#include "KingSystem/Utils/Thread/GameTaskThread.h" namespace ksys::util { GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority, sead::MessageQueue::BlockType block_type, long quit_msg, s32 stack_size, s32 message_queue_size) : TaskThread(name, heap, priority, block_type, quit_msg, stack_size, message_queue_size) {} void GameTaskThread::quit(bool) { mMessageQueue.push(cMessage_GameThreadQuit, sead::MessageQueue::BlockType::Blocking); Thread::quit(false); } } // namespace ksys::util