/** * @file ResMaterialAnim.h * @brief Resource file for material animations. */ #pragma once namespace nn { namespace g3d { typedef void* TextureRef; class ResMaterialAnim { public: void ReleaseTexture(); s32 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*); void Reset(); }; }; // namespace g3d }; // namespace nn