#include "Game/AI/Action/actionNPCWaitDynFrame.h" namespace uking::action { NPCWaitDynFrame::NPCWaitDynFrame(const InitArg& arg) : NPCWaitFrame(arg) {} NPCWaitDynFrame::~NPCWaitDynFrame() = default; bool NPCWaitDynFrame::init_(sead::Heap* heap) { return NPCWaitFrame::init_(heap); } void NPCWaitDynFrame::enter_(ksys::act::ai::InlineParamPack* params) { NPCWaitFrame::enter_(params); } void NPCWaitDynFrame::leave_() { NPCWaitFrame::leave_(); } void NPCWaitDynFrame::loadParams_() { NPCWaitFrame::loadParams_(); getDynamicParam(&mDynWaitFrame_d, "DynWaitFrame"); getDynamicParam(&mDynASName_d, "DynASName"); } void NPCWaitDynFrame::calc_() { NPCWaitFrame::calc_(); } } // namespace uking::action