#include "Game/AI/Action/actionDeleteInGround.h" namespace uking::action { DeleteInGround::DeleteInGround(const InitArg& arg) : ksys::act::ai::Action(arg) {} DeleteInGround::~DeleteInGround() = default; bool DeleteInGround::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DeleteInGround::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DeleteInGround::leave_() { ksys::act::ai::Action::leave_(); } void DeleteInGround::loadParams_() { getStaticParam(&mASName_s, "ASName"); } void DeleteInGround::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action