/** * @file SoundDataManager.h * @brief Sound data management implementation. */ #pragma once #include namespace nn { namespace atk { class SoundDataManager { public: SoundDataManager(); virtual ~SoundDataManager(); virtual void InvalidateData(void const*, void const*); virtual void SetFileAddressToTable(u32, void const*); virtual u64 GetFileAddressFromTable(u32) const; virtual u32 GetFileAddressImpl(u32) const; u8 _0[0x240]; }; }; // namespace atk }; // namespace nn