#include "Game/AI/Query/queryCheckReceiveTerrorLevel.h" #include namespace uking::query { CheckReceiveTerrorLevel::CheckReceiveTerrorLevel(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckReceiveTerrorLevel::~CheckReceiveTerrorLevel() = default; // FIXME: implement int CheckReceiveTerrorLevel::doQuery() { return -1; } void CheckReceiveTerrorLevel::loadParams(const evfl::QueryArg& arg) {} void CheckReceiveTerrorLevel::loadParams() {} } // namespace uking::query