#include "Game/AI/Action/actionDemoDelete.h" namespace uking::action { DemoDelete::DemoDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoDelete::~DemoDelete() = default; bool DemoDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoDelete::loadParams_() {} } // namespace uking::action