsWinTheGame(), debug); } +void resetFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug) { resetBool(flag_MiniGame_Crosscountry_IsWinTheGame(), debug); } bool getFlag_MiniGame_GambleTreasureBox_Activated(bool debug) { return getBool(flag_MiniGame_GambleTreasureBox_Activated(), debug); } void setFlag_MiniGame_GambleTreasureBox_Activated(bool value, bool debug) { setBool(value, flag_MiniGame_GambleTreasureBox_Activated(), debug); } +void resetFlag_MiniGame_GambleTreasureBox_Activated(bool debug) { resetBool(flag_MiniGame_GambleTreasureBox_Activated(), debug); } s32 getFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug) { return getS32(flag_MiniGAme_HorsebackArchery_BestRecord(), debug); } void setFlag_MiniGAme_HorsebackArchery_BestRecord(s32 value, bool debug) { setS32(value, flag_MiniGAme_HorsebackArchery_BestRecord(), debug); } +void resetFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug) { resetS32(flag_MiniGAme_HorsebackArchery_BestRecord(), debug); } s32 getFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug) { return getS32(flag_MiniGame_HorsebackArchery_BreakTargetNum(), debug); } void setFlag_MiniGame_HorsebackArchery_BreakTargetNum(s32 value, bool debug) { setS32(value, flag_MiniGame_HorsebackArchery_BreakTargetNum(), debug); } +void resetFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug) { resetS32(flag_MiniGame_HorsebackArchery_BreakTargetNum(), debug); } bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug) { return getBool(flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(), debug); } void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool value, bool debug) { setBool(value, flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(), debug); } +void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug) { resetBool(flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(), debug); } bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug) { return getBool(flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(), debug); } void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool value, bool debug) { setBool(value, flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(), debug); } +void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug) { resetBool(flag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(), debug); } bool getFlag_MiniGame_HorsebackArchery_Retry(bool debug) { return getBool(flag_MiniGame_HorsebackArchery_Retry(), debug); } void setFlag_MiniGame_HorsebackArchery_Retry(bool value, bool debug) { setBool(value, flag_MiniGame_HorsebackArchery_Retry(), debug); } +void resetFlag_MiniGame_HorsebackArchery_Retry(bool debug) { resetBool(flag_MiniGame_HorsebackArchery_Retry(), debug); } bool getFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug) { return getBool(flag_MiniGame_HorsebackArchery_TargetMakeFlag(), debug); } void setFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool value, bool debug) { setBool(value, flag_MiniGame_HorsebackArchery_TargetMakeFlag(), debug); } +void resetFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug) { resetBool(flag_MiniGame_HorsebackArchery_TargetMakeFlag(), debug); } s32 getFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug) { return getS32(flag_MiniGame_HorseRace_BestResultMiliSecond(), debug); } void setFlag_MiniGame_HorseRace_BestResultMiliSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_BestResultMiliSecond(), debug); } +void resetFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug) { resetS32(flag_MiniGame_HorseRace_BestResultMiliSecond(), debug); } s32 getFlag_MiniGame_HorseRace_BestResultMinute(bool debug) { return getS32(flag_MiniGame_HorseRace_BestResultMinute(), debug); } void setFlag_MiniGame_HorseRace_BestResultMinute(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_BestResultMinute(), debug); } +void resetFlag_MiniGame_HorseRace_BestResultMinute(bool debug) { resetS32(flag_MiniGame_HorseRace_BestResultMinute(), debug); } s32 getFlag_MiniGame_HorseRace_BestResultSecond(bool debug) { return getS32(flag_MiniGame_HorseRace_BestResultSecond(), debug); } void setFlag_MiniGame_HorseRace_BestResultSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_BestResultSecond(), debug); } +void resetFlag_MiniGame_HorseRace_BestResultSecond(bool debug) { resetS32(flag_MiniGame_HorseRace_BestResultSecond(), debug); } bool getFlag_MiniGame_HorseRace_ClearTime(bool debug) { return getBool(flag_MiniGame_HorseRace_ClearTime(), debug); } void setFlag_MiniGame_HorseRace_ClearTime(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_ClearTime(), debug); } +void resetFlag_MiniGame_HorseRace_ClearTime(bool debug) { resetBool(flag_MiniGame_HorseRace_ClearTime(), debug); } bool getFlag_MiniGame_HorseRace_CreateObstacle(bool debug) { return getBool(flag_MiniGame_HorseRace_CreateObstacle(), debug); } void setFlag_MiniGame_HorseRace_CreateObstacle(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_CreateObstacle(), debug); } +void resetFlag_MiniGame_HorseRace_CreateObstacle(bool debug) { resetBool(flag_MiniGame_HorseRace_CreateObstacle(), debug); } bool getFlag_MiniGame_HorseRace_GetReins(bool debug) { return getBool(flag_MiniGame_HorseRace_GetReins(), debug); } void setFlag_MiniGame_HorseRace_GetReins(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_GetReins(), debug); } +void resetFlag_MiniGame_HorseRace_GetReins(bool debug) { resetBool(flag_MiniGame_HorseRace_GetReins(), debug); } bool getFlag_MiniGame_HorseRace_GetSaddle(bool debug) { return getBool(flag_MiniGame_HorseRace_GetSaddle(), debug); } void setFlag_MiniGame_HorseRace_GetSaddle(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_GetSaddle(), debug); } +void resetFlag_MiniGame_HorseRace_GetSaddle(bool debug) { resetBool(flag_MiniGame_HorseRace_GetSaddle(), debug); } bool getFlag_MiniGame_HorseRace_GoaledRace(bool debug) { return getBool(flag_MiniGame_HorseRace_GoaledRace(), debug); } void setFlag_MiniGame_HorseRace_GoaledRace(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_GoaledRace(), debug); } +void resetFlag_MiniGame_HorseRace_GoaledRace(bool debug) { resetBool(flag_MiniGame_HorseRace_GoaledRace(), debug); } bool getFlag_MiniGame_HorseRace_MiddleTime(bool debug) { return getBool(flag_MiniGame_HorseRace_MiddleTime(), debug); } void setFlag_MiniGame_HorseRace_MiddleTime(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_MiddleTime(), debug); } +void resetFlag_MiniGame_HorseRace_MiddleTime(bool debug) { resetBool(flag_MiniGame_HorseRace_MiddleTime(), debug); } s32 getFlag_MiniGame_HorseRace_NumPassFence(bool debug) { return getS32(flag_MiniGame_HorseRace_NumPassFence(), debug); } void setFlag_MiniGame_HorseRace_NumPassFence(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_NumPassFence(), debug); } +void resetFlag_MiniGame_HorseRace_NumPassFence(bool debug) { resetS32(flag_MiniGame_HorseRace_NumPassFence(), debug); } s32 getFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug) { return getS32(flag_MiniGame_HorseRace_ResultMiliSecond(), debug); } void setFlag_MiniGame_HorseRace_ResultMiliSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_ResultMiliSecond(), debug); } +void resetFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug) { resetS32(flag_MiniGame_HorseRace_ResultMiliSecond(), debug); } s32 getFlag_MiniGame_HorseRace_ResultMinute(bool debug) { return getS32(flag_MiniGame_HorseRace_ResultMinute(), debug); } void setFlag_MiniGame_HorseRace_ResultMinute(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_ResultMinute(), debug); } +void resetFlag_MiniGame_HorseRace_ResultMinute(bool debug) { resetS32(flag_MiniGame_HorseRace_ResultMinute(), debug); } s32 getFlag_MiniGame_HorseRace_ResultSecond(bool debug) { return getS32(flag_MiniGame_HorseRace_ResultSecond(), debug); } void setFlag_MiniGame_HorseRace_ResultSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_HorseRace_ResultSecond(), debug); } +void resetFlag_MiniGame_HorseRace_ResultSecond(bool debug) { resetS32(flag_MiniGame_HorseRace_ResultSecond(), debug); } bool getFlag_MiniGame_HorseRace_RetireCourseOut(bool debug) { return getBool(flag_MiniGame_HorseRace_RetireCourseOut(), debug); } void setFlag_MiniGame_HorseRace_RetireCourseOut(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_RetireCourseOut(), debug); } +void resetFlag_MiniGame_HorseRace_RetireCourseOut(bool debug) { resetBool(flag_MiniGame_HorseRace_RetireCourseOut(), debug); } bool getFlag_MiniGame_HorseRace_UptdateRecord(bool debug) { return getBool(flag_MiniGame_HorseRace_UptdateRecord(), debug); } void setFlag_MiniGame_HorseRace_UptdateRecord(bool value, bool debug) { setBool(value, flag_MiniGame_HorseRace_UptdateRecord(), debug); } +void resetFlag_MiniGame_HorseRace_UptdateRecord(bool debug) { resetBool(flag_MiniGame_HorseRace_UptdateRecord(), debug); } bool getFlag_MiniGame_KitakkareBF_Fire(bool debug) { return getBool(flag_MiniGame_KitakkareBF_Fire(), debug); } void setFlag_MiniGame_KitakkareBF_Fire(bool value, bool debug) { setBool(value, flag_MiniGame_KitakkareBF_Fire(), debug); } +void resetFlag_MiniGame_KitakkareBF_Fire(bool debug) { resetBool(flag_MiniGame_KitakkareBF_Fire(), debug); } bool getFlag_MiniGame_ParasailArchery_Activated(bool debug) { return getBool(flag_MiniGame_ParasailArchery_Activated(), debug); } void setFlag_MiniGame_ParasailArchery_Activated(bool value, bool debug) { setBool(value, flag_MiniGame_ParasailArchery_Activated(), debug); } +void resetFlag_MiniGame_ParasailArchery_Activated(bool debug) { resetBool(flag_MiniGame_ParasailArchery_Activated(), debug); } s32 getFlag_MiniGame_ParasailArchery_FailReason(bool debug) { return getS32(flag_MiniGame_ParasailArchery_FailReason(), debug); } void setFlag_MiniGame_ParasailArchery_FailReason(s32 value, bool debug) { setS32(value, flag_MiniGame_ParasailArchery_FailReason(), debug); } +void resetFlag_MiniGame_ParasailArchery_FailReason(bool debug) { resetS32(flag_MiniGame_ParasailArchery_FailReason(), debug); } bool getFlag_MiniGame_ParasailArchery_Start(bool debug) { return getBool(flag_MiniGame_ParasailArchery_Start(), debug); } void setFlag_MiniGame_ParasailArchery_Start(bool value, bool debug) { setBool(value, flag_MiniGame_ParasailArchery_Start(), debug); } +void resetFlag_MiniGame_ParasailArchery_Start(bool debug) { resetBool(flag_MiniGame_ParasailArchery_Start(), debug); } s32 getFlag_MiniGame_ParasailRide_BestRecord(bool debug) { return getS32(flag_MiniGame_ParasailRide_BestRecord(), debug); } void setFlag_MiniGame_ParasailRide_BestRecord(s32 value, bool debug) { setS32(value, flag_MiniGame_ParasailRide_BestRecord(), debug); } +void resetFlag_MiniGame_ParasailRide_BestRecord(bool debug) { resetS32(flag_MiniGame_ParasailRide_BestRecord(), debug); } s32 getFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug) { return getS32(flag_MiniGame_ParasailRide_PassedTargetNum(), debug); } void setFlag_MiniGame_ParasailRide_PassedTargetNum(s32 value, bool debug) { setS32(value, flag_MiniGame_ParasailRide_PassedTargetNum(), debug); } +void resetFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug) { resetS32(flag_MiniGame_ParasailRide_PassedTargetNum(), debug); } s32 getFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug) { return getS32(flag_MiniGame_ParasailRide_PassedTargetNumTemp(), debug); } void setFlag_MiniGame_ParasailRide_PassedTargetNumTemp(s32 value, bool debug) { setS32(value, flag_MiniGame_ParasailRide_PassedTargetNumTemp(), debug); } +void resetFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug) { resetS32(flag_MiniGame_ParasailRide_PassedTargetNumTemp(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsBeginnerCourse(), debug); } void setFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsBeginnerCourse(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsBeginnerCourse(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsDeleteMapPin(), debug); } void setFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsDeleteMapPin(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsDeleteMapPin(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsGoalOnce(), debug); } void setFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsGoalOnce(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsGoalOnce(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(), debug); } void setFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsInGoalArea(), debug); } void setFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsInGoalArea(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsInGoalArea(), debug); } bool getFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug) { return getBool(flag_MiniGame_ShieldSurfing_IsInStartArea(), debug); } void setFlag_MiniGame_ShieldSurfing_IsInStartArea(bool value, bool debug) { setBool(value, flag_MiniGame_ShieldSurfing_IsInStartArea(), debug); } +void resetFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug) { resetBool(flag_MiniGame_ShieldSurfing_IsInStartArea(), debug); } void getFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_ShieldSurfing_MapPinDataBuffer(), value, debug); } void setFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_ShieldSurfing_MapPinDataBuffer(), debug); } +void resetFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(bool debug) { resetVec3f(flag_MiniGame_ShieldSurfing_MapPinDataBuffer(), debug); } s32 getFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug) { return getS32(flag_MiniGame_ShieldSurfing_ResultMilliSecond(), debug); } void setFlag_MiniGame_ShieldSurfing_ResultMilliSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_ShieldSurfing_ResultMilliSecond(), debug); } +void resetFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug) { resetS32(flag_MiniGame_ShieldSurfing_ResultMilliSecond(), debug); } s32 getFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug) { return getS32(flag_MiniGame_ShieldSurfing_ResultMinute(), debug); } void setFlag_MiniGame_ShieldSurfing_ResultMinute(s32 value, bool debug) { setS32(value, flag_MiniGame_ShieldSurfing_ResultMinute(), debug); } +void resetFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug) { resetS32(flag_MiniGame_ShieldSurfing_ResultMinute(), debug); } s32 getFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug) { return getS32(flag_MiniGame_ShieldSurfing_ResultSecond(), debug); } void setFlag_MiniGame_ShieldSurfing_ResultSecond(s32 value, bool debug) { setS32(value, flag_MiniGame_ShieldSurfing_ResultSecond(), debug); } +void resetFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug) { resetS32(flag_MiniGame_ShieldSurfing_ResultSecond(), debug); } void getFlag_MiniGame_SmashGolf_BallToGoalFlag(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_BallToGoalFlag(), value, debug); } void setFlag_MiniGame_SmashGolf_BallToGoalFlag(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_BallToGoalFlag(), debug); } +void resetFlag_MiniGame_SmashGolf_BallToGoalFlag(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_BallToGoalFlag(), debug); } s32 getFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug) { return getS32(flag_MiniGame_SmashGolf_Camera1FrameCount(), debug); } void setFlag_MiniGame_SmashGolf_Camera1FrameCount(s32 value, bool debug) { setS32(value, flag_MiniGame_SmashGolf_Camera1FrameCount(), debug); } +void resetFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug) { resetS32(flag_MiniGame_SmashGolf_Camera1FrameCount(), debug); } s32 getFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug) { return getS32(flag_MiniGame_SmashGolf_Camera2FrameCount(), debug); } void setFlag_MiniGame_SmashGolf_Camera2FrameCount(s32 value, bool debug) { setS32(value, flag_MiniGame_SmashGolf_Camera2FrameCount(), debug); } +void resetFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug) { resetS32(flag_MiniGame_SmashGolf_Camera2FrameCount(), debug); } void getFlag_MiniGame_SmashGolf_CameraAt0(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraAt0(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraAt0(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraAt0(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraAt0(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraAt0(), debug); } void getFlag_MiniGame_SmashGolf_CameraAt1(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraAt1(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraAt1(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraAt1(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraAt1(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraAt1(), debug); } void getFlag_MiniGame_SmashGolf_CameraAt2(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraAt2(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraAt2(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraAt2(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraAt2(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraAt2(), debug); } void getFlag_MiniGame_SmashGolf_CameraPos0(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraPos0(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraPos0(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraPos0(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraPos0(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraPos0(), debug); } void getFlag_MiniGame_SmashGolf_CameraPos1(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraPos1(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraPos1(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraPos1(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraPos1(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraPos1(), debug); } void getFlag_MiniGame_SmashGolf_CameraPos2(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_CameraPos2(), value, debug); } void setFlag_MiniGame_SmashGolf_CameraPos2(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_CameraPos2(), debug); } +void resetFlag_MiniGame_SmashGolf_CameraPos2(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_CameraPos2(), debug); } f32 getFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug) { return getF32(flag_MiniGame_SmashGolf_FirstSpeed_Float(), debug); } void setFlag_MiniGame_SmashGolf_FirstSpeed_Float(f32 value, bool debug) { setF32(value, flag_MiniGame_SmashGolf_FirstSpeed_Float(), debug); } +void resetFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug) { resetF32(flag_MiniGame_SmashGolf_FirstSpeed_Float(), debug); } void getFlag_MiniGame_smashGolf_FirstSpeed_Vec3(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_smashGolf_FirstSpeed_Vec3(), value, debug); } void setFlag_MiniGame_smashGolf_FirstSpeed_Vec3(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_smashGolf_FirstSpeed_Vec3(), debug); } +void resetFlag_MiniGame_smashGolf_FirstSpeed_Vec3(bool debug) { resetVec3f(flag_MiniGame_smashGolf_FirstSpeed_Vec3(), debug); } void getFlag_MiniGame_SmashGolf_GoalFlagPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_GoalFlagPos(), value, debug); } void setFlag_MiniGame_SmashGolf_GoalFlagPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_GoalFlagPos(), debug); } +void resetFlag_MiniGame_SmashGolf_GoalFlagPos(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_GoalFlagPos(), debug); } bool getFlag_MiniGame_SmashGolf_IsTalked(bool debug) { return getBool(flag_MiniGame_SmashGolf_IsTalked(), debug); } void setFlag_MiniGame_SmashGolf_IsTalked(bool value, bool debug) { setBool(value, flag_MiniGame_SmashGolf_IsTalked(), debug); } +void resetFlag_MiniGame_SmashGolf_IsTalked(bool debug) { resetBool(flag_MiniGame_SmashGolf_IsTalked(), debug); } bool getFlag_MiniGame_SmashGolf_JudgeOB(bool debug) { return getBool(flag_MiniGame_SmashGolf_JudgeOB(), debug); } void setFlag_MiniGame_SmashGolf_JudgeOB(bool value, bool debug) { setBool(value, flag_MiniGame_SmashGolf_JudgeOB(), debug); } +void resetFlag_MiniGame_SmashGolf_JudgeOB(bool debug) { resetBool(flag_MiniGame_SmashGolf_JudgeOB(), debug); } void getFlag_MiniGame_SmashGolf_LastBallPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_LastBallPos(), value, debug); } void setFlag_MiniGame_SmashGolf_LastBallPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_LastBallPos(), debug); } +void resetFlag_MiniGame_SmashGolf_LastBallPos(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_LastBallPos(), debug); } f32 getFlag_MiniGame_SmashGolf_LastShotDistance(bool debug) { return getF32(flag_MiniGame_SmashGolf_LastShotDistance(), debug); } void setFlag_MiniGame_SmashGolf_LastShotDistance(f32 value, bool debug) { setF32(value, flag_MiniGame_SmashGolf_LastShotDistance(), debug); } +void resetFlag_MiniGame_SmashGolf_LastShotDistance(bool debug) { resetF32(flag_MiniGame_SmashGolf_LastShotDistance(), debug); } void getFlag_MiniGame_SmashGolf_LastShotTransVec(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_LastShotTransVec(), value, debug); } void setFlag_MiniGame_SmashGolf_LastShotTransVec(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_LastShotTransVec(), debug); } +void resetFlag_MiniGame_SmashGolf_LastShotTransVec(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_LastShotTransVec(), debug); } void getFlag_MiniGame_SmashGolf_NowBallPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_NowBallPos(), value, debug); } void setFlag_MiniGame_SmashGolf_NowBallPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_NowBallPos(), debug); } +void resetFlag_MiniGame_SmashGolf_NowBallPos(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_NowBallPos(), debug); } void getFlag_MiniGame_SmashGolf_ReturnCameraPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_SmashGolf_ReturnCameraPos(), value, debug); } void setFlag_MiniGame_SmashGolf_ReturnCameraPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_SmashGolf_ReturnCameraPos(), debug); } +void resetFlag_MiniGame_SmashGolf_ReturnCameraPos(bool debug) { resetVec3f(flag_MiniGame_SmashGolf_ReturnCameraPos(), debug); } bool getFlag_MiniGame_SmashGolf_SetRetryPos(bool debug) { return getBool(flag_MiniGame_SmashGolf_SetRetryPos(), debug); } void setFlag_MiniGame_SmashGolf_SetRetryPos(bool value, bool debug) { setBool(value, flag_MiniGame_SmashGolf_SetRetryPos(), debug); } +void resetFlag_MiniGame_SmashGolf_SetRetryPos(bool debug) { resetBool(flag_MiniGame_SmashGolf_SetRetryPos(), debug); } s32 getFlag_MiniGame_SmashGolf_ShotCount(bool debug) { return getS32(flag_MiniGame_SmashGolf_ShotCount(), debug); } void setFlag_MiniGame_SmashGolf_ShotCount(s32 value, bool debug) { setS32(value, flag_MiniGame_SmashGolf_ShotCount(), debug); } +void resetFlag_MiniGame_SmashGolf_ShotCount(bool debug) { resetS32(flag_MiniGame_SmashGolf_ShotCount(), debug); } s32 getFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug) { return getS32(flag_MiniGame_SmashGolf_SmashCameraPattern(), debug); } void setFlag_MiniGame_SmashGolf_SmashCameraPattern(s32 value, bool debug) { setS32(value, flag_MiniGame_SmashGolf_SmashCameraPattern(), debug); } +void resetFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug) { resetS32(flag_MiniGame_SmashGolf_SmashCameraPattern(), debug); } f32 getFlag_MiniGame_SmashGolf_Speed_Float(bool debug) { return getF32(flag_MiniGame_SmashGolf_Speed_Float(), debug); } void setFlag_MiniGame_SmashGolf_Speed_Float(f32 value, bool debug) { setF32(value, flag_MiniGame_SmashGolf_Speed_Float(), debug); } +void resetFlag_MiniGame_SmashGolf_Speed_Float(bool debug) { resetF32(flag_MiniGame_SmashGolf_Speed_Float(), debug); } void getFlag_MiniGame_smashGolf_Speed_Vec3(sead::Vector3f* value, bool debug) { getVec3f(flag_MiniGame_smashGolf_Speed_Vec3(), value, debug); } void setFlag_MiniGame_smashGolf_Speed_Vec3(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MiniGame_smashGolf_Speed_Vec3(), debug); } +void resetFlag_MiniGame_smashGolf_Speed_Vec3(bool debug) { resetVec3f(flag_MiniGame_smashGolf_Speed_Vec3(), debug); } bool getFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug) { return getBool(flag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(), debug); } void setFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool value, bool debug) { setBool(value, flag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(), debug); } +void resetFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug) { resetBool(flag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(), debug); } bool getFlag_MiniGame_TimeLimitHunting_Area(bool debug) { return getBool(flag_MiniGame_TimeLimitHunting_Area(), debug); } void setFlag_MiniGame_TimeLimitHunting_Area(bool value, bool debug) { setBool(value, flag_MiniGame_TimeLimitHunting_Area(), debug); } +void resetFlag_MiniGame_TimeLimitHunting_Area(bool debug) { resetBool(flag_MiniGame_TimeLimitHunting_Area(), debug); } s32 getFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug) { return getS32(flag_MiniGame_TimeLimitHunting_HuntedNum(), debug); } void setFlag_MiniGame_TimeLimitHunting_HuntedNum(s32 value, bool debug) { setS32(value, flag_MiniGame_TimeLimitHunting_HuntedNum(), debug); } +void resetFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug) { resetS32(flag_MiniGame_TimeLimitHunting_HuntedNum(), debug); } bool getFlag_MiniGame100enemy_FinishTimeCount(bool debug) { return getBool(flag_MiniGame100enemy_FinishTimeCount(), debug); } void setFlag_MiniGame100enemy_FinishTimeCount(bool value, bool debug) { setBool(value, flag_MiniGame100enemy_FinishTimeCount(), debug); } +void resetFlag_MiniGame100enemy_FinishTimeCount(bool debug) { resetBool(flag_MiniGame100enemy_FinishTimeCount(), debug); } bool getFlag_MiniMapDirection(bool debug) { return getBool(flag_MiniMapDirection(), debug); } void setFlag_MiniMapDirection(bool value, bool debug) { setBool(value, flag_MiniMapDirection(), debug); } +void resetFlag_MiniMapDirection(bool debug) { resetBool(flag_MiniMapDirection(), debug); } bool getFlag_MiniMapSensor_Demo(bool debug) { return getBool(flag_MiniMapSensor_Demo(), debug); } void setFlag_MiniMapSensor_Demo(bool value, bool debug) { setBool(value, flag_MiniMapSensor_Demo(), debug); } +void resetFlag_MiniMapSensor_Demo(bool debug) { resetBool(flag_MiniMapSensor_Demo(), debug); } bool getFlag_Moriblin_Complete(bool debug) { return getBool(flag_Moriblin_Complete(), debug); } void setFlag_Moriblin_Complete(bool value, bool debug) { setBool(value, flag_Moriblin_Complete(), debug); } +void resetFlag_Moriblin_Complete(bool debug) { resetBool(flag_Moriblin_Complete(), debug); } s32 getFlag_MoriblinSeries_Counter(bool debug) { return getS32(flag_MoriblinSeries_Counter(), debug); } void setFlag_MoriblinSeries_Counter(s32 value, bool debug) { setS32(value, flag_MoriblinSeries_Counter(), debug); } +void resetFlag_MoriblinSeries_Counter(bool debug) { resetS32(flag_MoriblinSeries_Counter(), debug); } f32 getFlag_Motorcycle_Energy(bool debug) { return getF32(flag_Motorcycle_Energy(), debug); } void setFlag_Motorcycle_Energy(f32 value, bool debug) { setF32(value, flag_Motorcycle_Energy(), debug); } +void resetFlag_Motorcycle_Energy(bool debug) { resetF32(flag_Motorcycle_Energy(), debug); } bool getFlag_MouthofDragon_Activated(bool debug) { return getBool(flag_MouthofDragon_Activated(), debug); } void setFlag_MouthofDragon_Activated(bool value, bool debug) { setBool(value, flag_MouthofDragon_Activated(), debug); } +void resetFlag_MouthofDragon_Activated(bool debug) { resetBool(flag_MouthofDragon_Activated(), debug); } void getFlag_MsgDialogCookActorName(char const** value, bool debug) { getStr64(flag_MsgDialogCookActorName(), value, debug); } void setFlag_MsgDialogCookActorName(const sead::SafeString& value, bool debug) { setStr64(value, flag_MsgDialogCookActorName(), debug); } +void resetFlag_MsgDialogCookActorName(bool debug) { resetStr64(flag_MsgDialogCookActorName(), debug); } s32 getFlag_MsgDialogCookEffect(bool debug) { return getS32(flag_MsgDialogCookEffect(), debug); } void setFlag_MsgDialogCookEffect(s32 value, bool debug) { setS32(value, flag_MsgDialogCookEffect(), debug); } +void resetFlag_MsgDialogCookEffect(bool debug) { resetS32(flag_MsgDialogCookEffect(), debug); } bool getFlag_NakedIsland_Activated(bool debug) { return getBool(flag_NakedIsland_Activated(), debug); } void setFlag_NakedIsland_Activated(bool value, bool debug) { setBool(value, flag_NakedIsland_Activated(), debug); } +void resetFlag_NakedIsland_Activated(bool debug) { resetBool(flag_NakedIsland_Activated(), debug); } bool getFlag_NakedIsland_AppearDungeon(bool debug) { return getBool(flag_NakedIsland_AppearDungeon(), debug); } void setFlag_NakedIsland_AppearDungeon(bool value, bool debug) { setBool(value, flag_NakedIsland_AppearDungeon(), debug); } +void resetFlag_NakedIsland_AppearDungeon(bool debug) { resetBool(flag_NakedIsland_AppearDungeon(), debug); } bool getFlag_NakedIsland_DemoAppearDungeon(bool debug) { return getBool(flag_NakedIsland_DemoAppearDungeon(), debug); } void setFlag_NakedIsland_DemoAppearDungeon(bool value, bool debug) { setBool(value, flag_NakedIsland_DemoAppearDungeon(), debug); } +void resetFlag_NakedIsland_DemoAppearDungeon(bool debug) { resetBool(flag_NakedIsland_DemoAppearDungeon(), debug); } bool getFlag_NakedIsland_EraseBall_1(bool debug) { return getBool(flag_NakedIsland_EraseBall_1(), debug); } void setFlag_NakedIsland_EraseBall_1(bool value, bool debug) { setBool(value, flag_NakedIsland_EraseBall_1(), debug); } +void resetFlag_NakedIsland_EraseBall_1(bool debug) { resetBool(flag_NakedIsland_EraseBall_1(), debug); } bool getFlag_NakedIsland_EraseBall_2(bool debug) { return getBool(flag_NakedIsland_EraseBall_2(), debug); } void setFlag_NakedIsland_EraseBall_2(bool value, bool debug) { setBool(value, flag_NakedIsland_EraseBall_2(), debug); } +void resetFlag_NakedIsland_EraseBall_2(bool debug) { resetBool(flag_NakedIsland_EraseBall_2(), debug); } bool getFlag_NakedIsland_EraseBall_3(bool debug) { return getBool(flag_NakedIsland_EraseBall_3(), debug); } void setFlag_NakedIsland_EraseBall_3(bool value, bool debug) { setBool(value, flag_NakedIsland_EraseBall_3(), debug); } +void resetFlag_NakedIsland_EraseBall_3(bool debug) { resetBool(flag_NakedIsland_EraseBall_3(), debug); } bool getFlag_NakedIsland_Finish(bool debug) { return getBool(flag_NakedIsland_Finish(), debug); } void setFlag_NakedIsland_Finish(bool value, bool debug) { setBool(value, flag_NakedIsland_Finish(), debug); } +void resetFlag_NakedIsland_Finish(bool debug) { resetBool(flag_NakedIsland_Finish(), debug); } bool getFlag_NakedIsland_InIsland(bool debug) { return getBool(flag_NakedIsland_InIsland(), debug); } void setFlag_NakedIsland_InIsland(bool value, bool debug) { setBool(value, flag_NakedIsland_InIsland(), debug); } +void resetFlag_NakedIsland_InIsland(bool debug) { resetBool(flag_NakedIsland_InIsland(), debug); } bool getFlag_NakedIsland_KillGiant(bool debug) { return getBool(flag_NakedIsland_KillGiant(), debug); } void setFlag_NakedIsland_KillGiant(bool value, bool debug) { setBool(value, flag_NakedIsland_KillGiant(), debug); } +void resetFlag_NakedIsland_KillGiant(bool debug) { resetBool(flag_NakedIsland_KillGiant(), debug); } bool getFlag_NakedIsland_Necklace(bool debug) { return getBool(flag_NakedIsland_Necklace(), debug); } void setFlag_NakedIsland_Necklace(bool value, bool debug) { setBool(value, flag_NakedIsland_Necklace(), debug); } +void resetFlag_NakedIsland_Necklace(bool debug) { resetBool(flag_NakedIsland_Necklace(), debug); } bool getFlag_NakedIsland_ProhibitAmiibo(bool debug) { return getBool(flag_NakedIsland_ProhibitAmiibo(), debug); } void setFlag_NakedIsland_ProhibitAmiibo(bool value, bool debug) { setBool(value, flag_NakedIsland_ProhibitAmiibo(), debug); } +void resetFlag_NakedIsland_ProhibitAmiibo(bool debug) { resetBool(flag_NakedIsland_ProhibitAmiibo(), debug); } bool getFlag_NakedIsland_Rebirth_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_1(), debug); } void setFlag_NakedIsland_Rebirth_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_1(), debug); } +void resetFlag_NakedIsland_Rebirth_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_1(), debug); } bool getFlag_NakedIsland_Rebirth_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_2(), debug); } void setFlag_NakedIsland_Rebirth_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_2(), debug); } +void resetFlag_NakedIsland_Rebirth_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_2(), debug); } bool getFlag_NakedIsland_Rebirth_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_3(), debug); } void setFlag_NakedIsland_Rebirth_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_3(), debug); } +void resetFlag_NakedIsland_Rebirth_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_3(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_1(), debug); } void setFlag_NakedIsland_Rebirth_Beach_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_1(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_10(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_10(), debug); } void setFlag_NakedIsland_Rebirth_Beach_10(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_10(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_10(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_10(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_11(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_11(), debug); } void setFlag_NakedIsland_Rebirth_Beach_11(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_11(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_11(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_11(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_12(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_12(), debug); } void setFlag_NakedIsland_Rebirth_Beach_12(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_12(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_12(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_12(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_13(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_13(), debug); } void setFlag_NakedIsland_Rebirth_Beach_13(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_13(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_13(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_13(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_14(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_14(), debug); } void setFlag_NakedIsland_Rebirth_Beach_14(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_14(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_14(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_14(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_15(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_15(), debug); } void setFlag_NakedIsland_Rebirth_Beach_15(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_15(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_15(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_15(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_16(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_16(), debug); } void setFlag_NakedIsland_Rebirth_Beach_16(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_16(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_16(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_16(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_17(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_17(), debug); } void setFlag_NakedIsland_Rebirth_Beach_17(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_17(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_17(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_17(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_18(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_18(), debug); } void setFlag_NakedIsland_Rebirth_Beach_18(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_18(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_18(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_18(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_19(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_19(), debug); } void setFlag_NakedIsland_Rebirth_Beach_19(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_19(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_19(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_19(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_2(), debug); } void setFlag_NakedIsland_Rebirth_Beach_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_2(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_3(), debug); } void setFlag_NakedIsland_Rebirth_Beach_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_3(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_4(), debug); } void setFlag_NakedIsland_Rebirth_Beach_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_4(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_5(), debug); } void setFlag_NakedIsland_Rebirth_Beach_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_5(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_6(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_6(), debug); } void setFlag_NakedIsland_Rebirth_Beach_6(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_6(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_6(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_6(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_7(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_7(), debug); } void setFlag_NakedIsland_Rebirth_Beach_7(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_7(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_7(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_7(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_8(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_8(), debug); } void setFlag_NakedIsland_Rebirth_Beach_8(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_8(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_8(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_8(), debug); } bool getFlag_NakedIsland_Rebirth_Beach_9(bool debug) { return getBool(flag_NakedIsland_Rebirth_Beach_9(), debug); } void setFlag_NakedIsland_Rebirth_Beach_9(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Beach_9(), debug); } +void resetFlag_NakedIsland_Rebirth_Beach_9(bool debug) { resetBool(flag_NakedIsland_Rebirth_Beach_9(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_1(), debug); } void setFlag_NakedIsland_Rebirth_Elec_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_1(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_10(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_10(), debug); } void setFlag_NakedIsland_Rebirth_Elec_10(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_10(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_10(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_10(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_11(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_11(), debug); } void setFlag_NakedIsland_Rebirth_Elec_11(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_11(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_11(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_11(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_12(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_12(), debug); } void setFlag_NakedIsland_Rebirth_Elec_12(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_12(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_12(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_12(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_13(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_13(), debug); } void setFlag_NakedIsland_Rebirth_Elec_13(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_13(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_13(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_13(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_14(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_14(), debug); } void setFlag_NakedIsland_Rebirth_Elec_14(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_14(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_14(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_14(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_2(), debug); } void setFlag_NakedIsland_Rebirth_Elec_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_2(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_3(), debug); } void setFlag_NakedIsland_Rebirth_Elec_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_3(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_4(), debug); } void setFlag_NakedIsland_Rebirth_Elec_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_4(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_5(), debug); } void setFlag_NakedIsland_Rebirth_Elec_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_5(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_6(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_6(), debug); } void setFlag_NakedIsland_Rebirth_Elec_6(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_6(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_6(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_6(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_7(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_7(), debug); } void setFlag_NakedIsland_Rebirth_Elec_7(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_7(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_7(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_7(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_8(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_8(), debug); } void setFlag_NakedIsland_Rebirth_Elec_8(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_8(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_8(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_8(), debug); } bool getFlag_NakedIsland_Rebirth_Elec_9(bool debug) { return getBool(flag_NakedIsland_Rebirth_Elec_9(), debug); } void setFlag_NakedIsland_Rebirth_Elec_9(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Elec_9(), debug); } +void resetFlag_NakedIsland_Rebirth_Elec_9(bool debug) { resetBool(flag_NakedIsland_Rebirth_Elec_9(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_1(), debug); } void setFlag_NakedIsland_Rebirth_Forest_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_1(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_2(), debug); } void setFlag_NakedIsland_Rebirth_Forest_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_2(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_3(), debug); } void setFlag_NakedIsland_Rebirth_Forest_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_3(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_4(), debug); } void setFlag_NakedIsland_Rebirth_Forest_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_4(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_5(), debug); } void setFlag_NakedIsland_Rebirth_Forest_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_5(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_6(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_6(), debug); } void setFlag_NakedIsland_Rebirth_Forest_6(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_6(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_6(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_6(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_7(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_7(), debug); } void setFlag_NakedIsland_Rebirth_Forest_7(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_7(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_7(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_7(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_8(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_8(), debug); } void setFlag_NakedIsland_Rebirth_Forest_8(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_8(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_8(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_8(), debug); } bool getFlag_NakedIsland_Rebirth_Forest_9(bool debug) { return getBool(flag_NakedIsland_Rebirth_Forest_9(), debug); } void setFlag_NakedIsland_Rebirth_Forest_9(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Forest_9(), debug); } +void resetFlag_NakedIsland_Rebirth_Forest_9(bool debug) { resetBool(flag_NakedIsland_Rebirth_Forest_9(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_1(), debug); } void setFlag_NakedIsland_Rebirth_Peak_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_1(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_10(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_10(), debug); } void setFlag_NakedIsland_Rebirth_Peak_10(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_10(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_10(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_10(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_2(), debug); } void setFlag_NakedIsland_Rebirth_Peak_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_2(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_3(), debug); } void setFlag_NakedIsland_Rebirth_Peak_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_3(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_4(), debug); } void setFlag_NakedIsland_Rebirth_Peak_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_4(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_5(), debug); } void setFlag_NakedIsland_Rebirth_Peak_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_5(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_6(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_6(), debug); } void setFlag_NakedIsland_Rebirth_Peak_6(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_6(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_6(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_6(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_7(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_7(), debug); } void setFlag_NakedIsland_Rebirth_Peak_7(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_7(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_7(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_7(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_8(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_8(), debug); } void setFlag_NakedIsland_Rebirth_Peak_8(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_8(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_8(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_8(), debug); } bool getFlag_NakedIsland_Rebirth_Peak_9(bool debug) { return getBool(flag_NakedIsland_Rebirth_Peak_9(), debug); } void setFlag_NakedIsland_Rebirth_Peak_9(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Peak_9(), debug); } +void resetFlag_NakedIsland_Rebirth_Peak_9(bool debug) { resetBool(flag_NakedIsland_Rebirth_Peak_9(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_1(), debug); } void setFlag_NakedIsland_Rebirth_Reef_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_1(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_10(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_10(), debug); } void setFlag_NakedIsland_Rebirth_Reef_10(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_10(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_10(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_10(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_11(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_11(), debug); } void setFlag_NakedIsland_Rebirth_Reef_11(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_11(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_11(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_11(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_2(), debug); } void setFlag_NakedIsland_Rebirth_Reef_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_2(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_3(), debug); } void setFlag_NakedIsland_Rebirth_Reef_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_3(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_4(), debug); } void setFlag_NakedIsland_Rebirth_Reef_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_4(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_5(), debug); } void setFlag_NakedIsland_Rebirth_Reef_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_5(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_6(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_6(), debug); } void setFlag_NakedIsland_Rebirth_Reef_6(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_6(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_6(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_6(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_7(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_7(), debug); } void setFlag_NakedIsland_Rebirth_Reef_7(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_7(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_7(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_7(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_8(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_8(), debug); } void setFlag_NakedIsland_Rebirth_Reef_8(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_8(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_8(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_8(), debug); } bool getFlag_NakedIsland_Rebirth_Reef_9(bool debug) { return getBool(flag_NakedIsland_Rebirth_Reef_9(), debug); } void setFlag_NakedIsland_Rebirth_Reef_9(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Reef_9(), debug); } +void resetFlag_NakedIsland_Rebirth_Reef_9(bool debug) { resetBool(flag_NakedIsland_Rebirth_Reef_9(), debug); } bool getFlag_NakedIsland_Rebirth_Tree_1(bool debug) { return getBool(flag_NakedIsland_Rebirth_Tree_1(), debug); } void setFlag_NakedIsland_Rebirth_Tree_1(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Tree_1(), debug); } +void resetFlag_NakedIsland_Rebirth_Tree_1(bool debug) { resetBool(flag_NakedIsland_Rebirth_Tree_1(), debug); } bool getFlag_NakedIsland_Rebirth_Tree_2(bool debug) { return getBool(flag_NakedIsland_Rebirth_Tree_2(), debug); } void setFlag_NakedIsland_Rebirth_Tree_2(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Tree_2(), debug); } +void resetFlag_NakedIsland_Rebirth_Tree_2(bool debug) { resetBool(flag_NakedIsland_Rebirth_Tree_2(), debug); } bool getFlag_NakedIsland_Rebirth_Tree_3(bool debug) { return getBool(flag_NakedIsland_Rebirth_Tree_3(), debug); } void setFlag_NakedIsland_Rebirth_Tree_3(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Tree_3(), debug); } +void resetFlag_NakedIsland_Rebirth_Tree_3(bool debug) { resetBool(flag_NakedIsland_Rebirth_Tree_3(), debug); } bool getFlag_NakedIsland_Rebirth_Tree_4(bool debug) { return getBool(flag_NakedIsland_Rebirth_Tree_4(), debug); } void setFlag_NakedIsland_Rebirth_Tree_4(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Tree_4(), debug); } +void resetFlag_NakedIsland_Rebirth_Tree_4(bool debug) { resetBool(flag_NakedIsland_Rebirth_Tree_4(), debug); } bool getFlag_NakedIsland_Rebirth_Tree_5(bool debug) { return getBool(flag_NakedIsland_Rebirth_Tree_5(), debug); } void setFlag_NakedIsland_Rebirth_Tree_5(bool value, bool debug) { setBool(value, flag_NakedIsland_Rebirth_Tree_5(), debug); } +void resetFlag_NakedIsland_Rebirth_Tree_5(bool debug) { resetBool(flag_NakedIsland_Rebirth_Tree_5(), debug); } bool getFlag_NakedIsland_Retire(bool debug) { return getBool(flag_NakedIsland_Retire(), debug); } void setFlag_NakedIsland_Retire(bool value, bool debug) { setBool(value, flag_NakedIsland_Retire(), debug); } +void resetFlag_NakedIsland_Retire(bool debug) { resetBool(flag_NakedIsland_Retire(), debug); } bool getFlag_NakedIsland_SetBall_1(bool debug) { return getBool(flag_NakedIsland_SetBall_1(), debug); } void setFlag_NakedIsland_SetBall_1(bool value, bool debug) { setBool(value, flag_NakedIsland_SetBall_1(), debug); } +void resetFlag_NakedIsland_SetBall_1(bool debug) { resetBool(flag_NakedIsland_SetBall_1(), debug); } bool getFlag_NakedIsland_SetBall_2(bool debug) { return getBool(flag_NakedIsland_SetBall_2(), debug); } void setFlag_NakedIsland_SetBall_2(bool value, bool debug) { setBool(value, flag_NakedIsland_SetBall_2(), debug); } +void resetFlag_NakedIsland_SetBall_2(bool debug) { resetBool(flag_NakedIsland_SetBall_2(), debug); } bool getFlag_NakedIsland_SetBall_3(bool debug) { return getBool(flag_NakedIsland_SetBall_3(), debug); } void setFlag_NakedIsland_SetBall_3(bool value, bool debug) { setBool(value, flag_NakedIsland_SetBall_3(), debug); } +void resetFlag_NakedIsland_SetBall_3(bool debug) { resetBool(flag_NakedIsland_SetBall_3(), debug); } bool getFlag_NexIsPosTrackUploadAvailableCache(bool debug) { return getBool(flag_NexIsPosTrackUploadAvailableCache(), debug); } void setFlag_NexIsPosTrackUploadAvailableCache(bool value, bool debug) { setBool(value, flag_NexIsPosTrackUploadAvailableCache(), debug); } +void resetFlag_NexIsPosTrackUploadAvailableCache(bool debug) { resetBool(flag_NexIsPosTrackUploadAvailableCache(), debug); } bool getFlag_NexIsSaveDataUploadAvailableCache(bool debug) { return getBool(flag_NexIsSaveDataUploadAvailableCache(), debug); } void setFlag_NexIsSaveDataUploadAvailableCache(bool value, bool debug) { setBool(value, flag_NexIsSaveDataUploadAvailableCache(), debug); } +void resetFlag_NexIsSaveDataUploadAvailableCache(bool debug) { resetBool(flag_NexIsSaveDataUploadAvailableCache(), debug); } s32 getFlag_NexLastUploadSaveDataTime(bool debug) { return getS32(flag_NexLastUploadSaveDataTime(), debug); } void setFlag_NexLastUploadSaveDataTime(s32 value, bool debug) { setS32(value, flag_NexLastUploadSaveDataTime(), debug); } +void resetFlag_NexLastUploadSaveDataTime(bool debug) { resetS32(flag_NexLastUploadSaveDataTime(), debug); } s32 getFlag_NexLastUploadTrackBlockHardIndex(bool debug) { return getS32(flag_NexLastUploadTrackBlockHardIndex(), debug); } void setFlag_NexLastUploadTrackBlockHardIndex(s32 value, bool debug) { setS32(value, flag_NexLastUploadTrackBlockHardIndex(), debug); } +void resetFlag_NexLastUploadTrackBlockHardIndex(bool debug) { resetS32(flag_NexLastUploadTrackBlockHardIndex(), debug); } s32 getFlag_NexLastUploadTrackBlockIndex(bool debug) { return getS32(flag_NexLastUploadTrackBlockIndex(), debug); } void setFlag_NexLastUploadTrackBlockIndex(s32 value, bool debug) { setS32(value, flag_NexLastUploadTrackBlockIndex(), debug); } +void resetFlag_NexLastUploadTrackBlockIndex(bool debug) { resetS32(flag_NexLastUploadTrackBlockIndex(), debug); } s32 getFlag_NexLastUploadTrackBlockTime(bool debug) { return getS32(flag_NexLastUploadTrackBlockTime(), debug); } void setFlag_NexLastUploadTrackBlockTime(s32 value, bool debug) { setS32(value, flag_NexLastUploadTrackBlockTime(), debug); } +void resetFlag_NexLastUploadTrackBlockTime(bool debug) { resetS32(flag_NexLastUploadTrackBlockTime(), debug); } s32 getFlag_NexPosTrackUploadIntervalHoursCache(bool debug) { return getS32(flag_NexPosTrackUploadIntervalHoursCache(), debug); } void setFlag_NexPosTrackUploadIntervalHoursCache(s32 value, bool debug) { setS32(value, flag_NexPosTrackUploadIntervalHoursCache(), debug); } +void resetFlag_NexPosTrackUploadIntervalHoursCache(bool debug) { resetS32(flag_NexPosTrackUploadIntervalHoursCache(), debug); } s32 getFlag_NexsSaveDataUploadIntervalHoursCache(bool debug) { return getS32(flag_NexsSaveDataUploadIntervalHoursCache(), debug); } void setFlag_NexsSaveDataUploadIntervalHoursCache(s32 value, bool debug) { setS32(value, flag_NexsSaveDataUploadIntervalHoursCache(), debug); } +void resetFlag_NexsSaveDataUploadIntervalHoursCache(bool debug) { resetS32(flag_NexsSaveDataUploadIntervalHoursCache(), debug); } s32 getFlag_NexUniqueID_Lower(bool debug) { return getS32(flag_NexUniqueID_Lower(), debug); } void setFlag_NexUniqueID_Lower(s32 value, bool debug) { setS32(value, flag_NexUniqueID_Lower(), debug); } +void resetFlag_NexUniqueID_Lower(bool debug) { resetS32(flag_NexUniqueID_Lower(), debug); } s32 getFlag_NexUniqueID_Upper(bool debug) { return getS32(flag_NexUniqueID_Upper(), debug); } void setFlag_NexUniqueID_Upper(s32 value, bool debug) { setS32(value, flag_NexUniqueID_Upper(), debug); } +void resetFlag_NexUniqueID_Upper(bool debug) { resetS32(flag_NexUniqueID_Upper(), debug); } bool getFlag_NightStoneBreak(bool debug) { return getBool(flag_NightStoneBreak(), debug); } void setFlag_NightStoneBreak(bool value, bool debug) { setBool(value, flag_NightStoneBreak(), debug); } +void resetFlag_NightStoneBreak(bool debug) { resetBool(flag_NightStoneBreak(), debug); } bool getFlag_NightStoneDungeonAppear(bool debug) { return getBool(flag_NightStoneDungeonAppear(), debug); } void setFlag_NightStoneDungeonAppear(bool value, bool debug) { setBool(value, flag_NightStoneDungeonAppear(), debug); } +void resetFlag_NightStoneDungeonAppear(bool debug) { resetBool(flag_NightStoneDungeonAppear(), debug); } bool getFlag_NightStoneRead(bool debug) { return getBool(flag_NightStoneRead(), debug); } void setFlag_NightStoneRead(bool value, bool debug) { setBool(value, flag_NightStoneRead(), debug); } +void resetFlag_NightStoneRead(bool debug) { resetBool(flag_NightStoneRead(), debug); } bool getFlag_Npc_AncientAssistant001_DispNameFlag(bool debug) { return getBool(flag_Npc_AncientAssistant001_DispNameFlag(), debug); } void setFlag_Npc_AncientAssistant001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_AncientAssistant001_DispNameFlag(), debug); } +void resetFlag_Npc_AncientAssistant001_DispNameFlag(bool debug) { resetBool(flag_Npc_AncientAssistant001_DispNameFlag(), debug); } bool getFlag_Npc_AncientAssistant003_DispNameFlag(bool debug) { return getBool(flag_Npc_AncientAssistant003_DispNameFlag(), debug); } void setFlag_Npc_AncientAssistant003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_AncientAssistant003_DispNameFlag(), debug); } +void resetFlag_Npc_AncientAssistant003_DispNameFlag(bool debug) { resetBool(flag_Npc_AncientAssistant003_DispNameFlag(), debug); } bool getFlag_Npc_AncientAssistant004_DispNameFlag(bool debug) { return getBool(flag_Npc_AncientAssistant004_DispNameFlag(), debug); } void setFlag_Npc_AncientAssistant004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_AncientAssistant004_DispNameFlag(), debug); } +void resetFlag_Npc_AncientAssistant004_DispNameFlag(bool debug) { resetBool(flag_Npc_AncientAssistant004_DispNameFlag(), debug); } bool getFlag_Npc_AncientDoctor_DispNameFlag(bool debug) { return getBool(flag_Npc_AncientDoctor_DispNameFlag(), debug); } void setFlag_Npc_AncientDoctor_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_AncientDoctor_DispNameFlag(), debug); } +void resetFlag_Npc_AncientDoctor_DispNameFlag(bool debug) { resetBool(flag_Npc_AncientDoctor_DispNameFlag(), debug); } bool getFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug) { return getBool(flag_Npc_AncientDoctor_Hateno_DispNameFlag(), debug); } void setFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_AncientDoctor_Hateno_DispNameFlag(), debug); } +void resetFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug) { resetBool(flag_Npc_AncientDoctor_Hateno_DispNameFlag(), debug); } bool getFlag_NPC_artist_000_DispNameFlag(bool debug) { return getBool(flag_NPC_artist_000_DispNameFlag(), debug); } void setFlag_NPC_artist_000_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_artist_000_DispNameFlag(), debug); } +void resetFlag_NPC_artist_000_DispNameFlag(bool debug) { resetBool(flag_NPC_artist_000_DispNameFlag(), debug); } bool getFlag_Npc_Assassin_006_Choice0(bool debug) { return getBool(flag_Npc_Assassin_006_Choice0(), debug); } void setFlag_Npc_Assassin_006_Choice0(bool value, bool debug) { setBool(value, flag_Npc_Assassin_006_Choice0(), debug); } +void resetFlag_Npc_Assassin_006_Choice0(bool debug) { resetBool(flag_Npc_Assassin_006_Choice0(), debug); } bool getFlag_Npc_Assassin_006_Choice1(bool debug) { return getBool(flag_Npc_Assassin_006_Choice1(), debug); } void setFlag_Npc_Assassin_006_Choice1(bool value, bool debug) { setBool(value, flag_Npc_Assassin_006_Choice1(), debug); } +void resetFlag_Npc_Assassin_006_Choice1(bool debug) { resetBool(flag_Npc_Assassin_006_Choice1(), debug); } bool getFlag_Npc_Assassin_006_Choice2(bool debug) { return getBool(flag_Npc_Assassin_006_Choice2(), debug); } void setFlag_Npc_Assassin_006_Choice2(bool value, bool debug) { setBool(value, flag_Npc_Assassin_006_Choice2(), debug); } +void resetFlag_Npc_Assassin_006_Choice2(bool debug) { resetBool(flag_Npc_Assassin_006_Choice2(), debug); } bool getFlag_Npc_Attacked_001_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_001_DispNameFlag(), debug); } void setFlag_Npc_Attacked_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_001_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_001_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_001_DispNameFlag(), debug); } bool getFlag_Npc_Attacked_001_Reward(bool debug) { return getBool(flag_Npc_Attacked_001_Reward(), debug); } void setFlag_Npc_Attacked_001_Reward(bool value, bool debug) { setBool(value, flag_Npc_Attacked_001_Reward(), debug); } +void resetFlag_Npc_Attacked_001_Reward(bool debug) { resetBool(flag_Npc_Attacked_001_Reward(), debug); } bool getFlag_Npc_Attacked_001_Saved(bool debug) { return getBool(flag_Npc_Attacked_001_Saved(), debug); } void setFlag_Npc_Attacked_001_Saved(bool value, bool debug) { setBool(value, flag_Npc_Attacked_001_Saved(), debug); } +void resetFlag_Npc_Attacked_001_Saved(bool debug) { resetBool(flag_Npc_Attacked_001_Saved(), debug); } s32 getFlag_Npc_Attacked_002_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_002_AttackedState(), debug); } void setFlag_Npc_Attacked_002_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_002_AttackedState(), debug); } +void resetFlag_Npc_Attacked_002_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_002_AttackedState(), debug); } bool getFlag_Npc_Attacked_002_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_002_DispNameFlag(), debug); } void setFlag_Npc_Attacked_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_002_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_002_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_002_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_002_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_002_TerrorState(), debug); } void setFlag_Npc_Attacked_002_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_002_TerrorState(), debug); } +void resetFlag_Npc_Attacked_002_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_002_TerrorState(), debug); } bool getFlag_Npc_Attacked_003_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_003_DispNameFlag(), debug); } void setFlag_Npc_Attacked_003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_003_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_003_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_003_DispNameFlag(), debug); } bool getFlag_Npc_Attacked_003_Reward(bool debug) { return getBool(flag_Npc_Attacked_003_Reward(), debug); } void setFlag_Npc_Attacked_003_Reward(bool value, bool debug) { setBool(value, flag_Npc_Attacked_003_Reward(), debug); } +void resetFlag_Npc_Attacked_003_Reward(bool debug) { resetBool(flag_Npc_Attacked_003_Reward(), debug); } bool getFlag_Npc_Attacked_003_Saved(bool debug) { return getBool(flag_Npc_Attacked_003_Saved(), debug); } void setFlag_Npc_Attacked_003_Saved(bool value, bool debug) { setBool(value, flag_Npc_Attacked_003_Saved(), debug); } +void resetFlag_Npc_Attacked_003_Saved(bool debug) { resetBool(flag_Npc_Attacked_003_Saved(), debug); } s32 getFlag_Npc_Attacked_004_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_004_AttackedState(), debug); } void setFlag_Npc_Attacked_004_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_004_AttackedState(), debug); } +void resetFlag_Npc_Attacked_004_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_004_AttackedState(), debug); } bool getFlag_Npc_Attacked_004_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_004_DispNameFlag(), debug); } void setFlag_Npc_Attacked_004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_004_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_004_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_004_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_004_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_004_TerrorState(), debug); } void setFlag_Npc_Attacked_004_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_004_TerrorState(), debug); } +void resetFlag_Npc_Attacked_004_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_004_TerrorState(), debug); } bool getFlag_Npc_Attacked_005_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_005_DispNameFlag(), debug); } void setFlag_Npc_Attacked_005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_005_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_005_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_005_DispNameFlag(), debug); } bool getFlag_Npc_Attacked_005_Reward(bool debug) { return getBool(flag_Npc_Attacked_005_Reward(), debug); } void setFlag_Npc_Attacked_005_Reward(bool value, bool debug) { setBool(value, flag_Npc_Attacked_005_Reward(), debug); } +void resetFlag_Npc_Attacked_005_Reward(bool debug) { resetBool(flag_Npc_Attacked_005_Reward(), debug); } bool getFlag_Npc_Attacked_005_Saved(bool debug) { return getBool(flag_Npc_Attacked_005_Saved(), debug); } void setFlag_Npc_Attacked_005_Saved(bool value, bool debug) { setBool(value, flag_Npc_Attacked_005_Saved(), debug); } +void resetFlag_Npc_Attacked_005_Saved(bool debug) { resetBool(flag_Npc_Attacked_005_Saved(), debug); } s32 getFlag_Npc_Attacked_006_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_006_AttackedState(), debug); } void setFlag_Npc_Attacked_006_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_006_AttackedState(), debug); } +void resetFlag_Npc_Attacked_006_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_006_AttackedState(), debug); } bool getFlag_Npc_Attacked_006_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_006_DispNameFlag(), debug); } void setFlag_Npc_Attacked_006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_006_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_006_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_006_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_006_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_006_TerrorState(), debug); } void setFlag_Npc_Attacked_006_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_006_TerrorState(), debug); } +void resetFlag_Npc_Attacked_006_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_006_TerrorState(), debug); } s32 getFlag_Npc_Attacked_007_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_007_AttackedState(), debug); } void setFlag_Npc_Attacked_007_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_007_AttackedState(), debug); } +void resetFlag_Npc_Attacked_007_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_007_AttackedState(), debug); } bool getFlag_Npc_Attacked_007_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_007_DispNameFlag(), debug); } void setFlag_Npc_Attacked_007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_007_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_007_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_007_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_007_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_007_TerrorState(), debug); } void setFlag_Npc_Attacked_007_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_007_TerrorState(), debug); } +void resetFlag_Npc_Attacked_007_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_007_TerrorState(), debug); } s32 getFlag_Npc_Attacked_008_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_008_AttackedState(), debug); } void setFlag_Npc_Attacked_008_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_008_AttackedState(), debug); } +void resetFlag_Npc_Attacked_008_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_008_AttackedState(), debug); } bool getFlag_Npc_Attacked_008_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_008_DispNameFlag(), debug); } void setFlag_Npc_Attacked_008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_008_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_008_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_008_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_008_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_008_TerrorState(), debug); } void setFlag_Npc_Attacked_008_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_008_TerrorState(), debug); } +void resetFlag_Npc_Attacked_008_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_008_TerrorState(), debug); } s32 getFlag_Npc_Attacked_009_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_009_AttackedState(), debug); } void setFlag_Npc_Attacked_009_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_009_AttackedState(), debug); } +void resetFlag_Npc_Attacked_009_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_009_AttackedState(), debug); } bool getFlag_Npc_Attacked_009_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_009_DispNameFlag(), debug); } void setFlag_Npc_Attacked_009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_009_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_009_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_009_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_009_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_009_TerrorState(), debug); } void setFlag_Npc_Attacked_009_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_009_TerrorState(), debug); } +void resetFlag_Npc_Attacked_009_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_009_TerrorState(), debug); } s32 getFlag_Npc_Attacked_010_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_010_AttackedState(), debug); } void setFlag_Npc_Attacked_010_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_010_AttackedState(), debug); } +void resetFlag_Npc_Attacked_010_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_010_AttackedState(), debug); } bool getFlag_Npc_Attacked_010_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_010_DispNameFlag(), debug); } void setFlag_Npc_Attacked_010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_010_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_010_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_010_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_010_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_010_TerrorState(), debug); } void setFlag_Npc_Attacked_010_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_010_TerrorState(), debug); } +void resetFlag_Npc_Attacked_010_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_010_TerrorState(), debug); } s32 getFlag_Npc_Attacked_011_AttackedState(bool debug) { return getS32(flag_Npc_Attacked_011_AttackedState(), debug); } void setFlag_Npc_Attacked_011_AttackedState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_011_AttackedState(), debug); } +void resetFlag_Npc_Attacked_011_AttackedState(bool debug) { resetS32(flag_Npc_Attacked_011_AttackedState(), debug); } bool getFlag_Npc_Attacked_011_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_011_DispNameFlag(), debug); } void setFlag_Npc_Attacked_011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_011_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_011_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_011_DispNameFlag(), debug); } s32 getFlag_Npc_Attacked_011_TerrorState(bool debug) { return getS32(flag_Npc_Attacked_011_TerrorState(), debug); } void setFlag_Npc_Attacked_011_TerrorState(s32 value, bool debug) { setS32(value, flag_Npc_Attacked_011_TerrorState(), debug); } +void resetFlag_Npc_Attacked_011_TerrorState(bool debug) { resetS32(flag_Npc_Attacked_011_TerrorState(), debug); } bool getFlag_Npc_Attacked_012_DispNameFlag(bool debug) { return getBool(flag_Npc_Attacked_012_DispNameFlag(), debug); } void setFlag_Npc_Attacked_012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Attacked_012_DispNameFlag(), debug); } +void resetFlag_Npc_Attacked_012_DispNameFlag(bool debug) { resetBool(flag_Npc_Attacked_012_DispNameFlag(), debug); } bool getFlag_Npc_Attacked_012_Reward(bool debug) { return getBool(flag_Npc_Attacked_012_Reward(), debug); } void setFlag_Npc_Attacked_012_Reward(bool value, bool debug) { setBool(value, flag_Npc_Attacked_012_Reward(), debug); } +void resetFlag_Npc_Attacked_012_Reward(bool debug) { resetBool(flag_Npc_Attacked_012_Reward(), debug); } bool getFlag_Npc_Attacked_012_Saved(bool debug) { return getBool(flag_Npc_Attacked_012_Saved(), debug); } void setFlag_Npc_Attacked_012_Saved(bool value, bool debug) { setBool(value, flag_Npc_Attacked_012_Saved(), debug); } +void resetFlag_Npc_Attacked_012_Saved(bool debug) { resetBool(flag_Npc_Attacked_012_Saved(), debug); } bool getFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug) { return getBool(flag_Npc_BackseatKorok_Air_DispNameFlag(), debug); } void setFlag_Npc_BackseatKorok_Air_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_BackseatKorok_Air_DispNameFlag(), debug); } +void resetFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug) { resetBool(flag_Npc_BackseatKorok_Air_DispNameFlag(), debug); } bool getFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug) { return getBool(flag_Npc_BackseatKorok_Ground_DispNameFlag(), debug); } void setFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_BackseatKorok_Ground_DispNameFlag(), debug); } +void resetFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug) { resetBool(flag_Npc_BackseatKorok_Ground_DispNameFlag(), debug); } bool getFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug) { return getBool(flag_Npc_Bottle_Mes001_DispNameFlag(), debug); } void setFlag_Npc_Bottle_Mes001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Bottle_Mes001_DispNameFlag(), debug); } +void resetFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug) { resetBool(flag_Npc_Bottle_Mes001_DispNameFlag(), debug); } bool getFlag_Npc_Bowling_DispNameFlag(bool debug) { return getBool(flag_Npc_Bowling_DispNameFlag(), debug); } void setFlag_Npc_Bowling_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Bowling_DispNameFlag(), debug); } +void resetFlag_Npc_Bowling_DispNameFlag(bool debug) { resetBool(flag_Npc_Bowling_DispNameFlag(), debug); } bool getFlag_Npc_Challenge093Lady_DispNameFlag(bool debug) { return getBool(flag_Npc_Challenge093Lady_DispNameFlag(), debug); } void setFlag_Npc_Challenge093Lady_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Challenge093Lady_DispNameFlag(), debug); } +void resetFlag_Npc_Challenge093Lady_DispNameFlag(bool debug) { resetBool(flag_Npc_Challenge093Lady_DispNameFlag(), debug); } bool getFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug) { return getBool(flag_Npc_DeathEastHatago_001_DispNameFlag(), debug); } void setFlag_Npc_DeathEastHatago_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DeathEastHatago_001_DispNameFlag(), debug); } +void resetFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug) { resetBool(flag_Npc_DeathEastHatago_001_DispNameFlag(), debug); } bool getFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug) { return getBool(flag_Npc_DeathEastHatago_002_DispNameFlag(), debug); } void setFlag_Npc_DeathEastHatago_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DeathEastHatago_002_DispNameFlag(), debug); } +void resetFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug) { resetBool(flag_Npc_DeathEastHatago_002_DispNameFlag(), debug); } bool getFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug) { return getBool(flag_Npc_DeathEastHatago_003_DispNameFlag(), debug); } void setFlag_Npc_DeathEastHatago_003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DeathEastHatago_003_DispNameFlag(), debug); } +void resetFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug) { resetBool(flag_Npc_DeathEastHatago_003_DispNameFlag(), debug); } bool getFlag_Npc_DeathMt001_DispNameFlag(bool debug) { return getBool(flag_Npc_DeathMt001_DispNameFlag(), debug); } void setFlag_Npc_DeathMt001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DeathMt001_DispNameFlag(), debug); } +void resetFlag_Npc_DeathMt001_DispNameFlag(bool debug) { resetBool(flag_Npc_DeathMt001_DispNameFlag(), debug); } bool getFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug) { return getBool(flag_Npc_DeathWestHatago_002_DispNameFlag(), debug); } void setFlag_Npc_DeathWestHatago_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DeathWestHatago_002_DispNameFlag(), debug); } +void resetFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug) { resetBool(flag_Npc_DeathWestHatago_002_DispNameFlag(), debug); } s32 getFlag_Npc_DemonStatue_ClearSeal(bool debug) { return getS32(flag_Npc_DemonStatue_ClearSeal(), debug); } void setFlag_Npc_DemonStatue_ClearSeal(s32 value, bool debug) { setS32(value, flag_Npc_DemonStatue_ClearSeal(), debug); } +void resetFlag_Npc_DemonStatue_ClearSeal(bool debug) { resetS32(flag_Npc_DemonStatue_ClearSeal(), debug); } bool getFlag_NPC_DRCVoice_DispNameFlag(bool debug) { return getBool(flag_NPC_DRCVoice_DispNameFlag(), debug); } void setFlag_NPC_DRCVoice_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_DRCVoice_DispNameFlag(), debug); } +void resetFlag_NPC_DRCVoice_DispNameFlag(bool debug) { resetBool(flag_NPC_DRCVoice_DispNameFlag(), debug); } bool getFlag_Npc_DressFairy_00_DispNameFlag(bool debug) { return getBool(flag_Npc_DressFairy_00_DispNameFlag(), debug); } void setFlag_Npc_DressFairy_00_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DressFairy_00_DispNameFlag(), debug); } +void resetFlag_Npc_DressFairy_00_DispNameFlag(bool debug) { resetBool(flag_Npc_DressFairy_00_DispNameFlag(), debug); } bool getFlag_Npc_DressFairy_01_DispNameFlag(bool debug) { return getBool(flag_Npc_DressFairy_01_DispNameFlag(), debug); } void setFlag_Npc_DressFairy_01_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DressFairy_01_DispNameFlag(), debug); } +void resetFlag_Npc_DressFairy_01_DispNameFlag(bool debug) { resetBool(flag_Npc_DressFairy_01_DispNameFlag(), debug); } bool getFlag_Npc_DressFairy_02_DispNameFlag(bool debug) { return getBool(flag_Npc_DressFairy_02_DispNameFlag(), debug); } void setFlag_Npc_DressFairy_02_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DressFairy_02_DispNameFlag(), debug); } +void resetFlag_Npc_DressFairy_02_DispNameFlag(bool debug) { resetBool(flag_Npc_DressFairy_02_DispNameFlag(), debug); } bool getFlag_Npc_DressFairy_03_DispNameFlag(bool debug) { return getBool(flag_Npc_DressFairy_03_DispNameFlag(), debug); } void setFlag_Npc_DressFairy_03_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_DressFairy_03_DispNameFlag(), debug); } +void resetFlag_Npc_DressFairy_03_DispNameFlag(bool debug) { resetBool(flag_Npc_DressFairy_03_DispNameFlag(), debug); } bool getFlag_Npc_FaronHatago_001_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronHatago_001_DispNameFlag(), debug); } void setFlag_Npc_FaronHatago_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronHatago_001_DispNameFlag(), debug); } +void resetFlag_Npc_FaronHatago_001_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronHatago_001_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods001_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods001_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods001_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods001_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods001_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods003_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods003_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods003_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods003_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods003_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods003_IsTalked(bool debug) { return getBool(flag_Npc_FaronWoods003_IsTalked(), debug); } void setFlag_Npc_FaronWoods003_IsTalked(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods003_IsTalked(), debug); } +void resetFlag_Npc_FaronWoods003_IsTalked(bool debug) { resetBool(flag_Npc_FaronWoods003_IsTalked(), debug); } bool getFlag_Npc_FaronWoods006_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods006_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods006_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods006_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods006_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods007_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods007_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods007_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods007_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods007_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods008_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods008_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods008_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods008_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods008_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods009_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods009_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods009_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods009_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods009_DispNameFlag(), debug); } bool getFlag_Npc_FaronWoods010_DispNameFlag(bool debug) { return getBool(flag_Npc_FaronWoods010_DispNameFlag(), debug); } void setFlag_Npc_FaronWoods010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FaronWoods010_DispNameFlag(), debug); } +void resetFlag_Npc_FaronWoods010_DispNameFlag(bool debug) { resetBool(flag_Npc_FaronWoods010_DispNameFlag(), debug); } bool getFlag_Npc_FarthestIsland002_DispNameFlag(bool debug) { return getBool(flag_Npc_FarthestIsland002_DispNameFlag(), debug); } void setFlag_Npc_FarthestIsland002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FarthestIsland002_DispNameFlag(), debug); } +void resetFlag_Npc_FarthestIsland002_DispNameFlag(bool debug) { resetBool(flag_Npc_FarthestIsland002_DispNameFlag(), debug); } bool getFlag_Npc_FirstColony004_DispNameFlag(bool debug) { return getBool(flag_Npc_FirstColony004_DispNameFlag(), debug); } void setFlag_Npc_FirstColony004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_FirstColony004_DispNameFlag(), debug); } +void resetFlag_Npc_FirstColony004_DispNameFlag(bool debug) { resetBool(flag_Npc_FirstColony004_DispNameFlag(), debug); } bool getFlag_Npc_FirstColony004_talk(bool debug) { return getBool(flag_Npc_FirstColony004_talk(), debug); } void setFlag_Npc_FirstColony004_talk(bool value, bool debug) { setBool(value, flag_Npc_FirstColony004_talk(), debug); } +void resetFlag_Npc_FirstColony004_talk(bool debug) { resetBool(flag_Npc_FirstColony004_talk(), debug); } bool getFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug) { return getBool(flag_Npc_Gerudo_Hero_Naked_DispNameFlag(), debug); } void setFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Gerudo_Hero_Naked_DispNameFlag(), debug); } +void resetFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug) { resetBool(flag_Npc_Gerudo_Hero_Naked_DispNameFlag(), debug); } bool getFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_GerudoCanyonHatago001_DispNameFlag(), debug); } void setFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_GerudoCanyonHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_GerudoCanyonHatago001_DispNameFlag(), debug); } bool getFlag_Npc_GerudoDesert001_DispNameFlag(bool debug) { return getBool(flag_Npc_GerudoDesert001_DispNameFlag(), debug); } void setFlag_Npc_GerudoDesert001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_GerudoDesert001_DispNameFlag(), debug); } +void resetFlag_Npc_GerudoDesert001_DispNameFlag(bool debug) { resetBool(flag_Npc_GerudoDesert001_DispNameFlag(), debug); } bool getFlag_Npc_GerudoDesert002_DispNameFlag(bool debug) { return getBool(flag_Npc_GerudoDesert002_DispNameFlag(), debug); } void setFlag_Npc_GerudoDesert002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_GerudoDesert002_DispNameFlag(), debug); } +void resetFlag_Npc_GerudoDesert002_DispNameFlag(bool debug) { resetBool(flag_Npc_GerudoDesert002_DispNameFlag(), debug); } bool getFlag_Npc_GerudoDesert003_DispNameFlag(bool debug) { return getBool(flag_Npc_GerudoDesert003_DispNameFlag(), debug); } void setFlag_Npc_GerudoDesert003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_GerudoDesert003_DispNameFlag(), debug); } +void resetFlag_Npc_GerudoDesert003_DispNameFlag(bool debug) { resetBool(flag_Npc_GerudoDesert003_DispNameFlag(), debug); } bool getFlag_Npc_GerudoDesert004_DispNameFlag(bool debug) { return getBool(flag_Npc_GerudoDesert004_DispNameFlag(), debug); } void setFlag_Npc_GerudoDesert004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_GerudoDesert004_DispNameFlag(), debug); } +void resetFlag_Npc_GerudoDesert004_DispNameFlag(bool debug) { resetBool(flag_Npc_GerudoDesert004_DispNameFlag(), debug); } bool getFlag_Npc_gerudovalley001_DispNameFlag(bool debug) { return getBool(flag_Npc_gerudovalley001_DispNameFlag(), debug); } void setFlag_Npc_gerudovalley001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_gerudovalley001_DispNameFlag(), debug); } +void resetFlag_Npc_gerudovalley001_DispNameFlag(bool debug) { resetBool(flag_Npc_gerudovalley001_DispNameFlag(), debug); } s32 getFlag_Npc_Goddess_UtuwaSum(bool debug) { return getS32(flag_Npc_Goddess_UtuwaSum(), debug); } void setFlag_Npc_Goddess_UtuwaSum(s32 value, bool debug) { setS32(value, flag_Npc_Goddess_UtuwaSum(), debug); } +void resetFlag_Npc_Goddess_UtuwaSum(bool debug) { resetS32(flag_Npc_Goddess_UtuwaSum(), debug); } bool getFlag_Npc_Goron_Camp001_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron_Camp001_DispNameFlag(), debug); } void setFlag_Npc_Goron_Camp001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron_Camp001_DispNameFlag(), debug); } +void resetFlag_Npc_Goron_Camp001_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron_Camp001_DispNameFlag(), debug); } bool getFlag_Npc_Goron_Camp002_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron_Camp002_DispNameFlag(), debug); } void setFlag_Npc_Goron_Camp002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron_Camp002_DispNameFlag(), debug); } +void resetFlag_Npc_Goron_Camp002_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron_Camp002_DispNameFlag(), debug); } bool getFlag_Npc_Goron_Camp003_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron_Camp003_DispNameFlag(), debug); } void setFlag_Npc_Goron_Camp003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron_Camp003_DispNameFlag(), debug); } +void resetFlag_Npc_Goron_Camp003_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron_Camp003_DispNameFlag(), debug); } bool getFlag_Npc_goron001_DispNameFlag(bool debug) { return getBool(flag_Npc_goron001_DispNameFlag(), debug); } void setFlag_Npc_goron001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_goron001_DispNameFlag(), debug); } +void resetFlag_Npc_goron001_DispNameFlag(bool debug) { resetBool(flag_Npc_goron001_DispNameFlag(), debug); } bool getFlag_Npc_goron002_DispNameFlag(bool debug) { return getBool(flag_Npc_goron002_DispNameFlag(), debug); } void setFlag_Npc_goron002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_goron002_DispNameFlag(), debug); } +void resetFlag_Npc_goron002_DispNameFlag(bool debug) { resetBool(flag_Npc_goron002_DispNameFlag(), debug); } bool getFlag_NPC_Goron003_Boss(bool debug) { return getBool(flag_NPC_Goron003_Boss(), debug); } void setFlag_NPC_Goron003_Boss(bool value, bool debug) { setBool(value, flag_NPC_Goron003_Boss(), debug); } +void resetFlag_NPC_Goron003_Boss(bool debug) { resetBool(flag_NPC_Goron003_Boss(), debug); } bool getFlag_Npc_goron003_DispNameFlag(bool debug) { return getBool(flag_Npc_goron003_DispNameFlag(), debug); } void setFlag_Npc_goron003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_goron003_DispNameFlag(), debug); } +void resetFlag_Npc_goron003_DispNameFlag(bool debug) { resetBool(flag_Npc_goron003_DispNameFlag(), debug); } bool getFlag_Npc_goron004_DispNameFlag(bool debug) { return getBool(flag_Npc_goron004_DispNameFlag(), debug); } void setFlag_Npc_goron004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_goron004_DispNameFlag(), debug); } +void resetFlag_Npc_goron004_DispNameFlag(bool debug) { resetBool(flag_Npc_goron004_DispNameFlag(), debug); } bool getFlag_Npc_Goron005_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron005_DispNameFlag(), debug); } void setFlag_Npc_Goron005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron005_DispNameFlag(), debug); } +void resetFlag_Npc_Goron005_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron005_DispNameFlag(), debug); } bool getFlag_Npc_Goron006_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron006_DispNameFlag(), debug); } void setFlag_Npc_Goron006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron006_DispNameFlag(), debug); } +void resetFlag_Npc_Goron006_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron006_DispNameFlag(), debug); } bool getFlag_Npc_Goron011_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron011_DispNameFlag(), debug); } void setFlag_Npc_Goron011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron011_DispNameFlag(), debug); } +void resetFlag_Npc_Goron011_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron011_DispNameFlag(), debug); } bool getFlag_NPC_Goron012_City(bool debug) { return getBool(flag_NPC_Goron012_City(), debug); } void setFlag_NPC_Goron012_City(bool value, bool debug) { setBool(value, flag_NPC_Goron012_City(), debug); } +void resetFlag_NPC_Goron012_City(bool debug) { resetBool(flag_NPC_Goron012_City(), debug); } bool getFlag_Npc_Goron012_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron012_DispNameFlag(), debug); } void setFlag_Npc_Goron012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron012_DispNameFlag(), debug); } +void resetFlag_Npc_Goron012_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron012_DispNameFlag(), debug); } bool getFlag_Npc_Goron013_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron013_DispNameFlag(), debug); } void setFlag_Npc_Goron013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron013_DispNameFlag(), debug); } +void resetFlag_Npc_Goron013_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron013_DispNameFlag(), debug); } bool getFlag_Npc_Goron014_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron014_DispNameFlag(), debug); } void setFlag_Npc_Goron014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron014_DispNameFlag(), debug); } +void resetFlag_Npc_Goron014_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron014_DispNameFlag(), debug); } bool getFlag_NPC_Goron014_HeroTalk(bool debug) { return getBool(flag_NPC_Goron014_HeroTalk(), debug); } void setFlag_NPC_Goron014_HeroTalk(bool value, bool debug) { setBool(value, flag_NPC_Goron014_HeroTalk(), debug); } +void resetFlag_NPC_Goron014_HeroTalk(bool debug) { resetBool(flag_NPC_Goron014_HeroTalk(), debug); } bool getFlag_Npc_Goron015_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron015_DispNameFlag(), debug); } void setFlag_Npc_Goron015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron015_DispNameFlag(), debug); } +void resetFlag_Npc_Goron015_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron015_DispNameFlag(), debug); } bool getFlag_Npc_Goron016_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron016_DispNameFlag(), debug); } void setFlag_Npc_Goron016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron016_DispNameFlag(), debug); } +void resetFlag_Npc_Goron016_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron016_DispNameFlag(), debug); } bool getFlag_Npc_Goron017_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron017_DispNameFlag(), debug); } void setFlag_Npc_Goron017_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron017_DispNameFlag(), debug); } +void resetFlag_Npc_Goron017_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron017_DispNameFlag(), debug); } bool getFlag_NPC_Goron017_Select(bool debug) { return getBool(flag_NPC_Goron017_Select(), debug); } void setFlag_NPC_Goron017_Select(bool value, bool debug) { setBool(value, flag_NPC_Goron017_Select(), debug); } +void resetFlag_NPC_Goron017_Select(bool debug) { resetBool(flag_NPC_Goron017_Select(), debug); } bool getFlag_Npc_Goron018_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron018_DispNameFlag(), debug); } void setFlag_Npc_Goron018_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron018_DispNameFlag(), debug); } +void resetFlag_Npc_Goron018_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron018_DispNameFlag(), debug); } bool getFlag_Npc_Goron020_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron020_DispNameFlag(), debug); } void setFlag_Npc_Goron020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron020_DispNameFlag(), debug); } +void resetFlag_Npc_Goron020_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron020_DispNameFlag(), debug); } bool getFlag_Npc_Goron021_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron021_DispNameFlag(), debug); } void setFlag_Npc_Goron021_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron021_DispNameFlag(), debug); } +void resetFlag_Npc_Goron021_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron021_DispNameFlag(), debug); } bool getFlag_Npc_Goron022_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron022_DispNameFlag(), debug); } void setFlag_Npc_Goron022_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron022_DispNameFlag(), debug); } +void resetFlag_Npc_Goron022_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron022_DispNameFlag(), debug); } bool getFlag_NPC_Goron022_Select(bool debug) { return getBool(flag_NPC_Goron022_Select(), debug); } void setFlag_NPC_Goron022_Select(bool value, bool debug) { setBool(value, flag_NPC_Goron022_Select(), debug); } +void resetFlag_NPC_Goron022_Select(bool debug) { resetBool(flag_NPC_Goron022_Select(), debug); } bool getFlag_Npc_Goron023_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron023_DispNameFlag(), debug); } void setFlag_Npc_Goron023_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron023_DispNameFlag(), debug); } +void resetFlag_Npc_Goron023_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron023_DispNameFlag(), debug); } bool getFlag_Npc_Goron025_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron025_DispNameFlag(), debug); } void setFlag_Npc_Goron025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron025_DispNameFlag(), debug); } +void resetFlag_Npc_Goron025_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron025_DispNameFlag(), debug); } bool getFlag_Npc_goron026_DispNameFlag(bool debug) { return getBool(flag_Npc_goron026_DispNameFlag(), debug); } void setFlag_Npc_goron026_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_goron026_DispNameFlag(), debug); } +void resetFlag_Npc_goron026_DispNameFlag(bool debug) { resetBool(flag_Npc_goron026_DispNameFlag(), debug); } bool getFlag_Npc_Goron030_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron030_DispNameFlag(), debug); } void setFlag_Npc_Goron030_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron030_DispNameFlag(), debug); } +void resetFlag_Npc_Goron030_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron030_DispNameFlag(), debug); } bool getFlag_NPC_Goron030_Yunbo(bool debug) { return getBool(flag_NPC_Goron030_Yunbo(), debug); } void setFlag_NPC_Goron030_Yunbo(bool value, bool debug) { setBool(value, flag_NPC_Goron030_Yunbo(), debug); } +void resetFlag_NPC_Goron030_Yunbo(bool debug) { resetBool(flag_NPC_Goron030_Yunbo(), debug); } bool getFlag_Npc_Goron031_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron031_DispNameFlag(), debug); } void setFlag_Npc_Goron031_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron031_DispNameFlag(), debug); } +void resetFlag_Npc_Goron031_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron031_DispNameFlag(), debug); } bool getFlag_Npc_Goron032_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron032_DispNameFlag(), debug); } void setFlag_Npc_Goron032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron032_DispNameFlag(), debug); } +void resetFlag_Npc_Goron032_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron032_DispNameFlag(), debug); } bool getFlag_Npc_Goron033_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron033_DispNameFlag(), debug); } void setFlag_Npc_Goron033_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron033_DispNameFlag(), debug); } +void resetFlag_Npc_Goron033_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron033_DispNameFlag(), debug); } bool getFlag_Npc_Goron109_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron109_DispNameFlag(), debug); } void setFlag_Npc_Goron109_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron109_DispNameFlag(), debug); } +void resetFlag_Npc_Goron109_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron109_DispNameFlag(), debug); } bool getFlag_Npc_Goron110_DispNameFlag(bool debug) { return getBool(flag_Npc_Goron110_DispNameFlag(), debug); } void setFlag_Npc_Goron110_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Goron110_DispNameFlag(), debug); } +void resetFlag_Npc_Goron110_DispNameFlag(bool debug) { resetBool(flag_Npc_Goron110_DispNameFlag(), debug); } bool getFlag_NPC_Goron21_Yunbo(bool debug) { return getBool(flag_NPC_Goron21_Yunbo(), debug); } void setFlag_NPC_Goron21_Yunbo(bool value, bool debug) { setBool(value, flag_NPC_Goron21_Yunbo(), debug); } +void resetFlag_NPC_Goron21_Yunbo(bool debug) { resetBool(flag_NPC_Goron21_Yunbo(), debug); } bool getFlag_Npc_HatenoGate001_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoGate001_DispNameFlag(), debug); } void setFlag_Npc_HatenoGate001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoGate001_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoGate001_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoGate001_DispNameFlag(), debug); } bool getFlag_Npc_HatenoGate002_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoGate002_DispNameFlag(), debug); } void setFlag_Npc_HatenoGate002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoGate002_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoGate002_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoGate002_DispNameFlag(), debug); } bool getFlag_Npc_HatenoGate003_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoGate003_DispNameFlag(), debug); } void setFlag_Npc_HatenoGate003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoGate003_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoGate003_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoGate003_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage001_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage001_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage001_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage001_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage001_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage002_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage002_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage002_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage002_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage002_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage003_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage003_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage003_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage003_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage003_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage004_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage004_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage004_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage004_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage004_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage005_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage005_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage005_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage005_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage005_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage006_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage006_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage006_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage006_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage006_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage007_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage007_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage007_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage007_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage007_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage008_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage008_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage008_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage008_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage008_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage009_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage009_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage009_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage009_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage009_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage010_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage010_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage010_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage010_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage010_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage011_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage011_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage011_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage011_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage011_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage012_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage012_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage012_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage012_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage012_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage013_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage013_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage013_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage013_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage013_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage014_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage014_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage014_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage014_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage014_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage015_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage015_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage015_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage015_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage015_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage016_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage016_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage016_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage016_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage016_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage017_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage017_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage017_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage017_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage017_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage017_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage018_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage018_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage018_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage018_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage018_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage018_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage019_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage019_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage019_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage019_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage019_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage019_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage019_Etto(bool debug) { return getBool(flag_Npc_HatenoVillage019_Etto(), debug); } void setFlag_Npc_HatenoVillage019_Etto(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage019_Etto(), debug); } +void resetFlag_Npc_HatenoVillage019_Etto(bool debug) { resetBool(flag_Npc_HatenoVillage019_Etto(), debug); } bool getFlag_Npc_HatenoVillage019_Kokotte(bool debug) { return getBool(flag_Npc_HatenoVillage019_Kokotte(), debug); } void setFlag_Npc_HatenoVillage019_Kokotte(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage019_Kokotte(), debug); } +void resetFlag_Npc_HatenoVillage019_Kokotte(bool debug) { resetBool(flag_Npc_HatenoVillage019_Kokotte(), debug); } bool getFlag_Npc_HatenoVillage020_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage020_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage020_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage020_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage020_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage021_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage021_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage021_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage021_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage021_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage021_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage022_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage022_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage022_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage022_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage022_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage022_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage023_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage023_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage023_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage023_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage023_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage023_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage024_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage024_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage024_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage024_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage024_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage024_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage024_Uotori(bool debug) { return getBool(flag_Npc_HatenoVillage024_Uotori(), debug); } void setFlag_Npc_HatenoVillage024_Uotori(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage024_Uotori(), debug); } +void resetFlag_Npc_HatenoVillage024_Uotori(bool debug) { resetBool(flag_Npc_HatenoVillage024_Uotori(), debug); } bool getFlag_Npc_HatenoVillage025_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage025_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage025_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage025_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage025_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage026_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage026_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage026_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage026_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage026_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage026_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage027_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage027_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage027_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage027_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage027_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage027_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage028_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage028_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage028_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage028_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage028_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage028_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage029_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage029_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage029_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage029_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage029_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage029_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage030_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage030_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage030_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage030_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage030_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage030_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage031_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage031_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage031_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage031_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage031_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage031_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage032_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage032_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage032_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage032_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage032_DispNameFlag(), debug); } bool getFlag_Npc_HatenoVillage033_DispNameFlag(bool debug) { return getBool(flag_Npc_HatenoVillage033_DispNameFlag(), debug); } void setFlag_Npc_HatenoVillage033_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HatenoVillage033_DispNameFlag(), debug); } +void resetFlag_Npc_HatenoVillage033_DispNameFlag(bool debug) { resetBool(flag_Npc_HatenoVillage033_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain001_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain001_DispNameFlag(), debug); } void setFlag_Npc_HighMountain001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain001_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain001_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain001_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain003_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain003_DispNameFlag(), debug); } void setFlag_Npc_HighMountain003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain003_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain003_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain003_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain004_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain004_DispNameFlag(), debug); } void setFlag_Npc_HighMountain004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain004_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain004_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain004_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain005_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain005_DispNameFlag(), debug); } void setFlag_Npc_HighMountain005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain005_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain005_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain005_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain008_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain008_DispNameFlag(), debug); } void setFlag_Npc_HighMountain008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain008_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain008_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain008_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain009_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain009_DispNameFlag(), debug); } void setFlag_Npc_HighMountain009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain009_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain009_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain009_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain010_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain010_DispNameFlag(), debug); } void setFlag_Npc_HighMountain010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain010_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain010_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain010_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain011_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain011_DispNameFlag(), debug); } void setFlag_Npc_HighMountain011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain011_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain011_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain011_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain012_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain012_DispNameFlag(), debug); } void setFlag_Npc_HighMountain012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain012_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain012_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain012_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain013_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain013_DispNameFlag(), debug); } void setFlag_Npc_HighMountain013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain013_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain013_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain013_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain020_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain020_DispNameFlag(), debug); } void setFlag_Npc_HighMountain020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain020_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain020_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain020_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain021_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain021_DispNameFlag(), debug); } void setFlag_Npc_HighMountain021_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain021_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain021_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain021_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain025_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain025_DispNameFlag(), debug); } void setFlag_Npc_HighMountain025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain025_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain025_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain025_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain030_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain030_DispNameFlag(), debug); } void setFlag_Npc_HighMountain030_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain030_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain030_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain030_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain031_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain031_DispNameFlag(), debug); } void setFlag_Npc_HighMountain031_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain031_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain031_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain031_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain032_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain032_DispNameFlag(), debug); } void setFlag_Npc_HighMountain032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain032_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain032_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain032_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain033_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain033_DispNameFlag(), debug); } void setFlag_Npc_HighMountain033_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain033_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain033_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain033_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain034_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain034_DispNameFlag(), debug); } void setFlag_Npc_HighMountain034_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain034_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain034_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain034_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain035_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain035_DispNameFlag(), debug); } void setFlag_Npc_HighMountain035_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain035_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain035_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain035_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain036_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain036_DispNameFlag(), debug); } void setFlag_Npc_HighMountain036_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain036_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain036_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain036_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain037_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain037_DispNameFlag(), debug); } void setFlag_Npc_HighMountain037_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain037_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain037_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain037_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain040_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain040_DispNameFlag(), debug); } void setFlag_Npc_HighMountain040_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain040_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain040_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain040_DispNameFlag(), debug); } bool getFlag_Npc_HighMountain041_DispNameFlag(bool debug) { return getBool(flag_Npc_HighMountain041_DispNameFlag(), debug); } void setFlag_Npc_HighMountain041_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HighMountain041_DispNameFlag(), debug); } +void resetFlag_Npc_HighMountain041_DispNameFlag(bool debug) { resetBool(flag_Npc_HighMountain041_DispNameFlag(), debug); } bool getFlag_Npc_HorseBuyer_DispNameFlag(bool debug) { return getBool(flag_Npc_HorseBuyer_DispNameFlag(), debug); } void setFlag_Npc_HorseBuyer_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HorseBuyer_DispNameFlag(), debug); } +void resetFlag_Npc_HorseBuyer_DispNameFlag(bool debug) { resetBool(flag_Npc_HorseBuyer_DispNameFlag(), debug); } bool getFlag_Npc_Hunters_Lost_DispNameFlag(bool debug) { return getBool(flag_Npc_Hunters_Lost_DispNameFlag(), debug); } void setFlag_Npc_Hunters_Lost_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Hunters_Lost_DispNameFlag(), debug); } +void resetFlag_Npc_Hunters_Lost_DispNameFlag(bool debug) { resetBool(flag_Npc_Hunters_Lost_DispNameFlag(), debug); } bool getFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug) { return getBool(flag_Npc_HutagoHatago_001_DispNameFlag(), debug); } void setFlag_Npc_HutagoHatago_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HutagoHatago_001_DispNameFlag(), debug); } +void resetFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug) { resetBool(flag_Npc_HutagoHatago_001_DispNameFlag(), debug); } bool getFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug) { return getBool(flag_Npc_HutagoHatago_002_DispNameFlag(), debug); } void setFlag_Npc_HutagoHatago_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HutagoHatago_002_DispNameFlag(), debug); } +void resetFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug) { resetBool(flag_Npc_HutagoHatago_002_DispNameFlag(), debug); } bool getFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug) { return getBool(flag_Npc_HutagoHatago_Woman_01_DispNameFlag(), debug); } void setFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HutagoHatago_Woman_01_DispNameFlag(), debug); } +void resetFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug) { resetBool(flag_Npc_HutagoHatago_Woman_01_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago001_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago001_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago002_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago002_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago003_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago003_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago004_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago004_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago005_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago005_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago005_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago006_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago006_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago006_DispNameFlag(), debug); } bool getFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleDepthHatago007_DispNameFlag(), debug); } void setFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleDepthHatago007_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleDepthHatago007_DispNameFlag(), debug); } bool getFlag_Npc_HyrulePlain002_talk(bool debug) { return getBool(flag_Npc_HyrulePlain002_talk(), debug); } void setFlag_Npc_HyrulePlain002_talk(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain002_talk(), debug); } +void resetFlag_Npc_HyrulePlain002_talk(bool debug) { resetBool(flag_Npc_HyrulePlain002_talk(), debug); } bool getFlag_Npc_HyrulePlain003_talk(bool debug) { return getBool(flag_Npc_HyrulePlain003_talk(), debug); } void setFlag_Npc_HyrulePlain003_talk(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain003_talk(), debug); } +void resetFlag_Npc_HyrulePlain003_talk(bool debug) { resetBool(flag_Npc_HyrulePlain003_talk(), debug); } bool getFlag_Npc_HyrulePlain004_DispNameFlag(bool debug) { return getBool(flag_Npc_HyrulePlain004_DispNameFlag(), debug); } void setFlag_Npc_HyrulePlain004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain004_DispNameFlag(), debug); } +void resetFlag_Npc_HyrulePlain004_DispNameFlag(bool debug) { resetBool(flag_Npc_HyrulePlain004_DispNameFlag(), debug); } bool getFlag_Npc_HyrulePlain004_talk(bool debug) { return getBool(flag_Npc_HyrulePlain004_talk(), debug); } void setFlag_Npc_HyrulePlain004_talk(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain004_talk(), debug); } +void resetFlag_Npc_HyrulePlain004_talk(bool debug) { resetBool(flag_Npc_HyrulePlain004_talk(), debug); } bool getFlag_Npc_HyrulePlain005_DispNameFlag(bool debug) { return getBool(flag_Npc_HyrulePlain005_DispNameFlag(), debug); } void setFlag_Npc_HyrulePlain005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain005_DispNameFlag(), debug); } +void resetFlag_Npc_HyrulePlain005_DispNameFlag(bool debug) { resetBool(flag_Npc_HyrulePlain005_DispNameFlag(), debug); } bool getFlag_Npc_HyrulePlain006_DispNameFlag(bool debug) { return getBool(flag_Npc_HyrulePlain006_DispNameFlag(), debug); } void setFlag_Npc_HyrulePlain006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyrulePlain006_DispNameFlag(), debug); } +void resetFlag_Npc_HyrulePlain006_DispNameFlag(bool debug) { resetBool(flag_Npc_HyrulePlain006_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago001_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago001_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago002_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago002_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago003_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago003_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago004_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago004_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago005_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago005_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago005_DispNameFlag(), debug); } bool getFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug) { return getBool(flag_Npc_HyruleWestHatago006_DispNameFlag(), debug); } void setFlag_Npc_HyruleWestHatago006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_HyruleWestHatago006_DispNameFlag(), debug); } +void resetFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug) { resetBool(flag_Npc_HyruleWestHatago006_DispNameFlag(), debug); } bool