DummyAction: [] ASPlaySimpleAnmDriven: - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} ActivateAttackSensor: - {type: static_param, param_type: const int*, param_name: AtDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AtPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AtPowerReduce, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AtImpact, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: AtShieldBreakPower, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: AtType, param_offset: 0x48} - {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: AtDirType, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: FramesActive, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsSuccessFinishCounterEnd, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: UseMapUnitParamForDamage, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x80} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x90} ActorInfoToGameDataFloat: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40} ActorInfoToGameDataInt: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40} ActorInfoToGameDataVec3: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x50} AddAutoPlacementCreator: - {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x38} AddNoUseTerritoryCounter: - {type: static_param, param_type: const int*, param_name: Counter, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x28} - {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x30} - {type: aitree_variable, param_type: bool*, param_name: IsUseTerritory, param_offset: 0x38} AddRigidBody: - {type: static_param, param_type: const bool*, param_name: ResetLayer, param_offset: 0x20} AdvanceTime: - {type: dynamic_param, param_type: int*, param_name: DestTime, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: DirectTime, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: PassTime, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: ActReset, param_offset: 0x38} AirOctaFloatBase: - {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: GoalInSuccessEnd, param_offset: 0x30} - {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x38} AirOctaFloat: - {type: call, fn: _ZN5uking6action16AirOctaFloatBase11loadParams_Ev, addr: 0x7100088b8c} AirOctaMgr: - {type: static_param, param_type: const float*, param_name: LeaveDistance, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: LeaveDownY, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: onGraundEscapeDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PlayerLostTime, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x40} - {type: map_unit_param, param_type: const bool*, param_name: ReactHorn, param_offset: 0x48} RotateTurnToTarget: - {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsJumpType, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30} NoticeTurn: - {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} - {type: static_param, param_type: const int*, param_name: NoDoubleNoticeTime, param_offset: 0x78} AirOctaNoticeTurn: - {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8} AirOctaReactionKorog: - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x30} AirOctaWoodBridge: [] AirWallAction: [] AirWallHorse: [] AirWallCurseGanon: - {type: call, fn: _ZN5uking6action12AirWallHorse11loadParams_Ev, addr: 0x710008b304} AlarmLynelTag: - {type: map_unit_param, param_type: const int*, param_name: AlarmPoint, param_offset: 0x20} ForkAnimalASPlay: - {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SelectNextGearType, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SelectNextGear, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x40} PlayASForAnimalUnit: - {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} AlertNearbyEnemies: - {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} - {type: static_param, param_type: const float*, param_name: AlertRange, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AlertTime, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: NoiseLevel, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: UseNoise, param_offset: 0x78} ReflectThrown: - {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x38} - {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x40} AmbushThrown: - {type: call, fn: _ZN5uking6action13ReflectThrown11loadParams_Ev, addr: 0x71002297c0} ActionEx: [] ActionWithPosAngReduce: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} AnchorSummon: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActor, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip1, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip2, param_offset: 0x60} ActionWithAS: [] Angry: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} AnimMatrixDriven: - {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: StartFrame, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} AnimTimingAttackMove: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsRound, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} AnimalASPlayCheckMoveDir: - {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} AnimalASPlayWithLegTurn: - {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} AnimalEatAction: - {type: static_param, param_type: const float*, param_name: MinFramesPlayWaitAS, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} HorseElectricParalysis: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60} AnimalElectricParalysis: - {type: call, fn: _ZN5uking6action22HorseElectricParalysis11loadParams_Ev, addr: 0x71001a021c} AnimalFollowBase: - {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WaitDistanceToLeader, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Gear1DistanceToLeader, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Gear2DistanceToLeader, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Gear3DistanceToLeader, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: DistanceFactorAtGearDown, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: WaitDistanceIncreaseDistance, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: WaitDistanceIncreasePerFrame, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AutoStopAndTurnDistance, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: DesiredDirAngleDeltaSecMax, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: NavMeshCharacterRadiusScale, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsEndAtAutoStop, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: UseMinRadius, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: IsAvoidNavMeshActor, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsTargetPosEqualToLeaderPos, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} AnimalFollow: - {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8} - {type: static_param, param_type: const float*, param_name: DistanceKept, param_offset: 0xc0} HorseFreeze: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60} AnimalFreeze: - {type: call, fn: _ZN5uking6action11HorseFreeze11loadParams_Ev, addr: 0x71001a2094} AnimalLegTurnAutoSpeed: - {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} AnimalMoveBase: - {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} AnimalMove: - {type: call, fn: _ZN5uking6action14AnimalMoveBase11loadParams_Ev, addr: 0x7100090c40} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x78} AnimalMoveStraightTimed: - {type: static_param, param_type: const int*, param_name: FramesUntilFinish, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: LOSCheckTimeAhead, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsFinishOnLOSCheckFail, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: UseDesiredMoveDir, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x60} AnimalMoveGuidedBase: - {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AutoStopAndTurnMode, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: WaitUntilPathSucceeded, param_offset: 0x68} AnimalNavMeshMove: - {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} AnimalNoCheckMove: - {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418} AnimalPlayASAndKeepOnGround: - {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} - {type: static_param, param_type: const float*, param_name: DownImpulseScale, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsUseDownImpulse, param_offset: 0x68} - {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0x70} HorseWaitAction: - {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SmoothStopFrames, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: SmoothStopFramesGear3, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MinFramesGear1, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsCourbetteEnabled, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsLight, param_offset: 0x48} AnimalStop: - {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} - {type: static_param, param_type: const bool*, param_name: IsFixAxisY, param_offset: 0x60} AnimalTurn: - {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} - {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} AnimeDrivenTurn: - {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsAllowAnimeDrivenNoChangeAS, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} ArmorBindAction: [] AnmArmorBindAction: - {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c} AnmBackMove: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} AnmBlownOff: - {type: static_param, param_type: const int*, param_name: OnGroundTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsFinishByAnm, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsWaitForAnmEnd, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsFinishByWater, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x80} AnmBlownOffBackward: - {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990} TakeHitImpactForce: - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30} SmallDamageBase: [] AnmDamage: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x90} AnmDirectionMove: - {type: static_param, param_type: const int*, param_name: Direction, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: UsereachableCheck, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} AnmDrivenHoverBase: - {type: static_param, param_type: const float*, param_name: MoveYLimit, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: BaseHeight, param_offset: 0x40} AnmDrivenHover: - {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x50} AnmDrivenHoverTurn: - {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} MoveByAnimeDriven: - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x40} AnmDrivenMoveAttack: - {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x68} AnmDrivenSpeedBackWalk: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} BackWalkBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsCliffCheck, param_offset: 0x58} BackWalkEx: - {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c} BackWalkWithAS: - {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0} AnmTimingBackWalk: - {type: call, fn: _ZN5uking6action14BackWalkWithAS11loadParams_Ev, addr: 0x71000b6d84} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xd8} AnmToRagdollDie: - {type: static_param, param_type: const int*, param_name: ChangeRagdollFrame, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerName, param_offset: 0x48} AnmUpDownMove: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} Appear: [] AppearDeathCounter: [] AppearFullPouchInfo: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x20} AppearGameOver: - {type: dynamic_param, param_type: int*, param_name: Delay, param_offset: 0x20} AppearMagneForce: - {type: static_param, param_type: const float*, param_name: MaxMagneForceRange, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MinMagneForceRange, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MagneControlSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MagneForceRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MagneForceDamp, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MagneForceVelRate, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: ObjectTerror, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MagneShootSpeed, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MagneControlRotateSpeed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MagneControlUpDownSpeed, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: ResistanceSpeedScale, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxMagneHeight, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: CancelAngle, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: CancelHeight, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: CancelAngleFixed, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: CancelHeightFixed, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: GyroUpDownSpeed, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: GyroRotateSpeed, param_offset: 0xa8} AppearNumDungeonClearSeal: [] AppearNumHeroSeal: - {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20} AppearNumKorokNuts: [] AppearNumTargets: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20} ApplyHorizontalImpulse: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynVel, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynAngVel, param_offset: 0x28} - {type: map_unit_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: EnableToEmitSpEffect, param_offset: 0x38} ApplyMoveImpulse: - {type: static_param, param_type: const float*, param_name: FellImpRate, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FellRotRate, param_offset: 0x28} ApplyMoveTrigger: - {type: static_param, param_type: const bool*, param_name: IsOnDebugDraw, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: TriggerType, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: ForceType, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: ApplyForceValue, param_offset: 0x38} AreaTagAction: [] AreaActorObserve: - {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38} - {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40} - {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48} AreaActorObserveByActorTag: [] AreaActorObserveByGroup: [] AreaBase: - {type: map_unit_param, param_type: const bool*, param_name: EnableCharacterOn, param_offset: 0x20} AreaBottomTag: [] AreaFireObserveBase: [] AreaFireObserve: [] AreaHorseSpeedLimitAction: [] AreaLocation: - {type: map_unit_param, param_type: const int*, param_name: LocationPriority, param_offset: 0x20} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: MessageID, param_offset: 0x28} AreaObserveActorAction: [] AreaOutRecreateActorAction: [] AreaRecreateActorAction: [] AreaRoot: - {type: static_param, param_type: const float*, param_name: AutoSaveInterval, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: CameraPriority, param_offset: 0x28} - {type: map_unit_param, param_type: const bool*, param_name: AutoSave, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: ForceCalcInEvent, param_offset: 0x38} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: CameraSet, param_offset: 0x40} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70} ArmorBindNodeAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x38} ArmorBindWithAS: - {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} ArrowShootMove: - {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FirstSpeed, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Accel, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: AimSpeed, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: FallAccel, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: FallAimSpeed, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: Gravity, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: dynamic_param, param_type: float*, param_name: AtPoint, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: AtRange, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: AtImpulse, param_offset: 0x70} - {type: dynamic_param, param_type: float*, param_name: AtImpact, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RelativeVel, param_offset: 0x80} - {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: FallSpeedRatioByRange, param_offset: 0x98} - {type: dynamic_param, param_type: int*, param_name: AtMinDamage, param_offset: 0x90} ArrowShootHoming: - {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} - {type: static_param, param_type: const float*, param_name: SubAngMax, param_offset: 0x150} - {type: static_param, param_type: const float*, param_name: HomingRate, param_offset: 0x158} - {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x160} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x168} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HomingTargetPos, param_offset: 0x170} ArrowShootMoveForLargeObject: - {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} - {type: static_param, param_type: const float*, param_name: RayCastDist, param_offset: 0x150} - {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtStick, param_offset: 0x158} - {type: dynamic_param, param_type: bool*, param_name: IsReInitShoot, param_offset: 0x168} ArrowShootMoveWithStickOffset: - {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} - {type: static_param, param_type: const float*, param_name: StickOffset, param_offset: 0x150} ArrowSkyShootMove: - {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} - {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x150} - {type: static_param, param_type: const float*, param_name: SkyShootDist, param_offset: 0x158} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x160} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x168} AscendingCurrent: - {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x20} AscendingCurrentFixedSize: - {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} - {type: static_param, param_type: const bool*, param_name: DisableInDemo, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Size, param_offset: 0x88} AscendingCurrentShieldable: - {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} AssassinBossIronBallAppear: - {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CreateDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BackDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TopOffsetY, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: BaseOffsetY, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: UDLimit, param_offset: 0x48} AssassinBossIronBallAttack: - {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x30} AssassinBossIronBallAtkWithRot: - {type: call, fn: _ZN5uking6action26AssassinBossIronBallAttack11loadParams_Ev, addr: 0x71000ab4d8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddAngle, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: CentralAnchorName, param_offset: 0x78} AssassinBossIronMagicChargeShot: - {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Level2AttackLifeRatio, param_offset: 0x30} AtOnWait: - {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} AtAndBodyOnWait: - {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730} - {type: static_param, param_type: 'sead::SafeString', param_name: BodyName, param_offset: 0x28} AtOnWaitNoHitRope: - {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730} - {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x28} AttackBase: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} Attack: - {type: call, fn: _ZN5uking6action10AttackBase11loadParams_Ev, addr: 0x7100280688} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} JumpTo: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} JumpToTarget: - {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78} - {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xc0} AttackJumpToTarget: - {type: call, fn: _ZN5uking6action12JumpToTarget11loadParams_Ev, addr: 0x71001c6780} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0xe8} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: PosOffsetDist, param_offset: 0xf8} - {type: static_param, param_type: const bool*, param_name: IsCheckNoChangeAS, param_offset: 0x100} AttackPartBind: - {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xd0} OnetimeStopASPlay: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} AwarenessShareOnePartsASPlay: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x48} BackFlip: - {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: NearGrHeight, param_offset: 0x98} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x78} BackStepToTarget: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: CheckRotEvent, param_offset: 0x48} BackStepBase: - {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58} - {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0} BackStep: [] BackStepAttack: - {type: call, fn: _ZN5uking6action12BackStepBase11loadParams_Ev, addr: 0x71000b4648} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x128} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x130} BackStepToTargetPos: - {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58} - {type: static_param, param_type: const bool*, param_name: IsJumpHeightFromHigherPos, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0xc8} - {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0xd8} - {type: static_param, param_type: 'sead::SafeString', param_name: PreLandAS, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xf8} WaterFloatBase: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsCheckWaterFall, param_offset: 0x48} BackSwim: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0xa0} BackToRailFromLava: [] BackWalk: [] BackseatKorokLight: - {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: GroundWaitASName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: GroundAppearASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: GroundDisappearASName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: FlyWaitASName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: FlyAppearASName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: FlyDisappearASName, param_offset: 0x80} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x90} BackseatKorokWait: - {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: AppearASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: DisappearASName, param_offset: 0x50} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x60} BalloonBase: - {type: static_param, param_type: const float*, param_name: UpLimitSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaxAccel, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MassScale, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: HeightLimit, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BreakTimer, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: WindAccScale, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: WindSpdScale, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: StayAccScale, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: ReturnStrengthFactor, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RemainsHeightLimit, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsChaseInitHeight, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: ReturnToOriginalPos, param_offset: 0x88} - {type: aitree_variable, param_type: int*, param_name: BalloonHungActorBaseProcID, param_offset: 0x90} - {type: aitree_variable, param_type: bool*, param_name: IsFlyingBalloon, param_offset: 0x98} Balloon: - {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc} - {type: static_param, param_type: const float*, param_name: Length, param_offset: 0xf0} - {type: static_param, param_type: 'sead::SafeString', param_name: RopeActorName, param_offset: 0xf8} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RopeHungActOffset, param_offset: 0x108} BasicSignalEnemy: [] BasicSignalBossAwakeSleep: - {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788} BasicSignalChangeDamping: - {type: static_param, param_type: const float*, param_name: LinearDamping, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngularDamping, param_offset: 0x28} BasicSignalEnemyForceNotice: - {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788} - {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x20} BattleCloseAction: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} BattleCloseMoveActionBase: - {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4} BattleCloseMoveAction: [] BattleCloseExplosivesAvoidRun: - {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} - {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8} BattleCloseDangerAvoidRun: - {type: call, fn: _ZN5uking6action29BattleCloseExplosivesAvoidRun11loadParams_Ev, addr: 0x71000bb484} - {type: static_param, param_type: const float*, param_name: AvoidSubAngle, param_offset: 0xe0} BattleCloseExplosivesGuardRun: [] BattleCloseGuardRun: [] BattleCloseGuardWalk: - {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} BattleCloseLevelFlyMoveBase: - {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} - {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8} BattleCloseLevelFlyMove: - {type: call, fn: _ZN5uking6action27BattleCloseLevelFlyMoveBase11loadParams_Ev, addr: 0x71000bd5f4} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} BattleCloseMeanderRun: - {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} - {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8} BattleCloseMeanderGuardRun: [] BattleCloseMove: [] BattleCloseActionWithAcc: - {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x98} BattleCloseSlippedWalkBase: - {type: call, fn: _ZN5uking6action24BattleCloseActionWithAcc11loadParams_Ev, addr: 0x71000ae924} BattleCloseSlippedWalk: - {type: call, fn: _ZN5uking6action26BattleCloseSlippedWalkBase11loadParams_Ev, addr: 0x71000bed30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} BattleCloseWalk: - {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} BattleDungeonBGMAction: [] FreeMovingAction: [] HoverBase: - {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38} Hover: - {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} BattleHover: - {type: call, fn: _ZN5uking6action5Hover11loadParams_Ev, addr: 0x71001b3d6c} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} BattleLevelFlyMoveBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} BattleLevelFlyMove: - {type: call, fn: _ZN5uking6action22BattleLevelFlyMoveBase11loadParams_Ev, addr: 0x71000c0548} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8} MoveBase: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} BattleWalk: [] BeamMove: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ForceExplodeFrame, param_offset: 0x30} - {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x38} BeamTailDelete: [] StopASPlay: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} BeamosStaticBeam: - {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} - {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BeamSpeed, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: UseDynamicCutting, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x90} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0x98} - {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xa0} BecomePreActor: [] BecomeSpeaker: [] FlyMoveBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} BeeAttack: - {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} - {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0xc0} BeeDamaged: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SubActorSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AddYSpeed, param_offset: 0x30} BeginObservation: - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x20} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x30} BeltConveyor: - {type: static_param, param_type: const float*, param_name: ASRate, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} - {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x68} BikeWarpEffectValueSetter: - {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} BindAction: [] BindActionForManyActor: - {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} - {type: dynamic_param, param_type: bool*, param_name: IsKeepParentActor, param_offset: 0xd8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xe0} BindActionUseParentPickInfo: - {type: call, fn: _ZN5uking6action22BindActionForManyActor11loadParams_Ev, addr: 0x71000c5314} BindOff: - {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20} BindParentAction: - {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8} BirdEscape: - {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: InterpolateFrameForMaxSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMax, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMin, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: TargetHeightMax, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: TargetHeightMin, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: TargetTurnAngle, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: ContinueEscapeDistanceXZ, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: AdditionalWidth, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: TargetUpperAngle, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: StartReduceHeightRate, param_offset: 0x80} BlowOffAttack: - {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44} Ragdoll: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: InWaterDownTime, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: ForceFinishTime, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: OnGroundDownTime, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: StartUpdateFriction, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: GetUpGroundAngle, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: ForceEndWaterDepth, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsWaitAS, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsCheckVibrate, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: StableASName, param_offset: 0xa0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0xb0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0xb8} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x110} BlownOff: - {type: static_param, param_type: const int*, param_name: AddTime, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: LifeReflexRatio, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: ImpulseRatio, param_offset: 0x128} - {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} Bolt: - {type: map_unit_param, param_type: const bool*, param_name: IsNoBindAlive, param_offset: 0x20} BombExplode: [] BoomerangMove: - {type: static_param, param_type: const float*, param_name: PreCurveTimer, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RadSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: CurveSpeedRate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: StraightSpeedRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CurvePredictFrame, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: CurveCheckYDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: StraightPredictFrame, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: StraightCheckYDist, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: FlyLimitTime, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: CatchAttentionName, param_offset: 0x68} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} BowArrowHold: [] BowArrowReload: [] BowArrowShoot: [] BowChildArrowRain: - {type: static_param, param_type: const int*, param_name: RainMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MoveHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MoveCountNum, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MoveRange, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MoveOffsetBase, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: RotateStepMax, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AngleToTarget, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: TargetOffsetBase, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RainScale, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: ToTargetTime, param_offset: 0x80} - {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x88} - {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x90} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreHightOffset, param_offset: 0x98} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xa8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xb0} BowChildCreate: - {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x28} BowChildDeviceAppear: - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x28} BowChildDeviceGaleArrow: - {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotateSpeedMax, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotateAccel, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotateOffset, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CenterOffset, param_offset: 0x40} - {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x50} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x58} BowChildDeviceNormal: - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AccelRate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BrakeStartDist, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: VibrationSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: StopDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: VibrationLength, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MoveTime, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsMoveAccel, param_offset: 0x60} - {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x80} BowChildReflectBullet: - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TargetMoveOffset, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: TargetMoveOffsetRandRange, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MoveRotateRate, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MoveRotateMax, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MoveRotateMin, param_offset: 0x58} - {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x68} - {type: dynamic_param, param_type: bool*, param_name: IsReflectAmongChild, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0x80} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x88} BrightBowSlowFall: - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FloatWaveCycle, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FloatWaveWidth, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FloatHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FloatSpring, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FloatDamper, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FallBrakeHeight, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: FallBrake, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AttractionRange, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AttractionRate, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: TailEffectKeyName, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: InitRotate, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotateSpeed, param_offset: 0x88} BulletVertivalRotateOwner: - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpdAccRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x30} WaitBase: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38} TimeredASPlay: - {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} BurnDamage: - {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} CalcVecLengthToGameData: - {type: dynamic_param, param_type: bool*, param_name: CalcY, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x38} CallOvserveActorTag: [] CameraAction: - {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40} CameraAbyss: [] CameraAiming: [] CameraAiming2: [] CameraChase: [] CameraClimbObj: [] CameraEdit: - {type: static_param, param_type: const char*, param_name: Normal, param_offset: 0x20} - {type: static_param, param_type: const char*, param_name: LockOn, param_offset: 0x28} - {type: static_param, param_type: const char*, param_name: Wall, param_offset: 0x30} - {type: static_param, param_type: const char*, param_name: NormalSubject, param_offset: 0x38} - {type: static_param, param_type: const char*, param_name: Bow, param_offset: 0x40} - {type: static_param, param_type: const char*, param_name: BowSquat, param_offset: 0x48} - {type: static_param, param_type: const char*, param_name: BowLockOn, param_offset: 0x50} - {type: call, fn: _ZNK4ksys3act2ai10ActionBase7getNameEv, addr: 0x7100d165fc} CameraEvent: [] CameraEventAnimBase: [] CameraEventAnim: [] CameraEventAnimFlowBase: [] CameraEventAnimFlow: [] CameraEventAnimFlowAbs: [] CameraEventAnimFlowForMapTower: [] CameraEventConnectTypeSpecify: [] CameraEventFocusDistSetting: - {type: dynamic2_param, param_type: int*, param_name: ClipIndex, param_offset: 0x30} - {type: dynamic2_param, param_type: float*, param_name: FocusDistStart, param_offset: 0x38} - {type: dynamic2_param, param_type: float*, param_name: FocusDistEnd, param_offset: 0x40} CameraEventGameOver: [] CameraEventIdling: [] CameraEventLookBase: [] CameraEventLook: [] CameraEventLookDirect: [] CameraEventMove: [] CameraEventMovePosBase: [] CameraEventMovePos: [] CameraEventMovePosFlow: [] CameraEventMultiTalk: [] CameraEventOverwriteFar: - {type: dynamic2_param, param_type: float*, param_name: Far, param_offset: 0x30} CameraEventOverwriteNear: - {type: dynamic2_param, param_type: float*, param_name: Near, param_offset: 0x30} CameraEventPermitGfxNear: [] CameraEventPlayerHideOff: [] CameraEventPlayerHideOn: [] CameraEventPolarCoord: [] CameraEventPolarCoordPlayer: [] CameraEventPolarCoordPlayerRel: [] CameraEventReserveConnectTime: - {type: dynamic2_param, param_type: float*, param_name: InterpolateTime, param_offset: 0x30} CameraEventSavePoint: [] CameraEventTalk: [] CameraEventTalkManualCtrlBase: [] CameraEventTalkManualCtrl: [] CameraEventTalkManualCtrlRet: [] CameraEventTurn: [] CameraFinder: [] CameraHorse: [] CameraHorseLockOnEmpty: [] CameraKeep: [] CameraLockOnBase: [] CameraLockOn: [] CameraLockOnAimingAt: [] CameraMagneCatch: [] CameraMotorcycle: [] CameraMotorcycleLockOnEmpty: [] CameraRevolve: [] CameraRotRumble: - {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} - {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} - {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30} CameraRumble: - {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} - {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} - {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30} - {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x38} CameraRumbleLoop: - {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} - {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x28} - {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x30} - {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x38} CameraRumbleStop: - {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x20} CameraRumbleStopWithDamping: - {type: dynamic2_param, param_type: float*, param_name: DampingTime, param_offset: 0x20} - {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x28} CameraShieldSurfing: [] CameraTail: [] CameraVibrate: - {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} - {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsSound, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: StartSoundName, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: LoopSoundName, param_offset: 0x38} CameraWakeboard: [] CameraWaterRemainsHowling: [] CameraWaterfallClimb: [] ElectricParalysis: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} CapturedActElectricParalyisis: - {type: call, fn: _ZN5uking6action17ElectricParalysis11loadParams_Ev, addr: 0x7100104dd8} - {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x40} Freeze: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const bool*, param_name: IsChangeInAir, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneKey, param_offset: 0x40} - {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x58} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x60} CapturedActFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} - {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x80} CapturedActKnockBack: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} Carried: - {type: static_param, param_type: const int*, param_name: BindType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsCreateItem, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58} CarriedNoHit: [] Catch: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} FollowChallenge: - {type: map_unit_param, param_type: const float*, param_name: GimmickTimeLimit, param_offset: 0x20} - {type: map_unit_param, param_type: const bool*, param_name: IsBillboard, param_offset: 0x28} ChallengeChainRing: - {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44} - {type: map_unit_param, param_type: const float*, param_name: ChainRingOrbitSpeed, param_offset: 0xab0} - {type: map_unit_param, param_type: const bool*, param_name: IsFirstNode, param_offset: 0xab8} ChanegToLog: [] ChangeChoiceNumMsgFor3DShop: [] ChangeEmotion: - {type: dynamic_param, param_type: bool*, param_name: IsOnlyFace, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: EmotionType, param_offset: 0x28} ChangeEnvForEnduranceDungeon: - {type: map_unit_param, param_type: const int*, param_name: Weather, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: IgnitedLevel, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: WeatherEff, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: PaletteSel, param_offset: 0x38} - {type: map_unit_param, param_type: const int*, param_name: TimeForSkyEnv, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectDay, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectNight, param_offset: 0x50} ChangeFreeMovingForDemo: - {type: dynamic_param, param_type: bool*, param_name: SetFreeMoving, param_offset: 0x20} ChangeMiniMapScale: - {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20} ChangePosture: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20} ChangePostureWithAS: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20} ChangeSceneBase: - {type: dynamic_param, param_type: int*, param_name: StartType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: EvflName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x38} ChangeScene: - {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} - {type: dynamic_param, param_type: int*, param_name: FadeType, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x68} ChangeScheduleAnchor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScheduleName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x30} ChangeWeaponEquipState: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: EquipState, param_offset: 0x20} SetChemicalWeaponPower: [] ChargeChemicalWeaponPower: - {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0} CheckExistenceOfParticipant: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} CheckHorseCustomizeEdit: [] ChemicalAttack: - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackMinPower, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x50} ChemicalAttackBall: - {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4} - {type: static_param, param_type: const bool*, param_name: IsUseMyRange, param_offset: 0x80} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x88} ChemicalElectricWaterBall: - {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} - {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: ScaleKeep, param_offset: 0xa0} - {type: aitree_variable, param_type: void*, param_name: ChemicalBulletBindActor, param_offset: 0xa8} ChemicalPhysBall: - {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} - {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90} ChemicalPhysHitBreakBall: [] ChemicalStayObject: - {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DeleteTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: CurveAng, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ReduceVelRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CurveAngRandomRange, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ReduceVelRandomRange, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: SideAmplitude, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsBindToGeneratedActor, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsChemicalAttack, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x68} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset, param_offset: 0x78} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x80} - {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x88} - {type: map_unit_param, param_type: const int*, param_name: CreateLimit, param_offset: 0x90} - {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x98} Chemicalward: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: NodeAxisIdx, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: StableTime, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x48} - {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: TiredRadius, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x88} Fork: - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} ChuchuCommonDownTimer: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: MinWaitFrame, param_offset: 0x30} - {type: aitree_variable, param_type: int*, param_name: ChemicalChuchuCommonDownTime, param_offset: 0x38} ChuchuDissappearEscapeBase: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} ChuchuDissappearEscape: - {type: call, fn: _ZN5uking6action26ChuchuDissappearEscapeBase11loadParams_Ev, addr: 0x71000f0578} ChuchuPreAttackBase: - {type: static_param, param_type: const int*, param_name: JumpNum, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MoveBoneRotRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MoveBoneRotSpeedMin, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} ChuchuPreAttack: - {type: call, fn: _ZN5uking6action19ChuchuPreAttackBase11loadParams_Ev, addr: 0x71001810f0} - {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: PosReduceRatioByDamage, param_offset: 0xf8} - {type: static_param, param_type: 'sead::SafeString', param_name: DamageAS, param_offset: 0x100} - {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x110} - {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x120} - {type: static_param, param_type: 'sead::SafeString', param_name: DamageSubAS, param_offset: 0x130} CloseArmorProcessing: [] CloseClockTime: [] CloseItemMenu: [] ClosePouchAddStockNum: [] CollaboShootingStarAreaTag: - {type: map_unit_param, param_type: 'sead::SafeString', param_name: collaboSSFalloutFlagName, param_offset: 0x38} CollaboShootingStarBrightTower: - {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x20} - {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} - {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} - {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c} CollaboShootingStartFlying: - {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x30} - {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x38} - {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} - {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} - {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c} CollaborationShootingStarAnchor: - {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarStartHour, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarEndHour, param_offset: 0x28} ControlBombEffect: [] ControllerRumble: - {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20} - {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} CopyMapPinPosition: - {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28} CreateActorInAreaBasic: - {type: static_param, param_type: const int*, param_name: CreateBasePosNum, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CreateNewActorIntervalFirst, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: CreateNewActorInterval, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CreateContinueTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AfterWaitTime, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsAllowCreateNoSafeArea, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x50} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseOffset, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateRandArea, param_offset: 0x68} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ProhibitedCreateArea, param_offset: 0x70} CreateAndReplaceAssassin: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x20} CreateDragonChallengeXLink: - {type: dynamic_param, param_type: int*, param_name: XLinkHandleIndex, param_offset: 0x20} CreateEpona: - {type: static_param, param_type: const int*, param_name: AreaSearchCharacterRadius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AreaSearchRadius, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CreateStartRate, param_offset: 0x38} CreateGanonChemicalPillar: - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x40} - {type: map_unit_param, param_type: const int*, param_name: AddAtkPower, param_offset: 0x50} CreateObjectsOfOwnedHorse: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseReinsActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseSaddleActorName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseManeActorName, param_offset: 0x40} CurseRRematchCount: - {type: dynamic_param, param_type: int*, param_name: RematchCount, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: CurseRType, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringCounterName, param_offset: 0x30} CustomDuckingEndAction: [] CustomDuckingStartAction: - {type: dynamic_param, param_type: float*, param_name: Volume, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: FadeOutSec, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: FadeInSec, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: StartDelaySec, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetGroups, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ExceptGroups, param_offset: 0x50} ForbidTag: [] DRCAppNoUseTag: - {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0} - {type: map_unit_param, param_type: const int*, param_name: DRCAppNoUseCause, param_offset: 0x20} DamageField: - {type: static_param, param_type: const int*, param_name: FieldType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: RigidSetName, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsChangeRigidWorldMode, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsUseCollisionInfo, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: CollisionInfoName, param_offset: 0x50} DamageTurnByWeakPoint: - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} DamagedTurn: - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} DefEscapeFreeMoveAction: - {type: static_param, param_type: const float*, param_name: RunAwaySpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RunAwayAngleSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RunAwayDistanceMax, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RunAwayDistanceMin, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RunAwayHeightOffset, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AllowRandAngleVertical, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AllowRandAngleHorizontal, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: InWater, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsSnake, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} RandomMoveAction: - {type: static_param, param_type: const bool*, param_name: IsSuccessWhenGoalReached, param_offset: 0x20} DefRandomMoveAction: - {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} - {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MaxMoveDistance, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MinMoveDistance, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxMoveAngle, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsUseBasepos, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x70} DefTurnAction: - {type: static_param, param_type: const int*, param_name: WaitRotate, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} DefeatedHugeEnemyCount: - {type: dynamic_param, param_type: int*, param_name: EnemyType, param_offset: 0x20} Delete: - {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x20} DeleteAllIceBlockForDemo: [] DeleteInGround: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} DeletePorchItemIncludeEquip: - {type: dynamic_param, param_type: int*, param_name: DeleteNum, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} ApplyDamageForPlayer: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} DemoApplyDamageForPlayer: - {type: call, fn: _ZN5uking6action20ApplyDamageForPlayer11loadParams_Ev, addr: 0x71000e79e4} DemoBeastGanonGrudgeDrop: - {type: static_param, param_type: 'sead::SafeString', param_name: GrudeRainObject, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Timer, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FallPoint1, param_offset: 0x48} DemoChangeEntityNoHit: - {type: static_param, param_type: const int*, param_name: SetMotionType, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsNoHit, param_offset: 0x28} DemoCookPotCook: - {type: static_param, param_type: const int*, param_name: MaterialTargetBone, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: FairyTargetBone, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsSuccess, param_offset: 0x30} - {type: aitree_variable, param_type: void*, param_name: CurrentCookResultHolder, param_offset: 0x38} DemoDelete: [] DemoEnemyReset: [] DemoFindPlayer: - {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} DemoForceSetPlayerSavePosAngle: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30} DemoGetItem: [] DemoGetItemAnimStop: - {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitASKeyName, param_offset: 0x20} DemoGetWeapon: - {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0} DemoKokkoAngry: - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} DemoMotorcyclePutMaterials: - {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePut, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePut, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePutFairy, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePutFairy, param_offset: 0x38} ForkTurn: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsUpdateTarget, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsRotEndFinish, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsFinishForceStopRot, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsUpFollow, param_offset: 0x78} DemoNoAnimDrivenTurn: - {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c} - {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0xc0} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xc8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xd8} PlayerAction: [] DemoPlayerZoraRide: [] DemoResetActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} DemoResetBoneCtrl: - {type: dynamic_param, param_type: int*, param_name: ResetTarget, param_offset: 0x20} DemoSweep: - {type: dynamic_param, param_type: float*, param_name: DynScalingTime, param_offset: 0x20} DemoTriggerToggleVisible: - {type: dynamic_param, param_type: bool*, param_name: IsVisible, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsXLinkHandling, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsClothHandling, param_offset: 0x30} TurnToActorBase: [] TurnToActor: - {type: call, fn: _ZN5uking6action15TurnToActorBase11loadParams_Ev, addr: 0x7100d35270} - {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DemoASName, param_offset: 0x50} DemoTurnToActor: - {type: call, fn: _ZN5uking6action11TurnToActor11loadParams_Ev, addr: 0x7100d346cc} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70} DemoVisibleOff: [] DemoVisibleOn: [] DemoVoiceTrigger: - {type: dynamic_param, param_type: bool*, param_name: IsHideCaption, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorInstance, param_offset: 0x38} GearRotate: - {type: static_param, param_type: const float*, param_name: StopCheckSpdRate, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CheckSpdIdlingRate, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsTwoWayGear, param_offset: 0x38} - {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x48} DgnObjDLCSpurGearB01: - {type: call, fn: _ZN5uking6action10GearRotate11loadParams_Ev, addr: 0x710017f2e4} DgnObjDlcGondolaCreateTag: - {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: map_unit_param, param_type: const float*, param_name: IntervalTime, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x38} DgnObj_DLC_CWRotDirSwitch: [] DgnObj_DLC_CWRotDirSwitchOff: [] DgnObj_DLC_CogWheel_ASPlay: [] DgnObj_DLC_CogWheel_Reject: [] DgnObj_DLC_CogWheel_Rotate: - {type: static_param, param_type: const float*, param_name: TargetAngularDisplPerSec, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsRegisteredFrame, param_offset: 0x28} - {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0x38} - {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0x40} DungeonRotateBase: - {type: static_param, param_type: const int*, param_name: RotateAxisIndex, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} - {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} - {type: map_unit_param, param_type: const float*, param_name: VelocityControlRate, param_offset: 0x60} - {type: map_unit_param, param_type: const float*, param_name: AngleVelocityControlAccelDeg, param_offset: 0x68} DgnObj_DLC_DungeonRotate: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0xc8} - {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0xd0} - {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0xd8} Die: - {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} DieAnm: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} DieAnmDropWeapon: - {type: call, fn: _ZN5uking6action6DieAnm11loadParams_Ev, addr: 0x71000eed20} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40} DieAnmKnockBack: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} DieHomeRun: - {type: call, fn: _ZN5uking6action3Die11loadParams_Ev, addr: 0x71000eeb30} - {type: static_param, param_type: const float*, param_name: ToStarHeight, param_offset: 0x160} - {type: static_param, param_type: const float*, param_name: FallHeight, param_offset: 0x168} DirectToWindDirection: - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotMax, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDir, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: UpDir, param_offset: 0x38} DisableAutoSavePausing: [] DisappearDeathCounter: [] DisappearNumDungeonClearSeal: [] DisappearNumHeroSeal: [] DisappearNumKorokNuts: [] DisappearNumTargets: [] DoorOpenAndClose: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DynOwner, param_offset: 0x30} StepDoubleAttack: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} DoubleAttack: [] DownSwingAttack: [] DownloadAlbum: [] DownloadPictureBook: [] DownloadRemainsMap: - {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} DownloadShiekSensor: [] DownloadShiekSensorMoveIcon: [] DragonChemicalBall: - {type: static_param, param_type: const int*, param_name: Life, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HitScale, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HomingPower, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: HomingDistance, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: HomingTime, param_offset: 0x48} NullASPlay: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} DragonFixPlacement: - {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070} - {type: static_param, param_type: const int*, param_name: BlendStartFrame, param_offset: 0x48} - {type: static_param, param_type: const int*, param_name: HeadFixedModeTime, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: RailAdjustModeTime, param_offset: 0x58} - {type: static_param, param_type: const int*, param_name: CameraVibStartFrame, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: CameraVibLoop, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: BlendStartRate, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: BlendTime, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: CameraVibPower, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: CameraVibRange, param_offset: 0x88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0x90} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0x98} DragonFollow: - {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44} - {type: static_param, param_type: 'sead::SafeString', param_name: DungeonName, param_offset: 0xab0} InCarryBox: - {type: aitree_variable, param_type: bool*, param_name: IsInitFromCarryBox, param_offset: 0x20} DragonItemInCarryBox: - {type: call, fn: _ZN5uking6action10InCarryBox11loadParams_Ev, addr: 0x71001b9148} - {type: aitree_variable, param_type: bool*, param_name: IsInsideObserverArea, param_offset: 0x30} DragonItemShootUp: - {type: static_param, param_type: const float*, param_name: FlyAwaySpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ContactSpeedDownXZ, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ContactSpeedDownY, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} DragonMoveTo: - {type: static_param, param_type: const float*, param_name: RollMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RollSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RollMaxSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RollAmount, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RestoreUp, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: BackAdjustAngle, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BackAdjustRestoreUp, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: FixAngle, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} PlayASForDemo: - {type: static_param, param_type: const int*, param_name: AnimeDrivenSettings, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: TargetIndex, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: SeqBank, param_offset: 0x30} - {type: dynamic_param, param_type: int*, param_name: IsEnabledAnimeDriven, param_offset: 0x38} - {type: dynamic_param, param_type: int*, param_name: ClothWarpMode, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: MorphingFrame, param_offset: 0x48} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} DragonPlayASForDemo: - {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0xb0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0xb8} DragonReleaseGrudgeForDemo: - {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec} - {type: static_param, param_type: const int*, param_name: ReleaseTime, param_offset: 0xc0} - {type: static_param, param_type: const int*, param_name: HeadTransSmoothStartFrame, param_offset: 0xc8} - {type: static_param, param_type: const int*, param_name: HeadTransSmoothEndFrame, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: HeadTransSmoothRate, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: HeadTransSmoothSklRootRate, param_offset: 0xe0} DropBreakWeaponUnEquiped: - {type: static_param, param_type: const int*, param_name: BoundNum, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: KillTimer, param_offset: 0x28} DropCreateForReplace: [] DropWeapon: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x68} DrowningDeath: - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x20} DummyDropTable: - {type: call, fn: _ZN4ksys3act2ai11DummyAction11loadParams_Ev, addr: 0x7100d3254c} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x20} DummyTriggerAction: [] DunegonRotateWait: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} DungeonEntranceASPlay: - {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070} - {type: static_param, param_type: 'sead::SafeString', param_name: SetDgnName, param_offset: 0x48} DungeonMove: - {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x50} DungeonMoveAlwaysVibrateCam: - {type: call, fn: _ZN5uking6action11DungeonMove11loadParams_Ev, addr: 0x71000fa6cc} - {type: static_param, param_type: const bool*, param_name: IsSilentOnSuccess, param_offset: 0x98} - {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0xa0} - {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0xa8} - {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0xb0} DungeonMoveReset: - {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x38} DungeonRotate: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} DungeonRotate2Target: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: static_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: RotSpAccel, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: RotSpSlowDown, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: RotSpSlowDownTh, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: MinRotSp, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: RotReverseSlowDown, param_offset: 0xf0} - {type: aitree_variable, param_type: float*, param_name: TargetRad, param_offset: 0xf8} - {type: aitree_variable, param_type: float*, param_name: TargetRadMax, param_offset: 0x100} - {type: aitree_variable, param_type: float*, param_name: TargetRadMin, param_offset: 0x108} DungeonRotateAccel: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: static_param, param_type: const bool*, param_name: IsSlowDown, param_offset: 0xc8} - {type: dynamic_param, param_type: float*, param_name: DynCurrentAngVel, param_offset: 0xd0} - {type: dynamic_param, param_type: float*, param_name: DynAngAccel, param_offset: 0xd8} DungeonRotateApp: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: static_param, param_type: const int*, param_name: RotDirType, param_offset: 0xc8} - {type: dynamic_param, param_type: float*, param_name: DynTargetAng, param_offset: 0xd0} DungeonRotateCont: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} - {type: aitree_variable, param_type: bool*, param_name: IsContinueRotateOrMove, param_offset: 0xd8} DungeonRotateGyro: - {type: static_param, param_type: const float*, param_name: SlerpRatio, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsUseInstParamSlerpRatio, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: GyroSlerpRatio, param_offset: 0x38} DungeonRotateInOrder: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} DungeonRotateShuttle: - {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} - {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xc8} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} DungeonRotateSymmetry: - {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} - {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} Explode: - {type: static_param, param_type: const int*, param_name: SizeUpTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ExplodeTime, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: UseDefaultEffect, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsDamageGuarantee, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsVanish, param_offset: 0x50} AttackPowerExplode: - {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} - {type: dynamic_param, param_type: bool*, param_name: IsPlayerAttack, param_offset: 0x80} DynamicAttackPowerExplode: - {type: call, fn: _ZN5uking6action18AttackPowerExplode11loadParams_Ev, addr: 0x7100102b74} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x88} - {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x90} - {type: static_param, param_type: const int*, param_name: PlayerDamage, param_offset: 0x98} FireWoodBase: - {type: static_param, param_type: const bool*, param_name: ChemicalRigidOn, param_offset: 0x20} - {type: map_unit_param, param_type: const bool*, param_name: InitBurnState, param_offset: 0x28} FireWood: - {type: call, fn: _ZN5uking6action12FireWoodBase11loadParams_Ev, addr: 0x710012d434} - {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968} DynamicFireWood: - {type: call, fn: _ZN5uking6action8FireWood11loadParams_Ev, addr: 0x710012d8c4} Eat: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const bool*, param_name: IsHeal, param_offset: 0x30} EatAndHeal: - {type: call, fn: _ZN5uking6action15AnimalEatAction11loadParams_Ev, addr: 0x710008ea94} HorseEatAction: - {type: static_param, param_type: const float*, param_name: TargetDirToStickX, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetDistOffset, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetDistToStickY, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaxStickXForEat, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MaxStickYForEat, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x48} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} EatForSunazarashiSPC: - {type: call, fn: _ZN5uking6action14HorseEatAction11loadParams_Ev, addr: 0x7100e50ffc} - {type: aitree_variable, param_type: 'sead::SafeString*', param_name: PrevEatActorName, param_offset: 0x70} EatWithAS: - {type: call, fn: _ZN5uking6action3Eat11loadParams_Ev, addr: 0x7100101cb4} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} ElectricAttack: - {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} - {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x68} - {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x70} - {type: static_param, param_type: const int*, param_name: HitAfterTime, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x90} ElectricBlownOff: - {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} - {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x160} - {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x168} - {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x170} - {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x178} - {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x188} ElectricCableEnergized: [] ElectricDie: - {type: call, fn: _ZN5uking6action16ElectricBlownOff11loadParams_Ev, addr: 0x710010435c} EmitEffectLoopAction: - {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50} - {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58} - {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70} - {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x78} - {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x98} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xb8} - {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0xc8} EmitElectricWaterBall: - {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} EndChangeableASPlay: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} ActorAreaInOutSendMessage: - {type: static_param, param_type: const int*, param_name: BufferNum, param_offset: 0x38} EnemyAreaInOutSendMessage: - {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8} - {type: static_param, param_type: const int*, param_name: MessageID, param_offset: 0x68} EnemyChangeWeapon: - {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x20} - {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x28} EnemyFortressChatTalk: - {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TimeOut, param_offset: 0x28} - {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x38} EnemyFortressChatCall: - {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4} EnemyFortressChatSpeak: - {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4} EnemyFortressChatTurnBase: - {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} - {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x30} EnemyFortressChatTurn: - {type: call, fn: _ZN5uking6action25EnemyFortressChatTurnBase11loadParams_Ev, addr: 0x7100107d00} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8} ForkTimerBase: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} ForkTimer: - {type: call, fn: _ZN5uking6action13ForkTimerBase11loadParams_Ev, addr: 0x7100167b30} - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x40} EnemyFortressSimpleAction: - {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} - {type: static_param, param_type: const int*, param_name: NoRequestTime, param_offset: 0x90} - {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x98} EnemyRigidBodyDieBase: - {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0x20} EnemyRigidBodyDie: - {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} EnemyRigidBodyFreeFallDie: - {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} EnemyRigidBodySpinDie: - {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFinishedByBgHit, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} EnemyRushAttack: - {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} - {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: DisableUpdateTargetRadius, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MovePredictionRate, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} EnvSeEmitPointBirdPlayAction: [] EnvSeEmitPointInsectPlayAction: [] EnvSetLensFlare: - {type: dynamic_param, param_type: int*, param_name: PresetIndex, param_offset: 0x20} EquipDisplay: - {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x88} - {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x98} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0xa0} - {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xb0} EquipDisplayCreate: - {type: static_param, param_type: const float*, param_name: DelayTimer, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x78} - {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x88} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0x90} - {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xa0} EquipDisplayGet: - {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x20} - {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0x28} EquipedAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38} EquipedASPlay: - {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x40} EquipedChemicalWeapon: [] EquipedDeadlyBlowWeapon: - {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} EquipedDefaultWindWeapon: - {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} - {type: static_param, param_type: const float*, param_name: WindRadius, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: WindRadiusLarge, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: WindSpeedLarge, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: WindSpeedRate1, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: WindSpeedRate2, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: WindSpeedRate3, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: WindLength, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: CapsuleMaxSpeed, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: WindReduceRate, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: WindReduceRateLarge, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: WindFlyingDist, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: WindFlyingDistLarge, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: WindFlyingDistRate1, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: WindFlyingDistRate2, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: WindFlyingDistRate3, param_offset: 0xc0} EquipedOptionalWeaponAction: [] EquipedQuiver: [] EquipedRod: - {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} - {type: static_param, param_type: const float*, param_name: MagicCreateYOffset, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MagicShootVelOffset, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsAxisYTop, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsCreateWeaponPosOffset, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreatePosOffset, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AxisYAngle, param_offset: 0x68} - {type: aitree_variable, param_type: void*, param_name: MagicCreateUnit, param_offset: 0x70} EquipedWeaponChild: - {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} - {type: static_param, param_type: const bool*, param_name: IsChangeScale, param_offset: 0xd8} EquipedWithScale: [] Escape: [] EscapeBackTurn: [] EventAddGameDataIntAction: - {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x38} EventAddGameDataToRupeeAction: - {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntAddValueName, param_offset: 0x28} EventAppearCheckPointNum: - {type: dynamic_param, param_type: int*, param_name: IconType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x28} EventAppearFlyDistance: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDistance, param_offset: 0x20} EventAppearGolfCount: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20} EventAppearRaceResult: - {type: dynamic_param, param_type: int*, param_name: ResultType, param_offset: 0x20} EventAppearRupeeAction: - {type: dynamic_param, param_type: int*, param_name: IsVisible, param_offset: 0x20} EventAutoSaveAction: [] EventAutoSaveAtGameClear: - {type: dynamic_param, param_type: float*, param_name: RestartYDegree, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameClearFlag, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RestartPoint, param_offset: 0x38} EventBgmCtrlAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} EventBgmStartAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20} EventBgmStartAndKeepAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20} EventBgmStopAction: - {type: dynamic_param, param_type: float*, param_name: FadeSec, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x28} EventBind: - {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsContinueBind, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x80} - {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20} EventCancelGet: [] EventCancelSleepTargetActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} EventChangeFadeColor: - {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} EventChangeShadowNearAndFar: - {type: dynamic_param, param_type: float*, param_name: ManualNearValue, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: ManualFarValue, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsNearSetManual, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsFarSetManual, param_offset: 0x38} EventCheckAndCreateEquip: - {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30} EventCloseMessageTipsAction: [] EventCloudShadowOnOff: [] EventControlRupeeUI: - {type: dynamic_param, param_type: int*, param_name: TargetValue, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsAppear, param_offset: 0x28} EventCreateParaShawlSetToPlayer: - {type: dynamic_param, param_type: int*, param_name: ParaShawlType, param_offset: 0x20} EventDisableContactIdle: - {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20} EventDisableContactLayerTrigger: - {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20} EventDisableMiniGameTime: [] EventDisappearCheckPointNum: [] EventDisappearFlyDistance: [] EventDisappearGolfCount: [] EventDisappearRaceResult: [] EventDoorOpenAndClose: - {type: call, fn: _ZN5uking6action16DoorOpenAndClose11loadParams_Ev, addr: 0x71000f1168} - {type: dynamic_param, param_type: bool*, param_name: DynIsOpenToInside, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: DynIsOpen, param_offset: 0x40} - {type: aitree_variable, param_type: bool*, param_name: IsOpenDoor, param_offset: 0x48} - {type: aitree_variable, param_type: bool*, param_name: IsOpenToInside, param_offset: 0x50} EventDummyAction: [] EventEnableModelDraw: [] EventEquipLastSetItem: [] EventFade: - {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DispMode, param_offset: 0x30} EventFadeIn: - {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940} EventFadeOut: - {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940} EventFireControl: - {type: dynamic_param, param_type: bool*, param_name: ReleaseFire, param_offset: 0x20} EventFlagOFFAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20} EventFlagONAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20} EventHoverNullASPlayBase: - {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} EventHoverNullASPlay: - {type: call, fn: _ZN5uking6action24EventHoverNullASPlayBase11loadParams_Ev, addr: 0x710011ca18} EventIncreaseFameAction: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} EventIncreaseGameDataIntAction: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28} EventIncreasePorchItemAction: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} EventIncreaseRupeeAction: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} EventInitTalkAction: [] EventLoopEndAction: [] EventMiniGameFinish: - {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} EventMiniGameRetire: - {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} EventMiniGameStart: - {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} EventMiniGameTime: - {type: dynamic_param, param_type: int*, param_name: CountMode, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: CountStartTime, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: MaxTime, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsShowTimeUI, param_offset: 0x38} EventMiniGameTimeMove: [] EventMiniGameTimerWrite: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMintues, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameSeconds, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMiliseconds, param_offset: 0x40} EventOffWaitRevivalAction: [] EventOnWaitRevivalAction: [] EventOpenGetDemo: - {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20} EventOpenGetWeaponDemo: [] EventOpenMessageTips: - {type: dynamic_param, param_type: int*, param_name: TipsType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x28} EventPickOutFromPorch: - {type: static_param, param_type: const int*, param_name: PickOutItemType, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsUseCarryBox, param_offset: 0x28} EventPlayMovieAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: FileName, param_offset: 0x20} EventPlayUiActorName: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: ActorType, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} EventPlayUiBossHpAction: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} EventPlayUiBossHpDamage: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} EventPlayUiOPTextAction: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x28} EventPlayUiOneTimeAnimAction: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x38} EventPlayUiScreenAction: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28} EventPlayUiStaffRoll: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28} EventPlayUiStaffRollImage: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: EndIdx, param_offset: 0x30} EventPrizeSuccess: - {type: dynamic_param, param_type: int*, param_name: PrizeNumber, param_offset: 0x20} EventRecoverPlayerCondition: [] EventRecoverPlayerEnergy: [] EventRecoverPlayerLife: [] EventRegisterToDeathConter: - {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38} EventRegisterToGetCounter: - {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38} EventResetQuestAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20} EventRollbackQuestAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x30} EventSendCatchWeaponMsgToPlayer: [] EventSetAddFogOff: [] EventSetAttentionForbidSale: [] EventSetCharAmbientScale: - {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30} EventSetCharaMainLightScale: - {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30} EventSetCloudShadowMove: - {type: dynamic_param, param_type: float*, param_name: setSpeed_x, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: setSpeed_y, param_offset: 0x28} EventSetCloudShadowPos: - {type: dynamic_param, param_type: float*, param_name: setPos_x, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: setPos_y, param_offset: 0x28} EventSetDiffuseAttenuate: - {type: dynamic_param, param_type: float*, param_name: diameter, param_offset: 0x20} EventSetDirectionalLight: - {type: dynamic_param, param_type: float*, param_name: angleX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x28} EventSetDirectionalLightYang: - {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x20} EventSetDynamic: - {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20} EventSetEnableGrass: - {type: dynamic_param, param_type: bool*, param_name: Enable, param_offset: 0x20} EventSetFixed: - {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20} EventSetFocusDist: - {type: dynamic_param, param_type: float*, param_name: FocusDist, param_offset: 0x20} EventSetFogDirect: - {type: dynamic_param, param_type: float*, param_name: FogRatio, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: Near, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Far, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: NearUse, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: InstantSW, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: FarUse, param_offset: 0x48} EventSetGameDataFloatAction: - {type: dynamic_param, param_type: float*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatName, param_offset: 0x28} EventSetGameDataIntAction: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28} EventSetGameDataStringAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Value, param_offset: 0x30} EventSetItemDataToPouch: - {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30} EventSetMoonType: - {type: dynamic_param, param_type: int*, param_name: MoonType, param_offset: 0x20} EventSetPaletteType: - {type: dynamic_param, param_type: int*, param_name: PaletteType, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: ChangeFrame, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: EndFrame, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x38} EventSetRainSplashRatio: - {type: dynamic_param, param_type: float*, param_name: RainSplashRatio, param_offset: 0x20} EventSetSkyPaletteType: - {type: dynamic_param, param_type: int*, param_name: SkyPalette, param_offset: 0x20} EventSetWeather: - {type: dynamic_param, param_type: int*, param_name: WeatherType, param_offset: 0x20} EventSetYfogRatio: - {type: dynamic_param, param_type: float*, param_name: YfogRatio, param_offset: 0x20} EventSleepTargetActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} EventSuccessGet: [] EventTalkEndAction: [] EventTrigNullASPlay: - {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} EventUnregisterFromDeathCounter: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} EventUnregisterFromGetCounter: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} EventUpdateMiniGameBestScore: - {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20} EventVariableFade: - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Duration, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: FadeTime, param_offset: 0x38} EventVariableFadeIn: - {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4} EventVariableFadeOut: - {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4} EventWaitFrameAction: - {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} EventWatchCannonHit: - {type: dynamic_param, param_type: float*, param_name: WatchFrame, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x28} ExitGame: - {type: dynamic_param, param_type: int*, param_name: ShowLogo, param_offset: 0x20} ExpandChemicalField: - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: AttackType, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38} - {type: map_unit_param, param_type: const int*, param_name: AttackTarget, param_offset: 0x40} - {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x50} - {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x58} - {type: map_unit_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x60} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x68} ExpandSensor: - {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38} ExpandSensorSlowly: - {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AtExpandStep, param_offset: 0x40} ExplodeReserved: - {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} FadeInOutWithOptions: - {type: static_param, param_type: const int*, param_name: FadeType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FadeStartFrame, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FadeFinishFrame, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: ToggleAttention, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: ToggleAwareness, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: ToggleEffects, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: ToggleCollision, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: ToggleHorseOptions, param_offset: 0x58} FadeoutDelete: - {type: static_param, param_type: const int*, param_name: FadeoutTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x28} Fall: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} FallAttack: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x30} FallAttackWithAtAttr: - {type: call, fn: _ZN5uking6action10FallAttack11loadParams_Ev, addr: 0x710012cfd0} - {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x88} - {type: static_param, param_type: const int*, param_name: AtAttrNoWeapon, param_offset: 0x90} FirstRunelGrudgeDemo: - {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec} FishOnGround: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x30} FixedMagneStick: - {type: map_unit_param, param_type: const float*, param_name: GrabbedMagneReleaseTime, param_offset: 0x20} - {type: aitree_variable, param_type: float*, param_name: MagneStickLength, param_offset: 0x28} - {type: aitree_variable, param_type: bool*, param_name: IsTargetFixedAcceptor, param_offset: 0x30} FixedMagneSliderBlock: - {type: call, fn: _ZN5uking6action15FixedMagneStick11loadParams_Ev, addr: 0x710012ee94} FixedOrConstraint: [] Flint: - {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Life, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: SetDelete, param_offset: 0x30} FloatDrownDeath: - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FloatSpeed, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} FloatWait: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} FlowingDust: [] FlyMove: - {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0} FlyingBalloonObserverTag: [] FlyingCharacterReaction: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsControlRotation, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsSetBackLastState, param_offset: 0x38} FlyingCharacterDamageBase: - {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: LastSpeedRatio, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0xb8} - {type: static_param, param_type: const bool*, param_name: IsCheckFallASFinished, param_offset: 0xc0} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4Fall, param_offset: 0xc8} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4OnGround, param_offset: 0xd0} - {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0xd8} - {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xe8} FlyingBirdDie: - {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} - {type: static_param, param_type: const float*, param_name: EnableHitGroundCheckTimer, param_offset: 0xf8} - {type: static_param, param_type: const bool*, param_name: IsChangeStateFallOnce, param_offset: 0x100} FlyingCharacterBlownOff: - {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} - {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xa0} FlyingCharacterBlownOffDie: - {type: call, fn: _ZN5uking6action23FlyingCharacterBlownOff11loadParams_Ev, addr: 0x7100131904} FlyingCharacterDamage: - {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} FlyingCharacterDie: - {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} FlyingCharacterFreeFallDie: - {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} - {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0x90} FlyingCharacterFreeFall: - {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} FlyingCharacterFreeFallEx: - {type: call, fn: _ZN5uking6action23FlyingCharacterFreeFall11loadParams_Ev, addr: 0x7100132398} - {type: static_param, param_type: const float*, param_name: GravityScaleRate, param_offset: 0x70} FlyingCharacterFreeze: - {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} - {type: static_param, param_type: const float*, param_name: StopTime, param_offset: 0x70} FlyingCharacterFreezeDie: - {type: call, fn: _ZN5uking6action21FlyingCharacterFreeze11loadParams_Ev, addr: 0x71001335d8} FollowAttack: - {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} - {type: static_param, param_type: const bool*, param_name: ForceKillMode, param_offset: 0x108} - {type: static_param, param_type: const bool*, param_name: IsRodDirHosei, param_offset: 0x110} FollowDungeonRotate: - {type: static_param, param_type: const bool*, param_name: IsChangeableOnEnter, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsSetNoHit, param_offset: 0x28} FollowDungeonRotateASPlay: - {type: call, fn: _ZN5uking6action19FollowDungeonRotate11loadParams_Ev, addr: 0x7100135314} - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnASFinish, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: OnLinkTagBasic, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} FollowIgniteToBonePos: - {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} - {type: static_param, param_type: const float*, param_name: LocalOffSetX, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: LocalOffSetY, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: LocalOffSetZ, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsIgnitePosYZero, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x98} FollowIgniteToSelfPos: - {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} FootStepCalcOn: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} ForbidComeback: [] ForbidSettingInstEventFlag: [] ForceChangeAction: - {type: static_param, param_type: 'sead::SafeString', param_name: Tree, param_offset: 0x20} ForceEndPlayerSlow: [] ForceGetUpFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} WaterFloatImmobile: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AngleReduceRatio, param_offset: 0x68} WaterFloatFreeze: - {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} - {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x70} ForceGetUpWaterFloatFreeze: - {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} ForceMarkPosition: - {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} ForceMasterSwordFakeMode: [] ForceOffMagneGrabbed: [] ForceOpenMainScreen: [] ForceRagdollOffFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78} ForceRagdollOffWaterFloatFreeze: - {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78} ForceSetMtxFromPlayer: [] ForceSetPlayerRestartPosAngle: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30} ForceSystemFadeOut: [] ForestGiantWakeUp: - {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} ForkAITreeValWeakPointTimer: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x30} - {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x38} ForkAITreeVariableMove: - {type: static_param, param_type: const float*, param_name: ArrivedRadius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSlerpRate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: KeepDistFromGround, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnArrive, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsKeepDistFromGround, param_offset: 0x50} - {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x58} - {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x60} - {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x68} - {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x70} - {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x78} - {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x80} ForkASHoldLegTurn: - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TargetPosNoUpdateArea, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFixBoneWithGround, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} ForkASHoldLinearMove: - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotRestRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveDir, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: GravityTransReduce, param_offset: 0x38} ForkASPlayBase: - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48} ForkASPlay: - {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} ForkASTrgAerialTurn: - {type: static_param, param_type: const float*, param_name: PosStayRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotStayRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsOnASEventChangeable, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsUpdateRotSpd, param_offset: 0x40} ForkASTrgChargeArrow: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} ForkASTrgDelete: [] ForkASTrgDeleteChild: [] ForkASTrgDeleteEquip: - {type: call, fn: _ZN5uking6action15ForkASTrgDelete11loadParams_Ev, addr: 0x7100140d68} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} ForkEmitExpandField: - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: AtTarget, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: ActorPowerScale, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: AtDirType, param_offset: 0x80} ForkEmitChmField: - {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} - {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x90} ForkASTrgEmitChmFieldPos: - {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xa8} ForkASTrgEmitShockWave: - {type: static_param, param_type: const int*, param_name: Power, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: ShockWaveActorName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: ShockWavePartsKey, param_offset: 0x80} ForkASTrgEmitShockWaveAtEnter: - {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8} ForkASTrgEmitShockWavePos: - {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8} ForkASTrgForceDirAerialTurn: - {type: call, fn: _ZN5uking6action19ForkASTrgAerialTurn11loadParams_Ev, addr: 0x7100140298} - {type: static_param, param_type: const int*, param_name: Dir, param_offset: 0x60} ForkASTrgGolemChemicalReset: - {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20} ForkASTrgHorseParamUse: [] ForkASTrgRemainsHowl: - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsTargetLost, param_offset: 0x30} ForkASTrgShootArrow: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} ForkASTrgShootArrowWithBaseBone: - {type: call, fn: _ZN5uking6action19ForkASTrgShootArrow11loadParams_Ev, addr: 0x710014406c} - {type: static_param, param_type: const float*, param_name: FrontDirAngle, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsAddTargetActorAimPosHeight, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x98} ForkASTrgShootSkyArrow: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x48} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} ForkASTrgStepMove: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} ForkASTrgTurnGround: - {type: static_param, param_type: const float*, param_name: SpeedBasePosRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: OnAfterGroundRotAngle, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Axis, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlOffset, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlAngleOffset, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ActMoveVec, param_offset: 0x48} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x50} ForkASTrgWeaponDrop: - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const int*, param_name: '', param_offset: 0x20} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const int*, param_name: '', param_offset: 0x28} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const int*, param_name: '', param_offset: 0x30} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const int*, param_name: '', param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsKeepRemind, param_offset: 0x40} ForkAddCalcScaleMapUnit: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const float*, param_name: StartRate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AddRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MinAddScaleRate, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48} ForkAddLinearImpulse: - {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Direction, param_offset: 0x28} ForkAerialAcrobatics: - {type: static_param, param_type: const float*, param_name: SpeedKeepRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpeedKeepRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MinGravityScale, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: GravityPer, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RetGravityPer, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsStopGravitySpeed, param_offset: 0x48} ForkAllowReactionLift: - {type: aitree_variable, param_type: bool*, param_name: IsAllowReactionLift, param_offset: 0x20} ForkAlwaysForceGetUp: - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpdMin, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsUseCRBOffsetUnit, param_offset: 0x40} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x20} ForkAlwayForceGetUpVelocityDir: - {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} ForkAlwaysColTgOff: [] ForkAlwaysForceGetUpWithOffset: - {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x88} ForkAlwaysTurn: - {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} ForkAlwaysHoverTurn: - {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8} ForkAlwaysOneColTgOff: - {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x20} ForkAlwaysRotDownGr: - {type: static_param, param_type: const float*, param_name: GroundRotAngle, param_offset: 0x20} ForkAlwaysRotate: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotAxis, param_offset: 0x30} ForkAlwaysSetModelEffect: - {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} ForkAlwaysTargetVerticalRotate: - {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpdRatio, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsUpdateTargetPos, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsIgnoreY, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OtherAxis, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} ForkAlwaysTurnUDLimit: - {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8} - {type: static_param, param_type: const float*, param_name: LimitUD, param_offset: 0xc8} ForkAnimDriveFreeMoving: [] ForkAnimDriveMove: - {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x20} ForkAnimDriveTurn: - {type: call, fn: _ZN5uking6action17ForkAnimDriveMove11loadParams_Ev, addr: 0x710013e384} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} ForkAnimReset: - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} ForkBattleNodeForAttackGround: - {type: static_param, param_type: const bool*, param_name: IsOffsetFromBaseBone, param_offset: 0x20} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackPosOffset, param_offset: 0x28} SimpleMessageDialogCtrl: - {type: aitree_variable, param_type: void*, param_name: SimpleDialogUnit, param_offset: 0x20} ForkBeastGanonMessageDialogCtrl: - {type: call, fn: _ZN5uking6action23SimpleMessageDialogCtrl11loadParams_Ev, addr: 0x710014752c} - {type: aitree_variable, param_type: int*, param_name: GanonBeastVoiceSequenceCount, param_offset: 0x30} - {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x38} ForkBombIgniteCarriedByPlayer: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} - {type: aitree_variable, param_type: bool*, param_name: IsIgniteCarriedBomb, param_offset: 0x30} ForkBoneControlFrontGround: - {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x20} ForkCapsuleWindFollow: - {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Length, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Dir, param_offset: 0x38} ForkCatchWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28} ForkAttackWithWeaponOrWithout: - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x48} ForkNoWeaponAttackBase: - {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} - {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AttackPowerScale, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsUseAttackParam, param_offset: 0x68} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ChmName1, param_offset: 0xa0} ForkNoWeaponAttackAllTime: - {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374} - {type: static_param, param_type: 'sead::SafeString', param_name: AtDirString, param_offset: 0xb0} ForkChemicalChuchuAttack: - {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48} - {type: static_param, param_type: const int*, param_name: LandAtkTime, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: LandAtkRadius, param_offset: 0xc8} ForkClothOnOffASPlay: - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ClothOffASName, param_offset: 0x58} ForkDisableContact: - {type: static_param, param_type: const int*, param_name: RecoverDelayTimeMin, param_offset: 0x70} - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x20} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x30} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x40} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} ForkDisableContactByPreAS: - {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} - {type: static_param, param_type: const int*, param_name: DisableTime, param_offset: 0xd8} - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xe0} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xf0} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x100} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x110} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x120} ForkDisableContactForAttack: - {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} ForkDisableContactOnAtHitPlayer: - {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} ForkDrawWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} ForkDrawWeaponAtEnter: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} ForkDropGiantNecklace: - {type: aitree_variable, param_type: void*, param_name: GiantNecklaceUnit, param_offset: 0x20} ForkDropWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40} ForkDropWeaponWithSpeed: [] ForkDrownTimer: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28} ForkDynASPlay: - {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x50} ForkDynActorNoTargetSelfBase: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} ForkDynActorNoTargetSelf: - {type: call, fn: _ZN5uking6action28ForkDynActorNoTargetSelfBase11loadParams_Ev, addr: 0x7100150458} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} ForkEmitChmFieldByContact: - {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} - {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xa8} ForkEmitChmFieldFromWeapon: - {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xa8} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb0} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb8} ForkEmitExpandChemicalField: - {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} ForkEmitExpandFieldWithCreate: - {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} - {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsSetPartsLink, param_offset: 0xa0} ForkEmitShockWaveByContact: - {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} - {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xb8} ForkEndByDistance: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: EndMode, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsOnlyXZ, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} ForkEndByPartsActorEnd: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x30} ForkFixedAngleVacuumShootTarget: - {type: static_param, param_type: const float*, param_name: ShootSpeedMin, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ShootSpeedMax, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootOffset, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotate, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotSpeed, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} ForkFlyToTargetDirect: - {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MoveSpd, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x48} ForkFollowGround: - {type: static_param, param_type: const int*, param_name: UpdateFrameCountAfterNoMove, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirMinAngle, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirRatio, param_offset: 0x40} ForkForceGetUp: - {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} ForkForceIgniteCarriedActor: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const bool*, param_name: IsCheckAfterChildState, param_offset: 0x30} ForkFourFootActorLustGrass: - {type: static_param, param_type: const float*, param_name: MaxRadius, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MinRadius, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: Node1Name, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: Node2Name, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: Node3Name, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: Node4Name, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: WorldOffset, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: RadSpd, param_offset: 0x38} - {type: aitree_variable, param_type: void*, param_name: GanonBeastGrudgeMarkMgr, param_offset: 0x20} ForkFreeMoving: - {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} ForkGanonAscendingCreateManage: - {type: static_param, param_type: const int*, param_name: MaxNum, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: CreateGrudgeName, param_offset: 0x28} ForkGanonBeastAppearHolyWall: - {type: static_param, param_type: const float*, param_name: ShowDist, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: EffectYOffset, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: UiDist, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BasePos, param_offset: 0x50} ForkGanonBeastBeamShoot: - {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDir, param_offset: 0x60} ForkGanonBeastHeadBarrier: - {type: static_param, param_type: const float*, param_name: BarrierRad, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BarrierFront, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BarrierBack, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BarrierHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: BarrierHeightMax, param_offset: 0x40} ForkGanonBeastWeakPointCheck: - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: LastWeakCounter, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: LastWeakSlowEndSafeTime, param_offset: 0x28} - {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x38} - {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40} - {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x48} - {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x50} - {type: aitree_variable, param_type: void*, param_name: GanonBeastWeakPointXLinkHandle, param_offset: 0x58} - {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x60} ForkGanonBeastWeakPoint: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: TargetSlotIdx, param_offset: 0x30} - {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x38} - {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x40} - {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x48} ForkGanonBeastWeakPointOff: - {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84} ForkGanonBeastWeakPointOn: - {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84} ForkGelDisableBodyRot: [] ForkGolemMaterialASPlay: - {type: static_param, param_type: const int*, param_name: TargetPartType, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} - {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x38} ForkGravityScaleChange: - {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x20} ForkHoldWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} ForkHopInAir: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const float*, param_name: HopHeight, param_offset: 0x30} ForkHover: - {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} ForkHoverKeepRotateTurnBase: - {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: EndAngle, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} ForkHoverKeepRotateTurn: - {type: call, fn: _ZN5uking6action27ForkHoverKeepRotateTurnBase11loadParams_Ev, addr: 0x710015a060} ForkIgniteCarriedActor: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} ForkInWaterDropWeaponWithSpeed: - {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: OutWaterDepth, param_offset: 0x50} ForkJumpToTargetOnDownEnd: - {type: static_param, param_type: const float*, param_name: AngleDir, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LimitSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EndGrSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JumpMinDist, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsBasisByTarget, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} ForkKnockBackNoRot: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} ForkLodNoCountTimer: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsTrgStart, param_offset: 0x48} ForkLodTimer: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} ForkVacuumShootToTarget: - {type: call, fn: sub_710073ED20, addr: 0x710073ed20} - {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xc8} ForkLynelBreathShoot: - {type: call, fn: _ZN5uking6action23ForkVacuumShootToTarget11loadParams_Ev, addr: 0x7100168ee8} - {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: Range, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0xf0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0xf8} ForkLynelDrawWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx0, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WeaponIdx1, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: ASWeaponIdx, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} ForkLynelDrawWeaponASPlay: - {type: call, fn: _ZN5uking6action19ForkLynelDrawWeapon11loadParams_Ev, addr: 