#include "KingSystem/Map/mapAutoPlacementFlowMgr.h" #include #include #include "KingSystem/Resource/resLoadRequest.h" namespace ksys::map { const char* sFlowResNamesData[] = { "AutoPlacement_Animal.bfevfl", "AutoPlacement_Bird.bfevfl", "AutoPlacement_Enemy_Golem_Little.bfevfl", "AutoPlacement_Enemy_Keese.bfevfl", "AutoPlacement_Enemy_Lizalfos.bfevfl", "AutoPlacement_Enemy_Octarock.bfevfl", "AutoPlacement_Enemy_Wizzrobe.bfevfl", "AutoPlacement_Enemy_Fish.bfevfl", "AutoPlacement_Enemy_Insect.bfevfl", "AutoPlacement_Enemy_Material.bfevfl", }; sead::Buffer sFlowResNames{sFlowResNamesData}; const char* sFlowNearResNamesData[] = { "AutoPlacementNear_Enemy_Assassin_Middle.bfevfl", "AutoPlacementNear_Enemy_Assassin_Shooter_Junior.bfevfl", "AutoPlacementNear_Enemy_Chuchu.bfevfl", "AutoPlacementNear_Enemy_Dragon.bfevfl", "AutoPlacementNear_Enemy_Lizalfos.bfevfl", "AutoPlacementNear_Enemy_Octarock.bfevfl", "AutoPlacementNear_Enemy_Stal.bfevfl", }; sead::Buffer sFlowNearResNames{sFlowNearResNamesData}; void AutoPlacementFlowMgr::loadEventFlows() { for (int i = 0; i < mFlowArray.size(); i++) { auto& flow = mFlowArray[i]; flow.evfl_name = sFlowResNames[i]; flow.idx = 0xFF; sead::FixedSafeString<128> path; path.format("EventFlow/%s", flow.evfl_name.cstr()); res::LoadRequest req; req.mRequester = "AutoPlacementFlow"; flow.handle.requestLoad(path, &req); } for (int i = 0; i < mFlowNearArray.size(); i++) { auto& flow = mFlowNearArray[i]; flow.evfl_name = sFlowResNames[i]; flow.idx = 0xFF; sead::FixedSafeString<128> path; path.format("EventFlow/%s", flow.evfl_name.cstr()); res::LoadRequest req; req.mRequester = "AutoPlacementFlow"; flow.handle.requestLoad(path, &req); } } } // namespace ksys::map