#include "Game/AI/Action/actionEquipedRod.h" namespace uking::action { EquipedRod::EquipedRod(const InitArg& arg) : EquipedAction(arg) {} EquipedRod::~EquipedRod() = default; void EquipedRod::enter_(ksys::act::ai::InlineParamPack* params) { EquipedAction::enter_(params); } void EquipedRod::leave_() { EquipedAction::leave_(); } void EquipedRod::loadParams_() { EquipedAction::loadParams_(); getStaticParam(&mMagicCreateYOffset_s, "MagicCreateYOffset"); getStaticParam(&mMagicShootVelOffset_s, "MagicShootVelOffset"); getStaticParam(&mIsAxisYTop_s, "IsAxisYTop"); getStaticParam(&mIsCreateWeaponPosOffset_s, "IsCreateWeaponPosOffset"); getStaticParam(&mCreatePosOffset_s, "CreatePosOffset"); getStaticParam(&mAxisYAngle_s, "AxisYAngle"); getAITreeVariable(&mMagicCreateUnit_a, "MagicCreateUnit"); } void EquipedRod::calc_() { EquipedAction::calc_(); } } // namespace uking::action