getFlag_Npc_IceVillage011_DispNameFlag(bool debug) { return getBool(flag_Npc_IceVillage011_DispNameFlag(), debug); } void setFlag_Npc_IceVillage011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_IceVillage011_DispNameFlag(), debug); } +void resetFlag_Npc_IceVillage011_DispNameFlag(bool debug) { resetBool(flag_Npc_IceVillage011_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko001_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko001_DispNameFlag(), debug); } void setFlag_Npc_Kakariko001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko001_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko001_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko001_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko001_TalkEnd(bool debug) { return getBool(flag_Npc_Kakariko001_TalkEnd(), debug); } void setFlag_Npc_Kakariko001_TalkEnd(bool value, bool debug) { setBool(value, flag_Npc_Kakariko001_TalkEnd(), debug); } +void resetFlag_Npc_Kakariko001_TalkEnd(bool debug) { resetBool(flag_Npc_Kakariko001_TalkEnd(), debug); } bool getFlag_Npc_Kakariko002_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko002_DispNameFlag(), debug); } void setFlag_Npc_Kakariko002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko002_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko002_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko002_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko003_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko003_DispNameFlag(), debug); } void setFlag_Npc_Kakariko003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko003_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko003_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko003_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko004_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko004_DispNameFlag(), debug); } void setFlag_Npc_Kakariko004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko004_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko004_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko004_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko005_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko005_DispNameFlag(), debug); } void setFlag_Npc_Kakariko005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko005_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko005_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko005_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko006_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko006_DispNameFlag(), debug); } void setFlag_Npc_Kakariko006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko006_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko006_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko006_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko007_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko007_DispNameFlag(), debug); } void setFlag_Npc_Kakariko007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko007_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko007_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko007_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko008_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko008_DispNameFlag(), debug); } void setFlag_Npc_Kakariko008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko008_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko008_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko008_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko010_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko010_DispNameFlag(), debug); } void setFlag_Npc_Kakariko010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko010_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko010_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko010_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko011_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko011_DispNameFlag(), debug); } void setFlag_Npc_Kakariko011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko011_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko011_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko011_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko012_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko012_DispNameFlag(), debug); } void setFlag_Npc_Kakariko012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko012_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko012_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko012_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko013_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko013_DispNameFlag(), debug); } void setFlag_Npc_Kakariko013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko013_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko013_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko013_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko014_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko014_DispNameFlag(), debug); } void setFlag_Npc_Kakariko014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko014_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko014_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko014_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko015_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko015_DispNameFlag(), debug); } void setFlag_Npc_Kakariko015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko015_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko015_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko015_DispNameFlag(), debug); } bool getFlag_Npc_Kakariko016_DispNameFlag(bool debug) { return getBool(flag_Npc_Kakariko016_DispNameFlag(), debug); } void setFlag_Npc_Kakariko016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kakariko016_DispNameFlag(), debug); } +void resetFlag_Npc_Kakariko016_DispNameFlag(bool debug) { resetBool(flag_Npc_Kakariko016_DispNameFlag(), debug); } bool getFlag_Npc_King_ChoiceExclude_Diary(bool debug) { return getBool(flag_Npc_King_ChoiceExclude_Diary(), debug); } void setFlag_Npc_King_ChoiceExclude_Diary(bool value, bool debug) { setBool(value, flag_Npc_King_ChoiceExclude_Diary(), debug); } +void resetFlag_Npc_King_ChoiceExclude_Diary(bool debug) { resetBool(flag_Npc_King_ChoiceExclude_Diary(), debug); } bool getFlag_Npc_King_ChoiceExclude_Finish(bool debug) { return getBool(flag_Npc_King_ChoiceExclude_Finish(), debug); } void setFlag_Npc_King_ChoiceExclude_Finish(bool value, bool debug) { setBool(value, flag_Npc_King_ChoiceExclude_Finish(), debug); } +void resetFlag_Npc_King_ChoiceExclude_Finish(bool debug) { resetBool(flag_Npc_King_ChoiceExclude_Finish(), debug); } bool getFlag_Npc_King_ChoiceExclude_Recipe(bool debug) { return getBool(flag_Npc_King_ChoiceExclude_Recipe(), debug); } void setFlag_Npc_King_ChoiceExclude_Recipe(bool value, bool debug) { setBool(value, flag_Npc_King_ChoiceExclude_Recipe(), debug); } +void resetFlag_Npc_King_ChoiceExclude_Recipe(bool debug) { resetBool(flag_Npc_King_ChoiceExclude_Recipe(), debug); } bool getFlag_Npc_King_Common_Anataha(bool debug) { return getBool(flag_Npc_King_Common_Anataha(), debug); } void setFlag_Npc_King_Common_Anataha(bool value, bool debug) { setBool(value, flag_Npc_King_Common_Anataha(), debug); } +void resetFlag_Npc_King_Common_Anataha(bool debug) { resetBool(flag_Npc_King_Common_Anataha(), debug); } bool getFlag_Npc_King_Common_Kokoha(bool debug) { return getBool(flag_Npc_King_Common_Kokoha(), debug); } void setFlag_Npc_King_Common_Kokoha(bool value, bool debug) { setBool(value, flag_Npc_King_Common_Kokoha(), debug); } +void resetFlag_Npc_King_Common_Kokoha(bool debug) { resetBool(flag_Npc_King_Common_Kokoha(), debug); } bool getFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug) { return getBool(flag_Npc_King_Vagrant001_ChoiceExclude(), debug); } void setFlag_Npc_King_Vagrant001_ChoiceExclude(bool value, bool debug) { setBool(value, flag_Npc_King_Vagrant001_ChoiceExclude(), debug); } +void resetFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug) { resetBool(flag_Npc_King_Vagrant001_ChoiceExclude(), debug); } bool getFlag_Npc_King_Vagrant001_DispNameFlag(bool debug) { return getBool(flag_Npc_King_Vagrant001_DispNameFlag(), debug); } void setFlag_Npc_King_Vagrant001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_King_Vagrant001_DispNameFlag(), debug); } +void resetFlag_Npc_King_Vagrant001_DispNameFlag(bool debug) { resetBool(flag_Npc_King_Vagrant001_DispNameFlag(), debug); } bool getFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug) { return getBool(flag_Npc_King_Vagrant004_ChoiceExclude(), debug); } void setFlag_Npc_King_Vagrant004_ChoiceExclude(bool value, bool debug) { setBool(value, flag_Npc_King_Vagrant004_ChoiceExclude(), debug); } +void resetFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug) { resetBool(flag_Npc_King_Vagrant004_ChoiceExclude(), debug); } bool getFlag_Npc_King_Vagrant004_Have_Dish(bool debug) { return getBool(flag_Npc_King_Vagrant004_Have_Dish(), debug); } void setFlag_Npc_King_Vagrant004_Have_Dish(bool value, bool debug) { setBool(value, flag_Npc_King_Vagrant004_Have_Dish(), debug); } +void resetFlag_Npc_King_Vagrant004_Have_Dish(bool debug) { resetBool(flag_Npc_King_Vagrant004_Have_Dish(), debug); } bool getFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug) { return getBool(flag_Npc_King_Vagrant005_ChoiceExclude(), debug); } void setFlag_Npc_King_Vagrant005_ChoiceExclude(bool value, bool debug) { setBool(value, flag_Npc_King_Vagrant005_ChoiceExclude(), debug); } +void resetFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug) { resetBool(flag_Npc_King_Vagrant005_ChoiceExclude(), debug); } bool getFlag_Npc_kokiri001_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri001_DispNameFlag(), debug); } void setFlag_Npc_kokiri001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri001_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri001_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri001_DispNameFlag(), debug); } bool getFlag_Npc_kokiri002_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri002_DispNameFlag(), debug); } void setFlag_Npc_kokiri002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri002_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri002_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri002_DispNameFlag(), debug); } bool getFlag_Npc_kokiri003_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri003_DispNameFlag(), debug); } void setFlag_Npc_kokiri003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri003_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri003_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri003_DispNameFlag(), debug); } bool getFlag_Npc_kokiri004_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri004_DispNameFlag(), debug); } void setFlag_Npc_kokiri004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri004_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri004_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri004_DispNameFlag(), debug); } bool getFlag_Npc_kokiri005_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri005_DispNameFlag(), debug); } void setFlag_Npc_kokiri005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri005_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri005_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri005_DispNameFlag(), debug); } bool getFlag_Npc_kokiri006_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri006_DispNameFlag(), debug); } void setFlag_Npc_kokiri006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri006_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri006_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri006_DispNameFlag(), debug); } bool getFlag_Npc_Kokiri007_DispNameFlag(bool debug) { return getBool(flag_Npc_Kokiri007_DispNameFlag(), debug); } void setFlag_Npc_Kokiri007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kokiri007_DispNameFlag(), debug); } +void resetFlag_Npc_Kokiri007_DispNameFlag(bool debug) { resetBool(flag_Npc_Kokiri007_DispNameFlag(), debug); } bool getFlag_Npc_Kokiri008_DispNameFlag(bool debug) { return getBool(flag_Npc_Kokiri008_DispNameFlag(), debug); } void setFlag_Npc_Kokiri008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kokiri008_DispNameFlag(), debug); } +void resetFlag_Npc_Kokiri008_DispNameFlag(bool debug) { resetBool(flag_Npc_Kokiri008_DispNameFlag(), debug); } bool getFlag_Npc_kokiri009_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri009_DispNameFlag(), debug); } void setFlag_Npc_kokiri009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri009_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri009_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri009_DispNameFlag(), debug); } bool getFlag_Npc_Kokiri010_DispNameFlag(bool debug) { return getBool(flag_Npc_Kokiri010_DispNameFlag(), debug); } void setFlag_Npc_Kokiri010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kokiri010_DispNameFlag(), debug); } +void resetFlag_Npc_Kokiri010_DispNameFlag(bool debug) { resetBool(flag_Npc_Kokiri010_DispNameFlag(), debug); } bool getFlag_Npc_Kokiri011_DispNameFlag(bool debug) { return getBool(flag_Npc_Kokiri011_DispNameFlag(), debug); } void setFlag_Npc_Kokiri011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Kokiri011_DispNameFlag(), debug); } +void resetFlag_Npc_Kokiri011_DispNameFlag(bool debug) { resetBool(flag_Npc_Kokiri011_DispNameFlag(), debug); } bool getFlag_Npc_kokiri012_DispNameFlag(bool debug) { return getBool(flag_Npc_kokiri012_DispNameFlag(), debug); } void setFlag_Npc_kokiri012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_kokiri012_DispNameFlag(), debug); } +void resetFlag_Npc_kokiri012_DispNameFlag(bool debug) { resetBool(flag_Npc_kokiri012_DispNameFlag(), debug); } bool getFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_LakeSideHatago004_DispNameFlag(), debug); } void setFlag_Npc_LakeSideHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_LakeSideHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_LakeSideHatago004_DispNameFlag(), debug); } bool getFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug) { return getBool(flag_Npc_LakeSideHatago005_DispNameFlag(), debug); } void setFlag_Npc_LakeSideHatago005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_LakeSideHatago005_DispNameFlag(), debug); } +void resetFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug) { resetBool(flag_Npc_LakeSideHatago005_DispNameFlag(), debug); } bool getFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug) { return getBool(flag_Npc_LakeSideHatago006_DispNameFlag(), debug); } void setFlag_Npc_LakeSideHatago006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_LakeSideHatago006_DispNameFlag(), debug); } +void resetFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug) { resetBool(flag_Npc_LakeSideHatago006_DispNameFlag(), debug); } bool getFlag_NPC_Lanayru001_DispNameFlag(bool debug) { return getBool(flag_NPC_Lanayru001_DispNameFlag(), debug); } void setFlag_NPC_Lanayru001_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_Lanayru001_DispNameFlag(), debug); } +void resetFlag_NPC_Lanayru001_DispNameFlag(bool debug) { resetBool(flag_NPC_Lanayru001_DispNameFlag(), debug); } bool getFlag_NPC_Lanayru002_DispNameFlag(bool debug) { return getBool(flag_NPC_Lanayru002_DispNameFlag(), debug); } void setFlag_NPC_Lanayru002_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_Lanayru002_DispNameFlag(), debug); } +void resetFlag_NPC_Lanayru002_DispNameFlag(bool debug) { resetBool(flag_NPC_Lanayru002_DispNameFlag(), debug); } bool getFlag_Npc_Lanayru003_DispNameFlag(bool debug) { return getBool(flag_Npc_Lanayru003_DispNameFlag(), debug); } void setFlag_Npc_Lanayru003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Lanayru003_DispNameFlag(), debug); } +void resetFlag_Npc_Lanayru003_DispNameFlag(bool debug) { resetBool(flag_Npc_Lanayru003_DispNameFlag(), debug); } bool getFlag_Npc_Lanayru004_DispNameFlag(bool debug) { return getBool(flag_Npc_Lanayru004_DispNameFlag(), debug); } void setFlag_Npc_Lanayru004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Lanayru004_DispNameFlag(), debug); } +void resetFlag_Npc_Lanayru004_DispNameFlag(bool debug) { resetBool(flag_Npc_Lanayru004_DispNameFlag(), debug); } bool getFlag_Npc_MamonoShop_DispNameFlag(bool debug) { return getBool(flag_Npc_MamonoShop_DispNameFlag(), debug); } void setFlag_Npc_MamonoShop_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_MamonoShop_DispNameFlag(), debug); } +void resetFlag_Npc_MamonoShop_DispNameFlag(bool debug) { resetBool(flag_Npc_MamonoShop_DispNameFlag(), debug); } bool getFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug) { return getBool(flag_Npc_Minigame_BirdMan001_DispNameFlag(), debug); } void setFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Minigame_BirdMan001_DispNameFlag(), debug); } +void resetFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug) { resetBool(flag_Npc_Minigame_BirdMan001_DispNameFlag(), debug); } bool getFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug) { return getBool(flag_Npc_MiniGame_Crosscountry_DispNameFlag(), debug); } void setFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_MiniGame_Crosscountry_DispNameFlag(), debug); } +void resetFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug) { resetBool(flag_Npc_MiniGame_Crosscountry_DispNameFlag(), debug); } bool getFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug) { return getBool(flag_Npc_MiniGame_Golf_DispNameFlag(), debug); } void setFlag_Npc_MiniGame_Golf_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_MiniGame_Golf_DispNameFlag(), debug); } +void resetFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug) { resetBool(flag_Npc_MiniGame_Golf_DispNameFlag(), debug); } bool getFlag_Npc_Musician_001_DispNameFlag(bool debug) { return getBool(flag_Npc_Musician_001_DispNameFlag(), debug); } void setFlag_Npc_Musician_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Musician_001_DispNameFlag(), debug); } +void resetFlag_Npc_Musician_001_DispNameFlag(bool debug) { resetBool(flag_Npc_Musician_001_DispNameFlag(), debug); } bool getFlag_Npc_Musician_001_Play(bool debug) { return getBool(flag_Npc_Musician_001_Play(), debug); } void setFlag_Npc_Musician_001_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_001_Play(), debug); } +void resetFlag_Npc_Musician_001_Play(bool debug) { resetBool(flag_Npc_Musician_001_Play(), debug); } bool getFlag_Npc_Musician_002_Play(bool debug) { return getBool(flag_Npc_Musician_002_Play(), debug); } void setFlag_Npc_Musician_002_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_002_Play(), debug); } +void resetFlag_Npc_Musician_002_Play(bool debug) { resetBool(flag_Npc_Musician_002_Play(), debug); } bool getFlag_Npc_Musician_003_Play(bool debug) { return getBool(flag_Npc_Musician_003_Play(), debug); } void setFlag_Npc_Musician_003_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_003_Play(), debug); } +void resetFlag_Npc_Musician_003_Play(bool debug) { resetBool(flag_Npc_Musician_003_Play(), debug); } bool getFlag_Npc_Musician_004_Play(bool debug) { return getBool(flag_Npc_Musician_004_Play(), debug); } void setFlag_Npc_Musician_004_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_004_Play(), debug); } +void resetFlag_Npc_Musician_004_Play(bool debug) { resetBool(flag_Npc_Musician_004_Play(), debug); } bool getFlag_Npc_Musician_005_Play(bool debug) { return getBool(flag_Npc_Musician_005_Play(), debug); } void setFlag_Npc_Musician_005_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_005_Play(), debug); } +void resetFlag_Npc_Musician_005_Play(bool debug) { resetBool(flag_Npc_Musician_005_Play(), debug); } bool getFlag_Npc_Musician_006_Play(bool debug) { return getBool(flag_Npc_Musician_006_Play(), debug); } void setFlag_Npc_Musician_006_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_006_Play(), debug); } +void resetFlag_Npc_Musician_006_Play(bool debug) { resetBool(flag_Npc_Musician_006_Play(), debug); } bool getFlag_Npc_Musician_007_Play(bool debug) { return getBool(flag_Npc_Musician_007_Play(), debug); } void setFlag_Npc_Musician_007_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_007_Play(), debug); } +void resetFlag_Npc_Musician_007_Play(bool debug) { resetBool(flag_Npc_Musician_007_Play(), debug); } bool getFlag_Npc_Musician_008_Play(bool debug) { return getBool(flag_Npc_Musician_008_Play(), debug); } void setFlag_Npc_Musician_008_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_008_Play(), debug); } +void resetFlag_Npc_Musician_008_Play(bool debug) { resetBool(flag_Npc_Musician_008_Play(), debug); } bool getFlag_Npc_Musician_009_Play(bool debug) { return getBool(flag_Npc_Musician_009_Play(), debug); } void setFlag_Npc_Musician_009_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_009_Play(), debug); } +void resetFlag_Npc_Musician_009_Play(bool debug) { resetBool(flag_Npc_Musician_009_Play(), debug); } bool getFlag_Npc_Musician_010_Play(bool debug) { return getBool(flag_Npc_Musician_010_Play(), debug); } void setFlag_Npc_Musician_010_Play(bool value, bool debug) { setBool(value, flag_Npc_Musician_010_Play(), debug); } +void resetFlag_Npc_Musician_010_Play(bool debug) { resetBool(flag_Npc_Musician_010_Play(), debug); } bool getFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHatelHatago001_DispNameFlag(), debug); } void setFlag_Npc_NorthHatelHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHatelHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHatelHatago001_DispNameFlag(), debug); } bool getFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHatelHatago002_DispNameFlag(), debug); } void setFlag_Npc_NorthHatelHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHatelHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHatelHatago002_DispNameFlag(), debug); } bool getFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHatelHatago006_DispNameFlag(), debug); } void setFlag_Npc_NorthHatelHatago006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHatelHatago006_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHatelHatago006_DispNameFlag(), debug); } bool getFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHateru_around001_DispNameFlag(), debug); } void setFlag_Npc_NorthHateru_around001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHateru_around001_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHateru_around001_DispNameFlag(), debug); } bool getFlag_Npc_NorthHateru003_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHateru003_DispNameFlag(), debug); } void setFlag_Npc_NorthHateru003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHateru003_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHateru003_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHateru003_DispNameFlag(), debug); } bool getFlag_Npc_NorthHateru003_talk(bool debug) { return getBool(flag_Npc_NorthHateru003_talk(), debug); } void setFlag_Npc_NorthHateru003_talk(bool value, bool debug) { setBool(value, flag_Npc_NorthHateru003_talk(), debug); } +void resetFlag_Npc_NorthHateru003_talk(bool debug) { resetBool(flag_Npc_NorthHateru003_talk(), debug); } bool getFlag_Npc_NorthHateru005_DispNameFlag(bool debug) { return getBool(flag_Npc_NorthHateru005_DispNameFlag(), debug); } void setFlag_Npc_NorthHateru005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_NorthHateru005_DispNameFlag(), debug); } +void resetFlag_Npc_NorthHateru005_DispNameFlag(bool debug) { resetBool(flag_Npc_NorthHateru005_DispNameFlag(), debug); } bool getFlag_Npc_NorthHateru005_talk(bool debug) { return getBool(flag_Npc_NorthHateru005_talk(), debug); } void setFlag_Npc_NorthHateru005_talk(bool value, bool debug) { setBool(value, flag_Npc_NorthHateru005_talk(), debug); } +void resetFlag_Npc_NorthHateru005_talk(bool debug) { resetBool(flag_Npc_NorthHateru005_talk(), debug); } bool getFlag_Npc_oasis001_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis001_DispNameFlag(), debug); } void setFlag_Npc_oasis001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis001_DispNameFlag(), debug); } +void resetFlag_Npc_oasis001_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis001_DispNameFlag(), debug); } bool getFlag_Npc_oasis002_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis002_DispNameFlag(), debug); } void setFlag_Npc_oasis002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis002_DispNameFlag(), debug); } +void resetFlag_Npc_oasis002_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis002_DispNameFlag(), debug); } bool getFlag_Npc_oasis003_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis003_DispNameFlag(), debug); } void setFlag_Npc_oasis003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis003_DispNameFlag(), debug); } +void resetFlag_Npc_oasis003_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis003_DispNameFlag(), debug); } bool getFlag_Npc_oasis003_InFrontThrone(bool debug) { return getBool(flag_Npc_oasis003_InFrontThrone(), debug); } void setFlag_Npc_oasis003_InFrontThrone(bool value, bool debug) { setBool(value, flag_Npc_oasis003_InFrontThrone(), debug); } +void resetFlag_Npc_oasis003_InFrontThrone(bool debug) { resetBool(flag_Npc_oasis003_InFrontThrone(), debug); } bool getFlag_Npc_oasis003_IntoFrontThrone(bool debug) { return getBool(flag_Npc_oasis003_IntoFrontThrone(), debug); } void setFlag_Npc_oasis003_IntoFrontThrone(bool value, bool debug) { setBool(value, flag_Npc_oasis003_IntoFrontThrone(), debug); } +void resetFlag_Npc_oasis003_IntoFrontThrone(bool debug) { resetBool(flag_Npc_oasis003_IntoFrontThrone(), debug); } bool getFlag_Npc_oasis003_IntoThrone(bool debug) { return getBool(flag_Npc_oasis003_IntoThrone(), debug); } void setFlag_Npc_oasis003_IntoThrone(bool value, bool debug) { setBool(value, flag_Npc_oasis003_IntoThrone(), debug); } +void resetFlag_Npc_oasis003_IntoThrone(bool debug) { resetBool(flag_Npc_oasis003_IntoThrone(), debug); } bool getFlag_NPC_oasis004_DispNameFlag(bool debug) { return getBool(flag_NPC_oasis004_DispNameFlag(), debug); } void setFlag_NPC_oasis004_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_oasis004_DispNameFlag(), debug); } +void resetFlag_NPC_oasis004_DispNameFlag(bool debug) { resetBool(flag_NPC_oasis004_DispNameFlag(), debug); } bool getFlag_NPC_oasis004_fr01_DispNameFlag(bool debug) { return getBool(flag_NPC_oasis004_fr01_DispNameFlag(), debug); } void setFlag_NPC_oasis004_fr01_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_oasis004_fr01_DispNameFlag(), debug); } +void resetFlag_NPC_oasis004_fr01_DispNameFlag(bool debug) { resetBool(flag_NPC_oasis004_fr01_DispNameFlag(), debug); } bool getFlag_NPC_oasis004_fr02_DispNameFlag(bool debug) { return getBool(flag_NPC_oasis004_fr02_DispNameFlag(), debug); } void setFlag_NPC_oasis004_fr02_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_oasis004_fr02_DispNameFlag(), debug); } +void resetFlag_NPC_oasis004_fr02_DispNameFlag(bool debug) { resetBool(flag_NPC_oasis004_fr02_DispNameFlag(), debug); } bool getFlag_NPC_oasis004_fr03_DispNameFlag(bool debug) { return getBool(flag_NPC_oasis004_fr03_DispNameFlag(), debug); } void setFlag_NPC_oasis004_fr03_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_oasis004_fr03_DispNameFlag(), debug); } +void resetFlag_NPC_oasis004_fr03_DispNameFlag(bool debug) { resetBool(flag_NPC_oasis004_fr03_DispNameFlag(), debug); } bool getFlag_NPC_oasis004_fr04_DispNameFlag(bool debug) { return getBool(flag_NPC_oasis004_fr04_DispNameFlag(), debug); } void setFlag_NPC_oasis004_fr04_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_oasis004_fr04_DispNameFlag(), debug); } +void resetFlag_NPC_oasis004_fr04_DispNameFlag(bool debug) { resetBool(flag_NPC_oasis004_fr04_DispNameFlag(), debug); } bool getFlag_Npc_oasis005_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis005_DispNameFlag(), debug); } void setFlag_Npc_oasis005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis005_DispNameFlag(), debug); } +void resetFlag_Npc_oasis005_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis005_DispNameFlag(), debug); } bool getFlag_Npc_oasis006_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis006_DispNameFlag(), debug); } void setFlag_Npc_oasis006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis006_DispNameFlag(), debug); } +void resetFlag_Npc_oasis006_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis006_DispNameFlag(), debug); } bool getFlag_Npc_oasis007_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis007_DispNameFlag(), debug); } void setFlag_Npc_oasis007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis007_DispNameFlag(), debug); } +void resetFlag_Npc_oasis007_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis007_DispNameFlag(), debug); } bool getFlag_Npc_oasis008_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis008_DispNameFlag(), debug); } void setFlag_Npc_oasis008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis008_DispNameFlag(), debug); } +void resetFlag_Npc_oasis008_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis008_DispNameFlag(), debug); } bool getFlag_Npc_oasis009_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis009_DispNameFlag(), debug); } void setFlag_Npc_oasis009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis009_DispNameFlag(), debug); } +void resetFlag_Npc_oasis009_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis009_DispNameFlag(), debug); } bool getFlag_Npc_oasis010_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis010_DispNameFlag(), debug); } void setFlag_Npc_oasis010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis010_DispNameFlag(), debug); } +void resetFlag_Npc_oasis010_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis010_DispNameFlag(), debug); } bool getFlag_Npc_oasis011_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis011_DispNameFlag(), debug); } void setFlag_Npc_oasis011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis011_DispNameFlag(), debug); } +void resetFlag_Npc_oasis011_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis011_DispNameFlag(), debug); } bool getFlag_Npc_oasis012_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis012_DispNameFlag(), debug); } void setFlag_Npc_oasis012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis012_DispNameFlag(), debug); } +void resetFlag_Npc_oasis012_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis012_DispNameFlag(), debug); } bool getFlag_Npc_oasis013_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis013_DispNameFlag(), debug); } void setFlag_Npc_oasis013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis013_DispNameFlag(), debug); } +void resetFlag_Npc_oasis013_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis013_DispNameFlag(), debug); } bool getFlag_Npc_oasis014_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis014_DispNameFlag(), debug); } void setFlag_Npc_oasis014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis014_DispNameFlag(), debug); } +void resetFlag_Npc_oasis014_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis014_DispNameFlag(), debug); } bool getFlag_Npc_oasis015_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis015_DispNameFlag(), debug); } void setFlag_Npc_oasis015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis015_DispNameFlag(), debug); } +void resetFlag_Npc_oasis015_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis015_DispNameFlag(), debug); } bool getFlag_Npc_oasis016_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis016_DispNameFlag(), debug); } void setFlag_Npc_oasis016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis016_DispNameFlag(), debug); } +void resetFlag_Npc_oasis016_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis016_DispNameFlag(), debug); } bool getFlag_Npc_oasis017_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis017_DispNameFlag(), debug); } void setFlag_Npc_oasis017_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis017_DispNameFlag(), debug); } +void resetFlag_Npc_oasis017_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis017_DispNameFlag(), debug); } bool getFlag_Npc_oasis018_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis018_DispNameFlag(), debug); } void setFlag_Npc_oasis018_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis018_DispNameFlag(), debug); } +void resetFlag_Npc_oasis018_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis018_DispNameFlag(), debug); } bool getFlag_Npc_oasis019_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis019_DispNameFlag(), debug); } void setFlag_Npc_oasis019_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis019_DispNameFlag(), debug); } +void resetFlag_Npc_oasis019_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis019_DispNameFlag(), debug); } bool getFlag_Npc_oasis020_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis020_DispNameFlag(), debug); } void setFlag_Npc_oasis020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis020_DispNameFlag(), debug); } +void resetFlag_Npc_oasis020_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis020_DispNameFlag(), debug); } bool getFlag_Npc_oasis021_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis021_DispNameFlag(), debug); } void setFlag_Npc_oasis021_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis021_DispNameFlag(), debug); } +void resetFlag_Npc_oasis021_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis021_DispNameFlag(), debug); } bool getFlag_Npc_oasis022_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis022_DispNameFlag(), debug); } void setFlag_Npc_oasis022_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis022_DispNameFlag(), debug); } +void resetFlag_Npc_oasis022_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis022_DispNameFlag(), debug); } bool getFlag_Npc_oasis023_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis023_DispNameFlag(), debug); } void setFlag_Npc_oasis023_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis023_DispNameFlag(), debug); } +void resetFlag_Npc_oasis023_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis023_DispNameFlag(), debug); } bool getFlag_Npc_oasis024_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis024_DispNameFlag(), debug); } void setFlag_Npc_oasis024_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis024_DispNameFlag(), debug); } +void resetFlag_Npc_oasis024_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis024_DispNameFlag(), debug); } bool getFlag_Npc_oasis025_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis025_DispNameFlag(), debug); } void setFlag_Npc_oasis025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis025_DispNameFlag(), debug); } +void resetFlag_Npc_oasis025_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis025_DispNameFlag(), debug); } bool getFlag_Npc_oasis026_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis026_DispNameFlag(), debug); } void setFlag_Npc_oasis026_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis026_DispNameFlag(), debug); } +void resetFlag_Npc_oasis026_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis026_DispNameFlag(), debug); } bool getFlag_Npc_oasis027_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis027_DispNameFlag(), debug); } void setFlag_Npc_oasis027_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis027_DispNameFlag(), debug); } +void resetFlag_Npc_oasis027_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis027_DispNameFlag(), debug); } bool getFlag_Npc_oasis028_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis028_DispNameFlag(), debug); } void setFlag_Npc_oasis028_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis028_DispNameFlag(), debug); } +void resetFlag_Npc_oasis028_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis028_DispNameFlag(), debug); } bool getFlag_Npc_oasis029_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis029_DispNameFlag(), debug); } void setFlag_Npc_oasis029_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis029_DispNameFlag(), debug); } +void resetFlag_Npc_oasis029_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis029_DispNameFlag(), debug); } bool getFlag_Npc_oasis032_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis032_DispNameFlag(), debug); } void setFlag_Npc_oasis032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis032_DispNameFlag(), debug); } +void resetFlag_Npc_oasis032_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis032_DispNameFlag(), debug); } bool getFlag_Npc_oasis036_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis036_DispNameFlag(), debug); } void setFlag_Npc_oasis036_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis036_DispNameFlag(), debug); } +void resetFlag_Npc_oasis036_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis036_DispNameFlag(), debug); } bool getFlag_Npc_oasis037_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis037_DispNameFlag(), debug); } void setFlag_Npc_oasis037_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis037_DispNameFlag(), debug); } +void resetFlag_Npc_oasis037_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis037_DispNameFlag(), debug); } bool getFlag_Npc_oasis038_ChoiceA_Off(bool debug) { return getBool(flag_Npc_oasis038_ChoiceA_Off(), debug); } void setFlag_Npc_oasis038_ChoiceA_Off(bool value, bool debug) { setBool(value, flag_Npc_oasis038_ChoiceA_Off(), debug); } +void resetFlag_Npc_oasis038_ChoiceA_Off(bool debug) { resetBool(flag_Npc_oasis038_ChoiceA_Off(), debug); } bool getFlag_Npc_oasis038_ChoiceB_Off(bool debug) { return getBool(flag_Npc_oasis038_ChoiceB_Off(), debug); } void setFlag_Npc_oasis038_ChoiceB_Off(bool value, bool debug) { setBool(value, flag_Npc_oasis038_ChoiceB_Off(), debug); } +void resetFlag_Npc_oasis038_ChoiceB_Off(bool debug) { resetBool(flag_Npc_oasis038_ChoiceB_Off(), debug); } bool getFlag_Npc_oasis038_ChoiceC_Off(bool debug) { return getBool(flag_Npc_oasis038_ChoiceC_Off(), debug); } void setFlag_Npc_oasis038_ChoiceC_Off(bool value, bool debug) { setBool(value, flag_Npc_oasis038_ChoiceC_Off(), debug); } +void resetFlag_Npc_oasis038_ChoiceC_Off(bool debug) { resetBool(flag_Npc_oasis038_ChoiceC_Off(), debug); } bool getFlag_Npc_oasis038_ChoiceD_Off(bool debug) { return getBool(flag_Npc_oasis038_ChoiceD_Off(), debug); } void setFlag_Npc_oasis038_ChoiceD_Off(bool value, bool debug) { setBool(value, flag_Npc_oasis038_ChoiceD_Off(), debug); } +void resetFlag_Npc_oasis038_ChoiceD_Off(bool debug) { resetBool(flag_Npc_oasis038_ChoiceD_Off(), debug); } bool getFlag_Npc_oasis038_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis038_DispNameFlag(), debug); } void setFlag_Npc_oasis038_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis038_DispNameFlag(), debug); } +void resetFlag_Npc_oasis038_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis038_DispNameFlag(), debug); } bool getFlag_Npc_oasis039_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis039_DispNameFlag(), debug); } void setFlag_Npc_oasis039_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis039_DispNameFlag(), debug); } +void resetFlag_Npc_oasis039_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis039_DispNameFlag(), debug); } bool getFlag_Npc_oasis040_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis040_DispNameFlag(), debug); } void setFlag_Npc_oasis040_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis040_DispNameFlag(), debug); } +void resetFlag_Npc_oasis040_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis040_DispNameFlag(), debug); } bool getFlag_Npc_oasis041_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis041_DispNameFlag(), debug); } void setFlag_Npc_oasis041_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis041_DispNameFlag(), debug); } +void resetFlag_Npc_oasis041_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis041_DispNameFlag(), debug); } bool getFlag_Npc_oasis042_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis042_DispNameFlag(), debug); } void setFlag_Npc_oasis042_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis042_DispNameFlag(), debug); } +void resetFlag_Npc_oasis042_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis042_DispNameFlag(), debug); } bool getFlag_Npc_oasis043_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis043_DispNameFlag(), debug); } void setFlag_Npc_oasis043_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis043_DispNameFlag(), debug); } +void resetFlag_Npc_oasis043_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis043_DispNameFlag(), debug); } bool getFlag_Npc_oasis044_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis044_DispNameFlag(), debug); } void setFlag_Npc_oasis044_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis044_DispNameFlag(), debug); } +void resetFlag_Npc_oasis044_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis044_DispNameFlag(), debug); } bool getFlag_Npc_oasis045_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis045_DispNameFlag(), debug); } void setFlag_Npc_oasis045_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis045_DispNameFlag(), debug); } +void resetFlag_Npc_oasis045_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis045_DispNameFlag(), debug); } bool getFlag_Npc_oasis046_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis046_DispNameFlag(), debug); } void setFlag_Npc_oasis046_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis046_DispNameFlag(), debug); } +void resetFlag_Npc_oasis046_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis046_DispNameFlag(), debug); } bool getFlag_Npc_oasis047_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis047_DispNameFlag(), debug); } void setFlag_Npc_oasis047_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis047_DispNameFlag(), debug); } +void resetFlag_Npc_oasis047_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis047_DispNameFlag(), debug); } bool getFlag_Npc_oasis050_DispNameFlag(bool debug) { return getBool(flag_Npc_oasis050_DispNameFlag(), debug); } void setFlag_Npc_oasis050_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_oasis050_DispNameFlag(), debug); } +void resetFlag_Npc_oasis050_DispNameFlag(bool debug) { resetBool(flag_Npc_oasis050_DispNameFlag(), debug); } bool getFlag_Npc_OasisGoddess_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisGoddess_DispNameFlag(), debug); } void setFlag_Npc_OasisGoddess_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisGoddess_DispNameFlag(), debug); } +void resetFlag_Npc_OasisGoddess_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisGoddess_DispNameFlag(), debug); } bool getFlag_Npc_OasisGoron_001_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisGoron_001_DispNameFlag(), debug); } void setFlag_Npc_OasisGoron_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisGoron_001_DispNameFlag(), debug); } +void resetFlag_Npc_OasisGoron_001_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisGoron_001_DispNameFlag(), debug); } bool getFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisHighMountain_001_DispNameFlag(), debug); } void setFlag_Npc_OasisHighMountain_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisHighMountain_001_DispNameFlag(), debug); } +void resetFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisHighMountain_001_DispNameFlag(), debug); } bool getFlag_Npc_OasisHylia_001_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisHylia_001_DispNameFlag(), debug); } void setFlag_Npc_OasisHylia_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_001_DispNameFlag(), debug); } +void resetFlag_Npc_OasisHylia_001_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisHylia_001_DispNameFlag(), debug); } bool getFlag_Npc_OasisHylia_002_Barefoot(bool debug) { return getBool(flag_Npc_OasisHylia_002_Barefoot(), debug); } void setFlag_Npc_OasisHylia_002_Barefoot(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_002_Barefoot(), debug); } +void resetFlag_Npc_OasisHylia_002_Barefoot(bool debug) { resetBool(flag_Npc_OasisHylia_002_Barefoot(), debug); } bool getFlag_Npc_OasisHylia_002_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisHylia_002_DispNameFlag(), debug); } void setFlag_Npc_OasisHylia_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_002_DispNameFlag(), debug); } +void resetFlag_Npc_OasisHylia_002_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisHylia_002_DispNameFlag(), debug); } bool getFlag_Npc_OasisHylia_002_SandBoots(bool debug) { return getBool(flag_Npc_OasisHylia_002_SandBoots(), debug); } void setFlag_Npc_OasisHylia_002_SandBoots(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_002_SandBoots(), debug); } +void resetFlag_Npc_OasisHylia_002_SandBoots(bool debug) { resetBool(flag_Npc_OasisHylia_002_SandBoots(), debug); } bool getFlag_Npc_OasisHylia_002_SnowBoots(bool debug) { return getBool(flag_Npc_OasisHylia_002_SnowBoots(), debug); } void setFlag_Npc_OasisHylia_002_SnowBoots(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_002_SnowBoots(), debug); } +void resetFlag_Npc_OasisHylia_002_SnowBoots(bool debug) { resetBool(flag_Npc_OasisHylia_002_SnowBoots(), debug); } bool getFlag_Npc_OasisHylia_003_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisHylia_003_DispNameFlag(), debug); } void setFlag_Npc_OasisHylia_003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisHylia_003_DispNameFlag(), debug); } +void resetFlag_Npc_OasisHylia_003_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisHylia_003_DispNameFlag(), debug); } bool getFlag_Npc_OasisMilk_A_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisMilk_A_DispNameFlag(), debug); } void setFlag_Npc_OasisMilk_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisMilk_A_DispNameFlag(), debug); } +void resetFlag_Npc_OasisMilk_A_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisMilk_A_DispNameFlag(), debug); } bool getFlag_Npc_OasisMilk_B_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisMilk_B_DispNameFlag(), debug); } void setFlag_Npc_OasisMilk_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisMilk_B_DispNameFlag(), debug); } +void resetFlag_Npc_OasisMilk_B_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisMilk_B_DispNameFlag(), debug); } bool getFlag_Npc_OasisMilk_C_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisMilk_C_DispNameFlag(), debug); } void setFlag_Npc_OasisMilk_C_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisMilk_C_DispNameFlag(), debug); } +void resetFlag_Npc_OasisMilk_C_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisMilk_C_DispNameFlag(), debug); } bool getFlag_Npc_OasisMilk_D_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisMilk_D_DispNameFlag(), debug); } void setFlag_Npc_OasisMilk_D_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisMilk_D_DispNameFlag(), debug); } +void resetFlag_Npc_OasisMilk_D_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisMilk_D_DispNameFlag(), debug); } bool getFlag_Npc_OasisMilk_E_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisMilk_E_DispNameFlag(), debug); } void setFlag_Npc_OasisMilk_E_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisMilk_E_DispNameFlag(), debug); } +void resetFlag_Npc_OasisMilk_E_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisMilk_E_DispNameFlag(), debug); } bool getFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisSoldier_A_DispNameFlag(), debug); } void setFlag_Npc_OasisSoldier_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisSoldier_A_DispNameFlag(), debug); } +void resetFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisSoldier_A_DispNameFlag(), debug); } bool getFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisSoldier_B_DispNameFlag(), debug); } void setFlag_Npc_OasisSoldier_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisSoldier_B_DispNameFlag(), debug); } +void resetFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisSoldier_B_DispNameFlag(), debug); } bool getFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisSoldier_C_DispNameFlag(), debug); } void setFlag_Npc_OasisSoldier_C_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisSoldier_C_DispNameFlag(), debug); } +void resetFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisSoldier_C_DispNameFlag(), debug); } bool getFlag_Npc_OasisStep_A_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisStep_A_DispNameFlag(), debug); } void setFlag_Npc_OasisStep_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisStep_A_DispNameFlag(), debug); } +void resetFlag_Npc_OasisStep_A_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisStep_A_DispNameFlag(), debug); } bool getFlag_Npc_OasisStep_B_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisStep_B_DispNameFlag(), debug); } void setFlag_Npc_OasisStep_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisStep_B_DispNameFlag(), debug); } +void resetFlag_Npc_OasisStep_B_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisStep_B_DispNameFlag(), debug); } bool getFlag_Npc_OasisStudent_A_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisStudent_A_DispNameFlag(), debug); } void setFlag_Npc_OasisStudent_A_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisStudent_A_DispNameFlag(), debug); } +void resetFlag_Npc_OasisStudent_A_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisStudent_A_DispNameFlag(), debug); } bool getFlag_Npc_OasisStudent_B_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisStudent_B_DispNameFlag(), debug); } void setFlag_Npc_OasisStudent_B_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisStudent_B_DispNameFlag(), debug); } +void resetFlag_Npc_OasisStudent_B_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisStudent_B_DispNameFlag(), debug); } bool getFlag_Npc_OasisStudent_C_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisStudent_C_DispNameFlag(), debug); } void setFlag_Npc_OasisStudent_C_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisStudent_C_DispNameFlag(), debug); } +void resetFlag_Npc_OasisStudent_C_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisStudent_C_DispNameFlag(), debug); } bool getFlag_Npc_OasisTeacher_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisTeacher_DispNameFlag(), debug); } void setFlag_Npc_OasisTeacher_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisTeacher_DispNameFlag(), debug); } +void resetFlag_Npc_OasisTeacher_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisTeacher_DispNameFlag(), debug); } bool getFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug) { return getBool(flag_Npc_OasisWaterChannel_DispNameFlag(), debug); } void setFlag_Npc_OasisWaterChannel_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OasisWaterChannel_DispNameFlag(), debug); } +void resetFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug) { resetBool(flag_Npc_OasisWaterChannel_DispNameFlag(), debug); } bool getFlag_Npc_OldKorok_Bow08(bool debug) { return getBool(flag_Npc_OldKorok_Bow08(), debug); } void setFlag_Npc_OldKorok_Bow08(bool value, bool debug) { setBool(value, flag_Npc_OldKorok_Bow08(), debug); } +void resetFlag_Npc_OldKorok_Bow08(bool debug) { resetBool(flag_Npc_OldKorok_Bow08(), debug); } bool getFlag_Npc_OldKorok_Bow09(bool debug) { return getBool(flag_Npc_OldKorok_Bow09(), debug); } void setFlag_Npc_OldKorok_Bow09(bool value, bool debug) { setBool(value, flag_Npc_OldKorok_Bow09(), debug); } +void resetFlag_Npc_OldKorok_Bow09(bool debug) { resetBool(flag_Npc_OldKorok_Bow09(), debug); } bool getFlag_Npc_OldKorok_DispNameFlag(bool debug) { return getBool(flag_Npc_OldKorok_DispNameFlag(), debug); } void setFlag_Npc_OldKorok_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_OldKorok_DispNameFlag(), debug); } +void resetFlag_Npc_OldKorok_DispNameFlag(bool debug) { resetBool(flag_Npc_OldKorok_DispNameFlag(), debug); } bool getFlag_Npc_OldKorok_Shield16(bool debug) { return getBool(flag_Npc_OldKorok_Shield16(), debug); } void setFlag_Npc_OldKorok_Shield16(bool value, bool debug) { setBool(value, flag_Npc_OldKorok_Shield16(), debug); } +void resetFlag_Npc_OldKorok_Shield16(bool debug) { resetBool(flag_Npc_OldKorok_Shield16(), debug); } bool getFlag_Npc_OldKorok_Weapon11(bool debug) { return getBool(flag_Npc_OldKorok_Weapon11(), debug); } void setFlag_Npc_OldKorok_Weapon11(bool value, bool debug) { setBool(value, flag_Npc_OldKorok_Weapon11(), debug); } +void resetFlag_Npc_OldKorok_Weapon11(bool debug) { resetBool(flag_Npc_OldKorok_Weapon11(), debug); } bool getFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug) { return getBool(flag_Npc_Remains_Fancier001_DispNameFlag(), debug); } void setFlag_Npc_Remains_Fancier001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Remains_Fancier001_DispNameFlag(), debug); } +void resetFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug) { resetBool(flag_Npc_Remains_Fancier001_DispNameFlag(), debug); } bool getFlag_Npc_RitoHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_RitoHatago001_DispNameFlag(), debug); } void setFlag_Npc_RitoHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RitoHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_RitoHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_RitoHatago001_DispNameFlag(), debug); } bool getFlag_Npc_RitoHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_RitoHatago002_DispNameFlag(), debug); } void setFlag_Npc_RitoHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RitoHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_RitoHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_RitoHatago002_DispNameFlag(), debug); } bool getFlag_Npc_RitoHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_RitoHatago003_DispNameFlag(), debug); } void setFlag_Npc_RitoHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RitoHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_RitoHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_RitoHatago003_DispNameFlag(), debug); } bool getFlag_Npc_RitoHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_RitoHatago004_DispNameFlag(), debug); } void setFlag_Npc_RitoHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RitoHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_RitoHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_RitoHatago004_DispNameFlag(), debug); } bool getFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_RiverSideHatago001_DispNameFlag(), debug); } void setFlag_Npc_RiverSideHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RiverSideHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_RiverSideHatago001_DispNameFlag(), debug); } bool getFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_RiverSideHatago002_DispNameFlag(), debug); } void setFlag_Npc_RiverSideHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RiverSideHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_RiverSideHatago002_DispNameFlag(), debug); } bool getFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_RiverSideHatago003_DispNameFlag(), debug); } void setFlag_Npc_RiverSideHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_RiverSideHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_RiverSideHatago003_DispNameFlag(), debug); } bool getFlag_Npc_Road_001_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_001_DispNameFlag(), debug); } void setFlag_Npc_Road_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_001_DispNameFlag(), debug); } +void resetFlag_Npc_Road_001_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_001_DispNameFlag(), debug); } bool getFlag_Npc_Road_002_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_002_DispNameFlag(), debug); } void setFlag_Npc_Road_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_002_DispNameFlag(), debug); } +void resetFlag_Npc_Road_002_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_002_DispNameFlag(), debug); } bool getFlag_Npc_Road_003_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_003_DispNameFlag(), debug); } void setFlag_Npc_Road_003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_003_DispNameFlag(), debug); } +void resetFlag_Npc_Road_003_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_003_DispNameFlag(), debug); } bool getFlag_Npc_Road_004_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_004_DispNameFlag(), debug); } void setFlag_Npc_Road_004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_004_DispNameFlag(), debug); } +void resetFlag_Npc_Road_004_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_004_DispNameFlag(), debug); } bool getFlag_Npc_Road_005_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_005_DispNameFlag(), debug); } void setFlag_Npc_Road_005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_005_DispNameFlag(), debug); } +void resetFlag_Npc_Road_005_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_005_DispNameFlag(), debug); } bool getFlag_Npc_Road_006_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_006_DispNameFlag(), debug); } void setFlag_Npc_Road_006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_006_DispNameFlag(), debug); } +void resetFlag_Npc_Road_006_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_006_DispNameFlag(), debug); } bool getFlag_Npc_Road_007_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_007_DispNameFlag(), debug); } void setFlag_Npc_Road_007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_007_DispNameFlag(), debug); } +void resetFlag_Npc_Road_007_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_007_DispNameFlag(), debug); } bool getFlag_Npc_Road_008_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_008_DispNameFlag(), debug); } void setFlag_Npc_Road_008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_008_DispNameFlag(), debug); } +void resetFlag_Npc_Road_008_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_008_DispNameFlag(), debug); } bool getFlag_Npc_Road_009_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_009_DispNameFlag(), debug); } void setFlag_Npc_Road_009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_009_DispNameFlag(), debug); } +void resetFlag_Npc_Road_009_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_009_DispNameFlag(), debug); } bool getFlag_Npc_Road_010_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_010_DispNameFlag(), debug); } void setFlag_Npc_Road_010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_010_DispNameFlag(), debug); } +void resetFlag_Npc_Road_010_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_010_DispNameFlag(), debug); } bool getFlag_Npc_Road_011_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_011_DispNameFlag(), debug); } void setFlag_Npc_Road_011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_011_DispNameFlag(), debug); } +void resetFlag_Npc_Road_011_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_011_DispNameFlag(), debug); } bool getFlag_Npc_Road_012_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_012_DispNameFlag(), debug); } void setFlag_Npc_Road_012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_012_DispNameFlag(), debug); } +void resetFlag_Npc_Road_012_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_012_DispNameFlag(), debug); } bool getFlag_Npc_Road_013_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_013_DispNameFlag(), debug); } void setFlag_Npc_Road_013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_013_DispNameFlag(), debug); } +void resetFlag_Npc_Road_013_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_013_DispNameFlag(), debug); } bool getFlag_Npc_Road_014_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_014_DispNameFlag(), debug); } void setFlag_Npc_Road_014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_014_DispNameFlag(), debug); } +void resetFlag_Npc_Road_014_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_014_DispNameFlag(), debug); } bool getFlag_Npc_Road_015_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_015_DispNameFlag(), debug); } void setFlag_Npc_Road_015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_015_DispNameFlag(), debug); } +void resetFlag_Npc_Road_015_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_015_DispNameFlag(), debug); } bool getFlag_Npc_Road_016_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_016_DispNameFlag(), debug); } void setFlag_Npc_Road_016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_016_DispNameFlag(), debug); } +void resetFlag_Npc_Road_016_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_016_DispNameFlag(), debug); } bool getFlag_Npc_Road_017_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_017_DispNameFlag(), debug); } void setFlag_Npc_Road_017_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_017_DispNameFlag(), debug); } +void resetFlag_Npc_Road_017_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_017_DispNameFlag(), debug); } bool getFlag_Npc_Road_018_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_018_DispNameFlag(), debug); } void setFlag_Npc_Road_018_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_018_DispNameFlag(), debug); } +void resetFlag_Npc_Road_018_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_018_DispNameFlag(), debug); } bool getFlag_Npc_Road_019_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_019_DispNameFlag(), debug); } void setFlag_Npc_Road_019_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_019_DispNameFlag(), debug); } +void resetFlag_Npc_Road_019_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_019_DispNameFlag(), debug); } bool getFlag_Npc_Road_020_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_020_DispNameFlag(), debug); } void setFlag_Npc_Road_020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_020_DispNameFlag(), debug); } +void resetFlag_Npc_Road_020_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_020_DispNameFlag(), debug); } bool getFlag_Npc_Road_021_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_021_DispNameFlag(), debug); } void setFlag_Npc_Road_021_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_021_DispNameFlag(), debug); } +void resetFlag_Npc_Road_021_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_021_DispNameFlag(), debug); } bool getFlag_Npc_Road_022_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_022_DispNameFlag(), debug); } void setFlag_Npc_Road_022_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_022_DispNameFlag(), debug); } +void resetFlag_Npc_Road_022_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_022_DispNameFlag(), debug); } bool getFlag_Npc_Road_023_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_023_DispNameFlag(), debug); } void setFlag_Npc_Road_023_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_023_DispNameFlag(), debug); } +void resetFlag_Npc_Road_023_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_023_DispNameFlag(), debug); } bool getFlag_Npc_Road_024_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_024_DispNameFlag(), debug); } void setFlag_Npc_Road_024_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_024_DispNameFlag(), debug); } +void resetFlag_Npc_Road_024_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_024_DispNameFlag(), debug); } bool getFlag_Npc_Road_025_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_025_DispNameFlag(), debug); } void setFlag_Npc_Road_025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_025_DispNameFlag(), debug); } +void resetFlag_Npc_Road_025_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_025_DispNameFlag(), debug); } bool getFlag_Npc_Road_026_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_026_DispNameFlag(), debug); } void setFlag_Npc_Road_026_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_026_DispNameFlag(), debug); } +void resetFlag_Npc_Road_026_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_026_DispNameFlag(), debug); } bool getFlag_Npc_Road_027_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_027_DispNameFlag(), debug); } void setFlag_Npc_Road_027_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_027_DispNameFlag(), debug); } +void resetFlag_Npc_Road_027_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_027_DispNameFlag(), debug); } bool getFlag_Npc_Road_028_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_028_DispNameFlag(), debug); } void setFlag_Npc_Road_028_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_028_DispNameFlag(), debug); } +void resetFlag_Npc_Road_028_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_028_DispNameFlag(), debug); } bool getFlag_Npc_Road_029_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_029_DispNameFlag(), debug); } void setFlag_Npc_Road_029_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_029_DispNameFlag(), debug); } +void resetFlag_Npc_Road_029_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_029_DispNameFlag(), debug); } bool getFlag_Npc_Road_030_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_030_DispNameFlag(), debug); } void setFlag_Npc_Road_030_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_030_DispNameFlag(), debug); } +void resetFlag_Npc_Road_030_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_030_DispNameFlag(), debug); } bool getFlag_Npc_Road_031_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_031_DispNameFlag(), debug); } void setFlag_Npc_Road_031_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_031_DispNameFlag(), debug); } +void resetFlag_Npc_Road_031_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_031_DispNameFlag(), debug); } bool getFlag_Npc_Road_032_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_032_DispNameFlag(), debug); } void setFlag_Npc_Road_032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_032_DispNameFlag(), debug); } +void resetFlag_Npc_Road_032_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_032_DispNameFlag(), debug); } bool getFlag_Npc_Road_033_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_033_DispNameFlag(), debug); } void setFlag_Npc_Road_033_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_033_DispNameFlag(), debug); } +void resetFlag_Npc_Road_033_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_033_DispNameFlag(), debug); } bool getFlag_Npc_Road_034_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_034_DispNameFlag(), debug); } void setFlag_Npc_Road_034_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_034_DispNameFlag(), debug); } +void resetFlag_Npc_Road_034_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_034_DispNameFlag(), debug); } bool getFlag_Npc_Road_035_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_035_DispNameFlag(), debug); } void setFlag_Npc_Road_035_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_035_DispNameFlag(), debug); } +void resetFlag_Npc_Road_035_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_035_DispNameFlag(), debug); } bool getFlag_Npc_Road_036_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_036_DispNameFlag(), debug); } void setFlag_Npc_Road_036_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_036_DispNameFlag(), debug); } +void resetFlag_Npc_Road_036_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_036_DispNameFlag(), debug); } bool getFlag_Npc_Road_037_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_037_DispNameFlag(), debug); } void setFlag_Npc_Road_037_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_037_DispNameFlag(), debug); } +void resetFlag_Npc_Road_037_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_037_DispNameFlag(), debug); } bool getFlag_Npc_Road_040_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_040_DispNameFlag(), debug); } void setFlag_Npc_Road_040_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_040_DispNameFlag(), debug); } +void resetFlag_Npc_Road_040_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_040_DispNameFlag(), debug); } bool getFlag_Npc_Road_041_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_041_DispNameFlag(), debug); } void setFlag_Npc_Road_041_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_041_DispNameFlag(), debug); } +void resetFlag_Npc_Road_041_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_041_DispNameFlag(), debug); } bool getFlag_Npc_Road_042_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_042_DispNameFlag(), debug); } void setFlag_Npc_Road_042_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_042_DispNameFlag(), debug); } +void resetFlag_Npc_Road_042_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_042_DispNameFlag(), debug); } bool getFlag_Npc_Road_043_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_043_DispNameFlag(), debug); } void setFlag_Npc_Road_043_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_043_DispNameFlag(), debug); } +void resetFlag_Npc_Road_043_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_043_DispNameFlag(), debug); } bool getFlag_Npc_Road_044_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_044_DispNameFlag(), debug); } void setFlag_Npc_Road_044_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_044_DispNameFlag(), debug); } +void resetFlag_Npc_Road_044_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_044_DispNameFlag(), debug); } bool getFlag_Npc_Road_045_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_045_DispNameFlag(), debug); } void setFlag_Npc_Road_045_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_045_DispNameFlag(), debug); } +void resetFlag_Npc_Road_045_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_045_DispNameFlag(), debug); } bool getFlag_Npc_Road_Firone_Off(bool debug) { return getBool(flag_Npc_Road_Firone_Off(), debug); } void setFlag_Npc_Road_Firone_Off(bool value, bool debug) { setBool(value, flag_Npc_Road_Firone_Off(), debug); } +void resetFlag_Npc_Road_Firone_Off(bool debug) { resetBool(flag_Npc_Road_Firone_Off(), debug); } bool getFlag_Npc_Road_Firone001_LookDragon(bool debug) { return getBool(flag_Npc_Road_Firone001_LookDragon(), debug); } void setFlag_Npc_Road_Firone001_LookDragon(bool value, bool debug) { setBool(value, flag_Npc_Road_Firone001_LookDragon(), debug); } +void resetFlag_Npc_Road_Firone001_LookDragon(bool debug) { resetBool(flag_Npc_Road_Firone001_LookDragon(), debug); } bool getFlag_Npc_Road_Firone002_DispNameFlag(bool debug) { return getBool(flag_Npc_Road_Firone002_DispNameFlag(), debug); } void setFlag_Npc_Road_Firone002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Road_Firone002_DispNameFlag(), debug); } +void resetFlag_Npc_Road_Firone002_DispNameFlag(bool debug) { resetBool(flag_Npc_Road_Firone002_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis001_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis001_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis001_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis001_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis001_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis002_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis002_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis002_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis002_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis002_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis003_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis003_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis003_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis003_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis003_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis004_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis004_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis004_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis004_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis004_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis005_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis005_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis005_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis005_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis005_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis006_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis006_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis006_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis006_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis006_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis007_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis007_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis007_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis007_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis007_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis008_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis008_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis008_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis008_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis008_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis009_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis009_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis009_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis009_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis009_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis010_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis010_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis010_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis010_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis010_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis011_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis011_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis011_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis011_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis011_DispNameFlag(), debug); } bool getFlag_Npc_SmallOasis012_DispNameFlag(bool debug) { return getBool(flag_Npc_SmallOasis012_DispNameFlag(), debug); } void setFlag_Npc_SmallOasis012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SmallOasis012_DispNameFlag(), debug); } +void resetFlag_Npc_SmallOasis012_DispNameFlag(bool debug) { resetBool(flag_Npc_SmallOasis012_DispNameFlag(), debug); } bool getFlag_Npc_SourthernVillage004_EatFish(bool debug) { return getBool(flag_Npc_SourthernVillage004_EatFish(), debug); } void setFlag_Npc_SourthernVillage004_EatFish(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage004_EatFish(), debug); } +void resetFlag_Npc_SourthernVillage004_EatFish(bool debug) { resetBool(flag_Npc_SourthernVillage004_EatFish(), debug); } bool getFlag_Npc_SourthernVillage004_EatFishTalk(bool debug) { return getBool(flag_Npc_SourthernVillage004_EatFishTalk(), debug); } void setFlag_Npc_SourthernVillage004_EatFishTalk(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage004_EatFishTalk(), debug); } +void resetFlag_Npc_SourthernVillage004_EatFishTalk(bool debug) { resetBool(flag_Npc_SourthernVillage004_EatFishTalk(), debug); } bool getFlag_Npc_SourthernVillage004_FishTalk(bool debug) { return getBool(flag_Npc_SourthernVillage004_FishTalk(), debug); } void setFlag_Npc_SourthernVillage004_FishTalk(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage004_FishTalk(), debug); } +void resetFlag_Npc_SourthernVillage004_FishTalk(bool debug) { resetBool(flag_Npc_SourthernVillage004_FishTalk(), debug); } bool getFlag_Npc_SourthernVillage004_NoFish(bool debug) { return getBool(flag_Npc_SourthernVillage004_NoFish(), debug); } void setFlag_Npc_SourthernVillage004_NoFish(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage004_NoFish(), debug); } +void resetFlag_Npc_SourthernVillage004_NoFish(bool debug) { resetBool(flag_Npc_SourthernVillage004_NoFish(), debug); } bool getFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug) { return getBool(flag_Npc_SourthernVillage010_CheckLoanRupee(), debug); } void setFlag_Npc_SourthernVillage010_CheckLoanRupee(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage010_CheckLoanRupee(), debug); } +void resetFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug) { resetBool(flag_Npc_SourthernVillage010_CheckLoanRupee(), debug); } bool getFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug) { return getBool(flag_Npc_SourthernVillage010_FirstLoanRupee(), debug); } void setFlag_Npc_SourthernVillage010_FirstLoanRupee(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage010_FirstLoanRupee(), debug); } +void resetFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug) { resetBool(flag_Npc_SourthernVillage010_FirstLoanRupee(), debug); } bool getFlag_Npc_SourthernVillage010_LoanRupee(bool debug) { return getBool(flag_Npc_SourthernVillage010_LoanRupee(), debug); } void setFlag_Npc_SourthernVillage010_LoanRupee(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage010_LoanRupee(), debug); } +void resetFlag_Npc_SourthernVillage010_LoanRupee(bool debug) { resetBool(flag_Npc_SourthernVillage010_LoanRupee(), debug); } bool getFlag_Npc_SourthernVillage013_TalkIseki(bool debug) { return getBool(flag_Npc_SourthernVillage013_TalkIseki(), debug); } void setFlag_Npc_SourthernVillage013_TalkIseki(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage013_TalkIseki(), debug); } +void resetFlag_Npc_SourthernVillage013_TalkIseki(bool debug) { resetBool(flag_Npc_SourthernVillage013_TalkIseki(), debug); } bool getFlag_Npc_SourthernVillage013_TalkLorel(bool debug) { return getBool(flag_Npc_SourthernVillage013_TalkLorel(), debug); } void setFlag_Npc_SourthernVillage013_TalkLorel(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage013_TalkLorel(), debug); } +void resetFlag_Npc_SourthernVillage013_TalkLorel(bool debug) { resetBool(flag_Npc_SourthernVillage013_TalkLorel(), debug); } bool getFlag_Npc_SourthernVillage013_TalkSaihate(bool debug) { return getBool(flag_Npc_SourthernVillage013_TalkSaihate(), debug); } void setFlag_Npc_SourthernVillage013_TalkSaihate(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage013_TalkSaihate(), debug); } +void resetFlag_Npc_SourthernVillage013_TalkSaihate(bool debug) { resetBool(flag_Npc_SourthernVillage013_TalkSaihate(), debug); } bool getFlag_Npc_SourthernVillage013_TalkSea(bool debug) { return getBool(flag_Npc_SourthernVillage013_TalkSea(), debug); } void setFlag_Npc_SourthernVillage013_TalkSea(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage013_TalkSea(), debug); } +void resetFlag_Npc_SourthernVillage013_TalkSea(bool debug) { resetBool(flag_Npc_SourthernVillage013_TalkSea(), debug); } bool getFlag_Npc_SourthernVillage013_TalkUotori(bool debug) { return getBool(flag_Npc_SourthernVillage013_TalkUotori(), debug); } void setFlag_Npc_SourthernVillage013_TalkUotori(bool value, bool debug) { setBool(value, flag_Npc_SourthernVillage013_TalkUotori(), debug); } +void resetFlag_Npc_SourthernVillage013_TalkUotori(bool debug) { resetBool(flag_Npc_SourthernVillage013_TalkUotori(), debug); } bool getFlag_Npc_SouthernVillage001_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage001_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage001_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage001_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage001_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage004_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage004_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage004_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage004_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage004_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage005_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage005_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage005_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage005_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage005_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage005_SoldOut(bool debug) { return getBool(flag_Npc_SouthernVillage005_SoldOut(), debug); } void setFlag_Npc_SouthernVillage005_SoldOut(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage005_SoldOut(), debug); } +void resetFlag_Npc_SouthernVillage005_SoldOut(bool debug) { resetBool(flag_Npc_SouthernVillage005_SoldOut(), debug); } bool getFlag_Npc_SouthernVillage006_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage006_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage006_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage006_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage006_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage007_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage007_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage007_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage007_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage007_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage008_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage008_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage008_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage008_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage008_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage009_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage009_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage009_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage009_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage009_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage010_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage010_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage010_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage010_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage010_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage012_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage012_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage012_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage012_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage012_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage013_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage013_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage013_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage013_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage013_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage014_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage014_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage014_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage014_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage014_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage015_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage015_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage015_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage015_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage015_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillage016_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillage016_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillage016_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillage016_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillage016_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillage016_DispNameFlag(), debug); } bool getFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthernVillageGambler_DispNameFlag(), debug); } void setFlag_Npc_SouthernVillageGambler_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthernVillageGambler_DispNameFlag(), debug); } +void resetFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthernVillageGambler_DispNameFlag(), debug); } bool getFlag_Npc_SouthHateru005_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthHateru005_DispNameFlag(), debug); } void setFlag_Npc_SouthHateru005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthHateru005_DispNameFlag(), debug); } +void resetFlag_Npc_SouthHateru005_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthHateru005_DispNameFlag(), debug); } bool getFlag_Npc_SouthHateru006_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthHateru006_DispNameFlag(), debug); } void setFlag_Npc_SouthHateru006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthHateru006_DispNameFlag(), debug); } +void resetFlag_Npc_SouthHateru006_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthHateru006_DispNameFlag(), debug); } bool getFlag_Npc_SouthHateru007_DispNameFlag(bool debug) { return getBool(flag_Npc_SouthHateru007_DispNameFlag(), debug); } void setFlag_Npc_SouthHateru007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_SouthHateru007_DispNameFlag(), debug); } +void resetFlag_Npc_SouthHateru007_DispNameFlag(bool debug) { resetBool(flag_Npc_SouthHateru007_DispNameFlag(), debug); } bool getFlag_Npc_Strange_Beacon_DispNameFlag(bool debug) { return getBool(flag_Npc_Strange_Beacon_DispNameFlag(), debug); } void setFlag_Npc_Strange_Beacon_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Strange_Beacon_DispNameFlag(), debug); } +void resetFlag_Npc_Strange_Beacon_DispNameFlag(bool debug) { resetBool(flag_Npc_Strange_Beacon_DispNameFlag(), debug); } bool getFlag_NPC_SystemTextBoard_DispNameFlag(bool debug) { return getBool(flag_NPC_SystemTextBoard_DispNameFlag(), debug); } void setFlag_NPC_SystemTextBoard_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_SystemTextBoard_DispNameFlag(), debug); } +void resetFlag_NPC_SystemTextBoard_DispNameFlag(bool debug) { resetBool(flag_NPC_SystemTextBoard_DispNameFlag(), debug); } bool getFlag_NPC_SystemTextBook_DispNameFlag(bool debug) { return getBool(flag_NPC_SystemTextBook_DispNameFlag(), debug); } void setFlag_NPC_SystemTextBook_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_SystemTextBook_DispNameFlag(), debug); } +void resetFlag_NPC_SystemTextBook_DispNameFlag(bool debug) { resetBool(flag_NPC_SystemTextBook_DispNameFlag(), debug); } bool getFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug) { return getBool(flag_NPC_SystemTextDemonStatue_DispNameFlag(), debug); } void setFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool value, bool debug) { setBool(value, flag_NPC_SystemTextDemonStatue_DispNameFlag(), debug); } +void resetFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug) { resetBool(flag_NPC_SystemTextDemonStatue_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago001_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago001_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago002_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago002_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago003_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago003_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago004_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago004_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago005_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago005_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago005_DispNameFlag(), debug); } bool getFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaBridgeHatago006_DispNameFlag(), debug); } void setFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaBridgeHatago006_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaBridgeHatago006_DispNameFlag(), debug); } bool getFlag_Npc_TabantaHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaHatago001_DispNameFlag(), debug); } void setFlag_Npc_TabantaHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaHatago001_DispNameFlag(), debug); } bool getFlag_Npc_TabantaHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaHatago002_DispNameFlag(), debug); } void setFlag_Npc_TabantaHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaHatago002_DispNameFlag(), debug); } bool getFlag_Npc_TabantaHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaHatago003_DispNameFlag(), debug); } void setFlag_Npc_TabantaHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaHatago003_DispNameFlag(), debug); } bool getFlag_Npc_TabantaHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_TabantaHatago004_DispNameFlag(), debug); } void setFlag_Npc_TabantaHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TabantaHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_TabantaHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_TabantaHatago004_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago001_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago001_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago001_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago001_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago001_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago002_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago002_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago002_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago002_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago002_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago003_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago003_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago003_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago003_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago003_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago004_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago004_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago004_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago004_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago004_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago005_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago005_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago005_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago005_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago005_DispNameFlag(), debug); } bool getFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourHatago2_001_DispNameFlag(), debug); } void setFlag_Npc_TamourHatago2_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourHatago2_001_DispNameFlag(), debug); } +void resetFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourHatago2_001_DispNameFlag(), debug); } bool getFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourPlainHatago_001_DispNameFlag(), debug); } void setFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourPlainHatago_001_DispNameFlag(), debug); } +void resetFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourPlainHatago_001_DispNameFlag(), debug); } bool getFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourPlainHatago_002_DispNameFlag(), debug); } void setFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourPlainHatago_002_DispNameFlag(), debug); } +void resetFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourPlainHatago_002_DispNameFlag(), debug); } bool getFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourPlainHatago_003_DispNameFlag(), debug); } void setFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourPlainHatago_003_DispNameFlag(), debug); } +void resetFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourPlainHatago_003_DispNameFlag(), debug); } bool getFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug) { return getBool(flag_Npc_TamourPlainHatago_004_DispNameFlag(), debug); } void setFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TamourPlainHatago_004_DispNameFlag(), debug); } +void resetFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug) { resetBool(flag_Npc_TamourPlainHatago_004_DispNameFlag(), debug); } s32 getFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug) { return getS32(flag_Npc_Test_Tamura_011_Armor_001_Upper(), debug); } void setFlag_Npc_Test_Tamura_011_Armor_001_Upper(s32 value, bool debug) { setS32(value, flag_Npc_Test_Tamura_011_Armor_001_Upper(), debug); } +void resetFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug) { resetS32(flag_Npc_Test_Tamura_011_Armor_001_Upper(), debug); } s32 getFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug) { return getS32(flag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(), debug); } void setFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(s32 value, bool debug) { setS32(value, flag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(), debug); } +void resetFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug) { resetS32(flag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(), debug); } s32 getFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug) { return getS32(flag_Npc_Test_Tamura_011_Weapon_Sword_029(), debug); } void setFlag_Npc_Test_Tamura_011_Weapon_Sword_029(s32 value, bool debug) { setS32(value, flag_Npc_Test_Tamura_011_Weapon_Sword_029(), debug); } +void resetFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug) { resetS32(flag_Npc_Test_Tamura_011_Weapon_Sword_029(), debug); } bool getFlag_Npc_TripMaster_00_DispNameFlag(bool debug) { return getBool(flag_Npc_TripMaster_00_DispNameFlag(), debug); } void setFlag_Npc_TripMaster_00_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_TripMaster_00_DispNameFlag(), debug); } +void resetFlag_Npc_TripMaster_00_DispNameFlag(bool debug) { resetBool(flag_Npc_TripMaster_00_DispNameFlag(), debug); } bool getFlag_Npc_TripMaster_00_Talk(bool debug) { return getBool(flag_Npc_TripMaster_00_Talk(), debug); } void setFlag_Npc_TripMaster_00_Talk(bool value, bool debug) { setBool(value, flag_Npc_TripMaster_00_Talk(), debug); } +void resetFlag_Npc_TripMaster_00_Talk(bool debug) { resetBool(flag_Npc_TripMaster_00_Talk(), debug); } bool getFlag_Npc_UMiiVillage003_DispNameFlag(bool debug) { return getBool(flag_Npc_UMiiVillage003_DispNameFlag(), debug); } void setFlag_Npc_UMiiVillage003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_UMiiVillage003_DispNameFlag(), debug); } +void resetFlag_Npc_UMiiVillage003_DispNameFlag(bool debug) { resetBool(flag_Npc_UMiiVillage003_DispNameFlag(), debug); } bool getFlag_Npc_UMiiVillage007_DispNameFlag(bool debug) { return getBool(flag_Npc_UMiiVillage007_DispNameFlag(), debug); } void setFlag_Npc_UMiiVillage007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_UMiiVillage007_DispNameFlag(), debug); } +void resetFlag_Npc_UMiiVillage007_DispNameFlag(bool debug) { resetBool(flag_Npc_UMiiVillage007_DispNameFlag(), debug); } bool getFlag_Npc_UMiiVillage008_DispNameFlag(bool debug) { return getBool(flag_Npc_UMiiVillage008_DispNameFlag(), debug); } void setFlag_Npc_UMiiVillage008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_UMiiVillage008_DispNameFlag(), debug); } +void resetFlag_Npc_UMiiVillage008_DispNameFlag(bool debug) { resetBool(flag_Npc_UMiiVillage008_DispNameFlag(), debug); } bool getFlag_Npc_UMiiVillage009_DispNameFlag(bool debug) { return getBool(flag_Npc_UMiiVillage009_DispNameFlag(), debug); } void setFlag_Npc_UMiiVillage009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_UMiiVillage009_DispNameFlag(), debug); } +void resetFlag_Npc_UMiiVillage009_DispNameFlag(bool debug) { resetBool(flag_Npc_UMiiVillage009_DispNameFlag(), debug); } bool getFlag_Npc_UMiiVillage010_DispNameFlag(bool debug) { return getBool(flag_Npc_UMiiVillage010_DispNameFlag(), debug); } void setFlag_Npc_UMiiVillage010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_UMiiVillage010_DispNameFlag(), debug); } +void resetFlag_Npc_UMiiVillage010_DispNameFlag(bool debug) { resetBool(flag_Npc_UMiiVillage010_DispNameFlag(), debug); } bool getFlag_Npc_ValleyVillage010_DispNameFlag(bool debug) { return getBool(flag_Npc_ValleyVillage010_DispNameFlag(), debug); } void setFlag_Npc_ValleyVillage010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_ValleyVillage010_DispNameFlag(), debug); } +void resetFlag_Npc_ValleyVillage010_DispNameFlag(bool debug) { resetBool(flag_Npc_ValleyVillage010_DispNameFlag(), debug); } bool getFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora_Hero_Naked_DispNameFlag(), debug); } void setFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora_Hero_Naked_DispNameFlag(), debug); } +void resetFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora_Hero_Naked_DispNameFlag(), debug); } bool getFlag_Npc_Zora001_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora001_DispNameFlag(), debug); } void setFlag_Npc_Zora001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora001_DispNameFlag(), debug); } +void resetFlag_Npc_Zora001_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora001_DispNameFlag(), debug); } bool getFlag_Npc_Zora002_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora002_DispNameFlag(), debug); } void setFlag_Npc_Zora002_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora002_DispNameFlag(), debug); } +void resetFlag_Npc_Zora002_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora002_DispNameFlag(), debug); } bool getFlag_Npc_Zora003_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora003_DispNameFlag(), debug); } void setFlag_Npc_Zora003_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora003_DispNameFlag(), debug); } +void resetFlag_Npc_Zora003_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora003_DispNameFlag(), debug); } bool getFlag_Npc_Zora004_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora004_DispNameFlag(), debug); } void setFlag_Npc_Zora004_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora004_DispNameFlag(), debug); } +void resetFlag_Npc_Zora004_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora004_DispNameFlag(), debug); } bool getFlag_Npc_Zora005_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora005_DispNameFlag(), debug); } void setFlag_Npc_Zora005_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora005_DispNameFlag(), debug); } +void resetFlag_Npc_Zora005_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora005_DispNameFlag(), debug); } bool getFlag_Npc_Zora006_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora006_DispNameFlag(), debug); } void setFlag_Npc_Zora006_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora006_DispNameFlag(), debug); } +void resetFlag_Npc_Zora006_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora006_DispNameFlag(), debug); } bool getFlag_Npc_Zora007_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora007_DispNameFlag(), debug); } void setFlag_Npc_Zora007_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora007_DispNameFlag(), debug); } +void resetFlag_Npc_Zora007_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora007_DispNameFlag(), debug); } bool getFlag_Npc_Zora007_MifaSong(bool debug) { return getBool(flag_Npc_Zora007_MifaSong(), debug); } void setFlag_Npc_Zora007_MifaSong(bool value, bool debug) { setBool(value, flag_Npc_Zora007_MifaSong(), debug); } +void resetFlag_Npc_Zora007_MifaSong(bool debug) { resetBool(flag_Npc_Zora007_MifaSong(), debug); } bool getFlag_Npc_Zora007_SongFirst(bool debug) { return getBool(flag_Npc_Zora007_SongFirst(), debug); } void setFlag_Npc_Zora007_SongFirst(bool value, bool debug) { setBool(value, flag_Npc_Zora007_SongFirst(), debug); } +void resetFlag_Npc_Zora007_SongFirst(bool debug) { resetBool(flag_Npc_Zora007_SongFirst(), debug); } bool getFlag_Npc_Zora008_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora008_DispNameFlag(), debug); } void setFlag_Npc_Zora008_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora008_DispNameFlag(), debug); } +void resetFlag_Npc_Zora008_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora008_DispNameFlag(), debug); } bool getFlag_Npc_Zora009_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora009_DispNameFlag(), debug); } void setFlag_Npc_Zora009_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora009_DispNameFlag(), debug); } +void resetFlag_Npc_Zora009_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora009_DispNameFlag(), debug); } bool getFlag_Npc_Zora010_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora010_DispNameFlag(), debug); } void setFlag_Npc_Zora010_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora010_DispNameFlag(), debug); } +void resetFlag_Npc_Zora010_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora010_DispNameFlag(), debug); } bool getFlag_Npc_Zora011_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora011_DispNameFlag(), debug); } void setFlag_Npc_Zora011_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora011_DispNameFlag(), debug); } +void resetFlag_Npc_Zora011_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora011_DispNameFlag(), debug); } bool getFlag_Npc_Zora011_Father(bool debug) { return getBool(flag_Npc_Zora011_Father(), debug); } void setFlag_Npc_Zora011_Father(bool value, bool debug) { setBool(value, flag_Npc_Zora011_Father(), debug); } +void resetFlag_Npc_Zora011_Father(bool debug) { resetBool(flag_Npc_Zora011_Father(), debug); } bool getFlag_Npc_Zora011_GotFrog(bool debug) { return getBool(flag_Npc_Zora011_GotFrog(), debug); } void setFlag_Npc_Zora011_GotFrog(bool value, bool debug) { setBool(value, flag_Npc_Zora011_GotFrog(), debug); } +void resetFlag_Npc_Zora011_GotFrog(bool debug) { resetBool(flag_Npc_Zora011_GotFrog(), debug); } s32 getFlag_Npc_Zora011_HaveFrog(bool debug) { return getS32(flag_Npc_Zora011_HaveFrog(), debug); } void setFlag_Npc_Zora011_HaveFrog(s32 value, bool debug) { setS32(value, flag_Npc_Zora011_HaveFrog(), debug); } +void resetFlag_Npc_Zora011_HaveFrog(bool debug) { resetS32(flag_Npc_Zora011_HaveFrog(), debug); } bool getFlag_Npc_Zora012_Dad(bool debug) { return getBool(flag_Npc_Zora012_Dad(), debug); } void setFlag_Npc_Zora012_Dad(bool value, bool debug) { setBool(value, flag_Npc_Zora012_Dad(), debug); } +void resetFlag_Npc_Zora012_Dad(bool debug) { resetBool(flag_Npc_Zora012_Dad(), debug); } bool getFlag_Npc_Zora012_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora012_DispNameFlag(), debug); } void setFlag_Npc_Zora012_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora012_DispNameFlag(), debug); } +void resetFlag_Npc_Zora012_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora012_DispNameFlag(), debug); } bool getFlag_Npc_Zora012_Falls(bool debug) { return getBool(flag_Npc_Zora012_Falls(), debug); } void setFlag_Npc_Zora012_Falls(bool value, bool debug) { setBool(value, flag_Npc_Zora012_Falls(), debug); } +void resetFlag_Npc_Zora012_Falls(bool debug) { resetBool(flag_Npc_Zora012_Falls(), debug); } bool getFlag_Npc_Zora012_Mom(bool debug) { return getBool(flag_Npc_Zora012_Mom(), debug); } void setFlag_Npc_Zora012_Mom(bool value, bool debug) { setBool(value, flag_Npc_Zora012_Mom(), debug); } +void resetFlag_Npc_Zora012_Mom(bool debug) { resetBool(flag_Npc_Zora012_Mom(), debug); } bool getFlag_Npc_Zora013_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora013_DispNameFlag(), debug); } void setFlag_Npc_Zora013_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora013_DispNameFlag(), debug); } +void resetFlag_Npc_Zora013_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora013_DispNameFlag(), debug); } bool getFlag_Npc_Zora014_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora014_DispNameFlag(), debug); } void setFlag_Npc_Zora014_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora014_DispNameFlag(), debug); } +void resetFlag_Npc_Zora014_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora014_DispNameFlag(), debug); } bool getFlag_Npc_Zora015_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora015_DispNameFlag(), debug); } void setFlag_Npc_Zora015_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora015_DispNameFlag(), debug); } +void resetFlag_Npc_Zora015_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora015_DispNameFlag(), debug); } bool getFlag_Npc_Zora020_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora020_DispNameFlag(), debug); } void setFlag_Npc_Zora020_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora020_DispNameFlag(), debug); } +void resetFlag_Npc_Zora020_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora020_DispNameFlag(), debug); } bool getFlag_Npc_Zora025_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora025_DispNameFlag(), debug); } void setFlag_Npc_Zora025_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora025_DispNameFlag(), debug); } +void resetFlag_Npc_Zora025_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora025_DispNameFlag(), debug); } bool getFlag_Npc_Zora025_Mifa(bool debug) { return getBool(flag_Npc_Zora025_Mifa(), debug); } void setFlag_Npc_Zora025_Mifa(bool value, bool debug) { setBool(value, flag_Npc_Zora025_Mifa(), debug); } +void resetFlag_Npc_Zora025_Mifa(bool debug) { resetBool(flag_Npc_Zora025_Mifa(), debug); } bool getFlag_Npc_Zora025_Skin(bool debug) { return getBool(flag_Npc_Zora025_Skin(), debug); } void setFlag_Npc_Zora025_Skin(bool value, bool debug) { setBool(value, flag_Npc_Zora025_Skin(), debug); } +void resetFlag_Npc_Zora025_Skin(bool debug) { resetBool(flag_Npc_Zora025_Skin(), debug); } bool getFlag_Npc_Zora026_BottleLost(bool debug) { return getBool(flag_Npc_Zora026_BottleLost(), debug); } void setFlag_Npc_Zora026_BottleLost(bool value, bool debug) { setBool(value, flag_Npc_Zora026_BottleLost(), debug); } +void resetFlag_Npc_Zora026_BottleLost(bool debug) { resetBool(flag_Npc_Zora026_BottleLost(), debug); } bool getFlag_Npc_Zora026_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora026_DispNameFlag(), debug); } void setFlag_Npc_Zora026_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora026_DispNameFlag(), debug); } +void resetFlag_Npc_Zora026_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora026_DispNameFlag(), debug); } bool getFlag_Npc_Zora027_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora027_DispNameFlag(), debug); } void setFlag_Npc_Zora027_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora027_DispNameFlag(), debug); } +void resetFlag_Npc_Zora027_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora027_DispNameFlag(), debug); } bool getFlag_Npc_Zora027_DIY(bool debug) { return getBool(flag_Npc_Zora027_DIY(), debug); } void setFlag_Npc_Zora027_DIY(bool value, bool debug) { setBool(value, flag_Npc_Zora027_DIY(), debug); } +void resetFlag_Npc_Zora027_DIY(bool debug) { resetBool(flag_Npc_Zora027_DIY(), debug); } bool getFlag_Npc_Zora027_Spear(bool debug) { return getBool(flag_Npc_Zora027_Spear(), debug); } void setFlag_Npc_Zora027_Spear(bool value, bool debug) { setBool(value, flag_Npc_Zora027_Spear(), debug); } +void resetFlag_Npc_Zora027_Spear(bool debug) { resetBool(flag_Npc_Zora027_Spear(), debug); } bool getFlag_Npc_Zora028_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora028_DispNameFlag(), debug); } void setFlag_Npc_Zora028_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora028_DispNameFlag(), debug); } +void resetFlag_Npc_Zora028_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora028_DispNameFlag(), debug); } bool getFlag_Npc_Zora028_TalkRelic(bool debug) { return getBool(flag_Npc_Zora028_TalkRelic(), debug); } void setFlag_Npc_Zora028_TalkRelic(bool value, bool debug) { setBool(value, flag_Npc_Zora028_TalkRelic(), debug); } +void resetFlag_Npc_Zora028_TalkRelic(bool debug) { resetBool(flag_Npc_Zora028_TalkRelic(), debug); } bool getFlag_Npc_Zora029_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora029_DispNameFlag(), debug); } void setFlag_Npc_Zora029_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora029_DispNameFlag(), debug); } +void resetFlag_Npc_Zora029_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora029_DispNameFlag(), debug); } bool getFlag_Npc_Zora029_Mt(bool debug) { return getBool(flag_Npc_Zora029_Mt(), debug); } void setFlag_Npc_Zora029_Mt(bool value, bool debug) { setBool(value, flag_Npc_Zora029_Mt(), debug); } +void resetFlag_Npc_Zora029_Mt(bool debug) { resetBool(flag_Npc_Zora029_Mt(), debug); } bool getFlag_Npc_Zora031_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora031_DispNameFlag(), debug); } void setFlag_Npc_Zora031_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora031_DispNameFlag(), debug); } +void resetFlag_Npc_Zora031_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora031_DispNameFlag(), debug); } bool getFlag_Npc_Zora032_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora032_DispNameFlag(), debug); } void setFlag_Npc_Zora032_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora032_DispNameFlag(), debug); } +void resetFlag_Npc_Zora032_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora032_DispNameFlag(), debug); } bool getFlag_Npc_Zora032_Mifa(bool debug) { return getBool(flag_Npc_Zora032_Mifa(), debug); } void setFlag_Npc_Zora032_Mifa(bool value, bool debug) { setBool(value, flag_Npc_Zora032_Mifa(), debug); } +void resetFlag_Npc_Zora032_Mifa(bool debug) { resetBool(flag_Npc_Zora032_Mifa(), debug); } bool getFlag_Npc_Zora033_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora033_DispNameFlag(), debug); } void setFlag_Npc_Zora033_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora033_DispNameFlag(), debug); } +void resetFlag_Npc_Zora033_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora033_DispNameFlag(), debug); } bool getFlag_Npc_Zora033_doing(bool debug) { return getBool(flag_Npc_Zora033_doing(), debug); } void setFlag_Npc_Zora033_doing(bool value, bool debug) { setBool(value, flag_Npc_Zora033_doing(), debug); } +void resetFlag_Npc_Zora033_doing(bool debug) { resetBool(flag_Npc_Zora033_doing(), debug); } bool getFlag_Npc_Zora033_spear(bool debug) { return getBool(flag_Npc_Zora033_spear(), debug); } void setFlag_Npc_Zora033_spear(bool value, bool debug) { setBool(value, flag_Npc_Zora033_spear(), debug); } +void resetFlag_Npc_Zora033_spear(bool debug) { resetBool(flag_Npc_Zora033_spear(), debug); } bool getFlag_Npc_Zora033_Spear049(bool debug) { return getBool(flag_Npc_Zora033_Spear049(), debug); } void setFlag_Npc_Zora033_Spear049(bool value, bool debug) { setBool(value, flag_Npc_Zora033_Spear049(), debug); } +void resetFlag_Npc_Zora033_Spear049(bool debug) { resetBool(flag_Npc_Zora033_Spear049(), debug); } bool getFlag_Npc_Zora033_Spear050(bool debug) { return getBool(flag_Npc_Zora033_Spear050(), debug); } void setFlag_Npc_Zora033_Spear050(bool value, bool debug) { setBool(value, flag_Npc_Zora033_Spear050(), debug); } +void resetFlag_Npc_Zora033_Spear050(bool debug) { resetBool(flag_Npc_Zora033_Spear050(), debug); } bool getFlag_Npc_Zora034_Dam(bool debug) { return getBool(flag_Npc_Zora034_Dam(), debug); } void setFlag_Npc_Zora034_Dam(bool value, bool debug) { setBool(value, flag_Npc_Zora034_Dam(), debug); } +void resetFlag_Npc_Zora034_Dam(bool debug) { resetBool(flag_Npc_Zora034_Dam(), debug); } bool getFlag_Npc_Zora034_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora034_DispNameFlag(), debug); } void setFlag_Npc_Zora034_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora034_DispNameFlag(), debug); } +void resetFlag_Npc_Zora034_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora034_DispNameFlag(), debug); } bool getFlag_Npc_Zora034_FinalDa(bool debug) { return getBool(flag_Npc_Zora034_FinalDa(), debug); } void setFlag_Npc_Zora034_FinalDa(bool value, bool debug) { setBool(value, flag_Npc_Zora034_FinalDa(), debug); } +void resetFlag_Npc_Zora034_FinalDa(bool debug) { resetBool(flag_Npc_Zora034_FinalDa(), debug); } bool getFlag_Npc_Zora034_Rutta(bool debug) { return getBool(flag_Npc_Zora034_Rutta(), debug); } void setFlag_Npc_Zora034_Rutta(bool value, bool debug) { setBool(value, flag_Npc_Zora034_Rutta(), debug); } +void resetFlag_Npc_Zora034_Rutta(bool debug) { resetBool(flag_Npc_Zora034_Rutta(), debug); } bool getFlag_Npc_Zora034_Shido(bool debug) { return getBool(flag_Npc_Zora034_Shido(), debug); } void setFlag_Npc_Zora034_Shido(bool value, bool debug) { setBool(value, flag_Npc_Zora034_Shido(), debug); } +void resetFlag_Npc_Zora034_Shido(bool debug) { resetBool(flag_Npc_Zora034_Shido(), debug); } bool getFlag_Npc_Zora035_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora035_DispNameFlag(), debug); } void setFlag_Npc_Zora035_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora035_DispNameFlag(), debug); } +void resetFlag_Npc_Zora035_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora035_DispNameFlag(), debug); } bool getFlag_Npc_Zora036_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora036_DispNameFlag(), debug); } void setFlag_Npc_Zora036_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora036_DispNameFlag(), debug); } +void resetFlag_Npc_Zora036_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora036_DispNameFlag(), debug); } bool getFlag_Npc_Zora037_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora037_DispNameFlag(), debug); } void setFlag_Npc_Zora037_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora037_DispNameFlag(), debug); } +void resetFlag_Npc_Zora037_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora037_DispNameFlag(), debug); } bool getFlag_Npc_Zora037_Shido(bool debug) { return getBool(flag_Npc_Zora037_Shido(), debug); } void setFlag_Npc_Zora037_Shido(bool value, bool debug) { setBool(value, flag_Npc_Zora037_Shido(), debug); } +void resetFlag_Npc_Zora037_Shido(bool debug) { resetBool(flag_Npc_Zora037_Shido(), debug); } bool getFlag_Npc_Zora126_DispNameFlag(bool debug) { return getBool(flag_Npc_Zora126_DispNameFlag(), debug); } void setFlag_Npc_Zora126_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_Zora126_DispNameFlag(), debug); } +void resetFlag_Npc_Zora126_DispNameFlag(bool debug) { resetBool(flag_Npc_Zora126_DispNameFlag(), debug); } bool getFlag_Npc_ZoraB001_DispNameFlag(bool debug) { return getBool(flag_Npc_ZoraB001_DispNameFlag(), debug); } void setFlag_Npc_ZoraB001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_ZoraB001_DispNameFlag(), debug); } +void resetFlag_Npc_ZoraB001_DispNameFlag(bool debug) { resetBool(flag_Npc_ZoraB001_DispNameFlag(), debug); } bool getFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug) { return getBool(flag_Npc_ZoraB001_DLCDemo_DispNameFlag(), debug); } void setFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_ZoraB001_DLCDemo_DispNameFlag(), debug); } +void resetFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug) { resetBool(flag_Npc_ZoraB001_DLCDemo_DispNameFlag(), debug); } bool getFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug) { return getBool(flag_Npc_ZoraGoron_001_DispNameFlag(), debug); } void setFlag_Npc_ZoraGoron_001_DispNameFlag(bool value, bool debug) { setBool(value, flag_Npc_ZoraGoron_001_DispNameFlag(), debug); } +void resetFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug) { resetBool(flag_Npc_ZoraGoron_001_DispNameFlag(), debug); } bool getFlag_Npc_ZoraGoron001_DeathMt(bool debug) { return getBool(flag_Npc_ZoraGoron001_DeathMt(), debug); } void setFlag_Npc_ZoraGoron001_DeathMt(bool value, bool debug) { setBool(value, flag_Npc_ZoraGoron001_DeathMt(), debug); } +void resetFlag_Npc_ZoraGoron001_DeathMt(bool debug) { resetBool(flag_Npc_ZoraGoron001_DeathMt(), debug); } bool getFlag_Npc_ZoraGoron001_Stone(bool debug) { return getBool(flag_Npc_ZoraGoron001_Stone(), debug); } void setFlag_Npc_ZoraGoron001_Stone(bool value, bool debug) { setBool(value, flag_Npc_ZoraGoron001_Stone(), debug); } +void resetFlag_Npc_ZoraGoron001_Stone(bool debug) { resetBool(flag_Npc_ZoraGoron001_Stone(), debug); } s32 getFlag_NpcDemonStatue_UtuwaSum(bool debug) { return getS32(flag_NpcDemonStatue_UtuwaSum(), debug); } void setFlag_NpcDemonStatue_UtuwaSum(s32 value, bool debug) { setS32(value, flag_NpcDemonStatue_UtuwaSum(), debug); } +void resetFlag_NpcDemonStatue_UtuwaSum(bool debug) { resetS32(flag_NpcDemonStatue_UtuwaSum(), debug); } s32 getFlag_OldKorok_NatsCount(bool debug) { return getS32(flag_OldKorok_NatsCount(), debug); } void setFlag_OldKorok_NatsCount(s32 value, bool debug) { setS32(value, flag_OldKorok_NatsCount(), debug); } +void resetFlag_OldKorok_NatsCount(bool debug) { resetS32(flag_OldKorok_NatsCount(), debug); } s32 getFlag_OneHundred_KillCount(bool debug) { return getS32(flag_OneHundred_KillCount(), debug); } void setFlag_OneHundred_KillCount(s32 value, bool debug) { setS32(value, flag_OneHundred_KillCount(), debug); } +void resetFlag_OneHundred_KillCount(bool debug) { resetS32(flag_OneHundred_KillCount(), debug); } bool getFlag_Open_AncientLabo(bool debug) { return getBool(flag_Open_AncientLabo(), debug); } void setFlag_Open_AncientLabo(bool value, bool debug) { setBool(value, flag_Open_AncientLabo(), debug); } +void resetFlag_Open_AncientLabo(bool debug) { resetBool(flag_Open_AncientLabo(), debug); } bool getFlag_Open_HatenoLabo(bool debug) { return getBool(flag_Open_HatenoLabo(), debug); } void setFlag_Open_HatenoLabo(bool value, bool debug) { setBool(value, flag_Open_HatenoLabo(), debug); } +void resetFlag_Open_HatenoLabo(bool debug) { resetBool(flag_Open_HatenoLabo(), debug); } bool getFlag_Open_MasterSword_FullPower(bool debug) { return getBool(flag_Open_MasterSword_FullPower(), debug); } void setFlag_Open_MasterSword_FullPower(bool value, bool debug) { setBool(value, flag_Open_MasterSword_FullPower(), debug); } +void resetFlag_Open_MasterSword_FullPower(bool debug) { resetBool(flag_Open_MasterSword_FullPower(), debug); } bool getFlag_Open_StartPoint(bool debug) { return getBool(flag_Open_StartPoint(), debug); } void setFlag_Open_StartPoint(bool value, bool debug) { setBool(value, flag_Open_StartPoint(), debug); } +void resetFlag_Open_StartPoint(bool debug) { resetBool(flag_Open_StartPoint(), debug); } s32 getFlag_Option_LatestAoCVerPlayed(bool debug) { return getS32(flag_Option_LatestAoCVerPlayed(), debug); } void setFlag_Option_LatestAoCVerPlayed(s32 value, bool debug) { setS32(value, flag_Option_LatestAoCVerPlayed(), debug); } +void resetFlag_Option_LatestAoCVerPlayed(bool debug) { resetS32(flag_Option_LatestAoCVerPlayed(), debug); } s32 getFlag_PaidRupeeInFountain1(bool debug) { return getS32(flag_PaidRupeeInFountain1(), debug); } void setFlag_PaidRupeeInFountain1(s32 value, bool debug) { setS32(value, flag_PaidRupeeInFountain1(), debug); } +void resetFlag_PaidRupeeInFountain1(bool debug) { resetS32(flag_PaidRupeeInFountain1(), debug); } s32 getFlag_PaidRupeeInFountain2(bool debug) { return getS32(flag_PaidRupeeInFountain2(), debug); } void setFlag_PaidRupeeInFountain2(s32 value, bool debug) { setS32(value, flag_PaidRupeeInFountain2(), debug); } +void resetFlag_PaidRupeeInFountain2(bool debug) { resetS32(flag_PaidRupeeInFountain2(), debug); } s32 getFlag_PaidRupeeInFountain3(bool debug) { return getS32(flag_PaidRupeeInFountain3(), debug); } void setFlag_PaidRupeeInFountain3(s32 value, bool debug) { setS32(value, flag_PaidRupeeInFountain3(), debug); } +void resetFlag_PaidRupeeInFountain3(bool debug) { resetS32(flag_PaidRupeeInFountain3(), debug); } s32 getFlag_PaidRupeeInFountain4(bool debug) { return getS32(flag_PaidRupeeInFountain4(), debug); } void setFlag_PaidRupeeInFountain4(s32 value, bool debug) { setS32(value, flag_PaidRupeeInFountain4(), debug); } +void resetFlag_PaidRupeeInFountain4(bool debug) { resetS32(flag_PaidRupeeInFountain4(), debug); } s32 getFlag_PaidRupeeInFountain5(bool debug) { return getS32(flag_PaidRupeeInFountain5(), debug); } void setFlag_PaidRupeeInFountain5(s32 value, bool debug) { setS32(value, flag_PaidRupeeInFountain5(), debug); } +void resetFlag_PaidRupeeInFountain5(bool debug) { resetS32(flag_PaidRupeeInFountain5(), debug); } bool getFlag_ParasailStaminaRecover(bool debug) { return getBool(flag_ParasailStaminaRecover(), debug); } void setFlag_ParasailStaminaRecover(bool value, bool debug) { setBool(value, flag_ParasailStaminaRecover(), debug); } +void resetFlag_ParasailStaminaRecover(bool debug) { resetBool(flag_ParasailStaminaRecover(), debug); } s32 getFlag_PictureMemory_LastShowIdx(bool debug) { return getS32(flag_PictureMemory_LastShowIdx(), debug); } void setFlag_PictureMemory_LastShowIdx(s32 value, bool debug) { setS32(value, flag_PictureMemory_LastShowIdx(), debug); } +void resetFlag_PictureMemory_LastShowIdx(bool debug) { resetS32(flag_PictureMemory_LastShowIdx(), debug); } s32 getFlag_PictureMemory_Spot_Int(bool debug) { return getS32(flag_PictureMemory_Spot_Int(), debug); } void setFlag_PictureMemory_Spot_Int(s32 value, bool debug) { setS32(value, flag_PictureMemory_Spot_Int(), debug); } +void resetFlag_PictureMemory_Spot_Int(bool debug) { resetS32(flag_PictureMemory_Spot_Int(), debug); } s32 getFlag_PlacedItemCountState(bool debug) { return getS32(flag_PlacedItemCountState(), debug); } void setFlag_PlacedItemCountState(s32 value, bool debug) { setS32(value, flag_PlacedItemCountState(), debug); } +void resetFlag_PlacedItemCountState(bool debug) { resetS32(flag_PlacedItemCountState(), debug); } void getFlag_PlacedItemName(char const** value, bool debug) { getStr64(flag_PlacedItemName(), value, debug); } void setFlag_PlacedItemName(const sead::SafeString& value, bool debug) { setStr64(value, flag_PlacedItemName(), debug); } +void resetFlag_PlacedItemName(bool debug) { resetStr64(flag_PlacedItemName(), debug); } s32 getFlag_PlacedItemPrice(bool debug) { return getS32(flag_PlacedItemPrice(), debug); } void setFlag_PlacedItemPrice(s32 value, bool debug) { setS32(value, flag_PlacedItemPrice(), debug); } +void resetFlag_PlacedItemPrice(bool debug) { resetS32(flag_PlacedItemPrice(), debug); } bool getFlag_PlayerColdAlert(bool debug) { return getBool(flag_PlayerColdAlert(), debug); } void setFlag_PlayerColdAlert(bool value, bool debug) { setBool(value, flag_PlayerColdAlert(), debug); } +void resetFlag_PlayerColdAlert(bool debug) { resetBool(flag_PlayerColdAlert(), debug); } bool getFlag_PlayerColdMes(bool debug) { return getBool(flag_PlayerColdMes(), debug); } void setFlag_PlayerColdMes(bool value, bool debug) { setBool(value, flag_PlayerColdMes(), debug); } +void resetFlag_PlayerColdMes(bool debug) { resetBool(flag_PlayerColdMes(), debug); } s32 getFlag_PlayerEquipItemType(bool debug) { return getS32(flag_PlayerEquipItemType(), debug); } void setFlag_PlayerEquipItemType(s32 value, bool debug) { setS32(value, flag_PlayerEquipItemType(), debug); } +void resetFlag_PlayerEquipItemType(bool debug) { resetS32(flag_PlayerEquipItemType(), debug); } bool getFlag_PlayerHotAlert(bool debug) { return getBool(flag_PlayerHotAlert(), debug); } void setFlag_PlayerHotAlert(bool value, bool debug) { setBool(value, flag_PlayerHotAlert(), debug); } +void resetFlag_PlayerHotAlert(bool debug) { resetBool(flag_PlayerHotAlert(), debug); } bool getFlag_PlayerHotMes(bool debug) { return getBool(flag_PlayerHotMes(), debug); } void setFlag_PlayerHotMes(bool value, bool debug) { setBool(value, flag_PlayerHotMes(), debug); } +void resetFlag_PlayerHotMes(bool debug) { resetBool(flag_PlayerHotMes(), debug); } void getFlag_PlayerName(char const** value, bool debug) { getStr(flag_PlayerName(), value, debug); } void setFlag_PlayerName(const sead::SafeString& value, bool debug) { setStr(value, flag_PlayerName(), debug); } +void resetFlag_PlayerName(bool debug) { resetStr(flag_PlayerName(), debug); } void getFlag_PlayerSavePos(sead::Vector3f* value, bool debug) { getVec3f(flag_PlayerSavePos(), value, debug); } void setFlag_PlayerSavePos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_PlayerSavePos(), debug); } +void resetFlag_PlayerSavePos(bool debug) { resetVec3f(flag_PlayerSavePos(), debug); } f32 getFlag_PlayerSavePosAngleYDegree(bool debug) { return getF32(flag_PlayerSavePosAngleYDegree(), debug); } void setFlag_PlayerSavePosAngleYDegree(f32 value, bool debug) { setF32(value, flag_PlayerSavePosAngleYDegree(), debug); } +void resetFlag_PlayerSavePosAngleYDegree(bool debug) { resetF32(flag_PlayerSavePosAngleYDegree(), debug); } void getFlag_PlayerSavePosMapName(char const** value, bool debug) { getStr(flag_PlayerSavePosMapName(), value, debug); } void setFlag_PlayerSavePosMapName(const sead::SafeString& value, bool debug) { setStr(value, flag_PlayerSavePosMapName(), debug); } +void resetFlag_PlayerSavePosMapName(bool debug) { resetStr(flag_PlayerSavePosMapName(), debug); } void getFlag_PlayerSavePosMapType(char const** value, bool debug) { getStr(flag_PlayerSavePosMapType(), value, debug); } void setFlag_PlayerSavePosMapType(const sead::SafeString& value, bool debug) { setStr(value, flag_PlayerSavePosMapType(), debug); } +void resetFlag_PlayerSavePosMapType(bool debug) { resetStr(flag_PlayerSavePosMapType(), debug); } bool getFlag_PlayerStaminaDecreaseMes(bool debug) { return getBool(flag_PlayerStaminaDecreaseMes(), debug); } void setFlag_PlayerStaminaDecreaseMes(bool value, bool debug) { setBool(value, flag_PlayerStaminaDecreaseMes(), debug); } +void resetFlag_PlayerStaminaDecreaseMes(bool debug) { resetBool(flag_PlayerStaminaDecreaseMes(), debug); } bool getFlag_PlayerStaminaZeroMes(bool debug) { return getBool(flag_PlayerStaminaZeroMes(), debug); } void setFlag_PlayerStaminaZeroMes(bool value, bool debug) { setBool(value, flag_PlayerStaminaZeroMes(), debug); } +void resetFlag_PlayerStaminaZeroMes(bool debug) { resetBool(flag_PlayerStaminaZeroMes(), debug); } bool getFlag_PlayerUpdateOnlyBottomComebackPos(bool debug) { return getBool(flag_PlayerUpdateOnlyBottomComebackPos(), debug); } void setFlag_PlayerUpdateOnlyBottomComebackPos(bool value, bool