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ai::EnemyVacuumBombSelectBase: status: pending ai::EnemyVacuumChangeItemSelect: status: pending ai::EnemyVacuumWeaponTypeSelect: status: pending ai::EnemyWaitViewItem: status: pending ai::EnemyWarnNoticeEndChase: status: pending ai::EnemyWarnNoticeSelect: status: pending ai::EnemyWatchKeepingWait: status: pending ai::EnterFromResetSelect: status: pending ai::EnvSeEmitPointRootAI: status: pending ai::EquipConditionSelect: status: pending ai::EquipHaveSelector: status: pending ai::EquipShieldEnemySearchWeapon: status: pending ai::EquipStand: status: pending ai::EscapeFromTargetFront: status: pending ai::EscapeFromTargetFrontRandomDir: status: pending ai::EscapeOppositeToTargetInWater: status: pending ai::EscapeOrWaitSelect: status: pending ai::EternalPlayerTarget: status: pending ai::EventTagRootAI: status: pending ai::EventTimeRoot: status: pending ai::ExceededImpulseCheck: status: pending ai::ExplodeCheck: status: pending ai::FirstSelect: status: pending ai::FishGoToAndNibble: status: 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ai::GanonBeastReaction: status: pending ai::GanonBeastRoot: status: pending ai::GanonBeastStairState: status: pending ai::GanonBeastSufferChanger: status: pending ai::GanonBeastWait: status: pending ai::GanonDemoMoveSeqTwoAction: status: pending ai::GanonFarAttackRootOnWall: status: pending ai::GanonGrudgeNormal: status: pending ai::GanonNearAttackOnFloorRoot: status: pending ai::GanonNormalRoot: status: pending ai::GanonReaction: status: pending ai::GanonRecognizeRoot: status: pending ai::GanonShockRoot: status: pending ai::GanonStateChangeRoot: status: pending ai::GanonThrowActorRoot: status: pending ai::GanonThrowMultiActorRoot: status: pending ai::GanonWeaponAttackOnFloor: status: pending ai::GearRangeSelect: status: pending ai::GelEnemyReaction: status: pending ai::GerudoHeroSoulGiftRoot: status: pending ai::GerudoQueenBattle: status: pending ai::GetItemBrightBow: status: pending ai::GetItemNormal: status: pending ai::GiantArmorAsWeakPoint: status: pending ai::GiantArmorRoot: 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ai::GolemWeakPointRoot: status: pending ai::GolfBallRoot: status: pending ai::GoronCannon: status: pending ai::GoronCannonBase: status: pending ai::GoronHeroDescendentRoot: status: pending ai::GoronHeroSoulGiftRoot: status: pending ai::GroundAngleSelect: status: pending ai::GroundHitSelect: status: pending ai::GrudgeEyeball: status: pending ai::GuardAndRevenge: status: pending ai::GuardFlagSelect: status: pending ai::GuardFrequencySelect: status: pending ai::GuardianAI: status: pending ai::GuardianBattleBeamAttack: status: pending ai::GuardianBeam: status: pending ai::GuardianBeamAttack: status: pending ai::GuardianBeamAttackBase: status: pending ai::GuardianBezierRailMove: status: pending ai::GuardianChase: status: pending ai::GuardianCloseBattle: status: pending ai::GuardianDown: status: pending ai::GuardianMini2ndBattle: status: pending ai::GuardianMini2ndBattleAttack: status: pending ai::GuardianMiniBattle: status: pending ai::GuardianMiniBattleStateSelect: status: pending ai::GuardianMiniBeam: status: pending ai::GuardianMiniBeamAttack: status: pending ai::GuardianMiniBeamAttackMove: status: pending ai::GuardianMiniBeamAttackNoWait: status: pending ai::GuardianMiniBeamToExplosives: status: pending ai::GuardianMiniBlownOff: status: pending ai::GuardianMiniChangeWeapon: status: pending ai::GuardianMiniFinalBattle: status: pending ai::GuardianMiniFindPlayer: status: pending ai::GuardianMiniGroggy: status: pending ai::GuardianMiniGuardSelect: status: pending