#include "Game/AI/Action/actionEventOnWaitRevivalAction.h" namespace uking::action { EventOnWaitRevivalAction::EventOnWaitRevivalAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventOnWaitRevivalAction::~EventOnWaitRevivalAction() = default; bool EventOnWaitRevivalAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventOnWaitRevivalAction::loadParams_() {} } // namespace uking::action