#include "Game/AI/Action/actionAttack.h" namespace uking::action { Attack::Attack(const InitArg& arg) : AttackBase(arg) {} Attack::~Attack() = default; void Attack::enter_(ksys::act::ai::InlineParamPack* params) { AttackBase::enter_(params); } void Attack::leave_() { AttackBase::leave_(); } void Attack::loadParams_() { AttackBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void Attack::calc_() { AttackBase::calc_(); } } // namespace uking::action