#include "Game/AI/Action/actionFixedOrConstraint.h" namespace uking::action { FixedOrConstraint::FixedOrConstraint(const InitArg& arg) : ksys::act::ai::Action(arg) {} FixedOrConstraint::~FixedOrConstraint() = default; bool FixedOrConstraint::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FixedOrConstraint::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FixedOrConstraint::leave_() { ksys::act::ai::Action::leave_(); } void FixedOrConstraint::loadParams_() {} void FixedOrConstraint::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action