debug) { setBool(value, flag_PlayerUpdateOnlyBottomComebackPos(), debug); } +void resetFlag_PlayerUpdateOnlyBottomComebackPos(bool debug) { resetBool(flag_PlayerUpdateOnlyBottomComebackPos(), debug); } bool getFlag_PlayerWeaponFirstGet(bool debug) { return getBool(flag_PlayerWeaponFirstGet(), debug); } void setFlag_PlayerWeaponFirstGet(bool value, bool debug) { setBool(value, flag_PlayerWeaponFirstGet(), debug); } +void resetFlag_PlayerWeaponFirstGet(bool debug) { resetBool(flag_PlayerWeaponFirstGet(), debug); } bool getFlag_PlayFlashbackDemoProhibition(bool debug) { return getBool(flag_PlayFlashbackDemoProhibition(), debug); } void setFlag_PlayFlashbackDemoProhibition(bool value, bool debug) { setBool(value, flag_PlayFlashbackDemoProhibition(), debug); } +void resetFlag_PlayFlashbackDemoProhibition(bool debug) { resetBool(flag_PlayFlashbackDemoProhibition(), debug); } s32 getFlag_PlayReport_AllPlayTime(bool debug) { return getS32(flag_PlayReport_AllPlayTime(), debug); } void setFlag_PlayReport_AllPlayTime(s32 value, bool debug) { setS32(value, flag_PlayReport_AllPlayTime(), debug); } +void resetFlag_PlayReport_AllPlayTime(bool debug) { resetS32(flag_PlayReport_AllPlayTime(), debug); } s32 getFlag_PlayReport_AudioChannel_5_1ch(bool debug) { return getS32(flag_PlayReport_AudioChannel_5_1ch(), debug); } void setFlag_PlayReport_AudioChannel_5_1ch(s32 value, bool debug) { setS32(value, flag_PlayReport_AudioChannel_5_1ch(), debug); } +void resetFlag_PlayReport_AudioChannel_5_1ch(bool debug) { resetS32(flag_PlayReport_AudioChannel_5_1ch(), debug); } s32 getFlag_PlayReport_AudioChannel_Mono(bool debug) { return getS32(flag_PlayReport_AudioChannel_Mono(), debug); } void setFlag_PlayReport_AudioChannel_Mono(s32 value, bool debug) { setS32(value, flag_PlayReport_AudioChannel_Mono(), debug); } +void resetFlag_PlayReport_AudioChannel_Mono(bool debug) { resetS32(flag_PlayReport_AudioChannel_Mono(), debug); } s32 getFlag_PlayReport_AudioChannel_Other(bool debug) { return getS32(flag_PlayReport_AudioChannel_Other(), debug); } void setFlag_PlayReport_AudioChannel_Other(s32 value, bool debug) { setS32(value, flag_PlayReport_AudioChannel_Other(), debug); } +void resetFlag_PlayReport_AudioChannel_Other(bool debug) { resetS32(flag_PlayReport_AudioChannel_Other(), debug); } s32 getFlag_PlayReport_AudioChannel_Stereo(bool debug) { return getS32(flag_PlayReport_AudioChannel_Stereo(), debug); } void setFlag_PlayReport_AudioChannel_Stereo(s32 value, bool debug) { setS32(value, flag_PlayReport_AudioChannel_Stereo(), debug); } +void resetFlag_PlayReport_AudioChannel_Stereo(bool debug) { resetS32(flag_PlayReport_AudioChannel_Stereo(), debug); } s32 getFlag_PlayReport_CtrlMode_Console_Ext(bool debug) { return getS32(flag_PlayReport_CtrlMode_Console_Ext(), debug); } void setFlag_PlayReport_CtrlMode_Console_Ext(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Console_Ext(), debug); } +void resetFlag_PlayReport_CtrlMode_Console_Ext(bool debug) { resetS32(flag_PlayReport_CtrlMode_Console_Ext(), debug); } s32 getFlag_PlayReport_CtrlMode_Console_Free(bool debug) { return getS32(flag_PlayReport_CtrlMode_Console_Free(), debug); } void setFlag_PlayReport_CtrlMode_Console_Free(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Console_Free(), debug); } +void resetFlag_PlayReport_CtrlMode_Console_Free(bool debug) { resetS32(flag_PlayReport_CtrlMode_Console_Free(), debug); } s32 getFlag_PlayReport_CtrlMode_Console_FullKey(bool debug) { return getS32(flag_PlayReport_CtrlMode_Console_FullKey(), debug); } void setFlag_PlayReport_CtrlMode_Console_FullKey(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Console_FullKey(), debug); } +void resetFlag_PlayReport_CtrlMode_Console_FullKey(bool debug) { resetS32(flag_PlayReport_CtrlMode_Console_FullKey(), debug); } s32 getFlag_PlayReport_CtrlMode_Ext(bool debug) { return getS32(flag_PlayReport_CtrlMode_Ext(), debug); } void setFlag_PlayReport_CtrlMode_Ext(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Ext(), debug); } +void resetFlag_PlayReport_CtrlMode_Ext(bool debug) { resetS32(flag_PlayReport_CtrlMode_Ext(), debug); } s32 getFlag_PlayReport_CtrlMode_Free(bool debug) { return getS32(flag_PlayReport_CtrlMode_Free(), debug); } void setFlag_PlayReport_CtrlMode_Free(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Free(), debug); } +void resetFlag_PlayReport_CtrlMode_Free(bool debug) { resetS32(flag_PlayReport_CtrlMode_Free(), debug); } s32 getFlag_PlayReport_CtrlMode_FullKey(bool debug) { return getS32(flag_PlayReport_CtrlMode_FullKey(), debug); } void setFlag_PlayReport_CtrlMode_FullKey(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_FullKey(), debug); } +void resetFlag_PlayReport_CtrlMode_FullKey(bool debug) { resetS32(flag_PlayReport_CtrlMode_FullKey(), debug); } s32 getFlag_PlayReport_CtrlMode_Handheld(bool debug) { return getS32(flag_PlayReport_CtrlMode_Handheld(), debug); } void setFlag_PlayReport_CtrlMode_Handheld(s32 value, bool debug) { setS32(value, flag_PlayReport_CtrlMode_Handheld(), debug); } +void resetFlag_PlayReport_CtrlMode_Handheld(bool debug) { resetS32(flag_PlayReport_CtrlMode_Handheld(), debug); } s32 getFlag_PlayReport_PlayTime(bool debug) { return getS32(flag_PlayReport_PlayTime(), debug); } void setFlag_PlayReport_PlayTime(s32 value, bool debug) { setS32(value, flag_PlayReport_PlayTime(), debug); } +void resetFlag_PlayReport_PlayTime(bool debug) { resetS32(flag_PlayReport_PlayTime(), debug); } s32 getFlag_PlayReport_PlayTime_Console(bool debug) { return getS32(flag_PlayReport_PlayTime_Console(), debug); } void setFlag_PlayReport_PlayTime_Console(s32 value, bool debug) { setS32(value, flag_PlayReport_PlayTime_Console(), debug); } +void resetFlag_PlayReport_PlayTime_Console(bool debug) { resetS32(flag_PlayReport_PlayTime_Console(), debug); } s32 getFlag_PlayReport_PlayTime_Handheld(bool debug) { return getS32(flag_PlayReport_PlayTime_Handheld(), debug); } void setFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug) { setS32(value, flag_PlayReport_PlayTime_Handheld(), debug); } +void resetFlag_PlayReport_PlayTime_Handheld(bool debug) { resetS32(flag_PlayReport_PlayTime_Handheld(), debug); } s32 getFlag_PorchBow_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchBow_FlagSp(), idx, debug); } void setFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchBow_FlagSp(), idx, debug); } +void resetFlag_PorchBow_FlagSp(s32 idx, bool debug) { resetS32(flag_PorchBow_FlagSp(), idx, debug); } s32 getFlag_PorchBow_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchBow_ValueSp(), idx, debug); } void setFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchBow_ValueSp(), idx, debug); } +void resetFlag_PorchBow_ValueSp(s32 idx, bool debug) { resetS32(flag_PorchBow_ValueSp(), idx, debug); } void getFlag_PorchItem(char const** value, s32 idx, bool debug) { getStr64(flag_PorchItem(), value, idx, debug); } void setFlag_PorchItem(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_PorchItem(), idx, debug); } +void resetFlag_PorchItem(s32 idx, bool debug) { resetStr64(flag_PorchItem(), idx, debug); } bool getFlag_PorchItem_EquipFlag(s32 idx, bool debug) { return getBool(flag_PorchItem_EquipFlag(), idx, debug); } void setFlag_PorchItem_EquipFlag(bool value, s32 idx, bool debug) { setBool(value, flag_PorchItem_EquipFlag(), idx, debug); } +void resetFlag_PorchItem_EquipFlag(s32 idx, bool debug) { resetBool(flag_PorchItem_EquipFlag(), idx, debug); } s32 getFlag_PorchItem_Value1(s32 idx, bool debug) { return getS32(flag_PorchItem_Value1(), idx, debug); } void setFlag_PorchItem_Value1(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchItem_Value1(), idx, debug); } +void resetFlag_PorchItem_Value1(s32 idx, bool debug) { resetS32(flag_PorchItem_Value1(), idx, debug); } s32 getFlag_PorchShield_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchShield_FlagSp(), idx, debug); } void setFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchShield_FlagSp(), idx, debug); } +void resetFlag_PorchShield_FlagSp(s32 idx, bool debug) { resetS32(flag_PorchShield_FlagSp(), idx, debug); } s32 getFlag_PorchShield_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchShield_ValueSp(), idx, debug); } void setFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchShield_ValueSp(), idx, debug); } +void resetFlag_PorchShield_ValueSp(s32 idx, bool debug) { resetS32(flag_PorchShield_ValueSp(), idx, debug); } s32 getFlag_PorchSword_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchSword_FlagSp(), idx, debug); } void setFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchSword_FlagSp(), idx, debug); } +void resetFlag_PorchSword_FlagSp(s32 idx, bool debug) { resetS32(flag_PorchSword_FlagSp(), idx, debug); } s32 getFlag_PorchSword_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchSword_ValueSp(), idx, debug); } void setFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchSword_ValueSp(), idx, debug); } +void resetFlag_PorchSword_ValueSp(s32 idx, bool debug) { resetS32(flag_PorchSword_ValueSp(), idx, debug); } bool getFlag_PortableUnit_PowerOn(bool debug) { return getBool(flag_PortableUnit_PowerOn(), debug); } void setFlag_PortableUnit_PowerOn(bool value, bool debug) { setBool(value, flag_PortableUnit_PowerOn(), debug); } +void resetFlag_PortableUnit_PowerOn(bool debug) { resetBool(flag_PortableUnit_PowerOn(), debug); } s32 getFlag_PosTrackEndPointBlockNumber(bool debug) { return getS32(flag_PosTrackEndPointBlockNumber(), debug); } void setFlag_PosTrackEndPointBlockNumber(s32 value, bool debug) { setS32(value, flag_PosTrackEndPointBlockNumber(), debug); } +void resetFlag_PosTrackEndPointBlockNumber(bool debug) { resetS32(flag_PosTrackEndPointBlockNumber(), debug); } s32 getFlag_PosTrackEndPointPosIndex(bool debug) { return getS32(flag_PosTrackEndPointPosIndex(), debug); } void setFlag_PosTrackEndPointPosIndex(s32 value, bool debug) { setS32(value, flag_PosTrackEndPointPosIndex(), debug); } +void resetFlag_PosTrackEndPointPosIndex(bool debug) { resetS32(flag_PosTrackEndPointPosIndex(), debug); } s32 getFlag_PosTrackEndPointRecordIndex(bool debug) { return getS32(flag_PosTrackEndPointRecordIndex(), debug); } void setFlag_PosTrackEndPointRecordIndex(s32 value, bool debug) { setS32(value, flag_PosTrackEndPointRecordIndex(), debug); } +void resetFlag_PosTrackEndPointRecordIndex(bool debug) { resetS32(flag_PosTrackEndPointRecordIndex(), debug); } bool getFlag_PowerFirstDemoKill(bool debug) { return getBool(flag_PowerFirstDemoKill(), debug); } void setFlag_PowerFirstDemoKill(bool value, bool debug) { setBool(value, flag_PowerFirstDemoKill(), debug); } +void resetFlag_PowerFirstDemoKill(bool debug) { resetBool(flag_PowerFirstDemoKill(), debug); } bool getFlag_Prohibit_App_CurseR(bool debug) { return getBool(flag_Prohibit_App_CurseR(), debug); } void setFlag_Prohibit_App_CurseR(bool value, bool debug) { setBool(value, flag_Prohibit_App_CurseR(), debug); } +void resetFlag_Prohibit_App_CurseR(bool debug) { resetBool(flag_Prohibit_App_CurseR(), debug); } bool getFlag_PSavePosNotUpdate(bool debug) { return getBool(flag_PSavePosNotUpdate(), debug); } void setFlag_PSavePosNotUpdate(bool value, bool debug) { setBool(value, flag_PSavePosNotUpdate(), debug); } +void resetFlag_PSavePosNotUpdate(bool debug) { resetBool(flag_PSavePosNotUpdate(), debug); } s32 getFlag_QuestIndexSetPointGuide(bool debug) { return getS32(flag_QuestIndexSetPointGuide(), debug); } void setFlag_QuestIndexSetPointGuide(s32 value, bool debug) { setS32(value, flag_QuestIndexSetPointGuide(), debug); } +void resetFlag_QuestIndexSetPointGuide(bool debug) { resetS32(flag_QuestIndexSetPointGuide(), debug); } bool getFlag_Radio_PowerOnOff(bool debug) { return getBool(flag_Radio_PowerOnOff(), debug); } void setFlag_Radio_PowerOnOff(bool value, bool debug) { setBool(value, flag_Radio_PowerOnOff(), debug); } +void resetFlag_Radio_PowerOnOff(bool debug) { resetBool(flag_Radio_PowerOnOff(), debug); } bool getFlag_Remains_FirstMessage(bool debug) { return getBool(flag_Remains_FirstMessage(), debug); } void setFlag_Remains_FirstMessage(bool value, bool debug) { setBool(value, flag_Remains_FirstMessage(), debug); } +void resetFlag_Remains_FirstMessage(bool debug) { resetBool(flag_Remains_FirstMessage(), debug); } bool getFlag_RemainsElectric_Drum1Rotate0(bool debug) { return getBool(flag_RemainsElectric_Drum1Rotate0(), debug); } void setFlag_RemainsElectric_Drum1Rotate0(bool value, bool debug) { setBool(value, flag_RemainsElectric_Drum1Rotate0(), debug); } +void resetFlag_RemainsElectric_Drum1Rotate0(bool debug) { resetBool(flag_RemainsElectric_Drum1Rotate0(), debug); } bool getFlag_RemainsElectric_Drum2Rotate0(bool debug) { return getBool(flag_RemainsElectric_Drum2Rotate0(), debug); } void setFlag_RemainsElectric_Drum2Rotate0(bool value, bool debug) { setBool(value, flag_RemainsElectric_Drum2Rotate0(), debug); } +void resetFlag_RemainsElectric_Drum2Rotate0(bool debug) { resetBool(flag_RemainsElectric_Drum2Rotate0(), debug); } bool getFlag_RemainsElectric_Drum3Rotate0(bool debug) { return getBool(flag_RemainsElectric_Drum3Rotate0(), debug); } void setFlag_RemainsElectric_Drum3Rotate0(bool value, bool debug) { setBool(value, flag_RemainsElectric_Drum3Rotate0(), debug); } +void resetFlag_RemainsElectric_Drum3Rotate0(bool debug) { resetBool(flag_RemainsElectric_Drum3Rotate0(), debug); } bool getFlag_RemainsElectric_FirstRotateCap(bool debug) { return getBool(flag_RemainsElectric_FirstRotateCap(), debug); } void setFlag_RemainsElectric_FirstRotateCap(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateCap(), debug); } +void resetFlag_RemainsElectric_FirstRotateCap(bool debug) { resetBool(flag_RemainsElectric_FirstRotateCap(), debug); } bool getFlag_RemainsElectric_FirstRotateDrum(bool debug) { return getBool(flag_RemainsElectric_FirstRotateDrum(), debug); } void setFlag_RemainsElectric_FirstRotateDrum(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateDrum(), debug); } +void resetFlag_RemainsElectric_FirstRotateDrum(bool debug) { resetBool(flag_RemainsElectric_FirstRotateDrum(), debug); } bool getFlag_RemainsElectric_FirstRotateDrum1(bool debug) { return getBool(flag_RemainsElectric_FirstRotateDrum1(), debug); } void setFlag_RemainsElectric_FirstRotateDrum1(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateDrum1(), debug); } +void resetFlag_RemainsElectric_FirstRotateDrum1(bool debug) { resetBool(flag_RemainsElectric_FirstRotateDrum1(), debug); } bool getFlag_RemainsElectric_FirstRotateDrum2(bool debug) { return getBool(flag_RemainsElectric_FirstRotateDrum2(), debug); } void setFlag_RemainsElectric_FirstRotateDrum2(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateDrum2(), debug); } +void resetFlag_RemainsElectric_FirstRotateDrum2(bool debug) { resetBool(flag_RemainsElectric_FirstRotateDrum2(), debug); } bool getFlag_RemainsElectric_FirstRotateDrum3(bool debug) { return getBool(flag_RemainsElectric_FirstRotateDrum3(), debug); } void setFlag_RemainsElectric_FirstRotateDrum3(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateDrum3(), debug); } +void resetFlag_RemainsElectric_FirstRotateDrum3(bool debug) { resetBool(flag_RemainsElectric_FirstRotateDrum3(), debug); } bool getFlag_RemainsElectric_FirstRotateNeck(bool debug) { return getBool(flag_RemainsElectric_FirstRotateNeck(), debug); } void setFlag_RemainsElectric_FirstRotateNeck(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateNeck(), debug); } +void resetFlag_RemainsElectric_FirstRotateNeck(bool debug) { resetBool(flag_RemainsElectric_FirstRotateNeck(), debug); } bool getFlag_RemainsElectric_FirstRotateTail(bool debug) { return getBool(flag_RemainsElectric_FirstRotateTail(), debug); } void setFlag_RemainsElectric_FirstRotateTail(bool value, bool debug) { setBool(value, flag_RemainsElectric_FirstRotateTail(), debug); } +void resetFlag_RemainsElectric_FirstRotateTail(bool debug) { resetBool(flag_RemainsElectric_FirstRotateTail(), debug); } bool getFlag_RemainsElectric_NeckCapstanArea(bool debug) { return getBool(flag_RemainsElectric_NeckCapstanArea(), debug); } void setFlag_RemainsElectric_NeckCapstanArea(bool value, bool debug) { setBool(value, flag_RemainsElectric_NeckCapstanArea(), debug); } +void resetFlag_RemainsElectric_NeckCapstanArea(bool debug) { resetBool(flag_RemainsElectric_NeckCapstanArea(), debug); } bool getFlag_RemainsFire_AncientSwitch(bool debug) { return getBool(flag_RemainsFire_AncientSwitch(), debug); } void setFlag_RemainsFire_AncientSwitch(bool value, bool debug) { setBool(value, flag_RemainsFire_AncientSwitch(), debug); } +void resetFlag_RemainsFire_AncientSwitch(bool debug) { resetBool(flag_RemainsFire_AncientSwitch(), debug); } bool getFlag_RemainsFire_ClearFirePillar(bool debug) { return getBool(flag_RemainsFire_ClearFirePillar(), debug); } void setFlag_RemainsFire_ClearFirePillar(bool value, bool debug) { setBool(value, flag_RemainsFire_ClearFirePillar(), debug); } +void resetFlag_RemainsFire_ClearFirePillar(bool debug) { resetBool(flag_RemainsFire_ClearFirePillar(), debug); } bool getFlag_RemainsFire_DoorStopper(bool debug) { return getBool(flag_RemainsFire_DoorStopper(), debug); } void setFlag_RemainsFire_DoorStopper(bool value, bool debug) { setBool(value, flag_RemainsFire_DoorStopper(), debug); } +void resetFlag_RemainsFire_DoorStopper(bool debug) { resetBool(flag_RemainsFire_DoorStopper(), debug); } bool getFlag_RemainsFire_IronBox(bool debug) { return getBool(flag_RemainsFire_IronBox(), debug); } void setFlag_RemainsFire_IronBox(bool value, bool debug) { setBool(value, flag_RemainsFire_IronBox(), debug); } +void resetFlag_RemainsFire_IronBox(bool debug) { resetBool(flag_RemainsFire_IronBox(), debug); } bool getFlag_RemainsFire_OpenArrowShutter(bool debug) { return getBool(flag_RemainsFire_OpenArrowShutter(), debug); } void setFlag_RemainsFire_OpenArrowShutter(bool value, bool debug) { setBool(value, flag_RemainsFire_OpenArrowShutter(), debug); } +void resetFlag_RemainsFire_OpenArrowShutter(bool debug) { resetBool(flag_RemainsFire_OpenArrowShutter(), debug); } bool getFlag_RemainsFire_OpenBallShutter(bool debug) { return getBool(flag_RemainsFire_OpenBallShutter(), debug); } void setFlag_RemainsFire_OpenBallShutter(bool value, bool debug) { setBool(value, flag_RemainsFire_OpenBallShutter(), debug); } +void resetFlag_RemainsFire_OpenBallShutter(bool debug) { resetBool(flag_RemainsFire_OpenBallShutter(), debug); } bool getFlag_RemainsFire_OpenIronDoor(bool debug) { return getBool(flag_RemainsFire_OpenIronDoor(), debug); } void setFlag_RemainsFire_OpenIronDoor(bool value, bool debug) { setBool(value, flag_RemainsFire_OpenIronDoor(), debug); } +void resetFlag_RemainsFire_OpenIronDoor(bool debug) { resetBool(flag_RemainsFire_OpenIronDoor(), debug); } bool getFlag_RemainsFire_OpenWindow(bool debug) { return getBool(flag_RemainsFire_OpenWindow(), debug); } void setFlag_RemainsFire_OpenWindow(bool value, bool debug) { setBool(value, flag_RemainsFire_OpenWindow(), debug); } +void resetFlag_RemainsFire_OpenWindow(bool debug) { resetBool(flag_RemainsFire_OpenWindow(), debug); } bool getFlag_RemainsFire_Rotate0(bool debug) { return getBool(flag_RemainsFire_Rotate0(), debug); } void setFlag_RemainsFire_Rotate0(bool value, bool debug) { setBool(value, flag_RemainsFire_Rotate0(), debug); } +void resetFlag_RemainsFire_Rotate0(bool debug) { resetBool(flag_RemainsFire_Rotate0(), debug); } bool getFlag_RemainsFire_Rotate90(bool debug) { return getBool(flag_RemainsFire_Rotate90(), debug); } void setFlag_RemainsFire_Rotate90(bool value, bool debug) { setBool(value, flag_RemainsFire_Rotate90(), debug); } +void resetFlag_RemainsFire_Rotate90(bool debug) { resetBool(flag_RemainsFire_Rotate90(), debug); } bool getFlag_RemainsFire_RotateTo0(bool debug) { return getBool(flag_RemainsFire_RotateTo0(), debug); } void setFlag_RemainsFire_RotateTo0(bool value, bool debug) { setBool(value, flag_RemainsFire_RotateTo0(), debug); } +void resetFlag_RemainsFire_RotateTo0(bool debug) { resetBool(flag_RemainsFire_RotateTo0(), debug); } bool getFlag_RemainsFire_RotateTo90(bool debug) { return getBool(flag_RemainsFire_RotateTo90(), debug); } void setFlag_RemainsFire_RotateTo90(bool value, bool debug) { setBool(value, flag_RemainsFire_RotateTo90(), debug); } +void resetFlag_RemainsFire_RotateTo90(bool debug) { resetBool(flag_RemainsFire_RotateTo90(), debug); } bool getFlag_RemainsWater_BlockWater(bool debug) { return getBool(flag_RemainsWater_BlockWater(), debug); } void setFlag_RemainsWater_BlockWater(bool value, bool debug) { setBool(value, flag_RemainsWater_BlockWater(), debug); } +void resetFlag_RemainsWater_BlockWater(bool debug) { resetBool(flag_RemainsWater_BlockWater(), debug); } bool getFlag_RemainsWater_ExtinguishFire(bool debug) { return getBool(flag_RemainsWater_ExtinguishFire(), debug); } void setFlag_RemainsWater_ExtinguishFire(bool value, bool debug) { setBool(value, flag_RemainsWater_ExtinguishFire(), debug); } +void resetFlag_RemainsWater_ExtinguishFire(bool debug) { resetBool(flag_RemainsWater_ExtinguishFire(), debug); } bool getFlag_RemainsWater_IceGate_SE(bool debug) { return getBool(flag_RemainsWater_IceGate_SE(), debug); } void setFlag_RemainsWater_IceGate_SE(bool value, bool debug) { setBool(value, flag_RemainsWater_IceGate_SE(), debug); } +void resetFlag_RemainsWater_IceGate_SE(bool debug) { resetBool(flag_RemainsWater_IceGate_SE(), debug); } bool getFlag_RemainsWater_ShortCut1(bool debug) { return getBool(flag_RemainsWater_ShortCut1(), debug); } void setFlag_RemainsWater_ShortCut1(bool value, bool debug) { setBool(value, flag_RemainsWater_ShortCut1(), debug); } +void resetFlag_RemainsWater_ShortCut1(bool debug) { resetBool(flag_RemainsWater_ShortCut1(), debug); } bool getFlag_RemainsWater_WaterTerminal_SE(bool debug) { return getBool(flag_RemainsWater_WaterTerminal_SE(), debug); } void setFlag_RemainsWater_WaterTerminal_SE(bool value, bool debug) { setBool(value, flag_RemainsWater_WaterTerminal_SE(), debug); } +void resetFlag_RemainsWater_WaterTerminal_SE(bool debug) { resetBool(flag_RemainsWater_WaterTerminal_SE(), debug); } bool getFlag_RemainsWind_AccessDownload(bool debug) { return getBool(flag_RemainsWind_AccessDownload(), debug); } void setFlag_RemainsWind_AccessDownload(bool value, bool debug) { setBool(value, flag_RemainsWind_AccessDownload(), debug); } +void resetFlag_RemainsWind_AccessDownload(bool debug) { resetBool(flag_RemainsWind_AccessDownload(), debug); } bool getFlag_RemainsWind_BreakCrack_1(bool debug) { return getBool(flag_RemainsWind_BreakCrack_1(), debug); } void setFlag_RemainsWind_BreakCrack_1(bool value, bool debug) { setBool(value, flag_RemainsWind_BreakCrack_1(), debug); } +void resetFlag_RemainsWind_BreakCrack_1(bool debug) { resetBool(flag_RemainsWind_BreakCrack_1(), debug); } bool getFlag_RemainsWind_BreakCrack_2(bool debug) { return getBool(flag_RemainsWind_BreakCrack_2(), debug); } void setFlag_RemainsWind_BreakCrack_2(bool value, bool debug) { setBool(value, flag_RemainsWind_BreakCrack_2(), debug); } +void resetFlag_RemainsWind_BreakCrack_2(bool debug) { resetBool(flag_RemainsWind_BreakCrack_2(), debug); } bool getFlag_RemainsWind_Rotate(bool debug) { return getBool(flag_RemainsWind_Rotate(), debug); } void setFlag_RemainsWind_Rotate(bool value, bool debug) { setBool(value, flag_RemainsWind_Rotate(), debug); } +void resetFlag_RemainsWind_Rotate(bool debug) { resetBool(flag_RemainsWind_Rotate(), debug); } bool getFlag_RemainsWind_RotHorizontal(bool debug) { return getBool(flag_RemainsWind_RotHorizontal(), debug); } void setFlag_RemainsWind_RotHorizontal(bool value, bool debug) { setBool(value, flag_RemainsWind_RotHorizontal(), debug); } +void resetFlag_RemainsWind_RotHorizontal(bool debug) { resetBool(flag_RemainsWind_RotHorizontal(), debug); } bool getFlag_RemainsWind_RotLeft(bool debug) { return getBool(flag_RemainsWind_RotLeft(), debug); } void setFlag_RemainsWind_RotLeft(bool value, bool debug) { setBool(value, flag_RemainsWind_RotLeft(), debug); } +void resetFlag_RemainsWind_RotLeft(bool debug) { resetBool(flag_RemainsWind_RotLeft(), debug); } bool getFlag_RemainsWind_RotRight(bool debug) { return getBool(flag_RemainsWind_RotRight(), debug); } void setFlag_RemainsWind_RotRight(bool value, bool debug) { setBool(value, flag_RemainsWind_RotRight(), debug); } +void resetFlag_RemainsWind_RotRight(bool debug) { resetBool(flag_RemainsWind_RotRight(), debug); } bool getFlag_RemainsWind_Shutter_1(bool debug) { return getBool(flag_RemainsWind_Shutter_1(), debug); } void setFlag_RemainsWind_Shutter_1(bool value, bool debug) { setBool(value, flag_RemainsWind_Shutter_1(), debug); } +void resetFlag_RemainsWind_Shutter_1(bool debug) { resetBool(flag_RemainsWind_Shutter_1(), debug); } bool getFlag_RemainsWind_Stake_1(bool debug) { return getBool(flag_RemainsWind_Stake_1(), debug); } void setFlag_RemainsWind_Stake_1(bool value, bool debug) { setBool(value, flag_RemainsWind_Stake_1(), debug); } +void resetFlag_RemainsWind_Stake_1(bool debug) { resetBool(flag_RemainsWind_Stake_1(), debug); } bool getFlag_RemainsWind_Stake_2(bool debug) { return getBool(flag_RemainsWind_Stake_2(), debug); } void setFlag_RemainsWind_Stake_2(bool value, bool debug) { setBool(value, flag_RemainsWind_Stake_2(), debug); } +void resetFlag_RemainsWind_Stake_2(bool debug) { resetBool(flag_RemainsWind_Stake_2(), debug); } bool getFlag_RemainsWind_UnderLeftWing(bool debug) { return getBool(flag_RemainsWind_UnderLeftWing(), debug); } void setFlag_RemainsWind_UnderLeftWing(bool value, bool debug) { setBool(value, flag_RemainsWind_UnderLeftWing(), debug); } +void resetFlag_RemainsWind_UnderLeftWing(bool debug) { resetBool(flag_RemainsWind_UnderLeftWing(), debug); } bool getFlag_RemainsWind_UnderRightWing(bool debug) { return getBool(flag_RemainsWind_UnderRightWing(), debug); } void setFlag_RemainsWind_UnderRightWing(bool value, bool debug) { setBool(value, flag_RemainsWind_UnderRightWing(), debug); } +void resetFlag_RemainsWind_UnderRightWing(bool debug) { resetBool(flag_RemainsWind_UnderRightWing(), debug); } bool getFlag_RemainsWind_WindSmallRoom(bool debug) { return getBool(flag_RemainsWind_WindSmallRoom(), debug); } void setFlag_RemainsWind_WindSmallRoom(bool value, bool debug) { setBool(value, flag_RemainsWind_WindSmallRoom(), debug); } +void resetFlag_RemainsWind_WindSmallRoom(bool debug) { resetBool(flag_RemainsWind_WindSmallRoom(), debug); } bool getFlag_RevivalGreatFairy1(bool debug) { return getBool(flag_RevivalGreatFairy1(), debug); } void setFlag_RevivalGreatFairy1(bool value, bool debug) { setBool(value, flag_RevivalGreatFairy1(), debug); } +void resetFlag_RevivalGreatFairy1(bool debug) { resetBool(flag_RevivalGreatFairy1(), debug); } bool getFlag_RevivalGreatFairy2(bool debug) { return getBool(flag_RevivalGreatFairy2(), debug); } void setFlag_RevivalGreatFairy2(bool value, bool debug) { setBool(value, flag_RevivalGreatFairy2(), debug); } +void resetFlag_RevivalGreatFairy2(bool debug) { resetBool(flag_RevivalGreatFairy2(), debug); } bool getFlag_RevivalGreatFairy3(bool debug) { return getBool(flag_RevivalGreatFairy3(), debug); } void setFlag_RevivalGreatFairy3(bool value, bool debug) { setBool(value, flag_RevivalGreatFairy3(), debug); } +void resetFlag_RevivalGreatFairy3(bool debug) { resetBool(flag_RevivalGreatFairy3(), debug); } bool getFlag_RevivalGreatFairy4(bool debug) { return getBool(flag_RevivalGreatFairy4(), debug); } void setFlag_RevivalGreatFairy4(bool value, bool debug) { setBool(value, flag_RevivalGreatFairy4(), debug); } +void resetFlag_RevivalGreatFairy4(bool debug) { resetBool(flag_RevivalGreatFairy4(), debug); } bool getFlag_RevivalGreatFairy5(bool debug) { return getBool(flag_RevivalGreatFairy5(), debug); } void setFlag_RevivalGreatFairy5(bool value, bool debug) { setBool(value, flag_RevivalGreatFairy5(), debug); } +void resetFlag_RevivalGreatFairy5(bool debug) { resetBool(flag_RevivalGreatFairy5(), debug); } bool getFlag_Rinel_Complete(bool debug) { return getBool(flag_Rinel_Complete(), debug); } void setFlag_Rinel_Complete(bool value, bool debug) { setBool(value, flag_Rinel_Complete(), debug); } +void resetFlag_Rinel_Complete(bool debug) { resetBool(flag_Rinel_Complete(), debug); } s32 getFlag_RinelSeries_Counter(bool debug) { return getS32(flag_RinelSeries_Counter(), debug); } void setFlag_RinelSeries_Counter(s32 value, bool debug) { setS32(value, flag_RinelSeries_Counter(), debug); } +void resetFlag_RinelSeries_Counter(bool debug) { resetS32(flag_RinelSeries_Counter(), debug); } bool getFlag_Rito_NPC011_ChoiceTeba(bool debug) { return getBool(flag_Rito_NPC011_ChoiceTeba(), debug); } void setFlag_Rito_NPC011_ChoiceTeba(bool value, bool debug) { setBool(value, flag_Rito_NPC011_ChoiceTeba(), debug); } +void resetFlag_Rito_NPC011_ChoiceTeba(bool debug) { resetBool(flag_Rito_NPC011_ChoiceTeba(), debug); } bool getFlag_Rito_NPC037_GachiRock(bool debug) { return getBool(flag_Rito_NPC037_GachiRock(), debug); } void setFlag_Rito_NPC037_GachiRock(bool value, bool debug) { setBool(value, flag_Rito_NPC037_GachiRock(), debug); } +void resetFlag_Rito_NPC037_GachiRock(bool debug) { resetBool(flag_Rito_NPC037_GachiRock(), debug); } bool getFlag_Rito_NPC037_HowAreYou(bool debug) { return getBool(flag_Rito_NPC037_HowAreYou(), debug); } void setFlag_Rito_NPC037_HowAreYou(bool value, bool debug) { setBool(value, flag_Rito_NPC037_HowAreYou(), debug); } +void resetFlag_Rito_NPC037_HowAreYou(bool debug) { resetBool(flag_Rito_NPC037_HowAreYou(), debug); } bool getFlag_RitoRabitMountain_FlyTraining(bool debug) { return getBool(flag_RitoRabitMountain_FlyTraining(), debug); } void setFlag_RitoRabitMountain_FlyTraining(bool value, bool debug) { setBool(value, flag_RitoRabitMountain_FlyTraining(), debug); } +void resetFlag_RitoRabitMountain_FlyTraining(bool debug) { resetBool(flag_RitoRabitMountain_FlyTraining(), debug); } bool getFlag_RiversideMini_RoyalRecipe_Clear00(bool debug) { return getBool(flag_RiversideMini_RoyalRecipe_Clear00(), debug); } void setFlag_RiversideMini_RoyalRecipe_Clear00(bool value, bool debug) { setBool(value, flag_RiversideMini_RoyalRecipe_Clear00(), debug); } +void resetFlag_RiversideMini_RoyalRecipe_Clear00(bool debug) { resetBool(flag_RiversideMini_RoyalRecipe_Clear00(), debug); } bool getFlag_RiversideMini_RoyalRecipe_Clear01(bool debug) { return getBool(flag_RiversideMini_RoyalRecipe_Clear01(), debug); } void setFlag_RiversideMini_RoyalRecipe_Clear01(bool value, bool debug) { setBool(value, flag_RiversideMini_RoyalRecipe_Clear01(), debug); } +void resetFlag_RiversideMini_RoyalRecipe_Clear01(bool debug) { resetBool(flag_RiversideMini_RoyalRecipe_Clear01(), debug); } bool getFlag_SakookaCheck(bool debug) { return getBool(flag_SakookaCheck(), debug); } void setFlag_SakookaCheck(bool value, bool debug) { setBool(value, flag_SakookaCheck(), debug); } +void resetFlag_SakookaCheck(bool debug) { resetBool(flag_SakookaCheck(), debug); } void getFlag_SaveDistrictName(char const** value, bool debug) { getStr256(flag_SaveDistrictName(), value, debug); } void setFlag_SaveDistrictName(const sead::SafeString& value, bool debug) { setStr256(value, flag_SaveDistrictName(), debug); } +void resetFlag_SaveDistrictName(bool debug) { resetStr256(flag_SaveDistrictName(), debug); } void getFlag_SaveLocationName(char const** value, bool debug) { getStr256(flag_SaveLocationName(), value, debug); } void setFlag_SaveLocationName(const sead::SafeString& value, bool debug) { setStr256(value, flag_SaveLocationName(), debug); } +void resetFlag_SaveLocationName(bool debug) { resetStr256(flag_SaveLocationName(), debug); } bool getFlag_SaveProhibition(bool debug) { return getBool(flag_SaveProhibition(), debug); } void setFlag_SaveProhibition(bool value, bool debug) { setBool(value, flag_SaveProhibition(), debug); } +void resetFlag_SaveProhibition(bool debug) { resetBool(flag_SaveProhibition(), debug); } bool getFlag_SaveProhibitionArea(bool debug) { return getBool(flag_SaveProhibitionArea(), debug); } void setFlag_SaveProhibitionArea(bool value, bool debug) { setBool(value, flag_SaveProhibitionArea(), debug); } +void resetFlag_SaveProhibitionArea(bool debug) { resetBool(flag_SaveProhibitionArea(), debug); } void getFlag_ScoreStringBuffer(char const** value, bool debug) { getStr(flag_ScoreStringBuffer(), value, debug); } void setFlag_ScoreStringBuffer(const sead::SafeString& value, bool debug) { setStr(value, flag_ScoreStringBuffer(), debug); } +void resetFlag_ScoreStringBuffer(bool debug) { resetStr(flag_ScoreStringBuffer(), debug); } s32 getFlag_SeakSensorPictureIndex(s32 idx, bool debug) { return getS32(flag_SeakSensorPictureIndex(), idx, debug); } void setFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug) { setS32(value, flag_SeakSensorPictureIndex(), idx, debug); } +void resetFlag_SeakSensorPictureIndex(s32 idx, bool debug) { resetS32(flag_SeakSensorPictureIndex(), idx, debug); } s32 getFlag_SeakSensorPictureSize(s32 idx, bool debug) { return getS32(flag_SeakSensorPictureSize(), idx, debug); } void setFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug) { setS32(value, flag_SeakSensorPictureSize(), idx, debug); } +void resetFlag_SeakSensorPictureSize(s32 idx, bool debug) { resetS32(flag_SeakSensorPictureSize(), idx, debug); } bool getFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug) { return getBool(flag_Self_HorseAssociationCustum_DispNameFlag(), debug); } void setFlag_Self_HorseAssociationCustum_DispNameFlag(bool value, bool debug) { setBool(value, flag_Self_HorseAssociationCustum_DispNameFlag(), debug); } +void resetFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug) { resetBool(flag_Self_HorseAssociationCustum_DispNameFlag(), debug); } s32 getFlag_SetItemCurrentNo(bool debug) { return getS32(flag_SetItemCurrentNo(), debug); } void setFlag_SetItemCurrentNo(s32 value, bool debug) { setS32(value, flag_SetItemCurrentNo(), debug); } +void resetFlag_SetItemCurrentNo(bool debug) { resetS32(flag_SetItemCurrentNo(), debug); } bool getFlag_ShieldofKolog_Finish(bool debug) { return getBool(flag_ShieldofKolog_Finish(), debug); } void setFlag_ShieldofKolog_Finish(bool value, bool debug) { setBool(value, flag_ShieldofKolog_Finish(), debug); } +void resetFlag_ShieldofKolog_Finish(bool debug) { resetBool(flag_ShieldofKolog_Finish(), debug); } s32 getFlag_ShieldofKolog_mini_BestTime_L(bool debug) { return getS32(flag_ShieldofKolog_mini_BestTime_L(), debug); } void setFlag_ShieldofKolog_mini_BestTime_L(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_BestTime_L(), debug); } +void resetFlag_ShieldofKolog_mini_BestTime_L(bool debug) { resetS32(flag_ShieldofKolog_mini_BestTime_L(), debug); } s32 getFlag_ShieldofKolog_mini_BestTime_M(bool debug) { return getS32(flag_ShieldofKolog_mini_BestTime_M(), debug); } void setFlag_ShieldofKolog_mini_BestTime_M(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_BestTime_M(), debug); } +void resetFlag_ShieldofKolog_mini_BestTime_M(bool debug) { resetS32(flag_ShieldofKolog_mini_BestTime_M(), debug); } s32 getFlag_ShieldofKolog_mini_BestTime_S(bool debug) { return getS32(flag_ShieldofKolog_mini_BestTime_S(), debug); } void setFlag_ShieldofKolog_mini_BestTime_S(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_BestTime_S(), debug); } +void resetFlag_ShieldofKolog_mini_BestTime_S(bool debug) { resetS32(flag_ShieldofKolog_mini_BestTime_S(), debug); } s32 getFlag_ShieldofKolog_mini_ThisTime_L(bool debug) { return getS32(flag_ShieldofKolog_mini_ThisTime_L(), debug); } void setFlag_ShieldofKolog_mini_ThisTime_L(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_ThisTime_L(), debug); } +void resetFlag_ShieldofKolog_mini_ThisTime_L(bool debug) { resetS32(flag_ShieldofKolog_mini_ThisTime_L(), debug); } s32 getFlag_ShieldofKolog_mini_ThisTime_M(bool debug) { return getS32(flag_ShieldofKolog_mini_ThisTime_M(), debug); } void setFlag_ShieldofKolog_mini_ThisTime_M(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_ThisTime_M(), debug); } +void resetFlag_ShieldofKolog_mini_ThisTime_M(bool debug) { resetS32(flag_ShieldofKolog_mini_ThisTime_M(), debug); } s32 getFlag_ShieldofKolog_mini_ThisTime_S(bool debug) { return getS32(flag_ShieldofKolog_mini_ThisTime_S(), debug); } void setFlag_ShieldofKolog_mini_ThisTime_S(s32 value, bool debug) { setS32(value, flag_ShieldofKolog_mini_ThisTime_S(), debug); } +void resetFlag_ShieldofKolog_mini_ThisTime_S(bool debug) { resetS32(flag_ShieldofKolog_mini_ThisTime_S(), debug); } s32 getFlag_ShieldPorchStockNum(bool debug) { return getS32(flag_ShieldPorchStockNum(), debug); } void setFlag_ShieldPorchStockNum(s32 value, bool debug) { setS32(value, flag_ShieldPorchStockNum(), debug); } +void resetFlag_ShieldPorchStockNum(bool debug) { resetS32(flag_ShieldPorchStockNum(), debug); } void getFlag_ShootingStarPosition(sead::Vector3f* value, bool debug) { getVec3f(flag_ShootingStarPosition(), value, debug); } void setFlag_ShootingStarPosition(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_ShootingStarPosition(), debug); } +void resetFlag_ShootingStarPosition(bool debug) { resetVec3f(flag_ShootingStarPosition(), debug); } s32 getFlag_Shop_CurrentItemState(bool debug) { return getS32(flag_Shop_CurrentItemState(), debug); } void setFlag_Shop_CurrentItemState(s32 value, bool debug) { setS32(value, flag_Shop_CurrentItemState(), debug); } +void resetFlag_Shop_CurrentItemState(bool debug) { resetS32(flag_Shop_CurrentItemState(), debug); } bool getFlag_Shop_DecideTrig(bool debug) { return getBool(flag_Shop_DecideTrig(), debug); } void setFlag_Shop_DecideTrig(bool value, bool debug) { setBool(value, flag_Shop_DecideTrig(), debug); } +void resetFlag_Shop_DecideTrig(bool debug) { resetBool(flag_Shop_DecideTrig(), debug); } bool getFlag_Shop_IsDecide(bool debug) { return getBool(flag_Shop_IsDecide(), debug); } void setFlag_Shop_IsDecide(bool value, bool debug) { setBool(value, flag_Shop_IsDecide(), debug); } +void resetFlag_Shop_IsDecide(bool debug) { resetBool(flag_Shop_IsDecide(), debug); } bool getFlag_Shop_IsManufactureEquipItem(bool debug) { return getBool(flag_Shop_IsManufactureEquipItem(), debug); } void setFlag_Shop_IsManufactureEquipItem(bool value, bool debug) { setBool(value, flag_Shop_IsManufactureEquipItem(), debug); } +void resetFlag_Shop_IsManufactureEquipItem(bool debug) { resetBool(flag_Shop_IsManufactureEquipItem(), debug); } bool getFlag_Shop_IsSelectPurchase(bool debug) { return getBool(flag_Shop_IsSelectPurchase(), debug); } void setFlag_Shop_IsSelectPurchase(bool value, bool debug) { setBool(value, flag_Shop_IsSelectPurchase(), debug); } +void resetFlag_Shop_IsSelectPurchase(bool debug) { resetBool(flag_Shop_IsSelectPurchase(), debug); } s32 getFlag_Shop_ItemState(bool debug) { return getS32(flag_Shop_ItemState(), debug); } void setFlag_Shop_ItemState(s32 value, bool debug) { setS32(value, flag_Shop_ItemState(), debug); } +void resetFlag_Shop_ItemState(bool debug) { resetS32(flag_Shop_ItemState(), debug); } s32 getFlag_Shop_ManufacturedEquipItemColor(bool debug) { return getS32(flag_Shop_ManufacturedEquipItemColor(), debug); } void setFlag_Shop_ManufacturedEquipItemColor(s32 value, bool debug) { setS32(value, flag_Shop_ManufacturedEquipItemColor(), debug); } +void resetFlag_Shop_ManufacturedEquipItemColor(bool debug) { resetS32(flag_Shop_ManufacturedEquipItemColor(), debug); } void getFlag_Shop_ManufacturedEquipItemName(char const** value, bool debug) { getStr64(flag_Shop_ManufacturedEquipItemName(), value, debug); } void setFlag_Shop_ManufacturedEquipItemName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Shop_ManufacturedEquipItemName(), debug); } +void resetFlag_Shop_ManufacturedEquipItemName(bool debug) { resetStr64(flag_Shop_ManufacturedEquipItemName(), debug); } s32 getFlag_Shop_PlacedItemStockNum(bool debug) { return getS32(flag_Shop_PlacedItemStockNum(), debug); } void setFlag_Shop_PlacedItemStockNum(s32 value, bool debug) { setS32(value, flag_Shop_PlacedItemStockNum(), debug); } +void resetFlag_Shop_PlacedItemStockNum(bool debug) { resetS32(flag_Shop_PlacedItemStockNum(), debug); } s32 getFlag_Shop_ScreenType(bool debug) { return getS32(flag_Shop_ScreenType(), debug); } void setFlag_Shop_ScreenType(s32 value, bool debug) { setS32(value, flag_Shop_ScreenType(), debug); } +void resetFlag_Shop_ScreenType(bool debug) { resetS32(flag_Shop_ScreenType(), debug); } void getFlag_Shop_SelectItemName(char const** value, bool debug) { getStr64(flag_Shop_SelectItemName(), value, debug); } void setFlag_Shop_SelectItemName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Shop_SelectItemName(), debug); } +void resetFlag_Shop_SelectItemName(bool debug) { resetStr64(flag_Shop_SelectItemName(), debug); } void getFlag_Shop_SelectItemNameJpn(char const** value, bool debug) { getStr64(flag_Shop_SelectItemNameJpn(), value, debug); } void setFlag_Shop_SelectItemNameJpn(const sead::SafeString& value, bool debug) { setStr64(value, flag_Shop_SelectItemNameJpn(), debug); } +void resetFlag_Shop_SelectItemNameJpn(bool debug) { resetStr64(flag_Shop_SelectItemNameJpn(), debug); } s32 getFlag_Shop_SelectItemNum(bool debug) { return getS32(flag_Shop_SelectItemNum(), debug); } void setFlag_Shop_SelectItemNum(s32 value, bool debug) { setS32(value, flag_Shop_SelectItemNum(), debug); } +void resetFlag_Shop_SelectItemNum(bool debug) { resetS32(flag_Shop_SelectItemNum(), debug); } s32 getFlag_Shop_SelectItemPrice(bool debug) { return getS32(flag_Shop_SelectItemPrice(), debug); } void setFlag_Shop_SelectItemPrice(s32 value, bool debug) { setS32(value, flag_Shop_SelectItemPrice(), debug); } +void resetFlag_Shop_SelectItemPrice(bool debug) { resetS32(flag_Shop_SelectItemPrice(), debug); } s32 getFlag_Shop_SelectPictureBookVacancy(bool debug) { return getS32(flag_Shop_SelectPictureBookVacancy(), debug); } void setFlag_Shop_SelectPictureBookVacancy(s32 value, bool debug) { setS32(value, flag_Shop_SelectPictureBookVacancy(), debug); } +void resetFlag_Shop_SelectPictureBookVacancy(bool debug) { resetS32(flag_Shop_SelectPictureBookVacancy(), debug); } s32 getFlag_Shop_TradeItemNum(bool debug) { return getS32(flag_Shop_TradeItemNum(), debug); } void setFlag_Shop_TradeItemNum(s32 value, bool debug) { setS32(value, flag_Shop_TradeItemNum(), debug); } +void resetFlag_Shop_TradeItemNum(bool debug) { resetS32(flag_Shop_TradeItemNum(), debug); } s32 getFlag_ShopTradePrice(bool debug) { return getS32(flag_ShopTradePrice(), debug); } void setFlag_ShopTradePrice(s32 value, bool debug) { setS32(value, flag_ShopTradePrice(), debug); } +void resetFlag_ShopTradePrice(bool debug) { resetS32(flag_ShopTradePrice(), debug); } bool getFlag_ShowLocationProhibitionInDemo(bool debug) { return getBool(flag_ShowLocationProhibitionInDemo(), debug); } void setFlag_ShowLocationProhibitionInDemo(bool value, bool debug) { setBool(value, flag_ShowLocationProhibitionInDemo(), debug); } +void resetFlag_ShowLocationProhibitionInDemo(bool debug) { resetBool(flag_ShowLocationProhibitionInDemo(), debug); } s32 getFlag_SmallKey(s32 idx, bool debug) { return getS32(flag_SmallKey(), idx, debug); } void setFlag_SmallKey(s32 value, s32 idx, bool debug) { setS32(value, flag_SmallKey(), idx, debug); } +void resetFlag_SmallKey(s32 idx, bool debug) { resetS32(flag_SmallKey(), idx, debug); } bool getFlag_SnowMountainRescue_Activated(bool debug) { return getBool(flag_SnowMountainRescue_Activated(), debug); } void setFlag_SnowMountainRescue_Activated(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_Activated(), debug); } +void resetFlag_SnowMountainRescue_Activated(bool debug) { resetBool(flag_SnowMountainRescue_Activated(), debug); } bool getFlag_SnowMountainRescue_Finished(bool debug) { return getBool(flag_SnowMountainRescue_Finished(), debug); } void setFlag_SnowMountainRescue_Finished(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_Finished(), debug); } +void resetFlag_SnowMountainRescue_Finished(bool debug) { resetBool(flag_SnowMountainRescue_Finished(), debug); } bool getFlag_SnowMountainRescue_I7test(bool debug) { return getBool(flag_SnowMountainRescue_I7test(), debug); } void setFlag_SnowMountainRescue_I7test(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_I7test(), debug); } +void resetFlag_SnowMountainRescue_I7test(bool debug) { resetBool(flag_SnowMountainRescue_I7test(), debug); } bool getFlag_SnowMountainRescue_Ready(bool debug) { return getBool(flag_SnowMountainRescue_Ready(), debug); } void setFlag_SnowMountainRescue_Ready(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_Ready(), debug); } +void resetFlag_SnowMountainRescue_Ready(bool debug) { resetBool(flag_SnowMountainRescue_Ready(), debug); } bool getFlag_SnowMountainRescue_TimeUp(bool debug) { return getBool(flag_SnowMountainRescue_TimeUp(), debug); } void setFlag_SnowMountainRescue_TimeUp(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_TimeUp(), debug); } +void resetFlag_SnowMountainRescue_TimeUp(bool debug) { resetBool(flag_SnowMountainRescue_TimeUp(), debug); } bool getFlag_SortTypeArmorPouch(bool debug) { return getBool(flag_SortTypeArmorPouch(), debug); } void setFlag_SortTypeArmorPouch(bool value, bool debug) { setBool(value, flag_SortTypeArmorPouch(), debug); } +void resetFlag_SortTypeArmorPouch(bool debug) { resetBool(flag_SortTypeArmorPouch(), debug); } bool getFlag_SortTypeBowPouch(bool debug) { return getBool(flag_SortTypeBowPouch(), debug); } void setFlag_SortTypeBowPouch(bool value, bool debug) { setBool(value, flag_SortTypeBowPouch(), debug); } +void resetFlag_SortTypeBowPouch(bool debug) { resetBool(flag_SortTypeBowPouch(), debug); } bool getFlag_SortTypeShieldPouch(bool debug) { return getBool(flag_SortTypeShieldPouch(), debug); } void setFlag_SortTypeShieldPouch(bool value, bool debug) { setBool(value, flag_SortTypeShieldPouch(), debug); } +void resetFlag_SortTypeShieldPouch(bool debug) { resetBool(flag_SortTypeShieldPouch(), debug); } bool getFlag_SortTypeWeaponPouch(bool debug) { return getBool(flag_SortTypeWeaponPouch(), debug); } void setFlag_SortTypeWeaponPouch(bool value, bool debug) { setBool(value, flag_SortTypeWeaponPouch(), debug); } +void resetFlag_SortTypeWeaponPouch(bool debug) { resetBool(flag_SortTypeWeaponPouch(), debug); } bool getFlag_SpurGear_revolve_01(bool debug) { return getBool(flag_SpurGear_revolve_01(), debug); } void setFlag_SpurGear_revolve_01(bool value, bool debug) { setBool(value, flag_SpurGear_revolve_01(), debug); } +void resetFlag_SpurGear_revolve_01(bool debug) { resetBool(flag_SpurGear_revolve_01(), debug); } bool getFlag_SpurGear_revolve_02(bool debug) { return getBool(flag_SpurGear_revolve_02(), debug); } void setFlag_SpurGear_revolve_02(bool value, bool debug) { setBool(value, flag_SpurGear_revolve_02(), debug); } +void resetFlag_SpurGear_revolve_02(bool debug) { resetBool(flag_SpurGear_revolve_02(), debug); } bool getFlag_Stalfos_Complete(bool debug) { return getBool(flag_Stalfos_Complete(), debug); } void setFlag_Stalfos_Complete(bool value, bool debug) { setBool(value, flag_Stalfos_Complete(), debug); } +void resetFlag_Stalfos_Complete(bool debug) { resetBool(flag_Stalfos_Complete(), debug); } s32 getFlag_StalfosSeries_Counter(bool debug) { return getS32(flag_StalfosSeries_Counter(), debug); } void setFlag_StalfosSeries_Counter(s32 value, bool debug) { setS32(value, flag_StalfosSeries_Counter(), debug); } +void resetFlag_StalfosSeries_Counter(bool debug) { resetS32(flag_StalfosSeries_Counter(), debug); } f32 getFlag_StaminaCurrentMax(bool debug) { return getF32(flag_StaminaCurrentMax(), debug); } void setFlag_StaminaCurrentMax(f32 value, bool debug) { setF32(value, flag_StaminaCurrentMax(), debug); } +void resetFlag_StaminaCurrentMax(bool debug) { resetF32(flag_StaminaCurrentMax(), debug); } f32 getFlag_StaminaMax(bool debug) { return getF32(flag_StaminaMax(), debug); } void setFlag_StaminaMax(f32 value, bool debug) { setF32(value, flag_StaminaMax(), debug); } +void resetFlag_StaminaMax(bool debug) { resetF32(flag_StaminaMax(), debug); } void getFlag_StaminaRecover(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_StaminaRecover(), value, idx, debug); } void setFlag_StaminaRecover(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_StaminaRecover(), idx, debug); } +void resetFlag_StaminaRecover(s32 idx, bool debug) { resetVec2f(flag_StaminaRecover(), idx, debug); } s32 getFlag_STErrorCode(bool debug) { return getS32(flag_STErrorCode(), debug); } void setFlag_STErrorCode(s32 value, bool debug) { setS32(value, flag_STErrorCode(), debug); } +void resetFlag_STErrorCode(bool debug) { resetS32(flag_STErrorCode(), debug); } s32 getFlag_StickSensitivity(bool debug) { return getS32(flag_StickSensitivity(), debug); } void setFlag_StickSensitivity(s32 value, bool debug) { setS32(value, flag_StickSensitivity(), debug); } +void resetFlag_StickSensitivity(bool debug) { resetS32(flag_StickSensitivity(), debug); } bool getFlag_StolenBook_Alert_NPC007(bool debug) { return getBool(flag_StolenBook_Alert_NPC007(), debug); } void setFlag_StolenBook_Alert_NPC007(bool value, bool debug) { setBool(value, flag_StolenBook_Alert_NPC007(), debug); } +void resetFlag_StolenBook_Alert_NPC007(bool debug) { resetBool(flag_StolenBook_Alert_NPC007(), debug); } bool getFlag_StolenBook_Alert_NPC008(bool debug) { return getBool(flag_StolenBook_Alert_NPC008(), debug); } void setFlag_StolenBook_Alert_NPC008(bool value, bool debug) { setBool(value, flag_StolenBook_Alert_NPC008(), debug); } +void resetFlag_StolenBook_Alert_NPC008(bool debug) { resetBool(flag_StolenBook_Alert_NPC008(), debug); } bool getFlag_StolenBook_Alert_NPC016(bool debug) { return getBool(flag_StolenBook_Alert_NPC016(), debug); } void setFlag_StolenBook_Alert_NPC016(bool value, bool debug) { setBool(value, flag_StolenBook_Alert_NPC016(), debug); } +void resetFlag_StolenBook_Alert_NPC016(bool debug) { resetBool(flag_StolenBook_Alert_NPC016(), debug); } bool getFlag_StolenBook_AssassinGenerate(bool debug) { return getBool(flag_StolenBook_AssassinGenerate(), debug); } void setFlag_StolenBook_AssassinGenerate(bool value, bool debug) { setBool(value, flag_StolenBook_AssassinGenerate(), debug); } +void resetFlag_StolenBook_AssassinGenerate(bool debug) { resetBool(flag_StolenBook_AssassinGenerate(), debug); } bool getFlag_StolenBook_Conclusion_NPC008(bool debug) { return getBool(flag_StolenBook_Conclusion_NPC008(), debug); } void setFlag_StolenBook_Conclusion_NPC008(bool value, bool debug) { setBool(value, flag_StolenBook_Conclusion_NPC008(), debug); } +void resetFlag_StolenBook_Conclusion_NPC008(bool debug) { resetBool(flag_StolenBook_Conclusion_NPC008(), debug); } bool getFlag_StolenBook_Conclusion_NPC016(bool debug) { return getBool(flag_StolenBook_Conclusion_NPC016(), debug); } void setFlag_StolenBook_Conclusion_NPC016(bool value, bool debug) { setBool(value, flag_StolenBook_Conclusion_NPC016(), debug); } +void resetFlag_StolenBook_Conclusion_NPC016(bool debug) { resetBool(flag_StolenBook_Conclusion_NPC016(), debug); } bool getFlag_StolenBook_Destination_NPC007(bool debug) { return getBool(flag_StolenBook_Destination_NPC007(), debug); } void setFlag_StolenBook_Destination_NPC007(bool value, bool debug) { setBool(value, flag_StolenBook_Destination_NPC007(), debug); } +void resetFlag_StolenBook_Destination_NPC007(bool debug) { resetBool(flag_StolenBook_Destination_NPC007(), debug); } bool getFlag_StolenBook_Destination_NPC008(bool debug) { return getBool(flag_StolenBook_Destination_NPC008(), debug); } void setFlag_StolenBook_Destination_NPC008(bool value, bool debug) { setBool(value, flag_StolenBook_Destination_NPC008(), debug); } +void resetFlag_StolenBook_Destination_NPC008(bool debug) { resetBool(flag_StolenBook_Destination_NPC008(), debug); } bool getFlag_StolenBook_Destination_NPC016(bool debug) { return getBool(flag_StolenBook_Destination_NPC016(), debug); } void setFlag_StolenBook_Destination_NPC016(bool value, bool debug) { setBool(value, flag_StolenBook_Destination_NPC016(), debug); } +void resetFlag_StolenBook_Destination_NPC016(bool debug) { resetBool(flag_StolenBook_Destination_NPC016(), debug); } bool getFlag_StolenBook_DungeonGenerate(bool debug) { return getBool(flag_StolenBook_DungeonGenerate(), debug); } void setFlag_StolenBook_DungeonGenerate(bool value, bool debug) { setBool(value, flag_StolenBook_DungeonGenerate(), debug); } +void resetFlag_StolenBook_DungeonGenerate(bool debug) { resetBool(flag_StolenBook_DungeonGenerate(), debug); } bool getFlag_StolenBook_JewelGenerate(bool debug) { return getBool(flag_StolenBook_JewelGenerate(), debug); } void setFlag_StolenBook_JewelGenerate(bool value, bool debug) { setBool(value, flag_StolenBook_JewelGenerate(), debug); } +void resetFlag_StolenBook_JewelGenerate(bool debug) { resetBool(flag_StolenBook_JewelGenerate(), debug); } bool getFlag_StolenBook_Return_NPC007(bool debug) { return getBool(flag_StolenBook_Return_NPC007(), debug); } void setFlag_StolenBook_Return_NPC007(bool value, bool debug) { setBool(value, flag_StolenBook_Return_NPC007(), debug); } +void resetFlag_StolenBook_Return_NPC007(bool debug) { resetBool(flag_StolenBook_Return_NPC007(), debug); } bool getFlag_StolenBook_Return_NPC008(bool debug) { return getBool(flag_StolenBook_Return_NPC008(), debug); } void setFlag_StolenBook_Return_NPC008(bool value, bool debug) { setBool(value, flag_StolenBook_Return_NPC008(), debug); } +void resetFlag_StolenBook_Return_NPC008(bool debug) { resetBool(flag_StolenBook_Return_NPC008(), debug); } bool getFlag_StolenBook_Return_NPC016(bool debug) { return getBool(flag_StolenBook_Return_NPC016(), debug); } void setFlag_StolenBook_Return_NPC016(bool value, bool debug) { setBool(value, flag_StolenBook_Return_NPC016(), debug); } +void resetFlag_StolenBook_Return_NPC016(bool debug) { resetBool(flag_StolenBook_Return_NPC016(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC007_1(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC007_1(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC007_1(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC007_1(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC007_2(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC007_2(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC007_2(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC007_2(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC007_3(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC007_3(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC007_3(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC007_3(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC007_4(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC007_4(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC007_4(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC007_4(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC007_5(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC007_5(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC007_5(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC007_5(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC008_1(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC008_1(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC008_1(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC008_1(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC008_2(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC008_2(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC008_2(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC008_2(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC008_3(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC008_3(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC008_3(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC008_3(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC008_4(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC008_4(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC008_4(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC008_4(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC016_1(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC016_1(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC016_1(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC016_1(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC016_2(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC016_2(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC016_2(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC016_2(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC016_3(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC016_3(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC016_3(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC016_3(), debug); } bool getFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug) { return getBool(flag_StolenBook_SpeechBalloon_NPC016_4(), debug); } void setFlag_StolenBook_SpeechBalloon_NPC016_4(bool value, bool debug) { setBool(value, flag_StolenBook_SpeechBalloon_NPC016_4(), debug); } +void resetFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug) { resetBool(flag_StolenBook_SpeechBalloon_NPC016_4(), debug); } bool getFlag_Strange_Beacon_On(bool debug) { return getBool(flag_Strange_Beacon_On(), debug); } void setFlag_Strange_Beacon_On(bool value, bool debug) { setBool(value, flag_Strange_Beacon_On(), debug); } +void resetFlag_Strange_Beacon_On(bool debug) { resetBool(flag_Strange_Beacon_On(), debug); } bool getFlag_subchallnpc000_DispNameFlag(bool debug) { return getBool(flag_subchallnpc000_DispNameFlag(), debug); } void setFlag_subchallnpc000_DispNameFlag(bool value, bool debug) { setBool(value, flag_subchallnpc000_DispNameFlag(), debug); } +void resetFlag_subchallnpc000_DispNameFlag(bool debug) { resetBool(flag_subchallnpc000_DispNameFlag(), debug); } bool getFlag_subchallnpc000_twin_DispNameFlag(bool debug) { return getBool(flag_subchallnpc000_twin_DispNameFlag(), debug); } void setFlag_subchallnpc000_twin_DispNameFlag(bool value, bool debug) { setBool(value, flag_subchallnpc000_twin_DispNameFlag(), debug); } +void resetFlag_subchallnpc000_twin_DispNameFlag(bool debug) { resetBool(flag_subchallnpc000_twin_DispNameFlag(), debug); } s32 getFlag_SunazarashiRace_BestTime_L(bool debug) { return getS32(flag_SunazarashiRace_BestTime_L(), debug); } void setFlag_SunazarashiRace_BestTime_L(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_BestTime_L(), debug); } +void resetFlag_SunazarashiRace_BestTime_L(bool debug) { resetS32(flag_SunazarashiRace_BestTime_L(), debug); } s32 getFlag_SunazarashiRace_BestTime_M(bool debug) { return getS32(flag_SunazarashiRace_BestTime_M(), debug); } void setFlag_SunazarashiRace_BestTime_M(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_BestTime_M(), debug); } +void resetFlag_SunazarashiRace_BestTime_M(bool debug) { resetS32(flag_SunazarashiRace_BestTime_M(), debug); } s32 getFlag_SunazarashiRace_BestTime_S(bool debug) { return getS32(flag_SunazarashiRace_BestTime_S(), debug); } void setFlag_SunazarashiRace_BestTime_S(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_BestTime_S(), debug); } +void resetFlag_SunazarashiRace_BestTime_S(bool debug) { resetS32(flag_SunazarashiRace_BestTime_S(), debug); } s32 getFlag_SunazarashiRace_GateCnt(bool debug) { return getS32(flag_SunazarashiRace_GateCnt(), debug); } void setFlag_SunazarashiRace_GateCnt(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_GateCnt(), debug); } +void resetFlag_SunazarashiRace_GateCnt(bool debug) { resetS32(flag_SunazarashiRace_GateCnt(), debug); } bool getFlag_SunazarashiRace_IfGetOff(bool debug) { return getBool(flag_SunazarashiRace_IfGetOff(), debug); } void setFlag_SunazarashiRace_IfGetOff(bool value, bool debug) { setBool(value, flag_SunazarashiRace_IfGetOff(), debug); } +void resetFlag_SunazarashiRace_IfGetOff(bool debug) { resetBool(flag_SunazarashiRace_IfGetOff(), debug); } s32 getFlag_SunazarashiRace_ThisTime_L(bool debug) { return getS32(flag_SunazarashiRace_ThisTime_L(), debug); } void setFlag_SunazarashiRace_ThisTime_L(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_ThisTime_L(), debug); } +void resetFlag_SunazarashiRace_ThisTime_L(bool debug) { resetS32(flag_SunazarashiRace_ThisTime_L(), debug); } s32 getFlag_SunazarashiRace_ThisTime_M(bool debug) { return getS32(flag_SunazarashiRace_ThisTime_M(), debug); } void setFlag_SunazarashiRace_ThisTime_M(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_ThisTime_M(), debug); } +void resetFlag_SunazarashiRace_ThisTime_M(bool debug) { resetS32(flag_SunazarashiRace_ThisTime_M(), debug); } s32 getFlag_SunazarashiRace_ThisTime_S(bool debug) { return getS32(flag_SunazarashiRace_ThisTime_S(), debug); } void setFlag_SunazarashiRace_ThisTime_S(s32 value, bool debug) { setS32(value, flag_SunazarashiRace_ThisTime_S(), debug); } +void resetFlag_SunazarashiRace_ThisTime_S(bool debug) { resetS32(flag_SunazarashiRace_ThisTime_S(), debug); } bool getFlag_TalkedPump(bool debug) { return getBool(flag_TalkedPump(), debug); } void setFlag_TalkedPump(bool value, bool debug) { setBool(value, flag_TalkedPump(), debug); } +void resetFlag_TalkedPump(bool debug) { resetBool(flag_TalkedPump(), debug); } bool getFlag_Tartnack_Complete(bool debug) { return getBool(flag_Tartnack_Complete(), debug); } void setFlag_Tartnack_Complete(bool value, bool debug) { setBool(value, flag_Tartnack_Complete(), debug); } +void resetFlag_Tartnack_Complete(bool debug) { resetBool(flag_Tartnack_Complete(), debug); } s32 getFlag_TartnackSeries_Counter(bool debug) { return getS32(flag_TartnackSeries_Counter(), debug); } void setFlag_TartnackSeries_Counter(s32 value, bool debug) { setS32(value, flag_TartnackSeries_Counter(), debug); } +void resetFlag_TartnackSeries_Counter(bool debug) { resetS32(flag_TartnackSeries_Counter(), debug); } bool getFlag_Test_Giant_Clear1(bool debug) { return getBool(flag_Test_Giant_Clear1(), debug); } void setFlag_Test_Giant_Clear1(bool value, bool debug) { setBool(value, flag_Test_Giant_Clear1(), debug); } +void resetFlag_Test_Giant_Clear1(bool debug) { resetBool(flag_Test_Giant_Clear1(), debug); } bool getFlag_Test_HyruleRace1(bool debug) { return getBool(flag_Test_HyruleRace1(), debug); } void setFlag_Test_HyruleRace1(bool value, bool debug) { setBool(value, flag_Test_HyruleRace1(), debug); } +void resetFlag_Test_HyruleRace1(bool debug) { resetBool(flag_Test_HyruleRace1(), debug); } bool getFlag_Test_HyruleRace2(bool debug) { return getBool(flag_Test_HyruleRace2(), debug); } void setFlag_Test_HyruleRace2(bool value, bool debug) { setBool(value, flag_Test_HyruleRace2(), debug); } +void resetFlag_Test_HyruleRace2(bool debug) { resetBool(flag_Test_HyruleRace2(), debug); } bool getFlag_Test_Mo_DispNameFlag(bool debug) { return getBool(flag_Test_Mo_DispNameFlag(), debug); } void setFlag_Test_Mo_DispNameFlag(bool value, bool debug) { setBool(value, flag_Test_Mo_DispNameFlag(), debug); } +void resetFlag_Test_Mo_DispNameFlag(bool debug) { resetBool(flag_Test_Mo_DispNameFlag(), debug); } bool getFlag_Test_Mo2_DispNameFlag(bool debug) { return getBool(flag_Test_Mo2_DispNameFlag(), debug); } void setFlag_Test_Mo2_DispNameFlag(bool value, bool debug) { setBool(value, flag_Test_Mo2_DispNameFlag(), debug); } +void resetFlag_Test_Mo2_DispNameFlag(bool debug) { resetBool(flag_Test_Mo2_DispNameFlag(), debug); } bool getFlag_Test_Necklace_Active1(bool debug) { return getBool(flag_Test_Necklace_Active1(), debug); } void setFlag_Test_Necklace_Active1(bool value, bool debug) { setBool(value, flag_Test_Necklace_Active1(), debug); } +void resetFlag_Test_Necklace_Active1(bool debug) { resetBool(flag_Test_Necklace_Active1(), debug); } bool getFlag_Test_Started(bool debug) { return getBool(flag_Test_Started(), debug); } void setFlag_Test_Started(bool value, bool debug) { setBool(value, flag_Test_Started(), debug); } +void resetFlag_Test_Started(bool debug) { resetBool(flag_Test_Started(), debug); } s32 getFlag_Test_Tsumita_EnemyCount(bool debug) { return getS32(flag_Test_Tsumita_EnemyCount(), debug); } void setFlag_Test_Tsumita_EnemyCount(s32 value, bool debug) { setS32(value, flag_Test_Tsumita_EnemyCount(), debug); } +void resetFlag_Test_Tsumita_EnemyCount(bool debug) { resetS32(flag_Test_Tsumita_EnemyCount(), debug); } s32 getFlag_Test_Tsumita_ItemCount(bool debug) { return getS32(flag_Test_Tsumita_ItemCount(), debug); } void setFlag_Test_Tsumita_ItemCount(s32 value, bool debug) { setS32(value, flag_Test_Tsumita_ItemCount(), debug); } +void resetFlag_Test_Tsumita_ItemCount(bool debug) { resetS32(flag_Test_Tsumita_ItemCount(), debug); } bool getFlag_TextRubyOnOff(bool debug) { return getBool(flag_TextRubyOnOff(), debug); } void setFlag_TextRubyOnOff(bool value, bool debug) { setBool(value, flag_TextRubyOnOff(), debug); } +void resetFlag_TextRubyOnOff(bool debug) { resetBool(flag_TextRubyOnOff(), debug); } s32 getFlag_TextWindowChange(bool debug) { return getS32(flag_TextWindowChange(), debug); } void setFlag_TextWindowChange(s32 value, bool debug) { setS32(value, flag_TextWindowChange(), debug); } +void resetFlag_TextWindowChange(bool debug) { resetS32(flag_TextWindowChange(), debug); } bool getFlag_Tower04_Domino001(bool debug) { return getBool(flag_Tower04_Domino001(), debug); } void setFlag_Tower04_Domino001(bool value, bool debug) { setBool(value, flag_Tower04_Domino001(), debug); } +void resetFlag_Tower04_Domino001(bool debug) { resetBool(flag_Tower04_Domino001(), debug); } s32 getFlag_TrackBlockFileNumber(bool debug) { return getS32(flag_TrackBlockFileNumber(), debug); } void setFlag_TrackBlockFileNumber(s32 value, bool debug) { setS32(value, flag_TrackBlockFileNumber(), debug); } +void resetFlag_TrackBlockFileNumber(bool debug) { resetS32(flag_TrackBlockFileNumber(), debug); } s32 getFlag_TrackBlockFileNumber_Hard(bool debug) { return getS32(flag_TrackBlockFileNumber_Hard(), debug); } void setFlag_TrackBlockFileNumber_Hard(s32 value, bool debug) { setS32(value, flag_TrackBlockFileNumber_Hard(), debug); } +void resetFlag_TrackBlockFileNumber_Hard(bool debug) { resetS32(flag_TrackBlockFileNumber_Hard(), debug); } bool getFlag_TrashProhibition(bool debug) { return getBool(flag_TrashProhibition(), debug); } void setFlag_TrashProhibition(bool value, bool debug) { setBool(value, flag_TrashProhibition(), debug); } +void resetFlag_TrashProhibition(bool debug) { resetBool(flag_TrashProhibition(), debug); } bool getFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug) { return getBool(flag_TreasureHunt_Aoc1_RunAutoOrder(), debug); } void setFlag_TreasureHunt_Aoc1_RunAutoOrder(bool value, bool debug) { setBool(value, flag_TreasureHunt_Aoc1_RunAutoOrder(), debug); } +void resetFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug) { resetBool(flag_TreasureHunt_Aoc1_RunAutoOrder(), debug); } bool getFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug) { return getBool(flag_TreasureHunt_Aoc2_RunAutoOrder(), debug); } void setFlag_TreasureHunt_Aoc2_RunAutoOrder(bool value, bool debug) { setBool(value, flag_TreasureHunt_Aoc2_RunAutoOrder(), debug); } +void resetFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug) { resetBool(flag_TreasureHunt_Aoc2_RunAutoOrder(), debug); } s32 getFlag_TreasureHunt_touzoku03_RemainingBox(bool debug) { return getS32(flag_TreasureHunt_touzoku03_RemainingBox(), debug); } void setFlag_TreasureHunt_touzoku03_RemainingBox(s32 value, bool debug) { setS32(value, flag_TreasureHunt_touzoku03_RemainingBox(), debug); } +void resetFlag_TreasureHunt_touzoku03_RemainingBox(bool debug) { resetS32(flag_TreasureHunt_touzoku03_RemainingBox(), debug); } s32 getFlag_TreasureHunt_touzoku04_RemainingBox(bool debug) { return getS32(flag_TreasureHunt_touzoku04_RemainingBox(), debug); } void setFlag_TreasureHunt_touzoku04_RemainingBox(s32 value, bool debug) { setS32(value, flag_TreasureHunt_touzoku04_RemainingBox(), debug); } +void resetFlag_TreasureHunt_touzoku04_RemainingBox(bool debug) { resetS32(flag_TreasureHunt_touzoku04_RemainingBox(), debug); } s32 getFlag_TreasureHunt_touzoku08_RemainingBox(bool debug) { return getS32(flag_TreasureHunt_touzoku08_RemainingBox(), debug); } void setFlag_TreasureHunt_touzoku08_RemainingBox(s32 value, bool debug) { setS32(value, flag_TreasureHunt_touzoku08_RemainingBox(), debug); } +void resetFlag_TreasureHunt_touzoku08_RemainingBox(bool debug) { resetS32(flag_TreasureHunt_touzoku08_RemainingBox(), debug); } s32 getFlag_TreasureHunt03_RemainingBox(bool debug) { return getS32(flag_TreasureHunt03_RemainingBox(), debug); } void setFlag_TreasureHunt03_RemainingBox(s32 value, bool debug) { setS32(value, flag_TreasureHunt03_RemainingBox(), debug); } +void resetFlag_TreasureHunt03_RemainingBox(bool debug) { resetS32(flag_TreasureHunt03_RemainingBox(), debug); } s32 getFlag_TreasureHunt04_RemainingBox(bool debug) { return getS32(flag_TreasureHunt04_RemainingBox(), debug); } void setFlag_TreasureHunt04_RemainingBox(s32 value, bool debug) { setS32(value, flag_TreasureHunt04_RemainingBox(), debug); } +void resetFlag_TreasureHunt04_RemainingBox(bool debug) { resetS32(flag_TreasureHunt04_RemainingBox(), debug); } void getFlag_UiInfoString(char const** value, bool debug) { getStr64(flag_UiInfoString(), value, debug); } void setFlag_UiInfoString(const sead::SafeString& value, bool debug) { setStr64(value, flag_UiInfoString(), debug); } +void resetFlag_UiInfoString(bool debug) { resetStr64(flag_UiInfoString(), debug); } bool getFlag_UMiiMini_MakeVillage_Activated(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Activated(), debug); } void setFlag_UMiiMini_MakeVillage_Activated(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Activated(), debug); } +void resetFlag_UMiiMini_MakeVillage_Activated(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Activated(), debug); } bool getFlag_UMiiMini_MakeVillage_Invite01(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Invite01(), debug); } void setFlag_UMiiMini_MakeVillage_Invite01(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Invite01(), debug); } +void resetFlag_UMiiMini_MakeVillage_Invite01(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Invite01(), debug); } bool getFlag_UMiiMini_MakeVillage_Invite02(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Invite02(), debug); } void setFlag_UMiiMini_MakeVillage_Invite02(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Invite02(), debug); } +void resetFlag_UMiiMini_MakeVillage_Invite02(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Invite02(), debug); } bool getFlag_UMiiMini_MakeVillage_Invite03(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Invite03(), debug); } void setFlag_UMiiMini_MakeVillage_Invite03(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Invite03(), debug); } +void resetFlag_UMiiMini_MakeVillage_Invite03(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Invite03(), debug); } bool getFlag_UMiiMini_MakeVillage_Invite04(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Invite04(), debug); } void setFlag_UMiiMini_MakeVillage_Invite04(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Invite04(), debug); } +void resetFlag_UMiiMini_MakeVillage_Invite04(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Invite04(), debug); } bool getFlag_UMiiMini_MakeVillage_Marry(bool debug) { return getBool(flag_UMiiMini_MakeVillage_Marry(), debug); } void setFlag_UMiiMini_MakeVillage_Marry(bool value, bool debug) { setBool(value, flag_UMiiMini_MakeVillage_Marry(), debug); } +void resetFlag_UMiiMini_MakeVillage_Marry(bool debug) { resetBool(flag_UMiiMini_MakeVillage_Marry(), debug); } bool getFlag_UMiiVillage_NPC008_Cook(bool debug) { return getBool(flag_UMiiVillage_NPC008_Cook(), debug); } void setFlag_UMiiVillage_NPC008_Cook(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC008_Cook(), debug); } +void resetFlag_UMiiVillage_NPC008_Cook(bool debug) { resetBool(flag_UMiiVillage_NPC008_Cook(), debug); } bool getFlag_UMiiVillage_NPC008_Wife(bool debug) { return getBool(flag_UMiiVillage_NPC008_Wife(), debug); } void setFlag_UMiiVillage_NPC008_Wife(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC008_Wife(), debug); } +void resetFlag_UMiiVillage_NPC008_Wife(bool debug) { resetBool(flag_UMiiVillage_NPC008_Wife(), debug); } bool getFlag_UMiiVillage_NPC010_First(bool debug) { return getBool(flag_UMiiVillage_NPC010_First(), debug); } void setFlag_UMiiVillage_NPC010_First(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC010_First(), debug); } +void resetFlag_UMiiVillage_NPC010_First(bool debug) { resetBool(flag_UMiiVillage_NPC010_First(), debug); } bool getFlag_UMiiVillage_NPC010_Here(bool debug) { return getBool(flag_UMiiVillage_NPC010_Here(), debug); } void setFlag_UMiiVillage_NPC010_Here(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC010_Here(), debug); } +void resetFlag_UMiiVillage_NPC010_Here(bool debug) { resetBool(flag_UMiiVillage_NPC010_Here(), debug); } bool getFlag_UMiiVillage_NPC010_OK(bool debug) { return getBool(flag_UMiiVillage_NPC010_OK(), debug); } void setFlag_UMiiVillage_NPC010_OK(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC010_OK(), debug); } +void resetFlag_UMiiVillage_NPC010_OK(bool debug) { resetBool(flag_UMiiVillage_NPC010_OK(), debug); } bool getFlag_UMiiVillage_NPC027_MamonoCake(bool debug) { return getBool(flag_UMiiVillage_NPC027_MamonoCake(), debug); } void setFlag_UMiiVillage_NPC027_MamonoCake(bool value, bool debug) { setBool(value, flag_UMiiVillage_NPC027_MamonoCake(), debug); } +void resetFlag_UMiiVillage_NPC027_MamonoCake(bool debug) { resetBool(flag_UMiiVillage_NPC027_MamonoCake(), debug); } bool getFlag_UnKnownNPC_2_DispNameFlag(bool debug) { return getBool(flag_UnKnownNPC_2_DispNameFlag(), debug); } void setFlag_UnKnownNPC_2_DispNameFlag(bool value, bool debug) { setBool(value, flag_UnKnownNPC_2_DispNameFlag(), debug); } +void resetFlag_UnKnownNPC_2_DispNameFlag(bool debug) { resetBool(flag_UnKnownNPC_2_DispNameFlag(), debug); } bool getFlag_UnknownNPC_DispNameFlag(bool debug) { return getBool(flag_UnknownNPC_DispNameFlag(), debug); } void setFlag_UnknownNPC_DispNameFlag(bool value, bool debug) { setBool(value, flag_UnknownNPC_DispNameFlag(), debug); } +void resetFlag_UnknownNPC_DispNameFlag(bool debug) { resetBool(flag_UnknownNPC_DispNameFlag(), debug); } bool getFlag_UotoriMini_RecipieSea_FinishDay(bool debug) { return getBool(flag_UotoriMini_RecipieSea_FinishDay(), debug); } void setFlag_UotoriMini_RecipieSea_FinishDay(bool value, bool debug) { setBool(value, flag_UotoriMini_RecipieSea_FinishDay(), debug); } +void resetFlag_UotoriMini_RecipieSea_FinishDay(bool debug) { resetBool(flag_UotoriMini_RecipieSea_FinishDay(), debug); } bool getFlag_UotoriMini_RecipieSea_PorchFull(bool debug) { return getBool(flag_UotoriMini_RecipieSea_PorchFull(), debug); } void setFlag_UotoriMini_RecipieSea_PorchFull(bool value, bool debug) { setBool(value, flag_UotoriMini_RecipieSea_PorchFull(), debug); } +void resetFlag_UotoriMini_RecipieSea_PorchFull(bool debug) { resetBool(flag_UotoriMini_RecipieSea_PorchFull(), debug); } bool getFlag_Used_App_FinalTrial(bool debug) { return getBool(flag_Used_App_FinalTrial(), debug); } void setFlag_Used_App_FinalTrial(bool value, bool debug) { setBool(value, flag_Used_App_FinalTrial(), debug); } +void resetFlag_Used_App_FinalTrial(bool debug) { resetBool(flag_Used_App_FinalTrial(), debug); } bool getFlag_UseProhibition(bool debug) { return getBool(flag_UseProhibition(), debug); } void setFlag_UseProhibition(bool value, bool debug) { setBool(value, flag_UseProhibition(), debug); } +void resetFlag_UseProhibition(bool debug) { resetBool(flag_UseProhibition(), debug); } s32 getFlag_VoiceLanguage(bool debug) { return getS32(flag_VoiceLanguage(), debug); } void setFlag_VoiceLanguage(s32 value, bool debug) { setS32(value, flag_VoiceLanguage(), debug); } +void resetFlag_VoiceLanguage(bool debug) { resetS32(flag_VoiceLanguage(), debug); } f32 getFlag_WarpDLC_DestDegree(bool debug) { return getF32(flag_WarpDLC_DestDegree(), debug); } void setFlag_WarpDLC_DestDegree(f32 value, bool debug) { setF32(value, flag_WarpDLC_DestDegree(), debug); } +void resetFlag_WarpDLC_DestDegree(bool debug) { resetF32(flag_WarpDLC_DestDegree(), debug); } void getFlag_WarpDLC_DestPos(sead::Vector3f* value, bool debug) { getVec3f(flag_WarpDLC_DestPos(), value, debug); } void setFlag_WarpDLC_DestPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_WarpDLC_DestPos(), debug); } +void resetFlag_WarpDLC_DestPos(bool debug) { resetVec3f(flag_WarpDLC_DestPos(), debug); } bool getFlag_WarpProhibition(bool debug) { return getBool(flag_WarpProhibition(), debug); } void setFlag_WarpProhibition(bool value, bool debug) { setBool(value, flag_WarpProhibition(), debug); } +void resetFlag_WarpProhibition(bool debug) { resetBool(flag_WarpProhibition(), debug); } bool getFlag_WarpProhibitionArea(bool debug) { return getBool(flag_WarpProhibitionArea(), debug); } void setFlag_WarpProhibitionArea(bool value, bool debug) { setBool(value, flag_WarpProhibitionArea(), debug); } +void resetFlag_WarpProhibitionArea(bool debug) { resetBool(flag_WarpProhibitionArea(), debug); } bool getFlag_WarpProhibitionArea_Fire_Relic(bool debug) { return getBool(flag_WarpProhibitionArea_Fire_Relic(), debug); } void setFlag_WarpProhibitionArea_Fire_Relic(bool value, bool debug) { setBool(value, flag_WarpProhibitionArea_Fire_Relic(), debug); } +void resetFlag_WarpProhibitionArea_Fire_Relic(bool debug) { resetBool(flag_WarpProhibitionArea_Fire_Relic(), debug); } bool getFlag_Water_Relic_Activated(bool debug) { return getBool(flag_Water_Relic_Activated(), debug); } void setFlag_Water_Relic_Activated(bool value, bool debug) { setBool(value, flag_Water_Relic_Activated(), debug); } +void resetFlag_Water_Relic_Activated(bool debug) { resetBool(flag_Water_Relic_Activated(), debug); } bool getFlag_Water_Relic_BattleRetire(bool debug) { return getBool(flag_Water_Relic_BattleRetire(), debug); } void setFlag_Water_Relic_BattleRetire(bool value, bool debug) { setBool(value, flag_Water_Relic_BattleRetire(), debug); } +void resetFlag_Water_Relic_BattleRetire(bool debug) { resetBool(flag_Water_Relic_BattleRetire(), debug); } bool getFlag_Water_Relic_BattleTime(bool debug) { return getBool(flag_Water_Relic_BattleTime(), debug); } void setFlag_Water_Relic_BattleTime(bool value, bool debug) { setBool(value, flag_Water_Relic_BattleTime(), debug); } +void resetFlag_Water_Relic_BattleTime(bool debug) { resetBool(flag_Water_Relic_BattleTime(), debug); } bool getFlag_Water_Relic_BreakWeakPoint1(bool debug) { return getBool(flag_Water_Relic_BreakWeakPoint1(), debug); } void setFlag_Water_Relic_BreakWeakPoint1(bool value, bool debug) { setBool(value, flag_Water_Relic_BreakWeakPoint1(), debug); } +void resetFlag_Water_Relic_BreakWeakPoint1(bool debug) { resetBool(flag_Water_Relic_BreakWeakPoint1(), debug); } bool getFlag_Water_Relic_BreakWeakPoint2(bool debug) { return getBool(flag_Water_Relic_BreakWeakPoint2(), debug); } void setFlag_Water_Relic_BreakWeakPoint2(bool value, bool debug) { setBool(value, flag_Water_Relic_BreakWeakPoint2(), debug); } +void resetFlag_Water_Relic_BreakWeakPoint2(bool debug) { resetBool(flag_Water_Relic_BreakWeakPoint2(), debug); } bool getFlag_Water_Relic_BreakWeakPoint3(bool debug) { return getBool(flag_Water_Relic_BreakWeakPoint3(), debug); } void setFlag_Water_Relic_BreakWeakPoint3(bool value, bool debug) { setBool(value, flag_Water_Relic_BreakWeakPoint3(), debug); } +void resetFlag_Water_Relic_BreakWeakPoint3(bool debug) { resetBool(flag_Water_Relic_BreakWeakPoint3(), debug); } bool getFlag_Water_Relic_BreakWeakPoint4(bool debug) { return getBool(flag_Water_Relic_BreakWeakPoint4(), debug); } void setFlag_Water_Relic_BreakWeakPoint4(bool value, bool debug) { setBool(value, flag_Water_Relic_BreakWeakPoint4(), debug); } +void resetFlag_Water_Relic_BreakWeakPoint4(bool debug) { resetBool(flag_Water_Relic_BreakWeakPoint4(), debug); } bool getFlag_Water_Relic_ChanceTime(bool debug) { return getBool(flag_Water_Relic_ChanceTime(), debug); } void setFlag_Water_Relic_ChanceTime(bool value, bool debug) { setBool(value, flag_Water_Relic_ChanceTime(), debug); } +void resetFlag_Water_Relic_ChanceTime(bool debug) { resetBool(flag_Water_Relic_ChanceTime(), debug); } bool getFlag_Water_Relic_Finished(bool debug) { return getBool(flag_Water_Relic_Finished(), debug); } void setFlag_Water_Relic_Finished(bool value, bool debug) { setBool(value, flag_Water_Relic_Finished(), debug); } +void resetFlag_Water_Relic_Finished(bool debug) { resetBool(flag_Water_Relic_Finished(), debug); } bool getFlag_Water_Relic_firstPrinceRide(bool debug) { return getBool(flag_Water_Relic_firstPrinceRide(), debug); } void setFlag_Water_Relic_firstPrinceRide(bool value, bool debug) { setBool(value, flag_Water_Relic_firstPrinceRide(), debug); } +void resetFlag_Water_Relic_firstPrinceRide(bool debug) { resetBool(flag_Water_Relic_firstPrinceRide(), debug); } bool getFlag_Water_Relic_PlayerInBattleArea(bool debug) { return getBool(flag_Water_Relic_PlayerInBattleArea(), debug); } void setFlag_Water_Relic_PlayerInBattleArea(bool value, bool debug) { setBool(value, flag_Water_Relic_PlayerInBattleArea(), debug); } +void resetFlag_Water_Relic_PlayerInBattleArea(bool debug) { resetBool(flag_Water_Relic_PlayerInBattleArea(), debug); } bool getFlag_Water_Relic_Step3(bool debug) { return getBool(flag_Water_Relic_Step3(), debug); } void setFlag_Water_Relic_Step3(bool value, bool debug) { setBool(value, flag_Water_Relic_Step3(), debug); } +void resetFlag_Water_Relic_Step3(bool debug) { resetBool(flag_Water_Relic_Step3(), debug); } bool getFlag_Water_Relic_Step4(bool debug) { return getBool(flag_Water_Relic_Step4(), debug); } void setFlag_Water_Relic_Step4(bool value, bool debug) { setBool(value, flag_Water_Relic_Step4(), debug); } +void resetFlag_Water_Relic_Step4(bool debug) { resetBool(flag_Water_Relic_Step4(), debug); } f32 getFlag_WaterSupportReuseTimeInCastle(bool debug) { return getF32(flag_WaterSupportReuseTimeInCastle(), debug); } void setFlag_WaterSupportReuseTimeInCastle(f32 value, bool debug) { setF32(value, flag_WaterSupportReuseTimeInCastle(), debug); } +void resetFlag_WaterSupportReuseTimeInCastle(bool debug) { resetF32(flag_WaterSupportReuseTimeInCastle(), debug); } f32 getFlag_WaterSupportReuseTimeInField(bool debug) { return getF32(flag_WaterSupportReuseTimeInField(), debug); } void setFlag_WaterSupportReuseTimeInField(f32 value, bool debug) { setF32(value, flag_WaterSupportReuseTimeInField(), debug); } +void resetFlag_WaterSupportReuseTimeInField(bool debug) { resetF32(flag_WaterSupportReuseTimeInField(), debug); } s32 getFlag_WeaponPorchStockNum(bool debug) { return getS32(flag_WeaponPorchStockNum(), debug); } void setFlag_WeaponPorchStockNum(s32 value, bool debug) { setS32(value, flag_WeaponPorchStockNum(), debug); } +void resetFlag_WeaponPorchStockNum(bool debug) { resetS32(flag_WeaponPorchStockNum(), debug); } bool getFlag_WildHorse_IsAssociated(bool debug) { return getBool(flag_WildHorse_IsAssociated(), debug); } void setFlag_WildHorse_IsAssociated(bool value, bool debug) { setBool(value, flag_WildHorse_IsAssociated(), debug); } +void resetFlag_WildHorse_IsAssociated(bool debug) { resetBool(flag_WildHorse_IsAssociated(), debug); } bool getFlag_Wind_Relic_Activated(bool debug) { return getBool(flag_Wind_Relic_Activated(), debug); } void setFlag_Wind_Relic_Activated(bool value, bool debug) { setBool(value, flag_Wind_Relic_Activated(), debug); } +void resetFlag_Wind_Relic_Activated(bool debug) { resetBool(flag_Wind_Relic_Activated(), debug); } bool getFlag_Wind_Relic_Battle(bool debug) { return getBool(flag_Wind_Relic_Battle(), debug); } void setFlag_Wind_Relic_Battle(bool value, bool debug) { setBool(value, flag_Wind_Relic_Battle(), debug); } +void resetFlag_Wind_Relic_Battle(bool debug) { resetBool(flag_Wind_Relic_Battle(), debug); } bool getFlag_Wind_Relic_BattlePlaying(bool debug) { return getBool(flag_Wind_Relic_BattlePlaying(), debug); } void setFlag_Wind_Relic_BattlePlaying(bool value, bool debug) { setBool(value, flag_Wind_Relic_BattlePlaying(), debug); } +void resetFlag_Wind_Relic_BattlePlaying(bool debug) { resetBool(flag_Wind_Relic_BattlePlaying(), debug); } bool getFlag_Wind_Relic_BattleStart(bool debug) { return getBool(flag_Wind_Relic_BattleStart(), debug); } void setFlag_Wind_Relic_BattleStart(bool value, bool debug) { setBool(value, flag_Wind_Relic_BattleStart(), debug); } +void resetFlag_Wind_Relic_BattleStart(bool debug) { resetBool(flag_Wind_Relic_BattleStart(), debug); } s32 getFlag_Wind_Relic_BreakBattery(bool debug) { return getS32(flag_Wind_Relic_BreakBattery(), debug); } void setFlag_Wind_Relic_BreakBattery(s32 value, bool debug) { setS32(value, flag_Wind_Relic_BreakBattery(), debug); } +void resetFlag_Wind_Relic_BreakBattery(bool debug) { resetS32(flag_Wind_Relic_BreakBattery(), debug); } s32 getFlag_Wind_Relic_BreakTarget(bool debug) { return getS32(flag_Wind_Relic_BreakTarget(), debug); } void setFlag_Wind_Relic_BreakTarget(s32 value, bool debug) { setS32(value, flag_Wind_Relic_BreakTarget(), debug); } +void resetFlag_Wind_Relic_BreakTarget(bool debug) { resetS32(flag_Wind_Relic_BreakTarget(), debug); } bool getFlag_Wind_Relic_Finished(bool debug) { return getBool(flag_Wind_Relic_Finished(), debug); } void setFlag_Wind_Relic_Finished(bool value, bool debug) { setBool(value, flag_Wind_Relic_Finished(), debug); } +void resetFlag_Wind_Relic_Finished(bool debug) { resetBool(flag_Wind_Relic_Finished(), debug); } bool getFlag_Wind_Relic_NPC10_HelpYou(bool debug) { return getBool(flag_Wind_Relic_NPC10_HelpYou(), debug); } void setFlag_Wind_Relic_NPC10_HelpYou(bool value, bool debug) { setBool(value, flag_Wind_Relic_NPC10_HelpYou(), debug); } +void resetFlag_Wind_Relic_NPC10_HelpYou(bool debug) { resetBool(flag_Wind_Relic_NPC10_HelpYou(), debug); } bool getFlag_Wind_Relic_Parashawl(bool debug) { return getBool(flag_Wind_Relic_Parashawl(), debug); } void setFlag_Wind_Relic_Parashawl(bool value, bool debug) { setBool(value, flag_Wind_Relic_Parashawl(), debug); } +void resetFlag_Wind_Relic_Parashawl(bool debug) { resetBool(flag_Wind_Relic_Parashawl(), debug); } bool getFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug) { return getBool(flag_Wind_Relic_Parashawl_Fail_AreaInAppear(), debug); } void setFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool value, bool debug) { setBool(value, flag_Wind_Relic_Parashawl_Fail_AreaInAppear(), debug); } +void resetFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug) { resetBool(flag_Wind_Relic_Parashawl_Fail_AreaInAppear(), debug); } s32 getFlag_Wind_Relic_Parashawl_FailReason(bool debug) { return getS32(flag_Wind_Relic_Parashawl_FailReason(), debug); } void setFlag_Wind_Relic_Parashawl_FailReason(s32 value, bool debug) { setS32(value, flag_Wind_Relic_Parashawl_FailReason(), debug); } +void resetFlag_Wind_Relic_Parashawl_FailReason(bool debug) { resetS32(flag_Wind_Relic_Parashawl_FailReason(), debug); } bool getFlag_Wind_Relic_ParashawlPlaying(bool debug) { return getBool(flag_Wind_Relic_ParashawlPlaying(), debug); } void setFlag_Wind_Relic_ParashawlPlaying(bool value, bool debug) { setBool(value, flag_Wind_Relic_ParashawlPlaying(), debug); } +void resetFlag_Wind_Relic_ParashawlPlaying(bool debug) { resetBool(flag_Wind_Relic_ParashawlPlaying(), debug); } bool getFlag_Wind_Relic_Rescued(bool debug) { return getBool(flag_Wind_Relic_Rescued(), debug); } void setFlag_Wind_Relic_Rescued(bool value, bool debug) { setBool(value, flag_Wind_Relic_Rescued(), debug); } +void resetFlag_Wind_Relic_Rescued(bool debug) { resetBool(flag_Wind_Relic_Rescued(), debug); } f32 getFlag_WindSupportReuseTimeInCastle(bool debug) { return getF32(flag_WindSupportReuseTimeInCastle(), debug); } void setFlag_WindSupportReuseTimeInCastle(f32 value, bool debug) { setF32(value, flag_WindSupportReuseTimeInCastle(), debug); } +void resetFlag_WindSupportReuseTimeInCastle(bool debug) { resetF32(flag_WindSupportReuseTimeInCastle(), debug); } f32 getFlag_WindSupportReuseTimeInField(bool debug) { return getF32(flag_WindSupportReuseTimeInField(), debug); } void setFlag_WindSupportReuseTimeInField(f32 value, bool debug) { setF32(value, flag_WindSupportReuseTimeInField(), debug); } +void resetFlag_WindSupportReuseTimeInField(bool debug) { resetF32(flag_WindSupportReuseTimeInField(), debug); } s32 getFlag_WindSupportUseNum(bool debug) { return getS32(flag_WindSupportUseNum(), debug); } void setFlag_WindSupportUseNum(s32 value, bool debug) { setS32(value, flag_WindSupportUseNum(), debug); } +void resetFlag_WindSupportUseNum(bool debug) { resetS32(flag_WindSupportUseNum(), debug); } bool getFlag_WM_BloodyDay(bool debug) { return getBool(flag_WM_BloodyDay(), debug); } void setFlag_WM_BloodyDay(bool value, bool debug) { setBool(value, flag_WM_BloodyDay(), debug); } +void resetFlag_WM_BloodyDay(bool debug) { resetBool(flag_WM_BloodyDay(), debug); } s32 getFlag_WM_bloodyEndReserveTimer(bool debug) { return getS32(flag_WM_bloodyEndReserveTimer(), debug); } void setFlag_WM_bloodyEndReserveTimer(s32 value, bool debug) { setS32(value, flag_WM_bloodyEndReserveTimer(), debug); } +void resetFlag_WM_bloodyEndReserveTimer(bool debug) { resetS32(flag_WM_bloodyEndReserveTimer(), debug); } f32 getFlag_WM_BloodyMoonTimer(bool debug) { return getF32(flag_WM_BloodyMoonTimer(), debug); } void setFlag_WM_BloodyMoonTimer(f32 value, bool debug) { setF32(value, flag_WM_BloodyMoonTimer(), debug); } +void resetFlag_WM_BloodyMoonTimer(bool debug) { resetF32(flag_WM_BloodyMoonTimer(), debug); } bool getFlag_WM_DaytimeFlag(bool debug) { return getBool(flag_WM_DaytimeFlag(), debug); } void setFlag_WM_DaytimeFlag(bool value, bool debug) { setBool(value, flag_WM_DaytimeFlag(), debug); } +void resetFlag_WM_DaytimeFlag(bool debug) { resetBool(flag_WM_DaytimeFlag(), debug); } bool getFlag_WM_IsEveningA(bool debug) { return getBool(flag_WM_IsEveningA(), debug); } void setFlag_WM_IsEveningA(bool value, bool debug) { setBool(value, flag_WM_IsEveningA(), debug); } +void resetFlag_WM_IsEveningA(bool debug) { resetBool(flag_WM_IsEveningA(), debug); } bool getFlag_WM_IsEveningB(bool debug) { return getBool(flag_WM_IsEveningB(), debug); } void setFlag_WM_IsEveningB(bool value, bool debug) { setBool(value, flag_WM_IsEveningB(), debug); } +void resetFlag_WM_IsEveningB(bool debug) { resetBool(flag_WM_IsEveningB(), debug); } bool getFlag_WM_IsMorningA(bool debug) { return getBool(flag_WM_IsMorningA(), debug); } void setFlag_WM_IsMorningA(bool value, bool debug) { setBool(value, flag_WM_IsMorningA(), debug); } +void resetFlag_WM_IsMorningA(bool debug) { resetBool(flag_WM_IsMorningA(), debug); } bool getFlag_WM_IsMorningB(bool debug) { return getBool(flag_WM_IsMorningB(), debug); } void setFlag_WM_IsMorningB(bool value, bool debug) { setBool(value, flag_WM_IsMorningB(), debug); } +void resetFlag_WM_IsMorningB(bool debug) { resetBool(flag_WM_IsMorningB(), debug); } bool getFlag_WM_IsNightA(bool debug) { return getBool(flag_WM_IsNightA(), debug); } void setFlag_WM_IsNightA(bool value, bool debug) { setBool(value, flag_WM_IsNightA(), debug); } +void resetFlag_WM_IsNightA(bool debug) { resetBool(flag_WM_IsNightA(), debug); } bool getFlag_WM_IsNightB(bool debug) { return getBool(flag_WM_IsNightB(), debug); } void setFlag_WM_IsNightB(bool value, bool debug) { setBool(value, flag_WM_IsNightB(), debug); } +void resetFlag_WM_IsNightB(bool debug) { resetBool(flag_WM_IsNightB(), debug); } bool getFlag_WM_IsNoonA(bool debug) { return getBool(flag_WM_IsNoonA(), debug); } void setFlag_WM_IsNoonA(bool value, bool debug) { setBool(value, flag_WM_IsNoonA(), debug); } +void resetFlag_WM_IsNoonA(bool debug) { resetBool(flag_WM_IsNoonA(), debug); } bool getFlag_WM_IsNoonB(bool debug) { return getBool(flag_WM_IsNoonB(), debug); } void setFlag_WM_IsNoonB(bool value, bool debug) { setBool(value, flag_WM_IsNoonB(), debug); } +void resetFlag_WM_IsNoonB(bool debug) { resetBool(flag_WM_IsNoonB(), debug); } bool getFlag_WM_NighttimeFlag(bool debug) { return getBool(flag_WM_NighttimeFlag(), debug); } void setFlag_WM_NighttimeFlag(bool value, bool debug) { setBool(value, flag_WM_NighttimeFlag(), debug); } +void resetFlag_WM_NighttimeFlag(bool debug) { resetBool(flag_WM_NighttimeFlag(), debug); } s32 getFlag_WM_NumberOfDays(bool debug) { return getS32(flag_WM_NumberOfDays(), debug); } void setFlag_WM_NumberOfDays(s32 value, bool debug) { setS32(value, flag_WM_NumberOfDays(), debug); } +void resetFlag_WM_NumberOfDays(bool debug) { resetS32(flag_WM_NumberOfDays(), debug); } f32 getFlag_WM_Time(bool debug) { return getF32(flag_WM_Time(), debug); } void setFlag_WM_Time(f32 value, bool debug) { setF32(value, flag_WM_Time(), debug); } +void resetFlag_WM_Time(bool debug) { resetF32(flag_WM_Time(), debug); } s32 getFlag_WM_TimeDivision(bool debug) { return getS32(flag_WM_TimeDivision(), debug); } void setFlag_WM_TimeDivision(s32 value, bool debug) { setS32(value, flag_WM_TimeDivision(), debug); } +void resetFlag_WM_TimeDivision(bool debug) { resetS32(flag_WM_TimeDivision(), debug); } s32 getFlag_WolfLink_CurrentLife(bool debug) { return getS32(flag_WolfLink_CurrentLife(), debug); } void setFlag_WolfLink_CurrentLife(s32 value, bool debug) { setS32(value, flag_WolfLink_CurrentLife(), debug); } +void resetFlag_WolfLink_CurrentLife(bool debug) { resetS32(flag_WolfLink_CurrentLife(), debug); } void getFlag_WolfLink_CurrentPos(sead::Vector3f* value, bool debug) { getVec3f(flag_WolfLink_CurrentPos(), value, debug); } void setFlag_WolfLink_CurrentPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_WolfLink_CurrentPos(), debug); } +void resetFlag_WolfLink_CurrentPos(bool debug) { resetVec3f(flag_WolfLink_CurrentPos(), debug); } bool getFlag_WolfLink_DiedToday(bool debug) { return getBool(flag_WolfLink_DiedToday(), debug); } void setFlag_WolfLink_DiedToday(bool value, bool debug) { setBool(value, flag_WolfLink_DiedToday(), debug); } +void resetFlag_WolfLink_DiedToday(bool debug) { resetBool(flag_WolfLink_DiedToday(), debug); } bool getFlag_WolfLink_HasBeenUsed(bool debug) { return getBool(flag_WolfLink_HasBeenUsed(), debug); } void setFlag_WolfLink_HasBeenUsed(bool value, bool debug) { setBool(value, flag_WolfLink_HasBeenUsed(), debug); } +void resetFlag_WolfLink_HasBeenUsed(bool debug) { resetBool(flag_WolfLink_HasBeenUsed(), debug); } s32 getFlag_WolfLink_LastRecordedHearts(bool debug) { return getS32(flag_WolfLink_LastRecordedHearts(), debug); } void setFlag_WolfLink_LastRecordedHearts(s32 value, bool debug) { setS32(value, flag_WolfLink_LastRecordedHearts(), debug); } +void resetFlag_WolfLink_LastRecordedHearts(bool debug) { resetS32(flag_WolfLink_LastRecordedHearts(), debug); } s32 getFlag_WolfLink_MaxLife(bool debug) { return getS32(flag_WolfLink_MaxLife(), debug); } void setFlag_WolfLink_MaxLife(s32 value, bool debug) { setS32(value, flag_WolfLink_MaxLife(), debug); } +void resetFlag_WolfLink_MaxLife(bool debug) { resetS32(flag_WolfLink_MaxLife(), debug); } void getFlag_WolfLink_TodayFirstDetectedUID(char const** value, bool debug) { getStr64(flag_WolfLink_TodayFirstDetectedUID(), value, debug); } void setFlag_WolfLink_TodayFirstDetectedUID(const sead::SafeString& value, bool debug) { setStr64(value, flag_WolfLink_TodayFirstDetectedUID(), debug); } +void resetFlag_WolfLink_TodayFirstDetectedUID(bool debug) { resetStr64(flag_WolfLink_TodayFirstDetectedUID(), debug); } bool getFlag_ZoraGuide_talk(bool debug) { return getBool(flag_ZoraGuide_talk(), debug); } void setFlag_ZoraGuide_talk(bool value, bool debug) { setBool(value, flag_ZoraGuide_talk(), debug); } +void resetFlag_ZoraGuide_talk(bool debug) { resetBool(flag_ZoraGuide_talk(), debug); } bool getFlag_ZoraKing_talk(bool debug) { return getBool(flag_ZoraKing_talk(), debug); } void setFlag_ZoraKing_talk(bool value, bool debug) { setBool(value, flag_ZoraKing_talk(), debug); } +void resetFlag_ZoraKing_talk(bool debug) { resetBool(flag_ZoraKing_talk(), debug); } s32 getFlag_ZoraMini_ReliefSearch_Count(bool debug) { return getS32(flag_ZoraMini_ReliefSearch_Count(), debug); } void setFlag_ZoraMini_ReliefSearch_Count(s32 value, bool debug) { setS32(value, flag_ZoraMini_ReliefSearch_Count(), debug); } +void resetFlag_ZoraMini_ReliefSearch_Count(bool debug) { resetS32(flag_ZoraMini_ReliefSearch_Count(), debug); } bool getFlag_ZoraPriest_talk(bool debug) { return getBool(flag_ZoraPriest_talk(), debug); } void setFlag_ZoraPriest_talk(bool value, bool debug) { setBool(value, flag_ZoraPriest_talk(), debug); } +void resetFlag_ZoraPriest_talk(bool debug) { resetBool(flag_ZoraPriest_talk(), debug); } // clang-format on diff --git a/src/KingSystem/GameData/gdtCommonFlagsUtils.h b/src/KingSystem/GameData/gdtCommonFlagsUtils.h index 377de94a..051c2a8b 100644 --- a/src/KingSystem/GameData/gdtCommonFlagsUtils.h +++ b/src/KingSystem/GameData/gdtCommonFlagsUtils.h @@ -14,7438 +14,11155 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug = false); bool getFlag_100enemy_Activated(bool debug = false); void setFlag_100enemy_Activated(bool value, bool debug = false); +void resetFlag_100enemy_Activated(bool debug = false); bool getFlag_100enemy_Battle(bool debug = false); void setFlag_100enemy_Battle(bool value, bool debug = false); +void resetFlag_100enemy_Battle(bool debug = false); bool getFlag_100enemy_Clear_Junior(bool debug = false); void setFlag_100enemy_Clear_Junior(bool value, bool debug = false); +void resetFlag_100enemy_Clear_Junior(bool debug = false); bool getFlag_100enemy_Clear_Middle(bool debug = false); void setFlag_100enemy_Clear_Middle(bool value, bool debug = false); +void resetFlag_100enemy_Clear_Middle(bool debug = false); bool getFlag_100enemy_Clear_Senior(bool debug = false); void setFlag_100enemy_Clear_Senior(bool value, bool debug = false); +void resetFlag_100enemy_Clear_Senior(bool debug = false); bool getFlag_100enemy_ClearDark_1(bool debug = false); void setFlag_100enemy_ClearDark_1(bool value, bool debug = false); +void resetFlag_100enemy_ClearDark_1(bool debug = false); bool getFlag_100enemy_ClearDark_2(bool debug = false); void setFlag_100enemy_ClearDark_2(bool value, bool debug = false); +void resetFlag_100enemy_ClearDark_2(bool debug = false); bool getFlag_100enemy_ClearDark_3(bool debug = false); void setFlag_100enemy_ClearDark_3(bool value, bool debug = false); +void resetFlag_100enemy_ClearDark_3(bool debug = false); bool getFlag_100enemy_ClearDark_4(bool debug = false); void setFlag_100enemy_ClearDark_4(bool value, bool debug = false); +void resetFlag_100enemy_ClearDark_4(bool debug = false); bool getFlag_100enemy_ClearDark_5(bool debug = false); void setFlag_100enemy_ClearDark_5(bool value, bool debug = false); +void resetFlag_100enemy_ClearDark_5(bool debug = false); bool getFlag_100enemy_ClearScene_1(bool debug = false); void setFlag_100enemy_ClearScene_1(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_1(bool debug = false); bool getFlag_100enemy_ClearScene_2(bool debug = false); void setFlag_100enemy_ClearScene_2(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_2(bool debug = false); bool getFlag_100enemy_ClearScene_3(bool debug = false); void setFlag_100enemy_ClearScene_3(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_3(bool debug = false); bool getFlag_100enemy_ClearScene_4(bool debug = false); void setFlag_100enemy_ClearScene_4(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_4(bool debug = false); bool getFlag_100enemy_ClearScene_5(bool debug = false); void setFlag_100enemy_ClearScene_5(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_5(bool debug = false); bool getFlag_100enemy_ClearScene_6(bool debug = false); void setFlag_100enemy_ClearScene_6(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_6(bool debug = false); bool getFlag_100enemy_ClearScene_7(bool debug = false); void setFlag_100enemy_ClearScene_7(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_7(bool debug = false); bool getFlag_100enemy_ClearScene_8(bool debug = false); void setFlag_100enemy_ClearScene_8(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_8(bool debug = false); bool getFlag_100enemy_ClearScene_9(bool debug = false); void setFlag_100enemy_ClearScene_9(bool value, bool debug = false); +void resetFlag_100enemy_ClearScene_9(bool debug = false); s32 getFlag_100enemy_CurrentCourse(bool debug = false); void setFlag_100enemy_CurrentCourse(s32 value, bool debug = false); +void resetFlag_100enemy_CurrentCourse(bool debug = false); bool getFlag_100enemy_CurrentCourse_Junior(bool debug = false); void setFlag_100enemy_CurrentCourse_Junior(bool value, bool debug = false); +void resetFlag_100enemy_CurrentCourse_Junior(bool debug = false); bool getFlag_100enemy_CurrentCourse_Middle(bool debug = false); void setFlag_100enemy_CurrentCourse_Middle(bool value, bool debug = false); +void resetFlag_100enemy_CurrentCourse_Middle(bool debug = false); bool getFlag_100enemy_CurrentCourse_Senior(bool debug = false); void setFlag_100enemy_CurrentCourse_Senior(bool value, bool debug = false); +void resetFlag_100enemy_CurrentCourse_Senior(bool debug = false); bool getFlag_100enemy_Finish(bool debug = false); void setFlag_100enemy_Finish(bool value, bool debug = false); +void resetFlag_100enemy_Finish(bool debug = false); bool getFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug = false); void setFlag_100enemy_IsPlayNow_ActivatedDemo(bool value, bool debug = false); +void resetFlag_100enemy_IsPlayNow_ActivatedDemo(bool debug = false); bool getFlag_100enemy_KillMasterSwordBaseAttention(bool debug = false); void setFlag_100enemy_KillMasterSwordBaseAttention(bool value, bool debug = false); +void resetFlag_100enemy_KillMasterSwordBaseAttention(bool debug = false); s32 getFlag_100enemy_Now_Floor_Number(bool debug = false); void setFlag_100enemy_Now_Floor_Number(s32 value, bool debug = false); +void resetFlag_100enemy_Now_Floor_Number(bool debug = false); bool getFlag_100enemy_Sheath_BindUpdateSkip(bool debug = false); void setFlag_100enemy_Sheath_BindUpdateSkip(bool value, bool debug = false); +void resetFlag_100enemy_Sheath_BindUpdateSkip(bool debug = false); s32 getFlag_100enemy_SwordPower_StartTmp(bool debug = false); void setFlag_100enemy_SwordPower_StartTmp(s32 value, bool debug = false); +void resetFlag_100enemy_SwordPower_StartTmp(bool debug = false); bool getFlag_100enemy_VanishPreist(bool debug = false); void setFlag_100enemy_VanishPreist(bool value, bool debug = false); +void resetFlag_100enemy_VanishPreist(bool debug = false); bool getFlag_100enemy_VanishShield(bool debug = false); void setFlag_100enemy_VanishShield(bool value, bool debug = false); +void resetFlag_100enemy_VanishShield(bool debug = false); bool getFlag_Access_AllTerminalElectric(bool debug = false); void setFlag_Access_AllTerminalElectric(bool value, bool debug = false); +void resetFlag_Access_AllTerminalElectric(bool debug = false); bool getFlag_Access_AllTerminalFinalTrial(bool debug = false); void setFlag_Access_AllTerminalFinalTrial(bool value, bool debug = false); +void resetFlag_Access_AllTerminalFinalTrial(bool debug = false); bool getFlag_Access_AllTerminalFire(bool debug = false); void setFlag_Access_AllTerminalFire(bool value, bool debug = false); +void resetFlag_Access_AllTerminalFire(bool debug = false); bool getFlag_Access_AllTerminalWater(bool debug = false); void setFlag_Access_AllTerminalWater(bool value, bool debug = false); +void resetFlag_Access_AllTerminalWater(bool debug = false); bool getFlag_Access_AllTerminalWind(bool debug = false); void setFlag_Access_AllTerminalWind(bool value, bool debug = false); +void resetFlag_Access_AllTerminalWind(bool debug = false); void getFlag_AccountMiiName(char const** value, bool debug = false); void setFlag_AccountMiiName(const sead::SafeString& value, bool debug = false); +void resetFlag_AccountMiiName(bool debug = false); bool getFlag_Active_RemainsElectric(bool debug = false); void setFlag_Active_RemainsElectric(bool value, bool debug = false); +void resetFlag_Active_RemainsElectric(bool debug = false); bool getFlag_Active_RemainsFire(bool debug = false); void setFlag_Active_RemainsFire(bool value, bool debug = false); +void resetFlag_Active_RemainsFire(bool debug = false); bool getFlag_Active_RemainsFireBefore(bool debug = false); void setFlag_Active_RemainsFireBefore(bool value, bool debug = false); +void resetFlag_Active_RemainsFireBefore(bool debug = false); bool getFlag_Active_RemainsWater(bool debug = false); void setFlag_Active_RemainsWater(bool value, bool debug = false); +void resetFlag_Active_RemainsWater(bool debug = false); bool getFlag_Active_RemainsWind(bool debug = false); void setFlag_Active_RemainsWind(bool value, bool debug = false); +void resetFlag_Active_RemainsWind(bool debug = false); void getFlag_ActorName_SeakSensor_Slot0(char const** value, bool debug = false); void setFlag_ActorName_SeakSensor_Slot0(const sead::SafeString& value, bool debug = false); +void resetFlag_ActorName_SeakSensor_Slot0(bool debug = false); void getFlag_ActorName_SeakSensor_Slot1(char const** value, bool debug = false); void setFlag_ActorName_SeakSensor_Slot1(const sead::SafeString& value, bool debug = false); +void resetFlag_ActorName_SeakSensor_Slot1(bool debug = false); void getFlag_ActorName_SeakSensor_Slot2(char const** value, bool debug = false); void setFlag_ActorName_SeakSensor_Slot2(const sead::SafeString& value, bool debug = false); +void resetFlag_ActorName_SeakSensor_Slot2(bool debug = false); void getFlag_AlbumPictureActorName(char const** value, s32 idx, bool debug = false); void setFlag_AlbumPictureActorName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AlbumPictureActorName(s32 idx, bool debug = false); s32 getFlag_AlbumPictureIndex(s32 idx, bool debug = false); void setFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug = false); +void resetFlag_AlbumPictureIndex(s32 idx, bool debug = false); s32 getFlag_AlbumPictureSize(s32 idx, bool debug = false); void setFlag_AlbumPictureSize(s32 value, s32 idx, bool debug = false); +void resetFlag_AlbumPictureSize(s32 idx, bool debug = false); void getFlag_AlbumSaveDistrictName(char const** value, s32 idx, bool debug = false); void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AlbumSaveDistrictName(s32 idx, bool debug = false); void getFlag_AlbumSaveLocationName(char const** value, s32 idx, bool debug = false); void setFlag_AlbumSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AlbumSaveLocationName(s32 idx, bool debug = false); s32 getFlag_AllMaterialValue(bool debug = false); void setFlag_AllMaterialValue(s32 value, bool debug = false); +void resetFlag_AllMaterialValue(bool debug = false); bool getFlag_AmiiboItemOnOff(bool debug = false); void setFlag_AmiiboItemOnOff(bool value, bool debug = false); +void resetFlag_AmiiboItemOnOff(bool debug = false); s32 getFlag_AmiiboLastTouchDate(bool debug = false); void setFlag_AmiiboLastTouchDate(s32 value, bool debug = false); +void resetFlag_AmiiboLastTouchDate(bool debug = false); void getFlag_AmiiboTouchHistory(char const** value, s32 idx, bool debug = false); void setFlag_AmiiboTouchHistory(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AmiiboTouchHistory(s32 idx, bool debug = false); void getFlag_AmiiboTouchHistoryTotal(char const** value, s32 idx, bool debug = false); void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AmiiboTouchHistoryTotal(s32 idx, bool debug = false); s32 getFlag_AmountRupeeForNextRevivalFountain(bool debug = false); void setFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug = false); +void resetFlag_AmountRupeeForNextRevivalFountain(bool debug = false); s32 getFlag_AmountRupeeForRevivalFountain1(bool debug = false); void setFlag_AmountRupeeForRevivalFountain1(s32 value, bool debug = false); +void resetFlag_AmountRupeeForRevivalFountain1(bool debug = false); s32 getFlag_AmountRupeeForRevivalFountain2(bool debug = false); void setFlag_AmountRupeeForRevivalFountain2(s32 value, bool debug = false); +void resetFlag_AmountRupeeForRevivalFountain2(bool debug = false); s32 getFlag_AmountRupeeForRevivalFountain3(bool debug = false); void setFlag_AmountRupeeForRevivalFountain3(s32 value, bool debug = false); +void resetFlag_AmountRupeeForRevivalFountain3(bool debug = false); s32 getFlag_AmountRupeeForRevivalFountain4(bool debug = false); void setFlag_AmountRupeeForRevivalFountain4(s32 value, bool debug = false); +void resetFlag_AmountRupeeForRevivalFountain4(bool debug = false); s32 getFlag_AmountRupeeForRevivalFountain5(bool debug = false); void setFlag_AmountRupeeForRevivalFountain5(s32 value, bool debug = false); +void resetFlag_AmountRupeeForRevivalFountain5(bool debug = false); bool getFlag_AncientLabo_NPC002_Son(bool debug = false); void setFlag_AncientLabo_NPC002_Son(bool value, bool debug = false); +void resetFlag_AncientLabo_NPC002_Son(bool debug = false); bool getFlag_AnimalMaster_Appearance(bool debug = false); void setFlag_AnimalMaster_Appearance(bool value, bool debug = false); +void resetFlag_AnimalMaster_Appearance(bool debug = false); bool getFlag_AnimalMaster_Existence(bool debug = false); void setFlag_AnimalMaster_Existence(bool value, bool debug = false); +void resetFlag_AnimalMaster_Existence(bool debug = false); bool getFlag_AoC_DragonFireChallengeRing_Advent(bool debug = false); void setFlag_AoC_DragonFireChallengeRing_Advent(bool value, bool debug = false); +void resetFlag_AoC_DragonFireChallengeRing_Advent(bool debug = false); bool getFlag_AoC_HardMode_Enabled(bool debug = false); void setFlag_AoC_HardMode_Enabled(bool value, bool debug = false); +void resetFlag_AoC_HardMode_Enabled(bool debug = false); void getFlag_AoC_RandomSpawnTreasure_Contents(char const** value, s32 idx, bool debug = false); void setFlag_AoC_RandomSpawnTreasure_Contents(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_AoC_RandomSpawnTreasure_Contents(s32 idx, bool debug = false); bool getFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug = false); void setFlag_AoC_RandomSpawnTreasure_IsRandomized(bool value, bool debug = false); +void resetFlag_AoC_RandomSpawnTreasure_IsRandomized(bool debug = false); bool getFlag_AoC_TestProg_Imoto_Flag_00(bool debug = false); void setFlag_AoC_TestProg_Imoto_Flag_00(bool value, bool debug = false); +void resetFlag_AoC_TestProg_Imoto_Flag_00(bool debug = false); s32 getFlag_AoC_TestProg_Imoto_TagCount_00(bool debug = false); void setFlag_AoC_TestProg_Imoto_TagCount_00(s32 value, bool debug = false); +void resetFlag_AoC_TestProg_Imoto_TagCount_00(bool debug = false); bool getFlag_AocTestEx_Omosako_IsPastWorld(bool debug = false); void setFlag_AocTestEx_Omosako_IsPastWorld(bool value, bool debug = false); +void resetFlag_AocTestEx_Omosako_IsPastWorld(bool debug = false); void getFlag_AocTestEx_Omosako_ReturnToMainField_Position(sead::Vector3f* value, bool debug = false); void setFlag_AocTestEx_Omosako_ReturnToMainField_Position(const sead::Vector3f& value, bool debug = false); +void resetFlag_AocTestEx_Omosako_ReturnToMainField_Position(bool debug = false); f32 getFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug = false); void setFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(f32 value, bool debug = false); +void resetFlag_AocTestEx_Omosako_ReturnToMainField_Rotation(bool debug = false); s32 getFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug = false); void setFlag_AocTestEx_Omosako_SandOfTime_Num(s32 value, bool debug = false); +void resetFlag_AocTestEx_Omosako_SandOfTime_Num(bool debug = false); f32 getFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug = false); void setFlag_AocTestEx_Omosako_SandOfTime_Rate(f32 value, bool debug = false); +void resetFlag_AocTestEx_Omosako_SandOfTime_Rate(bool debug = false); s32 getFlag_AoCVerAtLastPlay(bool debug = false); void setFlag_AoCVerAtLastPlay(s32 value, bool debug = false); +void resetFlag_AoCVerAtLastPlay(bool debug = false); bool getFlag_App_ActiveMenu(bool debug = false); void setFlag_App_ActiveMenu(bool value, bool debug = false); +void resetFlag_App_ActiveMenu(bool debug = false); s32 getFlag_App_Award_StepCountTotal(bool debug = false); void setFlag_App_Award_StepCountTotal(s32 value, bool debug = false); +void resetFlag_App_Award_StepCountTotal(bool debug = false); void getFlag_App_DungeonRadar_DungeonDistance(char const** value, bool debug = false); void setFlag_App_DungeonRadar_DungeonDistance(const sead::SafeString& value, bool debug = false); +void resetFlag_App_DungeonRadar_DungeonDistance(bool debug = false); s32 getFlag_App_ExtendUsePoint(bool debug = false); void setFlag_App_ExtendUsePoint(s32 value, bool debug = false); +void resetFlag_App_ExtendUsePoint(bool debug = false); s32 getFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug = false); void setFlag_App_Map_ForceSetScaleLevelWhenMiniMap(s32 value, bool debug = false); +void resetFlag_App_Map_ForceSetScaleLevelWhenMiniMap(bool debug = false); f32 getFlag_App_Map_Scale(bool debug = false); void setFlag_App_Map_Scale(f32 value, bool debug = false); +void resetFlag_App_Map_Scale(bool debug = false); void getFlag_App_Map_WarpLocationName(char const** value, bool debug = false); void setFlag_App_Map_WarpLocationName(const sead::SafeString& value, bool debug = false); +void resetFlag_App_Map_WarpLocationName(bool debug = false); s32 getFlag_App_Menu_ButtonOrder(s32 idx, bool debug = false); void setFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug = false); +void resetFlag_App_Menu_ButtonOrder(s32 idx, bool debug = false); s32 getFlag_App_Menu_NewFlag(bool debug = false); void setFlag_App_Menu_NewFlag(s32 value, bool debug = false); +void resetFlag_App_Menu_NewFlag(bool debug = false); s32 getFlag_App_Pedometer_StepCount(bool debug = false); void setFlag_App_Pedometer_StepCount(s32 value, bool debug = false); +void resetFlag_App_Pedometer_StepCount(bool debug = false); bool getFlag_App_SeakSensor_IsEnabled(bool debug = false); void setFlag_App_SeakSensor_IsEnabled(bool value, bool debug = false); +void resetFlag_App_SeakSensor_IsEnabled(bool debug = false); s32 getFlag_App_SeakSensor_SearchMode(bool debug = false); void setFlag_App_SeakSensor_SearchMode(s32 value, bool debug = false); +void resetFlag_App_SeakSensor_SearchMode(bool debug = false); s32 getFlag_App_SeakSensor_SlotIdx(bool debug = false); void setFlag_App_SeakSensor_SlotIdx(s32 value, bool debug = false); +void resetFlag_App_SeakSensor_SlotIdx(bool debug = false); bool getFlag_App_Slowtimer_OnOff(bool debug = false); void setFlag_App_Slowtimer_OnOff(bool value, bool debug = false); +void resetFlag_App_Slowtimer_OnOff(bool debug = false); bool getFlag_Appear_Boss_FinalTrial(bool debug = false); void setFlag_Appear_Boss_FinalTrial(bool value, bool debug = false); +void resetFlag_Appear_Boss_FinalTrial(bool debug = false); bool getFlag_Appear_PGanonElectric(bool debug = false); void setFlag_Appear_PGanonElectric(bool value, bool debug = false); +void resetFlag_Appear_PGanonElectric(bool debug = false); bool getFlag_Appear_PGanonFire(bool debug = false); void setFlag_Appear_PGanonFire(bool value, bool debug = false); +void resetFlag_Appear_PGanonFire(bool debug = false); bool getFlag_Appear_PGanonWater(bool debug = false); void setFlag_Appear_PGanonWater(bool value, bool debug = false); +void resetFlag_Appear_PGanonWater(bool debug = false); bool getFlag_Appear_PGanonWind(bool debug = false); void setFlag_Appear_PGanonWind(bool value, bool debug = false); +void resetFlag_Appear_PGanonWind(bool debug = false); bool getFlag_AssassinBoss_TreasureBoxCreate(bool debug = false); void setFlag_AssassinBoss_TreasureBoxCreate(bool value, bool debug = false); +void resetFlag_AssassinBoss_TreasureBoxCreate(bool debug = false); bool getFlag_AssassinHideoutinKilled(bool debug = false); void setFlag_AssassinHideoutinKilled(bool value, bool debug = false); +void resetFlag_AssassinHideoutinKilled(bool debug = false); bool getFlag_AttackedNPC_Set1_Saved(bool debug = false); void setFlag_AttackedNPC_Set1_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set1_Saved(bool debug = false); bool getFlag_AttackedNPC_Set2_Saved(bool debug = false); void setFlag_AttackedNPC_Set2_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set2_Saved(bool debug = false); bool getFlag_AttackedNPC_Set3_Saved(bool debug = false); void setFlag_AttackedNPC_Set3_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set3_Saved(bool debug = false); bool getFlag_AttackedNPC_Set4_Saved(bool debug = false); void setFlag_AttackedNPC_Set4_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set4_Saved(bool debug = false); bool getFlag_AttackedNPC_Set5_Saved(bool debug = false); void setFlag_AttackedNPC_Set5_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set5_Saved(bool debug = false); bool getFlag_AttackedNPC_Set6_Saved(bool debug = false); void setFlag_AttackedNPC_Set6_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set6_Saved(bool debug = false); bool getFlag_AttackedNPC_Set6_Wander(bool debug = false); void setFlag_AttackedNPC_Set6_Wander(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set6_Wander(bool debug = false); bool getFlag_AttackedNPC_Set7_Saved(bool debug = false); void setFlag_AttackedNPC_Set7_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set7_Saved(bool debug = false); bool getFlag_AttackedNPC_Set8_Saved(bool debug = false); void setFlag_AttackedNPC_Set8_Saved(bool value, bool debug = false); +void resetFlag_AttackedNPC_Set8_Saved(bool debug = false); bool getFlag_AutoSaveOnOff(bool debug = false); void setFlag_AutoSaveOnOff(bool value, bool debug = false); +void resetFlag_AutoSaveOnOff(bool debug = false); s32 getFlag_BalladOfHero_ChallengClearCount(bool debug = false); void setFlag_BalladOfHero_ChallengClearCount(s32 value, bool debug = false); +void resetFlag_BalladOfHero_ChallengClearCount(bool debug = false); bool getFlag_BalladOfHeroes_Activated(bool debug = false); void setFlag_BalladOfHeroes_Activated(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Activated(bool debug = false); s32 getFlag_BalladOfHeroes_ChainRing_Running(bool debug = false); void setFlag_BalladOfHeroes_ChainRing_Running(s32 value, bool debug = false); +void resetFlag_BalladOfHeroes_ChainRing_Running(bool debug = false); bool getFlag_BalladOfHeroes_FinalShutter_Close(bool debug = false); void setFlag_BalladOfHeroes_FinalShutter_Close(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_FinalShutter_Close(bool debug = false); bool getFlag_BalladOfHeroes_Finish(bool debug = false); void setFlag_BalladOfHeroes_Finish(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Finish(bool debug = false); bool getFlag_BalladOfHeroes_Retire(bool debug = false); void setFlag_BalladOfHeroes_Retire(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Retire(bool debug = false); bool getFlag_BalladOfHeroes_Retire_Dungeon04(bool debug = false); void setFlag_BalladOfHeroes_Retire_Dungeon04(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Retire_Dungeon04(bool debug = false); bool getFlag_BalladOfHeroes_Step02(bool debug = false); void setFlag_BalladOfHeroes_Step02(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step02(bool debug = false); bool getFlag_BalladOfHeroes_Step02_Dungeon01(bool debug = false); void setFlag_BalladOfHeroes_Step02_Dungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step02_Dungeon01(bool debug = false); bool getFlag_BalladOfHeroes_Step02_Dungeon02(bool debug = false); void setFlag_BalladOfHeroes_Step02_Dungeon02(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step02_Dungeon02(bool debug = false); bool getFlag_BalladOfHeroes_Step02_Dungeon03(bool debug = false); void setFlag_BalladOfHeroes_Step02_Dungeon03(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step02_Dungeon03(bool debug = false); bool getFlag_BalladOfHeroes_Step03(bool debug = false); void setFlag_BalladOfHeroes_Step03(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step03(bool debug = false); bool getFlag_BalladOfHeroes_Step2_Dungeon4(bool debug = false); void setFlag_BalladOfHeroes_Step2_Dungeon4(bool value, bool debug = false); +void resetFlag_BalladOfHeroes_Step2_Dungeon4(bool debug = false); bool getFlag_BalladOfHeroGerudo_Activated(bool debug = false); void setFlag_BalladOfHeroGerudo_Activated(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_Activated(bool debug = false); bool getFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug = false); void setFlag_BalladOfHeroGerudo_AppearDungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_AppearDungeon01(bool debug = false); bool getFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug = false); void setFlag_BalladOfHeroGerudo_AppearDungeon02(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_AppearDungeon02(bool debug = false); bool getFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug = false); void setFlag_BalladOfHeroGerudo_AppearDungeon03(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_AppearDungeon03(bool debug = false); bool getFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug = false); void setFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_AssasinGrabAncientBall(bool debug = false); bool getFlag_BalladOfHeroGerudo_DieCurse(bool debug = false); void setFlag_BalladOfHeroGerudo_DieCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_DieCurse(bool debug = false); bool getFlag_BalladOfHeroGerudo_Finish(bool debug = false); void setFlag_BalladOfHeroGerudo_Finish(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_Finish(bool debug = false); bool getFlag_BalladOfHeroGerudo_GenerateCurse(bool debug = false); void setFlag_BalladOfHeroGerudo_GenerateCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_GenerateCurse(bool debug = false); bool getFlag_BalladOfHeroGerudo_LostAncientBall(bool debug = false); void setFlag_BalladOfHeroGerudo_LostAncientBall(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_LostAncientBall(bool debug = false); bool getFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug = false); void setFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_OutsideHideout_Ball02(bool debug = false); bool getFlag_BalladOfHeroGerudo_Ready(bool debug = false); void setFlag_BalladOfHeroGerudo_Ready(bool value, bool debug = false); +void resetFlag_BalladOfHeroGerudo_Ready(bool debug = false); bool getFlag_BalladOfHeroGoron_Activated(bool debug = false); void setFlag_BalladOfHeroGoron_Activated(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_Activated(bool debug = false); bool getFlag_BalladOfHeroGoron_AppearDungeon01(bool debug = false); void setFlag_BalladOfHeroGoron_AppearDungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_AppearDungeon01(bool debug = false); bool getFlag_BalladOfHeroGoron_AppearDungeon02(bool debug = false); void setFlag_BalladOfHeroGoron_AppearDungeon02(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_AppearDungeon02(bool debug = false); bool getFlag_BalladOfHeroGoron_AppearDungeon03(bool debug = false); void setFlag_BalladOfHeroGoron_AppearDungeon03(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_AppearDungeon03(bool debug = false); bool getFlag_BalladOfHeroGoron_DieCurse(bool debug = false); void setFlag_BalladOfHeroGoron_DieCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_DieCurse(bool debug = false); bool getFlag_BalladOfHeroGoron_Finish(bool debug = false); void setFlag_BalladOfHeroGoron_Finish(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_Finish(bool debug = false); bool getFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug = false); void setFlag_BalladOfHeroGoron_FirstKillGolemR(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_FirstKillGolemR(bool debug = false); bool getFlag_BalladOfHeroGoron_GenerateCurse(bool debug = false); void setFlag_BalladOfHeroGoron_GenerateCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_GenerateCurse(bool debug = false); bool getFlag_BalladOfHeroGoron_Ready(bool debug = false); void setFlag_BalladOfHeroGoron_Ready(bool value, bool debug = false); +void resetFlag_BalladOfHeroGoron_Ready(bool debug = false); bool getFlag_BalladOfHeroRito_Activated(bool debug = false); void setFlag_BalladOfHeroRito_Activated(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_Activated(bool debug = false); bool getFlag_BalladOfHeroRito_AppearDragonRing(bool debug = false); void setFlag_BalladOfHeroRito_AppearDragonRing(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_AppearDragonRing(bool debug = false); bool getFlag_BalladOfHeroRito_AppearDungeon01(bool debug = false); void setFlag_BalladOfHeroRito_AppearDungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_AppearDungeon01(bool debug = false); bool getFlag_BalladOfHeroRito_AppearDungeon02(bool debug = false); void setFlag_BalladOfHeroRito_AppearDungeon02(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_AppearDungeon02(bool debug = false); bool getFlag_BalladOfHeroRito_AppearDungeon03(bool debug = false); void setFlag_BalladOfHeroRito_AppearDungeon03(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_AppearDungeon03(bool debug = false); bool getFlag_BalladOfHeroRito_ClearDragonRing(bool debug = false); void setFlag_BalladOfHeroRito_ClearDragonRing(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_ClearDragonRing(bool