#include "Game/AI/Query/queryIsOnInstEventFlag.h" #include #include "KingSystem/ActorSystem/actActor.h" namespace uking::query { IsOnInstEventFlag::IsOnInstEventFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsOnInstEventFlag::~IsOnInstEventFlag() = default; int IsOnInstEventFlag::doQuery() { return mActor->getActorFlags2().isOn(ksys::act::Actor::ActorFlag2::InstEvent); } void IsOnInstEventFlag::loadParams(const evfl::QueryArg& arg) {} void IsOnInstEventFlag::loadParams() {} } // namespace uking::query