#include "Game/AI/Action/actionBowChildDeviceAppear.h" namespace uking::action { BowChildDeviceAppear::BowChildDeviceAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {} BowChildDeviceAppear::~BowChildDeviceAppear() = default; bool BowChildDeviceAppear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BowChildDeviceAppear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BowChildDeviceAppear::leave_() { ksys::act::ai::Action::leave_(); } void BowChildDeviceAppear::loadParams_() { getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mEndTime_s, "EndTime"); } void BowChildDeviceAppear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action