#include "Game/AI/Action/actionKorokFlowerWait.h" #include "KingSystem/ActorSystem/actActor.h" namespace uking::action { KorokFlowerWait::KorokFlowerWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} KorokFlowerWait::~KorokFlowerWait() = default; bool KorokFlowerWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void KorokFlowerWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void KorokFlowerWait::leave_() { ksys::act::ai::Action::leave_(); } void KorokFlowerWait::loadParams_() {} void KorokFlowerWait::calc_() { if (mActor->checkBasicSig()) { mFlags.set(Flag::Changeable); setFinished(); } } } // namespace uking::action