#include "Game/AI/Query/queryHasArmorAlreadyDyed.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" namespace uking::query { HasArmorAlreadyDyed::HasArmorAlreadyDyed(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasArmorAlreadyDyed::~HasArmorAlreadyDyed() = default; int HasArmorAlreadyDyed::doQuery() { auto* pm = ui::PauseMenuDataMgr::instance(); if (pm == nullptr) return 0; return pm->countAlreadyDyedArmor() > 0; } void HasArmorAlreadyDyed::loadParams(const evfl::QueryArg& arg) {} void HasArmorAlreadyDyed::loadParams() {} } // namespace uking::query