debug = false); bool getFlag_BalladOfHeroRito_DieCurse(bool debug = false); void setFlag_BalladOfHeroRito_DieCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_DieCurse(bool debug = false); bool getFlag_BalladOfHeroRito_Dragon_Passing(bool debug = false); void setFlag_BalladOfHeroRito_Dragon_Passing(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_Dragon_Passing(bool debug = false); void getFlag_BalladOfHeroRito_DragonDemoCameraPos(sead::Vector3f* value, bool debug = false); void setFlag_BalladOfHeroRito_DragonDemoCameraPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_BalladOfHeroRito_DragonDemoCameraPos(bool debug = false); void getFlag_BalladOfHeroRito_DragonDemoCameraViewPos(sead::Vector3f* value, bool debug = false); void setFlag_BalladOfHeroRito_DragonDemoCameraViewPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_BalladOfHeroRito_DragonDemoCameraViewPos(bool debug = false); bool getFlag_BalladOfHeroRito_DragonEffect(bool debug = false); void setFlag_BalladOfHeroRito_DragonEffect(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_DragonEffect(bool debug = false); bool getFlag_BalladOfHeroRito_DragonSuccess(bool debug = false); void setFlag_BalladOfHeroRito_DragonSuccess(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_DragonSuccess(bool debug = false); bool getFlag_BalladOfHeroRito_EventClearDungeon01(bool debug = false); void setFlag_BalladOfHeroRito_EventClearDungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_EventClearDungeon01(bool debug = false); bool getFlag_BalladOfHeroRito_Finish(bool debug = false); void setFlag_BalladOfHeroRito_Finish(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_Finish(bool debug = false); bool getFlag_BalladOfHeroRito_GenerateCurse(bool debug = false); void setFlag_BalladOfHeroRito_GenerateCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_GenerateCurse(bool debug = false); bool getFlag_BalladOfHeroRito_Ready(bool debug = false); void setFlag_BalladOfHeroRito_Ready(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_Ready(bool debug = false); bool getFlag_BalladOfHeroRito_TargetEffect(bool debug = false); void setFlag_BalladOfHeroRito_TargetEffect(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_TargetEffect(bool debug = false); bool getFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug = false); void setFlag_BalladOfHeroRito_TargetHittingSuccess(bool value, bool debug = false); +void resetFlag_BalladOfHeroRito_TargetHittingSuccess(bool debug = false); bool getFlag_BalladOfHeroZora_Activated(bool debug = false); void setFlag_BalladOfHeroZora_Activated(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_Activated(bool debug = false); bool getFlag_BalladOfHeroZora_AppearDungeon01(bool debug = false); void setFlag_BalladOfHeroZora_AppearDungeon01(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_AppearDungeon01(bool debug = false); bool getFlag_BalladOfHeroZora_AppearDungeon02(bool debug = false); void setFlag_BalladOfHeroZora_AppearDungeon02(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_AppearDungeon02(bool debug = false); bool getFlag_BalladOfHeroZora_AppearDungeon03(bool debug = false); void setFlag_BalladOfHeroZora_AppearDungeon03(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_AppearDungeon03(bool debug = false); bool getFlag_BalladOfHeroZora_DieCurse(bool debug = false); void setFlag_BalladOfHeroZora_DieCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_DieCurse(bool debug = false); bool getFlag_BalladOfHeroZora_Finish(bool debug = false); void setFlag_BalladOfHeroZora_Finish(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_Finish(bool debug = false); bool getFlag_BalladOfHeroZora_GenerateCurse(bool debug = false); void setFlag_BalladOfHeroZora_GenerateCurse(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_GenerateCurse(bool debug = false); bool getFlag_BalladOfHeroZora_Ready(bool debug = false); void setFlag_BalladOfHeroZora_Ready(bool value, bool debug = false); +void resetFlag_BalladOfHeroZora_Ready(bool debug = false); bool getFlag_BalloonTextOnOff(bool debug = false); void setFlag_BalloonTextOnOff(bool value, bool debug = false); +void resetFlag_BalloonTextOnOff(bool debug = false); bool getFlag_BarrelErrand_Finish_Finished(bool debug = false); void setFlag_BarrelErrand_Finish_Finished(bool value, bool debug = false); +void resetFlag_BarrelErrand_Finish_Finished(bool debug = false); bool getFlag_BarrelErrand_Playing_Finished(bool debug = false); void setFlag_BarrelErrand_Playing_Finished(bool value, bool debug = false); +void resetFlag_BarrelErrand_Playing_Finished(bool debug = false); bool getFlag_BattleArena_Level1(bool debug = false); void setFlag_BattleArena_Level1(bool value, bool debug = false); +void resetFlag_BattleArena_Level1(bool debug = false); bool getFlag_BattleArena_Level2(bool debug = false); void setFlag_BattleArena_Level2(bool value, bool debug = false); +void resetFlag_BattleArena_Level2(bool debug = false); bool getFlag_BattleArena_Level3(bool debug = false); void setFlag_BattleArena_Level3(bool value, bool debug = false); +void resetFlag_BattleArena_Level3(bool debug = false); bool getFlag_BattleArena_Level4(bool debug = false); void setFlag_BattleArena_Level4(bool value, bool debug = false); +void resetFlag_BattleArena_Level4(bool debug = false); bool getFlag_bf2_collabo_Activated(bool debug = false); void setFlag_bf2_collabo_Activated(bool value, bool debug = false); +void resetFlag_bf2_collabo_Activated(bool debug = false); bool getFlag_bf2_collabo_open01(bool debug = false); void setFlag_bf2_collabo_open01(bool value, bool debug = false); +void resetFlag_bf2_collabo_open01(bool debug = false); bool getFlag_bf2_collabo_open02(bool debug = false); void setFlag_bf2_collabo_open02(bool value, bool debug = false); +void resetFlag_bf2_collabo_open02(bool debug = false); bool getFlag_bf2_collabo_open03(bool debug = false); void setFlag_bf2_collabo_open03(bool value, bool debug = false); +void resetFlag_bf2_collabo_open03(bool debug = false); s32 getFlag_bf2_collabo_remaining(bool debug = false); void setFlag_bf2_collabo_remaining(s32 value, bool debug = false); +void resetFlag_bf2_collabo_remaining(bool debug = false); bool getFlag_BloodyMoonProhibition(bool debug = false); void setFlag_BloodyMoonProhibition(bool value, bool debug = false); +void resetFlag_BloodyMoonProhibition(bool debug = false); bool getFlag_Bokoblin_Complete(bool debug = false); void setFlag_Bokoblin_Complete(bool value, bool debug = false); +void resetFlag_Bokoblin_Complete(bool debug = false); s32 getFlag_Bokoblin_Red_DeathCount(bool debug = false); void setFlag_Bokoblin_Red_DeathCount(s32 value, bool debug = false); +void resetFlag_Bokoblin_Red_DeathCount(bool debug = false); s32 getFlag_BokoblinSeries_Counter(bool debug = false); void setFlag_BokoblinSeries_Counter(s32 value, bool debug = false); +void resetFlag_BokoblinSeries_Counter(bool debug = false); bool getFlag_BottomComebackProhibitation(bool debug = false); void setFlag_BottomComebackProhibitation(bool value, bool debug = false); +void resetFlag_BottomComebackProhibitation(bool debug = false); s32 getFlag_BowPorchStockNum(bool debug = false); void setFlag_BowPorchStockNum(s32 value, bool debug = false); +void resetFlag_BowPorchStockNum(bool debug = false); s32 getFlag_BreakHartValue(bool debug = false); void setFlag_BreakHartValue(s32 value, bool debug = false); +void resetFlag_BreakHartValue(bool debug = false); bool getFlag_CameraRLReverse(bool debug = false); void setFlag_CameraRLReverse(bool value, bool debug = false); +void resetFlag_CameraRLReverse(bool debug = false); bool getFlag_CameraUpDownReverse(bool debug = false); void setFlag_CameraUpDownReverse(bool value, bool debug = false); +void resetFlag_CameraUpDownReverse(bool debug = false); f32 getFlag_CameraZoom(bool debug = false); void setFlag_CameraZoom(f32 value, bool debug = false); +void resetFlag_CameraZoom(bool debug = false); bool getFlag_CantAutoWallDashUp(bool debug = false); void setFlag_CantAutoWallDashUp(bool value, bool debug = false); +void resetFlag_CantAutoWallDashUp(bool debug = false); s32 getFlag_CaptionPictSize(bool debug = false); void setFlag_CaptionPictSize(s32 value, bool debug = false); +void resetFlag_CaptionPictSize(bool debug = false); bool getFlag_CarryingBlueFireEXMini_Activated(bool debug = false); void setFlag_CarryingBlueFireEXMini_Activated(bool value, bool debug = false); +void resetFlag_CarryingBlueFireEXMini_Activated(bool debug = false); bool getFlag_CarryingBlueFireEXMini_Permit(bool debug = false); void setFlag_CarryingBlueFireEXMini_Permit(bool value, bool debug = false); +void resetFlag_CarryingBlueFireEXMini_Permit(bool debug = false); bool getFlag_CarryProhibition(bool debug = false); void setFlag_CarryProhibition(bool value, bool debug = false); +void resetFlag_CarryProhibition(bool debug = false); bool getFlag_CastleHarbor_DungeonAppear(bool debug = false); void setFlag_CastleHarbor_DungeonAppear(bool value, bool debug = false); +void resetFlag_CastleHarbor_DungeonAppear(bool debug = false); bool getFlag_CDungeon059_BalloonBomb(bool debug = false); void setFlag_CDungeon059_BalloonBomb(bool value, bool debug = false); +void resetFlag_CDungeon059_BalloonBomb(bool debug = false); bool getFlag_CDungeon059_BalloonLift_01(bool debug = false); void setFlag_CDungeon059_BalloonLift_01(bool value, bool debug = false); +void resetFlag_CDungeon059_BalloonLift_01(bool debug = false); bool getFlag_CDungeon059_BalloonLift_02(bool debug = false); void setFlag_CDungeon059_BalloonLift_02(bool value, bool debug = false); +void resetFlag_CDungeon059_BalloonLift_02(bool debug = false); bool getFlag_CDungeon059_SwitchWind_01(bool debug = false); void setFlag_CDungeon059_SwitchWind_01(bool value, bool debug = false); +void resetFlag_CDungeon059_SwitchWind_01(bool debug = false); bool getFlag_CDungeon059_SwitchWind_02(bool debug = false); void setFlag_CDungeon059_SwitchWind_02(bool value, bool debug = false); +void resetFlag_CDungeon059_SwitchWind_02(bool debug = false); bool getFlag_CDungeon059_SwitchWind_03(bool debug = false); void setFlag_CDungeon059_SwitchWind_03(bool value, bool debug = false); +void resetFlag_CDungeon059_SwitchWind_03(bool debug = false); bool getFlag_ChangeEquipProhibition(bool debug = false); void setFlag_ChangeEquipProhibition(bool value, bool debug = false); +void resetFlag_ChangeEquipProhibition(bool debug = false); bool getFlag_ChoiseExcludeSpare1(bool debug = false); void setFlag_ChoiseExcludeSpare1(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare1(bool debug = false); bool getFlag_ChoiseExcludeSpare2(bool debug = false); void setFlag_ChoiseExcludeSpare2(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare2(bool debug = false); bool getFlag_ChoiseExcludeSpare3(bool debug = false); void setFlag_ChoiseExcludeSpare3(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare3(bool debug = false); bool getFlag_ChoiseExcludeSpare4(bool debug = false); void setFlag_ChoiseExcludeSpare4(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare4(bool debug = false); bool getFlag_ChoiseExcludeSpare5(bool debug = false); void setFlag_ChoiseExcludeSpare5(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare5(bool debug = false); bool getFlag_ChoiseExcludeSpare6(bool debug = false); void setFlag_ChoiseExcludeSpare6(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare6(bool debug = false); bool getFlag_ChoiseExcludeSpare7(bool debug = false); void setFlag_ChoiseExcludeSpare7(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare7(bool debug = false); bool getFlag_ChoiseExcludeSpare8(bool debug = false); void setFlag_ChoiseExcludeSpare8(bool value, bool debug = false); +void resetFlag_ChoiseExcludeSpare8(bool debug = false); bool getFlag_Clear_FinalTrial(bool debug = false); void setFlag_Clear_FinalTrial(bool value, bool debug = false); +void resetFlag_Clear_FinalTrial(bool debug = false); bool getFlag_Clear_NishibeTest(bool debug = false); void setFlag_Clear_NishibeTest(bool value, bool debug = false); +void resetFlag_Clear_NishibeTest(bool debug = false); bool getFlag_Clear_RemainsElectric(bool debug = false); void setFlag_Clear_RemainsElectric(bool value, bool debug = false); +void resetFlag_Clear_RemainsElectric(bool debug = false); bool getFlag_Clear_RemainsFire(bool debug = false); void setFlag_Clear_RemainsFire(bool value, bool debug = false); +void resetFlag_Clear_RemainsFire(bool debug = false); bool getFlag_Clear_RemainsWater(bool debug = false); void setFlag_Clear_RemainsWater(bool value, bool debug = false); +void resetFlag_Clear_RemainsWater(bool debug = false); bool getFlag_Clear_RemainsWind(bool debug = false); void setFlag_Clear_RemainsWind(bool value, bool debug = false); +void resetFlag_Clear_RemainsWind(bool debug = false); bool getFlag_ClearTutorial_BackStep(bool debug = false); void setFlag_ClearTutorial_BackStep(bool value, bool debug = false); +void resetFlag_ClearTutorial_BackStep(bool debug = false); bool getFlag_ClearTutorial_DungeonAll(bool debug = false); void setFlag_ClearTutorial_DungeonAll(bool value, bool debug = false); +void resetFlag_ClearTutorial_DungeonAll(bool debug = false); bool getFlag_ClearTutorial_GuardJust(bool debug = false); void setFlag_ClearTutorial_GuardJust(bool value, bool debug = false); +void resetFlag_ClearTutorial_GuardJust(bool debug = false); bool getFlag_ClearTutorial_SideStep(bool debug = false); void setFlag_ClearTutorial_SideStep(bool value, bool debug = false); +void resetFlag_ClearTutorial_SideStep(bool debug = false); bool getFlag_ClearTutorial_SpinAttack(bool debug = false); void setFlag_ClearTutorial_SpinAttack(bool value, bool debug = false); +void resetFlag_ClearTutorial_SpinAttack(bool debug = false); bool getFlag_climateFirst(bool debug = false); void setFlag_climateFirst(bool value, bool debug = false); +void resetFlag_climateFirst(bool debug = false); s32 getFlag_climateWeather(s32 idx, bool debug = false); void setFlag_climateWeather(s32 value, s32 idx, bool debug = false); +void resetFlag_climateWeather(s32 idx, bool debug = false); s32 getFlag_climateWeather2(s32 idx, bool debug = false); void setFlag_climateWeather2(s32 value, s32 idx, bool debug = false); +void resetFlag_climateWeather2(s32 idx, bool debug = false); s32 getFlag_climateWeather3(s32 idx, bool debug = false); void setFlag_climateWeather3(s32 value, s32 idx, bool debug = false); +void resetFlag_climateWeather3(s32 idx, bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_fallout(bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_2_open(bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_fallout(bool debug = false); bool getFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug = false); void setFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool value, bool debug = false); +void resetFlag_CollaborationShootingStar_Xenoblade2_1_3_open(bool debug = false); bool getFlag_ColorChange_EnablePreview(bool debug = false); void setFlag_ColorChange_EnablePreview(bool value, bool debug = false); +void resetFlag_ColorChange_EnablePreview(bool debug = false); s32 getFlag_ColorChange_MaterialIndex(bool debug = false); void setFlag_ColorChange_MaterialIndex(s32 value, bool debug = false); +void resetFlag_ColorChange_MaterialIndex(bool debug = false); bool getFlag_CompleteDungeon_Finish(bool debug = false); void setFlag_CompleteDungeon_Finish(bool value, bool debug = false); +void resetFlag_CompleteDungeon_Finish(bool debug = false); bool getFlag_CompleteTreasure_Dungeon000(bool debug = false); void setFlag_CompleteTreasure_Dungeon000(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon000(bool debug = false); bool getFlag_CompleteTreasure_Dungeon001(bool debug = false); void setFlag_CompleteTreasure_Dungeon001(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon001(bool debug = false); bool getFlag_CompleteTreasure_Dungeon002(bool debug = false); void setFlag_CompleteTreasure_Dungeon002(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon002(bool debug = false); bool getFlag_CompleteTreasure_Dungeon003(bool debug = false); void setFlag_CompleteTreasure_Dungeon003(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon003(bool debug = false); bool getFlag_CompleteTreasure_Dungeon004(bool debug = false); void setFlag_CompleteTreasure_Dungeon004(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon004(bool debug = false); bool getFlag_CompleteTreasure_Dungeon005(bool debug = false); void setFlag_CompleteTreasure_Dungeon005(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon005(bool debug = false); bool getFlag_CompleteTreasure_Dungeon006(bool debug = false); void setFlag_CompleteTreasure_Dungeon006(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon006(bool debug = false); bool getFlag_CompleteTreasure_Dungeon007(bool debug = false); void setFlag_CompleteTreasure_Dungeon007(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon007(bool debug = false); bool getFlag_CompleteTreasure_Dungeon008(bool debug = false); void setFlag_CompleteTreasure_Dungeon008(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon008(bool debug = false); bool getFlag_CompleteTreasure_Dungeon009(bool debug = false); void setFlag_CompleteTreasure_Dungeon009(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon009(bool debug = false); bool getFlag_CompleteTreasure_Dungeon010(bool debug = false); void setFlag_CompleteTreasure_Dungeon010(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon010(bool debug = false); bool getFlag_CompleteTreasure_Dungeon011(bool debug = false); void setFlag_CompleteTreasure_Dungeon011(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon011(bool debug = false); bool getFlag_CompleteTreasure_Dungeon012(bool debug = false); void setFlag_CompleteTreasure_Dungeon012(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon012(bool debug = false); bool getFlag_CompleteTreasure_Dungeon013(bool debug = false); void setFlag_CompleteTreasure_Dungeon013(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon013(bool debug = false); bool getFlag_CompleteTreasure_Dungeon014(bool debug = false); void setFlag_CompleteTreasure_Dungeon014(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon014(bool debug = false); bool getFlag_CompleteTreasure_Dungeon015(bool debug = false); void setFlag_CompleteTreasure_Dungeon015(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon015(bool debug = false); bool getFlag_CompleteTreasure_Dungeon016(bool debug = false); void setFlag_CompleteTreasure_Dungeon016(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon016(bool debug = false); bool getFlag_CompleteTreasure_Dungeon017(bool debug = false); void setFlag_CompleteTreasure_Dungeon017(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon017(bool debug = false); bool getFlag_CompleteTreasure_Dungeon018(bool debug = false); void setFlag_CompleteTreasure_Dungeon018(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon018(bool debug = false); bool getFlag_CompleteTreasure_Dungeon019(bool debug = false); void setFlag_CompleteTreasure_Dungeon019(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon019(bool debug = false); bool getFlag_CompleteTreasure_Dungeon020(bool debug = false); void setFlag_CompleteTreasure_Dungeon020(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon020(bool debug = false); bool getFlag_CompleteTreasure_Dungeon021(bool debug = false); void setFlag_CompleteTreasure_Dungeon021(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon021(bool debug = false); bool getFlag_CompleteTreasure_Dungeon022(bool debug = false); void setFlag_CompleteTreasure_Dungeon022(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon022(bool debug = false); bool getFlag_CompleteTreasure_Dungeon023(bool debug = false); void setFlag_CompleteTreasure_Dungeon023(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon023(bool debug = false); bool getFlag_CompleteTreasure_Dungeon024(bool debug = false); void setFlag_CompleteTreasure_Dungeon024(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon024(bool debug = false); bool getFlag_CompleteTreasure_Dungeon025(bool debug = false); void setFlag_CompleteTreasure_Dungeon025(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon025(bool debug = false); bool getFlag_CompleteTreasure_Dungeon026(bool debug = false); void setFlag_CompleteTreasure_Dungeon026(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon026(bool debug = false); bool getFlag_CompleteTreasure_Dungeon027(bool debug = false); void setFlag_CompleteTreasure_Dungeon027(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon027(bool debug = false); bool getFlag_CompleteTreasure_Dungeon028(bool debug = false); void setFlag_CompleteTreasure_Dungeon028(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon028(bool debug = false); bool getFlag_CompleteTreasure_Dungeon029(bool debug = false); void setFlag_CompleteTreasure_Dungeon029(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon029(bool debug = false); bool getFlag_CompleteTreasure_Dungeon030(bool debug = false); void setFlag_CompleteTreasure_Dungeon030(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon030(bool debug = false); bool getFlag_CompleteTreasure_Dungeon031(bool debug = false); void setFlag_CompleteTreasure_Dungeon031(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon031(bool debug = false); bool getFlag_CompleteTreasure_Dungeon032(bool debug = false); void setFlag_CompleteTreasure_Dungeon032(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon032(bool debug = false); bool getFlag_CompleteTreasure_Dungeon033(bool debug = false); void setFlag_CompleteTreasure_Dungeon033(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon033(bool debug = false); bool getFlag_CompleteTreasure_Dungeon034(bool debug = false); void setFlag_CompleteTreasure_Dungeon034(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon034(bool debug = false); bool getFlag_CompleteTreasure_Dungeon035(bool debug = false); void setFlag_CompleteTreasure_Dungeon035(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon035(bool debug = false); bool getFlag_CompleteTreasure_Dungeon036(bool debug = false); void setFlag_CompleteTreasure_Dungeon036(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon036(bool debug = false); bool getFlag_CompleteTreasure_Dungeon037(bool debug = false); void setFlag_CompleteTreasure_Dungeon037(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon037(bool debug = false); bool getFlag_CompleteTreasure_Dungeon038(bool debug = false); void setFlag_CompleteTreasure_Dungeon038(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon038(bool debug = false); bool getFlag_CompleteTreasure_Dungeon039(bool debug = false); void setFlag_CompleteTreasure_Dungeon039(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon039(bool debug = false); bool getFlag_CompleteTreasure_Dungeon040(bool debug = false); void setFlag_CompleteTreasure_Dungeon040(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon040(bool debug = false); bool getFlag_CompleteTreasure_Dungeon041(bool debug = false); void setFlag_CompleteTreasure_Dungeon041(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon041(bool debug = false); bool getFlag_CompleteTreasure_Dungeon042(bool debug = false); void setFlag_CompleteTreasure_Dungeon042(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon042(bool debug = false); bool getFlag_CompleteTreasure_Dungeon043(bool debug = false); void setFlag_CompleteTreasure_Dungeon043(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon043(bool debug = false); bool getFlag_CompleteTreasure_Dungeon044(bool debug = false); void setFlag_CompleteTreasure_Dungeon044(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon044(bool debug = false); bool getFlag_CompleteTreasure_Dungeon045(bool debug = false); void setFlag_CompleteTreasure_Dungeon045(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon045(bool debug = false); bool getFlag_CompleteTreasure_Dungeon046(bool debug = false); void setFlag_CompleteTreasure_Dungeon046(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon046(bool debug = false); bool getFlag_CompleteTreasure_Dungeon047(bool debug = false); void setFlag_CompleteTreasure_Dungeon047(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon047(bool debug = false); bool getFlag_CompleteTreasure_Dungeon048(bool debug = false); void setFlag_CompleteTreasure_Dungeon048(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon048(bool debug = false); bool getFlag_CompleteTreasure_Dungeon049(bool debug = false); void setFlag_CompleteTreasure_Dungeon049(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon049(bool debug = false); bool getFlag_CompleteTreasure_Dungeon050(bool debug = false); void setFlag_CompleteTreasure_Dungeon050(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon050(bool debug = false); bool getFlag_CompleteTreasure_Dungeon051(bool debug = false); void setFlag_CompleteTreasure_Dungeon051(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon051(bool debug = false); bool getFlag_CompleteTreasure_Dungeon052(bool debug = false); void setFlag_CompleteTreasure_Dungeon052(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon052(bool debug = false); bool getFlag_CompleteTreasure_Dungeon053(bool debug = false); void setFlag_CompleteTreasure_Dungeon053(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon053(bool debug = false); bool getFlag_CompleteTreasure_Dungeon054(bool debug = false); void setFlag_CompleteTreasure_Dungeon054(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon054(bool debug = false); bool getFlag_CompleteTreasure_Dungeon055(bool debug = false); void setFlag_CompleteTreasure_Dungeon055(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon055(bool debug = false); bool getFlag_CompleteTreasure_Dungeon056(bool debug = false); void setFlag_CompleteTreasure_Dungeon056(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon056(bool debug = false); bool getFlag_CompleteTreasure_Dungeon057(bool debug = false); void setFlag_CompleteTreasure_Dungeon057(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon057(bool debug = false); bool getFlag_CompleteTreasure_Dungeon058(bool debug = false); void setFlag_CompleteTreasure_Dungeon058(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon058(bool debug = false); bool getFlag_CompleteTreasure_Dungeon059(bool debug = false); void setFlag_CompleteTreasure_Dungeon059(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon059(bool debug = false); bool getFlag_CompleteTreasure_Dungeon060(bool debug = false); void setFlag_CompleteTreasure_Dungeon060(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon060(bool debug = false); bool getFlag_CompleteTreasure_Dungeon061(bool debug = false); void setFlag_CompleteTreasure_Dungeon061(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon061(bool debug = false); bool getFlag_CompleteTreasure_Dungeon062(bool debug = false); void setFlag_CompleteTreasure_Dungeon062(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon062(bool debug = false); bool getFlag_CompleteTreasure_Dungeon063(bool debug = false); void setFlag_CompleteTreasure_Dungeon063(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon063(bool debug = false); bool getFlag_CompleteTreasure_Dungeon064(bool debug = false); void setFlag_CompleteTreasure_Dungeon064(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon064(bool debug = false); bool getFlag_CompleteTreasure_Dungeon065(bool debug = false); void setFlag_CompleteTreasure_Dungeon065(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon065(bool debug = false); bool getFlag_CompleteTreasure_Dungeon066(bool debug = false); void setFlag_CompleteTreasure_Dungeon066(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon066(bool debug = false); bool getFlag_CompleteTreasure_Dungeon067(bool debug = false); void setFlag_CompleteTreasure_Dungeon067(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon067(bool debug = false); bool getFlag_CompleteTreasure_Dungeon068(bool debug = false); void setFlag_CompleteTreasure_Dungeon068(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon068(bool debug = false); bool getFlag_CompleteTreasure_Dungeon069(bool debug = false); void setFlag_CompleteTreasure_Dungeon069(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon069(bool debug = false); bool getFlag_CompleteTreasure_Dungeon070(bool debug = false); void setFlag_CompleteTreasure_Dungeon070(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon070(bool debug = false); bool getFlag_CompleteTreasure_Dungeon071(bool debug = false); void setFlag_CompleteTreasure_Dungeon071(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon071(bool debug = false); bool getFlag_CompleteTreasure_Dungeon072(bool debug = false); void setFlag_CompleteTreasure_Dungeon072(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon072(bool debug = false); bool getFlag_CompleteTreasure_Dungeon073(bool debug = false); void setFlag_CompleteTreasure_Dungeon073(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon073(bool debug = false); bool getFlag_CompleteTreasure_Dungeon074(bool debug = false); void setFlag_CompleteTreasure_Dungeon074(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon074(bool debug = false); bool getFlag_CompleteTreasure_Dungeon075(bool debug = false); void setFlag_CompleteTreasure_Dungeon075(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon075(bool debug = false); bool getFlag_CompleteTreasure_Dungeon076(bool debug = false); void setFlag_CompleteTreasure_Dungeon076(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon076(bool debug = false); bool getFlag_CompleteTreasure_Dungeon077(bool debug = false); void setFlag_CompleteTreasure_Dungeon077(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon077(bool debug = false); bool getFlag_CompleteTreasure_Dungeon078(bool debug = false); void setFlag_CompleteTreasure_Dungeon078(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon078(bool debug = false); bool getFlag_CompleteTreasure_Dungeon079(bool debug = false); void setFlag_CompleteTreasure_Dungeon079(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon079(bool debug = false); bool getFlag_CompleteTreasure_Dungeon080(bool debug = false); void setFlag_CompleteTreasure_Dungeon080(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon080(bool debug = false); bool getFlag_CompleteTreasure_Dungeon081(bool debug = false); void setFlag_CompleteTreasure_Dungeon081(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon081(bool debug = false); bool getFlag_CompleteTreasure_Dungeon082(bool debug = false); void setFlag_CompleteTreasure_Dungeon082(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon082(bool debug = false); bool getFlag_CompleteTreasure_Dungeon083(bool debug = false); void setFlag_CompleteTreasure_Dungeon083(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon083(bool debug = false); bool getFlag_CompleteTreasure_Dungeon084(bool debug = false); void setFlag_CompleteTreasure_Dungeon084(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon084(bool debug = false); bool getFlag_CompleteTreasure_Dungeon085(bool debug = false); void setFlag_CompleteTreasure_Dungeon085(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon085(bool debug = false); bool getFlag_CompleteTreasure_Dungeon086(bool debug = false); void setFlag_CompleteTreasure_Dungeon086(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon086(bool debug = false); bool getFlag_CompleteTreasure_Dungeon087(bool debug = false); void setFlag_CompleteTreasure_Dungeon087(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon087(bool debug = false); bool getFlag_CompleteTreasure_Dungeon088(bool debug = false); void setFlag_CompleteTreasure_Dungeon088(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon088(bool debug = false); bool getFlag_CompleteTreasure_Dungeon089(bool debug = false); void setFlag_CompleteTreasure_Dungeon089(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon089(bool debug = false); bool getFlag_CompleteTreasure_Dungeon090(bool debug = false); void setFlag_CompleteTreasure_Dungeon090(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon090(bool debug = false); bool getFlag_CompleteTreasure_Dungeon091(bool debug = false); void setFlag_CompleteTreasure_Dungeon091(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon091(bool debug = false); bool getFlag_CompleteTreasure_Dungeon092(bool debug = false); void setFlag_CompleteTreasure_Dungeon092(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon092(bool debug = false); bool getFlag_CompleteTreasure_Dungeon093(bool debug = false); void setFlag_CompleteTreasure_Dungeon093(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon093(bool debug = false); bool getFlag_CompleteTreasure_Dungeon094(bool debug = false); void setFlag_CompleteTreasure_Dungeon094(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon094(bool debug = false); bool getFlag_CompleteTreasure_Dungeon095(bool debug = false); void setFlag_CompleteTreasure_Dungeon095(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon095(bool debug = false); bool getFlag_CompleteTreasure_Dungeon096(bool debug = false); void setFlag_CompleteTreasure_Dungeon096(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon096(bool debug = false); bool getFlag_CompleteTreasure_Dungeon097(bool debug = false); void setFlag_CompleteTreasure_Dungeon097(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon097(bool debug = false); bool getFlag_CompleteTreasure_Dungeon098(bool debug = false); void setFlag_CompleteTreasure_Dungeon098(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon098(bool debug = false); bool getFlag_CompleteTreasure_Dungeon099(bool debug = false); void setFlag_CompleteTreasure_Dungeon099(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon099(bool debug = false); bool getFlag_CompleteTreasure_Dungeon100(bool debug = false); void setFlag_CompleteTreasure_Dungeon100(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon100(bool debug = false); bool getFlag_CompleteTreasure_Dungeon101(bool debug = false); void setFlag_CompleteTreasure_Dungeon101(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon101(bool debug = false); bool getFlag_CompleteTreasure_Dungeon102(bool debug = false); void setFlag_CompleteTreasure_Dungeon102(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon102(bool debug = false); bool getFlag_CompleteTreasure_Dungeon103(bool debug = false); void setFlag_CompleteTreasure_Dungeon103(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon103(bool debug = false); bool getFlag_CompleteTreasure_Dungeon104(bool debug = false); void setFlag_CompleteTreasure_Dungeon104(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon104(bool debug = false); bool getFlag_CompleteTreasure_Dungeon105(bool debug = false); void setFlag_CompleteTreasure_Dungeon105(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon105(bool debug = false); bool getFlag_CompleteTreasure_Dungeon106(bool debug = false); void setFlag_CompleteTreasure_Dungeon106(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon106(bool debug = false); bool getFlag_CompleteTreasure_Dungeon107(bool debug = false); void setFlag_CompleteTreasure_Dungeon107(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon107(bool debug = false); bool getFlag_CompleteTreasure_Dungeon108(bool debug = false); void setFlag_CompleteTreasure_Dungeon108(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon108(bool debug = false); bool getFlag_CompleteTreasure_Dungeon109(bool debug = false); void setFlag_CompleteTreasure_Dungeon109(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon109(bool debug = false); bool getFlag_CompleteTreasure_Dungeon110(bool debug = false); void setFlag_CompleteTreasure_Dungeon110(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon110(bool debug = false); bool getFlag_CompleteTreasure_Dungeon111(bool debug = false); void setFlag_CompleteTreasure_Dungeon111(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon111(bool debug = false); bool getFlag_CompleteTreasure_Dungeon112(bool debug = false); void setFlag_CompleteTreasure_Dungeon112(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon112(bool debug = false); bool getFlag_CompleteTreasure_Dungeon113(bool debug = false); void setFlag_CompleteTreasure_Dungeon113(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon113(bool debug = false); bool getFlag_CompleteTreasure_Dungeon114(bool debug = false); void setFlag_CompleteTreasure_Dungeon114(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon114(bool debug = false); bool getFlag_CompleteTreasure_Dungeon115(bool debug = false); void setFlag_CompleteTreasure_Dungeon115(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon115(bool debug = false); bool getFlag_CompleteTreasure_Dungeon116(bool debug = false); void setFlag_CompleteTreasure_Dungeon116(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon116(bool debug = false); bool getFlag_CompleteTreasure_Dungeon117(bool debug = false); void setFlag_CompleteTreasure_Dungeon117(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon117(bool debug = false); bool getFlag_CompleteTreasure_Dungeon118(bool debug = false); void setFlag_CompleteTreasure_Dungeon118(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon118(bool debug = false); bool getFlag_CompleteTreasure_Dungeon119(bool debug = false); void setFlag_CompleteTreasure_Dungeon119(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon119(bool debug = false); bool getFlag_CompleteTreasure_Dungeon120(bool debug = false); void setFlag_CompleteTreasure_Dungeon120(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon120(bool debug = false); bool getFlag_CompleteTreasure_Dungeon121(bool debug = false); void setFlag_CompleteTreasure_Dungeon121(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon121(bool debug = false); bool getFlag_CompleteTreasure_Dungeon122(bool debug = false); void setFlag_CompleteTreasure_Dungeon122(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon122(bool debug = false); bool getFlag_CompleteTreasure_Dungeon123(bool debug = false); void setFlag_CompleteTreasure_Dungeon123(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon123(bool debug = false); bool getFlag_CompleteTreasure_Dungeon124(bool debug = false); void setFlag_CompleteTreasure_Dungeon124(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon124(bool debug = false); bool getFlag_CompleteTreasure_Dungeon125(bool debug = false); void setFlag_CompleteTreasure_Dungeon125(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon125(bool debug = false); bool getFlag_CompleteTreasure_Dungeon126(bool debug = false); void setFlag_CompleteTreasure_Dungeon126(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon126(bool debug = false); bool getFlag_CompleteTreasure_Dungeon127(bool debug = false); void setFlag_CompleteTreasure_Dungeon127(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon127(bool debug = false); bool getFlag_CompleteTreasure_Dungeon128(bool debug = false); void setFlag_CompleteTreasure_Dungeon128(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon128(bool debug = false); bool getFlag_CompleteTreasure_Dungeon129(bool debug = false); void setFlag_CompleteTreasure_Dungeon129(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon129(bool debug = false); bool getFlag_CompleteTreasure_Dungeon130(bool debug = false); void setFlag_CompleteTreasure_Dungeon130(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon130(bool debug = false); bool getFlag_CompleteTreasure_Dungeon131(bool debug = false); void setFlag_CompleteTreasure_Dungeon131(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon131(bool debug = false); bool getFlag_CompleteTreasure_Dungeon132(bool debug = false); void setFlag_CompleteTreasure_Dungeon132(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon132(bool debug = false); bool getFlag_CompleteTreasure_Dungeon133(bool debug = false); void setFlag_CompleteTreasure_Dungeon133(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon133(bool debug = false); bool getFlag_CompleteTreasure_Dungeon134(bool debug = false); void setFlag_CompleteTreasure_Dungeon134(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon134(bool debug = false); bool getFlag_CompleteTreasure_Dungeon135(bool debug = false); void setFlag_CompleteTreasure_Dungeon135(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon135(bool debug = false); bool getFlag_CompleteTreasure_Dungeon136(bool debug = false); void setFlag_CompleteTreasure_Dungeon136(bool value, bool debug = false); +void resetFlag_CompleteTreasure_Dungeon136(bool debug = false); void getFlag_CookEffect0(sead::Vector2f* value, s32 idx, bool debug = false); void setFlag_CookEffect0(const sead::Vector2f& value, s32 idx, bool debug = false); +void resetFlag_CookEffect0(s32 idx, bool debug = false); void getFlag_CookEffect1(sead::Vector2f* value, s32 idx, bool debug = false); void setFlag_CookEffect1(const sead::Vector2f& value, s32 idx, bool debug = false); +void resetFlag_CookEffect1(s32 idx, bool debug = false); void getFlag_CookMaterialName0(char const** value, s32 idx, bool debug = false); void setFlag_CookMaterialName0(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_CookMaterialName0(s32 idx, bool debug = false); void getFlag_CookMaterialName1(char const** value, s32 idx, bool debug = false); void setFlag_CookMaterialName1(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_CookMaterialName1(s32 idx, bool debug = false); void getFlag_CookMaterialName2(char const** value, s32 idx, bool debug = false); void setFlag_CookMaterialName2(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_CookMaterialName2(s32 idx, bool debug = false); void getFlag_CookMaterialName3(char const** value, s32 idx, bool debug = false); void setFlag_CookMaterialName3(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_CookMaterialName3(s32 idx, bool debug = false); void getFlag_CookMaterialName4(char const** value, s32 idx, bool debug = false); void setFlag_CookMaterialName4(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_CookMaterialName4(s32 idx, bool debug = false); s32 getFlag_Counter_TerminalElectric(bool debug = false); void setFlag_Counter_TerminalElectric(s32 value, bool debug = false); +void resetFlag_Counter_TerminalElectric(bool debug = false); s32 getFlag_Counter_TerminalFinalTrial(bool debug = false); void setFlag_Counter_TerminalFinalTrial(s32 value, bool debug = false); +void resetFlag_Counter_TerminalFinalTrial(bool debug = false); s32 getFlag_Counter_TerminalFire(bool debug = false); void setFlag_Counter_TerminalFire(s32 value, bool debug = false); +void resetFlag_Counter_TerminalFire(bool debug = false); s32 getFlag_Counter_TerminalWater(bool debug = false); void setFlag_Counter_TerminalWater(s32 value, bool debug = false); +void resetFlag_Counter_TerminalWater(bool debug = false); s32 getFlag_Counter_TerminalWind(bool debug = false); void setFlag_Counter_TerminalWind(s32 value, bool debug = false); +void resetFlag_Counter_TerminalWind(bool debug = false); bool getFlag_CourageFirstDemoKill(bool debug = false); void setFlag_CourageFirstDemoKill(bool value, bool debug = false); +void resetFlag_CourageFirstDemoKill(bool debug = false); s32 getFlag_CurrentHart(bool debug = false); void setFlag_CurrentHart(s32 value, bool debug = false); +void resetFlag_CurrentHart(bool debug = false); s32 getFlag_CurrentMamo(bool debug = false); void setFlag_CurrentMamo(s32 value, bool debug = false); +void resetFlag_CurrentMamo(bool debug = false); s32 getFlag_CurrentRupee(bool debug = false); void setFlag_CurrentRupee(s32 value, bool debug = false); +void resetFlag_CurrentRupee(bool debug = false); s32 getFlag_CurrentTotalGetRupeeInMiniGame(bool debug = false); void setFlag_CurrentTotalGetRupeeInMiniGame(s32 value, bool debug = false); +void resetFlag_CurrentTotalGetRupeeInMiniGame(bool debug = false); s32 getFlag_CurseR_Electric_Challenge(bool debug = false); void setFlag_CurseR_Electric_Challenge(s32 value, bool debug = false); +void resetFlag_CurseR_Electric_Challenge(bool debug = false); s32 getFlag_CurseR_Fire_Challenge(bool debug = false); void setFlag_CurseR_Fire_Challenge(s32 value, bool debug = false); +void resetFlag_CurseR_Fire_Challenge(bool debug = false); s32 getFlag_CurseR_Water_Challenge(bool debug = false); void setFlag_CurseR_Water_Challenge(s32 value, bool debug = false); +void resetFlag_CurseR_Water_Challenge(bool debug = false); s32 getFlag_CurseR_Wind_Challenge(bool debug = false); void setFlag_CurseR_Wind_Challenge(s32 value, bool debug = false); +void resetFlag_CurseR_Wind_Challenge(bool debug = false); bool getFlag_DarkWoods_Finish(bool debug = false); void setFlag_DarkWoods_Finish(bool value, bool debug = false); +void resetFlag_DarkWoods_Finish(bool debug = false); bool getFlag_DarkWoods_Giant_Clear(bool debug = false); void setFlag_DarkWoods_Giant_Clear(bool value, bool debug = false); +void resetFlag_DarkWoods_Giant_Clear(bool debug = false); bool getFlag_DarkWoods_Necklace_Active(bool debug = false); void setFlag_DarkWoods_Necklace_Active(bool value, bool debug = false); +void resetFlag_DarkWoods_Necklace_Active(bool debug = false); void getFlag_DeadHorse_ActorName(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_ActorName(s32 idx, bool debug = false); void getFlag_DeadHorse_AmiiboUidHash(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_AmiiboUidHash(s32 idx, bool debug = false); s32 getFlag_DeadHorse_CollarType(s32 idx, bool debug = false); void setFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_CollarType(s32 idx, bool debug = false); s32 getFlag_DeadHorse_DeadCause(s32 idx, bool debug = false); void setFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_DeadCause(s32 idx, bool debug = false); f32 getFlag_DeadHorse_Familiarity(s32 idx, bool debug = false); void setFlag_DeadHorse_Familiarity(f32 value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_Familiarity(s32 idx, bool debug = false); s32 getFlag_DeadHorse_FootType(s32 idx, bool debug = false); void setFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_FootType(s32 idx, bool debug = false); void getFlag_DeadHorse_ManeName(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_ManeName(s32 idx, bool debug = false); void getFlag_DeadHorse_ReinsName(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_ReinsName(s32 idx, bool debug = false); s32 getFlag_DeadHorse_RideTimeSec(s32 idx, bool debug = false); void setFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_RideTimeSec(s32 idx, bool debug = false); void getFlag_DeadHorse_SaddleName(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_SaddleName(s32 idx, bool debug = false); void getFlag_DeadHorse_UserName(char const** value, s32 idx, bool debug = false); void setFlag_DeadHorse_UserName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_DeadHorse_UserName(s32 idx, bool debug = false); f32 getFlag_DebugMoveDistance(bool debug = false); void setFlag_DebugMoveDistance(f32 value, bool debug = false); +void resetFlag_DebugMoveDistance(bool debug = false); bool getFlag_Defeat_OneHitDungeon001(bool debug = false); void setFlag_Defeat_OneHitDungeon001(bool value, bool debug = false); +void resetFlag_Defeat_OneHitDungeon001(bool debug = false); bool getFlag_Defeat_OneHitDungeon002(bool debug = false); void setFlag_Defeat_OneHitDungeon002(bool value, bool debug = false); +void resetFlag_Defeat_OneHitDungeon002(bool debug = false); bool getFlag_Defeat_OneHitDungeon003(bool debug = false); void setFlag_Defeat_OneHitDungeon003(bool value, bool debug = false); +void resetFlag_Defeat_OneHitDungeon003(bool debug = false); bool getFlag_Defeat_OneHitDungeon004(bool debug = false); void setFlag_Defeat_OneHitDungeon004(bool value, bool debug = false); +void resetFlag_Defeat_OneHitDungeon004(bool debug = false); s32 getFlag_Defeated_Enemy_AirOctarock_Num(bool debug = false); void setFlag_Defeated_Enemy_AirOctarock_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_AirOctarock_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Assassin_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Assassin_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Assassin_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Assassin_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Assassin_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Assassin_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Bone_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Dark_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Dark_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Gold_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Gold_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Bokoblin_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Bokoblin_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Chuchu_Electric_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Chuchu_Fire_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Chuchu_Ice_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Chuchu_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Chuchu_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_GanonBeast_Num(bool debug = false); void setFlag_Defeated_Enemy_GanonBeast_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_GanonBeast_Num(bool debug = false); s32 getFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug = false); void setFlag_Defeated_Enemy_GanonGrudge_01_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_GanonGrudge_01_Num(bool debug = false); s32 getFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug = false); void setFlag_Defeated_Enemy_GanonGrudge_02_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_GanonGrudge_02_Num(bool debug = false); s32 getFlag_Defeated_Enemy_GanonGrudge_Num(bool debug = false); void setFlag_Defeated_Enemy_GanonGrudge_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_GanonGrudge_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Giant_Bone_Num(bool debug = false); void setFlag_Defeated_Enemy_Giant_Bone_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Giant_Bone_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Giant_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Giant_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Giant_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Giant_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Giant_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Giant_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Giant_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Giant_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Giant_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Fire_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Fire_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Fire_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Fire_R_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Fire_R_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Ice_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Ice_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Ice_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Little_Fire_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Little_Fire_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Little_Ice_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Little_Ice_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Little_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Little_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Little_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Golem_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Golem_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Golem_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_A_Fixed_Moss_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_A_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_A_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_A_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_B_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_B_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_B_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_C_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_C_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_C_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_Mini_Baby_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_Mini_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_Mini_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Guardian_Mini_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Keese_Electric_Num(bool debug = false); void setFlag_Defeated_Enemy_Keese_Electric_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Keese_Electric_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Keese_Fire_Num(bool debug = false); void setFlag_Defeated_Enemy_Keese_Fire_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Keese_Fire_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Keese_Ice_Num(bool debug = false); void setFlag_Defeated_Enemy_Keese_Ice_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Keese_Ice_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Keese_Num(bool debug = false); void setFlag_Defeated_Enemy_Keese_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Keese_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Bone_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Dark_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Dark_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Electric_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Electric_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Fire_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Fire_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Gold_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Gold_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Ice_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Ice_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Lizalfos_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lizalfos_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug = false); void setFlag_Defeated_Enemy_Lynel_Dark_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lynel_Dark_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug = false); void setFlag_Defeated_Enemy_Lynel_Gold_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lynel_Gold_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Lynel_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lynel_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Lynel_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lynel_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Lynel_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Lynel_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Bone_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Dark_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Dark_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Gold_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Gold_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Junior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Junior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Middle_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Middle_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Moriblin_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Moriblin_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug = false); void setFlag_Defeated_Enemy_Octarock_Desert_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Octarock_Desert_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug = false); void setFlag_Defeated_Enemy_Octarock_Forest_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Octarock_Forest_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Octarock_Num(bool debug = false); void setFlag_Defeated_Enemy_Octarock_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Octarock_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug = false); void setFlag_Defeated_Enemy_Octarock_Snow_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Octarock_Snow_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug = false); void setFlag_Defeated_Enemy_Octarock_Stone_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Octarock_Stone_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Sandworm_Num(bool debug = false); void setFlag_Defeated_Enemy_Sandworm_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Sandworm_Num(bool debug = false); s32 getFlag_Defeated_Enemy_SandwormR_Num(bool debug = false); void setFlag_Defeated_Enemy_SandwormR_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_SandwormR_Num(bool debug = false); s32 getFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug = false); void setFlag_Defeated_Enemy_SiteBoss_Bow_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_SiteBoss_Bow_Num(bool debug = false); s32 getFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug = false); void setFlag_Defeated_Enemy_SiteBoss_Lsword_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_SiteBoss_Lsword_Num(bool debug = false); s32 getFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug = false); void setFlag_Defeated_Enemy_SiteBoss_Spear_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_SiteBoss_Spear_Num(bool debug = false); s32 getFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug = false); void setFlag_Defeated_Enemy_SiteBoss_Sword_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_SiteBoss_Sword_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Electric_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Electric_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Fire_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Fire_Senior_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Ice_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Num(bool debug = false); s32 getFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug = false); void setFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Enemy_Wizzrobe_Ice_Senior_Num(bool debug = false); s32 getFlag_Defeated_Priest_Boss_Normal_Num(bool debug = false); void setFlag_Defeated_Priest_Boss_Normal_Num(s32 value, bool debug = false); +void resetFlag_Defeated_Priest_Boss_Normal_Num(bool debug = false); s32 getFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug = false); void setFlag_Defeated_RemainsFire_Drone_A_01_Num(s32 value, bool debug = false); +void resetFlag_Defeated_RemainsFire_Drone_A_01_Num(bool debug = false); s32 getFlag_DefeatedForestGiantNum(bool debug = false); void setFlag_DefeatedForestGiantNum(s32 value, bool debug = false); +void resetFlag_DefeatedForestGiantNum(bool debug = false); s32 getFlag_DefeatedGolemNum(bool debug = false); void setFlag_DefeatedGolemNum(s32 value, bool debug = false); +void resetFlag_DefeatedGolemNum(bool debug = false); s32 getFlag_DefeatedSandwormNum(bool debug = false); void setFlag_DefeatedSandwormNum(s32 value, bool debug = false); +void resetFlag_DefeatedSandwormNum(bool debug = false); f32 getFlag_Demo_PlayerAngle(bool debug = false); void setFlag_Demo_PlayerAngle(f32 value, bool debug = false); +void resetFlag_Demo_PlayerAngle(bool debug = false); void getFlag_Demo_PlayerPosition(sead::Vector3f* value, bool debug = false); void setFlag_Demo_PlayerPosition(const sead::Vector3f& value, bool debug = false); +void resetFlag_Demo_PlayerPosition(bool debug = false); bool getFlag_Demo010_0(bool debug = false); void setFlag_Demo010_0(bool value, bool debug = false); +void resetFlag_Demo010_0(bool debug = false); bool getFlag_Demo010_1(bool debug = false); void setFlag_Demo010_1(bool value, bool debug = false); +void resetFlag_Demo010_1(bool debug = false); bool getFlag_Demo042_0(bool debug = false); void setFlag_Demo042_0(bool value, bool debug = false); +void resetFlag_Demo042_0(bool debug = false); bool getFlag_Demo042_1(bool debug = false); void setFlag_Demo042_1(bool value, bool debug = false); +void resetFlag_Demo042_1(bool debug = false); bool getFlag_Demo104_0(bool debug = false); void setFlag_Demo104_0(bool value, bool debug = false); +void resetFlag_Demo104_0(bool debug = false); bool getFlag_Demo105_0(bool debug = false); void setFlag_Demo105_0(bool value, bool debug = false); +void resetFlag_Demo105_0(bool debug = false); bool getFlag_Demo109_1(bool debug = false); void setFlag_Demo109_1(bool value, bool debug = false); +void resetFlag_Demo109_1(bool debug = false); bool getFlag_Demo126_0(bool debug = false); void setFlag_Demo126_0(bool value, bool debug = false); +void resetFlag_Demo126_0(bool debug = false); bool getFlag_Demo127_0(bool debug = false); void setFlag_Demo127_0(bool value, bool debug = false); +void resetFlag_Demo127_0(bool debug = false); bool getFlag_Demo128_0(bool debug = false); void setFlag_Demo128_0(bool value, bool debug = false); +void resetFlag_Demo128_0(bool debug = false); bool getFlag_Demo129_0(bool debug = false); void setFlag_Demo129_0(bool value, bool debug = false); +void resetFlag_Demo129_0(bool debug = false); bool getFlag_Demo130_0(bool debug = false); void setFlag_Demo130_0(bool value, bool debug = false); +void resetFlag_Demo130_0(bool debug = false); bool getFlag_Demo131_0(bool debug = false); void setFlag_Demo131_0(bool value, bool debug = false); +void resetFlag_Demo131_0(bool debug = false); bool getFlag_Demo132_0(bool debug = false); void setFlag_Demo132_0(bool value, bool debug = false); +void resetFlag_Demo132_0(bool debug = false); bool getFlag_Demo133_0(bool debug = false); void setFlag_Demo133_0(bool value, bool debug = false); +void resetFlag_Demo133_0(bool debug = false); bool getFlag_Demo134_0(bool debug = false); void setFlag_Demo134_0(bool value, bool debug = false); +void resetFlag_Demo134_0(bool debug = false); bool getFlag_Demo135_0(bool debug = false); void setFlag_Demo135_0(bool value, bool debug = false); +void resetFlag_Demo135_0(bool debug = false); bool getFlag_Demo136_0(bool debug = false); void setFlag_Demo136_0(bool value, bool debug = false); +void resetFlag_Demo136_0(bool debug = false); bool getFlag_Demo137_0(bool debug = false); void setFlag_Demo137_0(bool value, bool debug = false); +void resetFlag_Demo137_0(bool debug = false); bool getFlag_Demo138_0(bool debug = false); void setFlag_Demo138_0(bool value, bool debug = false); +void resetFlag_Demo138_0(bool debug = false); bool getFlag_Demo150_0(bool debug = false); void setFlag_Demo150_0(bool value, bool debug = false); +void resetFlag_Demo150_0(bool debug = false); bool getFlag_Demo151_0(bool debug = false); void setFlag_Demo151_0(bool value, bool debug = false); +void resetFlag_Demo151_0(bool debug = false); bool getFlag_Demo152_0(bool debug = false); void setFlag_Demo152_0(bool value, bool debug = false); +void resetFlag_Demo152_0(bool debug = false); bool getFlag_Demo153_0(bool debug = false); void setFlag_Demo153_0(bool value, bool debug = false); +void resetFlag_Demo153_0(bool debug = false); bool getFlag_Demo154_0(bool debug = false); void setFlag_Demo154_0(bool value, bool debug = false); +void resetFlag_Demo154_0(bool debug = false); bool getFlag_Demo157_0(bool debug = false); void setFlag_Demo157_0(bool value, bool debug = false); +void resetFlag_Demo157_0(bool debug = false); bool getFlag_Demo165_0(bool debug = false); void setFlag_Demo165_0(bool value, bool debug = false); +void resetFlag_Demo165_0(bool debug = false); bool getFlag_Die_Boss_FinalTrial(bool debug = false); void setFlag_Die_Boss_FinalTrial(bool value, bool debug = false); +void resetFlag_Die_Boss_FinalTrial(bool debug = false); bool getFlag_Die_PGanonElectric(bool debug = false); void setFlag_Die_PGanonElectric(bool value, bool debug = false); +void resetFlag_Die_PGanonElectric(bool debug = false); bool getFlag_Die_PGanonFire(bool debug = false); void setFlag_Die_PGanonFire(bool value, bool debug = false); +void resetFlag_Die_PGanonFire(bool debug = false); bool getFlag_Die_PGanonWater(bool debug = false); void setFlag_Die_PGanonWater(bool value, bool debug = false); +void resetFlag_Die_PGanonWater(bool debug = false); bool getFlag_Die_PGanonWind(bool debug = false); void setFlag_Die_PGanonWind(bool value, bool debug = false); +void resetFlag_Die_PGanonWind(bool debug = false); bool getFlag_DisableDraw_ChildDevice(bool debug = false); void setFlag_DisableDraw_ChildDevice(bool value, bool debug = false); +void resetFlag_DisableDraw_ChildDevice(bool debug = false); f32 getFlag_DispBossGaugeRate_Demo(bool debug = false); void setFlag_DispBossGaugeRate_Demo(f32 value, bool debug = false); +void resetFlag_DispBossGaugeRate_Demo(bool debug = false); bool getFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug = false); void setFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm_DLC_GerudoBigPointLight_A_01_DispNameFlag(bool debug = false); bool getFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug = false); void setFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm_DLC_GerudoBigPointLight_B_01_DispNameFlag(bool debug = false); bool getFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug = false); void setFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm_Npc_Handmaid_A_DispNameFlag(bool debug = false); bool getFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug = false); void setFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm_Npc_Handmaid_B_DispNameFlag(bool debug = false); bool getFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug = false); void setFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm_Npc_Zelda_Warmcloth_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_A_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_B_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_C_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_D_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_E_DispNameFlag(bool debug = false); bool getFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug = false); void setFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool value, bool debug = false); +void resetFlag_Dm663_Npc_Gerudo_S_F_DispNameFlag(bool debug = false); bool getFlag_Domino_001(bool debug = false); void setFlag_Domino_001(bool value, bool debug = false); +void resetFlag_Domino_001(bool debug = false); bool getFlag_DoSnatchDisplay(bool debug = false); void setFlag_DoSnatchDisplay(bool value, bool debug = false); +void resetFlag_DoSnatchDisplay(bool debug = false); f32 getFlag_DRC_AppBatteryValue(bool debug = false); void setFlag_DRC_AppBatteryValue(f32 value, bool debug = false); +void resetFlag_DRC_AppBatteryValue(bool debug = false); void getFlag_dummy_string256(char const** value, bool debug = false); void setFlag_dummy_string256(const sead::SafeString& value, bool debug = false); +void resetFlag_dummy_string256(bool debug = false); void getFlag_dummy_string64_array(char const** value, s32 idx, bool debug = false); void setFlag_dummy_string64_array(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_dummy_string64_array(s32 idx, bool debug = false); void getFlag_dummy_vec2(sead::Vector2f* value, bool debug = false); void setFlag_dummy_vec2(const sead::Vector2f& value, bool debug = false); +void resetFlag_dummy_vec2(bool debug = false); bool getFlag_Dungeon008_BallExist_1(bool debug = false); void setFlag_Dungeon008_BallExist_1(bool value, bool debug = false); +void resetFlag_Dungeon008_BallExist_1(bool debug = false); bool getFlag_Dungeon008_BallExist_2(bool debug = false); void setFlag_Dungeon008_BallExist_2(bool value, bool debug = false); +void resetFlag_Dungeon008_BallExist_2(bool debug = false); bool getFlag_Dungeon008_Switch_1(bool debug = false); void setFlag_Dungeon008_Switch_1(bool value, bool debug = false); +void resetFlag_Dungeon008_Switch_1(bool debug = false); bool getFlag_Dungeon008_Switch_2(bool debug = false); void setFlag_Dungeon008_Switch_2(bool value, bool debug = false); +void resetFlag_Dungeon008_Switch_2(bool debug = false); bool getFlag_Dungeon010_Shutter_1(bool debug = false); void setFlag_Dungeon010_Shutter_1(bool value, bool debug = false); +void resetFlag_Dungeon010_Shutter_1(bool debug = false); bool getFlag_Dungeon013_Gyro_1(bool debug = false); void setFlag_Dungeon013_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon013_Gyro_1(bool debug = false); bool getFlag_Dungeon013_Gyro_1_Open(bool debug = false); void setFlag_Dungeon013_Gyro_1_Open(bool value, bool debug = false); +void resetFlag_Dungeon013_Gyro_1_Open(bool debug = false); bool getFlag_Dungeon013_Gyro_2(bool debug = false); void setFlag_Dungeon013_Gyro_2(bool value, bool debug = false); +void resetFlag_Dungeon013_Gyro_2(bool debug = false); bool getFlag_Dungeon013_Gyro_2_open(bool debug = false); void setFlag_Dungeon013_Gyro_2_open(bool value, bool debug = false); +void resetFlag_Dungeon013_Gyro_2_open(bool debug = false); bool getFlag_Dungeon013_Temp_1(bool debug = false); void setFlag_Dungeon013_Temp_1(bool value, bool debug = false); +void resetFlag_Dungeon013_Temp_1(bool debug = false); bool getFlag_Dungeon013_Temp_2(bool debug = false); void setFlag_Dungeon013_Temp_2(bool value, bool debug = false); +void resetFlag_Dungeon013_Temp_2(bool debug = false); bool getFlag_Dungeon022_Shutter1(bool debug = false); void setFlag_Dungeon022_Shutter1(bool value, bool debug = false); +void resetFlag_Dungeon022_Shutter1(bool debug = false); bool getFlag_Dungeon022_Shutter2(bool debug = false); void setFlag_Dungeon022_Shutter2(bool value, bool debug = false); +void resetFlag_Dungeon022_Shutter2(bool debug = false); bool getFlag_Dungeon026_Shutter1(bool debug = false); void setFlag_Dungeon026_Shutter1(bool value, bool debug = false); +void resetFlag_Dungeon026_Shutter1(bool debug = false); bool getFlag_Dungeon026_Shutter2(bool debug = false); void setFlag_Dungeon026_Shutter2(bool value, bool debug = false); +void resetFlag_Dungeon026_Shutter2(bool debug = false); bool getFlag_Dungeon026_Shutter3(bool debug = false); void setFlag_Dungeon026_Shutter3(bool value, bool debug = false); +void resetFlag_Dungeon026_Shutter3(bool debug = false); bool getFlag_Dungeon028_1(bool debug = false); void setFlag_Dungeon028_1(bool value, bool debug = false); +void resetFlag_Dungeon028_1(bool debug = false); bool getFlag_Dungeon028_2(bool debug = false); void setFlag_Dungeon028_2(bool value, bool debug = false); +void resetFlag_Dungeon028_2(bool debug = false); bool getFlag_Dungeon028_3(bool debug = false); void setFlag_Dungeon028_3(bool value, bool debug = false); +void resetFlag_Dungeon028_3(bool debug = false); bool getFlag_Dungeon028_4(bool debug = false); void setFlag_Dungeon028_4(bool value, bool debug = false); +void resetFlag_Dungeon028_4(bool debug = false); bool getFlag_Dungeon028_5(bool debug = false); void setFlag_Dungeon028_5(bool value, bool debug = false); +void resetFlag_Dungeon028_5(bool debug = false); bool getFlag_Dungeon028_6(bool debug = false); void setFlag_Dungeon028_6(bool value, bool debug = false); +void resetFlag_Dungeon028_6(bool debug = false); bool getFlag_Dungeon028_7(bool debug = false); void setFlag_Dungeon028_7(bool value, bool debug = false); +void resetFlag_Dungeon028_7(bool debug = false); bool getFlag_Dungeon030_Gyro_1(bool debug = false); void setFlag_Dungeon030_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_1(bool debug = false); bool getFlag_Dungeon030_Gyro_1_Open(bool debug = false); void setFlag_Dungeon030_Gyro_1_Open(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_1_Open(bool debug = false); bool getFlag_Dungeon030_Gyro_2(bool debug = false); void setFlag_Dungeon030_Gyro_2(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_2(bool debug = false); bool getFlag_Dungeon030_Gyro_2_Open(bool debug = false); void setFlag_Dungeon030_Gyro_2_Open(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_2_Open(bool debug = false); bool getFlag_Dungeon030_Gyro_3(bool debug = false); void setFlag_Dungeon030_Gyro_3(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_3(bool debug = false); bool getFlag_Dungeon030_Gyro_3_Open(bool debug = false); void setFlag_Dungeon030_Gyro_3_Open(bool value, bool debug = false); +void resetFlag_Dungeon030_Gyro_3_Open(bool debug = false); bool getFlag_Dungeon039_Gyro_1(bool debug = false); void setFlag_Dungeon039_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon039_Gyro_1(bool debug = false); bool getFlag_Dungeon039_Gyro_1_Open(bool debug = false); void setFlag_Dungeon039_Gyro_1_Open(bool value, bool debug = false); +void resetFlag_Dungeon039_Gyro_1_Open(bool debug = false); bool getFlag_Dungeon040_DoorGyro_SE(bool debug = false); void setFlag_Dungeon040_DoorGyro_SE(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorGyro_SE(bool debug = false); bool getFlag_Dungeon040_DoorStone_1(bool debug = false); void setFlag_Dungeon040_DoorStone_1(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorStone_1(bool debug = false); bool getFlag_Dungeon040_DoorStone_2(bool debug = false); void setFlag_Dungeon040_DoorStone_2(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorStone_2(bool debug = false); bool getFlag_Dungeon040_DoorStone_3(bool debug = false); void setFlag_Dungeon040_DoorStone_3(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorStone_3(bool debug = false); bool getFlag_Dungeon040_DoorStone_4(bool debug = false); void setFlag_Dungeon040_DoorStone_4(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorStone_4(bool debug = false); bool getFlag_Dungeon040_DoorStone_5(bool debug = false); void setFlag_Dungeon040_DoorStone_5(bool value, bool debug = false); +void resetFlag_Dungeon040_DoorStone_5(bool debug = false); bool getFlag_Dungeon040_Gyro_1(bool debug = false); void setFlag_Dungeon040_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon040_Gyro_1(bool debug = false); bool getFlag_Dungeon040_Gyro_1_Open(bool debug = false); void setFlag_Dungeon040_Gyro_1_Open(bool value, bool debug = false); +void resetFlag_Dungeon040_Gyro_1_Open(bool debug = false); bool getFlag_Dungeon043_IceCreate(bool debug = false); void setFlag_Dungeon043_IceCreate(bool value, bool debug = false); +void resetFlag_Dungeon043_IceCreate(bool debug = false); bool getFlag_Dungeon048_Gyro_1(bool debug = false); void setFlag_Dungeon048_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon048_Gyro_1(bool debug = false); bool getFlag_Dungeon048_Gyro_1_Open(bool debug = false); void setFlag_Dungeon048_Gyro_1_Open(bool value, bool debug = false); +void resetFlag_Dungeon048_Gyro_1_Open(bool debug = false); bool getFlag_Dungeon109Test1(bool debug = false); void setFlag_Dungeon109Test1(bool value, bool debug = false); +void resetFlag_Dungeon109Test1(bool debug = false); bool getFlag_Dungeon109Test2(bool debug = false); void setFlag_Dungeon109Test2(bool value, bool debug = false); +void resetFlag_Dungeon109Test2(bool debug = false); bool getFlag_Dungeon130_Gyro_1(bool debug = false); void setFlag_Dungeon130_Gyro_1(bool value, bool debug = false); +void resetFlag_Dungeon130_Gyro_1(bool debug = false); bool getFlag_Dungeon130_Gyro_1_open(bool debug = false); void setFlag_Dungeon130_Gyro_1_open(bool value, bool debug = false); +void resetFlag_Dungeon130_Gyro_1_open(bool debug = false); bool getFlag_Dungeon133_Elec_1(bool debug = false); void setFlag_Dungeon133_Elec_1(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_1(bool debug = false); bool getFlag_Dungeon133_Elec_12(bool debug = false); void setFlag_Dungeon133_Elec_12(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_12(bool debug = false); bool getFlag_Dungeon133_Elec_2(bool debug = false); void setFlag_Dungeon133_Elec_2(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_2(bool debug = false); bool getFlag_Dungeon133_Elec_3(bool debug = false); void setFlag_Dungeon133_Elec_3(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_3(bool debug = false); bool getFlag_Dungeon133_Elec_34(bool debug = false); void setFlag_Dungeon133_Elec_34(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_34(bool debug = false); bool getFlag_Dungeon133_Elec_4(bool debug = false); void setFlag_Dungeon133_Elec_4(bool value, bool debug = false); +void resetFlag_Dungeon133_Elec_4(bool debug = false); s32 getFlag_DungeonClearCounter(bool debug = false); void setFlag_DungeonClearCounter(s32 value, bool debug = false); +void resetFlag_DungeonClearCounter(bool debug = false); s32 getFlag_DungeonClearSealNum(bool debug = false); void setFlag_DungeonClearSealNum(s32 value, bool debug = false); +void resetFlag_DungeonClearSealNum(bool debug = false); bool getFlag_EatProhibition(bool debug = false); void setFlag_EatProhibition(bool value, bool debug = false); +void resetFlag_EatProhibition(bool debug = false); bool getFlag_Electric_Relic_Activated(bool debug = false); void setFlag_Electric_Relic_Activated(bool value, bool debug = false); +void resetFlag_Electric_Relic_Activated(bool debug = false); bool getFlag_Electric_Relic_AssassinFirst(bool debug = false); void setFlag_Electric_Relic_AssassinFirst(bool value, bool debug = false); +void resetFlag_Electric_Relic_AssassinFirst(bool debug = false); bool getFlag_Electric_Relic_Battle(bool debug = false); void setFlag_Electric_Relic_Battle(bool value, bool debug = false); +void resetFlag_Electric_Relic_Battle(bool debug = false); bool getFlag_Electric_Relic_Finished(bool debug = false); void setFlag_Electric_Relic_Finished(bool value, bool debug = false); +void resetFlag_Electric_Relic_Finished(bool debug = false); bool getFlag_Electric_Relic_GetBack(bool debug = false); void setFlag_Electric_Relic_GetBack(bool value, bool debug = false); +void resetFlag_Electric_Relic_GetBack(bool debug = false); bool getFlag_Electric_Relic_RunningStop(bool debug = false); void setFlag_Electric_Relic_RunningStop(bool value, bool debug = false); +void resetFlag_Electric_Relic_RunningStop(bool debug = false); s32 getFlag_Electric_Relic_ThrownOutStepMemory(bool debug = false); void setFlag_Electric_Relic_ThrownOutStepMemory(s32 value, bool debug = false); +void resetFlag_Electric_Relic_ThrownOutStepMemory(bool debug = false); s32 getFlag_Electric_Relic_WeakPointLife_BL(bool debug = false); void setFlag_Electric_Relic_WeakPointLife_BL(s32 value, bool debug = false); +void resetFlag_Electric_Relic_WeakPointLife_BL(bool debug = false); s32 getFlag_Electric_Relic_WeakPointLife_BR(bool debug = false); void setFlag_Electric_Relic_WeakPointLife_BR(s32 value, bool debug = false); +void resetFlag_Electric_Relic_WeakPointLife_BR(bool debug = false); s32 getFlag_Electric_Relic_WeakPointLife_FL(bool debug = false); void setFlag_Electric_Relic_WeakPointLife_FL(s32 value, bool debug = false); +void resetFlag_Electric_Relic_WeakPointLife_FL(bool debug = false); s32 getFlag_Electric_Relic_WeakPointLife_FR(bool debug = false); void setFlag_Electric_Relic_WeakPointLife_FR(s32 value, bool debug = false); +void resetFlag_Electric_Relic_WeakPointLife_FR(bool debug = false); f32 getFlag_ElectricSupportReuseTimeInCastle(bool debug = false); void setFlag_ElectricSupportReuseTimeInCastle(f32 value, bool debug = false); +void resetFlag_ElectricSupportReuseTimeInCastle(bool debug = false); f32 getFlag_ElectricSupportReuseTimeInField(bool debug = false); void setFlag_ElectricSupportReuseTimeInField(f32 value, bool debug = false); +void resetFlag_ElectricSupportReuseTimeInField(bool debug = false); s32 getFlag_ElectricSupportUseNum(bool debug = false); void setFlag_ElectricSupportUseNum(s32 value, bool debug = false); +void resetFlag_ElectricSupportUseNum(bool debug = false); bool getFlag_Enable_Surfing(bool debug = false); void setFlag_Enable_Surfing(bool value, bool debug = false); +void resetFlag_Enable_Surfing(bool debug = false); bool getFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug = false); void setFlag_Enemy_Dragon_Electric_Appearance_Today(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_Appearance_Today(bool debug = false); bool getFlag_Enemy_Dragon_Electric_DoorOpen(bool debug = false); void setFlag_Enemy_Dragon_Electric_DoorOpen(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_DoorOpen(bool debug = false); bool getFlag_Enemy_Dragon_Electric_DropItem(bool debug = false); void setFlag_Enemy_Dragon_Electric_DropItem(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_DropItem(bool debug = false); bool getFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug = false); void setFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_Esxist_LakeFloria(bool debug = false); bool getFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug = false); void setFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_Exist_LakeHylia(bool debug = false); bool getFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug = false); void setFlag_Enemy_Dragon_Electric_Item_Splashdown(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Electric_Item_Splashdown(bool debug = false); bool getFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug = false); void setFlag_Enemy_Dragon_Fire_Appearance_Today(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Fire_Appearance_Today(bool debug = false); bool getFlag_Enemy_Dragon_Fire_DoorOpen(bool debug = false); void setFlag_Enemy_Dragon_Fire_DoorOpen(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Fire_DoorOpen(bool debug = false); bool getFlag_Enemy_Dragon_Fire_DropItem(bool debug = false); void setFlag_Enemy_Dragon_Fire_DropItem(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Fire_DropItem(bool debug = false); bool getFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug = false); void setFlag_Enemy_Dragon_Fire_Item_Splashdown(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Fire_Item_Splashdown(bool debug = false); bool getFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug = false); void setFlag_Enemy_Dragon_Ice_Appearance_Today(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_Appearance_Today(bool debug = false); bool getFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug = false); void setFlag_Enemy_Dragon_Ice_ChallengeClear(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_ChallengeClear(bool debug = false); bool getFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug = false); void setFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_CreateRunelDragon(bool debug = false); bool getFlag_Enemy_Dragon_Ice_DoorOpen(bool debug = false); void setFlag_Enemy_Dragon_Ice_DoorOpen(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_DoorOpen(bool debug = false); bool getFlag_Enemy_Dragon_Ice_DropItem(bool debug = false); void setFlag_Enemy_Dragon_Ice_DropItem(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_DropItem(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, s32 idx, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_1(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_2(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_3(bool debug = false); bool getFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug = false); void setFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_GrudgeLeft_4(bool debug = false); bool getFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug = false); void setFlag_Enemy_Dragon_Ice_Item_Splashdown(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_Item_Splashdown(bool debug = false); bool getFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug = false); void setFlag_Enemy_Dragon_Ice_ReturnToSky(bool value, bool debug = false); +void resetFlag_Enemy_Dragon_Ice_ReturnToSky(bool debug = false); bool getFlag_Enter_Dungeon000(bool debug = false); void setFlag_Enter_Dungeon000(bool value, bool debug = false); +void resetFlag_Enter_Dungeon000(bool debug = false); bool getFlag_Enter_Dungeon001(bool debug = false); void setFlag_Enter_Dungeon001(bool value, bool debug = false); +void resetFlag_Enter_Dungeon001(bool debug = false); bool getFlag_Enter_Dungeon002(bool debug = false); void setFlag_Enter_Dungeon002(bool value, bool debug = false); +void resetFlag_Enter_Dungeon002(bool debug = false); bool getFlag_Enter_Dungeon003(bool debug = false); void setFlag_Enter_Dungeon003(bool value, bool debug = false); +void resetFlag_Enter_Dungeon003(bool debug = false); bool getFlag_Enter_Dungeon004(bool debug = false); void setFlag_Enter_Dungeon004(bool value, bool debug = false); +void resetFlag_Enter_Dungeon004(bool debug = false); bool getFlag_Enter_Dungeon005(bool debug = false); void setFlag_Enter_Dungeon005(bool value, bool debug = false); +void resetFlag_Enter_Dungeon005(bool debug = false); bool getFlag_Enter_Dungeon006(bool debug = false); void setFlag_Enter_Dungeon006(bool value, bool debug = false); +void resetFlag_Enter_Dungeon006(bool debug = false); bool getFlag_Enter_Dungeon007(bool debug = false); void setFlag_Enter_Dungeon007(bool value, bool debug = false); +void resetFlag_Enter_Dungeon007(bool debug = false); bool getFlag_Enter_Dungeon008(bool debug = false); void setFlag_Enter_Dungeon008(bool value, bool debug = false); +void resetFlag_Enter_Dungeon008(bool debug = false); bool getFlag_Enter_Dungeon009(bool debug = false); void setFlag_Enter_Dungeon009(bool value, bool debug = false); +void resetFlag_Enter_Dungeon009(bool debug = false); bool getFlag_Enter_Dungeon010(bool debug = false); void setFlag_Enter_Dungeon010(bool value, bool debug = false); +void resetFlag_Enter_Dungeon010(bool debug = false); bool getFlag_Enter_Dungeon011(bool debug = false); void setFlag_Enter_Dungeon011(bool value, bool debug = false); +void resetFlag_Enter_Dungeon011(bool debug = false); bool getFlag_Enter_Dungeon012(bool debug = false); void setFlag_Enter_Dungeon012(bool value, bool debug = false); +void resetFlag_Enter_Dungeon012(bool debug = false); bool getFlag_Enter_Dungeon013(bool debug = false); void setFlag_Enter_Dungeon013(bool value, bool debug = false); +void resetFlag_Enter_Dungeon013(bool debug = false); bool getFlag_Enter_Dungeon014(bool debug = false); void setFlag_Enter_Dungeon014(bool value, bool debug = false); +void resetFlag_Enter_Dungeon014(bool debug = false); bool getFlag_Enter_Dungeon015(bool debug = false); void setFlag_Enter_Dungeon015(bool value, bool debug = false); +void resetFlag_Enter_Dungeon015(bool debug = false); bool getFlag_Enter_Dungeon016(bool debug = false); void setFlag_Enter_Dungeon016(bool value, bool debug = false); +void resetFlag_Enter_Dungeon016(bool debug = false); bool getFlag_Enter_Dungeon017(bool debug = false); void setFlag_Enter_Dungeon017(bool value, bool debug = false); +void resetFlag_Enter_Dungeon017(bool debug = false); bool getFlag_Enter_Dungeon018(bool debug = false); void setFlag_Enter_Dungeon018(bool value, bool debug = false); +void resetFlag_Enter_Dungeon018(bool debug = false); bool getFlag_Enter_Dungeon019(bool debug = false); void setFlag_Enter_Dungeon019(bool value, bool debug = false); +void resetFlag_Enter_Dungeon019(bool debug = false); bool getFlag_Enter_Dungeon020(bool debug = false); void setFlag_Enter_Dungeon020(bool value, bool debug = false); +void resetFlag_Enter_Dungeon020(bool debug = false); bool getFlag_Enter_Dungeon021(bool debug = false); void setFlag_Enter_Dungeon021(bool value, bool debug = false); +void resetFlag_Enter_Dungeon021(bool debug = false); bool getFlag_Enter_Dungeon022(bool debug = false); void setFlag_Enter_Dungeon022(bool value, bool debug = false); +void resetFlag_Enter_Dungeon022(bool debug = false); bool getFlag_Enter_Dungeon023(bool debug = false); void setFlag_Enter_Dungeon023(bool value, bool debug = false); +void resetFlag_Enter_Dungeon023(bool debug = false); bool getFlag_Enter_Dungeon024(bool debug = false); void setFlag_Enter_Dungeon024(bool value, bool debug = false); +void resetFlag_Enter_Dungeon024(bool debug = false); bool getFlag_Enter_Dungeon025(bool debug = false); void setFlag_Enter_Dungeon025(bool value, bool debug = false); +void resetFlag_Enter_Dungeon025(bool debug = false); bool getFlag_Enter_Dungeon026(bool debug = false); void setFlag_Enter_Dungeon026(bool value, bool debug = false); +void resetFlag_Enter_Dungeon026(bool debug = false); bool getFlag_Enter_Dungeon027(bool debug = false); void setFlag_Enter_Dungeon027(bool value, bool debug = false); +void resetFlag_Enter_Dungeon027(bool debug = false); bool getFlag_Enter_Dungeon028(bool debug = false); void setFlag_Enter_Dungeon028(bool value, bool debug = false); +void resetFlag_Enter_Dungeon028(bool debug = false); bool getFlag_Enter_Dungeon029(bool debug = false); void setFlag_Enter_Dungeon029(bool value, bool debug = false); +void resetFlag_Enter_Dungeon029(bool debug = false); bool getFlag_Enter_Dungeon030(bool debug = false); void setFlag_Enter_Dungeon030(bool value, bool debug = false); +void resetFlag_Enter_Dungeon030(bool debug = false); bool getFlag_Enter_Dungeon031(bool debug = false); void setFlag_Enter_Dungeon031(bool value, bool debug = false); +void resetFlag_Enter_Dungeon031(bool debug = false); bool getFlag_Enter_Dungeon032(bool debug = false); void setFlag_Enter_Dungeon032(bool value, bool debug = false); +void resetFlag_Enter_Dungeon032(bool debug = false); bool getFlag_Enter_Dungeon033(bool debug = false); void setFlag_Enter_Dungeon033(bool value, bool debug = false); +void resetFlag_Enter_Dungeon033(bool debug = false); bool getFlag_Enter_Dungeon034(bool debug = false); void setFlag_Enter_Dungeon034(bool value, bool debug = false); +void resetFlag_Enter_Dungeon034(bool debug = false); bool getFlag_Enter_Dungeon035(bool debug = false); void setFlag_Enter_Dungeon035(bool value, bool debug = false); +void resetFlag_Enter_Dungeon035(bool debug = false); bool getFlag_Enter_Dungeon036(bool debug = false); void setFlag_Enter_Dungeon036(bool value, bool debug = false); +void resetFlag_Enter_Dungeon036(bool debug = false); bool getFlag_Enter_Dungeon037(bool debug = false); void setFlag_Enter_Dungeon037(bool value, bool debug = false); +void resetFlag_Enter_Dungeon037(bool debug = false); bool getFlag_Enter_Dungeon038(bool debug = false); void setFlag_Enter_Dungeon038(bool value, bool debug = false); +void resetFlag_Enter_Dungeon038(bool debug = false); bool getFlag_Enter_Dungeon039(bool debug = false); void setFlag_Enter_Dungeon039(bool value, bool debug = false); +void resetFlag_Enter_Dungeon039(bool debug = false); bool getFlag_Enter_Dungeon040(bool debug = false); void setFlag_Enter_Dungeon040(bool value, bool debug = false); +void resetFlag_Enter_Dungeon040(bool debug = false); bool getFlag_Enter_Dungeon041(bool debug = false); void setFlag_Enter_Dungeon041(bool value, bool debug = false); +void resetFlag_Enter_Dungeon041(bool debug = false); bool getFlag_Enter_Dungeon042(bool debug = false); void setFlag_Enter_Dungeon042(bool value, bool debug = false); +void resetFlag_Enter_Dungeon042(bool debug = false); bool getFlag_Enter_Dungeon043(bool debug = false); void setFlag_Enter_Dungeon043(bool value, bool debug = false); +void resetFlag_Enter_Dungeon043(bool debug = false); bool getFlag_Enter_Dungeon044(bool debug = false); void setFlag_Enter_Dungeon044(bool value, bool debug = false); +void resetFlag_Enter_Dungeon044(bool debug = false); bool getFlag_Enter_Dungeon045(bool debug = false); void setFlag_Enter_Dungeon045(bool value, bool debug = false); +void resetFlag_Enter_Dungeon045(bool debug = false); bool getFlag_Enter_Dungeon046(bool debug = false); void setFlag_Enter_Dungeon046(bool value, bool debug = false); +void resetFlag_Enter_Dungeon046(bool debug = false); bool getFlag_Enter_Dungeon047(bool debug = false); void setFlag_Enter_Dungeon047(bool value, bool debug = false); +void resetFlag_Enter_Dungeon047(bool debug = false); bool getFlag_Enter_Dungeon048(bool debug = false); void setFlag_Enter_Dungeon048(bool value, bool debug = false); +void resetFlag_Enter_Dungeon048(bool debug = false); bool getFlag_Enter_Dungeon049(bool debug = false); void setFlag_Enter_Dungeon049(bool value, bool debug = false); +void resetFlag_Enter_Dungeon049(bool debug = false); bool getFlag_Enter_Dungeon050(bool debug = false); void setFlag_Enter_Dungeon050(bool value, bool debug = false); +void resetFlag_Enter_Dungeon050(bool debug = false); bool getFlag_Enter_Dungeon051(bool debug = false); void setFlag_Enter_Dungeon051(bool value, bool debug = false); +void resetFlag_Enter_Dungeon051(bool debug = false); bool getFlag_Enter_Dungeon052(bool debug = false); void setFlag_Enter_Dungeon052(bool value, bool debug = false); +void resetFlag_Enter_Dungeon052(bool debug = false); bool getFlag_Enter_Dungeon053(bool debug = false); void setFlag_Enter_Dungeon053(bool value, bool debug = false); +void resetFlag_Enter_Dungeon053(bool debug = false); bool getFlag_Enter_Dungeon054(bool debug = false); void setFlag_Enter_Dungeon054(bool value, bool debug = false); +void resetFlag_Enter_Dungeon054(bool debug = false); bool getFlag_Enter_Dungeon055(bool debug = false); void setFlag_Enter_Dungeon055(bool value, bool debug = false); +void resetFlag_Enter_Dungeon055(bool debug = false); bool getFlag_Enter_Dungeon056(bool debug = false); void setFlag_Enter_Dungeon056(bool value, bool debug = false); +void resetFlag_Enter_Dungeon056(bool debug = false); bool getFlag_Enter_Dungeon057(bool debug = false); void setFlag_Enter_Dungeon057(bool value, bool debug = false); +void resetFlag_Enter_Dungeon057(bool debug = false); bool getFlag_Enter_Dungeon058(bool debug = false); void setFlag_Enter_Dungeon058(bool value, bool debug = false); +void resetFlag_Enter_Dungeon058(bool debug = false); bool getFlag_Enter_Dungeon059(bool debug = false); void setFlag_Enter_Dungeon059(bool value, bool debug = false); +void resetFlag_Enter_Dungeon059(bool debug = false); bool getFlag_Enter_Dungeon060(bool debug = false); void setFlag_Enter_Dungeon060(bool value, bool debug = false); +void resetFlag_Enter_Dungeon060(bool debug = false); bool getFlag_Enter_Dungeon061(bool debug = false); void setFlag_Enter_Dungeon061(bool value, bool debug = false); +void resetFlag_Enter_Dungeon061(bool debug = false); bool getFlag_Enter_Dungeon062(bool debug = false); void setFlag_Enter_Dungeon062(bool value, bool debug = false); +void resetFlag_Enter_Dungeon062(bool debug = false); bool getFlag_Enter_Dungeon063(bool debug = false); void setFlag_Enter_Dungeon063(bool value, bool debug = false); +void resetFlag_Enter_Dungeon063(bool debug = false); bool getFlag_Enter_Dungeon064(bool debug = false); void setFlag_Enter_Dungeon064(bool value, bool debug = false); +void resetFlag_Enter_Dungeon064(bool debug = false); bool getFlag_Enter_Dungeon065(bool debug = false); void setFlag_Enter_Dungeon065(bool value, bool debug = false); +void resetFlag_Enter_Dungeon065(bool debug = false); bool getFlag_Enter_Dungeon066(bool debug = false); void setFlag_Enter_Dungeon066(bool value, bool debug = false); +void resetFlag_Enter_Dungeon066(bool debug = false); bool getFlag_Enter_Dungeon067(bool debug = false); void setFlag_Enter_Dungeon067(bool value, bool debug = false); +void resetFlag_Enter_Dungeon067(bool debug = false); bool getFlag_Enter_Dungeon068(bool debug = false); void setFlag_Enter_Dungeon068(bool value, bool debug = false); +void resetFlag_Enter_Dungeon068(bool debug = false); bool getFlag_Enter_Dungeon069(bool debug = false); void setFlag_Enter_Dungeon069(bool value, bool debug = false); +void resetFlag_Enter_Dungeon069(bool debug = false); bool getFlag_Enter_Dungeon070(bool debug = false); void setFlag_Enter_Dungeon070(bool value, bool debug = false); +void resetFlag_Enter_Dungeon070(bool debug = false); bool getFlag_Enter_Dungeon071(bool debug = false); void setFlag_Enter_Dungeon071(bool value, bool debug = false); +void resetFlag_Enter_Dungeon071(bool debug = false); bool getFlag_Enter_Dungeon072(bool debug = false); void setFlag_Enter_Dungeon072(bool value, bool debug = false); +void resetFlag_Enter_Dungeon072(bool debug = false); bool getFlag_Enter_Dungeon073(bool debug = false); void setFlag_Enter_Dungeon073(bool value, bool debug = false); +void resetFlag_Enter_Dungeon073(bool debug = false); bool getFlag_Enter_Dungeon074(bool debug = false); void setFlag_Enter_Dungeon074(bool value, bool debug = false); +void resetFlag_Enter_Dungeon074(bool debug = false); bool getFlag_Enter_Dungeon075(bool debug = false); void setFlag_Enter_Dungeon075(bool value, bool debug = false); +void resetFlag_Enter_Dungeon075(bool debug = false); bool getFlag_Enter_Dungeon076(bool debug = false); void setFlag_Enter_Dungeon076(bool value, bool debug = false); +void resetFlag_Enter_Dungeon076(bool debug = false); bool getFlag_Enter_Dungeon077(bool debug = false); void setFlag_Enter_Dungeon077(bool value, bool debug = false); +void resetFlag_Enter_Dungeon077(bool debug = false); bool getFlag_Enter_Dungeon078(bool debug = false); void setFlag_Enter_Dungeon078(bool value, bool debug = false); +void resetFlag_Enter_Dungeon078(bool debug = false); bool getFlag_Enter_Dungeon079(bool debug = false); void setFlag_Enter_Dungeon079(bool value, bool debug = false); +void resetFlag_Enter_Dungeon079(bool debug = false); bool getFlag_Enter_Dungeon080(bool debug = false); void setFlag_Enter_Dungeon080(bool value, bool debug = false); +void resetFlag_Enter_Dungeon080(bool debug = false); bool getFlag_Enter_Dungeon081(bool debug = false); void setFlag_Enter_Dungeon081(bool value, bool debug = false); +void resetFlag_Enter_Dungeon081(bool debug = false); bool getFlag_Enter_Dungeon082(bool debug = false); void setFlag_Enter_Dungeon082(bool value, bool debug = false); +void resetFlag_Enter_Dungeon082(bool debug = false); bool getFlag_Enter_Dungeon083(bool debug = false); void setFlag_Enter_Dungeon083(bool value, bool debug = false); +void resetFlag_Enter_Dungeon083(bool debug = false); bool getFlag_Enter_Dungeon084(bool debug = false); void setFlag_Enter_Dungeon084(bool value, bool debug = false); +void resetFlag_Enter_Dungeon084(bool debug = false); bool getFlag_Enter_Dungeon085(bool debug = false); void setFlag_Enter_Dungeon085(bool value, bool debug = false); +void resetFlag_Enter_Dungeon085(bool debug = false); bool getFlag_Enter_Dungeon086(bool debug = false); void setFlag_Enter_Dungeon086(bool value, bool debug = false); +void resetFlag_Enter_Dungeon086(bool debug = false); bool getFlag_Enter_Dungeon087(bool debug = false); void setFlag_Enter_Dungeon087(bool value, bool debug = false); +void resetFlag_Enter_Dungeon087(bool debug = false); bool getFlag_Enter_Dungeon088(bool debug = false); void setFlag_Enter_Dungeon088(bool value, bool debug = false); +void resetFlag_Enter_Dungeon088(bool debug = false); bool getFlag_Enter_Dungeon089(bool debug = false); void setFlag_Enter_Dungeon089(bool value, bool debug = false); +void resetFlag_Enter_Dungeon089(bool debug = false); bool getFlag_Enter_Dungeon090(bool debug = false); void setFlag_Enter_Dungeon090(bool value, bool debug = false); +void resetFlag_Enter_Dungeon090(bool debug = false); bool getFlag_Enter_Dungeon091(bool debug = false); void setFlag_Enter_Dungeon091(bool value, bool debug = false); +void resetFlag_Enter_Dungeon091(bool debug = false); bool getFlag_Enter_Dungeon092(bool debug = false); void setFlag_Enter_Dungeon092(bool value, bool debug = false); +void resetFlag_Enter_Dungeon092(bool debug = false); bool getFlag_Enter_Dungeon093(bool debug = false); void setFlag_Enter_Dungeon093(bool value, bool debug = false); +void resetFlag_Enter_Dungeon093(bool debug = false); bool getFlag_Enter_Dungeon094(bool debug = false); void setFlag_Enter_Dungeon094(bool value, bool debug = false); +void resetFlag_Enter_Dungeon094(bool debug = false); bool getFlag_Enter_Dungeon095(bool debug = false); void setFlag_Enter_Dungeon095(bool value, bool debug = false); +void resetFlag_Enter_Dungeon095(bool debug = false); bool getFlag_Enter_Dungeon096(bool debug = false); void setFlag_Enter_Dungeon096(bool value, bool debug = false); +void resetFlag_Enter_Dungeon096(bool debug = false); bool getFlag_Enter_Dungeon097(bool debug = false); void setFlag_Enter_Dungeon097(bool value, bool debug = false); +void resetFlag_Enter_Dungeon097(bool debug = false); bool getFlag_Enter_Dungeon098(bool debug = false); void setFlag_Enter_Dungeon098(bool value, bool debug = false); +void resetFlag_Enter_Dungeon098(bool debug = false); bool getFlag_Enter_Dungeon099(bool debug = false); void setFlag_Enter_Dungeon099(bool value, bool debug = false); +void resetFlag_Enter_Dungeon099(bool debug = false); bool getFlag_Enter_Dungeon100(bool debug = false); void setFlag_Enter_Dungeon100(bool value, bool debug = false); +void resetFlag_Enter_Dungeon100(bool debug = false); bool getFlag_Enter_Dungeon101(bool debug = false); void setFlag_Enter_Dungeon101(bool value, bool debug = false); +void resetFlag_Enter_Dungeon101(bool debug = false); bool getFlag_Enter_Dungeon102(bool debug = false); void setFlag_Enter_Dungeon102(bool value, bool debug = false); +void resetFlag_Enter_Dungeon102(bool debug = false); bool getFlag_Enter_Dungeon103(bool debug = false); void setFlag_Enter_Dungeon103(bool value, bool debug = false); +void resetFlag_Enter_Dungeon103(bool debug = false); bool getFlag_Enter_Dungeon104(bool debug = false); void setFlag_Enter_Dungeon104(bool value, bool debug = false); +void resetFlag_Enter_Dungeon104(bool debug = false); bool getFlag_Enter_Dungeon105(bool debug = false); void setFlag_Enter_Dungeon105(bool value, bool debug = false); +void resetFlag_Enter_Dungeon105(bool debug = false); bool getFlag_Enter_Dungeon106(bool debug = false); void setFlag_Enter_Dungeon106(bool value, bool debug = false); +void resetFlag_Enter_Dungeon106(bool debug = false); bool getFlag_Enter_Dungeon107(bool debug = false); void setFlag_Enter_Dungeon107(bool value, bool debug = false); +void resetFlag_Enter_Dungeon107(bool debug = false); bool getFlag_Enter_Dungeon108(bool debug = false); void setFlag_Enter_Dungeon108(bool value, bool debug = false); +void resetFlag_Enter_Dungeon108(bool debug = false); bool getFlag_Enter_Dungeon109(bool debug = false); void setFlag_Enter_Dungeon109(bool value, bool debug = false); +void resetFlag_Enter_Dungeon109(bool debug = false); bool getFlag_Enter_Dungeon110(bool debug = false); void setFlag_Enter_Dungeon110(bool value, bool debug = false); +void resetFlag_Enter_Dungeon110(bool debug = false); bool getFlag_Enter_Dungeon111(bool debug = false); void setFlag_Enter_Dungeon111(bool value, bool debug = false); +void resetFlag_Enter_Dungeon111(bool debug = false); bool getFlag_Enter_Dungeon112(bool debug = false); void setFlag_Enter_Dungeon112(bool value, bool debug = false); +void resetFlag_Enter_Dungeon112(bool debug = false); bool getFlag_Enter_Dungeon113(bool debug = false); void setFlag_Enter_Dungeon113(bool value, bool debug = false); +void resetFlag_Enter_Dungeon113(bool debug = false); bool getFlag_Enter_Dungeon114(bool debug = false); void setFlag_Enter_Dungeon114(bool value, bool debug = false); +void resetFlag_Enter_Dungeon114(bool debug = false); bool getFlag_Enter_Dungeon115(bool debug = false); void setFlag_Enter_Dungeon115(bool value, bool debug = false); +void resetFlag_Enter_Dungeon115(bool debug = false); bool getFlag_Enter_Dungeon116(bool debug = false); void setFlag_Enter_Dungeon116(bool value, bool debug = false); +void resetFlag_Enter_Dungeon116(bool debug = false); bool getFlag_Enter_Dungeon117(bool debug = false); void setFlag_Enter_Dungeon117(bool value, bool debug = false); +void resetFlag_Enter_Dungeon117(bool debug = false); bool getFlag_Enter_Dungeon118(bool debug = false); void setFlag_Enter_Dungeon118(bool value, bool debug = false); +void resetFlag_Enter_Dungeon118(bool debug = false); bool getFlag_Enter_Dungeon119(bool debug = false); void setFlag_Enter_Dungeon119(bool value, bool debug = false); +void resetFlag_Enter_Dungeon119(bool debug = false); bool getFlag_Enter_Dungeon120(bool debug = false); void setFlag_Enter_Dungeon120(bool value, bool debug = false); +void resetFlag_Enter_Dungeon120(bool debug = false); bool getFlag_Enter_Dungeon121(bool debug = false); void setFlag_Enter_Dungeon121(bool value, bool debug = false); +void resetFlag_Enter_Dungeon121(bool debug = false); bool getFlag_Enter_Dungeon122(bool debug = false); void setFlag_Enter_Dungeon122(bool value, bool debug = false); +void resetFlag_Enter_Dungeon122(bool debug = false); bool getFlag_Enter_Dungeon123(bool debug = false); void setFlag_Enter_Dungeon123(bool value, bool debug = false); +void resetFlag_Enter_Dungeon123(bool debug = false); bool getFlag_Enter_Dungeon124(bool debug = false); void setFlag_Enter_Dungeon124(bool value, bool debug = false); +void resetFlag_Enter_Dungeon124(bool debug = false); bool getFlag_Enter_Dungeon125(bool debug = false); void setFlag_Enter_Dungeon125(bool value, bool debug = false); +void resetFlag_Enter_Dungeon125(bool debug = false); bool getFlag_Enter_Dungeon126(bool debug = false); void setFlag_Enter_Dungeon126(bool value, bool debug = false); +void resetFlag_Enter_Dungeon126(bool debug = false); bool getFlag_Enter_Dungeon127(bool debug = false); void setFlag_Enter_Dungeon127(bool value, bool debug = false); +void resetFlag_Enter_Dungeon127(bool debug = false); bool getFlag_Enter_Dungeon128(bool debug = false); void setFlag_Enter_Dungeon128(bool value, bool debug = false); +void resetFlag_Enter_Dungeon128(bool debug = false); bool getFlag_Enter_Dungeon129(bool debug = false); void setFlag_Enter_Dungeon129(bool value, bool debug = false); +void resetFlag_Enter_Dungeon129(bool debug = false); bool getFlag_Enter_Dungeon130(bool debug = false); void setFlag_Enter_Dungeon130(bool value, bool debug = false); +void resetFlag_Enter_Dungeon130(bool debug = false); bool getFlag_Enter_Dungeon131(bool debug = false); void setFlag_Enter_Dungeon131(bool value, bool debug = false); +void resetFlag_Enter_Dungeon131(bool debug = false); bool getFlag_Enter_Dungeon132(bool debug = false); void setFlag_Enter_Dungeon132(bool value, bool debug = false); +void resetFlag_Enter_Dungeon132(bool debug = false); bool getFlag_Enter_Dungeon133(bool debug = false); void setFlag_Enter_Dungeon133(bool value, bool debug = false); +void resetFlag_Enter_Dungeon133(bool debug = false); bool getFlag_Enter_Dungeon134(bool debug = false); void setFlag_Enter_Dungeon134(bool value, bool debug = false); +void resetFlag_Enter_Dungeon134(bool debug = false); bool getFlag_Enter_Dungeon135(bool debug = false); void setFlag_Enter_Dungeon135(bool value, bool debug = false); +void resetFlag_Enter_Dungeon135(bool debug = false); bool getFlag_Enter_Dungeon136(bool debug = false); void setFlag_Enter_Dungeon136(bool value, bool debug = false); +void resetFlag_Enter_Dungeon136(bool debug = false); bool getFlag_Enter_FinalTrial(bool debug = false); void setFlag_Enter_FinalTrial(bool value, bool debug = false); +void resetFlag_Enter_FinalTrial(bool debug = false); bool getFlag_Enter_RemainsElectric(bool debug = false); void setFlag_Enter_RemainsElectric(bool value, bool debug = false); +void resetFlag_Enter_RemainsElectric(bool debug = false); bool getFlag_Enter_RemainsFire(bool debug = false); void setFlag_Enter_RemainsFire(bool value, bool debug = false); +void resetFlag_Enter_RemainsFire(bool debug = false); bool getFlag_Enter_RemainsWater(bool debug = false); void setFlag_Enter_RemainsWater(bool value, bool debug = false); +void resetFlag_Enter_RemainsWater(bool debug = false); bool getFlag_Enter_RemainsWind(bool debug = false); void setFlag_Enter_RemainsWind(bool value, bool debug = false); +void resetFlag_Enter_RemainsWind(bool debug = false); bool getFlag_EnterDungeonProhibition(bool debug = false); void setFlag_EnterDungeonProhibition(bool value, bool debug = false); +void resetFlag_EnterDungeonProhibition(bool debug = false); s32 getFlag_EquipStandBow_FlagSp(s32 idx, bool debug = false); void setFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandBow_FlagSp(s32 idx, bool debug = false); s32 getFlag_EquipStandBow_Life_Slot(s32 idx, bool debug = false); void setFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandBow_Life_Slot(s32 idx, bool debug = false); void getFlag_EquipStandBow_Slot(char const** value, s32 idx, bool debug = false); void setFlag_EquipStandBow_Slot(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_EquipStandBow_Slot(s32 idx, bool debug = false); s32 getFlag_EquipStandBow_ValueSp(s32 idx, bool debug = false); void setFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandBow_ValueSp(s32 idx, bool debug = false); s32 getFlag_EquipStandShield_FlagSp(s32 idx, bool debug = false); void setFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandShield_FlagSp(s32 idx, bool debug = false); s32 getFlag_EquipStandShield_Life_Slot(s32 idx, bool debug = false); void setFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandShield_Life_Slot(s32 idx, bool debug = false); void getFlag_EquipStandShield_Slot(char const** value, s32 idx, bool debug = false); void setFlag_EquipStandShield_Slot(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_EquipStandShield_Slot(s32 idx, bool debug = false); s32 getFlag_EquipStandShield_ValueSp(s32 idx, bool debug = false); void setFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandShield_ValueSp(s32 idx, bool debug = false); s32 getFlag_EquipStandSword_FlagSp(s32 idx, bool debug = false); void setFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandSword_FlagSp(s32 idx, bool debug = false); s32 getFlag_EquipStandSword_Life_Slot(s32 idx, bool debug = false); void setFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandSword_Life_Slot(s32 idx, bool debug = false); void getFlag_EquipStandSword_Slot(char const** value, s32 idx, bool debug = false); void setFlag_EquipStandSword_Slot(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_EquipStandSword_Slot(s32 idx, bool debug = false); s32 getFlag_EquipStandSword_ValueSp(s32 idx, bool debug = false); void setFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_EquipStandSword_ValueSp(s32 idx, bool debug = false); bool getFlag_FairyCountCheck(bool debug = false); void setFlag_FairyCountCheck(bool value, bool debug = false); +void resetFlag_FairyCountCheck(bool debug = false); s32 getFlag_FairyRevivalNum(bool debug = false); void setFlag_FairyRevivalNum(s32 value, bool debug = false); +void resetFlag_FairyRevivalNum(bool debug = false); s32 getFlag_FamouseValue(bool debug = false); void setFlag_FamouseValue(s32 value, bool debug = false); +void resetFlag_FamouseValue(bool debug = false); bool getFlag_FinalTrial_BossField_Demo(bool debug = false); void setFlag_FinalTrial_BossField_Demo(bool value, bool debug = false); +void resetFlag_FinalTrial_BossField_Demo(bool debug = false); bool getFlag_FinalTrial_BossField_Demo2(bool debug = false); void setFlag_FinalTrial_BossField_Demo2(bool value, bool debug = false); +void resetFlag_FinalTrial_BossField_Demo2(bool debug = false); bool getFlag_FinalTrial_BossField_Rotate(bool debug = false); void setFlag_FinalTrial_BossField_Rotate(bool value, bool debug = false); +void resetFlag_FinalTrial_BossField_Rotate(bool debug = false); bool getFlag_FinalTrial_CogWheelStop(bool debug = false); void setFlag_FinalTrial_CogWheelStop(bool value, bool debug = false); +void resetFlag_FinalTrial_CogWheelStop(bool debug = false); bool getFlag_FinalTrial_Electric_MagnePole(bool debug = false); void setFlag_FinalTrial_Electric_MagnePole(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_MagnePole(bool debug = false); bool getFlag_FinalTrial_Electric_Trick1(bool debug = false); void setFlag_FinalTrial_Electric_Trick1(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick1(bool debug = false); bool getFlag_FinalTrial_Electric_Trick1_Temp(bool debug = false); void setFlag_FinalTrial_Electric_Trick1_Temp(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick1_Temp(bool debug = false); bool getFlag_FinalTrial_Electric_Trick2(bool debug = false); void setFlag_FinalTrial_Electric_Trick2(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick2(bool debug = false); bool getFlag_FinalTrial_Electric_Trick2_Temp(bool debug = false); void setFlag_FinalTrial_Electric_Trick2_Temp(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick2_Temp(bool debug = false); bool getFlag_FinalTrial_Electric_Trick3(bool debug = false); void setFlag_FinalTrial_Electric_Trick3(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick3(bool debug = false); bool getFlag_FinalTrial_Electric_Trick4(bool debug = false); void setFlag_FinalTrial_Electric_Trick4(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick4(bool debug = false); bool getFlag_FinalTrial_Electric_Trick5(bool debug = false); void setFlag_FinalTrial_Electric_Trick5(bool value, bool debug = false); +void resetFlag_FinalTrial_Electric_Trick5(bool debug = false); bool getFlag_FinalTrial_EleMagPole_Wind1(bool debug = false); void setFlag_FinalTrial_EleMagPole_Wind1(bool value, bool debug = false); +void resetFlag_FinalTrial_EleMagPole_Wind1(bool debug = false); bool getFlag_FinalTrial_EleMagPole_Wind3(bool debug = false); void setFlag_FinalTrial_EleMagPole_Wind3(bool value, bool debug = false); +void resetFlag_FinalTrial_EleMagPole_Wind3(bool debug = false); bool getFlag_FinalTrial_EnemyAppear_1(bool debug = false); void setFlag_FinalTrial_EnemyAppear_1(bool value, bool debug = false); +void resetFlag_FinalTrial_EnemyAppear_1(bool debug = false); bool getFlag_FinalTrial_EnemyAppear_2(bool debug = false); void setFlag_FinalTrial_EnemyAppear_2(bool value, bool debug = false); +void resetFlag_FinalTrial_EnemyAppear_2(bool debug = false); bool getFlag_FinalTrial_EnemyAppear_3(bool debug = false); void setFlag_FinalTrial_EnemyAppear_3(bool value, bool debug = false); +void resetFlag_FinalTrial_EnemyAppear_3(bool debug = false); bool getFlag_FinalTrial_Fire_Trick1(bool debug = false); void setFlag_FinalTrial_Fire_Trick1(bool value, bool debug = false); +void resetFlag_FinalTrial_Fire_Trick1(bool debug = false); bool getFlag_FinalTrial_Fire_Trick2(bool debug = false); void setFlag_FinalTrial_Fire_Trick2(bool value, bool debug = false); +void resetFlag_FinalTrial_Fire_Trick2(bool debug = false); bool getFlag_FinalTrial_FireByDemo(bool debug = false); void setFlag_FinalTrial_FireByDemo(bool value, bool debug = false); +void resetFlag_FinalTrial_FireByDemo(bool debug = false); bool getFlag_FinalTrial_FirstMessage(bool debug = false); void setFlag_FinalTrial_FirstMessage(bool value, bool debug = false); +void resetFlag_FinalTrial_FirstMessage(bool debug = false); bool getFlag_FinalTrial_InBossBattleArea(bool debug = false); void setFlag_FinalTrial_InBossBattleArea(bool value, bool debug = false); +void resetFlag_FinalTrial_InBossBattleArea(bool debug = false); bool getFlag_FinalTrial_Insert_DoorBoss(bool debug = false); void setFlag_FinalTrial_Insert_DoorBoss(bool value, bool debug = false); +void resetFlag_FinalTrial_Insert_DoorBoss(bool debug = false); bool getFlag_FinalTrial_InterceptLineOfSight(bool debug = false); void setFlag_FinalTrial_InterceptLineOfSight(bool value, bool debug = false); +void resetFlag_FinalTrial_InterceptLineOfSight(bool debug = false); bool getFlag_FinalTrial_KillByDemo(bool debug = false); void setFlag_FinalTrial_KillByDemo(bool value, bool debug = false); +void resetFlag_FinalTrial_KillByDemo(bool debug = false); bool getFlag_FinalTrial_Lift_Complete(bool debug = false); void setFlag_FinalTrial_Lift_Complete(bool value, bool debug = false); +void resetFlag_FinalTrial_Lift_Complete(bool debug = false); bool getFlag_FinalTrial_Lift_MoveDown(bool debug = false); void setFlag_FinalTrial_Lift_MoveDown(bool value, bool debug = false); +void resetFlag_FinalTrial_Lift_MoveDown(bool debug = false); bool getFlag_FinalTrial_LiftShutter_Open(bool debug = false); void setFlag_FinalTrial_LiftShutter_Open(bool value, bool debug = false); +void resetFlag_FinalTrial_LiftShutter_Open(bool debug = false); bool getFlag_FinalTrial_Open_DoorBoss(bool debug = false); void setFlag_FinalTrial_Open_DoorBoss(bool value, bool debug = false); +void resetFlag_FinalTrial_Open_DoorBoss(bool debug = false); bool getFlag_FinalTrial_OpenAnim_DoorBoss(bool debug = false); void setFlag_FinalTrial_OpenAnim_DoorBoss(bool value, bool debug = false); +void resetFlag_FinalTrial_OpenAnim_DoorBoss(bool debug = false); bool getFlag_FinalTrial_Relock_DoorBoss(bool debug = false); void setFlag_FinalTrial_Relock_DoorBoss(bool value, bool debug = false); +void resetFlag_FinalTrial_Relock_DoorBoss(bool debug = false); bool getFlag_FinalTrial_SandwichDetection(bool debug = false); void setFlag_FinalTrial_SandwichDetection(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Electric01(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Electric01(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Electric01(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Electric02(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Electric02(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Electric02(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Fire01(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Fire01(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Fire01(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Fire02(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Fire02(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Fire02(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Water01(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Water01(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Water01(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Water02(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Water02(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Water02(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Wind01(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Wind01(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Wind01(bool debug = false); bool getFlag_FinalTrial_SandwichDetection_Wind02(bool debug = false); void setFlag_FinalTrial_SandwichDetection_Wind02(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection_Wind02(bool debug = false); bool getFlag_FinalTrial_SandwichDetection02(bool debug = false); void setFlag_FinalTrial_SandwichDetection02(bool value, bool debug = false); +void resetFlag_FinalTrial_SandwichDetection02(bool debug = false); bool getFlag_FinalTrial_Terminal_Electric(bool debug = false); void setFlag_FinalTrial_Terminal_Electric(bool value, bool debug = false); +void resetFlag_FinalTrial_Terminal_Electric(bool debug = false); bool getFlag_FinalTrial_Terminal_Fire(bool debug = false); void setFlag_FinalTrial_Terminal_Fire(bool value, bool debug = false); +void resetFlag_FinalTrial_Terminal_Fire(bool debug = false); bool getFlag_FinalTrial_Terminal_Water(bool debug = false); void setFlag_FinalTrial_Terminal_Water(bool value, bool debug = false); +void resetFlag_FinalTrial_Terminal_Water(bool debug = false); bool getFlag_FinalTrial_Terminal_Wind(bool debug = false); void setFlag_FinalTrial_Terminal_Wind(bool value, bool debug = false); +void resetFlag_FinalTrial_Terminal_Wind(bool debug = false); bool getFlag_FinalTrial_Test_MoveField(bool debug = false); void setFlag_FinalTrial_Test_MoveField(bool value, bool debug = false); +void resetFlag_FinalTrial_Test_MoveField(bool debug = false); bool getFlag_FinalTrial_Water_Trick1(bool debug = false); void setFlag_FinalTrial_Water_Trick1(bool value, bool debug = false); +void resetFlag_FinalTrial_Water_Trick1(bool debug = false); bool getFlag_FinalTrial_Water_Trick2(bool debug = false); void setFlag_FinalTrial_Water_Trick2(bool value, bool debug = false); +void resetFlag_FinalTrial_Water_Trick2(bool debug = false); bool getFlag_FinalTrial_Wind_MagnePole(bool debug = false); void setFlag_FinalTrial_Wind_MagnePole(bool value, bool debug = false); +void resetFlag_FinalTrial_Wind_MagnePole(bool debug = false); bool getFlag_FinalTrial_Wind_Trick1(bool debug = false); void setFlag_FinalTrial_Wind_Trick1(bool value, bool debug = false); +void resetFlag_FinalTrial_Wind_Trick1(bool debug = false); bool getFlag_FinalTrial_Wind_Trick2(bool debug = false); void setFlag_FinalTrial_Wind_Trick2(bool value, bool debug = false); +void resetFlag_FinalTrial_Wind_Trick2(bool debug = false); bool getFlag_FinalTrial_Wind_Trick2_Temp(bool debug = false); void setFlag_FinalTrial_Wind_Trick2_Temp(bool value, bool debug = false); +void resetFlag_FinalTrial_Wind_Trick2_Temp(bool debug = false); bool getFlag_FinalTrial_Wind_Trick3(bool debug = false); void setFlag_FinalTrial_Wind_Trick3(bool value, bool debug = false); +void resetFlag_FinalTrial_Wind_Trick3(bool debug = false); bool getFlag_FinalTrial_WindMagnePole_Ele3(bool debug = false); void setFlag_FinalTrial_WindMagnePole_Ele3(bool value, bool debug = false); +void resetFlag_FinalTrial_WindMagnePole_Ele3(bool debug = false); bool getFlag_FinalTrial_WindMagnePole_Ele4(bool debug = false); void setFlag_FinalTrial_WindMagnePole_Ele4(bool value, bool debug = false); +void resetFlag_FinalTrial_WindMagnePole_Ele4(bool debug = false); bool getFlag_Find_4Relic_1stClear(bool debug = false); void setFlag_Find_4Relic_1stClear(bool value, bool debug = false); +void resetFlag_Find_4Relic_1stClear(bool debug = false); bool getFlag_Find_4Relic_2ndClear(bool debug = false); void setFlag_Find_4Relic_2ndClear(bool value, bool debug = false); +void resetFlag_Find_4Relic_2ndClear(bool debug = false); bool getFlag_Find_4Relic_3rdClear(bool debug = false); void setFlag_Find_4Relic_3rdClear(bool value, bool debug = false); +void resetFlag_Find_4Relic_3rdClear(bool debug = false); bool getFlag_Find_4Relic_4thClear(bool debug = false); void setFlag_Find_4Relic_4thClear(bool value, bool debug = false); +void resetFlag_Find_4Relic_4thClear(bool debug = false); bool getFlag_Find_4Relic_Activated(bool debug = false); void setFlag_Find_4Relic_Activated(bool value, bool debug = false); +void resetFlag_Find_4Relic_Activated(bool debug = false); bool getFlag_FindDungeon_1stClear(bool debug = false); void setFlag_FindDungeon_1stClear(bool value, bool debug = false); +void resetFlag_FindDungeon_1stClear(bool debug = false); bool getFlag_FindDungeon_Activated(bool debug = false); void setFlag_FindDungeon_Activated(bool value, bool debug = false); +void resetFlag_FindDungeon_Activated(bool debug = false); bool getFlag_Fire_Relic_Activated(bool debug = false); void setFlag_Fire_Relic_Activated(bool value, bool debug = false); +void resetFlag_Fire_Relic_Activated(bool debug = false); bool getFlag_Fire_Relic_Battle(bool debug = false); void setFlag_Fire_Relic_Battle(bool value, bool debug = false); +void resetFlag_Fire_Relic_Battle(bool debug = false); bool getFlag_Fire_Relic_Battle1stAttack(bool debug = false); void setFlag_Fire_Relic_Battle1stAttack(bool value, bool debug = false); +void resetFlag_Fire_Relic_Battle1stAttack(bool debug = false); bool getFlag_Fire_Relic_Battle2ndAttack(bool debug = false); void setFlag_Fire_Relic_Battle2ndAttack(bool value, bool debug = false); +void resetFlag_Fire_Relic_Battle2ndAttack(bool debug = false); bool getFlag_Fire_Relic_Battle3rdAttack(bool debug = false); void setFlag_Fire_Relic_Battle3rdAttack(bool value, bool debug = false); +void resetFlag_Fire_Relic_Battle3rdAttack(bool debug = false); bool getFlag_Fire_Relic_BattlePlaying(bool debug = false); void setFlag_Fire_Relic_BattlePlaying(bool value, bool debug = false); +void resetFlag_Fire_Relic_BattlePlaying(bool debug = false); bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug = false); void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool value, bool debug = false); +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Bridge00(bool debug = false); bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug = false); void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool value, bool debug = false); +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon1st(bool debug = false); bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug = false); void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool value, bool debug = false); +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon2nd(bool debug = false); bool getFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug = false); void setFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool value, bool debug = false); +void resetFlag_Fire_Relic_BattlePlaying_ForceSavePos_YunBo_Cannon3nd(bool debug = false); bool getFlag_Fire_Relic_Bridge(bool debug = false); void setFlag_Fire_Relic_Bridge(bool value, bool debug = false); +void resetFlag_Fire_Relic_Bridge(bool debug = false); bool getFlag_Fire_Relic_CannonReset_For_Bridge(bool debug = false); void setFlag_Fire_Relic_CannonReset_For_Bridge(bool value, bool debug = false); +void resetFlag_Fire_Relic_CannonReset_For_Bridge(bool debug = false); bool getFlag_Fire_Relic_DeathBridgeONOFF(bool debug = false); void setFlag_Fire_Relic_DeathBridgeONOFF(bool value, bool debug = false); +void resetFlag_Fire_Relic_DeathBridgeONOFF(bool