#include "Game/AI/Action/actionForkSandwormAtkCol.h" namespace uking::action { ForkSandwormAtkCol::ForkSandwormAtkCol(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkSandwormAtkCol::~ForkSandwormAtkCol() = default; bool ForkSandwormAtkCol::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkSandwormAtkCol::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkSandwormAtkCol::leave_() { ksys::act::ai::Action::leave_(); } void ForkSandwormAtkCol::loadParams_() { getStaticParam(&mMinDamage_s, "MinDamage"); getStaticParam(&mIsUseTossAt_s, "IsUseTossAt"); getStaticParam(&mIsColNoHitPlayer_s, "IsColNoHitPlayer"); } void ForkSandwormAtkCol::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action