#pragma once #include #include namespace sead { class Viewport; class Camera; class Projection; class DrawContext; class TextWriter { public: virtual ~TextWriter(); void printImpl_(const char*, int, bool, BoundBox2f*); void printf(const char* format, ...); void printf(const char16_t* format, ...); void setScaleFromFontHeight(float scale); void setCursorFromTopLeft(const Vector2f& pos); void beginDraw(); static void setupGraphics(DrawContext* context); Viewport* mViewport; Projection* mProjection; Camera* mCamera; int _20; int _24; int _28; int _2c; Vector2f mScale; Color4f mColor; int _48; float mLineSpace; BoundBox2f mBoundBox2; int TextWriter_x58; int TextWriter_x5C; char16_t* mFormatBuffer; int mFormatBufferSize; int _6c; DrawContext* mDrawContext; }; } // namespace sead