#include "Game/AI/Query/queryHasItemDye.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" namespace uking::query { HasItemDye::HasItemDye(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasItemDye::~HasItemDye() = default; int HasItemDye::doQuery() { auto* pm = ui::PauseMenuDataMgr::instance(); if (pm == nullptr) return 0; return pm->hasItemDye(); } void HasItemDye::loadParams(const evfl::QueryArg& arg) {} void HasItemDye::loadParams() {} } // namespace uking::query