#include "Game/AI/Action/actionAscendingCurrentShieldable.h" namespace uking::action { AscendingCurrentShieldable::AscendingCurrentShieldable(const InitArg& arg) : AscendingCurrent(arg) {} AscendingCurrentShieldable::~AscendingCurrentShieldable() = default; bool AscendingCurrentShieldable::init_(sead::Heap* heap) { return AscendingCurrent::init_(heap); } void AscendingCurrentShieldable::enter_(ksys::act::ai::InlineParamPack* params) { AscendingCurrent::enter_(params); } void AscendingCurrentShieldable::leave_() { AscendingCurrent::leave_(); } void AscendingCurrentShieldable::loadParams_() { AscendingCurrent::loadParams_(); } void AscendingCurrentShieldable::calc_() { AscendingCurrent::calc_(); } } // namespace uking::action