debug = false); bool getFlag_Fire_Relic_DeathMT_Cannon2(bool debug = false); void setFlag_Fire_Relic_DeathMT_Cannon2(bool value, bool debug = false); +void resetFlag_Fire_Relic_DeathMT_Cannon2(bool debug = false); bool getFlag_Fire_Relic_Dungeon(bool debug = false); void setFlag_Fire_Relic_Dungeon(bool value, bool debug = false); +void resetFlag_Fire_Relic_Dungeon(bool debug = false); bool getFlag_Fire_Relic_Finished(bool debug = false); void setFlag_Fire_Relic_Finished(bool value, bool debug = false); +void resetFlag_Fire_Relic_Finished(bool debug = false); bool getFlag_Fire_Relic_GoDeathMt(bool debug = false); void setFlag_Fire_Relic_GoDeathMt(bool value, bool debug = false); +void resetFlag_Fire_Relic_GoDeathMt(bool debug = false); bool getFlag_Fire_Relic_NPC020_Follow(bool debug = false); void setFlag_Fire_Relic_NPC020_Follow(bool value, bool debug = false); +void resetFlag_Fire_Relic_NPC020_Follow(bool debug = false); bool getFlag_Fire_Relic_PlayerWhistle(bool debug = false); void setFlag_Fire_Relic_PlayerWhistle(bool value, bool debug = false); +void resetFlag_Fire_Relic_PlayerWhistle(bool debug = false); bool getFlag_Fire_Relic_Ready(bool debug = false); void setFlag_Fire_Relic_Ready(bool value, bool debug = false); +void resetFlag_Fire_Relic_Ready(bool debug = false); bool getFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug = false); void setFlag_Fire_Relic_Rready_NPC020_GranPa(bool value, bool debug = false); +void resetFlag_Fire_Relic_Rready_NPC020_GranPa(bool debug = false); bool getFlag_Fire_Relic_Storage(bool debug = false); void setFlag_Fire_Relic_Storage(bool value, bool debug = false); +void resetFlag_Fire_Relic_Storage(bool debug = false); bool getFlag_Fire_Relic_YunboStopGo(bool debug = false); void setFlag_Fire_Relic_YunboStopGo(bool value, bool debug = false); +void resetFlag_Fire_Relic_YunboStopGo(bool debug = false); f32 getFlag_FireSupportReuseTimeInCastle(bool debug = false); void setFlag_FireSupportReuseTimeInCastle(f32 value, bool debug = false); +void resetFlag_FireSupportReuseTimeInCastle(bool debug = false); f32 getFlag_FireSupportReuseTimeInField(bool debug = false); void setFlag_FireSupportReuseTimeInField(f32 value, bool debug = false); +void resetFlag_FireSupportReuseTimeInField(bool debug = false); s32 getFlag_FireSupportUseNum(bool debug = false); void setFlag_FireSupportUseNum(s32 value, bool debug = false); +void resetFlag_FireSupportUseNum(bool debug = false); bool getFlag_FironeMini_HorseEnemy_Indoor(bool debug = false); void setFlag_FironeMini_HorseEnemy_Indoor(bool value, bool debug = false); +void resetFlag_FironeMini_HorseEnemy_Indoor(bool debug = false); bool getFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug = false); void setFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool value, bool debug = false); +void resetFlag_FironeMini_HorseEnemy_TalkGiantHorse(bool debug = false); bool getFlag_FironeMini_HorseEnemy_TalkMaron(bool debug = false); void setFlag_FironeMini_HorseEnemy_TalkMaron(bool value, bool debug = false); +void resetFlag_FironeMini_HorseEnemy_TalkMaron(bool debug = false); bool getFlag_FironeMini_TerribleThunder_Ono(bool debug = false); void setFlag_FironeMini_TerribleThunder_Ono(bool value, bool debug = false); +void resetFlag_FironeMini_TerribleThunder_Ono(bool debug = false); bool getFlag_First_CDungeon(bool debug = false); void setFlag_First_CDungeon(bool value, bool debug = false); +void resetFlag_First_CDungeon(bool debug = false); bool getFlag_First_CDungeon_Enemy(bool debug = false); void setFlag_First_CDungeon_Enemy(bool value, bool debug = false); +void resetFlag_First_CDungeon_Enemy(bool debug = false); bool getFlag_First_CDungeon_Prize(bool debug = false); void setFlag_First_CDungeon_Prize(bool value, bool debug = false); +void resetFlag_First_CDungeon_Prize(bool debug = false); bool getFlag_First_CDungeon_Riddle(bool debug = false); void setFlag_First_CDungeon_Riddle(bool value, bool debug = false); +void resetFlag_First_CDungeon_Riddle(bool debug = false); bool getFlag_FirstInHyruleCastleBossRoom(bool debug = false); void setFlag_FirstInHyruleCastleBossRoom(bool value, bool debug = false); +void resetFlag_FirstInHyruleCastleBossRoom(bool debug = false); bool getFlag_FirstMessage_RemainsElectric(bool debug = false); void setFlag_FirstMessage_RemainsElectric(bool value, bool debug = false); +void resetFlag_FirstMessage_RemainsElectric(bool debug = false); bool getFlag_FirstMessage_RemainsFire(bool debug = false); void setFlag_FirstMessage_RemainsFire(bool value, bool debug = false); +void resetFlag_FirstMessage_RemainsFire(bool debug = false); bool getFlag_FirstMessage_RemainsWater(bool debug = false); void setFlag_FirstMessage_RemainsWater(bool value, bool debug = false); +void resetFlag_FirstMessage_RemainsWater(bool debug = false); bool getFlag_FirstMessage_RemainsWind(bool debug = false); void setFlag_FirstMessage_RemainsWind(bool value, bool debug = false); +void resetFlag_FirstMessage_RemainsWind(bool debug = false); bool getFlag_FirstOhenro_Finish(bool debug = false); void setFlag_FirstOhenro_Finish(bool value, bool debug = false); +void resetFlag_FirstOhenro_Finish(bool debug = false); bool getFlag_FirstOhenro_Start(bool debug = false); void setFlag_FirstOhenro_Start(bool value, bool debug = false); +void resetFlag_FirstOhenro_Start(bool debug = false); bool getFlag_FirstRetireAccess_100enemy(bool debug = false); void setFlag_FirstRetireAccess_100enemy(bool value, bool debug = false); +void resetFlag_FirstRetireAccess_100enemy(bool debug = false); bool getFlag_FirstRetireMessage_100enemy(bool debug = false); void setFlag_FirstRetireMessage_100enemy(bool value, bool debug = false); +void resetFlag_FirstRetireMessage_100enemy(bool debug = false); bool getFlag_FirstTips(bool debug = false); void setFlag_FirstTips(bool value, bool debug = false); +void resetFlag_FirstTips(bool debug = false); bool getFlag_FirstTouchdown(bool debug = false); void setFlag_FirstTouchdown(bool value, bool debug = false); +void resetFlag_FirstTouchdown(bool debug = false); bool getFlag_FirstTry_100enemy(bool debug = false); void setFlag_FirstTry_100enemy(bool value, bool debug = false); +void resetFlag_FirstTry_100enemy(bool debug = false); bool getFlag_FirstTry_100enemy_Middle(bool debug = false); void setFlag_FirstTry_100enemy_Middle(bool value, bool debug = false); +void resetFlag_FirstTry_100enemy_Middle(bool debug = false); bool getFlag_FirstTry_100enemy_Senior(bool debug = false); void setFlag_FirstTry_100enemy_Senior(bool value, bool debug = false); +void resetFlag_FirstTry_100enemy_Senior(bool debug = false); bool getFlag_FirstWarpHole_100enemy(bool debug = false); void setFlag_FirstWarpHole_100enemy(bool value, bool debug = false); +void resetFlag_FirstWarpHole_100enemy(bool debug = false); bool getFlag_FldObj_Mound_Off(bool debug = false); void setFlag_FldObj_Mound_Off(bool value, bool debug = false); +void resetFlag_FldObj_Mound_Off(bool debug = false); s32 getFlag_FreezeHartValue(bool debug = false); void setFlag_FreezeHartValue(s32 value, bool debug = false); +void resetFlag_FreezeHartValue(bool debug = false); bool getFlag_GameClear(bool debug = false); void setFlag_GameClear(bool value, bool debug = false); +void resetFlag_GameClear(bool debug = false); s32 getFlag_Gerudo_CarryIce_Angry(bool debug = false); void setFlag_Gerudo_CarryIce_Angry(s32 value, bool debug = false); +void resetFlag_Gerudo_CarryIce_Angry(bool debug = false); s32 getFlag_Gerudo_CarryIce_m(bool debug = false); void setFlag_Gerudo_CarryIce_m(s32 value, bool debug = false); +void resetFlag_Gerudo_CarryIce_m(bool debug = false); s32 getFlag_Gerudo_CarryIce_minute(bool debug = false); void setFlag_Gerudo_CarryIce_minute(s32 value, bool debug = false); +void resetFlag_Gerudo_CarryIce_minute(bool debug = false); s32 getFlag_Gerudo_CarryIce_s(bool debug = false); void setFlag_Gerudo_CarryIce_s(s32 value, bool debug = false); +void resetFlag_Gerudo_CarryIce_s(bool debug = false); bool getFlag_Gerudo_Ch_Helmet_Finish(bool debug = false); void setFlag_Gerudo_Ch_Helmet_Finish(bool value, bool debug = false); +void resetFlag_Gerudo_Ch_Helmet_Finish(bool debug = false); bool getFlag_Get_HeartUtuwa_Electric(bool debug = false); void setFlag_Get_HeartUtuwa_Electric(bool value, bool debug = false); +void resetFlag_Get_HeartUtuwa_Electric(bool debug = false); bool getFlag_Get_HeartUtuwa_Fire(bool debug = false); void setFlag_Get_HeartUtuwa_Fire(bool value, bool debug = false); +void resetFlag_Get_HeartUtuwa_Fire(bool debug = false); bool getFlag_Get_HeartUtuwa_Water(bool debug = false); void setFlag_Get_HeartUtuwa_Water(bool value, bool debug = false); +void resetFlag_Get_HeartUtuwa_Water(bool debug = false); bool getFlag_Get_HeartUtuwa_Wind(bool debug = false); void setFlag_Get_HeartUtuwa_Wind(bool value, bool debug = false); +void resetFlag_Get_HeartUtuwa_Wind(bool debug = false); bool getFlag_Get_MasterSword_Activated(bool debug = false); void setFlag_Get_MasterSword_Activated(bool value, bool debug = false); +void resetFlag_Get_MasterSword_Activated(bool debug = false); bool getFlag_Get_MasterSword_Deku(bool debug = false); void setFlag_Get_MasterSword_Deku(bool value, bool debug = false); +void resetFlag_Get_MasterSword_Deku(bool debug = false); bool getFlag_Get_MasterSword_FirstFailure(bool debug = false); void setFlag_Get_MasterSword_FirstFailure(bool value, bool debug = false); +void resetFlag_Get_MasterSword_FirstFailure(bool debug = false); bool getFlag_giant_ball_necklaceA(bool debug = false); void setFlag_giant_ball_necklaceA(bool value, bool debug = false); +void resetFlag_giant_ball_necklaceA(bool debug = false); bool getFlag_giant_ball_necklaceB(bool debug = false); void setFlag_giant_ball_necklaceB(bool value, bool debug = false); +void resetFlag_giant_ball_necklaceB(bool debug = false); bool getFlag_giant_ball_necklaceC(bool debug = false); void setFlag_giant_ball_necklaceC(bool value, bool debug = false); +void resetFlag_giant_ball_necklaceC(bool debug = false); bool getFlag_giant_ball1(bool debug = false); void setFlag_giant_ball1(bool value, bool debug = false); +void resetFlag_giant_ball1(bool debug = false); bool getFlag_giant_ball2(bool debug = false); void setFlag_giant_ball2(bool value, bool debug = false); +void resetFlag_giant_ball2(bool debug = false); bool getFlag_giant_ball3(bool debug = false); void setFlag_giant_ball3(bool value, bool debug = false); +void resetFlag_giant_ball3(bool debug = false); bool getFlag_giant_dungeon(bool debug = false); void setFlag_giant_dungeon(bool value, bool debug = false); +void resetFlag_giant_dungeon(bool debug = false); s32 getFlag_GiveItemNumber(bool debug = false); void setFlag_GiveItemNumber(s32 value, bool debug = false); +void resetFlag_GiveItemNumber(bool debug = false); f32 getFlag_GodBless_LastUseTime(s32 idx, bool debug = false); void setFlag_GodBless_LastUseTime(f32 value, s32 idx, bool debug = false); +void resetFlag_GodBless_LastUseTime(s32 idx, bool debug = false); s32 getFlag_GodBless_LastUseWeek(s32 idx, bool debug = false); void setFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug = false); +void resetFlag_GodBless_LastUseWeek(s32 idx, bool debug = false); bool getFlag_GodTree_Finish(bool debug = false); void setFlag_GodTree_Finish(bool value, bool debug = false); +void resetFlag_GodTree_Finish(bool debug = false); s32 getFlag_GoronCamp_BestScore(bool debug = false); void setFlag_GoronCamp_BestScore(s32 value, bool debug = false); +void resetFlag_GoronCamp_BestScore(bool debug = false); bool getFlag_GoronCamp_HardCourseGenerateFlag(bool debug = false); void setFlag_GoronCamp_HardCourseGenerateFlag(bool value, bool debug = false); +void resetFlag_GoronCamp_HardCourseGenerateFlag(bool debug = false); bool getFlag_GoronCamp_mini_ChoiceExclude(bool debug = false); void setFlag_GoronCamp_mini_ChoiceExclude(bool value, bool debug = false); +void resetFlag_GoronCamp_mini_ChoiceExclude(bool debug = false); bool getFlag_GoronCamp_NormalCourseGenerateFlag(bool debug = false); void setFlag_GoronCamp_NormalCourseGenerateFlag(bool value, bool debug = false); +void resetFlag_GoronCamp_NormalCourseGenerateFlag(bool debug = false); s32 getFlag_GreatFairy_ArmorRank(bool debug = false); void setFlag_GreatFairy_ArmorRank(s32 value, bool debug = false); +void resetFlag_GreatFairy_ArmorRank(bool debug = false); bool getFlag_GreatFairy1_ChoiceExclude1(bool debug = false); void setFlag_GreatFairy1_ChoiceExclude1(bool value, bool debug = false); +void resetFlag_GreatFairy1_ChoiceExclude1(bool debug = false); bool getFlag_GreatFairy1_ChoiceExclude2(bool debug = false); void setFlag_GreatFairy1_ChoiceExclude2(bool value, bool debug = false); +void resetFlag_GreatFairy1_ChoiceExclude2(bool debug = false); bool getFlag_GreatFairy1_Talk(bool debug = false); void setFlag_GreatFairy1_Talk(bool value, bool debug = false); +void resetFlag_GreatFairy1_Talk(bool debug = false); bool getFlag_GreatFairy2_ChoiceExclude1(bool debug = false); void setFlag_GreatFairy2_ChoiceExclude1(bool value, bool debug = false); +void resetFlag_GreatFairy2_ChoiceExclude1(bool debug = false); bool getFlag_GreatFairy2_ChoiceExclude2(bool debug = false); void setFlag_GreatFairy2_ChoiceExclude2(bool value, bool debug = false); +void resetFlag_GreatFairy2_ChoiceExclude2(bool debug = false); bool getFlag_GreatFairy2_Talk(bool debug = false); void setFlag_GreatFairy2_Talk(bool value, bool debug = false); +void resetFlag_GreatFairy2_Talk(bool debug = false); bool getFlag_GreatFairy3_ChoiceExclude1(bool debug = false); void setFlag_GreatFairy3_ChoiceExclude1(bool value, bool debug = false); +void resetFlag_GreatFairy3_ChoiceExclude1(bool debug = false); bool getFlag_GreatFairy3_ChoiceExclude2(bool debug = false); void setFlag_GreatFairy3_ChoiceExclude2(bool value, bool debug = false); +void resetFlag_GreatFairy3_ChoiceExclude2(bool debug = false); bool getFlag_GreatFairy3_Talk(bool debug = false); void setFlag_GreatFairy3_Talk(bool value, bool debug = false); +void resetFlag_GreatFairy3_Talk(bool debug = false); bool getFlag_GreatFairy4_ChoiceExclude1(bool debug = false); void setFlag_GreatFairy4_ChoiceExclude1(bool value, bool debug = false); +void resetFlag_GreatFairy4_ChoiceExclude1(bool debug = false); bool getFlag_GreatFairy4_ChoiceExclude2(bool debug = false); void setFlag_GreatFairy4_ChoiceExclude2(bool value, bool debug = false); +void resetFlag_GreatFairy4_ChoiceExclude2(bool debug = false); bool getFlag_GreatFairy4_Talk(bool debug = false); void setFlag_GreatFairy4_Talk(bool value, bool debug = false); +void resetFlag_GreatFairy4_Talk(bool debug = false); bool getFlag_GreatFairy5_ChoiceExclude1(bool debug = false); void setFlag_GreatFairy5_ChoiceExclude1(bool value, bool debug = false); +void resetFlag_GreatFairy5_ChoiceExclude1(bool debug = false); bool getFlag_GreatFairy5_ChoiceExclude2(bool debug = false); void setFlag_GreatFairy5_ChoiceExclude2(bool value, bool debug = false); +void resetFlag_GreatFairy5_ChoiceExclude2(bool debug = false); bool getFlag_GreatFairy5_Talk(bool debug = false); void setFlag_GreatFairy5_Talk(bool value, bool debug = false); +void resetFlag_GreatFairy5_Talk(bool debug = false); bool getFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug = false); void setFlag_GreatFairyBeforeRevival_DispNameFlag(bool value, bool debug = false); +void resetFlag_GreatFairyBeforeRevival_DispNameFlag(bool debug = false); bool getFlag_Guide_amiibo(bool debug = false); void setFlag_Guide_amiibo(bool value, bool debug = false); +void resetFlag_Guide_amiibo(bool debug = false); bool getFlag_Guide_amiibo_f(bool debug = false); void setFlag_Guide_amiibo_f(bool value, bool debug = false); +void resetFlag_Guide_amiibo_f(bool debug = false); bool getFlag_Guide_Attack(bool debug = false); void setFlag_Guide_Attack(bool value, bool debug = false); +void resetFlag_Guide_Attack(bool debug = false); bool getFlag_Guide_Attention(bool debug = false); void setFlag_Guide_Attention(bool value, bool debug = false); +void resetFlag_Guide_Attention(bool debug = false); bool getFlag_Guide_BackStep(bool debug = false); void setFlag_Guide_BackStep(bool value, bool debug = false); +void resetFlag_Guide_BackStep(bool debug = false); bool getFlag_Guide_Bow(bool debug = false); void setFlag_Guide_Bow(bool value, bool debug = false); +void resetFlag_Guide_Bow(bool debug = false); bool getFlag_Guide_GurdJust(bool debug = false); void setFlag_Guide_GurdJust(bool value, bool debug = false); +void resetFlag_Guide_GurdJust(bool debug = false); bool getFlag_Guide_ItemBomb(bool debug = false); void setFlag_Guide_ItemBomb(bool value, bool debug = false); +void resetFlag_Guide_ItemBomb(bool debug = false); bool getFlag_Guide_ItemIceMaker(bool debug = false); void setFlag_Guide_ItemIceMaker(bool value, bool debug = false); +void resetFlag_Guide_ItemIceMaker(bool debug = false); bool getFlag_Guide_ItemMagnetglove(bool debug = false); void setFlag_Guide_ItemMagnetglove(bool value, bool debug = false); +void resetFlag_Guide_ItemMagnetglove(bool debug = false); bool getFlag_Guide_ItemStopTimer(bool debug = false); void setFlag_Guide_ItemStopTimer(bool value, bool debug = false); +void resetFlag_Guide_ItemStopTimer(bool debug = false); bool getFlag_Guide_ItemUse(bool debug = false); void setFlag_Guide_ItemUse(bool value, bool debug = false); +void resetFlag_Guide_ItemUse(bool debug = false); bool getFlag_Guide_Jump(bool debug = false); void setFlag_Guide_Jump(bool value, bool debug = false); +void resetFlag_Guide_Jump(bool debug = false); bool getFlag_Guide_JumpAtack(bool debug = false); void setFlag_Guide_JumpAtack(bool value, bool debug = false); +void resetFlag_Guide_JumpAtack(bool debug = false); bool getFlag_Guide_PadMenu(bool debug = false); void setFlag_Guide_PadMenu(bool value, bool debug = false); +void resetFlag_Guide_PadMenu(bool debug = false); bool getFlag_Guide_Parashawl(bool debug = false); void setFlag_Guide_Parashawl(bool value, bool debug = false); +void resetFlag_Guide_Parashawl(bool debug = false); bool getFlag_Guide_Pause(bool debug = false); void setFlag_Guide_Pause(bool value, bool debug = false); +void resetFlag_Guide_Pause(bool debug = false); bool getFlag_Guide_PouchCarringMode(bool debug = false); void setFlag_Guide_PouchCarringMode(bool value, bool debug = false); +void resetFlag_Guide_PouchCarringMode(bool debug = false); bool getFlag_Guide_Quest(bool debug = false); void setFlag_Guide_Quest(bool value, bool debug = false); +void resetFlag_Guide_Quest(bool debug = false); bool getFlag_Guide_SandSeal(bool debug = false); void setFlag_Guide_SandSeal(bool value, bool debug = false); +void resetFlag_Guide_SandSeal(bool debug = false); bool getFlag_Guide_Scope(bool debug = false); void setFlag_Guide_Scope(bool value, bool debug = false); +void resetFlag_Guide_Scope(bool debug = false); bool getFlag_Guide_Shield(bool debug = false); void setFlag_Guide_Shield(bool value, bool debug = false); +void resetFlag_Guide_Shield(bool debug = false); bool getFlag_Guide_ShortCutArrow(bool debug = false); void setFlag_Guide_ShortCutArrow(bool value, bool debug = false); +void resetFlag_Guide_ShortCutArrow(bool debug = false); bool getFlag_Guide_ShortCutBow(bool debug = false); void setFlag_Guide_ShortCutBow(bool value, bool debug = false); +void resetFlag_Guide_ShortCutBow(bool debug = false); bool getFlag_Guide_ShortCutItem(bool debug = false); void setFlag_Guide_ShortCutItem(bool value, bool debug = false); +void resetFlag_Guide_ShortCutItem(bool debug = false); bool getFlag_Guide_ShortCutShield(bool debug = false); void setFlag_Guide_ShortCutShield(bool value, bool debug = false); +void resetFlag_Guide_ShortCutShield(bool debug = false); bool getFlag_Guide_ShortCutSword(bool debug = false); void setFlag_Guide_ShortCutSword(bool value, bool debug = false); +void resetFlag_Guide_ShortCutSword(bool debug = false); bool getFlag_Guide_SideStep(bool debug = false); void setFlag_Guide_SideStep(bool value, bool debug = false); +void resetFlag_Guide_SideStep(bool debug = false); bool getFlag_Guide_SpinAtack(bool debug = false); void setFlag_Guide_SpinAtack(bool value, bool debug = false); +void resetFlag_Guide_SpinAtack(bool debug = false); bool getFlag_Guide_Squat(bool debug = false); void setFlag_Guide_Squat(bool value, bool debug = false); +void resetFlag_Guide_Squat(bool debug = false); bool getFlag_Guide_Surfing(bool debug = false); void setFlag_Guide_Surfing(bool value, bool debug = false); +void resetFlag_Guide_Surfing(bool debug = false); bool getFlag_Guide_SystemMenu(bool debug = false); void setFlag_Guide_SystemMenu(bool value, bool debug = false); +void resetFlag_Guide_SystemMenu(bool debug = false); bool getFlag_Guide_Throw(bool debug = false); void setFlag_Guide_Throw(bool value, bool debug = false); +void resetFlag_Guide_Throw(bool debug = false); bool getFlag_Guide_Whistle(bool debug = false); void setFlag_Guide_Whistle(bool value, bool debug = false); +void resetFlag_Guide_Whistle(bool debug = false); bool getFlag_GuideP_ChallengePoint(bool debug = false); void setFlag_GuideP_ChallengePoint(bool value, bool debug = false); +void resetFlag_GuideP_ChallengePoint(bool debug = false); bool getFlag_GuideP_VisitMark(bool debug = false); void setFlag_GuideP_VisitMark(bool value, bool debug = false); +void resetFlag_GuideP_VisitMark(bool debug = false); bool getFlag_GuideS_ClimbSlip(bool debug = false); void setFlag_GuideS_ClimbSlip(bool value, bool debug = false); +void resetFlag_GuideS_ClimbSlip(bool debug = false); bool getFlag_GuideS_ElectricDamage(bool debug = false); void setFlag_GuideS_ElectricDamage(bool value, bool debug = false); +void resetFlag_GuideS_ElectricDamage(bool debug = false); bool getFlag_GuideS_HeadShoot(bool debug = false); void setFlag_GuideS_HeadShoot(bool value, bool debug = false); +void resetFlag_GuideS_HeadShoot(bool debug = false); bool getFlag_GuideS_MotorcycleGasOff(bool debug = false); void setFlag_GuideS_MotorcycleGasOff(bool value, bool debug = false); +void resetFlag_GuideS_MotorcycleGasOff(bool debug = false); bool getFlag_GuideS_Recipe(bool debug = false); void setFlag_GuideS_Recipe(bool value, bool debug = false); +void resetFlag_GuideS_Recipe(bool debug = false); bool getFlag_GuideS_RelicControl(bool debug = false); void setFlag_GuideS_RelicControl(bool value, bool debug = false); +void resetFlag_GuideS_RelicControl(bool debug = false); bool getFlag_GuideS_SandSealError(bool debug = false); void setFlag_GuideS_SandSealError(bool value, bool debug = false); +void resetFlag_GuideS_SandSealError(bool debug = false); bool getFlag_GuideS_StealthAttack(bool debug = false); void setFlag_GuideS_StealthAttack(bool value, bool debug = false); +void resetFlag_GuideS_StealthAttack(bool debug = false); bool getFlag_GuideS_WarningBurn(bool debug = false); void setFlag_GuideS_WarningBurn(bool value, bool debug = false); +void resetFlag_GuideS_WarningBurn(bool debug = false); bool getFlag_GuideS_WarningBurnLv2(bool debug = false); void setFlag_GuideS_WarningBurnLv2(bool value, bool debug = false); +void resetFlag_GuideS_WarningBurnLv2(bool debug = false); bool getFlag_GuideS_WarningCold(bool debug = false); void setFlag_GuideS_WarningCold(bool value, bool debug = false); +void resetFlag_GuideS_WarningCold(bool debug = false); bool getFlag_GuideS_WarningColdLv2(bool debug = false); void setFlag_GuideS_WarningColdLv2(bool value, bool debug = false); +void resetFlag_GuideS_WarningColdLv2(bool debug = false); bool getFlag_GuideS_WarningGanbari(bool debug = false); void setFlag_GuideS_WarningGanbari(bool value, bool debug = false); +void resetFlag_GuideS_WarningGanbari(bool debug = false); bool getFlag_GuideS_WarningHot(bool debug = false); void setFlag_GuideS_WarningHot(bool value, bool debug = false); +void resetFlag_GuideS_WarningHot(bool debug = false); bool getFlag_GuideS_WarningHotLv2(bool debug = false); void setFlag_GuideS_WarningHotLv2(bool value, bool debug = false); +void resetFlag_GuideS_WarningHotLv2(bool debug = false); bool getFlag_GuideS_WeaponBurning(bool debug = false); void setFlag_GuideS_WeaponBurning(bool value, bool debug = false); +void resetFlag_GuideS_WeaponBurning(bool debug = false); bool getFlag_GuideS_WeaponDestruction(bool debug = false); void setFlag_GuideS_WeaponDestruction(bool value, bool debug = false); +void resetFlag_GuideS_WeaponDestruction(bool debug = false); bool getFlag_GuideS_WeaponThrowAttack(bool debug = false); void setFlag_GuideS_WeaponThrowAttack(bool value, bool debug = false); +void resetFlag_GuideS_WeaponThrowAttack(bool debug = false); bool getFlag_GuideS_WolfLead(bool debug = false); void setFlag_GuideS_WolfLead(bool value, bool debug = false); +void resetFlag_GuideS_WolfLead(bool debug = false); bool getFlag_GuideSPlus_GurdJust(bool debug = false); void setFlag_GuideSPlus_GurdJust(bool value, bool debug = false); +void resetFlag_GuideSPlus_GurdJust(bool debug = false); bool getFlag_GuideSPlus_ItemShortCut(bool debug = false); void setFlag_GuideSPlus_ItemShortCut(bool value, bool debug = false); +void resetFlag_GuideSPlus_ItemShortCut(bool debug = false); bool getFlag_GuideSPlus_KaihiJust(bool debug = false); void setFlag_GuideSPlus_KaihiJust(bool value, bool debug = false); +void resetFlag_GuideSPlus_KaihiJust(bool debug = false); bool getFlag_GuideSPlus_Squat(bool debug = false); void setFlag_GuideSPlus_Squat(bool value, bool debug = false); +void resetFlag_GuideSPlus_Squat(bool debug = false); bool getFlag_GuideSPlus_Surfing(bool debug = false); void setFlag_GuideSPlus_Surfing(bool value, bool debug = false); +void resetFlag_GuideSPlus_Surfing(bool debug = false); bool getFlag_GuideSPlus_WeaponsShortCut(bool debug = false); void setFlag_GuideSPlus_WeaponsShortCut(bool value, bool debug = false); +void resetFlag_GuideSPlus_WeaponsShortCut(bool debug = false); bool getFlag_GyroOnOff(bool debug = false); void setFlag_GyroOnOff(bool value, bool debug = false); +void resetFlag_GyroOnOff(bool debug = false); bool getFlag_GyroTiltControlGuide(bool debug = false); void setFlag_GyroTiltControlGuide(bool value, bool debug = false); +void resetFlag_GyroTiltControlGuide(bool debug = false); s32 getFlag_HardMode_HighScore(bool debug = false); void setFlag_HardMode_HighScore(s32 value, bool debug = false); +void resetFlag_HardMode_HighScore(bool debug = false); bool getFlag_HasAoCVer1(bool debug = false); void setFlag_HasAoCVer1(bool value, bool debug = false); +void resetFlag_HasAoCVer1(bool debug = false); bool getFlag_HasAoCVer2(bool debug = false); void setFlag_HasAoCVer2(bool value, bool debug = false); +void resetFlag_HasAoCVer2(bool debug = false); bool getFlag_HasAoCVer3(bool debug = false); void setFlag_HasAoCVer3(bool value, bool debug = false); +void resetFlag_HasAoCVer3(bool debug = false); bool getFlag_HatagoMasterInside(bool debug = false); void setFlag_HatagoMasterInside(bool value, bool debug = false); +void resetFlag_HatagoMasterInside(bool debug = false); bool getFlag_Hateno013_Horse01(bool debug = false); void setFlag_Hateno013_Horse01(bool value, bool debug = false); +void resetFlag_Hateno013_Horse01(bool debug = false); bool getFlag_HatenoDye_Start(bool debug = false); void setFlag_HatenoDye_Start(bool value, bool debug = false); +void resetFlag_HatenoDye_Start(bool debug = false); bool getFlag_HatenoMini_BlueFire_Finish(bool debug = false); void setFlag_HatenoMini_BlueFire_Finish(bool value, bool debug = false); +void resetFlag_HatenoMini_BlueFire_Finish(bool debug = false); bool getFlag_HatenoMini_CameraBoy_BuyPicture(bool debug = false); void setFlag_HatenoMini_CameraBoy_BuyPicture(bool value, bool debug = false); +void resetFlag_HatenoMini_CameraBoy_BuyPicture(bool debug = false); bool getFlag_HatenoMini_CameraBoy_Chat(bool debug = false); void setFlag_HatenoMini_CameraBoy_Chat(bool value, bool debug = false); +void resetFlag_HatenoMini_CameraBoy_Chat(bool debug = false); bool getFlag_HatenoNPC000_Labo(bool debug = false); void setFlag_HatenoNPC000_Labo(bool value, bool debug = false); +void resetFlag_HatenoNPC000_Labo(bool debug = false); bool getFlag_HatenoNPC013_GanonTalk(bool debug = false); void setFlag_HatenoNPC013_GanonTalk(bool value, bool debug = false); +void resetFlag_HatenoNPC013_GanonTalk(bool debug = false); bool getFlag_HatenoNPC014_Favorite(bool debug = false); void setFlag_HatenoNPC014_Favorite(bool value, bool debug = false); +void resetFlag_HatenoNPC014_Favorite(bool debug = false); bool getFlag_HatenoNPC014_Ride_Favorite(bool debug = false); void setFlag_HatenoNPC014_Ride_Favorite(bool value, bool debug = false); +void resetFlag_HatenoNPC014_Ride_Favorite(bool debug = false); bool getFlag_HatenoNPC022_Ganon(bool debug = false); void setFlag_HatenoNPC022_Ganon(bool value, bool debug = false); +void resetFlag_HatenoNPC022_Ganon(bool debug = false); bool getFlag_HatenoNPC022_Heard(bool debug = false); void setFlag_HatenoNPC022_Heard(bool value, bool debug = false); +void resetFlag_HatenoNPC022_Heard(bool debug = false); bool getFlag_HatenoNPC022_Here(bool debug = false); void setFlag_HatenoNPC022_Here(bool value, bool debug = false); +void resetFlag_HatenoNPC022_Here(bool debug = false); bool getFlag_HatenoNPC022_Zelda(bool debug = false); void setFlag_HatenoNPC022_Zelda(bool value, bool debug = false); +void resetFlag_HatenoNPC022_Zelda(bool debug = false); bool getFlag_HatenoNPC032_ArrowStand1(bool debug = false); void setFlag_HatenoNPC032_ArrowStand1(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ArrowStand1(bool debug = false); bool getFlag_HatenoNPC032_ArrowStand2(bool debug = false); void setFlag_HatenoNPC032_ArrowStand2(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ArrowStand2(bool debug = false); bool getFlag_HatenoNPC032_ArrowStand3(bool debug = false); void setFlag_HatenoNPC032_ArrowStand3(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ArrowStand3(bool debug = false); bool getFlag_HatenoNPC032_Bed(bool debug = false); void setFlag_HatenoNPC032_Bed(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Bed(bool debug = false); bool getFlag_HatenoNPC032_CompInDoor(bool debug = false); void setFlag_HatenoNPC032_CompInDoor(bool value, bool debug = false); +void resetFlag_HatenoNPC032_CompInDoor(bool debug = false); bool getFlag_HatenoNPC032_CompOutDoor(bool debug = false); void setFlag_HatenoNPC032_CompOutDoor(bool value, bool debug = false); +void resetFlag_HatenoNPC032_CompOutDoor(bool debug = false); bool getFlag_HatenoNPC032_CompStand(bool debug = false); void setFlag_HatenoNPC032_CompStand(bool value, bool debug = false); +void resetFlag_HatenoNPC032_CompStand(bool debug = false); bool getFlag_HatenoNPC032_Door(bool debug = false); void setFlag_HatenoNPC032_Door(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Door(bool debug = false); bool getFlag_HatenoNPC032_Farm(bool debug = false); void setFlag_HatenoNPC032_Farm(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Farm(bool debug = false); bool getFlag_HatenoNPC032_Light(bool debug = false); void setFlag_HatenoNPC032_Light(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Light(bool debug = false); bool getFlag_HatenoNPC032_Nameplate(bool debug = false); void setFlag_HatenoNPC032_Nameplate(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Nameplate(bool debug = false); bool getFlag_HatenoNPC032_ShieldStand1(bool debug = false); void setFlag_HatenoNPC032_ShieldStand1(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ShieldStand1(bool debug = false); bool getFlag_HatenoNPC032_ShieldStand2(bool debug = false); void setFlag_HatenoNPC032_ShieldStand2(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ShieldStand2(bool debug = false); bool getFlag_HatenoNPC032_ShieldStand3(bool debug = false); void setFlag_HatenoNPC032_ShieldStand3(bool value, bool debug = false); +void resetFlag_HatenoNPC032_ShieldStand3(bool debug = false); bool getFlag_HatenoNPC032_Tree(bool debug = false); void setFlag_HatenoNPC032_Tree(bool value, bool debug = false); +void resetFlag_HatenoNPC032_Tree(bool debug = false); bool getFlag_HatenoNPC032_WeaponStand1(bool debug = false); void setFlag_HatenoNPC032_WeaponStand1(bool value, bool debug = false); +void resetFlag_HatenoNPC032_WeaponStand1(bool debug = false); bool getFlag_HatenoNPC032_WeaponStand2(bool debug = false); void setFlag_HatenoNPC032_WeaponStand2(bool value, bool debug = false); +void resetFlag_HatenoNPC032_WeaponStand2(bool debug = false); bool getFlag_HatenoNPC032_WeaponStand3(bool debug = false); void setFlag_HatenoNPC032_WeaponStand3(bool value, bool debug = false); +void resetFlag_HatenoNPC032_WeaponStand3(bool debug = false); bool getFlag_HeroSoulProhibition(bool debug = false); void setFlag_HeroSoulProhibition(bool value, bool debug = false); +void resetFlag_HeroSoulProhibition(bool debug = false); s32 getFlag_HiddenKorok_Number(bool debug = false); void setFlag_HiddenKorok_Number(s32 value, bool debug = false); +void resetFlag_HiddenKorok_Number(bool debug = false); bool getFlag_HigakkareMini_RedDragon_Activated(bool debug = false); void setFlag_HigakkareMini_RedDragon_Activated(bool value, bool debug = false); +void resetFlag_HigakkareMini_RedDragon_Activated(bool debug = false); s32 getFlag_Horse_ActiveIndex(bool debug = false); void setFlag_Horse_ActiveIndex(s32 value, bool debug = false); +void resetFlag_Horse_ActiveIndex(bool debug = false); void getFlag_Horse_ActorName(char const** value, s32 idx, bool debug = false); void setFlag_Horse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_ActorName(s32 idx, bool debug = false); void getFlag_Horse_AmiiboUidHash(char const** value, s32 idx, bool debug = false); void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_AmiiboUidHash(s32 idx, bool debug = false); s32 getFlag_Horse_CollarType(s32 idx, bool debug = false); void setFlag_Horse_CollarType(s32 value, s32 idx, bool debug = false); +void resetFlag_Horse_CollarType(s32 idx, bool debug = false); s32 getFlag_Horse_CurrentChargeNum(bool debug = false); void setFlag_Horse_CurrentChargeNum(s32 value, bool debug = false); +void resetFlag_Horse_CurrentChargeNum(bool debug = false); s32 getFlag_Horse_CurrentExtraChargeNum(bool debug = false); void setFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug = false); +void resetFlag_Horse_CurrentExtraChargeNum(bool debug = false); s32 getFlag_Horse_Extra_Charge_Num(bool debug = false); void setFlag_Horse_Extra_Charge_Num(s32 value, bool debug = false); +void resetFlag_Horse_Extra_Charge_Num(bool debug = false); f32 getFlag_Horse_Familiarity(s32 idx, bool debug = false); void setFlag_Horse_Familiarity(f32 value, s32 idx, bool debug = false); +void resetFlag_Horse_Familiarity(s32 idx, bool debug = false); s32 getFlag_Horse_FootType(s32 idx, bool debug = false); void setFlag_Horse_FootType(s32 value, s32 idx, bool debug = false); +void resetFlag_Horse_FootType(s32 idx, bool debug = false); bool getFlag_Horse_Is_LastRidden_Owned(bool debug = false); void setFlag_Horse_Is_LastRidden_Owned(bool value, bool debug = false); +void resetFlag_Horse_Is_LastRidden_Owned(bool debug = false); bool getFlag_Horse_Is_Registration(bool debug = false); void setFlag_Horse_Is_Registration(bool value, bool debug = false); +void resetFlag_Horse_Is_Registration(bool debug = false); bool getFlag_Horse_IsAssociated(bool debug = false); void setFlag_Horse_IsAssociated(bool value, bool debug = false); +void resetFlag_Horse_IsAssociated(bool debug = false); bool getFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug = false); void setFlag_Horse_IsFamiliarityChecked(bool value, s32 idx, bool debug = false); +void resetFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug = false); bool getFlag_Horse_IsInHyruleCastleArea(bool debug = false); void setFlag_Horse_IsInHyruleCastleArea(bool value, bool debug = false); +void resetFlag_Horse_IsInHyruleCastleArea(bool debug = false); bool getFlag_Horse_IsNewNameEntered(bool debug = false); void setFlag_Horse_IsNewNameEntered(bool value, bool debug = false); +void resetFlag_Horse_IsNewNameEntered(bool debug = false); bool getFlag_Horse_IsOnChargePenalty(bool debug = false); void setFlag_Horse_IsOnChargePenalty(bool value, bool debug = false); +void resetFlag_Horse_IsOnChargePenalty(bool debug = false); bool getFlag_Horse_IsRide(bool debug = false); void setFlag_Horse_IsRide(bool value, bool debug = false); +void resetFlag_Horse_IsRide(bool debug = false); bool getFlag_Horse_IsSelected(bool debug = false); void setFlag_Horse_IsSelected(bool value, bool debug = false); +void resetFlag_Horse_IsSelected(bool debug = false); bool getFlag_Horse_Large_Exists(bool debug = false); void setFlag_Horse_Large_Exists(bool value, bool debug = false); +void resetFlag_Horse_Large_Exists(bool debug = false); s32 getFlag_Horse_LastActiveIndex(bool debug = false); void setFlag_Horse_LastActiveIndex(s32 value, bool debug = false); +void resetFlag_Horse_LastActiveIndex(bool debug = false); void getFlag_Horse_ManeName(char const** value, s32 idx, bool debug = false); void setFlag_Horse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_ManeName(s32 idx, bool debug = false); void getFlag_Horse_NewName(char const** value, bool debug = false); void setFlag_Horse_NewName(const sead::SafeString& value, bool debug = false); +void resetFlag_Horse_NewName(bool debug = false); void getFlag_Horse_Pos(sead::Vector3f* value, bool debug = false); void setFlag_Horse_Pos(const sead::Vector3f& value, bool debug = false); +void resetFlag_Horse_Pos(bool debug = false); void getFlag_Horse_Pos_For_Map(sead::Vector3f* value, bool debug = false); void setFlag_Horse_Pos_For_Map(const sead::Vector3f& value, bool debug = false); +void resetFlag_Horse_Pos_For_Map(bool debug = false); void getFlag_Horse_ReinsName(char const** value, s32 idx, bool debug = false); void setFlag_Horse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_ReinsName(s32 idx, bool debug = false); s32 getFlag_Horse_RideTimeSec(s32 idx, bool debug = false); void setFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug = false); +void resetFlag_Horse_RideTimeSec(s32 idx, bool debug = false); f32 getFlag_Horse_RotY(bool debug = false); void setFlag_Horse_RotY(f32 value, bool debug = false); +void resetFlag_Horse_RotY(bool debug = false); void getFlag_Horse_SaddleName(char const** value, s32 idx, bool debug = false); void setFlag_Horse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_SaddleName(s32 idx, bool debug = false); s32 getFlag_Horse_SelectedIndex(bool debug = false); void setFlag_Horse_SelectedIndex(s32 value, bool debug = false); +void resetFlag_Horse_SelectedIndex(bool debug = false); s32 getFlag_Horse_UnreachableCause(bool debug = false); void setFlag_Horse_UnreachableCause(s32 value, bool debug = false); +void resetFlag_Horse_UnreachableCause(bool debug = false); void getFlag_Horse_UsedAmiiboUidHash(char const** value, s32 idx, bool debug = false); void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_UsedAmiiboUidHash(s32 idx, bool debug = false); void getFlag_Horse_UserName(char const** value, s32 idx, bool debug = false); void setFlag_Horse_UserName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_Horse_UserName(s32 idx, bool debug = false); bool getFlag_Horse_Zelda_Exists(bool debug = false); void setFlag_Horse_Zelda_Exists(bool value, bool debug = false); +void resetFlag_Horse_Zelda_Exists(bool debug = false); bool getFlag_HorseAssociationCustum001_DispNameFlag(bool debug = false); void setFlag_HorseAssociationCustum001_DispNameFlag(bool value, bool debug = false); +void resetFlag_HorseAssociationCustum001_DispNameFlag(bool debug = false); bool getFlag_HorseAssociationCustum002_DispNameFlag(bool debug = false); void setFlag_HorseAssociationCustum002_DispNameFlag(bool value, bool debug = false); +void resetFlag_HorseAssociationCustum002_DispNameFlag(bool debug = false); bool getFlag_HorseAssociationCustum003_DispNameFlag(bool debug = false); void setFlag_HorseAssociationCustum003_DispNameFlag(bool value, bool debug = false); +void resetFlag_HorseAssociationCustum003_DispNameFlag(bool debug = false); bool getFlag_HorseAssociationCustum004_DispNameFlag(bool debug = false); void setFlag_HorseAssociationCustum004_DispNameFlag(bool value, bool debug = false); +void resetFlag_HorseAssociationCustum004_DispNameFlag(bool debug = false); void getFlag_HorseCustom_ShopManeName(char const** value, bool debug = false); void setFlag_HorseCustom_ShopManeName(const sead::SafeString& value, bool debug = false); +void resetFlag_HorseCustom_ShopManeName(bool debug = false); void getFlag_HorseCustom_ShopReinsName(char const** value, bool debug = false); void setFlag_HorseCustom_ShopReinsName(const sead::SafeString& value, bool debug = false); +void resetFlag_HorseCustom_ShopReinsName(bool debug = false); void getFlag_HorseCustom_ShopSaddleName(char const** value, bool debug = false); void setFlag_HorseCustom_ShopSaddleName(const sead::SafeString& value, bool debug = false); +void resetFlag_HorseCustom_ShopSaddleName(bool debug = false); s32 getFlag_HorseCustom_ShopState(bool debug = false); void setFlag_HorseCustom_ShopState(s32 value, bool debug = false); +void resetFlag_HorseCustom_ShopState(bool debug = false); bool getFlag_HorseGod001_DispNameFlag(bool debug = false); void setFlag_HorseGod001_DispNameFlag(bool value, bool debug = false); +void resetFlag_HorseGod001_DispNameFlag(bool debug = false); bool getFlag_HutagoHatago_Ch_001_Failed(bool debug = false); void setFlag_HutagoHatago_Ch_001_Failed(bool value, bool debug = false); +void resetFlag_HutagoHatago_Ch_001_Failed(bool debug = false); bool getFlag_Ichigeki_Sword_Appear(bool debug = false); void setFlag_Ichigeki_Sword_Appear(bool value, bool debug = false); +void resetFlag_Ichigeki_Sword_Appear(bool debug = false); bool getFlag_InSnatchArea(bool debug = false); void setFlag_InSnatchArea(bool value, bool debug = false); +void resetFlag_InSnatchArea(bool debug = false); bool getFlag_InterchangeGetItemFullPouch(bool debug = false); void setFlag_InterchangeGetItemFullPouch(bool value, bool debug = false); +void resetFlag_InterchangeGetItemFullPouch(bool debug = false); bool getFlag_IsAmiiboDrop_GameRomHorseItem(bool debug = false); void setFlag_IsAmiiboDrop_GameRomHorseItem(bool value, bool debug = false); +void resetFlag_IsAmiiboDrop_GameRomHorseItem(bool debug = false); bool getFlag_IsBattle_CurseR(bool debug = false); void setFlag_IsBattle_CurseR(bool value, bool debug = false); +void resetFlag_IsBattle_CurseR(bool debug = false); bool getFlag_IsBuyPlacedItem(bool debug = false); void setFlag_IsBuyPlacedItem(bool value, bool debug = false); +void resetFlag_IsBuyPlacedItem(bool debug = false); bool getFlag_IsCenterHeartGauge_Demo(bool debug = false); void setFlag_IsCenterHeartGauge_Demo(bool value, bool debug = false); +void resetFlag_IsCenterHeartGauge_Demo(bool debug = false); bool getFlag_IsChangedByDebug(bool debug = false); void setFlag_IsChangedByDebug(bool value, bool debug = false); +void resetFlag_IsChangedByDebug(bool debug = false); bool getFlag_IsDownloadDemo(bool debug = false); void setFlag_IsDownloadDemo(bool value, bool debug = false); +void resetFlag_IsDownloadDemo(bool debug = false); bool getFlag_IsEnable_SeakSensor_Daichi(bool debug = false); void setFlag_IsEnable_SeakSensor_Daichi(bool value, bool debug = false); +void resetFlag_IsEnable_SeakSensor_Daichi(bool debug = false); bool getFlag_IsEnable_SeakSensor_Slot0(bool debug = false); void setFlag_IsEnable_SeakSensor_Slot0(bool value, bool debug = false); +void resetFlag_IsEnable_SeakSensor_Slot0(bool debug = false); bool getFlag_IsEnable_SeakSensor_Slot1(bool debug = false); void setFlag_IsEnable_SeakSensor_Slot1(bool value, bool debug = false); +void resetFlag_IsEnable_SeakSensor_Slot1(bool debug = false); bool getFlag_IsEnable_SeakSensor_Slot2(bool debug = false); void setFlag_IsEnable_SeakSensor_Slot2(bool value, bool debug = false); +void resetFlag_IsEnable_SeakSensor_Slot2(bool debug = false); bool getFlag_IsGanonLiving(bool debug = false); void setFlag_IsGanonLiving(bool value, bool debug = false); +void resetFlag_IsGanonLiving(bool debug = false); bool getFlag_IsGet_AncientArrow(bool debug = false); void setFlag_IsGet_AncientArrow(bool value, bool debug = false); +void resetFlag_IsGet_AncientArrow(bool debug = false); bool getFlag_IsGet_Animal_Insect_A(bool debug = false); void setFlag_IsGet_Animal_Insect_A(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_A(bool debug = false); bool getFlag_IsGet_Animal_Insect_AA(bool debug = false); void setFlag_IsGet_Animal_Insect_AA(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_AA(bool debug = false); bool getFlag_IsGet_Animal_Insect_AB(bool debug = false); void setFlag_IsGet_Animal_Insect_AB(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_AB(bool debug = false); bool getFlag_IsGet_Animal_Insect_B(bool debug = false); void setFlag_IsGet_Animal_Insect_B(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_B(bool debug = false); bool getFlag_IsGet_Animal_Insect_C(bool debug = false); void setFlag_IsGet_Animal_Insect_C(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_C(bool debug = false); bool getFlag_IsGet_Animal_Insect_E(bool debug = false); void setFlag_IsGet_Animal_Insect_E(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_E(bool debug = false); bool getFlag_IsGet_Animal_Insect_F(bool debug = false); void setFlag_IsGet_Animal_Insect_F(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_F(bool debug = false); bool getFlag_IsGet_Animal_Insect_G(bool debug = false); void setFlag_IsGet_Animal_Insect_G(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_G(bool debug = false); bool getFlag_IsGet_Animal_Insect_H(bool debug = false); void setFlag_IsGet_Animal_Insect_H(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_H(bool debug = false); bool getFlag_IsGet_Animal_Insect_I(bool debug = false); void setFlag_IsGet_Animal_Insect_I(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_I(bool debug = false); bool getFlag_IsGet_Animal_Insect_M(bool debug = false); void setFlag_IsGet_Animal_Insect_M(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_M(bool debug = false); bool getFlag_IsGet_Animal_Insect_N(bool debug = false); void setFlag_IsGet_Animal_Insect_N(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_N(bool debug = false); bool getFlag_IsGet_Animal_Insect_P(bool debug = false); void setFlag_IsGet_Animal_Insect_P(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_P(bool debug = false); bool getFlag_IsGet_Animal_Insect_Q(bool debug = false); void setFlag_IsGet_Animal_Insect_Q(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_Q(bool debug = false); bool getFlag_IsGet_Animal_Insect_R(bool debug = false); void setFlag_IsGet_Animal_Insect_R(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_R(bool debug = false); bool getFlag_IsGet_Animal_Insect_S(bool debug = false); void setFlag_IsGet_Animal_Insect_S(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_S(bool debug = false); bool getFlag_IsGet_Animal_Insect_T(bool debug = false); void setFlag_IsGet_Animal_Insect_T(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_T(bool debug = false); bool getFlag_IsGet_Animal_Insect_X(bool debug = false); void setFlag_IsGet_Animal_Insect_X(bool value, bool debug = false); +void resetFlag_IsGet_Animal_Insect_X(bool debug = false); bool getFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug = false); void setFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool value, bool debug = false); +void resetFlag_IsGet_Aoc_Test_Omosako_SandOfTime(bool debug = false); bool getFlag_IsGet_App_ElectricRelic(bool debug = false); void setFlag_IsGet_App_ElectricRelic(bool value, bool debug = false); +void resetFlag_IsGet_App_ElectricRelic(bool debug = false); bool getFlag_IsGet_App_FinalTrial(bool debug = false); void setFlag_IsGet_App_FinalTrial(bool value, bool debug = false); +void resetFlag_IsGet_App_FinalTrial(bool debug = false); bool getFlag_IsGet_App_FireRelic(bool debug = false); void setFlag_IsGet_App_FireRelic(bool value, bool debug = false); +void resetFlag_IsGet_App_FireRelic(bool debug = false); bool getFlag_IsGet_App_WaterRelic(bool debug = false); void setFlag_IsGet_App_WaterRelic(bool value, bool debug = false); +void resetFlag_IsGet_App_WaterRelic(bool debug = false); bool getFlag_IsGet_App_WindRelic(bool debug = false); void setFlag_IsGet_App_WindRelic(bool value, bool debug = false); +void resetFlag_IsGet_App_WindRelic(bool debug = false); bool getFlag_IsGet_Armor_001_Head(bool debug = false); void setFlag_IsGet_Armor_001_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_001_Head(bool debug = false); bool getFlag_IsGet_Armor_001_Lower(bool debug = false); void setFlag_IsGet_Armor_001_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_001_Lower(bool debug = false); bool getFlag_IsGet_Armor_001_Upper(bool debug = false); void setFlag_IsGet_Armor_001_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_001_Upper(bool debug = false); bool getFlag_IsGet_Armor_002_Head(bool debug = false); void setFlag_IsGet_Armor_002_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_002_Head(bool debug = false); bool getFlag_IsGet_Armor_002_Lower(bool debug = false); void setFlag_IsGet_Armor_002_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_002_Lower(bool debug = false); bool getFlag_IsGet_Armor_002_Upper(bool debug = false); void setFlag_IsGet_Armor_002_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_002_Upper(bool debug = false); bool getFlag_IsGet_Armor_003_Head(bool debug = false); void setFlag_IsGet_Armor_003_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_003_Head(bool debug = false); bool getFlag_IsGet_Armor_003_Lower(bool debug = false); void setFlag_IsGet_Armor_003_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_003_Lower(bool debug = false); bool getFlag_IsGet_Armor_003_Upper(bool debug = false); void setFlag_IsGet_Armor_003_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_003_Upper(bool debug = false); bool getFlag_IsGet_Armor_004_Head(bool debug = false); void setFlag_IsGet_Armor_004_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_004_Head(bool debug = false); bool getFlag_IsGet_Armor_004_Lower(bool debug = false); void setFlag_IsGet_Armor_004_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_004_Lower(bool debug = false); bool getFlag_IsGet_Armor_004_Upper(bool debug = false); void setFlag_IsGet_Armor_004_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_004_Upper(bool debug = false); bool getFlag_IsGet_Armor_005_Head(bool debug = false); void setFlag_IsGet_Armor_005_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_005_Head(bool debug = false); bool getFlag_IsGet_Armor_005_Lower(bool debug = false); void setFlag_IsGet_Armor_005_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_005_Lower(bool debug = false); bool getFlag_IsGet_Armor_005_Upper(bool debug = false); void setFlag_IsGet_Armor_005_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_005_Upper(bool debug = false); bool getFlag_IsGet_Armor_006_Head(bool debug = false); void setFlag_IsGet_Armor_006_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_006_Head(bool debug = false); bool getFlag_IsGet_Armor_006_Lower(bool debug = false); void setFlag_IsGet_Armor_006_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_006_Lower(bool debug = false); bool getFlag_IsGet_Armor_006_Upper(bool debug = false); void setFlag_IsGet_Armor_006_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_006_Upper(bool debug = false); bool getFlag_IsGet_Armor_007_Head(bool debug = false); void setFlag_IsGet_Armor_007_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_007_Head(bool debug = false); bool getFlag_IsGet_Armor_007_Lower(bool debug = false); void setFlag_IsGet_Armor_007_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_007_Lower(bool debug = false); bool getFlag_IsGet_Armor_007_Upper(bool debug = false); void setFlag_IsGet_Armor_007_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_007_Upper(bool debug = false); bool getFlag_IsGet_Armor_008_Head(bool debug = false); void setFlag_IsGet_Armor_008_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_008_Head(bool debug = false); bool getFlag_IsGet_Armor_008_Lower(bool debug = false); void setFlag_IsGet_Armor_008_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_008_Lower(bool debug = false); bool getFlag_IsGet_Armor_008_Upper(bool debug = false); void setFlag_IsGet_Armor_008_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_008_Upper(bool debug = false); bool getFlag_IsGet_Armor_009_Head(bool debug = false); void setFlag_IsGet_Armor_009_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_009_Head(bool debug = false); bool getFlag_IsGet_Armor_009_Lower(bool debug = false); void setFlag_IsGet_Armor_009_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_009_Lower(bool debug = false); bool getFlag_IsGet_Armor_009_Upper(bool debug = false); void setFlag_IsGet_Armor_009_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_009_Upper(bool debug = false); bool getFlag_IsGet_Armor_011_Head(bool debug = false); void setFlag_IsGet_Armor_011_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_011_Head(bool debug = false); bool getFlag_IsGet_Armor_011_Lower(bool debug = false); void setFlag_IsGet_Armor_011_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_011_Lower(bool debug = false); bool getFlag_IsGet_Armor_011_Upper(bool debug = false); void setFlag_IsGet_Armor_011_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_011_Upper(bool debug = false); bool getFlag_IsGet_Armor_012_Head(bool debug = false); void setFlag_IsGet_Armor_012_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_012_Head(bool debug = false); bool getFlag_IsGet_Armor_012_Lower(bool debug = false); void setFlag_IsGet_Armor_012_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_012_Lower(bool debug = false); bool getFlag_IsGet_Armor_012_Upper(bool debug = false); void setFlag_IsGet_Armor_012_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_012_Upper(bool debug = false); bool getFlag_IsGet_Armor_014_Head(bool debug = false); void setFlag_IsGet_Armor_014_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_014_Head(bool debug = false); bool getFlag_IsGet_Armor_014_Lower(bool debug = false); void setFlag_IsGet_Armor_014_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_014_Lower(bool debug = false); bool getFlag_IsGet_Armor_014_Upper(bool debug = false); void setFlag_IsGet_Armor_014_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_014_Upper(bool debug = false); bool getFlag_IsGet_Armor_015_Head(bool debug = false); void setFlag_IsGet_Armor_015_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_015_Head(bool debug = false); bool getFlag_IsGet_Armor_015_Lower(bool debug = false); void setFlag_IsGet_Armor_015_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_015_Lower(bool debug = false); bool getFlag_IsGet_Armor_015_Upper(bool debug = false); void setFlag_IsGet_Armor_015_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_015_Upper(bool debug = false); bool getFlag_IsGet_Armor_017_Head(bool debug = false); void setFlag_IsGet_Armor_017_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_017_Head(bool debug = false); bool getFlag_IsGet_Armor_017_Lower(bool debug = false); void setFlag_IsGet_Armor_017_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_017_Lower(bool debug = false); bool getFlag_IsGet_Armor_017_Upper(bool debug = false); void setFlag_IsGet_Armor_017_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_017_Upper(bool debug = false); bool getFlag_IsGet_Armor_020_Head(bool debug = false); void setFlag_IsGet_Armor_020_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_020_Head(bool debug = false); bool getFlag_IsGet_Armor_020_Lower(bool debug = false); void setFlag_IsGet_Armor_020_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_020_Lower(bool debug = false); bool getFlag_IsGet_Armor_020_Upper(bool debug = false); void setFlag_IsGet_Armor_020_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_020_Upper(bool debug = false); bool getFlag_IsGet_Armor_021_Head(bool debug = false); void setFlag_IsGet_Armor_021_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_021_Head(bool debug = false); bool getFlag_IsGet_Armor_021_Lower(bool debug = false); void setFlag_IsGet_Armor_021_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_021_Lower(bool debug = false); bool getFlag_IsGet_Armor_021_Upper(bool debug = false); void setFlag_IsGet_Armor_021_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_021_Upper(bool debug = false); bool getFlag_IsGet_Armor_022_Head(bool debug = false); void setFlag_IsGet_Armor_022_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_022_Head(bool debug = false); bool getFlag_IsGet_Armor_024_Head(bool debug = false); void setFlag_IsGet_Armor_024_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_024_Head(bool debug = false); bool getFlag_IsGet_Armor_025_Head(bool debug = false); void setFlag_IsGet_Armor_025_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_025_Head(bool debug = false); bool getFlag_IsGet_Armor_026_Head(bool debug = false); void setFlag_IsGet_Armor_026_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_026_Head(bool debug = false); bool getFlag_IsGet_Armor_027_Head(bool debug = false); void setFlag_IsGet_Armor_027_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_027_Head(bool debug = false); bool getFlag_IsGet_Armor_028_Head(bool debug = false); void setFlag_IsGet_Armor_028_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_028_Head(bool debug = false); bool getFlag_IsGet_Armor_029_Head(bool debug = false); void setFlag_IsGet_Armor_029_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_029_Head(bool debug = false); bool getFlag_IsGet_Armor_035_Head(bool debug = false); void setFlag_IsGet_Armor_035_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_035_Head(bool debug = false); bool getFlag_IsGet_Armor_035_Lower(bool debug = false); void setFlag_IsGet_Armor_035_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_035_Lower(bool debug = false); bool getFlag_IsGet_Armor_035_Upper(bool debug = false); void setFlag_IsGet_Armor_035_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_035_Upper(bool debug = false); bool getFlag_IsGet_Armor_036_Head(bool debug = false); void setFlag_IsGet_Armor_036_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_036_Head(bool debug = false); bool getFlag_IsGet_Armor_036_Lower(bool debug = false); void setFlag_IsGet_Armor_036_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_036_Lower(bool debug = false); bool getFlag_IsGet_Armor_036_Upper(bool debug = false); void setFlag_IsGet_Armor_036_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_036_Upper(bool debug = false); bool getFlag_IsGet_Armor_037_Head(bool debug = false); void setFlag_IsGet_Armor_037_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_037_Head(bool debug = false); bool getFlag_IsGet_Armor_037_Lower(bool debug = false); void setFlag_IsGet_Armor_037_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_037_Lower(bool debug = false); bool getFlag_IsGet_Armor_037_Upper(bool debug = false); void setFlag_IsGet_Armor_037_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_037_Upper(bool debug = false); bool getFlag_IsGet_Armor_039_Head(bool debug = false); void setFlag_IsGet_Armor_039_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_039_Head(bool debug = false); bool getFlag_IsGet_Armor_039_Lower(bool debug = false); void setFlag_IsGet_Armor_039_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_039_Lower(bool debug = false); bool getFlag_IsGet_Armor_039_Upper(bool debug = false); void setFlag_IsGet_Armor_039_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_039_Upper(bool debug = false); bool getFlag_IsGet_Armor_040_Head(bool debug = false); void setFlag_IsGet_Armor_040_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_040_Head(bool debug = false); bool getFlag_IsGet_Armor_040_Lower(bool debug = false); void setFlag_IsGet_Armor_040_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_040_Lower(bool debug = false); bool getFlag_IsGet_Armor_040_Upper(bool debug = false); void setFlag_IsGet_Armor_040_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_040_Upper(bool debug = false); bool getFlag_IsGet_Armor_042_Head(bool debug = false); void setFlag_IsGet_Armor_042_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_042_Head(bool debug = false); bool getFlag_IsGet_Armor_042_Lower(bool debug = false); void setFlag_IsGet_Armor_042_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_042_Lower(bool debug = false); bool getFlag_IsGet_Armor_042_Upper(bool debug = false); void setFlag_IsGet_Armor_042_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_042_Upper(bool debug = false); bool getFlag_IsGet_Armor_043_Lower(bool debug = false); void setFlag_IsGet_Armor_043_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_043_Lower(bool debug = false); bool getFlag_IsGet_Armor_043_Upper(bool debug = false); void setFlag_IsGet_Armor_043_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_043_Upper(bool debug = false); bool getFlag_IsGet_Armor_044_Upper(bool debug = false); void setFlag_IsGet_Armor_044_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_044_Upper(bool debug = false); bool getFlag_IsGet_Armor_045_Head(bool debug = false); void setFlag_IsGet_Armor_045_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_045_Head(bool debug = false); bool getFlag_IsGet_Armor_046_Head(bool debug = false); void setFlag_IsGet_Armor_046_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_046_Head(bool debug = false); bool getFlag_IsGet_Armor_046_Lower(bool debug = false); void setFlag_IsGet_Armor_046_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_046_Lower(bool debug = false); bool getFlag_IsGet_Armor_046_Upper(bool debug = false); void setFlag_IsGet_Armor_046_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_046_Upper(bool debug = false); bool getFlag_IsGet_Armor_048_Head(bool debug = false); void setFlag_IsGet_Armor_048_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_048_Head(bool debug = false); bool getFlag_IsGet_Armor_048_Lower(bool debug = false); void setFlag_IsGet_Armor_048_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_048_Lower(bool debug = false); bool getFlag_IsGet_Armor_048_Upper(bool debug = false); void setFlag_IsGet_Armor_048_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_048_Upper(bool debug = false); bool getFlag_IsGet_Armor_049_Lower(bool debug = false); void setFlag_IsGet_Armor_049_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_049_Lower(bool debug = false); bool getFlag_IsGet_Armor_053_Head(bool debug = false); void setFlag_IsGet_Armor_053_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_053_Head(bool debug = false); bool getFlag_IsGet_Armor_053_Lower(bool debug = false); void setFlag_IsGet_Armor_053_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_053_Lower(bool debug = false); bool getFlag_IsGet_Armor_053_Upper(bool debug = false); void setFlag_IsGet_Armor_053_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_053_Upper(bool debug = false); bool getFlag_IsGet_Armor_055_Head(bool debug = false); void setFlag_IsGet_Armor_055_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_055_Head(bool debug = false); bool getFlag_IsGet_Armor_056_Head(bool debug = false); void setFlag_IsGet_Armor_056_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_056_Head(bool debug = false); bool getFlag_IsGet_Armor_060_Head(bool debug = false); void setFlag_IsGet_Armor_060_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_060_Head(bool debug = false); bool getFlag_IsGet_Armor_060_Lower(bool debug = false); void setFlag_IsGet_Armor_060_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_060_Lower(bool debug = false); bool getFlag_IsGet_Armor_060_Upper(bool debug = false); void setFlag_IsGet_Armor_060_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_060_Upper(bool debug = false); bool getFlag_IsGet_Armor_061_Head(bool debug = false); void setFlag_IsGet_Armor_061_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_061_Head(bool debug = false); bool getFlag_IsGet_Armor_061_Lower(bool debug = false); void setFlag_IsGet_Armor_061_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_061_Lower(bool debug = false); bool getFlag_IsGet_Armor_061_Upper(bool debug = false); void setFlag_IsGet_Armor_061_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_061_Upper(bool debug = false); bool getFlag_IsGet_Armor_062_Head(bool debug = false); void setFlag_IsGet_Armor_062_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_062_Head(bool debug = false); bool getFlag_IsGet_Armor_062_Lower(bool debug = false); void setFlag_IsGet_Armor_062_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_062_Lower(bool debug = false); bool getFlag_IsGet_Armor_062_Upper(bool debug = false); void setFlag_IsGet_Armor_062_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_062_Upper(bool debug = false); bool getFlag_IsGet_Armor_063_Head(bool debug = false); void setFlag_IsGet_Armor_063_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_063_Head(bool debug = false); bool getFlag_IsGet_Armor_063_Lower(bool debug = false); void setFlag_IsGet_Armor_063_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_063_Lower(bool debug = false); bool getFlag_IsGet_Armor_063_Upper(bool debug = false); void setFlag_IsGet_Armor_063_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_063_Upper(bool debug = false); bool getFlag_IsGet_Armor_064_Head(bool debug = false); void setFlag_IsGet_Armor_064_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_064_Head(bool debug = false); bool getFlag_IsGet_Armor_064_Lower(bool debug = false); void setFlag_IsGet_Armor_064_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_064_Lower(bool debug = false); bool getFlag_IsGet_Armor_064_Upper(bool debug = false); void setFlag_IsGet_Armor_064_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_064_Upper(bool debug = false); bool getFlag_IsGet_Armor_065_Head(bool debug = false); void setFlag_IsGet_Armor_065_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_065_Head(bool debug = false); bool getFlag_IsGet_Armor_065_Lower(bool debug = false); void setFlag_IsGet_Armor_065_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_065_Lower(bool debug = false); bool getFlag_IsGet_Armor_065_Upper(bool debug = false); void setFlag_IsGet_Armor_065_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_065_Upper(bool debug = false); bool getFlag_IsGet_Armor_066_Head(bool debug = false); void setFlag_IsGet_Armor_066_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_066_Head(bool debug = false); bool getFlag_IsGet_Armor_066_Lower(bool debug = false); void setFlag_IsGet_Armor_066_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_066_Lower(bool debug = false); bool getFlag_IsGet_Armor_066_Upper(bool debug = false); void setFlag_IsGet_Armor_066_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_066_Upper(bool debug = false); bool getFlag_IsGet_Armor_067_Head(bool debug = false); void setFlag_IsGet_Armor_067_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_067_Head(bool debug = false); bool getFlag_IsGet_Armor_067_Lower(bool debug = false); void setFlag_IsGet_Armor_067_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_067_Lower(bool debug = false); bool getFlag_IsGet_Armor_067_Upper(bool debug = false); void setFlag_IsGet_Armor_067_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_067_Upper(bool debug = false); bool getFlag_IsGet_Armor_071_Head(bool debug = false); void setFlag_IsGet_Armor_071_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_071_Head(bool debug = false); bool getFlag_IsGet_Armor_071_Lower(bool debug = false); void setFlag_IsGet_Armor_071_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_071_Lower(bool debug = false); bool getFlag_IsGet_Armor_071_Upper(bool debug = false); void setFlag_IsGet_Armor_071_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_071_Upper(bool debug = false); bool getFlag_IsGet_Armor_072_Head(bool debug = false); void setFlag_IsGet_Armor_072_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_072_Head(bool debug = false); bool getFlag_IsGet_Armor_072_Lower(bool debug = false); void setFlag_IsGet_Armor_072_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_072_Lower(bool debug = false); bool getFlag_IsGet_Armor_072_Upper(bool debug = false); void setFlag_IsGet_Armor_072_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_072_Upper(bool debug = false); bool getFlag_IsGet_Armor_073_Head(bool debug = false); void setFlag_IsGet_Armor_073_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_073_Head(bool debug = false); bool getFlag_IsGet_Armor_073_Lower(bool debug = false); void setFlag_IsGet_Armor_073_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_073_Lower(bool debug = false); bool getFlag_IsGet_Armor_073_Upper(bool debug = false); void setFlag_IsGet_Armor_073_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_073_Upper(bool debug = false); bool getFlag_IsGet_Armor_074_Head(bool debug = false); void setFlag_IsGet_Armor_074_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_074_Head(bool debug = false); bool getFlag_IsGet_Armor_074_Lower(bool debug = false); void setFlag_IsGet_Armor_074_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_074_Lower(bool debug = false); bool getFlag_IsGet_Armor_074_Upper(bool debug = false); void setFlag_IsGet_Armor_074_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_074_Upper(bool debug = false); bool getFlag_IsGet_Armor_075_Head(bool debug = false); void setFlag_IsGet_Armor_075_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_075_Head(bool debug = false); bool getFlag_IsGet_Armor_075_Lower(bool debug = false); void setFlag_IsGet_Armor_075_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_075_Lower(bool debug = false); bool getFlag_IsGet_Armor_075_Upper(bool debug = false); void setFlag_IsGet_Armor_075_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_075_Upper(bool debug = false); bool getFlag_IsGet_Armor_076_Head(bool debug = false); void setFlag_IsGet_Armor_076_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_076_Head(bool debug = false); bool getFlag_IsGet_Armor_076_Lower(bool debug = false); void setFlag_IsGet_Armor_076_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_076_Lower(bool debug = false); bool getFlag_IsGet_Armor_076_Upper(bool debug = false); void setFlag_IsGet_Armor_076_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_076_Upper(bool debug = false); bool getFlag_IsGet_Armor_077_Head(bool debug = false); void setFlag_IsGet_Armor_077_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_077_Head(bool debug = false); bool getFlag_IsGet_Armor_077_Lower(bool debug = false); void setFlag_IsGet_Armor_077_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_077_Lower(bool debug = false); bool getFlag_IsGet_Armor_077_Upper(bool debug = false); void setFlag_IsGet_Armor_077_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_077_Upper(bool debug = false); bool getFlag_IsGet_Armor_078_Head(bool debug = false); void setFlag_IsGet_Armor_078_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_078_Head(bool debug = false); bool getFlag_IsGet_Armor_078_Lower(bool debug = false); void setFlag_IsGet_Armor_078_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_078_Lower(bool debug = false); bool getFlag_IsGet_Armor_078_Upper(bool debug = false); void setFlag_IsGet_Armor_078_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_078_Upper(bool debug = false); bool getFlag_IsGet_Armor_079_Head(bool debug = false); void setFlag_IsGet_Armor_079_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_079_Head(bool debug = false); bool getFlag_IsGet_Armor_079_Lower(bool debug = false); void setFlag_IsGet_Armor_079_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_079_Lower(bool debug = false); bool getFlag_IsGet_Armor_079_Upper(bool debug = false); void setFlag_IsGet_Armor_079_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_079_Upper(bool debug = false); bool getFlag_IsGet_Armor_083_Head(bool debug = false); void setFlag_IsGet_Armor_083_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_083_Head(bool debug = false); bool getFlag_IsGet_Armor_083_Lower(bool debug = false); void setFlag_IsGet_Armor_083_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_083_Lower(bool debug = false); bool getFlag_IsGet_Armor_083_Upper(bool debug = false); void setFlag_IsGet_Armor_083_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_083_Upper(bool debug = false); bool getFlag_IsGet_Armor_084_Head(bool debug = false); void setFlag_IsGet_Armor_084_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_084_Head(bool debug = false); bool getFlag_IsGet_Armor_084_Lower(bool debug = false); void setFlag_IsGet_Armor_084_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_084_Lower(bool debug = false); bool getFlag_IsGet_Armor_084_Upper(bool debug = false); void setFlag_IsGet_Armor_084_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_084_Upper(bool debug = false); bool getFlag_IsGet_Armor_085_Head(bool debug = false); void setFlag_IsGet_Armor_085_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_085_Head(bool debug = false); bool getFlag_IsGet_Armor_085_Lower(bool debug = false); void setFlag_IsGet_Armor_085_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_085_Lower(bool debug = false); bool getFlag_IsGet_Armor_085_Upper(bool debug = false); void setFlag_IsGet_Armor_085_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_085_Upper(bool debug = false); bool getFlag_IsGet_Armor_086_Head(bool debug = false); void setFlag_IsGet_Armor_086_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_086_Head(bool debug = false); bool getFlag_IsGet_Armor_086_Lower(bool debug = false); void setFlag_IsGet_Armor_086_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_086_Lower(bool debug = false); bool getFlag_IsGet_Armor_086_Upper(bool debug = false); void setFlag_IsGet_Armor_086_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_086_Upper(bool debug = false); bool getFlag_IsGet_Armor_087_Head(bool debug = false); void setFlag_IsGet_Armor_087_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_087_Head(bool debug = false); bool getFlag_IsGet_Armor_087_Lower(bool debug = false); void setFlag_IsGet_Armor_087_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_087_Lower(bool debug = false); bool getFlag_IsGet_Armor_087_Upper(bool debug = false); void setFlag_IsGet_Armor_087_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_087_Upper(bool debug = false); bool getFlag_IsGet_Armor_088_Head(bool debug = false); void setFlag_IsGet_Armor_088_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_088_Head(bool debug = false); bool getFlag_IsGet_Armor_088_Lower(bool debug = false); void setFlag_IsGet_Armor_088_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_088_Lower(bool debug = false); bool getFlag_IsGet_Armor_088_Upper(bool debug = false); void setFlag_IsGet_Armor_088_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_088_Upper(bool debug = false); bool getFlag_IsGet_Armor_089_Head(bool debug = false); void setFlag_IsGet_Armor_089_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_089_Head(bool debug = false); bool getFlag_IsGet_Armor_089_Lower(bool debug = false); void setFlag_IsGet_Armor_089_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_089_Lower(bool debug = false); bool getFlag_IsGet_Armor_089_Upper(bool debug = false); void setFlag_IsGet_Armor_089_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_089_Upper(bool debug = false); bool getFlag_IsGet_Armor_090_Head(bool debug = false); void setFlag_IsGet_Armor_090_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_090_Head(bool debug = false); bool getFlag_IsGet_Armor_090_Lower(bool debug = false); void setFlag_IsGet_Armor_090_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_090_Lower(bool debug = false); bool getFlag_IsGet_Armor_090_Upper(bool debug = false); void setFlag_IsGet_Armor_090_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_090_Upper(bool debug = false); bool getFlag_IsGet_Armor_095_Head(bool debug = false); void setFlag_IsGet_Armor_095_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_095_Head(bool debug = false); bool getFlag_IsGet_Armor_095_Lower(bool debug = false); void setFlag_IsGet_Armor_095_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_095_Lower(bool debug = false); bool getFlag_IsGet_Armor_095_Upper(bool debug = false); void setFlag_IsGet_Armor_095_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_095_Upper(bool debug = false); bool getFlag_IsGet_Armor_096_Head(bool debug = false); void setFlag_IsGet_Armor_096_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_096_Head(bool debug = false); bool getFlag_IsGet_Armor_096_Lower(bool debug = false); void setFlag_IsGet_Armor_096_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_096_Lower(bool debug = false); bool getFlag_IsGet_Armor_096_Upper(bool debug = false); void setFlag_IsGet_Armor_096_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_096_Upper(bool debug = false); bool getFlag_IsGet_Armor_097_Head(bool debug = false); void setFlag_IsGet_Armor_097_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_097_Head(bool debug = false); bool getFlag_IsGet_Armor_097_Lower(bool debug = false); void setFlag_IsGet_Armor_097_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_097_Lower(bool debug = false); bool getFlag_IsGet_Armor_097_Upper(bool debug = false); void setFlag_IsGet_Armor_097_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_097_Upper(bool debug = false); bool getFlag_IsGet_Armor_098_Head(bool debug = false); void setFlag_IsGet_Armor_098_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_098_Head(bool debug = false); bool getFlag_IsGet_Armor_098_Lower(bool debug = false); void setFlag_IsGet_Armor_098_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_098_Lower(bool debug = false); bool getFlag_IsGet_Armor_098_Upper(bool debug = false); void setFlag_IsGet_Armor_098_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_098_Upper(bool debug = false); bool getFlag_IsGet_Armor_099_Head(bool debug = false); void setFlag_IsGet_Armor_099_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_099_Head(bool debug = false); bool getFlag_IsGet_Armor_099_Lower(bool debug = false); void setFlag_IsGet_Armor_099_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_099_Lower(bool debug = false); bool getFlag_IsGet_Armor_099_Upper(bool debug = false); void setFlag_IsGet_Armor_099_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_099_Upper(bool debug = false); bool getFlag_IsGet_Armor_100_Head(bool debug = false); void setFlag_IsGet_Armor_100_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_100_Head(bool debug = false); bool getFlag_IsGet_Armor_100_Lower(bool debug = false); void setFlag_IsGet_Armor_100_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_100_Lower(bool debug = false); bool getFlag_IsGet_Armor_100_Upper(bool debug = false); void setFlag_IsGet_Armor_100_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_100_Upper(bool debug = false); bool getFlag_IsGet_Armor_101_Head(bool debug = false); void setFlag_IsGet_Armor_101_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_101_Head(bool debug = false); bool getFlag_IsGet_Armor_101_Lower(bool debug = false); void setFlag_IsGet_Armor_101_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_101_Lower(bool debug = false); bool getFlag_IsGet_Armor_101_Upper(bool debug = false); void setFlag_IsGet_Armor_101_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_101_Upper(bool debug = false); bool getFlag_IsGet_Armor_102_Head(bool debug = false); void setFlag_IsGet_Armor_102_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_102_Head(bool debug = false); bool getFlag_IsGet_Armor_102_Lower(bool debug = false); void setFlag_IsGet_Armor_102_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_102_Lower(bool debug = false); bool getFlag_IsGet_Armor_102_Upper(bool debug = false); void setFlag_IsGet_Armor_102_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_102_Upper(bool debug = false); bool getFlag_IsGet_Armor_103_Head(bool debug = false); void setFlag_IsGet_Armor_103_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_103_Head(bool debug = false); bool getFlag_IsGet_Armor_103_Lower(bool debug = false); void setFlag_IsGet_Armor_103_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_103_Lower(bool debug = false); bool getFlag_IsGet_Armor_103_Upper(bool debug = false); void setFlag_IsGet_Armor_103_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_103_Upper(bool debug = false); bool getFlag_IsGet_Armor_104_Head(bool debug = false); void setFlag_IsGet_Armor_104_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_104_Head(bool debug = false); bool getFlag_IsGet_Armor_104_Lower(bool debug = false); void setFlag_IsGet_Armor_104_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_104_Lower(bool debug = false); bool getFlag_IsGet_Armor_104_Upper(bool debug = false); void setFlag_IsGet_Armor_104_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_104_Upper(bool debug = false); bool getFlag_IsGet_Armor_105_Head(bool debug = false); void setFlag_IsGet_Armor_105_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_105_Head(bool debug = false); bool getFlag_IsGet_Armor_105_Lower(bool debug = false); void setFlag_IsGet_Armor_105_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_105_Lower(bool debug = false); bool getFlag_IsGet_Armor_105_Upper(bool debug = false); void setFlag_IsGet_Armor_105_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_105_Upper(bool debug = false); bool getFlag_IsGet_Armor_106_Head(bool debug = false); void setFlag_IsGet_Armor_106_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_106_Head(bool debug = false); bool getFlag_IsGet_Armor_106_Lower(bool debug = false); void setFlag_IsGet_Armor_106_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_106_Lower(bool debug = false); bool getFlag_IsGet_Armor_106_Upper(bool debug = false); void setFlag_IsGet_Armor_106_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_106_Upper(bool debug = false); bool getFlag_IsGet_Armor_111_Head(bool debug = false); void setFlag_IsGet_Armor_111_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_111_Head(bool debug = false); bool getFlag_IsGet_Armor_111_Lower(bool debug = false); void setFlag_IsGet_Armor_111_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_111_Lower(bool debug = false); bool getFlag_IsGet_Armor_111_Upper(bool debug = false); void setFlag_IsGet_Armor_111_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_111_Upper(bool debug = false); bool getFlag_IsGet_Armor_112_Head(bool debug = false); void setFlag_IsGet_Armor_112_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_112_Head(bool debug = false); bool getFlag_IsGet_Armor_112_Lower(bool debug = false); void setFlag_IsGet_Armor_112_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_112_Lower(bool debug = false); bool getFlag_IsGet_Armor_112_Upper(bool debug = false); void setFlag_IsGet_Armor_112_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_112_Upper(bool debug = false); bool getFlag_IsGet_Armor_113_Head(bool debug = false); void setFlag_IsGet_Armor_113_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_113_Head(bool debug = false); bool getFlag_IsGet_Armor_113_Lower(bool debug = false); void setFlag_IsGet_Armor_113_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_113_Lower(bool debug = false); bool getFlag_IsGet_Armor_113_Upper(bool debug = false); void setFlag_IsGet_Armor_113_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_113_Upper(bool debug = false); bool getFlag_IsGet_Armor_114_Head(bool debug = false); void setFlag_IsGet_Armor_114_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_114_Head(bool debug = false); bool getFlag_IsGet_Armor_114_Lower(bool debug = false); void setFlag_IsGet_Armor_114_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_114_Lower(bool debug = false); bool getFlag_IsGet_Armor_114_Upper(bool debug = false); void setFlag_IsGet_Armor_114_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_114_Upper(bool debug = false); bool getFlag_IsGet_Armor_115_Head(bool debug = false); void setFlag_IsGet_Armor_115_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_115_Head(bool debug = false); bool getFlag_IsGet_Armor_116_Upper(bool debug = false); void setFlag_IsGet_Armor_116_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_116_Upper(bool debug = false); bool getFlag_IsGet_Armor_117_Head(bool debug = false); void setFlag_IsGet_Armor_117_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_117_Head(bool debug = false); bool getFlag_IsGet_Armor_118_Head(bool debug = false); void setFlag_IsGet_Armor_118_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_118_Head(bool debug = false); bool getFlag_IsGet_Armor_119_Head(bool debug = false); void setFlag_IsGet_Armor_119_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_119_Head(bool debug = false); bool getFlag_IsGet_Armor_120_Head(bool debug = false); void setFlag_IsGet_Armor_120_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_120_Head(bool debug = false); bool getFlag_IsGet_Armor_121_Head(bool debug = false); void setFlag_IsGet_Armor_121_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_121_Head(bool debug = false); bool getFlag_IsGet_Armor_122_Head(bool debug = false); void setFlag_IsGet_Armor_122_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_122_Head(bool debug = false); bool getFlag_IsGet_Armor_123_Head(bool debug = false); void setFlag_IsGet_Armor_123_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_123_Head(bool debug = false); bool getFlag_IsGet_Armor_124_Head(bool debug = false); void setFlag_IsGet_Armor_124_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_124_Head(bool debug = false); bool getFlag_IsGet_Armor_125_Head(bool debug = false); void setFlag_IsGet_Armor_125_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_125_Head(bool debug = false); bool getFlag_IsGet_Armor_126_Head(bool debug = false); void setFlag_IsGet_Armor_126_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_126_Head(bool debug = false); bool getFlag_IsGet_Armor_127_Head(bool debug = false); void setFlag_IsGet_Armor_127_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_127_Head(bool debug = false); bool getFlag_IsGet_Armor_128_Head(bool debug = false); void setFlag_IsGet_Armor_128_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_128_Head(bool debug = false); bool getFlag_IsGet_Armor_129_Head(bool debug = false); void setFlag_IsGet_Armor_129_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_129_Head(bool debug = false); bool getFlag_IsGet_Armor_130_Head(bool debug = false); void setFlag_IsGet_Armor_130_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_130_Head(bool debug = false); bool getFlag_IsGet_Armor_131_Head(bool debug = false); void setFlag_IsGet_Armor_131_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_131_Head(bool debug = false); bool getFlag_IsGet_Armor_132_Head(bool debug = false); void setFlag_IsGet_Armor_132_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_132_Head(bool debug = false); bool getFlag_IsGet_Armor_133_Head(bool debug = false); void setFlag_IsGet_Armor_133_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_133_Head(bool debug = false); bool getFlag_IsGet_Armor_134_Head(bool debug = false); void setFlag_IsGet_Armor_134_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_134_Head(bool debug = false); bool getFlag_IsGet_Armor_135_Head(bool debug = false); void setFlag_IsGet_Armor_135_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_135_Head(bool debug = false); bool getFlag_IsGet_Armor_136_Head(bool debug = false); void setFlag_IsGet_Armor_136_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_136_Head(bool debug = false); bool getFlag_IsGet_Armor_137_Head(bool debug = false); void setFlag_IsGet_Armor_137_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_137_Head(bool debug = false); bool getFlag_IsGet_Armor_138_Head(bool debug = false); void setFlag_IsGet_Armor_138_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_138_Head(bool debug = false); bool getFlag_IsGet_Armor_139_Head(bool debug = false); void setFlag_IsGet_Armor_139_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_139_Head(bool debug = false); bool getFlag_IsGet_Armor_140_Head(bool debug = false); void setFlag_IsGet_Armor_140_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_140_Head(bool debug = false); bool getFlag_IsGet_Armor_140_Lower(bool debug = false); void setFlag_IsGet_Armor_140_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_140_Lower(bool debug = false); bool getFlag_IsGet_Armor_141_Lower(bool debug = false); void setFlag_IsGet_Armor_141_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_141_Lower(bool debug = false); bool getFlag_IsGet_Armor_148_Upper(bool debug = false); void setFlag_IsGet_Armor_148_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_148_Upper(bool debug = false); bool getFlag_IsGet_Armor_149_Upper(bool debug = false); void setFlag_IsGet_Armor_149_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_149_Upper(bool debug = false); bool getFlag_IsGet_Armor_150_Upper(bool debug = false); void setFlag_IsGet_Armor_150_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_150_Upper(bool debug = false); bool getFlag_IsGet_Armor_151_Upper(bool debug = false); void setFlag_IsGet_Armor_151_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_151_Upper(bool debug = false); bool getFlag_IsGet_Armor_152_Lower(bool debug = false); void setFlag_IsGet_Armor_152_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_152_Lower(bool debug = false); bool getFlag_IsGet_Armor_153_Lower(bool debug = false); void setFlag_IsGet_Armor_153_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_153_Lower(bool debug = false); bool getFlag_IsGet_Armor_154_Lower(bool debug = false); void setFlag_IsGet_Armor_154_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_154_Lower(bool debug = false); bool getFlag_IsGet_Armor_155_Lower(bool debug = false); void setFlag_IsGet_Armor_155_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_155_Lower(bool debug = false); bool getFlag_IsGet_Armor_156_Lower(bool debug = false); void setFlag_IsGet_Armor_156_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_156_Lower(bool debug = false); bool getFlag_IsGet_Armor_157_Lower(bool debug = false); void setFlag_IsGet_Armor_157_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_157_Lower(bool debug = false); bool getFlag_IsGet_Armor_158_Lower(bool debug = false); void setFlag_IsGet_Armor_158_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_158_Lower(bool debug = false); bool getFlag_IsGet_Armor_159_Lower(bool debug = false); void setFlag_IsGet_Armor_159_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_159_Lower(bool debug = false); bool getFlag_IsGet_Armor_160_Head(bool debug = false); void setFlag_IsGet_Armor_160_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_160_Head(bool debug = false); bool getFlag_IsGet_Armor_160_Lower(bool debug = false); void setFlag_IsGet_Armor_160_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_160_Lower(bool debug = false); bool getFlag_IsGet_Armor_160_Upper(bool debug = false); void setFlag_IsGet_Armor_160_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_160_Upper(bool debug = false); bool getFlag_IsGet_Armor_168_Head(bool debug = false); void setFlag_IsGet_Armor_168_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_168_Head(bool debug = false); bool getFlag_IsGet_Armor_169_Head(bool debug = false); void setFlag_IsGet_Armor_169_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_169_Head(bool debug = false); bool getFlag_IsGet_Armor_170_Upper(bool debug = false); void setFlag_IsGet_Armor_170_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_170_Upper(bool debug = false); bool getFlag_IsGet_Armor_171_Head(bool debug = false); void setFlag_IsGet_Armor_171_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_171_Head(bool debug = false); bool getFlag_IsGet_Armor_171_Lower(bool debug = false); void setFlag_IsGet_Armor_171_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_171_Lower(bool debug = false); bool getFlag_IsGet_Armor_171_Upper(bool debug = false); void setFlag_IsGet_Armor_171_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_171_Upper(bool debug = false); bool getFlag_IsGet_Armor_172_Head(bool debug = false); void setFlag_IsGet_Armor_172_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_172_Head(bool debug = false); bool getFlag_IsGet_Armor_173_Head(bool debug = false); void setFlag_IsGet_Armor_173_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_173_Head(bool debug = false); bool getFlag_IsGet_Armor_174_Head(bool debug = false); void setFlag_IsGet_Armor_174_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_174_Head(bool debug = false); bool getFlag_IsGet_Armor_174_Lower(bool debug = false); void setFlag_IsGet_Armor_174_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_174_Lower(bool debug = false); bool getFlag_IsGet_Armor_174_Upper(bool debug = false); void setFlag_IsGet_Armor_174_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_174_Upper(bool debug = false); bool getFlag_IsGet_Armor_175_Upper(bool debug = false); void setFlag_IsGet_Armor_175_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_175_Upper(bool debug = false); bool getFlag_IsGet_Armor_176_Head(bool debug = false); void setFlag_IsGet_Armor_176_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_176_Head(bool debug = false); bool getFlag_IsGet_Armor_177_Head(bool debug = false); void setFlag_IsGet_Armor_177_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_177_Head(bool debug = false); bool getFlag_IsGet_Armor_178_Head(bool debug = false); void setFlag_IsGet_Armor_178_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_178_Head(bool debug = false); bool getFlag_IsGet_Armor_179_Head(bool debug = false); void setFlag_IsGet_Armor_179_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_179_Head(bool debug = false); bool getFlag_IsGet_Armor_179_Lower(bool debug = false); void setFlag_IsGet_Armor_179_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_179_Lower(bool debug = false); bool getFlag_IsGet_Armor_179_Upper(bool debug = false); void setFlag_IsGet_Armor_179_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_179_Upper(bool debug = false); bool getFlag_IsGet_Armor_180_Head(bool debug = false); void setFlag_IsGet_Armor_180_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_180_Head(bool debug = false); bool getFlag_IsGet_Armor_180_Lower(bool debug = false); void setFlag_IsGet_Armor_180_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_180_Lower(bool debug = false); bool getFlag_IsGet_Armor_180_Upper(bool debug = false); void setFlag_IsGet_Armor_180_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_180_Upper(bool debug = false); bool getFlag_IsGet_Armor_181_Head(bool debug = false); void setFlag_IsGet_Armor_181_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_181_Head(bool debug = false); bool getFlag_IsGet_Armor_182_Head(bool debug = false); void setFlag_IsGet_Armor_182_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_182_Head(bool debug = false); bool getFlag_IsGet_Armor_183_Head(bool debug = false); void setFlag_IsGet_Armor_183_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_183_Head(bool debug = false); bool getFlag_IsGet_Armor_184_Head(bool debug = false); void setFlag_IsGet_Armor_184_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_184_Head(bool debug = false); bool getFlag_IsGet_Armor_185_Head(bool debug = false); void setFlag_IsGet_Armor_185_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_185_Head(bool debug = false); bool getFlag_IsGet_Armor_185_Lower(bool debug = false); void setFlag_IsGet_Armor_185_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_185_Lower(bool debug = false); bool getFlag_IsGet_Armor_185_Upper(bool debug = false); void setFlag_IsGet_Armor_185_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_185_Upper(bool debug = false); bool getFlag_IsGet_Armor_186_Head(bool debug = false); void setFlag_IsGet_Armor_186_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_186_Head(bool debug = false); bool getFlag_IsGet_Armor_187_Head(bool debug = false); void setFlag_IsGet_Armor_187_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_187_Head(bool debug = false); bool getFlag_IsGet_Armor_188_Head(bool debug = false); void setFlag_IsGet_Armor_188_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_188_Head(bool debug = false); bool getFlag_IsGet_Armor_189_Head(bool debug = false); void setFlag_IsGet_Armor_189_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_189_Head(bool debug = false); bool getFlag_IsGet_Armor_190_Head(bool debug = false); void setFlag_IsGet_Armor_190_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_190_Head(bool debug = false); bool getFlag_IsGet_Armor_191_Head(bool debug = false); void setFlag_IsGet_Armor_191_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_191_Head(bool debug = false); bool getFlag_IsGet_Armor_192_Head(bool debug = false); void setFlag_IsGet_Armor_192_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_192_Head(bool debug = false); bool getFlag_IsGet_Armor_193_Head(bool debug = false); void setFlag_IsGet_Armor_193_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_193_Head(bool debug = false); bool getFlag_IsGet_Armor_194_Head(bool debug = false); void setFlag_IsGet_Armor_194_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_194_Head(bool debug = false); bool getFlag_IsGet_Armor_195_Head(bool debug = false); void setFlag_IsGet_Armor_195_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_195_Head(bool debug = false); bool getFlag_IsGet_Armor_196_Head(bool debug = false); void setFlag_IsGet_Armor_196_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_196_Head(bool debug = false); bool getFlag_IsGet_Armor_197_Head(bool debug = false); void setFlag_IsGet_Armor_197_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_197_Head(bool debug = false); bool getFlag_IsGet_Armor_198_Head(bool debug = false); void setFlag_IsGet_Armor_198_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_198_Head(bool debug = false); bool getFlag_IsGet_Armor_199_Head(bool debug = false); void setFlag_IsGet_Armor_199_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_199_Head(bool debug = false); bool getFlag_IsGet_Armor_200_Head(bool debug = false); void setFlag_IsGet_Armor_200_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_200_Head(bool debug = false); bool getFlag_IsGet_Armor_200_Lower(bool debug = false); void setFlag_IsGet_Armor_200_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_200_Lower(bool debug = false); bool getFlag_IsGet_Armor_200_Upper(bool debug = false); void setFlag_IsGet_Armor_200_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_200_Upper(bool debug = false); bool getFlag_IsGet_Armor_201_Head(bool debug = false); void setFlag_IsGet_Armor_201_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_201_Head(bool debug = false); bool getFlag_IsGet_Armor_201_Lower(bool debug = false); void setFlag_IsGet_Armor_201_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_201_Lower(bool debug = false); bool getFlag_IsGet_Armor_201_Upper(bool debug = false); void setFlag_IsGet_Armor_201_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_201_Upper(bool debug = false); bool getFlag_IsGet_Armor_202_Head(bool debug = false); void setFlag_IsGet_Armor_202_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_202_Head(bool debug = false); bool getFlag_IsGet_Armor_202_Lower(bool debug = false); void setFlag_IsGet_Armor_202_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_202_Lower(bool debug = false); bool getFlag_IsGet_Armor_202_Upper(bool debug = false); void setFlag_IsGet_Armor_202_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_202_Upper(bool debug = false); bool getFlag_IsGet_Armor_203_Head(bool debug = false); void setFlag_IsGet_Armor_203_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_203_Head(bool debug = false); bool getFlag_IsGet_Armor_203_Lower(bool debug = false); void setFlag_IsGet_Armor_203_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_203_Lower(bool debug = false); bool getFlag_IsGet_Armor_203_Upper(bool debug = false); void setFlag_IsGet_Armor_203_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_203_Upper(bool debug = false); bool getFlag_IsGet_Armor_204_Head(bool debug = false); void setFlag_IsGet_Armor_204_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_204_Head(bool debug = false); bool getFlag_IsGet_Armor_204_Lower(bool debug = false); void setFlag_IsGet_Armor_204_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_204_Lower(bool debug = false); bool getFlag_IsGet_Armor_204_Upper(bool debug = false); void setFlag_IsGet_Armor_204_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_204_Upper(bool debug = false); bool getFlag_IsGet_Armor_205_Head(bool debug = false); void setFlag_IsGet_Armor_205_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_205_Head(bool debug = false); bool getFlag_IsGet_Armor_205_Lower(bool debug = false); void setFlag_IsGet_Armor_205_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_205_Lower(bool debug = false); bool getFlag_IsGet_Armor_205_Upper(bool debug = false); void setFlag_IsGet_Armor_205_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_205_Upper(bool debug = false); bool getFlag_IsGet_Armor_206_Head(bool debug = false); void setFlag_IsGet_Armor_206_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_206_Head(bool debug = false); bool getFlag_IsGet_Armor_206_Lower(bool debug = false); void setFlag_IsGet_Armor_206_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_206_Lower(bool debug = false); bool getFlag_IsGet_Armor_206_Upper(bool debug = false); void setFlag_IsGet_Armor_206_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_206_Upper(bool debug = false); bool getFlag_IsGet_Armor_207_Head(bool debug = false); void setFlag_IsGet_Armor_207_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_207_Head(bool debug = false); bool getFlag_IsGet_Armor_207_Lower(bool debug = false); void setFlag_IsGet_Armor_207_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_207_Lower(bool debug = false); bool getFlag_IsGet_Armor_207_Upper(bool debug = false); void setFlag_IsGet_Armor_207_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_207_Upper(bool debug = false); bool getFlag_IsGet_Armor_208_Head(bool debug = false); void setFlag_IsGet_Armor_208_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_208_Head(bool debug = false); bool getFlag_IsGet_Armor_208_Lower(bool debug = false); void setFlag_IsGet_Armor_208_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_208_Lower(bool debug = false); bool getFlag_IsGet_Armor_208_Upper(bool debug = false); void setFlag_IsGet_Armor_208_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_208_Upper(bool debug = false); bool getFlag_IsGet_Armor_209_Head(bool debug = false); void setFlag_IsGet_Armor_209_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_209_Head(bool debug = false); bool getFlag_IsGet_Armor_209_Lower(bool debug = false); void setFlag_IsGet_Armor_209_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_209_Lower(bool debug = false); bool getFlag_IsGet_Armor_209_Upper(bool debug = false); void setFlag_IsGet_Armor_209_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_209_Upper(bool debug = false); bool getFlag_IsGet_Armor_210_Head(bool debug = false); void setFlag_IsGet_Armor_210_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_210_Head(bool debug = false); bool getFlag_IsGet_Armor_210_Lower(bool debug = false); void setFlag_IsGet_Armor_210_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_210_Lower(bool debug = false); bool getFlag_IsGet_Armor_210_Upper(bool debug = false); void setFlag_IsGet_Armor_210_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_210_Upper(bool debug = false); bool getFlag_IsGet_Armor_211_Head(bool debug = false); void setFlag_IsGet_Armor_211_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_211_Head(bool debug = false); bool getFlag_IsGet_Armor_211_Lower(bool debug = false); void setFlag_IsGet_Armor_211_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_211_Lower(bool debug = false); bool getFlag_IsGet_Armor_211_Upper(bool debug = false); void setFlag_IsGet_Armor_211_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_211_Upper(bool debug = false); bool getFlag_IsGet_Armor_212_Head(bool debug = false); void setFlag_IsGet_Armor_212_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_212_Head(bool debug = false); bool getFlag_IsGet_Armor_212_Lower(bool debug = false); void setFlag_IsGet_Armor_212_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_212_Lower(bool debug = false); bool getFlag_IsGet_Armor_212_Upper(bool debug = false); void setFlag_IsGet_Armor_212_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_212_Upper(bool debug = false); bool getFlag_IsGet_Armor_213_Head(bool debug = false); void setFlag_IsGet_Armor_213_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_213_Head(bool debug = false); bool getFlag_IsGet_Armor_213_Lower(bool debug = false); void setFlag_IsGet_Armor_213_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_213_Lower(bool debug = false); bool getFlag_IsGet_Armor_213_Upper(bool debug = false); void setFlag_IsGet_Armor_213_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_213_Upper(bool debug = false); bool getFlag_IsGet_Armor_214_Head(bool debug = false); void setFlag_IsGet_Armor_214_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_214_Head(bool debug = false); bool getFlag_IsGet_Armor_214_Lower(bool debug = false); void setFlag_IsGet_Armor_214_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_214_Lower(bool debug = false); bool getFlag_IsGet_Armor_214_Upper(bool debug = false); void setFlag_IsGet_Armor_214_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_214_Upper(bool debug = false); bool getFlag_IsGet_Armor_215_Head(bool debug = false); void setFlag_IsGet_Armor_215_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_215_Head(bool debug = false); bool getFlag_IsGet_Armor_215_Lower(bool debug = false); void setFlag_IsGet_Armor_215_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_215_Lower(bool debug = false); bool getFlag_IsGet_Armor_215_Upper(bool debug = false); void setFlag_IsGet_Armor_215_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_215_Upper(bool debug = false); bool getFlag_IsGet_Armor_216_Head(bool debug = false); void setFlag_IsGet_Armor_216_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_216_Head(bool debug = false); bool getFlag_IsGet_Armor_216_Lower(bool debug = false); void setFlag_IsGet_Armor_216_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_216_Lower(bool debug = false); bool getFlag_IsGet_Armor_216_Upper(bool debug = false); void setFlag_IsGet_Armor_216_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_216_Upper(bool debug = false); bool getFlag_IsGet_Armor_217_Head(bool debug = false); void setFlag_IsGet_Armor_217_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_217_Head(bool debug = false); bool getFlag_IsGet_Armor_217_Lower(bool debug = false); void setFlag_IsGet_Armor_217_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_217_Lower(bool debug = false); bool getFlag_IsGet_Armor_217_Upper(bool debug = false); void setFlag_IsGet_Armor_217_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_217_Upper(bool debug = false); bool getFlag_IsGet_Armor_218_Head(bool debug = false); void setFlag_IsGet_Armor_218_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_218_Head(bool debug = false); bool getFlag_IsGet_Armor_218_Lower(bool debug = false); void setFlag_IsGet_Armor_218_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_218_Lower(bool debug = false); bool getFlag_IsGet_Armor_218_Upper(bool debug = false); void setFlag_IsGet_Armor_218_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_218_Upper(bool debug = false); bool getFlag_IsGet_Armor_219_Head(bool debug = false); void setFlag_IsGet_Armor_219_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_219_Head(bool debug = false); bool getFlag_IsGet_Armor_219_Lower(bool debug = false); void setFlag_IsGet_Armor_219_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_219_Lower(bool debug = false); bool getFlag_IsGet_Armor_219_Upper(bool debug = false); void setFlag_IsGet_Armor_219_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_219_Upper(bool debug = false); bool getFlag_IsGet_Armor_220_Head(bool debug = false); void setFlag_IsGet_Armor_220_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_220_Head(bool debug = false); bool getFlag_IsGet_Armor_221_Head(bool debug = false); void setFlag_IsGet_Armor_221_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_221_Head(bool debug = false); bool getFlag_IsGet_Armor_222_Head(bool debug = false); void setFlag_IsGet_Armor_222_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_222_Head(bool debug = false); bool getFlag_IsGet_Armor_223_Head(bool debug = false); void setFlag_IsGet_Armor_223_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_223_Head(bool debug = false); bool getFlag_IsGet_Armor_224_Head(bool debug = false); void setFlag_IsGet_Armor_224_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_224_Head(bool debug = false); bool getFlag_IsGet_Armor_225_Head(bool debug = false); void setFlag_IsGet_Armor_225_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_225_Head(bool debug = false); bool getFlag_IsGet_Armor_225_Lower(bool debug = false); void setFlag_IsGet_Armor_225_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_225_Lower(bool debug = false); bool getFlag_IsGet_Armor_225_Upper(bool debug = false); void setFlag_IsGet_Armor_225_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_225_Upper(bool debug = false); bool getFlag_IsGet_Armor_226_Head(bool debug = false); void setFlag_IsGet_Armor_226_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_226_Head(bool debug = false); bool getFlag_IsGet_Armor_226_Lower(bool debug = false); void setFlag_IsGet_Armor_226_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_226_Lower(bool debug = false); bool getFlag_IsGet_Armor_226_Upper(bool debug = false); void setFlag_IsGet_Armor_226_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_226_Upper(bool debug = false); bool getFlag_IsGet_Armor_227_Head(bool debug = false); void setFlag_IsGet_Armor_227_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_227_Head(bool debug = false); bool getFlag_IsGet_Armor_227_Lower(bool debug = false); void setFlag_IsGet_Armor_227_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_227_Lower(bool debug = false); bool getFlag_IsGet_Armor_227_Upper(bool debug = false); void setFlag_IsGet_Armor_227_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_227_Upper(bool debug = false); bool getFlag_IsGet_Armor_228_Head(bool debug = false); void setFlag_IsGet_Armor_228_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_228_Head(bool debug = false); bool getFlag_IsGet_Armor_228_Lower(bool debug = false); void setFlag_IsGet_Armor_228_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_228_Lower(bool debug = false); bool getFlag_IsGet_Armor_228_Upper(bool debug = false); void setFlag_IsGet_Armor_228_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_228_Upper(bool debug = false); bool getFlag_IsGet_Armor_229_Head(bool debug = false); void setFlag_IsGet_Armor_229_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_229_Head(bool debug = false); bool getFlag_IsGet_Armor_229_Lower(bool debug = false); void setFlag_IsGet_Armor_229_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_229_Lower(bool debug = false); bool getFlag_IsGet_Armor_229_Upper(bool debug = false); void setFlag_IsGet_Armor_229_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_229_Upper(bool debug = false); bool getFlag_IsGet_Armor_230_Head(bool debug = false); void setFlag_IsGet_Armor_230_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_230_Head(bool debug = false); bool getFlag_IsGet_Armor_230_Lower(bool debug = false); void setFlag_IsGet_Armor_230_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_230_Lower(bool debug = false); bool getFlag_IsGet_Armor_230_Upper(bool debug = false); void setFlag_IsGet_Armor_230_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_230_Upper(bool debug = false); bool getFlag_IsGet_Armor_231_Head(bool debug = false); void setFlag_IsGet_Armor_231_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_231_Head(bool debug = false); bool getFlag_IsGet_Armor_231_Lower(bool debug = false); void setFlag_IsGet_Armor_231_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_231_Lower(bool debug = false); bool getFlag_IsGet_Armor_231_Upper(bool debug = false); void setFlag_IsGet_Armor_231_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_231_Upper(bool debug = false); bool getFlag_IsGet_Armor_232_Head(bool debug = false); void setFlag_IsGet_Armor_232_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_232_Head(bool debug = false); bool getFlag_IsGet_Armor_232_Lower(bool debug = false); void setFlag_IsGet_Armor_232_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_232_Lower(bool debug = false); bool getFlag_IsGet_Armor_232_Upper(bool debug = false); void setFlag_IsGet_Armor_232_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_232_Upper(bool debug = false); bool getFlag_IsGet_Armor_233_Head(bool debug = false); void setFlag_IsGet_Armor_233_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_233_Head(bool debug = false); bool getFlag_IsGet_Armor_233_Lower(bool debug = false); void setFlag_IsGet_Armor_233_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_233_Lower(bool debug = false); bool getFlag_IsGet_Armor_233_Upper(bool debug = false); void setFlag_IsGet_Armor_233_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_233_Upper(bool debug = false); bool getFlag_IsGet_Armor_234_Head(bool debug = false); void setFlag_IsGet_Armor_234_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_234_Head(bool debug = false); bool getFlag_IsGet_Armor_234_Lower(bool debug = false); void setFlag_IsGet_Armor_234_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_234_Lower(bool debug = false); bool getFlag_IsGet_Armor_234_Upper(bool debug = false); void setFlag_IsGet_Armor_234_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_234_Upper(bool debug = false); bool getFlag_IsGet_Armor_500_Head(bool debug = false); void setFlag_IsGet_Armor_500_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_500_Head(bool debug = false); bool getFlag_IsGet_Armor_500_Lower(bool debug = false); void setFlag_IsGet_Armor_500_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_500_Lower(bool debug = false); bool getFlag_IsGet_Armor_500_Upper(bool debug = false); void setFlag_IsGet_Armor_500_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_500_Upper(bool debug = false); bool getFlag_IsGet_Armor_501_Head(bool debug = false); void setFlag_IsGet_Armor_501_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_501_Head(bool debug = false); bool getFlag_IsGet_Armor_501_Lower(bool debug = false); void setFlag_IsGet_Armor_501_Lower(bool value, bool debug = false); +void resetFlag_IsGet_Armor_501_Lower(bool debug = false); bool getFlag_IsGet_Armor_501_Upper(bool debug = false); void setFlag_IsGet_Armor_501_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_501_Upper(bool debug = false); bool getFlag_IsGet_Armor_502_Upper(bool debug = false); void setFlag_IsGet_Armor_502_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_502_Upper(bool debug = false); bool getFlag_IsGet_Armor_503_Head(bool debug = false); void setFlag_IsGet_Armor_503_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_503_Head(bool debug = false); bool getFlag_IsGet_Armor_Default_Head(bool debug = false); void setFlag_IsGet_Armor_Default_Head(bool value, bool debug = false); +void resetFlag_IsGet_Armor_Default_Head(bool debug = false); bool getFlag_IsGet_Armor_Default_Upper(bool debug = false); void setFlag_IsGet_Armor_Default_Upper(bool value, bool debug = false); +void resetFlag_IsGet_Armor_Default_Upper(bool debug = false); bool getFlag_IsGet_BeeHome(bool debug = false); void setFlag_IsGet_BeeHome(bool value, bool debug = false); +void resetFlag_IsGet_BeeHome(bool debug = false); bool getFlag_IsGet_BombArrow_A(bool debug = false); void setFlag_IsGet_BombArrow_A(bool value, bool debug = false); +void resetFlag_IsGet_BombArrow_A(bool debug = false); bool getFlag_IsGet_ElectricArrow(bool debug = false); void setFlag_IsGet_ElectricArrow(bool value, bool debug = false); +void resetFlag_IsGet_ElectricArrow(bool debug = false); bool getFlag_IsGet_FireArrow(bool debug = false); void setFlag_IsGet_FireArrow(bool value, bool debug = false); +void resetFlag_IsGet_FireArrow(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_01(bool debug = false); void setFlag_IsGet_GameRomHorseReins_01(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_01(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_02(bool debug = false); void setFlag_IsGet_GameRomHorseReins_02(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_02(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_03(bool debug = false); void setFlag_IsGet_GameRomHorseReins_03(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_03(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_04(bool debug = false); void setFlag_IsGet_GameRomHorseReins_04(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_04(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_05(bool debug = false); void setFlag_IsGet_GameRomHorseReins_05(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_05(bool debug = false); bool getFlag_IsGet_GameRomHorseReins_10(bool debug = false); void setFlag_IsGet_GameRomHorseReins_10(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseReins_10(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_01(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_01(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_01(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_02(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_02(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_02(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_03(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_03(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_03(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_04(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_04(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_04(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_05(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_05(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_05(bool debug = false); bool getFlag_IsGet_GameRomHorseSaddle_10(bool debug = false); void setFlag_IsGet_GameRomHorseSaddle_10(bool value, bool debug = false); +void resetFlag_IsGet_GameRomHorseSaddle_10(bool debug = false); bool getFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug = false); void setFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool value, bool debug = false); +void resetFlag_IsGet_Get_TwnObj_DLC_MemorialPicture_A_01(bool debug = false); bool getFlag_IsGet_IceArrow(bool debug = false); void setFlag_IsGet_IceArrow(bool value, bool debug = false); +void resetFlag_IsGet_IceArrow(bool debug = false); bool getFlag_IsGet_Item_Boiled_01(bool debug = false); void setFlag_IsGet_Item_Boiled_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Boiled_01(bool debug = false); bool getFlag_IsGet_Item_Chilled_01(bool debug = false); void setFlag_IsGet_Item_Chilled_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_01(bool debug = false); bool getFlag_IsGet_Item_Chilled_02(bool debug = false); void setFlag_IsGet_Item_Chilled_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_02(bool debug = false); bool getFlag_IsGet_Item_Chilled_03(bool debug = false); void setFlag_IsGet_Item_Chilled_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_03(bool debug = false); bool getFlag_IsGet_Item_Chilled_04(bool debug = false); void setFlag_IsGet_Item_Chilled_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_04(bool debug = false); bool getFlag_IsGet_Item_Chilled_05(bool debug = false); void setFlag_IsGet_Item_Chilled_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_05(bool debug = false); bool getFlag_IsGet_Item_Chilled_06(bool debug = false); void setFlag_IsGet_Item_Chilled_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Chilled_06(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_01(bool debug = false); void setFlag_IsGet_Item_ChilledFish_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_01(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_02(bool debug = false); void setFlag_IsGet_Item_ChilledFish_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_02(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_03(bool debug = false); void setFlag_IsGet_Item_ChilledFish_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_03(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_04(bool debug = false); void setFlag_IsGet_Item_ChilledFish_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_04(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_05(bool debug = false); void setFlag_IsGet_Item_ChilledFish_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_05(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_06(bool debug = false); void setFlag_IsGet_Item_ChilledFish_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_06(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_07(bool debug = false); void setFlag_IsGet_Item_ChilledFish_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_07(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_08(bool debug = false); void setFlag_IsGet_Item_ChilledFish_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_08(bool debug = false); bool getFlag_IsGet_Item_ChilledFish_09(bool debug = false); void setFlag_IsGet_Item_ChilledFish_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_ChilledFish_09(bool debug = false); bool getFlag_IsGet_Item_Cook_A_01(bool debug = false); void setFlag_IsGet_Item_Cook_A_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_01(bool debug = false); bool getFlag_IsGet_Item_Cook_A_02(bool debug = false); void setFlag_IsGet_Item_Cook_A_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_02(bool debug = false); bool getFlag_IsGet_Item_Cook_A_03(bool debug = false); void setFlag_IsGet_Item_Cook_A_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_03(bool debug = false); bool getFlag_IsGet_Item_Cook_A_04(bool debug = false); void setFlag_IsGet_Item_Cook_A_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_04(bool debug = false); bool getFlag_IsGet_Item_Cook_A_05(bool debug = false); void setFlag_IsGet_Item_Cook_A_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_05(bool debug = false); bool getFlag_IsGet_Item_Cook_A_07(bool debug = false); void setFlag_IsGet_Item_Cook_A_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_07(bool debug = false); bool getFlag_IsGet_Item_Cook_A_08(bool debug = false); void setFlag_IsGet_Item_Cook_A_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_08(bool debug = false); bool getFlag_IsGet_Item_Cook_A_09(bool debug = false); void setFlag_IsGet_Item_Cook_A_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_09(bool debug = false); bool getFlag_IsGet_Item_Cook_A_10(bool debug = false); void setFlag_IsGet_Item_Cook_A_10(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_10(bool debug = false); bool getFlag_IsGet_Item_Cook_A_11(bool debug = false); void setFlag_IsGet_Item_Cook_A_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_11(bool debug = false); bool getFlag_IsGet_Item_Cook_A_12(bool debug = false); void setFlag_IsGet_Item_Cook_A_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_12(bool debug = false); bool getFlag_IsGet_Item_Cook_A_13(bool debug = false); void setFlag_IsGet_Item_Cook_A_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_13(bool debug = false); bool getFlag_IsGet_Item_Cook_A_14(bool debug = false); void setFlag_IsGet_Item_Cook_A_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_A_14(bool debug = false); bool getFlag_IsGet_Item_Cook_B_01(bool debug = false); void setFlag_IsGet_Item_Cook_B_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_01(bool