/** * @file socket.h * @brief Functions for opening sockets for wireless communication. */ #pragma once #include #include namespace nn { namespace socket { struct InAddr { u32 addr; }; Result Initialize(void* pool, ulong poolSize, ulong allocPoolSize, int concurLimit); Result Finalize(); s32 SetSockOpt(s32 socket, s32 socketLevel, s32 option, void const*, u32 len); u64 Send(s32 socket, void const* buffer, u64 bufferLength, s32 flags); s32 Socket(s32 domain, s32 type, s32 proto); u16 InetHtons(u16); u32 InetAton(const char* str, InAddr*); u32 Connect(s32 socket, const sockaddr* addr, u32 addrLen); u32 Bind(s32 socket, const sockaddr* addr, u32 addrLen); u32 Listen(s32 socket, s32 backlog); u32 Accept(s32 socket, sockaddr* addrOut, u32* addrLenOut); } // namespace socket } // namespace nn