0x710015b424} ForkModelFadeOut: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} ForkModelVisibleOff: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const bool*, param_name: UseFadeIn, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: UseASEvent, param_offset: 0x38} ForkMoveDistanceCheckByDistance: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const bool*, param_name: IsCheckOnlyXZ, param_offset: 0x30} ForkMoveDistanceCheckByMapUnit: - {type: call, fn: _ZN5uking6action31ForkMoveDistanceCheckByDistance11loadParams_Ev, addr: 0x710015c388} - {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48} ForkMultiSleep: - {type: static_param, param_type: const int*, param_name: Num, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsBaseName, param_offset: 0x28} ForkNeckOnlyRotateDynPosBasic: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} ForkNeckRotateDynPosBasic: - {type: static_param, param_type: const bool*, param_name: UseSimpleOffset, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} ForkNoCountActionReservedTimer: - {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} - {type: aitree_variable, param_type: bool*, param_name: IsNextActionReserved, param_offset: 0x48} ForkNoHitGroundCrawl: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: EndRadius, param_offset: 0x28} ForkNoSlowTimer: - {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} ForkNoWeaponAttack: - {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb0} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb8} ForkNoWeaponAttackAllTimeMinSet: - {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48} - {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0xc0} ForkNoWeaponAttackDirectParam: - {type: call, fn: _ZN5uking6action18ForkNoWeaponAttack11loadParams_Ev, addr: 0x710015dd18} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0xc0} - {type: static_param, param_type: const int*, param_name: GuardBreakPower, param_offset: 0xc8} - {type: static_param, param_type: const int*, param_name: Impulse, param_offset: 0xd0} ForkNoWeaponAttackParamWeapon: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x38} ForkOctarockEnterReloadWig: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} - {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x30} ForkOnEnterCharCtrlInvalid: [] ForkOnEnterDropWeaponWithSpeed: - {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} ForkOnEnterWeaponUse: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} ForkOnLeaveChildDelete: - {type: static_param, param_type: const bool*, param_name: ForceDelete, param_offset: 0x20} ForkOnLeaveGolemChemReset: - {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20} ForkOnResetBasicSignalOff: [] ForkOverrideStartNoDrawTimer: - {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20} ForkPreJump: [] ForkRagdollOff: - {type: static_param, param_type: const int*, param_name: OffTiming, param_offset: 0x20} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x28} ForkSandwormAtkCol: - {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsColNoHitPlayer, param_offset: 0x30} ForkSeparateThreeASPart: - {type: static_param, param_type: 'sead::SafeString', param_name: RootNode, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: Slot1StartNode, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: Slot2StartNode, param_offset: 0x40} ForkSeqNoWeaponAttack: - {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} - {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x58} - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} ForkSetComebackPosition: [] ForkSetCustomPallete: - {type: static_param, param_type: const int*, param_name: PalleteType, param_offset: 0x20} ForkSetCustomWeather: - {type: static_param, param_type: const int*, param_name: WeatherType, param_offset: 0x20} ForkSetJustAvoid: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JustAvoidAngleL, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JustAvoidAngleR, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JustAvoidDistFar, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidDistNear, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsAddRangeToFar, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsAddRangeToNear, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} ForkSetJustAvoidFromBone: - {type: call, fn: _ZN5uking6action16ForkSetJustAvoid11loadParams_Ev, addr: 0x7100162d50} - {type: static_param, param_type: 'sead::SafeString', param_name: TransBaseBoneName, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseDir, param_offset: 0x88} ForkSetSwarmMaterialAnimByDist: - {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SetState, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} ForkSimpleGrabBase: - {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28} ForkSimpleGrab: - {type: call, fn: _ZN5uking6action18ForkSimpleGrabBase11loadParams_Ev, addr: 0x7100157bf0} - {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38} ForkSlipAndStop: - {type: static_param, param_type: const float*, param_name: PosReduceRatioForSlip, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngReduceRatioForSlip, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: UseLineCheck, param_offset: 0x40} ForkStalEnemyForceDamage: - {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ASTrigType, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: DamageType, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: DamageAttr, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x40} ForkStalEnemyGrabOwnPart: - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x30} - {type: dynamic_param, param_type: int*, param_name: PartIndex, param_offset: 0x40} ForkStalEnemyHeadShot: - {type: static_param, param_type: const int*, param_name: VisibleCount, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x50} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x58} ForkStalPartApplyDamageImpulse: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const float*, param_name: MaxAddSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: SwordRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: SpearRate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: LswordRate, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: ArrowRate, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: BombRate, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: GustRate, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: LargeAttackAddRate, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxAddSpeedY, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsViewHitDir, param_offset: 0xa0} ForkStalPartBlownOff: - {type: static_param, param_type: const int*, param_name: ShootParts, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNodeName, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0x48} ForkStop: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} ForkStopWithNavCheck: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} ForkSwapPartsItemFromDropTable: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey0, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey1, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey4, param_offset: 0x70} ForkSwarmAttack: - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsAttackOnce, param_offset: 0x28} ForkTimerForceResetCondition: - {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} - {type: static_param, param_type: const int*, param_name: ResetCondition, param_offset: 0x48} ForkToggleFreeMoving: - {type: static_param, param_type: const int*, param_name: EnterChoice, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: LeaveChoice, param_offset: 0x28} ForkTogglePriestBossFreeMoving: - {type: static_param, param_type: const bool*, param_name: SetFreeMoving, param_offset: 0x20} ForkToggleWeaponXLinkSleep: - {type: static_param, param_type: const int*, param_name: Toggle, param_offset: 0x20} ForkTurnASHold: [] ForkWaitCloseGanonShoutMsgClose: - {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x20} ForkWaitGroundHit: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} ForkWeaponAttackBase: - {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsNoRod, param_offset: 0x60} ForkWeaponAttack: - {type: call, fn: _ZN5uking6action20ForkWeaponAttackBase11loadParams_Ev, addr: 0x7100169b44} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} ForkWeaponAttackWithAtkBody: - {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x78} ForkWeaponShockWave: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ShockWaveRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: UnderRayLength, param_offset: 0x40} ForkWeaponShockWaveCheckValue: - {type: call, fn: _ZN5uking6action19ForkWeaponShockWave11loadParams_Ev, addr: 0x710016a5fc} - {type: static_param, param_type: 'sead::SafeString', param_name: AtEventValue, param_offset: 0x50} FreeMoveByGuideBase: - {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxAngleAcc, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AngleAccRatio, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: KeepPlacementRotation, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsTraceRailPointRotation, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: KeepRotationBaseBoneName, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFrontDir, param_offset: 0x70} FreeMove: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: SpeedAddRate, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: AngleSpeed, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: AllowPitchRotation, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90} FreeMoveRandom: - {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0} - {type: static_param, param_type: const float*, param_name: RandVertical, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: RandHorizontal, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: RandSpeedMax, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: RandSpeedMin, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: TargetDistance, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: HeightMax, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: MoveAreaRadius, param_offset: 0xe0} FreeMoveToTarget: - {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0} - {type: static_param, param_type: const int*, param_name: TargetUpdateInterval, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: FinishRadius, param_offset: 0xb0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} FreeMoveToNearGround: - {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} - {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0xd8} FreeMoveToTargetInWataer: - {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} - {type: static_param, param_type: const float*, param_name: AllowMoveWaterDepth, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0xe0} - {type: static_param, param_type: const bool*, param_name: IsForceTurnAgainstStream, param_offset: 0xe8} - {type: static_param, param_type: const bool*, param_name: ForceUseFrontDir, param_offset: 0xf0} FreeMoveToTargetWithBank: - {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} - {type: static_param, param_type: const float*, param_name: BankAngleMax, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: LimitMoveAngle4Bank, param_offset: 0xd8} FreezedInIce: [] FreezedInIceWeapon: - {type: call, fn: _ZN5uking6action12FreezedInIce11loadParams_Ev, addr: 0x7100e158bc} FromCDungeonToMainField: - {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} FrontierSpotBgmTriggerAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} - {type: map_unit_param, param_type: const float*, param_name: SpotBgmLifeScaleMargin, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x38} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50} GameDataAddFloat: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40} GameDataAddInt: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40} GameDataAddVec3: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} GameDataConvertIntToSring: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntInput, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringOutput, param_offset: 0x30} GameDataCopyFloat: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} GameDataCopyInt: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} GameDataSubFloat: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40} GameDataSubInt: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40} GameDataSubVec3: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} GanonWeaponNearAttack: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AtkMinPower, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AttackCancelDist, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AttackCancelAng, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: BattleNodeOffsetLR, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: BattleNodeOffsetUD, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsGuardBreak, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} GanonAttackWithEmitChemical: - {type: call, fn: _ZN5uking6action21GanonWeaponNearAttack11loadParams_Ev, addr: 0x710017e7f4} - {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xa8} - {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xb0} - {type: static_param, param_type: const int*, param_name: EmitAttackPower, param_offset: 0xb8} - {type: static_param, param_type: const int*, param_name: EmitMinDamage, param_offset: 0xc0} - {type: static_param, param_type: const int*, param_name: ChildCreateLimit, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x110} - {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x118} - {type: static_param, param_type: 'sead::SafeString', param_name: EmitBaseBoneName, param_offset: 0x128} - {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x138} - {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x148} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x158} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitBoneRotateOffset, param_offset: 0x160} GanonBarrierOn: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} GanonBeamIgnite: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0} GanonBeamMove: - {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x70} - {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x78} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x80} GanonBeastASPlayFromActiveWp: - {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} - {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x60} SimpleLineBeam: - {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: Type, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsGuardPierces, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsSetAtIgnoreObstacle, param_offset: 0x38} GanonBeastBeamMove: - {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400} - {type: static_param, param_type: const int*, param_name: RestDistTime, param_offset: 0x230} - {type: static_param, param_type: const int*, param_name: RestDistTimeAdd, param_offset: 0x238} - {type: static_param, param_type: const int*, param_name: RestNumMax, param_offset: 0x240} - {type: static_param, param_type: const float*, param_name: RestDistLimit, param_offset: 0x248} - {type: static_param, param_type: const float*, param_name: RestDistMinLimit, param_offset: 0x250} - {type: static_param, param_type: const float*, param_name: RestDistInterval, param_offset: 0x258} - {type: static_param, param_type: 'sead::SafeString', param_name: RestActor, param_offset: 0x260} GanonBeastDamageASPlay: - {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} - {type: static_param, param_type: const bool*, param_name: IsStateChange, param_offset: 0x50} - {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x58} GanonBoneControl: - {type: dynamic_param, param_type: bool*, param_name: IsBattleModeOn, param_offset: 0x20} GanonChangeState: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} GanonChemicalPillarAttack: - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AtMinPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: PillarInterval, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: PillarOffset, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileASName, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} GanonFallAttack: - {type: static_param, param_type: const bool*, param_name: IsEmitShockWave, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} GanonMove: - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MoveAccel, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AvoidMoveAccel, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsUpEqualGravity, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} - {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DstPos, param_offset: 0x68} GanonSmallDamage: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: 'sead::SafeString', param_name: UpAS, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0xa0} GanonStunRecover: [] GanonThrowFireBall: - {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} GanonThrowMultiIce: - {type: call, fn: _ZN5uking6action18GanonThrowFireBall11loadParams_Ev, addr: 0x710017bfac} - {type: static_param, param_type: const int*, param_name: ThrowNumAtSameTiming, param_offset: 0xd0} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0xd8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName2, param_offset: 0xe8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName3, param_offset: 0xf8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName4, param_offset: 0x108} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName5, param_offset: 0x118} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName6, param_offset: 0x128} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName7, param_offset: 0x138} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName8, param_offset: 0x148} GanonThrowTornado: - {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CreateHeight, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} GanonThrowMultiTornado: - {type: call, fn: _ZN5uking6action17GanonThrowTornado11loadParams_Ev, addr: 0x710017d364} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset1, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0x98} GanonTurnOnWall: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} GearStop: - {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x20} - {type: map_unit_param, param_type: const float*, param_name: RotateDamp, param_offset: 0x28} GelEnemyAppear: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} GelEnemyFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} SystemHide: - {type: static_param, param_type: const bool*, param_name: IsOnAttention, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} SystemHideChase: - {type: call, fn: _ZN5uking6action10SystemHide11loadParams_Ev, addr: 0x7100290668} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} GelEnemySystemHideChase: - {type: call, fn: _ZN5uking6action15SystemHideChase11loadParams_Ev, addr: 0x7100290ad4} JumpTackle: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MinSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeightMaxOffset, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFinishedAtPreLandFrame, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} GelJumpTackle: - {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324} - {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: BodyRotSpeed, param_offset: 0xa0} - {type: static_param, param_type: const bool*, param_name: IsEnableCloth, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0} GerudoQueenWakeBoardReady: [] GetItem: [] GetCapturedActor: - {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} GetItemAnotherActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GetActorName, param_offset: 0x20} - {type: aitree_variable, param_type: int*, param_name: GetNumLeft, param_offset: 0x30} GetItemGet: - {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} GetItemIntoBag: - {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} GetOffFromHorseAction: - {type: dynamic_param, param_type: bool*, param_name: ClearDemoMemberIfNotOwned, param_offset: 0x20} GetRupee: - {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} GetSmallKeyItemGet: - {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} GetUpBase: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RootOffset, param_offset: 0x38} - {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x140} GetUp: - {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x148} GetUpLinear: - {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x148} GetUpMoveAnmDriven: - {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x160} GetWeaponEquip: [] GiantArmorAction: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const bool*, param_name: UseRestart, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0x58} GiantArmorBurned: - {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64} GiantArmorElectric: - {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64} - {type: static_param, param_type: const int*, param_name: TimeMin, param_offset: 0x70} GiantArmorEquip: - {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} GiantBattleCloseAction: - {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} - {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8} GiantBattleCloseMove: - {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0} GiantBattleCloseWalk: - {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0} GiantCatchTreeWeapon: - {type: call, fn: _ZN5uking6action5Catch11loadParams_Ev, addr: 0x71000d67dc} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CatchPosOffset, param_offset: 0x88} GiantDoubleGroundPunch: - {type: call, fn: _ZN5uking6action21ForkSeqNoWeaponAttack11loadParams_Ev, addr: 0x7100161bf0} - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x148} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x168} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x188} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x1a8} - {type: static_param, param_type: const float*, param_name: RotSpeedMax, param_offset: 0x108} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName2, param_offset: 0xf8} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x110} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x128} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x118} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x130} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x120} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x138} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd0} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd8} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: const float*, param_name: '', param_offset: 0xe0} - {type: dynamic2_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x140} GiantAttack: - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} GiantAttackWithAS: - {type: call, fn: _ZN5uking6action11GiantAttack11loadParams_Ev, addr: 0x71002a192c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x128} GiantDownSwingAttack: - {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x138} GiantEnemyWalkWithVibration: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xe0} GiantEnemyWalk: - {type: call, fn: _ZN5uking6action27GiantEnemyWalkWithVibration11loadParams_Ev, addr: 0x7100189364} PunchAttack: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x78} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x88} - {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x98} GiantHandClapToTarget: - {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524} - {type: static_param, param_type: const float*, param_name: AtkBodyScale, param_offset: 0xd0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8} NavMeshAction: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} GiantNavMeshWalkWithVibration: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8} GiantNavMeshWalk: - {type: call, fn: _ZN5uking6action29GiantNavMeshWalkWithVibration11loadParams_Ev, addr: 0x7100189cf4} GiantOneHandActionWithLegTurn: - {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094} - {type: static_param, param_type: const float*, param_name: TraceLRAngleMax, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: TraceLRAngleMin, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: TraceDistFar, param_offset: 0x148} - {type: static_param, param_type: const float*, param_name: TraceDistNear, param_offset: 0x150} - {type: static_param, param_type: 'sead::SafeString', param_name: ShoulderBoneName, param_offset: 0x158} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMin, param_offset: 0x168} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMax, param_offset: 0x170} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetPos, param_offset: 0x178} GiantOneHandAttackWithLegTurn: - {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0} - {type: call, fn: sub_71007050F0, addr: 0x71007050f0} GiantOneHandPunchWithLegTurn: - {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0} - {type: call, fn: sub_7100704D84, addr: 0x7100704d84} GiantPunchAttack: - {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524} - {type: static_param, param_type: 'sead::SafeString', param_name: CoBodyName, param_offset: 0xd0} GiantPunchWithAddEntitySensor: - {type: call, fn: _ZN5uking6action16GiantPunchAttack11loadParams_Ev, addr: 0x710018a900} Sleep: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} GiantSleep: - {type: call, fn: _ZN5uking6action5Sleep11loadParams_Ev, addr: 0x710026f178} - {type: static_param, param_type: 'sead::SafeString', param_name: RidableRigidBodyName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} GiveCookResultForNpc: - {type: dynamic_param, param_type: int*, param_name: Count, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: CookEffectType, param_offset: 0x38} GolemDieFromRagdoll: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RagdollMoveLimitDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BlownSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0xd0} - {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerKey, param_offset: 0xe0} - {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xa0} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xb0} - {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} - {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} - {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} - {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} - {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} - {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xf0} - {type: static_param, param_type: 'sead::SafeString', param_name: ImpulseXLinkKey, param_offset: 0x100} GolemRepairParts: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50} - {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} - {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} - {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe0} GolemThrowPartsToTargetBase: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50} - {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} - {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} - {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe8} GolemThrowPartsToTarget: - {type: call, fn: _ZN5uking6action27GolemThrowPartsToTargetBase11loadParams_Ev, addr: 0x710018dba8} - {type: static_param, param_type: const float*, param_name: ShootPitchMin, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: ShootPitchMax, param_offset: 0x120} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x128} GoronHeroDescendentAppear: [] MoveToTargetCurveBase: - {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TimeScale, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsDebugDrawTargetPos, param_offset: 0x30} GoronHeroDescendentJump: - {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384} - {type: dynamic_param, param_type: bool*, param_name: IsIntoCannon, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: JumpTargetPos, param_offset: 0x70} Grab: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48} GrabAndShoot: - {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ShootAng, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BlurMax, param_offset: 0x40} GrabAttack: - {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: AtRigidBodyName, param_offset: 0x60} GrabLeft: [] TurnBase: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48} GrabLeftTurn: [] GrabLeftWalk: [] GrabRight: [] GrabRightTurn: [] GrabRightWalk: [] GraveAttack: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} GroupAllowEmitAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20} GroupDisallowEmitAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20} Guard: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: const float*, param_name: RotSubsAngRate, param_offset: 0x90} GuardBackWalk: - {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} GuardBreak: - {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: DropIdx, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: WeaponVel, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WeaponVelY, param_offset: 0x48} GuardJust: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} GuardLoop: [] GuardTurn: [] GuardWithAS: - {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} GuardianAimBeam: - {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} GuardianAimBeamWithAS: - {type: call, fn: _ZN5uking6action15GuardianAimBeam11loadParams_Ev, addr: 0x7100192de0} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x160} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x168} GuardianBeamFire: - {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: EyePos, param_offset: 0x78} GuardianChargeBeam: - {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TimeRand, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ChargeRadius, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Color, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} GuardianMiniBeamMove: - {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} - {type: static_param, param_type: const float*, param_name: ReboundDeccel, param_offset: 0x70} GuardianMiniFinalBeamMove: - {type: call, fn: _ZN5uking6action16GuardianBeamFire11loadParams_Ev, addr: 0x7100193558} GuardianMiniGuardBattleWalk: - {type: call, fn: _ZN5uking6action15BattleCloseWalk11loadParams_Ev, addr: 0x71000bf270} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} GuardianMiniGuardBreak: - {type: call, fn: _ZN5uking6action10GuardBreak11loadParams_Ev, addr: 0x71001923f8} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: GuardBreakASName, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: OtherASName, param_offset: 0x78} NavMeshWalk: [] GuardianMiniGuardNavMeshWalk: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} TargetCircle: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30} - {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} TargetCircleWalk: - {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} GuardianMiniGuardSideWalk: - {type: call, fn: _ZN5uking6action16TargetCircleWalk11loadParams_Ev, addr: 0x7100294140} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} Turn: [] GuardianMiniGuardTurn: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} Wait: [] GuardianMiniWait: - {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x68} - {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0x70} - {type: dynamic_param, param_type: int*, param_name: DynRightWeaponIdx, param_offset: 0x78} - {type: dynamic_param, param_type: int*, param_name: DynLeftWeaponIdx, param_offset: 0x80} - {type: dynamic_param, param_type: int*, param_name: DynBackWeaponIdx, param_offset: 0x88} GuardianMiniGuardWait: - {type: call, fn: _ZN5uking6action16GuardianMiniWait11loadParams_Ev, addr: 0x7100198ac0} - {type: static_param, param_type: 'sead::SafeString', param_name: GuardASName, param_offset: 0x90} GuardianMiniLineBeam: - {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400} - {type: static_param, param_type: const int*, param_name: IceBlockBreakTime, param_offset: 0x50} NeckSpin: - {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} - {type: static_param, param_type: const float*, param_name: SpinSpeed, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: NeckUDAngle, param_offset: 0x50} NeckSpinBeam: - {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4} - {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x90} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0xa0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0xa8} - {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xb0} GuardianMiniNeckSpinBeam: - {type: call, fn: _ZN5uking6action12NeckSpinBeam11loadParams_Ev, addr: 0x71000c2020} - {type: static_param, param_type: const int*, param_name: SpinNum, param_offset: 0x178} - {type: static_param, param_type: const int*, param_name: MaxLengthTime, param_offset: 0x180} - {type: static_param, param_type: const bool*, param_name: IsStraight, param_offset: 0x188} GuardianMiniPracticeFlagSet: - {type: aitree_variable, param_type: int*, param_name: GuardianMiniPracticeState, param_offset: 0x20} GuardianMoveTo: [] GuardianMoveToPosition: - {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: Decelerate, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x40} GuardianMoveToTarget: - {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} GuardianSearch: - {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: Lost, param_offset: 0x38} GuardianStopWait: - {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x38} HiddenKorokAppear: [] HideBarrelCarried: - {type: call, fn: _ZN5uking6action7Carried11loadParams_Ev, addr: 0x71000d5b0c} - {type: static_param, param_type: const float*, param_name: CutLength, param_offset: 0x168} HideHover: - {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsKeepLifeGage, param_offset: 0x28} ShootArrow: [] HideShootArrow: - {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c} - {type: static_param, param_type: 'sead::SafeString', param_name: ShootStartASName, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: ShootASName, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: ShootEndASName, param_offset: 0xd0} - {type: static_param, param_type: const int*, param_name: LoopTime, param_offset: 0xe0} HingeMagneFixedRigid: - {type: call, fn: _ZN5uking6action21FixedMagneSliderBlock11loadParams_Ev, addr: 0x710005acd8} HoldArrow: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} HoldArrowBackWalk: - {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} - {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xc0} HoldArrowTurn: [] HoldArrowWalk: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xe0} HopFlyByTriggers: - {type: static_param, param_type: const float*, param_name: XZSpeedMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HopAccRatio, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} HornUseBase: - {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: SignalOnTime, param_offset: 0x68} HornUse: - {type: call, fn: _ZN5uking6action11HornUseBase11loadParams_Ev, addr: 0x710011346c} - {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x88} - {type: static_param, param_type: const int*, param_name: SpreadTime, param_offset: 0x78} - {type: static_param, param_type: const int*, param_name: TerrorLevel, param_offset: 0x80} - {type: static_param, param_type: const int*, param_name: NoticeMaskState, param_offset: 0x90} HorseDie: - {type: static_param, param_type: const int*, param_name: DyingFrames, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: CheckIfStable, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} HorseEatCarriedItem: - {type: static_param, param_type: const float*, param_name: ThresholdForEat, param_offset: 0x20} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYOffset, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYWidth, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x38} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} HorseFallAction: [] HorseFollow: - {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8} - {type: dynamic_param, param_type: float*, param_name: DistanceKept, param_offset: 0xc0} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8} HorseKickBackAction: - {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} HorseManeCollarSyncAction: [] HorseManeGrabbedAction: [] HorseMoveToSafePos: - {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} - {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: SetEndIfCurrentFaceIsSafe, param_offset: 0x98} HorseMoveToTargetAction: - {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} - {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} HorseRandomMoveAction: - {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} - {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: ForwardDirDistCoefficient, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: DirRandomValue, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: DirRangeDegree, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: RejectDistRatioByNavMeshQuery, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0xa0} HorseReinsDefaultAction: [] HorseReinsBindAction: - {type: call, fn: _ZN5uking6action23HorseReinsDefaultAction11loadParams_Ev, addr: 0x7100e55c98} - {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0xf30} - {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0xf38} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0xf40} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0xf48} HorseReturnToSafePos: - {type: static_param, param_type: const float*, param_name: StartFadeOutFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HiddenFrames, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} HorseRiddenByPlayer: - {type: static_param, param_type: const float*, param_name: