#include "Game/AI/Action/actionChangeSceneBase.h" namespace uking::action { ChangeSceneBase::ChangeSceneBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeSceneBase::~ChangeSceneBase() = default; bool ChangeSceneBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeSceneBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ChangeSceneBase::leave_() { ksys::act::ai::Action::leave_(); } void ChangeSceneBase::loadParams_() { getDynamicParam(&mStartType_d, "StartType"); getDynamicParam(&mEvflName_d, "EvflName"); getDynamicParam(&mEntryPointName_d, "EntryPointName"); } void ChangeSceneBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action