#include "Game/AI/Query/queryCheckCookResultStatus.h" #include namespace uking::query { CheckCookResultStatus::CheckCookResultStatus(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckCookResultStatus::~CheckCookResultStatus() = default; // FIXME: implement int CheckCookResultStatus::doQuery() { return -1; } void CheckCookResultStatus::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CheckType"); } void CheckCookResultStatus::loadParams() { getDynamicParam(&mCheckType, "CheckType"); getAITreeVariable(&mCurrentCookResultHolder, "CurrentCookResultHolder"); } } // namespace uking::query