#include "Game/AI/Action/actionAddNoUseTerritoryCounter.h" namespace uking::action { AddNoUseTerritoryCounter::AddNoUseTerritoryCounter(const InitArg& arg) : ksys::act::ai::Action(arg) {} AddNoUseTerritoryCounter::~AddNoUseTerritoryCounter() = default; bool AddNoUseTerritoryCounter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AddNoUseTerritoryCounter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AddNoUseTerritoryCounter::leave_() { ksys::act::ai::Action::leave_(); } void AddNoUseTerritoryCounter::loadParams_() { getStaticParam(&mCounter_s, "Counter"); getStaticParam(&mCamDist_s, "CamDist"); getMapUnitParam(&mTerritoryArea_m, "TerritoryArea"); getAITreeVariable(&mIsUseTerritory_a, "IsUseTerritory"); } void AddNoUseTerritoryCounter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action