#include "Game/AI/Action/actionForkASPlay.h" namespace uking::action { ForkASPlay::ForkASPlay(const InitArg& arg) : ForkASPlayBase(arg) {} ForkASPlay::~ForkASPlay() = default; void ForkASPlay::loadParams_() { ForkASPlayBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::action