#include "Game/AI/Action/actionBolt.h" namespace uking::action { Bolt::Bolt(const InitArg& arg) : ksys::act::ai::Action(arg) {} Bolt::~Bolt() = default; bool Bolt::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Bolt::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Bolt::leave_() { ksys::act::ai::Action::leave_(); } void Bolt::loadParams_() { getMapUnitParam(&mIsNoBindAlive_m, "IsNoBindAlive"); } void Bolt::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action