#include "Game/AI/Action/actionDemoTurnToActor.h" namespace uking::action { DemoTurnToActor::DemoTurnToActor(const InitArg& arg) : TurnToActor(arg) {} DemoTurnToActor::~DemoTurnToActor() = default; bool DemoTurnToActor::init_(sead::Heap* heap) { return TurnToActor::init_(heap); } void DemoTurnToActor::enter_(ksys::act::ai::InlineParamPack* params) { TurnToActor::enter_(params); } void DemoTurnToActor::leave_() { TurnToActor::leave_(); } void DemoTurnToActor::loadParams_() { TurnToActor::loadParams_(); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mUniqueName_d, "UniqueName"); } void DemoTurnToActor::calc_() { TurnToActor::calc_(); } } // namespace uking::action