#include "Game/AI/Action/actionForkModelFadeOut.h" namespace uking::action { ForkModelFadeOut::ForkModelFadeOut(const InitArg& arg) : Fork(arg) {} ForkModelFadeOut::~ForkModelFadeOut() = default; bool ForkModelFadeOut::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkModelFadeOut::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkModelFadeOut::leave_() { Fork::leave_(); } void ForkModelFadeOut::loadParams_() { Fork::loadParams_(); } void ForkModelFadeOut::calc_() { Fork::calc_(); } } // namespace uking::action