#include "Game/AI/Action/actionChangeScene.h" namespace uking::action { ChangeScene::ChangeScene(const InitArg& arg) : ChangeSceneBase(arg) {} ChangeScene::~ChangeScene() = default; bool ChangeScene::init_(sead::Heap* heap) { return ChangeSceneBase::init_(heap); } void ChangeScene::enter_(ksys::act::ai::InlineParamPack* params) { ChangeSceneBase::enter_(params); } void ChangeScene::leave_() { ChangeSceneBase::leave_(); } void ChangeScene::loadParams_() { ChangeSceneBase::loadParams_(); getDynamicParam(&mFadeType_d, "FadeType"); getDynamicParam(&mWarpDestMapName_d, "WarpDestMapName"); getDynamicParam(&mWarpDestPosName_d, "WarpDestPosName"); } void ChangeScene::calc_() { ChangeSceneBase::calc_(); } } // namespace uking::action