#include "Game/AI/Action/actionDunegonRotateWait.h" namespace uking::action { DunegonRotateWait::DunegonRotateWait(const InitArg& arg) : DungeonRotateBase(arg) {} DunegonRotateWait::~DunegonRotateWait() = default; bool DunegonRotateWait::init_(sead::Heap* heap) { return DungeonRotateBase::init_(heap); } void DunegonRotateWait::enter_(ksys::act::ai::InlineParamPack* params) { DungeonRotateBase::enter_(params); } void DunegonRotateWait::leave_() { DungeonRotateBase::leave_(); } void DunegonRotateWait::loadParams_() { DungeonRotateBase::loadParams_(); } void DunegonRotateWait::calc_() { DungeonRotateBase::calc_(); } } // namespace uking::action