#include "Game/AI/Action/actionAnimalMoveStraightTimed.h" namespace uking::action { AnimalMoveStraightTimed::AnimalMoveStraightTimed(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnimalMoveStraightTimed::~AnimalMoveStraightTimed() = default; bool AnimalMoveStraightTimed::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnimalMoveStraightTimed::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnimalMoveStraightTimed::leave_() { ksys::act::ai::Action::leave_(); } void AnimalMoveStraightTimed::loadParams_() { getStaticParam(&mFramesUntilFinish_s, "FramesUntilFinish"); getStaticParam(&mMinUseGear_s, "MinUseGear"); getStaticParam(&mMaxUseGear_s, "MaxUseGear"); getStaticParam(&mUseGearType_s, "UseGearType"); getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown"); getStaticParam(&mLOSCheckTimeAhead_s, "LOSCheckTimeAhead"); getStaticParam(&mIsFinishOnLOSCheckFail_s, "IsFinishOnLOSCheckFail"); getStaticParam(&mUseDesiredMoveDir_s, "UseDesiredMoveDir"); getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled"); } void AnimalMoveStraightTimed::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action