debug = false); bool getFlag_IsGet_Item_Cook_B_02(bool debug = false); void setFlag_IsGet_Item_Cook_B_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_02(bool debug = false); bool getFlag_IsGet_Item_Cook_B_03(bool debug = false); void setFlag_IsGet_Item_Cook_B_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_03(bool debug = false); bool getFlag_IsGet_Item_Cook_B_04(bool debug = false); void setFlag_IsGet_Item_Cook_B_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_04(bool debug = false); bool getFlag_IsGet_Item_Cook_B_05(bool debug = false); void setFlag_IsGet_Item_Cook_B_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_05(bool debug = false); bool getFlag_IsGet_Item_Cook_B_06(bool debug = false); void setFlag_IsGet_Item_Cook_B_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_06(bool debug = false); bool getFlag_IsGet_Item_Cook_B_11(bool debug = false); void setFlag_IsGet_Item_Cook_B_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_11(bool debug = false); bool getFlag_IsGet_Item_Cook_B_12(bool debug = false); void setFlag_IsGet_Item_Cook_B_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_12(bool debug = false); bool getFlag_IsGet_Item_Cook_B_13(bool debug = false); void setFlag_IsGet_Item_Cook_B_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_13(bool debug = false); bool getFlag_IsGet_Item_Cook_B_14(bool debug = false); void setFlag_IsGet_Item_Cook_B_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_14(bool debug = false); bool getFlag_IsGet_Item_Cook_B_15(bool debug = false); void setFlag_IsGet_Item_Cook_B_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_15(bool debug = false); bool getFlag_IsGet_Item_Cook_B_16(bool debug = false); void setFlag_IsGet_Item_Cook_B_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_16(bool debug = false); bool getFlag_IsGet_Item_Cook_B_17(bool debug = false); void setFlag_IsGet_Item_Cook_B_17(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_17(bool debug = false); bool getFlag_IsGet_Item_Cook_B_18(bool debug = false); void setFlag_IsGet_Item_Cook_B_18(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_18(bool debug = false); bool getFlag_IsGet_Item_Cook_B_19(bool debug = false); void setFlag_IsGet_Item_Cook_B_19(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_19(bool debug = false); bool getFlag_IsGet_Item_Cook_B_20(bool debug = false); void setFlag_IsGet_Item_Cook_B_20(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_20(bool debug = false); bool getFlag_IsGet_Item_Cook_B_21(bool debug = false); void setFlag_IsGet_Item_Cook_B_21(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_21(bool debug = false); bool getFlag_IsGet_Item_Cook_B_22(bool debug = false); void setFlag_IsGet_Item_Cook_B_22(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_22(bool debug = false); bool getFlag_IsGet_Item_Cook_B_23(bool debug = false); void setFlag_IsGet_Item_Cook_B_23(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_B_23(bool debug = false); bool getFlag_IsGet_Item_Cook_C_01(bool debug = false); void setFlag_IsGet_Item_Cook_C_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_01(bool debug = false); bool getFlag_IsGet_Item_Cook_C_02(bool debug = false); void setFlag_IsGet_Item_Cook_C_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_02(bool debug = false); bool getFlag_IsGet_Item_Cook_C_05(bool debug = false); void setFlag_IsGet_Item_Cook_C_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_05(bool debug = false); bool getFlag_IsGet_Item_Cook_C_06(bool debug = false); void setFlag_IsGet_Item_Cook_C_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_06(bool debug = false); bool getFlag_IsGet_Item_Cook_C_07(bool debug = false); void setFlag_IsGet_Item_Cook_C_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_07(bool debug = false); bool getFlag_IsGet_Item_Cook_C_08(bool debug = false); void setFlag_IsGet_Item_Cook_C_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_08(bool debug = false); bool getFlag_IsGet_Item_Cook_C_11(bool debug = false); void setFlag_IsGet_Item_Cook_C_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_11(bool debug = false); bool getFlag_IsGet_Item_Cook_C_12(bool debug = false); void setFlag_IsGet_Item_Cook_C_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_12(bool debug = false); bool getFlag_IsGet_Item_Cook_C_13(bool debug = false); void setFlag_IsGet_Item_Cook_C_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_13(bool debug = false); bool getFlag_IsGet_Item_Cook_C_14(bool debug = false); void setFlag_IsGet_Item_Cook_C_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_14(bool debug = false); bool getFlag_IsGet_Item_Cook_C_15(bool debug = false); void setFlag_IsGet_Item_Cook_C_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_15(bool debug = false); bool getFlag_IsGet_Item_Cook_C_16(bool debug = false); void setFlag_IsGet_Item_Cook_C_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_16(bool debug = false); bool getFlag_IsGet_Item_Cook_C_17(bool debug = false); void setFlag_IsGet_Item_Cook_C_17(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_17(bool debug = false); bool getFlag_IsGet_Item_Cook_C_17_00(bool debug = false); void setFlag_IsGet_Item_Cook_C_17_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_C_17_00(bool debug = false); bool getFlag_IsGet_Item_Cook_D_01(bool debug = false); void setFlag_IsGet_Item_Cook_D_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_01(bool debug = false); bool getFlag_IsGet_Item_Cook_D_02(bool debug = false); void setFlag_IsGet_Item_Cook_D_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_02(bool debug = false); bool getFlag_IsGet_Item_Cook_D_03(bool debug = false); void setFlag_IsGet_Item_Cook_D_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_03(bool debug = false); bool getFlag_IsGet_Item_Cook_D_04(bool debug = false); void setFlag_IsGet_Item_Cook_D_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_04(bool debug = false); bool getFlag_IsGet_Item_Cook_D_05(bool debug = false); void setFlag_IsGet_Item_Cook_D_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_05(bool debug = false); bool getFlag_IsGet_Item_Cook_D_06(bool debug = false); void setFlag_IsGet_Item_Cook_D_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_06(bool debug = false); bool getFlag_IsGet_Item_Cook_D_07(bool debug = false); void setFlag_IsGet_Item_Cook_D_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_07(bool debug = false); bool getFlag_IsGet_Item_Cook_D_08(bool debug = false); void setFlag_IsGet_Item_Cook_D_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_08(bool debug = false); bool getFlag_IsGet_Item_Cook_D_09(bool debug = false); void setFlag_IsGet_Item_Cook_D_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_09(bool debug = false); bool getFlag_IsGet_Item_Cook_D_10(bool debug = false); void setFlag_IsGet_Item_Cook_D_10(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_D_10(bool debug = false); bool getFlag_IsGet_Item_Cook_E_01(bool debug = false); void setFlag_IsGet_Item_Cook_E_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_E_01(bool debug = false); bool getFlag_IsGet_Item_Cook_E_02(bool debug = false); void setFlag_IsGet_Item_Cook_E_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_E_02(bool debug = false); bool getFlag_IsGet_Item_Cook_E_03(bool debug = false); void setFlag_IsGet_Item_Cook_E_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_E_03(bool debug = false); bool getFlag_IsGet_Item_Cook_E_04(bool debug = false); void setFlag_IsGet_Item_Cook_E_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_E_04(bool debug = false); bool getFlag_IsGet_Item_Cook_F_01(bool debug = false); void setFlag_IsGet_Item_Cook_F_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_F_01(bool debug = false); bool getFlag_IsGet_Item_Cook_F_02(bool debug = false); void setFlag_IsGet_Item_Cook_F_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_F_02(bool debug = false); bool getFlag_IsGet_Item_Cook_F_03(bool debug = false); void setFlag_IsGet_Item_Cook_F_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_F_03(bool debug = false); bool getFlag_IsGet_Item_Cook_F_04(bool debug = false); void setFlag_IsGet_Item_Cook_F_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_F_04(bool debug = false); bool getFlag_IsGet_Item_Cook_G_02(bool debug = false); void setFlag_IsGet_Item_Cook_G_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_02(bool debug = false); bool getFlag_IsGet_Item_Cook_G_03(bool debug = false); void setFlag_IsGet_Item_Cook_G_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_03(bool debug = false); bool getFlag_IsGet_Item_Cook_G_04(bool debug = false); void setFlag_IsGet_Item_Cook_G_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_04(bool debug = false); bool getFlag_IsGet_Item_Cook_G_05(bool debug = false); void setFlag_IsGet_Item_Cook_G_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_05(bool debug = false); bool getFlag_IsGet_Item_Cook_G_06(bool debug = false); void setFlag_IsGet_Item_Cook_G_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_06(bool debug = false); bool getFlag_IsGet_Item_Cook_G_07(bool debug = false); void setFlag_IsGet_Item_Cook_G_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_07(bool debug = false); bool getFlag_IsGet_Item_Cook_G_08(bool debug = false); void setFlag_IsGet_Item_Cook_G_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_08(bool debug = false); bool getFlag_IsGet_Item_Cook_G_09(bool debug = false); void setFlag_IsGet_Item_Cook_G_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_09(bool debug = false); bool getFlag_IsGet_Item_Cook_G_10(bool debug = false); void setFlag_IsGet_Item_Cook_G_10(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_10(bool debug = false); bool getFlag_IsGet_Item_Cook_G_11(bool debug = false); void setFlag_IsGet_Item_Cook_G_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_11(bool debug = false); bool getFlag_IsGet_Item_Cook_G_12(bool debug = false); void setFlag_IsGet_Item_Cook_G_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_12(bool debug = false); bool getFlag_IsGet_Item_Cook_G_13(bool debug = false); void setFlag_IsGet_Item_Cook_G_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_13(bool debug = false); bool getFlag_IsGet_Item_Cook_G_14(bool debug = false); void setFlag_IsGet_Item_Cook_G_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_14(bool debug = false); bool getFlag_IsGet_Item_Cook_G_15(bool debug = false); void setFlag_IsGet_Item_Cook_G_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_15(bool debug = false); bool getFlag_IsGet_Item_Cook_G_16(bool debug = false); void setFlag_IsGet_Item_Cook_G_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_16(bool debug = false); bool getFlag_IsGet_Item_Cook_G_17(bool debug = false); void setFlag_IsGet_Item_Cook_G_17(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_G_17(bool debug = false); bool getFlag_IsGet_Item_Cook_H_01(bool debug = false); void setFlag_IsGet_Item_Cook_H_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_H_01(bool debug = false); bool getFlag_IsGet_Item_Cook_H_02(bool debug = false); void setFlag_IsGet_Item_Cook_H_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_H_02(bool debug = false); bool getFlag_IsGet_Item_Cook_H_03(bool debug = false); void setFlag_IsGet_Item_Cook_H_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_H_03(bool debug = false); bool getFlag_IsGet_Item_Cook_I_01(bool debug = false); void setFlag_IsGet_Item_Cook_I_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_01(bool debug = false); bool getFlag_IsGet_Item_Cook_I_02(bool debug = false); void setFlag_IsGet_Item_Cook_I_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_02(bool debug = false); bool getFlag_IsGet_Item_Cook_I_03(bool debug = false); void setFlag_IsGet_Item_Cook_I_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_03(bool debug = false); bool getFlag_IsGet_Item_Cook_I_04(bool debug = false); void setFlag_IsGet_Item_Cook_I_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_04(bool debug = false); bool getFlag_IsGet_Item_Cook_I_05(bool debug = false); void setFlag_IsGet_Item_Cook_I_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_05(bool debug = false); bool getFlag_IsGet_Item_Cook_I_06(bool debug = false); void setFlag_IsGet_Item_Cook_I_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_06(bool debug = false); bool getFlag_IsGet_Item_Cook_I_07(bool debug = false); void setFlag_IsGet_Item_Cook_I_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_07(bool debug = false); bool getFlag_IsGet_Item_Cook_I_08(bool debug = false); void setFlag_IsGet_Item_Cook_I_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_08(bool debug = false); bool getFlag_IsGet_Item_Cook_I_09(bool debug = false); void setFlag_IsGet_Item_Cook_I_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_09(bool debug = false); bool getFlag_IsGet_Item_Cook_I_10(bool debug = false); void setFlag_IsGet_Item_Cook_I_10(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_10(bool debug = false); bool getFlag_IsGet_Item_Cook_I_11(bool debug = false); void setFlag_IsGet_Item_Cook_I_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_11(bool debug = false); bool getFlag_IsGet_Item_Cook_I_12(bool debug = false); void setFlag_IsGet_Item_Cook_I_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_12(bool debug = false); bool getFlag_IsGet_Item_Cook_I_13(bool debug = false); void setFlag_IsGet_Item_Cook_I_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_13(bool debug = false); bool getFlag_IsGet_Item_Cook_I_14(bool debug = false); void setFlag_IsGet_Item_Cook_I_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_14(bool debug = false); bool getFlag_IsGet_Item_Cook_I_15(bool debug = false); void setFlag_IsGet_Item_Cook_I_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_15(bool debug = false); bool getFlag_IsGet_Item_Cook_I_16(bool debug = false); void setFlag_IsGet_Item_Cook_I_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_16(bool debug = false); bool getFlag_IsGet_Item_Cook_I_17(bool debug = false); void setFlag_IsGet_Item_Cook_I_17(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_I_17(bool debug = false); bool getFlag_IsGet_Item_Cook_J_01(bool debug = false); void setFlag_IsGet_Item_Cook_J_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_01(bool debug = false); bool getFlag_IsGet_Item_Cook_J_02(bool debug = false); void setFlag_IsGet_Item_Cook_J_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_02(bool debug = false); bool getFlag_IsGet_Item_Cook_J_03(bool debug = false); void setFlag_IsGet_Item_Cook_J_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_03(bool debug = false); bool getFlag_IsGet_Item_Cook_J_04(bool debug = false); void setFlag_IsGet_Item_Cook_J_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_04(bool debug = false); bool getFlag_IsGet_Item_Cook_J_05(bool debug = false); void setFlag_IsGet_Item_Cook_J_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_05(bool debug = false); bool getFlag_IsGet_Item_Cook_J_06(bool debug = false); void setFlag_IsGet_Item_Cook_J_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_06(bool debug = false); bool getFlag_IsGet_Item_Cook_J_07(bool debug = false); void setFlag_IsGet_Item_Cook_J_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_07(bool debug = false); bool getFlag_IsGet_Item_Cook_J_08(bool debug = false); void setFlag_IsGet_Item_Cook_J_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_08(bool debug = false); bool getFlag_IsGet_Item_Cook_J_09(bool debug = false); void setFlag_IsGet_Item_Cook_J_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_J_09(bool debug = false); bool getFlag_IsGet_Item_Cook_K_01(bool debug = false); void setFlag_IsGet_Item_Cook_K_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_01(bool debug = false); bool getFlag_IsGet_Item_Cook_K_02(bool debug = false); void setFlag_IsGet_Item_Cook_K_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_02(bool debug = false); bool getFlag_IsGet_Item_Cook_K_03(bool debug = false); void setFlag_IsGet_Item_Cook_K_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_03(bool debug = false); bool getFlag_IsGet_Item_Cook_K_04(bool debug = false); void setFlag_IsGet_Item_Cook_K_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_04(bool debug = false); bool getFlag_IsGet_Item_Cook_K_05(bool debug = false); void setFlag_IsGet_Item_Cook_K_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_05(bool debug = false); bool getFlag_IsGet_Item_Cook_K_06(bool debug = false); void setFlag_IsGet_Item_Cook_K_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_06(bool debug = false); bool getFlag_IsGet_Item_Cook_K_07(bool debug = false); void setFlag_IsGet_Item_Cook_K_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_07(bool debug = false); bool getFlag_IsGet_Item_Cook_K_08(bool debug = false); void setFlag_IsGet_Item_Cook_K_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_08(bool debug = false); bool getFlag_IsGet_Item_Cook_K_09(bool debug = false); void setFlag_IsGet_Item_Cook_K_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_K_09(bool debug = false); bool getFlag_IsGet_Item_Cook_L_01(bool debug = false); void setFlag_IsGet_Item_Cook_L_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_L_01(bool debug = false); bool getFlag_IsGet_Item_Cook_L_02(bool debug = false); void setFlag_IsGet_Item_Cook_L_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_L_02(bool debug = false); bool getFlag_IsGet_Item_Cook_L_03(bool debug = false); void setFlag_IsGet_Item_Cook_L_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_L_03(bool debug = false); bool getFlag_IsGet_Item_Cook_L_04(bool debug = false); void setFlag_IsGet_Item_Cook_L_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_L_04(bool debug = false); bool getFlag_IsGet_Item_Cook_L_05(bool debug = false); void setFlag_IsGet_Item_Cook_L_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_L_05(bool debug = false); bool getFlag_IsGet_Item_Cook_M_01(bool debug = false); void setFlag_IsGet_Item_Cook_M_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_M_01(bool debug = false); bool getFlag_IsGet_Item_Cook_N_01(bool debug = false); void setFlag_IsGet_Item_Cook_N_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_N_01(bool debug = false); bool getFlag_IsGet_Item_Cook_N_02(bool debug = false); void setFlag_IsGet_Item_Cook_N_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_N_02(bool debug = false); bool getFlag_IsGet_Item_Cook_N_03(bool debug = false); void setFlag_IsGet_Item_Cook_N_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_N_03(bool debug = false); bool getFlag_IsGet_Item_Cook_N_04(bool debug = false); void setFlag_IsGet_Item_Cook_N_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_N_04(bool debug = false); bool getFlag_IsGet_Item_Cook_O_01(bool debug = false); void setFlag_IsGet_Item_Cook_O_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_O_01(bool debug = false); bool getFlag_IsGet_Item_Cook_O_02(bool debug = false); void setFlag_IsGet_Item_Cook_O_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_O_02(bool debug = false); bool getFlag_IsGet_Item_Cook_P_01(bool debug = false); void setFlag_IsGet_Item_Cook_P_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_P_01(bool debug = false); bool getFlag_IsGet_Item_Cook_P_02(bool debug = false); void setFlag_IsGet_Item_Cook_P_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_P_02(bool debug = false); bool getFlag_IsGet_Item_Cook_P_03(bool debug = false); void setFlag_IsGet_Item_Cook_P_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_P_03(bool debug = false); bool getFlag_IsGet_Item_Cook_P_04(bool debug = false); void setFlag_IsGet_Item_Cook_P_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_P_04(bool debug = false); bool getFlag_IsGet_Item_Cook_P_05(bool debug = false); void setFlag_IsGet_Item_Cook_P_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Cook_P_05(bool debug = false); bool getFlag_IsGet_Item_Enemy_00(bool debug = false); void setFlag_IsGet_Item_Enemy_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_00(bool debug = false); bool getFlag_IsGet_Item_Enemy_01(bool debug = false); void setFlag_IsGet_Item_Enemy_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_01(bool debug = false); bool getFlag_IsGet_Item_Enemy_02(bool debug = false); void setFlag_IsGet_Item_Enemy_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_02(bool debug = false); bool getFlag_IsGet_Item_Enemy_03(bool debug = false); void setFlag_IsGet_Item_Enemy_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_03(bool debug = false); bool getFlag_IsGet_Item_Enemy_04(bool debug = false); void setFlag_IsGet_Item_Enemy_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_04(bool debug = false); bool getFlag_IsGet_Item_Enemy_05(bool debug = false); void setFlag_IsGet_Item_Enemy_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_05(bool debug = false); bool getFlag_IsGet_Item_Enemy_06(bool debug = false); void setFlag_IsGet_Item_Enemy_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_06(bool debug = false); bool getFlag_IsGet_Item_Enemy_07(bool debug = false); void setFlag_IsGet_Item_Enemy_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_07(bool debug = false); bool getFlag_IsGet_Item_Enemy_08(bool debug = false); void setFlag_IsGet_Item_Enemy_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_08(bool debug = false); bool getFlag_IsGet_Item_Enemy_12(bool debug = false); void setFlag_IsGet_Item_Enemy_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_12(bool debug = false); bool getFlag_IsGet_Item_Enemy_13(bool debug = false); void setFlag_IsGet_Item_Enemy_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_13(bool debug = false); bool getFlag_IsGet_Item_Enemy_14(bool debug = false); void setFlag_IsGet_Item_Enemy_14(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_14(bool debug = false); bool getFlag_IsGet_Item_Enemy_15(bool debug = false); void setFlag_IsGet_Item_Enemy_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_15(bool debug = false); bool getFlag_IsGet_Item_Enemy_16(bool debug = false); void setFlag_IsGet_Item_Enemy_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_16(bool debug = false); bool getFlag_IsGet_Item_Enemy_17(bool debug = false); void setFlag_IsGet_Item_Enemy_17(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_17(bool debug = false); bool getFlag_IsGet_Item_Enemy_18(bool debug = false); void setFlag_IsGet_Item_Enemy_18(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_18(bool debug = false); bool getFlag_IsGet_Item_Enemy_19(bool debug = false); void setFlag_IsGet_Item_Enemy_19(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_19(bool debug = false); bool getFlag_IsGet_Item_Enemy_20(bool debug = false); void setFlag_IsGet_Item_Enemy_20(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_20(bool debug = false); bool getFlag_IsGet_Item_Enemy_21(bool debug = false); void setFlag_IsGet_Item_Enemy_21(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_21(bool debug = false); bool getFlag_IsGet_Item_Enemy_24(bool debug = false); void setFlag_IsGet_Item_Enemy_24(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_24(bool debug = false); bool getFlag_IsGet_Item_Enemy_25(bool debug = false); void setFlag_IsGet_Item_Enemy_25(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_25(bool debug = false); bool getFlag_IsGet_Item_Enemy_26(bool debug = false); void setFlag_IsGet_Item_Enemy_26(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_26(bool debug = false); bool getFlag_IsGet_Item_Enemy_27(bool debug = false); void setFlag_IsGet_Item_Enemy_27(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_27(bool debug = false); bool getFlag_IsGet_Item_Enemy_28(bool debug = false); void setFlag_IsGet_Item_Enemy_28(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_28(bool debug = false); bool getFlag_IsGet_Item_Enemy_29(bool debug = false); void setFlag_IsGet_Item_Enemy_29(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_29(bool debug = false); bool getFlag_IsGet_Item_Enemy_30(bool debug = false); void setFlag_IsGet_Item_Enemy_30(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_30(bool debug = false); bool getFlag_IsGet_Item_Enemy_31(bool debug = false); void setFlag_IsGet_Item_Enemy_31(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_31(bool debug = false); bool getFlag_IsGet_Item_Enemy_32(bool debug = false); void setFlag_IsGet_Item_Enemy_32(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_32(bool debug = false); bool getFlag_IsGet_Item_Enemy_33(bool debug = false); void setFlag_IsGet_Item_Enemy_33(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_33(bool debug = false); bool getFlag_IsGet_Item_Enemy_34(bool debug = false); void setFlag_IsGet_Item_Enemy_34(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_34(bool debug = false); bool getFlag_IsGet_Item_Enemy_38(bool debug = false); void setFlag_IsGet_Item_Enemy_38(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_38(bool debug = false); bool getFlag_IsGet_Item_Enemy_39(bool debug = false); void setFlag_IsGet_Item_Enemy_39(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_39(bool debug = false); bool getFlag_IsGet_Item_Enemy_40(bool debug = false); void setFlag_IsGet_Item_Enemy_40(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_40(bool debug = false); bool getFlag_IsGet_Item_Enemy_41(bool debug = false); void setFlag_IsGet_Item_Enemy_41(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_41(bool debug = false); bool getFlag_IsGet_Item_Enemy_42(bool debug = false); void setFlag_IsGet_Item_Enemy_42(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_42(bool debug = false); bool getFlag_IsGet_Item_Enemy_43(bool debug = false); void setFlag_IsGet_Item_Enemy_43(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_43(bool debug = false); bool getFlag_IsGet_Item_Enemy_44(bool debug = false); void setFlag_IsGet_Item_Enemy_44(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_44(bool debug = false); bool getFlag_IsGet_Item_Enemy_45(bool debug = false); void setFlag_IsGet_Item_Enemy_45(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_45(bool debug = false); bool getFlag_IsGet_Item_Enemy_46(bool debug = false); void setFlag_IsGet_Item_Enemy_46(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_46(bool debug = false); bool getFlag_IsGet_Item_Enemy_47(bool debug = false); void setFlag_IsGet_Item_Enemy_47(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_47(bool debug = false); bool getFlag_IsGet_Item_Enemy_48(bool debug = false); void setFlag_IsGet_Item_Enemy_48(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_48(bool debug = false); bool getFlag_IsGet_Item_Enemy_49(bool debug = false); void setFlag_IsGet_Item_Enemy_49(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_49(bool debug = false); bool getFlag_IsGet_Item_Enemy_50(bool debug = false); void setFlag_IsGet_Item_Enemy_50(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_50(bool debug = false); bool getFlag_IsGet_Item_Enemy_51(bool debug = false); void setFlag_IsGet_Item_Enemy_51(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_51(bool debug = false); bool getFlag_IsGet_Item_Enemy_52(bool debug = false); void setFlag_IsGet_Item_Enemy_52(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_52(bool debug = false); bool getFlag_IsGet_Item_Enemy_53(bool debug = false); void setFlag_IsGet_Item_Enemy_53(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_53(bool debug = false); bool getFlag_IsGet_Item_Enemy_54(bool debug = false); void setFlag_IsGet_Item_Enemy_54(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_54(bool debug = false); bool getFlag_IsGet_Item_Enemy_55(bool debug = false); void setFlag_IsGet_Item_Enemy_55(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_55(bool debug = false); bool getFlag_IsGet_Item_Enemy_56(bool debug = false); void setFlag_IsGet_Item_Enemy_56(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_56(bool debug = false); bool getFlag_IsGet_Item_Enemy_57(bool debug = false); void setFlag_IsGet_Item_Enemy_57(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_57(bool debug = false); bool getFlag_IsGet_Item_Enemy_Living_Template(bool debug = false); void setFlag_IsGet_Item_Enemy_Living_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_Living_Template(bool debug = false); bool getFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug = false); void setFlag_IsGet_Item_Enemy_Nonburnable_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_Nonburnable_Template(bool debug = false); bool getFlag_IsGet_Item_Enemy_Normal_Template(bool debug = false); void setFlag_IsGet_Item_Enemy_Normal_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Enemy_Normal_Template(bool debug = false); bool getFlag_IsGet_Item_FishGet_A(bool debug = false); void setFlag_IsGet_Item_FishGet_A(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_A(bool debug = false); bool getFlag_IsGet_Item_FishGet_B(bool debug = false); void setFlag_IsGet_Item_FishGet_B(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_B(bool debug = false); bool getFlag_IsGet_Item_FishGet_C(bool debug = false); void setFlag_IsGet_Item_FishGet_C(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_C(bool debug = false); bool getFlag_IsGet_Item_FishGet_D(bool debug = false); void setFlag_IsGet_Item_FishGet_D(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_D(bool debug = false); bool getFlag_IsGet_Item_FishGet_E(bool debug = false); void setFlag_IsGet_Item_FishGet_E(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_E(bool debug = false); bool getFlag_IsGet_Item_FishGet_F(bool debug = false); void setFlag_IsGet_Item_FishGet_F(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_F(bool debug = false); bool getFlag_IsGet_Item_FishGet_G(bool debug = false); void setFlag_IsGet_Item_FishGet_G(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_G(bool debug = false); bool getFlag_IsGet_Item_FishGet_H(bool debug = false); void setFlag_IsGet_Item_FishGet_H(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_H(bool debug = false); bool getFlag_IsGet_Item_FishGet_I(bool debug = false); void setFlag_IsGet_Item_FishGet_I(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_I(bool debug = false); bool getFlag_IsGet_Item_FishGet_J(bool debug = false); void setFlag_IsGet_Item_FishGet_J(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_J(bool debug = false); bool getFlag_IsGet_Item_FishGet_K(bool debug = false); void setFlag_IsGet_Item_FishGet_K(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_K(bool debug = false); bool getFlag_IsGet_Item_FishGet_L(bool debug = false); void setFlag_IsGet_Item_FishGet_L(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_L(bool debug = false); bool getFlag_IsGet_Item_FishGet_L_00(bool debug = false); void setFlag_IsGet_Item_FishGet_L_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_L_00(bool debug = false); bool getFlag_IsGet_Item_FishGet_M(bool debug = false); void setFlag_IsGet_Item_FishGet_M(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_M(bool debug = false); bool getFlag_IsGet_Item_FishGet_X(bool debug = false); void setFlag_IsGet_Item_FishGet_X(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_X(bool debug = false); bool getFlag_IsGet_Item_FishGet_Z(bool debug = false); void setFlag_IsGet_Item_FishGet_Z(bool value, bool debug = false); +void resetFlag_IsGet_Item_FishGet_Z(bool debug = false); bool getFlag_IsGet_Item_Fruit_A(bool debug = false); void setFlag_IsGet_Item_Fruit_A(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_A(bool debug = false); bool getFlag_IsGet_Item_Fruit_B(bool debug = false); void setFlag_IsGet_Item_Fruit_B(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_B(bool debug = false); bool getFlag_IsGet_Item_Fruit_C(bool debug = false); void setFlag_IsGet_Item_Fruit_C(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_C(bool debug = false); bool getFlag_IsGet_Item_Fruit_D(bool debug = false); void setFlag_IsGet_Item_Fruit_D(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_D(bool debug = false); bool getFlag_IsGet_Item_Fruit_E(bool debug = false); void setFlag_IsGet_Item_Fruit_E(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_E(bool debug = false); bool getFlag_IsGet_Item_Fruit_E_00(bool debug = false); void setFlag_IsGet_Item_Fruit_E_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_E_00(bool debug = false); bool getFlag_IsGet_Item_Fruit_F(bool debug = false); void setFlag_IsGet_Item_Fruit_F(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_F(bool debug = false); bool getFlag_IsGet_Item_Fruit_G(bool debug = false); void setFlag_IsGet_Item_Fruit_G(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_G(bool debug = false); bool getFlag_IsGet_Item_Fruit_H(bool debug = false); void setFlag_IsGet_Item_Fruit_H(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_H(bool debug = false); bool getFlag_IsGet_Item_Fruit_I(bool debug = false); void setFlag_IsGet_Item_Fruit_I(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_I(bool debug = false); bool getFlag_IsGet_Item_Fruit_J(bool debug = false); void setFlag_IsGet_Item_Fruit_J(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_J(bool debug = false); bool getFlag_IsGet_Item_Fruit_K(bool debug = false); void setFlag_IsGet_Item_Fruit_K(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_K(bool debug = false); bool getFlag_IsGet_Item_Fruit_L(bool debug = false); void setFlag_IsGet_Item_Fruit_L(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_L(bool debug = false); bool getFlag_IsGet_Item_Fruit_Template(bool debug = false); void setFlag_IsGet_Item_Fruit_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Fruit_Template(bool debug = false); bool getFlag_IsGet_Item_InsectGet_K(bool debug = false); void setFlag_IsGet_Item_InsectGet_K(bool value, bool debug = false); +void resetFlag_IsGet_Item_InsectGet_K(bool debug = false); bool getFlag_IsGet_Item_InsectGet_O(bool debug = false); void setFlag_IsGet_Item_InsectGet_O(bool value, bool debug = false); +void resetFlag_IsGet_Item_InsectGet_O(bool debug = false); bool getFlag_IsGet_Item_InsectGet_Z(bool debug = false); void setFlag_IsGet_Item_InsectGet_Z(bool value, bool debug = false); +void resetFlag_IsGet_Item_InsectGet_Z(bool debug = false); bool getFlag_IsGet_Item_Material_01(bool debug = false); void setFlag_IsGet_Item_Material_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_01(bool debug = false); bool getFlag_IsGet_Item_Material_02(bool debug = false); void setFlag_IsGet_Item_Material_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_02(bool debug = false); bool getFlag_IsGet_Item_Material_03(bool debug = false); void setFlag_IsGet_Item_Material_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_03(bool debug = false); bool getFlag_IsGet_Item_Material_04(bool debug = false); void setFlag_IsGet_Item_Material_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_04(bool debug = false); bool getFlag_IsGet_Item_Material_05(bool debug = false); void setFlag_IsGet_Item_Material_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_05(bool debug = false); bool getFlag_IsGet_Item_Material_05_00(bool debug = false); void setFlag_IsGet_Item_Material_05_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_05_00(bool debug = false); bool getFlag_IsGet_Item_Material_06(bool debug = false); void setFlag_IsGet_Item_Material_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_06(bool debug = false); bool getFlag_IsGet_Item_Material_07(bool debug = false); void setFlag_IsGet_Item_Material_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_07(bool debug = false); bool getFlag_IsGet_Item_Material_08(bool debug = false); void setFlag_IsGet_Item_Material_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_08(bool debug = false); bool getFlag_IsGet_Item_Material_Template(bool debug = false); void setFlag_IsGet_Item_Material_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Material_Template(bool debug = false); bool getFlag_IsGet_Item_Meat_01(bool debug = false); void setFlag_IsGet_Item_Meat_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_01(bool debug = false); bool getFlag_IsGet_Item_Meat_02(bool debug = false); void setFlag_IsGet_Item_Meat_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_02(bool debug = false); bool getFlag_IsGet_Item_Meat_06(bool debug = false); void setFlag_IsGet_Item_Meat_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_06(bool debug = false); bool getFlag_IsGet_Item_Meat_07(bool debug = false); void setFlag_IsGet_Item_Meat_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_07(bool debug = false); bool getFlag_IsGet_Item_Meat_11(bool debug = false); void setFlag_IsGet_Item_Meat_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_11(bool debug = false); bool getFlag_IsGet_Item_Meat_12(bool debug = false); void setFlag_IsGet_Item_Meat_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_12(bool debug = false); bool getFlag_IsGet_Item_Meat_Template(bool debug = false); void setFlag_IsGet_Item_Meat_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Meat_Template(bool debug = false); bool getFlag_IsGet_Item_Mushroom_A(bool debug = false); void setFlag_IsGet_Item_Mushroom_A(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_A(bool debug = false); bool getFlag_IsGet_Item_Mushroom_B(bool debug = false); void setFlag_IsGet_Item_Mushroom_B(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_B(bool debug = false); bool getFlag_IsGet_Item_Mushroom_C(bool debug = false); void setFlag_IsGet_Item_Mushroom_C(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_C(bool debug = false); bool getFlag_IsGet_Item_Mushroom_E(bool debug = false); void setFlag_IsGet_Item_Mushroom_E(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_E(bool debug = false); bool getFlag_IsGet_Item_Mushroom_F(bool debug = false); void setFlag_IsGet_Item_Mushroom_F(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_F(bool debug = false); bool getFlag_IsGet_Item_Mushroom_F_00(bool debug = false); void setFlag_IsGet_Item_Mushroom_F_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_F_00(bool debug = false); bool getFlag_IsGet_Item_Mushroom_H(bool debug = false); void setFlag_IsGet_Item_Mushroom_H(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_H(bool debug = false); bool getFlag_IsGet_Item_Mushroom_J(bool debug = false); void setFlag_IsGet_Item_Mushroom_J(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_J(bool debug = false); bool getFlag_IsGet_Item_Mushroom_L(bool debug = false); void setFlag_IsGet_Item_Mushroom_L(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_L(bool debug = false); bool getFlag_IsGet_Item_Mushroom_M(bool debug = false); void setFlag_IsGet_Item_Mushroom_M(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_M(bool debug = false); bool getFlag_IsGet_Item_Mushroom_N(bool debug = false); void setFlag_IsGet_Item_Mushroom_N(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_N(bool debug = false); bool getFlag_IsGet_Item_Mushroom_N_00(bool debug = false); void setFlag_IsGet_Item_Mushroom_N_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_N_00(bool debug = false); bool getFlag_IsGet_Item_Mushroom_O(bool debug = false); void setFlag_IsGet_Item_Mushroom_O(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_O(bool debug = false); bool getFlag_IsGet_Item_Mushroom_Template(bool debug = false); void setFlag_IsGet_Item_Mushroom_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Mushroom_Template(bool debug = false); bool getFlag_IsGet_Item_MushroomGet_D(bool debug = false); void setFlag_IsGet_Item_MushroomGet_D(bool value, bool debug = false); +void resetFlag_IsGet_Item_MushroomGet_D(bool debug = false); bool getFlag_IsGet_Item_Ore_A(bool debug = false); void setFlag_IsGet_Item_Ore_A(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_A(bool debug = false); bool getFlag_IsGet_Item_Ore_A_00(bool debug = false); void setFlag_IsGet_Item_Ore_A_00(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_A_00(bool debug = false); bool getFlag_IsGet_Item_Ore_B(bool debug = false); void setFlag_IsGet_Item_Ore_B(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_B(bool debug = false); bool getFlag_IsGet_Item_Ore_C(bool debug = false); void setFlag_IsGet_Item_Ore_C(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_C(bool debug = false); bool getFlag_IsGet_Item_Ore_D(bool debug = false); void setFlag_IsGet_Item_Ore_D(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_D(bool debug = false); bool getFlag_IsGet_Item_Ore_E(bool debug = false); void setFlag_IsGet_Item_Ore_E(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_E(bool debug = false); bool getFlag_IsGet_Item_Ore_F(bool debug = false); void setFlag_IsGet_Item_Ore_F(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_F(bool debug = false); bool getFlag_IsGet_Item_Ore_G(bool debug = false); void setFlag_IsGet_Item_Ore_G(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_G(bool debug = false); bool getFlag_IsGet_Item_Ore_H(bool debug = false); void setFlag_IsGet_Item_Ore_H(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_H(bool debug = false); bool getFlag_IsGet_Item_Ore_I(bool debug = false); void setFlag_IsGet_Item_Ore_I(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_I(bool debug = false); bool getFlag_IsGet_Item_Ore_J(bool debug = false); void setFlag_IsGet_Item_Ore_J(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_J(bool debug = false); bool getFlag_IsGet_Item_Ore_Template(bool debug = false); void setFlag_IsGet_Item_Ore_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Ore_Template(bool debug = false); bool getFlag_IsGet_Item_Plant_Get_Template(bool debug = false); void setFlag_IsGet_Item_Plant_Get_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Plant_Get_Template(bool debug = false); bool getFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug = false); void setFlag_IsGet_Item_Plant_RootVegetable_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Plant_RootVegetable_Template(bool debug = false); bool getFlag_IsGet_Item_Plant_Template(bool debug = false); void setFlag_IsGet_Item_Plant_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_Plant_Template(bool debug = false); bool getFlag_IsGet_Item_PlantGet_A(bool debug = false); void setFlag_IsGet_Item_PlantGet_A(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_A(bool debug = false); bool getFlag_IsGet_Item_PlantGet_B(bool debug = false); void setFlag_IsGet_Item_PlantGet_B(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_B(bool debug = false); bool getFlag_IsGet_Item_PlantGet_C(bool debug = false); void setFlag_IsGet_Item_PlantGet_C(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_C(bool debug = false); bool getFlag_IsGet_Item_PlantGet_E(bool debug = false); void setFlag_IsGet_Item_PlantGet_E(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_E(bool debug = false); bool getFlag_IsGet_Item_PlantGet_F(bool debug = false); void setFlag_IsGet_Item_PlantGet_F(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_F(bool debug = false); bool getFlag_IsGet_Item_PlantGet_G(bool debug = false); void setFlag_IsGet_Item_PlantGet_G(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_G(bool debug = false); bool getFlag_IsGet_Item_PlantGet_H(bool debug = false); void setFlag_IsGet_Item_PlantGet_H(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_H(bool debug = false); bool getFlag_IsGet_Item_PlantGet_I(bool debug = false); void setFlag_IsGet_Item_PlantGet_I(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_I(bool debug = false); bool getFlag_IsGet_Item_PlantGet_J(bool debug = false); void setFlag_IsGet_Item_PlantGet_J(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_J(bool debug = false); bool getFlag_IsGet_Item_PlantGet_L(bool debug = false); void setFlag_IsGet_Item_PlantGet_L(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_L(bool debug = false); bool getFlag_IsGet_Item_PlantGet_M(bool debug = false); void setFlag_IsGet_Item_PlantGet_M(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_M(bool debug = false); bool getFlag_IsGet_Item_PlantGet_O(bool debug = false); void setFlag_IsGet_Item_PlantGet_O(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_O(bool debug = false); bool getFlag_IsGet_Item_PlantGet_Q(bool debug = false); void setFlag_IsGet_Item_PlantGet_Q(bool value, bool debug = false); +void resetFlag_IsGet_Item_PlantGet_Q(bool debug = false); bool getFlag_IsGet_Item_Roast_01(bool debug = false); void setFlag_IsGet_Item_Roast_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_01(bool debug = false); bool getFlag_IsGet_Item_Roast_02(bool debug = false); void setFlag_IsGet_Item_Roast_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_02(bool debug = false); bool getFlag_IsGet_Item_Roast_03(bool debug = false); void setFlag_IsGet_Item_Roast_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_03(bool debug = false); bool getFlag_IsGet_Item_Roast_04(bool debug = false); void setFlag_IsGet_Item_Roast_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_04(bool debug = false); bool getFlag_IsGet_Item_Roast_05(bool debug = false); void setFlag_IsGet_Item_Roast_05(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_05(bool debug = false); bool getFlag_IsGet_Item_Roast_06(bool debug = false); void setFlag_IsGet_Item_Roast_06(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_06(bool debug = false); bool getFlag_IsGet_Item_Roast_07(bool debug = false); void setFlag_IsGet_Item_Roast_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_07(bool debug = false); bool getFlag_IsGet_Item_Roast_08(bool debug = false); void setFlag_IsGet_Item_Roast_08(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_08(bool debug = false); bool getFlag_IsGet_Item_Roast_09(bool debug = false); void setFlag_IsGet_Item_Roast_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_09(bool debug = false); bool getFlag_IsGet_Item_Roast_10(bool debug = false); void setFlag_IsGet_Item_Roast_10(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_10(bool debug = false); bool getFlag_IsGet_Item_Roast_11(bool debug = false); void setFlag_IsGet_Item_Roast_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_11(bool debug = false); bool getFlag_IsGet_Item_Roast_12(bool debug = false); void setFlag_IsGet_Item_Roast_12(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_12(bool debug = false); bool getFlag_IsGet_Item_Roast_13(bool debug = false); void setFlag_IsGet_Item_Roast_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_13(bool debug = false); bool getFlag_IsGet_Item_Roast_15(bool debug = false); void setFlag_IsGet_Item_Roast_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_15(bool debug = false); bool getFlag_IsGet_Item_Roast_16(bool debug = false); void setFlag_IsGet_Item_Roast_16(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_16(bool debug = false); bool getFlag_IsGet_Item_Roast_18(bool debug = false); void setFlag_IsGet_Item_Roast_18(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_18(bool debug = false); bool getFlag_IsGet_Item_Roast_19(bool debug = false); void setFlag_IsGet_Item_Roast_19(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_19(bool debug = false); bool getFlag_IsGet_Item_Roast_24(bool debug = false); void setFlag_IsGet_Item_Roast_24(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_24(bool debug = false); bool getFlag_IsGet_Item_Roast_27(bool debug = false); void setFlag_IsGet_Item_Roast_27(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_27(bool debug = false); bool getFlag_IsGet_Item_Roast_28(bool debug = false); void setFlag_IsGet_Item_Roast_28(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_28(bool debug = false); bool getFlag_IsGet_Item_Roast_31(bool debug = false); void setFlag_IsGet_Item_Roast_31(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_31(bool debug = false); bool getFlag_IsGet_Item_Roast_32(bool debug = false); void setFlag_IsGet_Item_Roast_32(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_32(bool debug = false); bool getFlag_IsGet_Item_Roast_33(bool debug = false); void setFlag_IsGet_Item_Roast_33(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_33(bool debug = false); bool getFlag_IsGet_Item_Roast_36(bool debug = false); void setFlag_IsGet_Item_Roast_36(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_36(bool debug = false); bool getFlag_IsGet_Item_Roast_37(bool debug = false); void setFlag_IsGet_Item_Roast_37(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_37(bool debug = false); bool getFlag_IsGet_Item_Roast_38(bool debug = false); void setFlag_IsGet_Item_Roast_38(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_38(bool debug = false); bool getFlag_IsGet_Item_Roast_39(bool debug = false); void setFlag_IsGet_Item_Roast_39(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_39(bool debug = false); bool getFlag_IsGet_Item_Roast_40(bool debug = false); void setFlag_IsGet_Item_Roast_40(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_40(bool debug = false); bool getFlag_IsGet_Item_Roast_41(bool debug = false); void setFlag_IsGet_Item_Roast_41(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_41(bool debug = false); bool getFlag_IsGet_Item_Roast_45(bool debug = false); void setFlag_IsGet_Item_Roast_45(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_45(bool debug = false); bool getFlag_IsGet_Item_Roast_46(bool debug = false); void setFlag_IsGet_Item_Roast_46(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_46(bool debug = false); bool getFlag_IsGet_Item_Roast_48(bool debug = false); void setFlag_IsGet_Item_Roast_48(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_48(bool debug = false); bool getFlag_IsGet_Item_Roast_49(bool debug = false); void setFlag_IsGet_Item_Roast_49(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_49(bool debug = false); bool getFlag_IsGet_Item_Roast_50(bool debug = false); void setFlag_IsGet_Item_Roast_50(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_50(bool debug = false); bool getFlag_IsGet_Item_Roast_51(bool debug = false); void setFlag_IsGet_Item_Roast_51(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_51(bool debug = false); bool getFlag_IsGet_Item_Roast_52(bool debug = false); void setFlag_IsGet_Item_Roast_52(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_52(bool debug = false); bool getFlag_IsGet_Item_Roast_53(bool debug = false); void setFlag_IsGet_Item_Roast_53(bool value, bool debug = false); +void resetFlag_IsGet_Item_Roast_53(bool debug = false); bool getFlag_IsGet_Item_RoastFish_01(bool debug = false); void setFlag_IsGet_Item_RoastFish_01(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_01(bool debug = false); bool getFlag_IsGet_Item_RoastFish_02(bool debug = false); void setFlag_IsGet_Item_RoastFish_02(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_02(bool debug = false); bool getFlag_IsGet_Item_RoastFish_03(bool debug = false); void setFlag_IsGet_Item_RoastFish_03(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_03(bool debug = false); bool getFlag_IsGet_Item_RoastFish_04(bool debug = false); void setFlag_IsGet_Item_RoastFish_04(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_04(bool debug = false); bool getFlag_IsGet_Item_RoastFish_07(bool debug = false); void setFlag_IsGet_Item_RoastFish_07(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_07(bool debug = false); bool getFlag_IsGet_Item_RoastFish_09(bool debug = false); void setFlag_IsGet_Item_RoastFish_09(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_09(bool debug = false); bool getFlag_IsGet_Item_RoastFish_11(bool debug = false); void setFlag_IsGet_Item_RoastFish_11(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_11(bool debug = false); bool getFlag_IsGet_Item_RoastFish_13(bool debug = false); void setFlag_IsGet_Item_RoastFish_13(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_13(bool debug = false); bool getFlag_IsGet_Item_RoastFish_15(bool debug = false); void setFlag_IsGet_Item_RoastFish_15(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_15(bool debug = false); bool getFlag_IsGet_Item_RoastFish_Template(bool debug = false); void setFlag_IsGet_Item_RoastFish_Template(bool value, bool debug = false); +void resetFlag_IsGet_Item_RoastFish_Template(bool debug = false); bool getFlag_IsGet_KeySmall(bool debug = false); void setFlag_IsGet_KeySmall(bool value, bool debug = false); +void resetFlag_IsGet_KeySmall(bool debug = false); bool getFlag_IsGet_MemoryPhoto_000(bool debug = false); void setFlag_IsGet_MemoryPhoto_000(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_000(bool debug = false); bool getFlag_IsGet_MemoryPhoto_001(bool debug = false); void setFlag_IsGet_MemoryPhoto_001(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_001(bool debug = false); bool getFlag_IsGet_MemoryPhoto_002(bool debug = false); void setFlag_IsGet_MemoryPhoto_002(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_002(bool debug = false); bool getFlag_IsGet_MemoryPhoto_003(bool debug = false); void setFlag_IsGet_MemoryPhoto_003(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_003(bool debug = false); bool getFlag_IsGet_MemoryPhoto_004(bool debug = false); void setFlag_IsGet_MemoryPhoto_004(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_004(bool debug = false); bool getFlag_IsGet_MemoryPhoto_005(bool debug = false); void setFlag_IsGet_MemoryPhoto_005(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_005(bool debug = false); bool getFlag_IsGet_MemoryPhoto_006(bool debug = false); void setFlag_IsGet_MemoryPhoto_006(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_006(bool debug = false); bool getFlag_IsGet_MemoryPhoto_007(bool debug = false); void setFlag_IsGet_MemoryPhoto_007(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_007(bool debug = false); bool getFlag_IsGet_MemoryPhoto_008(bool debug = false); void setFlag_IsGet_MemoryPhoto_008(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_008(bool debug = false); bool getFlag_IsGet_MemoryPhoto_009(bool debug = false); void setFlag_IsGet_MemoryPhoto_009(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_009(bool debug = false); bool getFlag_IsGet_MemoryPhoto_010(bool debug = false); void setFlag_IsGet_MemoryPhoto_010(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_010(bool debug = false); bool getFlag_IsGet_MemoryPhoto_011(bool debug = false); void setFlag_IsGet_MemoryPhoto_011(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_011(bool debug = false); bool getFlag_IsGet_MemoryPhoto_012(bool debug = false); void setFlag_IsGet_MemoryPhoto_012(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_012(bool debug = false); bool getFlag_IsGet_MemoryPhoto_013(bool debug = false); void setFlag_IsGet_MemoryPhoto_013(bool value, bool debug = false); +void resetFlag_IsGet_MemoryPhoto_013(bool debug = false); bool getFlag_IsGet_NormalArrow(bool debug = false); void setFlag_IsGet_NormalArrow(bool value, bool debug = false); +void resetFlag_IsGet_NormalArrow(bool debug = false); bool getFlag_IsGet_Obj_Album(bool debug = false); void setFlag_IsGet_Obj_Album(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Album(bool debug = false); bool getFlag_IsGet_Obj_AmiiboItem(bool debug = false); void setFlag_IsGet_Obj_AmiiboItem(bool value, bool debug = false); +void resetFlag_IsGet_Obj_AmiiboItem(bool debug = false); bool getFlag_IsGet_Obj_Armor_115_Head(bool debug = false); void setFlag_IsGet_Obj_Armor_115_Head(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Armor_115_Head(bool debug = false); bool getFlag_IsGet_Obj_BombArrow_A_10(bool debug = false); void setFlag_IsGet_Obj_BombArrow_A_10(bool value, bool debug = false); +void resetFlag_IsGet_Obj_BombArrow_A_10(bool debug = false); bool getFlag_IsGet_Obj_Camera(bool debug = false); void setFlag_IsGet_Obj_Camera(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Camera(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSeal_Gerudo(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSeal_Goron(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSeal_Rito(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSeal_Zora(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSoul_Gerudo(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSoul_Goron(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSoul_Rito(bool debug = false); bool getFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug = false); void setFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DLC_HeroSoul_Zora(bool debug = false); bool getFlag_IsGet_Obj_DRStone_A_01(bool debug = false); void setFlag_IsGet_Obj_DRStone_A_01(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DRStone_A_01(bool debug = false); bool getFlag_IsGet_Obj_DRStone_Get(bool debug = false); void setFlag_IsGet_Obj_DRStone_Get(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DRStone_Get(bool debug = false); bool getFlag_IsGet_Obj_DungeonClearSeal(bool debug = false); void setFlag_IsGet_Obj_DungeonClearSeal(bool value, bool debug = false); +void resetFlag_IsGet_Obj_DungeonClearSeal(bool debug = false); bool getFlag_IsGet_Obj_FireWoodBundle(bool debug = false); void setFlag_IsGet_Obj_FireWoodBundle(bool value, bool debug = false); +void resetFlag_IsGet_Obj_FireWoodBundle(bool debug = false); bool getFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug = false); void setFlag_IsGet_Obj_HeartUtuwa_A_01(bool value, bool debug = false); +void resetFlag_IsGet_Obj_HeartUtuwa_A_01(bool debug = false); bool getFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug = false); void setFlag_IsGet_Obj_HeroSoul_Gerudo(bool value, bool debug = false); +void resetFlag_IsGet_Obj_HeroSoul_Gerudo(bool debug = false); bool getFlag_IsGet_Obj_HeroSoul_Goron(bool debug = false); void setFlag_IsGet_Obj_HeroSoul_Goron(bool value, bool debug = false); +void resetFlag_IsGet_Obj_HeroSoul_Goron(bool debug = false); bool getFlag_IsGet_Obj_HeroSoul_Rito(bool debug = false); void setFlag_IsGet_Obj_HeroSoul_Rito(bool value, bool debug = false); +void resetFlag_IsGet_Obj_HeroSoul_Rito(bool debug = false); bool getFlag_IsGet_Obj_HeroSoul_Zora(bool debug = false); void setFlag_IsGet_Obj_HeroSoul_Zora(bool value, bool debug = false); +void resetFlag_IsGet_Obj_HeroSoul_Zora(bool debug = false); bool getFlag_IsGet_Obj_IceMaker(bool debug = false); void setFlag_IsGet_Obj_IceMaker(bool value, bool debug = false); +void resetFlag_IsGet_Obj_IceMaker(bool debug = false); bool getFlag_IsGet_Obj_KorokNuts(bool debug = false); void setFlag_IsGet_Obj_KorokNuts(bool value, bool debug = false); +void resetFlag_IsGet_Obj_KorokNuts(bool debug = false); bool getFlag_IsGet_Obj_Magnetglove(bool debug = false); void setFlag_IsGet_Obj_Magnetglove(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Magnetglove(bool debug = false); bool getFlag_IsGet_Obj_Maracas(bool debug = false); void setFlag_IsGet_Obj_Maracas(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Maracas(bool debug = false); bool getFlag_IsGet_Obj_Motorcycle(bool debug = false); void setFlag_IsGet_Obj_Motorcycle(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Motorcycle(bool debug = false); bool getFlag_IsGet_Obj_Photo_Animal(bool debug = false); void setFlag_IsGet_Obj_Photo_Animal(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_Animal(bool debug = false); bool getFlag_IsGet_Obj_Photo_BossEnemy(bool debug = false); void setFlag_IsGet_Obj_Photo_BossEnemy(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_BossEnemy(bool debug = false); bool getFlag_IsGet_Obj_Photo_Enemy(bool debug = false); void setFlag_IsGet_Obj_Photo_Enemy(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_Enemy(bool debug = false); bool getFlag_IsGet_Obj_Photo_Material(bool debug = false); void setFlag_IsGet_Obj_Photo_Material(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_Material(bool debug = false); bool getFlag_IsGet_Obj_Photo_Other(bool debug = false); void setFlag_IsGet_Obj_Photo_Other(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_Other(bool debug = false); bool getFlag_IsGet_Obj_Photo_Weapon(bool debug = false); void setFlag_IsGet_Obj_Photo_Weapon(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Photo_Weapon(bool debug = false); bool getFlag_IsGet_Obj_PictureBook(bool debug = false); void setFlag_IsGet_Obj_PictureBook(bool value, bool debug = false); +void resetFlag_IsGet_Obj_PictureBook(bool debug = false); bool getFlag_IsGet_Obj_Porch_Bow(bool debug = false); void setFlag_IsGet_Obj_Porch_Bow(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Porch_Bow(bool debug = false); bool getFlag_IsGet_Obj_Porch_Shield(bool debug = false); void setFlag_IsGet_Obj_Porch_Shield(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Porch_Shield(bool debug = false); bool getFlag_IsGet_Obj_Porch_Weapon(bool debug = false); void setFlag_IsGet_Obj_Porch_Weapon(bool value, bool debug = false); +void resetFlag_IsGet_Obj_Porch_Weapon(bool debug = false); bool getFlag_IsGet_Obj_ProofBook(bool debug = false); void setFlag_IsGet_Obj_ProofBook(bool value, bool debug = false); +void resetFlag_IsGet_Obj_ProofBook(bool debug = false); bool getFlag_IsGet_Obj_ProofGiantKiller(bool debug = false); void setFlag_IsGet_Obj_ProofGiantKiller(bool value, bool debug = false); +void resetFlag_IsGet_Obj_ProofGiantKiller(bool debug = false); bool getFlag_IsGet_Obj_ProofGolemKiller(bool debug = false); void setFlag_IsGet_Obj_ProofGolemKiller(bool value, bool debug = false); +void resetFlag_IsGet_Obj_ProofGolemKiller(bool debug = false); bool getFlag_IsGet_Obj_ProofKorok(bool debug = false); void setFlag_IsGet_Obj_ProofKorok(bool value, bool debug = false); +void resetFlag_IsGet_Obj_ProofKorok(bool debug = false); bool getFlag_IsGet_Obj_ProofSandwormKiller(bool debug = false); void setFlag_IsGet_Obj_ProofSandwormKiller(bool value, bool debug = false); +void resetFlag_IsGet_Obj_ProofSandwormKiller(bool debug = false); bool getFlag_IsGet_Obj_RemainInsideMap(bool debug = false); void setFlag_IsGet_Obj_RemainInsideMap(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemainInsideMap(bool debug = false); bool getFlag_IsGet_Obj_RemoteBomb(bool debug = false); void setFlag_IsGet_Obj_RemoteBomb(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBomb(bool debug = false); bool getFlag_IsGet_Obj_RemoteBombBall(bool debug = false); void setFlag_IsGet_Obj_RemoteBombBall(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBombBall(bool debug = false); bool getFlag_IsGet_Obj_RemoteBombBall2(bool debug = false); void setFlag_IsGet_Obj_RemoteBombBall2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBombBall2(bool debug = false); bool getFlag_IsGet_Obj_RemoteBombCube(bool debug = false); void setFlag_IsGet_Obj_RemoteBombCube(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBombCube(bool debug = false); bool getFlag_IsGet_Obj_RemoteBombCube2(bool debug = false); void setFlag_IsGet_Obj_RemoteBombCube2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBombCube2(bool debug = false); bool getFlag_IsGet_Obj_RemoteBombLv2(bool debug = false); void setFlag_IsGet_Obj_RemoteBombLv2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_RemoteBombLv2(bool debug = false); bool getFlag_IsGet_Obj_SheikPadLv2(bool debug = false); void setFlag_IsGet_Obj_SheikPadLv2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_SheikPadLv2(bool debug = false); bool getFlag_IsGet_Obj_SheikSensor(bool debug = false); void setFlag_IsGet_Obj_SheikSensor(bool value, bool debug = false); +void resetFlag_IsGet_Obj_SheikSensor(bool debug = false); bool getFlag_IsGet_Obj_SheikSensorLv2(bool debug = false); void setFlag_IsGet_Obj_SheikSensorLv2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_SheikSensorLv2(bool debug = false); bool getFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug = false); void setFlag_IsGet_Obj_StaminaUtuwa_A_01(bool value, bool debug = false); +void resetFlag_IsGet_Obj_StaminaUtuwa_A_01(bool debug = false); bool getFlag_IsGet_Obj_StopTimer(bool debug = false); void setFlag_IsGet_Obj_StopTimer(bool value, bool debug = false); +void resetFlag_IsGet_Obj_StopTimer(bool debug = false); bool getFlag_IsGet_Obj_StopTimerLv2(bool debug = false); void setFlag_IsGet_Obj_StopTimerLv2(bool value, bool debug = false); +void resetFlag_IsGet_Obj_StopTimerLv2(bool debug = false); bool getFlag_IsGet_Obj_WarpDLC(bool debug = false); void setFlag_IsGet_Obj_WarpDLC(bool value, bool debug = false); +void resetFlag_IsGet_Obj_WarpDLC(bool debug = false); bool getFlag_IsGet_PlayerStole2(bool debug = false); void setFlag_IsGet_PlayerStole2(bool value, bool debug = false); +void resetFlag_IsGet_PlayerStole2(bool debug = false); bool getFlag_IsGet_PlayerStole2_Vagrant(bool debug = false); void setFlag_IsGet_PlayerStole2_Vagrant(bool value, bool debug = false); +void resetFlag_IsGet_PlayerStole2_Vagrant(bool debug = false); bool getFlag_IsGet_PortableUnit(bool debug = false); void setFlag_IsGet_PortableUnit(bool value, bool debug = false); +void resetFlag_IsGet_PortableUnit(bool debug = false); bool getFlag_IsGet_PutRupee(bool debug = false); void setFlag_IsGet_PutRupee(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee(bool debug = false); bool getFlag_IsGet_PutRupee_Blue(bool debug = false); void setFlag_IsGet_PutRupee_Blue(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee_Blue(bool debug = false); bool getFlag_IsGet_PutRupee_Gold(bool debug = false); void setFlag_IsGet_PutRupee_Gold(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee_Gold(bool debug = false); bool getFlag_IsGet_PutRupee_Purple(bool debug = false); void setFlag_IsGet_PutRupee_Purple(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee_Purple(bool debug = false); bool getFlag_IsGet_PutRupee_Red(bool debug = false); void setFlag_IsGet_PutRupee_Red(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee_Red(bool debug = false); bool getFlag_IsGet_PutRupee_Silver(bool debug = false); void setFlag_IsGet_PutRupee_Silver(bool value, bool debug = false); +void resetFlag_IsGet_PutRupee_Silver(bool debug = false); bool getFlag_IsGet_Rupee(bool debug = false); void setFlag_IsGet_Rupee(bool value, bool debug = false); +void resetFlag_IsGet_Rupee(bool debug = false); bool getFlag_IsGet_Test_Sakooka_Shield(bool debug = false); void setFlag_IsGet_Test_Sakooka_Shield(bool value, bool debug = false); +void resetFlag_IsGet_Test_Sakooka_Shield(bool debug = false); bool getFlag_IsGet_Test_Zero_Shield(bool debug = false); void setFlag_IsGet_Test_Zero_Shield(bool value, bool debug = false); +void resetFlag_IsGet_Test_Zero_Shield(bool debug = false); bool getFlag_IsGet_TestSakooka_Head(bool debug = false); void setFlag_IsGet_TestSakooka_Head(bool value, bool debug = false); +void resetFlag_IsGet_TestSakooka_Head(bool debug = false); bool getFlag_IsGet_TestSakookaBow(bool debug = false); void setFlag_IsGet_TestSakookaBow(bool value, bool debug = false); +void resetFlag_IsGet_TestSakookaBow(bool debug = false); bool getFlag_IsGet_TestSakookaWeapon(bool debug = false); void setFlag_IsGet_TestSakookaWeapon(bool value, bool debug = false); +void resetFlag_IsGet_TestSakookaWeapon(bool debug = false); bool getFlag_IsGet_Weapon_Bow_001(bool debug = false); void setFlag_IsGet_Weapon_Bow_001(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_001(bool debug = false); bool getFlag_IsGet_Weapon_Bow_002(bool debug = false); void setFlag_IsGet_Weapon_Bow_002(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_002(bool debug = false); bool getFlag_IsGet_Weapon_Bow_003(bool debug = false); void setFlag_IsGet_Weapon_Bow_003(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_003(bool debug = false); bool getFlag_IsGet_Weapon_Bow_004(bool debug = false); void setFlag_IsGet_Weapon_Bow_004(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_004(bool debug = false); bool getFlag_IsGet_Weapon_Bow_006(bool debug = false); void setFlag_IsGet_Weapon_Bow_006(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_006(bool debug = false); bool getFlag_IsGet_Weapon_Bow_009(bool debug = false); void setFlag_IsGet_Weapon_Bow_009(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_009(bool debug = false); bool getFlag_IsGet_Weapon_Bow_011(bool debug = false); void setFlag_IsGet_Weapon_Bow_011(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_011(bool debug = false); bool getFlag_IsGet_Weapon_Bow_013(bool debug = false); void setFlag_IsGet_Weapon_Bow_013(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_013(bool debug = false); bool getFlag_IsGet_Weapon_Bow_014(bool debug = false); void setFlag_IsGet_Weapon_Bow_014(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_014(bool debug = false); bool getFlag_IsGet_Weapon_Bow_015(bool debug = false); void setFlag_IsGet_Weapon_Bow_015(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_015(bool debug = false); bool getFlag_IsGet_Weapon_Bow_016(bool debug = false); void setFlag_IsGet_Weapon_Bow_016(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_016(bool debug = false); bool getFlag_IsGet_Weapon_Bow_017(bool debug = false); void setFlag_IsGet_Weapon_Bow_017(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_017(bool debug = false); bool getFlag_IsGet_Weapon_Bow_023(bool debug = false); void setFlag_IsGet_Weapon_Bow_023(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_023(bool debug = false); bool getFlag_IsGet_Weapon_Bow_026(bool debug = false); void setFlag_IsGet_Weapon_Bow_026(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_026(bool debug = false); bool getFlag_IsGet_Weapon_Bow_027(bool debug = false); void setFlag_IsGet_Weapon_Bow_027(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_027(bool debug = false); bool getFlag_IsGet_Weapon_Bow_028(bool debug = false); void setFlag_IsGet_Weapon_Bow_028(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_028(bool debug = false); bool getFlag_IsGet_Weapon_Bow_029(bool debug = false); void setFlag_IsGet_Weapon_Bow_029(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_029(bool debug = false); bool getFlag_IsGet_Weapon_Bow_030(bool debug = false); void setFlag_IsGet_Weapon_Bow_030(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_030(bool debug = false); bool getFlag_IsGet_Weapon_Bow_032(bool debug = false); void setFlag_IsGet_Weapon_Bow_032(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_032(bool debug = false); bool getFlag_IsGet_Weapon_Bow_033(bool debug = false); void setFlag_IsGet_Weapon_Bow_033(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_033(bool debug = false); bool getFlag_IsGet_Weapon_Bow_035(bool debug = false); void setFlag_IsGet_Weapon_Bow_035(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_035(bool debug = false); bool getFlag_IsGet_Weapon_Bow_036(bool debug = false); void setFlag_IsGet_Weapon_Bow_036(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_036(bool debug = false); bool getFlag_IsGet_Weapon_Bow_038(bool debug = false); void setFlag_IsGet_Weapon_Bow_038(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_038(bool debug = false); bool getFlag_IsGet_Weapon_Bow_040(bool debug = false); void setFlag_IsGet_Weapon_Bow_040(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_040(bool debug = false); bool getFlag_IsGet_Weapon_Bow_071(bool debug = false); void setFlag_IsGet_Weapon_Bow_071(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_071(bool debug = false); bool getFlag_IsGet_Weapon_Bow_072(bool debug = false); void setFlag_IsGet_Weapon_Bow_072(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Bow_072(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_001(bool debug = false); void setFlag_IsGet_Weapon_Lsword_001(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_001(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_002(bool debug = false); void setFlag_IsGet_Weapon_Lsword_002(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_002(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_003(bool debug = false); void setFlag_IsGet_Weapon_Lsword_003(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_003(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_004(bool debug = false); void setFlag_IsGet_Weapon_Lsword_004(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_004(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_005(bool debug = false); void setFlag_IsGet_Weapon_Lsword_005(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_005(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_006(bool debug = false); void setFlag_IsGet_Weapon_Lsword_006(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_006(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_010(bool debug = false); void setFlag_IsGet_Weapon_Lsword_010(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_010(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_011(bool debug = false); void setFlag_IsGet_Weapon_Lsword_011(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_011(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_012(bool debug = false); void setFlag_IsGet_Weapon_Lsword_012(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_012(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_013(bool debug = false); void setFlag_IsGet_Weapon_Lsword_013(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_013(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_014(bool debug = false); void setFlag_IsGet_Weapon_Lsword_014(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_014(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_015(bool debug = false); void setFlag_IsGet_Weapon_Lsword_015(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_015(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_016(bool debug = false); void setFlag_IsGet_Weapon_Lsword_016(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_016(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_017(bool debug = false); void setFlag_IsGet_Weapon_Lsword_017(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_017(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_018(bool debug = false); void setFlag_IsGet_Weapon_Lsword_018(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_018(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_019(bool debug = false); void setFlag_IsGet_Weapon_Lsword_019(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_019(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_020(bool debug = false); void setFlag_IsGet_Weapon_Lsword_020(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_020(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_023(bool debug = false); void setFlag_IsGet_Weapon_Lsword_023(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_023(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_024(bool debug = false); void setFlag_IsGet_Weapon_Lsword_024(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_024(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_027(bool debug = false); void setFlag_IsGet_Weapon_Lsword_027(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_027(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_029(bool debug = false); void setFlag_IsGet_Weapon_Lsword_029(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_029(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_030(bool debug = false); void setFlag_IsGet_Weapon_Lsword_030(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_030(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_031(bool debug = false); void setFlag_IsGet_Weapon_Lsword_031(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_031(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_032(bool debug = false); void setFlag_IsGet_Weapon_Lsword_032(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_032(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_033(bool debug = false); void setFlag_IsGet_Weapon_Lsword_033(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_033(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_034(bool debug = false); void setFlag_IsGet_Weapon_Lsword_034(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_034(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_035(bool debug = false); void setFlag_IsGet_Weapon_Lsword_035(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_035(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_036(bool debug = false); void setFlag_IsGet_Weapon_Lsword_036(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_036(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_037(bool debug = false); void setFlag_IsGet_Weapon_Lsword_037(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_037(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_038(bool debug = false); void setFlag_IsGet_Weapon_Lsword_038(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_038(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_041(bool debug = false); void setFlag_IsGet_Weapon_Lsword_041(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_041(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_045(bool debug = false); void setFlag_IsGet_Weapon_Lsword_045(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_045(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_047(bool debug = false); void setFlag_IsGet_Weapon_Lsword_047(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_047(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_051(bool debug = false); void setFlag_IsGet_Weapon_Lsword_051(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_051(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_054(bool debug = false); void setFlag_IsGet_Weapon_Lsword_054(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_054(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_055(bool debug = false); void setFlag_IsGet_Weapon_Lsword_055(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_055(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_056(bool debug = false); void setFlag_IsGet_Weapon_Lsword_056(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_056(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_057(bool debug = false); void setFlag_IsGet_Weapon_Lsword_057(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_057(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_059(bool debug = false); void setFlag_IsGet_Weapon_Lsword_059(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_059(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_060(bool debug = false); void setFlag_IsGet_Weapon_Lsword_060(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_060(bool debug = false); bool getFlag_IsGet_Weapon_Lsword_074(bool debug = false); void setFlag_IsGet_Weapon_Lsword_074(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Lsword_074(bool debug = false); bool getFlag_IsGet_Weapon_Shield_001(bool debug = false); void setFlag_IsGet_Weapon_Shield_001(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_001(bool debug = false); bool getFlag_IsGet_Weapon_Shield_002(bool debug = false); void setFlag_IsGet_Weapon_Shield_002(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_002(bool debug = false); bool getFlag_IsGet_Weapon_Shield_003(bool debug = false); void setFlag_IsGet_Weapon_Shield_003(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_003(bool debug = false); bool getFlag_IsGet_Weapon_Shield_004(bool debug = false); void setFlag_IsGet_Weapon_Shield_004(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_004(bool debug = false); bool getFlag_IsGet_Weapon_Shield_005(bool debug = false); void setFlag_IsGet_Weapon_Shield_005(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_005(bool debug = false); bool getFlag_IsGet_Weapon_Shield_006(bool debug = false); void setFlag_IsGet_Weapon_Shield_006(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_006(bool debug = false); bool getFlag_IsGet_Weapon_Shield_007(bool debug = false); void setFlag_IsGet_Weapon_Shield_007(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_007(bool debug = false); bool getFlag_IsGet_Weapon_Shield_008(bool debug = false); void setFlag_IsGet_Weapon_Shield_008(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_008(bool debug = false); bool getFlag_IsGet_Weapon_Shield_009(bool debug = false); void setFlag_IsGet_Weapon_Shield_009(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_009(bool debug = false); bool getFlag_IsGet_Weapon_Shield_013(bool debug = false); void setFlag_IsGet_Weapon_Shield_013(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_013(bool debug = false); bool getFlag_IsGet_Weapon_Shield_014(bool debug = false); void setFlag_IsGet_Weapon_Shield_014(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_014(bool debug = false); bool getFlag_IsGet_Weapon_Shield_015(bool debug = false); void setFlag_IsGet_Weapon_Shield_015(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_015(bool debug = false); bool getFlag_IsGet_Weapon_Shield_016(bool debug = false); void setFlag_IsGet_Weapon_Shield_016(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_016(bool debug = false); bool getFlag_IsGet_Weapon_Shield_017(bool debug = false); void setFlag_IsGet_Weapon_Shield_017(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_017(bool debug = false); bool getFlag_IsGet_Weapon_Shield_018(bool debug = false); void setFlag_IsGet_Weapon_Shield_018(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_018(bool debug = false); bool getFlag_IsGet_Weapon_Shield_021(bool debug = false); void setFlag_IsGet_Weapon_Shield_021(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_021(bool debug = false); bool getFlag_IsGet_Weapon_Shield_022(bool debug = false); void setFlag_IsGet_Weapon_Shield_022(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_022(bool debug = false); bool getFlag_IsGet_Weapon_Shield_023(bool debug = false); void setFlag_IsGet_Weapon_Shield_023(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_023(bool debug = false); bool getFlag_IsGet_Weapon_Shield_025(bool debug = false); void setFlag_IsGet_Weapon_Shield_025(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_025(bool debug = false); bool getFlag_IsGet_Weapon_Shield_026(bool debug = false); void setFlag_IsGet_Weapon_Shield_026(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_026(bool debug = false); bool getFlag_IsGet_Weapon_Shield_030(bool debug = false); void setFlag_IsGet_Weapon_Shield_030(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_030(bool debug = false); bool getFlag_IsGet_Weapon_Shield_031(bool debug = false); void setFlag_IsGet_Weapon_Shield_031(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_031(bool debug = false); bool getFlag_IsGet_Weapon_Shield_032(bool debug = false); void setFlag_IsGet_Weapon_Shield_032(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_032(bool debug = false); bool getFlag_IsGet_Weapon_Shield_033(bool debug = false); void setFlag_IsGet_Weapon_Shield_033(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_033(bool debug = false); bool getFlag_IsGet_Weapon_Shield_034(bool debug = false); void setFlag_IsGet_Weapon_Shield_034(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_034(bool debug = false); bool getFlag_IsGet_Weapon_Shield_035(bool debug = false); void setFlag_IsGet_Weapon_Shield_035(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_035(bool debug = false); bool getFlag_IsGet_Weapon_Shield_036(bool debug = false); void setFlag_IsGet_Weapon_Shield_036(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_036(bool debug = false); bool getFlag_IsGet_Weapon_Shield_037(bool debug = false); void setFlag_IsGet_Weapon_Shield_037(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_037(bool debug = false); bool getFlag_IsGet_Weapon_Shield_038(bool debug = false); void setFlag_IsGet_Weapon_Shield_038(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_038(bool debug = false); bool getFlag_IsGet_Weapon_Shield_040(bool debug = false); void setFlag_IsGet_Weapon_Shield_040(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_040(bool debug = false); bool getFlag_IsGet_Weapon_Shield_041(bool debug = false); void setFlag_IsGet_Weapon_Shield_041(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_041(bool debug = false); bool getFlag_IsGet_Weapon_Shield_042(bool debug = false); void setFlag_IsGet_Weapon_Shield_042(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_042(bool debug = false); bool getFlag_IsGet_Weapon_Shield_057(bool debug = false); void setFlag_IsGet_Weapon_Shield_057(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Shield_057(bool debug = false); bool getFlag_IsGet_Weapon_Spear_001(bool debug = false); void setFlag_IsGet_Weapon_Spear_001(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_001(bool debug = false); bool getFlag_IsGet_Weapon_Spear_002(bool debug = false); void setFlag_IsGet_Weapon_Spear_002(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_002(bool debug = false); bool getFlag_IsGet_Weapon_Spear_003(bool debug = false); void setFlag_IsGet_Weapon_Spear_003(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_003(bool debug = false); bool getFlag_IsGet_Weapon_Spear_004(bool debug = false); void setFlag_IsGet_Weapon_Spear_004(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_004(bool debug = false); bool getFlag_IsGet_Weapon_Spear_005(bool debug = false); void setFlag_IsGet_Weapon_Spear_005(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_005(bool debug = false); bool getFlag_IsGet_Weapon_Spear_006(bool debug = false); void setFlag_IsGet_Weapon_Spear_006(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_006(bool debug = false); bool getFlag_IsGet_Weapon_Spear_007(bool debug = false); void setFlag_IsGet_Weapon_Spear_007(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_007(bool debug = false); bool getFlag_IsGet_Weapon_Spear_008(bool debug = false); void setFlag_IsGet_Weapon_Spear_008(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_008(bool debug = false); bool getFlag_IsGet_Weapon_Spear_009(bool debug = false); void setFlag_IsGet_Weapon_Spear_009(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_009(bool debug = false); bool getFlag_IsGet_Weapon_Spear_010(bool debug = false); void setFlag_IsGet_Weapon_Spear_010(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_010(bool debug = false); bool getFlag_IsGet_Weapon_Spear_011(bool debug = false); void setFlag_IsGet_Weapon_Spear_011(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_011(bool debug = false); bool getFlag_IsGet_Weapon_Spear_012(bool debug = false); void setFlag_IsGet_Weapon_Spear_012(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_012(bool debug = false); bool getFlag_IsGet_Weapon_Spear_013(bool debug = false); void setFlag_IsGet_Weapon_Spear_013(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_013(bool debug = false); bool getFlag_IsGet_Weapon_Spear_014(bool debug = false); void setFlag_IsGet_Weapon_Spear_014(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_014(bool debug = false); bool getFlag_IsGet_Weapon_Spear_015(bool debug = false); void setFlag_IsGet_Weapon_Spear_015(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_015(bool debug = false); bool getFlag_IsGet_Weapon_Spear_016(bool debug = false); void setFlag_IsGet_Weapon_Spear_016(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_016(bool debug = false); bool getFlag_IsGet_Weapon_Spear_017(bool debug = false); void setFlag_IsGet_Weapon_Spear_017(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_017(bool debug = false); bool getFlag_IsGet_Weapon_Spear_018(bool debug = false); void setFlag_IsGet_Weapon_Spear_018(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_018(bool debug = false); bool getFlag_IsGet_Weapon_Spear_021(bool debug = false); void setFlag_IsGet_Weapon_Spear_021(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_021(bool debug = false); bool getFlag_IsGet_Weapon_Spear_022(bool debug = false); void setFlag_IsGet_Weapon_Spear_022(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_022(bool debug = false); bool getFlag_IsGet_Weapon_Spear_023(bool debug = false); void setFlag_IsGet_Weapon_Spear_023(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_023(bool debug = false); bool getFlag_IsGet_Weapon_Spear_024(bool debug = false); void setFlag_IsGet_Weapon_Spear_024(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_024(bool debug = false); bool getFlag_IsGet_Weapon_Spear_025(bool debug = false); void setFlag_IsGet_Weapon_Spear_025(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_025(bool debug = false); bool getFlag_IsGet_Weapon_Spear_027(bool debug = false); void setFlag_IsGet_Weapon_Spear_027(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_027(bool debug = false); bool getFlag_IsGet_Weapon_Spear_028(bool debug = false); void setFlag_IsGet_Weapon_Spear_028(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_028(bool debug = false); bool getFlag_IsGet_Weapon_Spear_029(bool debug = false); void setFlag_IsGet_Weapon_Spear_029(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_029(bool debug = false); bool getFlag_IsGet_Weapon_Spear_030(bool debug = false); void setFlag_IsGet_Weapon_Spear_030(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_030(bool debug = false); bool getFlag_IsGet_Weapon_Spear_031(bool debug = false); void setFlag_IsGet_Weapon_Spear_031(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_031(bool debug = false); bool getFlag_IsGet_Weapon_Spear_032(bool debug = false); void setFlag_IsGet_Weapon_Spear_032(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_032(bool debug = false); bool getFlag_IsGet_Weapon_Spear_033(bool debug = false); void setFlag_IsGet_Weapon_Spear_033(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_033(bool debug = false); bool getFlag_IsGet_Weapon_Spear_034(bool debug = false); void setFlag_IsGet_Weapon_Spear_034(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_034(bool debug = false); bool getFlag_IsGet_Weapon_Spear_035(bool debug = false); void setFlag_IsGet_Weapon_Spear_035(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_035(bool debug = false); bool getFlag_IsGet_Weapon_Spear_036(bool debug = false); void setFlag_IsGet_Weapon_Spear_036(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_036(bool debug = false); bool getFlag_IsGet_Weapon_Spear_037(bool debug = false); void setFlag_IsGet_Weapon_Spear_037(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_037(bool debug = false); bool getFlag_IsGet_Weapon_Spear_038(bool debug = false); void setFlag_IsGet_Weapon_Spear_038(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_038(bool debug = false); bool getFlag_IsGet_Weapon_Spear_047(bool debug = false); void setFlag_IsGet_Weapon_Spear_047(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_047(bool debug = false); bool getFlag_IsGet_Weapon_Spear_049(bool debug = false); void setFlag_IsGet_Weapon_Spear_049(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_049(bool debug = false); bool getFlag_IsGet_Weapon_Spear_050(bool debug = false); void setFlag_IsGet_Weapon_Spear_050(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Spear_050(bool debug = false); bool getFlag_IsGet_Weapon_Sword_001(bool debug = false); void setFlag_IsGet_Weapon_Sword_001(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_001(bool debug = false); bool getFlag_IsGet_Weapon_Sword_002(bool debug = false); void setFlag_IsGet_Weapon_Sword_002(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_002(bool debug = false); bool getFlag_IsGet_Weapon_Sword_003(bool debug = false); void setFlag_IsGet_Weapon_Sword_003(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_003(bool debug = false); bool getFlag_IsGet_Weapon_Sword_004(bool debug = false); void setFlag_IsGet_Weapon_Sword_004(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_004(bool debug = false); bool getFlag_IsGet_Weapon_Sword_005(bool debug = false); void setFlag_IsGet_Weapon_Sword_005(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_005(bool debug = false); bool getFlag_IsGet_Weapon_Sword_006(bool debug = false); void setFlag_IsGet_Weapon_Sword_006(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_006(bool debug = false); bool getFlag_IsGet_Weapon_Sword_007(bool debug = false); void setFlag_IsGet_Weapon_Sword_007(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_007(bool debug = false); bool getFlag_IsGet_Weapon_Sword_008(bool debug = false); void setFlag_IsGet_Weapon_Sword_008(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_008(bool debug = false); bool getFlag_IsGet_Weapon_Sword_009(bool debug = false); void setFlag_IsGet_Weapon_Sword_009(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_009(bool debug = false); bool getFlag_IsGet_Weapon_Sword_013(bool debug = false); void setFlag_IsGet_Weapon_Sword_013(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_013(bool debug = false); bool getFlag_IsGet_Weapon_Sword_014(bool debug = false); void setFlag_IsGet_Weapon_Sword_014(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_014(bool debug = false); bool getFlag_IsGet_Weapon_Sword_015(bool debug = false); void setFlag_IsGet_Weapon_Sword_015(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_015(bool debug = false); bool getFlag_IsGet_Weapon_Sword_016(bool debug = false); void setFlag_IsGet_Weapon_Sword_016(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_016(bool debug = false); bool getFlag_IsGet_Weapon_Sword_017(bool debug = false); void setFlag_IsGet_Weapon_Sword_017(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_017(bool debug = false); bool getFlag_IsGet_Weapon_Sword_018(bool debug = false); void setFlag_IsGet_Weapon_Sword_018(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_018(bool debug = false); bool getFlag_IsGet_Weapon_Sword_019(bool debug = false); void setFlag_IsGet_Weapon_Sword_019(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_019(bool debug = false); bool getFlag_IsGet_Weapon_Sword_020(bool debug = false); void setFlag_IsGet_Weapon_Sword_020(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_020(bool debug = false); bool getFlag_IsGet_Weapon_Sword_021(bool debug = false); void setFlag_IsGet_Weapon_Sword_021(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_021(bool debug = false); bool getFlag_IsGet_Weapon_Sword_022(bool debug = false); void setFlag_IsGet_Weapon_Sword_022(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_022(bool debug = false); bool getFlag_IsGet_Weapon_Sword_023(bool debug = false); void setFlag_IsGet_Weapon_Sword_023(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_023(bool debug = false); bool getFlag_IsGet_Weapon_Sword_024(bool debug = false); void setFlag_IsGet_Weapon_Sword_024(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_024(bool debug = false); bool getFlag_IsGet_Weapon_Sword_025(bool debug = false); void setFlag_IsGet_Weapon_Sword_025(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_025(bool debug = false); bool getFlag_IsGet_Weapon_Sword_027(bool debug = false); void setFlag_IsGet_Weapon_Sword_027(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_027(bool debug = false); bool getFlag_IsGet_Weapon_Sword_029(bool debug = false); void setFlag_IsGet_Weapon_Sword_029(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_029(bool debug = false); bool getFlag_IsGet_Weapon_Sword_030(bool debug = false); void setFlag_IsGet_Weapon_Sword_030(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_030(bool debug = false); bool getFlag_IsGet_Weapon_Sword_031(bool debug = false); void setFlag_IsGet_Weapon_Sword_031(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_031(bool debug = false); bool getFlag_IsGet_Weapon_Sword_033(bool debug = false); void setFlag_IsGet_Weapon_Sword_033(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_033(bool debug = false); bool getFlag_IsGet_Weapon_Sword_034(bool debug = false); void setFlag_IsGet_Weapon_Sword_034(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_034(bool debug = false); bool getFlag_IsGet_Weapon_Sword_035(bool debug = false); void setFlag_IsGet_Weapon_Sword_035(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_035(bool debug = false); bool getFlag_IsGet_Weapon_Sword_040(bool debug = false); void setFlag_IsGet_Weapon_Sword_040(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_040(bool debug = false); bool getFlag_IsGet_Weapon_Sword_041(bool debug = false); void setFlag_IsGet_Weapon_Sword_041(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_041(bool debug = false); bool getFlag_IsGet_Weapon_Sword_043(bool debug = false); void setFlag_IsGet_Weapon_Sword_043(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_043(bool debug = false); bool getFlag_IsGet_Weapon_Sword_044(bool debug = false); void setFlag_IsGet_Weapon_Sword_044(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_044(bool debug = false); bool getFlag_IsGet_Weapon_Sword_047(bool debug = false); void setFlag_IsGet_Weapon_Sword_047(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_047(bool debug = false); bool getFlag_IsGet_Weapon_Sword_048(bool debug = false); void setFlag_IsGet_Weapon_Sword_048(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_048(bool debug = false); bool getFlag_IsGet_Weapon_Sword_049(bool debug = false); void setFlag_IsGet_Weapon_Sword_049(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_049(bool debug = false); bool getFlag_IsGet_Weapon_Sword_050(bool debug = false); void setFlag_IsGet_Weapon_Sword_050(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_050(bool debug = false); bool getFlag_IsGet_Weapon_Sword_051(bool debug = false); void setFlag_IsGet_Weapon_Sword_051(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_051(bool debug = false); bool getFlag_IsGet_Weapon_Sword_052(bool debug = false); void setFlag_IsGet_Weapon_Sword_052(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_052(bool debug = false); bool getFlag_IsGet_Weapon_Sword_053(bool debug = false); void setFlag_IsGet_Weapon_Sword_053(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_053(bool debug = false); bool getFlag_IsGet_Weapon_Sword_057(bool debug = false); void setFlag_IsGet_Weapon_Sword_057(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_057(bool debug = false); bool getFlag_IsGet_Weapon_Sword_058(bool debug = false); void setFlag_IsGet_Weapon_Sword_058(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_058(bool debug = false); bool getFlag_IsGet_Weapon_Sword_059(bool debug = false); void setFlag_IsGet_Weapon_Sword_059(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_059(bool debug = false); bool getFlag_IsGet_Weapon_Sword_060(bool debug = false); void setFlag_IsGet_Weapon_Sword_060(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_060(bool debug = false); bool getFlag_IsGet_Weapon_Sword_061(bool debug = false); void setFlag_IsGet_Weapon_Sword_061(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_061(bool debug = false); bool getFlag_IsGet_Weapon_Sword_062(bool debug = false); void setFlag_IsGet_Weapon_Sword_062(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_062(bool debug = false); bool getFlag_IsGet_Weapon_Sword_070(bool debug = false); void setFlag_IsGet_Weapon_Sword_070(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_070(bool debug = false); bool getFlag_IsGet_Weapon_Sword_073(bool debug = false); void setFlag_IsGet_Weapon_Sword_073(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_073(bool debug = false); bool getFlag_IsGet_Weapon_Sword_080(bool debug = false); void setFlag_IsGet_Weapon_Sword_080(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_080(bool debug = false); bool getFlag_IsGet_Weapon_Sword_081(bool debug = false); void setFlag_IsGet_Weapon_Sword_081(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_081(bool debug = false); bool getFlag_IsGet_Weapon_Sword_502(bool debug = false); void setFlag_IsGet_Weapon_Sword_502(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_502(bool debug = false); bool getFlag_IsGet_Weapon_Sword_503(bool debug = false); void setFlag_IsGet_Weapon_Sword_503(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_503(bool debug = false); bool getFlag_IsGet_Weapon_Sword_DemoCheck(bool debug = false); void setFlag_IsGet_Weapon_Sword_DemoCheck(bool value, bool debug = false); +void resetFlag_IsGet_Weapon_Sword_DemoCheck(bool debug = false); bool getFlag_IsHelp_App_Album(bool debug = false); void setFlag_IsHelp_App_Album(bool value, bool debug = false); +void resetFlag_IsHelp_App_Album(bool debug = false); bool getFlag_IsHelp_App_AllRadar(bool debug = false); void setFlag_IsHelp_App_AllRadar(bool value, bool debug = false); +void resetFlag_IsHelp_App_AllRadar(bool debug = false); bool getFlag_IsHelp_App_Camera(bool debug = false); void setFlag_IsHelp_App_Camera(bool value, bool debug = false); +void resetFlag_IsHelp_App_Camera(bool debug = false); bool getFlag_IsHelp_App_ElectricRelic(bool debug = false); void setFlag_IsHelp_App_ElectricRelic(bool value, bool debug = false); +void resetFlag_IsHelp_App_ElectricRelic(bool debug = false); bool getFlag_IsHelp_App_FireRelic(bool debug = false); void setFlag_IsHelp_App_FireRelic(bool value, bool debug = false); +void resetFlag_IsHelp_App_FireRelic(bool debug = false); bool getFlag_IsHelp_App_IceMaker(bool debug = false); void setFlag_IsHelp_App_IceMaker(bool value, bool debug = false); +void resetFlag_IsHelp_App_IceMaker(bool debug = false); bool getFlag_IsHelp_App_Magnetglove(bool debug = false); void setFlag_IsHelp_App_Magnetglove(bool value, bool debug = false); +void resetFlag_IsHelp_App_Magnetglove(bool debug = false); bool getFlag_IsHelp_App_ReferenceBook(bool debug = false); void setFlag_IsHelp_App_ReferenceBook(bool value, bool debug = false); +void resetFlag_IsHelp_App_ReferenceBook(bool debug = false); bool getFlag_IsHelp_App_RemoteBomb(bool debug = false); void setFlag_IsHelp_App_RemoteBomb(bool value, bool debug = false); +void resetFlag_IsHelp_App_RemoteBomb(bool debug = false); bool getFlag_IsHelp_App_Stoptimer(bool debug = false); void setFlag_IsHelp_App_Stoptimer(bool value, bool debug = false); +void resetFlag_IsHelp_App_Stoptimer(bool debug = false); bool getFlag_IsHelp_App_WaterRelic(bool debug = false); void setFlag_IsHelp_App_WaterRelic(bool value, bool debug = false); +void resetFlag_IsHelp_App_WaterRelic(bool debug = false); bool getFlag_IsHelp_App_WindRelic(bool debug = false); void setFlag_IsHelp_App_WindRelic(bool value, bool debug = false); +void resetFlag_IsHelp_App_WindRelic(bool debug = false); bool getFlag_IsHyruleCastlePGanonElectricDead(bool debug = false); void setFlag_IsHyruleCastlePGanonElectricDead(bool value, bool debug = false); +void resetFlag_IsHyruleCastlePGanonElectricDead(bool debug = false); bool getFlag_IsHyruleCastlePGanonFireDead(bool debug = false); void setFlag_IsHyruleCastlePGanonFireDead(bool value, bool debug = false); +void resetFlag_IsHyruleCastlePGanonFireDead(bool debug = false); bool getFlag_IsHyruleCastlePGanonWaterDead(bool debug = false); void setFlag_IsHyruleCastlePGanonWaterDead(bool value, bool debug = false); +void resetFlag_IsHyruleCastlePGanonWaterDead(bool debug = false); bool getFlag_IsHyruleCastlePGanonWindDead(bool debug = false); void setFlag_IsHyruleCastlePGanonWindDead(bool value, bool debug = false); +void resetFlag_IsHyruleCastlePGanonWindDead(bool debug = false); bool getFlag_IsInHyruleCastleArea(bool debug = false); void setFlag_IsInHyruleCastleArea(bool value, bool debug = false); +void resetFlag_IsInHyruleCastleArea(bool debug = false); bool getFlag_IsInside_Dungeon(bool debug = false); void setFlag_IsInside_Dungeon(bool value, bool debug = false); +void resetFlag_IsInside_Dungeon(bool debug = false); bool getFlag_IsLastPlayHardMode(bool debug = false); void setFlag_IsLastPlayHardMode(bool value, bool debug = false); +void resetFlag_IsLastPlayHardMode(bool debug = false); bool getFlag_IsLogicalDelete(bool debug = false); void setFlag_IsLogicalDelete(bool value, bool debug = false); +void resetFlag_IsLogicalDelete(bool debug = false); bool getFlag_IsOpenAppCamera(bool debug = false); void setFlag_IsOpenAppCamera(bool value, bool debug = false); +void resetFlag_IsOpenAppCamera(bool debug = false); bool getFlag_IsOpenItemCategory(s32 idx, bool debug = false); void setFlag_IsOpenItemCategory(bool value, s32 idx, bool debug = false); +void resetFlag_IsOpenItemCategory(s32 idx, bool debug = false); bool getFlag_IsOpenShopInfo_Demo(bool debug = false); void setFlag_IsOpenShopInfo_Demo(bool value, bool debug = false); +void resetFlag_IsOpenShopInfo_Demo(bool debug = false); bool getFlag_IsOtherFairyRevivalForGreatFairy1(bool debug = false); void setFlag_IsOtherFairyRevivalForGreatFairy1(bool value, bool debug = false); +void resetFlag_IsOtherFairyRevivalForGreatFairy1(bool debug = false); bool getFlag_IsOtherFairyRevivalForGreatFairy2(bool debug = false); void setFlag_IsOtherFairyRevivalForGreatFairy2(bool value, bool debug = false); +void resetFlag_IsOtherFairyRevivalForGreatFairy2(bool debug = false); bool getFlag_IsOtherFairyRevivalForGreatFairy3(bool debug = false); void setFlag_IsOtherFairyRevivalForGreatFairy3(bool value, bool debug = false); +void resetFlag_IsOtherFairyRevivalForGreatFairy3(bool debug = false); bool getFlag_IsOtherFairyRevivalForGreatFairy4(bool debug = false); void setFlag_IsOtherFairyRevivalForGreatFairy4(bool value, bool debug = false); +void resetFlag_IsOtherFairyRevivalForGreatFairy4(bool debug = false); bool getFlag_IsPlayed_Demo010_0(bool debug = false); void setFlag_IsPlayed_Demo010_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo010_0(bool debug = false); bool getFlag_IsPlayed_Demo010_1(bool debug = false); void setFlag_IsPlayed_Demo010_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo010_1(bool debug = false); bool getFlag_IsPlayed_Demo042_0(bool debug = false); void setFlag_IsPlayed_Demo042_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo042_0(bool debug = false); bool getFlag_IsPlayed_Demo042_1(bool debug = false); void setFlag_IsPlayed_Demo042_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo042_1(bool debug = false); bool getFlag_IsPlayed_Demo102_0(bool debug = false); void setFlag_IsPlayed_Demo102_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo102_0(bool debug = false); bool getFlag_IsPlayed_Demo109_1(bool debug = false); void setFlag_IsPlayed_Demo109_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo109_1(bool debug = false); bool getFlag_IsPlayed_Demo112_0(bool debug = false); void setFlag_IsPlayed_Demo112_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo112_0(bool debug = false); bool getFlag_IsPlayed_Demo116_0(bool debug = false); void setFlag_IsPlayed_Demo116_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo116_0(bool debug = false); bool getFlag_IsPlayed_Demo119_0(bool debug = false); void setFlag_IsPlayed_Demo119_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo119_0(bool debug = false); bool getFlag_IsPlayed_Demo122_0(bool debug = false); void setFlag_IsPlayed_Demo122_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo122_0(bool debug = false); bool getFlag_IsPlayed_Demo125_0(bool debug = false); void setFlag_IsPlayed_Demo125_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo125_0(bool debug = false); bool getFlag_IsPlayed_Demo126_0(bool debug = false); void setFlag_IsPlayed_Demo126_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo126_0(bool debug = false); bool getFlag_IsPlayed_Demo127_0(bool debug = false); void setFlag_IsPlayed_Demo127_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo127_0(bool debug = false); bool getFlag_IsPlayed_Demo128_0(bool debug = false); void setFlag_IsPlayed_Demo128_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo128_0(bool debug = false); bool getFlag_IsPlayed_Demo129_0(bool debug = false); void setFlag_IsPlayed_Demo129_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo129_0(bool debug = false); bool getFlag_IsPlayed_Demo130_0(bool debug = false); void setFlag_IsPlayed_Demo130_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo130_0(bool debug = false); bool getFlag_IsPlayed_Demo131_0(bool debug = false); void setFlag_IsPlayed_Demo131_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo131_0(bool debug = false); bool getFlag_IsPlayed_Demo132_0(bool debug = false); void setFlag_IsPlayed_Demo132_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo132_0(bool debug = false); bool getFlag_IsPlayed_Demo133_0(bool debug = false); void setFlag_IsPlayed_Demo133_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo133_0(bool debug = false); bool getFlag_IsPlayed_Demo134_0(bool debug = false); void setFlag_IsPlayed_Demo134_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo134_0(bool debug = false); bool getFlag_IsPlayed_Demo135_0(bool debug = false); void setFlag_IsPlayed_Demo135_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo135_0(bool debug = false); bool getFlag_IsPlayed_Demo136_0(bool debug = false); void setFlag_IsPlayed_Demo136_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo136_0(bool debug = false); bool getFlag_IsPlayed_Demo137_0(bool debug = false); void setFlag_IsPlayed_Demo137_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo137_0(bool debug = false); bool getFlag_IsPlayed_Demo138_0(bool debug = false); void setFlag_IsPlayed_Demo138_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo138_0(bool debug = false); bool getFlag_IsPlayed_Demo139_0(bool debug = false); void setFlag_IsPlayed_Demo139_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo139_0(bool debug = false); bool getFlag_IsPlayed_Demo141_0(bool debug = false); void setFlag_IsPlayed_Demo141_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo141_0(bool debug = false); bool getFlag_IsPlayed_Demo141_1(bool debug = false); void setFlag_IsPlayed_Demo141_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo141_1(bool debug = false); bool getFlag_IsPlayed_Demo141_2(bool debug = false); void setFlag_IsPlayed_Demo141_2(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo141_2(bool debug = false); bool getFlag_IsPlayed_Demo141_3(bool debug = false); void setFlag_IsPlayed_Demo141_3(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo141_3(bool debug = false); bool getFlag_IsPlayed_Demo142_0(bool debug = false); void setFlag_IsPlayed_Demo142_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo142_0(bool debug = false); bool getFlag_IsPlayed_Demo143_0(bool debug = false); void setFlag_IsPlayed_Demo143_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo143_0(bool debug = false); bool getFlag_IsPlayed_Demo143_1(bool debug = false); void setFlag_IsPlayed_Demo143_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo143_1(bool debug = false); bool getFlag_IsPlayed_Demo143_2(bool debug = false); void setFlag_IsPlayed_Demo143_2(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo143_2(bool debug = false); bool getFlag_IsPlayed_Demo143_3(bool debug = false); void setFlag_IsPlayed_Demo143_3(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo143_3(bool debug = false); bool getFlag_IsPlayed_Demo143_4(bool debug = false); void setFlag_IsPlayed_Demo143_4(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo143_4(bool debug = false); bool getFlag_IsPlayed_Demo145_0(bool debug = false); void setFlag_IsPlayed_Demo145_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo145_0(bool debug = false); bool getFlag_IsPlayed_Demo146_0(bool debug = false); void setFlag_IsPlayed_Demo146_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo146_0(bool debug = false); bool getFlag_IsPlayed_Demo147_0(bool debug = false); void setFlag_IsPlayed_Demo147_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo147_0(bool debug = false); bool getFlag_IsPlayed_Demo148_0(bool debug = false); void setFlag_IsPlayed_Demo148_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo148_0(bool debug = false); bool getFlag_IsPlayed_Demo150_0(bool debug = false); void setFlag_IsPlayed_Demo150_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo150_0(bool debug = false); bool getFlag_IsPlayed_Demo151_0(bool debug = false); void setFlag_IsPlayed_Demo151_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo151_0(bool debug = false); bool getFlag_IsPlayed_Demo152_0(bool debug = false); void setFlag_IsPlayed_Demo152_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo152_0(bool debug = false); bool getFlag_IsPlayed_Demo153_0(bool debug = false); void setFlag_IsPlayed_Demo153_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo153_0(bool debug = false); bool getFlag_IsPlayed_Demo155_0(bool debug = false); void setFlag_IsPlayed_Demo155_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo155_0(bool debug = false); bool getFlag_IsPlayed_Demo158_0(bool debug = false); void setFlag_IsPlayed_Demo158_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo158_0(bool debug = false); bool getFlag_IsPlayed_Demo160_0(bool debug = false); void setFlag_IsPlayed_Demo160_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo160_0(bool debug = false); bool getFlag_IsPlayed_Demo162_0(bool debug = false); void setFlag_IsPlayed_Demo162_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo162_0(bool debug = false); bool getFlag_IsPlayed_Demo380_0(bool debug = false); void setFlag_IsPlayed_Demo380_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo380_0(bool debug = false); bool getFlag_IsPlayed_Demo480_1(bool debug = false); void setFlag_IsPlayed_Demo480_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo480_1(bool debug = false); bool getFlag_IsPlayed_Demo480_3(bool debug = false); void setFlag_IsPlayed_Demo480_3(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo480_3(bool debug = false); bool getFlag_IsPlayed_Demo610_0(bool debug = false); void setFlag_IsPlayed_Demo610_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo610_0(bool debug = false); bool getFlag_IsPlayed_Demo610_1(bool debug = false); void setFlag_IsPlayed_Demo610_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo610_1(bool debug = false); bool getFlag_IsPlayed_Demo610_2(bool debug = false); void setFlag_IsPlayed_Demo610_2(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo610_2(bool debug = false); bool getFlag_IsPlayed_Demo610_3(bool debug = false); void setFlag_IsPlayed_Demo610_3(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo610_3(bool debug = false); bool getFlag_IsPlayed_Demo660_0(bool debug = false); void setFlag_IsPlayed_Demo660_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo660_0(bool debug = false); bool getFlag_IsPlayed_Demo661_0(bool debug = false); void setFlag_IsPlayed_Demo661_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo661_0(bool debug = false); bool getFlag_IsPlayed_Demo662_0(bool debug = false); void setFlag_IsPlayed_Demo662_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo662_0(bool debug = false); bool getFlag_IsPlayed_Demo663_0(bool debug = false); void setFlag_IsPlayed_Demo663_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo663_0(bool debug = false); bool getFlag_IsPlayed_Demo664_0(bool debug = false); void setFlag_IsPlayed_Demo664_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo664_0(bool debug = false); bool getFlag_IsPlayed_Demo670_1(bool debug = false); void setFlag_IsPlayed_Demo670_1(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo670_1(bool debug = false); bool getFlag_IsPlayed_Demo704_0(bool debug = false); void setFlag_IsPlayed_Demo704_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo704_0(bool debug = false); bool getFlag_IsPlayed_Demo705_0(bool debug = false); void setFlag_IsPlayed_Demo705_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo705_0(bool debug = false); bool getFlag_IsPlayed_Demo706_0(bool debug = false); void setFlag_IsPlayed_Demo706_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo706_0(bool debug = false); bool getFlag_IsPlayed_Demo708_0(bool debug = false); void setFlag_IsPlayed_Demo708_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo708_0(bool debug = false); bool getFlag_IsPlayed_Demo717_0(bool debug = false); void setFlag_IsPlayed_Demo717_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo717_0(bool debug = false); bool getFlag_IsPlayed_Demo718_0(bool debug = false); void setFlag_IsPlayed_Demo718_0(bool value, bool debug = false); +void resetFlag_IsPlayed_Demo718_0(bool debug = false); bool getFlag_IsPrizonStalHinoxDead(bool debug = false); void setFlag_IsPrizonStalHinoxDead(bool value, bool debug = false); +void resetFlag_IsPrizonStalHinoxDead(bool debug = false); bool getFlag_IsRepair_MemoryPhoto_013(bool debug = false); void setFlag_IsRepair_MemoryPhoto_013(bool value, bool debug = false); +void resetFlag_IsRepair_MemoryPhoto_013(bool debug = false); bool getFlag_IsRotateRemainsDungeon(bool debug = false); void setFlag_IsRotateRemainsDungeon(bool value, bool debug = false); +void resetFlag_IsRotateRemainsDungeon(bool debug = false); bool getFlag_IsRunFirstTelescopeDemo(bool debug = false); void setFlag_IsRunFirstTelescopeDemo(bool value, bool debug = false); +void resetFlag_IsRunFirstTelescopeDemo(bool debug = false); bool getFlag_IsRunSceneStartDemo(bool debug = false); void setFlag_IsRunSceneStartDemo(bool value, bool debug = false); +void resetFlag_IsRunSceneStartDemo(bool debug = false); bool getFlag_IsRunSheikPadMenuDemo(bool debug = false); void setFlag_IsRunSheikPadMenuDemo(bool value, bool debug = false); +void resetFlag_IsRunSheikPadMenuDemo(bool debug = false); bool getFlag_IsSaveByAuto(bool debug = false); void setFlag_IsSaveByAuto(bool value, bool debug = false); +void resetFlag_IsSaveByAuto(bool debug = false); bool getFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug = false); void setFlag_IsTalkAboutRupeeWithGreatFairy1(bool value, bool debug = false); +void resetFlag_IsTalkAboutRupeeWithGreatFairy1(bool debug = false); bool getFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug = false); void setFlag_IsTalkAboutRupeeWithGreatFairy2(bool value, bool debug = false); +void resetFlag_IsTalkAboutRupeeWithGreatFairy2(bool debug = false); bool getFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug = false); void setFlag_IsTalkAboutRupeeWithGreatFairy3(bool value, bool debug = false); +void resetFlag_IsTalkAboutRupeeWithGreatFairy3(bool debug = false); bool getFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug = false); void setFlag_IsTalkAboutRupeeWithGreatFairy4(bool value, bool debug = false); +void resetFlag_IsTalkAboutRupeeWithGreatFairy4(bool debug = false); bool getFlag_IsTempAddBowPouch(bool debug = false); void setFlag_IsTempAddBowPouch(bool value, bool debug = false); +void resetFlag_IsTempAddBowPouch(bool debug = false); s32 getFlag_Item_AttackRate(bool debug = false); void setFlag_Item_AttackRate(s32 value, bool debug = false); +void resetFlag_Item_AttackRate(bool debug = false); f32 getFlag_Item_AttackTime(bool debug = false); void setFlag_Item_AttackTime(f32 value, bool debug = false); +void resetFlag_Item_AttackTime(bool debug = false); s32 getFlag_Item_BurnLevelAdd(bool debug = false); void setFlag_Item_BurnLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_BurnLevelAdd(bool debug = false); f32 getFlag_Item_BurnLevelAddTime(bool debug = false); void setFlag_Item_BurnLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_BurnLevelAddTime(bool debug = false); s32 getFlag_Item_ClimbVelRate(bool debug = false); void setFlag_Item_ClimbVelRate(s32 value, bool debug = false); +void resetFlag_Item_ClimbVelRate(bool debug = false); f32 getFlag_Item_ClimbVelTime(bool debug = false); void setFlag_Item_ClimbVelTime(f32 value, bool debug = false); +void resetFlag_Item_ClimbVelTime(bool debug = false); f32 getFlag_Item_ColdLevelAddTime(bool debug = false); void setFlag_Item_ColdLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_ColdLevelAddTime(bool debug = false); s32 getFlag_Item_ColdResistLevelAdd(bool debug = false); void setFlag_Item_ColdResistLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_ColdResistLevelAdd(bool debug = false); s32 getFlag_Item_DefenceRate(bool debug = false); void setFlag_Item_DefenceRate(s32 value, bool debug = false); +void resetFlag_Item_DefenceRate(bool debug = false); f32 getFlag_Item_DefenceTime(bool debug = false); void setFlag_Item_DefenceTime(f32 value, bool debug = false); +void resetFlag_Item_DefenceTime(bool debug = false); s32 getFlag_Item_ElectricLevelAdd(bool debug = false); void setFlag_Item_ElectricLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_ElectricLevelAdd(bool debug = false); f32 getFlag_Item_ElectricLevelAddTime(bool debug = false); void setFlag_Item_ElectricLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_ElectricLevelAddTime(bool debug = false); f32 getFlag_Item_EnergyMaxAdd(bool debug = false); void setFlag_Item_EnergyMaxAdd(f32 value, bool debug = false); +void resetFlag_Item_EnergyMaxAdd(bool debug = false); f32 getFlag_Item_EnergyMaxAddTime(bool debug = false); void setFlag_Item_EnergyMaxAddTime(f32 value, bool debug = false); +void resetFlag_Item_EnergyMaxAddTime(bool debug = false); s32 getFlag_Item_FreezeLevelAdd(bool debug = false); void setFlag_Item_FreezeLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_FreezeLevelAdd(bool debug = false); f32 getFlag_Item_FreezeLevelAddTime(bool debug = false); void setFlag_Item_FreezeLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_FreezeLevelAddTime(bool debug = false); s32 getFlag_Item_Fruit_A_GetCount(bool debug = false); void setFlag_Item_Fruit_A_GetCount(s32 value, bool debug = false); +void resetFlag_Item_Fruit_A_GetCount(bool debug = false); s32 getFlag_Item_HotLevelAdd(bool debug = false); void setFlag_Item_HotLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_HotLevelAdd(bool debug = false); f32 getFlag_Item_HotLevelAddTime(bool debug = false); void setFlag_Item_HotLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_HotLevelAddTime(bool debug = false); s32 getFlag_Item_LifeMaxAdd(bool debug = false); void setFlag_Item_LifeMaxAdd(s32 value, bool debug = false); +void resetFlag_Item_LifeMaxAdd(bool debug = false); f32 getFlag_Item_LifeMaxAddTime(bool debug = false); void setFlag_Item_LifeMaxAddTime(f32 value, bool debug = false); +void resetFlag_Item_LifeMaxAddTime(bool debug = false); s32 getFlag_Item_LightningLevelAdd(bool debug = false); void setFlag_Item_LightningLevelAdd(s32 value, bool debug = false); +void resetFlag_Item_LightningLevelAdd(bool debug = false); f32 getFlag_Item_LightningLevelAddTime(bool debug = false); void setFlag_Item_LightningLevelAddTime(f32 value, bool debug = false); +void resetFlag_Item_LightningLevelAddTime(bool debug = false); s32 getFlag_Item_NoiseRate(bool debug = false); void setFlag_Item_NoiseRate(s32 value, bool debug = false); +void resetFlag_Item_NoiseRate(bool debug = false); f32 getFlag_Item_NoiseTime(bool debug = false); void setFlag_Item_NoiseTime(f32 value, bool debug = false); +void resetFlag_Item_NoiseTime(bool debug = false); s32 getFlag_Item_SwimVelRate(bool debug = false); void setFlag_Item_SwimVelRate(s32 value, bool debug = false); +void resetFlag_Item_SwimVelRate(bool debug = false); f32 getFlag_Item_SwimVelTime(bool debug = false); void setFlag_Item_SwimVelTime(f32 value, bool debug = false); +void resetFlag_Item_SwimVelTime(bool debug = false); s32 getFlag_Item_VelRate(bool debug = false); void setFlag_Item_VelRate(s32 value, bool debug = false); +void resetFlag_Item_VelRate(bool debug = false); f32 getFlag_Item_VelTime(bool debug = false); void setFlag_Item_VelTime(f32 value, bool debug = false); +void resetFlag_Item_VelTime(bool debug = false); bool getFlag_ItemLockStartUp_Demo(bool debug = false); void setFlag_ItemLockStartUp_Demo(bool value, bool debug = false); +void resetFlag_ItemLockStartUp_Demo(bool debug = false); s32 getFlag_JoyConWirelessStyleWarningCount(bool debug = false); void setFlag_JoyConWirelessStyleWarningCount(s32 value, bool debug = false); +void resetFlag_JoyConWirelessStyleWarningCount(bool debug = false); bool getFlag_JumpButtonChange(bool debug = false); void setFlag_JumpButtonChange(bool value, bool debug = false); +void resetFlag_JumpButtonChange(bool debug = false); bool getFlag_JumpControlGuide(bool debug = false); void setFlag_JumpControlGuide(bool value, bool debug = false); +void resetFlag_JumpControlGuide(bool debug = false); bool getFlag_Kaka_Kokko_01(bool debug = false); void setFlag_Kaka_Kokko_01(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_01(bool debug = false); bool getFlag_Kaka_Kokko_02(bool debug = false); void setFlag_Kaka_Kokko_02(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_02(bool debug = false); bool getFlag_Kaka_Kokko_03(bool debug = false); void setFlag_Kaka_Kokko_03(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_03(bool debug = false); bool getFlag_Kaka_Kokko_04(bool debug = false); void setFlag_Kaka_Kokko_04(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_04(bool debug = false); bool getFlag_Kaka_Kokko_05(bool debug = false); void setFlag_Kaka_Kokko_05(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_05(bool