#include "Game/AI/Action/actionEat.h" namespace uking::action { Eat::Eat(const InitArg& arg) : ActionWithPosAngReduce(arg) {} Eat::~Eat() = default; void Eat::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void Eat::leave_() { ActionWithPosAngReduce::leave_(); } void Eat::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mIsHeal_s, "IsHeal"); } void Eat::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action