MaxAcceleration, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SlideToCurveRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TiredFramesAfterGearTop, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CheckFramesSootheAtFirstRun, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterRun, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterGearTop, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterJump, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterResist, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: CheckFramesAccInputAfterResist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MinFramesForRunSoothe, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: FamiliarityEffectDelayFrames, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: ChargeRecoveryFrames, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: ChargeRecoveryFramesSecondly, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: ChargePenaltyFrames, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: SwitchFramesByTemperature, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: ForwardBentFramesAtGearTop, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: FallHeightForPlayingAS, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: FallHeightForPlayingASInRunning, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: FallRayCastLength, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfRailTrace, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfResist, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfWaitAngry, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: ResistGearDownProbability, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: ResistChangeSteeringProbability, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMinFrames, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMaxFrames, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: ResistChangeSteeringInputRange, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: FramesPlayAngryWhileResist, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: DelayFramesResistGearDown, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: DelayFramesResistChangeSteering, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: StressDecBySoothe, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: StressIncByImpossibleAcc, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: StressIncByEnemy, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: StressIncByDamage, param_offset: 0x128} HorseRide: - {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0x28} HorseRideLookWait: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} HorseRideCommandBase: - {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008} HorseRideCommand: - {type: call, fn: _ZN5uking6action20HorseRideCommandBase11loadParams_Ev, addr: 0x71001b0008} - {type: static_param, param_type: const int*, param_name: CommandTiming, param_offset: 0x50} HorseRideAngryGear1Coomand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} HorseRideArrowReload: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} HorseRideAttack: - {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x68} HorseRideCancelCommand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} HorseRideMoveCommand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} - {type: static_param, param_type: const int*, param_name: Gear, param_offset: 0x58} HorseRideChargeCommand: - {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} HorseRideChaseCommand: - {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} - {type: static_param, param_type: const float*, param_name: ChaseKeepDist, param_offset: 0x98} HorseRideDynSetGearCommand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} - {type: dynamic_param, param_type: int*, param_name: Gear, param_offset: 0x58} HorseRideLoopAttack: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const int*, param_name: LoopAttackTime, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFinishByAtHit, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsNoRodAttack, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: FinishAS, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} HorseRideMoveToCommand: - {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} HorseRideOneTimeASPlay: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} HorseRideViewWait: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} HorseRideOneTimeViewASPlay: - {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4} HorseRideSearch: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} HorseRideShoot: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} HorseRideStopCommand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} HorseRideTurnCommand: - {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} HorseRideWait: - {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38} HorseRodeo: [] HorseSaddleDefaultAction: [] HorseSaddleBindAction: - {type: call, fn: _ZN5uking6action24HorseSaddleDefaultAction11loadParams_Ev, addr: 0x7100e57a00} - {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0x1a40} - {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0x1a48} - {type: dynamic_param, param_type: bool*, param_name: IsZelda, param_offset: 0x1a50} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0x1a58} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x1a60} HorseSwim: [] HorseSwimAction: - {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288} - {type: static_param, param_type: const float*, param_name: LandSearchRadius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: LandSearchNormalCos, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: LandSearchMinArea, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LandSearchIntervalFrames, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x48} HorseSwimToTargetActor: - {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x20} HorseTurnAction: - {type: static_param, param_type: const float*, param_name: GoalDegToleranceAtEnter, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: GoalDegTolerance, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDirection, param_offset: 0x30} HorseVanish: [] HorseWaitAndLookAtNPC: - {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} HorseWaitEx: - {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} - {type: static_param, param_type: const float*, param_name: KeepFrame, param_offset: 0x60} HorseWaitForEventAction: - {type: dynamic_param, param_type: bool*, param_name: IsAngryEnable, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsEatEnable, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsLoveEnable, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: HasToCue, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsNoMorph, param_offset: 0x40} HorseWaitThrowOffAction: - {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: SetRideAttentionInvalid, param_offset: 0x28} HoverNoticeTurn: - {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8} PredictVacuumShoot: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x38} - {type: call, fn: sub_710073ED20, addr: 0x710073ed20} - {type: call, fn: sub_710073EEE4, addr: 0x710073eee4} HoverPredictVacuumShoot: - {type: call, fn: _ZN5uking6action18PredictVacuumShoot11loadParams_Ev, addr: 0x71002208e0} HoverTurn: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x98} HuntingDead: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsUseOffsetY, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: OffsetBoneName, param_offset: 0x30} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ExtraOffset, param_offset: 0x40} IceBroken: [] IchigekiHeartDecrease: - {type: dynamic_param, param_type: int*, param_name: UseFrame, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: IsUseConstSpeed, param_offset: 0x28} IchigekiHeartUiClose: [] IchigekiHeartUiOpen: [] IdleAction: - {type: dynamic_param, param_type: bool*, param_name: DisablePhysics, param_offset: 0x20} IgniteGrabAndShoot: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} IgniteThreeActorAttack: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x48} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle2, param_offset: 0x50} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle3, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} IgniteToTarget: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} IgniteToTargetSimple: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x90} IgniteToTargetDir: - {type: call, fn: _ZN5uking6action20IgniteToTargetSimple11loadParams_Ev, addr: 0x71001b8354} IgnitedThrown: - {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DamageScale, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsScaling, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsFinishedByOneHit, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsFadeIn, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x60} ImmediateStopOwnedHorse: - {type: dynamic_param, param_type: bool*, param_name: ResetChargeNum, param_offset: 0x20} IncreaseNumDungeonClearSeal: - {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30} IncreaseNumHeroSeal: - {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28} IncreaseNumKorokNuts: - {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30} IncreasePlayerMaxHeart: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28} IncreasePlayerMaxStamina: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28} InitPouchForQuest: [] LevelFlyMoveBase: - {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsOverRise, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsSlowDownNearGoal, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} - {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xa0} LevelFlyMove: - {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x138} InsectLevelFlyMove: - {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c} - {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0x148} - {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0x150} InvisibleKorokMove: - {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} InvisibleKorokWait: - {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28} IsMorphEndASPlay: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} ItemAmiiboCreateFromDropTable: - {type: static_param, param_type: const int*, param_name: CreateInterval, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ClearSealNum, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: HitRateAdjustStart, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: HitRateAdjustEnd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CreateArea, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: BigHitRate1st, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BigHitRate2nd, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: BigHitRate3rd, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: GreatHitRate1st, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: GreatHitRate2nd, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: GreatHitRate3rd, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: DropNumRate1st, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DropNumRate2nd, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: DropNumRate3rd, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: SmallHitRate1st, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: SmallHitRate2nd, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: SmallHitRate3rd, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_0, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_1, param_offset: 0xb8} - {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_2, param_offset: 0xc8} - {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_0, param_offset: 0xd8} - {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_1, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_2, param_offset: 0xf8} - {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_0, param_offset: 0x108} - {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_1, param_offset: 0x118} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateOffset, param_offset: 0x128} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} - {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} ItemAmiiboSelectDropTable: - {type: static_param, param_type: 'sead::SafeString', param_name: TableCommon, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: TableGanondorf, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: TableToonLink, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: TableSheik, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: TableLink, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: TableZelda, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: TableWolfLink, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: TableGuardian, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: TableBokoblin, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Ganondorf, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_ToonLink, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Sheik, param_offset: 0xd0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Link, param_offset: 0xe0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Zelda, param_offset: 0xf0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_WolfLink, param_offset: 0x100} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Bow, param_offset: 0x110} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Horse, param_offset: 0x120} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Zelda_Doctor, param_offset: 0x130} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Guardian, param_offset: 0x140} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Bokoblin, param_offset: 0x150} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Ocarina, param_offset: 0x160} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Majora, param_offset: 0x170} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Takt, param_offset: 0x180} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Zelda_Takt, param_offset: 0x190} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Twilight, param_offset: 0x1a0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Skyward, param_offset: 0x1b0} - {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Dot, param_offset: 0x1c0} - {type: map_unit_param, param_type: const int*, param_name: AmiiboCharacterId, param_offset: 0x1d0} - {type: map_unit_param, param_type: const int*, param_name: AmiiboNumberingId, param_offset: 0x1d8} ItemConductorDemoBind: - {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70} JumpAttack: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58} JumpMainRigidBody: - {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsRotJumpDir, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: PostBoundReactionKeys, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x68} JumpMove: - {type: static_param, param_type: const float*, param_name: PreJumpWait, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RandAngleLimit, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x48} JumpToTargetFromWater: - {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xb8} - {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xc8} - {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xd8} KeepPosInWater: - {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} - {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: ChaceFrontRate, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: ChaceAngSpeedMax, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} KeepStandingPosture: [] Kick: - {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: UpRate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: DirAngle, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CanKickArea, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x40} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} KillAllDemoSoundAction: [] KillSelectActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} KillUIScreenAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x20} KokkoCreateDropBase: [] KokkoCreateDrop: - {type: call, fn: _ZN5uking6action19KokkoCreateDropBase11loadParams_Ev, addr: 0x71000e35d8} KokkoMove: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngularSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: NavMeshGoalDistanceTolerance, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: AvoidPlayer, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: UseLocalSteering, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} KokkoMoveWithJump: - {type: call, fn: _ZN5uking6action9KokkoMove11loadParams_Ev, addr: 0x71001caf7c} - {type: static_param, param_type: const float*, param_name: JumpSpeed, param_offset: 0x98} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0xa0} - {type: dynamic_param, param_type: bool*, param_name: IsJump, param_offset: 0xa8} Thrown: - {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsOnImpact, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrownKey, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotSpd, param_offset: 0x58} - {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x60} - {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x70} KokkoThrown: - {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10} - {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xb0} - {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0xb8} KorokFlowerAppear: [] KorokFlowerVanish: [] KorokFlowerWait: [] KorokTargetMove: - {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: IsTargetWarp, param_offset: 0x38} KorokTargetWait: - {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28} LandOnCeil: - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x28} - {type: map_unit_param, param_type: const bool*, param_name: IsCreateOnFace, param_offset: 0x30} LandRagdoll: - {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} TeleportBase: - {type: static_param, param_type: const int*, param_name: WaitTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsLifeGageKeep, param_offset: 0x38} LandTeleport: - {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} - {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: SearchClosestPointRadius, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsNormalizeAxisY, param_offset: 0x90} LandTeleportConsiderCameraDir: - {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4} - {type: static_param, param_type: const float*, param_name: CameraDirCoeff, param_offset: 0xc0} LargeAttack: - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} LargeDamage: - {type: static_param, param_type: const int*, param_name: ActionTime, param_offset: 0x20} LastBossChemicalPillarAttack: - {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AttackEndWait, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: CreateInterval, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PillarYOffset, param_offset: 0x38} LastBossDemoWarp: - {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: WarpAnchorUniqName, param_offset: 0x30} LastBossFlyWait: - {type: static_param, param_type: const int*, param_name: DamageCounter, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MoveRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: EndTimeRandRange, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BaseYOffset, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsChemicalOff, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x60} - {type: dynamic_param, param_type: bool*, param_name: IsResetEndTime, param_offset: 0x70} LastBossFlyWaitTurnToTarget: - {type: call, fn: _ZN5uking6action15LastBossFlyWait11loadParams_Ev, addr: 0x71001d0b9c} - {type: static_param, param_type: const float*, param_name: TurnStartDiffAng, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: TurnASName, param_offset: 0xb0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} LastBossJustGuard: [] LastBossNormalWarp: - {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsEscapeFromPlayer, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsWarpAtGround, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: DisableGroundHit, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: DisableAirWallHit, param_offset: 0x68} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: HomePosOffset, param_offset: 0x80} - {type: dynamic_param, param_type: bool*, param_name: IsReturnHome, param_offset: 0x88} - {type: dynamic_param, param_type: bool*, param_name: IsForceWarp, param_offset: 0x90} - {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x98} - {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} LastBossPostNormalWarp: - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: NoCryAnime, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsCheckDistFromTarget, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x58} - {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} LastBossPreNormalWarp: - {type: static_param, param_type: const float*, param_name: PreWarpWaitTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduce, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsDeleteEffect, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x48} LastBossRailWarpAction: - {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: YOffset, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsTurnToPlayer, param_offset: 0x38} - {type: dynamic_param, param_type: int*, param_name: RailIndex, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} LastBossRandomHighWarp: - {type: call, fn: _ZN5uking6action18LastBossNormalWarp11loadParams_Ev, addr: 0x71001d4388} - {type: static_param, param_type: const int*, param_name: HighPosWarpRate, param_offset: 0xf8} - {type: static_param, param_type: const int*, param_name: RandomRate, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: HighOffsetY, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: LifeCondition, param_offset: 0x110} LastBossStun: - {type: static_param, param_type: const float*, param_name: StunTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AddStunTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ShockWaveDownTime, param_offset: 0x30} LastBossThunderAppear: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AppearTime, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38} - {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x40} LastBossThunderSign: - {type: static_param, param_type: const float*, param_name: SignTime, param_offset: 0x20} LevelFlyLook: - {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} LevelFlyLookDownToTgtHeight: - {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20} LevelFlyRiseLookingTarget: - {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20} LevelFlyLookRisingToTgtHeight: - {type: call, fn: _ZN5uking6action25LevelFlyRiseLookingTarget11loadParams_Ev, addr: 0x71001db820} LevelFlyRise: - {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} LiftTurn: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} LiftWalk: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} LinearFlyAttackBase: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AttackSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AttackSlowDownRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} LinearFlyAttack: - {type: call, fn: _ZN5uking6action19LinearFlyAttackBase11loadParams_Ev, addr: 0x71001dcf74} ListenerFixPositionAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: FixType, param_offset: 0x20} ListenerSetModeAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mode, param_offset: 0x20} LoadSaveDataFromGameOver: [] LookAtObjectBase: - {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x78} - {type: dynamic_param, param_type: int*, param_name: FaceId, param_offset: 0x80} - {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x88} - {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x98} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0xb8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TurnPosition, param_offset: 0xc0} LookAtObject: - {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} LookAtObjectSeachAwareness: - {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} - {type: dynamic_param, param_type: bool*, param_name: IsRetrySearchBaseProc, param_offset: 0xc8} LookAtTarget: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90} LookAtTheFront: - {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20} LynelAttackASPlay: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TransAccRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: UseAnimeDriven, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsCheckNavMesh, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0} LynelBreathMove: [] LynelDrawWeapon: - {type: call, fn: _ZN5uking6action25ForkLynelDrawWeaponASPlay11loadParams_Ev, addr: 0x710015b720} LynelHighJumpAttack: - {type: call, fn: _ZN5uking6action10JumpAttack11loadParams_Ev, addr: 0x71001c3c1c} LynelMove: - {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418} - {type: static_param, param_type: const float*, param_name: TimeForCalcCheckCliffDist, param_offset: 0x80} - {type: call, fn: sub_710070F984, addr: 0x710070f984} LynelNavMeshMove: - {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} - {type: call, fn: sub_710070F984, addr: 0x710070f984} LynelRodeo: - {type: static_param, param_type: const float*, param_name: ForwardSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SideSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TurnCheckAngleStep, param_offset: 0x38} LynelSpinAttack: - {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac} - {type: static_param, param_type: const int*, param_name: MinLoopTime, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: LoopEndAngle, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: LoopASName, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: EndASName, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} LyzalfosFlame: - {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} - {type: static_param, param_type: const int*, param_name: LengthFrame, param_offset: 0x90} - {type: static_param, param_type: const int*, param_name: AtResetTime, param_offset: 0x98} - {type: static_param, param_type: const int*, param_name: AtChaseFrame, param_offset: 0xa0} - {type: static_param, param_type: const int*, param_name: BindGrabNodeIdx, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: ChaseMax, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0xb8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetRot, param_offset: 0xc0} MagneGearEmbeded: [] MagneGearGrabbed: - {type: static_param, param_type: const float*, param_name: ConnectDistance, param_offset: 0x20} MamonoShopStand: [] MarkPosition: - {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30} MarkPositionFromGameData: - {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28} Mimic: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: MimicTime, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MimicRate, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: MimicStartASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: MimicLoopASName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: MimicEndASName, param_offset: 0x60} - {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x70} - {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x78} MimicFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} MoonMove: [] MotorcycleAppear: - {type: static_param, param_type: const float*, param_name: HideFrames, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: EndFrames, param_offset: 0x30} MotorcycleDisappear: - {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DisappearEffectName, param_offset: 0x28} MotorcycleRiddenByPlayer: - {type: static_param, param_type: const float*, param_name: CrashVelocityThreshold, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RideOnDelayFrames, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FallThresholdForThrowOff, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CrashVelocityDeltaThreshold, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ChargeVelocityThreshold, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: DriftCutGrassRange, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: DriftCutGrassIntensity, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: CutLowTreeVelocityThreshold, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: CutLowTreeVelocitySize, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold1, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold2, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold3, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold4, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: TerrorRadius, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: TerrorOffsetDistanceSec, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: ForbidSpinturnAngleRange, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: PermitManualWheelieAngleRange, param_offset: 0xa0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackChargeBoneOffset, param_offset: 0xa8} MotorcycleWait: [] MotorcycleWaitForEvent: [] MotorcycleWaitUntilFellOver: - {type: call, fn: _ZN5uking6action14MotorcycleWait11loadParams_Ev, addr: 0x710006238c} Move2HomePosBase: - {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30} Move2HomePos: - {type: call, fn: _ZN5uking6action16Move2HomePosBase11loadParams_Ev, addr: 0x71001ea820} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: VibDirection, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: VibPattern, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: VibPower, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: VibRange, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsVibration, param_offset: 0x70} MoveByAnimeDrivenCheckNavMesh: - {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} MoveByAnimeDrivenDynAS: - {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x58} MoveByAnimeDrivenToTarget: - {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} - {type: static_param, param_type: const float*, param_name: AnimRotateMax, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} MoveKeyFramed: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisY, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisZ, param_offset: 0x30} MoveMainRidigBody: - {type: static_param, param_type: const float*, param_name: FinLength, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetPosOffset, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x58} MoveToHomeMtx: - {type: static_param, param_type: const bool*, param_name: ToHomeMtxLocal, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: SetEnd, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: DisableModelDraw, param_offset: 0x30} MoveToTargetBase: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x28} MoveToTarget: - {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340} - {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x40} MoveToTargetCurve: - {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TargetPosition, param_offset: 0x68} MoveToTargetDir: - {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x50} - {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x58} MoveWithAS: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} MoveWithDynAS: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} Msg2CameraKeepState: [] Msg2CameraReset: [] Msg2CameraResetInterpolate: - {type: dynamic2_param, param_type: float*, param_name: InterpolateParam, param_offset: 0x20} Msg2CameraResetNoConnect: [] MultiVacuumRotScaleTimeByDistWithTgtBase: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AddTimeVacuuming, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AddTimeNearVacuuming, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: VacuumNum, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: TargetAccRate, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: BaseWeight, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xa0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: VacuumPosOffset, param_offset: 0xb0} MultiVacuumRotScaleTimeByDistWithTgt: - {type: call, fn: _ZN5uking6action40MultiVacuumRotScaleTimeByDistWithTgtBase11loadParams_Ev, addr: 0x71001ee860} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x1c0} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x1c8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x1d0} MultiVacuumRotScaleTimeByDist: - {type: call, fn: _ZN5uking6action36MultiVacuumRotScaleTimeByDistWithTgt11loadParams_Ev, addr: 0x71001eeff0} - {type: static_param, param_type: const float*, param_name: MaxTimeDist, param_offset: 0x200} SpotBgmTriggerAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} - {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x30} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x38} MusicianSpotBgmTriggerAction: - {type: call, fn: _ZN5uking6action20SpotBgmTriggerAction11loadParams_Ev, addr: 0x7100ff47d4} NPCAnchorWait: - {type: dynamic_param, param_type: bool*, param_name: IsRainAnchor, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsStartSameAS, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} NPCArmorProcessing: - {type: dynamic_param, param_type: int*, param_name: ArmorProcessingRank, param_offset: 0x20} NPCBuyHorse: - {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x50} NPCBuyItem: [] NPCCalculateMaterialValue: [] NPCChangeBoots: - {type: dynamic_param, param_type: int*, param_name: BootsNumber, param_offset: 0x20} NPCCheckHorseAssociated: [] NPCCloseHorseCustom: [] NPCDeliverHorse: [] NPCDyeGoods: [] NPCDyeShopCloseMaterial: [] NPCDyeShopReception: [] NPCDyeShopSelectMaterial: [] NPCEndHorseReception: [] NPCEscape: - {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} - {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MinDistance, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AngularRange, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: VerticalEscapeSpeed, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsTurnToTargetPos, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x88} - {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0xc0} NPCEventWait: [] NPCGiveReward: [] NPCHorseCustomReception: - {type: dynamic_param, param_type: int*, param_name: CustomItemType, param_offset: 0x20} NPCHorseReception: [] NPCHorseReceptionRelease: [] NPCHorseReceptionResurrect: [] NPCHorseResurrect: [] NPCInfoOffHorse: [] NPCInfoOnHorse: [] NPCInfoOnNamedHorse: [] NPCKnockBackMove: - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDir, param_offset: 0x30} NPCLerpAction: - {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ArriveDist, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsRotateByRot, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x50} NPCLerpDynAS: - {type: call, fn: _ZN5uking6action13NPCLerpAction11loadParams_Ev, addr: 0x7100e90630} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0xa8} NPCMakeArtifact: [] NPCMakeItem: - {type: dynamic_param, param_type: int*, param_name: ShopType, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IncludePorch, param_offset: 0x28} NPCManufactItem: [] NPCNameHorse: [] NPCPurchase: [] NPCPurchaseEnemyMaterial: [] NPCPurchaseMaterial: [] NPCReceiveHorse: [] NPCRegisterAndReceiveHorse: [] NPCRegisterHorse: [] NPCReleaseHorse: [] NPCSale: [] NPCSaleAppReception: [] NPCSaleCollectedItem: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} NPCSalePictureReception: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} NPCSaleReception: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} NPCSellApp: [] NPCSellHorse: [] NPCSellItem: [] NPCStartTurnToPlayer: - {type: dynamic_param, param_type: float*, param_name: TurnRange, param_offset: 0x20} NPCTalk: - {type: static_param, param_type: const int*, param_name: IsRemainOpeningDialog, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MinTalkTime, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} NPCTalkASyncAction: - {type: dynamic_param, param_type: int*, param_name: DispFrame, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsChecked, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x30} NPCTalkNoMessageStepperAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} NPCTalkToPlayerAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30} NPCTargetMove: - {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} - {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: RunGoalDistance, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: DistOnFailure, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsPathOptimization, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsShelterFromRain, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} NPCTargetMoveDynAs: - {type: call, fn: _ZN5uking6action13NPCTargetMove11loadParams_Ev, addr: 0x7100206ad4} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x178} NPCTebaApproachPlayer: - {type: static_param, param_type: const int*, param_name: UpdateTargetFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PlayerMaxHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: TurnRadius, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ReduceMaxSpeedChasePlayer, param_offset: 0x48} NPCTravelerRest: - {type: dynamic_param, param_type: bool*, param_name: IsWarpHorse, param_offset: 0x20} NPCTurnAction: - {type: static_param, param_type: const int*, param_name: TurnFrame, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} NPCTurnToObject: - {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} NPCTurnToObjectGreeting: - {type: call, fn: _ZN5uking6action15NPCTurnToObject11loadParams_Ev, addr: 0x710020a9a4} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0x68} NPCTurnToPosition: - {type: dynamic_param, param_type: float*, param_name: PosX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: PosY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: PosZ, param_offset: 0x30} NPCWait: - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} NPCWaitAction: - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} NPCWaitDynAS: - {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x40} NPCWaitFrame: - {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c} - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x50} NPCWaitDynFrame: - {type: call, fn: _ZN5uking6action12NPCWaitFrame11loadParams_Ev, addr: 0x710020cc4c} - {type: dynamic_param, param_type: int*, param_name: DynWaitFrame, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x60} NPCWaitOneTimeAction: [] NavMeshBattleWalk: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} NavMeshConnectAction: [] NavMeshEscape: [] NavMeshFly: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} NavMeshGrabLeftWalk: [] NavMeshGrabRightWalk: [] NavMeshGuardRun: [] NavMeshGuardWalk: [] NavMeshJump: [] NavMeshLiftWalk: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} NavMeshMoveWithAS: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} NavMeshRun: [] NavMeshSlippedWalk: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} NavMeshSwim: - {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} NearHomePosTeleport: - {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4} TackleMove: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FailAngle, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} NoAtTackleMove: - {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x88} NoAutoPlacementEnemyDeadlyQuest: [] NoCountDead: - {type: static_param, param_type: const bool*, param_name: IsFadeout, param_offset: 0x20} NoDeleteCurrentActor: [] NotStopXLinkWithDemoVisibleOff: [] Notice: [] NpcRideWaitAction: - {type: call, fn: _ZN5uking6action13NPCWaitAction11loadParams_Ev, addr: 0x7100e91f20} - {type: dynamic_param, param_type: float*, param_name: GearSpeed, param_offset: 0x38} NpcSwimMove: - {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x68} - {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} NpcSwimNavMove: - {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} - {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} NpcTebaFly: - {type: static_param, param_type: const int*, param_name: TurnEnableFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: StartTurnDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: InterpolateTurnFrameForMaxSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: InterpolateMoveFrameForMaxSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TurnEndRad, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: TurnReduceSpeedRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: EvacuateRemainsDist, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: TargetPosRatio, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: PlayerApproachCannonDist, param_offset: 0x78} ObjBoardWoodTriangle01: [] ObservationPointAction: - {type: map_unit_param, param_type: 'sead::SafeString', param_name: PointName, param_offset: 0x20} OctarockBalloonBase: - {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc} - {type: static_param, param_type: const float*, param_name: ConnectReleaseTimer, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: ClampWindForceScale, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: ReduceVel, param_offset: 0x100} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ConnectRigidName, param_offset: 0x108} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: ConnectRigidOffset, param_offset: 0x118} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: RopeActorHandle, param_offset: 0x120} OctarockBalloon: - {type: call, fn: _ZN5uking6action19OctarockBalloonBase11loadParams_Ev, addr: 0x71000b8ff0} - {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: StartSignTimer, param_offset: 0x140} - {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x148} - {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x158} OctarockBulletLExplode: - {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} OctarockReloadWigBase: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} OctarockReloadWig: - {type: call, fn: _ZN5uking6action21OctarockReloadWigBase11loadParams_Ev, addr: 0x71001b53b8} - {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} - {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x88} 'Off': - {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: OffWaitRevival, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} OffMiss: - {type: call, fn: _ZN5uking6action3Off11loadParams_Ev, addr: 0x710020feb8} OkAutoPlacementEnemyDeadlyQuest: [] 'On': - {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} OnCliffTurn: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} OnCliffWait: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} OnCorrect: - {type: call, fn: _ZN5uking6action2On11loadParams_Ev, addr: 0x7100210520} ForkOnEnterSwapDropTableActorBase: - {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} - {type: static_param, param_type: const bool*, param_name: OnGroundPos, param_offset: 0x30} ForkOnEnterSwapDropTableActor: - {type: call, fn: _ZN5uking6action33ForkOnEnterSwapDropTableActorBase11loadParams_Ev, addr: 0x7100211c04} - {type: static_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x78} OnEnterSwapDropTableActor: - {type: call, fn: _ZN5uking6action29ForkOnEnterSwapDropTableActor11loadParams_Ev, addr: 0x7100211d64} - {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x88} OnLeaveAttackInterval: [] OnMUAssignSaveForUsed: [] OneTimeEffectLocaterAction: [] OneTimeStopASPlayerNoEnd: - {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} OneTimeWaterFloatStopASPlay: - {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} - {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} OnetimeChangeableASPlay: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} OnetimeHoverASPlay: - {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} OnetimeMoveASPlay: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const bool*, param_name: IsChangable, param_offset: 0x48} OnetimeStopASSyncPlay: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const int*, param_name: SyncASSlot, param_offset: 0x48} - {type: static_param, param_type: const int*, param_name: SyncASSequenceBank, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: SyncASName, param_offset: 0x58} OpenClockTime: [] OpenDungeonMessage: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} OpenDungeonSmallTitle: - {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} OpenDungeonSmallTitleSetLabel: - {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} OpenDungeonTitle: - {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} OpenDungeonTitleSetLabel: - {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} OpenEnduranceFloorNumber: - {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntFloorNum, param_offset: 0x50} OpenGetDemoDialog: - {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: UseLastTryGetItemName, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: EnableMultiGet, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x38} OpenGetDemoDialogDressFairy: [] OpenItemCategory: - {type: dynamic_param, param_type: int*, param_name: Category, param_offset: 0x20} OpenItemDownloadDemo: - {type: dynamic_param, param_type: int*, param_name: ItemType, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsEquip, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsPowerUp, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x38} OpenItemMenu: - {type: dynamic_param, param_type: int*, param_name: MenuType, param_offset: 0x20} OpenMap: - {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: WorldPos, param_offset: 0x28} OpenMessageDialogBase: - {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: MessageOpenDelayTime, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: IsWaitAS, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x50} OpenMessageDialog: - {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} OpenMessageDialogTrig: - {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x38} OpenMessageDialogWithSkelAnm: - {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x78} OpenPickup: - {type: dynamic_param, param_type: bool*, param_name: IsAddPorch, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} OpenPorch: - {type: dynamic_param, param_type: int*, param_name: RockCategory, param_offset: 0x20} OpenPouchAddStockNum: - {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20} OpenThanksE3: [] OwnedHorseObserveAction: - {type: map_unit_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x38} PauseMenuPlayerWait: [] PhysBodyPartLod: - {type: static_param, param_type: const int*, param_name: LodType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RemoveDistance, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RemoveDistanceOffset, param_offset: 0x30} PlayASForAnimalUnitRestricted: - {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} PlayASForDemoPreMove: - {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} PlayASForDemoWithSword: - {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} - {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb0} PlayASForTimeline: - {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} - {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0xb0} PlayASForTimelineWithSword: - {type: call, fn: _ZN5uking6action17PlayASForTimeline11loadParams_Ev, addr: 0x710021ca7c} - {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb8} PlayerActionClimb: - {type: static_param, param_type: const int*, param_name: LockingAfterJumpCnt, param_offset: 0x1e8} - {type: static_param, param_type: const int*, param_name: ChargeJumpLevel1Frame, param_offset: 0x1f0} - {type: static_param, param_type: const int*, param_name: ChageJumpLevel2Frame, param_offset: 0x1f8} - {type: static_param, param_type: const float*, param_name: RayCastOffsetY, param_offset: 0x200} - {type: static_param, param_type: const float*, param_name: EndGroundAngle, param_offset: 0x208} - {type: static_param, param_type: const float*, param_name: BodyFixedOffset, param_offset: 0x210} - {type: static_param, param_type: const float*, param_name: RayCastLength, param_offset: 0x218} - {type: static_param, param_type: const float*, param_name: DashAnmSpdRate, param_offset: 0x220} - {type: static_param, param_type: const float*, param_name: FlickThresholdMin, param_offset: 0x228} - {type: static_param, param_type: const float*, param_name: FlickThresholdMax, param_offset: 0x230} - {type: static_param, param_type: const float*, param_name: FlickWaitToOverMaxTime, param_offset: 0x238} - {type: static_param, param_type: const float*, param_name: FlickOverMaxToReturnTime, param_offset: 0x240} - {type: static_param, param_type: const float*, param_name: StaminaDownAlways, param_offset: 0x248} - {type: static_param, param_type: const float*, param_name: StaminaDownTriggerJump, param_offset: 0x250} - {type: static_param, param_type: const float*, param_name: StaminaDownWait, param_offset: 0x258} - {type: static_param, param_type: const float*, param_name: ForceStartMoveVelYMin, param_offset: 0x260} - {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMin, param_offset: 0x268} - {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMax, param_offset: 0x270} - {type: static_param, param_type: const float*, param_name: StaminaDownScaleInRain, param_offset: 0x278} - {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv1, param_offset: 0x280} - {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv2, param_offset: 0x288} - {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv3, param_offset: 0x290} - {type: static_param, param_type: const float*, param_name: JumpScaleWhenLitteleStamina, param_offset: 0x298} - {type: static_param, param_type: const float*, param_name: NoiseMaxSpeedMove, param_offset: 0x2a0} - {type: static_param, param_type: const float*, param_name: NoiseMaxValueMove, param_offset: 0x2a8} - {type: static_param, param_type: const float*, param_name: NoiseMaxValueJump, param_offset: 0x2b0} - {type: static_param, param_type: const float*, param_name: FallLimitWallAngle, param_offset: 0x2b8} - {type: static_param, param_type: const float*, param_name: StaminaRateMovingUp, param_offset: 0x2c0} - {type: static_param, param_type: const float*, param_name: StaminaRateMovingSide, param_offset: 0x2c8} - {type: static_param, param_type: const float*, param_name: StaminaRateMovingDown, param_offset: 0x2d0} - {type: static_param, param_type: const float*, param_name: StaminaRateSlopeCenter, param_offset: 0x2d8} - {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMin, param_offset: 0x2e0} - {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMax, param_offset: 0x2e8} - {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxNormal, param_offset: 0x2f0} - {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxJump, param_offset: 0x2f8} - {type: static_param, param_type: const float*, param_name: EndWaitRate, param_offset: 0x300} - {type: static_param, param_type: const float*, param_name: BaseCountSlipInRain, param_offset: 0x308} - {type: static_param, param_type: const float*, param_name: RandomCountSlipInRain, param_offset: 0x310} - {type: static_param, param_type: const float*, param_name: BaseSpeedSlipInRain, param_offset: 0x318} - {type: static_param, param_type: const float*, param_name: RandomSpeedSlipInRain, param_offset: 0x320} - {type: static_param, param_type: const float*, param_name: DownStaminaSlipInRain, param_offset: 0x328} - {type: static_param, param_type: const float*, param_name: OcclusionCheckLength, param_offset: 0x330} - {type: static_param, param_type: const float*, param_name: StaminaDownAlwaysMaxSpeed, param_offset: 0x338} - {type: dynamic_param, param_type: bool*, param_name: EnableStartAnm, param_offset: 0x340} - {type: dynamic_param, param_type: bool*, param_name: EnableClimbDown, param_offset: 0x348} - {type: dynamic_param, param_type: bool*, param_name: FromParashawl, param_offset: 0x350} PlayerGuidedMove: - {type: static_param, param_type: const float*, param_name: DecSpdDist, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: StickValue, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ForceTurnDist, param_offset: 0x30} PlayerAnchorMove: - {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x68} PlayerAreaInOutSendMessage: - {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8} - {type: static_param, param_type: const int*, param_name: MessageSet, param_offset: 0x68} PlayerAtnMove: [] PlayerAtnWait: - {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x20} PlayerBackJump: - {type: static_param, param_type: const float*, param_name: BJSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BJHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x48} - {type: dynamic_param, param_type: bool*, param_name: EnableSwordInput, param_offset: 0x50} PlayerBackJumpLand: [] WindCutter: - {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4} - {type: static_param, param_type: const int*, param_name: LevelAtkMult, param_offset: 0x80} - {type: static_param, param_type: const int*, param_name: LevelBaseScaleAdd, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: LevelRangeMult, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: LevelScaleMult, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsLevelOneScaleOne, param_offset: 0xa0} - {type: map_unit_param, param_type: const int*, param_name: AttackLevel, param_offset: 0xa8} - {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0xb0} - {type: aitree_variable, param_type: bool*, param_name: AttackAttrEventKill, param_offset: 0xb8} PlayerBeamMove: - {type: call, fn: _ZN5uking6action10WindCutter11loadParams_Ev, addr: 0x71002bd314} PlayerBeetleSubject: - {type: static_param, param_type: const float*, param_name: AimRange, param_offset: 0x20} PlayerBindSheikPad: [] PlayerBow: [] PlayerFall: - {type: static_param, param_type: const float*, param_name: NoClimbTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: NoClimbTimeTired, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: NoDispDisableAppTime, param_offset: 0x30} PlayerBowFall: - {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0} PlayerCalmHorseDown: - {type: static_param, param_type: const float*, param_name: PlayCalmDownAnimFrames, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: EnergyDecreasePerSec, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0x30} PlayerCaught: [] PlayerCleaningAround: - {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20} PlayerClimbRest: - {type: static_param, param_type: const float*, param_name: EnergyClimb, param_offset: 0x20} PlayerControl: [] PlayerCutAfterJump: [] PlayerCutAfterJust: - {type: static_param, param_type: const float*, param_name: SlowContTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: LastCutAcceptTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeLSword, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeSpear, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40} PlayerCutDash: - {type: static_param, param_type: const float*, param_name: SearchAngle, param_offset: 0x20} PlayerCutFall: - {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x68} PlayerCutHorseJump: - {type: static_param, param_type: const float*, param_name: AttackRate, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x58} - {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x78} PlayerCutHorseJumpLand: [] PlayerCutJump: - {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: CutJumpSpeedF, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: CutJumpHeight, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: CutJumpShortSpeedF, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: CutJumpShortHeight, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: CutJumpSpeedFLSword, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: SwingFrameBeforeGround, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0xa0} - {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0xc0} PlayerCutNormal: - {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS1, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS2, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS3, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS1, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS2, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS3, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AttackRatioSpearS1, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AttackRatioSpearS2, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: AttackRatioSpearS3, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: AttackRatioSpearS4, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: AttackRatioSpearS5, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x80} PlayerCutReverse: [] PlayerCutTurn: - {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EnergyAttack, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: RangeDiam, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: RangeDiamAdd, param_offset: 0x58} - {type: static_param, param_type: const int*, param_name: MaxChargeLvNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RangeDiamAddNSword, param_offset: 0x60} PlayerCutTurnLSword: - {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: EnergyLastAttack, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AccSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: SpAttackRadiusMin, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: SpAttackRadiusMax, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: SpAttackRadiusAdd, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: SpAttackCheckUnderDist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: SpLargeAttackRadius, param_offset: 0x68} - {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x88} PlayerDamage: - {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} PlayerDead: - {type: static_param, param_type: const float*, param_name: RagdollChangeTime, param_offset: 0x20} PlayerDeadWait: [] PlayerDemoAccelerateHorse: - {type: static_param, param_type: const float*, param_name: InputAccelerateFrame, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} PlayerDemoAirWait: [] PlayerDemoWait: [] PlayerDestinationMove: - {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} - {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x58} - {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x68} PlayerDestinationTurn: - {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x30} PlayerDestinationTurnRefActor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqName, param_offset: 0x20} PlayerDestinationTurnStarter: [] PlayerDestinationTurnWithAnim: - {type: call, fn: _ZN5uking6action21PlayerDestinationTurn11loadParams_Ev, addr: 0x71007e92d8} - {type: dynamic_param, param_type: bool*, param_name: IsWaitASFinish, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: UsePartBind, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} PlayerDisplayWait: [] PlayerDiveMove: - {type: static_param, param_type: const float*, param_name: AnmDrivenDist, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} PlayerDoorPullOpen: [] PlayerDoorPushOpen: [] PlayerDrown: [] PlayerElectric: - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} PlayerEmitEquipmentNoise: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SteppingFoot, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Speed, param_offset: 0x30} PlayerEquipHaveMasterSword: [] PlayerEquipNearMasterSword: [] PlayerEventStartWait: [] PlayerForkDropWeaponWithSpeed: - {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} PlayerFrontRoll: - {type: static_param, param_type: const float*, param_name: EnergyDec, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SpeedDecByAngle, param_offset: 0x28} PlayerGrabPut: - {type: static_param, param_type: const float*, param_name: PutStartFrmae, param_offset: 0x20} PlayerGrabReady: [] PlayerGrabStand: [] PlayerGrabThrow: - {type: static_param, param_type: const float*, param_name: OverThrowSpeedYB, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: OverThrowSpeedFB, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OverThrowSpeedYL, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: OverThrowSpeedFL, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: OverThrowInertiaRate, param_offset: 0x40} PlayerGrabUp: [] PlayerGrabUpAnmStop: [] PlayerGrabWait: [] PlayerGuardBreak: [] PlayerGuardJust: - {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x20} PlayerGuardJustFall: [] PlayerGuardSlip: - {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} PlayerHangWallCatch: [] PlayerHell: - {type: dynamic_param, param_type: bool*, param_name: IsNoDamage, param_offset: 0x20} PlayerHellNoFade: - {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20} PlayerHellStartWait: [] PlayerHide: - {type: static_param, param_type: const bool*, param_name: Hidden, param_offset: 0x20} PlayerHoldUpDRC: - {type: dynamic_param, param_type: bool*, param_name: IsContinued, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} PlayerHorseGetOff: - {type: static_param, param_type: const float*, param_name: SideFallSpeed, param_offset: 0x20} PlayerHorseGetOffInDemo: [] PlayerHorseJump: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpSpeedF2, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpSpeedF3, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JumpSpeedF4, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JumpMaxSpeedF, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x50} - {type: dynamic_param, param_type: int*, param_name: JumpGear, param_offset: 0x58} - {type: dynamic_param, param_type: bool*, param_name: IsLargeHorse, param_offset: 0x60} PlayerIce: - {type: static_param, param_type: const float*, param_name: EnergyIce, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: CountRate, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: InputInterval, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: JumpSpeedFBlowOff, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JumpHeightBlowOff, param_offset: 0x50} PlayerIceBlockRemove: [] PlayerIceBreak: [] PlayerIceGrabReady: [] PlayerInAreaAutoEnemyForbidTag: - {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementAnimal, param_offset: 0x20} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementBird, param_offset: 0x28} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementEnemy, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementFish, param_offset: 0x38} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementInsect, param_offset: 0x40} - {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementMaterial, param_offset: 0x48} - {type: map_unit_param, param_type: const bool*, param_name: NonEnemySearchPlayer, param_offset: 0x50} PlayerJump: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeightAddByAngle, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeightAddBySpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeightMaxDecRateByWater, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: IgnoreWaterHeight, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: EnergyDashJump, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: EnergyUseDiam1, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: EnergyUseDiam2, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: EnergyUseDiam3, param_offset: 0x68} PlayerGlide: - {type: static_param, param_type: const float*, param_name: GlideSpeedMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Lv2GlideSpeedMax, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: GlideBodyFrontX, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: GlideBodyBackX, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: GlideBodySideZ, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: GlideRotMax, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: GlideRotMin, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: GlideRotRate, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: OverSpeedDec, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: GlideRotSpeed, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: GlideNoSideAngle, param_offset: 0x78} PlayerKokkoGlide: - {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc} - {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90} PlayerLadderDownEnd: [] PlayerLadderDownStart: [] PlayerLadderJump: - {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x20} PlayerLadderJumpLand: - {type: dynamic_param, param_type: int*, param_name: MoveDir, param_offset: 0x20} PlayerLadderMove: - {type: static_param, param_type: const float*, param_name: DownMoveSpeed, param_offset: 0x20} PlayerLadderToClimb: [] PlayerLadderUpEnd: [] PlayerLadderUpStart: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} PlayerLand: [] PlayerLandDamage: - {type: static_param, param_type: const float*, param_name: WaitTimeMin, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WaitTimeMax, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: DeadHeight, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: DamageMin, param_offset: 0x38} PlayerLargeDamage: - {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: InitSpeedShakeOff, param_offset: 0x128} - {type: static_param, param_type: const float*, param_name: JumpHeightShakeOff, param_offset: 0x130} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseShakeOff, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: InitSpeedWindRemain, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: JumpHeightWindRemain, param_offset: 0x148} - {type: static_param, param_type: const float*, param_name: AddLinearImpulseWindRemain, param_offset: 0x150} PlayerLargeDamageUp: [] PlayerLaunch: - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x50} PlayerLookAtObject: - {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} PlayerLookAtObjectNow: - {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c} PlayerLookAtTheFront: - {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20} PlayerMagnetSubject: - {type: static_param, param_type: const float*, param_name: DRCEnergy, param_offset: 0x20} PlayerMasterSwordEquip: [] PlayerMiddleDamage: - {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} PlayerMove: - {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ForceApplyPushAnm, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: EnergyDashTrig, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PushContinueTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: PushStopDistY, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: InvalidFallFrame, param_offset: 0x48} PlayerNavMeshMove: - {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} PlayerParashawlGlide: - {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc} - {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90} PlayerPickUp: [] PlayerPlayASAdapt: - {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} - {type: dynamic_param, param_type: bool*, param_name: IsOneTimeEndKeep, param_offset: 0xb0} - {type: dynamic_param, param_type: bool*, param_name: NoErrorCheck, param_offset: 0xb8} PlayerPullSword: - {type: static_param, param_type: const float*, param_name: LifeDecInterval1, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: LifeDecInterval2, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LifeDecInterval3, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: LifeDecInterval4, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: LifeDecInterval5, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: InterruptInterval, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: SuccessLife, param_offset: 0x60} PlayerPullSwordFirstFail: - {type: static_param, param_type: const float*, param_name: FirstFailureWait, param_offset: 0x20} PlayerRailMove: - {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58} PlayerReleaseMasterSowrd: [] PlayerRemainsBlow: - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} PlayerRequestRecreateDyeArmor: [] PlayerRideHorse: - {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear0, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear1, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear2, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear3, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGearTop, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear0, param_offset: 0x48} - {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear1, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear2, param_offset: 0x58} - {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear3, param_offset: 0x60} - {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGearTop, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: DecelerateInputThreshold, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: StopInputFrames, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: AccelerateInputThreshold, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: MoveBackInputThreshold, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: StickXClampAtGear0, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: TurnStickXInputThreshold, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: ConstraintBreakThreshold, param_offset: 0xa0} - {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0xa8} PlayerRideJump: - {type: static_param, param_type: const float*, param_name: RideOffsetPosY, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RideOffsetPosXZ, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RideJumpTime, param_offset: 0x30} PlayerSelfCamera: [] PlayerSetVisibleWeapon: - {type: dynamic_param, param_type: bool*, param_name: SetVisible, param_offset: 0x20} PlayerSetWakeUpMtx: [] PlayerShieldRideMove: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ContJumpSpeedF, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ContJumpInterval, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ShieldBreakHeight, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: FinishSpeed, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MaxJumpSpeed, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: LandSEOnInAirFrame, param_offset: 0x60} PlayerShock: [] PlayerSideStep: - {type: static_param, param_type: const float*, param_name: SpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FSpeedF, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FHeight, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: UHeight, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x60} PlayerSideStepLand: [] PlayerSitEnd: [] PlayerSitStart: [] PlayerSitWait: - {type: static_param, param_type: const float*, param_name: AutoRecoverRate, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: EnergyAutoRecover, param_offset: 0x28} PlayerSkin: - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} PlayerSleep: [] PlayerSlide: - {type: static_param, param_type: const float*, param_name: UpKeyInvalidTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FrontSlideMaxSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BackSlideMaxSpeedF, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LimitAngleDegStart, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MaxSlipSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: SlipSpeedAdd, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: SlipSpeedDec, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: EffectContTime, param_offset: 0x58} PlayerSlideLand: [] PlayerSlippingDown: - {type: static_param, param_type: const float*, param_name: DamageInterval, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: DamageVal, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ChangeableInterval, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ChangeableIntervalInAir, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EnableSpeedDamage, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: InitAddLinearImpulse, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: InitAddRollImpulse, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsAddImpulse, param_offset: 0x58} PlayerSpAttack: - {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x28} PlayerSquatDamage: [] PlayerSquatMove: [] PlayerSquatWait: - {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x28} PlayerStainCarryWait: [] PlayerStainWait: [] PlayerStepAttack: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} PlayerStepGuardJust: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} PlayerStepMove: [] PlayerStoleOpenBase: - {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30} PlayerStoleOpenEx: [] PlayerStoleOpen: - {type: call, fn: _ZN5uking6action19PlayerStoleOpenBase11loadParams_Ev, addr: 0x71000c633c} - {type: static_param, param_type: const float*, param_name: EnlargeSpd, param_offset: 0xd8} PlayerStopInAir: - {type: dynamic_param, param_type: bool*, param_name: NoFixed, param_offset: 0x20} PlayerSubjectWait: [] PlayerSuperBlow: - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x38} PlayerSuperJump: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x28} PlayerSuperJumpCharge: - {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} PlayerSwimDamage: [] PlayerSwimDash: - {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} PlayerSwimJump: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x30} PlayerSwimLand: [] PlayerSwimMove: - {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxSpeedS, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MaxSpeedB, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MaxSpeedDash, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x50} PlayerSwimSpinAttack: - {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} PlayerSwimWait: - {type: static_param, param_type: const float*, param_name: EnergyWait, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x28} PlayerSwitchHang: [] PlayerTalk: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0xc0} PlayerTreeClimb: [] PlayerTurnAndLookToObject: - {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c} - {type: dynamic_param, param_type: bool*, param_name: IsUseSlowTurn, param_offset: 0xc8} - {type: dynamic_param, param_type: bool*, param_name: IsTurnToLookAtPos, param_offset: 0xd0} PlayerTurnAndLookToObjectNow: - {type: call, fn: _ZN5uking6action21PlayerLookAtObjectNow11loadParams_Ev, addr: 0x710021e788} PlayerTurnInner: [] PlayerTwiceJump: - {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} PlayerUnbindSheikPad: [] PlayerUnequip: [] PlayerUpdateEquip: [] PlayerWait: [] PlayerWakeBoard: [] PlayerWakeBoardEnd: [] PlayerWakeBoardGoal: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} PlayerWakeBoardReady: - {type: dynamic_param, param_type: bool*, param_name: CreateSelf, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x28} PlayerWallDashUp: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MinSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30} PlayerWallJump: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} PlayerWallSlip: - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} PlayerWarp: [] PlayerWarpEffectValueSetter: - {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} PlayerWaterDivingJump: - {type: static_param, param_type: const float*, param_name: DiveSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: DiveHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: DiveSpeedDec, param_offset: 0x30} PlayerWaterFall: - {type: static_param, param_type: const float*, param_name: SpeedClimb, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::Rail**', param_name: RailPtr, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x30} PlayerWaterFallJump: - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeightWaterRemain, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: JumpHeightWithZora, param_offset: 0x38} PlayerWeaponThrow: - {type: static_param, param_type: const float*, param_name: