#include "Game/AI/Action/actionEventDisappearCheckPointNum.h" namespace uking::action { EventDisappearCheckPointNum::EventDisappearCheckPointNum(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventDisappearCheckPointNum::~EventDisappearCheckPointNum() = default; bool EventDisappearCheckPointNum::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventDisappearCheckPointNum::loadParams_() {} } // namespace uking::action