#include "Game/AI/Query/queryComparePlayerHeart.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" namespace uking::query { ComparePlayerHeart::ComparePlayerHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerHeart::~ComparePlayerHeart() = default; int ComparePlayerHeart::doQuery() { auto* pi = ksys::act::PlayerInfo::instance(); if (pi == nullptr) return 0; return pi->getLife() >= *mThreshold; } void ComparePlayerHeart::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerHeart::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query