#include "Game/AI/Action/actionEventFadeOut.h" namespace uking::action { EventFadeOut::EventFadeOut(const InitArg& arg) : EventFade(arg) {} EventFadeOut::~EventFadeOut() = default; bool EventFadeOut::init_(sead::Heap* heap) { return EventFade::init_(heap); } void EventFadeOut::enter_(ksys::act::ai::InlineParamPack* params) { EventFade::enter_(params); } void EventFadeOut::leave_() { EventFade::leave_(); } void EventFadeOut::loadParams_() { EventFade::loadParams_(); } void EventFadeOut::calc_() { EventFade::calc_(); } } // namespace uking::action