debug = false); bool getFlag_Kaka_Kokko_06(bool debug = false); void setFlag_Kaka_Kokko_06(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_06(bool debug = false); bool getFlag_Kaka_Kokko_07(bool debug = false); void setFlag_Kaka_Kokko_07(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_07(bool debug = false); bool getFlag_Kaka_Kokko_08(bool debug = false); void setFlag_Kaka_Kokko_08(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_08(bool debug = false); bool getFlag_Kaka_Kokko_09(bool debug = false); void setFlag_Kaka_Kokko_09(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_09(bool debug = false); bool getFlag_Kaka_Kokko_10(bool debug = false); void setFlag_Kaka_Kokko_10(bool value, bool debug = false); +void resetFlag_Kaka_Kokko_10(bool debug = false); bool getFlag_Kakariko_Cha_003_10kokko(bool debug = false); void setFlag_Kakariko_Cha_003_10kokko(bool value, bool debug = false); +void resetFlag_Kakariko_Cha_003_10kokko(bool debug = false); bool getFlag_Kakariko_Cha_003_Activated(bool debug = false); void setFlag_Kakariko_Cha_003_Activated(bool value, bool debug = false); +void resetFlag_Kakariko_Cha_003_Activated(bool debug = false); bool getFlag_Kakariko_Cha_003_Finish(bool debug = false); void setFlag_Kakariko_Cha_003_Finish(bool value, bool debug = false); +void resetFlag_Kakariko_Cha_003_Finish(bool debug = false); s32 getFlag_Kakariko_Kokko_Counter(bool debug = false); void setFlag_Kakariko_Kokko_Counter(s32 value, bool debug = false); +void resetFlag_Kakariko_Kokko_Counter(bool debug = false); s32 getFlag_Kakariko_Plum_Count(bool debug = false); void setFlag_Kakariko_Plum_Count(s32 value, bool debug = false); +void resetFlag_Kakariko_Plum_Count(bool debug = false); bool getFlag_KillTimeProhibition(bool debug = false); void setFlag_KillTimeProhibition(bool value, bool debug = false); +void resetFlag_KillTimeProhibition(bool debug = false); bool getFlag_KillTimeProhibitionArea(bool debug = false); void setFlag_KillTimeProhibitionArea(bool value, bool debug = false); +void resetFlag_KillTimeProhibitionArea(bool debug = false); bool getFlag_KillTimeProhibitionArea_Fire_Relic(bool debug = false); void setFlag_KillTimeProhibitionArea_Fire_Relic(bool value, bool debug = false); +void resetFlag_KillTimeProhibitionArea_Fire_Relic(bool debug = false); bool getFlag_KirutonDokuro_Picture(bool debug = false); void setFlag_KirutonDokuro_Picture(bool value, bool debug = false); +void resetFlag_KirutonDokuro_Picture(bool debug = false); bool getFlag_Kokko_Event_Running(bool debug = false); void setFlag_Kokko_Event_Running(bool value, bool debug = false); +void resetFlag_Kokko_Event_Running(bool debug = false); s32 getFlag_KorokNutsNum(bool debug = false); void setFlag_KorokNutsNum(s32 value, bool debug = false); +void resetFlag_KorokNutsNum(bool debug = false); s32 getFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug = false); void setFlag_Last_Ridden_Horse_Extra_Charge_Num(s32 value, bool debug = false); +void resetFlag_Last_Ridden_Horse_Extra_Charge_Num(bool debug = false); void getFlag_Last_Ridden_Horse_Pos(sead::Vector3f* value, bool debug = false); void setFlag_Last_Ridden_Horse_Pos(const sead::Vector3f& value, bool debug = false); +void resetFlag_Last_Ridden_Horse_Pos(bool debug = false); f32 getFlag_Last_Ridden_Horse_RotY(bool debug = false); void setFlag_Last_Ridden_Horse_RotY(f32 value, bool debug = false); +void resetFlag_Last_Ridden_Horse_RotY(bool debug = false); bool getFlag_LastBossCurseGanonElectricGenerateFlag(bool debug = false); void setFlag_LastBossCurseGanonElectricGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossCurseGanonElectricGenerateFlag(bool debug = false); bool getFlag_LastBossCurseGanonFireGenerateFlag(bool debug = false); void setFlag_LastBossCurseGanonFireGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossCurseGanonFireGenerateFlag(bool debug = false); bool getFlag_LastBossCurseGanonWaterGenerateFlag(bool debug = false); void setFlag_LastBossCurseGanonWaterGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossCurseGanonWaterGenerateFlag(bool debug = false); bool getFlag_LastBossCurseGanonWindGenerateFlag(bool debug = false); void setFlag_LastBossCurseGanonWindGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossCurseGanonWindGenerateFlag(bool debug = false); bool getFlag_LastBossGanonBeastGenerateFlag(bool debug = false); void setFlag_LastBossGanonBeastGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossGanonBeastGenerateFlag(bool debug = false); bool getFlag_LastBossIncompleteGanonGenerateFlag(bool debug = false); void setFlag_LastBossIncompleteGanonGenerateFlag(bool value, bool debug = false); +void resetFlag_LastBossIncompleteGanonGenerateFlag(bool debug = false); s32 getFlag_LastSaveTime_Lower(bool debug = false); void setFlag_LastSaveTime_Lower(s32 value, bool debug = false); +void resetFlag_LastSaveTime_Lower(bool debug = false); s32 getFlag_LastSaveTime_Upper(bool debug = false); void setFlag_LastSaveTime_Upper(s32 value, bool debug = false); +void resetFlag_LastSaveTime_Upper(bool debug = false); s32 getFlag_LatestAoCVerPlayed(bool debug = false); void setFlag_LatestAoCVerPlayed(s32 value, bool debug = false); +void resetFlag_LatestAoCVerPlayed(bool debug = false); bool getFlag_LetterErrand_Activated(bool debug = false); void setFlag_LetterErrand_Activated(bool value, bool debug = false); +void resetFlag_LetterErrand_Activated(bool debug = false); bool getFlag_LetterErrand_Finished(bool debug = false); void setFlag_LetterErrand_Finished(bool value, bool debug = false); +void resetFlag_LetterErrand_Finished(bool debug = false); bool getFlag_LetterErrand_Ready(bool debug = false); void setFlag_LetterErrand_Ready(bool value, bool debug = false); +void resetFlag_LetterErrand_Ready(bool debug = false); bool getFlag_Lizarfos_Complete(bool debug = false); void setFlag_Lizarfos_Complete(bool value, bool debug = false); +void resetFlag_Lizarfos_Complete(bool debug = false); s32 getFlag_LizarfosSeries_Counter(bool debug = false); void setFlag_LizarfosSeries_Counter(s32 value, bool debug = false); +void resetFlag_LizarfosSeries_Counter(bool debug = false); bool getFlag_LoadProhibition(bool debug = false); void setFlag_LoadProhibition(bool value, bool debug = false); +void resetFlag_LoadProhibition(bool debug = false); s32 getFlag_Location_AdeyaVillage(bool debug = false); void setFlag_Location_AdeyaVillage(s32 value, bool debug = false); +void resetFlag_Location_AdeyaVillage(bool debug = false); s32 getFlag_Location_AkkareBigBridge(bool debug = false); void setFlag_Location_AkkareBigBridge(s32 value, bool debug = false); +void resetFlag_Location_AkkareBigBridge(bool debug = false); s32 getFlag_Location_AkkareGarrison(bool debug = false); void setFlag_Location_AkkareGarrison(s32 value, bool debug = false); +void resetFlag_Location_AkkareGarrison(bool debug = false); s32 getFlag_Location_AkkareZhai(bool debug = false); void setFlag_Location_AkkareZhai(s32 value, bool debug = false); +void resetFlag_Location_AkkareZhai(bool debug = false); s32 getFlag_Location_AkkareZhaiBridge(bool debug = false); void setFlag_Location_AkkareZhaiBridge(s32 value, bool debug = false); +void resetFlag_Location_AkkareZhaiBridge(bool debug = false); s32 getFlag_Location_AncientLabo(bool debug = false); void setFlag_Location_AncientLabo(s32 value, bool debug = false); +void resetFlag_Location_AncientLabo(bool debug = false); s32 getFlag_Location_AnoleTunnel(bool debug = false); void setFlag_Location_AnoleTunnel(s32 value, bool debug = false); +void resetFlag_Location_AnoleTunnel(bool debug = false); s32 getFlag_Location_Assassin(bool debug = false); void setFlag_Location_Assassin(s32 value, bool debug = false); +void resetFlag_Location_Assassin(bool debug = false); s32 getFlag_Location_BigBrotherBridge(bool debug = false); void setFlag_Location_BigBrotherBridge(s32 value, bool debug = false); +void resetFlag_Location_BigBrotherBridge(bool debug = false); s32 getFlag_Location_BigTree(bool debug = false); void setFlag_Location_BigTree(s32 value, bool debug = false); +void resetFlag_Location_BigTree(bool debug = false); s32 getFlag_Location_BlindForest(bool debug = false); void setFlag_Location_BlindForest(s32 value, bool debug = false); +void resetFlag_Location_BlindForest(bool debug = false); s32 getFlag_Location_BraveFountain(bool debug = false); void setFlag_Location_BraveFountain(s32 value, bool debug = false); +void resetFlag_Location_BraveFountain(bool debug = false); s32 getFlag_Location_BrosRock(bool debug = false); void setFlag_Location_BrosRock(s32 value, bool debug = false); +void resetFlag_Location_BrosRock(bool debug = false); s32 getFlag_Location_CelebrationPark(bool debug = false); void setFlag_Location_CelebrationPark(s32 value, bool debug = false); +void resetFlag_Location_CelebrationPark(bool debug = false); s32 getFlag_Location_CentralExchange(bool debug = false); void setFlag_Location_CentralExchange(s32 value, bool debug = false); +void resetFlag_Location_CentralExchange(bool debug = false); s32 getFlag_Location_ChirakaVillage(bool debug = false); void setFlag_Location_ChirakaVillage(s32 value, bool debug = false); +void resetFlag_Location_ChirakaVillage(bool debug = false); s32 getFlag_Location_Cohorint(bool debug = false); void setFlag_Location_Cohorint(s32 value, bool debug = false); +void resetFlag_Location_Cohorint(bool debug = false); s32 getFlag_Location_Cokiri(bool debug = false); void setFlag_Location_Cokiri(s32 value, bool debug = false); +void resetFlag_Location_Cokiri(bool debug = false); s32 getFlag_Location_Corosseo(bool debug = false); void setFlag_Location_Corosseo(s32 value, bool debug = false); +void resetFlag_Location_Corosseo(bool debug = false); s32 getFlag_Location_DarkDungeon01(bool debug = false); void setFlag_Location_DarkDungeon01(s32 value, bool debug = false); +void resetFlag_Location_DarkDungeon01(bool debug = false); s32 getFlag_Location_DarkDungeon02(bool debug = false); void setFlag_Location_DarkDungeon02(s32 value, bool debug = false); +void resetFlag_Location_DarkDungeon02(bool debug = false); s32 getFlag_Location_DarkDungeon03(bool debug = false); void setFlag_Location_DarkDungeon03(s32 value, bool debug = false); +void resetFlag_Location_DarkDungeon03(bool debug = false); s32 getFlag_Location_DarkDungeon04(bool debug = false); void setFlag_Location_DarkDungeon04(s32 value, bool debug = false); +void resetFlag_Location_DarkDungeon04(bool debug = false); s32 getFlag_Location_DeathMountain_Entrance(bool debug = false); void setFlag_Location_DeathMountain_Entrance(s32 value, bool debug = false); +void resetFlag_Location_DeathMountain_Entrance(bool debug = false); s32 getFlag_Location_DeathMountainHatago(bool debug = false); void setFlag_Location_DeathMountainHatago(s32 value, bool debug = false); +void resetFlag_Location_DeathMountainHatago(bool debug = false); s32 getFlag_Location_DodoraBridge(bool debug = false); void setFlag_Location_DodoraBridge(s32 value, bool debug = false); +void resetFlag_Location_DodoraBridge(bool debug = false); s32 getFlag_Location_DragonAltar(bool debug = false); void setFlag_Location_DragonAltar(s32 value, bool debug = false); +void resetFlag_Location_DragonAltar(bool debug = false); s32 getFlag_Location_DragonMarsh(bool debug = false); void setFlag_Location_DragonMarsh(s32 value, bool debug = false); +void resetFlag_Location_DragonMarsh(bool debug = false); s32 getFlag_Location_EastDam(bool debug = false); void setFlag_Location_EastDam(s32 value, bool debug = false); +void resetFlag_Location_EastDam(bool debug = false); s32 getFlag_Location_EastGerudoRuins(bool debug = false); void setFlag_Location_EastGerudoRuins(s32 value, bool debug = false); +void resetFlag_Location_EastGerudoRuins(bool debug = false); s32 getFlag_Location_EastPostTownRuin(bool debug = false); void setFlag_Location_EastPostTownRuin(s32 value, bool debug = false); +void resetFlag_Location_EastPostTownRuin(bool debug = false); s32 getFlag_Location_Execution(bool debug = false); void setFlag_Location_Execution(s32 value, bool debug = false); +void resetFlag_Location_Execution(bool debug = false); s32 getFlag_Location_EzzuBridge(bool debug = false); void setFlag_Location_EzzuBridge(s32 value, bool debug = false); +void resetFlag_Location_EzzuBridge(bool debug = false); s32 getFlag_Location_FaronHatago000(bool debug = false); void setFlag_Location_FaronHatago000(s32 value, bool debug = false); +void resetFlag_Location_FaronHatago000(bool debug = false); s32 getFlag_Location_FaronHatago001(bool debug = false); void setFlag_Location_FaronHatago001(s32 value, bool debug = false); +void resetFlag_Location_FaronHatago001(bool debug = false); s32 getFlag_Location_FaronHatago002(bool debug = false); void setFlag_Location_FaronHatago002(s32 value, bool debug = false); +void resetFlag_Location_FaronHatago002(bool debug = false); s32 getFlag_Location_FironeForestEntrance(bool debug = false); void setFlag_Location_FironeForestEntrance(s32 value, bool debug = false); +void resetFlag_Location_FironeForestEntrance(bool debug = false); s32 getFlag_Location_FirstColony(bool debug = false); void setFlag_Location_FirstColony(s32 value, bool debug = false); +void resetFlag_Location_FirstColony(bool debug = false); s32 getFlag_Location_FlamingoSpa(bool debug = false); void setFlag_Location_FlamingoSpa(s32 value, bool debug = false); +void resetFlag_Location_FlamingoSpa(bool debug = false); s32 getFlag_Location_FloriaBridge(bool debug = false); void setFlag_Location_FloriaBridge(s32 value, bool debug = false); +void resetFlag_Location_FloriaBridge(bool debug = false); s32 getFlag_Location_FlowerSandbank(bool debug = false); void setFlag_Location_FlowerSandbank(s32 value, bool debug = false); +void resetFlag_Location_FlowerSandbank(bool debug = false); s32 getFlag_Location_ForestHatago(bool debug = false); void setFlag_Location_ForestHatago(s32 value, bool debug = false); +void resetFlag_Location_ForestHatago(bool debug = false); s32 getFlag_Location_FrontGatePosttown(bool debug = false); void setFlag_Location_FrontGatePosttown(s32 value, bool debug = false); +void resetFlag_Location_FrontGatePosttown(bool debug = false); s32 getFlag_Location_FrozenCave(bool debug = false); void setFlag_Location_FrozenCave(s32 value, bool debug = false); +void resetFlag_Location_FrozenCave(bool debug = false); s32 getFlag_Location_GameBalling(bool debug = false); void setFlag_Location_GameBalling(s32 value, bool debug = false); +void resetFlag_Location_GameBalling(bool debug = false); s32 getFlag_Location_GameBitalockGolf(bool debug = false); void setFlag_Location_GameBitalockGolf(s32 value, bool debug = false); +void resetFlag_Location_GameBitalockGolf(bool debug = false); s32 getFlag_Location_GameGutsCriff(bool debug = false); void setFlag_Location_GameGutsCriff(s32 value, bool debug = false); +void resetFlag_Location_GameGutsCriff(bool debug = false); s32 getFlag_Location_GameMarathon(bool debug = false); void setFlag_Location_GameMarathon(s32 value, bool debug = false); +void resetFlag_Location_GameMarathon(bool debug = false); s32 getFlag_Location_GameShiledSurf(bool debug = false); void setFlag_Location_GameShiledSurf(s32 value, bool debug = false); +void resetFlag_Location_GameShiledSurf(bool debug = false); s32 getFlag_Location_GameYabusame(bool debug = false); void setFlag_Location_GameYabusame(s32 value, bool debug = false); +void resetFlag_Location_GameYabusame(bool debug = false); s32 getFlag_Location_GameZarashiRace(bool debug = false); void setFlag_Location_GameZarashiRace(s32 value, bool debug = false); +void resetFlag_Location_GameZarashiRace(bool debug = false); s32 getFlag_Location_GarakishiVillage(bool debug = false); void setFlag_Location_GarakishiVillage(s32 value, bool debug = false); +void resetFlag_Location_GarakishiVillage(bool debug = false); s32 getFlag_Location_GatakaraGarrison(bool debug = false); void setFlag_Location_GatakaraGarrison(s32 value, bool debug = false); +void resetFlag_Location_GatakaraGarrison(bool debug = false); s32 getFlag_Location_Gerudo(bool debug = false); void setFlag_Location_Gerudo(s32 value, bool debug = false); +void resetFlag_Location_Gerudo(bool debug = false); s32 getFlag_Location_GerudoCanyon_Entrance(bool debug = false); void setFlag_Location_GerudoCanyon_Entrance(s32 value, bool debug = false); +void resetFlag_Location_GerudoCanyon_Entrance(bool debug = false); s32 getFlag_Location_GerudoDesert_Entrance(bool debug = false); void setFlag_Location_GerudoDesert_Entrance(s32 value, bool debug = false); +void resetFlag_Location_GerudoDesert_Entrance(bool debug = false); s32 getFlag_Location_GerudoFossil(bool debug = false); void setFlag_Location_GerudoFossil(s32 value, bool debug = false); +void resetFlag_Location_GerudoFossil(bool debug = false); s32 getFlag_Location_GerudoHatago(bool debug = false); void setFlag_Location_GerudoHatago(s32 value, bool debug = false); +void resetFlag_Location_GerudoHatago(bool debug = false); s32 getFlag_Location_Goron(bool debug = false); void setFlag_Location_Goron(s32 value, bool debug = false); +void resetFlag_Location_Goron(bool debug = false); s32 getFlag_Location_GoronBridge(bool debug = false); void setFlag_Location_GoronBridge(s32 value, bool debug = false); +void resetFlag_Location_GoronBridge(bool debug = false); s32 getFlag_Location_GutinizaPlainTomb(bool debug = false); void setFlag_Location_GutinizaPlainTomb(s32 value, bool debug = false); +void resetFlag_Location_GutinizaPlainTomb(bool debug = false); s32 getFlag_Location_HachijoBridge(bool debug = false); void setFlag_Location_HachijoBridge(s32 value, bool debug = false); +void resetFlag_Location_HachijoBridge(bool debug = false); s32 getFlag_Location_Hatago001(bool debug = false); void setFlag_Location_Hatago001(s32 value, bool debug = false); +void resetFlag_Location_Hatago001(bool debug = false); s32 getFlag_Location_Hateno(bool debug = false); void setFlag_Location_Hateno(s32 value, bool debug = false); +void resetFlag_Location_Hateno(bool debug = false); s32 getFlag_Location_HatenoGate(bool debug = false); void setFlag_Location_HatenoGate(s32 value, bool debug = false); +void resetFlag_Location_HatenoGate(bool debug = false); s32 getFlag_Location_HatenoLabo(bool debug = false); void setFlag_Location_HatenoLabo(s32 value, bool debug = false); +void resetFlag_Location_HatenoLabo(bool debug = false); s32 getFlag_Location_HebraBottomRemains(bool debug = false); void setFlag_Location_HebraBottomRemains(s32 value, bool debug = false); +void resetFlag_Location_HebraBottomRemains(bool debug = false); s32 getFlag_Location_HebraRemains(bool debug = false); void setFlag_Location_HebraRemains(s32 value, bool debug = false); +void resetFlag_Location_HebraRemains(bool debug = false); s32 getFlag_Location_HeburaFossil(bool debug = false); void setFlag_Location_HeburaFossil(s32 value, bool debug = false); +void resetFlag_Location_HeburaFossil(bool debug = false); s32 getFlag_Location_HeburaLodge(bool debug = false); void setFlag_Location_HeburaLodge(s32 value, bool debug = false); +void resetFlag_Location_HeburaLodge(bool debug = false); s32 getFlag_Location_HopesPlateau(bool debug = false); void setFlag_Location_HopesPlateau(s32 value, bool debug = false); +void resetFlag_Location_HopesPlateau(bool debug = false); s32 getFlag_Location_HyralBridge(bool debug = false); void setFlag_Location_HyralBridge(s32 value, bool debug = false); +void resetFlag_Location_HyralBridge(bool debug = false); s32 getFlag_Location_HyruleCastle(bool debug = false); void setFlag_Location_HyruleCastle(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle(bool debug = false); s32 getFlag_Location_HyruleCastle_Hall_0(bool debug = false); void setFlag_Location_HyruleCastle_Hall_0(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Hall_0(bool debug = false); s32 getFlag_Location_HyruleCastle_Hall_1(bool debug = false); void setFlag_Location_HyruleCastle_Hall_1(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Hall_1(bool debug = false); s32 getFlag_Location_HyruleCastle_Hall_2(bool debug = false); void setFlag_Location_HyruleCastle_Hall_2(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Hall_2(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_0(bool debug = false); void setFlag_Location_HyruleCastle_Room_0(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_0(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_1(bool debug = false); void setFlag_Location_HyruleCastle_Room_1(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_1(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_10(bool debug = false); void setFlag_Location_HyruleCastle_Room_10(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_10(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_11(bool debug = false); void setFlag_Location_HyruleCastle_Room_11(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_11(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_2(bool debug = false); void setFlag_Location_HyruleCastle_Room_2(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_2(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_3(bool debug = false); void setFlag_Location_HyruleCastle_Room_3(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_3(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_4(bool debug = false); void setFlag_Location_HyruleCastle_Room_4(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_4(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_5(bool debug = false); void setFlag_Location_HyruleCastle_Room_5(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_5(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_6(bool debug = false); void setFlag_Location_HyruleCastle_Room_6(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_6(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_7(bool debug = false); void setFlag_Location_HyruleCastle_Room_7(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_7(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_8(bool debug = false); void setFlag_Location_HyruleCastle_Room_8(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_8(bool debug = false); s32 getFlag_Location_HyruleCastle_Room_9(bool debug = false); void setFlag_Location_HyruleCastle_Room_9(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastle_Room_9(bool debug = false); s32 getFlag_Location_HyruleCastleTown(bool debug = false); void setFlag_Location_HyruleCastleTown(s32 value, bool debug = false); +void resetFlag_Location_HyruleCastleTown(bool debug = false); s32 getFlag_Location_HyruleCentralPlace(bool debug = false); void setFlag_Location_HyruleCentralPlace(s32 value, bool debug = false); +void resetFlag_Location_HyruleCentralPlace(bool debug = false); s32 getFlag_Location_HyruleDepthHatago(bool debug = false); void setFlag_Location_HyruleDepthHatago(s32 value, bool debug = false); +void resetFlag_Location_HyruleDepthHatago(bool debug = false); s32 getFlag_Location_HyruleGarrison(bool debug = false); void setFlag_Location_HyruleGarrison(s32 value, bool debug = false); +void resetFlag_Location_HyruleGarrison(bool debug = false); s32 getFlag_Location_HyruleGround(bool debug = false); void setFlag_Location_HyruleGround(s32 value, bool debug = false); +void resetFlag_Location_HyruleGround(bool debug = false); s32 getFlag_Location_HyruleLabo(bool debug = false); void setFlag_Location_HyruleLabo(s32 value, bool debug = false); +void resetFlag_Location_HyruleLabo(bool debug = false); s32 getFlag_Location_HyrulePark(bool debug = false); void setFlag_Location_HyrulePark(s32 value, bool debug = false); +void resetFlag_Location_HyrulePark(bool debug = false); s32 getFlag_Location_HyrulePlace(bool debug = false); void setFlag_Location_HyrulePlace(s32 value, bool debug = false); +void resetFlag_Location_HyrulePlace(bool debug = false); s32 getFlag_Location_HyruleTemple(bool debug = false); void setFlag_Location_HyruleTemple(s32 value, bool debug = false); +void resetFlag_Location_HyruleTemple(bool debug = false); s32 getFlag_Location_HyruleTower(bool debug = false); void setFlag_Location_HyruleTower(s32 value, bool debug = false); +void resetFlag_Location_HyruleTower(bool debug = false); s32 getFlag_Location_HyruleWater(bool debug = false); void setFlag_Location_HyruleWater(s32 value, bool debug = false); +void resetFlag_Location_HyruleWater(bool debug = false); s32 getFlag_Location_HyruleWestHatago(bool debug = false); void setFlag_Location_HyruleWestHatago(s32 value, bool debug = false); +void resetFlag_Location_HyruleWestHatago(bool debug = false); s32 getFlag_Location_IceHouse(bool debug = false); void setFlag_Location_IceHouse(s32 value, bool debug = false); +void resetFlag_Location_IceHouse(bool debug = false); s32 getFlag_Location_IceLake(bool debug = false); void setFlag_Location_IceLake(s32 value, bool debug = false); +void resetFlag_Location_IceLake(bool debug = false); s32 getFlag_Location_JogoBridge(bool debug = false); void setFlag_Location_JogoBridge(s32 value, bool debug = false); +void resetFlag_Location_JogoBridge(bool debug = false); s32 getFlag_Location_JokuBridge(bool debug = false); void setFlag_Location_JokuBridge(s32 value, bool debug = false); +void resetFlag_Location_JokuBridge(bool debug = false); s32 getFlag_Location_Kakariko(bool debug = false); void setFlag_Location_Kakariko(s32 value, bool debug = false); +void resetFlag_Location_Kakariko(bool debug = false); s32 getFlag_Location_KaturaCastle(bool debug = false); void setFlag_Location_KaturaCastle(s32 value, bool debug = false); +void resetFlag_Location_KaturaCastle(bool debug = false); s32 getFlag_Location_KingfisherSpa(bool debug = false); void setFlag_Location_KingfisherSpa(s32 value, bool debug = false); +void resetFlag_Location_KingfisherSpa(bool debug = false); s32 getFlag_Location_KingValley(bool debug = false); void setFlag_Location_KingValley(s32 value, bool debug = false); +void resetFlag_Location_KingValley(bool debug = false); s32 getFlag_Location_KochuBridge(bool debug = false); void setFlag_Location_KochuBridge(s32 value, bool debug = false); +void resetFlag_Location_KochuBridge(bool debug = false); s32 getFlag_Location_KumSpa(bool debug = false); void setFlag_Location_KumSpa(s32 value, bool debug = false); +void resetFlag_Location_KumSpa(bool debug = false); s32 getFlag_Location_KunaiBridge(bool debug = false); void setFlag_Location_KunaiBridge(s32 value, bool debug = false); +void resetFlag_Location_KunaiBridge(bool debug = false); s32 getFlag_Location_LakeFloria(bool debug = false); void setFlag_Location_LakeFloria(s32 value, bool debug = false); +void resetFlag_Location_LakeFloria(bool debug = false); s32 getFlag_Location_LakeHylia(bool debug = false); void setFlag_Location_LakeHylia(s32 value, bool debug = false); +void resetFlag_Location_LakeHylia(bool debug = false); s32 getFlag_Location_LanayruEastEntrance(bool debug = false); void setFlag_Location_LanayruEastEntrance(s32 value, bool debug = false); +void resetFlag_Location_LanayruEastEntrance(bool debug = false); s32 getFlag_Location_LanayruWestEntrance(bool debug = false); void setFlag_Location_LanayruWestEntrance(s32 value, bool debug = false); +void resetFlag_Location_LanayruWestEntrance(bool debug = false); s32 getFlag_Location_LeMarbeBridge(bool debug = false); void setFlag_Location_LeMarbeBridge(s32 value, bool debug = false); +void resetFlag_Location_LeMarbeBridge(bool debug = false); s32 getFlag_Location_LightningPlateau(bool debug = false); void setFlag_Location_LightningPlateau(s32 value, bool debug = false); +void resetFlag_Location_LightningPlateau(bool debug = false); s32 getFlag_Location_LittleBrotherBridge(bool debug = false); void setFlag_Location_LittleBrotherBridge(s32 value, bool debug = false); +void resetFlag_Location_LittleBrotherBridge(bool debug = false); s32 getFlag_Location_LomeiIslands(bool debug = false); void setFlag_Location_LomeiIslands(s32 value, bool debug = false); +void resetFlag_Location_LomeiIslands(bool debug = false); s32 getFlag_Location_LostForest(bool debug = false); void setFlag_Location_LostForest(s32 value, bool debug = false); +void resetFlag_Location_LostForest(bool debug = false); s32 getFlag_Location_MapTower01(bool debug = false); void setFlag_Location_MapTower01(s32 value, bool debug = false); +void resetFlag_Location_MapTower01(bool debug = false); s32 getFlag_Location_MapTower02(bool debug = false); void setFlag_Location_MapTower02(s32 value, bool debug = false); +void resetFlag_Location_MapTower02(bool debug = false); s32 getFlag_Location_MapTower03(bool debug = false); void setFlag_Location_MapTower03(s32 value, bool debug = false); +void resetFlag_Location_MapTower03(bool debug = false); s32 getFlag_Location_MapTower04(bool debug = false); void setFlag_Location_MapTower04(s32 value, bool debug = false); +void resetFlag_Location_MapTower04(bool debug = false); s32 getFlag_Location_MapTower05(bool debug = false); void setFlag_Location_MapTower05(s32 value, bool debug = false); +void resetFlag_Location_MapTower05(bool debug = false); s32 getFlag_Location_MapTower06(bool debug = false); void setFlag_Location_MapTower06(s32 value, bool debug = false); +void resetFlag_Location_MapTower06(bool debug = false); s32 getFlag_Location_MapTower07(bool debug = false); void setFlag_Location_MapTower07(s32 value, bool debug = false); +void resetFlag_Location_MapTower07(bool debug = false); s32 getFlag_Location_MapTower08(bool debug = false); void setFlag_Location_MapTower08(s32 value, bool debug = false); +void resetFlag_Location_MapTower08(bool debug = false); s32 getFlag_Location_MapTower09(bool debug = false); void setFlag_Location_MapTower09(s32 value, bool debug = false); +void resetFlag_Location_MapTower09(bool debug = false); s32 getFlag_Location_MapTower10(bool debug = false); void setFlag_Location_MapTower10(s32 value, bool debug = false); +void resetFlag_Location_MapTower10(bool debug = false); s32 getFlag_Location_MapTower11(bool debug = false); void setFlag_Location_MapTower11(s32 value, bool debug = false); +void resetFlag_Location_MapTower11(bool debug = false); s32 getFlag_Location_MapTower12(bool debug = false); void setFlag_Location_MapTower12(s32 value, bool debug = false); +void resetFlag_Location_MapTower12(bool debug = false); s32 getFlag_Location_MapTower13(bool debug = false); void setFlag_Location_MapTower13(s32 value, bool debug = false); +void resetFlag_Location_MapTower13(bool debug = false); s32 getFlag_Location_MapTower14(bool debug = false); void setFlag_Location_MapTower14(s32 value, bool debug = false); +void resetFlag_Location_MapTower14(bool debug = false); s32 getFlag_Location_MapTower15(bool debug = false); void setFlag_Location_MapTower15(s32 value, bool debug = false); +void resetFlag_Location_MapTower15(bool debug = false); s32 getFlag_Location_MaronSpring(bool debug = false); void setFlag_Location_MaronSpring(s32 value, bool debug = false); +void resetFlag_Location_MaronSpring(bool debug = false); s32 getFlag_Location_MarritaExchange(bool debug = false); void setFlag_Location_MarritaExchange(s32 value, bool debug = false); +void resetFlag_Location_MarritaExchange(bool debug = false); s32 getFlag_Location_MasazuBridge(bool debug = false); void setFlag_Location_MasazuBridge(s32 value, bool debug = false); +void resetFlag_Location_MasazuBridge(bool debug = false); s32 getFlag_Location_MinakkareBridge(bool debug = false); void setFlag_Location_MinakkareBridge(s32 value, bool debug = false); +void resetFlag_Location_MinakkareBridge(bool debug = false); s32 getFlag_Location_MinakkareBridgeEast(bool debug = false); void setFlag_Location_MinakkareBridgeEast(s32 value, bool debug = false); +void resetFlag_Location_MinakkareBridgeEast(bool debug = false); s32 getFlag_Location_MinakkareBridgeWest(bool debug = false); void setFlag_Location_MinakkareBridgeWest(s32 value, bool debug = false); +void resetFlag_Location_MinakkareBridgeWest(bool debug = false); s32 getFlag_Location_Mine(bool debug = false); void setFlag_Location_Mine(s32 value, bool debug = false); +void resetFlag_Location_Mine(bool debug = false); s32 getFlag_Location_NantanCastle(bool debug = false); void setFlag_Location_NantanCastle(s32 value, bool debug = false); +void resetFlag_Location_NantanCastle(bool debug = false); s32 getFlag_Location_NishojiBridge(bool debug = false); void setFlag_Location_NishojiBridge(s32 value, bool debug = false); +void resetFlag_Location_NishojiBridge(bool debug = false); s32 getFlag_Location_NorthHatelHatago(bool debug = false); void setFlag_Location_NorthHatelHatago(s32 value, bool debug = false); +void resetFlag_Location_NorthHatelHatago(bool debug = false); s32 getFlag_Location_Oasis(bool debug = false); void setFlag_Location_Oasis(s32 value, bool debug = false); +void resetFlag_Location_Oasis(bool debug = false); s32 getFlag_Location_OrdinBridge(bool debug = false); void setFlag_Location_OrdinBridge(s32 value, bool debug = false); +void resetFlag_Location_OrdinBridge(bool debug = false); s32 getFlag_Location_OrdinFossil(bool debug = false); void setFlag_Location_OrdinFossil(s32 value, bool debug = false); +void resetFlag_Location_OrdinFossil(bool debug = false); s32 getFlag_Location_OsanjoBridge(bool debug = false); void setFlag_Location_OsanjoBridge(s32 value, bool debug = false); +void resetFlag_Location_OsanjoBridge(bool debug = false); s32 getFlag_Location_PostTownRuin(bool debug = false); void setFlag_Location_PostTownRuin(s32 value, bool debug = false); +void resetFlag_Location_PostTownRuin(bool debug = false); s32 getFlag_Location_PowerFountain(bool debug = false); void setFlag_Location_PowerFountain(s32 value, bool debug = false); +void resetFlag_Location_PowerFountain(bool debug = false); s32 getFlag_Location_RemainsElectric(bool debug = false); void setFlag_Location_RemainsElectric(s32 value, bool debug = false); +void resetFlag_Location_RemainsElectric(bool debug = false); s32 getFlag_Location_RemainsFire(bool debug = false); void setFlag_Location_RemainsFire(s32 value, bool debug = false); +void resetFlag_Location_RemainsFire(bool debug = false); s32 getFlag_Location_RemainsWater(bool debug = false); void setFlag_Location_RemainsWater(s32 value, bool debug = false); +void resetFlag_Location_RemainsWater(bool debug = false); s32 getFlag_Location_RemainsWind(bool debug = false); void setFlag_Location_RemainsWind(s32 value, bool debug = false); +void resetFlag_Location_RemainsWind(bool debug = false); s32 getFlag_Location_RirikendoBridge(bool debug = false); void setFlag_Location_RirikendoBridge(s32 value, bool debug = false); +void resetFlag_Location_RirikendoBridge(bool debug = false); s32 getFlag_Location_Rito(bool debug = false); void setFlag_Location_Rito(s32 value, bool debug = false); +void resetFlag_Location_Rito(bool debug = false); s32 getFlag_Location_RitoHatago(bool debug = false); void setFlag_Location_RitoHatago(s32 value, bool debug = false); +void resetFlag_Location_RitoHatago(bool debug = false); s32 getFlag_Location_RiverSideHatago(bool debug = false); void setFlag_Location_RiverSideHatago(s32 value, bool debug = false); +void resetFlag_Location_RiverSideHatago(bool debug = false); s32 getFlag_Location_RonronCity(bool debug = false); void setFlag_Location_RonronCity(s32 value, bool debug = false); +void resetFlag_Location_RonronCity(bool debug = false); s32 getFlag_Location_SaihokuCastle(bool debug = false); void setFlag_Location_SaihokuCastle(s32 value, bool debug = false); +void resetFlag_Location_SaihokuCastle(bool debug = false); s32 getFlag_Location_SarjonBridge(bool debug = false); void setFlag_Location_SarjonBridge(s32 value, bool debug = false); +void resetFlag_Location_SarjonBridge(bool debug = false); s32 getFlag_Location_ShichijoBridge(bool debug = false); void setFlag_Location_ShichijoBridge(s32 value, bool debug = false); +void resetFlag_Location_ShichijoBridge(bool debug = false); s32 getFlag_Location_ShigonDam(bool debug = false); void setFlag_Location_ShigonDam(s32 value, bool debug = false); +void resetFlag_Location_ShigonDam(bool debug = false); s32 getFlag_Location_ShijoBridge(bool debug = false); void setFlag_Location_ShijoBridge(s32 value, bool debug = false); +void resetFlag_Location_ShijoBridge(bool debug = false); s32 getFlag_Location_ShinyarkiVillage(bool debug = false); void setFlag_Location_ShinyarkiVillage(s32 value, bool debug = false); +void resetFlag_Location_ShinyarkiVillage(bool debug = false); s32 getFlag_Location_SnowStatue(bool debug = false); void setFlag_Location_SnowStatue(s32 value, bool debug = false); +void resetFlag_Location_SnowStatue(bool debug = false); s32 getFlag_Location_SojijiPark(bool debug = false); void setFlag_Location_SojijiPark(s32 value, bool debug = false); +void resetFlag_Location_SojijiPark(bool debug = false); s32 getFlag_Location_SotonkaBridge(bool debug = false); void setFlag_Location_SotonkaBridge(s32 value, bool debug = false); +void resetFlag_Location_SotonkaBridge(bool debug = false); s32 getFlag_Location_SouthGerudoLegacy(bool debug = false); void setFlag_Location_SouthGerudoLegacy(s32 value, bool debug = false); +void resetFlag_Location_SouthGerudoLegacy(bool debug = false); s32 getFlag_Location_SouthMine(bool debug = false); void setFlag_Location_SouthMine(s32 value, bool debug = false); +void resetFlag_Location_SouthMine(bool debug = false); s32 getFlag_Location_StartPoint(bool debug = false); void setFlag_Location_StartPoint(s32 value, bool debug = false); +void resetFlag_Location_StartPoint(bool debug = false); s32 getFlag_Location_StonePillers(bool debug = false); void setFlag_Location_StonePillers(s32 value, bool debug = false); +void resetFlag_Location_StonePillers(bool debug = false); s32 getFlag_Location_SusukadiBridge(bool debug = false); void setFlag_Location_SusukadiBridge(s32 value, bool debug = false); +void resetFlag_Location_SusukadiBridge(bool debug = false); s32 getFlag_Location_TabantaBridge(bool debug = false); void setFlag_Location_TabantaBridge(s32 value, bool debug = false); +void resetFlag_Location_TabantaBridge(bool debug = false); s32 getFlag_Location_TabantaBridgeHatago(bool debug = false); void setFlag_Location_TabantaBridgeHatago(s32 value, bool debug = false); +void resetFlag_Location_TabantaBridgeHatago(bool debug = false); s32 getFlag_Location_TabantaCrater(bool debug = false); void setFlag_Location_TabantaCrater(s32 value, bool debug = false); +void resetFlag_Location_TabantaCrater(bool debug = false); s32 getFlag_Location_TabantaHatago(bool debug = false); void setFlag_Location_TabantaHatago(s32 value, bool debug = false); +void resetFlag_Location_TabantaHatago(bool debug = false); s32 getFlag_Location_TabantaVillage(bool debug = false); void setFlag_Location_TabantaVillage(s32 value, bool debug = false); +void resetFlag_Location_TabantaVillage(bool debug = false); s32 getFlag_Location_TamourHatago(bool debug = false); void setFlag_Location_TamourHatago(s32 value, bool debug = false); +void resetFlag_Location_TamourHatago(bool debug = false); s32 getFlag_Location_TamourHatago2(bool debug = false); void setFlag_Location_TamourHatago2(s32 value, bool debug = false); +void resetFlag_Location_TamourHatago2(bool debug = false); s32 getFlag_Location_TaserakaBridge(bool debug = false); void setFlag_Location_TaserakaBridge(s32 value, bool debug = false); +void resetFlag_Location_TaserakaBridge(bool debug = false); s32 getFlag_Location_Taura(bool debug = false); void setFlag_Location_Taura(s32 value, bool debug = false); +void resetFlag_Location_Taura(bool debug = false); s32 getFlag_Location_TimesShrine(bool debug = false); void setFlag_Location_TimesShrine(s32 value, bool debug = false); +void resetFlag_Location_TimesShrine(bool debug = false); s32 getFlag_Location_ToriaBridge(bool debug = false); void setFlag_Location_ToriaBridge(s32 value, bool debug = false); +void resetFlag_Location_ToriaBridge(bool debug = false); s32 getFlag_Location_TotsugeBridge(bool debug = false); void setFlag_Location_TotsugeBridge(s32 value, bool debug = false); +void resetFlag_Location_TotsugeBridge(bool debug = false); s32 getFlag_Location_TurasuBridge(bool debug = false); void setFlag_Location_TurasuBridge(s32 value, bool debug = false); +void resetFlag_Location_TurasuBridge(bool debug = false); s32 getFlag_Location_UMiiVillage(bool debug = false); void setFlag_Location_UMiiVillage(s32 value, bool debug = false); +void resetFlag_Location_UMiiVillage(bool debug = false); s32 getFlag_Location_UMiiVillageShopBougu(bool debug = false); void setFlag_Location_UMiiVillageShopBougu(s32 value, bool debug = false); +void resetFlag_Location_UMiiVillageShopBougu(bool debug = false); s32 getFlag_Location_UMiiVillageShopJewel(bool debug = false); void setFlag_Location_UMiiVillageShopJewel(s32 value, bool debug = false); +void resetFlag_Location_UMiiVillageShopJewel(bool debug = false); s32 getFlag_Location_UMiiVillageShopYadoya(bool debug = false); void setFlag_Location_UMiiVillageShopYadoya(s32 value, bool debug = false); +void resetFlag_Location_UMiiVillageShopYadoya(bool debug = false); s32 getFlag_Location_UMiiVillageShopYorozu(bool debug = false); void setFlag_Location_UMiiVillageShopYorozu(s32 value, bool debug = false); +void resetFlag_Location_UMiiVillageShopYorozu(bool debug = false); s32 getFlag_Location_ValleyVillage(bool debug = false); void setFlag_Location_ValleyVillage(s32 value, bool debug = false); +void resetFlag_Location_ValleyVillage(bool debug = false); s32 getFlag_Location_WeaponCureSpring(bool debug = false); void setFlag_Location_WeaponCureSpring(s32 value, bool debug = false); +void resetFlag_Location_WeaponCureSpring(bool debug = false); s32 getFlag_Location_WeaponCureSpring_02(bool debug = false); void setFlag_Location_WeaponCureSpring_02(s32 value, bool debug = false); +void resetFlag_Location_WeaponCureSpring_02(bool debug = false); s32 getFlag_Location_WeaponCureSpring_03(bool debug = false); void setFlag_Location_WeaponCureSpring_03(s32 value, bool debug = false); +void resetFlag_Location_WeaponCureSpring_03(bool debug = false); s32 getFlag_Location_WeaponCureSpring_04(bool debug = false); void setFlag_Location_WeaponCureSpring_04(s32 value, bool debug = false); +void resetFlag_Location_WeaponCureSpring_04(bool debug = false); s32 getFlag_Location_WetGarrison(bool debug = false); void setFlag_Location_WetGarrison(s32 value, bool debug = false); +void resetFlag_Location_WetGarrison(bool debug = false); s32 getFlag_Location_WhiteZora(bool debug = false); void setFlag_Location_WhiteZora(s32 value, bool debug = false); +void resetFlag_Location_WhiteZora(bool debug = false); s32 getFlag_Location_WisdomFountain(bool debug = false); void setFlag_Location_WisdomFountain(s32 value, bool debug = false); +void resetFlag_Location_WisdomFountain(bool debug = false); s32 getFlag_Location_XekuBridge(bool debug = false); void setFlag_Location_XekuBridge(s32 value, bool debug = false); +void resetFlag_Location_XekuBridge(bool debug = false); s32 getFlag_Location_YashinoLegacy(bool debug = false); void setFlag_Location_YashinoLegacy(s32 value, bool debug = false); +void resetFlag_Location_YashinoLegacy(bool debug = false); s32 getFlag_Location_ZonauLegacy(bool debug = false); void setFlag_Location_ZonauLegacy(s32 value, bool debug = false); +void resetFlag_Location_ZonauLegacy(bool debug = false); bool getFlag_Lock_OneHitDungeon000(bool debug = false); void setFlag_Lock_OneHitDungeon000(bool value, bool debug = false); +void resetFlag_Lock_OneHitDungeon000(bool debug = false); bool getFlag_Lock_OneHitDungeon001(bool debug = false); void setFlag_Lock_OneHitDungeon001(bool value, bool debug = false); +void resetFlag_Lock_OneHitDungeon001(bool debug = false); bool getFlag_Lock_OneHitDungeon002(bool debug = false); void setFlag_Lock_OneHitDungeon002(bool value, bool debug = false); +void resetFlag_Lock_OneHitDungeon002(bool debug = false); bool getFlag_Lock_OneHitDungeon003(bool debug = false); void setFlag_Lock_OneHitDungeon003(bool value, bool debug = false); +void resetFlag_Lock_OneHitDungeon003(bool debug = false); bool getFlag_Lock_OneHitDungeon004(bool debug = false); void setFlag_Lock_OneHitDungeon004(bool value, bool debug = false); +void resetFlag_Lock_OneHitDungeon004(bool debug = false); bool getFlag_MainScreenOnOff(bool debug = false); void setFlag_MainScreenOnOff(bool value, bool debug = false); +void resetFlag_MainScreenOnOff(bool debug = false); bool getFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug = false); void setFlag_MamonoShop_BigEnemy_Giant_Activated(bool value, bool debug = false); +void resetFlag_MamonoShop_BigEnemy_Giant_Activated(bool debug = false); bool getFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug = false); void setFlag_MamonoShop_BigEnemy_Golem_Activated(bool value, bool debug = false); +void resetFlag_MamonoShop_BigEnemy_Golem_Activated(bool debug = false); bool getFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug = false); void setFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool value, bool debug = false); +void resetFlag_MamonoShop_BigEnemy_Sandworm_Activated(bool debug = false); bool getFlag_MamonoShop_Forward(bool debug = false); void setFlag_MamonoShop_Forward(bool value, bool debug = false); +void resetFlag_MamonoShop_Forward(bool debug = false); bool getFlag_MamonoShop_OpenStop(bool debug = false); void setFlag_MamonoShop_OpenStop(bool value, bool debug = false); +void resetFlag_MamonoShop_OpenStop(bool debug = false); bool getFlag_MamonoShop_Start(bool debug = false); void setFlag_MamonoShop_Start(bool value, bool debug = false); +void resetFlag_MamonoShop_Start(bool debug = false); bool getFlag_MamonoShop_Start_A(bool debug = false); void setFlag_MamonoShop_Start_A(bool value, bool debug = false); +void resetFlag_MamonoShop_Start_A(bool debug = false); bool getFlag_MamonoShop_Start_B(bool debug = false); void setFlag_MamonoShop_Start_B(bool value, bool debug = false); +void resetFlag_MamonoShop_Start_B(bool debug = false); bool getFlag_MamonoShop_Start_C(bool debug = false); void setFlag_MamonoShop_Start_C(bool value, bool debug = false); +void resetFlag_MamonoShop_Start_C(bool debug = false); bool getFlag_MamonoShop_Start_D(bool debug = false); void setFlag_MamonoShop_Start_D(bool value, bool debug = false); +void resetFlag_MamonoShop_Start_D(bool debug = false); bool getFlag_MamonoShop_Start_First(bool debug = false); void setFlag_MamonoShop_Start_First(bool value, bool debug = false); +void resetFlag_MamonoShop_Start_First(bool debug = false); s32 getFlag_MapApp_MapIconNo(s32 idx, bool debug = false); void setFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug = false); +void resetFlag_MapApp_MapIconNo(s32 idx, bool debug = false); void getFlag_MapApp_MapIconPos(sead::Vector3f* value, s32 idx, bool debug = false); void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, s32 idx, bool debug = false); +void resetFlag_MapApp_MapIconPos(s32 idx, bool debug = false); void getFlag_MapApp_PointGuideInvisibleKey(char const** value, s32 idx, bool debug = false); void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_MapApp_PointGuideInvisibleKey(s32 idx, bool debug = false); void getFlag_MapApp_PointGuidePoint(sead::Vector3f* value, bool debug = false); void setFlag_MapApp_PointGuidePoint(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapApp_PointGuidePoint(bool debug = false); void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, s32 idx, bool debug = false); void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, s32 idx, bool debug = false); +void resetFlag_MapApp_PointGuidePos(s32 idx, bool debug = false); void getFlag_MapApp_PointGuideVisibleKey(char const** value, s32 idx, bool debug = false); void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_MapApp_PointGuideVisibleKey(s32 idx, bool debug = false); bool getFlag_MapTower_01(bool debug = false); void setFlag_MapTower_01(bool value, bool debug = false); +void resetFlag_MapTower_01(bool debug = false); void getFlag_MapTower_01_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_01_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_01_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_01_OpenScaleLevel(bool debug = false); void setFlag_MapTower_01_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_01_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_02(bool debug = false); void setFlag_MapTower_02(bool value, bool debug = false); +void resetFlag_MapTower_02(bool debug = false); void getFlag_MapTower_02_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_02_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_02_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_02_OpenScaleLevel(bool debug = false); void setFlag_MapTower_02_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_02_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_03(bool debug = false); void setFlag_MapTower_03(bool value, bool debug = false); +void resetFlag_MapTower_03(bool debug = false); void getFlag_MapTower_03_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_03_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_03_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_03_OpenScaleLevel(bool debug = false); void setFlag_MapTower_03_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_03_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_04(bool debug = false); void setFlag_MapTower_04(bool value, bool debug = false); +void resetFlag_MapTower_04(bool debug = false); void getFlag_MapTower_04_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_04_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_04_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_04_OpenScaleLevel(bool debug = false); void setFlag_MapTower_04_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_04_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_05(bool debug = false); void setFlag_MapTower_05(bool value, bool debug = false); +void resetFlag_MapTower_05(bool debug = false); void getFlag_MapTower_05_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_05_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_05_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_05_OpenScaleLevel(bool debug = false); void setFlag_MapTower_05_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_05_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_06(bool debug = false); void setFlag_MapTower_06(bool value, bool debug = false); +void resetFlag_MapTower_06(bool debug = false); void getFlag_MapTower_06_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_06_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_06_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_06_OpenScaleLevel(bool debug = false); void setFlag_MapTower_06_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_06_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_07(bool debug = false); void setFlag_MapTower_07(bool value, bool debug = false); +void resetFlag_MapTower_07(bool debug = false); bool getFlag_MapTower_07_Demo(bool debug = false); void setFlag_MapTower_07_Demo(bool value, bool debug = false); +void resetFlag_MapTower_07_Demo(bool debug = false); void getFlag_MapTower_07_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_07_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_07_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_07_OpenScaleLevel(bool debug = false); void setFlag_MapTower_07_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_07_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_08(bool debug = false); void setFlag_MapTower_08(bool value, bool debug = false); +void resetFlag_MapTower_08(bool debug = false); void getFlag_MapTower_08_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_08_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_08_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_08_OpenScaleLevel(bool debug = false); void setFlag_MapTower_08_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_08_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_09(bool debug = false); void setFlag_MapTower_09(bool value, bool debug = false); +void resetFlag_MapTower_09(bool debug = false); void getFlag_MapTower_09_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_09_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_09_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_09_OpenScaleLevel(bool debug = false); void setFlag_MapTower_09_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_09_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_10(bool debug = false); void setFlag_MapTower_10(bool value, bool debug = false); +void resetFlag_MapTower_10(bool debug = false); void getFlag_MapTower_10_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_10_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_10_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_10_OpenScaleLevel(bool debug = false); void setFlag_MapTower_10_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_10_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_11(bool debug = false); void setFlag_MapTower_11(bool value, bool debug = false); +void resetFlag_MapTower_11(bool debug = false); void getFlag_MapTower_11_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_11_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_11_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_11_OpenScaleLevel(bool debug = false); void setFlag_MapTower_11_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_11_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_12(bool debug = false); void setFlag_MapTower_12(bool value, bool debug = false); +void resetFlag_MapTower_12(bool debug = false); void getFlag_MapTower_12_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_12_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_12_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_12_OpenScaleLevel(bool debug = false); void setFlag_MapTower_12_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_12_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_13(bool debug = false); void setFlag_MapTower_13(bool value, bool debug = false); +void resetFlag_MapTower_13(bool debug = false); void getFlag_MapTower_13_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_13_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_13_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_13_OpenScaleLevel(bool debug = false); void setFlag_MapTower_13_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_13_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_14(bool debug = false); void setFlag_MapTower_14(bool value, bool debug = false); +void resetFlag_MapTower_14(bool debug = false); void getFlag_MapTower_14_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_14_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_14_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_14_OpenScaleLevel(bool debug = false); void setFlag_MapTower_14_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_14_OpenScaleLevel(bool debug = false); bool getFlag_MapTower_15(bool debug = false); void setFlag_MapTower_15(bool value, bool debug = false); +void resetFlag_MapTower_15(bool debug = false); void getFlag_MapTower_15_OpenCenterPos(sead::Vector3f* value, bool debug = false); void setFlag_MapTower_15_OpenCenterPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MapTower_15_OpenCenterPos(bool debug = false); s32 getFlag_MapTower_15_OpenScaleLevel(bool debug = false); void setFlag_MapTower_15_OpenScaleLevel(s32 value, bool debug = false); +void resetFlag_MapTower_15_OpenScaleLevel(bool debug = false); s32 getFlag_MasterSword_Add_BeamPower(bool debug = false); void setFlag_MasterSword_Add_BeamPower(s32 value, bool debug = false); +void resetFlag_MasterSword_Add_BeamPower(bool debug = false); s32 getFlag_MasterSword_Add_Power(bool debug = false); void setFlag_MasterSword_Add_Power(s32 value, bool debug = false); +void resetFlag_MasterSword_Add_Power(bool debug = false); f32 getFlag_MasterSwordRecoverTime(bool debug = false); void setFlag_MasterSwordRecoverTime(f32 value, bool debug = false); +void resetFlag_MasterSwordRecoverTime(bool debug = false); s32 getFlag_MaxHartValue(bool debug = false); void setFlag_MaxHartValue(s32 value, bool debug = false); +void resetFlag_MaxHartValue(bool debug = false); void getFlag_MemoryPhotoSaveDistrictName(char const** value, s32 idx, bool debug = false); void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_MemoryPhotoSaveDistrictName(s32 idx, bool debug = false); void getFlag_MemoryPhotoSaveLocationName(char const** value, s32 idx, bool debug = false); void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_MemoryPhotoSaveLocationName(s32 idx, bool debug = false); bool getFlag_MinakkareHatago_NPC002_Ichikara(bool debug = false); void setFlag_MinakkareHatago_NPC002_Ichikara(bool value, bool debug = false); +void resetFlag_MinakkareHatago_NPC002_Ichikara(bool debug = false); f32 getFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_CurrentDistance(f32 value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug = false); void getFlag_MiniGame_BirdMan_HillTower_CurrentPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_CurrentPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_CurrentPos(bool debug = false); s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(s32 value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Miliseconds(bool debug = false); s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(s32 value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Mintues(bool debug = false); s32 getFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(s32 value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_CurrentTime_Seconds(bool debug = false); f32 getFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_RecordDistance(f32 value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_RecordDistance(bool debug = false); void getFlag_MiniGame_BirdMan_HillTower_StartPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_StartPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_StartPos(bool debug = false); void getFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_BirdMan_HillTower_VectorFromStartToCurrent(bool debug = false); s32 getFlag_MiniGame_Bowling_BreakPinNum(bool debug = false); void setFlag_MiniGame_Bowling_BreakPinNum(s32 value, bool debug = false); +void resetFlag_MiniGame_Bowling_BreakPinNum(bool debug = false); s32 getFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug = false); void setFlag_MiniGame_Bowling_BreakPinNumFirst(s32 value, bool debug = false); +void resetFlag_MiniGame_Bowling_BreakPinNumFirst(bool debug = false); s32 getFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug = false); void setFlag_MiniGame_Bowling_BreakPinNumSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_Bowling_BreakPinNumSecond(bool debug = false); bool getFlag_MiniGame_Bowling_GetPrizeRod(bool debug = false); void setFlag_MiniGame_Bowling_GetPrizeRod(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_GetPrizeRod(bool debug = false); bool getFlag_MiniGame_Bowling_isBombIsInArea(bool debug = false); void setFlag_MiniGame_Bowling_isBombIsInArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isBombIsInArea(bool debug = false); bool getFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug = false); void setFlag_MiniGame_Bowling_isBombIsInResultArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isBombIsInResultArea(bool debug = false); bool getFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug = false); void setFlag_MiniGame_Bowling_isBombIsInRollingArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isBombIsInRollingArea(bool debug = false); bool getFlag_MiniGame_Bowling_isBombUsed(bool debug = false); void setFlag_MiniGame_Bowling_isBombUsed(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isBombUsed(bool debug = false); bool getFlag_MiniGame_Bowling_isInBowlingArea(bool debug = false); void setFlag_MiniGame_Bowling_isInBowlingArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isInBowlingArea(bool debug = false); bool getFlag_MiniGame_Bowling_isInExplanationArea(bool debug = false); void setFlag_MiniGame_Bowling_isInExplanationArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isInExplanationArea(bool debug = false); bool getFlag_MiniGame_Bowling_isPinStable(bool debug = false); void setFlag_MiniGame_Bowling_isPinStable(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isPinStable(bool debug = false); bool getFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug = false); void setFlag_MiniGame_Bowling_isSnowBallIsInArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isSnowBallIsInArea(bool debug = false); bool getFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug = false); void setFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isSnowBallIsInResultArea(bool debug = false); bool getFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug = false); void setFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_isSnowBallIsInRollingArea(bool debug = false); bool getFlag_MiniGame_Bowling_IsTalked(bool debug = false); void setFlag_MiniGame_Bowling_IsTalked(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_IsTalked(bool debug = false); bool getFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug = false); void setFlag_MiniGame_Bowling_SnowBallMakeFlag(bool value, bool debug = false); +void resetFlag_MiniGame_Bowling_SnowBallMakeFlag(bool debug = false); bool getFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug = false); void setFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_ActorGenerateFlag(bool debug = false); s32 getFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug = false); void setFlag_MiniGame_Crosscountry_Current_MilliSeconds(s32 value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_Current_MilliSeconds(bool debug = false); s32 getFlag_MiniGame_Crosscountry_Current_Minutes(bool debug = false); void setFlag_MiniGame_Crosscountry_Current_Minutes(s32 value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_Current_Minutes(bool debug = false); s32 getFlag_MiniGame_Crosscountry_Current_Seconds(bool debug = false); void setFlag_MiniGame_Crosscountry_Current_Seconds(s32 value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_Current_Seconds(bool debug = false); bool getFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug = false); void setFlag_MiniGame_Crosscountry_IsInGoalArea(bool value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_IsInGoalArea(bool debug = false); bool getFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug = false); void setFlag_MiniGame_Crosscountry_IsWinTheGame(bool value, bool debug = false); +void resetFlag_MiniGame_Crosscountry_IsWinTheGame(bool debug = false); bool getFlag_MiniGame_GambleTreasureBox_Activated(bool debug = false); void setFlag_MiniGame_GambleTreasureBox_Activated(bool value, bool debug = false); +void resetFlag_MiniGame_GambleTreasureBox_Activated(bool debug = false); s32 getFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug = false); void setFlag_MiniGAme_HorsebackArchery_BestRecord(s32 value, bool debug = false); +void resetFlag_MiniGAme_HorsebackArchery_BestRecord(bool debug = false); s32 getFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug = false); void setFlag_MiniGame_HorsebackArchery_BreakTargetNum(s32 value, bool debug = false); +void resetFlag_MiniGame_HorsebackArchery_BreakTargetNum(bool debug = false); bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug = false); void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool value, bool debug = false); +void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseReins(bool debug = false); bool getFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug = false); void setFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool value, bool debug = false); +void resetFlag_MiniGame_HorsebackArchery_HasAlreadyGivenHorseSaddle(bool debug = false); bool getFlag_MiniGame_HorsebackArchery_Retry(bool debug = false); void setFlag_MiniGame_HorsebackArchery_Retry(bool value, bool debug = false); +void resetFlag_MiniGame_HorsebackArchery_Retry(bool debug = false); bool getFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug = false); void setFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool value, bool debug = false); +void resetFlag_MiniGame_HorsebackArchery_TargetMakeFlag(bool debug = false); s32 getFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug = false); void setFlag_MiniGame_HorseRace_BestResultMiliSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_BestResultMiliSecond(bool debug = false); s32 getFlag_MiniGame_HorseRace_BestResultMinute(bool debug = false); void setFlag_MiniGame_HorseRace_BestResultMinute(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_BestResultMinute(bool debug = false); s32 getFlag_MiniGame_HorseRace_BestResultSecond(bool debug = false); void setFlag_MiniGame_HorseRace_BestResultSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_BestResultSecond(bool debug = false); bool getFlag_MiniGame_HorseRace_ClearTime(bool debug = false); void setFlag_MiniGame_HorseRace_ClearTime(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_ClearTime(bool debug = false); bool getFlag_MiniGame_HorseRace_CreateObstacle(bool debug = false); void setFlag_MiniGame_HorseRace_CreateObstacle(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_CreateObstacle(bool debug = false); bool getFlag_MiniGame_HorseRace_GetReins(bool debug = false); void setFlag_MiniGame_HorseRace_GetReins(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_GetReins(bool debug = false); bool getFlag_MiniGame_HorseRace_GetSaddle(bool debug = false); void setFlag_MiniGame_HorseRace_GetSaddle(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_GetSaddle(bool debug = false); bool getFlag_MiniGame_HorseRace_GoaledRace(bool debug = false); void setFlag_MiniGame_HorseRace_GoaledRace(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_GoaledRace(bool debug = false); bool getFlag_MiniGame_HorseRace_MiddleTime(bool debug = false); void setFlag_MiniGame_HorseRace_MiddleTime(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_MiddleTime(bool debug = false); s32 getFlag_MiniGame_HorseRace_NumPassFence(bool debug = false); void setFlag_MiniGame_HorseRace_NumPassFence(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_NumPassFence(bool debug = false); s32 getFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug = false); void setFlag_MiniGame_HorseRace_ResultMiliSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_ResultMiliSecond(bool debug = false); s32 getFlag_MiniGame_HorseRace_ResultMinute(bool debug = false); void setFlag_MiniGame_HorseRace_ResultMinute(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_ResultMinute(bool debug = false); s32 getFlag_MiniGame_HorseRace_ResultSecond(bool debug = false); void setFlag_MiniGame_HorseRace_ResultSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_HorseRace_ResultSecond(bool debug = false); bool getFlag_MiniGame_HorseRace_RetireCourseOut(bool debug = false); void setFlag_MiniGame_HorseRace_RetireCourseOut(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_RetireCourseOut(bool debug = false); bool getFlag_MiniGame_HorseRace_UptdateRecord(bool debug = false); void setFlag_MiniGame_HorseRace_UptdateRecord(bool value, bool debug = false); +void resetFlag_MiniGame_HorseRace_UptdateRecord(bool debug = false); bool getFlag_MiniGame_KitakkareBF_Fire(bool debug = false); void setFlag_MiniGame_KitakkareBF_Fire(bool value, bool debug = false); +void resetFlag_MiniGame_KitakkareBF_Fire(bool debug = false); bool getFlag_MiniGame_ParasailArchery_Activated(bool debug = false); void setFlag_MiniGame_ParasailArchery_Activated(bool value, bool debug = false); +void resetFlag_MiniGame_ParasailArchery_Activated(bool debug = false); s32 getFlag_MiniGame_ParasailArchery_FailReason(bool debug = false); void setFlag_MiniGame_ParasailArchery_FailReason(s32 value, bool debug = false); +void resetFlag_MiniGame_ParasailArchery_FailReason(bool debug = false); bool getFlag_MiniGame_ParasailArchery_Start(bool debug = false); void setFlag_MiniGame_ParasailArchery_Start(bool value, bool debug = false); +void resetFlag_MiniGame_ParasailArchery_Start(bool debug = false); s32 getFlag_MiniGame_ParasailRide_BestRecord(bool debug = false); void setFlag_MiniGame_ParasailRide_BestRecord(s32 value, bool debug = false); +void resetFlag_MiniGame_ParasailRide_BestRecord(bool debug = false); s32 getFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug = false); void setFlag_MiniGame_ParasailRide_PassedTargetNum(s32 value, bool debug = false); +void resetFlag_MiniGame_ParasailRide_PassedTargetNum(bool debug = false); s32 getFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug = false); void setFlag_MiniGame_ParasailRide_PassedTargetNumTemp(s32 value, bool debug = false); +void resetFlag_MiniGame_ParasailRide_PassedTargetNumTemp(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsBeginnerCourse(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsDeleteMapPin(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsGoalOnce(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsInBeginnerGoalArea(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsInGoalArea(bool debug = false); bool getFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug = false); void setFlag_MiniGame_ShieldSurfing_IsInStartArea(bool value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_IsInStartArea(bool debug = false); void getFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_MapPinDataBuffer(bool debug = false); s32 getFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug = false); void setFlag_MiniGame_ShieldSurfing_ResultMilliSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_ResultMilliSecond(bool debug = false); s32 getFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug = false); void setFlag_MiniGame_ShieldSurfing_ResultMinute(s32 value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_ResultMinute(bool debug = false); s32 getFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug = false); void setFlag_MiniGame_ShieldSurfing_ResultSecond(s32 value, bool debug = false); +void resetFlag_MiniGame_ShieldSurfing_ResultSecond(bool debug = false); void getFlag_MiniGame_SmashGolf_BallToGoalFlag(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_BallToGoalFlag(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_BallToGoalFlag(bool debug = false); s32 getFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug = false); void setFlag_MiniGame_SmashGolf_Camera1FrameCount(s32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_Camera1FrameCount(bool debug = false); s32 getFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug = false); void setFlag_MiniGame_SmashGolf_Camera2FrameCount(s32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_Camera2FrameCount(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraAt0(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraAt0(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraAt0(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraAt1(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraAt1(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraAt1(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraAt2(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraAt2(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraAt2(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraPos0(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraPos0(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraPos0(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraPos1(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraPos1(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraPos1(bool debug = false); void getFlag_MiniGame_SmashGolf_CameraPos2(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_CameraPos2(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_CameraPos2(bool debug = false); f32 getFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug = false); void setFlag_MiniGame_SmashGolf_FirstSpeed_Float(f32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_FirstSpeed_Float(bool debug = false); void getFlag_MiniGame_smashGolf_FirstSpeed_Vec3(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_smashGolf_FirstSpeed_Vec3(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_smashGolf_FirstSpeed_Vec3(bool debug = false); void getFlag_MiniGame_SmashGolf_GoalFlagPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_GoalFlagPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_GoalFlagPos(bool debug = false); bool getFlag_MiniGame_SmashGolf_IsTalked(bool debug = false); void setFlag_MiniGame_SmashGolf_IsTalked(bool value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_IsTalked(bool debug = false); bool getFlag_MiniGame_SmashGolf_JudgeOB(bool debug = false); void setFlag_MiniGame_SmashGolf_JudgeOB(bool value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_JudgeOB(bool debug = false); void getFlag_MiniGame_SmashGolf_LastBallPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_LastBallPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_LastBallPos(bool debug = false); f32 getFlag_MiniGame_SmashGolf_LastShotDistance(bool debug = false); void setFlag_MiniGame_SmashGolf_LastShotDistance(f32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_LastShotDistance(bool debug = false); void getFlag_MiniGame_SmashGolf_LastShotTransVec(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_LastShotTransVec(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_LastShotTransVec(bool debug = false); void getFlag_MiniGame_SmashGolf_NowBallPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_NowBallPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_NowBallPos(bool debug = false); void getFlag_MiniGame_SmashGolf_ReturnCameraPos(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_SmashGolf_ReturnCameraPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_ReturnCameraPos(bool debug = false); bool getFlag_MiniGame_SmashGolf_SetRetryPos(bool debug = false); void setFlag_MiniGame_SmashGolf_SetRetryPos(bool value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_SetRetryPos(bool debug = false); s32 getFlag_MiniGame_SmashGolf_ShotCount(bool debug = false); void setFlag_MiniGame_SmashGolf_ShotCount(s32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_ShotCount(bool debug = false); s32 getFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug = false); void setFlag_MiniGame_SmashGolf_SmashCameraPattern(s32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_SmashCameraPattern(bool debug = false); f32 getFlag_MiniGame_SmashGolf_Speed_Float(bool debug = false); void setFlag_MiniGame_SmashGolf_Speed_Float(f32 value, bool debug = false); +void resetFlag_MiniGame_SmashGolf_Speed_Float(bool debug = false); void getFlag_MiniGame_smashGolf_Speed_Vec3(sead::Vector3f* value, bool debug = false); void setFlag_MiniGame_smashGolf_Speed_Vec3(const sead::Vector3f& value, bool debug = false); +void resetFlag_MiniGame_smashGolf_Speed_Vec3(bool debug = false); bool getFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug = false); void setFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool value, bool debug = false); +void resetFlag_MiniGame_TimeLimitHunting_AnimalGenerateFlag(bool debug = false); bool getFlag_MiniGame_TimeLimitHunting_Area(bool debug = false); void setFlag_MiniGame_TimeLimitHunting_Area(bool value, bool debug = false); +void resetFlag_MiniGame_TimeLimitHunting_Area(bool debug = false); s32 getFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug = false); void setFlag_MiniGame_TimeLimitHunting_HuntedNum(s32 value, bool debug = false); +void resetFlag_MiniGame_TimeLimitHunting_HuntedNum(bool debug = false); bool getFlag_MiniGame100enemy_FinishTimeCount(bool debug = false); void setFlag_MiniGame100enemy_FinishTimeCount(bool value, bool debug = false); +void resetFlag_MiniGame100enemy_FinishTimeCount(bool debug = false); bool getFlag_MiniMapDirection(bool debug = false); void setFlag_MiniMapDirection(bool value, bool debug = false); +void resetFlag_MiniMapDirection(bool debug = false); bool getFlag_MiniMapSensor_Demo(bool debug = false); void setFlag_MiniMapSensor_Demo(bool value, bool debug = false); +void resetFlag_MiniMapSensor_Demo(bool debug = false); bool getFlag_Moriblin_Complete(bool debug = false); void setFlag_Moriblin_Complete(bool value, bool debug = false); +void resetFlag_Moriblin_Complete(bool debug = false); s32 getFlag_MoriblinSeries_Counter(bool debug = false); void setFlag_MoriblinSeries_Counter(s32 value, bool debug = false); +void resetFlag_MoriblinSeries_Counter(bool debug = false); f32 getFlag_Motorcycle_Energy(bool debug = false); void setFlag_Motorcycle_Energy(f32 value, bool debug = false); +void resetFlag_Motorcycle_Energy(bool debug = false); bool getFlag_MouthofDragon_Activated(bool debug = false); void setFlag_MouthofDragon_Activated(bool value, bool debug = false); +void resetFlag_MouthofDragon_Activated(bool debug = false); void getFlag_MsgDialogCookActorName(char const** value, bool debug = false); void setFlag_MsgDialogCookActorName(const sead::SafeString& value, bool debug = false); +void resetFlag_MsgDialogCookActorName(bool debug = false); s32 getFlag_MsgDialogCookEffect(bool debug = false); void setFlag_MsgDialogCookEffect(s32 value, bool debug = false); +void resetFlag_MsgDialogCookEffect(bool debug = false); bool getFlag_NakedIsland_Activated(bool debug = false); void setFlag_NakedIsland_Activated(bool value, bool debug = false); +void resetFlag_NakedIsland_Activated(bool debug = false); bool getFlag_NakedIsland_AppearDungeon(bool debug = false); void setFlag_NakedIsland_AppearDungeon(bool value, bool debug = false); +void resetFlag_NakedIsland_AppearDungeon(bool debug = false); bool getFlag_NakedIsland_DemoAppearDungeon(bool debug = false); void setFlag_NakedIsland_DemoAppearDungeon(bool value, bool debug = false); +void resetFlag_NakedIsland_DemoAppearDungeon(bool debug = false); bool getFlag_NakedIsland_EraseBall_1(bool debug = false); void setFlag_NakedIsland_EraseBall_1(bool value, bool debug = false); +void resetFlag_NakedIsland_EraseBall_1(bool debug = false); bool getFlag_NakedIsland_EraseBall_2(bool debug = false); void setFlag_NakedIsland_EraseBall_2(bool value, bool debug = false); +void resetFlag_NakedIsland_EraseBall_2(bool debug = false); bool getFlag_NakedIsland_EraseBall_3(bool debug = false); void setFlag_NakedIsland_EraseBall_3(bool value, bool debug = false); +void resetFlag_NakedIsland_EraseBall_3(bool debug = false); bool getFlag_NakedIsland_Finish(bool debug = false); void setFlag_NakedIsland_Finish(bool value, bool debug = false); +void resetFlag_NakedIsland_Finish(bool debug = false); bool getFlag_NakedIsland_InIsland(bool debug = false); void setFlag_NakedIsland_InIsland(bool value, bool debug = false); +void resetFlag_NakedIsland_InIsland(bool debug = false); bool getFlag_NakedIsland_KillGiant(bool debug = false); void setFlag_NakedIsland_KillGiant(bool value, bool debug = false); +void resetFlag_NakedIsland_KillGiant(bool debug = false); bool getFlag_NakedIsland_Necklace(bool debug = false); void setFlag_NakedIsland_Necklace(bool value, bool debug = false); +void resetFlag_NakedIsland_Necklace(bool debug = false); bool getFlag_NakedIsland_ProhibitAmiibo(bool debug = false); void setFlag_NakedIsland_ProhibitAmiibo(bool value, bool debug = false); +void resetFlag_NakedIsland_ProhibitAmiibo(bool debug = false); bool getFlag_NakedIsland_Rebirth_1(bool debug = false); void setFlag_NakedIsland_Rebirth_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_2(bool debug = false); void setFlag_NakedIsland_Rebirth_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_3(bool debug = false); void setFlag_NakedIsland_Rebirth_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_10(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_10(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_10(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_11(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_11(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_11(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_12(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_12(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_12(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_13(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_13(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_13(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_14(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_14(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_14(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_15(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_15(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_15(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_16(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_16(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_16(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_17(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_17(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_17(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_18(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_18(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_18(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_19(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_19(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_19(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_5(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_6(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_6(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_6(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_7(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_7(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_7(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_8(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_8(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_8(bool debug = false); bool getFlag_NakedIsland_Rebirth_Beach_9(bool debug = false); void setFlag_NakedIsland_Rebirth_Beach_9(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Beach_9(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_10(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_10(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_10(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_11(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_11(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_11(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_12(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_12(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_12(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_13(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_13(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_13(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_14(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_14(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_14(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_5(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_6(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_6(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_6(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_7(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_7(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_7(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_8(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_8(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_8(bool debug = false); bool getFlag_NakedIsland_Rebirth_Elec_9(bool debug = false); void setFlag_NakedIsland_Rebirth_Elec_9(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Elec_9(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_5(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_6(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_6(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_6(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_7(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_7(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_7(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_8(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_8(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_8(bool debug = false); bool getFlag_NakedIsland_Rebirth_Forest_9(bool debug = false); void setFlag_NakedIsland_Rebirth_Forest_9(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Forest_9(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_10(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_10(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_10(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_5(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_6(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_6(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_6(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_7(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_7(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_7(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_8(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_8(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_8(bool debug = false); bool getFlag_NakedIsland_Rebirth_Peak_9(bool debug = false); void setFlag_NakedIsland_Rebirth_Peak_9(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Peak_9(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_10(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_10(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_10(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_11(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_11(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_11(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_5(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_6(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_6(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_6(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_7(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_7(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_7(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_8(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_8(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_8(bool debug = false); bool getFlag_NakedIsland_Rebirth_Reef_9(bool debug = false); void setFlag_NakedIsland_Rebirth_Reef_9(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Reef_9(bool debug = false); bool getFlag_NakedIsland_Rebirth_Tree_1(bool debug = false); void setFlag_NakedIsland_Rebirth_Tree_1(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Tree_1(bool debug = false); bool getFlag_NakedIsland_Rebirth_Tree_2(bool debug = false); void setFlag_NakedIsland_Rebirth_Tree_2(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Tree_2(bool debug = false); bool getFlag_NakedIsland_Rebirth_Tree_3(bool debug = false); void setFlag_NakedIsland_Rebirth_Tree_3(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Tree_3(bool debug = false); bool getFlag_NakedIsland_Rebirth_Tree_4(bool debug = false); void setFlag_NakedIsland_Rebirth_Tree_4(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Tree_4(bool debug = false); bool getFlag_NakedIsland_Rebirth_Tree_5(bool debug = false); void setFlag_NakedIsland_Rebirth_Tree_5(bool value, bool debug = false); +void resetFlag_NakedIsland_Rebirth_Tree_5(bool debug = false); bool getFlag_NakedIsland_Retire(bool debug = false); void setFlag_NakedIsland_Retire(bool value, bool debug = false); +void resetFlag_NakedIsland_Retire(bool debug = false); bool getFlag_NakedIsland_SetBall_1(bool debug = false); void setFlag_NakedIsland_SetBall_1(bool value, bool debug = false); +void resetFlag_NakedIsland_SetBall_1(bool debug = false); bool getFlag_NakedIsland_SetBall_2(bool debug = false); void setFlag_NakedIsland_SetBall_2(bool value, bool debug = false); +void resetFlag_NakedIsland_SetBall_2(bool debug = false); bool getFlag_NakedIsland_SetBall_3(bool debug = false); void setFlag_NakedIsland_SetBall_3(bool value, bool debug = false); +void resetFlag_NakedIsland_SetBall_3(bool debug = false); bool getFlag_NexIsPosTrackUploadAvailableCache(bool debug = false); void setFlag_NexIsPosTrackUploadAvailableCache(bool value, bool debug = false); +void resetFlag_NexIsPosTrackUploadAvailableCache(bool debug = false); bool getFlag_NexIsSaveDataUploadAvailableCache(bool debug = false); void setFlag_NexIsSaveDataUploadAvailableCache(bool value, bool debug = false); +void resetFlag_NexIsSaveDataUploadAvailableCache(bool debug = false); s32 getFlag_NexLastUploadSaveDataTime(bool debug = false); void setFlag_NexLastUploadSaveDataTime(s32 value, bool debug = false); +void resetFlag_NexLastUploadSaveDataTime(bool debug = false); s32 getFlag_NexLastUploadTrackBlockHardIndex(bool debug = false); void setFlag_NexLastUploadTrackBlockHardIndex(s32 value, bool debug = false); +void resetFlag_NexLastUploadTrackBlockHardIndex(bool debug = false); s32 getFlag_NexLastUploadTrackBlockIndex(bool debug = false); void setFlag_NexLastUploadTrackBlockIndex(s32 value, bool debug = false); +void resetFlag_NexLastUploadTrackBlockIndex(bool debug = false); s32 getFlag_NexLastUploadTrackBlockTime(bool debug = false); void setFlag_NexLastUploadTrackBlockTime(s32 value, bool debug = false); +void resetFlag_NexLastUploadTrackBlockTime(bool debug = false); s32 getFlag_NexPosTrackUploadIntervalHoursCache(bool debug = false); void setFlag_NexPosTrackUploadIntervalHoursCache(s32 value, bool debug = false); +void resetFlag_NexPosTrackUploadIntervalHoursCache(bool debug = false); s32 getFlag_NexsSaveDataUploadIntervalHoursCache(bool debug = false); void setFlag_NexsSaveDataUploadIntervalHoursCache(s32 value, bool debug = false); +void resetFlag_NexsSaveDataUploadIntervalHoursCache(bool debug = false); s32 getFlag_NexUniqueID_Lower(bool debug = false); void setFlag_NexUniqueID_Lower(s32 value, bool debug = false); +void resetFlag_NexUniqueID_Lower(bool debug = false); s32 getFlag_NexUniqueID_Upper(bool debug = false); void setFlag_NexUniqueID_Upper(s32 value, bool debug = false); +void resetFlag_NexUniqueID_Upper(bool debug = false); bool getFlag_NightStoneBreak(bool debug = false); void setFlag_NightStoneBreak(bool value, bool debug = false); +void resetFlag_NightStoneBreak(bool debug = false); bool getFlag_NightStoneDungeonAppear(bool debug = false); void setFlag_NightStoneDungeonAppear(bool value, bool debug = false); +void resetFlag_NightStoneDungeonAppear(bool debug = false); bool getFlag_NightStoneRead(bool debug = false); void setFlag_NightStoneRead(bool value, bool debug = false); +void resetFlag_NightStoneRead(bool debug = false); bool getFlag_Npc_AncientAssistant001_DispNameFlag(bool debug = false); void setFlag_Npc_AncientAssistant001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_AncientAssistant001_DispNameFlag(bool debug = false); bool getFlag_Npc_AncientAssistant003_DispNameFlag(bool debug = false); void setFlag_Npc_AncientAssistant003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_AncientAssistant003_DispNameFlag(bool debug = false); bool getFlag_Npc_AncientAssistant004_DispNameFlag(bool debug = false); void setFlag_Npc_AncientAssistant004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_AncientAssistant004_DispNameFlag(bool debug = false); bool getFlag_Npc_AncientDoctor_DispNameFlag(bool debug = false); void setFlag_Npc_AncientDoctor_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_AncientDoctor_DispNameFlag(bool debug = false); bool getFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug = false); void setFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_AncientDoctor_Hateno_DispNameFlag(bool debug = false); bool getFlag_NPC_artist_000_DispNameFlag(bool debug = false); void setFlag_NPC_artist_000_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_artist_000_DispNameFlag(bool debug = false); bool getFlag_Npc_Assassin_006_Choice0(bool debug = false); void setFlag_Npc_Assassin_006_Choice0(bool value, bool debug = false); +void resetFlag_Npc_Assassin_006_Choice0(bool debug = false); bool getFlag_Npc_Assassin_006_Choice1(bool debug = false); void setFlag_Npc_Assassin_006_Choice1(bool value, bool debug = false); +void resetFlag_Npc_Assassin_006_Choice1(bool debug = false); bool getFlag_Npc_Assassin_006_Choice2(bool debug = false); void setFlag_Npc_Assassin_006_Choice2(bool value, bool debug = false); +void resetFlag_Npc_Assassin_006_Choice2(bool debug = false); bool getFlag_Npc_Attacked_001_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_001_DispNameFlag(bool debug = false); bool getFlag_Npc_Attacked_001_Reward(bool debug = false); void setFlag_Npc_Attacked_001_Reward(bool value, bool debug = false); +void resetFlag_Npc_Attacked_001_Reward(bool debug = false); bool getFlag_Npc_Attacked_001_Saved(bool debug = false); void setFlag_Npc_Attacked_001_Saved(bool value, bool debug = false); +void resetFlag_Npc_Attacked_001_Saved(bool debug = false); s32 getFlag_Npc_Attacked_002_AttackedState(bool debug = false); void setFlag_Npc_Attacked_002_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_002_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_002_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_002_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_002_TerrorState(bool debug = false); void setFlag_Npc_Attacked_002_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_002_TerrorState(bool debug = false); bool getFlag_Npc_Attacked_003_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_003_DispNameFlag(bool debug = false); bool getFlag_Npc_Attacked_003_Reward(bool debug = false); void setFlag_Npc_Attacked_003_Reward(bool value, bool debug = false); +void resetFlag_Npc_Attacked_003_Reward(bool debug = false); bool getFlag_Npc_Attacked_003_Saved(bool debug = false); void setFlag_Npc_Attacked_003_Saved(bool value, bool debug = false); +void resetFlag_Npc_Attacked_003_Saved(bool debug = false); s32 getFlag_Npc_Attacked_004_AttackedState(bool debug = false); void setFlag_Npc_Attacked_004_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_004_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_004_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_004_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_004_TerrorState(bool debug = false); void setFlag_Npc_Attacked_004_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_004_TerrorState(bool debug = false); bool getFlag_Npc_Attacked_005_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_005_DispNameFlag(bool debug = false); bool getFlag_Npc_Attacked_005_Reward(bool debug = false); void setFlag_Npc_Attacked_005_Reward(bool value, bool debug = false); +void resetFlag_Npc_Attacked_005_Reward(bool debug = false); bool getFlag_Npc_Attacked_005_Saved(bool debug = false); void setFlag_Npc_Attacked_005_Saved(bool value, bool debug = false); +void resetFlag_Npc_Attacked_005_Saved(bool debug = false); s32 getFlag_Npc_Attacked_006_AttackedState(bool debug = false); void setFlag_Npc_Attacked_006_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_006_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_006_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_006_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_006_TerrorState(bool debug = false); void setFlag_Npc_Attacked_006_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_006_TerrorState(bool debug = false); s32 getFlag_Npc_Attacked_007_AttackedState(bool debug = false); void setFlag_Npc_Attacked_007_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_007_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_007_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_007_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_007_TerrorState(bool debug = false); void setFlag_Npc_Attacked_007_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_007_TerrorState(bool debug = false); s32 getFlag_Npc_Attacked_008_AttackedState(bool debug = false); void setFlag_Npc_Attacked_008_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_008_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_008_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_008_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_008_TerrorState(bool debug = false); void setFlag_Npc_Attacked_008_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_008_TerrorState(bool debug = false); s32 getFlag_Npc_Attacked_009_AttackedState(bool debug = false); void setFlag_Npc_Attacked_009_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_009_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_009_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_009_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_009_TerrorState(bool debug = false); void setFlag_Npc_Attacked_009_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_009_TerrorState(bool debug = false); s32 getFlag_Npc_Attacked_010_AttackedState(bool debug = false); void setFlag_Npc_Attacked_010_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_010_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_010_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_010_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_010_TerrorState(bool debug = false); void setFlag_Npc_Attacked_010_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_010_TerrorState(bool debug = false); s32 getFlag_Npc_Attacked_011_AttackedState(bool debug = false); void setFlag_Npc_Attacked_011_AttackedState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_011_AttackedState(bool debug = false); bool getFlag_Npc_Attacked_011_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_011_DispNameFlag(bool debug = false); s32 getFlag_Npc_Attacked_011_TerrorState(bool debug = false); void setFlag_Npc_Attacked_011_TerrorState(s32 value, bool debug = false); +void resetFlag_Npc_Attacked_011_TerrorState(bool debug = false); bool getFlag_Npc_Attacked_012_DispNameFlag(bool debug = false); void setFlag_Npc_Attacked_012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Attacked_012_DispNameFlag(bool debug = false); bool getFlag_Npc_Attacked_012_Reward(bool debug = false); void setFlag_Npc_Attacked_012_Reward(bool value, bool debug = false); +void resetFlag_Npc_Attacked_012_Reward(bool debug = false); bool getFlag_Npc_Attacked_012_Saved(bool debug = false); void setFlag_Npc_Attacked_012_Saved(bool value, bool debug = false); +void resetFlag_Npc_Attacked_012_Saved(bool debug = false); bool getFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug = false); void setFlag_Npc_BackseatKorok_Air_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_BackseatKorok_Air_DispNameFlag(bool debug = false); bool getFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug = false); void setFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_BackseatKorok_Ground_DispNameFlag(bool debug = false); bool getFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug = false); void setFlag_Npc_Bottle_Mes001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Bottle_Mes001_DispNameFlag(bool debug = false); bool getFlag_Npc_Bowling_DispNameFlag(bool debug = false); void setFlag_Npc_Bowling_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Bowling_DispNameFlag(bool debug = false); bool getFlag_Npc_Challenge093Lady_DispNameFlag(bool debug = false); void setFlag_Npc_Challenge093Lady_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Challenge093Lady_DispNameFlag(bool debug = false); bool getFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug = false); void setFlag_Npc_DeathEastHatago_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DeathEastHatago_001_DispNameFlag(bool debug = false); bool getFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug = false); void setFlag_Npc_DeathEastHatago_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DeathEastHatago_002_DispNameFlag(bool debug = false); bool getFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug = false); void setFlag_Npc_DeathEastHatago_003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DeathEastHatago_003_DispNameFlag(bool debug = false); bool getFlag_Npc_DeathMt001_DispNameFlag(bool debug = false); void setFlag_Npc_DeathMt001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DeathMt001_DispNameFlag(bool debug = false); bool getFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug = false); void setFlag_Npc_DeathWestHatago_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DeathWestHatago_002_DispNameFlag(bool debug = false); s32 getFlag_Npc_DemonStatue_ClearSeal(bool debug = false); void setFlag_Npc_DemonStatue_ClearSeal(s32 value, bool debug = false); +void resetFlag_Npc_DemonStatue_ClearSeal(bool debug = false); bool getFlag_NPC_DRCVoice_DispNameFlag(bool debug = false); void setFlag_NPC_DRCVoice_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_DRCVoice_DispNameFlag(bool debug = false); bool getFlag_Npc_DressFairy_00_DispNameFlag(bool debug = false); void setFlag_Npc_DressFairy_00_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DressFairy_00_DispNameFlag(bool debug = false); bool getFlag_Npc_DressFairy_01_DispNameFlag(bool debug = false); void setFlag_Npc_DressFairy_01_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DressFairy_01_DispNameFlag(bool debug = false); bool getFlag_Npc_DressFairy_02_DispNameFlag(bool debug = false); void setFlag_Npc_DressFairy_02_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DressFairy_02_DispNameFlag(bool debug = false); bool getFlag_Npc_DressFairy_03_DispNameFlag(bool debug = false); void setFlag_Npc_DressFairy_03_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_DressFairy_03_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronHatago_001_DispNameFlag(bool debug = false); void setFlag_Npc_FaronHatago_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronHatago_001_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods001_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods001_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods003_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods003_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods003_IsTalked(bool debug = false); void setFlag_Npc_FaronWoods003_IsTalked(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods003_IsTalked(bool debug = false); bool getFlag_Npc_FaronWoods006_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods006_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods007_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods007_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods008_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods008_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods009_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods009_DispNameFlag(bool debug = false); bool getFlag_Npc_FaronWoods010_DispNameFlag(bool debug = false); void setFlag_Npc_FaronWoods010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FaronWoods010_DispNameFlag(bool debug = false); bool getFlag_Npc_FarthestIsland002_DispNameFlag(bool debug = false); void setFlag_Npc_FarthestIsland002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FarthestIsland002_DispNameFlag(bool debug = false); bool getFlag_Npc_FirstColony004_DispNameFlag(bool debug = false); void setFlag_Npc_FirstColony004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_FirstColony004_DispNameFlag(bool debug = false); bool getFlag_Npc_FirstColony004_talk(bool debug = false); void setFlag_Npc_FirstColony004_talk(bool value, bool debug = false); +void resetFlag_Npc_FirstColony004_talk(bool debug = false); bool getFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug = false); void setFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Gerudo_Hero_Naked_DispNameFlag(bool debug = false); bool getFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_GerudoCanyonHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_GerudoDesert001_DispNameFlag(bool debug = false); void setFlag_Npc_GerudoDesert001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_GerudoDesert001_DispNameFlag(bool debug = false); bool getFlag_Npc_GerudoDesert002_DispNameFlag(bool debug = false); void setFlag_Npc_GerudoDesert002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_GerudoDesert002_DispNameFlag(bool debug = false); bool getFlag_Npc_GerudoDesert003_DispNameFlag(bool debug = false); void setFlag_Npc_GerudoDesert003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_GerudoDesert003_DispNameFlag(bool debug = false); bool getFlag_Npc_GerudoDesert004_DispNameFlag(bool debug = false); void setFlag_Npc_GerudoDesert004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_GerudoDesert004_DispNameFlag(bool debug = false); bool getFlag_Npc_gerudovalley001_DispNameFlag(bool debug = false); void setFlag_Npc_gerudovalley001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_gerudovalley001_DispNameFlag(bool debug = false); s32 getFlag_Npc_Goddess_UtuwaSum(bool debug = false); void setFlag_Npc_Goddess_UtuwaSum(s32 value, bool debug = false); +void resetFlag_Npc_Goddess_UtuwaSum(bool debug = false); bool getFlag_Npc_Goron_Camp001_DispNameFlag(bool debug = false); void setFlag_Npc_Goron_Camp001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron_Camp001_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron_Camp002_DispNameFlag(bool debug = false); void setFlag_Npc_Goron_Camp002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron_Camp002_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron_Camp003_DispNameFlag(bool debug = false); void setFlag_Npc_Goron_Camp003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron_Camp003_DispNameFlag(bool debug = false); bool getFlag_Npc_goron001_DispNameFlag(bool debug = false); void setFlag_Npc_goron001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_goron001_DispNameFlag(bool debug = false); bool getFlag_Npc_goron002_DispNameFlag(bool debug = false); void setFlag_Npc_goron002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_goron002_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron003_Boss(bool debug = false); void setFlag_NPC_Goron003_Boss(bool value, bool debug = false); +void resetFlag_NPC_Goron003_Boss(bool debug = false); bool getFlag_Npc_goron003_DispNameFlag(bool debug = false); void setFlag_Npc_goron003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_goron003_DispNameFlag(bool debug = false); bool getFlag_Npc_goron004_DispNameFlag(bool debug = false); void setFlag_Npc_goron004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_goron004_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron005_DispNameFlag(bool debug = false); void setFlag_Npc_Goron005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron005_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron006_DispNameFlag(bool debug = false); void setFlag_Npc_Goron006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron006_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron011_DispNameFlag(bool debug = false); void setFlag_Npc_Goron011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron011_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron012_City(bool debug = false); void setFlag_NPC_Goron012_City(bool value, bool debug = false); +void resetFlag_NPC_Goron012_City(bool debug = false); bool getFlag_Npc_Goron012_DispNameFlag(bool debug = false); void setFlag_Npc_Goron012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron012_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron013_DispNameFlag(bool debug = false); void setFlag_Npc_Goron013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron013_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron014_DispNameFlag(bool debug = false); void setFlag_Npc_Goron014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron014_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron014_HeroTalk(bool debug = false); void setFlag_NPC_Goron014_HeroTalk(bool value, bool debug = false); +void resetFlag_NPC_Goron014_HeroTalk(bool debug = false); bool getFlag_Npc_Goron015_DispNameFlag(bool debug = false); void setFlag_Npc_Goron015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron015_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron016_DispNameFlag(bool debug = false); void setFlag_Npc_Goron016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron016_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron017_DispNameFlag(bool debug = false); void setFlag_Npc_Goron017_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron017_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron017_Select(bool debug = false); void setFlag_NPC_Goron017_Select(bool value, bool debug = false); +void resetFlag_NPC_Goron017_Select(bool debug = false); bool getFlag_Npc_Goron018_DispNameFlag(bool debug = false); void setFlag_Npc_Goron018_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron018_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron020_DispNameFlag(bool debug = false); void setFlag_Npc_Goron020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron020_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron021_DispNameFlag(bool debug = false); void setFlag_Npc_Goron021_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron021_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron022_DispNameFlag(bool debug = false); void setFlag_Npc_Goron022_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron022_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron022_Select(bool debug = false); void setFlag_NPC_Goron022_Select(bool value, bool debug = false); +void resetFlag_NPC_Goron022_Select(bool debug = false); bool getFlag_Npc_Goron023_DispNameFlag(bool debug = false); void setFlag_Npc_Goron023_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron023_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron025_DispNameFlag(bool debug = false); void setFlag_Npc_Goron025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron025_DispNameFlag(bool debug = false); bool getFlag_Npc_goron026_DispNameFlag(bool debug = false); void setFlag_Npc_goron026_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_goron026_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron030_DispNameFlag(bool debug = false); void setFlag_Npc_Goron030_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron030_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron030_Yunbo(bool debug = false); void setFlag_NPC_Goron030_Yunbo(bool value, bool debug = false); +void resetFlag_NPC_Goron030_Yunbo(bool debug = false); bool getFlag_Npc_Goron031_DispNameFlag(bool debug = false); void setFlag_Npc_Goron031_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron031_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron032_DispNameFlag(bool debug = false); void setFlag_Npc_Goron032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron032_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron033_DispNameFlag(bool debug = false); void setFlag_Npc_Goron033_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron033_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron109_DispNameFlag(bool debug = false); void setFlag_Npc_Goron109_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron109_DispNameFlag(bool debug = false); bool getFlag_Npc_Goron110_DispNameFlag(bool debug = false); void setFlag_Npc_Goron110_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Goron110_DispNameFlag(bool debug = false); bool getFlag_NPC_Goron21_Yunbo(bool debug = false); void setFlag_NPC_Goron21_Yunbo(bool value, bool debug = false); +void resetFlag_NPC_Goron21_Yunbo(bool debug = false); bool getFlag_Npc_HatenoGate001_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoGate001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoGate001_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoGate002_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoGate002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoGate002_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoGate003_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoGate003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoGate003_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage001_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage001_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage002_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage002_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage003_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage003_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage004_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage004_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage005_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage005_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage006_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage006_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage007_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage007_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage008_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage008_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage009_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage009_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage010_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage010_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage011_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage011_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage012_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage012_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage013_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage013_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage014_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage014_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage015_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage015_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage016_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage016_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage017_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage017_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage017_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage018_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage018_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage018_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage019_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage019_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage019_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage019_Etto(bool debug = false); void setFlag_Npc_HatenoVillage019_Etto(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage019_Etto(bool debug = false); bool getFlag_Npc_HatenoVillage019_Kokotte(bool debug = false); void setFlag_Npc_HatenoVillage019_Kokotte(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage019_Kokotte(bool debug = false); bool getFlag_Npc_HatenoVillage020_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage020_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage021_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage021_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage021_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage022_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage022_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage022_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage023_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage023_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage023_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage024_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage024_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage024_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage024_Uotori(bool debug = false); void setFlag_Npc_HatenoVillage024_Uotori(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage024_Uotori(bool debug = false); bool getFlag_Npc_HatenoVillage025_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage025_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage026_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage026_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage026_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage027_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage027_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage027_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage028_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage028_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage028_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage029_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage029_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage029_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage030_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage030_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage030_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage031_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage031_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage031_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage032_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage032_DispNameFlag(bool debug = false); bool getFlag_Npc_HatenoVillage033_DispNameFlag(bool debug = false); void setFlag_Npc_HatenoVillage033_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HatenoVillage033_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain001_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain001_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain003_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain003_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain004_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain004_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain005_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain005_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain008_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain008_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain009_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain009_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain010_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain010_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain011_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain011_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain012_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain012_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain013_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain013_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain020_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain020_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain021_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain021_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain021_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain025_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain025_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain030_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain030_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain030_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain031_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain031_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain031_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain032_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain032_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain033_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain033_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain033_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain034_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain034_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain034_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain035_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain035_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain035_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain036_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain036_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain036_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain037_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain037_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain037_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain040_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain040_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain040_DispNameFlag(bool debug = false); bool getFlag_Npc_HighMountain041_DispNameFlag(bool debug = false); void setFlag_Npc_HighMountain041_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HighMountain041_DispNameFlag(bool debug = false); bool getFlag_Npc_HorseBuyer_DispNameFlag(bool debug = false); void setFlag_Npc_HorseBuyer_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HorseBuyer_DispNameFlag(bool debug = false); bool getFlag_Npc_Hunters_Lost_DispNameFlag(bool debug = false); void setFlag_Npc_Hunters_Lost_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Hunters_Lost_DispNameFlag(bool debug = false); bool getFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug = false); void setFlag_Npc_HutagoHatago_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HutagoHatago_001_DispNameFlag(bool debug = false); bool getFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug = false); void setFlag_Npc_HutagoHatago_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HutagoHatago_002_DispNameFlag(bool debug = false); bool getFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug = false); void setFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HutagoHatago_Woman_01_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago005_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago006_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleDepthHatago007_DispNameFlag(bool debug = false); bool getFlag_Npc_HyrulePlain002_talk(bool debug = false); void setFlag_Npc_HyrulePlain002_talk(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain002_talk(bool debug = false); bool getFlag_Npc_HyrulePlain003_talk(bool debug = false); void setFlag_Npc_HyrulePlain003_talk(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain003_talk(bool debug = false); bool getFlag_Npc_HyrulePlain004_DispNameFlag(bool debug = false); void setFlag_Npc_HyrulePlain004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain004_DispNameFlag(bool debug = false); bool getFlag_Npc_HyrulePlain004_talk(bool debug = false); void setFlag_Npc_HyrulePlain004_talk(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain004_talk(bool debug = false); bool getFlag_Npc_HyrulePlain005_DispNameFlag(bool debug = false); void setFlag_Npc_HyrulePlain005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain005_DispNameFlag(bool debug = false); bool getFlag_Npc_HyrulePlain006_DispNameFlag(bool debug = false); void setFlag_Npc_HyrulePlain006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyrulePlain006_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago005_DispNameFlag(bool debug = false); bool getFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug = false); void setFlag_Npc_HyruleWestHatago006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_HyruleWestHatago006_DispNameFlag(bool debug = false); bool getFlag_Npc_IceVillage011_DispNameFlag(bool debug = false); void setFlag_Npc_IceVillage011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_IceVillage011_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko001_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko001_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko001_TalkEnd(bool debug = false); void setFlag_Npc_Kakariko001_TalkEnd(bool value, bool debug = false); +void resetFlag_Npc_Kakariko001_TalkEnd(bool debug = false); bool