#include "Game/AI/Action/actionCameraEdit.h" namespace uking::action { CameraEdit::CameraEdit(const InitArg& arg) : ActionEx(arg) {} CameraEdit::~CameraEdit() = default; void CameraEdit::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void CameraEdit::loadParams_() { getStaticParam(&mNormal_s, "Normal"); getStaticParam(&mLockOn_s, "LockOn"); getStaticParam(&mWall_s, "Wall"); getStaticParam(&mNormalSubject_s, "NormalSubject"); getStaticParam(&mBow_s, "Bow"); getStaticParam(&mBowSquat_s, "BowSquat"); getStaticParam(&mBowLockOn_s, "BowLockOn"); // FIXME: CALL _ZNK4ksys3act2ai10ActionBase7getNameEv @ 0x7100d165fc } } // namespace uking::action