ai::GuardianMiniNoWeaponSelect: status: pending ai::GuardianMiniOnNoNavMesh: status: pending ai::GuardianMiniRangeKeepMove: status: pending ai::GuardianMiniReaction: status: pending ai::GuardianMiniRecognizeTarget: status: pending ai::GuardianMiniRollingAttackMove: status: pending ai::GuardianMiniRoot: status: pending ai::GuardianMiniTargetOnScalffold: status: pending ai::GuardianMiniTransformSelect: status: pending ai::GuardianMiniViewWait: status: pending ai::GuardianRoam: status: pending 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ai::IbutsuWaterFallRoot: status: pending ai::IceEnemyFeintBattle: status: pending ai::IceMakerBlock: status: pending ai::IncredibleAction: status: pending ai::InDemoSelect: status: pending ai::InForceEnemyLostAreaSelect: status: pending ai::InitFromInCarryBoxSelect: status: pending ai::InsectEscape: status: pending ai::InsectFairyRoot: status: pending ai::InsectRoam: status: pending ai::InsectRoot: status: pending ai::InTerritorySelector: status: pending ai::InvincibleHiddenOctarock: status: pending ai::InvisibleKorokRailMove: status: pending ai::InWaterKeepSelect: status: pending ai::InWaterSelect: status: pending ai::IsPlacementAreaEnemy: status: pending ai::ItemAmiiboRoot: status: pending ai::ItemConductor: status: pending ai::ItemOnTree: status: pending ai::ItemRoot: status: pending ai::JumpAttack: status: pending ai::JustAvoidFinishWait: status: pending ai::KakarikoKokkoTimeline: status: pending ai::KeepBackSelect: status: pending ai::KeeseDieSelect: status: pending ai::KeeseHangOnCeil: status: pending ai::KeeseNormal: status: pending ai::KeeseRoam: status: pending ai::KeeseSwarmNormal: status: pending ai::KeeseSwarmRoam: status: pending ai::KeyLockedShutter: status: pending ai::KokkoAngry: status: pending ai::KokkoAngryTargetSelect: status: pending ai::KokkoEscapeAI: status: pending ai::KokkoRoot: status: pending ai::KorokAnswerResponceRoot: status: pending ai::KorokFlowerColorRoot: status: pending ai::KorokFlowerRoot: status: pending ai::KorokGoalTimerRootAI: status: pending ai::KorokPinWheelRoot: status: pending ai::KorokPotRootAI: status: pending ai::KorokRailMove: status: pending ai::KorokStartStandRoot: status: pending ai::KorokStoneLift: status: pending ai::KorokTargetRailMove: status: pending ai::LandHumEnemyFindBait: status: pending ai::LandHumEnemyFindBaitWeapon: status: pending ai::LandHumEnemyFindPlayer: status: pending ai::LandHumEnemyNormal: status: pending ai::LandHumEnemyThrowWeapon: status: pending ai::LandHumEnemyUnarmedBattle: 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ai::LimitedTimeredActorCreator: status: pending ai::LineCheckTag: status: pending ai::LinkageEnemyNormal: status: pending ai::LinkTagCheck: status: pending ai::LizalfosBreathAttack: status: pending ai::LOSFurthestHitPointFinder: status: pending ai::LumberjackFallenTree: status: pending ai::LumberjackTree: status: pending ai::LynelArrowAttackSelect: status: pending ai::LynelArrowAttackSelectBase: status: pending ai::LynelArrowAttackSelectOnce: status: pending ai::LynelArrowBattle: status: pending ai::LynelAttackThroughMove: status: pending ai::LynelBackStepFromTarget: status: pending ai::LynelBattle: status: pending ai::LynelChaseBattleMove: status: pending ai::LynelCloseBattle: status: pending ai::LynelDirSelect: status: pending ai::LynelDistanceLostCheck: status: pending ai::LynelEscapeFromTarget: status: pending ai::LynelFindPlayer: status: pending ai::LynelLineMoveAttack: status: pending ai::LynelNavMoveNoStop: status: pending ai::LynelNavMoveTarget: status: pending ai::LynelNormal: 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