/** * @file System.h * @brief VFX system implementation. */ #pragma once #include #include // this class is massive namespace nn { namespace vfx { struct Heap; class System { public: System(nn::vfx::Config const&); virtual ~System(); virtual void Initialize(nn::vfx::Heap*, nn::vfx::Heap*, nn::vfx::Config const&); u8 _0[0x1700]; }; }; // namespace vfx }; // namespace nn