#include "Game/AI/Action/actionEventFlagOFFAction.h" namespace uking::action { EventFlagOFFAction::EventFlagOFFAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventFlagOFFAction::~EventFlagOFFAction() = default; bool EventFlagOFFAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventFlagOFFAction::loadParams_() { getDynamicParam(&mFlagName_d, "FlagName"); } } // namespace uking::action