ThrowSpeedY, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ThrowSpeedF, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: SquatThrowSpeedF, param_offset: 0x30} PlayerZoraJump: - {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} PlayerZoraRide: - {type: static_param, param_type: const float*, param_name: LowerAngleWaitTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AimAngleAddApplyAngle, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AimAngleAdd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AimAngleAddApplySpeed, param_offset: 0x38} PowerupRune: - {type: dynamic_param, param_type: int*, param_name: RuneType, param_offset: 0x20} PreAttack: - {type: static_param, param_type: const float*, param_name: TurnSpd, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} PreJumpAttack: - {type: call, fn: _ZN5uking6action9PreAttack11loadParams_Ev, addr: 0x71002202c8} PreductVacuumBurstShoot: - {type: call, fn: _ZN5uking6action23HoverPredictVacuumShoot11loadParams_Ev, addr: 0x71001b4418} - {type: static_param, param_type: const float*, param_name: BulletOffset, param_offset: 0x138} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x140} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x150} PriestBossAimBeam: - {type: static_param, param_type: const int*, param_name: AimLockFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AimMaxLength, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: AimOffToTarget, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AimTargetPos, param_offset: 0x78} PriestBossAimBeamWithAS: - {type: call, fn: _ZN5uking6action17PriestBossAimBeam11loadParams_Ev, addr: 0x7100063b0c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x190} PriestBossBeamMove: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: ContactWaitFrame, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ReflectDeccel, param_offset: 0x38} - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40} - {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x48} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x50} PriestBossBlownOff: - {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} PriestBossClonesSpawnForDemo: - {type: dynamic_param, param_type: int*, param_name: DurationFrame, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: DecelerationFrame, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x40} - {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x48} PriestBossClonesSpawn: - {type: call, fn: _ZN5uking6action28PriestBossClonesSpawnForDemo11loadParams_Ev, addr: 0x7100066bb4} - {type: static_param, param_type: 'sead::SafeString', param_name: ASNameForAITree, param_offset: 0x88} - {type: dynamic_param, param_type: int*, param_name: DelayFrame, param_offset: 0x98} PriestBossWarpOrVanish: - {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x20} PriestBossFastWarpMove: - {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408} - {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x50} - {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x78} PriestBossMove: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: NotMoveLimitTime, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: InitRotSpd, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AccRotSpd, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: FrontCliffDistance, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: FrontCliffAngle, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: NotMoveDistanceThreshold, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0xa0} - {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0xa8} - {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xc8} PriestBossShadowCloneVanish: - {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408} - {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x28} PriestBossSideMove: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xe0} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} PriestBossSlowWarpMove: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} Puddle: [] PullOut: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AnimGrabPos, param_offset: 0x30} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} PulleyChainASControl: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} PutFromParent: - {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: HoldOffXLinkKey, param_offset: 0x28} RagdollFreeze: - {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x80} RailMoveBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x30} - {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} RailMove: - {type: call, fn: _ZN5uking6action12RailMoveBase11loadParams_Ev, addr: 0x71000ed228} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58} RandomJump: - {type: static_param, param_type: const float*, param_name: AngleLimit, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: HeightMaxOffset, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: DistanceMin, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: DistanceMaxOffset, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsReturnByHitWall, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} Rebound: [] ReboundHit: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: GravityRate, param_offset: 0x28} ReceiveTerror: [] RecoverMasterSword: [] RegistedActorActionBase: - {type: static_param, param_type: const bool*, param_name: TeachSelfRegistedActor, param_offset: 0x400} RegistedActorBroadCastMessage: - {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0} RegistedActorDeadCheckBase: - {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0} RegistedActorDeadCheck: - {type: call, fn: _ZN5uking6action26RegistedActorDeadCheckBase11loadParams_Ev, addr: 0x7100229b98} ReloadArrow: [] RemainElectricCannonBeamFire: - {type: static_param, param_type: const int*, param_name: AtkDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsProtected, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SafePos, param_offset: 0x40} RemainElectricCannonBeamHerald: - {type: static_param, param_type: const float*, param_name: HeraldTime, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: WillBeProtected, param_offset: 0x28} RemainElectricCannonCharge: - {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} RemainsElectricWeakPointWait: [] RemainsFireDroneRailMove: - {type: static_param, param_type: const float*, param_name: NearDistance, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} - {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x30} RemainsFireDroneRailStop: - {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x28} RemainsFireTailAttack: - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x28} RemainsFireYunBoFlagControl: - {type: map_unit_param, param_type: const int*, param_name: RemainsFireYunBoFlagType, param_offset: 0x20} RemainsWaterBulletExplode: - {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} - {type: static_param, param_type: const int*, param_name: MaxDamage, param_offset: 0x80} - {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x88} RemainsWaterBulletAction: - {type: static_param, param_type: const int*, param_name: SignASFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IgnroeWater, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IgnoreGravity, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: UseParentRevDirRot, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x58} RemainsWaterBulletWait: - {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} - {type: static_param, param_type: const float*, param_name: MaxChaseAngle, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0x90} - {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0x98} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xa0} RemainsWaterBulletRevive: - {type: call, fn: _ZN5uking6action22RemainsWaterBulletWait11loadParams_Ev, addr: 0x7100232254} - {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} RemainsWaterBulletShooter: - {type: static_param, param_type: const int*, param_name: BulletType, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ReloadCounter, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OffsetAngle, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: UseRandRot, param_offset: 0x38} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseShootParam, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetYParam, param_offset: 0x50} - {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0x58} RemainsWaterChaseBulletFall: - {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: SetVelocity, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: SetVelocityFromWeapon, param_offset: 0x38} RemainsWaterChaseBulletMove: - {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} - {type: static_param, param_type: const float*, param_name: BaseChaseSpd, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: MaxChaseSpd, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: ChaseAngleRate, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: DepthOffset, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: MaxPredictFrame, param_offset: 0xa8} - {type: static_param, param_type: const float*, param_name: MinPredictFrame, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: StartPredictDist, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: EndPredictDist, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: WeakChaseTimer, param_offset: 0xc8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetOffset, param_offset: 0xd0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetRandOffset, param_offset: 0xd8} - {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xe0} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xe8} RemainsWaterExplodeBulletMove: - {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: CloseRadius, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: ChaseAngleMulRate, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: FarRadius, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: ChaseRotSpdRate, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0xa8} - {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xb0} - {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xb8} RemainsWindBarrier: [] RemoveRigidBody: - {type: static_param, param_type: const bool*, param_name: ChangeLayer, param_offset: 0x20} RemoveSensor: - {type: static_param, param_type: const bool*, param_name: AddSensorOnLeave, param_offset: 0x20} ReqCreateManufactedEquipItem: [] RequestCreateHCIModel: [] RequestEvent: - {type: static_param, param_type: const bool*, param_name: IsSelfEvent, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsAddEntrySelfName, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsLoadEvent, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsPauseOtherActors, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsWaitRun, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: EventName, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x58} RequestEventFromMapUnit: - {type: static_param, param_type: const bool*, param_name: IsWaitStartEvent, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x28} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x38} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x48} RequestOpenPopUpHelp: - {type: dynamic_param, param_type: int*, param_name: HelpType, param_offset: 0x20} ReserveParashawlStart: [] ResetChemicalStateNeutral: [] ResetGimmick: - {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsResetCamera, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x30} ResetMasterSwordForceState: [] ResetPlayerPullSwordStartLife: [] ResetRemainsMapState: [] RestartStageFromGameOver: [] RestorePlayerPosAndRotate: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30} RestorePouchForQuest: [] ReuseActorDelete: - {type: static_param, param_type: const bool*, param_name: IsCheckCreateParent, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsCheckBulletAttacker, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsCheckBulletHolder, param_offset: 0x30} - {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x38} ReviveEnemies: [] RideHorse: - {type: static_param, param_type: const float*, param_name: JumpHeightOffset, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FarRotSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: NearRotSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RideRotSpeed, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: LoopASInterpolateTime, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: PredictedRidePosOffset, param_offset: 0x50} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: PreRideSklRootOffset, param_offset: 0x58} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} RideHorseAction: - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x20} RideHorseForEventAction: [] RisingAirOneTime: - {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} - {type: static_param, param_type: const float*, param_name: LostCounter, param_offset: 0x80} RodMagicPhysBall: - {type: call, fn: _ZN5uking6action16ChemicalPhysBall11loadParams_Ev, addr: 0x71000dc480} - {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0xb8} - {type: static_param, param_type: const int*, param_name: ChemicalType, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: BgCheckHeight, param_offset: 0xd0} RodMagicPhysBallDivision: - {type: call, fn: _ZN5uking6action16RodMagicPhysBall11loadParams_Ev, addr: 0x710023bdbc} - {type: static_param, param_type: const int*, param_name: DivNum, param_offset: 0x1b8} - {type: static_param, param_type: const float*, param_name: DivDist, param_offset: 0x1c0} - {type: static_param, param_type: const float*, param_name: DivAngle, param_offset: 0x1c8} - {type: static_param, param_type: 'sead::SafeString', param_name: ChildName, param_offset: 0x1d0} RopeNormal: [] Rotate: - {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x28} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x38} RotatedWait: - {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x20} - {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x28} Run: [] SSMagneStickAcceptorAccept: [] SSMagneStickAcceptorReject: [] SandwichDetectionAreaTag: [] SandwichDetectionAreaTagSimple: [] SandwormASPlay: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: ChangeOffsetDelay, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsUseAtEvent, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneName, param_offset: 0x80} SandwormBlownOff: - {type: static_param, param_type: const int*, param_name: LimitDamage, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Timer, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: DamageASName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: SmallDamageASName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: DamageRigidName, param_offset: 0x70} SandwormDamageJumpReaction: - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ReduceGravityRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ReduceRotRate, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} SandwormJumpTackle: - {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324} - {type: static_param, param_type: const float*, param_name: PosReduceRate, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkColName, param_offset: 0xa8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xb8} SandwormMove: - {type: call, fn: _ZN5uking6action10MoveWithAS11loadParams_Ev, addr: 0x71001ecb30} - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x110} - {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x118} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x120} SandwormNavMove: - {type: call, fn: _ZN5uking6action17NavMeshMoveWithAS11loadParams_Ev, addr: 0x71001f150c} - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0xe0} - {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xe8} AtkTackleMove: - {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0} - {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x88} SandwormTackleMove: - {type: call, fn: _ZN5uking6action13AtkTackleMove11loadParams_Ev, addr: 0x71002912b4} - {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: EatRadius, param_offset: 0xd0} - {type: static_param, param_type: 'sead::SafeString', param_name: EatNode, param_offset: 0xd8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: EatOffset, param_offset: 0xe8} SceneBgmCtrlAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} SceneSoundCtrlAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30} SceneSoundKillDuckingAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} SceneSoundNotifyTalkAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} SceneSoundSetEndProcAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} SceneSoundSetStartProcAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30} SceneSoundStartDuckingAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} SceneSoundStopDuckingAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} ScrapEquip: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: DropSpd, param_offset: 0x38} Search: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const float*, param_name: NoChangeTime, param_offset: 0x30} SellPictureBookUIDemo: - {type: dynamic_param, param_type: int*, param_name: SellPicturePack, param_offset: 0x20} SendMessage: - {type: static_param, param_type: const int*, param_name: SendTiming, param_offset: 0x20} SendMessage4YunBoCannon: - {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} - {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28} SendMessageBroadCast: - {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} - {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28} SendPlayerNoticeMessageBase: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x48} SendPlayerNoticeMessage: - {type: call, fn: _ZN5uking6action27SendPlayerNoticeMessageBase11loadParams_Ev, addr: 0x7100243f04} SendSignalAction: - {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: Value, param_offset: 0x28} SendSignalForSignalFlowAct: - {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28} SendMessageToTargetActor: - {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} SendTargetActorRequestShareAwn: - {type: call, fn: _ZN5uking6action24SendMessageToTargetActor11loadParams_Ev, addr: 0x71002448b4} SeqPunchByASEvent: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} SetActorNameToGameDataString: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} SetBloodyMoonEnv: [] SetChallengeIcon: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ChallengeName, param_offset: 0x20} SetComebackPosition: - {type: map_unit_param, param_type: const float*, param_name: AngleY, param_offset: 0x38} SetCookItemInDemo: - {type: dynamic_param, param_type: int*, param_name: SetNum, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName01, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName02, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName03, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName04, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName05, param_offset: 0x68} SetCurrentDungeonClearFlag: [] SetDispHeartGauge: - {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsGetDemo, param_offset: 0x30} SetDispStaminaGauge: - {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28} SetEnableRayHit: [] SetEnableWaterHit: - {type: static_param, param_type: const bool*, param_name: WaterHit, param_offset: 0x20} SetEnterDungeonFlag: [] SetExtraEnergyOfPlayer: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28} SetExtraLifeOfPlayer: - {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28} SetFrameASPlay: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: ASFrame, param_offset: 0x48} SetGetFlagBase: [] SetGetFlag: - {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00} SetGetFlagByActorName: - {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} SetGravityFactor: - {type: static_param, param_type: const float*, param_name: Value, param_offset: 0x20} SetHorseFamiliarityPassedFlag: [] SetImpulseDamageMin: - {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsGuardable, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x30} SetInstEventFlag: [] SetInstantTemperture: [] SetLinkTagBasic: - {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20} SetMaterialVisible: - {type: static_param, param_type: const bool*, param_name: IsVisible, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MaterialName, param_offset: 0x28} SetOpenState: - {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x20} SetOwnedHorseAS: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} SetPlayerDrawingSword: [] SetPlayerStateToUnequipAndWait: [] SetQuestStepAction: - {type: dynamic_param, param_type: bool*, param_name: ForceRunTelop, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x38} SetRequestAttention: - {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsAll, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: AttName, param_offset: 0x30} SetResetPos: [] SetRetryDataAction: [] SetTargetFrameMtx: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetFrame, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsHomeMtx, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} SetTgIgnoreObstacle: [] SetTreasure: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} - {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x30} SetTreasureBoxOpenAndClose: - {type: dynamic_param, param_type: int*, param_name: IsSetOpen, param_offset: 0x20} - {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x28} SetWanderPathIndex: [] SetWorldRotOffsetFromTransBone: [] SetupGetDemoModeNumUi: - {type: dynamic_param, param_type: int*, param_name: NumUiType, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: AddNum, param_offset: 0x28} ShelterFromRain: - {type: map_unit_param, param_type: const int*, param_name: ShelterFromRainTagType, param_offset: 0x38} ShiekSensorPlusDownloadDemo: - {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} Shock: - {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} - {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x50} ShockDynamicWeapon: - {type: call, fn: _ZN5uking6action5Shock11loadParams_Ev, addr: 0x710024d538} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DropWeapon, param_offset: 0x78} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DropDir, param_offset: 0x80} ShockWave: - {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x38} - {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x40} ShootingStarBrightTower: - {type: static_param, param_type: const float*, param_name: DisappearDistance, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HitGroundAngle, param_offset: 0x28} ShootingStartFlying: - {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: InitialAngleRange, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MaxWaterDepth, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x48} ShopFixedItemNum: - {type: dynamic_param, param_type: bool*, param_name: IsSelectAll, param_offset: 0x20} ShowMemoryPhoto: - {type: dynamic_param, param_type: int*, param_name: PhotoNo, param_offset: 0x20} ShowPhoto: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} ShutterClose: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40} ShutterCloseWait: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} ShutterOpen: - {type: static_param, param_type: const bool*, param_name: OnLink, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsPreOpen, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} - {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x50} ShutterOpenWait: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38} SideStep: - {type: static_param, param_type: const float*, param_name: RotSpeedRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} SideStepWait: - {type: static_param, param_type: const float*, param_name: FirstStepDist, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: SecondStepDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ThirdStepDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FourthStepDist, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FirstStepHeight, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: SecondStepHeight, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: ThirdStepHeight, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: FourthStepHeight, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x70} SideWalkBase: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: const bool*, param_name: LeftMove, param_offset: 0xe0} SideWalk: - {type: call, fn: _ZN5uking6action12SideWalkBase11loadParams_Ev, addr: 0x71002525fc} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0xf0} SilentKilled: - {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} SimpleGrabWithASBase: - {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc} SimpleGrabWithAS: - {type: call, fn: _ZN5uking6action20SimpleGrabWithASBase11loadParams_Ev, addr: 0x710025454c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} SimpleOpenMessageDialogAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x30} SimpleUniqueTalk: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: MstxtName, param_offset: 0x20} SiteBossAvoid: - {type: static_param, param_type: const float*, param_name: AvoidEndTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: AvoidDist, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsAvoidHorizon, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsSlerp, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AvoidVec, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PlayerPos, param_offset: 0x58} SiteBossBlowOff: - {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} SiteBossBowBlowOff: - {type: call, fn: _ZN5uking6action15SiteBossBlowOff11loadParams_Ev, addr: 0x71001cf1b4} - {type: static_param, param_type: const int*, param_name: AddForceRecoverTime, param_offset: 0x170} - {type: static_param, param_type: const bool*, param_name: IsRemoveCharacterController, param_offset: 0x178} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x180} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x188} SiteBossBowChildDeviceBreak: - {type: static_param, param_type: const float*, param_name: ReactionTime, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x28} SiteBossBowHoldTurn: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleLR, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleUD, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} SiteBossBowMoveForArrowRain: - {type: static_param, param_type: const float*, param_name: FirstMoveSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FirstAccelFrame, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: SecondMoveSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: SecondAccelFrame, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveTarget, param_offset: 0x50} SiteBossChemicalPlus: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const bool*, param_name: IsDeleteAllChildDevice, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsSetCanGuardArrowFlag, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalLoopASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ChmicalPlusASName, param_offset: 0x50} SiteBossCreateChildDevice: - {type: dynamic_param, param_type: bool*, param_name: IsCreateA, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: IsCreateB, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsCreateC, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: IsCreateD, param_offset: 0x38} SiteBossCreateIceSplinter: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: IgnitionNum, param_offset: 0x30} SiteBossDie: - {type: static_param, param_type: const float*, param_name: WarpWaitTime, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: IsUseYAxisSignal, param_offset: 0x28} SiteBossFlyWaitTurnToTarget: - {type: call, fn: _ZN5uking6action27LastBossFlyWaitTurnToTarget11loadParams_Ev, addr: 0x71001d1208} SiteBossGetUpLinear: - {type: call, fn: _ZN5uking6action11GetUpLinear11loadParams_Ev, addr: 0x7100184bc4} - {type: static_param, param_type: const bool*, param_name: IsRestoreRigidBody, param_offset: 0x160} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x168} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x170} SiteBossLswordAtk: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: NearMoveSpeed, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: FarMoveSpeed, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} SiteBossLswordAtkWithChemical: - {type: call, fn: _ZN5uking6action17SiteBossLswordAtk11loadParams_Ev, addr: 0x710025cc24} - {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xe8} - {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xf0} - {type: static_param, param_type: const int*, param_name: EmitAttackDamage, param_offset: 0xf8} - {type: static_param, param_type: const int*, param_name: EmitActorMinDamage, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0x118} - {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0x120} - {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0x128} - {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x130} - {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x148} - {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x150} - {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x160} - {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x170} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x180} SiteBossLswordFireBall: - {type: static_param, param_type: const float*, param_name: AppearInterval, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsShowChildDevice, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x50} SiteBossLswordFirstCreateFBall: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindPosOffset, param_offset: 0x68} SiteBossLswordPostWarp: - {type: call, fn: _ZN5uking6action22LastBossPostNormalWarp11loadParams_Ev, addr: 0x71001d4edc} - {type: static_param, param_type: 'sead::SafeString', param_name: CancelSleepPartsName, param_offset: 0xb8} SiteBossLswordPreWarp: - {type: call, fn: _ZN5uking6action21LastBossPreNormalWarp11loadParams_Ev, addr: 0x71001d5b4c} - {type: static_param, param_type: 'sead::SafeString', param_name: SleepPartsName, param_offset: 0x70} SiteBossLswordThrowFireBall: - {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: FireBallAng, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsThrowAll, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x48} - {type: dynamic_param, param_type: bool*, param_name: IsThrowChildDevice, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x78} SiteBossLswordTornadoAttack: - {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: VacuumAcc, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: VacuumMaxSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: VacuumBaseWeight, param_offset: 0x40} SiteBossLswordTornadoEnd: - {type: static_param, param_type: const bool*, param_name: IsUseTornadoAttack, param_offset: 0x20} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: AttackActor, param_offset: 0x28} SiteBossLswordWhirlSlash: - {type: call, fn: _ZN5uking6action29SiteBossLswordAtkWithChemical11loadParams_Ev, addr: 0x710025bfa8} - {type: static_param, param_type: const float*, param_name: EmitChangeDist, param_offset: 0x1e8} - {type: static_param, param_type: const float*, param_name: CircleEmitOffset, param_offset: 0x1f0} SiteBossMove: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: UpdownSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x60} SiteBossMoveAndAttack: - {type: call, fn: _ZN5uking6action12SiteBossMove11loadParams_Ev, addr: 0x7100261804} SiteBossShieldBashAttack: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: KeepDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} SiteBossShootNormalArrow: - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: IsCheckASEvent, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x68} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x78} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x80} - {type: dynamic_param, param_type: int*, param_name: Index, param_offset: 0x88} - {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: ArrowHandle, param_offset: 0xa8} SiteBossShootArrowRain: - {type: call, fn: _ZN5uking6action24SiteBossShootNormalArrow11loadParams_Ev, addr: 0x710026429c} - {type: static_param, param_type: const int*, param_name: ArrowType, param_offset: 0xe8} SiteBossShootIceSplinter: - {type: static_param, param_type: const int*, param_name: ThrowIdxOffset, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x28} - {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} - {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} SiteBossSpearAttackBase: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: TargetOffsetLowAtRotate, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: TargetOffsetHighAtRotate, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: CanBreakIceBlock, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsOnSpine1Rotate, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsOnSpine2Rotate, param_offset: 0x90} - {type: static_param, param_type: const bool*, param_name: IsOnSpine3Rotate, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: CanJustAvoid, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} SiteBossSpearAttackVertical: - {type: call, fn: _ZN5uking6action23SiteBossSpearAttackBase11loadParams_Ev, addr: 0x7100265908} - {type: static_param, param_type: const int*, param_name: ShockWaveAttackPower, param_offset: 0x100} SiteBossSpearBlownOff: - {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc} - {type: static_param, param_type: const int*, param_name: DownTimeAtLater, param_offset: 0x190} SiteBossSpearChangeWaterLevel: - {type: static_param, param_type: const bool*, param_name: IsSignalOn, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} SiteBossSwordAfterImageAction: - {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20} - {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x28} SiteBossSwordAfterImageMove: - {type: static_param, param_type: const float*, param_name: MoveFrame, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x28} - {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x30} SiteBossSwordAttackBase: - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} SiteBossSwordBlowOff: - {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc} SiteBossSwordChemicalPlus: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} SiteBossSwordCreateIronPile: - {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38} - {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: CreateWaitTime, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: NotCreateRange, param_offset: 0x70} - {type: static_param, param_type: const bool*, param_name: IsRotate, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsGuard, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x88} - {type: static_param, param_type: const bool*, param_name: IsRemainBoss, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileAS, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: ThunderActorName, param_offset: 0xb8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: NotCreatePosBase, param_offset: 0xc8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd0} SiteBossSwordGuard: - {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4} SiteBossSwordGuardBreak: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} SiteBossSwordMove: - {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x60} SiteBossSwordShieldRepair: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} SiteBossSwordSlowMove: - {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x58} SiteBossThrowParts: - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: PredictionFrame, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsCalcNextPos, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsCheckPlayerAround, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x88} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x90} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x98} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteBaseProcHandle, param_offset: 0xb0} SiteBossSwordThrowElectricBall: - {type: call, fn: _ZN5uking6action18SiteBossThrowParts11loadParams_Ev, addr: 0x710026e184} - {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0xc8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveOffset, param_offset: 0xd0} SiteBossSwordWhirlSlash: - {type: call, fn: _ZN5uking6action23SiteBossSwordAttackBase11loadParams_Ev, addr: 0x71002686f4} SiteBossSwordWhirlSlashChargeBase: - {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} SiteBossSwordWhirlSlashCharge: - {type: call, fn: _ZN5uking6action33SiteBossSwordWhirlSlashChargeBase11loadParams_Ev, addr: 0x71001d879c} SlideMoveViewTarget: - {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} SlippedBackWalkBase: - {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xb0} SlippedBackWalk: - {type: call, fn: _ZN5uking6action19SlippedBackWalkBase11loadParams_Ev, addr: 0x710026fb20} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} SlippedCircleWalkBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38} - {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} SlippedCircleWalk: - {type: call, fn: _ZN5uking6action21SlippedCircleWalkBase11loadParams_Ev, addr: 0x71002704f8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} SlippedWalkBase: - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} SlippedWalk: - {type: call, fn: _ZN5uking6action15SlippedWalkBase11loadParams_Ev, addr: 0x71002713dc} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} SmallDamage: [] SmallDamageBackwardBase: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} SmallDamageBackward: - {type: call, fn: _ZN5uking6action23SmallDamageBackwardBase11loadParams_Ev, addr: 0x71001c90f8} - {type: static_param, param_type: const