#include "Game/AI/Action/actionEventOffWaitRevivalAction.h" namespace uking::action { EventOffWaitRevivalAction::EventOffWaitRevivalAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventOffWaitRevivalAction::~EventOffWaitRevivalAction() = default; bool EventOffWaitRevivalAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventOffWaitRevivalAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventOffWaitRevivalAction::loadParams_() {} void EventOffWaitRevivalAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action