/** * @file SoundArchiveManager.h * @brief Sound archive manager implementation. */ #pragma once #include namespace nn { namespace atk { class SoundHandle; class SoundArchive; class SoundDataManager; namespace detail { class AddonSoundArchiveContainer; class SoundArchiveManager { public: SoundArchiveManager(); virtual ~SoundArchiveManager(); void Initialize(nn::atk::SoundArchive const*, nn::atk::SoundDataManager const*); void ChangeTargetArchive(char const*); void Finalize(); bool IsAvailable() const; nn::atk::detail::AddonSoundArchiveContainer* GetAddonSoundArchive(char const*) const; u64 _8; u64* _10; nn::atk::detail::AddonSoundArchiveContainer* _18; u64* _20; nn::atk::SoundArchive* mSoundArchive; // _28 u64 _30; u64 _38; u64 _40; }; }; // namespace detail }; // namespace atk }; // namespace nn