#include "Game/AI/Action/actionAnmTimingBackWalk.h" namespace uking::action { AnmTimingBackWalk::AnmTimingBackWalk(const InitArg& arg) : BackWalkWithAS(arg) {} AnmTimingBackWalk::~AnmTimingBackWalk() = default; bool AnmTimingBackWalk::init_(sead::Heap* heap) { return BackWalkWithAS::init_(heap); } void AnmTimingBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { BackWalkWithAS::enter_(params); } void AnmTimingBackWalk::leave_() { BackWalkEx::leave_(); // NOLINT(bugprone-parent-virtual-call) } void AnmTimingBackWalk::loadParams_() { BackWalkWithAS::loadParams_(); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); } void AnmTimingBackWalk::calc_() { BackWalkWithAS::calc_(); } } // namespace uking::action