bool*, param_name: IsReStartASByDamage, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8} SmallDamageDirectPreTargetBone: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8} SmallDamageDirectPreTargetBack: [] SoundOcclusionTagAction: - {type: static_param, param_type: const float*, param_name: OcclusionLevel, param_offset: 0x48} SoundOcclusionTagRemainsWater: [] SoundProxyRootAction: [] SoundReverbAreaTagAction: - {type: map_unit_param, param_type: const float*, param_name: ReverbSendAdd, param_offset: 0x70} - {type: map_unit_param, param_type: const float*, param_name: ReverbTimeAdd, param_offset: 0x78} - {type: map_unit_param, param_type: const float*, param_name: EarlyReflectionFeedbackAdd, param_offset: 0x80} - {type: map_unit_param, param_type: const float*, param_name: RoomHfAdd, param_offset: 0x88} - {type: map_unit_param, param_type: const float*, param_name: ReverbAdd, param_offset: 0x90} - {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x98} SoundShieldingAreaTagAction: - {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x38} - {type: map_unit_param, param_type: const bool*, param_name: IsShieldChemicalWind, param_offset: 0x40} SoundTrigger: [] SoundTriggerFadeAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} SpinFlyAttack: - {type: call, fn: _ZN5uking6action15LinearFlyAttack11loadParams_Ev, addr: 0x71001dc56c} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xd8} SpreadToEnemy: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x48} StalEnemyBlownOff: - {type: static_param, param_type: const int*, param_name: DownTimeBase, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: DownTimeRand, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RecoverTimer, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HeadShotSpeed, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: HeadSpeedRate, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: MinHeadSpeedY, param_offset: 0x58} - {type: static_param, param_type: const float*, param_name: MinHeadSpeedXZ, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: HeadShotUseAddVec, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x70} - {type: static_param, param_type: 'sead::SafeString', param_name: DisableBoneName, param_offset: 0x80} - {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: BlownOffASName, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: PreUniteASName, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: UniteASName, param_offset: 0xd0} - {type: static_param, param_type: 'sead::SafeString', param_name: DieASName, param_offset: 0xe0} - {type: static_param, param_type: 'sead::SafeString', param_name: HeadRagdollRigidNames, param_offset: 0xf0} - {type: static_param, param_type: 'sead::SafeString', param_name: ArmRagdollRigidNames, param_offset: 0x100} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x110} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x118} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadShotAddVec, param_offset: 0x120} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadRotateOffset, param_offset: 0x128} StalEnemyDie: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const bool*, param_name: ForceDropWeapon, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: PreDieASName, param_offset: 0x40} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x70} StalEnemyHeadShotReaction: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsTgOff, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x70} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x80} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x88} StalEnemyHideWait: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} StalPartCatch: - {type: static_param, param_type: const int*, param_name: PartIndex, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: InputWeightTimer, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: BlendWeightTimer, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseRagdollRigidBodyName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: SecondRagdollRigidBodyName, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ThirdRagdollRigidBodyName, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: ConstraintNames, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: FreeMoveRagdollRigidBodyNames, param_offset: 0x78} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0x98} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: UnitePosOffset, param_offset: 0xa8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: UniteRotOffset, param_offset: 0xb0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUnitePosOffset, param_offset: 0xb8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUniteRotOffset, param_offset: 0xc0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUnitePosOffset, param_offset: 0xc8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUniteRotOffset, param_offset: 0xd0} StartHeartDemo: [] StartLifeUpDemo: [] StartMapOpenDemo: - {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} StartShiekSensorGaugeDemo: - {type: dynamic_param, param_type: int*, param_name: ReactionNum, param_offset: 0x20} StartStaminaUpDemo: [] StartupTelescope: [] StepDoubleLargeAttack: [] Stick: [] StopASIgnite: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x50} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteVelocityDir, param_offset: 0x58} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x60} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x68} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x70} - {type: aitree_variable, param_type: void*, param_name: GeneratedActorLink, param_offset: 0x78} StopAllDemoSoundAction: [] StopChargeChemicalWeaponPower: - {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0} StopCliffTongueAttack: - {type: call, fn: _ZN5uking6action11OnCliffWait11loadParams_Ev, addr: 0x7100210d34} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} - {type: static_param, param_type: 'sead::SafeString', param_name: RigidName, param_offset: 0x48} StopEventMiniGameTime: [] StopForLimitedTime: - {type: static_param, param_type: const bool*, param_name: KeepActRotation, param_offset: 0x20} - {type: static_param, param_type: const bool*, param_name: EnableStaticCompoundRotate, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsSetEndByTime, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x50} StopJump: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: JumpLoopAS, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: LandingAS, param_offset: 0x48} StorePlayerPosAndRotate: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30} StrangeBeacon: - {type: static_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: CalcStartFlag, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40} Stun: - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x38} SubAnmBlownOff: - {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990} - {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xa8} - {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0} - {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0} KnockBackShock: - {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: VelReduceOnGround, param_offset: 0x30} AnmKnockBackShock: - {type: call, fn: _ZN5uking6action14KnockBackShock11loadParams_Ev, addr: 0x7100254e90} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} SubAnmKnockBackShock: - {type: call, fn: _ZN5uking6action17AnmKnockBackShock11loadParams_Ev, addr: 0x71001c9cc0} - {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x60} SubAnmSmallDamage: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x90} - {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xa8} SunMove: [] SwarmDamagedBase: - {type: static_param, param_type: const int*, param_name: IgnoreHitGroundTime, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RiseSpeedMin, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsCreateDeadActor, param_offset: 0x50} - {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x58} - {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x60} SwarmAreaDamaged: - {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670} - {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8} SwarmDamaged: - {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670} - {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8} SwarmChemicalDamaged: - {type: call, fn: _ZN5uking6action12SwarmDamaged11loadParams_Ev, addr: 0x7100283e08} - {type: static_param, param_type: const float*, param_name: ResetChemicalTimer, param_offset: 0x1c0} - {type: static_param, param_type: const bool*, param_name: IsResetAllObject, param_offset: 0x1c8} SwarmFlyMove: - {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} - {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0xd8} - {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0xe0} SwarmFlyAttack: - {type: call, fn: _ZN5uking6action12SwarmFlyMove11loadParams_Ev, addr: 0x7100285df0} - {type: static_param, param_type: const int*, param_name: FailTimeInClosePos, param_offset: 0x138} - {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x148} SwarmGullMove: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} - {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x30} - {type: map_unit_param, param_type: const float*, param_name: CreateMaxRadius, param_offset: 0x38} - {type: map_unit_param, param_type: const float*, param_name: CreateMinRadius, param_offset: 0x40} - {type: map_unit_param, param_type: const float*, param_name: CreateHeightRange, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: RoundMaxRadius, param_offset: 0x50} - {type: map_unit_param, param_type: const float*, param_name: RoundMinRadius, param_offset: 0x58} - {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMin, param_offset: 0x60} - {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMax, param_offset: 0x68} SwarmLevelFlyMove: - {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910} - {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x148} - {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x150} - {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x158} SweepCollision: [] SwimEnemyAnmBackBlownOffBase: - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x50} - {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x58} SwimEnemyAnmBackBlownOff: - {type: call, fn: _ZN5uking6action28SwimEnemyAnmBackBlownOffBase11loadParams_Ev, addr: 0x7100289304} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70} SwimEnemyAnmBackBlownOffFromPL: - {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810} SwimEnemyAnmBackBlownOffToPL: - {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810} SwimGetUp: - {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x160} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x168} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x170} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x178} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x180} - {type: static_param, param_type: const float*, param_name: UnderWaterDepth, param_offset: 0x188} SwimMoveBase: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x80} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} SwimMove: - {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} SwimMoveASHoldEvent: - {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} SwimMoveOneTimeAS: - {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0xe8} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} SwimNoticeTurn: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} SwimSmallDamage: - {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xa0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} SwimRotateBase: - {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70} SwimTurnBase: - {type: call, fn: _ZN5uking6action14SwimRotateBase11loadParams_Ev, addr: 0x710028ba78} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} SwimTurn: - {type: call, fn: _ZN5uking6action12SwimTurnBase11loadParams_Ev, addr: 0x710028ca60} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} SwitchElectricOff: - {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x30} SwitchElectricOn: - {type: static_param, param_type: const float*, param_name: ElecReq, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: MinEnergyRate, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x40} SwitchPlayerEquipment: - {type: dynamic_param, param_type: bool*, param_name: UnequipWeapon, param_offset: 0x20} - {type: dynamic_param, param_type: bool*, param_name: UnequipShield, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: UnequipBow, param_offset: 0x30} - {type: dynamic_param, param_type: bool*, param_name: UnequipArmorHead, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: UnequipArmorUpper, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: UnequipArmorLower, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Weapon, param_offset: 0x50} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Shield, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Bow, param_offset: 0x70} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorHead, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorUpper, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorLower, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Arrow, param_offset: 0xb0} SwitchStepSliderConstraint: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Impulse, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: MinLimit, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MaxLimit, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: SwTh, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: Friction, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x60} - {type: static_param, param_type: 'sead::SafeString', param_name: OnASName, param_offset: 0x68} - {type: static_param, param_type: 'sead::SafeString', param_name: OffASName, param_offset: 0x78} SwitchStepSliderConstraintOnce: - {type: call, fn: _ZN5uking6action26SwitchStepSliderConstraint11loadParams_Ev, addr: 0x710028efa0} SwitchWindmill: - {type: static_param, param_type: const float*, param_name: SwRadTh, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: SwRadAllowance, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: RotAccel, param_offset: 0x110} - {type: static_param, param_type: const float*, param_name: MaxRotSpeed, param_offset: 0x118} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x120} SystemApplyEnvSetAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: EnvSetName, param_offset: 0x20} SystemDelete: [] SystemFadeOutSleep: [] SystemSetWindAction: - {type: dynamic_param, param_type: float*, param_name: WindDirX, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: WindDirY, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: WindDirZ, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: WindPower, param_offset: 0x40} - {type: dynamic_param, param_type: bool*, param_name: IsAutoWind, param_offset: 0x48} SystemSleep: [] SystemWarp: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} TakeoffFromCeilLook: - {type: static_param, param_type: const float*, param_name: DescentSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48} TakeoffFromCeilLookTarget: - {type: call, fn: _ZN5uking6action19TakeoffFromCeilLook11loadParams_Ev, addr: 0x7100292320} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} TargetCircleGuardWalk: - {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} TargetCircleMoveKeepDist: - {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} TargetCircleSwim: - {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x80} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xa0} TeachPlayerInAreaForRefActor: - {type: static_param, param_type: const float*, param_name: NextTimer, param_offset: 0x20} Teleport: - {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} - {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80} TeleportForceApperPosition: - {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} - {type: static_param, param_type: const int*, param_name: ArriveAtTargetTimeOut, param_offset: 0x78} - {type: static_param, param_type: const float*, param_name: ArriveAtTargetRange, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsArriveAtTarget, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: HideEffectName, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AppearPosition, param_offset: 0xa0} TeleportTargetFrontInAir: - {type: static_param, param_type: const float*, param_name: DistMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: DistMax, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x48} - {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x20} TerrainCalcCenter: - {type: dynamic_param, param_type: int*, param_name: level, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: type, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: meshReso, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: pos, param_offset: 0x38} TerrainHideCenter: [] TestAction: - {type: dynamic_param, param_type: bool*, param_name: Flag, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Name, param_offset: 0x28} Throw: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} ThrowLeft: [] ThrowRight: [] ThrowWeapon: - {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: SpeedMin, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: SpeedMax, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: ThrowAng, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: ThrowBoomerangAng, param_offset: 0x50} - {type: static_param, param_type: const float*, param_name: ThrowBoomerangSpeedMax, param_offset: 0x58} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: IsForceDead, param_offset: 0x68} ThrowWeaponByBodyCenter: - {type: call, fn: _ZN5uking6action11ThrowWeapon11loadParams_Ev, addr: 0x71002991a0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} ThrowWeaponRight: [] ThrownAndBreak: - {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10} ThrownDown: - {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SetupSpeed, param_offset: 0x118} ThrownSpear: - {type: static_param, param_type: const float*, param_name: RotSpeedZ, param_offset: 0x20} TimeSpecControllerRumble: - {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Seconds, param_offset: 0x28} - {type: dynamic_param, param_type: bool*, param_name: IsWait, param_offset: 0x30} TimeredHorseRideViewWait: - {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x50} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x58} TimeredNeckSpin: - {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: SpinSpeedRatio, param_offset: 0x70} - {type: static_param, param_type: const float*, param_name: InitSpinSpeed, param_offset: 0x78} TimeredPreJumpAttack: - {type: call, fn: _ZN5uking6action13PreJumpAttack11loadParams_Ev, addr: 0x7100220fec} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x98} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xa0} ToCDungeon: - {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} TornadoMove: - {type: static_param, param_type: const float*, param_name: MaxAmplitude, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MinAmplitude, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AmplitudeAddRate, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: DeleteTimer, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: Frequency, param_offset: 0x48} - {type: static_param, param_type: const float*, param_name: IgnoreHitFrame, param_offset: 0x50} TowingBrake: [] TreasureBoxBurnedOut: - {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x40} - {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x48} - {type: aitree_variable, param_type: void*, param_name: SharpWeaponAddParam, param_offset: 0x50} TreasureBoxOpenWait: - {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName_PreOpen, param_offset: 0x48} - {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x58} TriggerAllPartsSleep: [] Tumble: [] ChargeAndShoot: - {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c} TurnAndChargeAndShoot: - {type: call, fn: _ZN5uking6action14ChargeAndShoot11loadParams_Ev, addr: 0x71000a1954} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xb0} TurnAndLookAtToObjectNow: - {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} - {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8} TurnAndLookToObjNotAnimDriven: - {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} - {type: dynamic_param, param_type: float*, param_name: RotSpdMax, param_offset: 0xc8} - {type: dynamic_param, param_type: float*, param_name: RotSpdMin, param_offset: 0xd0} - {type: dynamic_param, param_type: float*, param_name: RotInitSpd, param_offset: 0xd8} - {type: dynamic_param, param_type: float*, param_name: RotAccel, param_offset: 0xe0} - {type: dynamic_param, param_type: float*, param_name: RotRate, param_offset: 0xe8} TurnAndLookToObject: - {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} - {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8} TurnIgnite: - {type: call, fn: _ZN5uking6action12StopASIgnite11loadParams_Ev, addr: 0x710027d8dc} - {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} TurnToEmptySpace: - {type: call, fn: _ZN5uking6action29TurnAndLookToObjNotAnimDriven11loadParams_Ev, addr: 0x71002a07f8} - {type: static_param, param_type: const float*, param_name: CheckDistance, param_offset: 0x128} - {type: static_param, param_type: const float*, param_name: CheckAngOffset, param_offset: 0x130} - {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x138} - {type: static_param, param_type: const float*, param_name: CastOffset, param_offset: 0x140} - {type: static_param, param_type: const float*, param_name: CheckAngOffsetX, param_offset: 0x148} TurnWithAS: - {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} UKingEmitEffectLoopAction: - {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38} - {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40} - {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48} - {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50} - {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58} - {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70} - {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x78} - {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x80} - {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0x88} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0xa0} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xb0} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xc0} UnarmedAttack: [] UnarmedLargeAttack: [] UpdateDataByGetDemoAction: [] UseNavMeshConnectAction: [] VacuumedItemShootToTarget: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: call, fn: sub_710073ED20, addr: 0x710073ed20} - {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xf0} Vanish: - {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} - {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x60} - {type: static_param, param_type: const bool*, param_name: NoDrop, param_offset: 0x68} WizzrobeVisibleWalk: - {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c} - {type: static_param, param_type: const float*, param_name: AddTargetDist, param_offset: 0x148} - {type: static_param, param_type: const float*, param_name: FailMoveTimer, param_offset: 0x150} - {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x158} - {type: static_param, param_type: const bool*, param_name: IsNoBrake, param_offset: 0x160} ViewLevelFlyMove: - {type: call, fn: _ZN5uking6action19WizzrobeVisibleWalk11loadParams_Ev, addr: 0x71002bf714} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AttPos, param_offset: 0x178} WaitCloseItemDownloadDemo: [] WaitForASTriggerEvent: - {type: dynamic_param, param_type: int*, param_name: EventType, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x38} WaitForCloseFade: - {type: dynamic_param, param_type: bool*, param_name: OrClosing, param_offset: 0x20} WaitForFrame: - {type: static_param, param_type: const int*, param_name: ValidInput, param_offset: 0x20} - {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x28} WaitForKeyInput: - {type: dynamic_param, param_type: int*, param_name: ValidInput, param_offset: 0x20} WaitForStaminaUpDemoEnd: [] WaitHeartDemo: [] WaitMagneGear: [] WaitMessageDialogEnd: [] WaitOnObjBase: - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} WaitOnObj: - {type: call, fn: _ZN5uking6action13WaitOnObjBase11loadParams_Ev, addr: 0x7100280344} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0xb8} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xc0} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8} WaitTimer: - {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x20} WaitUntilLifeUpDemo: [] WaitUntilMapOpenDemoEnd: [] WaitWhileCreatingOwnedHorse: [] Walk: [] Warn: - {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} WarpEffectValueSetter: - {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} WarpMyHorse: - {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: Direction, param_offset: 0x38} WarpOwnedHorse: [] WarpPLAndResetGimmick: - {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: StartPosName, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38} WarpPLToPosAndResetGimmick: - {type: dynamic_param, param_type: float*, param_name: RotationY, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Destination, param_offset: 0x28} - {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38} WarpPlayerBase: [] WarpPlayer: - {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70} WarpPlayerToActor: - {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} - {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70} - {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78} - {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x88} - {type: dynamic_param, param_type: float*, param_name: RelativeDist, param_offset: 0x80} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xa0} - {type: dynamic_param, param_type: bool*, param_name: OnGround, param_offset: 0x90} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0xb0} - {type: dynamic_param, param_type: bool*, param_name: IsOffsetBaseTargetActor, param_offset: 0x98} WarpPlayerToAnchor: - {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x70} WarpPlayerToAnchorGimmickReset: - {type: static_param, param_type: const float*, param_name: WaitFrameAfterReset, param_offset: 0x20} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x28} - {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x38} WarpPlayerToDestination: - {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} - {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60} - {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68} - {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70} - {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78} WarpPlayerToReferenceAnchor: [] WarpToActor: - {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58} WarpToAnchor: - {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x38} WarpToDynamicPos: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFoward, param_offset: 0x28} WarpToGameDataVec3f: - {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20} - {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} - {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} - {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38} - {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fWarpToPos, param_offset: 0x48} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58} WarpToPos: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x28} WarpToScheduleAnchor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} WarpToStaticAnchor: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} WaterEmitter: - {type: static_param, param_type: const int*, param_name: EffectType, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: Interval, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: Offset, param_offset: 0x50} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: VelocityDir, param_offset: 0x58} WaterExplode: - {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} WaterFloatElectricParalysis: - {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518} WaterFloatIgniteToTarget: - {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518} - {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x90} - {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x98} - {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0xa0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0xb0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0xb8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0xc0} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0xc8} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xd0} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8} - {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xe0} WaterFloatWait: - {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} - {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x70} - {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x78} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80} - {type: static_param, param_type: const bool*, param_name: IsEndWhenASFinished, param_offset: 0x88} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} WaterFloatWaitEx: - {type: call, fn: _ZN5uking6action14WaterFloatWait11loadParams_Ev, addr: 0x71002b6a1c} - {type: static_param, param_type: const float*, param_name: AdditionalPosReduceRatio, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: AdditionalAngleReduceRatio, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: AdditionalVelocityMax, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0xc8} WaterSurfaceModelOnly: - {type: map_unit_param, param_type: const float*, param_name: FlowSpeedFactor, param_offset: 0x20} WaterSurfaceMove: - {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} WaterUpDownAnmDrivenMove: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} WaterUpDownDrivenPreAttack: - {type: call, fn: _ZN5uking6action24WaterUpDownAnmDrivenMove11loadParams_Ev, addr: 0x71002b7e34} - {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x68} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} WaterUpDownMoveBase: - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: WaterFloatRadius, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: WaterFloatCycleTime, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} WaterUpDownMove: - {type: call, fn: _ZN5uking6action19WaterUpDownMoveBase11loadParams_Ev, addr: 0x71002b3708} - {type: static_param, param_type: const float*, param_name: StartDepth, param_offset: 0x88} - {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x90} WeaponDrawn: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} WeaponHold: - {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} - {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} WeaponTrueFormEftCtrl: - {type: static_param, param_type: 'sead::SafeString', param_name: TransformKey, param_offset: 0x20} - {type: static_param, param_type: 'sead::SafeString', param_name: TrueFormKey, param_offset: 0x30} WildHorseCreate: - {type: static_param, param_type: const int*, param_name: MinCreateNum, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: MaxCreateNum, param_offset: 0x28} - {type: map_unit_param, param_type: const int*, param_name: WildHorseCreateNum, param_offset: 0x30} WillBallAction: - {type: static_param, param_type: const float*, param_name: RotBaseRatio, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ReachRange, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} - {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x38} - {type: static_param, param_type: const bool*, param_name: IsIgnoreLastSpRot, param_offset: 0x50} - {type: static_param, param_type: const bool*, param_name: IsAddAABBHeight, param_offset: 0x58} - {type: static_param, param_type: const bool*, param_name: IsGround, param_offset: 0x60} - {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x48} WillBallAttack: - {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8} - {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x98} - {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0xa0} WillBallAvoidCenterDist: - {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8} - {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x98} - {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0xa0} - {type: static_param, param_type: const float*, param_name: MiddleDist, param_offset: 0xa8} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CenterPos, param_offset: 0xb0} WillBallParabolaAttack: - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: MinMoveXZ, param_offset: 0x30} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x38} WindControl: - {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: MaxRadSpeed, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: RadAccel, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: Temperature, param_offset: 0xe8} - {type: static_param, param_type: const bool*, param_name: UseEnvTemperature, param_offset: 0xf0} - {type: static_param, param_type: const bool*, param_name: IsModelControlOnly, param_offset: 0xf8} - {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x100} WindControlLength: - {type: call, fn: _ZN5uking6action11WindControl11loadParams_Ev, addr: 0x71002bcbc4} - {type: map_unit_param, param_type: const float*, param_name: WindLength, param_offset: 0x1a8} Windmill_Wing: - {type: static_param, param_type: const float*, param_name: StartFrameRange, param_offset: 0x20} - {type: static_param, param_type: const float*, param_name: ASPlaySpeedMin, param_offset: 0x28} - {type: static_param, param_type: const float*, param_name: ASPlaySpeedMax, param_offset: 0x30} - {type: static_param, param_type: const float*, param_name: ASPlaySpeedMinWindPower, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: ASPlaySpeedMaxWindPower, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0x48} - {type: static_param, param_type: const bool*, param_name: IsTurnToWindDir, param_offset: 0x50} Windmill_WingWithAutoAnime: - {type: call, fn: _ZN5uking6action13Windmill_Wing11loadParams_Ev, addr: 0x71002bd7b0} WizzrobeChanceTime: - {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} - {type: static_param, param_type: const float*, param_name: DefaultCounter, param_offset: 0x40} - {type: static_param, param_type: const float*, param_name: DamageCounter, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} WizzrobeSummon: - {type: call, fn: _ZN5uking6action10TurnIgnite11loadParams_Ev, addr: 0x71002a25f0} - {type: static_param, param_type: const int*, param_name: SummonBufferSize, param_offset: 0xd0} - {type: static_param, param_type: const int*, param_name: WeaponIndex, param_offset: 0xd8} - {type: static_param, param_type: 'sead::SafeString', param_name: SummonBufferKey, param_offset: 0xe0} - {type: aitree_variable, param_type: int*, param_name: SummonCount, param_offset: 0xf0} WizzrobeTurn: - {type: call, fn: _ZN5uking6action9HoverTurn11loadParams_Ev, addr: 0x71001b4850} - {type: static_param, param_type: const bool*, param_name: IsWaitASFinish, param_offset: 0xb0} - {type: static_param, param_type: const bool*, param_name: SucEndWithASFinish, param_offset: 0xb8} WolfLinkAmiiboRegister: - {type: dynamic_param, param_type: int*, param_name: SpawnFlags, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} WolfLinkAmiiboWarp: - {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} WolfLinkEvent: - {type: dynamic_param, param_type: int*, param_name: Action, param_offset: 0x20} XLinkEventCreateAction: - {type: dynamic_param, param_type: bool*, param_name: IsTargetDemoSLinkUser, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x28} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x38} XLinkEventEnable: - {type: dynamic_param, param_type: bool*, param_name: IsEnable, param_offset: 0x20} XLinkEventFadeAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30} XLinkEventKillAction: - {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30} ZoraHeroRescuePlayer: - {type: aitree_variable, param_type: void*, param_name: ZoraHeroShowMsgUnit, param_offset: 0x20} ZoraHeroWaterFallJump: - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} ZoraSurfing: - {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0xb0} - {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0xb8} - {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0xc0} - {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0xc8} - {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xd0} - {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xd8} - {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xe0} - {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xe8} - {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xf0} - {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xf8} - {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0x100} - {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0x108} - {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x110} - {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x118} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x120} - {type: static_param, param_type: 'sead::SafeString', param_name: ASNameJump, param_offset: 0x130} - {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x140} - {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x148} forceSetCameraPos: [] inWaterSelForkASPlay: - {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} - {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} - {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} - {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} - {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40} - {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48} - {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50}