/** * @file SequenceSoundRuntime.h * @brief Sequenced Sound Runtime Info */ #pragma once #include namespace nn { namespace atk { namespace detail { class SoundArchiveManager; class SequenceSoundRuntime { public: SequenceSoundRuntime(); ~SequenceSoundRuntime(); void Initialize(s32, void**, void const*); void Finalize(); void SetupSequenceTrack(s32, void**, void const*); void SetupUserParam(void**, u64); bool IsSoundArchiveAvailable() const; s32 GetActiveCount() const; s32 GetFreeCount() const; void SetSequenceSkipIntervalTick(s32 tick); s32 GetSequenceSkipIntervalTick(); void Update(); u8 _0[0xD0]; nn::atk::detail::SoundArchiveManager* mArchiveManager; // _D0 u64 _D8; }; }; // namespace detail }; // namespace atk }; // namespace nn