#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h" namespace uking::action { SiteBossFlyWaitTurnToTarget::SiteBossFlyWaitTurnToTarget(const InitArg& arg) : LastBossFlyWaitTurnToTarget(arg) {} SiteBossFlyWaitTurnToTarget::~SiteBossFlyWaitTurnToTarget() = default; bool SiteBossFlyWaitTurnToTarget::init_(sead::Heap* heap) { return LastBossFlyWait::init_(heap); // NOLINT(bugprone-parent-virtual-call) } void SiteBossFlyWaitTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) { LastBossFlyWaitTurnToTarget::enter_(params); } void SiteBossFlyWaitTurnToTarget::leave_() { LastBossFlyWaitTurnToTarget::leave_(); } void SiteBossFlyWaitTurnToTarget::loadParams_() { LastBossFlyWaitTurnToTarget::loadParams_(); } void SiteBossFlyWaitTurnToTarget::calc_() { LastBossFlyWaitTurnToTarget::calc_(); } } // namespace uking::action