#include "Game/AI/Action/actionEventSetGameDataFloatAction.h" namespace uking::action { EventSetGameDataFloatAction::EventSetGameDataFloatAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetGameDataFloatAction::~EventSetGameDataFloatAction() = default; bool EventSetGameDataFloatAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetGameDataFloatAction::loadParams_() { getDynamicParam(&mValue_d, "Value"); getDynamicParam(&mGameDataFloatName_d, "GameDataFloatName"); } } // namespace uking::action