getFlag_Npc_Kakariko002_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko002_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko003_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko003_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko004_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko004_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko005_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko005_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko006_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko006_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko007_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko007_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko008_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko008_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko010_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko010_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko011_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko011_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko012_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko012_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko013_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko013_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko014_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko014_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko015_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko015_DispNameFlag(bool debug = false); bool getFlag_Npc_Kakariko016_DispNameFlag(bool debug = false); void setFlag_Npc_Kakariko016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kakariko016_DispNameFlag(bool debug = false); bool getFlag_Npc_King_ChoiceExclude_Diary(bool debug = false); void setFlag_Npc_King_ChoiceExclude_Diary(bool value, bool debug = false); +void resetFlag_Npc_King_ChoiceExclude_Diary(bool debug = false); bool getFlag_Npc_King_ChoiceExclude_Finish(bool debug = false); void setFlag_Npc_King_ChoiceExclude_Finish(bool value, bool debug = false); +void resetFlag_Npc_King_ChoiceExclude_Finish(bool debug = false); bool getFlag_Npc_King_ChoiceExclude_Recipe(bool debug = false); void setFlag_Npc_King_ChoiceExclude_Recipe(bool value, bool debug = false); +void resetFlag_Npc_King_ChoiceExclude_Recipe(bool debug = false); bool getFlag_Npc_King_Common_Anataha(bool debug = false); void setFlag_Npc_King_Common_Anataha(bool value, bool debug = false); +void resetFlag_Npc_King_Common_Anataha(bool debug = false); bool getFlag_Npc_King_Common_Kokoha(bool debug = false); void setFlag_Npc_King_Common_Kokoha(bool value, bool debug = false); +void resetFlag_Npc_King_Common_Kokoha(bool debug = false); bool getFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug = false); void setFlag_Npc_King_Vagrant001_ChoiceExclude(bool value, bool debug = false); +void resetFlag_Npc_King_Vagrant001_ChoiceExclude(bool debug = false); bool getFlag_Npc_King_Vagrant001_DispNameFlag(bool debug = false); void setFlag_Npc_King_Vagrant001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_King_Vagrant001_DispNameFlag(bool debug = false); bool getFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug = false); void setFlag_Npc_King_Vagrant004_ChoiceExclude(bool value, bool debug = false); +void resetFlag_Npc_King_Vagrant004_ChoiceExclude(bool debug = false); bool getFlag_Npc_King_Vagrant004_Have_Dish(bool debug = false); void setFlag_Npc_King_Vagrant004_Have_Dish(bool value, bool debug = false); +void resetFlag_Npc_King_Vagrant004_Have_Dish(bool debug = false); bool getFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug = false); void setFlag_Npc_King_Vagrant005_ChoiceExclude(bool value, bool debug = false); +void resetFlag_Npc_King_Vagrant005_ChoiceExclude(bool debug = false); bool getFlag_Npc_kokiri001_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri001_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri002_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri002_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri003_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri003_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri004_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri004_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri005_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri005_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri006_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri006_DispNameFlag(bool debug = false); bool getFlag_Npc_Kokiri007_DispNameFlag(bool debug = false); void setFlag_Npc_Kokiri007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kokiri007_DispNameFlag(bool debug = false); bool getFlag_Npc_Kokiri008_DispNameFlag(bool debug = false); void setFlag_Npc_Kokiri008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kokiri008_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri009_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri009_DispNameFlag(bool debug = false); bool getFlag_Npc_Kokiri010_DispNameFlag(bool debug = false); void setFlag_Npc_Kokiri010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kokiri010_DispNameFlag(bool debug = false); bool getFlag_Npc_Kokiri011_DispNameFlag(bool debug = false); void setFlag_Npc_Kokiri011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Kokiri011_DispNameFlag(bool debug = false); bool getFlag_Npc_kokiri012_DispNameFlag(bool debug = false); void setFlag_Npc_kokiri012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_kokiri012_DispNameFlag(bool debug = false); bool getFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_LakeSideHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_LakeSideHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug = false); void setFlag_Npc_LakeSideHatago005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_LakeSideHatago005_DispNameFlag(bool debug = false); bool getFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug = false); void setFlag_Npc_LakeSideHatago006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_LakeSideHatago006_DispNameFlag(bool debug = false); bool getFlag_NPC_Lanayru001_DispNameFlag(bool debug = false); void setFlag_NPC_Lanayru001_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_Lanayru001_DispNameFlag(bool debug = false); bool getFlag_NPC_Lanayru002_DispNameFlag(bool debug = false); void setFlag_NPC_Lanayru002_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_Lanayru002_DispNameFlag(bool debug = false); bool getFlag_Npc_Lanayru003_DispNameFlag(bool debug = false); void setFlag_Npc_Lanayru003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Lanayru003_DispNameFlag(bool debug = false); bool getFlag_Npc_Lanayru004_DispNameFlag(bool debug = false); void setFlag_Npc_Lanayru004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Lanayru004_DispNameFlag(bool debug = false); bool getFlag_Npc_MamonoShop_DispNameFlag(bool debug = false); void setFlag_Npc_MamonoShop_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_MamonoShop_DispNameFlag(bool debug = false); bool getFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug = false); void setFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Minigame_BirdMan001_DispNameFlag(bool debug = false); bool getFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug = false); void setFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_MiniGame_Crosscountry_DispNameFlag(bool debug = false); bool getFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug = false); void setFlag_Npc_MiniGame_Golf_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_MiniGame_Golf_DispNameFlag(bool debug = false); bool getFlag_Npc_Musician_001_DispNameFlag(bool debug = false); void setFlag_Npc_Musician_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Musician_001_DispNameFlag(bool debug = false); bool getFlag_Npc_Musician_001_Play(bool debug = false); void setFlag_Npc_Musician_001_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_001_Play(bool debug = false); bool getFlag_Npc_Musician_002_Play(bool debug = false); void setFlag_Npc_Musician_002_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_002_Play(bool debug = false); bool getFlag_Npc_Musician_003_Play(bool debug = false); void setFlag_Npc_Musician_003_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_003_Play(bool debug = false); bool getFlag_Npc_Musician_004_Play(bool debug = false); void setFlag_Npc_Musician_004_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_004_Play(bool debug = false); bool getFlag_Npc_Musician_005_Play(bool debug = false); void setFlag_Npc_Musician_005_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_005_Play(bool debug = false); bool getFlag_Npc_Musician_006_Play(bool debug = false); void setFlag_Npc_Musician_006_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_006_Play(bool debug = false); bool getFlag_Npc_Musician_007_Play(bool debug = false); void setFlag_Npc_Musician_007_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_007_Play(bool debug = false); bool getFlag_Npc_Musician_008_Play(bool debug = false); void setFlag_Npc_Musician_008_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_008_Play(bool debug = false); bool getFlag_Npc_Musician_009_Play(bool debug = false); void setFlag_Npc_Musician_009_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_009_Play(bool debug = false); bool getFlag_Npc_Musician_010_Play(bool debug = false); void setFlag_Npc_Musician_010_Play(bool value, bool debug = false); +void resetFlag_Npc_Musician_010_Play(bool debug = false); bool getFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHatelHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHatelHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHatelHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHatelHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHatelHatago006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHatelHatago006_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHateru_around001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHateru_around001_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHateru003_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHateru003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHateru003_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHateru003_talk(bool debug = false); void setFlag_Npc_NorthHateru003_talk(bool value, bool debug = false); +void resetFlag_Npc_NorthHateru003_talk(bool debug = false); bool getFlag_Npc_NorthHateru005_DispNameFlag(bool debug = false); void setFlag_Npc_NorthHateru005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_NorthHateru005_DispNameFlag(bool debug = false); bool getFlag_Npc_NorthHateru005_talk(bool debug = false); void setFlag_Npc_NorthHateru005_talk(bool value, bool debug = false); +void resetFlag_Npc_NorthHateru005_talk(bool debug = false); bool getFlag_Npc_oasis001_DispNameFlag(bool debug = false); void setFlag_Npc_oasis001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis001_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis002_DispNameFlag(bool debug = false); void setFlag_Npc_oasis002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis002_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis003_DispNameFlag(bool debug = false); void setFlag_Npc_oasis003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis003_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis003_InFrontThrone(bool debug = false); void setFlag_Npc_oasis003_InFrontThrone(bool value, bool debug = false); +void resetFlag_Npc_oasis003_InFrontThrone(bool debug = false); bool getFlag_Npc_oasis003_IntoFrontThrone(bool debug = false); void setFlag_Npc_oasis003_IntoFrontThrone(bool value, bool debug = false); +void resetFlag_Npc_oasis003_IntoFrontThrone(bool debug = false); bool getFlag_Npc_oasis003_IntoThrone(bool debug = false); void setFlag_Npc_oasis003_IntoThrone(bool value, bool debug = false); +void resetFlag_Npc_oasis003_IntoThrone(bool debug = false); bool getFlag_NPC_oasis004_DispNameFlag(bool debug = false); void setFlag_NPC_oasis004_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_oasis004_DispNameFlag(bool debug = false); bool getFlag_NPC_oasis004_fr01_DispNameFlag(bool debug = false); void setFlag_NPC_oasis004_fr01_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_oasis004_fr01_DispNameFlag(bool debug = false); bool getFlag_NPC_oasis004_fr02_DispNameFlag(bool debug = false); void setFlag_NPC_oasis004_fr02_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_oasis004_fr02_DispNameFlag(bool debug = false); bool getFlag_NPC_oasis004_fr03_DispNameFlag(bool debug = false); void setFlag_NPC_oasis004_fr03_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_oasis004_fr03_DispNameFlag(bool debug = false); bool getFlag_NPC_oasis004_fr04_DispNameFlag(bool debug = false); void setFlag_NPC_oasis004_fr04_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_oasis004_fr04_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis005_DispNameFlag(bool debug = false); void setFlag_Npc_oasis005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis005_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis006_DispNameFlag(bool debug = false); void setFlag_Npc_oasis006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis006_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis007_DispNameFlag(bool debug = false); void setFlag_Npc_oasis007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis007_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis008_DispNameFlag(bool debug = false); void setFlag_Npc_oasis008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis008_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis009_DispNameFlag(bool debug = false); void setFlag_Npc_oasis009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis009_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis010_DispNameFlag(bool debug = false); void setFlag_Npc_oasis010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis010_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis011_DispNameFlag(bool debug = false); void setFlag_Npc_oasis011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis011_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis012_DispNameFlag(bool debug = false); void setFlag_Npc_oasis012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis012_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis013_DispNameFlag(bool debug = false); void setFlag_Npc_oasis013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis013_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis014_DispNameFlag(bool debug = false); void setFlag_Npc_oasis014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis014_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis015_DispNameFlag(bool debug = false); void setFlag_Npc_oasis015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis015_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis016_DispNameFlag(bool debug = false); void setFlag_Npc_oasis016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis016_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis017_DispNameFlag(bool debug = false); void setFlag_Npc_oasis017_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis017_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis018_DispNameFlag(bool debug = false); void setFlag_Npc_oasis018_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis018_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis019_DispNameFlag(bool debug = false); void setFlag_Npc_oasis019_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis019_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis020_DispNameFlag(bool debug = false); void setFlag_Npc_oasis020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis020_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis021_DispNameFlag(bool debug = false); void setFlag_Npc_oasis021_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis021_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis022_DispNameFlag(bool debug = false); void setFlag_Npc_oasis022_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis022_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis023_DispNameFlag(bool debug = false); void setFlag_Npc_oasis023_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis023_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis024_DispNameFlag(bool debug = false); void setFlag_Npc_oasis024_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis024_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis025_DispNameFlag(bool debug = false); void setFlag_Npc_oasis025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis025_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis026_DispNameFlag(bool debug = false); void setFlag_Npc_oasis026_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis026_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis027_DispNameFlag(bool debug = false); void setFlag_Npc_oasis027_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis027_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis028_DispNameFlag(bool debug = false); void setFlag_Npc_oasis028_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis028_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis029_DispNameFlag(bool debug = false); void setFlag_Npc_oasis029_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis029_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis032_DispNameFlag(bool debug = false); void setFlag_Npc_oasis032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis032_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis036_DispNameFlag(bool debug = false); void setFlag_Npc_oasis036_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis036_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis037_DispNameFlag(bool debug = false); void setFlag_Npc_oasis037_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis037_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis038_ChoiceA_Off(bool debug = false); void setFlag_Npc_oasis038_ChoiceA_Off(bool value, bool debug = false); +void resetFlag_Npc_oasis038_ChoiceA_Off(bool debug = false); bool getFlag_Npc_oasis038_ChoiceB_Off(bool debug = false); void setFlag_Npc_oasis038_ChoiceB_Off(bool value, bool debug = false); +void resetFlag_Npc_oasis038_ChoiceB_Off(bool debug = false); bool getFlag_Npc_oasis038_ChoiceC_Off(bool debug = false); void setFlag_Npc_oasis038_ChoiceC_Off(bool value, bool debug = false); +void resetFlag_Npc_oasis038_ChoiceC_Off(bool debug = false); bool getFlag_Npc_oasis038_ChoiceD_Off(bool debug = false); void setFlag_Npc_oasis038_ChoiceD_Off(bool value, bool debug = false); +void resetFlag_Npc_oasis038_ChoiceD_Off(bool debug = false); bool getFlag_Npc_oasis038_DispNameFlag(bool debug = false); void setFlag_Npc_oasis038_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis038_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis039_DispNameFlag(bool debug = false); void setFlag_Npc_oasis039_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis039_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis040_DispNameFlag(bool debug = false); void setFlag_Npc_oasis040_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis040_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis041_DispNameFlag(bool debug = false); void setFlag_Npc_oasis041_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis041_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis042_DispNameFlag(bool debug = false); void setFlag_Npc_oasis042_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis042_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis043_DispNameFlag(bool debug = false); void setFlag_Npc_oasis043_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis043_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis044_DispNameFlag(bool debug = false); void setFlag_Npc_oasis044_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis044_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis045_DispNameFlag(bool debug = false); void setFlag_Npc_oasis045_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis045_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis046_DispNameFlag(bool debug = false); void setFlag_Npc_oasis046_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis046_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis047_DispNameFlag(bool debug = false); void setFlag_Npc_oasis047_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis047_DispNameFlag(bool debug = false); bool getFlag_Npc_oasis050_DispNameFlag(bool debug = false); void setFlag_Npc_oasis050_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_oasis050_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisGoddess_DispNameFlag(bool debug = false); void setFlag_Npc_OasisGoddess_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisGoddess_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisGoron_001_DispNameFlag(bool debug = false); void setFlag_Npc_OasisGoron_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisGoron_001_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug = false); void setFlag_Npc_OasisHighMountain_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisHighMountain_001_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisHylia_001_DispNameFlag(bool debug = false); void setFlag_Npc_OasisHylia_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_001_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisHylia_002_Barefoot(bool debug = false); void setFlag_Npc_OasisHylia_002_Barefoot(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_002_Barefoot(bool debug = false); bool getFlag_Npc_OasisHylia_002_DispNameFlag(bool debug = false); void setFlag_Npc_OasisHylia_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_002_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisHylia_002_SandBoots(bool debug = false); void setFlag_Npc_OasisHylia_002_SandBoots(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_002_SandBoots(bool debug = false); bool getFlag_Npc_OasisHylia_002_SnowBoots(bool debug = false); void setFlag_Npc_OasisHylia_002_SnowBoots(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_002_SnowBoots(bool debug = false); bool getFlag_Npc_OasisHylia_003_DispNameFlag(bool debug = false); void setFlag_Npc_OasisHylia_003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisHylia_003_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisMilk_A_DispNameFlag(bool debug = false); void setFlag_Npc_OasisMilk_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisMilk_A_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisMilk_B_DispNameFlag(bool debug = false); void setFlag_Npc_OasisMilk_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisMilk_B_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisMilk_C_DispNameFlag(bool debug = false); void setFlag_Npc_OasisMilk_C_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisMilk_C_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisMilk_D_DispNameFlag(bool debug = false); void setFlag_Npc_OasisMilk_D_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisMilk_D_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisMilk_E_DispNameFlag(bool debug = false); void setFlag_Npc_OasisMilk_E_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisMilk_E_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug = false); void setFlag_Npc_OasisSoldier_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisSoldier_A_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug = false); void setFlag_Npc_OasisSoldier_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisSoldier_B_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug = false); void setFlag_Npc_OasisSoldier_C_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisSoldier_C_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisStep_A_DispNameFlag(bool debug = false); void setFlag_Npc_OasisStep_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisStep_A_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisStep_B_DispNameFlag(bool debug = false); void setFlag_Npc_OasisStep_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisStep_B_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisStudent_A_DispNameFlag(bool debug = false); void setFlag_Npc_OasisStudent_A_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisStudent_A_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisStudent_B_DispNameFlag(bool debug = false); void setFlag_Npc_OasisStudent_B_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisStudent_B_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisStudent_C_DispNameFlag(bool debug = false); void setFlag_Npc_OasisStudent_C_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisStudent_C_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisTeacher_DispNameFlag(bool debug = false); void setFlag_Npc_OasisTeacher_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisTeacher_DispNameFlag(bool debug = false); bool getFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug = false); void setFlag_Npc_OasisWaterChannel_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OasisWaterChannel_DispNameFlag(bool debug = false); bool getFlag_Npc_OldKorok_Bow08(bool debug = false); void setFlag_Npc_OldKorok_Bow08(bool value, bool debug = false); +void resetFlag_Npc_OldKorok_Bow08(bool debug = false); bool getFlag_Npc_OldKorok_Bow09(bool debug = false); void setFlag_Npc_OldKorok_Bow09(bool value, bool debug = false); +void resetFlag_Npc_OldKorok_Bow09(bool debug = false); bool getFlag_Npc_OldKorok_DispNameFlag(bool debug = false); void setFlag_Npc_OldKorok_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_OldKorok_DispNameFlag(bool debug = false); bool getFlag_Npc_OldKorok_Shield16(bool debug = false); void setFlag_Npc_OldKorok_Shield16(bool value, bool debug = false); +void resetFlag_Npc_OldKorok_Shield16(bool debug = false); bool getFlag_Npc_OldKorok_Weapon11(bool debug = false); void setFlag_Npc_OldKorok_Weapon11(bool value, bool debug = false); +void resetFlag_Npc_OldKorok_Weapon11(bool debug = false); bool getFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug = false); void setFlag_Npc_Remains_Fancier001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Remains_Fancier001_DispNameFlag(bool debug = false); bool getFlag_Npc_RitoHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_RitoHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RitoHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_RitoHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_RitoHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RitoHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_RitoHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_RitoHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RitoHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_RitoHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_RitoHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RitoHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_RiverSideHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RiverSideHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_RiverSideHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RiverSideHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_RiverSideHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_RiverSideHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_001_DispNameFlag(bool debug = false); void setFlag_Npc_Road_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_001_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_002_DispNameFlag(bool debug = false); void setFlag_Npc_Road_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_002_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_003_DispNameFlag(bool debug = false); void setFlag_Npc_Road_003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_003_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_004_DispNameFlag(bool debug = false); void setFlag_Npc_Road_004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_004_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_005_DispNameFlag(bool debug = false); void setFlag_Npc_Road_005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_005_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_006_DispNameFlag(bool debug = false); void setFlag_Npc_Road_006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_006_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_007_DispNameFlag(bool debug = false); void setFlag_Npc_Road_007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_007_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_008_DispNameFlag(bool debug = false); void setFlag_Npc_Road_008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_008_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_009_DispNameFlag(bool debug = false); void setFlag_Npc_Road_009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_009_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_010_DispNameFlag(bool debug = false); void setFlag_Npc_Road_010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_010_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_011_DispNameFlag(bool debug = false); void setFlag_Npc_Road_011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_011_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_012_DispNameFlag(bool debug = false); void setFlag_Npc_Road_012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_012_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_013_DispNameFlag(bool debug = false); void setFlag_Npc_Road_013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_013_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_014_DispNameFlag(bool debug = false); void setFlag_Npc_Road_014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_014_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_015_DispNameFlag(bool debug = false); void setFlag_Npc_Road_015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_015_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_016_DispNameFlag(bool debug = false); void setFlag_Npc_Road_016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_016_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_017_DispNameFlag(bool debug = false); void setFlag_Npc_Road_017_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_017_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_018_DispNameFlag(bool debug = false); void setFlag_Npc_Road_018_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_018_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_019_DispNameFlag(bool debug = false); void setFlag_Npc_Road_019_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_019_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_020_DispNameFlag(bool debug = false); void setFlag_Npc_Road_020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_020_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_021_DispNameFlag(bool debug = false); void setFlag_Npc_Road_021_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_021_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_022_DispNameFlag(bool debug = false); void setFlag_Npc_Road_022_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_022_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_023_DispNameFlag(bool debug = false); void setFlag_Npc_Road_023_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_023_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_024_DispNameFlag(bool debug = false); void setFlag_Npc_Road_024_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_024_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_025_DispNameFlag(bool debug = false); void setFlag_Npc_Road_025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_025_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_026_DispNameFlag(bool debug = false); void setFlag_Npc_Road_026_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_026_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_027_DispNameFlag(bool debug = false); void setFlag_Npc_Road_027_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_027_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_028_DispNameFlag(bool debug = false); void setFlag_Npc_Road_028_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_028_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_029_DispNameFlag(bool debug = false); void setFlag_Npc_Road_029_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_029_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_030_DispNameFlag(bool debug = false); void setFlag_Npc_Road_030_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_030_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_031_DispNameFlag(bool debug = false); void setFlag_Npc_Road_031_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_031_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_032_DispNameFlag(bool debug = false); void setFlag_Npc_Road_032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_032_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_033_DispNameFlag(bool debug = false); void setFlag_Npc_Road_033_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_033_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_034_DispNameFlag(bool debug = false); void setFlag_Npc_Road_034_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_034_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_035_DispNameFlag(bool debug = false); void setFlag_Npc_Road_035_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_035_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_036_DispNameFlag(bool debug = false); void setFlag_Npc_Road_036_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_036_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_037_DispNameFlag(bool debug = false); void setFlag_Npc_Road_037_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_037_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_040_DispNameFlag(bool debug = false); void setFlag_Npc_Road_040_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_040_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_041_DispNameFlag(bool debug = false); void setFlag_Npc_Road_041_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_041_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_042_DispNameFlag(bool debug = false); void setFlag_Npc_Road_042_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_042_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_043_DispNameFlag(bool debug = false); void setFlag_Npc_Road_043_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_043_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_044_DispNameFlag(bool debug = false); void setFlag_Npc_Road_044_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_044_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_045_DispNameFlag(bool debug = false); void setFlag_Npc_Road_045_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_045_DispNameFlag(bool debug = false); bool getFlag_Npc_Road_Firone_Off(bool debug = false); void setFlag_Npc_Road_Firone_Off(bool value, bool debug = false); +void resetFlag_Npc_Road_Firone_Off(bool debug = false); bool getFlag_Npc_Road_Firone001_LookDragon(bool debug = false); void setFlag_Npc_Road_Firone001_LookDragon(bool value, bool debug = false); +void resetFlag_Npc_Road_Firone001_LookDragon(bool debug = false); bool getFlag_Npc_Road_Firone002_DispNameFlag(bool debug = false); void setFlag_Npc_Road_Firone002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Road_Firone002_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis001_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis001_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis002_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis002_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis003_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis003_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis004_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis004_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis005_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis005_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis006_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis006_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis007_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis007_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis008_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis008_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis009_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis009_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis010_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis010_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis011_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis011_DispNameFlag(bool debug = false); bool getFlag_Npc_SmallOasis012_DispNameFlag(bool debug = false); void setFlag_Npc_SmallOasis012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SmallOasis012_DispNameFlag(bool debug = false); bool getFlag_Npc_SourthernVillage004_EatFish(bool debug = false); void setFlag_Npc_SourthernVillage004_EatFish(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage004_EatFish(bool debug = false); bool getFlag_Npc_SourthernVillage004_EatFishTalk(bool debug = false); void setFlag_Npc_SourthernVillage004_EatFishTalk(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage004_EatFishTalk(bool debug = false); bool getFlag_Npc_SourthernVillage004_FishTalk(bool debug = false); void setFlag_Npc_SourthernVillage004_FishTalk(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage004_FishTalk(bool debug = false); bool getFlag_Npc_SourthernVillage004_NoFish(bool debug = false); void setFlag_Npc_SourthernVillage004_NoFish(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage004_NoFish(bool debug = false); bool getFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug = false); void setFlag_Npc_SourthernVillage010_CheckLoanRupee(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage010_CheckLoanRupee(bool debug = false); bool getFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug = false); void setFlag_Npc_SourthernVillage010_FirstLoanRupee(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage010_FirstLoanRupee(bool debug = false); bool getFlag_Npc_SourthernVillage010_LoanRupee(bool debug = false); void setFlag_Npc_SourthernVillage010_LoanRupee(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage010_LoanRupee(bool debug = false); bool getFlag_Npc_SourthernVillage013_TalkIseki(bool debug = false); void setFlag_Npc_SourthernVillage013_TalkIseki(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage013_TalkIseki(bool debug = false); bool getFlag_Npc_SourthernVillage013_TalkLorel(bool debug = false); void setFlag_Npc_SourthernVillage013_TalkLorel(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage013_TalkLorel(bool debug = false); bool getFlag_Npc_SourthernVillage013_TalkSaihate(bool debug = false); void setFlag_Npc_SourthernVillage013_TalkSaihate(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage013_TalkSaihate(bool debug = false); bool getFlag_Npc_SourthernVillage013_TalkSea(bool debug = false); void setFlag_Npc_SourthernVillage013_TalkSea(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage013_TalkSea(bool debug = false); bool getFlag_Npc_SourthernVillage013_TalkUotori(bool debug = false); void setFlag_Npc_SourthernVillage013_TalkUotori(bool value, bool debug = false); +void resetFlag_Npc_SourthernVillage013_TalkUotori(bool debug = false); bool getFlag_Npc_SouthernVillage001_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage001_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage004_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage004_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage005_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage005_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage005_SoldOut(bool debug = false); void setFlag_Npc_SouthernVillage005_SoldOut(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage005_SoldOut(bool debug = false); bool getFlag_Npc_SouthernVillage006_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage006_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage007_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage007_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage008_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage008_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage009_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage009_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage010_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage010_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage012_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage012_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage013_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage013_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage014_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage014_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage015_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage015_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillage016_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillage016_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillage016_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug = false); void setFlag_Npc_SouthernVillageGambler_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthernVillageGambler_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthHateru005_DispNameFlag(bool debug = false); void setFlag_Npc_SouthHateru005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthHateru005_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthHateru006_DispNameFlag(bool debug = false); void setFlag_Npc_SouthHateru006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthHateru006_DispNameFlag(bool debug = false); bool getFlag_Npc_SouthHateru007_DispNameFlag(bool debug = false); void setFlag_Npc_SouthHateru007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_SouthHateru007_DispNameFlag(bool debug = false); bool getFlag_Npc_Strange_Beacon_DispNameFlag(bool debug = false); void setFlag_Npc_Strange_Beacon_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Strange_Beacon_DispNameFlag(bool debug = false); bool getFlag_NPC_SystemTextBoard_DispNameFlag(bool debug = false); void setFlag_NPC_SystemTextBoard_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_SystemTextBoard_DispNameFlag(bool debug = false); bool getFlag_NPC_SystemTextBook_DispNameFlag(bool debug = false); void setFlag_NPC_SystemTextBook_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_SystemTextBook_DispNameFlag(bool debug = false); bool getFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug = false); void setFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool value, bool debug = false); +void resetFlag_NPC_SystemTextDemonStatue_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago005_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaBridgeHatago006_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_TabantaHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_TabantaHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TabantaHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago001_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago001_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago002_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago002_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago003_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago003_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago004_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago004_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago005_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago005_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug = false); void setFlag_Npc_TamourHatago2_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourHatago2_001_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug = false); void setFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourPlainHatago_001_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug = false); void setFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourPlainHatago_002_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug = false); void setFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourPlainHatago_003_DispNameFlag(bool debug = false); bool getFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug = false); void setFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TamourPlainHatago_004_DispNameFlag(bool debug = false); s32 getFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug = false); void setFlag_Npc_Test_Tamura_011_Armor_001_Upper(s32 value, bool debug = false); +void resetFlag_Npc_Test_Tamura_011_Armor_001_Upper(bool debug = false); s32 getFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug = false); void setFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(s32 value, bool debug = false); +void resetFlag_Npc_Test_Tamura_011_Obj_ApplePie_A_01(bool debug = false); s32 getFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug = false); void setFlag_Npc_Test_Tamura_011_Weapon_Sword_029(s32 value, bool debug = false); +void resetFlag_Npc_Test_Tamura_011_Weapon_Sword_029(bool debug = false); bool getFlag_Npc_TripMaster_00_DispNameFlag(bool debug = false); void setFlag_Npc_TripMaster_00_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_TripMaster_00_DispNameFlag(bool debug = false); bool getFlag_Npc_TripMaster_00_Talk(bool debug = false); void setFlag_Npc_TripMaster_00_Talk(bool value, bool debug = false); +void resetFlag_Npc_TripMaster_00_Talk(bool debug = false); bool getFlag_Npc_UMiiVillage003_DispNameFlag(bool debug = false); void setFlag_Npc_UMiiVillage003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_UMiiVillage003_DispNameFlag(bool debug = false); bool getFlag_Npc_UMiiVillage007_DispNameFlag(bool debug = false); void setFlag_Npc_UMiiVillage007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_UMiiVillage007_DispNameFlag(bool debug = false); bool getFlag_Npc_UMiiVillage008_DispNameFlag(bool debug = false); void setFlag_Npc_UMiiVillage008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_UMiiVillage008_DispNameFlag(bool debug = false); bool getFlag_Npc_UMiiVillage009_DispNameFlag(bool debug = false); void setFlag_Npc_UMiiVillage009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_UMiiVillage009_DispNameFlag(bool debug = false); bool getFlag_Npc_UMiiVillage010_DispNameFlag(bool debug = false); void setFlag_Npc_UMiiVillage010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_UMiiVillage010_DispNameFlag(bool debug = false); bool getFlag_Npc_ValleyVillage010_DispNameFlag(bool debug = false); void setFlag_Npc_ValleyVillage010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_ValleyVillage010_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug = false); void setFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora_Hero_Naked_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora001_DispNameFlag(bool debug = false); void setFlag_Npc_Zora001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora001_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora002_DispNameFlag(bool debug = false); void setFlag_Npc_Zora002_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora002_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora003_DispNameFlag(bool debug = false); void setFlag_Npc_Zora003_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora003_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora004_DispNameFlag(bool debug = false); void setFlag_Npc_Zora004_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora004_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora005_DispNameFlag(bool debug = false); void setFlag_Npc_Zora005_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora005_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora006_DispNameFlag(bool debug = false); void setFlag_Npc_Zora006_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora006_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora007_DispNameFlag(bool debug = false); void setFlag_Npc_Zora007_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora007_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora007_MifaSong(bool debug = false); void setFlag_Npc_Zora007_MifaSong(bool value, bool debug = false); +void resetFlag_Npc_Zora007_MifaSong(bool debug = false); bool getFlag_Npc_Zora007_SongFirst(bool debug = false); void setFlag_Npc_Zora007_SongFirst(bool value, bool debug = false); +void resetFlag_Npc_Zora007_SongFirst(bool debug = false); bool getFlag_Npc_Zora008_DispNameFlag(bool debug = false); void setFlag_Npc_Zora008_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora008_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora009_DispNameFlag(bool debug = false); void setFlag_Npc_Zora009_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora009_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora010_DispNameFlag(bool debug = false); void setFlag_Npc_Zora010_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora010_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora011_DispNameFlag(bool debug = false); void setFlag_Npc_Zora011_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora011_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora011_Father(bool debug = false); void setFlag_Npc_Zora011_Father(bool value, bool debug = false); +void resetFlag_Npc_Zora011_Father(bool debug = false); bool getFlag_Npc_Zora011_GotFrog(bool debug = false); void setFlag_Npc_Zora011_GotFrog(bool value, bool debug = false); +void resetFlag_Npc_Zora011_GotFrog(bool debug = false); s32 getFlag_Npc_Zora011_HaveFrog(bool debug = false); void setFlag_Npc_Zora011_HaveFrog(s32 value, bool debug = false); +void resetFlag_Npc_Zora011_HaveFrog(bool debug = false); bool getFlag_Npc_Zora012_Dad(bool debug = false); void setFlag_Npc_Zora012_Dad(bool value, bool debug = false); +void resetFlag_Npc_Zora012_Dad(bool debug = false); bool getFlag_Npc_Zora012_DispNameFlag(bool debug = false); void setFlag_Npc_Zora012_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora012_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora012_Falls(bool debug = false); void setFlag_Npc_Zora012_Falls(bool value, bool debug = false); +void resetFlag_Npc_Zora012_Falls(bool debug = false); bool getFlag_Npc_Zora012_Mom(bool debug = false); void setFlag_Npc_Zora012_Mom(bool value, bool debug = false); +void resetFlag_Npc_Zora012_Mom(bool debug = false); bool getFlag_Npc_Zora013_DispNameFlag(bool debug = false); void setFlag_Npc_Zora013_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora013_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora014_DispNameFlag(bool debug = false); void setFlag_Npc_Zora014_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora014_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora015_DispNameFlag(bool debug = false); void setFlag_Npc_Zora015_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora015_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora020_DispNameFlag(bool debug = false); void setFlag_Npc_Zora020_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora020_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora025_DispNameFlag(bool debug = false); void setFlag_Npc_Zora025_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora025_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora025_Mifa(bool debug = false); void setFlag_Npc_Zora025_Mifa(bool value, bool debug = false); +void resetFlag_Npc_Zora025_Mifa(bool debug = false); bool getFlag_Npc_Zora025_Skin(bool debug = false); void setFlag_Npc_Zora025_Skin(bool value, bool debug = false); +void resetFlag_Npc_Zora025_Skin(bool debug = false); bool getFlag_Npc_Zora026_BottleLost(bool debug = false); void setFlag_Npc_Zora026_BottleLost(bool value, bool debug = false); +void resetFlag_Npc_Zora026_BottleLost(bool debug = false); bool getFlag_Npc_Zora026_DispNameFlag(bool debug = false); void setFlag_Npc_Zora026_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora026_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora027_DispNameFlag(bool debug = false); void setFlag_Npc_Zora027_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora027_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora027_DIY(bool debug = false); void setFlag_Npc_Zora027_DIY(bool value, bool debug = false); +void resetFlag_Npc_Zora027_DIY(bool debug = false); bool getFlag_Npc_Zora027_Spear(bool debug = false); void setFlag_Npc_Zora027_Spear(bool value, bool debug = false); +void resetFlag_Npc_Zora027_Spear(bool debug = false); bool getFlag_Npc_Zora028_DispNameFlag(bool debug = false); void setFlag_Npc_Zora028_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora028_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora028_TalkRelic(bool debug = false); void setFlag_Npc_Zora028_TalkRelic(bool value, bool debug = false); +void resetFlag_Npc_Zora028_TalkRelic(bool debug = false); bool getFlag_Npc_Zora029_DispNameFlag(bool debug = false); void setFlag_Npc_Zora029_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora029_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora029_Mt(bool debug = false); void setFlag_Npc_Zora029_Mt(bool value, bool debug = false); +void resetFlag_Npc_Zora029_Mt(bool debug = false); bool getFlag_Npc_Zora031_DispNameFlag(bool debug = false); void setFlag_Npc_Zora031_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora031_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora032_DispNameFlag(bool debug = false); void setFlag_Npc_Zora032_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora032_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora032_Mifa(bool debug = false); void setFlag_Npc_Zora032_Mifa(bool value, bool debug = false); +void resetFlag_Npc_Zora032_Mifa(bool debug = false); bool getFlag_Npc_Zora033_DispNameFlag(bool debug = false); void setFlag_Npc_Zora033_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora033_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora033_doing(bool debug = false); void setFlag_Npc_Zora033_doing(bool value, bool debug = false); +void resetFlag_Npc_Zora033_doing(bool debug = false); bool getFlag_Npc_Zora033_spear(bool debug = false); void setFlag_Npc_Zora033_spear(bool value, bool debug = false); +void resetFlag_Npc_Zora033_spear(bool debug = false); bool getFlag_Npc_Zora033_Spear049(bool debug = false); void setFlag_Npc_Zora033_Spear049(bool value, bool debug = false); +void resetFlag_Npc_Zora033_Spear049(bool debug = false); bool getFlag_Npc_Zora033_Spear050(bool debug = false); void setFlag_Npc_Zora033_Spear050(bool value, bool debug = false); +void resetFlag_Npc_Zora033_Spear050(bool debug = false); bool getFlag_Npc_Zora034_Dam(bool debug = false); void setFlag_Npc_Zora034_Dam(bool value, bool debug = false); +void resetFlag_Npc_Zora034_Dam(bool debug = false); bool getFlag_Npc_Zora034_DispNameFlag(bool debug = false); void setFlag_Npc_Zora034_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora034_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora034_FinalDa(bool debug = false); void setFlag_Npc_Zora034_FinalDa(bool value, bool debug = false); +void resetFlag_Npc_Zora034_FinalDa(bool debug = false); bool getFlag_Npc_Zora034_Rutta(bool debug = false); void setFlag_Npc_Zora034_Rutta(bool value, bool debug = false); +void resetFlag_Npc_Zora034_Rutta(bool debug = false); bool getFlag_Npc_Zora034_Shido(bool debug = false); void setFlag_Npc_Zora034_Shido(bool value, bool debug = false); +void resetFlag_Npc_Zora034_Shido(bool debug = false); bool getFlag_Npc_Zora035_DispNameFlag(bool debug = false); void setFlag_Npc_Zora035_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora035_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora036_DispNameFlag(bool debug = false); void setFlag_Npc_Zora036_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora036_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora037_DispNameFlag(bool debug = false); void setFlag_Npc_Zora037_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora037_DispNameFlag(bool debug = false); bool getFlag_Npc_Zora037_Shido(bool debug = false); void setFlag_Npc_Zora037_Shido(bool value, bool debug = false); +void resetFlag_Npc_Zora037_Shido(bool debug = false); bool getFlag_Npc_Zora126_DispNameFlag(bool debug = false); void setFlag_Npc_Zora126_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_Zora126_DispNameFlag(bool debug = false); bool getFlag_Npc_ZoraB001_DispNameFlag(bool debug = false); void setFlag_Npc_ZoraB001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_ZoraB001_DispNameFlag(bool debug = false); bool getFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug = false); void setFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_ZoraB001_DLCDemo_DispNameFlag(bool debug = false); bool getFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug = false); void setFlag_Npc_ZoraGoron_001_DispNameFlag(bool value, bool debug = false); +void resetFlag_Npc_ZoraGoron_001_DispNameFlag(bool debug = false); bool getFlag_Npc_ZoraGoron001_DeathMt(bool debug = false); void setFlag_Npc_ZoraGoron001_DeathMt(bool value, bool debug = false); +void resetFlag_Npc_ZoraGoron001_DeathMt(bool debug = false); bool getFlag_Npc_ZoraGoron001_Stone(bool debug = false); void setFlag_Npc_ZoraGoron001_Stone(bool value, bool debug = false); +void resetFlag_Npc_ZoraGoron001_Stone(bool debug = false); s32 getFlag_NpcDemonStatue_UtuwaSum(bool debug = false); void setFlag_NpcDemonStatue_UtuwaSum(s32 value, bool debug = false); +void resetFlag_NpcDemonStatue_UtuwaSum(bool debug = false); s32 getFlag_OldKorok_NatsCount(bool debug = false); void setFlag_OldKorok_NatsCount(s32 value, bool debug = false); +void resetFlag_OldKorok_NatsCount(bool debug = false); s32 getFlag_OneHundred_KillCount(bool debug = false); void setFlag_OneHundred_KillCount(s32 value, bool debug = false); +void resetFlag_OneHundred_KillCount(bool debug = false); bool getFlag_Open_AncientLabo(bool debug = false); void setFlag_Open_AncientLabo(bool value, bool debug = false); +void resetFlag_Open_AncientLabo(bool debug = false); bool getFlag_Open_HatenoLabo(bool debug = false); void setFlag_Open_HatenoLabo(bool value, bool debug = false); +void resetFlag_Open_HatenoLabo(bool debug = false); bool getFlag_Open_MasterSword_FullPower(bool debug = false); void setFlag_Open_MasterSword_FullPower(bool value, bool debug = false); +void resetFlag_Open_MasterSword_FullPower(bool debug = false); bool getFlag_Open_StartPoint(bool debug = false); void setFlag_Open_StartPoint(bool value, bool debug = false); +void resetFlag_Open_StartPoint(bool debug = false); s32 getFlag_Option_LatestAoCVerPlayed(bool debug = false); void setFlag_Option_LatestAoCVerPlayed(s32 value, bool debug = false); +void resetFlag_Option_LatestAoCVerPlayed(bool debug = false); s32 getFlag_PaidRupeeInFountain1(bool debug = false); void setFlag_PaidRupeeInFountain1(s32 value, bool debug = false); +void resetFlag_PaidRupeeInFountain1(bool debug = false); s32 getFlag_PaidRupeeInFountain2(bool debug = false); void setFlag_PaidRupeeInFountain2(s32 value, bool debug = false); +void resetFlag_PaidRupeeInFountain2(bool debug = false); s32 getFlag_PaidRupeeInFountain3(bool debug = false); void setFlag_PaidRupeeInFountain3(s32 value, bool debug = false); +void resetFlag_PaidRupeeInFountain3(bool debug = false); s32 getFlag_PaidRupeeInFountain4(bool debug = false); void setFlag_PaidRupeeInFountain4(s32 value, bool debug = false); +void resetFlag_PaidRupeeInFountain4(bool debug = false); s32 getFlag_PaidRupeeInFountain5(bool debug = false); void setFlag_PaidRupeeInFountain5(s32 value, bool debug = false); +void resetFlag_PaidRupeeInFountain5(bool debug = false); bool getFlag_ParasailStaminaRecover(bool debug = false); void setFlag_ParasailStaminaRecover(bool value, bool debug = false); +void resetFlag_ParasailStaminaRecover(bool debug = false); s32 getFlag_PictureMemory_LastShowIdx(bool debug = false); void setFlag_PictureMemory_LastShowIdx(s32 value, bool debug = false); +void resetFlag_PictureMemory_LastShowIdx(bool debug = false); s32 getFlag_PictureMemory_Spot_Int(bool debug = false); void setFlag_PictureMemory_Spot_Int(s32 value, bool debug = false); +void resetFlag_PictureMemory_Spot_Int(bool debug = false); s32 getFlag_PlacedItemCountState(bool debug = false); void setFlag_PlacedItemCountState(s32 value, bool debug = false); +void resetFlag_PlacedItemCountState(bool debug = false); void getFlag_PlacedItemName(char const** value, bool debug = false); void setFlag_PlacedItemName(const sead::SafeString& value, bool debug = false); +void resetFlag_PlacedItemName(bool debug = false); s32 getFlag_PlacedItemPrice(bool debug = false); void setFlag_PlacedItemPrice(s32 value, bool debug = false); +void resetFlag_PlacedItemPrice(bool debug = false); bool getFlag_PlayerColdAlert(bool debug = false); void setFlag_PlayerColdAlert(bool value, bool debug = false); +void resetFlag_PlayerColdAlert(bool debug = false); bool getFlag_PlayerColdMes(bool debug = false); void setFlag_PlayerColdMes(bool value, bool debug = false); +void resetFlag_PlayerColdMes(bool debug = false); s32 getFlag_PlayerEquipItemType(bool debug = false); void setFlag_PlayerEquipItemType(s32 value, bool debug = false); +void resetFlag_PlayerEquipItemType(bool debug = false); bool getFlag_PlayerHotAlert(bool debug = false); void setFlag_PlayerHotAlert(bool value, bool debug = false); +void resetFlag_PlayerHotAlert(bool debug = false); bool getFlag_PlayerHotMes(bool debug = false); void setFlag_PlayerHotMes(bool value, bool debug = false); +void resetFlag_PlayerHotMes(bool debug = false); void getFlag_PlayerName(char const** value, bool debug = false); void setFlag_PlayerName(const sead::SafeString& value, bool debug = false); +void resetFlag_PlayerName(bool debug = false); void getFlag_PlayerSavePos(sead::Vector3f* value, bool debug = false); void setFlag_PlayerSavePos(const sead::Vector3f& value, bool debug = false); +void resetFlag_PlayerSavePos(bool debug = false); f32 getFlag_PlayerSavePosAngleYDegree(bool debug = false); void setFlag_PlayerSavePosAngleYDegree(f32 value, bool debug = false); +void resetFlag_PlayerSavePosAngleYDegree(bool debug = false); void getFlag_PlayerSavePosMapName(char const** value, bool debug = false); void setFlag_PlayerSavePosMapName(const sead::SafeString& value, bool debug = false); +void resetFlag_PlayerSavePosMapName(bool debug = false); void getFlag_PlayerSavePosMapType(char const** value, bool debug = false); void setFlag_PlayerSavePosMapType(const sead::SafeString& value, bool debug = false); +void resetFlag_PlayerSavePosMapType(bool debug = false); bool getFlag_PlayerStaminaDecreaseMes(bool debug = false); void setFlag_PlayerStaminaDecreaseMes(bool value, bool debug = false); +void resetFlag_PlayerStaminaDecreaseMes(bool debug = false); bool getFlag_PlayerStaminaZeroMes(bool debug = false); void setFlag_PlayerStaminaZeroMes(bool value, bool debug = false); +void resetFlag_PlayerStaminaZeroMes(bool debug = false); bool getFlag_PlayerUpdateOnlyBottomComebackPos(bool debug = false); void setFlag_PlayerUpdateOnlyBottomComebackPos(bool value, bool debug = false); +void resetFlag_PlayerUpdateOnlyBottomComebackPos(bool debug = false); bool getFlag_PlayerWeaponFirstGet(bool debug = false); void setFlag_PlayerWeaponFirstGet(bool value, bool debug = false); +void resetFlag_PlayerWeaponFirstGet(bool debug = false); bool getFlag_PlayFlashbackDemoProhibition(bool debug = false); void setFlag_PlayFlashbackDemoProhibition(bool value, bool debug = false); +void resetFlag_PlayFlashbackDemoProhibition(bool debug = false); s32 getFlag_PlayReport_AllPlayTime(bool debug = false); void setFlag_PlayReport_AllPlayTime(s32 value, bool debug = false); +void resetFlag_PlayReport_AllPlayTime(bool debug = false); s32 getFlag_PlayReport_AudioChannel_5_1ch(bool debug = false); void setFlag_PlayReport_AudioChannel_5_1ch(s32 value, bool debug = false); +void resetFlag_PlayReport_AudioChannel_5_1ch(bool debug = false); s32 getFlag_PlayReport_AudioChannel_Mono(bool debug = false); void setFlag_PlayReport_AudioChannel_Mono(s32 value, bool debug = false); +void resetFlag_PlayReport_AudioChannel_Mono(bool debug = false); s32 getFlag_PlayReport_AudioChannel_Other(bool debug = false); void setFlag_PlayReport_AudioChannel_Other(s32 value, bool debug = false); +void resetFlag_PlayReport_AudioChannel_Other(bool debug = false); s32 getFlag_PlayReport_AudioChannel_Stereo(bool debug = false); void setFlag_PlayReport_AudioChannel_Stereo(s32 value, bool debug = false); +void resetFlag_PlayReport_AudioChannel_Stereo(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Console_Ext(bool debug = false); void setFlag_PlayReport_CtrlMode_Console_Ext(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Console_Ext(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Console_Free(bool debug = false); void setFlag_PlayReport_CtrlMode_Console_Free(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Console_Free(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Console_FullKey(bool debug = false); void setFlag_PlayReport_CtrlMode_Console_FullKey(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Console_FullKey(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Ext(bool debug = false); void setFlag_PlayReport_CtrlMode_Ext(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Ext(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Free(bool debug = false); void setFlag_PlayReport_CtrlMode_Free(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Free(bool debug = false); s32 getFlag_PlayReport_CtrlMode_FullKey(bool debug = false); void setFlag_PlayReport_CtrlMode_FullKey(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_FullKey(bool debug = false); s32 getFlag_PlayReport_CtrlMode_Handheld(bool debug = false); void setFlag_PlayReport_CtrlMode_Handheld(s32 value, bool debug = false); +void resetFlag_PlayReport_CtrlMode_Handheld(bool debug = false); s32 getFlag_PlayReport_PlayTime(bool debug = false); void setFlag_PlayReport_PlayTime(s32 value, bool debug = false); +void resetFlag_PlayReport_PlayTime(bool debug = false); s32 getFlag_PlayReport_PlayTime_Console(bool debug = false); void setFlag_PlayReport_PlayTime_Console(s32 value, bool debug = false); +void resetFlag_PlayReport_PlayTime_Console(bool debug = false); s32 getFlag_PlayReport_PlayTime_Handheld(bool debug = false); void setFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug = false); +void resetFlag_PlayReport_PlayTime_Handheld(bool debug = false); s32 getFlag_PorchBow_FlagSp(s32 idx, bool debug = false); void setFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchBow_FlagSp(s32 idx, bool debug = false); s32 getFlag_PorchBow_ValueSp(s32 idx, bool debug = false); void setFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchBow_ValueSp(s32 idx, bool debug = false); void getFlag_PorchItem(char const** value, s32 idx, bool debug = false); void setFlag_PorchItem(const sead::SafeString& value, s32 idx, bool debug = false); +void resetFlag_PorchItem(s32 idx, bool debug = false); bool getFlag_PorchItem_EquipFlag(s32 idx, bool debug = false); void setFlag_PorchItem_EquipFlag(bool value, s32 idx, bool debug = false); +void resetFlag_PorchItem_EquipFlag(s32 idx, bool debug = false); s32 getFlag_PorchItem_Value1(s32 idx, bool debug = false); void setFlag_PorchItem_Value1(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchItem_Value1(s32 idx, bool debug = false); s32 getFlag_PorchShield_FlagSp(s32 idx, bool debug = false); void setFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchShield_FlagSp(s32 idx, bool debug = false); s32 getFlag_PorchShield_ValueSp(s32 idx, bool debug = false); void setFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchShield_ValueSp(s32 idx, bool debug = false); s32 getFlag_PorchSword_FlagSp(s32 idx, bool debug = false); void setFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchSword_FlagSp(s32 idx, bool debug = false); s32 getFlag_PorchSword_ValueSp(s32 idx, bool debug = false); void setFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug = false); +void resetFlag_PorchSword_ValueSp(s32 idx, bool debug = false); bool getFlag_PortableUnit_PowerOn(bool debug = false); void setFlag_PortableUnit_PowerOn(bool value, bool debug = false); +void resetFlag_PortableUnit_PowerOn(bool debug = false); s32 getFlag_PosTrackEndPointBlockNumber(bool debug = false); void setFlag_PosTrackEndPointBlockNumber(s32 value, bool debug = false); +void resetFlag_PosTrackEndPointBlockNumber(bool debug = false); s32 getFlag_PosTrackEndPointPosIndex(bool debug = false); void setFlag_PosTrackEndPointPosIndex(s32 value, bool debug = false); +void resetFlag_PosTrackEndPointPosIndex(bool debug = false); s32 getFlag_PosTrackEndPointRecordIndex(bool debug = false); void setFlag_PosTrackEndPointRecordIndex(s32 value, bool debug = false); +void resetFlag_PosTrackEndPointRecordIndex(bool debug = false); bool getFlag_PowerFirstDemoKill(bool debug = false); void setFlag_PowerFirstDemoKill(bool value, bool debug = false); +void resetFlag_PowerFirstDemoKill(bool debug = false); bool getFlag_Prohibit_App_CurseR(bool debug = false); void setFlag_Prohibit_App_CurseR(bool value, bool debug = false); +void resetFlag_Prohibit_App_CurseR(bool debug = false); bool getFlag_PSavePosNotUpdate(bool debug = false); void setFlag_PSavePosNotUpdate(bool value, bool debug = false); +void resetFlag_PSavePosNotUpdate(bool debug = false); s32 getFlag_QuestIndexSetPointGuide(bool debug = false); void setFlag_QuestIndexSetPointGuide(s32 value, bool debug = false); +void resetFlag_QuestIndexSetPointGuide(bool debug = false); bool getFlag_Radio_PowerOnOff(bool debug = false); void setFlag_Radio_PowerOnOff(bool value, bool debug = false); +void resetFlag_Radio_PowerOnOff(bool debug = false); bool getFlag_Remains_FirstMessage(bool debug = false); void setFlag_Remains_FirstMessage(bool value, bool debug = false); +void resetFlag_Remains_FirstMessage(bool debug = false); bool getFlag_RemainsElectric_Drum1Rotate0(bool debug = false); void setFlag_RemainsElectric_Drum1Rotate0(bool value, bool debug = false); +void resetFlag_RemainsElectric_Drum1Rotate0(bool debug = false); bool getFlag_RemainsElectric_Drum2Rotate0(bool debug = false); void setFlag_RemainsElectric_Drum2Rotate0(bool value, bool debug = false); +void resetFlag_RemainsElectric_Drum2Rotate0(bool debug = false); bool getFlag_RemainsElectric_Drum3Rotate0(bool debug = false); void setFlag_RemainsElectric_Drum3Rotate0(bool value, bool debug = false); +void resetFlag_RemainsElectric_Drum3Rotate0(bool debug = false); bool getFlag_RemainsElectric_FirstRotateCap(bool debug = false); void setFlag_RemainsElectric_FirstRotateCap(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateCap(bool debug = false); bool getFlag_RemainsElectric_FirstRotateDrum(bool debug = false); void setFlag_RemainsElectric_FirstRotateDrum(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateDrum(bool debug = false); bool getFlag_RemainsElectric_FirstRotateDrum1(bool debug = false); void setFlag_RemainsElectric_FirstRotateDrum1(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateDrum1(bool debug = false); bool getFlag_RemainsElectric_FirstRotateDrum2(bool debug = false); void setFlag_RemainsElectric_FirstRotateDrum2(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateDrum2(bool debug = false); bool getFlag_RemainsElectric_FirstRotateDrum3(bool debug = false); void setFlag_RemainsElectric_FirstRotateDrum3(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateDrum3(bool debug = false); bool getFlag_RemainsElectric_FirstRotateNeck(bool debug = false); void setFlag_RemainsElectric_FirstRotateNeck(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateNeck(bool debug = false); bool getFlag_RemainsElectric_FirstRotateTail(bool debug = false); void setFlag_RemainsElectric_FirstRotateTail(bool value, bool debug = false); +void resetFlag_RemainsElectric_FirstRotateTail(bool debug = false); bool getFlag_RemainsElectric_NeckCapstanArea(bool debug = false); void setFlag_RemainsElectric_NeckCapstanArea(bool value, bool debug = false); +void resetFlag_RemainsElectric_NeckCapstanArea(bool debug = false); bool getFlag_RemainsFire_AncientSwitch(bool debug = false); void setFlag_RemainsFire_AncientSwitch(bool value, bool debug = false); +void resetFlag_RemainsFire_AncientSwitch(bool debug = false); bool getFlag_RemainsFire_ClearFirePillar(bool debug = false); void setFlag_RemainsFire_ClearFirePillar(bool value, bool debug = false); +void resetFlag_RemainsFire_ClearFirePillar(bool debug = false); bool getFlag_RemainsFire_DoorStopper(bool debug = false); void setFlag_RemainsFire_DoorStopper(bool value, bool debug = false); +void resetFlag_RemainsFire_DoorStopper(bool debug = false); bool getFlag_RemainsFire_IronBox(bool debug = false); void setFlag_RemainsFire_IronBox(bool value, bool debug = false); +void resetFlag_RemainsFire_IronBox(bool debug = false); bool getFlag_RemainsFire_OpenArrowShutter(bool debug = false); void setFlag_RemainsFire_OpenArrowShutter(bool value, bool debug = false); +void resetFlag_RemainsFire_OpenArrowShutter(bool debug = false); bool getFlag_RemainsFire_OpenBallShutter(bool debug = false); void setFlag_RemainsFire_OpenBallShutter(bool value, bool debug = false); +void resetFlag_RemainsFire_OpenBallShutter(bool debug = false); bool getFlag_RemainsFire_OpenIronDoor(bool debug = false); void setFlag_RemainsFire_OpenIronDoor(bool value, bool debug = false); +void resetFlag_RemainsFire_OpenIronDoor(bool debug = false); bool getFlag_RemainsFire_OpenWindow(bool debug = false); void setFlag_RemainsFire_OpenWindow(bool value, bool debug = false); +void resetFlag_RemainsFire_OpenWindow(bool debug = false); bool getFlag_RemainsFire_Rotate0(bool debug = false); void setFlag_RemainsFire_Rotate0(bool value, bool debug = false); +void resetFlag_RemainsFire_Rotate0(bool debug = false); bool getFlag_RemainsFire_Rotate90(bool debug = false); void setFlag_RemainsFire_Rotate90(bool value, bool debug = false); +void resetFlag_RemainsFire_Rotate90(bool debug = false); bool getFlag_RemainsFire_RotateTo0(bool debug = false); void setFlag_RemainsFire_RotateTo0(bool value, bool debug = false); +void resetFlag_RemainsFire_RotateTo0(bool debug = false); bool getFlag_RemainsFire_RotateTo90(bool debug = false); void setFlag_RemainsFire_RotateTo90(bool value, bool debug = false); +void resetFlag_RemainsFire_RotateTo90(bool debug = false); bool getFlag_RemainsWater_BlockWater(bool debug = false); void setFlag_RemainsWater_BlockWater(bool value, bool debug = false); +void resetFlag_RemainsWater_BlockWater(bool debug = false); bool getFlag_RemainsWater_ExtinguishFire(bool debug = false); void setFlag_RemainsWater_ExtinguishFire(bool value, bool debug = false); +void resetFlag_RemainsWater_ExtinguishFire(bool debug = false); bool getFlag_RemainsWater_IceGate_SE(bool debug = false); void setFlag_RemainsWater_IceGate_SE(bool value, bool debug = false); +void resetFlag_RemainsWater_IceGate_SE(bool debug = false); bool getFlag_RemainsWater_ShortCut1(bool debug = false); void setFlag_RemainsWater_ShortCut1(bool value, bool debug = false); +void resetFlag_RemainsWater_ShortCut1(bool debug = false); bool getFlag_RemainsWater_WaterTerminal_SE(bool debug = false); void setFlag_RemainsWater_WaterTerminal_SE(bool value, bool debug = false); +void resetFlag_RemainsWater_WaterTerminal_SE(bool debug = false); bool getFlag_RemainsWind_AccessDownload(bool debug = false); void setFlag_RemainsWind_AccessDownload(bool value, bool debug = false); +void resetFlag_RemainsWind_AccessDownload(bool debug = false); bool getFlag_RemainsWind_BreakCrack_1(bool debug = false); void setFlag_RemainsWind_BreakCrack_1(bool value, bool debug = false); +void resetFlag_RemainsWind_BreakCrack_1(bool debug = false); bool getFlag_RemainsWind_BreakCrack_2(bool debug = false); void setFlag_RemainsWind_BreakCrack_2(bool value, bool debug = false); +void resetFlag_RemainsWind_BreakCrack_2(bool debug = false); bool getFlag_RemainsWind_Rotate(bool debug = false); void setFlag_RemainsWind_Rotate(bool value, bool debug = false); +void resetFlag_RemainsWind_Rotate(bool debug = false); bool getFlag_RemainsWind_RotHorizontal(bool debug = false); void setFlag_RemainsWind_RotHorizontal(bool value, bool debug = false); +void resetFlag_RemainsWind_RotHorizontal(bool debug = false); bool getFlag_RemainsWind_RotLeft(bool debug = false); void setFlag_RemainsWind_RotLeft(bool value, bool debug = false); +void resetFlag_RemainsWind_RotLeft(bool debug = false); bool getFlag_RemainsWind_RotRight(bool debug = false); void setFlag_RemainsWind_RotRight(bool value, bool debug = false); +void resetFlag_RemainsWind_RotRight(bool debug = false); bool getFlag_RemainsWind_Shutter_1(bool debug = false); void setFlag_RemainsWind_Shutter_1(bool value, bool debug = false); +void resetFlag_RemainsWind_Shutter_1(bool debug = false); bool getFlag_RemainsWind_Stake_1(bool debug = false); void setFlag_RemainsWind_Stake_1(bool value, bool debug = false); +void resetFlag_RemainsWind_Stake_1(bool debug = false); bool getFlag_RemainsWind_Stake_2(bool debug = false); void setFlag_RemainsWind_Stake_2(bool value, bool debug = false); +void resetFlag_RemainsWind_Stake_2(bool debug = false); bool getFlag_RemainsWind_UnderLeftWing(bool debug = false); void setFlag_RemainsWind_UnderLeftWing(bool value, bool debug = false); +void resetFlag_RemainsWind_UnderLeftWing(bool debug = false); bool getFlag_RemainsWind_UnderRightWing(bool debug = false); void setFlag_RemainsWind_UnderRightWing(bool value, bool debug = false); +void resetFlag_RemainsWind_UnderRightWing(bool debug = false); bool getFlag_RemainsWind_WindSmallRoom(bool debug = false); void setFlag_RemainsWind_WindSmallRoom(bool value, bool debug = false); +void resetFlag_RemainsWind_WindSmallRoom(bool debug = false); bool getFlag_RevivalGreatFairy1(bool debug = false); void setFlag_RevivalGreatFairy1(bool value, bool debug = false); +void resetFlag_RevivalGreatFairy1(bool debug = false); bool getFlag_RevivalGreatFairy2(bool debug = false); void setFlag_RevivalGreatFairy2(bool value, bool debug = false); +void resetFlag_RevivalGreatFairy2(bool debug = false); bool getFlag_RevivalGreatFairy3(bool debug = false); void setFlag_RevivalGreatFairy3(bool value, bool debug = false); +void resetFlag_RevivalGreatFairy3(bool debug = false); bool getFlag_RevivalGreatFairy4(bool debug = false); void setFlag_RevivalGreatFairy4(bool value, bool debug = false); +void resetFlag_RevivalGreatFairy4(bool debug = false); bool getFlag_RevivalGreatFairy5(bool debug = false); void setFlag_RevivalGreatFairy5(bool value, bool debug = false); +void resetFlag_RevivalGreatFairy5(bool debug = false); bool getFlag_Rinel_Complete(bool debug = false); void setFlag_Rinel_Complete(bool value, bool debug = false); +void resetFlag_Rinel_Complete(bool debug = false); s32 getFlag_RinelSeries_Counter(bool debug = false); void setFlag_RinelSeries_Counter(s32 value, bool debug = false); +void resetFlag_RinelSeries_Counter(bool debug = false); bool getFlag_Rito_NPC011_ChoiceTeba(bool debug = false); void setFlag_Rito_NPC011_ChoiceTeba(bool value, bool debug = false); +void resetFlag_Rito_NPC011_ChoiceTeba(bool debug = false); bool getFlag_Rito_NPC037_GachiRock(bool debug = false); void setFlag_Rito_NPC037_GachiRock(bool value, bool debug = false); +void resetFlag_Rito_NPC037_GachiRock(bool debug = false); bool getFlag_Rito_NPC037_HowAreYou(bool debug = false); void setFlag_Rito_NPC037_HowAreYou(bool value, bool debug = false); +void resetFlag_Rito_NPC037_HowAreYou(bool debug = false); bool getFlag_RitoRabitMountain_FlyTraining(bool debug = false); void setFlag_RitoRabitMountain_FlyTraining(bool value, bool debug = false); +void resetFlag_RitoRabitMountain_FlyTraining(bool debug = false); bool getFlag_RiversideMini_RoyalRecipe_Clear00(bool debug = false); void setFlag_RiversideMini_RoyalRecipe_Clear00(bool value, bool debug = false); +void resetFlag_RiversideMini_RoyalRecipe_Clear00(bool debug = false); bool getFlag_RiversideMini_RoyalRecipe_Clear01(bool debug = false); void setFlag_RiversideMini_RoyalRecipe_Clear01(bool value, bool debug = false); +void resetFlag_RiversideMini_RoyalRecipe_Clear01(bool debug = false); bool getFlag_SakookaCheck(bool debug = false); void setFlag_SakookaCheck(bool value, bool debug = false); +void resetFlag_SakookaCheck(bool debug = false); void getFlag_SaveDistrictName(char const** value, bool debug = false); void setFlag_SaveDistrictName(const sead::SafeString& value, bool debug = false); +void resetFlag_SaveDistrictName(bool debug = false); void getFlag_SaveLocationName(char const** value, bool debug = false); void setFlag_SaveLocationName(const sead::SafeString& value, bool debug = false); +void resetFlag_SaveLocationName(bool debug = false); bool getFlag_SaveProhibition(bool debug = false); void setFlag_SaveProhibition(bool value, bool debug = false); +void resetFlag_SaveProhibition(bool debug = false); bool getFlag_SaveProhibitionArea(bool debug = false); void setFlag_SaveProhibitionArea(bool value, bool debug = false); +void resetFlag_SaveProhibitionArea(bool debug = false); void getFlag_ScoreStringBuffer(char const** value, bool debug = false); void setFlag_ScoreStringBuffer(const sead::SafeString& value, bool debug = false); +void resetFlag_ScoreStringBuffer(bool debug = false); s32 getFlag_SeakSensorPictureIndex(s32 idx, bool debug = false); void setFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug = false); +void resetFlag_SeakSensorPictureIndex(s32 idx, bool debug = false); s32 getFlag_SeakSensorPictureSize(s32 idx, bool debug = false); void setFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug = false); +void resetFlag_SeakSensorPictureSize(s32 idx, bool debug = false); bool getFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug = false); void setFlag_Self_HorseAssociationCustum_DispNameFlag(bool value, bool debug = false); +void resetFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug = false); s32 getFlag_SetItemCurrentNo(bool debug = false); void setFlag_SetItemCurrentNo(s32 value, bool debug = false); +void resetFlag_SetItemCurrentNo(bool debug = false); bool getFlag_ShieldofKolog_Finish(bool debug = false); void setFlag_ShieldofKolog_Finish(bool value, bool debug = false); +void resetFlag_ShieldofKolog_Finish(bool debug = false); s32 getFlag_ShieldofKolog_mini_BestTime_L(bool debug = false); void setFlag_ShieldofKolog_mini_BestTime_L(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_BestTime_L(bool debug = false); s32 getFlag_ShieldofKolog_mini_BestTime_M(bool debug = false); void setFlag_ShieldofKolog_mini_BestTime_M(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_BestTime_M(bool debug = false); s32 getFlag_ShieldofKolog_mini_BestTime_S(bool debug = false); void setFlag_ShieldofKolog_mini_BestTime_S(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_BestTime_S(bool debug = false); s32 getFlag_ShieldofKolog_mini_ThisTime_L(bool debug = false); void setFlag_ShieldofKolog_mini_ThisTime_L(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_ThisTime_L(bool debug = false); s32 getFlag_ShieldofKolog_mini_ThisTime_M(bool debug = false); void setFlag_ShieldofKolog_mini_ThisTime_M(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_ThisTime_M(bool debug = false); s32 getFlag_ShieldofKolog_mini_ThisTime_S(bool debug = false); void setFlag_ShieldofKolog_mini_ThisTime_S(s32 value, bool debug = false); +void resetFlag_ShieldofKolog_mini_ThisTime_S(bool debug = false); s32 getFlag_ShieldPorchStockNum(bool debug = false); void setFlag_ShieldPorchStockNum(s32 value, bool debug = false); +void resetFlag_ShieldPorchStockNum(bool debug = false); void getFlag_ShootingStarPosition(sead::Vector3f* value, bool debug = false); void setFlag_ShootingStarPosition(const sead::Vector3f& value, bool debug = false); +void resetFlag_ShootingStarPosition(bool debug = false); s32 getFlag_Shop_CurrentItemState(bool debug = false); void setFlag_Shop_CurrentItemState(s32 value, bool debug = false); +void resetFlag_Shop_CurrentItemState(bool debug = false); bool getFlag_Shop_DecideTrig(bool debug = false); void setFlag_Shop_DecideTrig(bool value, bool debug = false); +void resetFlag_Shop_DecideTrig(bool debug = false); bool getFlag_Shop_IsDecide(bool debug = false); void setFlag_Shop_IsDecide(bool value, bool debug = false); +void resetFlag_Shop_IsDecide(bool debug = false); bool getFlag_Shop_IsManufactureEquipItem(bool debug = false); void setFlag_Shop_IsManufactureEquipItem(bool value, bool debug = false); +void resetFlag_Shop_IsManufactureEquipItem(bool debug = false); bool getFlag_Shop_IsSelectPurchase(bool debug = false); void setFlag_Shop_IsSelectPurchase(bool value, bool debug = false); +void resetFlag_Shop_IsSelectPurchase(bool debug = false); s32 getFlag_Shop_ItemState(bool debug = false); void setFlag_Shop_ItemState(s32 value, bool debug = false); +void resetFlag_Shop_ItemState(bool debug = false); s32 getFlag_Shop_ManufacturedEquipItemColor(bool debug = false); void setFlag_Shop_ManufacturedEquipItemColor(s32 value, bool debug = false); +void resetFlag_Shop_ManufacturedEquipItemColor(bool debug = false); void getFlag_Shop_ManufacturedEquipItemName(char const** value, bool debug = false); void setFlag_Shop_ManufacturedEquipItemName(const sead::SafeString& value, bool debug = false); +void resetFlag_Shop_ManufacturedEquipItemName(bool debug = false); s32 getFlag_Shop_PlacedItemStockNum(bool debug = false); void setFlag_Shop_PlacedItemStockNum(s32 value, bool debug = false); +void resetFlag_Shop_PlacedItemStockNum(bool debug = false); s32 getFlag_Shop_ScreenType(bool debug = false); void setFlag_Shop_ScreenType(s32 value, bool debug = false); +void resetFlag_Shop_ScreenType(bool debug = false); void getFlag_Shop_SelectItemName(char const** value, bool debug = false); void setFlag_Shop_SelectItemName(const sead::SafeString& value, bool debug = false); +void resetFlag_Shop_SelectItemName(bool debug = false); void getFlag_Shop_SelectItemNameJpn(char const** value, bool debug = false); void setFlag_Shop_SelectItemNameJpn(const sead::SafeString& value, bool debug = false); +void resetFlag_Shop_SelectItemNameJpn(bool debug = false); s32 getFlag_Shop_SelectItemNum(bool debug = false); void setFlag_Shop_SelectItemNum(s32 value, bool debug = false); +void resetFlag_Shop_SelectItemNum(bool debug = false); s32 getFlag_Shop_SelectItemPrice(bool debug = false); void setFlag_Shop_SelectItemPrice(s32 value, bool debug = false); +void resetFlag_Shop_SelectItemPrice(bool debug = false); s32 getFlag_Shop_SelectPictureBookVacancy(bool debug = false); void setFlag_Shop_SelectPictureBookVacancy(s32 value, bool debug = false); +void resetFlag_Shop_SelectPictureBookVacancy(bool debug = false); s32 getFlag_Shop_TradeItemNum(bool debug = false); void setFlag_Shop_TradeItemNum(s32 value, bool debug = false); +void resetFlag_Shop_TradeItemNum(bool debug = false); s32 getFlag_ShopTradePrice(bool debug = false); void setFlag_ShopTradePrice(s32 value, bool debug = false); +void resetFlag_ShopTradePrice(bool debug = false); bool getFlag_ShowLocationProhibitionInDemo(bool debug = false); void setFlag_ShowLocationProhibitionInDemo(bool value, bool debug = false); +void resetFlag_ShowLocationProhibitionInDemo(bool debug = false); s32 getFlag_SmallKey(s32 idx, bool debug = false); void setFlag_SmallKey(s32 value, s32 idx, bool debug = false); +void resetFlag_SmallKey(s32 idx, bool debug = false); bool getFlag_SnowMountainRescue_Activated(bool debug = false); void setFlag_SnowMountainRescue_Activated(bool value, bool debug = false); +void resetFlag_SnowMountainRescue_Activated(bool debug = false); bool getFlag_SnowMountainRescue_Finished(bool debug = false); void setFlag_SnowMountainRescue_Finished(bool value, bool debug = false); +void resetFlag_SnowMountainRescue_Finished(bool debug = false); bool getFlag_SnowMountainRescue_I7test(bool debug = false); void setFlag_SnowMountainRescue_I7test(bool value, bool debug = false); +void resetFlag_SnowMountainRescue_I7test(bool debug = false); bool getFlag_SnowMountainRescue_Ready(bool debug = false); void setFlag_SnowMountainRescue_Ready(bool value, bool debug = false); +void resetFlag_SnowMountainRescue_Ready(bool debug = false); bool getFlag_SnowMountainRescue_TimeUp(bool debug = false); void setFlag_SnowMountainRescue_TimeUp(bool value, bool debug = false); +void resetFlag_SnowMountainRescue_TimeUp(bool debug = false); bool getFlag_SortTypeArmorPouch(bool debug = false); void setFlag_SortTypeArmorPouch(bool value, bool debug = false); +void resetFlag_SortTypeArmorPouch(bool debug = false); bool getFlag_SortTypeBowPouch(bool debug = false); void setFlag_SortTypeBowPouch(bool value, bool debug = false); +void resetFlag_SortTypeBowPouch(bool debug = false); bool getFlag_SortTypeShieldPouch(bool debug = false); void setFlag_SortTypeShieldPouch(bool value, bool debug = false); +void resetFlag_SortTypeShieldPouch(bool debug = false); bool getFlag_SortTypeWeaponPouch(bool debug = false); void setFlag_SortTypeWeaponPouch(bool value, bool debug = false); +void resetFlag_SortTypeWeaponPouch(bool debug = false); bool getFlag_SpurGear_revolve_01(bool debug = false); void setFlag_SpurGear_revolve_01(bool value, bool debug = false); +void resetFlag_SpurGear_revolve_01(bool debug = false); bool getFlag_SpurGear_revolve_02(bool debug = false); void setFlag_SpurGear_revolve_02(bool value, bool debug = false); +void resetFlag_SpurGear_revolve_02(bool debug = false); bool getFlag_Stalfos_Complete(bool debug = false); void setFlag_Stalfos_Complete(bool value, bool debug = false); +void resetFlag_Stalfos_Complete(bool debug = false); s32 getFlag_StalfosSeries_Counter(bool debug = false); void setFlag_StalfosSeries_Counter(s32 value, bool debug = false); +void resetFlag_StalfosSeries_Counter(bool debug = false); f32 getFlag_StaminaCurrentMax(bool debug = false); void setFlag_StaminaCurrentMax(f32 value, bool debug = false); +void resetFlag_StaminaCurrentMax(bool debug = false); f32 getFlag_StaminaMax(bool debug = false); void setFlag_StaminaMax(f32 value, bool debug = false); +void resetFlag_StaminaMax(bool debug = false); void getFlag_StaminaRecover(sead::Vector2f* value, s32 idx, bool debug = false); void setFlag_StaminaRecover(const sead::Vector2f& value, s32 idx, bool debug = false); +void resetFlag_StaminaRecover(s32 idx, bool debug = false); s32 getFlag_STErrorCode(bool debug = false); void setFlag_STErrorCode(s32 value, bool debug = false); +void resetFlag_STErrorCode(bool debug = false); s32 getFlag_StickSensitivity(bool debug = false); void setFlag_StickSensitivity(s32 value, bool debug = false); +void resetFlag_StickSensitivity(bool debug = false); bool getFlag_StolenBook_Alert_NPC007(bool debug = false); void setFlag_StolenBook_Alert_NPC007(bool value, bool debug = false); +void resetFlag_StolenBook_Alert_NPC007(bool debug = false); bool getFlag_StolenBook_Alert_NPC008(bool debug = false); void setFlag_StolenBook_Alert_NPC008(bool value, bool debug = false); +void resetFlag_StolenBook_Alert_NPC008(bool debug = false); bool getFlag_StolenBook_Alert_NPC016(bool debug = false); void setFlag_StolenBook_Alert_NPC016(bool value, bool debug = false); +void resetFlag_StolenBook_Alert_NPC016(bool debug = false); bool getFlag_StolenBook_AssassinGenerate(bool debug = false); void setFlag_StolenBook_AssassinGenerate(bool value, bool debug = false); +void resetFlag_StolenBook_AssassinGenerate(bool debug = false); bool getFlag_StolenBook_Conclusion_NPC008(bool debug = false); void setFlag_StolenBook_Conclusion_NPC008(bool value, bool debug = false); +void resetFlag_StolenBook_Conclusion_NPC008(bool debug = false); bool getFlag_StolenBook_Conclusion_NPC016(bool debug = false); void setFlag_StolenBook_Conclusion_NPC016(bool value, bool debug = false); +void resetFlag_StolenBook_Conclusion_NPC016(bool debug = false); bool getFlag_StolenBook_Destination_NPC007(bool debug = false); void setFlag_StolenBook_Destination_NPC007(bool value, bool debug = false); +void resetFlag_StolenBook_Destination_NPC007(bool debug = false); bool getFlag_StolenBook_Destination_NPC008(bool debug = false); void setFlag_StolenBook_Destination_NPC008(bool value, bool debug = false); +void resetFlag_StolenBook_Destination_NPC008(bool debug = false); bool getFlag_StolenBook_Destination_NPC016(bool debug = false); void setFlag_StolenBook_Destination_NPC016(bool value, bool debug = false); +void resetFlag_StolenBook_Destination_NPC016(bool debug = false); bool getFlag_StolenBook_DungeonGenerate(bool debug = false); void setFlag_StolenBook_DungeonGenerate(bool value, bool debug = false); +void resetFlag_StolenBook_DungeonGenerate(bool debug = false); bool getFlag_StolenBook_JewelGenerate(bool debug = false); void setFlag_StolenBook_JewelGenerate(bool value, bool debug = false); +void resetFlag_StolenBook_JewelGenerate(bool debug = false); bool getFlag_StolenBook_Return_NPC007(bool debug = false); void setFlag_StolenBook_Return_NPC007(bool value, bool debug = false); +void resetFlag_StolenBook_Return_NPC007(bool debug = false); bool getFlag_StolenBook_Return_NPC008(bool debug = false); void setFlag_StolenBook_Return_NPC008(bool value, bool debug = false); +void resetFlag_StolenBook_Return_NPC008(bool debug = false); bool getFlag_StolenBook_Return_NPC016(bool debug = false); void setFlag_StolenBook_Return_NPC016(bool value, bool debug = false); +void resetFlag_StolenBook_Return_NPC016(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC007_1(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC007_1(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC007_2(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC007_2(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC007_3(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC007_3(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC007_4(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC007_4(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC007_5(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC007_5(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC008_1(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC008_1(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC008_2(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC008_2(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC008_3(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC008_3(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC008_4(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC008_4(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC016_1(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC016_1(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC016_2(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC016_2(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC016_3(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC016_3(bool debug = false); bool getFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug = false); void setFlag_StolenBook_SpeechBalloon_NPC016_4(bool value, bool debug = false); +void resetFlag_StolenBook_SpeechBalloon_NPC016_4(bool debug = false); bool getFlag_Strange_Beacon_On(bool debug = false); void setFlag_Strange_Beacon_On(bool value, bool debug = false); +void resetFlag_Strange_Beacon_On(bool debug = false); bool getFlag_subchallnpc000_DispNameFlag(bool debug = false); void setFlag_subchallnpc000_DispNameFlag(bool value, bool debug = false); +void resetFlag_subchallnpc000_DispNameFlag(bool debug = false); bool getFlag_subchallnpc000_twin_DispNameFlag(bool debug = false); void setFlag_subchallnpc000_twin_DispNameFlag(bool value, bool debug = false); +void resetFlag_subchallnpc000_twin_DispNameFlag(bool debug = false); s32 getFlag_SunazarashiRace_BestTime_L(bool debug = false); void setFlag_SunazarashiRace_BestTime_L(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_BestTime_L(bool debug = false); s32 getFlag_SunazarashiRace_BestTime_M(bool debug = false); void setFlag_SunazarashiRace_BestTime_M(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_BestTime_M(bool debug = false); s32 getFlag_SunazarashiRace_BestTime_S(bool debug = false); void setFlag_SunazarashiRace_BestTime_S(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_BestTime_S(bool debug = false); s32 getFlag_SunazarashiRace_GateCnt(bool debug = false); void setFlag_SunazarashiRace_GateCnt(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_GateCnt(bool debug = false); bool getFlag_SunazarashiRace_IfGetOff(bool debug = false); void setFlag_SunazarashiRace_IfGetOff(bool value, bool debug = false); +void resetFlag_SunazarashiRace_IfGetOff(bool debug = false); s32 getFlag_SunazarashiRace_ThisTime_L(bool debug = false); void setFlag_SunazarashiRace_ThisTime_L(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_ThisTime_L(bool debug = false); s32 getFlag_SunazarashiRace_ThisTime_M(bool debug = false); void setFlag_SunazarashiRace_ThisTime_M(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_ThisTime_M(bool debug = false); s32 getFlag_SunazarashiRace_ThisTime_S(bool debug = false); void setFlag_SunazarashiRace_ThisTime_S(s32 value, bool debug = false); +void resetFlag_SunazarashiRace_ThisTime_S(bool debug = false); bool getFlag_TalkedPump(bool debug = false); void setFlag_TalkedPump(bool value, bool debug = false); +void resetFlag_TalkedPump(bool debug = false); bool getFlag_Tartnack_Complete(bool debug = false); void setFlag_Tartnack_Complete(bool value, bool debug = false); +void resetFlag_Tartnack_Complete(bool debug = false); s32 getFlag_TartnackSeries_Counter(bool debug = false); void setFlag_TartnackSeries_Counter(s32 value, bool debug = false); +void resetFlag_TartnackSeries_Counter(bool debug = false); bool getFlag_Test_Giant_Clear1(bool debug = false); void setFlag_Test_Giant_Clear1(bool value, bool debug = false); +void resetFlag_Test_Giant_Clear1(bool debug = false); bool getFlag_Test_HyruleRace1(bool debug = false); void setFlag_Test_HyruleRace1(bool value, bool debug = false); +void resetFlag_Test_HyruleRace1(bool debug = false); bool getFlag_Test_HyruleRace2(bool debug = false); void setFlag_Test_HyruleRace2(bool value, bool debug = false); +void resetFlag_Test_HyruleRace2(bool debug = false); bool getFlag_Test_Mo_DispNameFlag(bool debug = false); void setFlag_Test_Mo_DispNameFlag(bool value, bool debug = false); +void resetFlag_Test_Mo_DispNameFlag(bool debug = false); bool getFlag_Test_Mo2_DispNameFlag(bool debug = false); void setFlag_Test_Mo2_DispNameFlag(bool value, bool debug = false); +void resetFlag_Test_Mo2_DispNameFlag(bool debug = false); bool getFlag_Test_Necklace_Active1(bool debug = false); void setFlag_Test_Necklace_Active1(bool value, bool debug = false); +void resetFlag_Test_Necklace_Active1(bool debug = false); bool getFlag_Test_Started(bool debug = false); void setFlag_Test_Started(bool value, bool debug = false); +void resetFlag_Test_Started(bool debug = false); s32 getFlag_Test_Tsumita_EnemyCount(bool debug = false); void setFlag_Test_Tsumita_EnemyCount(s32 value, bool debug = false); +void resetFlag_Test_Tsumita_EnemyCount(bool debug = false); s32 getFlag_Test_Tsumita_ItemCount(bool debug = false); void setFlag_Test_Tsumita_ItemCount(s32 value, bool debug = false); +void resetFlag_Test_Tsumita_ItemCount(bool debug = false); bool getFlag_TextRubyOnOff(bool debug = false); void setFlag_TextRubyOnOff(bool value, bool debug = false); +void resetFlag_TextRubyOnOff(bool debug = false); s32 getFlag_TextWindowChange(bool debug = false); void setFlag_TextWindowChange(s32 value, bool debug = false); +void resetFlag_TextWindowChange(bool debug = false); bool getFlag_Tower04_Domino001(bool debug = false); void setFlag_Tower04_Domino001(bool value, bool debug = false); +void resetFlag_Tower04_Domino001(bool debug = false); s32 getFlag_TrackBlockFileNumber(bool debug = false); void setFlag_TrackBlockFileNumber(s32 value, bool debug = false); +void resetFlag_TrackBlockFileNumber(bool debug = false); s32 getFlag_TrackBlockFileNumber_Hard(bool debug = false); void setFlag_TrackBlockFileNumber_Hard(s32 value, bool debug = false); +void resetFlag_TrackBlockFileNumber_Hard(bool debug = false); bool getFlag_TrashProhibition(bool debug = false); void setFlag_TrashProhibition(bool value, bool debug = false); +void resetFlag_TrashProhibition(bool debug = false); bool getFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug = false); void setFlag_TreasureHunt_Aoc1_RunAutoOrder(bool value, bool debug = false); +void resetFlag_TreasureHunt_Aoc1_RunAutoOrder(bool debug = false); bool getFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug = false); void setFlag_TreasureHunt_Aoc2_RunAutoOrder(bool value, bool debug = false); +void resetFlag_TreasureHunt_Aoc2_RunAutoOrder(bool debug = false); s32 getFlag_TreasureHunt_touzoku03_RemainingBox(bool debug = false); void setFlag_TreasureHunt_touzoku03_RemainingBox(s32 value, bool debug = false); +void resetFlag_TreasureHunt_touzoku03_RemainingBox(bool debug = false); s32 getFlag_TreasureHunt_touzoku04_RemainingBox(bool debug = false); void setFlag_TreasureHunt_touzoku04_RemainingBox(s32 value, bool debug = false); +void resetFlag_TreasureHunt_touzoku04_RemainingBox(bool debug = false); s32 getFlag_TreasureHunt_touzoku08_RemainingBox(bool debug = false); void setFlag_TreasureHunt_touzoku08_RemainingBox(s32 value, bool debug = false); +void resetFlag_TreasureHunt_touzoku08_RemainingBox(bool debug = false); s32 getFlag_TreasureHunt03_RemainingBox(bool debug = false); void setFlag_TreasureHunt03_RemainingBox(s32 value, bool debug = false); +void resetFlag_TreasureHunt03_RemainingBox(bool debug = false); s32 getFlag_TreasureHunt04_RemainingBox(bool debug = false); void setFlag_TreasureHunt04_RemainingBox(s32 value, bool debug = false); +void resetFlag_TreasureHunt04_RemainingBox(bool debug = false); void getFlag_UiInfoString(char const** value, bool debug = false); void setFlag_UiInfoString(const sead::SafeString& value, bool debug = false); +void resetFlag_UiInfoString(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Activated(bool debug = false); void setFlag_UMiiMini_MakeVillage_Activated(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Activated(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Invite01(bool debug = false); void setFlag_UMiiMini_MakeVillage_Invite01(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Invite01(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Invite02(bool debug = false); void setFlag_UMiiMini_MakeVillage_Invite02(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Invite02(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Invite03(bool debug = false); void setFlag_UMiiMini_MakeVillage_Invite03(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Invite03(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Invite04(bool debug = false); void setFlag_UMiiMini_MakeVillage_Invite04(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Invite04(bool debug = false); bool getFlag_UMiiMini_MakeVillage_Marry(bool debug = false); void setFlag_UMiiMini_MakeVillage_Marry(bool value, bool debug = false); +void resetFlag_UMiiMini_MakeVillage_Marry(bool debug = false); bool getFlag_UMiiVillage_NPC008_Cook(bool debug = false); void setFlag_UMiiVillage_NPC008_Cook(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC008_Cook(bool debug = false); bool getFlag_UMiiVillage_NPC008_Wife(bool debug = false); void setFlag_UMiiVillage_NPC008_Wife(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC008_Wife(bool debug = false); bool getFlag_UMiiVillage_NPC010_First(bool debug = false); void setFlag_UMiiVillage_NPC010_First(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC010_First(bool debug = false); bool getFlag_UMiiVillage_NPC010_Here(bool debug = false); void setFlag_UMiiVillage_NPC010_Here(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC010_Here(bool debug = false); bool getFlag_UMiiVillage_NPC010_OK(bool debug = false); void setFlag_UMiiVillage_NPC010_OK(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC010_OK(bool debug = false); bool getFlag_UMiiVillage_NPC027_MamonoCake(bool debug = false); void setFlag_UMiiVillage_NPC027_MamonoCake(bool value, bool debug = false); +void resetFlag_UMiiVillage_NPC027_MamonoCake(bool debug = false); bool getFlag_UnKnownNPC_2_DispNameFlag(bool debug = false); void setFlag_UnKnownNPC_2_DispNameFlag(bool value, bool debug = false); +void resetFlag_UnKnownNPC_2_DispNameFlag(bool debug = false); bool getFlag_UnknownNPC_DispNameFlag(bool debug = false); void setFlag_UnknownNPC_DispNameFlag(bool value, bool debug = false); +void resetFlag_UnknownNPC_DispNameFlag(bool debug = false); bool getFlag_UotoriMini_RecipieSea_FinishDay(bool debug = false); void setFlag_UotoriMini_RecipieSea_FinishDay(bool value, bool debug = false); +void resetFlag_UotoriMini_RecipieSea_FinishDay(bool debug = false); bool getFlag_UotoriMini_RecipieSea_PorchFull(bool debug = false); void setFlag_UotoriMini_RecipieSea_PorchFull(bool value, bool debug = false); +void resetFlag_UotoriMini_RecipieSea_PorchFull(bool debug = false); bool getFlag_Used_App_FinalTrial(bool debug = false); void setFlag_Used_App_FinalTrial(bool value, bool debug = false); +void resetFlag_Used_App_FinalTrial(bool debug = false); bool getFlag_UseProhibition(bool debug = false); void setFlag_UseProhibition(bool value, bool debug = false); +void resetFlag_UseProhibition(bool debug = false); s32 getFlag_VoiceLanguage(bool debug = false); void setFlag_VoiceLanguage(s32 value, bool debug = false); +void resetFlag_VoiceLanguage(bool debug = false); f32 getFlag_WarpDLC_DestDegree(bool debug = false); void setFlag_WarpDLC_DestDegree(f32 value, bool debug = false); +void resetFlag_WarpDLC_DestDegree(bool debug = false); void getFlag_WarpDLC_DestPos(sead::Vector3f* value, bool debug = false); void setFlag_WarpDLC_DestPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_WarpDLC_DestPos(bool debug = false); bool getFlag_WarpProhibition(bool debug = false); void setFlag_WarpProhibition(bool value, bool debug = false); +void resetFlag_WarpProhibition(bool debug = false); bool getFlag_WarpProhibitionArea(bool debug = false); void setFlag_WarpProhibitionArea(bool value, bool debug = false); +void resetFlag_WarpProhibitionArea(bool debug = false); bool getFlag_WarpProhibitionArea_Fire_Relic(bool debug = false); void setFlag_WarpProhibitionArea_Fire_Relic(bool value, bool debug = false); +void resetFlag_WarpProhibitionArea_Fire_Relic(bool debug = false); bool getFlag_Water_Relic_Activated(bool debug = false); void setFlag_Water_Relic_Activated(bool value, bool debug = false); +void resetFlag_Water_Relic_Activated(bool debug = false); bool getFlag_Water_Relic_BattleRetire(bool debug = false); void setFlag_Water_Relic_BattleRetire(bool value, bool debug = false); +void resetFlag_Water_Relic_BattleRetire(bool debug = false); bool getFlag_Water_Relic_BattleTime(bool debug = false); void setFlag_Water_Relic_BattleTime(bool value, bool debug = false); +void resetFlag_Water_Relic_BattleTime(bool debug = false); bool getFlag_Water_Relic_BreakWeakPoint1(bool debug = false); void setFlag_Water_Relic_BreakWeakPoint1(bool value, bool debug = false); +void resetFlag_Water_Relic_BreakWeakPoint1(bool debug = false); bool getFlag_Water_Relic_BreakWeakPoint2(bool debug = false); void setFlag_Water_Relic_BreakWeakPoint2(bool value, bool debug = false); +void resetFlag_Water_Relic_BreakWeakPoint2(bool debug = false); bool getFlag_Water_Relic_BreakWeakPoint3(bool debug = false); void setFlag_Water_Relic_BreakWeakPoint3(bool value, bool debug = false); +void resetFlag_Water_Relic_BreakWeakPoint3(bool debug = false); bool getFlag_Water_Relic_BreakWeakPoint4(bool debug = false); void setFlag_Water_Relic_BreakWeakPoint4(bool value, bool debug = false); +void resetFlag_Water_Relic_BreakWeakPoint4(bool debug = false); bool getFlag_Water_Relic_ChanceTime(bool debug = false); void setFlag_Water_Relic_ChanceTime(bool value, bool debug = false); +void resetFlag_Water_Relic_ChanceTime(bool debug = false); bool getFlag_Water_Relic_Finished(bool debug = false); void setFlag_Water_Relic_Finished(bool value, bool debug = false); +void resetFlag_Water_Relic_Finished(bool debug = false); bool getFlag_Water_Relic_firstPrinceRide(bool debug = false); void setFlag_Water_Relic_firstPrinceRide(bool value, bool debug = false); +void resetFlag_Water_Relic_firstPrinceRide(bool debug = false); bool getFlag_Water_Relic_PlayerInBattleArea(bool debug = false); void setFlag_Water_Relic_PlayerInBattleArea(bool value, bool debug = false); +void resetFlag_Water_Relic_PlayerInBattleArea(bool debug = false); bool getFlag_Water_Relic_Step3(bool debug = false); void setFlag_Water_Relic_Step3(bool value, bool debug = false); +void resetFlag_Water_Relic_Step3(bool debug = false); bool getFlag_Water_Relic_Step4(bool debug = false); void setFlag_Water_Relic_Step4(bool value, bool debug = false); +void resetFlag_Water_Relic_Step4(bool debug = false); f32 getFlag_WaterSupportReuseTimeInCastle(bool debug = false); void setFlag_WaterSupportReuseTimeInCastle(f32 value, bool debug = false); +void resetFlag_WaterSupportReuseTimeInCastle(bool debug = false); f32 getFlag_WaterSupportReuseTimeInField(bool debug = false); void setFlag_WaterSupportReuseTimeInField(f32 value, bool debug = false); +void resetFlag_WaterSupportReuseTimeInField(bool debug = false); s32 getFlag_WeaponPorchStockNum(bool debug = false); void setFlag_WeaponPorchStockNum(s32 value, bool debug = false); +void resetFlag_WeaponPorchStockNum(bool debug = false); bool getFlag_WildHorse_IsAssociated(bool debug = false); void setFlag_WildHorse_IsAssociated(bool value, bool debug = false); +void resetFlag_WildHorse_IsAssociated(bool debug = false); bool getFlag_Wind_Relic_Activated(bool debug = false); void setFlag_Wind_Relic_Activated(bool value, bool debug = false); +void resetFlag_Wind_Relic_Activated(bool debug = false); bool getFlag_Wind_Relic_Battle(bool debug = false); void setFlag_Wind_Relic_Battle(bool value, bool debug = false); +void resetFlag_Wind_Relic_Battle(bool debug = false); bool getFlag_Wind_Relic_BattlePlaying(bool debug = false); void setFlag_Wind_Relic_BattlePlaying(bool value, bool debug = false); +void resetFlag_Wind_Relic_BattlePlaying(bool debug = false); bool getFlag_Wind_Relic_BattleStart(bool debug = false); void setFlag_Wind_Relic_BattleStart(bool value, bool debug = false); +void resetFlag_Wind_Relic_BattleStart(bool debug = false); s32 getFlag_Wind_Relic_BreakBattery(bool debug = false); void setFlag_Wind_Relic_BreakBattery(s32 value, bool debug = false); +void resetFlag_Wind_Relic_BreakBattery(bool debug = false); s32 getFlag_Wind_Relic_BreakTarget(bool debug = false); void setFlag_Wind_Relic_BreakTarget(s32 value, bool debug = false); +void resetFlag_Wind_Relic_BreakTarget(bool debug = false); bool getFlag_Wind_Relic_Finished(bool debug = false); void setFlag_Wind_Relic_Finished(bool value, bool debug = false); +void resetFlag_Wind_Relic_Finished(bool debug = false); bool getFlag_Wind_Relic_NPC10_HelpYou(bool debug = false); void setFlag_Wind_Relic_NPC10_HelpYou(bool value, bool debug = false); +void resetFlag_Wind_Relic_NPC10_HelpYou(bool debug = false); bool getFlag_Wind_Relic_Parashawl(bool debug = false); void setFlag_Wind_Relic_Parashawl(bool value, bool debug = false); +void resetFlag_Wind_Relic_Parashawl(bool debug = false); bool getFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug = false); void setFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool value, bool debug = false); +void resetFlag_Wind_Relic_Parashawl_Fail_AreaInAppear(bool debug = false); s32 getFlag_Wind_Relic_Parashawl_FailReason(bool debug = false); void setFlag_Wind_Relic_Parashawl_FailReason(s32 value, bool debug = false); +void resetFlag_Wind_Relic_Parashawl_FailReason(bool debug = false); bool getFlag_Wind_Relic_ParashawlPlaying(bool debug = false); void setFlag_Wind_Relic_ParashawlPlaying(bool value, bool debug = false); +void resetFlag_Wind_Relic_ParashawlPlaying(bool debug = false); bool getFlag_Wind_Relic_Rescued(bool debug = false); void setFlag_Wind_Relic_Rescued(bool value, bool debug = false); +void resetFlag_Wind_Relic_Rescued(bool debug = false); f32 getFlag_WindSupportReuseTimeInCastle(bool debug = false); void setFlag_WindSupportReuseTimeInCastle(f32 value, bool debug = false); +void resetFlag_WindSupportReuseTimeInCastle(bool debug = false); f32 getFlag_WindSupportReuseTimeInField(bool debug = false); void setFlag_WindSupportReuseTimeInField(f32 value, bool debug = false); +void resetFlag_WindSupportReuseTimeInField(bool debug = false); s32 getFlag_WindSupportUseNum(bool debug = false); void setFlag_WindSupportUseNum(s32 value, bool debug = false); +void resetFlag_WindSupportUseNum(bool debug = false); bool getFlag_WM_BloodyDay(bool debug = false); void setFlag_WM_BloodyDay(bool value, bool debug = false); +void resetFlag_WM_BloodyDay(bool debug = false); s32 getFlag_WM_bloodyEndReserveTimer(bool debug = false); void setFlag_WM_bloodyEndReserveTimer(s32 value, bool debug = false); +void resetFlag_WM_bloodyEndReserveTimer(bool debug = false); f32 getFlag_WM_BloodyMoonTimer(bool debug = false); void setFlag_WM_BloodyMoonTimer(f32 value, bool debug = false); +void resetFlag_WM_BloodyMoonTimer(bool debug = false); bool getFlag_WM_DaytimeFlag(bool debug = false); void setFlag_WM_DaytimeFlag(bool value, bool debug = false); +void resetFlag_WM_DaytimeFlag(bool debug = false); bool getFlag_WM_IsEveningA(bool debug = false); void setFlag_WM_IsEveningA(bool value, bool debug = false); +void resetFlag_WM_IsEveningA(bool debug = false); bool getFlag_WM_IsEveningB(bool debug = false); void setFlag_WM_IsEveningB(bool value, bool debug = false); +void resetFlag_WM_IsEveningB(bool debug = false); bool getFlag_WM_IsMorningA(bool debug = false); void setFlag_WM_IsMorningA(bool value, bool debug = false); +void resetFlag_WM_IsMorningA(bool debug = false); bool getFlag_WM_IsMorningB(bool debug = false); void setFlag_WM_IsMorningB(bool value, bool debug = false); +void resetFlag_WM_IsMorningB(bool debug = false); bool getFlag_WM_IsNightA(bool debug = false); void setFlag_WM_IsNightA(bool value, bool debug = false); +void resetFlag_WM_IsNightA(bool debug = false); bool getFlag_WM_IsNightB(bool debug = false); void setFlag_WM_IsNightB(bool value, bool debug = false); +void resetFlag_WM_IsNightB(bool debug = false); bool getFlag_WM_IsNoonA(bool debug = false); void setFlag_WM_IsNoonA(bool value, bool debug = false); +void resetFlag_WM_IsNoonA(bool debug = false); bool getFlag_WM_IsNoonB(bool debug = false); void setFlag_WM_IsNoonB(bool value, bool debug = false); +void resetFlag_WM_IsNoonB(bool debug = false); bool getFlag_WM_NighttimeFlag(bool debug = false); void setFlag_WM_NighttimeFlag(bool value, bool debug = false); +void resetFlag_WM_NighttimeFlag(bool debug = false); s32 getFlag_WM_NumberOfDays(bool debug = false); void setFlag_WM_NumberOfDays(s32 value, bool debug = false); +void resetFlag_WM_NumberOfDays(bool debug = false); f32 getFlag_WM_Time(bool debug = false); void setFlag_WM_Time(f32 value, bool debug = false); +void resetFlag_WM_Time(bool debug = false); s32 getFlag_WM_TimeDivision(bool debug = false); void setFlag_WM_TimeDivision(s32 value, bool debug = false); +void resetFlag_WM_TimeDivision(bool debug = false); s32 getFlag_WolfLink_CurrentLife(bool debug = false); void setFlag_WolfLink_CurrentLife(s32 value, bool debug = false); +void resetFlag_WolfLink_CurrentLife(bool debug = false); void getFlag_WolfLink_CurrentPos(sead::Vector3f* value, bool debug = false); void setFlag_WolfLink_CurrentPos(const sead::Vector3f& value, bool debug = false); +void resetFlag_WolfLink_CurrentPos(bool debug = false); bool getFlag_WolfLink_DiedToday(bool debug = false); void setFlag_WolfLink_DiedToday(bool value, bool debug = false); +void resetFlag_WolfLink_DiedToday(bool debug = false); bool getFlag_WolfLink_HasBeenUsed(bool debug = false); void setFlag_WolfLink_HasBeenUsed(bool value, bool debug = false); +void resetFlag_WolfLink_HasBeenUsed(bool debug = false); s32 getFlag_WolfLink_LastRecordedHearts(bool debug = false); void setFlag_WolfLink_LastRecordedHearts(s32 value, bool debug = false); +void resetFlag_WolfLink_LastRecordedHearts(bool debug = false); s32 getFlag_WolfLink_MaxLife(bool debug = false); void setFlag_WolfLink_MaxLife(s32 value, bool debug = false); +void resetFlag_WolfLink_MaxLife(bool debug = false); void getFlag_WolfLink_TodayFirstDetectedUID(char const** value, bool debug = false); void setFlag_WolfLink_TodayFirstDetectedUID(const sead::SafeString& value, bool debug = false); +void resetFlag_WolfLink_TodayFirstDetectedUID(bool debug = false); bool getFlag_ZoraGuide_talk(bool debug = false); void setFlag_ZoraGuide_talk(bool value, bool debug = false); +void resetFlag_ZoraGuide_talk(bool debug = false); bool getFlag_ZoraKing_talk(bool debug = false); void setFlag_ZoraKing_talk(bool value, bool debug = false); +void resetFlag_ZoraKing_talk(bool debug = false); s32 getFlag_ZoraMini_ReliefSearch_Count(bool debug = false); void setFlag_ZoraMini_ReliefSearch_Count(s32 value, bool debug = false); +void resetFlag_ZoraMini_ReliefSearch_Count(bool debug = false); bool getFlag_ZoraPriest_talk(bool debug = false); void setFlag_ZoraPriest_talk(bool value, bool debug = false); +void resetFlag_ZoraPriest_talk(bool debug = false); // clang-format on diff --git a/src/KingSystem/GameData/gdtFlagUtils.h b/src/KingSystem/GameData/gdtFlagUtils.h index ff33b8d4..c8aefdee 100644 --- a/src/KingSystem/GameData/gdtFlagUtils.h +++ b/src/KingSystem/GameData/gdtFlagUtils.h @@ -160,4 +160,28 @@ GDT_SET_FLAG_(setVec4f, const sead::Vector4f&) #undef GDT_SET_FLAG_ +#define GDT_RESET_FLAG_(NAME) \ + [[gnu::noinline]] inline void NAME(FlagHandle handle, bool debug = false) { \ + auto* mgr = Manager::instance(); \ + if (mgr) \ + mgr->NAME(handle, debug); \ + } \ + [[gnu::noinline]] inline void NAME(FlagHandle handle, s32 sub_idx, bool debug = false) { \ + auto* mgr = Manager::instance(); \ + if (mgr) \ + mgr->NAME(handle, debug, sub_idx); \ + } + +GDT_RESET_FLAG_(resetBool) +GDT_RESET_FLAG_(resetS32) +GDT_RESET_FLAG_(resetF32) +GDT_RESET_FLAG_(resetStr) +GDT_RESET_FLAG_(resetStr64) +GDT_RESET_FLAG_(resetStr256) +GDT_RESET_FLAG_(resetVec2f) +GDT_RESET_FLAG_(resetVec3f) +GDT_RESET_FLAG_(resetVec4f) + +#undef GDT_SET_FLAG_ + } // namespace ksys::gdt diff --git a/src/KingSystem/GameData/gdtManager.h b/src/KingSystem/GameData/gdtManager.h index e5e874a3..822f847f 100644 --- a/src/KingSystem/GameData/gdtManager.h +++ b/src/KingSystem/GameData/gdtManager.h @@ -145,6 +145,30 @@ public: #undef PROXY_GET_SET_IMPL_ +#define PROXY_RESET_IMPL_(NAME) \ + bool NAME(s32 idx) { return getBuffer1()->NAME(idx, mRef.mCheckPermissions); } \ + bool NAME(s32 idx, s32 sub_idx) { \ + return getBuffer1()->NAME(idx, sub_idx, mRef.mCheckPermissions); \ + } \ + bool NAME(const sead::SafeString& name) { \ + return getBuffer1()->NAME(name, mRef.mCheckPermissions); \ + } \ + bool NAME(const sead::SafeString& name, s32 sub_idx) { \ + return getBuffer1()->NAME(name, sub_idx, mRef.mCheckPermissions); \ + } + + PROXY_RESET_IMPL_(resetBool) + PROXY_RESET_IMPL_(resetS32) + PROXY_RESET_IMPL_(resetF32) + PROXY_RESET_IMPL_(resetStr) + PROXY_RESET_IMPL_(resetStr64) + PROXY_RESET_IMPL_(resetStr256) + PROXY_RESET_IMPL_(resetVec2f) + PROXY_RESET_IMPL_(resetVec3f) + PROXY_RESET_IMPL_(resetVec4f) + +#undef PROXY_RESET_IMPL_ + private: friend class TriggerParamRef; Proxy(const TriggerParamRef& ref, bool param1) : mUseParam1(param1), mRef(ref) {} @@ -345,16 +369,14 @@ public: \ bool NAME(TRAITS::WrapperArgType value, FlagHandle handle, bool debug) { \ if (debug) { \ - setBool(true, "IsChangedByDebug"); \ - mBitFlags.set(BitFlag::_800); \ + onChangedByDebug(); \ return NAME##NoCheckForce(TRAITS::convertValue(value), handle); \ } \ return NAME(TRAITS::convertValue(value), handle); \ } \ bool NAME(TRAITS::WrapperArgType value, const sead::SafeString& name, bool debug) { \ if (debug) { \ - setBool(true, "IsChangedByDebug"); \ - mBitFlags.set(BitFlag::_800); \ + onChangedByDebug(); \ return NAME##NoCheckForce(TRAITS::convertValue(value), name); \ } \ return NAME(TRAITS::convertValue(value), name); \ @@ -362,8 +384,7 @@ public: \ bool NAME(TRAITS::WrapperArgType value, FlagHandle handle, bool debug, s32 sub_idx) { \ if (debug) { \ - setBool(true, "IsChangedByDebug"); \ - mBitFlags.set(BitFlag::_800); \ + onChangedByDebug(); \ return NAME##NoCheckForce(TRAITS::convertValue(value), handle, sub_idx); \ } \ return NAME(TRAITS::convertValue(value), handle, sub_idx); \ @@ -371,8 +392,7 @@ public: bool NAME(TRAITS::WrapperArgType value, const sead::SafeString& name, bool debug, \ s32 sub_idx) { \ if (debug) { \ - setBool(true, "IsChangedByDebug"); \ - mBitFlags.set(BitFlag::_800); \ + onChangedByDebug(); \ return NAME##NoCheckForce(TRAITS::convertValue(value), name, sub_idx); \ } \ return NAME(TRAITS::convertValue(value), name, sub_idx); \ @@ -390,6 +410,55 @@ public: #undef GDT_SET_ +#define GDT_RESET_(NAME) \ + KSYS_ALWAYS_INLINE bool NAME##_(FlagHandle handle, bool debug) { \ + if (mBitFlags.isOn(BitFlag::_40000)) \ + return false; \ + return unwrapHandle( \ + handle, debug, [&](u32 idx, TriggerParamRef& ref) { return ref.get().NAME(idx); }); \ + } \ + inline bool NAME(FlagHandle handle) { return NAME##_(handle, false); } \ + inline bool NAME##NoCheck(FlagHandle handle) { return NAME##_(handle, true); } \ + \ + KSYS_ALWAYS_INLINE bool NAME##_(FlagHandle handle, bool debug, s32 sub_idx) { \ + if (mBitFlags.isOn(BitFlag::_40000)) \ + return false; \ + return unwrapHandle(handle, debug, [&](u32 idx, TriggerParamRef& ref) { \ + return ref.get().NAME(idx, sub_idx); \ + }); \ + } \ + inline bool NAME(FlagHandle handle, s32 sub_idx) { return NAME##_(handle, false, sub_idx); } \ + inline bool NAME##NoCheck(FlagHandle handle, s32 sub_idx) { \ + return NAME##_(handle, true, sub_idx); \ + } \ + \ + inline bool NAME(FlagHandle handle, bool debug) { \ + if (debug) { \ + onChangedByDebug(); \ + return NAME##NoCheck(handle); \ + } \ + return NAME(handle); \ + } \ + inline bool NAME(FlagHandle handle, bool debug, s32 sub_idx) { \ + if (debug) { \ + onChangedByDebug(); \ + return NAME##NoCheck(handle, sub_idx); \ + } \ + return NAME(handle, sub_idx); \ + } + + GDT_RESET_(resetBool) + GDT_RESET_(resetS32) + GDT_RESET_(resetF32) + GDT_RESET_(resetStr) + GDT_RESET_(resetStr64) + GDT_RESET_(resetStr256) + GDT_RESET_(resetVec2f) + GDT_RESET_(resetVec3f) + GDT_RESET_(resetVec4f) + +#undef GDT_RESET_ + void init(sead::Heap* heap, sead::Framework* framework); void addReinitCallback(ReinitSignal::Slot& slot); @@ -467,6 +536,11 @@ private: unwrapHandle(handle, fn); } + void onChangedByDebug() { + setBool(true, "IsChangedByDebug"); + mBitFlags.set(BitFlag::_800); + } + void loadGameData(const sead::SafeString& path); void loadShopGameDataInfo(const sead::SafeString& path); void unloadResources(); diff --git a/tools/generate_gdt_common_flags.py b/tools/generate_gdt_common_flags.py index ead492ad..37612c2e 100755 --- a/tools/generate_gdt_common_flags.py +++ b/tools/generate_gdt_common_flags.py @@ -249,7 +249,8 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug = false); f"void getFlag_{name}({info.arg_type}* value, s32 idx, bool debug = false);\n") # Setter f.write(f"void setFlag_{name}({info.get_setter_arg_type()} value, s32 idx, bool debug = false);\n") - # TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example) + # Resetter + f.write(f"void resetFlag_{name}(s32 idx, bool debug = false);\n") else: # Getter if info.is_value_inline(): @@ -260,8 +261,8 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug = false); f"void getFlag_{name}({info.arg_type}* value, bool debug = false);\n") # Setter f.write(f"void setFlag_{name}({info.get_setter_arg_type()} value, bool debug = false);\n") - # TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example) - + # Resetter + f.write(f"void resetFlag_{name}(bool debug = false);\n") f.write("""\ @@ -299,7 +300,10 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug) { return getS32(handle, deb f.write( f"void setFlag_{name}({info.get_setter_arg_type()} value, s32 idx, bool debug) {{ " f"{info.get_setter_fn_name()}(value, flag_{name}(), idx, debug); }}\n") - # TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example) + # Resetter + f.write( + f"void resetFlag_{name}(s32 idx, bool debug) {{ " + f"re{info.get_setter_fn_name()}(flag_{name}(), idx, debug); }}\n") else: # Getter if info.is_value_inline(): @@ -312,7 +316,9 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug) { return getS32(handle, deb f.write( f"void setFlag_{name}({info.get_setter_arg_type()} value, bool debug) {{ " f"{info.get_setter_fn_name()}(value, flag_{name}(), debug); }}\n") - # TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example) + # Resetter + f.write( + f"void resetFlag_{name}(bool debug) {{ re{info.get_setter_fn_name()}(flag_{name}(), debug); }}\n") f.write("""\